Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Henrik Rydgård
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5ed5947804
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Merge pull request #13943 from unknownbrackets/dialog
Dialog: Simulate volatile memory lock behavior
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2021-02-15 16:47:06 +01:00 |
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Henrik Rydgård
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0a1303b069
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Merge pull request #13938 from unknownbrackets/worms-hook
HLE: Hook Worms text render copy func
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2021-02-15 16:32:00 +01:00 |
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Henrik Rydgård
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af3b0e6ebf
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Merge pull request #14070 from unknownbrackets/timing
CoreTiming: Ensure we never idle into the past
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2021-02-15 13:24:10 +01:00 |
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Henrik Rydgård
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6df37b86bc
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Merge pull request #14076 from unknownbrackets/zhp-map
GPU: Force texture invalidation for ZHP minimap
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2021-02-15 11:33:32 +01:00 |
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Unknown W. Brackets
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9d22297a90
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Windows: Use CommonWindows more consistently.
Also, make sure WinSock2.h is included beforehand where it's needed.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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0ffac20fcd
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Common: Include unistd.h before ctime on mingw.
This is required for localtime_r and similar to be available.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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2c165c9b6d
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Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
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2021-02-14 10:30:10 -08:00 |
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Henrik Rydgård
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14e3df6675
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Merge pull request #14132 from unknownbrackets/io-validsize
Io: Truncate reads/writes to valid memory
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2021-02-13 18:30:45 +01:00 |
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Unknown W. Brackets
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788e8c3bbc
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Io: Truncate reads/writes to valid memory.
A PSP might crash in these cases, but it's better if we avoid a crash.
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2021-02-13 08:24:39 -08:00 |
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ANR2ME
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5a10835987
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Fix lobby issue on The Warriors, probably also fix similar issue on other games too.
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2021-02-11 20:51:49 +07:00 |
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ANR2ME
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0ce2c2c6e9
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Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
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2021-02-11 07:40:35 +07:00 |
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ANR2ME
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fc452c0dfd
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Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX (probably also fix other games from the same developer with similar issue) https://github.com/hrydgard/ppsspp/issues/14103
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2021-02-11 03:44:25 +07:00 |
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Henrik Rydgård
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8b101ae4a1
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Rename the new warmup variable from #14091
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2021-02-09 16:11:59 +01:00 |
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sum2012
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b127aace57
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Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
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2021-02-09 22:46:09 +08:00 |
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Unknown W. Brackets
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ec3bfe08ae
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GPU: Force texture invalidation for ZHP minimap.
See #14069, our texture hash misses this change.
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2021-02-07 09:02:28 -08:00 |
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ANR2ME
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8432d6c5d7
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Removing hleDelayResult from internal adhoc functions to prevent waking up thread that supposed to be blocked by the outer HLE.
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2021-02-07 12:09:29 +07:00 |
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ANR2ME
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f17d387a65
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Updated some Logs to help finding the location of the call to debug.
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2021-02-07 12:08:02 +07:00 |
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Unknown W. Brackets
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c99de6409d
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Sas: Minor clenaup.
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2021-02-06 18:37:05 -08:00 |
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ANR2ME
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04434ea68e
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Fix possible race condition issue.
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2021-02-05 21:54:00 +07:00 |
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ANR2ME
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ddc122bcbe
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Moving hleDelayResult from internal function of SetSocketAlert to prevent waking up HLE-blocked thread
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2021-02-05 21:54:00 +07:00 |
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ANR2ME
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a7eccc0c6f
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Minor renaming
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2021-02-05 21:53:59 +07:00 |
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ANR2ME
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79c30ee716
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We don't really need to allocate a buffer when using MSG_TRUNC on recvfrom
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2021-02-05 21:53:59 +07:00 |
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ANR2ME
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849fe4ade1
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Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
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2021-02-04 10:31:01 +07:00 |
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ANR2ME
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f2e7a2a9ba
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Fix possible lock issue during AdhocMatchingStart
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2021-02-04 10:15:29 +07:00 |
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ANR2ME
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a51036ffaf
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Updated PdpStat and PtpStat
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2021-02-02 03:39:04 +07:00 |
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Unknown W. Brackets
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30b6f1f865
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Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
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2021-01-31 15:38:00 -08:00 |
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Unknown W. Brackets
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cc4d0479bf
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Core: Assert debug stats remain positive.
