Commit Graph

352 Commits

Author SHA1 Message Date
Maide
9e9b84cb2c
Dm_Char05 (#583)
* Dm_Char05

* Params

* Syms

* Earpstone

* Merge
2022-02-13 23:58:41 +00:00
Maide
5fe04d87e0
Bg_Ikana_Rotaryroom (#573)
* Bg_Ikana_Rotaryroom

* Merge

* Merge

* PR

* PR
2022-02-13 23:39:10 +00:00
Maide
66b309218c
Bg_Dblue_Movebg (#568)
* Bg_Dblue_Movebg

* UNK_TYPE1

* PR

* Match Draw (thanks Anon58)

* Match

* data

* PR
2022-02-13 23:24:26 +00:00
Maide
5fa02d9725
En_Arrow (1 non-matching) (#551)
* En_Arrow

* Remove comment

* UNK_TYPE1

* Add thing

* Merge

* Merge

* PR

* PR

* PR
2022-02-13 23:14:13 +00:00
Parker Burnett
0f7f5de084
En_am OK (#501)
* en_am ok

* clean up

* applying feedback and some docs, need finish still

* this should fix things

* fixing things

* fixing things and running format

* post actor_fixer

* adding object header and fixing comments

* formatting and adding enum for limbs

* addressing pr, naming things, cleanup

* fixing enum in header

* doing some docs and fixing format
2022-02-13 12:02:31 -05:00
Averane
40d1bc00fe
EnDemoheishi OK and documented (#584)
* EnDemoheishi decomp first pass

* object decomp

* whitespace between declarations and statements added

* various PR fixes

* format for CI

* various PR fixes 2 + format

* missed one texture output name

* fix texture docs in unrelated files

* fix demoheishi shared texture naming

* made object sdn properties generic for soldiers

* missed outName modifications

* fixed references to updated function names

* reverting some texture changes to unrelated objects & use object specific names for lips and fingers textures

* added textId comment

* various PR comments addressed

* added enum for animations

* reverting halt animation naming

* moved animation enum to actor class

* fixed enum names

* fix typo

* more PR fixes

* format

* fix for broken build after other PR merge

* format

* merge fixes

* isTalking

* Enum - Calf to shin

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Object - Calf to shin

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* DList - Calf to Shin

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-02-05 19:52:39 -05:00
engineer124
2104c16362
code_8012EC80.c OK and Documented + parameter_static extraction (#534)
* Match remaining functions of code_8012EC80.c

* parameter_static extracted and OK

* Small Progress

* Documentation all over the place

* Finish Documenting

* Cleanup

* Name more textures

* Update knowledge on deku playground player name

* All textures from parameter_static known now

* Finish documenting and validating parameter_static

* More up-to-date SaveContext docs

* More docs

* More cleanup

* Sun -> Star

* Minor touchup

* More cleanup

* pictograph -> pictoBox

* Remove the "unused" part

* More accurate name: hour lines

* It's gsDPLoadTextureBlock, not gsDPSetTextureImage

* Fix parameter_static and merge issues

* More docs from new PRs and Parameter WIP

* Missed a name

* Move parameter_static to interface assets

* Clean up code_8012EC80.c data

* Fix comment

* Add comments to parameter_static

* Oops

* fix merge

* Missed a PR review suggestion

* Fix merge
2022-02-05 01:49:21 +00:00
engineer124
bcdd99df08
Importing audio_data.c (#473)
* import audio_data.c

* frequency of -> harmonic

* Name remaining filter data

* Note to Pitch
2022-02-05 00:39:21 +00:00
Maide
69d7a2e585
Obj_Bean (#467)
* Obj_Bean

* Fix non-matching (thanks engineer)

* PR

* undef

* fmt

* PR

* PR

* Merge

* Merge

* PR
2022-02-05 00:27:29 +00:00
Maide
e257491e19
Obj_Ice_Poly (#610)
* Obj_Ice_Poly

* PR
2022-02-04 23:58:18 +00:00
LtPeriwinkle
4460d086d4
EnZo OK and documented (#503)
* EnZo OK, sort of documented

* fix variable naming

* fix suspicious match, add -ing to `PlayWalkSound`

* name `FollowPath`, waypoint struct member

* update description to say unused

* name `TreadWater`, fix a snake case i missed

* name `Walk`

* cleanup a bit

* address comments

pointers -> symbols, remove static and array length, inline data,
define var on same line, update file description, use ARRAY_COUNT

* space things out, move data, add ENZO_NO_PATH

* fix ENZO_NO_PATH define

* remove array pad, dec for size, thisx in limbdraw, renames in draw

* name some object_zo stuff, use symbols

* funny single member damage enum

* name textures

* name the rest of the used items in object_zo

* name the dlist

* suggestions

* actually fix the return false

* formatting
2022-01-30 18:09:17 -03:00
Maide
ade2f678b8
Boss_06 (2 non-matching) (#557)
* Boss_06

* Format

* BSS

* Merge

* PR
2022-01-30 17:25:38 -03:00
Maide
5eb1b417de
En_Hint_Skb (#554)
* En_Hint_Skb

* Merge

* Actorfixer fail

* Merge

* PR
2022-01-30 17:13:46 -03:00
Maide
06a14e73ea
En_Scopenuts (#560)
* En_Scopenuts

* Merge

* PR

* Fix

* PR
2022-01-30 17:00:19 -03:00
Maide
b8c33ffa54
En_Rg (1 non-matching) (#565)
* En_Rg

* UNK

* PR

* PR

* Merge

* Merge

* PR

* textures
2022-01-30 16:53:54 -03:00
Maide
a00601671d
En_Zos (#609)
* En_Zos

* Merge
2022-01-30 16:48:40 -03:00
LtPeriwinkle
af26d4edac
EnBigokuta OK and documented + object_bigokuta documented (#563)
* EnBigokuta like half matched

* match all but 2 functions

* match all the functions

* import data

* name object stuff

* use new object symbols, do some documenting

* fix name of headUndersideTex

* name some struct members

* finish documenting

* Address comments

spacing, unkFunc comments, temp names, remove parens, reorder pads,
data formatting, limb enum

* address comments

* move empty line

* change the ARRAY_COUNT
2022-01-30 16:37:39 -03:00
EllipticEllipsis
7879b49785
contramread OK (#577)
* contramread OK

* Review
2022-01-30 15:52:19 -03:00
Maide
e4010be70c
Obj_Oshihiki (#636) 2022-01-29 20:00:43 -05:00
Maide
c840e04c27
En_Trt2 (#448)
* Trt2

* Whoops

* PR

* PR

* PR

* Merge

* Merge

* Merge

* bgcheck

* I got trolled >:
2022-01-29 18:45:32 -05:00
Lucas Shaw
850823c2ee
ovl_Obj_Kzsaku OK (#506)
* ovl_Obj_Kzsaku OK

* add packing macro

* made suggested changes

* switch pad order

* made some suggested changes. still don't know completely about naming

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-01-23 09:40:47 -03:00
Anghelo Carvajal
5e4c8e0506
scene_textures (#550)
* scene texture xml generator

* Create XMLs for every scene_texture except 3 and 7

* Manually add blobs

* add XMLs for not used ones

* update spec

* Add scene_texture as external files to every scene that uses them

* add gsDPLoadTextureBlock_4b

* gsDPLoadMultiBlock

* gsDPLoadTLUT_pal16

* gsDPLoadMultiBlock_4b

* Add back the blob I removed...

* address review

* Fix tluts

* delete script
2022-01-22 17:49:35 -03:00
Derek Hensley
1531f5b56f
General Cleanup (#600)
* Remove excess prevent_bss_reordering.h

* Cleanup THIS and globalCtx2

* Iceblock relocs

* Format

* PR plus more this

* door spiral

* THIS and globalCtx2 swap, along with sSetupDL in firefly

* Revert ObjMure change

* door_spiral and unused in en_test5

* PR comments
2022-01-19 12:03:05 -03:00
Maide
6d52cee5fe
En_Bom (#537)
* Broken

* En_Bom

* PR

* PR

* Merge

* PR
2022-01-18 22:19:15 -05:00
Anghelo Carvajal
399f5a1b33
Split rsp files (#602) 2022-01-17 15:45:20 -05:00
engineer124
9e6a6eee4c
Audio_Effects OK and Documented (#549)
* Audio_Effects OK

* Remove duplicate

* PR Suggestion

* Small cleanup

* Small Touchup
2022-01-16 18:24:58 +00:00
EllipticEllipsis
924fa9aadf
EnMag OK and documented (#547)
* Name textures in object_mag

* Corrections

* tabs -> spaces

* OK, data imported

* Remove obsolete comment

* Start documentation

* Defines for most texture sizes

* Name most static variables, add state enum

* Macros, name all the statics

* Couple of minor tweaks to other files

* Name some more effect stuff

* Fix kanfont data

* Name everything else, move macros

* Format

* Review
2022-01-16 17:55:03 +00:00
Maide
b47941968d
En_Ig (#533)
* En_Ig

* UNK_TYPE1

* Remove syms

* PR

* PR

* Merge

* Merge
2022-01-16 17:46:08 +00:00
Parker Burnett
7aa3766d67
En_hgOK (#394)
* en_hgo OK

* Formatting changed somehow?...hopefully this fixes

* who would win, Cammoguy or one letter?

