Unknown W. Brackets
77c98441f4
softgpu: Expand fast path to all fb formats.
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This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
2022-12-06 18:43:21 -08:00
Unknown W. Brackets
08ceaf91e1
Merge pull request #16517 from hrydgard/darkstalkers-perf
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Darkstalkers/Vampire Chronicles perf improvements
2022-12-06 17:52:15 -08:00
Henrik Rydgård
49f8f96a98
Couple more microoptimizations
2022-12-07 02:08:48 +01:00
Henrik Rydgård
50fdf67fd0
Software rect raster: Speed up memory tracking in debug mode (ztag unused, remove allocations)
2022-12-07 01:51:20 +01:00
Henrik Rydgård
b51422c18b
Ordering fix, should fix elimination of the DarkStalkers software blit
2022-12-07 01:50:48 +01:00
Henrik Rydgård
70b6733d0a
Minor alpha bit optimization in Darkstalkers rectangle code
2022-12-07 01:50:29 +01:00
Henrik Rydgård
e3105955ee
Merge pull request #16512 from unknownbrackets/softgpu-fastrect
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softgpu: Avoid checking UVs for sprites w/o textures
2022-12-06 21:45:18 +01:00
Unknown W. Brackets
51fa931e46
softgpu: Allow no alpha blend in 5551 fast path.
2022-12-06 06:37:51 -08:00
Unknown W. Brackets
60c129c52f
softgpu: Use no-modulate fast path for REPLACE.
2022-12-06 06:31:30 -08:00
Unknown W. Brackets
c291bd78ef
softgpu: Use a template for 5551 fast path.
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Just refactoring here, should be the same.
2022-12-06 06:29:19 -08:00
Unknown W. Brackets
264a81913d
softgpu: Avoid checking UVs for sprites w/o tex.
2022-12-06 06:11:38 -08:00
Henrik Rydgård
5da13c3ad9
Merge pull request #16509 from unknownbrackets/softgpu-rectw
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softgpu: Fix w culling of triangles combined as rectangles
2022-12-06 11:05:44 +01:00
Unknown W. Brackets
5d6b213fa7
softgpu: Avoid tri combine to rect if clipping.
2022-12-05 23:24:26 -08:00
Unknown W. Brackets
d9501cb0ad
softgpu: Fix w culling of triangle rects.
2022-12-05 23:09:55 -08:00
Henrik Rydgård
ac2bd63cc2
Merge pull request #16508 from Felipefpl/master
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Fixed omissions
2022-12-05 20:43:04 +01:00
Felipe
657ac6dd56
Fixed omissions
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Fixed mistakes i did found by unknownbrackets.
2022-12-05 15:25:25 -03:00
Henrik Rydgård
883aa06d0a
Merge pull request #16507 from Felipefpl/master
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Updated brazilian portuguese
2022-12-05 16:33:11 +01:00
Felipe
f3be5717e8
Updated brazilian portuguese
2022-12-05 12:12:06 -03:00
Henrik Rydgård
4fd336f5ef
Merge pull request #16505 from hrydgard/assorted-cleanup
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Minor UI polish, Swedish translation work
2022-12-05 12:49:24 +01:00
Henrik Rydgård
dd22ec6fa7
Show the name of the chosen language on the choice button. Looks weird not to.
2022-12-05 12:10:45 +01:00
Henrik Rydgård
93e5060137
Load and cache langValuesMapping on demand
2022-12-05 12:10:45 +01:00
Henrik Rydgård
4233e8dece
Swedish translation improvements
2022-12-05 12:10:42 +01:00
Henrik Rydgård
70f18f5621
Turn language popup thing into a lambda
2022-12-05 11:23:35 +01:00
Henrik Rydgård
e969f9cf8b
Merge pull request #16502 from unknownbrackets/softgpu-opt
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A few more softgpu optimizations for alpha blend/test
2022-12-05 09:35:36 +01:00
Henrik Rydgård
e44e9b651f
Merge pull request #16503 from unknownbrackets/softgpu-halfpos
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softgpu: Fix double rectangle drawing at halfpixel
2022-12-05 09:34:33 +01:00
Henrik Rydgård
13e90f7086
Merge pull request #16504 from unknownbrackets/psu-depth
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GPU: Use accurate depth for depth range hack
2022-12-05 09:33:40 +01:00
Unknown W. Brackets
77e510bd90
GPU: Use accurate depth for depth range hack.
