Henrik Rydgård
58d80e5b31
Merge pull request #13911 from Panderner/gradius-speed-hack
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Enable BlockTransferAllowCreateFB for Gradius Collection
2021-01-17 11:53:20 +01:00
Henrik Rydgård
26ab87a48b
Merge pull request #13929 from unknownbrackets/settings-gradius
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Compat: Note that Gradius requires block transfer
2021-01-17 10:07:48 +01:00
Unknown W. Brackets
6b4693a883
Compat: Note that Gradius requires block transfer.
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Of course, there are many more that do, but might as well add since we're
tracking it here.
2021-01-16 16:55:53 -08:00
Panderner
9571c02872
Enable BlockTransferAllowCreateFB for Gradius Collection
2021-01-12 14:41:25 +08:00
nassau-tk
3540d5c5aa
PGF Re-Fixed Euro Characters
2021-01-12 00:00:05 +09:00
nassau-tk
95e6e6c839
FixPGF for Euro Characters.(Balance emphasis)
2021-01-11 01:18:51 +09:00
Panderner
8121b229b5
Add game ID for russian version of Tron Evolution
2021-01-08 21:23:01 +08:00
Panderner
f7929b1c1c
Add 3 games to ForceMax60FPS
2021-01-08 20:13:39 +08:00
Henrik Rydgård
3c5cc4c9f2
Add some new icons.
2021-01-07 00:54:50 +01:00
Panderner
def12bc645
Adding games to RequireBufferedRendering that cause black screen when not enabled
2021-01-05 13:48:17 +08:00
Panderner
a304a49dca
Compat.ini cleanup to add missing IDs and remove unused ones from latest version
2021-01-05 11:32:52 +08:00
Panderner
20f76fd776
Add Missing game IDs for Tekken 6
2021-01-05 10:17:14 +08:00
Henrik Rydgård
b29be1b77b
Revert "Bleach Soul Carnival. Disable the "First Frame Readback" compat setting."
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This reverts commit b5daff1270
.
2021-01-03 21:47:07 +01:00
Henrik Rydgård
b5daff1270
Bleach Soul Carnival. Disable the "First Frame Readback" compat setting.
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Attempted workaround for #13346 after the changes in #13327 .
2021-01-03 17:53:42 +01:00
nassau-tk
9fe10351c4
Euro characters Fixed in jpn0.pgf.
2020-12-31 10:44:49 +09:00
Henrik Rydgård
dbce1a9eda
Merge pull request #13821 from Panderner/BlockTransferAllowCreateFB-Ultimate-Ninja-Impact-attempt
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An attempt to add BlockTransferAllowCreateFB for Naruto Shippuden: Ultimate Ninja Impact
2020-12-30 15:01:44 +01:00
Dave
2f1e568d97
Ipega PG-9118
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modified: assets/gamecontrollerdb.txt
2020-12-30 01:26:35 +00:00
Panderner
12e7a394af
An attempt to add BlockTransferAllowCreateFB for Naruto Shippuden: Ultimate Ninja Impact
2020-12-27 14:51:58 +08:00
Henrik Rydgård
16f629df3e
Split the DepthRangeHack compat setting into itself and DisableRangeCulling
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Most of our uses of DepthRangeHack was just to get DisableRangeCulling anyway -
and we don't want that on when not needed.
Also disables range culling for Splinter Cell Essentials (see #13035 )
We really need to understand range culling better. This is a "ship hack" for 1.11.
2020-12-26 19:56:49 +01:00
Henrik Rydgård
bdf36a4141
Temporary workaround for Wipeout Pure lens flare flicker.
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See #13344 .
Will try to figure out something better after the next release...
2020-12-20 13:04:28 +01:00
nassau-tk
f001ee284e
Fix PGF a figure.
2020-12-17 23:45:47 +09:00
nassau-tk
b4847976d3
Fixed "jpn0/kr0/ltn0,2,4,6
2020-12-17 13:33:21 +09:00
Henrik Rydgård
2f700aa495
Fix DiRT 2's car reflections.