* format

* addressing review comments

* fixing PR comments

* fixing and merging master

* forgot to format

* fixes warnings?

* minor documentation...don't have tools to do more

* Fixing things, hopefully OK

* formatting...

* clean-up undefined syms
2022-01-16 09:37:21 -05:00
Maide
816971d98c
En_Kanban (1 non-matching) (#419)
* En_Kanban

* PR

* PR

* Object

* undef

* PR

* Merge

* Merge

* Merge
2022-01-12 15:37:26 +00:00
Anghelo Carvajal
c44e26a143
__osMalloc.c OK (#395)
* __osRealloc

* match __osCheckArena

* cleanup

* Import bss, unreferenced strings and cleanup

* format

* Reviews

* Move convert.h to ultra64/

* Make the os_malloc.h header

* potato

* renames and fixes

* format

* small doc pass
}

* format

* minor changes

* Introduce system_malloc.h

* Docs pass

* fix

* format

* stuff

* Apply suggestions from code review

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* review

* format

* remove repeated sentence

* Apply suggestions from code review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* include headers

* review

* Rename __osMallocAddHeap

* remove @brief

* Update src/boot_O2/__osMalloc.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-01-11 23:25:14 +00:00
engineer124
133e02a8a7
z_sound_source OK (#353)
* z_sound_source OK

* Fix Pos

* Lib_PlaySfxByPos

* Change function names

* format

* Update names to match OoT

* cleanup from the merge

* Fix name
2022-01-11 00:27:36 +00:00
Anghelo Carvajal
6069a1585f
z_actor with some documentation, with 1 NON_EQUIVALENTs (#401)
* Match Player_GetHeight

* Another bunch

* Fix merge conflict

* rename Gfx_DrawDListXlu

* add WEEROR

* Actor_Spawn

* almost Actor_SpawnTransitionActors  and Actor_Delete

* A bunch of small actors

* More renames

* format

* Some Player renames

* a few more

* import data

* run formatter

* func_800B7170

* whoops

* Fix merge issues

* Whoops 2

* func_800B83BC and func_800B83F8

* Actor_IsActorFacingPlayerAndWithinRange

* add some prototypes

* match Actor_UpdateBgCheckInfo

* func_800B7678

* mark Actor_SpawnAsChildAndCutscene as non_matching

* Actor_Draw

* Update is chaotic

* 2 new matches

* func_800BC8B8

* Another bunch

* function renames

* run formatter

* cleanup

* remove unnecesary casts

* add missing sfx

* Fix renames

* fix merge

* func_800BF7CC

* small bunch

* another bunch

* func_800BE184 non_matching

* two more

* split z_cheap_proc

* Another bunch

* another bunch

* a few and a non matching

* yeee

* a

* Actor_DrawAll non_equivalent

* Actor_RecordUndrawnActor

* i don't know what to put in this commit message

* func_800B4B50 non matching

* func_800B42F8 non matching

* func_800B5040

* func_800B5814 non_equiv

* func_800B6584

* func_800B6608

* func_800B6680

* func_800B7E04

* func_800B8118

* func_800b9170

* ,

* func_800BC4EC

* func_800BA6FC

* func_800BA798

* func_800BA8B8

* Actor_LoadOverlay

* small cleanup

* func_800BB2D0

* meh

* func_800BBAC0

* func_800BC270

* func_800B5208 non matching

* Fix warnings

* meh

* rename some ActorShadow_ functions

* fairy

* Flags_

* fix warnings

* format

* Actor_PickUp and family

* func_800B8E58

* match Actor_RemoveFromCategory

* another bit of docs

* Match func_800B86C8

* And another bit

* rename Player_GetRunSpeedLimit

* func_800B9E84

* func_800BE63C

* func_800BB8EC

* match func_800B5814

* match func_800B9334

* cleanup

* fix conflicts: first pass

* another fix

* actorfixer fix

* fix conflicts

* func_800BE680 non_equivalent

* Improve func_800BE680 a bit

* func_800BE680 equivalent (?)

* func_800BE680 equivalent

* Actor_UpdateActor equivalent

* format

* use some  ExchangeItemID enum values

* Some more cleaning

* more cleanup

* More name stealing from OoT

* match func_800B82EC

* match func_800B9D1C and a bit of cleanup

* Add ACTOR_FLAGS placeholders

* Renames and match func_800BE184

* last pass of name stealing

* format

* fix conflicts

* more cleanup

* more cleanup

* cleanup and OVERLAY_RELOCATION_OFFSET macro

* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s

* remove newlines

* minor rename

* Use ACTOR_FLAGS in z_actor

* Match func_800BE3D0

* Rename movement functions

* Document Actor_CalcOffsetOrientedToDrawRotation

* velX -> horizontalSpeed

* A bit of documentation for actor movement functions

* format

* Fix merge issues

* format

* Format

* Fix renames

* fix warnings

* fix conflicts

* review :D

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Fix

* format

* Actor_SpawnSetupActors

* engineer review

* Update src/code/z_actor.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* A bunch of Engineer's reviews

* more Engineer's review

* a

* whoops

* run actorfixer

* c'mon

* 😮‍💨

* whoops

* warning

* More engineer's review

* run format

* I'm dumb

* a

* match func_800BE680

* Match Actor_DrawZTarget

* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor

* Fix merge issue

* format

* update actor

* Steal a bit of @Thar0 documentation from OoT's z_message

* Run actorfixer

* Fix renames

* Match func_800B4B50 thanks to @hensldm

* Improve ActorShadow_DrawFeet thanks to @hensldm

* whoops

* Actor_PlaySfxAtProjectedPos

* Actor_UpdateActor matched by @hensldm

* Match func_800BA2FC by @hensldm

* Match Actor_SpawnTransitionActors by @hensldm

* Match func_800BB604 by @hensldm

* Match Actor_DrawAll by @hensldm

* ActorShadow_DrawFeet by @hensldm

* Actor_UpdateAll by @hensldm

* Match func_800BCCDC by @engineer124

* Small Actor_PlaySfxAtPos by @engineer124

* ACTOR_FLAGS_ALL and a bit of cleanup

* Add invisible comment

* Small docs pass

* Fix merge

* Engineer's review

* format lol

* Actor_DrawDoorLock docs

* Actor_SpawnShieldParticlesMetal

* fix merge issues

* sActorFaultClient

* fix

* commit message

* Run actorfixer.py && format.sh

* Fix warnings

* fixes

* format

* bss

* Update include/functions.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Address review

* Fix merge issues, format and such

* fix merge issues

* Add ACTORCAT_MAX

* actorList -> actorLists

* Fix merge issues

* format

* Enable WERROR on jenkinsfile

* Fix merge

* Use object symbols

* address review

* format

* review

* fix merge issues

* fix

* VRAM_PTR_SIZE, small cleanup and format

* review

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2022-01-10 12:04:28 -05:00
Maide
92302fa6d6
En_Ishi (#538)
* En_Ishi

* PR

* PR

* Merge
2022-01-04 06:51:21 +00:00
Maide
af52799bc7
Obj_Flowerpot (#539)
* Obj_Flowerpot

* PR
2022-01-04 06:37:52 +00:00
Maide
d90a15ba6e
En_Kame (#536)
* En_Kame

* PR
2022-01-04 06:25:29 +00:00
Maide
0a5bc25e8d
Obj_Hugebombiwa (#535)
* Obj_Hugebombiwa

