ppsspp/Windows
Unknown W. Brackets 15908856dd Build: Cleanup MSVC project files.
Remove some files that don't exist anymore, add some other platform
files for convenience.
2022-12-19 10:13:43 -08:00
..
Debugger Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
GEDebugger Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
GPU Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
W32Util Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
.gitignore Update the Vulkan validator workarounds to match the 1.0.8 validator... gah. 2016-04-07 23:45:38 +02:00
aboutbox.rc Fix build with clang-cl 2020-08-13 16:48:48 +02:00
BreakpointSmall.ico GE Debugger: Add breakpoint icon in state. 2022-02-05 19:27:28 -08:00
BufferLock.h Add camera support for windows. 2020-01-13 15:06:02 +08:00
build_windows.proj Windows: Add experimental MSBuild file to build x86 and x64 builds together. 2017-03-13 14:27:09 +01:00
build-x64.cmd Update build-x64.cmd 2019-01-16 11:41:01 -05:00
build-x86.cmd Added " guards to if not exists 2019-01-16 11:39:34 -05:00
CaptureDevice.cpp Global: Cleanup some type/range checks. 2022-12-10 21:13:37 -08:00
CaptureDevice.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Core: Track names of connected pad devices. 2022-07-04 19:14:04 -07:00
DinputDevice.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
DSoundStream.cpp Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
DSoundStream.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
EmuThread.cpp Common: Reduce some log levels. 2021-08-28 09:14:53 -07:00
EmuThread.h Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
fix_2017.props Oops, this was left for debugging. 2019-05-19 16:03:18 +02:00
git-version-gen.cmd Windows: Avoid calling git describe 3 times. 2020-05-23 16:56:27 -07:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Correct cleaning string and remove unused vars 2022-09-30 12:26:30 +03:00
InputBox.h add missing inclues. 2018-03-22 22:14:19 +01:00
InputDevice.cpp Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
InputDevice.h Windows: Make InputDevice destructor virtual. 2021-02-14 10:30:10 -08:00
main.cpp Windows: Fix shutdown order (stop the main thread before the window gets destroyed) 2022-12-11 10:02:21 +01:00
main.h Also delay-load the VFPU dialog, just because 2021-11-13 22:24:30 +01:00
MainWindow.cpp Windows: Fix shutdown order (stop the main thread before the window gets destroyed) 2022-12-11 10:02:21 +01:00
MainWindow.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
MainWindowMenu.cpp Remove postprocessing option from desktop menu (doesn't support multi-shader) 2022-12-07 11:57:28 +01:00
MainWindowMenu.h Windows: Add missing header for menu. 2021-02-28 07:51:38 -08:00
mingw_defines.h fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
ppsspp_gold.ico Upload new Gold icon for Windows 2020-01-12 10:11:41 +01:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Windows: Mark PPSSPP as long path aware. 2020-01-04 11:15:34 -08:00
ppsspp.rc Remove postprocessing option from desktop menu (doesn't support multi-shader) 2022-12-07 11:57:28 +01:00
PPSSPP.sln Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
PPSSPP.vcxproj Build: Cleanup MSVC project files. 2022-12-19 10:13:43 -08:00
PPSSPP.vcxproj.filters Build: Cleanup MSVC project files. 2022-12-19 10:13:43 -08:00
RawInput.cpp Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
RawInput.h Remove legacy input state usage on Windows. 2017-03-14 22:07:05 -07:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Remove postprocessing option from desktop menu (doesn't support multi-shader) 2022-12-07 11:57:28 +01:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Windows: Avoid C++ files for consistency. 2021-05-09 17:00:48 -07:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
TouchInputHandler.h Don't even bother checking touch.id == 0 for closing popup windows. It's fine to close with any touch. 2021-04-17 22:34:35 +02:00
version.rc Windows: Update copyright year. 2021-10-03 06:53:58 -07:00
WASAPIStream.cpp Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
WASAPIStream.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
WindowsAudio.cpp Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
WindowsAudio.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
WindowsHost.cpp Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
WindowsHost.h SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. 2020-10-22 17:45:29 +08:00
XinputDevice.cpp Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
XinputDevice.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
zipup.cmd Finally move flash0 into assets, fixing #9468 and #9520 2017-04-01 00:20:53 +02:00

Just open the MSVC project file and build.