2020-12-13 00:19:39 +01:00
Henrik Rydgård
0c243ee139
Nassau's new fonts. Replaces #13753
2020-12-08 10:20:13 +01:00
Henrik Rydgård
b89978701e
Merge pull request #13747 from Panderner/more-games-to-requirebufferedrendering
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Add more games to RequireBufferedRendering
2020-12-08 00:21:44 +01:00
Henrik Rydgård
089a8065ca
Another Ghosts'n'Goblins game ID.
2020-12-07 09:15:56 +01:00
Panderner
f05633b6db
Add more games to RequireBufferedRendering
2020-12-07 09:23:48 +08:00
Paul Adrian Bucu
89aa4452b9
Add games that requires buffered rendering
2020-12-07 01:06:56 +08:00
Henrik Rydgård
2399c5f90e
Use the double precision sincos for Hitman RBA 1 too. See #13706
2020-12-05 10:21:11 +01:00
Henrik Rydgård
75bdb5ff17
Switch to nassau-tk's latest Korean font. See issue #13190
2020-11-30 16:51:37 +01:00
nassau-tk
b5e2300770
Change ltn x font ( #13721 )
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* ltn0/2 a little fix.
* Modified ltn8~15.pgf (Small Latin)
This modified fonts will solved #9466.(QIX++)
And,It will solved the few part of #2788 too.(Example:LUNAR)
2020-11-29 13:02:21 +01:00
Henrik Rydgård
92bfb0fd70
Two more Ghosts & Goblins game IDs for compat.ini
2020-11-28 16:13:36 +01:00
Henrik Rydgård
d5fe6154b5
Enable color reinterpret for Ultimate Ghosts & Goblins
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The game uses it by accident probably, but whatever - it's a clean fix.
Fixes, but only for "modern" APIs, #13717 .
2020-11-27 23:52:33 +01:00
Henrik Rydgård
6e2447d80a
Update lang submodule
2020-11-25 20:47:25 +01:00
Henrik Rydgård
9e4c7c84ac
Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900
2020-11-23 23:51:07 +01:00
nassau-tk
388ac3c9ae
Update jpn0.pgf
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Oops! I'm sorry!! I uploaded wrong file at #13696 . This file is correct.
Fixes #13702
2020-11-23 09:14:15 +01:00
iota97
16e54c6300
Clean up psp_color shader
2020-11-22 20:28:17 +01:00
nassau-tk
f1a3ba7f56
Update jpn0.pgf (manually merged from commit #13683 )
2020-11-22 19:39:18 +01:00
Henrik Rydgård
52c31fb0fc
Update lang submodule
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also pspautotests, but it's not used in the build.
2020-11-22 19:15:02 +01:00
Henrik Rydgård
b32de97d43
Merge pull request #13590 from nassau-tk/change-ltnX-font
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Modified "ltn0/1/2/3/4/5/6/7 .pgf"
2020-11-22 18:56:37 +01:00
nassau-tk
737e0d55d4
Modified "ltn0/1/2/3/4/5/6/7 .pgf"
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Updated more good size.
2020-11-23 01:56:12 +09:00
sergioroprado
ac1bb785c5
Update gamecontrollerdb.txt
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Add support to Nintendo Switch Joy-cons. See https://github.com/hrydgard/ppsspp/issues/13651
2020-11-10 20:33:40 -03:00
Henrik Rydgård
6310af25fa
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
Henrik Rydgård
9105249901
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00
Henrik Rydgård
21830d4984
Bugfix last commit
2020-11-02 16:22:20 +01:00
Henrik Rydgård
ce4ee010ac
Apparently only MSVC can handle the ambiguity.
2020-11-02 11:45:47 +01:00
nassau-tk
06b0e33839
Modified "ltn0/2/4/6 .pgf"
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I tried made "ltn0.pgf/ltn2.pgf/ltn4.pgf/ltn6.pgf" files.