* PR

* PR
2022-01-04 06:17:52 +00:00
Maide
bf6a4c04be
En_Ssh (#532)
* En_Ssh

* ptrs

* PR
2022-01-04 06:11:59 +00:00
Maide
897e68fbae
Boss_04 (#529)
* Boss_04

* What even is spelling anyway

* PR

* PR
2022-01-04 06:02:29 +00:00
Derek Hensley
d3e4a3368f
Effect_soft_sprite_old_init and particleOverlayTable OK (#520)
* Migrated data

* Migrate particleOverlayTable

* Import data for effect_soft_sprite, add g to effect table, minor cleanup of z64effect.h

* Name data

* Comment out static variable in variables.h

* Use better macros

* PR review and other cleanup

* Update bug comment
2022-01-04 05:50:12 +00:00
Savino Jossi
06a08a3322
Ovl obj jg gakki (#512)
* add gakki decompilation

* add gakki header file

* modify spec to remove data

* Use THIS macro for this = thisx

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Change reloc include to the generated one

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* spacing variables and functions

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* spacing variables and functions

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* spacing variables and functions

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* clean up unnecessary mips_to_c hints

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* clean up old mips_to_c hints

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* variable cleanup and lookup

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* remove unnecessary cast

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* rerun format after code review

* fix naming convention

* add variable name hints for data

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* reformatted file

* Fix collider naming

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* fix more renaming

Co-authored-by: Savino Jossi <sj@redballoonsecurity.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-01-04 05:38:41 +00:00
Lucas Shaw
9e5382076a
ovl_Obj_Roomtimer OK (#505)
* ovl_Obj_Roomtimer OK

* add packed params

* made suggested changes

* fixed
2022-01-04 05:25:41 +00:00
Lucas Shaw
005fd64e41
ovl_Obj_Dowsing ok (#504)
* ovl_Obj_Dowsing OK

* update spec

* params pack

* made suggested changes
2022-01-04 05:10:13 +00:00
Nick Sturgeon
78cb55ce97
ovl_En_Ruppecrow OK with documentation (#502)
* Implement EnRuppecrow_Init

* Implement EnRuppecrow_Destroy

* Implement EnRuppecrow_Update

* Implement EnRuppecrow_Draw

* Implement func_80BE2260, func_80BE2808

* Implement func_80BE30F4

* Implement func_80BE2F6C

* Implement func_80BE35A4

* Implement func_80BE2728

* Initial work on func_80BE2B80

* Implement func_80BE2B80

* Implement func_80BE2794

* Implement func_80BE3354

* Implement func_80BE348C

* Implement func_80BE2E18

* Implement func_80BE2D4C

* Run format script for cleanup

* Implement func_80BE2668

* Implement func_80BE3178

* Implement func_80BE32DC

* Initial work on func_80BE2874

* Implement func_80BE2874

* Implement func_80BE2330

* Implement func_80BE24CC

* Move static data into C file

* Rename D_WORDs to static names

* Format and document EnRuppecrow

* Update documentation

* Apply feedback

* Remove unecessary struct padding

* Implement review suggestions

* Run actorfixer

* Use object header
2022-01-04 05:02:53 +00:00
retro
de61e04312
EnMm2 OK (#492)
* all matching except draw

* all matching

* done except importing data

* data extracted

* added xml for asset extraction

* clang format

* remove global_asm macros

* bit of documentation

* format

* use THIS macro

* remove unnecessary &

* space between vars and code

* feedback

* use OPEN_DISPS, CLOSE_DISPS, and POLY_OPA_DISP++ macros

* remove comment

* use matrix macros

* change comment format

* change comment format

* rename assets in xml

* fix indent
2022-01-04 04:56:35 +00:00
kyleburnette
99761a9c0d
EnColMan OK (#479)
* EnColMan OK

* Fix description at top of file

* Made suggested changes

* Make suggested changes

* Format

* Include gameplay_keep and use symbols
2022-01-04 04:51:03 +00:00
Maide
520a2ecc68
Obj_Snowball (1 non-matching) (#468)
* Obj_Snowball

* PR

* PR & Object

* PR
2022-01-04 04:45:14 +00:00
Maide
9a0079de8a
En_Gb2 (#453)
* En_Gb2

* Negs

* PR

* Update src/overlays/actors/ovl_En_Gb2/z_en_gb2.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-01-04 04:35:21 +00:00
Maide
fc37051216
En_Fish (#450)
* En_Fish

* R

* PR

* PR

* Update src/overlays/actors/ovl_En_Fish/z_en_fish.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-01-04 04:29:49 +00:00
Maide
f66a9f8d0e
Object_Kankyo (1 non-matching) (#445)
* Object_Kankyo

* Removing permuter

* PR

* Re-add description

* PR
2022-01-04 04:24:35 +00:00
Maide
22a759a923
En_Peehat (#444)
* En_Peehat

* Fix

* Revert m2ctx

* PR

* Warning

* PR
2022-01-04 04:17:40 +00:00
Maide
429a5ee9ff
En_St (#443)
* En_St

* Warning

* PR

* undef

* PR
2022-01-04 04:09:32 +00:00
Maide
6b50345831
En_Water_Effect (#435)
* En_Water_Effect

* PR

* PR

* undef

* PR
2022-01-04 04:03:47 +00:00
Maide
4ee7dc1da6
En_Bomjima (1 non-equiv) (#433)
* En_Bomjima

* Damn caps

* PR

* PR

* undef

* PR
2022-01-04 03:57:40 +00:00
Maide
934c562471
En_Wiz_Fire (#406)
* En_Wiz_Fire

* Remove padding

* PR

* PR

* Object

* Undef

* PR
2022-01-04 03:51:11 +00:00
Maide
0b45e0f87a
En_Go (3 non-matching) (#405)
* En_Go

* PR

* PR

* Object

* Undef

* PR
2022-01-04 03:45:36 +00:00
kyleburnette
3af87ca611
pfsreadwrite file OK, contpfs OK and data/bss migrated, pfsgetstatus OK (#385)
* pfsreadwrite file OK, contpfs OK and data/bss migrated, pfsgetstatus OK

* Made tharo's suggestions

* Update pfsgetstatus.c

* Made suggested changes (other than uintptr_t)
2022-01-04 03:29:11 +00:00
Maide
618b25f41d
En_Fishing (3 non-matching) (#378)
* En_Fishing

* PR

* PR

* Object

* Undef

* PR

* format
2022-01-03 18:48:37 -05:00
Maide
3d883491e1
En_Kusa2 (#363)
* En_Kusa2

* PR

* Warnings

* PR

* Match

* pepega
2022-01-01 13:09:44 -05:00
Tom Overton
44ccdbe0d5
En_Talk_Gibud (Gibdos in the well) OK and somewhat documented (#486)
* Good start

* More progress

* More progress, need to try importing data now

* Import data to C

* Match a tricky item function

* Matched another item function

* Improve definition of EnTalkGibudUnkStruct

* func_80AFFD3C OK

* Draw functions done

* EnTalkGibud_Init OK

* EnTalkGibud OK

* Document item and switch flag stuff

* Name all static variables

* Enum for animations

* Document type

* Document limb stuff

* Tons of documentation

* Document effect stuff

* Document most unknown struct vars

* Name most functions

* Name final function + document text IDs

* Organize forward declarations

* Name stack variables

* Document damage effects

* Document limbs

* One final pass

* Respond to Anghelo's review

* Respond to Anghelo's second review

* Add space to force Jenkins to rerun (testing PR dashboard, please ignore)

* Removing previously added space

* Fix limb enum to add LIMB_NONE

* Run ./format.sh, whoops

* Respond to hensldm review + small cleanup

* Respond to engineer's review

* Fix item enum

* This is a legacy PR, so using autogenned object symbols

* Fix merge conflict

* Move Talk_Gibud specific enums to .c
2021-12-28 02:15:32 +00:00
Tom Overton
527c54b66e
Obj_Tokeidai (Clock Tower) OK and mostly documented (#442)
* Migrate data to C

* ObjTokeidai_Init OK

* ObjTokeidai_Destroy OK

* func_80AB2BBC OK

* func_80AB3BB0 OK

* func_80AB29F8 OK

* func_80AB27B4 OK

* func_80AB2834 OK

* func_80AB2790 OK

* func_80AB28C8 OK

* ObjTokeidai_Update OK

* func_80AB4040 OK

* func_80AB3010 OK

* func_80AB3CCC OK

* func_80AB3240 OK

* func_80AB3C50 OK

* func_80AB4080 OK

* func_80AB4160 OK

* func_80AB319C OK

* func_80AB3BE8 OK

* func_80AB3BD8 OK

* func_80AB3B34 OK

* func_80AB3A7C OK

* func_80AB3ED0 OK

* func_80AB39BC OK

* func_80AB38B0 OK

* func_80AB3880 OK

* func_80AB363C OK

* func_80AB36C4 OK

* func_80AB3808 OK

* func_80AB365C OK

* func_80AB3598 OK

* func_80AB3544 OK

* func_80AB34CC OK

* func_80AB3370 OK

* func_80AB32F0 OK

* ObjTokeidai_Draw OK

* func_80AB4894 OK

* func_80AB4664 OK

* func_80AB4394 OK

* Use compiled reloc

* Initial documentation pass

* Little more documentation

* Last bit of first pass documentation

* Finish documentation

* Respond to review feedback

* Respond to Anghelo's feedback

* Incorporate new enum

* Respond to engineer's feedback

* Respond to engineer's feedback

* Update comments because the things I thought were unused ARE actually used

* Switch to using "Open" instead of "Transform"

* Run ./format.sh

* Respond to engineer + hensldm by removing some macros

* Fix func_801A3F54 argument

* Fix func_801A3F54 argument

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* This is a legacy PR, so using autogenned object symbols

* Move enum to .c

* Revert "Move enum to .c"

This reverts commit de13c50f0a.

