Commit Graph

532 Commits

Author SHA1 Message Date
Henrik Rydgard
5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard
56e358aa24 Show Vulkan information in system information. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
776439d706 Per-frame descriptor pools. Safe-delete more types. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
d7e8f8433f Support multiple texture formats 2016-03-20 19:29:03 +01:00
Henrik Rydgard
e89a7f0c67 Update VulkanContext 2016-03-20 19:26:41 +01:00
Henrik Rydgard
cfbecf5071 More progress 2016-03-20 19:26:41 +01:00
Henrik Rydgard
4ddca8607f Further vulkan stuff 2016-03-20 19:26:12 +01:00
Henrik Rydgard
83a5313a06 More fixes 2016-03-20 19:26:12 +01:00
Henrik Rydgard
73d6d2dc72 More vulkan in thin3d 2016-03-20 19:25:53 +01:00
Henrik Rydgard
847cab231f Fixes in VulkanContext 2016-03-20 19:25:30 +01:00
Henrik Rydgard
2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard
eedd81988c Implement a trivial SPIR-V disassembler, just for fun 2016-03-20 19:18:35 +01:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
54a37f9bb8 Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgard
4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf Further fixes to Java EGL support 2016-03-17 19:42:59 +01:00
Henrik Rydgard
c8457d39ed Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
Henrik Rydgard
b94572e3ba Assorted cleanup 2016-03-13 15:17:31 +01:00
Unknown W. Brackets
8a9e30f833 UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
2016-03-06 14:49:16 -08:00
Unknown W. Brackets
da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Henrik Rydgard
98dc56116f Add ability to hide items from popup lists 2016-03-06 11:54:38 -08:00
Henrik Rydgard
58b07e00d7 Assorted fixes and cleanups. 2016-03-06 11:46:41 -08:00
Henrik Rydgard
d67b148712 Add math dataconv funcs for packed values. 2016-03-06 11:33:53 -08:00
Henrik Rydgard
438c7c1344 Only show GL extensions in the GL backend. 2016-03-06 11:06:49 -08:00
Unknown W. Brackets
ee27d838dd VFS: Only use Windows paths on Windows, cleanup. 2016-02-29 00:36:37 -08:00
Unknown W. Brackets
5451334b38 VFS: Support local paths on Windows too.
This fixes cases where local paths are read from, but not within the
registered VFS paths.  For example, save state icons.
2016-02-29 00:24:01 -08:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Henrik Rydgard
5f0553955c Vulkan headers and link library 2016-02-17 22:49:13 +01:00
Henrik Rydgard
8684180620 Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
This also adds a Windows project file, for building it.
2016-02-17 21:38:35 +01:00
Henrik Rydgard
2d0295bbb3 Fix another version parsing bug 2016-02-15 19:21:57 +01:00
Henrik Rydgard
eafb39f267 Actually fix the version parsing, oops 2016-02-14 16:34:17 +01:00
Henrik Rydgard
951c79f6c3 Update submodules. 2016-02-14 11:37:29 +01:00
Unknown W. Brackets
f84ebdc3e4 thin3d: Use floats directly for 4x4 matrices. 2016-02-13 14:50:06 -08:00
Unknown W. Brackets
05fee24ccf thin3d: Add sampler state selection. 2016-02-13 14:03:43 -08:00
Unknown W. Brackets
ac4ee88c73 thin3d: Clear bound VBOs when not using.
Nothing clears them, so if one draw does, any later UP draws won't work.
2016-02-13 14:01:57 -08:00
Unknown W. Brackets
4f1851abc1 thin3d: Allow setting size in imagedata.
GL should match D3D.  Maybe we don't want this, but then we need to change
the API.
2016-02-13 14:01:56 -08:00
Unknown W. Brackets
499e95a3b1 thin3d: Correct indexed drawing. 2016-02-13 14:01:56 -08:00
zhyk
3407bd34d2 Add NKCODE_GRAVE(`) translation for Qt & SDL. 2016-02-11 00:54:03 +08:00
Henrik Rydgård
87e96f0fd7 Merge pull request #8574 from zhykzhykzhyk/qtres
Fix resolution issue in Qt on retina display.
