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ppsspp
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ppsspp
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Windows
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Henrik Rydgård
6ee8cb5f2e
Review fixes, thanks unknown
2017-08-08 10:14:20 +02:00
..
Debugger
Switch strncpy to truncate_cpy in a bunch of places.
2017-05-26 19:04:08 +02:00
GEDebugger
Review fixes, thanks unknown
2017-08-08 10:14:20 +02:00
GPU
Buffered rendering is starting to work, though still kinda broken.
2017-05-30 09:36:17 +02:00
W32Util
Get rid of our own silly reimplementation of std::thread
2017-02-27 20:51:36 +01:00
.gitignore
Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
2016-04-07 23:45:38 +02:00
aboutbox.rc
…
bitmap1.bmp
…
build_windows.proj
Windows: Add experimental MSBuild file to build x86 and x64 builds together.
2017-03-13 14:27:09 +01:00
build-x64.cmd
Fix Windows command line build scripts.
Fixes
#8081
2015-10-31 13:04:49 +01:00
build-x86.cmd
Fix Windows command line build scripts.
Fixes
#8081
2015-10-31 13:04:49 +01:00
debugger.txt
…
DebugLog.bat
…
DinputDevice.cpp
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
DinputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
DlgDynaView.cpp
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DlgDynaView.h
…
DSoundStream.cpp
Fix some type narrowing warnings and typos.
2017-03-19 07:44:31 -07:00
DSoundStream.h
…
EmuThread.cpp
Work towards a clean vulkan shutdown.
2017-05-07 10:40:11 +02:00
EmuThread.h
…
git-version-gen.cmd
Better way to find the git exe for git-version-gen, thanks Unknown.
2016-02-28 23:04:46 +01:00
Globals.cpp
…
icon1.ico
…
InfoLog.bat
…
InputBox.cpp
…
InputBox.h
…
InputDevice.cpp
Fix XInput polling in UWP apps. Should help
#9555
2017-04-05 14:13:25 +02:00
InputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
KeyboardDevice.cpp
Handle more mouse buttons(middle, 4, 5)
2017-04-27 13:54:38 +02:00
KeyboardDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
main.cpp
Windows: Support multi-display full screen.
2017-07-30 09:14:36 -07:00
main.h
…
MainWindow.cpp
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
MainWindow.h
Windows: Avoid restarting completely on GPU change.
2017-04-15 16:33:30 -07:00
MainWindowMenu.cpp
Don't use partial-restart unless debugger is present.
2017-05-21 17:25:00 +02:00
MainWindowMenu.h
Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should
fix
#9546
2017-04-04 10:11:03 +02:00
ppsspp_gold.ico
Windows: Get rid of my private gold branch, simply gate behind a define instead.
2017-03-16 15:47:59 +01:00
ppsspp.ico
…
PPSSPP.manifest
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
ppsspp.rc
GE Debugger: Add record button.
2017-06-04 11:20:41 -07:00
PPSSPP.sln
Split out the UWP build into a separate .sln file.
2017-03-23 10:02:29 +01:00
PPSSPP.vcxproj
Make the OpenSL wrapper an object too, to make sure it's always initialized the same.
2017-08-01 15:42:47 +02:00
PPSSPP.vcxproj.filters
Make the OpenSL wrapper an object too, to make sure it's always initialized the same.
2017-08-01 15:42:47 +02:00
pspmode.png
…
RawInput.cpp
Experiment (
#9647
): Wipe RawInput buffers
2017-05-04 00:29:29 +02:00
RawInput.h
Remove legacy input state usage on Windows.
2017-03-14 22:07:05 -07:00
README.TXT
…
resource.h
GE Debugger: Add record button.
2017-06-04 11:20:41 -07:00
stdafx.cpp
…
stdafx.h
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
stop1.ico
…
TouchInputHandler.cpp
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
TouchInputHandler.h
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
version.rc
…
WindowsHost.cpp
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
WindowsHost.h
Windows: Use system API to toggle fullscreen.
2017-07-30 07:51:53 -07:00
XinputDevice.cpp
UI: Respect the pause button display setting.
2017-04-12 22:09:05 -07:00
XinputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
XPTheme.h
…
zipup.cmd
Finally move flash0 into assets, fixing
#9468
and
#9520
2017-04-01 00:20:53 +02:00
README.TXT
Just open the MSVC project file and build.