..
__sceAudio.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
__sceAudio.h
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
AtracCtx2.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
AtracCtx2.h
Share GetSecondBufferInfo between implementations
2024-04-16 23:07:03 +02:00
AtracCtx.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
AtracCtx.h
ImDebugger: Add atrac context viewer
2024-11-15 15:59:16 +01:00
FunctionWrappers.h
Added a FunctionWrapper used by sceNpService
2022-08-04 16:12:23 +07:00
HLE.cpp
ImDebugger: Add initial HLE module explorer window`
2024-11-15 14:49:19 +01:00
HLE.h
ImDebugger: Add initial HLE module explorer window`
2024-11-15 14:49:19 +01:00
HLEHelperThread.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
HLEHelperThread.h
HLE: Correct helper thread arg handling.
2021-02-27 12:51:25 -08:00
HLETables.cpp
sceSircs/Infrared support on Android
2024-01-12 20:29:53 +02:00
HLETables.h
HLE: Make calling mips funcs simpler.
2020-03-22 06:59:43 -07:00
KernelThreadDebugInterface.h
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
KernelWaitHelpers.h
Remove Globals.h
2017-08-31 17:15:22 +02:00
KUBridge.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
KUBridge.h
Partially implement KUBridge, trying to help #8925 . However, it doesn't even call the function.... Odd.
2016-10-09 12:40:40 +02:00
Plugins.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
Plugins.h
Game info screen: Show list of any plugins that will be loaded on start of the game
2024-04-09 12:55:50 +02:00
proAdhoc.cpp
Add a "reason" argument to sleep_ms().
2024-11-21 15:28:51 +01:00
proAdhoc.h
More buildfixes
2024-07-26 15:22:35 +02:00
proAdhocServer.cpp
Add a "reason" argument to sleep_ms().
2024-11-21 15:28:51 +01:00
proAdhocServer.h
Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early.
2021-09-28 20:44:03 +07:00
ReplaceTables.cpp
[Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17
2024-09-18 11:10:10 +02:00
ReplaceTables.h
HLE: Add mechanics for sliced replacements.
2023-12-16 09:08:58 -08:00
sceAdler.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceAdler.h
update validAddresses range
2015-02-08 11:34:35 +08:00
sceAtrac.cpp
ImDebugger: Add atrac context viewer
2024-11-15 15:59:16 +01:00
sceAtrac.h
ImDebugger: Add atrac context viewer
2024-11-15 15:59:16 +01:00
sceAudio.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceAudio.h
Really no need to call clear() in the constructor for AudioChannel.
2020-08-12 00:22:54 +02:00
sceAudiocodec.cpp
[Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17
2024-09-18 11:10:10 +02:00
sceAudiocodec.h
Add empty AtracCtx2 implementation, and a dev setting to select it. Savestates don't work.
2024-04-15 13:50:16 +02:00
sceAudioRouting.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceAudioRouting.h
Add sceAudioRouting
2015-03-08 10:58:12 +08:00
sceCcc.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceCcc.h
sceChnnlsv.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceChnnlsv.h
Some constification in sceChnnlsv
2024-04-07 12:31:45 +02:00
sceCtrl.cpp
allow binding custom right stick to analog
2024-07-16 16:06:13 +02:00
sceCtrl.h
Add mappable devkit-only L2/L3/R2/R3 controls.
2024-09-24 10:49:10 +02:00
sceDeflt.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceDeflt.h
sceDisplay.cpp
Add a "reason" argument to sleep_ms().
2024-11-21 15:28:51 +01:00
sceDisplay.h
[Feature] Option to override the display refresh rate
2024-07-13 15:04:20 +02:00
sceDmac.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceDmac.h
sceFont.cpp
More static code analysis fixes
2024-10-28 17:59:06 +01:00
sceFont.h
sceG729.cpp
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
sceG729.h
Add sceG729 module
2015-03-08 13:27:40 +08:00
sceGameUpdate.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceGameUpdate.h
sceGe.cpp
[Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17
2024-09-18 11:10:10 +02:00
sceGe.h
sceHeap.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceHeap.h
Fix memory leak on shutdown in sceHeap
2024-04-02 12:02:19 +02:00
sceHprm.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceHprm.h
sceHttp.cpp
ReportScreen: Calculate the disc CRC while filling out the form.
2024-10-29 13:01:54 +01:00
sceHttp.h
sceImpose.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceImpose.h
sceIo.cpp
Increase the hardcoded free space reported by sceIoDevctl to 1.5 GB
2024-10-28 10:47:32 +01:00
sceIo.h
Fix "double delay" error in sceNpDrmEdataSetupKey
2023-05-25 10:02:52 +02:00
sceJpeg.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceJpeg.h
Jpeg: Play it safe with load/unload handling.
2022-10-07 00:24:19 -07:00
sceKernel.cpp
Log: Split out StdioListener from ConsoleListener, making the second Win32-only.
2024-07-21 13:55:40 +02:00
sceKernel.h
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceKernelAlarm.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceKernelAlarm.h
sceKernelEventFlag.cpp
Replace a few more sprintf with snprintf
2024-10-15 15:45:19 +02:00
sceKernelEventFlag.h
sceKernelHeap.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceKernelHeap.h
Assorted fixes (build and crash)
2020-04-26 11:19:31 +02:00
sceKernelInterrupt.cpp
Add an assert in intr handler
2024-10-25 21:36:05 +02:00
sceKernelInterrupt.h
Add InterruptManagerForKernel
2022-10-31 20:17:12 +08:00
sceKernelMbx.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceKernelMbx.h
sceKernelMemory.cpp
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00
sceKernelMemory.h
Kernel: Allow volatile for MsgPipe buffers.
