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DepalettizeShaderVulkan.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DepalettizeShaderVulkan.h
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DrawEngineVulkan.cpp
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Tweak 565 buffer clearing.
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2016-09-18 20:38:19 -07:00 |
DrawEngineVulkan.h
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Remove duplicate override.
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2016-05-21 15:45:03 -07:00 |
FragmentShaderGeneratorVulkan.cpp
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Handle core profile better in shader generators.
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2016-08-08 17:56:10 -07:00 |
FragmentShaderGeneratorVulkan.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
FramebufferVulkan.cpp
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Cleanup display vs. output screenshot terminology.
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2016-09-25 16:35:43 -07:00 |
FramebufferVulkan.h
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Cleanup display vs. output screenshot terminology.
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2016-09-25 16:35:43 -07:00 |
GPU_Vulkan.cpp
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Vulkan: Consistently init the graphicsContext.
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2016-10-01 11:22:53 -07:00 |
GPU_Vulkan.h
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Android: Add both a lost and restore phase.
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2016-09-10 21:58:42 -07:00 |
PipelineManagerVulkan.cpp
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Fix an assortment of minor resource leaks, make vulkan validator happier.
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2016-04-02 11:06:39 +02:00 |
PipelineManagerVulkan.h
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Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
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2016-03-20 19:30:11 +01:00 |
ShaderManagerVulkan.cpp
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Avoid directly calling osm from Core/GPU code.
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2016-05-27 22:05:30 -07:00 |
ShaderManagerVulkan.h
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Buildfix to last commit, add a comment
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2016-03-20 20:56:33 +01:00 |
StateMappingVulkan.cpp
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
StateMappingVulkan.h
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Minor optimizations
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2016-03-20 19:35:03 +01:00 |
TextureCacheVulkan.cpp
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Vulkan: Correct CheckAlpha on scaled textures.
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2016-06-25 09:10:55 -07:00 |
TextureCacheVulkan.h
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Centralize the majority of texture decode.
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2016-06-19 08:05:54 -07:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Move ScaleAlways to common code.
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2016-06-19 11:31:43 -07:00 |
VertexShaderGeneratorVulkan.cpp
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Handle core profile better in shader generators.
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2016-08-08 17:56:10 -07:00 |
VertexShaderGeneratorVulkan.h
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
VulkanUtil.cpp
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Update vulkan structure init to the new style
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2016-04-02 23:57:23 +02:00 |
VulkanUtil.h
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |