Unknown W. Brackets
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095624867a
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d3d9: Enable GPU info in D3D9 reporting.
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2016-02-13 09:51:09 -08:00 |
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Henrik Rydgard
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35b6c7341b
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
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2016-02-10 15:36:10 +01:00 |
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Henrik Rydgard
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d36a10c6c7
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Fix #8529 (ability to translate Display Rotation submenu)
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2016-01-30 16:49:00 +01:00 |
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Unknown W. Brackets
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2916298695
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
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Unknown W. Brackets
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6ef97f72d2
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gedbg: Show scaled depth values properly.
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2016-01-19 07:23:06 -08:00 |
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Henrik Rydgård
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14fb4f2c22
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Merge pull request #8446 from unknownbrackets/minor
Don't attempt pause while stepping
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2016-01-18 00:54:12 +01:00 |
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Unknown W. Brackets
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e5b4051211
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Don't attempt pause while stepping.
We'll just hang in that case.
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2016-01-17 15:47:44 -08:00 |
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Unknown W. Brackets
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516147680c
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Merge pull request #8182 from LunaMoo/minor_cleaning
Move "Display Rotation" and stretching options to display layout editor.
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2016-01-17 14:54:39 -08:00 |
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Henrik Rydgard
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b39206f922
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Use the app cache directory on Android for the shader cache.
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2016-01-17 22:15:23 +01:00 |
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Unknown W. Brackets
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d5196b44f9
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Minor tweaks.
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2016-01-17 09:45:55 -08:00 |
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Henrik Rydgard
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3ba911bf07
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Replace some calls to fopen with File::OpenCFile (utf8).
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2016-01-17 15:59:20 +01:00 |
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Henrik Rydgard
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27c71aa340
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Get rid of the unused "InstallID"
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2016-01-17 15:46:15 +01:00 |
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LunaMoo
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80fa2695bf
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Tabs can't live in space and some other corrections.
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2016-01-17 12:13:15 +01:00 |
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LunaMoo
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6061ad7579
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Some improvements, comments and polishing.
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2016-01-17 09:21:12 +01:00 |
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LunaMoo
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e4271fe1bc
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Integrate stretching options into display layout editor.
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2016-01-17 09:18:41 +01:00 |
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LunaMoo
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0c2efa6d44
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Make sure display representation matches all cases and recreate views on window resize(this also fixes touch control layout screen).
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2016-01-17 09:18:40 +01:00 |
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LunaMoo
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57c193d742
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Add Display Rotation to windows menu bar.
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2016-01-17 09:18:39 +01:00 |
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Unknown W. Brackets
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580a641942
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gedbg: Shrink on dbl click after all.
Makes sense for this to go to the original size.
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2016-01-10 10:10:43 -08:00 |
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Unknown W. Brackets
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23fc832813
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gedbg: Add option to display CLUT preview.
This swaps the texture to the right.
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2016-01-10 10:08:02 -08:00 |
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Unknown W. Brackets
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6ebbf2cb72
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gedbg: Allow grow and shrink to fit.
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2016-01-10 09:25:54 -08:00 |
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Unknown W. Brackets
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2fc296a1fb
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gedbg: Format a few more cmds.
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2016-01-07 22:42:20 -08:00 |
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Unknown W. Brackets
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481be1cd34
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Fix GL feature detection.
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2016-01-06 20:26:53 -08:00 |
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Unknown W. Brackets
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48ef1ae8ca
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Change Win UI constants to use D3D9 not DX.
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2016-01-05 23:08:20 -08:00 |
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Unknown W. Brackets
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aa0055cea7
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Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
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2016-01-05 22:37:28 -08:00 |
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Unknown W. Brackets
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63c600d5e2
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gedbg: Format flat shading.
