* more matches
* more functions
* merge, I hope
* wrath done-ish
* 5 nonmatchings
* more matchings
* more improvements
* more stuff
* stuff
* docs part 1 / infinity
* more docs
* .
* more adjustments
* linked assets
* Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!)
* more stuff
* play part 2
* lol merge
* update
* unk types
* SWEET GOOGLY MOOGLY IT MATCHES
* cam fixes
* adjust damage stuff
* if?
* stuff
* signs
* macro stuff. clean up later
* names
* Some small cleanup
* cleanup and docs
* more cleanup
* Wrath shadow docs
* Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging
* Update functions.txt
* Types cleanup
* Some low hanging fruit
* Undefined_syms.txt
* More static -> battle handler
* Lots of naming cleanup
* Remove z_boss_07_dmgtbl.inc
The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things.
* Get most of the limb stuff named (and actually update the spec)
* Some minor cleanup
* Updating the repo with what we talked about in discord
* Some syncing with Odolwa and other misc name stuff
* Some Odolwa/Bio Baba sync
* Another bit of Odolwa/Bio Baba sync
* Name a lot of incarnation limb variables
* Finalize the incarnation intro variable stuff
* Fix a goof
* `incarnationWrathTransition` variables
* `generalCollider` and always use "tentacle"
* Completely remove "shot," always use "projectile"
* Clean up `Boss07_Mask_Draw`
* Name `maskShakeTimer`
* Give better names to a few more things
* Some beam-related struct vars
* undefined_syms
* More beam names
* More beam stuff
* Beam, pt 100000
* Some intro struct members
* Some timers
* More non-beam stuff, back to beam
* Done with beam finally
* All but one of the subcam variables, some other stuff
* Some variable names and cleanup
* More cleanup
* jumpSfxTimer -> landSfxTimer
* actionState -> subAction and a little bit of syncing with Odolwa
* A couple more variables sync
* Buncha variables
* Lots of non-whip variables
* Commit what I have before starting on some of the grab stuff
* All but one struct var done
* Lots of header cleanup
* Finish the header file
* Fix build after merging main
* Damage effect enums
* Update damage effect enums for Incarnation and Wrath
* Update damage effect enums for Mask and Remains
* First pass at top damage effects
* Do a few sub action enums so I have something to show
* Fix the damage effect enums, clean up a lot of subaction enums
* All remaining sub action enums, cleanup damage effect enums, other misc cleanup
* Finish enums
* Finish data
* Push up what I have
* Consistency
* scroll -> texScroll
* low hanging fruit
* PR + small fix
* Happy with >20% of functions
* Happy with >40% of functions
* Happy with >60% of functions
* Happy with >75% of functions
* Happy with >90% of functions
* Happy with >95% of functions
* Happy with `Boss07_Wrath_DeathCutscene`
* Happy with `Boss07_Mask_FireBeam`
* Happy with `Boss07_Wrath_CheckWhipCollisions`
* Happy with everything but `Boss07_Mask_Draw`
* Happy with all functions I think?
* Clean up forward declarations
* Write a half-decent file header
* Fix after merging
* Fix some minor stuff here and there
* Minor fix in the file header because I forgot I renamed this
* Respond to engineer's review
* Respond to Anghelo's review
* Replace as many actor lookups with for-loops as I can in Odolwa/Majora
* Change the comment about the hookshot from a `@note` to a `@bug`
* `drag` -> `deceleration`
* Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam`
* Use decimal numbers in the various `FillShadowTex` functions
---------
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* [Audio 6/?] Build Soundfonts and the Soundfont Table
* Fix bss
* Maybe fix warnings
* Improve lots of error messages
* Suggested changes from OoT PR
* Suggested changes
* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from
* [Audio 5/?] Build the Samplebank Table
* OoT suggested changes
* Fix format specifier
* Moved linker_scripts files used in final linker to linker_scripts/final
* Populate OTHER_DIRS with linker_scripts subdirs
* Unhide the partial link command
* prefix in-function static data in z_scene_proc with s
prefix in-function static data in z_eff_blure with s
prefix in-function static data in Graph_TaskSet00 with s
prefix in-function static data in Fault_SetOptions with s
* Use uintptr_t in main
* hardware_regs.ld
* Remove some unessary blob comments
* object_link_child_TLUT_00DA80
* object_kz texture and tlut
* initialize typos
* Creating branch for ovl_bg_dblue_elevator's PR.