2016-02-10 17:32:41 +01:00
Henrik Rydgård
8c36ae0856 Merge pull request #8573 from zhykzhykzhyk/qtaudio
Fix audio lag in Qt without SDL.
2016-02-10 17:32:05 +01:00
zhyk
90895bfcbd Fix resolution issue in Qt on retina display.
Resolves #7729.
2016-02-11 00:26:11 +08:00
zhyk
4aa92e9e0e Add comment 2016-02-11 00:01:09 +08:00
Henrik Rydgard
a258bcfd3f Typo fix. See #8569 2016-02-10 16:48:25 +01:00
zhyk
fa6fe85dc3 Fix audio lag in Qt without SDL. 2016-02-10 23:34:38 +08:00
Henrik Rydgard
35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgård
33b85934cc Merge pull request #8571 from zhykzhykzhyk/master
[Qt] Move definition out from header
2016-02-10 15:35:58 +01:00
zhyk
f43df73ac4 revert unintended reformat 2016-02-10 22:18:57 +08:00
zhyk
462aa5491a move definition out from header 2016-02-10 19:37:47 +08:00
Henrik Rydgård
e72bdb07c3 When failing to load characters, make sure to initialize voffset so it doesn't get written out as NaN. Pretty sure this will fix #8569 2016-02-10 11:48:54 +01:00
Unknown W. Brackets
b2a3b5c7b8 UI: Allow a degree of "pull" in scroll views.
Also, fix a clamp issue that could've shown up for a frame while dragging.
Fixes #8505.
2016-01-25 21:53:41 -08:00
Unknown W. Brackets
8d41664bb1 UI: Fix clipping with margins.
Affected text views, like "No screenshot." in save states.
2016-01-23 11:45:55 -08:00
Unknown W. Brackets
43218ea953 thin3d: Auto gen mips only once per tex. 2016-01-23 11:22:40 -08:00
Unknown W. Brackets
5827cab6e5 thin3d: Enable linear filter after mipmap gen. 2016-01-23 11:18:18 -08:00
Unknown W. Brackets
68a6f8186d UI: Avoid scroll to top on tab restore.
Oops, missed this case.

Fixes #7975, savedata manager scrolling on delete.
2016-01-23 10:52:16 -08:00
Unknown W. Brackets
c1812ae7d7 UI: Clamp scroll pos on render.
This way we don't clamp wrongly when views don't have sizes yet, and we
also do clamp when we need to.

We can allow a little flex by tracking the down state too.
2016-01-23 10:10:43 -08:00
Unknown W. Brackets
705ab497f2 UI: Oops, use tag for focus too. 2016-01-23 09:20:53 -08:00
Unknown W. Brackets
60f00820f8 UI: Move scrollviews to top on hide.
This seems like a common scrolling decision.
2016-01-23 09:15:50 -08:00
Unknown W. Brackets
2176920d5d UI: Disable scroll-to-top on resize of scrollview. 2016-01-23 09:07:14 -08:00
Unknown W. Brackets
1318f29c8d UI: Update layout on recreate to focus subviews. 2016-01-23 09:07:13 -08:00
Unknown W. Brackets
f26d682e14 UI: Persist the last focused view on resize. 2016-01-23 09:07:13 -08:00
Unknown W. Brackets
78aae01cd4 UI: Allow scroll views to persist their position.
It'll be clamped as necessary.
2016-01-22 23:02:44 -08:00
Unknown W. Brackets
1c2ac798cd UI: Persist selected tab on resize. 2016-01-22 22:40:36 -08:00
Unknown W. Brackets
f6772ec526 UI: Add a simple means of persisting data. 2016-01-22 22:40:16 -08:00
Henrik Rydgard
2e9e66d5d5 armips buildfix 2016-01-19 20:09:05 +01:00
Munir
e8097de515 update 2016-01-19 10:32:19 +01:00
Munir
ed9aeb4c3a Merge remote-tracking branch 'origin/x64-android-support' 2016-01-18 06:05:46 +01:00
Carlos Estrague
cc169c440e Fix I forgot typo declaration x64_64 android port.
