Henrik Rydgard
5216a24590
Back to work on the PSP renderer
2016-03-20 19:30:11 +01:00
Henrik Rydgard
56e358aa24
Show Vulkan information in system information.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
776439d706
Per-frame descriptor pools. Safe-delete more types.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
d7e8f8433f
Support multiple texture formats
2016-03-20 19:29:03 +01:00
Henrik Rydgard
e89a7f0c67
Update VulkanContext
2016-03-20 19:26:41 +01:00
Henrik Rydgard
cfbecf5071
More progress
2016-03-20 19:26:41 +01:00
Henrik Rydgard
4ddca8607f
Further vulkan stuff
2016-03-20 19:26:12 +01:00
Henrik Rydgard
83a5313a06
More fixes
2016-03-20 19:26:12 +01:00
Henrik Rydgard
73d6d2dc72
More vulkan in thin3d
2016-03-20 19:25:53 +01:00
Henrik Rydgard
847cab231f
Fixes in VulkanContext
2016-03-20 19:25:30 +01:00
Henrik Rydgard
2a449f78bb
More vulkan fixing
2016-03-20 19:25:30 +01:00
Henrik Rydgard
eedd81988c
Implement a trivial SPIR-V disassembler, just for fun
2016-03-20 19:18:35 +01:00
Henrik Rydgard
c64064024d
Initial vulkan code.
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This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
54a37f9bb8
Merge pull request #8591 from unknownbrackets/thin3d
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Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgard
4c0e6d0138
Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf
Further fixes to Java EGL support
2016-03-17 19:42:59 +01:00
Henrik Rydgard
c8457d39ed
Fix a bunch of compiler warnings, delete some unused code
2016-03-13 15:17:31 +01:00
Henrik Rydgard
b94572e3ba
Assorted cleanup
2016-03-13 15:17:31 +01:00
Unknown W. Brackets
8a9e30f833
UI: Wait for the specific game info item to finish.
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In case we have slow-loading ones.
2016-03-06 14:49:16 -08:00
Unknown W. Brackets
da03b80c97
Standardize on just one mutex implementation.
2016-03-06 14:49:15 -08:00
Henrik Rydgard
98dc56116f
Add ability to hide items from popup lists
2016-03-06 11:54:38 -08:00
Henrik Rydgard
58b07e00d7
Assorted fixes and cleanups.
2016-03-06 11:46:41 -08:00
Henrik Rydgard
d67b148712
Add math dataconv funcs for packed values.
2016-03-06 11:33:53 -08:00
Henrik Rydgard
438c7c1344
Only show GL extensions in the GL backend.
2016-03-06 11:06:49 -08:00
Unknown W. Brackets
ee27d838dd
VFS: Only use Windows paths on Windows, cleanup.
2016-02-29 00:36:37 -08:00
Unknown W. Brackets
5451334b38
VFS: Support local paths on Windows too.
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This fixes cases where local paths are read from, but not within the
registered VFS paths. For example, save state icons.
2016-02-29 00:24:01 -08:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
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Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Henrik Rydgard
5f0553955c
Vulkan headers and link library
2016-02-17 22:49:13 +01:00
Henrik Rydgard
8684180620
Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
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This also adds a Windows project file, for building it.
2016-02-17 21:38:35 +01:00
Henrik Rydgard
2d0295bbb3
Fix another version parsing bug
2016-02-15 19:21:57 +01:00
Henrik Rydgard
eafb39f267
Actually fix the version parsing, oops
2016-02-14 16:34:17 +01:00
Henrik Rydgard
951c79f6c3
Update submodules.
2016-02-14 11:37:29 +01:00
Unknown W. Brackets
f84ebdc3e4
thin3d: Use floats directly for 4x4 matrices.
2016-02-13 14:50:06 -08:00
Unknown W. Brackets
05fee24ccf
thin3d: Add sampler state selection.
2016-02-13 14:03:43 -08:00
Unknown W. Brackets
ac4ee88c73
thin3d: Clear bound VBOs when not using.
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Nothing clears them, so if one draw does, any later UP draws won't work.
2016-02-13 14:01:57 -08:00
Unknown W. Brackets
4f1851abc1
thin3d: Allow setting size in imagedata.
