vit9696
63f81f96fd
Disable GLEW on macOS
2019-02-23 13:15:23 +03:00
Henrik Rydgård
39adb42b3c
Merge pull request #11826 from hrydgard/ignore-invalid-imm
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ARM/ARM64: Ignore invalid immediate addresses in delay slots, which may be conditional.
2019-02-23 11:01:08 +01:00
Henrik Rydgård
c80dd44da8
ARM/ARM64: Ignore invalid immediate addresses in delay slots, which may be conditional.
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Should do something in x86's safe mem too, but leaving for later.
Replaces #11824
2019-02-23 10:15:09 +01:00
Henrik Rydgård
50de04a290
Merge pull request #11822 from unknownbrackets/vfpu-artdink
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interp: Correct vocp prefix handling
2019-02-22 09:12:46 +01:00
Henrik Rydgård
5a01bfb165
Merge pull request #11823 from vit9696/master
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Fix postprocessing shader support on macOS
2019-02-22 09:07:35 +01:00
vit9696
27d216ea25
Fix postprocessing shader support on macOS
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Check GL_ARB_shading_language_420pack availability, which SPIRV-Cross assumes
present by default, causing explicit binding location generation during shader
translation.
2019-02-22 06:34:37 +03:00
Unknown W. Brackets
d7f40afd9d
interp: Correct vocp prefix handling.
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Also, guess that vsocp also applies prefixes. See #5549 .
2019-02-21 19:02:16 -08:00
Henrik Rydgard
c28bbde053
Add more games to RequireBlockTransfer. Plus, for whatever reason we seem to have a separate compat.ini for UWP, update it.
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See #11558
2019-02-21 09:52:47 +01:00
Unknown W. Brackets
b1146d8d9d
PPGe: Correct text wrap without height.
2019-02-20 17:04:30 -08:00
Henrik Rydgard
13c85b127d
Add a large number of missing Game IDs to compat.ini. May help various Phantasy Star and SOCOM issues, in particular.
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Like #9118 , #8492 , #10749 . #11814 , #9802
2019-02-20 13:54:10 +01:00
Henrik Rydgard
8863ceaa6a
Another GOW game ID. See #11815
2019-02-20 13:18:38 +01:00
Henrik Rydgard
e226c0414a
compat.ini: More IDs to lists of games requiring default CPU freq and buffered rendering.
2019-02-20 10:32:12 +01:00
Henrik Rydgard
7452c69ac4
A lot more GoW game IDs.
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Should probably go through compat.ini and look up more games in our reporting...
2019-02-20 09:39:02 +01:00
Henrik Rydgård
5865c574ac
Merge pull request #11812 from unknownbrackets/android-memstick
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Android: Allow using a custom Memory Stick storage path
2019-02-20 00:02:19 +01:00
Henrik Rydgård
e9633447cd
Followup to last commit: Also add IDs for GOW demos.
2019-02-19 23:48:40 +01:00
Henrik Rydgård
00247ba3e0
Fix one instance of #11815 . Hope there aren't a lot more missed GOW IDs.
2019-02-19 23:45:08 +01:00
Henrik Rydgård
a0d4abae2f
Merge pull request #11813 from unknownbrackets/lagsync
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Core: Fix lag sync on game start / after pause
2019-02-19 14:07:17 +01:00
Unknown W. Brackets
11be1e7a67
Core: Fix lag sync on game start / after pause.
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Fixes #11189 . It was often stuck thinking it was constantly running over,
needed a reset on large delay.
2019-02-19 03:09:42 -08:00
Henrik Rydgard
04829c3c43
Update pspautotests submodule, not that it matters, just for convenience.
2019-02-19 11:06:33 +01:00
Unknown W. Brackets
1e943549c2
Android: Allow using custom storage paths.
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This allows a user to keep their save data on an insertable card, or
otherwise. Currently, the UI isn't great - errors are easy to miss,
and the path must be typed manually.
2019-02-18 09:15:15 -08:00
Unknown W. Brackets
a29fe3f46e
Core: Remove some now unused variables.
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From removed settings.
2019-02-18 09:14:05 -08:00
Henrik Rydgård
01f0f3e86e
Merge pull request #11810 from unknownbrackets/sdl-minimize
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SDL: Allow PauseWhenMinimized to work
2019-02-18 16:16:19 +01:00
Unknown W. Brackets
556b17503b
SDL: Allow PauseWhenMinimized to work.
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Essentially fixes #6276 , see also #10445 and its fix.
2019-02-18 05:29:38 -08:00
Unknown W. Brackets
bba008f162
Qt: Cleanup indentation.
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Also some NULL -> nullptr. No actual code changes.
2019-02-18 05:00:28 -08:00
Henrik Rydgård
4d8f3c48ad
Merge pull request #11809 from unknownbrackets/ui-minor
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Windows: Hide accelerators when they are disabled
2019-02-17 22:58:55 +01:00
Unknown W. Brackets
6bc596d3a7
Windows: Hide accelerators when they are disabled.