Acording in the usr/include/GLES2/gl2ext.h 

typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2016-01-18 05:20:14 +01:00
Carlos Estrague
76f22aaa46 API changed 2016-01-18 01:36:48 +01:00
Carlos Estrague
2564314c0f fix typo again.
fault copy/past.
2016-01-18 01:11:19 +01:00
Munir
7be2f81544 Initial support x64-android 2016-01-17 23:34:25 +01:00
Unknown W. Brackets
6d6c415f2b Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2
GL shader disk cache .. kind of
2016-01-17 14:28:05 -08:00
Henrik Rydgard
b39206f922 Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
Unknown W. Brackets
58ecb2cbd4 Fix a header declaration.
Seemed to be needed for x64 Android, and is correct as bitfield anyway.
2016-01-17 12:55:47 -08:00
Henrik Rydgard
27c71aa340 Get rid of the unused "InstallID" 2016-01-17 15:46:15 +01:00
latot
e82620c572 remove
remove
2016-01-16 09:32:39 -03:00
latot
53ac6d98d8 Little things
back 1

other little change, join 2 in 1
2016-01-09 20:44:02 -03:00
Unknown W. Brackets
481be1cd34 Fix GL feature detection. 2016-01-06 20:26:53 -08:00
Unknown W. Brackets
9fa6777c3e Fix copy/paste mistake with growing views. 2016-01-04 06:46:06 -08:00
Henrik Rydgård
5bd72ea268 Merge pull request #8347 from hrydgard/graphics-context
Graphics context
2016-01-03 18:54:58 +01:00
Henrik Rydgard
f7f9f321a0 Qt fixes 2016-01-03 15:03:08 +01:00
gmvbif
1794ca908f Fixed some warnings from Native project
- fastMode assigned twice in ChunkFIle constructor
 - added checking for fail while reading ini file (possible infinity loop)
 - zim_save assigned dithval twice (Please double check this)
 - in http_client added checking progress againt nullptr
2016-01-02 09:40:48 +03:00
Henrik Rydgard
5ff8224075 Try to fix blackberry build 2016-01-01 15:17:55 +01:00
Henrik Rydgård
95822a165d Fix Mac build 2016-01-01 14:40:19 +01:00
Henrik Rydgard
ae3458ec6e Buildfixes linux 2016-01-01 14:40:17 +01:00
Henrik Rydgard
15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgard
16053c08a0 Buildfix _DEBUG-builds on non-win32 2016-01-01 14:30:03 +01:00
Henrik Rydgård
3492c05771 MacOSX buildfix and warning fix 2016-01-01 13:34:52 +01:00
gmvbif
281f0e18e6 Fixed some errors from PVS-Studio in Core project
FixedSizeQueue
- Added private operator=
- Changed signature of EndPop
Some changed to printf like functions.
Fixed typo in syn-att.c
2015-12-31 10:25:11 +03:00
Henrik Rydgård
37cfea0fdc Merge pull request #8338 from unknownbrackets/xbrz
Update xBRZ to 1.4 and improve scaling/caching limits
2015-12-30 23:11:30 +01:00
Unknown W. Brackets
c3a031d276 Update xBRZ to 1.4.
Now a lot of our customizations aren't needed, yay.
2015-12-30 13:09:38 -08:00
Unknown W. Brackets
a982438296 thin3d: Use GL_COLOR_LOGIC_OP. 2015-12-28 14:13:21 -08:00
Henrik Rydgård
b117896b63 Merge pull request #8317 from unknownbrackets/minor
Minor fixes to SDL + resolution display
2015-12-28 19:46:18 +01:00
Henrik Rydgård
d7e4e0de6d Merge pull request #8312 from unknownbrackets/armips
Update armips to latest version
2015-12-28 19:43:21 +01:00
Unknown W. Brackets
267bd0e2f7 SDL: Avoid dereferencing an invalid iterator.
