Henrik Rydgård
f9b2272fd3
Update lang
2017-05-09 10:30:56 +02:00
Anarky
94db23fb60
Linux: add another PS3 controller GUID
2017-04-17 18:36:58 +02:00
Henrik Rydgard
d2172c73d6
Update lang submodule
2017-04-13 01:10:17 +02:00
Henrik Rydgård
56c3753bb4
Merge pull request #9583 from sum2012/lang
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Update lang
2017-04-10 17:11:13 +02:00
seek-ntr0py
2c8c3c391e
Linux: Added support for Hidromancer gamepad device driver
2017-04-09 22:51:21 -07:00
Marco
ec7b299c25
added ps1controller mapping in gamecontrollerdb for Linux
2017-04-09 15:06:23 +02:00
sum2012
9c1aba21ce
Update lang
2017-04-09 20:08:26 +08:00
Henrik Rydgard
e99f1c00ff
Update lang submodule
2017-04-04 13:14:04 +02:00
Henrik Rydgard
8d1ece05ca
Finally move flash0 into assets, fixing #9468 and #9520
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CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00
Henrik Rydgård
12c8e2e1fd
Update submodules
2017-03-29 10:29:16 +02:00
Henrik Rydgård
7daab82519
Remove duplicate Daxter in compat.ini
2017-03-24 13:09:18 +01:00
Henrik Rydgård
744e7d2eff
Compat.ini: Add Daxter to the list of games that require buffered rendering
2017-03-23 18:02:16 +01:00
LunaMoo
8f16c9ded6
Revert "Fix minor glitch with 5xBR effects."
2017-03-23 08:35:17 +01:00
LunaMoo
1f1db63068
Fix minor glitch with 5xBR effects.
2017-03-22 23:56:52 +01:00
Unknown W. Brackets
cbee412de4
UI: Make some tips less technical and simpler.
2017-03-21 18:01:00 -07:00
Henrik Rydgård
ed93d6f819
Add Driver 76 and Chili Con Carnage to list of games that require buffered rendering. Thanks @KabutoKun
2017-03-21 20:00:10 +01:00
Henrik Rydgård
70e6732430
Merge pull request #9470 from zminhquanz/master
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Add warning simulate block transfer , setting info
2017-03-21 08:55:32 +01:00
zminhquanz
ea0aab9340
Add warning simulate block transfer , setting info
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Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgård
fa9f8f698d
Update the lang submodule
2017-03-20 17:02:07 +01:00
LunaMoo
71a188ebcc
Add Jeanne d'Arc to DrawSyncEatCycles hack
2017-03-18 10:19:48 +01:00
Henrik Rydgård
cb14ea92fa
Merge pull request #9435 from LunaMoo/5xBR_lv2
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Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
2017-03-16 15:09:35 +01:00
LunaMoo
f71759020d
Skip 5xBR based upscaling if output < (1.6 * input)
2017-03-16 13:46:43 +01:00
Henrik Rydgard
2168acf558
Update the lang submodule
2017-03-16 10:52:48 +01:00
LunaMoo
1b39c3cb17
Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
2017-03-16 06:59:28 +01:00
LunaMoo
f9b050bd67
Add missing US version ID for NBA 2K13 compat.ini
2017-03-16 02:32:11 +01:00
Henrik Rydgard
e37decc9a8
Warn if trying to run some games that are known to require buffered rendering with it not enabled.
2017-03-14 10:36:51 +01:00
Henrik Rydgård
234e3b10bd
Add serial joystick to gamecontrollerdb.txt, thanks AnnCoulter. Fixes issue #9394 .
2017-03-07 09:44:40 +01:00
LunaMoo
2b0ab12c4d
Add PostShader option to force 60fps for animated effects
2017-03-05 15:04:22 +01:00
LunaMoo
d6c2944aac
Minor workaround for 5xBR,
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Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
2017-02-23 22:54:50 +01:00
xebra
e2f9dc8f28
Add support compat to fake mipmap hacks.
