Unknown W. Brackets
7b43e0e59d
jit-ir: Add nan/inf compares.
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Without this, Gods Eater Burst crashes before going in game.
2016-05-12 22:53:21 -07:00
Unknown W. Brackets
9e3572dc63
jit-ir: Improve vidt to handle more cases.
2016-05-12 22:40:26 -07:00
Unknown W. Brackets
f52120353b
jit-ir: Apply prefixes for vector init ops.
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Without this, Gods Eater Burst is horribly broken.
2016-05-12 22:29:31 -07:00
Unknown W. Brackets
c11c0465de
jir-ir: Correct vftm SIMD regs.
2016-05-12 21:29:58 -07:00
Unknown W. Brackets
1ddb2fbfb9
jit-ir: Fix non-SSE Vec4Scale.
2016-05-12 21:02:56 -07:00
Unknown W. Brackets
57b3dbff7e
jit-ir: Avoid flushing on a few Vec4 ops.
2016-05-12 21:01:46 -07:00
Unknown W. Brackets
a8126ca132
jit-ir: Add some missing CONDITIONAL_DISABLEs.
2016-05-12 20:56:47 -07:00
Unknown W. Brackets
29ed8d2201
jit-ir: ExitToReg doesn't write to registers.
2016-05-12 18:34:27 -07:00
Unknown W. Brackets
9f183c97ba
jit-ir: Prevent reading ahead for each reg write.
2016-05-12 18:30:55 -07:00
Unknown W. Brackets
d06c6c080c
jit-ir: Expand unused regs to regular GPRs.
2016-05-12 18:30:55 -07:00
Unknown W. Brackets
99468c6fc1
jit-ir: Optimize out unused temp regs.
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This way, if constants have made the temp obsolete (common with ins, for
example), it won't even get set anymore.
2016-05-12 18:30:53 -07:00
Henrik Rydgard
7268abec61
IR: vcmp, vcmov, vhdp
2016-05-12 22:35:31 +02:00
Henrik Rydgard
1851458628
Bugfixes
2016-05-12 20:28:59 +02:00
Henrik Rydgard
c69a8c07dc
Forgot this
2016-05-12 20:20:59 +02:00
Henrik Rydgard
850d0abc91
IR: More VFPU. Support normal fp compares.
2016-05-12 20:16:15 +02:00
Henrik Rydgard
182674cddf
IR: SIMD another matrix orientation. Fix various issues.
2016-05-12 13:10:26 +02:00
Henrik Rydgard
cb251ea93f
Crashfix in savestate (hmmmm...)
2016-05-12 12:18:12 +02:00
Henrik Rydgard
2cbfb192c4
IR: Lots more VFPU support, some with SIMD
2016-05-12 12:17:25 +02:00
Henrik Rydgard
219548b8e2
Prefix prep
2016-05-11 00:16:07 +02:00
Henrik Rydgard
b3dd36982f
Prefix prep
2016-05-10 23:14:26 +02:00
Henrik Rydgard
db1d1ff9fd
IR: Merge the FPU and VFPU instruction sets, no reason to keep them apart
2016-05-10 22:55:27 +02:00
Henrik Rydgard
45efcda6b1
IR: Some more VFPU
2016-05-10 21:50:08 +02:00
Henrik Rydgard
558bb197c7
More VFPU
2016-05-09 23:47:56 +02:00
Henrik Rydgard
a5d5c5ce2b
Do the voffset remapping before the IR. This will let us easily add some virtual VFPU registers for the IR to the end, plus it's slightly faster.
2016-05-09 22:40:59 +02:00
Henrik Rydgard
28087a6088
IRFrontend shouldn't know about IRBlock
2016-05-09 20:18:22 +02:00
Henrik Rydgard
e711a47a75
Complete the separation of the IR compiler frontend from the "Jit"
2016-05-09 20:05:06 +02:00
Henrik Rydgard
e806c369b2
Separate the IR frontend from the IR "Jit"
2016-05-09 19:57:18 +02:00
Henrik Rydgard
6e44e97ffa
Refactor prep: Split JitInterface into MIPSFrontendInterface and JitInterface
2016-05-09 19:41:39 +02:00
Henrik Rydgard
f50617d679
Skip const flush on set float constant
2016-05-09 18:47:53 +02:00
Unknown W. Brackets
eb6551d72a
jit-ir: Correct downcount handling.