Might not be a key we know about.
2015-12-27 12:04:18 -08:00
Unknown W. Brackets
dcda4967fe SDL: Prevent windowevents from triggering keys.
There was no break, unintentional fall-through.
2015-12-27 12:03:26 -08:00
latot
b22ee53662 Change char assign 2015-12-27 16:52:38 -03:00
latot
c7b98b84c2 Add extended keys(latam) 2015-12-27 15:45:50 -03:00
Unknown W. Brackets
86127b3d0d Update armips to latest version.
The new version has some speed and other improvements.
2015-12-26 20:30:35 -08:00
Henrik Rydgård
58ef5ee940 Merge pull request #8307 from unknownbrackets/minor
Allow shortcut min/max on Windows, fix config save on exit
2015-12-26 10:39:57 +01:00
Unknown W. Brackets
82e41a1392 Make sure the config is saved on exit.
May help #7724.
2015-12-25 19:39:52 -08:00
gmvbif
ae1c1a0295 Fixed some errors from PVS-Studio in Common project
Color conversion assigned 'a' twice.
Console listener use local variable with the same name a class member.
Some additionals to nocopy for FileUtils and mutex
2015-12-25 09:49:26 +03:00
Henrik Rydgård
21bf73a612 Merge pull request #8281 from unknownbrackets/ui-tweaks
Add feature to auto-hide buttons after X seconds
2015-12-24 23:15:59 +01:00
Henrik Rydgård
1e2f45ec4f Merge pull request #8291 from unknownbrackets/ui-tweaks2
Show a scroll view inside the devtools window
2015-12-24 23:15:46 +01:00
Unknown W. Brackets
2389ef589e Fix a mistaken string compare. 2015-12-23 15:26:29 -08:00
Unknown W. Brackets
d6cd3bd5ad Remove some unused variables. 2015-12-23 15:22:28 -08:00
Unknown W. Brackets
279d3b20cf thin3d: Only use VAOs in core profile. 2015-12-22 22:15:13 -08:00
Unknown W. Brackets
5ff7781a3c thin3d: Fix drawing without VAO support. 2015-12-22 22:15:12 -08:00
Unknown W. Brackets
8923bd46e7 Support AT_MOST for WRAP_CONTENT. 2015-12-22 20:45:50 -08:00
Unknown W. Brackets
85ad28d4cd Prettify fake RTTI for layout params.
Better not to make the RTTI/non-RTTI thing a problem in lots of places.
2015-12-22 20:45:49 -08:00
Unknown W. Brackets
e7f70ff8d0 Handle weighted LinearLayout children better.
This allows them to not stretch the parent completely, but still increase
the size of the parent.
2015-12-22 20:45:49 -08:00
Unknown W. Brackets
f64159a3f2 Respect AT_MOST when measuring ScrollViews. 2015-12-22 19:53:31 -08:00
Unknown W. Brackets
5c9cf65939 Allow AnchorLayouts to prevent overflow.
This is useful to propagate the bounds into children.
2015-12-22 19:52:23 -08:00
Unknown W. Brackets
08ebbb4a60 Customize labels for zero in config sliders. 2015-12-20 13:13:44 -08:00
Unknown W. Brackets
27ad8185e3 Add flag for core GL contexts.
Since using VBOs all the time is slower.
2015-12-19 09:18:35 -08:00
Unknown W. Brackets
b71061b1ef thin3d: Handle lost vertex formats. 2015-12-19 09:18:33 -08:00
Unknown W. Brackets
1ca7abb948 thin3d: Correct subdata size check. 2015-12-19 09:18:31 -08:00
Unknown W. Brackets
07d34e985b thin3d: Use VAOs for all drawing. 2015-12-19 09:18:28 -08:00
Unknown W. Brackets
bf9733f4cb Look up GL_EXTENSIONS the new way in new GL. 2015-12-19 09:18:27 -08:00
Henrik Rydgard
732b1239e7 Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary. 2015-12-17 22:41:50 +01:00
Henrik Rydgard
13515bf235 Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp. 2015-12-16 14:52:44 +01:00
Unknown W. Brackets
fbc4b4e7a1 Use glCopyImageSubData() when it's available.
