Henrik Rydgård
271f79ea63
UI: Break out the hierarchy functions into ui/root.cpp/h
2020-03-08 14:49:29 +01:00
Henrik Rydgård
f8a0ba3b86
Update the glslang submodule, fix the build afterwards.
2020-03-03 22:19:32 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
aea3cf74f0
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
Henrik Rydgård
d35fd5040d
Delete unused support for ETC1 texture compression
2020-02-29 17:50:35 +01:00
Henrik Rydgård
06dc3dbd29
UWP: Update "certificate thumbprint" to one that works
2020-02-12 09:24:25 +01:00
Henrik Rydgård
b5f65c5643
Fix linking issue in the UWP build (add camera files to project)
2020-02-11 21:16:09 +01:00
李通洲
55bb58e13e
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
Henrik Rydgård
970adfbcc9
Isolate most of the softgpu specialization code to RasterizerRectangle.
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See comments.
2019-10-28 09:33:30 +01:00
Henrik Rydgård
a7ce74150e
Add sceUsbMic.cpp/h to the UWP project
2019-08-20 11:10:19 +02:00
Cameron Cawley
ba7ea39a1c
Move NKCodeFrom*.h into the relevant platform folders
2019-08-06 16:12:19 +01:00
Silent
0b5458f759
Remove KeyboardDevice which was essentially useless
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Refactor InputDevice to simplify it
2019-07-02 19:17:52 +02:00
Silent
0237c7cb3e
UWP: Fix overscan on Xbox One
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Previously the game would display with on around 80% of the screen and aligned to top left (so with black bars on right and bottom). With this fix, it displays fullscreen properly.
Windows is unaffected, and reportedly no issues on Windows Phone either.
2019-06-25 20:59:21 +02:00
Unknown W. Brackets
93069756e6
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
Henrik Rydgård
2ed535af29
Update SPIRV-Cross
2019-06-20 00:41:47 +02:00
driver1998
3cd037f570
UWP: white space fix
2019-06-09 18:54:15 +08:00
driver1998
6cd12678d3
UWP: Full screen support, config save fix
2019-06-07 22:00:24 +08:00
driver1998
56a87932bf
UWP: fix prebuild commands
2019-06-07 06:07:21 +08:00
driver1998
8fab38ecdd
TextDrawerUWP based on DirectWrite
2019-06-07 05:20:21 +08:00
driver1998
792d9e30ba
UWP: enable SYSPROP_LANGREGION
2019-06-07 05:15:24 +08:00
driver1998
7252999921
UWP: project filiter update, add assets to other architectures
2019-06-07 05:13:47 +08:00
driver1998
c80961e41c
UWP: fix prebuild commands
2019-06-06 15:17:08 +08:00
Henrik Rydgård
29bc9a6508
Silence robocopy error codes
2019-06-01 18:49:23 +02:00
Antx64
97195b254d
Edited version of #12031 , without the ISO/CSO ability.
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This commit deletes useless binary files from UWP/Content folder, since they are now being correctly copied from the assets folder and should no longer just update files. Fixed gold build, fixes submodules alter, and also, fixes the format change that occured thanks to copy paste and VS. Deleted .empty file from content folder accidentaly and had to recommit. Hurray for megit status
2019-06-01 18:41:30 +02:00
Silent
bb2ba8086b
Improved Show in Folder:
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- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Cameron Cawley
8afc2b72ef
Remove base/arch.h
2019-05-15 20:06:23 +01:00
driver1998
1a9a617325
UWP: Use default (latest) toolset and remove dependency to 16299 SDK
2019-05-13 16:07:48 +08:00
driver1998
1804b88454
Proper device type detection for UWP
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implement proper device type detection instead of relying on architecture.
2019-05-13 16:07:02 +08:00
driver1998
0e9f53c8b4
UWP Window resizing support
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this correctly resize the render view when the Window is resized
2019-05-13 15:43:11 +08:00
driver1998
e010d06c5c
Add CPU string in Windows ARM
2019-05-11 19:27:21 +08:00
Henrik Rydgård
5fe02a4ea8
UWP: Update the temporary-key with a new one generated by dominater01
2019-05-08 00:14:19 +02:00
driver1998
83302f665e
UWP: add missing files for ARM64
2019-05-04 23:56:55 +08:00
driver1998
3bbbf13f53
Update UWP project files for ARM64
2019-05-04 23:56:55 +08:00
driver1998
0b714f599f
Update .gitignore
2019-05-04 23:54:36 +08:00
6alileo
15ac3da116
Hori Minipad S
2019-03-02 12:40:40 -08:00
Henrik Rydgard
c28bbde053
Add more games to RequireBlockTransfer. Plus, for whatever reason we seem to have a separate compat.ini for UWP, update it.
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See #11558
2019-02-21 09:52:47 +01:00
Henrik Rydgard
014668b9bc
Update glslang to latest version
2019-02-05 18:07:18 +01:00
Henrik Rydgård
f9c37cce56
Fix for weird Xbox B button behavior, see #10948 . A simpler change was tested to work by Ruler.
2019-01-22 22:02:04 +01:00
Henrik Rydgård
04646fe678
Build system updates
2018-12-19 14:01:19 +01:00
pent0
d9fab1c4e0
Disable precompiled header for all configurations of Armips
2018-12-11 23:09:51 +07:00
pent0
d8458c212e
Disable SDL check with armips dependency
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Uninitialized pointer
2018-12-10 21:29:27 +07:00
pent0
4a53853f79
Update UWP port
2018-12-10 20:55:07 +07:00
6alileo
c90ff6f59d
Madcatz Fightpad SFvTekken / Hori Mini Wired 4
2018-12-01 16:01:57 -08:00
Unknown W. Brackets
a004196d43
Qt: Buildfix with removed debugger methods.
2018-09-01 14:29:23 -07:00
Unknown W. Brackets
a4c0640f01
GE Debugger: Factor out host calls some.
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Moving more of this to cross platform for the web debugger.
2018-09-01 08:32:03 -07:00
Henrik Rydgård
9c22f6ed55
Don't forget to update the other build systems and try to fix the
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builds.
2018-08-13 00:28:12 +02:00
Henrik Rydgård
a589a371e6
Update SPIRV-Cross to a fresher version.
2018-07-16 20:00:45 +02:00
Unknown W. Brackets
3a8a2ff933
http: Move web server to core and use flags.
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This way we can independently control the debugger and disc sharing, since
debugger could have security impact.
2018-06-07 16:28:01 -07:00
Unknown W. Brackets
082ddf5120
json: Switch to gason instead of vjson.
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From the same author. Most importantly, reads numbers as doubles rather
than as signed ints and floats. This allows us to actually read 32 bit
unsigned int parameters.
Moved all the native customization to a separate json_reader.cpp.
2018-06-06 05:59:35 -07:00
b33tlejuice
077da66882
Update UWP.vcxproj
2018-04-21 02:19:11 -05:00