Commit Graph

8360 Commits

Author SHA1 Message Date
Henrik Rydgard
d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
xebra
192d8f3601 [spline/bezier]Add an option for hardware tessellation. 2017-01-23 14:12:02 +01:00
Henrik Rydgård
0aee26c285 Minor fix 2017-01-17 19:02:47 +07:00
Henrik Rydgård
901ccc9486 Buildfixes 2017-01-17 18:57:04 +07:00
Henrik Rydgård
0be02f6de0 Improve smallwindow detection, code cleanup. 2017-01-17 17:21:00 +07:00
Henrik Rydgård
8b5048be72 Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
sum2012
d5a5d13a34 Add report for scePowerSetBusClockFrequency 2017-01-01 16:11:28 +08:00
Henrik Rydgård
fc9599e062 Merge pull request #9195 from sum2012/power-minor
Fix scePowerSetClockFrequency
2016-12-30 10:08:32 +01:00
Henrik Rydgård
baf01ab99d Fix #9196 - bug with new audio interpolation when delay was bigger than grainsize. 2016-12-30 09:52:32 +01:00
sum2012
9aeb8c65d7 Fix scePowerSetClockFrequency 2016-12-30 07:01:37 +08:00
Henrik Rydgård
ad04f97acb Fix bug causing stack overflow in SasAudio, #9190. Move the mixbuffer off the stack for easier-to-diagnose error (this trashed the info I needed to debug pretty badly...) 2016-12-27 18:32:47 +01:00
Henrik Rydgård
c89ad2294c Merge pull request #9187 from hrydgard/thin3d-rework
Thin3d rework (more prep for D3D11).
2016-12-27 13:19:22 +01:00
Henrik Rydgård
8f7a65872b Buildfix 2016-12-27 13:14:45 +01:00
Henrik Rydgård
33b3330f07 Minor cleanup in proAdhocServer.cpp 2016-12-27 12:13:51 +01:00
Henrik Rydgård
f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård
88ad1cb3d8 Attempt to workaround #9190 2016-12-27 11:55:45 +01:00
Gde Made Novan Priambhada
bb973545e1 crosslink database & product id database 2016-12-24 05:46:50 +08:00
Henrik Rydgard
1e095951dd Replace while loop with division (technically a right shift). 2016-12-20 22:02:40 +01:00
Henrik Rydgard
ff4b99dd97 Replace for-loop with multiplication 2016-12-20 21:52:25 +01:00
Henrik Rydgard
6782f7c75d Just figure out how many samples to read, then read it, instead of one-by-one. 2016-12-20 21:47:50 +01:00
Henrik Rydgard
e802fb0b73 Remove the verification. 2016-12-20 21:42:11 +01:00
Henrik Rydgard
451388070a Fix bug. Now use the quick inner loop, just need to redo the sample reader... 2016-12-20 21:37:31 +01:00
Henrik Rydgard
064795216e Add parallel resampling algorithm that reads directly from the temp buf 2016-12-20 21:05:23 +01:00
Henrik Rydgard
47df134b66 Optimization step 1: Separate the loops, save history from buffer. 2016-12-20 20:50:34 +01:00
Henrik Rydgard
61f80edda3 SasAudio: Straightforward implementation of linear interpolation.
Not sure about the performance impact, but calling ReadSamples with 1 as
an argument can't be terribly fast. So this might need some redesign
before merge, but should be a good starting point.
2016-12-20 20:23:00 +01:00
Henrik Rydgard
9d7983eee8 Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
Florent Castelli
46fdc0f5f5 cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
Florent Castelli
6852c602b9 glew: Move to ext 2016-12-18 21:13:45 +01:00
Julian
c92ec20811 Fixed Inconsistent texture filtering in Disgaea 2 #4235 2016-12-16 22:53:55 +02:00
Henrik Rydgård
4a7809881b Merge pull request #9139 from hrydgard/defensive-programming
Attempts to counter crashes seen in the Google Play developer console
2016-12-07 11:25:43 +01:00
latot
7047ad2271 fix sscanf types 2016-12-02 22:46:52 -03:00
Henrik Rydgard
5d5f10d956 Attempts to counter crashes seen in the Google Play developer console 2016-12-01 22:07:03 +01:00
Henrik Rydgard
dee686b9d4 Add a setting to make the audio buffer sizes bluetooth-friendly on Android.
Replaces #8846
2016-12-01 21:36:44 +01:00
Henrik Rydgard
e1e335885c A better alternative to #8564 2016-12-01 18:23:58 +01:00
Henrik Rydgård
923d82c391 Merge pull request #8975 from tywald/master
Ad hoc: Band-aid fix for clear peer list. Should fix #7331
2016-11-28 18:37:50 +01:00
Ade Novan
55de66b5ef Phantasy Star Portable 2 port offset fix 2016-11-22 19:57:11 +08:00
Henrik Rydgard
5df685fa07 Fix another couple of arch define things 2016-11-03 22:25:55 +01:00
LunaMoo
5765655214 Fix comments after code lines and avoid UI crash from empty comments 2016-10-24 04:37:49 +02:00
Florent Castelli
8c3552de74 cmake: Detect features at compile time
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli
f02e2b59b0 qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
Ade Novan
ff0e3c28b4 ptp connect fix solved #8983 for android with high latency 2016-10-13 01:21:24 +08:00
Florent Castelli
94d57f4573 maemo: Remove! 2016-10-12 13:13:09 +02:00
Henrik Rydgård
705627d6d3 Merge pull request #9053 from Orphis/android_define
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Florent Castelli
373db56a16 blackberry: Remove! 2016-10-11 17:40:32 +02:00
Henrik Rydgard
f6ebedba78 Fix some build errors. 2016-10-10 22:01:20 -07:00
Henrik Rydgard
d3305b88b9 Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00