There's 4 different extensions providing this functionality.  NV is
supported on desktop and mobile, EXT/OES on mobile, and ARB on desktop.

Mostly these are only supported by desktop cards and NVIDIA mobile.

Good improvement in performance on NVIDIA when blit is called a lot, since
it doesn't need to rebind anything or change state.  Example is in desert
city in Tales of Phantasia.
2015-12-06 10:39:21 -08:00
Henrik Rydgård
4bb36b0e79 Merge pull request #8243 from unknownbrackets/gpu-blend
Enable EXT_blend_func_extended
2015-12-06 18:36:45 +01:00
Unknown W. Brackets
1fb271a607 Enable EXT_blend_func_extended.
Not really tested.
2015-11-27 16:01:25 -08:00
Henrik Rydgard
01669cbd92 Hide the "Internal resolution" etc static display unless FPS counter is on.
Seems fairly related and I don't want to add more options.
2015-11-27 00:17:14 +01:00
Henrik Rydgard
efde6e44db Just a safety check in thin3d texture loading 2015-11-27 00:17:14 +01:00
Unknown W. Brackets
eb5072bba5 Warning fixes. 2015-11-18 21:56:05 -08:00
Unknown W. Brackets
df6cbafe0f Measure free disk space to size block count. 2015-11-18 21:56:03 -08:00
Henrik Rydgard
5d6d4a08f4 Change approach somewhat to avoid adding drawing code in the screen manager. 2015-11-18 14:18:35 +01:00
Henrik Rydgard
758ec5a027 Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers. 2015-11-18 12:13:35 +01:00
Unknown W. Brackets
ae30933ed8 Open ZFS files using unicode-aware APIs.
May help #8223.
2015-11-17 21:51:55 -08:00
Henrik Rydgard
2634f7344a Fix some focus/dragging issues with the sliders 2015-11-12 19:25:11 +01:00
Carl Kenner
bf84fda058 Improve pop-up UI for integer slider screens. Add a text entry box and units.
# Conflicts:
#	UI/GameSettingsScreen.cpp
2015-11-06 18:55:36 +10:30
Carl Kenner
064a09bda4 Improve PopupSliderChoiceFloat to make it more usable for VR settings.
It now has a text input box.
+/- buttons are on the next line so you can cursor along slider.
And the units are optionally displayed.

# Conflicts:
#	UI/GameSettingsScreen.cpp
2015-11-06 18:42:34 +10:30
Henrik Rydgård
452ed71e68 Couple of LLVM compiler warnings 2015-11-04 12:46:38 +01:00
Henrik Rydgard
ea69adb68b Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
Henrik Rydgård
437d7b80e3 Fix window resize/fullscreen ingame on Mac and other SDL builds 2015-10-25 11:19:41 +01:00
Henrik Rydgard
b7db15225f x64 disasm: properly symbolize rip-relative addresses 2015-10-24 10:37:01 +02:00
Henrik Rydgård
7faf1cb3f3 Fix a couple of crashes 2015-10-06 19:07:28 +02:00
Henrik Rydgard
41efe18bba Probably fix crash on exit reported in #8022 2015-10-04 16:12:03 +02:00
Henrik Rydgard
01b9400223 Oops, forgot this 2015-10-04 00:14:13 +02:00
Henrik Rydgard
8996f58693 Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Henrik Rydgard
4b8666dc5d Fix #8001, although I don't quite understand what was wrong... 2015-09-25 19:22:59 +02:00
Henrik Rydgård
1c58cb203e Oops 2015-09-23 17:39:52 +02:00
Henrik Rydgård
28b6cdf0de Hack around #7991 - will investigate later. 2015-09-23 17:34:16 +02:00
Henrik Rydgård
103b73db18 Merge pull request #7994 from hrydgard/fileutil-cleanup
Remove all uses of stat() on Windows. Buggy on XP with VS 2015.
