587 Commits

Author SHA1 Message Date
Unknown W. Brackets
481be1cd34 Fix GL feature detection. 2016-01-06 20:26:53 -08:00
Unknown W. Brackets
6c38b22467 Fix crashes when running games, tests, etc.
Need the graphicsContext value to stick around.
2016-01-03 11:05:36 -08:00
Henrik Rydgard
3398288bd0 Some cleanup around input_state 2016-01-01 14:40:18 +01:00
Henrik Rydgard
f419281d16 Fix Android build 2016-01-01 14:40:17 +01:00
Unknown W. Brackets
312fcab8b0 Fix unittest build on Android x86. 2015-12-26 20:35:49 -08:00
Unknown W. Brackets
86127b3d0d Update armips to latest version.
The new version has some speed and other improvements.
2015-12-26 20:30:35 -08:00
Unknown W. Brackets
272d21d702 Send initially held permission grants at start.
This way we don't have to re-ask for things we already have.
2015-12-22 22:29:11 -08:00
Unknown W. Brackets
cca16f63a0 Fix ant build on Windows. 2015-12-22 22:15:41 -08:00
Unknown W. Brackets
dd5c91108c Use a background thread to load ISO into RAM.
This way we don't get slow startup.  This will also cache the CSO data,
for example, rather than the raw data, using up less RAM.  It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Henrik Rydgard
732b1239e7 Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary. 2015-12-17 22:41:50 +01:00
Henrik Rydgard
2d22088f38 Update Android target, support "Runtime Permissions" in Android 6.0+ (Marshmallow).
Currently this is the absolute minimum required. Will later add a button to re-request the
permission if it's lost, but at least we do that on application startup.

Storage is the only permission we need that's not auto-granted.
2015-12-17 20:27:25 +01:00
Henrik Rydgard
ebf9bd74c6 Minor fixes 2015-12-17 19:38:23 +01:00
Henrik Rydgård
0e1e52242f Remove unused import 2015-12-16 22:25:01 +01:00
Henrik Rydgard
fd2557dbd7 EGL: Add autodetect mode that only chooses between ES2 and ES3 2015-12-16 21:48:19 +01:00
Henrik Rydgard
db633aa377 Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
Like Xperia Play.
2015-12-16 21:37:39 +01:00
Henrik Rydgard
ac202c16c3 Screen rotation works correctly on startup on older Android devices now.
Changing in-menu still has issues because the activity will not restart.
2015-12-16 19:43:39 +01:00
Henrik Rydgard
13515bf235 Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp. 2015-12-16 14:52:44 +01:00
Henrik Rydgard
04f8bffa29 Use EGL from native code to initialize and run OpenGL on Android.
Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
Henrik Rydgard
2083f22dce Refactor (android): Decouple frame commands from Renderer object.
Minor cleanup in preparation for EGL.
2015-12-13 22:44:55 +01:00
Henrik Rydgard
ee4261cf5c Attempt to address some auto-reported crashes on Android
Still confused about the SignalSema/WaitSema ones.. they are still getting reported at high frequency
2015-11-25 12:05:32 +01:00
Henrik Rydgard
a0cff13efa Fix an auto-reported null pointer exception in NativeActivity, plus a couple of potential others.
Must be rare though..
2015-11-25 11:39:56 +01:00
LunaMoo
ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Henrik Rydgard
85c8f7d3c2 Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00
Henrik Rydgard
edafa9bc17 Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
Henrik Rydgard
92389a4966 Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
xiushu
14e7658bbb Implement on-screen touch combo keys.
Replace A,B,cross1,square1,triangle1 with number images 1-6

Rebuild the atlas, update the code to use combo keys 1-5

Also add psp_display.png from pull request #8082.
2015-10-24 13:22:43 +02:00
Henrik Rydgard
7f4e473e8c Add new shader viewing tool 2015-10-14 18:10:21 +02:00
Henrik Rydgard
91e576449f Update version numbers to 1.1.1 2015-10-12 19:57:19 +02:00
Henrik Rydgård
7faf1cb3f3 Fix a couple of crashes 2015-10-06 19:07:28 +02:00
Henrik Rydgard
dd8647bf3a Update version to 1.1 2015-10-04 15:46:29 +02:00
Henrik Rydgard
7a01bc1de3 Update lang, and improve the Android TV banner image a little 2015-10-03 18:44:45 +02:00
Henrik Rydgard
5ff5cf1ac7 Add compat.ini as a dependency to our various build systems 2015-09-27 11:50:23 +02:00
Henrik Rydgard
b07b002040 Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h.

Should help #8004, by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00
Henrik Rydgard
7e70a743ca Another attempt at fixing the ant build. it must look for the native android module in ext 2015-09-22 18:53:53 +02:00
Henrik Rydgard
44b94e550b Fix NDK build path when building using ant. This should fix the buildbot. 2015-09-22 18:30:58 +02:00
Henrik Rydgård
ca0a6dc7f9 Remove native audio mixer (Unused in PPSSPP) and stb_vorbis 2015-09-19 10:43:58 +02:00
Henrik Rydgård
9636e4cef4 Fix assorted key mapping issues affecting Shield and probably pads in general on Android. See #7976 2015-09-17 22:46:59 +02:00
Unknown W. Brackets
4815046ba6 Add back missing lib from c757931 combination. 2015-09-12 15:18:19 -07:00
Henrik Rydgard
c757931779 Android: Combine the two Java Eclipse projects into one.
Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
2015-09-10 18:51:48 +02:00
Unknown W. Brackets
85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgård
48fbc83abe Android buildfix 2015-09-06 15:26:36 +02:00
Henrik Rydgard
d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
Henrik Rydgard
72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
Unknown W. Brackets
ba15718db3 Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.

Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Henrik Rydgard
2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Unknown W. Brackets
e3b6e35417 Correct path for case-sensitive unittest build.
Ouch.
2015-07-22 23:21:40 -07:00
Henrik Rydgard
1c8bae0925 Compile with -mstackrealign on Android-x86, "fixing" mystery crashes on Zenfone.
This is really just a workaround, I have no idea what is misaligning the stack. But it doesn't feel like it's us.

This has a small performance penalty but x86-Android is pretty rare, and it's better than crashing.
2015-07-22 21:03:27 +02:00
Henrik Rydgard
a459e0a733 Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
Henrik Rydgard
b6e9a47974 Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore 2015-07-19 17:33:38 +02:00
Henrik Rydgard
0393da5a59 Delete obsolete file 2015-07-18 19:04:43 +02:00