Commit Graph

39003 Commits

Author SHA1 Message Date
Henrik Rydgård
877324c978 Add comment about swizzling to the texture replacer hash 2023-12-07 11:01:51 +01:00
Henrik Rydgård
443a882041 Fix the size calculation when hashing small swizzled textures 2023-12-07 10:45:31 +01:00
Henrik Rydgård
36a2174ac0 Vulkan: Add indicator of swizzle mode to texture debug names 2023-12-07 10:35:04 +01:00
Henrik Rydgård
7e5090ccd0
Merge pull request #18481 from Kaitul/master
Update zh_TW.ini
2023-12-06 22:05:56 +01:00
Kung-chih
e781b77aee
Update zh_TW.ini 2023-12-07 00:37:39 +08:00
Henrik Rydgård
45980671fa Compat: Enable [VertexDepthRounding] for Matching Maker 3 x Tousouchuu
See issue #15913
2023-12-06 10:40:11 +01:00
Henrik Rydgård
b90b6268ec
Merge pull request #18478 from hrydgard/block-transfer-to-depth
Handle block transfers from RAM to depth buffers.
2023-12-06 10:12:31 +01:00
Henrik Rydgård
4b6dbd19ee
Merge pull request #18477 from hrydgard/half-pixel-offset
D3D9: Apply a half-pixel offset in 2D shader draws.
2023-12-06 09:59:23 +01:00
Henrik Rydgård
26a51191b3 Cleaner solution to previous commit 2023-12-06 09:54:03 +01:00
Henrik Rydgård
8588b11a6a Rename MayIntersectFramebuffer to MayInteresectFramebufferColor 2023-12-06 09:42:44 +01:00
Henrik Rydgård
88f2657bb1 Allow block transfers from RAM to depth buffers.
Reuses the existing compat flag BlockTransferDepth.

I do aim to remove that compat flag in the future, it's probably not
even necessary here, it's just that general depth block transfers were
already gated on it.

Fixes #17878
2023-12-06 00:29:09 +01:00
Henrik Rydgård
e2480b9fa0 D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00
Henrik Rydgård
81d741a5fe D3D9: Fix recent regression (crash) 2023-12-05 13:41:04 +01:00
Henrik Rydgård
73d3de7b0d
Merge pull request #18476 from hrydgard/vertex-decoder-sse2-opt
VertexDecoder: Minor optimization for x86/64 CPUs not supporting SSE4.
2023-12-05 10:30:53 +01:00
Henrik Rydgård
64a810f9bf VertexDecoder: Minor optimization for CPUs not supporting SSE4. 2023-12-05 01:23:09 +01:00
Henrik Rydgård
6b8ec972fb A couple of warning fixes (real issues though small) 2023-12-05 01:12:42 +01:00
Henrik Rydgård
256d670ae5
Merge pull request #18475 from hrydgard/texture-low-mem-fixes
Vulkan: Fix double-free in the low-memory fallback. Also, reject too-big textures
2023-12-04 22:04:29 +01:00
Henrik Rydgård
5373b8c5b3 Fix double-free problem in "low-memory" texture fallback (Vulkan) 2023-12-04 19:47:20 +01:00
Henrik Rydgård
fb8ad0c33a Very minor cleanup in display list processing 2023-12-04 18:56:06 +01:00
Henrik Rydgård
bc4e8d4d47 Remove some remains of the old input attachment code 2023-12-04 14:50:02 +01:00
Henrik Rydgård
0a7afc7b04
Merge pull request #18473 from hrydgard/mouse-wheel-android
Add mouse wheel scrolling support for Android to the UI
2023-12-04 14:42:27 +01:00
Henrik Rydgård
84d3bfc506 Add mouse wheel support for Android
Fixes #18471

