Unknown W. Brackets
b20bb3b609
Refactor down the begin/end callback stuff.
2013-09-03 01:21:52 -07:00
Unknown W. Brackets
62ff431e3a
Include the PPC jit in the project.
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So it's easier to find when refactoring.
2013-09-01 00:32:42 -07:00
Henrik Rydgard
55aa3d13c7
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
Unknown W. Brackets
95c347b75c
Add xxHash-r32 to build (not used yet.)
2013-08-16 23:48:41 -07:00
Unknown W. Brackets
7ac67a8931
Add a function to walk the stack, not yet perfect.
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Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
2013-08-12 01:54:14 -07:00
Unknown W. Brackets
e6b42768fe
Add a class to manage IO on a separate thread.
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Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
Unknown W. Brackets
1b838c4403
Move ThreadEventQueue to its own file.
2013-08-10 09:08:31 -07:00
Unknown W. Brackets
256394b2bf
Move VirtualDiscFileSystem to its own file.
2013-07-28 12:31:48 -07:00
Kingcom
0a78a2d160
Added MIPS assembler
2013-07-28 14:50:25 +02:00
Kingcom
1f9991dbec
Add tables for assembling
2013-07-28 00:56:53 +02:00
sum2012
c2091de3d5
Add dummy sceCcc
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Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
The Dax
f8d309ec99
Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
2013-06-26 16:02:52 -04:00
Henrik Rydgard
2afbc94734
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
oioitff
6fb2abd0fb
Add sceAudiocodec stuff
2013-06-09 01:28:58 +08:00
Henrik Rydgard
a3dd3b53c3
Implement a couple basic Psmf functions, unify some project settings, update native.
2013-06-05 21:24:14 +02:00
Henrik Rydgard
0c7833796b
Merge branch 'master' into plugindownload
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Conflicts:
Core/Core.vcxproj
Windows/PPSSPP.vcxproj
native
2013-06-03 23:42:49 +02:00
Henrik Rydgard
f0385aa2ac
Use FFMPEG on 64-bit Windows, now that there's a build.
2013-06-03 21:46:10 +02:00
Henrik Rydgard
b3f3305068
vcproj update: enable multithread build
2013-06-02 23:45:44 +02:00
oioitff
e0e8b2ec81
Add MpegDemux for demuxing audios.
2013-06-02 01:25:53 +08:00
Henrik Rydgard
572eb26305
Merge branch 'master' into makotech222-cwcheat
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Conflicts:
Core/Core.vcxproj.filters
Core/HLE/__sceAudio.cpp
Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00
oioitff
852a07d347
Remove all dshow stuff.
2013-05-30 19:14:18 +08:00
oioitff
b0a3f803e0
Add support for new atrac3plus decoder
2013-05-30 17:33:47 +08:00
Henrik Rydgard
08e0881c94
Merge branch 'cwcheat' of https://github.com/makotech222/ppsspp into makotech222-cwcheat
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Conflicts:
Core/Config.cpp
Core/Config.h
Core/Core.vcxproj.filters
Core/HLE/sceKernel.cpp
2013-05-22 21:04:12 +02:00
Henrik Rydgård
a1060ffabd
Merge pull request #1803 from oioitff/atrac3plus
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Add atrac3plus filter for windows
2013-05-19 08:09:01 -07:00
Steven Cherry
446d2930ac
Some progress, I think?
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Program crashes when trying to run a game. If you comment out
member.Run(); it will run fine, but cwcheat doesnt work.
2013-05-18 16:11:10 -05:00
mattweb28
d3ded6639a
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
oioitff
5e27af6eea
Remove the dependency on DirectShow SDK.
2013-05-14 19:41:08 +08:00
oioitff
9b0c22f87d
Add atrac3plus lib.
2013-05-14 19:01:33 +08:00
Henrik Rydgard
96cb66a988
Windows: Use prebuilt FFMPEG for 32-bit builds.
2013-05-08 22:11:05 +02:00
tpu
c9af16e332
add NPUMDIMG support
2013-05-08 23:36:57 +08:00
Jacky TSUI
95addc09b1
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
Henrik Rydgård
3534f7b920
Merge pull request #1586 from nachume/imaspatch
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM...
2013-04-29 00:44:25 -07:00
Unknown W. Brackets
acd0b471e7
Make sure that x64 uses all the same opt settings.
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There were some differences. Also, make debug use the same sse mode
release does so they have parity.
2013-04-28 22:22:01 -07:00
nachume
c2c6adb7c9
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
raven02
d8313bfec8
Add sceMp4 to core.vcxproj
2013-04-28 08:26:32 +08:00
Henrik Rydgard
660d5700e7
Unify some VS project settings
2013-04-27 19:34:41 +02:00
Henrik Rydgard
9eace8a80e
Combine the two JitCache implementations (x86, ARM) into one.
2013-04-27 01:32:03 +02:00
tpu
6f558b6141
Merge branch 'fork_master/master'
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Conflicts:
Core/HLE/sceIo.cpp
2013-04-19 23:10:59 +08:00
Henrik Rydgard
8b6eea7df4
Load icon and bg from PBP files.
