Henrik Rydgard
7f51cd6003
Cleaner fix for compilation problem in SFMT.h, though had to patch it.
2015-02-15 23:14:54 +01:00
daniel229
21b0c2992b
Implement sceSfmt19937 module.
2015-02-15 13:22:20 +08:00
daniel229
851070a6f8
Implement sceAdler32
2015-02-08 09:35:00 +08:00
Henrik Rydgard
4ebdf49fb6
Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules!
2015-01-24 13:30:37 +01:00
Unknown W. Brackets
db898aff23
Add a NEON method to apply the volume.
2015-01-11 14:23:41 -08:00
Henrik Rydgard
e312d6b5fd
Replace outAudioQueue with Dolphin's resampler.
2015-01-11 18:06:06 +01:00
Henrik Rydgard
62d86f3246
Remove useless indirection class "PSPMixer"
2015-01-11 12:02:49 +01:00
AdamN
1c7152db3a
Adding Branch opcode to the MAKE_MIPS
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Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps
Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00
Unknown W. Brackets
2dd9b10c8d
Take screenshots with savestates.
2014-12-20 23:14:46 -08:00
Henrik Rydgard
e3c6ec4dc6
Get rid of PowerPC from the MSVC project files as well
2014-12-16 22:01:21 +01:00
Henrik Rydgard
05a8e2e35d
Some work towards being able to build two JITs together
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This will be useful for testing/debugging, but not there yet.
2014-12-13 21:13:54 +01:00
Henrik Rydgard
8ad1ea4c84
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
2014-12-13 21:13:28 +01:00
Henrik Rydgard
29e681808d
Merge branch 'sceSha256' of https://github.com/daniel229/ppsspp into daniel229-sceSha256
2014-12-07 19:11:45 +01:00
Henrik Rydgard
7740caeade
Buildfix the arm emitter test in the unittest.
...
Also do some preparation for being able to have two JITs compiled at the same time
which may be useful in testing parts of the ARM jit on Windows.
2014-12-07 14:12:13 +01:00
Henrik Rydgard
ff4746cd17
Merge the rest of the old NEON branch.
2014-12-06 13:14:03 +01:00
daniel229
49b2939f0d
sceSha256
2014-12-04 22:44:41 +08:00
Kingcom
f6cedcbff5
Replace assembler with a submodule
2014-11-23 21:09:40 +01:00
Sacha
1ba9103cef
Better support for new archs.
2014-11-11 22:55:49 +10:00
Unknown W. Brackets
25a26eeaf9
Fix paths.
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Hmm, this didn't happen when I added other things in ext... I blame 2013.
2014-10-11 12:29:31 -07:00
Unknown W. Brackets
cb6634f54b
Add udis86 b24baf1 (1.7.3?), not yet used.
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Linked even on arm to avoid dependency complexity, might skip later.
2014-10-11 09:30:29 -07:00
The Dax
3c19eda851
Win32 buildfix.
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Somehow these weren't added to the project.
2014-08-12 22:34:05 -04:00
Unknown W. Brackets
b9ede6aade
Add a class to create helper threads from HLE.
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This should be usable from sceIo as well.
2014-05-22 23:38:21 -07:00
Unknown W. Brackets
6ccae8f5a7
x86jit: Use a faster safemem fallback.
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Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.
Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
raven02
8ed82f3d25
Fixes #5779 with new PSPScreenShotDiag class
2014-04-30 19:28:05 +08:00
kaienfr
b18252b2b5
Support audio playing (AT3, AT3+, Mp3, AAC)
2014-03-23 19:45:08 +01:00
kaienfr
1a90e0c7ba
Update VS project files
2014-03-15 14:44:47 +01:00
Henrik Rydgard
c80510fb3b
MemMap should not be included in MIPS.h.
2014-03-15 10:45:39 +01:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
2c204e8028
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
raven02
b2e62680e7
Build fix
2014-01-25 23:56:47 +08:00
Unknown W. Brackets
f14361c3b8
Add a bunch more missing cstring includes.
2013-12-30 21:37:19 -08:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Henrik Rydgard
2eab4aa1bf
Play around with function replacement. Turned off by default of course.
2013-12-17 23:40:27 +01:00
Henrik Rydgard
2140892074
Initial preparations for ability to replace game functions with custom implementations.
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Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.
Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Henrik Rydgård
7f481905b0
More work on the Homebrew Store, get it working on Windows and Android
2013-12-05 12:48:09 +01:00
Henrik Rydgard
c499be9769
Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
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hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.
Conflicts:
Core/Core.vcxproj.filters
2013-11-27 21:21:32 +01:00
Kyhel
a627f2656a
Tested build on windows x64
2013-11-25 03:16:17 +01:00
Kingcom
a928c62ad1
Basic implementation and integration of DisassemblyManager
2013-11-24 13:53:50 +01:00
Henrik Rydgard
ab3037112f
Some scaffolding for a future VFPU-on-NEON implementation
2013-11-19 21:41:48 +01:00
Henrik Rydgard
309f904c0c
Extract JitState into its own header (arm/x86)
2013-11-08 18:51:52 +01:00
Unknown W. Brackets
18e109493f
Always compile xxhash with optimizations.
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Makes the debug build faster.
2013-10-26 19:51:50 -07:00
The Dax
105894fdc0
Remove useless ffmpeg Librarian dependencies from Core.
2013-10-26 16:10:58 -04:00
Henrik Rydgård
2c5adc96cf
Rip out the support for the Atrac3+ plugin. It is gone, to never return.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
be40289d6c
Use ffmpeg for Atrac3+ decoding during video playback as well.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
99fec75f06
Delete OMAConvert, entirely unused
2013-10-17 12:33:57 +02:00
shenweip
1ff4b9c8ce
Add PSPNetconfDialog.
2013-10-13 10:26:51 +08:00
shenweip
41dfea3150
Add PSPGamedataInstallDialog
2013-09-13 23:05:11 +08:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
shenweip
c05100e0e3
Add sceHeap,some games will call this.
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e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00