ppsspp/UI
Unknown W. Brackets d2ef6c561c UI: Allow non-ascii on crash dump screen.
It's not really dynamic so there's no reason to flag it.  That said, the
draw buffer's text drawing doesn't support this flag anyway.
2020-07-12 22:03:16 -07:00
..
BackgroundAudio.cpp Fix nasty race condition with menu background audio. Fixes #12365 2019-09-27 23:53:31 +02:00
BackgroundAudio.h Fix nasty race condition with menu background audio. Fixes #12365 2019-09-27 23:53:31 +02:00
ChatScreen.cpp Fix translation things 2020-03-23 23:43:24 +01:00
ChatScreen.h Enable chat input for SDL 2020-03-23 21:38:39 +01:00
ComboKeyMappingScreen.cpp Also move out the global stuff from view.cpp/h to root.cpp/h 2020-03-08 15:16:32 +01:00
ComboKeyMappingScreen.h Also move out the global stuff from view.cpp/h to root.cpp/h 2020-03-08 15:16:32 +01:00
ControlMappingScreen.cpp UI: Add more options to touch test screen. 2020-05-09 14:06:54 -07:00
ControlMappingScreen.h UI: Add more options to touch test screen. 2020-05-09 14:06:54 -07:00
CwCheatScreen.cpp Cheats: Cleanup global usage. 2020-04-11 13:56:06 -07:00
CwCheatScreen.h Cheats: Cleanup global usage. 2020-04-11 13:56:06 -07:00
DevScreens.cpp Only show frames per buffer if the number is available through sysinfo 2020-05-16 19:03:15 +02:00
DevScreens.h Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
DiscordIntegration.cpp Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
DiscordIntegration.h Discord: Attempt to explicitly cleanup on exit. 2018-11-10 09:49:08 -08:00
DisplayLayoutEditor.cpp Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
DisplayLayoutEditor.h Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
DisplayLayoutScreen.cpp Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it. 2020-05-31 23:23:13 +02:00
DisplayLayoutScreen.h UI: General cleanup in layout editor. 2020-04-05 12:31:46 -07:00
EmuScreen.cpp UI: Allow non-ascii on crash dump screen. 2020-07-12 22:03:16 -07:00
EmuScreen.h Use 2 different button for CW and CCW 2020-03-23 09:24:36 +01:00
GameInfoCache.cpp Show region on game selection screen 2020-02-23 12:00:26 +01:00
GameInfoCache.h Show region on game selection screen 2020-02-23 12:00:26 +01:00
GamepadEmu.cpp Merge pull request #12486 from iota97/dpad 2020-05-17 20:51:40 +02:00
GamepadEmu.h Merge pull request #12486 from iota97/dpad 2020-05-17 20:51:40 +02:00
GameScreen.cpp Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057 2020-06-29 22:47:34 +02:00
GameScreen.h UI: Better way of showing game/savedata images. Fixes #12408 2019-10-11 17:34:38 +02:00
GameSettingsScreen.cpp Draw a minimal crash dump on the emu screen after a caught crash. 2020-07-12 15:25:21 +02:00
GameSettingsScreen.h UI: Return to game settings after restart. 2020-05-09 13:53:42 -07:00
GPUDriverTestScreen.cpp Vulkan: Stencil initialization: Use the adreno path for Mali as well. 2020-05-19 23:29:33 +02:00
GPUDriverTestScreen.h Don't leak the new pipelines 2018-12-20 11:14:50 +01:00
HostTypes.h Split out QtHost.h from HostTypes.h 2018-03-03 08:46:12 +01:00
InstallZipScreen.cpp Sneak in some paranoia in InstallZipScreen.cpp (another one from #13057) 2020-07-05 01:49:34 +02:00
InstallZipScreen.h UI: Allow installing texture packs from zips. 2019-07-14 17:43:51 -07:00
MainScreen.cpp Make the IsValidPBP DISC_ID check a bit more lenient. Fixes an issue where some homebrew would no longer show in the list. 2020-05-17 15:12:38 +02:00
MainScreen.h Fix homebrew store button to work even after changing grid layouts (it lost its click handler) 2020-05-17 14:57:12 +02:00
MiscScreens.cpp Show "debug build" on the splash screen, in debug builds. 2020-05-18 23:16:00 +02:00
MiscScreens.h UI: Return to game settings after restart. 2020-05-09 13:53:42 -07:00
NativeApp.cpp Partly clean up SDL resize code, should help #11974 2020-06-24 01:06:01 +02:00
OnScreenDisplay.cpp Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
OnScreenDisplay.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
PauseScreen.cpp Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
PauseScreen.h UI: Keep report image at right aspect ratio. 2018-09-21 23:24:36 -07:00
ProfilerDraw.cpp Profiler: Show the slowest thread's categories. 2017-12-30 10:45:51 -08:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp Windows: Warn if Windows Firewall blocks PPSSPP. 2020-03-09 23:01:55 -07:00
RemoteISOScreen.h Windows: Warn if Windows Firewall blocks PPSSPP. 2020-03-09 23:01:55 -07:00
ReportScreen.cpp UI: Take reporting screenshot at frame end. 2020-05-17 20:37:26 -07:00
ReportScreen.h UI: Take reporting screenshot at frame end. 2020-05-17 20:37:26 -07:00
SavedataScreen.cpp UI: Prevent stretching game icons on detail. 2020-03-23 17:43:58 -07:00
SavedataScreen.h UI: Allow sorting saves by date too. 2018-11-25 08:21:31 -08:00
Store.cpp Fix a crash bug in homebrew store 2020-05-17 14:44:11 +02:00
Store.h Add submodules, namespace json to prepare for the addition of rapidjson (sigh) 2018-08-13 00:18:54 +02:00
TextureUtil.cpp UI: Prevent stretching game icons on detail. 2020-03-23 17:43:58 -07:00
TextureUtil.h UI: Prevent stretching game icons on detail. 2020-03-23 17:43:58 -07:00
TiltAnalogSettingsScreen.cpp Skip deadzone option on tilt 2020-03-23 19:23:30 +01:00
TiltAnalogSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp Do not apply sensibility of deadzone skip 2020-03-23 23:48:28 +01:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp Touch control layout screen: Make the expanded click zone around the controls symmetrical. 2020-07-12 10:39:25 +02:00
TouchControlLayoutScreen.h Refactor TouchControlLayoutScreen - break out the actual editor into a separate view. 2020-07-12 00:21:30 +02:00
TouchControlVisibilityScreen.cpp Reuse some already translated strings 2020-06-20 23:48:11 +02:00
TouchControlVisibilityScreen.h Squash commit 2020-03-01 17:13:55 +01:00
UI.vcxproj Windows: Move git-version update to build event. 2020-05-23 13:34:41 -07:00
UI.vcxproj.filters Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

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UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
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