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GL should match D3D. Maybe we don't want this, but then we need to change
the API.
2016-02-13 14:01:56 -08:00
Unknown W. Brackets
499e95a3b1
thin3d: Correct indexed drawing.
2016-02-13 14:01:56 -08:00
zhyk
3407bd34d2
Add NKCODE_GRAVE(`) translation for Qt & SDL.
2016-02-11 00:54:03 +08:00
Henrik Rydgård
87e96f0fd7
Merge pull request #8574 from zhykzhykzhyk/qtres
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Fix resolution issue in Qt on retina display.
2016-02-10 17:32:41 +01:00
Henrik Rydgård
8c36ae0856
Merge pull request #8573 from zhykzhykzhyk/qtaudio
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Fix audio lag in Qt without SDL.
2016-02-10 17:32:05 +01:00
zhyk
90895bfcbd
Fix resolution issue in Qt on retina display.
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Resolves #7729 .
2016-02-11 00:26:11 +08:00
zhyk
4aa92e9e0e
Add comment
2016-02-11 00:01:09 +08:00
Henrik Rydgard
a258bcfd3f
Typo fix. See #8569
2016-02-10 16:48:25 +01:00
zhyk
fa6fe85dc3
Fix audio lag in Qt without SDL.
2016-02-10 23:34:38 +08:00
Henrik Rydgard
35b6c7341b
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgård
33b85934cc
Merge pull request #8571 from zhykzhykzhyk/master
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[Qt] Move definition out from header
2016-02-10 15:35:58 +01:00
zhyk
f43df73ac4
revert unintended reformat
2016-02-10 22:18:57 +08:00
zhyk
462aa5491a
move definition out from header
2016-02-10 19:37:47 +08:00
Henrik Rydgård
e72bdb07c3
When failing to load characters, make sure to initialize voffset so it doesn't get written out as NaN. Pretty sure this will fix #8569
2016-02-10 11:48:54 +01:00
Unknown W. Brackets
b2a3b5c7b8
UI: Allow a degree of "pull" in scroll views.
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Also, fix a clamp issue that could've shown up for a frame while dragging.
Fixes #8505 .
2016-01-25 21:53:41 -08:00
Unknown W. Brackets
8d41664bb1
UI: Fix clipping with margins.
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Affected text views, like "No screenshot." in save states.
2016-01-23 11:45:55 -08:00
Unknown W. Brackets
43218ea953
thin3d: Auto gen mips only once per tex.
2016-01-23 11:22:40 -08:00
Unknown W. Brackets
5827cab6e5
thin3d: Enable linear filter after mipmap gen.
2016-01-23 11:18:18 -08:00
Unknown W. Brackets
68a6f8186d
UI: Avoid scroll to top on tab restore.
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Oops, missed this case.
Fixes #7975 , savedata manager scrolling on delete.
2016-01-23 10:52:16 -08:00
Unknown W. Brackets
c1812ae7d7
UI: Clamp scroll pos on render.
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This way we don't clamp wrongly when views don't have sizes yet, and we
also do clamp when we need to.
We can allow a little flex by tracking the down state too.
2016-01-23 10:10:43 -08:00
Unknown W. Brackets
705ab497f2
UI: Oops, use tag for focus too.
2016-01-23 09:20:53 -08:00
Unknown W. Brackets
60f00820f8
UI: Move scrollviews to top on hide.
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This seems like a common scrolling decision.
2016-01-23 09:15:50 -08:00
Unknown W. Brackets
2176920d5d
UI: Disable scroll-to-top on resize of scrollview.
2016-01-23 09:07:14 -08:00
Unknown W. Brackets
1318f29c8d
UI: Update layout on recreate to focus subviews.
2016-01-23 09:07:13 -08:00
Unknown W. Brackets
f26d682e14
UI: Persist the last focused view on resize.
2016-01-23 09:07:13 -08:00
Unknown W. Brackets
78aae01cd4
UI: Allow scroll views to persist their position.
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It'll be clamped as necessary.
2016-01-22 23:02:44 -08:00
Unknown W. Brackets
1c2ac798cd
UI: Persist selected tab on resize.
2016-01-22 22:40:36 -08:00
Unknown W. Brackets
f6772ec526
UI: Add a simple means of persisting data.
2016-01-22 22:40:16 -08:00
Henrik Rydgard
2e9e66d5d5
armips buildfix
2016-01-19 20:09:05 +01:00
Munir
e8097de515
update
2016-01-19 10:32:19 +01:00
Munir
ed9aeb4c3a
Merge remote-tracking branch 'origin/x64-android-support'
2016-01-18 06:05:46 +01:00
Carlos Estrague
cc169c440e
Fix I forgot typo declaration x64_64 android port.
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Acording in the usr/include/GLES2/gl2ext.h
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2016-01-18 05:20:14 +01:00
Carlos Estrague
76f22aaa46
API changed
2016-01-18 01:36:48 +01:00
Carlos Estrague
2564314c0f
fix typo again.
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fault copy/past.
2016-01-18 01:11:19 +01:00
Munir
7be2f81544
Initial support x64-android
2016-01-17 23:34:25 +01:00
Unknown W. Brackets
6d6c415f2b
Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2
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GL shader disk cache .. kind of
2016-01-17 14:28:05 -08:00
Henrik Rydgard
b39206f922
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
Unknown W. Brackets
58ecb2cbd4
Fix a header declaration.
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Seemed to be needed for x64 Android, and is correct as bitfield anyway.
2016-01-17 12:55:47 -08:00
Henrik Rydgard
27c71aa340
Get rid of the unused "InstallID"
2016-01-17 15:46:15 +01:00
latot
e82620c572
remove
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remove
2016-01-16 09:32:39 -03:00
latot
53ac6d98d8
Little things
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back 1
other little change, join 2 in 1
2016-01-09 20:44:02 -03:00
Unknown W. Brackets
481be1cd34
Fix GL feature detection.
2016-01-06 20:26:53 -08:00
Unknown W. Brackets
9fa6777c3e
Fix copy/paste mistake with growing views.
2016-01-04 06:46:06 -08:00
Henrik Rydgård
5bd72ea268
Merge pull request #8347 from hrydgard/graphics-context
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Graphics context
2016-01-03 18:54:58 +01:00
Henrik Rydgard
f7f9f321a0
Qt fixes
2016-01-03 15:03:08 +01:00
gmvbif
1794ca908f
Fixed some warnings from Native project
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- fastMode assigned twice in ChunkFIle constructor
- added checking for fail while reading ini file (possible infinity loop)
- zim_save assigned dithval twice (Please double check this)
- in http_client added checking progress againt nullptr
2016-01-02 09:40:48 +03:00
Henrik Rydgard
5ff8224075
Try to fix blackberry build
2016-01-01 15:17:55 +01:00
Henrik Rydgård
95822a165d
Fix Mac build
2016-01-01 14:40:19 +01:00
Henrik Rydgard
ae3458ec6e
Buildfixes linux
2016-01-01 14:40:17 +01:00
Henrik Rydgard
15de6e6b98
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
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Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgard
16053c08a0
Buildfix _DEBUG-builds on non-win32
2016-01-01 14:30:03 +01:00
Henrik Rydgård
3492c05771
MacOSX buildfix and warning fix
2016-01-01 13:34:52 +01:00
gmvbif
281f0e18e6
Fixed some errors from PVS-Studio in Core project
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FixedSizeQueue
- Added private operator=
- Changed signature of EndPop
Some changed to printf like functions.
Fixed typo in syn-att.c
2015-12-31 10:25:11 +03:00
Henrik Rydgård
37cfea0fdc
Merge pull request #8338 from unknownbrackets/xbrz
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Update xBRZ to 1.4 and improve scaling/caching limits
2015-12-30 23:11:30 +01:00
Unknown W. Brackets
c3a031d276
Update xBRZ to 1.4.
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Now a lot of our customizations aren't needed, yay.
2015-12-30 13:09:38 -08:00
Unknown W. Brackets
a982438296
thin3d: Use GL_COLOR_LOGIC_OP.
2015-12-28 14:13:21 -08:00
Henrik Rydgård
b117896b63
Merge pull request #8317 from unknownbrackets/minor
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Minor fixes to SDL + resolution display
2015-12-28 19:46:18 +01:00
Henrik Rydgård
d7e4e0de6d
Merge pull request #8312 from unknownbrackets/armips
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Update armips to latest version
2015-12-28 19:43:21 +01:00
Unknown W. Brackets
267bd0e2f7
SDL: Avoid dereferencing an invalid iterator.
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Might not be a key we know about.
2015-12-27 12:04:18 -08:00
Unknown W. Brackets
dcda4967fe
SDL: Prevent windowevents from triggering keys.
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There was no break, unintentional fall-through.
2015-12-27 12:03:26 -08:00
latot
b22ee53662
Change char assign
2015-12-27 16:52:38 -03:00
latot
c7b98b84c2
Add extended keys(latam)
2015-12-27 15:45:50 -03:00
Unknown W. Brackets
86127b3d0d
Update armips to latest version.
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The new version has some speed and other improvements.
2015-12-26 20:30:35 -08:00
Henrik Rydgård
58ef5ee940
Merge pull request #8307 from unknownbrackets/minor
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Allow shortcut min/max on Windows, fix config save on exit
2015-12-26 10:39:57 +01:00
Unknown W. Brackets
82e41a1392
Make sure the config is saved on exit.
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May help #7724 .
2015-12-25 19:39:52 -08:00
gmvbif
ae1c1a0295
Fixed some errors from PVS-Studio in Common project
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Color conversion assigned 'a' twice.
Console listener use local variable with the same name a class member.
Some additionals to nocopy for FileUtils and mutex
2015-12-25 09:49:26 +03:00
Henrik Rydgård
21bf73a612
Merge pull request #8281 from unknownbrackets/ui-tweaks
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Add feature to auto-hide buttons after X seconds
2015-12-24 23:15:59 +01:00
Henrik Rydgård
1e2f45ec4f
Merge pull request #8291 from unknownbrackets/ui-tweaks2
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Show a scroll view inside the devtools window
2015-12-24 23:15:46 +01:00
Unknown W. Brackets
2389ef589e
Fix a mistaken string compare.
2015-12-23 15:26:29 -08:00
Unknown W. Brackets
d6cd3bd5ad
Remove some unused variables.
2015-12-23 15:22:28 -08:00
Unknown W. Brackets
279d3b20cf
thin3d: Only use VAOs in core profile.
2015-12-22 22:15:13 -08:00
Unknown W. Brackets
5ff7781a3c
thin3d: Fix drawing without VAO support.
2015-12-22 22:15:12 -08:00
Unknown W. Brackets
8923bd46e7
Support AT_MOST for WRAP_CONTENT.
2015-12-22 20:45:50 -08:00
Unknown W. Brackets
85ad28d4cd
Prettify fake RTTI for layout params.
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Better not to make the RTTI/non-RTTI thing a problem in lots of places.
2015-12-22 20:45:49 -08:00
Unknown W. Brackets
e7f70ff8d0
Handle weighted LinearLayout children better.
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This allows them to not stretch the parent completely, but still increase
the size of the parent.
2015-12-22 20:45:49 -08:00
Unknown W. Brackets
f64159a3f2
Respect AT_MOST when measuring ScrollViews.
2015-12-22 19:53:31 -08:00
Unknown W. Brackets
5c9cf65939
Allow AnchorLayouts to prevent overflow.
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This is useful to propagate the bounds into children.
2015-12-22 19:52:23 -08:00
Unknown W. Brackets
08ebbb4a60
Customize labels for zero in config sliders.
2015-12-20 13:13:44 -08:00
Unknown W. Brackets
27ad8185e3
Add flag for core GL contexts.
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Since using VBOs all the time is slower.
2015-12-19 09:18:35 -08:00
Unknown W. Brackets
b71061b1ef
thin3d: Handle lost vertex formats.
2015-12-19 09:18:33 -08:00
Unknown W. Brackets
1ca7abb948
thin3d: Correct subdata size check.
2015-12-19 09:18:31 -08:00
Unknown W. Brackets
07d34e985b
thin3d: Use VAOs for all drawing.
2015-12-19 09:18:28 -08:00
Unknown W. Brackets
bf9733f4cb
Look up GL_EXTENSIONS the new way in new GL.