2015-09-23 12:45:41 +02:00
Henrik Rydgard
c2ac933dab Do not cache translation category objects in UI objects. Fixes #7996 2015-09-23 12:44:49 +02:00
Henrik Rydgard
51a5adfff2 More buildfixes 2015-09-23 10:59:12 +02:00
Henrik Rydgard
dc05a6516e Buildfixes 2015-09-23 10:25:41 +02:00
Henrik Rydgard
58d3137b10 Get rid of a bunch of more uses of stat64 on Windows. 2015-09-23 09:48:55 +02:00
Henrik Rydgard
cf63ec6d3c Delete some duplicate code 2015-09-22 23:02:02 +02:00
sergiobenrocha2
662d5fc9da Fix atlas/zimtool build. 2015-09-21 12:46:42 -03:00
Henrik Rydgard
fbb987a46f Fix the line endings of native.vcxproj.filters
Makes further changes easier (I had to use a text editor for the last few...)
2015-09-20 21:32:57 +02:00
Henrik Rydgard
2a99fe83e3 Blackberry buildfix 2015-09-19 16:46:07 +02:00
Henrik Rydgard
4d18d478a0 Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager. 2015-09-19 16:19:03 +02:00
Henrik Rydgard
ecbef7a2ff Remove easy_file.cpp/h. Minor cleanups. 2015-09-19 14:29:02 +02:00
Henrik Rydgard
2aba7e0373 Symbian buildfix 2015-09-19 12:34:55 +02:00
Henrik Rydgard
a5d7b32bfe MSVC buildfix, remove color.h 2015-09-19 12:32:57 +02:00
Henrik Rydgård
333ed22907 Remove gfx_es2/vertex_format 2015-09-19 11:07:52 +02:00
Henrik Rydgård
c219793803 Remove the old UI texture class 2015-09-19 11:05:00 +02:00
Henrik Rydgård
7979b6378e Remove old UI framework 2015-09-19 10:58:50 +02:00
Henrik Rydgård
9fa4e65fb6 Remove stb_image 2015-09-19 10:44:13 +02:00
Henrik Rydgård
ca0a6dc7f9 Remove native audio mixer (Unused in PPSSPP) and stb_vorbis 2015-09-19 10:43:58 +02:00
Henrik Rydgård
efbd100dd3 Remove rapidxml 2015-09-19 10:36:35 +02:00
Henrik Rydgård
95584a8966 Remove bits, varint 2015-09-19 10:35:16 +02:00
Henrik Rydgård
1a59e3820a Remove aabb, hamming, perlin 2015-09-19 10:32:35 +02:00
Henrik Rydgård
58ffa5f38c Remove file/dialog.cpp,h 2015-09-19 10:29:16 +02:00
Henrik Rydgård
df47f41db6 Remove scoped_ptr (now unique_ptr), midi 2015-09-19 10:26:27 +02:00
Henrik Rydgård
45e3b7122b Remove some unused code (error_context, fastlist, stats) 2015-09-19 10:15:24 +02:00
Henrik Rydgård
9636e4cef4 Fix assorted key mapping issues affecting Shield and probably pads in general on Android. See #7976 2015-09-17 22:46:59 +02:00
Henrik Rydgard
aa4a33e6db Fix "ANY" device keydefs (used for ui nav). 2015-09-17 22:07:22 +02:00
Henrik Rydgard
3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
Henrik Rydgård
a71fbccfbc Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
sergiobenrocha2
1c869e4607 png17 must be after image, no need of libzip here; fix freetype2 header. 2015-09-16 01:32:23 -03:00
sergiobenrocha2
91ff535272 Fix atlastool build. 2015-09-16 01:13:15 -03:00
Unknown W. Brackets
7a34d64911 Correct native project file paths.