2020-11-01 01:02:35 +09:00
nassau-tk
41ee5fbd93
Modified "ltn1/3/5/7 .pgf"
2020-10-28 23:32:47 +09:00
nassau-tk
3831d2346d
Modified "ltn1/3/5/7 .pgf"
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I tried made "ltn1.pgf/ltn3.pgf/ltn5.pgf/ltn7.pgf" files.
2020-10-27 16:53:32 +09:00
nassau-tk
f68e0fecd4
Change jpn0 font ( #13588 )
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* Update jpn0.pgf
I fixed manually all of "JIS Kanji-Level1" (2946character).
It's working like same as Real PSP jpn0.pgf font.
So,I finished work that modify for jpn0.pgf
* update jpn0.pgf
I fixed manually all of "JIS Kanji-Level1" (2946character).
It's working like same as Real PSP jpn0.pgf font.
So,I finished work that modify for jpn0.pgf.
Sorry, I use Github Desktop firsttime.
How to use the push and the pull can't be understood right.
If there is a mistake, please tell me.
* Update jpn0.pgf
2020-10-26 09:30:26 +01:00
Unknown W. Brackets
c95e695a38
Io: Track initial free space for compat flag.
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This seems to be necessary for Assassin's Creed. See #12761 .
2020-10-19 22:42:49 -07:00
Leo
5c387ce413
Removed unused texel info
2020-10-15 19:01:24 +03:30
Leo
f3514704b1
Added new vertex shader file naturalA.vsh
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This fixes the trembling issue
2020-10-15 18:57:24 +03:30
Leo
370d6ef62d
Removed unnecessary vertex coords
2020-10-15 18:56:04 +03:30
Leo
6c2aa86225
Replaced shader vertex file for naturalA
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Vertex shader file is different now. Not sure why I was using the old one anyway.
2020-10-15 18:54:50 +03:30
Henrik Rydgård
91cb1a4861
compat.ini: Add ID for European version of Car Jack Streets
2020-10-11 13:08:44 +02:00
shenweip
2d68dc1c16
Workaround for date bug in Car Jack Streets.
2020-10-11 16:19:06 +08:00
Henrik Rydgård
b28baed7d3
Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
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Performance improvement by avoiding unnecessary readbacks.
New one is called IntraVRAMBlockTransferAllowCreateFB.
This one only allows intra-VRAM block transfers to happen on-GPU, such as the one this
game uses for bloom. Good chances to avoid missing stuff that actually requires
real readback, if there's any.
2020-10-10 23:59:51 +02:00
Henrik Rydgård
77c1e96588
Change jpn0.pgf for a new one generated by nassau-tk
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See #13510 .
2020-10-09 23:35:21 +02:00
Henrik Rydgård
994331ff4e
Update gradle, assets/lang
2020-10-09 23:32:28 +02:00
Henrik Rydgård
092e3e40ee
Also report a smaller memstick for Street Fighter Alpha 3 MAX (see #10462 )
2020-10-06 00:13:05 +02:00
Henrik Rydgård
92e6a91ae7
Add compat.ini setting to work around memstick size math problem in Harry Potter - Goblet of Fire
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See issue #13266
2020-10-06 00:12:58 +02:00
RokkumanX
0f34a7427b
Add PSP color shader
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This adds the PSP color shader ported from RetroArch courtesy from @jdgleaver (https://forums.ppsspp.org/showthread.php?tid=6594&pid=130635#pid130635 ) to PPSSPP
Also updated with up to date changes found here (https://github.com/libretro/glsl-shaders/blob/master/handheld/shaders/color/psp-color.glsl )
2020-09-28 09:31:33 +02:00
Henrik Rydgård
c4c7897a26
Enable BlockTransferAllowCreateFB for Burnout Dominator.
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See #11100 .
Speeds up the sun effect, but doesn't fix it. It's another game that
does truly evil stuff in the border of a 480x272 buffer with stride 512.
It downsamples a copy of the region around the sun, texturing from
itself, resulting in five fullscreen framebuffer copies. Additionally it
renders using color to the depth buffer at some point in the frame..