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Currently, mapping something to load state / save state / etc. causes the
default accelerators to become disabled. In this case, it can be
confusing when the menu still shows them.
Fixes #11395 .
2019-02-17 12:17:41 -08:00
Henrik Rydgård
8090c3db5c
Merge pull request #11808 from unknownbrackets/qt-textdrawer
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Qt: Correct text bind on first draw of string
2019-02-17 17:18:07 +00:00
Henrik Rydgård
f955cc0dfa
Merge pull request #11807 from unknownbrackets/qt-browse
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Qt: Re-enable Load button to browse for file
2019-02-17 17:17:26 +00:00
Henrik Rydgård
9c50a69b5b
Merge pull request #11803 from unknownbrackets/save-dialog
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Savedata: Truncate detail if it's too long
2019-02-17 17:16:32 +00:00
Henrik Rydgård
aa47db846c
Merge pull request #11806 from unknownbrackets/sdl-fbdev
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SDL: Force fullscreen desktop for USING_FBDEV
2019-02-17 17:14:14 +00:00
Unknown W. Brackets
bb6aa99b9e
Qt: Correct text bind on first draw of string.
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Previously, the first frame we drew a new string was using the UI texture,
typically.
2019-02-17 08:11:16 -08:00
Unknown W. Brackets
d19e59dde7
Windows: Browse for folder like Qt.
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Better to separate out the platform specific stuff.
2019-02-17 08:03:10 -08:00
Unknown W. Brackets
8b40f1a814
Qt: Correct Browse... handling for multithreaded.
2019-02-17 07:48:32 -08:00
Unknown W. Brackets
67884d60b3
Qt: Re-enable Load button to browse for file.
2019-02-17 07:30:40 -08:00
Unknown W. Brackets
555a8db335
SDL: Force fullscreen desktop for USING_FBDEV.
2019-02-17 06:27:41 -08:00
Henrik Rydgård
fd9c7dfa3e
Merge pull request #11804 from unknownbrackets/mac-touchpad
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SDL: Prevent mouse capture on macbook trackpad
2019-02-17 13:40:11 +00:00
Unknown W. Brackets
dfc75e8c34
SDL: Prevent mouse capture on macbook trackpad.
2019-02-17 04:54:21 -08:00
Unknown W. Brackets
9a5fbe5ea5
Savedata: Truncate detail if it's too long.
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We could add scrolling later, but this makes it more usable without ugly
text overlap, at least.
Fixes #11711 .
2019-02-16 14:52:01 -08:00
Henrik Rydgård
57ef8b3341
Merge pull request #11802 from unknownbrackets/vulkan-crash
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Windows: Detect Vulkan in separate process
2019-02-16 22:41:04 +00:00
Unknown W. Brackets
bc84571f0f
Windows: Detect Vulkan in separate process.
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This should avoid crashes with broken AMD drivers that can't initialize
Vulkan properly. Instead, Vulkan will show up as unavailable.
Disabled during debug to allow for debugging.
2019-02-16 10:14:54 -08:00
Henrik Rydgård
8e0f3c9ea2
Merge pull request #11801 from unknownbrackets/shaderid
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GPU: Better typesafety for shader bits
2019-02-16 16:40:41 +01:00
Unknown W. Brackets
af58577aff
GPU: Better typesafety for shader bits.
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See 128c0ad
.
2019-02-16 06:54:56 -08:00
Henrik Rydgard
9e8341cf88
Enable BlockTransferAllowCreateFB for Ys Seven as discussed in #11669
2019-02-14 09:54:40 +01:00
Henrik Rydgård
cbf735e2e2
CwCheat warning fixes
2019-02-12 21:00:20 +01:00
Henrik Rydgård
c9819ab5e7
Update pspautotest submodule
2019-02-11 23:10:55 +01:00
Henrik Rydgård
daba63b006
Merge pull request #11790 from 6alileo/patch-1
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add controllers
2019-02-11 08:49:21 +01:00
6alileo
82fec6510a
add controllers
2019-02-10 16:40:02 -08:00
Unknown W. Brackets
0b9c2128ae
Merge pull request #11788 from hrydgard/audiocodec-260-lie-success
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Lie about success of loading flash0:/kd/audiocodec_260.prx
2019-02-10 21:46:56 +00:00
Henrik Rydgård
906d2dff7b
Lie about success of loading flash0:/kd/audiocodec_260.prx, just like we already lie about audiocodec.prx.
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Fixes #11733
2019-02-10 22:40:34 +01:00
Henrik Rydgård
7e939802b5
Merge pull request #11787 from unknownbrackets/range-cull
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GLES: Disable range culling on VideoCore/Vivante
2019-02-10 20:46:37 +01:00