Unknown W. Brackets
94e6950d48
http: Support redirects for load URL too.
...
Might as well, especially to keep old recent entries working.
2019-06-23 13:12:13 -07:00
Unknown W. Brackets
c5e2c0e6cd
http: Support relative redirects too.
...
Per HTTP/1.1.
2019-06-23 12:22:10 -07:00
Unknown W. Brackets
17bc6a5a2d
http: Support redirects for downloads.
2019-06-23 12:04:59 -07:00
Unknown W. Brackets
65ac59021c
Debugger: Fix connection in Firefox.
...
Firefox now requires HTTP/1.1 or higher, which is reasonable since 1.0 is
ancient. The Upgrade response and WebSocket protocol handling are all
HTTP/1.1 safe, so let's just support both versions.
2019-06-22 22:09:05 -07:00
Henrik Rydgård
b8bde71efe
Address feedback, delete some unused code.
2019-06-22 22:15:09 +02:00
Henrik Rydgård
ee294251c9
Fix the 270 degree rotation case
2019-06-21 11:58:41 +02:00
Henrik Rydgård
e943724905
Vulkan: Apply the desired pretransform when drawing to the backbuffer.
...
This should save a lot of memory bandwidth on mobile devices that can't
rotate images natively in the display engine. Fixes #12099 .
2019-06-21 09:38:51 +02:00
Henrik Rydgård
eb3faf5370
Fix some further static analysis warnings
2019-06-18 01:08:25 +02:00
Henrik Rydgård
a0dc85a9d7
Fix a bunch of inconsequential uninitialized variables
2019-06-18 00:18:40 +02:00
driver1998
2db67e1705
TextDrawerUWP: oops, forgot to release the objects used.
2019-06-07 21:50:00 +08:00
driver1998
eb9581b43e
UWP: fix && in English UI labels
2019-06-07 05:40:06 +08:00
driver1998
8fab38ecdd
TextDrawerUWP based on DirectWrite
2019-06-07 05:20:21 +08:00
Silent
6639a550f1
Improve WordWrapper:
...
- When wrapping before word, left trim whitespaces to prevent newlines from starting indented
- Change lastLineStart_ to size_t to cut down on nasty typecasts
- Replace operator += with explicit call to append to make intent more clear and reduce memory allocations
2019-05-30 19:24:31 +02:00
Silent
bb2ba8086b
Improved Show in Folder:
...
- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Henrik Rydgård
efa1406d8f
VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0.
...
Should hopefully fix the buildbot.
2019-05-19 15:23:25 +02:00
Cameron Cawley
8afc2b72ef
Remove base/arch.h
2019-05-15 20:06:23 +01:00
driver1998
eb99044a4f
Fix d3d11_loader on x86
2019-05-12 11:17:54 +08:00
driver1998
21d2008676
Use D3DCompiler_47.dll for D3D9 context.
2019-05-12 11:17:10 +08:00
Henrik Rydgård
a7ab5d5dba
Oops, missed these two
2019-05-10 23:46:31 +02:00
Henrik Rydgård
ff65b813d9
Assorted warning fixes
2019-05-10 23:26:34 +02:00
Henrik Rydgård
2f26297062
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
Henrik Rydgård
20d666ff55
Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason.
2019-05-10 23:18:31 +02:00
Henrik Rydgård
1f40aa4828
Add WindowsSDKDesktopARM64Support to vcxproj files
2019-05-10 22:44:12 +02:00
Henrik Rydgård
22d9ab4dbe
Fix #12023 , accidental disabling of the GL backend on non-Windows ARM platform caused by #12013 .
2019-05-09 23:59:29 +02:00
Henrik Rydgård
c3fab33354
Revert "Remove default SDK version from project files"
...
Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..
This reverts commit 056494522e
.
2019-05-09 23:58:23 +02:00
Henrik Rydgård
989b564fa4
Game server: Reject bad URLs
2019-05-07 21:47:50 +02:00
driver1998
0aa33d53c0
Disable features not available on Windows ARM32/ARM64
...
ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
driver1998
04744f28d6
Fix ssize_t in libzip for Windows ARM64
2019-05-04 22:45:16 +08:00
driver1998
392918d7ef
Add Crash() for Windows ARM64
2019-05-04 22:45:15 +08:00
driver1998
5072584781
Fix neon headers for MSVC ARM64
...