2020-09-24 23:03:27 +02:00
Henrik Rydgård
707e9cf7ac
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
7ed1ade56b
A couple of D3D11 fixes.
2020-09-19 14:14:06 +02:00
Henrik Rydgård
eda4bb2341
Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks.
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Write some comments in Depal about how we could get rid of the banding.
2020-08-30 16:21:56 +02:00
Henrik Rydgård
3574a352df
Update lang submodule
2020-08-25 12:19:01 +02:00
Henrik Rydgård
ea376ef886
Add support for the 8Bitdo SF30/SN30 Pro controllers on SDL. See #13034
2020-08-17 15:40:27 +02:00
Henrik Rydgård
ad0ef74afe
Enable pixel depth rounding for Nayuta no Kiseki. See issue #8744 .
2020-08-06 15:21:46 +02:00
Henrik Rydgård
09e300e646
Be a little more aggressive discarding non matching framebuffers when texturing. Enable create framebuffer from copy, fixing #12345
2020-08-04 14:51:37 +02:00
Henrik Rydgård
a0922e7bc7
Initial sound effects
2020-08-03 12:08:04 +02:00
Unknown W. Brackets
d99e67a061
Vulkan: Allow custom texture upscaling shaders.
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Let's not just hardcode.
2020-08-01 22:00:04 -07:00
Henrik Rydgård
cd6f16189e
Update lang submodule
2020-07-19 11:10:31 +02:00
twinaphex
f958ed5817
Add custom GLEW - interfaces with libretro get_proc_address -
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we need this for compatibility with DRM/KMS and Wayland contexts -
otherwise we're limited to GLX context
2020-07-12 23:51:57 +02:00
Henrik Rydgård
17f2e6e892
Update lang submodule
2020-07-12 13:04:09 +02:00
Henrik Rydgård
cec261c6c6
Update README, lang submodule for 1.10.1
2020-07-02 13:33:53 +02:00
Henrik Rydgård
f65be705c5
Update lang submodule again
2020-06-27 11:10:19 +02:00
Henrik Rydgård
a0f8ad41d1
Update lang submodule
2020-06-24 17:21:57 +02:00
sum2012
72a5719459
Update Lang
2020-06-23 22:41:16 +08:00
Henrik Rydgård
cbf9678442
Update lang and pspautotests submodules
2020-06-21 23:04:06 +02:00
vnctdj
b0221a9064
Reuse some already translated strings
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+ fix a typo
2020-06-20 23:48:11 +02:00
Henrik Rydgård
6b93e73a8e
Update lang submodule.
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(also sneak in a couple of log lines)
2020-06-14 17:14:22 +02:00
Henrik Rydgård
5ef442f682
Add Kurok (homebrew with a distinctive GameID to compat.ini ForceMax60FPS. Fixes #13025
2020-06-13 19:01:38 +02:00
Henrik Rydgård
3dc9f61da0
Disable range culling for MGS:PW and MGS:PO. See #12348
2020-06-02 00:28:57 +02:00
Henrik Rydgård
6f07e2b48b
Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries to work around an Exynos driver bug.
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See #12890 .
2020-05-29 09:44:04 +02:00
iota97
b07874cd00
Fix per game setting and pack setting in vec4
2020-05-16 09:27:53 +02:00
iota97
a666635fa2
Post shader setting uniform
2020-05-15 18:08:52 +02:00
Henrik Rydgård
0e5957e67e
Temporarily disable YuGiOh save fix (experiment in issue #7914 )
2020-05-12 23:24:55 +02:00
Henrik Rydgård
31b1993a69
compat.ini: Turn on ForceUMDDelay for Innocent Life. See issue #2830 .
2020-05-03 15:27:53 +02:00
Henrik Rydgård
3f82cef93a
compat.ini: Set ForceMax60FPS for Super Monkey Ball Adventures. See #7674 .