* OK
* Screwing with my Debian install. Safety commit.
* Applied first pass of review comments to PR and added authors.
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: AngheloAlf <angheloalf95@gmail.com>
* Found some review comments I missed and applied the suggestions.
* Added enum for water flow and renamed waterSurfaceYPos to waterSurfacePosY
* Forgot to add last contribution.
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
---------
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: AngheloAlf <angheloalf95@gmail.com>
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
* Match EnOkuta
* Match data
* Use the generated reloc
* Delete extern stuff and format
* Extract the DL
* Fix lots of stuff
* Copy a lot of names over from EnSyatekiOkuta
* SFX enums
* Lots more stuff
* Constants and other stuff
* Some more stuff I missed
* Name more functions using OoT/SyatekiOkuta as reference
* An easy function I missed
* Some floats
* Getter macros
* Types enum
* Name the cylinder inits a little clearer
* Create bodyparts enum and name all data
* Name all functions
* Name `timer` struct var and all temps
* Name the `jumpHeight` struct var
* Create damage effect enum
* Name the extracted DL
* Name `numConsecutiveProjectiles`
* Finish docs
* Document XML
* Clarify that this blue Octorok isn't the shooting gallery one
* Respond to reviews
* Stuff
---------
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* En_Death new build system edition
* Fix merge
* Matched
* Fix merge
* Some names
* Suggested changes
* Further suggested changes
* Add value comments to MinideathAction
* Add addresses for makerom and boot segments
* Mark entrypoint as the entry of the elf
* Add extra labels to macro.inc
* Use dlabel, jlabel and endlabel in disassembly
* Make jlabel global
* git subrepo pull tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "92b9ec72f"
upstream:
origin: "git@github.com:simonlindholm/asm-processor.git"
branch: "main"
commit: "92b9ec72f"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* Use `dlabel`s for non-functions in .text
* Add linker asserts
* Move framebuffer_lo to before the makerom segment to avoid `dot moved backwards` warnings
* fix
* Improve assert message
* fix
* Third fix
* Fix four
* Move undefined_syms to linker_script folder
* Make second linker script file to avoid abusing undefined_syms
* Update Makefile
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Rename to extra.ld
* Use entrypoint symbol on ROM header
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* all functions decomped, just need the OK
* ....5 differing words....
* Pamera OK
* addressing PR comments, plus some documenting
* addressing some of the comments
* another small typo...
* wrapping up PR comments
* All but two match
* format
* Matched the last two functions
* Merge updates
* Bring data over as a comment
* Brought data over
* Cleanup and start documenting
* Documented
* Removed NON_MATCHING define
* Actually save the .h file
* Format and add items comment
* Add comment
* Add header to .c file
* Cleanup
* Rename EnSob1_GetGoodbyeBombShop
* Update items comment
* Final cleanup
* Rename InitialUpdate
* PR suggestions except enum for objIndices
* Add todo about objIndices index enum
* Change char to UNK_TYPE1 for padding
* Textures and convert weekEvents to hex
* PR suggestions
* Format
* Cleanup function declaration and add cutscene state enum
* Update src/overlays/actors/ovl_En_Sob1/z_en_sob1.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Sob1/z_en_sob1.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Sob1/z_en_sob1.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: Derek Hensley <d.hensley@tempered.io>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Player C file
* Fix rodata issue in player and remove some actors that doesn't have rodata issues from the list
* Check every asm with rodata issues
* Add fishing relocs and change clang-format version to a generic one
* undo clang-format version
* starting on en_hg
* working on another func
* fixing some stuff in ghaka, and tweaks in en_hg
* fixing some stuff
* fixing state flags
* all functions matching just data issues
* en_hg OK
* fixed to give OK
* some docs, and fixes
* fixing warnings
* fixing some things
* fixing warning
* adding pr comments
* fixing a typo
* EnMaYto_Update
* init
* func_80B8E84C
* CURRENT_DAY and run format
* a few other functions
* symlink to diff.py
* identify lots of functions
* and more functions
* small
* and a bunch more
* Another bunch
* small
* another bunch of functions
* And so on
* Another bunch
* func_80B8E6E0
* func_80B8E938
* func_80B8EA38
* Fix conflicts
* Another bunch
* two functions
* func_80B9083C
* func_80B8FA14
* OK
* Import data
* params and a bit of function renaming
* Minor reorder in object_script
* Fix merge issues and warnings
* Rename a few stuff
* fix merge issues
* And more renames
* More renames
* And moreeee
* Almost everything renamed
* Clock time and reformat
* Fix merge issues and add some undeclared functions
* Reorder alphabetically
* run format
* Minor styling stuff
* review changes
* Update src/overlays/actors/ovl_En_Ma_Yto/z_en_ma_yto.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Kenix's suggestions
* engineer's suggestions
* Run formatter
* whoops
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBji01_Init OK and Partially Documented.