MSVC uses arm64_neon.h for ARM64, arm_neon.h is ARM32 only.
2019-05-04 22:45:15 +08:00
driver1998
763b85d723
Update Visual Studio project files for Windows ARM32/ARM64
2019-05-04 22:45:15 +08:00
LunaMoo
056494522e
Remove default SDK version from project files
2019-04-27 23:01:41 +02:00
LunaMoo
280f7fec39
Fix VS2019 builds and remove _xp dependency
...
(drops Win XP support, allows latest SDK etc.)
2019-04-25 23:56:55 +02:00
Henrik Rydgård
ed1aa74827
Address feedback from #11936 (support memory types without CACHED as a backup)
2019-03-26 10:39:51 +01:00
Henrik Rydgård
60889767bf
Vulkan: Request cached memory for readbacks. First try coherent too but also support non-coherent cached memory.
...
Should speed up readbacks slightly.
This is just a common sense optimization, I haven't measured it. Writes to
coherent non-cached memory is OK due to hardware write combining, but for
reads you really want cached to avoid a memory transaction for every
single read (instead reading full cache lines).
2019-03-25 21:40:25 +01:00
Unknown W. Brackets
c7c45f0aca
http: Fix warning on compare in url decode.
2019-03-23 07:25:58 -07:00
Henrik Rydgård
b0048525a1
Merge pull request #11884 from hrydgard/vulkan-buffer-usage
...
Vulkan: Tighten up push buffer usage flags a little bit.
2019-03-18 11:17:49 +01:00
Henrik Rydgård
7790e61b12
Merge pull request #11866 from unknownbrackets/keyup
...
UI: Pass touch/button releases to all screens
2019-03-18 11:16:35 +01:00
Henrik Rydgård
1ab9f6cc95
Merge pull request #11883 from hrydgard/windows-fp-precise
...
Windows: Change FP model to Precise. See #11382
2019-03-18 11:16:19 +01:00
Unknown W. Brackets
a99549c451
UI: Avoid using game info cache in savedata sort.
...
It can change mid-sort causing the sorting results to be inconsistent,
which will crash many implementations of std::stable_sort.
Also, fix an issue where it kept resorting after it didn't need to and
make it strictly ordered for equal dates/sizes.
Fixes #11892 .
2019-03-17 06:34:21 -07:00
Henrik Rydgård
06b04f65a0
Vulkan: Narrow down buffer usage flags a little bit.
2019-03-14 12:41:39 +01:00
Henrik Rydgård
4d5af330a7
Windows: Change FP model to Precise. See #11384
2019-03-14 10:59:35 +01:00
Henrik Rydgård
7362cccee4
Vulkan subpass dependencies: Handle VK_IMAGE_LAYOUT_UNDEFINED without debug-asserting.
2019-03-12 22:34:41 +01:00
Henrik Rydgård
624587c594
Fix a VK validation failure when opening the homebrew menu
2019-03-11 16:42:41 +01:00
Unknown W. Brackets
1205753289
UI: Pass touch/button releases to all screens.
...
This way, if you go into a menu and release a button, it still gets
noticed. This also goes for axis centering (and therefore vkeys.)
Also, move TOUCH_RELEASE_ALL to all screen switches.
2019-03-03 17:50:54 -08:00
Henrik Rydgård
2d5acc83b6
Use MSG_NOSIGNAL for some more send() calls. Didn't fix anything though.
...
See #11853
2019-03-01 08:35:35 +01:00
Henrik Rydgård
1f4c1cee2d
Disable more texcoord math on terrible-precision PowerVR (it's really awful). Fixes #9189 .
2019-02-26 10:39:17 +01:00
Henrik Rydgård
0cd3ac06d0
Avoid trying to create a FileLoader for empty filenames
...
Assorted cleanup
2019-02-25 21:35:51 +01:00
Henrik Rydgård
c1427f5981
VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly.
...
Snuck in some minor cleanups.
2019-02-24 22:23:26 +01:00
Henrik Rydgård
58c240045e
Make window resize work with Vulkan. Seems more stable now.
2019-02-23 15:53:05 +01:00