.. |
Debugger
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Fix some bugs and style for #12994
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2020-06-06 14:29:39 +02:00 |
GEDebugger
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Fix the build - there's a Vec3 name collision, fixed it using a namespace.
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2019-10-22 22:58:10 +02:00 |
GPU
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Vulkan: Recreate the swapchain if we get too many "out of date" frames.
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2020-06-22 00:45:05 +02:00 |
W32Util
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UI: Return to game settings after restart.
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2020-05-09 13:53:42 -07:00 |
.gitignore
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Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
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2016-04-07 23:45:38 +02:00 |
aboutbox.rc
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Change encoding of ppsspp.rc
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2013-09-05 21:48:32 -03:00 |
bitmap1.bmp
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
BufferLock.h
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Add camera support for windows.
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2020-01-13 15:06:02 +08:00 |
build_windows.proj
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Windows: Add experimental MSBuild file to build x86 and x64 builds together.
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2017-03-13 14:27:09 +01:00 |
build-x64.cmd
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Update build-x64.cmd
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2019-01-16 11:41:01 -05:00 |
build-x86.cmd
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Added " guards to if not exists
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2019-01-16 11:39:34 -05:00 |
CaptureDevice.cpp
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QT Api for Camera (Linux/macOS)
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2020-02-10 08:47:55 +02:00 |
CaptureDevice.h
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Fix capitalization of mfreadwrite.h include
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2020-03-10 15:20:13 +01:00 |
debugger.txt
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Breakpoint list at the bottom of the disassembly window
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2013-06-27 21:07:49 +02:00 |
DebugLog.bat
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Small fix for DebugLog.bat
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2014-04-01 22:16:44 +08:00 |
DinputDevice.cpp
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Windows: Check for devices on Windows events only.
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2018-11-01 21:42:12 -07:00 |
DinputDevice.h
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Remove KeyboardDevice which was essentially useless
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2019-07-02 19:17:52 +02:00 |
DlgDynaView.cpp
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Pick some safe changes from the android gradle branch (including windows CMake fixes)
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2016-12-05 16:52:03 +01:00 |
DlgDynaView.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
DSoundStream.cpp
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Listen to WASAPI events
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2018-09-30 20:29:44 -07:00 |
DSoundStream.h
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Cleanup: Split out the WASAPI code into its own file.
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2018-09-30 20:29:39 -07:00 |
EmuThread.cpp
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Windows: Show a message when failing over backend.
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2020-03-28 06:19:11 -07:00 |
EmuThread.h
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Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
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2018-02-07 16:00:29 +01:00 |
fix_2017.props
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Oops, this was left for debugging.
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2019-05-19 16:03:18 +02:00 |
git-version-gen.cmd
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Windows: Avoid calling git describe 3 times.
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2020-05-23 16:56:27 -07:00 |
icon1.ico
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
InfoLog.bat
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Improve windows log
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2013-12-10 07:18:55 +08:00 |
InputBox.cpp
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rudimentary serch function added for the memory dialog
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2020-06-06 14:23:26 +02:00 |
InputBox.h
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
InputDevice.cpp
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Simplify synchronization model in InputDevice.cpp - replaced volatile flags/mutex/condition variable with joining on thread and one atomic flag
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2019-07-02 19:17:52 +02:00 |
InputDevice.h
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Remove KeyboardDevice which was essentially useless
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2019-07-02 19:17:52 +02:00 |
main.cpp
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UI: Return to game settings after restart.
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2020-05-09 13:53:42 -07:00 |
main.h
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Clean up some more ifdefs
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2019-05-10 23:25:57 +02:00 |
MainThread.h
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Get rid of an unused codepath (gl rendering is now always threaded)
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2018-02-08 00:23:48 +01:00 |
MainWindow.cpp
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NativeApp: add System_GetPropertyFloat all the places
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2020-02-04 09:20:34 +08:00 |
MainWindow.h
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Fixes for Unknown
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2018-11-04 01:59:37 +00:00 |
MainWindowMenu.cpp
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Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
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2020-07-12 15:25:20 +02:00 |
MainWindowMenu.h
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Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546
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2017-04-04 10:11:03 +02:00 |
mingw_defines.h
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
ppsspp_gold.ico
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Upload new Gold icon for Windows
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2020-01-12 10:11:41 +01:00 |
ppsspp.ico
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Add 256x256 icon to Windows icon file
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2014-12-24 13:48:00 -05:00 |
PPSSPP.manifest
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Windows: Mark PPSSPP as long path aware.
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2020-01-04 11:15:34 -08:00 |
ppsspp.rc
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rudimentary serch function added for the memory dialog
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2020-06-06 14:23:26 +02:00 |
PPSSPP.sln
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Switch all images to dynamic lookup in the atlas by string ID.
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2020-03-01 12:06:47 +01:00 |
PPSSPP.vcxproj
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Windows: Move git-version update to build event.
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2020-05-23 13:34:41 -07:00 |
PPSSPP.vcxproj.filters
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Global: Add more other platforms to MSVC project.
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2020-05-23 13:09:52 -07:00 |
pspmode.png
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Use a new image instead
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2013-04-18 23:10:57 +08:00 |
RawInput.cpp
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Remove KeyboardDevice which was essentially useless
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2019-07-02 19:17:52 +02:00 |
RawInput.h
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Remove legacy input state usage on Windows.
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2017-03-14 22:07:05 -07:00 |
README.TXT
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
resource.h
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rudimentary serch function added for the memory dialog
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2020-06-06 14:23:26 +02:00 |
stdafx.cpp
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Move toplevel windows-specific files to the Windows dir
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2012-11-21 14:33:38 -03:00 |
stdafx.h
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set _WIN32_WINNT to 0x0601 in stdafx.h
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2018-03-23 22:54:12 +01:00 |
stop1.ico
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
TouchInputHandler.cpp
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set _WIN32_WINNT to 0x0601 in stdafx.h
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2018-03-23 22:54:12 +01:00 |
TouchInputHandler.h
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Separate X and Y dpi_scale
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2017-08-07 13:37:01 +02:00 |
version.rc
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fix git-version-gen on normal commits (without tag)
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2019-05-13 19:05:57 +08:00 |
WASAPIStream.cpp
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Windows: Ask for a specific device on failure.
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2020-05-22 00:19:59 -07:00 |
WASAPIStream.h
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WASAPI: Add some missing error checks. May help #12081? (but will result in silence)
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2019-08-09 10:04:09 +02:00 |
WindowsAudio.cpp
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Cleanup: Split out the WASAPI code into its own file.
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2018-09-30 20:29:39 -07:00 |
WindowsAudio.h
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Cleanup: Split out the WASAPI code into its own file.
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2018-09-30 20:29:39 -07:00 |
WindowsHost.cpp
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Windows: Resolve module/full paths for long paths.
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2020-01-04 09:02:10 -08:00 |
WindowsHost.h
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Remove KeyboardDevice which was essentially useless
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2019-07-02 19:17:52 +02:00 |
XinputDevice.cpp
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UWP: Buildfix for controller vibration.
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2020-05-25 09:44:05 -07:00 |
XinputDevice.h
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Implement PPSSPP specific cheats:
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2020-04-16 23:00:29 +02:00 |
XPTheme.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
zipup.cmd
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Finally move flash0 into assets, fixing #9468 and #9520
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2017-04-01 00:20:53 +02:00 |