2017-02-15 01:02:51 +09:00
Henrik Rydgård
29e16bfefd
Update lang submodule
2017-02-07 00:00:52 +01:00
LunaMoo
8d37b97b20
Place the hack into compat.ini
2017-02-03 15:30:22 +01:00
Henrik Rydgard
d7da981a62
Make the Dangan Ronpa hack use the compat system instead of hacky code
2017-01-29 00:12:20 +01:00
Henrik Rydgard
9c55e1e0de
Only enable RAM Clears for the SOCOM games that require it.
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Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
2017-01-28 10:11:43 +01:00
Henrik Rydgård
da82237118
Update lang submodule
2017-01-16 20:00:30 +07:00
Henrik Rydgard
79bb15ae4f
Update lang submodule
2016-12-01 17:28:53 +01:00
LunaMoo
f9df189cca
This could be a problem on less forgiving drivers, sorry.
2016-11-05 06:08:49 +01:00
LunaMoo
c7e2d1b7c7
Make 4xHQ look good without tweaking.
2016-10-18 10:38:23 +02:00
Henrik Rydgard
486963487b
Move unix-icons out of assets
2016-10-14 22:38:33 +02:00
Henrik Rydgard
c87d4a66c1
Move lang into assets.
2016-10-14 22:33:45 +02:00
Neil Munday
67425d7d47
Initial attempt at adding SDL's game controller database to PPSSPP.
2016-09-18 00:33:28 +01:00
Henrik Rydgard
cfba40ebd4
Update font atlas with the latest Chinese chars used
2016-09-17 12:38:07 +02:00
Henrik Rydgard
6ef779402a
Update PPGE atlas (font used for in-game save dialogs etc)
2016-02-15 19:24:39 +01:00
Henrik Rydgard
b5959be2ec
Update font atlas (Chinese, Korean updates)
2016-02-14 13:44:10 +01:00
Unknown W. Brackets
0e85225e29
Bring back the depth range hack.
2016-02-06 20:28:45 -08:00
mgaver
79cc094935
Add a Javanese language for indonesia
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As requested, add it.
2016-01-26 18:06:27 +09:00
daniel229
4699569d04
Update compat.ini
2016-01-23 17:14:17 +08:00
daniel229
c7666df767
Update compat.ini
2016-01-22 18:22:24 +08:00
daniel229
f58bab98bd
Add Phantasy Star Portable 2 JP version to compat.ini
2016-01-18 13:34:56 +08:00
Henrik Rydgard
4873de15aa
Add issue numbers to comments in compat.ini
2016-01-16 19:00:53 +01:00
Henrik Rydgard
26e744838f
Enable vertex depth rounding on more games. Thanks daniel229
2016-01-16 12:18:17 +01:00
Henrik Rydgard
7e24801fc1
Specify which games need vertex depth rounding instead of which ones don't.
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Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision
of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star.
See issue #8187 .
2016-01-16 11:31:27 +01:00
Henrik Rydgard
03674fd571
Flip around how compat.ini works (now the settings are the categories, games are listed within)
2016-01-16 11:24:42 +01:00
Unknown W. Brackets
18cdf9f352
Remove the depth range hack.
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Ths removes the game-specific hack to workaround depth issues.
2016-01-03 12:05:59 -08:00
Henrik Rydgard
dd3fd18bd8
Remove a dupe
2015-11-15 23:04:18 +01:00
Henrik Rydgard
8aee6ef2c9
compat.ini: Remove depth range hack for Phantasy Star Portable 1, add for more variations of #2
2015-11-15 23:02:26 +01:00
Henrik Rydgard
4b360a571c
Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
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I hate doing this, but it's not really better off as an option.
See #8171
2015-11-15 23:00:25 +01:00
daniel229
4234b3d90b
Disable Depth Rounding for MotorStorm Arctic Edge and Saigo no Yakusoku no Monogatari.