2020-04-28 10:06:45 +02:00
Henrik Rydgård
1b8e3d9738
And another mumbo jumbo game ( #12857 )
2020-04-27 10:22:54 +02:00
Henrik Rydgård
9c98bbabf2
Enable ForceMax60FPS for games published by MumboJumbo. See issue #12857
2020-04-27 09:43:14 +02:00
Henrik Rydgård
cc57a6fddd
Turn on [ForceMax60FPS] for "Fat Princess: Fistful of Cake". Benefits loading times etc.
2020-04-12 19:42:12 +02:00
Henrik Rydgård
a849f1c016
Update the lang submodule
2020-03-31 00:51:40 +02:00
Henrik Rydgård
f648a82df9
Update lang submodule
2020-03-08 22:40:37 +01:00
Henrik Rydgård
7d7ea275db
Force Polar's Puzzles to use accurate UMD timing. Should help #12677
2020-03-04 21:15:57 +01:00
Henrik Rydgård
3f382ec9d8
Update lang submodule
2020-03-02 00:53:46 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
7e9578e49d
Get rid of atlas tables.
2020-03-01 12:04:51 +01:00
Henrik Rydgård
aea3cf74f0
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
iota97
592d6f902e
Show region on game selection screen
2020-02-23 12:00:26 +01:00
Henrik Rydgård
b738c751e7
compat.ini: Workaround for timing problem in Hot Wheels, see #12604 .
2020-02-02 15:29:04 +01:00
Henrik Rydgård
f2bfaeb874
Add another game controller mapping. Fixes #10679
2020-01-14 22:31:37 +01:00
Henrik Rydgård
ff7bf318af
Update lang submodule
2020-01-13 15:36:11 +01:00
Henrik Rydgård
f4b581025d
Update submodules assets/lang, ffmpeg
2020-01-05 14:41:17 +01:00
Henrik Rydgård
2ec99ec47d
compat.ini: Add Japanese Game ID for DarkStalkers (Vampire Chronicles)
2020-01-01 17:41:55 +01:00
Henrik Rydgård
714205d699
Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit.
2019-11-30 22:44:59 +01:00
Henrik Rydgård
f03417c08c
Update lang submodule
2019-11-26 23:49:38 +01:00
Henrik Rydgård
9099441973
Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
19a1fa8430
Add a compat.ini flag for software rendering, use it to force on in Darkstalkers
2019-10-27 20:54:36 +01:00
Henrik Rydgård
3be09e619d
Update lang submodule, adding Croatian, thanks to HilmBrala
2019-10-25 13:35:32 +02:00
Tamás
bc492672b9
Listed additional UMD serials for GTA titles
2019-09-25 23:20:46 +02:00
Henrik Rydgård
7481a5e810
Update lang submodule
2019-09-24 23:07:54 +02:00
Henrik Rydgård
3e43c4f008
Update lang submodule
2019-09-08 21:49:10 +02:00
Henrik Rydgård
2b835cbbc0
Merge pull request #12092 from hrydgard/patapon-2-compat
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Set DrawSyncEatCycles for Patapon 2, recommended by pamford45
2019-08-22 23:47:23 +02:00
Henrik Rydgård
93412aff3b
Vulkan: Automatically merge render passes to the same target when possible.
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Should speed things up a bit on mobile in some games that do stupid
things like GoW. Currently only enabled in GoW, but plan to enable this
globally as it should be quite cheap when nothing is detected.
2019-08-21 20:32:23 +02:00
Henrik Rydgård
7811b596b2
Rename "Immersive Mode" to Full Screen. We can reuse the FullScreen translation from desktop. Fixes #12229
2019-08-14 10:10:01 +02:00
Henrik Rydgård
ebe64c60e9
Vulkan: Improve the Metal Gear Acid 2 performance hack.
2019-08-08 11:49:35 +02:00
LunaMoo
85b9ad8fe3
Compat: Add more Tekken game IDs to leg shake fix.
2019-08-05 11:45:14 -07:00
Henrik Rydgård
f65a71d6d8
Compat: Option to use accurate dotprod for VMMUL.
