946 Commits

Author SHA1 Message Date
Unknown W. Brackets
cd213e655b Add some debug code for finding textures. 2013-06-22 10:35:34 -07:00
Unknown W. Brackets
390f0d79fc Add a copy path to ConvertColors RGBA8888.
It's not actually ever called this way, but I'd rather not let someone get
confused if they try to.
2013-06-22 10:16:38 -07:00
Unknown W. Brackets
88fbe6c1b5 Clear lastBoundTexture when binding a null one. 2013-06-22 10:15:30 -07:00
oioitff
2fa9637818 Use a larger index buffer.
Fix crash for 7th Dragon 2020 at some certain places.
2013-06-21 23:42:09 +08:00
Henrik Rydgård
cc705c72eb Revert "Support tex level factor 000001 (fixed at 0, that is, mipmapping off)"
This reverts commit eaede89761c97292b0c929abbcc0d2765235a46e.

Conflicts:
	GPU/GLES/TextureCache.cpp
2013-06-21 10:02:57 +02:00
Sacha
2570268393 Remove 'BLACKBERRY10' define as it is now the minimum OS requirement. 2013-06-21 15:40:52 +10:00
Henrik Rydgard
916184d2f4 Optimize the most common light type, directional, by doing the normalization beforehand. May shorten some shaders below Mali's limit with luck. 2013-06-20 23:30:21 +02:00
Henrik Rydgard
34e6b72599 Fix nomip check bug 2013-06-20 23:06:05 +02:00
Henrik Rydgard
2694343243 Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt. 2013-06-20 22:19:20 +02:00
Henrik Rydgard
eaede89761 Support tex level factor 000001 (fixed at 0, that is, mipmapping off) 2013-06-20 21:57:09 +02:00
Henrik Rydgård
283f382aff Revert "Attempted workaround for issue #2308. Needs plenty of testing! Fixes black screens in GTA when pausing for example."
This reverts commit f2b7096bdf53e103b8b28909ec3a88f57a629183.
2013-06-20 01:26:18 +02:00
Henrik Rydgard
f2b7096bdf Attempted workaround for issue #2308. Needs plenty of testing! Fixes black screens in GTA when pausing for example. 2013-06-19 23:55:36 +02:00
Henrik Rydgard
8f9562cde4 Remove gl enum hacks in texturecache (doesn't seem to work, get bad log output on adreno) 2013-06-19 12:42:04 +02:00
Henrik Rydgård
5fc11fa99c Turn off forced linear filtering if colortest enabled 2013-06-17 20:45:08 +02:00
Henrik Rydgard
e782b6f20e Add VSync option in Windows. Turns itself off when unthrottled. 2013-06-16 23:45:06 +02:00
Unknown W. Brackets
00540ea44c Hash/convert more when a CLUT base is used.
This seems a bit strange, but the games that use these bases seem to read
outside the loaded CLUT to a previously loaded CLUT.