* Move tokeidai-specific defines to .c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-12-28 02:10:15 +00:00
Maide
7cb71922e3
En_Geg (#436)
* En_Geg

* Format comments

* PR

* Object

* undef

* PR
2021-12-28 01:44:27 +00:00
LtPeriwinkle
1a08089da0
Effect_Ss_Stick (#464)
* Effect_Ss_Stick OK

* fix spec

* space between declarations and code

* Gfx -> Gfx[], fix spacing

* add deku stick to description

* add fragment to file description

* use autogenned gameplay_keep symbol
2021-12-28 01:36:04 +00:00
Tom Overton
70419d6044
En_Fall (the moon, Moon's Tear, and effects) OK and mostly documented (#476)
* EnFall_Init OK

* EnFall_Destroy OK

* EnFall_Update OK

* func_80A6C3AC and func_80A6C3FC OK

* func_80A6BF90 OK

* func_80A6CA9C OK

* func_80A6CD38 OK

* func_80A6CF60 OK

* func_80A6C9A8 OK

* Import data into C

* func_80A6CB74 OK

* func_80A6CD74 OK

* func_80A6CF70 OK

* func_80A6CECC OK

* func_80A6D698 OK

* func_80A6D220 OK

* func_80A6D100 OK

* func_80A6D75C OK

* func_80A6D88C OK

* func_80A6D98C OK

* func_80A6DC20 OK

* func_80A6DA7C OK

* func_80A6DC40 OK

* func_80A6DD3C OK

* func_80A6E214 OK

* func_80A6E37C OK

* func_80A6C7C0 OK

* func_80A6D444 OK

* func_80A6C1DC OK

* func_80A6D504 OK

* func_80A6E07C OK

* Move all statics to in-function

* Migrate bss to C and use compiled reloc

* Clean up UnkFallStruct

* Initial documentation pass

* Some more function names

* Name some more unknowns

* Name yet more unknowns

* Name all struct variables and static data

* Do one last documentation pass

* Respond to engineer's style review

* Respond to hensldm's review

* This is a legacy PR, so using autogenned object symbols
2021-12-28 01:26:06 +00:00
engineer124
f19571dfcd
Bigslime OK and Documented (#361)
* git subrepo pull tools/asm-differ --force

subrepo:
  subdir:   "tools/asm-differ"
  merged:   "d218cdf0"
upstream:
  origin:   "https://github.com/simonlindholm/asm-differ.git"
  branch:   "main"
  commit:   "d218cdf0"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull tools/graphovl --force

subrepo:
  subdir:   "tools/graphovl"
  merged:   "f5fe93d7"
upstream:
  origin:   "https://github.com/AngheloAlf/graphovl.git"
  branch:   "master"
  commit:   "f5fe93d7"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull tools/ZAPD --force

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "e7a8a48c"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "e7a8a48c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Bring Bigslime over from old branch

* Format

* Improve docs

* format

* More cleanup

* Fix Zero Vectors Name

* Improve docs

* Spelling/Grammar

* Small typo

* Extra space

* Fix zapd merge conflict

* tab

* Fix remaining names

* format

* Better documentation

* format

* fix

* Add names to identity matrices

* Minor Cleanup

* easier to read comments

* Another touch-up

* Missed a spot

* one more...

* typo

* Another typo

* Fix merge master, fix EnBigslime_ApplyDamageEffectBigslime

* PR Feedback

* Fix variable

* Add in gZeroVec3f in new prs

* Fix gZeroVec3f

* gZeroVec3f

* PR Feedback, move lots of static data inside functions

* Use z_actor decomp of `func_800BE680` for better macro name

* Naming gone wrong, but fixed now

* Fix dList

* Add an extra line of docs about shadows for a function

* dList -> shadowDList

* Next round of PR feedback

* Document object file, still need to double check some

* Small cleanup

* Improve and fix many docs, unname unknown material texture

* format

* Oops

* Clean up blobs from object file

* Aha! I finally get what's going on

* Remove Bigslime undefined_syms

* Remove more undefined symbols

Co-authored-by: Angie <angheloalf95@gmail.com>
2021-12-27 04:24:45 +00:00
Lucas Shaw
5455cbc0c8
z_kaleido_manager and z_kaleido_scope_call OK (#489)
* migrated data and bss for z_kaleido_manager, renamed ovl_Player_Actor to ovl_player_actor to make it work with the data

* z_kaleido_manager OK

* add to functions.h variables.h and variables.txt

* init

* rename parameters in func_80163700

* rename func_80163700 to KaleidoManager_FaultAddrConvFunc

* change u32 casts to uintptr_t casts in z_kaleido_manager. (u8 *) casts must stay, they are the only casts that match

* ran format, uintptr_t

* made suggested changes
2021-12-27 03:59:50 +00:00
engineer124
27903c6286
code_80194710 OK (Audio libultra_code_O2) (#474)
* code_80194710.c OK

* Add new line after variable declaration

* format

* Function declarations

* Name changes to match OoT

* Rename file

* s32 -> size_t
2021-12-27 03:51:37 +00:00
Roman971
6c2f521373
Decompile and clean up some effect files (#342)
* Decompile various effect files and cleanup z_effect.c

* Decompile z_eff_tire_mark.c and cleanup structs

* Small cleanups

* Apply most review suggestions

* Apply more review suggestions

* Change eff_shield_particle vertices to be extracted as an asset

* Add relevant effect functions to actorfixer.py
2021-12-27 02:51:16 +00:00
Maide
6fba9aa388
En_Fz (#528)
* En_Fz

* UNK_TYPE1

* AC WHY

* gameplay_keep

* a
2021-12-27 02:42:56 +00:00
retro
5e72c01ff4
BgInibsMovebg OK (#485)
* init messy but matching and data imported

* destroy matched

* all matching

* add param macro

* use generated reloc

* remove unneccessary comment

* add comment

* cleanup

* feedback

* use NULL

* sort variables by address
2021-12-27 02:29:48 +00:00
Nick Sturgeon
2d15fd4a41
ovl_En_Talk OK (#484)
* Implement EnTalk_Init

* Implement EnTalk_Destroy

* Implement func_80BDE058

* Implement func_80BDE090

* Clean up code

* Apply suggestions from code review

Co-authored-by: Parker Burnett <burnettparker@gmail.com>

* Remove whitespace

* Update src/overlays/actors/ovl_En_Talk/z_en_talk.h

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Use renamed macro

* Apply feedback

Co-authored-by: Parker Burnett <burnettparker@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2021-12-27 02:21:01 +00:00
Maide
5b7fb5bfde
En_Bomjimb (#461)
* En_Bomjimb

* PR

* PR
2021-12-27 02:14:19 +00:00
Maide
e7b326f5e4
En_Zog (#441)
* En_Zog

* Removing padding

* PR

* PR

* undef

* fmt
2021-12-27 02:08:35 +00:00
Maide
ae2ba19d7b
En_Aob_01 (#440)
* En_Aob_01

* PR

* Object

* Fix weird capitalisation

* undef
2021-12-27 02:01:37 +00:00
Maide
ddb3405219
En_Rail_Skb (#418)
* En_Rail_Skb