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Oops, was wrong - already accounted for delay slots. Clear so we don't
double count when emitting a syscall.
Fixes FF4 utility msg flickering.
2016-05-09 01:13:53 -07:00
Unknown W. Brackets
ccb8f8d77e
jit-ir: Fix replacement hooks.
2016-05-09 00:36:38 -07:00
Unknown W. Brackets
f6d245f3c4
jit-ir: Remove redundant simplify pass.
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This is just doing the same thing as the const folding pass, really.
2016-05-09 00:13:01 -07:00
Unknown W. Brackets
f638477b9a
jit-ir: Add the rest to PropagateConstants.
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Just for completeness.
2016-05-08 22:17:39 -07:00
Unknown W. Brackets
7ce923d01f
jit-ir: Fix SetConstV.
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Oops.
2016-05-08 22:11:53 -07:00
Unknown W. Brackets
6bd31ecb27
jit-ir: Flush consts better for a few f/v ops.
2016-05-08 21:37:46 -07:00
Unknown W. Brackets
5221a02db4
jit-ir: Propagate constants for shifts.
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This might optimize away an IRTEMP_0 in such cases.
2016-05-08 19:11:58 -07:00
Unknown W. Brackets
a1b4b5170c
jit-ir: Propagate constants even for overlaps.
2016-05-08 19:05:39 -07:00
Unknown W. Brackets
a22ff68e9e
jit-ir: Skip flushing when updating PC.
2016-05-08 18:49:00 -07:00
Unknown W. Brackets
d09f3a22a8
jit-ir: Propagate single-op constants.
2016-05-08 16:21:17 -07:00
Unknown W. Brackets
0d7f151167
jit-ir: Add a utility func for applying passes.
2016-05-08 16:08:35 -07:00
Unknown W. Brackets
d19174b52b
jit-ir: Skip const flush on downcount op.
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This allows discarding more unused constants.
2016-05-08 14:56:43 -07:00
Henrik Rydgard
c7e4658b6d
More constant propagation
2016-05-08 23:25:47 +02:00
Henrik Rydgard
d4480d50fd
jit-ir: Less instructions cause flushing in constant propagation.
2016-05-08 23:25:08 +02:00
Unknown W. Brackets
5dbac165f4
Qt, gcc, and Symbian buildfixes.
2016-05-08 14:10:07 -07:00
Henrik Rydgard
4e52f613f1
Additional fixes and buildfixes
2016-05-08 22:23:51 +02:00
Henrik Rydgard
f8659b8e1e
Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes.
2016-05-08 22:06:13 +02:00
Henrik Rydgard
492ea5fac4
Address a bunch of comments, thanks for the review
2016-05-08 21:38:03 +02:00
Henrik Rydgard
3eb5480ade
Initial VFPU
2016-05-08 13:32:22 +02:00
Henrik Rydgard
98113edbd4
More simplify pass
2016-05-08 11:29:11 +02:00
Henrik Rydgard
14df39d7c9
Fix IRTEMP clash bug. Add more cases to the constant propagation pass.
2016-05-08 10:36:37 +02:00
Henrik Rydgard
aae32bd929
ir-jit: Re-enable mult. Fix bvf/bvt
2016-05-08 02:47:19 +02:00
Henrik Rydgard
46e839b2b2
ir-jit: Fix bugs in rounding
2016-05-08 02:26:36 +02:00
Henrik Rydgard
e750987052
ir-jit: Fix bug in ext
2016-05-08 02:09:01 +02:00
Henrik Rydgard
7d4774db4c
Fix wsbw
2016-05-08 02:08:25 +02:00
Henrik Rydgard
1a2edc67d0
Add support for float store/load
2016-05-08 02:03:11 +02:00
Henrik Rydgard
ce8aae5ed1
Make the IRJit core selectable in developer tools
2016-05-08 01:43:27 +02:00
Henrik Rydgard
09969c0156
Use the regcache in a new (incomplete) pass, PropagateConstants.
2016-05-08 01:06:07 +02:00
Henrik Rydgard
a33f8b68c6
ir-jit: Get rid of the regcache. Should be replaced with optimization passes.