2015-11-07 17:42:54 +08:00
daniel229
04735299cc
typo
2015-11-07 13:12:05 +08:00
daniel229
a7c9e9a63a
Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
2015-11-07 12:23:18 +08:00
daniel229
50e33bd829
Disable Depth Rounding for Summon Night 5 (JP)
2015-11-07 09:27:39 +08:00
Henrik Rydgård
e0c88e109f
Turn off Depth Rounding in Lost Heroes. Fixes #8125 (well, works around :( )
2015-10-31 10:28:37 +01:00
xiushu
14e7658bbb
Implement on-screen touch combo keys.
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Replace A,B,cross1,square1,triangle1 with number images 1-6
Rebuild the atlas, update the code to use combo keys 1-5
Also add psp_display.png from pull request #8082 .
2015-10-24 13:22:43 +02:00
Unknown W. Brackets
2037977292
Revert compatibility flag for GTA Music Hack.
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This reverts commit eb4ca0cf81
.
2015-10-17 16:20:19 -07:00
Henrik Rydgård
70e99791aa
Merge pull request #8019 from LunaMoo/scaling_shaders
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Add 5xBR and scaling to existing 4xHQ
2015-10-14 20:58:19 +02:00
LunaMoo
9543250863
Add new postshader setting "upscaling"
2015-10-14 18:32:13 +02:00
Henrik Rydgard
65b78b18ea
Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker.
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Doens't fix but helps #6485
2015-10-11 20:52:00 +02:00
Henrik Rydgård
4aceb47cbd
Typo fix in compat.ini
2015-10-08 23:24:15 +02:00
Henrik Rydgard
e9d84b6496
compat.ini: Disable depth rounding in Ridge Racer. Should help #8031
2015-10-08 09:06:40 +02:00
LunaMoo
23cfdd8110
Add 5xBR and scaling to existing 4xHQ
2015-10-03 07:20:08 +02:00
Henrik Rydgard
5fcc837215
Remove duplicate entry in compat.ini
2015-09-27 19:19:04 +02:00
Henrik Rydgard
857007e3f1
Apply GTAMusicFix compat flag to GTA Chinatown Wars as well.
2015-09-27 13:47:49 +02:00
Henrik Rydgard
eb4ca0cf81
Add a compatibility flag to revert sceAtrac to before #6976 . Makes audio work in GTA again.
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Hopefully we will find a better fix in the future.
Also see issue #7863 .
2015-09-27 11:51:46 +02:00
Henrik Rydgard
d6a370a4c4
Add comments to compat.ini, System.cpp
2015-09-27 01:23:21 +02:00
Henrik Rydgard
b07b002040
Introduce "Compatibility Flags".
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These should be used very restrictively, see comment in Compatibility.h.
Should help #8004 , by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00
Henrik Rydgard
23492d8d90
Jak and Daxter relies on implementation details of memcpy (scary!), fix our replacement. Fixes #7502
2015-02-19 11:16:16 +01:00
torque
aa58dfea01
Update OS X iconset.
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The iconset has been updated to include retina versions at all
resolutions and has been rasterized from the svg icons available in the
assets/unix-icons directory. icon-512.svg was used for all resolutions
except 16x16 and 16x16@2x, which were sourced from icon-16.svg
2015-02-02 00:34:35 -08:00
Henrik Rydgard
69bc82548f
Update the font atlas
2015-01-31 15:29:57 +01:00
Unknown W. Brackets
6326088498
Add another memmove() implementation.
2015-01-18 21:27:07 -08:00
Unknown W. Brackets
70563c3e7b
Add another memset/memmove pair.
2015-01-18 21:27:07 -08:00
Unknown W. Brackets
70da5be5cc
Add another memcmp() implementation.
2015-01-18 21:27:06 -08:00
Unknown W. Brackets
69ed727a21
Mark another memmove() implementation.