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2021-01-31 15:06:11 -08:00 |
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Unknown W. Brackets
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5d60fa0d0d
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Common: Maintain C++11 support in sign extend.
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2021-01-31 08:44:02 -08:00 |
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Henrik Rydgård
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ce2e47f353
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Merge pull request #14033 from sum2012/warmup_patch6
Mpeg:Only allow firmware >= 6 for warmup
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2021-01-31 11:09:07 +01:00 |
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Unknown W. Brackets
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1b00da2f3a
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Common: Sign extend w/func not chained casts.
Should be clearer to read and easier to get right.
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2021-01-31 01:25:52 -08:00 |
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Unknown W. Brackets
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5041a898a2
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Ge: Improve some logging and memchecks.
Explicitly trigger memchecks on readback.
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2021-01-31 00:22:49 -08:00 |
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sum2012
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1d2150d2ae
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Mpeg:Only allow firmware >= 6 for warmup
Fix blue screen in #13146
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2021-01-31 15:32:29 +08:00 |
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ANR2ME
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d907906c74
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Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
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2021-01-30 15:20:24 +07:00 |
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Henrik Rydgård
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54849075aa
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Merge pull request #13999 from sum2012/mpeg_minor
Mpeg:Only allow firmware >= 3 for warmup
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2021-01-29 22:17:25 +01:00 |
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sum2012
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02f1b6452b
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Try to build fix on non-windows
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2021-01-29 22:45:30 +08:00 |
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sum2012
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6bc3cb4dfa
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Mpeg:Only allow firmware >= 3 for warmup
Fix #13996
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2021-01-29 22:26:45 +08:00 |
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Florin9doi
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c0c8329f57
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Remove duplicates from ThreadManForKernel
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2021-01-27 22:57:04 +02:00 |
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Henrik Rydgård
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97e7a28161
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Merge pull request #13981 from unknownbrackets/mp3-sdkver
Cleanup some MP3 SDK version differences
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2021-01-27 18:08:11 +01:00 |
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Unknown W. Brackets
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8a437b267e
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Mp3: Correct logging for init.
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2021-01-27 07:07:14 -08:00 |
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ANR2ME
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46397c40a0
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Updated GameMode initial data sync, in case remote players aren't listening yet when sending initial data (fix Pocket Pool)
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2021-01-27 19:20:51 +07:00 |
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Unknown W. Brackets
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4b4be0f34f
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Mp3: Always keep sample rate from original mp3.
Our codec context is updated with the source sample rate, so this makes us
not resample at all.
Converting to stereo still seems correct.
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2021-01-26 23:50:54 -08:00 |
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Unknown W. Brackets
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463fc3c792
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Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
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2021-01-25 23:51:55 -08:00 |
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Unknown W. Brackets
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de5488d4df
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Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
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2021-01-25 20:57:34 -08:00 |
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AdamN
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1df5202cfb
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Merge pull request #13976 from ANR2ME/adhoc
[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
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2021-01-25 19:38:17 +07:00 |
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sum2012
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e7e36ca21a
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Add header information
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2021-01-25 20:27:56 +08:00 |
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sum2012
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72cc39f929
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sceMp3Init:Add layerBits and versionBits information
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2021-01-25 20:14:02 +08:00 |
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ANR2ME
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3d813aec73
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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2021-01-25 18:40:20 +07:00 |
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Henrik Rydgård
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db76f61172
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Merge pull request #13969 from unknownbrackets/io-async
Io: Don't allow async close while async busy
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2021-01-24 22:58:14 +01:00 |
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Unknown W. Brackets
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c7bf68c991
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Io: Don't allow async close while async busy.
See #6582.
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2021-01-24 11:22:41 -08:00 |
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