Unknown W. Brackets
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83436991ec
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softgpu: Add support for normal UV projection.
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2016-01-17 23:33:59 -08:00 |
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Unknown W. Brackets
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1a2c7ea487
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softgpu: Recreate VAO on device lost.
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2016-01-17 23:33:59 -08:00 |
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Unknown W. Brackets
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bf536e56f5
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softgpu: Use common GLSL creation code.
This ought to handle leaving the app on Android, for example. Not that
tons of Android users are using softgpu...
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2016-01-17 23:33:58 -08:00 |
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Unknown W. Brackets
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59523f1327
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Atrac: Fix logging of new atrac ID.
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2016-01-17 20:10:11 -08:00 |
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Henrik Rydgård
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14fb4f2c22
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Merge pull request #8446 from unknownbrackets/minor
Don't attempt pause while stepping
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2016-01-18 00:54:12 +01:00 |
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Unknown W. Brackets
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e5b4051211
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Don't attempt pause while stepping.
We'll just hang in that case.
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2016-01-17 15:47:44 -08:00 |
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Unknown W. Brackets
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516147680c
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Merge pull request #8182 from LunaMoo/minor_cleaning
Move "Display Rotation" and stretching options to display layout editor.
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2016-01-17 14:54:39 -08:00 |
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Unknown W. Brackets
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6d6c415f2b
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Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2
GL shader disk cache .. kind of
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2016-01-17 14:28:05 -08:00 |
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LunaMoo
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f54e9d8ac4
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Rename variable to match others.
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2016-01-17 22:56:42 +01:00 |
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Henrik Rydgard
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6df8573583
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Minor fixes
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2016-01-17 22:53:06 +01:00 |
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Henrik Rydgård
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2e2904c796
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Merge pull request #8442 from unknownbrackets/atrac-remaining
Atrac: Correct remaining values when looping
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2016-01-17 22:40:08 +01:00 |
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LunaMoo
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6751617c8f
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Smooth out touch moving and resize and other small changes.
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2016-01-17 22:32:08 +01:00 |
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Unknown W. Brackets
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face527d7e
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Atrac: Correct remaining values when looping.
Otherwise it was going negative, which was wrong.
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2016-01-17 13:22:12 -08:00 |
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Henrik Rydgard
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b39206f922
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Use the app cache directory on Android for the shader cache.
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2016-01-17 22:15:23 +01:00 |
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Henrik Rydgård
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c19335ff98
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Merge pull request #8441 from unknownbrackets/gpu-mpeg
Use video format when uploading directly to framebuffers
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2016-01-17 22:01:56 +01:00 |
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Unknown W. Brackets
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b40c3fd839
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Use video format when uploading to framebuffers.
Expected to help Bounty Hound, #8392.
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2016-01-17 12:57:27 -08:00 |
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Unknown W. Brackets
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48729b90d8
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Correct buffer size when writing a video range.
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2016-01-17 12:57:27 -08:00 |
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Unknown W. Brackets
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f60aef2e16
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Add a more specific interface for video frames.
Since we know more about them. No functional change yet.
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2016-01-17 12:57:26 -08:00 |
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Unknown W. Brackets
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73bcf16612
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Flush before loading the CLUT.
In case it's what was being rendered to.
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2016-01-17 12:55:48 -08:00 |
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Unknown W. Brackets
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58ecb2cbd4
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Fix a header declaration.
Seemed to be needed for x64 Android, and is correct as bitfield anyway.
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2016-01-17 12:55:47 -08:00 |
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Henrik Rydgard
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e92beb619c
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Disable the shader cache for homebrew and other things that lack disc_id
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2016-01-17 21:35:46 +01:00 |
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Henrik Rydgard
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dfcfb530d7
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Log how long it takes to compile shaders at the start.
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2016-01-17 20:53:58 +01:00 |
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Henrik Rydgard
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5cd5812239
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Handle shader compile errors gracefully when loading shader cache.
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2016-01-17 20:44:52 +01:00 |
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Henrik Rydgard
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b246442374
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Hook up GL shader cache. Cache linked shader programs.
