.. |
Common
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Make sure we never end up with a null vertex decoder.
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2023-05-03 22:22:54 +02:00 |
D3D11
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Let's have DispatchFlush check for drawcalls before calling DoFlush, too.
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2023-05-03 23:49:41 +02:00 |
Debugger
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ThreadManager: Add a simple priority field.
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2023-02-02 17:08:24 -08:00 |
Directx9
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Let's have DispatchFlush check for drawcalls before calling DoFlush, too.
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2023-05-03 23:49:41 +02:00 |
GLES
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Bump shader cache version (should have done it in the release)
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2023-05-06 16:15:32 +02:00 |
Software
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Centralize allocation of vertex decode buffers
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2023-04-24 12:11:58 +02:00 |
Vulkan
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Bump shader cache version (should have done it in the release)
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2023-05-06 16:15:32 +02:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix src/dst stride formatting.
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2022-12-10 11:01:43 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
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2023-02-04 12:05:50 +01:00 |
GPU.h
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Replacer: Avoid tracking video textures
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2023-03-10 12:20:55 +01:00 |
GPU.vcxproj
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MSVC: Set language standard to c++17.
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2023-04-02 17:55:15 +02:00 |
GPU.vcxproj.filters
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Move texture replacer to GPU/Common.
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2023-03-09 21:11:53 +01:00 |
GPUCommon.cpp
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Remove now-redundant check, add a TODO
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2023-05-05 23:46:19 +02:00 |
GPUCommon.h
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GPU: Remove JumpFast/CallFast. They only avoid a very quick check and not worth the unsafety.
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2023-05-05 23:44:19 +02:00 |
GPUCommonHW.cpp
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Remove now-redundant check, add a TODO
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2023-05-05 23:46:19 +02:00 |
GPUCommonHW.h
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Change TODO to a better idea
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2023-05-04 09:00:48 +02:00 |
GPUInterface.h
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GPU: Rename match flags to avoid confusion.
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2023-03-25 23:25:42 -07:00 |
GPUState.cpp
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
GPUState.h
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Depth scale functions: Clean up the naming, add a failing test
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2023-02-10 14:57:45 +01:00 |
Math3D.cpp
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GPU: Use NEON for vector length/normalize.
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2023-01-08 12:32:55 -08:00 |
Math3D.h
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softgpu: Use NEON for some color conv.
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2023-01-07 19:06:34 -08:00 |