2016-05-07 23:12:53 +02:00
Henrik Rydgard
750d520cc7
Initial work on mult and friends. Fix another bug.
2016-05-07 22:27:58 +02:00
Henrik Rydgard
3c5510e5a3
Disable debug file logging, fix issue with replacement functions, etc
2016-05-07 21:35:12 +02:00
Henrik Rydgard
38b7d89dfb
Fix a performance issue in CallSyscall
2016-05-07 21:34:27 +02:00
Henrik Rydgard
12edfcea5a
Enough to run cpu_alu.prx.
2016-05-07 21:00:30 +02:00
Henrik Rydgard
4acf85aa06
It's kind of starting to run
2016-05-07 17:37:19 +02:00
Henrik Rydgard
d399c4a470
Initial commit for IRJit
2016-05-07 13:58:29 +02:00
Henrik Rydgard
49a6a2f6cf
Minor refactor - let's not access a global when we don't need to
2016-05-06 21:22:36 +02:00
Unknown W. Brackets
9280bb3eda
Merge pull request #8715 from unknownbrackets/tex-replace
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Initial texture replacement support
2016-05-01 09:58:16 -07:00
Unknown W. Brackets
2e1986d0c8
Fix a few reorder warnings.
2016-05-01 09:50:03 -07:00
Henrik Rydgård
b6d7aab8dc
Merge pull request #8716 from hrydgard/remove-preprocessor-hacks
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Remove preprocessor hacks around the JITs
2016-05-01 18:47:59 +02:00
Henrik Rydgard
ccce19e14a
Fix accidentally truncated comment.
2016-05-01 18:47:32 +02:00
Unknown W. Brackets
994d2dd85e
Skip video in replacement saving by default.
2016-05-01 08:58:14 -07:00
Unknown W. Brackets
c20075b0e0
Pass video info to texture replacements.
2016-05-01 08:54:43 -07:00
Unknown W. Brackets
f5b93bc6f0
Remove global num videos hack.
2016-05-01 08:53:48 -07:00
Unknown W. Brackets
329be68f57
Fix error when disabled.
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We want to return a reference here, so let's always return.
2016-05-01 08:04:15 -07:00
Henrik Rydgård
e91fc59bbe
Merge pull request #8693 from sum2012/pmp-video
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Temporarily disable PMP video for non-windows
2016-05-01 11:49:55 +02:00
Henrik Rydgard
ffe4c266ef
Add CodeBlockCommon base class to remove further arch-specificity in JitBlockCache
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Remove unused ArmThunk.
2016-05-01 11:40:00 +02:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Henrik Rydgard
5aadce59a2
Move architecture-specific code out of JitBlockCache
2016-05-01 11:39:58 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
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Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Henrik Rydgard
106a7d6a3b
Remove more unused code (advanceCallback)
2016-05-01 11:35:16 +02:00
Henrik Rydgard
4645473dab
Remove unused code
2016-05-01 11:35:16 +02:00
Unknown W. Brackets
450554450f
Attempt to buildfix Symbian.
2016-05-01 00:48:11 -07:00
Unknown W. Brackets
cd6f36a439
Correct handling of 8 bit and no-alpha PNGs.
2016-05-01 00:30:54 -07:00
Unknown W. Brackets
f26c0328da
Check alpha when loading replaced textures.
2016-05-01 00:30:53 -07:00
Unknown W. Brackets
c4b27525e0
Disable texture replacement on Qt.
2016-05-01 00:30:52 -07:00
Unknown W. Brackets
bed82da352
Make ini case insensitive.
2016-05-01 00:30:51 -07:00
Unknown W. Brackets
223f95f28c
Allow a short alias for video frames, etc.
2016-05-01 00:30:51 -07:00
Unknown W. Brackets
e1fd6b6f21
Account for scaleFactor when saving clipped PNG.
2016-05-01 00:30:50 -07:00
Unknown W. Brackets
7a4af06cee
Save new textures into a separate path.
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This way you can tell which ones you've done already.
2016-05-01 00:30:49 -07:00
Unknown W. Brackets
f536182b37
Cache texture replacement lookup info.
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This way we can avoid hitting the disk where possible. We could even
preload.