2013-04-08 21:46:54 +02:00
JimLee168
e686ef46b8
Added sceZlibDecompress and VS2010 build fix
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Fixes ULUS10121 Bomberman
2013-04-05 13:26:54 +08:00
raven02
9f165768c8
Add sceGameUpdate
2013-03-19 08:00:29 +08:00
Henrik Rydgard
46b2e15945
Set _CRT_SECURE_NO_WARNINGS
2013-03-16 09:17:39 +01:00
tpu
602623e007
Merge branch 'master' of https://github.com/hrydgard/ppsspp.git
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Conflicts:
Core/Core.vcxproj.filters
Core/HLE/sceFont.cpp
Core/HLE/sceGe.cpp
Core/HLE/sceIo.cpp
Core/HLE/sceKernelMutex.cpp
2013-03-16 10:49:59 +08:00
raven02
a9ff724e93
Add sceP3da
2013-03-15 20:16:45 +08:00
Henrik Rydgard
3714eebbbe
Actually register scePspNpDrm_user
2013-03-04 23:54:03 +01:00
Unknown W. Brackets
2589a02934
Add basic server reporting interface, needs work.
2013-03-04 00:01:37 -08:00
Unknown W. Brackets
35fe2b4a63
Actually use the git version.
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Also switch to cpp, duh.
2013-03-02 12:42:25 -08:00
Unknown W. Brackets
96a22063e3
Add custom step for Windows for git-version.c.
2013-03-02 11:27:06 -08:00
Henrik Rydgard
ba0362d817
PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
2013-02-27 17:41:39 +01:00
tpu
ffd3e76878
add basic PGF font code.
2013-02-25 23:00:04 +08:00
Unknown W. Brackets
7f9516fce4
Use SSE2 in debug and x64, not just x86.
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Apples to apples is nice. More accurate floats in debug is bad.
2013-02-17 17:52:58 -08:00
Xele02
aa01751589
Save encryption. Load/Save encrypted/decrypted save
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RE of Chnnlsv lib
Correct size bug in kirk
2013-01-29 00:11:02 +01:00
Henrik Rydgard
68991511ee
Split out the FPU reg cache into its own file too.
2013-01-26 01:34:19 +01:00
Henrik Rydgard
b3fd1ff34c
Lots of various work on the ARM jit. It executes a couple of blocks now.
2013-01-08 13:49:52 +01:00
Henrik Rydgard
a2ff416534
Rename files. Rewrite ArmRegCache from scratch.
2013-01-07 22:33:09 +01:00
Henrik Rydgard
5ba5ceff19
Merge branch 'master' into mediaengine
2013-01-05 16:22:08 +01:00
Henrik Rydgard
19b8ff5331
Use snappy to compress savestates. This is a bit of a hackjob sorry, will clean after 0.5.
2013-01-02 22:13:29 +01:00
TMaul
6b689bdf8d
Remove scesupPreAcc
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It's not really needed and is just going to get in the way...
2013-01-02 20:28:12 +00:00
Unknown W. Brackets
6f9f9e1c98
Merge branch 'master' into mediaengine.
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Note: doesn't compile, just fixes conflicts.
Conflicts:
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Unknown W. Brackets
abeaaa9105
Add Verify() method to quickly test states work.
2012-12-28 13:55:22 -08:00
Henrik Rydgard
1b5407f505
Rewrite the vertex decoder a bit. Turn on SSE2 compiler flag etc.
2012-12-20 15:07:57 +01:00
Henrik Rydgard
ab35c7f612
Merge branch 'master' into mediaengine
2012-12-18 00:05:09 +01:00
Henrik Rydgard
a60d487d8d
Create files for sceUsb
2012-12-17 21:45:32 +01:00
Henrik Rydgard
bc214dcf37
Merge branch 'master' into mediaengine
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Conflicts:
Common/LogManager.cpp
Core/CMakeLists.txt
Core/Core.vcxproj
Core/Core.vcxproj.filters
Core/CoreParameter.h
Core/HLE/sceAudio.cpp
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceMpeg.cpp
android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Henrik Rydgard
15b7c1c96c
sceSas cleanup
2012-12-16 20:40:49 +01:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Darth1701
d263f14f9c
Update Core/Core.vcxproj
2012-12-10 15:26:14 +01:00
TMaul
ea21789d34
Fake sceDisplayWaitVblankStartMulti
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And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
TMaul
a737f70cae
Fake scesupPreAcc
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Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul
9bcb67f90b
Add some missing sce* Functions
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Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.
in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
Henrik Rydgard
a5e35ad6d9
Parse PARAM.SFO to get the disc ID, show in title bar on Windows
2012-11-30 22:32:51 +01:00
Unknown W. Brackets
063f914ff3
Fix project files so things build again.
2012-11-24 09:20:53 -08:00
Henrik Rydgard
08f8f4b323
Cleanup sceRtc, move sceFont to its own file.
2012-11-22 22:30:44 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
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To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
1127c72124
some initial mediaengine work
2012-11-12 20:53:16 +01:00
Henrik Rydgard
d671afdef4
sceImpose
2012-11-09 12:31:58 +01:00
Henrik Rydgard
117256e07b
Implement various hle stuff..
2012-11-07 19:10:52 +01:00
Henrik Rydgard
d086c18db7
MemoryStick HW
2012-11-06 15:45:13 +01:00
Henrik Rydgard
ac910d7e75
Fix Windows and Android builds.
2012-11-05 15:42:21 +01:00
Arthur Blot
5b5618d32d
Added ~PSP decryption system using kirk-engine
2012-11-05 14:59:38 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00