* EnBji01_Destroy OK and Fully Documented.
* func_809CCE98 OK and partially documented.
* Removed goto in func_809CCE98().
* func_809CD6C0 matching and partly documented.
* Pasted raw mips_to_c into EnBji01_Update().
* EnBji01_Update() matching and partially documented.
* EnBji01_Update() matching and partially documented.
* func_809CDA4C() matching and partially documented.
* func_809CDA4C actually matching this time, and partially documented.
* func_809CDB04() matching and partially documented.
* func_809CD028() matching and mostly documented.
* func_809CD6B0() matching.
* func_809CD328() matching and partially documented.
* func_809CCDE0() matching and partially documented, func_8013E950()
prototyped.
* func_809CD634() and func_809CD70C() matching and partially documented.
func_801A5BD0() prototyped.
* func_809CD77C() matching and mostly documented. All functions now
matching.
* Imported data from ovl_En_Bji_01_data.asm to z_en_bji_01.c. Updated
object_script.txt and code_script.txt. Ran format.sh. Builds OK.
* Documented all of the unks in Shikashi's struct. Build still OK.
* Fixed new warning in Bg_Haka_Tomb resulting from my new prototype of
func_8013E3B8().
* Renamed remaining instances of unk160 to cutscenes.
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h
Remove unnecessary comment about compiler padding.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c
Correct stack declaration spacing.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update src/overlays/actors/ovl_Bg_Haka_Tomb/z_bg_haka_tomb.h
Remove unnecessary comment about compiler alignment padding.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c
Remove unnecessary padding comment.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Batch commit for comments during code review.
* Apply suggestions from code review (trailing Us)
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Deleted exteraneous space at the bottom of En_Bji_01 struct in the
header file.
* Used params enum for switch cases.
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
* Apply suggestions from code review
replacing magic numbers with limb enums
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Renamed func_809CD328 to EnBji01_DialogueHandler per code review.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
* merge main
* Match Init
* Clear_Tag OK
* Full documentation
* More docs
* Fix function
* Fix MakeFile for assets and Fix texture swapped names
* Fix name
* Improve name and remove pad
* Can't stop the minor tweeks
* Adding potential Makefile fixes
* Minor name change
* Another name fix... and format
* PR Suggestion & Add Overlay File Description
* Re-documentation to match OoT WIP (more to come)
* Finish docs from OoT
* Fix merge and format
* Minor touch-ups
* Cleaner conditional
* First decomp pass: Matched everything w/ data
* Minor cleanup of func_80AE2F78
* Documented
* Format
* Some cleanup and PR suggestions
* Format
* Add the word player to a few functions to specify it is the player trying to buy
* Add controller macros
* Move common shopkeeper defines
* name unk274 and add note to unk27A
* Remove macros and just use flag defines
* Convert Controller Macros to take globalCtx
* Fix merge conflicts
* Create z_quake.c file
* Match all quake functions with OoT counterparts (quake2 left)
* z_quake OK
* Document first half of quake
* More docs
* more cleanup
* remember to format!
* PR Suggestions
* More PR Suggestions
* Applied changes to master on new branch
* some docs
* minor change
* Slight improvement to last draw func
* Got rid of all warnings
* Removed extra text file
* Readded warnings text file
* Fixed warnings text file
* Some cleanup, added engineer's new matched functions!
* Marked non-equivalent functions as such
* Improved last draw func (still non-equivalent)
* Made most of anghelo's suggested changes
* Slightly better code for func_80B4A350, though it's not matching still
* Engineer matched 2 funcs so I'm pushing those
* Added a function from engineer and one of my own
* Fixed warning
* Slightly better code for func_80B44C80
* Slightly better code for func_80B44C80
* Matched func_80B44C80
* Pushing engineer's matched draw func. All rodata funcs matched!