* PR

* PR

* Object

* undef
2021-12-27 01:55:16 +00:00
Maide
2df8e5d433
En_Elf (#371)
* En_Elf

* En_Elf

* PR

* PR

* Format
2021-12-27 01:47:56 +00:00
Maide
ba4f676f4e
Obj_Iceblock (#367)
* Obj_Iceblock

* PR

* PR

* Object

* Undef
2021-12-27 01:40:25 +00:00
Maide
d3e8ea9e5a
En_Akindonuts (#349)
* En_Akindonuts

* Enums

* Rebase

* PR

* PR

* Object

* Uncomment blob

* Undef
2021-12-27 01:32:45 +00:00
Maide
cee404f6b2
Door_Warp1 (2 non-matching) (#347)
* Door_Warp1

* Rebase

* Rebase

* PR

* Object

* Format

* Undef

* def more

* Whoops
2021-12-27 01:25:39 +00:00
Maide
a3478c4056
En_Tru (1 non-matching) (#325)
* En_Tru

* Fixups

* PR

* The meme

* I rebased by accident sorry

* Add object memes

* Type
2021-12-22 16:25:00 +00:00
Maide
aad8f64c65
En_Gs (#431)
* En_Gs

* PR

* PR

* PR

* Update src/overlays/actors/ovl_En_Gs/z_en_gs.h

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-12-21 12:57:41 -03:00
Derek Hensley
a7cece0fca
Code_800f07c0 OK with some documentation (#373)
* Matched func_800F07C0

* Matched func_800F0888

* Matched func_800F0944

* Matched func_800F09B4

* Matched func_800F0A94

* Matched func_800F0E94

* Matched func_800F0EEC

* Matched func_800F0F28

* Matched func_800F0FF0

* Matched func_800F10AC

* Matched func_800F112C

* Matched func_800F0DD4

* Matched func_800F0CE4

* Matched func_800F0A20

* Matched func_800F0BB4

* Fix functions.h

* Migrated data and add some doc comments, having BSS issues

* BSS fix

* Fix merge conflict

* Document

* Run Formatter

* Actually save functions.h

* Rename UnusedNPC to EnHy

* Change some rets and run format

* PR review

* Fix merge conflict

* Minor touchups

* Fix renamed func

* Change char to UNK_TYPE1

* Add header

* Rename two functions

* Fix capital X's in undefined_syms

* Convert char to UNK_TYPE1 in EnDoor

* Change huge ternary into if else for readability

* Fix up EnIn

* Better whitespace

* Format

* Revert UNK_TYPE1s in EnDoor

* Rename file

* Missed rename in undefined_syms
2021-12-19 20:14:36 +00:00
engineer124
9b1fe6e91b
Importing Audio Init Params (#471)
* Import audio init params

* Add comments describing what these sizes represents

* Fix variables.txt

* Remove leading zero's from gTatumsPerBeat

* Name variables
2021-12-19 20:01:47 +00:00
LtPeriwinkle
e579bf5587
Effect_Ss_Kakera (#469)
* Effect_Ss_Kakera OK

* fix variable naming and formatting

* GAMEPLAY_KEEP, assign Vec together, angles in hex

* rename bgcheck functions

* address style changes

* move/format data; use shift instead of multiply
2021-12-19 19:47:47 +00:00
Tom Overton
038eb997d0
En_Tanron3 (Gyorg's fishes) OK and somewhat documented (#376)
* Import data to C

* EnTanron3_Init OK

* EnTanron3_Destroy OK

* func_80BB897C OK

* func_80BB91D4 OK

* func_80BB9288 OK

* EnTanron3_Draw OK

* func_80BB95FC OK

* EnTanron3_Update OK

* func_80BB9308 OK

* func_80BB87D4 OK

* func_80BB85A0 OK

* func_80BB8A48 OK

* Update spec with compiled reloc

* Name most of the functions

* Name a few more things

* Merge animation system changes

* Name remaining unnamed variables

* Finish documentation

* Use modulo for fogTimer

* Move enum/structs to .h

* boss03Parent -> sGyorg

* D_80BB9720 -> sZeroVec

* Move initialization of effectPtr up

* Use 2 * M_PI

* Use MTXMODE_NEW

* 65536.0f -> 0x10000

* timer += 1 -> timer++

* Timer cleanup

* Remove unneccesary parentheses

* When performing bitwise operations on timer, use hex

* Lowercase "fish" in the comment at the top

* Respond to jpburnett's feedback

* Respond to Elliptic and Kenix's reviews

* Undo renaming the Gyorg var, but keep the comment

* Add a little bit more documentation

* Variable renames

* Remove a comment that no longer applies

* Document some swimming behavior

* PICK_DIRECTION -> PICK_NEW_DEVIATION

* Minor comment tweak

* Respond to Elliptic's review

* Remove timer inconsistency
2021-12-19 19:40:39 +00:00
Nick Sturgeon
70990bf43f
ovl_En_Test5 (Spring Water Modifier) OK with attempted documentation (#483)
* Implement asm functions in C

* Clean up code with documentation

* Apply styling suggestions

* Apply feedback
2021-12-19 19:34:28 +00:00
mzxrules
9bf0a59044
z_bg_goron_oyu OK (#487)
* Initial Decomp of `z_bg_goron_oyu`
Note: Waterbox instead of ColHeader would make sense here, confirm and change accordingly.
Just to not break the match until its settled for func_800CA1AC...

* implement suggested changes, fix other style issues

* z_bg_goron_oyu OK

* minor improvements

* fix clear_tag issue, restore THIS

* missed this

* format.sh

* implement final changes

Co-authored-by: MMDecomp <mmdecomp@gmail.com>
2021-12-19 19:20:45 +00:00
Lucas Shaw
c6c3768022
ovl_Obj_Yado ok (#500)
* ovl_Obj_Yado OK

* rename struct member

* rename colorFlag to isNight
2021-12-19 19:14:18 +00:00
Electrk
89829b9905
EnInvisibleRuppe OK (#508)
* EnInvisibleRuppe OK

* Style changes as per review

* Update reloc

* Apply feedback
2021-12-19 18:47:08 +00:00
Tharo
d62fb2b689
Initial object file xmls (#312)
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3c00dcb3"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3c00dcb3"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Object xmls

* Fix bss reordering

* Setup has warnings now

* Fix object_gi_reserve01 dlist names

* rm xml -> c make rule

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "ba947126"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "ba947126"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* SPBranchList related warnings gone

* Remove some mis-detected animations

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "405fc13e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "405fc13e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* scene related setup warning gone

* Fix

* Newlines
2021-12-18 14:37:05 -05:00
Anghelo Carvajal
d4dc34ee71
Update progress script with new assets categories and update csv output format (#510)
* Reorganize csvs and progress.py

* Put stuff in the correct folders

* Reduce lots of repeated code

* Change csv output format

* Filter out automaticaly named variables in "Matching" progress calculation for assets

* Address Elliptic's review

* Don't count handwritten files in progress and add a way to fix files detected in the wrong section

* Add missing "total"

* More fixing

* Add two missing columns

* Update paths in Jenkinsfile

* Update progress shield in readme

* Update progress link
2021-12-18 16:37:37 +00:00
EllipticEllipsis
d5b71bd0f5
Tutorial (#362)
* ObjTree OK, data imported

* EnMs OK, data imported

* And the spec

* OK

* Some minor edits

* A lot of preliminary stuff

* Mostly complete beginning

* First draft of other functions doc

* Whoops, forgot the GlobalContext pad

* Draw functions (minus colour), create Data

* Data

* gitignore, some progress on documenting

* Review comments, continue documenting

* spec

* Finish off documentation

* undefined_syms

* Add a couple of todos

* One more

* At least add tools for object decomp

* Start conversion table stuff

* Document ObjTree

* Document EnMs

* Add more tables to conversions

* Maide's review

* Review

* Review

* Typos and incomplete thoughts

* Update vscode.md

* Correct function/variable names

* Review suggestions

* Format

* Missed one

* Rename functions and format

* Fix ObjTree

* Update actorfixer.py, fix some variable names

* Some review

* Review suggestions

* More review

* Hopefully fix all the thisx references

* Missed one
2021-12-16 18:47:18 -05:00
Lucas Shaw
ff231e093a
z_vr_box_draw OK (#481)
* z_vr_box_draw OK

* ok

* Removed z_vr_box_draw.data.s, its actually z_sram_NES.data.s

* Added enum SkyboxId
2021-12-07 04:36:02 +00:00
Maide
22c72301dc
En_Rr (#458) 2021-12-07 01:45:23 +00:00
engineer124
1ab0fb5557
Importing Audio Sfx Params (#472)
* Import audio sfx params