2015-01-18 21:27:06 -08:00
Unknown W. Brackets
94ba05eba1
Add another memset replacement.
2015-01-18 21:27:05 -08:00
Peter Tissen
df8e3bfe45
add an indicator to games when they have game settings
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add slightly irregular *.zim files for now
(has some symbols from DejaVuSansCondensed and an extra symbol)
2014-12-16 00:15:36 +01:00
sum2012
958adb1b69
Add in the main project
2014-11-07 05:48:24 +08:00
Henrik Rydgard
e6334dd9d8
Display .7z files in file listings. Can't decompress them though.
2014-10-21 00:09:24 +02:00
Henrik Rydgård
36291c5af7
Update lang, adding Bulgarian
2014-10-11 14:07:52 +02:00
Henrik Rydgård
6fab8e2f74
Merge pull request #6519 from juhalaukkanen/master
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cheat.db import - minimal feedback to user
2014-07-23 10:32:06 +02:00
Juha Laukkanen
0101294c41
Added OSX icon pack.
2014-07-23 15:51:54 +09:00
Henrik Rydgard
2e38bdd51f
Regenerate atlas with support for Thai and fix for korean language name
2014-07-22 15:11:04 +02:00
Henrik Rydgard
e9e680d84c
Regenerate font atlas
2014-07-21 21:53:30 +02:00
sergiobenrocha2
2bb3f79260
Added debian packaging and icons for *nix systems
2014-07-17 00:01:12 -03:00
Weerawat
521ac2d75c
Update langregion.ini
2014-07-04 20:26:59 +07:00
Unknown W. Brackets
b73c575418
Support swizzled framebuffer downloads.
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Used in God Eater 2 when showing the load save screen.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets
8afd1f028c
Add a couple more memcpy() variants.
2014-05-26 11:20:34 -07:00
Henrik Rydgård
462c261e31
One more fix in crt.fs
2014-04-22 09:12:18 +02:00
raven02
3bd9449c77
Fix CRT shader
2014-04-22 14:57:50 +08:00
Henrik Rydgård
d8df88bc1f
Update lang with Norwegian
2014-04-03 22:44:18 +02:00
Henrik Rydgård
7cadba645f
Add Galician language, thanks to Pedro Madruga
2014-03-14 16:39:41 +01:00
Claus Østergaard
21e7be3c8b
Added Danish language
2014-02-09 15:33:35 +01:00
Unknown W. Brackets
22b859acc2
Prevent replacing an acosf variant.
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There's another func that looks identical to this one except its jal in
VC2. Replacing it with acosf() breaks fog and targetting.
2013-12-28 19:05:53 -08:00
Unknown W. Brackets
ed759d32ff
Correctly identify a blockwise memcpy.
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Oops, I didn't realize this one went in blocks of 16.
2013-12-27 21:39:05 -08:00
Henrik Rydgard
215a269b34
Optimize dl_write_matrix just because. not expecting a big speedup...
2013-12-21 12:39:34 +01:00
Henrik Rydgard
ad5794c364
Restore accidentally deleted hash
2013-12-20 17:03:29 +01:00
Henrik Rydgard
d8e996b87d
Moar hashes
2013-12-20 15:56:32 +01:00
Henrik Rydgard
455a73bba7
Bugfix replace function inlining (compilerPC needs to be increased). Misc.
2013-12-20 15:37:37 +01:00
Henrik Rydgard
9e37353571
Bunch more interesting function hashes
2013-12-20 14:17:57 +01:00
Henrik Rydgard
e9b4d431df
A bunch more function hashes
2013-12-20 13:53:03 +01:00
Henrik Rydgard
7e3eaa6196
A few more known funcs
2013-12-19 00:42:11 +01:00
Henrik Rydgard
7c31ad7ed6
More function hashes
2013-12-18 00:29:42 +01:00
Henrik Rydgard
2c57a0a897
Add some math functions to known function hashes
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This includes some double-precision soft-float. These are dicey though because
several of them differ only by immediate values and thus collide with others.