2016-05-01 00:30:48 -07:00
Unknown W. Brackets
9ffc717de1
Properly save 16-bit textures for replacements.
2016-05-01 00:30:47 -07:00
Unknown W. Brackets
149de4147a
Skip replacements for PPGe textures.
2016-05-01 00:30:47 -07:00
Unknown W. Brackets
c1a8edfedf
Replace textures from PNGs.
2016-05-01 00:30:46 -07:00
Unknown W. Brackets
6d0c7a9faf
Skip gaps in texture replacement hashing.
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This should hopefully provide the least duplicates possible.
2016-05-01 00:30:45 -07:00
Unknown W. Brackets
120cd0fb7e
Don't convert pixels we're not going to use anyway.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets
0c357c0ea3
Pass w/h in for replacement lookup.
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So we can scale the w/h properly.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets
f039259a1a
Use a same-everywhere quick hash for now.
2016-05-01 00:30:43 -07:00
Unknown W. Brackets
4f3bac1b0a
Actually load the texture replacement ini file.
2016-05-01 00:30:42 -07:00
Unknown W. Brackets
59ada74deb
Allow hashes to be ignored explicitly.
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Still need the actual ini hookup.
2016-05-01 00:30:42 -07:00
Unknown W. Brackets
d6e5df6f21
Save individual mip levels.
2016-05-01 00:30:41 -07:00
Unknown W. Brackets
565653c77b
Save and load textures using full key.
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Of course, need this, not just the hash.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
9039dd606f
Move TextureReplacer to Core.
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Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
c4e98433b8
Add config to save or load replaced textures.
2016-04-30 14:05:03 -07:00
Unknown W. Brackets
bc03aa11f2
Log module id as hex, clearer.
2016-04-18 20:19:27 -07:00
Unknown W. Brackets
5a74826372
Use new logging in utility module load/unload.
2016-04-18 20:17:49 -07:00
Unknown W. Brackets
f9ba0d7321
Correct dependency handling when loading modules.
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Should help #8700 .
2016-04-18 20:08:27 -07:00
sum2012
5e20ba1811
Temporarily disable PMP video for non-windows
2016-04-13 20:06:51 +08:00
Henrik Rydgard
7cb6192005
Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
2016-04-10 10:31:42 +02:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4
Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
2016-04-09 18:27:35 +02:00
Henrik Rydgard
774539dea8
Add more error checking in net resolve.
2016-04-09 18:27:35 +02:00
Henrik Rydgard
727058fc27
Remove an entry from GPUStats that didn't really belong.
2016-04-02 11:06:05 +02:00
Henrik Rydgard
ad0da06f65
Forgot to remove these from the debug string.
2016-04-02 10:36:51 +02:00
Henrik Rydgard
5ef608fa50
GPU stats: Have each backend format its own string.
2016-03-31 10:17:02 +02:00
Henrik Rydgard
004c8b0fca
Make debug stats more compact.
2016-03-31 09:47:25 +02:00
Unknown W. Brackets
3593a7963e
Cleanup and clarify texture swizzling funcs.
2016-03-26 21:55:32 -07:00
Henrik Rydgård
e8758c1ea0
Merge pull request #8652 from unknownbrackets/savestates
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Fix some old savestates
2016-03-21 17:05:58 +01:00
Unknown W. Brackets
2461a849f9
Correct some warnings reported by clang.
2016-03-20 23:13:28 -07:00
Unknown W. Brackets
3976e840a1
Fix some old savestates.
2016-03-20 23:03:48 -07:00
Unknown W. Brackets
ef1dc583a2
Fix various minor warnings.
2016-03-20 14:17:51 -07:00
Henrik Rydgård
2b46ae59a0
Merge pull request #8601 from hrydgard/vulkan
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Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard
29bc07eb0a
SoftGPU with Vulkan runs but displays black
2016-03-20 20:04:49 +01:00
Henrik Rydgard
f7113bb2e3
Use separate pushbuffers for UBO/Index/Vertex. This will make decoding directly into the pushbuffers easier, plus other benefits later.
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(For example, we'll often be able to avoid rebinding the vertex and
index buffers at new offsets by just keep counting upwards between draws,
if the vertex format is the same but other state changed)
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
add506a0d3
Cleanup differences in aniso handling.