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This should be easier to ensure stays well tested.
2022-12-04 19:27:23 -08:00
Unknown W. Brackets
07c276c32d
softgpu: Fix double rectangle drawing at halfpixel.
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There seems to be some odd behavior with the X start pos, but at least the
end pos should not be drawn twice when using 0.5 - 0.5.
2022-12-04 17:47:57 -08:00
Unknown W. Brackets
d6750993d7
softgpu: Force alpha test when it could skip blend.
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Blending is slow, and often games do effects like smoke, sun, etc. that
has a lot of zero alpha in them. Many games do this with alpha testing
off, which is cheap compared to blending.
2022-12-04 16:36:45 -08:00
Unknown W. Brackets
2c90dafe64
softgpu: Force alpha test off in more scenarios.
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Since we're already checking the CLUT, we can tell if it doesn't contain
zero alpha, in which case a != 0 test will never fail. This is actually
pretty common, even when texture alpha is not always FF.
2022-12-04 16:30:12 -08:00
Henrik Rydgård
5de3a7c252
Merge pull request #16500 from unknownbrackets/warnings
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Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00
Unknown W. Brackets
3342d5ecb3
softgpu: Remove an unused case.
2022-12-04 08:17:05 -08:00
Unknown W. Brackets
6c6133a3c1
Build: Get rid of legacy zstd support.
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This refers to old versions of zstd we never used, and the code also
generates warnings when it's built.
2022-12-04 08:14:30 -08:00
Unknown W. Brackets
e09a1a32a3
Build: Reduce include spam in CMake.
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This makes it more like other platforms, which don't globally include
these directories.
2022-12-04 08:07:53 -08:00
Henrik Rydgård
fdca08c482
Merge pull request #16499 from unknownbrackets/actions
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Build: Use Windows 2019 for UWP builds
2022-12-04 16:59:29 +01:00
Unknown W. Brackets
8c378c4557
GPU: Avoid an override warning.
2022-12-04 07:57:45 -08:00
Unknown W. Brackets
e49668eea7
SaveState: Correct missing switch case warnings.
2022-12-04 07:57:30 -08:00
Unknown W. Brackets
0556ee67fc
SaveState: Fix a format type error.
2022-12-04 07:57:09 -08:00
Unknown W. Brackets
9e019a3a1a
Build: Silence SFMT warning.
2022-12-04 07:53:15 -08:00
Unknown W. Brackets
4378de6aa0
Build: Use Windows 2019 for UWP builds.
2022-12-04 07:29:21 -08:00
Henrik Rydgård
a8939f456a
Remove dead code, validation fix in GE debugger
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See #16490
2022-12-04 00:49:48 +01:00
Unknown W. Brackets
59431de823
Merge pull request #16494 from hrydgard/force-lower-res-for-effects-off
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Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
2022-12-03 15:25:57 -08:00
Henrik Rydgård
7e97ce1760
Merge pull request #16495 from unknownbrackets/vulkan-shutdown
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Cleanup shader module lifetime handling for Vulkan
2022-12-04 00:16:58 +01:00
Henrik Rydgård
8e50eb31fb
Add missing IDs
2022-12-04 00:06:28 +01:00
Henrik Rydgård
5381086996
Don't ignore insets for UI on the display layout screen (no longer needed)
2022-12-04 00:01:31 +01:00
Unknown W. Brackets
3f620dba58
Vulkan: Reduce some logging when things are fast.
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On startup especially this spams sometimes.
2022-12-03 14:56:58 -08:00
Unknown W. Brackets
78ed8d45a7
Vulkan: Defer deletion of shader module promises.
2022-12-03 14:53:10 -08:00
Unknown W. Brackets
53eedf06e3
Vulkan: Track pipeline desc using a refcount.
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Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
2022-12-03 14:52:06 -08:00
Henrik Rydgård
8567416be6
Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
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It breaks or just makes things look terrible in these games, so no
reason to allow it.
An alternative for this would be to remove the option entirely, and only
use it though the ForceLowerResolutionForEffectsOn flag instead.
2022-12-03 23:35:54 +01:00
Henrik Rydgård
c310d1471e
Merge pull request #16493 from unknownbrackets/softgpu-opt
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softgpu: Check CLUT alpha to optimize out blend/alpha test
2022-12-03 22:55:53 +01:00