2013-12-17 20:19:06 +01:00
Unknown W. Brackets
8c5fb2b3f3
Add a base knownfuncs.ini from some guesses.
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Not versioning the actual path since I add funcs sometimes and would
prefer a clean tree.
2013-12-17 00:33:32 -08:00
Henrik Rydgård
618e5080ab
Add grayscale RAR icon (to sort of indicate that we can't unpack them)
2013-12-11 15:24:29 +01:00
Henrik Rydgård
42f5bcb263
Add ZIP icon in games browser.
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This one's from Gnome, license should be OK.
2013-12-11 15:12:03 +01:00
Henrik Rydgard
3baddab8a9
Tweak the new button style to add slight drop shadows, add folder icons.
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Set the new style as default now that it works on white backgrounds too.
2013-12-11 09:37:07 +01:00
Henrik Rydgard
20d4c34ff5
Add KillaMaakis CRT post shader
2013-12-11 09:37:05 +01:00
Henrik Rydgard
7271367ac1
"Thin Borders" touch button style, ability to choose.
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Also a Gold color scheme. Not sure whether to use or not.
2013-12-10 23:27:46 +01:00
Henrik Rydgård
51e4b81005
Merge pull request #4694 from amirzaim/patch-1
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editing the langregion.ini to enable Malay language support.
2013-12-05 13:57:21 -08:00
Henrik Rydgard
7eaec209d3
Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
2013-12-04 15:38:38 +01:00
Amir Zaim Mohd Zaini
e29b5ea6a5
update the langregion.ini by removing the last line.
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Since Malay is not available for system language in any of Asian region PSP devices, so I'm remove the last line of the file.
2013-12-02 10:49:08 +08:00
amirzaim
638f959bfc
editing the langregion.ini to enable Malay language support.
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Tested malay translations working right now. Planned to enable to malay language support.
2013-12-01 14:31:21 +08:00
Sacha
368537b13b
Use updated atlastool for correct Vietnamese font atlas.
2013-11-24 01:10:44 +10:00
Sacha
657d5bc06e
Add support for latinised asian languages (such as Vietnamese) in font atlas.
2013-11-23 22:27:32 +10:00
Henrik Rydgard
7640d15d7b
Add support for missing Vietnamese characters
2013-11-20 00:09:26 +01:00
Peter Tissen
6646605778
reintroduce lowmem texture atlas for the qt build
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added comiled lowmem version with ASCII only
add lowmem atlas, this is the automatically generated file from the atlastool
remove nofont generated *.cpp and only add the first 127 bytes of ASCII to the lowmem generation configuration
For Qt only: using platform independent usleep and load lowmem atlas map
2013-11-18 02:57:46 +01:00
Sacha
28b42d3e5d
Add back the debug stats font to the _nofont ZIM. Just leave out the secondary font.
2013-11-18 11:46:07 +10:00
Sacha
89891302cc
Remove 'lowmem' atlas. Use a 'nofont' atlas for Qt platform. Frees up ~15MB VRAM.
2013-11-18 03:05:08 +10:00
Chin
7507efb3b8
fix Vietnamese locale
2013-11-03 11:42:51 -05:00
Trung Do
b5cf9b734e
Update langregion.ini
2013-11-02 11:59:31 -04:00
Henrik Rydgård
a3a437f53f
Merge pull request #4394 from DanyalZia/patch-34
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Fix a stupid bug in bloom that causes artifacts
2013-11-01 14:18:54 -07:00
Henrik Rydgard
13b8a5d342
Rebuild UI-atlas using the current chinese lang files as "chinese.txt" so we get all characters we need.