2015-12-19 09:18:27 -08:00
Henrik Rydgard
732b1239e7
Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
2015-12-17 22:41:50 +01:00
Henrik Rydgard
13515bf235
Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp.
2015-12-16 14:52:44 +01:00
Unknown W. Brackets
fbc4b4e7a1
Use glCopyImageSubData() when it's available.
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There's 4 different extensions providing this functionality. NV is
supported on desktop and mobile, EXT/OES on mobile, and ARB on desktop.
Mostly these are only supported by desktop cards and NVIDIA mobile.
Good improvement in performance on NVIDIA when blit is called a lot, since
it doesn't need to rebind anything or change state. Example is in desert
city in Tales of Phantasia.
2015-12-06 10:39:21 -08:00
Henrik Rydgård
4bb36b0e79
Merge pull request #8243 from unknownbrackets/gpu-blend
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Enable EXT_blend_func_extended
2015-12-06 18:36:45 +01:00
Unknown W. Brackets
1fb271a607
Enable EXT_blend_func_extended.
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Not really tested.
2015-11-27 16:01:25 -08:00
Henrik Rydgard
01669cbd92
Hide the "Internal resolution" etc static display unless FPS counter is on.
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Seems fairly related and I don't want to add more options.
2015-11-27 00:17:14 +01:00
Henrik Rydgard
efde6e44db
Just a safety check in thin3d texture loading
2015-11-27 00:17:14 +01:00
Unknown W. Brackets
eb5072bba5
Warning fixes.
2015-11-18 21:56:05 -08:00
Unknown W. Brackets
df6cbafe0f
Measure free disk space to size block count.
2015-11-18 21:56:03 -08:00
Henrik Rydgard
5d6d4a08f4
Change approach somewhat to avoid adding drawing code in the screen manager.
2015-11-18 14:18:35 +01:00
Henrik Rydgard
758ec5a027
Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers.
2015-11-18 12:13:35 +01:00
Unknown W. Brackets
ae30933ed8
Open ZFS files using unicode-aware APIs.
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May help #8223 .
2015-11-17 21:51:55 -08:00
Henrik Rydgard
2634f7344a
Fix some focus/dragging issues with the sliders
2015-11-12 19:25:11 +01:00
Carl Kenner
bf84fda058
Improve pop-up UI for integer slider screens. Add a text entry box and units.
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# Conflicts:
# UI/GameSettingsScreen.cpp
2015-11-06 18:55:36 +10:30
Carl Kenner
064a09bda4
Improve PopupSliderChoiceFloat to make it more usable for VR settings.
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It now has a text input box.
+/- buttons are on the next line so you can cursor along slider.
And the units are optionally displayed.
# Conflicts:
# UI/GameSettingsScreen.cpp
2015-11-06 18:42:34 +10:30
Henrik Rydgård
452ed71e68
Couple of LLVM compiler warnings
2015-11-04 12:46:38 +01:00
Henrik Rydgard
ea69adb68b
Fix scrolling in Combo Key setup. Fixes #8097 .
2015-10-31 13:45:57 +01:00
Henrik Rydgård
437d7b80e3
Fix window resize/fullscreen ingame on Mac and other SDL builds
2015-10-25 11:19:41 +01:00
Henrik Rydgard
b7db15225f
x64 disasm: properly symbolize rip-relative addresses
2015-10-24 10:37:01 +02:00
Henrik Rydgård
7faf1cb3f3
Fix a couple of crashes
2015-10-06 19:07:28 +02:00
Henrik Rydgard
41efe18bba
Probably fix crash on exit reported in #8022
2015-10-04 16:12:03 +02:00
Henrik Rydgard
01b9400223
Oops, forgot this
2015-10-04 00:14:13 +02:00
Henrik Rydgard
8996f58693
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
Henrik Rydgard
4b8666dc5d
Fix #8001 , although I don't quite understand what was wrong...
2015-09-25 19:22:59 +02:00
Henrik Rydgård
1c58cb203e
Oops
2015-09-23 17:39:52 +02:00
Henrik Rydgård
28b6cdf0de
Hack around #7991 - will investigate later.