* Add TODO: description for this file
2021-12-07 00:39:51 +00:00
Tom Overton
d218c9be23
En_Stream (unused water vortex from OoT) OK (#480)
* En_Stream (unused water vortex from OoT) OK

* Better names in EnStream_PlayerIsInRange

* Enum for whether the player is in range
2021-12-06 23:52:18 +00:00
retro
64ecb146ae
EnFr (#494)
* all matching

* implement feedback

* feedback

* feedback

* cleanup param macros
2021-12-06 22:28:48 +00:00
retro
5b7df3f1ca
EnHitTag OK (#482)
* EnHitTag all matching, data still not imported

* rename loop counter variable to i

* imported data

* use generated reloc

* cleanup

* name func_80BE20E8, document with ITEM00_RUPEE_GREEN enum, use if-return-implication in WaitForHit

* add switchflag param macro

* use previously unused pCylinder as function arguments

* use THIS macro and change switchflag macro to take actor pointer

* space between var declaration and code

* format

* rename pCylinder to cylinder

* rename cylinder to collider

* change ColliderCylinder* to pad

Co-authored-by: retro <retro@DESKTOP-KGV19SQ.localdomain>
2021-12-06 21:50:59 +00:00
Maide
08cf506be7
Dm_Stk (#350)
* Dm_Stk

* PR
2021-12-06 21:45:28 +00:00
Maide
f4dfeac4a9
En_Gm (#365)
* En_Gm

* Format

* PR

* Warnings

* Merge
2021-12-06 21:18:17 +00:00
Derek Hensley
b5da6b9bf9
Fault and Fault_Drawer (3 MATCHING and 1 NON_MATCHING) (#434)
* Matched last functions except Fault_FindNextStackCall

* Bss in drawer and cleanup

* Update define and format

* PR comments

* Formating PR suggestions

* Small format

* Fault_FindNextStackCall

* Change grays to dark gray and light gray
2021-12-06 21:03:21 +00:00
Rozelette
56d76d6458
En_Cow 🐮 (#493)
* OK

* Address feedback

* Adjust comparison
2021-12-01 12:32:15 -05:00
mzxrules
ce1de034df
z_obj_mure.c (#364)
* a bunch of OKs and close functions

* OK All but 1 function

* Clean up code

* Match

* implement suggestions

* OBJMURE_CHILD_STATE_DEAD

* Update src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* use enum for type tests

* add OBJMURE_TYPE_MAX

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-11-30 22:18:58 -03:00
mzxrules
6b493d3f9d
z_bgcheck.c (#357)
* first few functions

* two more almost matching functions

* Rebase to NBS, get it to compile

* BgCheck_RaycastFloorStaticList OK, fix-up some functions

* BgCheck_SphVsStaticWall OK! and a few others

* more z_bgcheck NON_MATCHINGS

* OK more functions, reorganize external reference #defines

* More functions OK, more struct fixes

* More OKs

* Decomp all the way to the end of bgcheck

* All functions attempted

* Rename functions

* formatting, data migration

* Give names to unk structs, rename some structs, fix some non-equivalent functions

* WaterBox_GetSurfaceImpl OK

* BgCheck_ResetPolyCheckTbl OK, improve WaterBox_GetSurface2 codegen, eliminate warnings and clean up source.

* BcCheck3_BgActorInit ->BgCheck3_BgActorInit, fix warnings

* pr change requests

* fix crc maybe

* implement more changes

* implement alf's changes
2021-11-23 13:29:18 -03:00
Maide
837eb1c806
En_Tk (#338)
* En_Tk

* PR

* Warnings

Co-authored-by: root <root@Careface.localdomain>
2021-11-20 12:10:37 -03:00
EllipticEllipsis
48a5116389
cartrominit OK (#412)
* cartrominit OK

* spec

* Rename a couple of variables
2021-11-20 00:15:50 -03:00
Anghelo Carvajal
2854294009
z_jpeg, jpegutils and jpegdecoder OK (#322)
* this is a disaster

* two more

* func_800F470C

* split and rename jpegutils and jpegdecoder

* match jpegutils

* match jpegdecoder.c

* audio_rodata

* data split

* Split rsp

* Steal documentation from OoT

* cleanup

* Format

* remove removed members in JpegContext

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/jpegdecoder.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/jpegutils.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review renames

* true

* Some type fixes

* Update include/z64.h

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* add comment

* Update src/code/z_jpeg.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* format

* bss fix

* decr

* format

* z64jpeg.h

* Add stdbool

* Rename audio_init_params

* whoops

* whoops++

* whoops#

* remove extra dumb variables in variables.txt

* fix

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-11-19 17:34:45 -03:00
engineer124
d190b265f6
Audio Files & Data: Fix File/Data Splits and Compiler Flags (#456)
* Properly split audio voice

* Split off jpeg code from audio

* Fix compiler flags

* Properly split libultra audio file

* Split audio data for many files correctly

* Fix remaining data splits

* Fix up troublesome data

* Fix variables.txt

* Missed two files that need to go in audio/

* Add missing `/`

* `D_801E1100` -> audio_init_params

* Properly split code_801D9090.data.s

* Fix code_801A5BD0 bss

* Move audio_dramStack to a blob
2021-11-19 09:36:50 -05:00
EllipticEllipsis
dfc146663f
aisetfreq OK, some libultra improvements (#416)
* aisetfreq OK

* Add a lot of HW_REG and some other macros to libultra

* Format

* Remove extra volatile

* Review

* De-C guNormalize

* Correct typo in crc.c
2021-11-18 15:15:09 -03:00
Isghj
89b9d90826
En_Kakasi (Scarecrow) (#279)
* EnKakasi: rebase progress into one commit

* EnKakasi: fixes to get compiling on master, still doesn't match

* EnKakasi: is this even progress?

* EnKakasi: docs and cleaning

* EnKaksi: damn it, that master merge really messed up more than I thought, after clean build something really weird is going on and now I REALLY need firstdiff

* EnKakasi: Back to building, NOT OK

* fixed a code

* only rodata left to fix

* EnKakasi: functions got removed in included functions

* EnKakasi: thanks to fig mentioning there were missing cases, OK

* EnKakasi: (OK) docs and cleaning

* EnKakasi: Init now matches

* EnKakasi: cleaning and docs

* EnKakasi: more cleaning and docs

* EnKakasi: forgot function declarations

* EnKakasi: spec

* EnKakasi: animation array symbols added

* EnKakasi: formater pass

* EnKakasi: type warning fix

* EnKakasi: little descriptor

* EnKakasi: OK thanks to AngheloAlf

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Apply suggestions from code review

Splitting this into pieces to not have a huge pile of bugs

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnKakasi: wrong type of inverse flag

* Apply suggestions from code review

Batch 2

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnKakasi: RIP Anime

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnKakasi: Anim enum update

* EnKakasi: Removed text documentation

* EnKakas: return of THIS

* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnKakasi: mystery solved but not understood

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnKakasi: rename EnKakasi_CheckAnimateSFX to EnKakasi_CheckAnimationSfx (no real reason to shorten Animation to Animate, and SFX is not initialism, its a shorten)

* EnKakasi: minor change to touch jenkins

* EnKakasi: is it loise-uni?

* EnKakasi: fixed skelanime changes

* EnKakasi: formater pass

* EnKakasi: requested changes

* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* EnKakasi: removed un needed pad

* EnKakasi: removed redundant documentation comment

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2021-11-18 14:33:23 -03:00
LtPeriwinkle
25682591df
EnMm OK (#452)
* EnMm OK

* remove commented InitVars

* switch >= to >; 0x1F to 31

* style fixes

* use macros and enums

* fix formatting

* Fix function naming
2021-11-18 14:08:49 -03:00
EllipticEllipsis
7134e81898
sys_initial_check OK, documented, error message files debinarised (#437)
* OK

* Symbols and other documentation

* Remove externs

* spec

* More documentation, decompile the texture files,
some uintptr_t and size_t

* Top-of-file comment

* Move symbols back into right order

* Use some defines

* Missed an osTvType and a size_t

* Add missing header to os.h

* Use segment symbol macros

* Remove duplicate header

* Address review suggestions
2021-11-15 19:57:16 -03:00
Kenix3
0c3bba3ff6
Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members. (#407)
* Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members.

* Adding usage of dynapoly state flag defines.