2013-11-01 12:31:06 +01:00
danyalzia
0bf06010bc
Fix a stupid bug in bloom
2013-10-31 21:30:24 +05:00
Henrik Rydgard
b9c908ba3f
Update post-processing shaders to work again after removing u_viewproj.
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Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
danyalzia
950c961dbc
Shader Improvements and cleanup
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Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
2013-10-30 00:33:21 +05:00
danyalzia
6947261488
Slightly improves scanlines
2013-10-28 20:01:38 +05:00
Henrik Rydgard
3a787f46a5
Hide shaders we can't run on GLES2
2013-10-23 22:58:21 +02:00
danyalzia
11dd3250f1
Add a Better name for scanlines shader
2013-10-22 21:36:23 +05:00
danyalzia
125c4a8ec2
Improves scanlines fragment shader
2013-10-22 21:18:53 +05:00
Henrik Rydgard
bf59f3db73
Add ugly hack setting for PowerVR to disable alpha test
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Causes glitches but the speedup is truly massive in some games so I relent :/
Please do not report graphics bugs when this is enabled...
Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard
7d8aed096a
Add proper support for upscaling shaders, add Spline36 upscaling
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Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...
This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Unknown W. Brackets
7c8a6c88d6
Be more specific about type in the scanline shader.
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Man, so picky. May improve #4188 .
2013-10-14 16:11:42 -07:00
danyalzia
90c8cba39e
Update scanlines.fsh
2013-10-15 02:46:28 +05:00
danyalzia
2f95aef77c
Fix Scanlines for Android
2013-10-15 02:43:19 +05:00
danyalzia
3c3178e4a0
Fix AA-Color for Android
2013-10-15 02:40:00 +05:00
danyalzia
d45049e7b5
Update defaultshaders.ini
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Update natural.fsh
Create 4xhqglsl.vsh
Update 4xhqglsl.vsh
Create 4xhqglsl.fsh
Create aacolor.vsh
Create aacolor.fsh
Update cartoon.vsh
Update cartoon.fsh
Update cartoon.fsh
Update cartoon.fsh
Update and rename Scanlines.fsh to scanlines.fsh
Update aacolor.fsh
Update 4xhqglsl.vsh
Update aacolor.vsh
Update cartoon.vsh
2013-10-14 21:22:33 +05:00
Henrik Rydgard
5b9bfd32f7
Minor shader cleanup, fix a build error (see #4160 )
2013-10-13 18:45:16 +02:00
danyalzia
58de5ce2fe
Fix Android crash in Cartoon
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Fix Android crash in Cartoon
Fix Android crash in Natural
Fix Android crash in Natural
2013-10-13 15:27:41 +05:00
danyalzia
7c19452748
Add two more shaders, Scanlines and Cartoon
2013-10-12 21:16:12 +05:00
danyalzia
feed5a2246
Create Scanlines.fsh
2013-10-12 21:13:30 +05:00
danyalzia
2be4bd393a
Create Cartoon shader.vsh
2013-10-12 21:12:16 +05:00
danyalzia
a234dd397e
Create Cartoon shader.fsh
2013-10-12 21:05:46 +05:00
Henrik Rydgård
ae30f6ec95
Merge pull request #4130 from DanyalZia/patch-19
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Fixes Natural Shader
2013-10-12 02:36:39 -07:00
danyalzia
ddf5b30f4e
Fix AMD crash issue in inversecolors.fsh
2013-10-12 12:04:53 +05:00
danyalzia
48cee86d27
Fixes Natural Shader
2013-10-12 11:48:38 +05:00
Henrik Rydgard
dbc1c66c48
Two more post processing shaders just for fun. Vignette looks pretty nice.
