ppsspp/Windows
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
..
Debugger Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
GEDebugger Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GPU Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
W32Util Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
.gitignore Update the Vulkan validator workarounds to match the 1.0.8 validator... gah. 2016-04-07 23:45:38 +02:00
aboutbox.rc Fix build with clang-cl 2020-08-13 16:48:48 +02:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
BufferLock.h Add camera support for windows. 2020-01-13 15:06:02 +08:00
build_windows.proj Windows: Add experimental MSBuild file to build x86 and x64 builds together. 2017-03-13 14:27:09 +01:00
build-x64.cmd Update build-x64.cmd 2019-01-16 11:41:01 -05:00
build-x86.cmd Added " guards to if not exists 2019-01-16 11:39:34 -05:00
CaptureDevice.cpp Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
CaptureDevice.h Minor cleanups in CaptureDevice 2020-09-12 12:30:44 +02:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
DinputDevice.h Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
DlgDynaView.cpp Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
DSoundStream.h Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
EmuThread.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
EmuThread.h Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
fix_2017.props Oops, this was left for debugging. 2019-05-19 16:03:18 +02:00
git-version-gen.cmd Windows: Avoid calling git describe 3 times. 2020-05-23 16:56:27 -07:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
InputBox.h add missing inclues. 2018-03-22 22:14:19 +01:00
InputDevice.cpp Move input utilities from native to Common/Input. 2020-10-01 09:42:32 +02:00
InputDevice.h Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
main.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
main.h Windows debugger: Clean out old remains of multi-cpu support 2020-09-24 00:32:52 +02:00
MainThread.h Get rid of an unused codepath (gl rendering is now always threaded) 2018-02-08 00:23:48 +01:00
MainWindow.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
MainWindow.h Fixes for Unknown 2018-11-04 01:59:37 +00:00
MainWindowMenu.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
MainWindowMenu.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
mingw_defines.h fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
ppsspp_gold.ico Upload new Gold icon for Windows 2020-01-12 10:11:41 +01:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Windows: Mark PPSSPP as long path aware. 2020-01-04 11:15:34 -08:00
ppsspp.rc Always use a linear filter for video, unless forcing NEAREST filtering. 2020-09-13 16:40:37 +02:00
PPSSPP.sln Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
PPSSPP.vcxproj Some renaming and cleanup in the Android audio code 2020-07-28 14:24:40 +02:00
PPSSPP.vcxproj.filters Some renaming and cleanup in the Android audio code 2020-07-28 14:24:40 +02:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
RawInput.h Remove legacy input state usage on Windows. 2017-03-14 22:07:05 -07:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Always use a linear filter for video, unless forcing NEAREST filtering. 2020-09-13 16:40:37 +02:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
TouchInputHandler.h Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
version.rc Fix build with clang-cl 2020-08-13 16:48:48 +02:00
WASAPIStream.cpp Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
WASAPIStream.h WASAPI: Add some missing error checks. May help #12081? (but will result in silence) 2019-08-09 10:04:09 +02:00
WindowsAudio.cpp Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
WindowsAudio.h Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
WindowsHost.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
WindowsHost.h Update symbol list of disassembly window when loadexec. 2020-09-12 19:45:25 +08:00
XinputDevice.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
XinputDevice.h Implement PPSSPP specific cheats: 2020-04-16 23:00:29 +02:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
zipup.cmd Finally move flash0 into assets, fixing #9468 and #9520 2017-04-01 00:20:53 +02:00

Just open the MSVC project file and build.