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Eliminates Tekken 6 leg shaking.
2019-08-05 11:44:52 -07:00
Henrik Rydgård
4d6d12965b
Update lang submodule
2019-08-04 10:35:51 +02:00
Henrik Rydgård
4d195ce955
Workaround for DJ Max Portable's clumsy copy protection. Fixes #9477 .
2019-08-01 18:45:28 +02:00
Hanbin Sock
0a23fcc189
Add Hori Fighting Stick VX to gamecontrollerdb.txt
2019-07-27 16:38:41 -04:00
Henrik Rydgård
8940a9d9f1
Update lang submodule
2019-07-02 09:19:40 +02:00
Henrik Rydgård
80c9391580
Update lang, pspautotest submodules
2019-06-25 16:08:48 +02:00
Henrik Rydgård
375e347ef9
Set DrawSyncEatCycles for Patapon 2, recommended by pamford45
2019-06-08 17:29:07 +02:00
Henrik Rydgård
5d0f2caf34
Update submodules lang, pspautotests
2019-06-06 20:53:31 +02:00
Henrik Rydgård
58afd2fd43
Update lang submodule
2019-06-01 16:35:02 +02:00
Henrik Rydgård
17c56f698a
Compat: The Transformers games perform much better with Force 60fps.
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They do work without it too, but it's just better this way.
User reported.
2019-05-19 14:17:45 +02:00
LunaMoo
0de06f952f
Add Test Drive Unlimited to depthRangeHack to disable range culling
2019-05-05 10:29:39 +02:00
Henrik Rydgård
ca992d3327
Update lang and ffmpeg submodules
2019-05-04 21:28:33 +02:00
Henrik Rydgård
40f1542798
Update ffmpeg and lang submodules
2019-04-16 21:21:52 +02:00
psyberpunk
d79d829a1d
Update controller data base ps3 clone controller
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Update controller data base ps3 clone controller
2019-04-10 08:51:47 -05:00
Henrik Rydgård
d83fe7f53c
Update lang (with ES spelling error fix, etc). Fixes #11912
2019-03-21 20:16:13 +01:00
Henrik Rydgård
1bedb97bc4
Update the lang submodule
2019-03-13 16:54:50 +01:00
Henrik Rydgård
3cf6b1856e
Merge pull request #11857 from hrydgard/hardcode-tonyhawk-hack
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Hardcode the cheats that work around the Tony Hawk's Underground jit issues.
2019-03-03 10:56:36 +01:00
6alileo
662f6743d0
Update gamecontrollerdb.txt
2019-03-02 12:41:01 -08:00
Henrik Rydgård
17b4f28d6b
Hardcode the cheats that work around the Tony Hawk jit issues. Temporary, horrible hack working around #3854 .
2019-03-01 10:56:17 +01:00
Henrik Rydgård
84d41a776c
compat: Enable 60fps limit and warning for wrong clock freq for Tekken 6.
2019-03-01 08:12:02 +01:00
Henrik Rydgard
c28bbde053
Add more games to RequireBlockTransfer. Plus, for whatever reason we seem to have a separate compat.ini for UWP, update it.
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See #11558
2019-02-21 09:52:47 +01:00
Henrik Rydgard
13c85b127d
Add a large number of missing Game IDs to compat.ini. May help various Phantasy Star and SOCOM issues, in particular.
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Like #9118 , #8492 , #10749 . #11814 , #9802
2019-02-20 13:54:10 +01:00
Henrik Rydgard
8863ceaa6a
Another GOW game ID. See #11815
2019-02-20 13:18:38 +01:00
Henrik Rydgard
e226c0414a
compat.ini: More IDs to lists of games requiring default CPU freq and buffered rendering.
2019-02-20 10:32:12 +01:00
Henrik Rydgard
7452c69ac4
A lot more GoW game IDs.
...
Should probably go through compat.ini and look up more games in our reporting...