* Formats z_bg_item

* Update z_bg_item.c

* Update z_bg_collect.c

* Update z_bg_item.c

* Update z_bg_item.c

* Renames z_bg_item system to DynaPolyActor

* Format
2021-11-14 19:06:34 -03:00
Maide
602f348928
En_Pm (#309)
* En_Pm

* Format

* PR

* a

* a

* Finally fixed?

* PR

* Fix enum
2021-11-11 22:41:59 -03:00
EllipticEllipsis
285381e662
vimgr OK (#421)
* vimgr OK

* spec

* OSIoMesg, add OS_MESG defines, other review

* Review
2021-11-11 15:30:31 -03:00
EllipticEllipsis
304bfa443e
Transfer osViModes to C files (#438)
* Transfer osViModes to C files

* Finish spec

* Import data to and Improve vi.c

* spec, again

* Format

* Use defines for the types
2021-11-10 23:04:57 -05:00
Parker Burnett
77b9431f11
En_hakurock rOcK (#355)
* inital commit with a good chunk done

* adsjfkalsdfh

* can't figure this out for the life of me...

* I'll come back to this later

* not finished, but at least OKs

* blah, still stuck

* en_hakurock OK

* minor clean up

* formatting and pushing up changes

* fixing spec

* fixing warnings and addressing feedback

* addressing PR comments from engineer

* fixing enum

* format
2021-11-06 00:59:45 -03:00
Anghelo Carvajal
278ff4a4b3
motor.c OK (#397)
* use motor in the spec

* import bss

* Delete viextendvstart.c

* rename functions

* move stuff and format

* remove globals.h and ultra64.h

* Update src/libultra/io/motor.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* add motor.h to padmgr

* fix

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-11-06 00:29:56 -03:00
Derek Hensley
49f55ff005
EnvFlags OK (#404)
* Matched

* Remove magic number

* Rename system to EnvFlags
2021-11-05 23:15:47 -03:00
EllipticEllipsis
2907da61c3
xlitob.c OK (#417)
* xlitob.c OK

* spec
2021-11-05 12:03:11 -03:00
Tom Overton
c706b2be70
En_Baguo (Nejiron) OK and mostly documented (#351)
* Migrate data to C

* EnBaguo_Init OK

* EnBaguo_Destroy OK

* func_80A3B220 OK

* func_80A3B2CC OK

* func_80A3B2CC OK

* func_80A3B794 OK

* func_80A3B5E0 OK

* func_80A3B7B8 OK

* EnBaguo_Update OK

* func_80A3B8F8

* func_80A3BE24 OK, some other not-OK junk

* func_80A3BE60 OK (wow this is bad!)

* Document the blink system

* func_80A3C17C OK

* Document timer and fix warnings

* func_80A3C008 OK

* Rename x/y/z so it's clear they are positions

* func_80A3BE60 OK in a not-crazy way

* func_80A3B958 OK

* func_80A3BF0C OK

* Make the rotation a Vec3s

* Update the spec to use the built reloc

* Use ARRAY_COUNT instead of hardcoded length

* Document the state stuff

* Document NejironParticle

* Document the rolling rotation stuff

* unk_1BC -> maxDistanceFromHome

* unk_1B8 -> zRollDirection

* Name the two draw functions

* Name the static variables properly

* Name all other functions

* Clean up forward declares

* Last bit of documentation and cleanup

* Add an enum for the rolling direction

* Add explanatory comment

* state -> action and move action descriptions inline

* Use enum for Stone Mask

* Use "Setup" for the setup function

* Document the damage effect

* Add some space around the for-loop

* ./format.sh

* Use % 8 everywhere

* Use -= instead of += a negative number

* Switch order of max check

* Use CLEAR_TAG_POP enum value

* eyeIndexTemp -> eyeIndex

* visible -> isVisible

* Move enums above structs

* Merge animation system changes

* yDist fix

* Respond to review feedback
2021-11-05 10:14:22 -03:00
Maide
693c701025
Boss_02 (3 non-matching) (#324)
* Boss_02

* Fixups

* Warnings
2021-11-05 08:04:10 -04:00
Maide
418e09bf6f
En_Floormas (#307)
* En_Floormas

* Format
2021-11-04 18:30:05 -04:00
Maide
31e4089a4b
En_Goroiwa (3 non-matching) (#375)
* En_Goroiwa

* Fix names

* Params

* Revert PR
2021-11-04 14:42:01 -03:00
petrie911
ad4c16d40f
osFlash (#158)
* some matches

* Decompile code_0x80186A70 Add defines for KSEG0/1 and (Un)Cached RDRAM

* format

* cleanup

* moved osFlash and imported data

* implement fixes

* format again

* Update include/functions.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update include/variables.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* returns are needed

* format

* Update src/libultra/flash/osFlash.c

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* should be fixed

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: MMDecomp <mmdecomp@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-11-03 18:30:20 -04:00
louist103
8e88768a70
Fireobj Kinda OK (#400)
* done

* format

* PR fixes

* revert formatting z64.h

* Update warnings_build_current.txt
2021-11-03 15:09:43 -03:00
Isghj
60b9cd789e
Demo_Kankyo (Lost Woods Sparkles) (#380)
* Demo_Kankyo

* DemoKankyo: docs

* DemoKankyo: documenting this is a pain...

* found bug

* DemoKankyo: docs

* DemoKankyo: function renamed

* DemoKankyo: docs

* DemoKankyo: more docks

* DemoKankyo: more docks

* DemoKankyo: docs and format

* DemoKankyo: requested changes

* DemoKankyo: bug documented

* PR feedback via docs

* DemoKankyo: minor documentation and format

* DemoKankyo: requested changes

* DemoKankyo: removed some old comments

Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2021-11-03 12:10:54 -03:00
louist103
fcbd524b5d
Debug display mostly OK (#399)
* WIP

* done?

* remove something from variables.h

* missed a warning

* PR fixes (AngheloAlf)

* fix lights

* restore ZAPD makefile

* format

* format again

* fix a graph alloc

* Missed one in skin
2021-11-03 11:52:01 -03:00
Derek Hensley
888627d364
Common data OK (#398)
* Matched common data

* Change one hex to dec
2021-11-03 11:15:39 -03:00
Maide
5a4bceea2c
En_Wf (#370)
* En_Wf

* PR

* Fix make and actorfixer

* Format

* Warnings
2021-11-01 11:47:04 -03:00
Maide
829d1d4c2a
En_Po_Sisters (#345)
* En_Po_Sisters

* Tharo magic

* Rebase

* PR

* Fix make and actorfixer

* Format
2021-10-31 16:07:08 -03:00
Tom Overton
d4effceefd
En_Elforg (Stray Fairy) OK and mostly documented (#359)
* Migrate data to C

* EnElforg_Init OK

* func_80ACC470 OK

* EnElforg_Destroy OK

* EnElforg_Update OK

* func_80ACCBD0 OK

* func_80ACCBB8 OK

* func_80ACD6EC OK

* func_80ACD59C OK

* func_80ACD6A8 OK

* func_80ACD610 OK

* func_80ACD878 OK

* Declare animated materials for Elforg

* EnElforg_Draw OK

* func_80ACCC98 OK

* func_80ACC7E4 OK

* func_80ACC8D4 OK

* func_80ACCEB0 OK

* func_80ACC994 OK

* PLAYER -> GET_PLAYER

* func_80ACCE4C OK

* func_80ACC934 OK

* func_80ACCAC0 OK

* func_80ACD2E4 OK

* func_80ACD1F0 OK

* func_80ACD164 OK

* func_80ACD1B0 OK (maybe fakematch but oh well)

* func_80ACD088 OK

* Better match for func_80ACD1B0

* Use compiled reloc

* Move static data to appropriate function

* Name sCylinderInit appropriately

* Add explanatory comment

* Clean up forward declarations

* Add macro for the flag

* Macro and enum for type

* Add STRAY_FAIRY_GET_PARAM_1C0 macro (no clue what this does)

* Document the area stuff

* Name some functions

* Document timer and direction

* Eliminate some early returns

* Tons more documentation

* Name remaining functions

* Document flags

* Name targetDistanceFromHome

* fairyFountainTimer -> secondaryTimer, since it's used outside of Fairy Fountains