* Build NOT OK - rodata. Pushing anyway because I did a lot of work and it's close
* Build NOT OK (see previous commit) - func_80B440B8 matched
* Build NOT OK (see previous commit) - func_80B43BC8 matched
* All funcs matched! Build not OK still though
* almost ok
* OK now
* Fixed some warnings
* Fixed more warnings
* More warnings work
* Fixed all warnings (I think)
* Fixed all warnings (I think)
* Moderate amount of cleanup
* More cleanup
* More cleanup and some slight documentation
* Decent amount of documentation
* More documentation
* Fixed build (forgot to replace one struct member)
* More documentation and cleanup
* Fixed merge conflict, added binang_sub macro usages, and otherwise added most of the suggested changes f
git commit
* Organized things a bit, added a few more CLOCKTIME macros
* Added extra output to timeconvert.py
* Formatting
* Made all suggested changes
* 'Downgraded' timeconv script to version without seconds
* Added a macro for part of the params usages plus an enum
* Actually fixed header file (didn't save before)
* Renamed milk get item in enum
* Fixed GI enum update
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: Zelllll <elilee968@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
* Improve match in EnFirefly_Draw
* Vestigial fishing files, add enums
* Improve scripts, add ColChkInfo one
* Some minor actor cleanup (static etc)
* C file for Fishing, remove some local vars from variables.h
* Remove comma and format
* Newline
* Review suggestions
* First pass: matched everything with data
* Better matching of data and ObjRaillift_Init
* Documented
* Added clarifying comment
* Change 0 and 1 to false and true for isColorful
* PR Comments
* PR name suggestions
Co-authored-by: Derek Hensley <d.hensley@tempered.io>
* ObjEnding Matches but with unkStruct and no data
* Removed inital code comments
* Added data as a comment
* Add missing semicolon
* Addressed PR comments
* Added data
* Cleanup
* Some documentation
* Change 0 to NULL
* Remove redundant array size
* Cleanup
* Fix Format
* Rename D_80C25CE0
* Change this to thisx for indexing sGraphics
* Change this to thisx
* PR suggestions
* rename graphics
Co-authored-by: Derek Hensley <d.hensley@tempered.io>
* Data imported, 8/30 functions done
* OK
* Delete ASM references, add SFX
* Named functions
* more naming
* Type the nop ActorFunc correctly
* A couple more bits of documentation
* Sorted object_script
* Merge remote-tracking branch 'upstream/master' into Firefly
* format
* Update other includes
* Review suggestions
* Review changes; named Actor_Noop
* Format
* EnNiw: Rebase of WIP to work on collsion
init almost matches
EnNiw: WIP
EnNiw: running low, and too many not-matches for my liking
EnNiw: WIP 3
* EnNiw: update to master
* EnNiw: fix late rodata
* wtf is going on
* EnNiw: update is a thing, glad I'm doing it last
* EnNiw: likely branch mysery
* EnNiw: a horrible little draw function
* EnNiw: nope, feather draw still fucked
* EnNiw: fixing merge issues with master
* EnNiw: update is no longer non-matching
* EnNiw: cleaning/docs
* EnNiw: cleaning/docs 3
* EnNiw: more docs 4
* EnNiw: OKs again now that data was removed
* EnNiw: Docs and cleaning 5
* EnNiw: Docs and cleaning 6
* EnNiw: Docs/cleaning and changed a function and that changed a bunch ugh
* EnNiw: format and make check
* EnNiw: data re-merged, and matches
* EnNiw: forgot about these
* EnNiw: another attempt at feather draw, still not even close
* Multiple: now that we know the last paramter is a flag, change all to hex
* Player: fix wrong padding
* EnNiw
parameter name consistency
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
REG
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnNiw: Likely suggestions first
easy suggestions first, then I'll attempt the stuff I'm not sure will match
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnNiw: compiling again
* EnNiw: more suggestions added
* EnNiw: last of minor changes
* EnNiw: shorten overly long float
* EnNiw: feather counts as define
* EnNiw: add c file description
* EnNiw: Some Suggested Changes
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* EnNiw: more suggestions
* EnNiw: More suggestions
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* EnNiw: moved OPEN_DISPS to contentional location, still not close
* BgIcicle/EnSb: renamed func_800B78B8 to Actor_UpdateBgCheckInfo
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>