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2016-01-17 20:44:51 +01:00 |
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Henrik Rydgård
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d6c1f3158b
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Merge pull request #8439 from hrydgard/shader-manager-cleanup
Shader manager cleanup
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2016-01-17 20:37:12 +01:00 |
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Henrik Rydgard
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790210f6ef
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Minor fixes
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2016-01-17 20:33:22 +01:00 |
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Henrik Rydgard
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36e1840ea0
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More parameter removal
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2016-01-17 20:33:22 +01:00 |
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Henrik Rydgard
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332310c2d6
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Remove redundant parameters
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2016-01-17 20:33:21 +01:00 |
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Henrik Rydgard
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dfa7a252de
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Get rid of some redundant vertex shaders when using unlit ShadeMapping (wipeout, etc)
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2016-01-17 20:33:21 +01:00 |
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Henrik Rydgard
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c8b1064d20
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GL Cleanup: No longer redundantly store the shader ID inside the shader objects
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2016-01-17 20:33:14 +01:00 |
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Henrik Rydgard
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a53d31a8d7
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Make virtual gamepad visible from the start if button fading is on. They'll fade out after a while.
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2016-01-17 20:31:10 +01:00 |
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Unknown W. Brackets
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63aa4291eb
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Atrac: Fix savestates.
Darn, totally forgot. This should populate acceptable values for old
streamed atrac as well.
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2016-01-17 10:05:15 -08:00 |
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Unknown W. Brackets
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d5196b44f9
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Minor tweaks.
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2016-01-17 09:45:55 -08:00 |
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Henrik Rydgard
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3ba911bf07
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Replace some calls to fopen with File::OpenCFile (utf8).
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2016-01-17 15:59:20 +01:00 |
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Henrik Rydgard
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27c71aa340
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Get rid of the unused "InstallID"
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2016-01-17 15:46:15 +01:00 |
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LunaMoo
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80fa2695bf
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Tabs can't live in space and some other corrections.
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2016-01-17 12:13:15 +01:00 |
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Henrik Rydgard
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98c779ccb8
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Fix #8255 by swapping the two portrait modes.
Thanks unknown.
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2016-01-17 11:03:34 +01:00 |
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Henrik Rydgård
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b2140d73e7
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Merge pull request #8435 from unknownbrackets/atrac-stream
Calculate stream data info a bit more accurately
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2016-01-17 10:30:09 +01:00 |
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Henrik Rydgård
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93490f5329
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Merge pull request #8436 from unknownbrackets/atrac-lowlevel
Simplify lowlevel atrac decoding a lot
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2016-01-17 10:26:59 +01:00 |
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Henrik Rydgård
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82c1f4418e
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Merge pull request #8437 from unknownbrackets/mpeg-audio
Handle out of audio more correctly, consistently abuse esBuffer
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2016-01-17 10:24:46 +01:00 |
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Unknown W. Brackets
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74d40115a0
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Mpeg: Initialize esBuffer to safer values.
Makes the audio work properly in Dan Ball Senki W (#4786.)
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2016-01-17 00:31:22 -08:00 |
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Unknown W. Brackets
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c03f6c23ed
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Mpeg: Return errors when no audio is available.
Before, we were only returning an error once, in an effort to log only
once. This meant sometimes games would not realize they needed to add
packets.
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2016-01-17 00:22:46 -08:00 |
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LunaMoo
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55903cee77
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Set default partial stretch only for blackberry devices without ws.
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2016-01-17 09:21:14 +01:00 |
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LunaMoo
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6061ad7579
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Some improvements, comments and polishing.
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2016-01-17 09:21:12 +01:00 |
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LunaMoo
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e4271fe1bc
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Integrate stretching options into display layout editor.
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2016-01-17 09:18:41 +01:00 |
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LunaMoo
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0c2efa6d44
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Make sure display representation matches all cases and recreate views on window resize(this also fixes touch control layout screen).
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2016-01-17 09:18:40 +01:00 |
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LunaMoo
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57c193d742
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Add Display Rotation to windows menu bar.
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2016-01-17 09:18:39 +01:00 |
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LunaMoo
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284600b1a7
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Move "Display Rotation" to display layout editor.
Fix portrait rotation representation in the editor with auto setting.
Minor cleanup.
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2016-01-17 09:18:36 +01:00 |
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Unknown W. Brackets
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849df69690
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Atrac: Simplify lowlevel init more.
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2016-01-16 23:12:12 -08:00 |
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Unknown W. Brackets
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a686ca69fd
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Atrac: Simplify lowlevel decoding.
No need for all these variables that just spin and do nothing.
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2016-01-16 23:03:22 -08:00 |
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