2013-10-12 02:56:34 +02:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgard
a5d30d2f02
Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
2013-09-28 23:51:10 +02:00
Henrik Rydgard
e7fc1e3d8b
Fix bug in FXAA shader that could cause the AMD issue
2013-09-26 14:32:49 +02:00
Henrik Rydgard
b10e2bce3c
Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
2013-09-26 12:41:59 +02:00
Henrik Rydgard
d6e9b0fb82
Update lang with Farsi by arasrezaei
2013-09-14 12:11:39 +02:00
mupralsh
e18d77fe78
Remove Bahasa (which means language) from dr_ID region name.
2013-09-08 09:31:18 +08:00
Henrik Rydgard
865057c8b2
Add Finnish to langregion.ini to display correctly as "Suomi"
2013-09-08 00:46:36 +02:00
Yaroslav
90fd6acc12
Adding Bahasa Duri Support
2013-09-07 17:57:21 +07:00
Henrik Rydgard
18c2342ea9
Move unicode text out to assets/langregion.ini . Gah.
2013-09-04 13:25:57 +02:00
Unknown W. Brackets
ae17f40e66
Use Roboto Condensed for the UI where supported.
...
It's Apache licensed and doesn't look bad. Defaulting still works.
2013-08-31 01:37:41 -07:00
Sacha
96b2bbdc2e
Add Russian to LowMem. Modify script to automatically build lowmem atlas at same time.
2013-08-21 12:30:13 +10:00
Henrik Rydgard
b186294132
UI tweaks. Change to cleaner background image.
2013-08-20 00:49:25 +02:00
Sacha
92f0678f2f
Introduce 'lowmem' fonts for Symbian.
...
Right now it is for all Symbian devices. Although, high mem devices should continue to use the old fonts.
2013-08-18 19:07:18 +10:00
aquanull
3b21e452dc
Update lang/ and zim assets.
2013-06-03 17:22:58 +08:00
aquanull
fb81e6b2eb
Update lang/ and zim assets.
2013-05-29 12:22:55 +08:00
aquanull
87f398b1af
Make more menu screen items translatable.
...
Update font atlas files.
2013-05-25 11:23:14 +08:00
nachume
eac08a496c
FIX unintelligible sequence of decimal characters on savedialog.
...
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
but, cannot use all of chinese character. bacause blockAlloc failed.
So no change drawing Kanji.
you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.
FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
Can now be saved it.
FIX sceAtrac getCodec InvalidMemory
2013-05-02 00:14:41 +09:00
Henrik Rydgard
dedc21ddee
Update fonts again
2013-04-22 22:45:48 +02:00
Henrik Rydgard
7a2e39f2c0
Use the Roboto font for Latin and Russian chars, keep Arial for the rest for now. Add missing chars.
2013-04-21 21:55:08 +02:00
Henrik Rydgard
03d6fe3dbf
Add the necessary Korean characters (hangul) for now.
2013-04-20 17:42:50 +02:00
Henrik Rydgard
0df4b1d17a
Arial is ugly but it has all the chars we need. Will improve later by replacing it for Western characters only.
2013-04-20 00:01:29 +02:00
Henrik Rydgard
42e4dc897e
Add most Japanese kanji, the brute force way.
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Hope everything supports 2048x2048 textures.
2013-04-18 14:59:00 +02:00
Henrik Rydgard
b12fc6e7aa
UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough.
2013-04-17 20:51:02 +02:00
Henrik Rydgard
d1bcc8afd4
Switch main UI font to one built to include Hiragana and Katakana. Don't know if that is enough.
...
Also includes more western characters so I can write my name right :)
2013-04-17 16:39:01 +02:00
Henrik Rydgard
81444c92a1
win32-gl-ui: Cleanup
2013-03-29 21:21:27 +01:00
Sacha
0ce45cef55
Update for Qt project files. New Symbian icon (Belle style) thanks to z435312561. Stat64 -> stat.
2013-01-22 16:17:44 +10:00
Sacha
3d53f33679
Build fix for atlas
2012-12-17 02:56:55 +10:00
Sacha
14f201793b
Unified assets/ dir for icons/images
2012-12-17 01:47:39 +10:00