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Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
e45c24b75f
Show how much pushbuffer space is used each frame.
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Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
0b7e43d05c
Allow the graphicsContext to be overridden.
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This is useful when coming from, for example, headless.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
01e3fbae95
Fix clearing bug, add FIFO_RELAXED flag, etc
2016-03-20 19:30:11 +01:00
Henrik Rydgard
4063f7e0db
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
Henrik Rydgard
2a449f78bb
More vulkan fixing
2016-03-20 19:25:30 +01:00
Henrik Rydgard
c64064024d
Initial vulkan code.
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This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
b3402ef1fb
Merge pull request #8560 from unknownbrackets/prescale-uv
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Enable UV prescaling by default
2016-03-20 18:10:19 +01:00
Henrik Rydgård
538d801f17
Merge pull request #8588 from sum2012/net-minor
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Add sceNetIfhandle staff
2016-03-20 18:07:24 +01:00
Henrik Rydgard
92c6810954
Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt.
2016-03-17 22:22:57 +01:00
Henrik Rydgard
b137bf1af4
Oops
2016-03-13 18:42:26 +01:00
Henrik Rydgard
c8457d39ed
Fix a bunch of compiler warnings, delete some unused code
2016-03-13 15:17:31 +01:00
Henrik Rydgard
b94572e3ba
Assorted cleanup
2016-03-13 15:17:31 +01:00
Henrik Rydgard
3924d8bdea
Fix bug in ZIP file extraction breaking the Mega Drops homebrew, and others.
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Was rounding file sizes up to the nearest 128k...
2016-03-09 17:02:15 +01:00
Unknown W. Brackets
da03b80c97
Standardize on just one mutex implementation.
2016-03-06 14:49:15 -08:00
Henrik Rydgård
301571359c
Buildfix
2016-03-06 15:21:16 +01:00
Henrik Rydgard
d4e432dadd
Fix issue with lazy loading directory entries. Fixes #8613 .
2016-03-06 14:28:14 +01:00
Henrik Rydgard
082d839965
Fix minor issues in ISOFileSystem
2016-03-06 14:28:10 +01:00
Unknown W. Brackets
ef566a3adf
SaveState: Clean up some constant usage.
2016-02-28 18:21:57 -08:00
Henrik Rydgard
cef0a6311d
ISOFileSystem: Remove the "restrictTree" functionality which is now obsolete with lazy directory loading.
2016-02-29 01:13:57 +01:00
Henrik Rydgard
6f9755d498
ISOFileSystem: Lazily load directory information as needed. Should speed up game icon loading a bit.
2016-02-28 12:02:01 +01:00
Henrik Rydgard
0b95c4bbd1
ISOFileSystem: Move the level into the tree nodes
2016-02-28 11:51:15 +01:00
Henrik Rydgard
afc8736b9a
ISOFileSystem: Move the startsector and dirsize information into the tree nodes
2016-02-28 11:46:21 +01:00
Henrik Rydgard
0458c7a590
ISOFileSystem coding style cleanup to reduce future diffs
2016-02-28 11:39:57 +01:00
sum2012
1df833cc16
Small fix and change log format
2016-02-21 13:18:03 +08:00
sum2012
5894e8f18f
Add save status support
2016-02-21 07:33:06 +08:00
Henrik Rydgard
6ef779402a
Update PPGE atlas (font used for in-game save dialogs etc)
2016-02-15 19:24:39 +01:00
Henrik Rydgard
e954768a84
sceAtrac: Work-around crash with older versions of FFMPEG when free-ing.
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Better leaking than dead, although there has to be a better way.
2016-02-14 17:19:32 +01:00
Henrik Rydgard
eb3706c20a
Fix version parsing for upgrade checker for short versions like "1.2"
2016-02-14 16:24:33 +01:00
sum2012
29f24a600e
Add sceNetIfhandle staff
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Used in Yu-Gi-Oh 5Ds Tag Force 4
2016-02-13 20:27:07 +08:00
Unknown W. Brackets
8bea240c25
Atrac: Specify endianness for reset info.
2016-02-10 21:02:41 -08:00
zhyk
fa6fe85dc3
Fix audio lag in Qt without SDL.