Tested on a Poco F4 phone with a generic Bluetooth mouse.
2023-12-04 13:41:52 +01:00
Henrik Rydgård
c1637b023b
Merge pull request #18472 from hrydgard/msaa-on-mobile
Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign.
2023-12-04 00:18:29 +01:00
Henrik Rydgård
1f2dbfaf25 Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign.
MSAA on tiler GPUs, the way we use it (we are not able to eliminate
load/store operations yet) can consume huge amounts of bandwidth, so let's be a
little bit careful.
2023-12-03 20:59:15 +01:00
Henrik Rydgård
0c760bae91
Merge pull request #18470 from hrydgard/texscale-extend-fix
Prim: A change of UV scale/offset requires us to stop "extending" prims
2023-12-03 19:47:26 +01:00
Henrik Rydgård
fd73522efc Changing UV scale/offset requires us to stop "extending" prims
This is because we currently can't change these scales mid-decode, so we
need to break up the collection there. Note that this still won't cause
a full flush, just that the new extra-efficient tristrip merging can't go
through these commands.
2023-12-03 19:21:55 +01:00
Henrik Rydgård
1065e18521
Merge pull request #18468 from hrydgard/more-retroachievements-tweaks
RetroAchievements: Show rich presence message on pause screen, restriction tweaks
2023-12-03 17:53:21 +01:00
Henrik Rydgård
17c779cd8f RetroAchievements: Display rich-presence messages on the pause screen 2023-12-03 17:21:14 +01:00
Henrik Rydgård
eae5f2abb8 Use "rc_client_is_processing_required" to determine when hardcore restrictions are to be enabled. 2023-12-03 16:43:49 +01:00
Henrik Rydgård
aed8bc6d7b RetroAchievements: Finish the Challenge->Hardcore rename 2023-12-03 16:41:29 +01:00
Henrik Rydgård
cd24f4e5b5 RetroAchievements: Only apply Hardcore restrictions if the game is recognized 2023-12-03 16:21:31 +01:00
Henrik Rydgård
0f262d5bd8 Update the rcheevos submodule again 2023-12-03 15:51:07 +01:00
Henrik Rydgård
6e909ff01c PlayTimeTracker: Remove unnecessary assert. 2023-12-03 15:40:01 +01:00
Henrik Rydgård
8c0b0ff0a1
Merge pull request #18466 from hrydgard/reverse-replacement-priorities
Texture replacement: Prioritize ini file [hashes] section over just files in the "root" folder.
2023-12-03 01:47:46 +01:00
Henrik Rydgård
7f67a10543 Texture replacement: Prioritize ini file lines over files in the "root".
This reverts back to the old behavior, as mentioned in #18465
2023-12-03 00:18:39 +01:00
Henrik Rydgård
5a972be7ef Fix the display of uncompressed size of things that aren't ISO and CSO 2023-12-02 23:41:20 +01:00
Henrik Rydgård
d584162e06
Merge pull request #18462 from hrydgard/framebuffer-listing-overlay
Framebuffer listing overlay
2023-12-02 18:51:33 +01:00
Henrik Rydgård
3621529df9 Debug: Add quick "Framebuffer List" overlay. 2023-12-02 14:07:31 +01:00
Henrik Rydgård
6d977b4a12 Remove unnecessary struct FramebufferInfo 2023-12-02 13:56:18 +01:00
Henrik Rydgård
5bd9437403
Merge pull request #18461 from hrydgard/compat-allow-delayed-readback
Add a compat.ini setting to allow delayed GPU readbacks
2023-12-02 11:59:34 +01:00
Henrik Rydgård
4ef54169af Add a compat.ini setting to allow delayed GPU readbacks, for experimentation. 2023-12-02 11:34:59 +01:00
Henrik Rydgård
a981ea2ea3
Merge pull request #18457 from Narugakuruga/patch-30
Update Chinese translation
2023-12-01 23:35:22 +01:00
Henrik Rydgård
e2b1c7c8b7
Merge pull request #18454 from hrydgard/naruto-video-flicker-heuristic-take-3
Naruto Ultimate Ninja Heroes 2 video flicker fix: Take 3
2023-12-01 23:35:06 +01:00
Henrik Rydgård
b636356f36 copy: Reverse the order of the y and seq heuristics 2023-12-01 20:40:12 +01:00
Henrik Rydgård
facc82cc01
Merge pull request #18455 from DDinghoya/patch-18
Update ko_KR.ini
2023-12-01 17:30:19 +01:00
Narugakuruga
7152ba7262
Update zh_CN.ini 2023-12-01 22:44:40 +08:00
Narugakuruga
651645d2ac
Update zh_CN.ini 2023-12-01 22:42:52 +08:00
DDinghoya
82e00dc564
Update ko_KR.ini 2023-12-01 22:03:07 +09:00
DDinghoya
6a075be663
Update ko_KR.ini 2023-12-01 21:57:40 +09:00
DDinghoya
08e1a9f56b
Update ko_KR.ini 2023-12-01 09:48:30 +09:00