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2016-01-04 21:46:18 -08:00 |
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Kingcom
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1f5c28ca62
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GEDebugger: Add option to force texture opaqueness
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2016-01-03 20:50:43 +01:00 |
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Henrik Rydgård
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5bd72ea268
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Merge pull request #8347 from hrydgard/graphics-context
Graphics context
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2016-01-03 18:54:58 +01:00 |
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gmvbif
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63ee113af4
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Added break for every switch case in DescribePixelRGBA. Please double check this.
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2016-01-02 09:40:50 +03:00 |
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Henrik Rydgard
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3398288bd0
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Some cleanup around input_state
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2016-01-01 14:40:18 +01:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Henrik Rydgård
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716d7a38f5
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Merge pull request #8292 from unknownbrackets/opengl-core
Improve VAO core profile performance
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2015-12-30 22:03:04 +01:00 |
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Unknown W. Brackets
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e898043249
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Remove unused variable.
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2015-12-30 11:02:50 -08:00 |
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Unknown W. Brackets
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cbf149b0b4
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Display types at different log levels.
Just to make errors stand out more, mainly.
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2015-12-28 14:13:22 -08:00 |
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Unknown W. Brackets
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4d041c9ffe
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Try to add support for GL_KHR_debug.
For some reason I'm still not seeing this work in a core profile...
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2015-12-28 14:13:19 -08:00 |
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Henrik Rydgård
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b117896b63
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Merge pull request #8317 from unknownbrackets/minor
Minor fixes to SDL + resolution display
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2015-12-28 19:46:18 +01:00 |
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Henrik Rydgård
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d5121cd974
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Merge pull request #8306 from unknownbrackets/lang-fuzzy
Fuzzy match lang when user locale doesn't exist + XP support
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2015-12-28 19:44:32 +01:00 |
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Unknown W. Brackets
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9995447a53
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Remove an unused definition.
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2015-12-27 14:56:20 -08:00 |
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Unknown W. Brackets
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6e48f907dd
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Support minimize and maximize state.
Fixes #6893. Minimize is mostly useful for tooling, and maximize is a
more user-friendly way of specifying a fullscreen shortcut.
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2015-12-25 19:18:32 -08:00 |
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Unknown W. Brackets
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3fd67f9199
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Attempt to determine lang/country on XP.
This will sometimes give numbers, but it's closer than assuming en_US.
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2015-12-25 19:14:05 -08:00 |
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Unknown W. Brackets
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4b66c2b4ec
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Re-enable FMA3 on MSVC2015+ builds.
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2015-12-22 23:22:16 -08:00 |
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Unknown W. Brackets
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39d1dd3a01
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Initialize this in case it's never used.
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2015-12-20 09:28:58 -08:00 |
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Unknown W. Brackets
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40eaa00351
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Oops, left this wrong while debugging.
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2015-12-20 08:59:04 -08:00 |
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Unknown W. Brackets
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49780eac24
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Use VAOs in vertex preview drawing.
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2015-12-19 09:18:30 -08:00 |
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Unknown W. Brackets
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5fe802c4e9
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Use VAOs in GE debugger drawing.
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2015-12-19 09:18:29 -08:00 |
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Henrik Rydgard
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732b1239e7
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Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
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2015-12-17 22:41:50 +01:00 |
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Unknown W. Brackets
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ce23289c7e
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Remove some empty pointless files.
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2015-11-08 08:18:41 -08:00 |
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Henrik Rydgard
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6461d6237d
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Windows: Remove two fairly useless shortcuts. The rendering mode one was really dangerous, and mapped to F5 which is very easy to accidentally hit when loading save states.
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2015-11-05 22:08:13 +01:00 |
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Henrik Rydgard
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f3b0562bd8
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
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Henrik Rydgard
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44be9f2a50
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Move Windows GPU init code into Windows/GPU
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2015-11-03 23:22:09 +01:00 |
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Henrik Rydgard
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b998131581
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Move the symbol map to the heap, deallocate it when no game is running.
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2015-10-31 23:01:19 +01:00 |
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