2019-02-20 09:39:02 +01:00
Henrik Rydgård
e9633447cd
Followup to last commit: Also add IDs for GOW demos.
2019-02-19 23:48:40 +01:00
Henrik Rydgård
00247ba3e0
Fix one instance of #11815 . Hope there aren't a lot more missed GOW IDs.
2019-02-19 23:45:08 +01:00
Henrik Rydgard
9e8341cf88
Enable BlockTransferAllowCreateFB for Ys Seven as discussed in #11669
2019-02-14 09:54:40 +01:00
6alileo
82fec6510a
add controllers
2019-02-10 16:40:02 -08:00
Henrik Rydgard
bff58d0921
Update lang
2019-02-07 15:44:26 +01:00
Henrik Rydgård
d43858dfc7
Enable the FPS limit for F1 2006, too.
2019-02-06 18:31:02 +01:00
Henrik Rydgard
47a9145355
Remove iForceMaxEmulatedFPS and replace with a compat setting for the two games that really need it.
...
Takes care of one setting listed in #8171 "Options to remove"
2019-02-06 15:03:15 +01:00
Henrik Rydgard
3d114c5bca
Compat: Force realistic UMD timing for F1 2006. Fixes #9193 but not the game, since there's also #11177 .
2019-02-06 10:45:12 +01:00
Henrik Rydgård
ac8d1deebd
Update armips submodule with bugfix. Also lang.
2019-01-22 08:38:01 +01:00
Henrik Rydgård
b86c96261a
Update to latest gradle, update lang submodule.
2019-01-15 23:35:59 +01:00
mygizli04
501ec51c6b
Removing a now unused file.
...
I don't use a premade logo anymore, since
1) It made it look like crap on newer devices
2) It took some space ( I mean it's 418KB but still )
2019-01-06 14:06:02 +04:00
Henrik Rydgård
12e54baebb
Update lang submodule
2019-01-02 15:07:18 +01:00
mygizli04
cf173db040
A new logo file
...
( I couldn't find a actual logo file, well i'm just including this in case i can't find the actual files )
2019-01-01 01:23:48 +04:00
Henrik Rydgård
6b975caa3b
Update lang submodule
2018-12-26 20:32:21 +01:00
Henrik Rydgård
fb3ba70074
Update lang
2018-12-20 11:16:37 +01:00
Henrik Rydgård
b95c76f3bb
Update lang again
2018-12-01 12:30:31 +01:00
Henrik Rydgård
636a7a2601
Update lang
2018-11-30 10:57:56 +01:00
sum2012
b82b42fab0
Use compat setting instead
2018-11-27 22:45:51 +08:00
Henrik Rydgård
6269d9b893
Support virtual readbacks for detected-memcpy framebuffer copies, delete MotoGP hack.
2018-11-12 08:20:28 +01:00
Henrik Rydgård
7abbc1bebd
Add compat flag to allow virtual framebuffer readbacks (auto-create fb from readback destination). Does not yet work outside VRAM but should fix Digimon Adventure.
2018-11-12 08:20:27 +01:00
Henrik Rydgård
886a1e031b
Update lang
2018-11-03 17:52:09 +01:00
Henrik Rydgård
8a186869dc
Update lang yet again
2018-10-31 16:28:41 +01:00
Henrik Rydgård
bb656a0f0f
Update lang submodule
2018-10-30 10:28:16 +01:00
Henrik Rydgård
5807ad0d7f
Update lang submodule again
2018-10-27 09:44:57 +02:00
Henrik Rydgård
696ab7bbcd
Update lang submodule
2018-10-27 07:33:07 +02:00
Henrik Rydgård
2f75d12937
Update lang submodule
2018-10-25 20:15:32 +02:00
Henrik Rydgård
93047a0928
Update lang
2018-10-24 18:25:17 +02:00
Henrik Rydgård
42a73e4c76
Fix minor bug in natural.vsh, which caused a gl_error that I ran into when tracing another bug
2018-10-20 12:15:58 +02:00
zerojay
cf15f3dfa2
Added 8Bitdo SN30 Pro (Switch Profile) controller
2018-10-15 18:07:45 -04:00
Henrik Rydgård
41a27be10e
Update assets/lang submodule
2018-09-23 16:28:58 +02:00
ystlong
39eedc6386
add BTP-BD2F joystick gamecontroller map
2018-08-26 15:27:16 +08:00
hissingshark
b5bfef2d03
Added Gioteck VX2 detection
2018-06-16 22:27:00 +01:00
Henrik Rydgård
6db008fc02
Update lang submodule again
2018-06-04 22:02:10 +02:00
Henrik Rydgård
aadced94f5
Update lang submodule
2018-06-01 17:31:29 +02:00
Henrik Rydgård
e8da82c011
Update lang
2018-05-26 14:26:32 +02:00
Henrik Rydgård
4adb1263af
Update lang submodule
2018-05-04 22:36:19 +02:00
Henrik Rydgård
0479255f76
Let's try it on SR2 as well.