2015-09-23 17:34:16 +02:00
Henrik Rydgård
103b73db18
Merge pull request #7994 from hrydgard/fileutil-cleanup
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Remove all uses of stat() on Windows. Buggy on XP with VS 2015.
2015-09-23 12:45:41 +02:00
Henrik Rydgard
c2ac933dab
Do not cache translation category objects in UI objects. Fixes #7996
2015-09-23 12:44:49 +02:00
Henrik Rydgard
51a5adfff2
More buildfixes
2015-09-23 10:59:12 +02:00
Henrik Rydgard
dc05a6516e
Buildfixes
2015-09-23 10:25:41 +02:00
Henrik Rydgard
58d3137b10
Get rid of a bunch of more uses of stat64 on Windows.
2015-09-23 09:48:55 +02:00
Henrik Rydgard
cf63ec6d3c
Delete some duplicate code
2015-09-22 23:02:02 +02:00
sergiobenrocha2
662d5fc9da
Fix atlas/zimtool build.
2015-09-21 12:46:42 -03:00
Henrik Rydgard
fbb987a46f
Fix the line endings of native.vcxproj.filters
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Makes further changes easier (I had to use a text editor for the last few...)
2015-09-20 21:32:57 +02:00
Henrik Rydgard
2a99fe83e3
Blackberry buildfix
2015-09-19 16:46:07 +02:00
Henrik Rydgard
4d18d478a0
Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager.
2015-09-19 16:19:03 +02:00
Henrik Rydgard
ecbef7a2ff
Remove easy_file.cpp/h. Minor cleanups.
2015-09-19 14:29:02 +02:00
Henrik Rydgard
2aba7e0373
Symbian buildfix
2015-09-19 12:34:55 +02:00
Henrik Rydgard
a5d7b32bfe
MSVC buildfix, remove color.h
2015-09-19 12:32:57 +02:00
Henrik Rydgård
333ed22907
Remove gfx_es2/vertex_format
2015-09-19 11:07:52 +02:00
Henrik Rydgård
c219793803
Remove the old UI texture class
2015-09-19 11:05:00 +02:00
Henrik Rydgård
7979b6378e
Remove old UI framework
2015-09-19 10:58:50 +02:00
Henrik Rydgård
9fa4e65fb6
Remove stb_image
2015-09-19 10:44:13 +02:00
Henrik Rydgård
ca0a6dc7f9
Remove native audio mixer (Unused in PPSSPP) and stb_vorbis
2015-09-19 10:43:58 +02:00
Henrik Rydgård
efbd100dd3
Remove rapidxml
2015-09-19 10:36:35 +02:00
Henrik Rydgård
95584a8966
Remove bits, varint
2015-09-19 10:35:16 +02:00
Henrik Rydgård
1a59e3820a
Remove aabb, hamming, perlin
2015-09-19 10:32:35 +02:00
Henrik Rydgård
58ffa5f38c
Remove file/dialog.cpp,h
2015-09-19 10:29:16 +02:00
Henrik Rydgård
df47f41db6
Remove scoped_ptr (now unique_ptr), midi
2015-09-19 10:26:27 +02:00
Henrik Rydgård
45e3b7122b
Remove some unused code (error_context, fastlist, stats)
2015-09-19 10:15:24 +02:00
Henrik Rydgård
9636e4cef4
Fix assorted key mapping issues affecting Shield and probably pads in general on Android. See #7976
2015-09-17 22:46:59 +02:00
Henrik Rydgard
aa4a33e6db
Fix "ANY" device keydefs (used for ui nav).
2015-09-17 22:07:22 +02:00
Henrik Rydgard
3232e46c36
Make debug build nearly warning free in MSVC 2015
2015-09-17 22:02:15 +02:00
Henrik Rydgård
a71fbccfbc
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
sergiobenrocha2
1c869e4607
png17 must be after image, no need of libzip here; fix freetype2 header.
2015-09-16 01:32:23 -03:00
sergiobenrocha2
91ff535272
Fix atlastool build.
2015-09-16 01:13:15 -03:00
Unknown W. Brackets
7a34d64911
Correct native project file paths.
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A couple files were missing causing constant rebuild.