2022-09-20 09:20:05 -07:00
sceKernelModule.cpp
Replace a few more sprintf with snprintf
2024-10-15 15:45:19 +02:00
sceKernelModule.h
Module: Split out module start to use externally.
2020-09-08 09:12:19 -07:00
sceKernelMsgPipe.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceKernelMsgPipe.h
sceKernelMutex.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceKernelMutex.h
sceKernelSemaphore.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceKernelSemaphore.h
Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange ( #13206 )
2020-08-01 14:15:12 +02:00
sceKernelThread.cpp
Replace a few more sprintf with snprintf
2024-10-15 15:45:19 +02:00
sceKernelThread.h
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
sceKernelTime.cpp
Work around Brothers in Arms speed issue via compat hack ( #18513 )
2024-09-18 09:51:07 +00:00
sceKernelTime.h
Possible buildfix
2023-12-09 18:08:19 +01:00
sceKernelVTimer.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceKernelVTimer.h
sceMd5.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceMd5.h
sceMp3.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceMp3.h
Minor code cleanups
2024-04-10 12:07:03 +02:00
sceMp4.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceMp4.h
Fix save states
2022-10-16 15:23:33 +08:00
sceMpeg.cpp
Some include cleanup, delete some obsolete code
2024-07-25 14:52:41 +02:00
sceMpeg.h
Jpeg: Cleanup Init/Finish error checks.
2022-10-06 22:45:18 -07:00
sceMt19937.cpp
Bugfixes
2024-07-26 14:22:31 +02:00
sceMt19937.h
sceNet.cpp
Some include cleanup, delete some obsolete code
2024-07-25 14:52:41 +02:00
sceNet.h
Added another returned error code on PdpCreate
2021-12-08 08:45:46 +07:00
sceNetAdhoc.cpp
Add a "reason" argument to sleep_ms().
2024-11-21 15:28:51 +01:00
sceNetAdhoc.h
Check if multiplayer if connected, enforce run-behind if so
2023-12-30 21:50:22 +01:00
sceNp2.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceNp2.h
Updated copyright's year.
2022-08-04 16:34:05 +07:00
sceNp.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceNp.h
Fix include issue.
2022-08-04 16:35:30 +07:00
sceOpenPSID.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceOpenPSID.h
Net: Remove static declarations from h file.
2020-12-31 08:12:48 -08:00
sceP3da.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceP3da.h
sceParseHttp.cpp
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
sceParseHttp.h
sceParseUri.cpp
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
sceParseUri.h
scePauth.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
scePauth.h
scePower.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
scePower.h
Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games
2023-12-07 14:06:41 +01:00
scePsmf.cpp
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00
scePsmf.h
Fix as @hrydgard suggest
2022-10-07 06:01:53 +08:00
scePspNpDrm_user.cpp
NPDRM: Logging cleanup, remove assert (turn into debug assert)
2024-11-01 20:10:23 +01:00
scePspNpDrm_user.h
sceRtc.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceRtc.h
Possible buildfix
2023-12-09 18:08:19 +01:00
sceSas.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceSas.h
Show simple info about currently playing audio in on-screen Debug Statistics
2015-10-28 21:20:20 +01:00
sceSfmt19937.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceSfmt19937.h
Implement sceSfmt19937 module.
2015-02-15 13:22:20 +08:00
sceSha256.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceSha256.h
sceSha256
2014-12-04 22:44:41 +08:00
sceSircs.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceSircs.h
sceSircs/Infrared support on Android
2024-01-12 20:29:53 +02:00
sceSsl.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceSsl.h
sceUmd.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceUmd.h
rc_client: Hook up UMD change (untested)
2023-07-08 21:47:19 +02:00
sceUsb.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceUsb.h
Integrate sceUsbGps and sceUsbCam with Android
2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceUsbAcc.h
Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
2018-08-15 18:35:07 +02:00
sceUsbCam.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceUsbCam.h
QT Api for Camera (Linux/macOS)
2020-02-10 08:47:55 +02:00
sceUsbGps.cpp
GPS: Simulate fresh updates to satisfy MAPLUS 1/2 when real GPS data isn't available
2024-01-07 01:18:10 +02:00
sceUsbGps.h
GPS: Improve emulation to enable Go!Explore navigation
2024-01-05 11:22:52 +02:00
sceUsbMic.cpp
Beaterator: Prevent hanging when trying to record audio by switching thread in sceUsbMicWaitInputEnd
2024-10-15 15:30:37 +02:00
sceUsbMic.h
Microphone queuebuf: Switch to int instead of u32 to simplify length checks. No more crashes, but it hangs
2024-10-15 15:30:37 +02:00
sceUtility.cpp
More logging changes
2024-07-16 22:04:41 +02:00
sceUtility.h
Implement NP Signin Dialog (faked signin)
2022-08-04 16:12:25 +07:00
sceVaudio.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
sceVaudio.h
ThreadQueueList.h
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00