Commit Graph

1721 Commits

Author SHA1 Message Date
Henrik Rydgård
d55bc86d3e Split out the UWP build into a separate .sln file. 2017-03-23 10:02:29 +01:00
Henrik Rydgård
e583a85798 UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID 2017-03-23 10:02:29 +01:00
Henrik Rydgard
4a98bd904e D3D11: Implement basic screen rotation (90 degree is the only one fully implemented) 2017-03-23 10:02:28 +01:00
Henrik Rydgard
ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgård
c0f6a24a21 Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget 2017-03-23 10:02:28 +01:00
Henrik Rydgard
4ced81b1df UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game 2017-03-23 10:02:28 +01:00
Henrik Rydgard
3c52570552 Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run

Reformat, add an event
2017-03-23 10:02:27 +01:00
Henrik Rydgård
04faacdc84 Oops 2017-03-22 13:56:05 +01:00
Henrik Rydgård
babfa44614 Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
Unknown W. Brackets
a1f59deafe Fix some type narrowing warnings and typos. 2017-03-19 07:44:31 -07:00
Henrik Rydgard
9fa13c7c9d Make ReportScreen a dialog. Minor improvement to GE debugger. 2017-03-18 23:30:50 +01:00
Unknown W. Brackets
0f08e90bc6 Windows: Remove an unused function. 2017-03-18 13:47:26 -07:00
Unknown W. Brackets
4514af9d6e Windows: Improve core context init.
This clears the error from glewInit(), and ensures we check GL extensions
only after selecting the desired GL profile.

Also, consistently use the core profile flag to select the context.
2017-03-18 13:47:15 -07:00
Henrik Rydgard
37ef84ef37 Fix another silly mixup, sigh 2017-03-17 19:55:17 +01:00
Henrik Rydgard
57e6ad027e Fix silly mixup 2017-03-17 19:29:01 +01:00
Henrik Rydgård
38fd8c62ec Windows: Add a simple little cmd script to zip up the emulator 2017-03-17 14:29:45 +01:00
Henrik Rydgård
aefad893f8 Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it. 2017-03-17 13:22:00 +01:00
Henrik Rydgård
1424713f62 Minor resource reorg 2017-03-17 12:35:27 +01:00
Henrik Rydgård
09a3de1e66 Windows: Get rid of my private gold branch, simply gate behind a define instead. 2017-03-16 15:47:59 +01:00
Henrik Rydgård
f4a0c4504f Fixes to GPU system information. Fixes #9434 2017-03-16 09:48:10 +01:00
Henrik Rydgård
e17772b58d Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets
b00e788648 Correct touch id generation.
GestureDetector still has a max of 10.
2017-03-14 22:21:01 -07:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Unknown W. Brackets
e1bc26e67a Remove remaining input_state mutexing. 2017-03-14 22:07:06 -07:00
Unknown W. Brackets
14b1dac826 Remove legacy input state usage on Windows. 2017-03-14 22:07:05 -07:00
Unknown W. Brackets
255c726c1e Remove legacy pointer tracking outside Windows. 2017-03-14 22:07:05 -07:00
Henrik Rydgård
7e007c3973 Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets
94700f287d Remove pad_lstick/rstick/ltrigger/rtrigger. 2017-03-13 23:01:50 -07:00
Unknown W. Brackets
2812ddcc86 Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
2017-03-13 22:58:38 -07:00
Unknown W. Brackets
02855e7abb Remove unused pad_buttons and old virtual_input.
GamepadEmu does this now.
2017-03-13 22:57:22 -07:00
LunaMoo
429bf5d8b3 Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets. 2017-03-13 21:40:08 +01:00
Henrik Rydgård
8f5f154559 Windows: Add experimental MSBuild file to build x86 and x64 builds together. 2017-03-13 14:27:09 +01:00
Henrik Rydgård
34acb8b708 Show in dev settings if PPSSPP was built using Jenkins (just a test for my internal ci build). 2017-03-13 13:55:29 +01:00
Henrik Rydgård
9bc5ee3e06 Merge pull request #9420 from unknownbrackets/screenshot
Disable Take Screenshot while not in game
2017-03-13 11:48:23 +01:00
Unknown W. Brackets
bd0d3ba6d3 Disable Take Screenshot while not in game.
Since #9284, we don't support it anymore, and 37646d6 added an error log
for the operation.  Let's also disable the menu item.
2017-03-12 22:56:26 -07:00
Unknown W. Brackets
ef57eafaad Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
Henrik Rydgard
525df21751 Unbreak version check on Windows 2017-03-12 17:24:46 +01:00
Henrik Rydgard
9bb81a24c0 Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
Henrik Rydgård
a895936913 More log cleanup. Fix resize issue: Fixes #9392 2017-03-06 13:50:22 +01:00
Henrik Rydgård
440e72d250 Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Henrik Rydgård
cfe2621604 LogManager: Hook up save/load, remove "long names" 2017-03-06 11:44:35 +01:00
Henrik Rydgård
a1941d8a81 It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
Henrik Rydgård
7b0a942905 Add app-android.cpp/h to the Windows project just for editing convenience (excluded from build) 2017-03-06 10:42:29 +01:00
Henrik Rydgard
5d5844632a Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
Henrik Rydgard
042d09a049 Fix #9390, also unbreak D3D11 screenshots 2017-03-05 20:30:39 +01:00
Henrik Rydgard
85717a981c Show feature levels in System Info, allow lower D3D11 feature levels 2017-03-05 11:05:36 +01:00
Henrik Rydgard
7b3f84aae8 More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
Henrik Rydgard
5b835839fa Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard
50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00