May cause a performance issue on games that use a base but don't do this.
2013-06-16 08:04:21 -07:00
Unknown W. Brackets
5dd9ece98b Ignore alpha when writing to display. 2013-06-15 17:32:35 -07:00
Unknown W. Brackets
dc5e7d5e71 Still need to delete textures when scaling on.
Duh.  Fixes #2255.
2013-06-14 00:46:49 -07:00
Henrik Rydgård
3908bf537f Merge pull request #2249 from unknownbrackets/texcache
Re-enable subimage optimization with scaling check
2013-06-14 00:17:01 -07:00
HuangKangJing
9e0fe6f1e6 Fixed a build error on 64-bit linux. 2013-06-14 14:24:04 +08:00
Unknown W. Brackets
ff00b65cf3 Re-enable subimage optimization with scaling fix.
Thanks go to @Squall-Leonhart for finding the issue.
2013-06-13 23:04:11 -07:00
Henrik Rydgard
052a15b788 Disable the glTexSubImage optimization, see issue #2222 . 2013-06-11 23:06:30 +02:00
Henrik Rydgard
e809e39681 Mips interpreter: Use unions instead of ugly casts. Strict-aliasing builds now work, but needs more testing so I don't enable it yet. Also some aliasing fixes for TransformPipeline. 2013-06-11 21:44:37 +02:00
Henrik Rydgard
f8b9655f20 Use glTexSubImage to replace textures instead of deleting them and allocating new ones whenever possible. May help runaway VRAM consumption with some Radeon drivers. 2013-06-11 20:21:19 +02:00
Henrik Rydgard
112f1b4901 Wipe all FBOs on device lost. May help app switching issues on Android. 2013-06-11 11:28:41 +02:00
Henrik Rydgård
9fbb947fcd Merge pull request #2210 from aquanull/TCMinorFix
Fix some crash due to destroyed FBO's...
2013-06-11 02:24:19 -07:00
Henrik Rydgard
ea2b923ddf Logic precedence error, warning fixes 2013-06-11 11:05:34 +02:00
aquanull
a1b7da413a TextureCache::Invalidate()/InvalidateAll() small corrections and optimizations.
I think the ranges are [start_addr, end_addr).
2013-06-11 16:19:13 +08:00
aquanull
9b85da657a These were probably just typos. 2013-06-11 16:19:13 +08:00
aquanull
7082e9808d Fix some crash in debug builds. 2013-06-11 16:19:12 +08:00
Unknown W. Brackets
73ab4d1422 Fix memcpy to framebuffer to not invalidate.
This is much better.
2013-06-10 00:11:36 -07:00
Unknown W. Brackets
d8618e5028 Clear currentRenderVfb_ when fbo_unbinding.
At least, not doing this caused glitches somewhere else, seems right.
2013-06-09 23:55:33 -07:00
Unknown W. Brackets
f8d6bda678 Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
Unknown W. Brackets
dbb2dfdcff Invalidate FBOs when it's obvious they should be.
This fixes videos not being visible in for example Star Ocean.
Most likely any games doing a copy directly from the mpeg decode.
2013-06-08 04:51:57 -07:00
Henrik Rydgard
0d0148dad3 Change check in DoBlockTransfer to catch some more videos. 2013-06-06 10:30:05 +02:00
Henrik Rydgard
e7097ca95a Fall back to software transform when hardware transform fails. Should help Mali devices.
This is done per shader so the speed hit should not be as bad as turning hw transform off entirely.
Displays a red error at the top of the screen so that we don't trigger this accidentally.
2013-06-06 10:09:37 +02:00
Henrik Rydgard
be483a1aa6 Another framebuffer / displayptr fix. 2013-06-06 00:30:42 +02:00
Henrik Rydgard
9ae044de43 Keep a separate pointer for non-VRAM displayptr. Fixes GTA intro movie while still not breaking MotoGP. 2013-06-06 00:01:43 +02:00
Henrik Rydgard
443e9eca8e DrawPixels: Avoid copying in the common case. 2013-06-05 23:32:04 +02:00
Henrik Rydgard
44042b0ef9 Detect a method that some games use to get video on the screen. No more need to turn on raw framebuffer in these cases (this may not catch all of them). 2013-06-05 23:03:42 +02:00
Henrik Rydgard
2221f221e3 Only create backing texture for DrawPixels when needed. 2013-06-05 23:03:23 +02:00
Unknown W. Brackets
d3e488400c Multiply by the base color in ambient lighting.
JPCSP seems to do it this way.  Fixes #1692, and makes it consistent with
specular and diffuse, which seems right.
2013-06-04 22:54:19 -07:00
Sacha
f825a07650 Move C++11 functions to std namespace. 2013-06-02 22:27:37 +10:00
Sacha
b39a572043 Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Henrik Rydgård
0e65c23346 Merge pull request #2020 from oioitff/mpeg-support
Rewrite some core functions for sceMpeg with ffmpeg.
2013-06-01 14:24:48 -07:00
oioitff
a7657c5a70 Fix a tiny bug in Framebuffer.
Prepare for showing video images.
2013-06-02 01:28:23 +08:00
Henrik Rydgard
ab4987bc20 Update to latest version of "native" 2013-05-31 23:10:58 +02:00
Unknown W. Brackets
c115a6f36c Don't report alphatest masks for always/never. 2013-05-31 10:40:39 -07:00
Unknown W. Brackets
9c85bd92e4 Show statistics for GPU cycles executed per frame. 2013-05-31 10:40:16 -07:00
raven02
a945cf0e13 Fix incorrect texture in Dragon Ball Z Shin Budokai 2 2013-05-31 23:00:35 +08:00