A couple files were missing causing constant rebuild.
2015-09-12 13:16:46 -07:00
Henrik Rydgard
c757931779 Android: Combine the two Java Eclipse projects into one.
Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
2015-09-10 18:51:48 +02:00
Henrik Rydgard
dc4fb4ca76 Fix #7884 by fixing silly UI layout bug 2015-09-07 23:51:25 +02:00
Unknown W. Brackets
d403ef6329 Fix StringFromFormat() on MSVC 2015. 2015-09-07 10:27:36 -07:00
Unknown W. Brackets
77f0de9b63 Fix a few more line endings.
Otherwise these will appear dirty often.
2015-09-07 09:19:15 -07:00
Unknown W. Brackets
85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Unknown W. Brackets
dbfc5385c3 Fix line-endings in ui/screen. 2015-09-06 12:29:23 -07:00
Unknown W. Brackets
f279c2a3c2 Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
Henrik Rydgard
fdea85138c Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
Henrik Rydgard
0be2b93ceb More ARM32 NEON encoding horrors (VMOVL, VSHLL) 2015-07-10 23:56:42 +02:00
Henrik Rydgard
59164cdbfb ARM32: Disasm and emit NEON shifts-by-immediate 2015-07-09 00:24:57 +02:00
Jan Beich
b9b02eb403 DragonFly has bswap* like FreeBSD, Bitrig - like OpenBSD 2015-05-25 19:23:31 +03:00
Jan Beich
7af88bf50e ext/stb_vorbis: alloca() is in stdlib.h on BSDs as well
ext/stb_vorbis/stb_vorbis.c:19:10: fatal error: 'alloca.h' file not found
2015-05-25 19:23:31 +03:00
Henrik Rydgård
3ffd5dda1e Merge pull request #264 from Bigpet/vs2015
Make compilable with VS2015
2015-03-06 21:45:00 +01:00
Peter Tissen
30a362f227 Make compilable with VS2015
So Microsoft decided to make their C runtime conform to C99
2015-03-06 21:01:19 +01:00
Chin
83b8b23e40 Remove a useless switch 2015-03-01 16:48:24 +01:00
Unknown W. Brackets
1075a394ce Optimize xBRZ with ARGB a bit.
Alpha is quite common with PSP textures.  Measured by Zenju to provide a
15% performance improvement in Visual Studio.
2015-02-21 15:51:03 -08:00
Unknown W. Brackets
0982336565 Oops, fix race in xBRZ buffer alloc. 2015-02-21 15:51:02 -08:00
Unknown W. Brackets
10049e62a8 Allocate the xBRZ buffer only when actually used.
This way if scaling is off, we don't have to worry about potentially
eating more RAM on any platform.
2015-02-21 15:51:02 -08:00
Unknown W. Brackets
3c9150231d Update to xBRZ 1.2, with perf improvements.
Performance improvements in PPSSPP not measured, but xBRZ expects 30%
improvement.  Fixes #7443.
2015-02-21 15:51:01 -08:00
Henrik Rydgard
7f51cd6003 Cleaner fix for compilation problem in SFMT.h, though had to patch it. 2015-02-15 23:14:54 +01:00
daniel229
21b0c2992b Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
sergiobenrocha2
778934641e You need this if you don't want to install libglew-dev dependence. 2015-02-03 17:35:45 -02:00
Henrik Rydgard
4ebdf49fb6 Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
Unknown W. Brackets
5065570c1b Burn troublesome debugging code with fire.
This wasn't doing anything on any platform, even in debug mode, it was
just in upstream in case someone wanted to debug xbrz.

Removing it, will have to remember to remove again when syncing upstream.
It makes Linux still break and does not help cross-compat.
2015-01-19 19:06:32 -08:00
Henrik Rydgård
5c80731637 Merge pull request #7358 from unknownbrackets/warnings
A few more static analysis warnings
2015-01-19 18:15:56 +01:00