2016-02-10 23:34:38 +08:00
Henrik Rydgard
d60f5ba285
Fix minor memory leak in JIT block cache
2016-02-10 15:43:36 +01:00
Henrik Rydgard
35b6c7341b
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Unknown W. Brackets
0ea8cc9753
Minor const cleanup.
2016-02-07 14:07:21 -08:00
Unknown W. Brackets
19ec8c9502
Enable UV prescaling by default.
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Fixes #4583 . It's been relatively stable since #8283 .
2016-02-07 14:05:53 -08:00
Henrik Rydgård
6accac3b33
Merge pull request #8556 from unknownbrackets/diskcache
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Correct recovery of locked disk cache files
2016-02-07 11:42:57 +01:00
Henrik Rydgård
eb72f16701
Merge pull request #8559 from unknownbrackets/savestate
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Limit savestate screenshots to top left of screen
2016-02-07 11:42:37 +01:00
Henrik Rydgård
329d58e3db
Merge pull request #8557 from unknownbrackets/hle-minor
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Handle floats and sign extension in HLE logs
2016-02-07 11:42:29 +01:00
Unknown W. Brackets
76ed1e10c4
Limit savestate screenshots to top left of screen.
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Sometimes framebuffers have extra stuff outside, we don't need that in the
screenshot. Fixes #8552 .
2016-02-07 00:04:12 -08:00
Unknown W. Brackets
0e85225e29
Bring back the depth range hack.
2016-02-06 20:28:45 -08:00
Unknown W. Brackets
e75af43f0a
Handle floats and sign extension in HLE logs.
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In some cases, we were previously logging sign-extended error codes. This
handles that better using type_traits.
2016-02-06 19:53:56 -08:00
Unknown W. Brackets
0517d3721c
Correct recovery of locked disk cache files.
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We were keeping the index when creating a new file, rather than clearing
it. Additionally, flush before all reads - in case of overlap.
2016-02-06 19:49:33 -08:00
Henrik Rydgard
b68f2deca8
Set the reverb type when loading a savestate. May help #8528
2016-01-31 11:20:26 +01:00
Henrik Rydgård
f14dcb15db
Merge pull request #8532 from unknownbrackets/armjit-linking
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armjit: Fix block exit safety writes
2016-01-31 10:09:07 +01:00
Henrik Rydgård
dc407023fb
Merge pull request #8533 from unknownbrackets/diskcache
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Lock the HTTP diskcache while in use
2016-01-31 10:06:51 +01:00
Unknown W. Brackets
666f1898c6
Fix crash loading old savestates.
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Oops. Forgot that this could be saved as -1 when loading an old
savestate, and then resaving it.
Fixes #8531 .
2016-01-30 21:39:25 -08:00
Unknown W. Brackets
288a5c7aab
Lock the diskcache while in use.
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This prevents it from being corrupted due to a crash.
2016-01-30 20:50:37 -08:00
Unknown W. Brackets
eebe3e7bce
armjit: Fix block exit safety writes.
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This ensures we don't link to invalid blocks, fixes BKPTs on relinking,
and fixes BKPTs when relinking a prelinked block.
Should help #8524 .
2016-01-30 20:44:57 -08:00
daniel229
9385fed5d2
Enable extra ram support for Saints Row 2 alpha
2016-01-30 10:07:00 +08:00
Henrik Rydgård
194e9eddec
Merge pull request #8503 from unknownbrackets/hle-minor
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Minor logging adjustments, not used yet
2016-01-27 12:29:43 +01:00
Unknown W. Brackets
65a5c92c7e
Io: Change some logging flags.
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Not used yet, just prep work.
2016-01-24 22:52:19 -08:00
Unknown W. Brackets
3a64388eee
Support 64-bit args/return in new HLE logging.
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Pulls in a new header, unfortunately, but this is a mostly clean way to do
it.
2016-01-24 22:22:23 -08:00
Unknown W. Brackets
f1896abf74
Atrac: Move buffer offset only if needed.
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Hmm, need to manage this buffer smarter, though, when streaming. Right
now it's only getting it right enough to ask for the right amount of data,
really...
Fixes #8498 .
