Henrik Rydgård
97d029972e
Rename SetTextures to BindTextures
2016-12-25 11:31:33 +01:00
Henrik Rydgård
1c0c755b03
Extract RasterState from thin3d, for easier d3d11 porting
2016-12-25 11:31:33 +01:00
Henrik Rydgård
4a3938958c
Thin3D: Unified DataFormat enum
2016-12-25 11:31:33 +01:00
Henrik Rydgård
ae709ed1dd
Fix bug in word wrapper
2016-12-25 11:08:27 +01:00
Henrik Rydgard
d43b3ef73f
Minor cleanup in thin3d
2016-12-22 13:25:42 +01:00
Florent Castelli
47ee86ebc4
Merge pull request #9180 from hrydgard/glew_fix
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cmake: Fix system GLEW usage
2016-12-22 00:29:14 +01:00
Florent Castelli
c35f6c160b
cmake: Fix system GLEW usage
2016-12-21 22:53:28 +01:00
Henrik Rydgard
c96bc7b649
Update glslang submodule
2016-12-21 20:50:25 +01:00
Henrik Rydgård
73ed466e19
Set up Android build for the proper glslang
2016-12-20 02:31:41 +01:00
Henrik Rydgård
8aae624543
Use new flag to not build the glslangValidator and spirv-remap binaries
2016-12-20 02:01:30 +01:00
Henrik Rydgård
6b1c4fb118
Alphasort. Also attempt to retrigger Travis..
2016-12-20 01:11:50 +01:00
Henrik Rydgard
b46bb1efdb
glslang for vulkan: Use my proper glslang fork instead of the ugly old SDK-glslang fork
2016-12-20 00:30:09 +01:00
Florent Castelli
5db12ca54d
Fix arch detection for fast_matrix_mul
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Needed for iOS Simulator build
2016-12-18 22:17:41 +01:00
Florent Castelli
46fdc0f5f5
cmake: Move some cmake includes to ext
2016-12-18 22:17:41 +01:00
Florent Castelli
6852c602b9
glew: Move to ext
2016-12-18 21:13:45 +01:00
Henrik Rydgard
a2b49fd0e0
Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
2016-12-15 18:12:53 +01:00
Henrik Rydgård
aa964ea2e5
Update glslang submodule
2016-12-09 13:58:55 +01:00
Henrik Rydgård
4a7809881b
Merge pull request #9139 from hrydgard/defensive-programming
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Attempts to counter crashes seen in the Google Play developer console
2016-12-07 11:25:43 +01:00
Henrik Rydgard
f4b1152b00
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
latot
cb1e01f380
clean double end statements
2016-12-03 12:25:05 -03:00
latot
7047ad2271
fix sscanf types
2016-12-02 22:46:52 -03:00
Henrik Rydgard
5d5f10d956
Attempts to counter crashes seen in the Google Play developer console
2016-12-01 22:07:03 +01:00
Henrik Rydgard
bc746bd513
Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor
2016-12-01 18:13:14 +01:00
Henrik Rydgard
fe6d2d4017
Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114 , may help #9128 and #9129 .
2016-12-01 15:56:05 +01:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli
94d57f4573
maemo: Remove!
2016-10-12 13:13:09 +02:00
Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
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android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00
Unknown W. Brackets
5ab0db2cd3
Undo arm64 fix: was a local problem, after all.
2016-10-09 20:40:00 -07:00
Unknown W. Brackets
a8e108e233
Workaround arm64/clang crashes by avoiding TLS.
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We only use it in these two places, it should be okay for now. Still not
working on r13 on a SHIELD TV.
2016-10-08 12:08:19 -07:00
Unknown W. Brackets
246f3aa68d
Merge pull request #8993 from neilmunday/master
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Updated SDL2 to use the game controller API
2016-09-24 10:32:29 -07:00
Neil Munday
db2cc49e0d
Modified SDL2 code to make full use of SDL2's Game Controller API.
2016-09-18 23:23:36 +01:00
Henrik Rydgard
3ee2b27cdd
Update ext/armips
2016-09-18 23:11:41 +02:00
Unknown W. Brackets
a52fbfcff7
UI: Lock input while mutating views/screens.
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This way we can't get an axis event while switching screens and crash.
2016-09-11 11:26:35 -07:00
Unknown W. Brackets
c5a83c02a6
Remove no longer relevant comments.
2016-09-10 22:04:25 -07:00
Unknown W. Brackets
92d930887f
Android: Add both a lost and restore phase.
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Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912 .
2016-09-10 21:58:42 -07:00
Unknown W. Brackets
b3b96ad993
UI: Use powered slider repeat on all devices.
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Some devices send through repeats, but we want to do the increased speed
thing. It might be ideal to use its repeat rate settings, but we don't
have a good way to do that cross platform...
Fixes #8696 .
2016-09-05 16:16:10 -07:00
Unknown W. Brackets
42f8bbde50
UI: Make sliders increase with button held.
2016-09-05 16:14:01 -07:00
Unknown W. Brackets
740365235b
Make SplitString significantly faster.
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This takes about 10% as long or less with simple strings, which really
improves UI layout performance when wrapping text.
2016-09-04 09:20:13 -07:00
Unknown W. Brackets
57e68be754
UI: Cache measured text sizes.
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This can be a bit slow to ask the font renderer every frame, might as well
cache like we do the drawn version.
2016-09-04 09:10:50 -07:00
Henrik Rydgard
47cc898c65
Minor optimization in draw_text on Windows. May help #8953 a bit.
2016-09-04 15:27:55 +02:00
Kelly Youngblood
7d191ccc11
Adds --PS3 flag for PS3 controllr support on SDL.
2016-09-03 00:15:25 -05:00
Henrik Rydgård
6b4b21726b
Merge pull request #8913 from unknownbrackets/ui-tweaks
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Add setting tips on selection
2016-08-16 15:02:42 +02:00
Unknown W. Brackets
da7a42a957
UI: Measure text with & in it properly.
2016-08-14 14:57:39 -07:00
Unknown W. Brackets
53cc4524b1
UI: Center multiline text more correctly.
2016-08-14 14:57:38 -07:00
Unknown W. Brackets
f4c735ee4e
UI: Allow scrollviews to wrap content.
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In the opposing direction, we can't AT_MOST if we don't have a good size
and we're wrapping content. This can happen inside a LinearLayout.
2016-08-14 13:09:55 -07:00
Unknown W. Brackets
086dc9e0ed
Move Apple GL2.0 forcing to a common place.
2016-08-08 17:56:11 -07:00