2015-09-12 13:16:46 -07:00
Henrik Rydgard
c757931779
Android: Combine the two Java Eclipse projects into one.
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Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
2015-09-10 18:51:48 +02:00
Henrik Rydgard
dc4fb4ca76
Fix #7884 by fixing silly UI layout bug
2015-09-07 23:51:25 +02:00
Unknown W. Brackets
d403ef6329
Fix StringFromFormat() on MSVC 2015.
2015-09-07 10:27:36 -07:00
Unknown W. Brackets
77f0de9b63
Fix a few more line endings.
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Otherwise these will appear dirty often.
2015-09-07 09:19:15 -07:00
Unknown W. Brackets
85533dad6e
Native merge part 2: update build files.
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And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Unknown W. Brackets
dbfc5385c3
Fix line-endings in ui/screen.
2015-09-06 12:29:23 -07:00
Unknown W. Brackets
f279c2a3c2
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
Henrik Rydgard
fdea85138c
Update project files, fix minor issues for VS 2015
2015-09-06 19:32:15 +02:00
Henrik Rydgard
0be2b93ceb
More ARM32 NEON encoding horrors (VMOVL, VSHLL)
2015-07-10 23:56:42 +02:00
Henrik Rydgard
59164cdbfb
ARM32: Disasm and emit NEON shifts-by-immediate
2015-07-09 00:24:57 +02:00
Jan Beich
b9b02eb403
DragonFly has bswap* like FreeBSD, Bitrig - like OpenBSD
2015-05-25 19:23:31 +03:00
Jan Beich
7af88bf50e
ext/stb_vorbis: alloca() is in stdlib.h on BSDs as well
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ext/stb_vorbis/stb_vorbis.c:19:10: fatal error: 'alloca.h' file not found
2015-05-25 19:23:31 +03:00
Henrik Rydgård
3ffd5dda1e
Merge pull request #264 from Bigpet/vs2015
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Make compilable with VS2015
2015-03-06 21:45:00 +01:00
Peter Tissen
30a362f227
Make compilable with VS2015
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So Microsoft decided to make their C runtime conform to C99
2015-03-06 21:01:19 +01:00
Chin
83b8b23e40
Remove a useless switch
2015-03-01 16:48:24 +01:00
Unknown W. Brackets
1075a394ce
Optimize xBRZ with ARGB a bit.
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Alpha is quite common with PSP textures. Measured by Zenju to provide a
15% performance improvement in Visual Studio.
2015-02-21 15:51:03 -08:00
Unknown W. Brackets
0982336565
Oops, fix race in xBRZ buffer alloc.
2015-02-21 15:51:02 -08:00
Unknown W. Brackets
10049e62a8
Allocate the xBRZ buffer only when actually used.
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This way if scaling is off, we don't have to worry about potentially
eating more RAM on any platform.
2015-02-21 15:51:02 -08:00
Unknown W. Brackets
3c9150231d
Update to xBRZ 1.2, with perf improvements.
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Performance improvements in PPSSPP not measured, but xBRZ expects 30%
improvement. Fixes #7443 .
2015-02-21 15:51:01 -08:00
Henrik Rydgard
7f51cd6003
Cleaner fix for compilation problem in SFMT.h, though had to patch it.
2015-02-15 23:14:54 +01:00
daniel229
21b0c2992b
Implement sceSfmt19937 module.
2015-02-15 13:22:20 +08:00
sergiobenrocha2
778934641e
You need this if you don't want to install libglew-dev dependence.
2015-02-03 17:35:45 -02:00
Henrik Rydgard
4ebdf49fb6
Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules!
2015-01-24 13:30:37 +01:00
Unknown W. Brackets
5065570c1b
Burn troublesome debugging code with fire.
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This wasn't doing anything on any platform, even in debug mode, it was
just in upstream in case someone wanted to debug xbrz.
Removing it, will have to remember to remove again when syncing upstream.
It makes Linux still break and does not help cross-compat.
2015-01-19 19:06:32 -08:00
Henrik Rydgård
5c80731637
Merge pull request #7358 from unknownbrackets/warnings
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A few more static analysis warnings
2015-01-19 18:15:56 +01:00