2016-01-24 09:09:07 -08:00
sum2012
bbeaf67cd6
Support port offset by @ANR2ME
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Useful of adhoc of non-windows
2016-01-24 16:52:39 +08:00
daniel229
d032c3895b
Replace function in Omerta Chinmoku No Okite The Legacy
2016-01-24 11:58:20 +08:00
daniel229
0ab6c544b7
Replace function in unENDing Bloody Call
2016-01-24 11:55:56 +08:00
daniel229
80952d5e06
Replace function in ATV Offroad Fury Pro (US) demo
2016-01-24 11:53:46 +08:00
Unknown W. Brackets
9232a0cdb4
Merge branch 'font-subpixel'
2016-01-23 16:02:21 -08:00
Unknown W. Brackets
e8fb61cf43
Font: Fix clipping when x/y aren't 0.
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The final X2/Y2 are relative to the glyph at x,y.
2016-01-23 16:01:25 -08:00
Unknown W. Brackets
b8a2a6647d
Font: Turns out this happens a lot.
2016-01-23 15:59:47 -08:00
Henrik Rydgård
fac38ba624
Merge pull request #8491 from unknownbrackets/font-subpixel
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Respect subpixel offsets in PGF rendering
2016-01-24 00:58:01 +01:00
Unknown W. Brackets
621f86c7f1
Font: Blend after swizzling to 8 bit.
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This is much closer, but the values still are slightly off.
2016-01-23 15:42:42 -08:00
Unknown W. Brackets
1860180c2e
Font: Implement subpixel rendering.
2016-01-23 15:37:19 -08:00
Unknown W. Brackets
9ff8d719de
Add function to determine ppst title.
2016-01-23 13:06:30 -08:00
Unknown W. Brackets
6a5096e546
Save the game title in savestates, if available.
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So that the UI can show them. Old savestates still load fine, just don't
have the title.
2016-01-23 12:56:36 -08:00
Henrik Rydgard
e866d83547
Temporarily revert "Mpeg: Return errors when no audio is available."
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This reverts commit c03f6c23ed
.
This caused trouble as seen in #8464 , but is probably right - needs other fixes though so
it will have to wait until after 1.2.0.
2016-01-23 17:08:01 +01:00
Henrik Rydgård
c306312b80
Merge pull request #8473 from unknownbrackets/hashmap
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Don't trust symbol map func defines
2016-01-22 10:39:28 +01:00
Unknown W. Brackets
67450f2625
Don't trust symbol map func defines.
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Unfortunately, some games dynamically load modules that all have the same
name, but different content. This tries to detect that situation better,
by at least not using the name if the address is different.
This will also track the right sizes for hashing, making incorrect
identification of functions much less likely.
Fixes #8420 .
2016-01-22 00:39:31 -08:00
Henrik Rydgård
2abf848a80
Merge pull request #8472 from unknownbrackets/mpeg-mono
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Mpeg: Correctly handle mono audio in videos
2016-01-22 09:24:53 +01:00
Unknown W. Brackets
0b1102a622
Mpeg: Correctly handle mono audio in videos.
2016-01-21 23:19:03 -08:00
Unknown W. Brackets
bc48509f33
Add a bit more safety to func replacements.
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In case somehow the replacement changes.
2016-01-21 22:17:25 -08:00
Henrik Rydgård
cd35684a46
Merge pull request #8454 from unknownbrackets/gpu-depth-round
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Add pixel depth rounding to d3d9, gles2 and support forcing via config
2016-01-21 09:41:26 +01:00
Unknown W. Brackets
8713e532e0
arm64jit: Log if HI is set an an imm.
2016-01-20 23:26:49 -08:00
Unknown W. Brackets
79750ed1ad
Add a config setting to control depth quality.
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For those who want 1x PSP like behavior.
2016-01-20 22:11:00 -08:00
Henrik Rydgard
dedcc149d8
ARM64: Fix typo in mfhi and mflo instructions. May help #8383
2016-01-19 23:26:43 +01:00
Henrik Rydgård
27fac6e226
Merge pull request #8451 from unknownbrackets/volume
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Add a volume configuration setting
2016-01-19 21:59:35 +01:00
Unknown W. Brackets
1b72d3a67a
Atrac: Correct remaining frame count for streaming.
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This makes more sense, I think this is the right value.
2016-01-18 22:05:01 -08:00