2018-04-13 18:28:38 +02:00
Henrik Rydgård
0ac6cea34d
Add a queue processing hack for Sonic Rivals too. Now it's fast.
2018-04-13 18:05:04 +02:00
Henrik Rydgård
413a204138
Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid.
2018-04-13 17:32:56 +02:00
Henrik Rydgård
f551d2742b
Update lang submodule (restore software skinning option)
2018-04-10 16:29:26 +02:00
Henrik Rydgård
e4a333a467
Update lang submodule
2018-04-07 16:01:05 +02:00
LunaMoo
ffac542f95
Change to int to allow higher supersampling scale.
2018-04-02 13:44:28 +02:00
LunaMoo
199106cad6
Add SSAA flag for post process shaders,
...
enforces 2x auto resolution, to be used with blurry effects
Also includes a perf. friendly example using simplified gauss filter
2018-04-01 17:00:10 +02:00
Leo
c637023cd6
Fixed the new shader error on OpenGL ES ( #10799 )
...
* Fixed the new shader error on OpenGL ES
* Fixed Natural Color PP shader error on OpenGL ES
* Updated to match the changes.
* Delete naturalA.vsh
2018-03-26 21:28:32 +02:00
LunaMoo
296481703f
Quick try on fixing new shader for mobiles that are less forgiving.
2018-03-25 16:54:41 +02:00
Leo
8e8c21fa0b
Added new Natural Colors PP shader (removed blur) ( #10782 )
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Add Natural Colors shader with removed blur.
2018-03-24 20:51:38 +01:00
Henrik Rydgård
73df7d31db
Remove "experimental" tag from Hardware Tessellation
2018-03-24 17:37:17 +01:00
crocket
b7fa253192
Map SDL controller's back
button to Sony DualShock 4 V2's share button
...
It turns out that `back` button is actually `select` button on PSP.
I confirmed this by clicking touchpad in a game.
`select` button maps to `share` button on Sony DualShock 4 V2.
2018-03-18 19:52:08 +09:00
Henrik Rydgård
a966403def
Add another SDL game controller config, fixing #10724
2018-03-17 23:42:10 +01:00
Henrik Rydgård
45464896d2
Update lang submodule
2018-03-16 16:45:27 +01:00
Henrik Rydgård
6e1821a8c7
Experimenally try a new gamecontrollerdb.txt line for 360 wireless receiver on linux. See #10181
2018-01-17 11:18:20 +01:00
Henrik Rydgård
d3f8a4db05
Update lang submodule
2018-01-11 16:56:11 +01:00
Henrik Rydgård
ea387b2a48
WIP vulkan on linux stuff
2017-12-21 10:48:00 +01:00
Henrik Rydgård
525cce095a
Implement warning when trying to play Ghost of Sparta with a modified CPU clock, as suggested by unknownbrackets in #7411
2017-12-17 13:14:06 +01:00
Henrik Rydgård
4fae9e37d4
Update lang submodule
2017-12-13 20:51:47 +01:00