ppsspp/GPU
Henrik Rydgård ee6ffac28e Ignore triangle strips with less than 3 vertices.
Should fix the new issue reported in #18273
2023-11-01 21:28:37 -06:00
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Common Ignore triangle strips with less than 3 vertices. 2023-11-01 21:28:37 -06:00
D3D11 Cleanups, make the various SubmitPrim implementations more similar 2023-10-12 11:58:48 +02:00
Debugger Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Directx9 Cleanups, make the various SubmitPrim implementations more similar 2023-10-12 11:58:48 +02:00
GLES Cleanups, make the various SubmitPrim implementations more similar 2023-10-12 11:58:48 +02:00
Software Merge pull request #18362 from unknownbrackets/softgpu-zmirror 2023-10-15 22:53:00 +02:00
Vulkan Inline "DecodeVertexToPushPool" for ease of change. 2023-10-12 11:58:49 +02:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Simplify disk-cache-load on GLES as well, for the same reasons as #18216 2023-09-30 13:45:13 +02:00
GPU.h Delete the vertex cache option from the code. 2023-10-10 15:43:43 +02:00
GPU.vcxproj MSVC: Set language standard to c++17. 2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPUCommon.cpp Add a block transfer GPU stat, remove a redundant one 2023-10-03 13:15:55 +02:00
GPUCommon.h DrawEngine; Convert strip sequences in a tight loop 2023-10-06 16:25:13 +02:00
GPUCommonHW.cpp Delete the vertex cache option from the code. 2023-10-10 15:43:43 +02:00
GPUCommonHW.h Cleanup, address feedback 2023-05-26 10:28:10 +02:00
GPUInterface.h Simplify disk-cache-load on GLES as well, for the same reasons as #18216 2023-09-30 13:45:13 +02:00
GPUState.cpp Experiment with the collapsible header thingy. Slightly increase the font size of headers. 2023-07-31 11:48:50 +02:00
GPUState.h ShaderId: Safer way to check for backend. 2023-09-18 16:25:00 +02:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Reduce some non-SIMD lighting math. 2023-07-16 10:31:44 -07:00