* Name the unknown flag

* Name the collider fairy type

* Last bit of renaming/documenting

* Remove zero check

* Use hex constant for newAngle

* Merge animation updates

* Use 0x10000 instead of 65536.0f

* Use decimal for alpha

* Move yDifference initialization up to the same line as declaration

* Use +=/-=

* <= 30 instead of < 31

* += -1 -> --

* >= 81 -> > 80

* 0xDFFFFFFF -> ~0x20000000

* EnElforg_InitializeSpeedAndRotation -> EnElforg_InitializeParams
2021-10-31 13:25:10 -03:00
Tharo
b1b114e142
Decompile graph.c (#274)
* Decompiled, 1 non-matching, add some bss reordering helpers

* Document stuff

* Review suggestions

* graphutil.c -> graphalloc.c

* Try to fix fault callback warnings

* Remove extra comments in GfxMasterList

* char pad -> u32 pad

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Fix gameState

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Other suggestions

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-10-29 15:30:48 -03:00
engineer124
dc47432ce0
En_Test4 OK (#366) 2021-10-27 16:02:44 -03:00
Maide
8beaa7841e
En_Mushi2 (#304)
* En_Mushi2

* Warnings

* Fix

* YOLO

* Format
2021-10-27 15:36:06 -03:00
Maide
de3fc29d51
En_Ot ~~(1 non-matching)~~ (#302)
* En_Ot

* Fix
2021-10-27 11:59:21 -03:00
Maide
c97a8e5225
En_Tite (#318)
* En_Tite

* Fix
2021-10-27 11:02:26 -03:00
Maide
a60c47a970
En_Fish2 (#292)
* En_Fish2

* Fix
2021-10-27 10:28:52 -03:00
Connor Anderson
820d8b6270
ovl_En_Muto OK (#358)
* ovl_En_Muto OK

* Address initial PR comments

* Add heading to file

* Address additional PR comments

* Update ovl_En_Muto to new animation system
2021-10-25 10:00:07 -03:00
Tom Overton
bfd1ab28a6
En_Giant OK and mostly documented (#346)
* Migrate data to C

* EnGiant_Destroy OK

* EnGiant_Init OK

* func_80B01A74 OK

* Comment what each of the quest items are

* Put a little comment for myself on func_80B01A74 because it was confusing me lol

* Very early names (they're all bad)

* func_80B01990 OK

* EnGiant_Update OK

* func_80B024AC OK

* func_80B023D0 OK

* func_80B024D8 OK

* func_80B02354 OK (this function is bad!)

* func_80B020A0 OK

* func_80B01EE8 OK

* func_80B01E84 OK

* func_80B0211C OK

* func_80B02234 OK

* unk_250 -> sfxId and label SFX

* func_80B02688 OK

* func_80B026C4 OK

* EnGiant_Draw OK

* Update spec

* Fix up the static data

* unk_24E -> alpha

* Document some of the animation stuff

* Name EnGiant_IsNotFreed

* Document the giant types better

* Minor cleanup

* Add explanatory comment

* Rename the functions in functions.txt too, whoops

* Document sFaceTextures and blink routine

* Document all the various animations

* Name EnGiant_PlaySound

* Document some functions and change an unknown to action

* Add an SFX id I missed

* Name all the action funcs

* Name last two functions

* Mark one case as unused

* Change func_800F5A8C to use arg0, arg1, arg2, etc.

* Move sFaceTextures to EnGiant_Draw and comment what they are

* EnGiant_IsNotFreed -> EnGiant_IsImprisoned

* Use booleans in EnGiant_IsImprisoned

* **/ -> */

* action -> csAction

* Make macros for all type conditional checks

* Add warning about inconsistency

* Document the cs actions

* Add some documentation to animation-changing functions

* Update the function name in functions.txt too

* Improve GIANT_TYPE macros

* Remove an unncessary early return

* Incorporate animation changes
2021-10-25 09:22:17 -03:00
Tharo
ef53ba8261
z_game_over.c (#263)
* game over

* Fixes

* Revert save field rename

* Fix comment indent

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Add bss reordering stuff, fix bss reordering in z_scene_proc

* Enum uggestions, fix item id

* link -> player in enum comments

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-10-24 13:41:50 -03:00
Lucas Shaw
dcf44596d2
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

* remove old effects enum

* gamealloc.c OK

* added more files

* motor.c almost done

* motor.c OK

* updates

* migration of two files

* listalloc.c oK

* z_fcurve_data_skelanime split

* z_fcurve_data_skelanime.c decompiled

* more files split

* z_malloc.c OK

* contpfs.c OK

* fault.c rodata migrated

* migrated fault_drawer rodata

* update

* update preprocess.py

* renamed functions in z_skelanime

* started z_skelanime cleanup

* like halfway through fixing z_skelanime

* animation system updated to meet oot standards

* remove unused animation structs

* rename matrix structs to fit oot

* Add -woff 712

* fix diff_settings.py because i accidentally broke it before

* fixed merge conflict, doesn't match though

* It matches now

* Updates

* Fixed warnings...added gcc code syntax checking

* Remove gcc check, added in Tharo's PR

* warnings fixed (i think)

* fixed all warnings i think

* ok

* not sure what to do

* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)

* it matches if i do this

* remove comment

* accidentally put osPfsFreeBlocks in epilinkhandle.c

* memcmp -> bcmp

* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice

* format.sh

* MTXMODE_NEW and MTXMODE_APPLY to matrix functions

* Made suggested changes

* pragma sFaultDrawerFont instead of including in repo

* add some functions to functions.h

* Bss reordering fixed in z_collision_check...added hack to disasm.py

* Updated z_en_a_keep.c

* Missed suggestion in EnAObj_Destroy

* .

* update z_fcurve_Data_skelanime and z_skelanime with suggestions

* devmgr.c ok

* minor changes

* Addressed comments

* remove redundant file

* gfxp -> dlist in game.c

* updated actorfixer.py

* fixed warnings in z_malloc

* Change void* back to Actor*

* format

* Add the soft_sprit comments back

* Rename SV->Flex

* remove .common

* run format

* Update src/code/z_skelanime.c

* u32 channel

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-10-24 10:59:14 -04:00
EllipticEllipsis
151e098e48
z_debug OK (#330)
* z_debug OK

* Rename function

* Remove duplicate struct

* Update z64.h
2021-10-14 12:25:14 -03:00
EllipticEllipsis
4c43661cf3
Decompile the GameStateOverlay table (#337)
* Decomp GameStateOverlayTable

* spec

* Review

* gSchedContext

* Format

* Fix bss
2021-10-12 10:25:20 -03:00
Maide
94e6ebaec9
En_Fu (#343)
* En_Fu

* Fix non-matching, thanks Anon58
2021-10-11 16:48:03 -03:00
EllipticEllipsis
565b1f7579
flg_set.c OK and documented (#335)
* Draw OK, Update very much not

* Flag table imported

* Update OK

* Actually OK this time

* Begin documenting

* Rename some stuff

* Rename functions

* spec

* Review

* Format

* Anghelo's review

* Fix lifemeter bss

* Format

* Missed one

* idle.c bss
2021-10-11 15:28:16 -03:00
Connor Anderson
d061f1c666
ovl_En_Elfbub OK (#340)
* ovl_En_Elfbub matching

* Address initial PR comments

* Rename iterator variable to something more descriptive

* Address further PR comments
2021-10-11 15:21:26 -03:00
Maide
a2666a6ee0
En_Sw (6 non-matching) (#295)
* En_Sw

* spec

* Sw

* Fix
2021-10-11 13:41:02 -04:00
Maide
1774416598
En_Poh (#291)
* En_Poh

* PR

* PR

* Fix wrong float
2021-10-11 10:21:17 -03:00
Maide
f059baa87f
En_Owl (#271)
* En_Owl

* a

* PR

* a

* Rebase
2021-10-10 21:36:24 -04:00
Tom Overton
fbd1a79942
Arrow_Ice OK (#314)
* Migrate data and ArrowIce_Init OK

* ArrowIce_Destroy OK (also define func_80115D5C in functions.h, maybe a bad thing???)

* ArrowIce_SetupAction OK

* func_809224DC OK

* ArrowIce_Update OK

* func_809227F4 OK (but with hacky float constant)

* func_809225D0 OK and use float constant in func_809227F4

* func_80922628 OK

* ArrowIce_Draw OK

* Migrate D_80924200.s to C

* Apply better names in ice_gfx, and document Draw slightly

* Name struct vars to match OoT

* Update function names to match OoT

* Explain that arrow's timer and hitFlags came from OoT

* Update spec + "migrate" bss to C

* Do a hex -> decimal conversion I missed

* Remove blank line in-between headers

* Remove extraneous forward declare

* Move initialization of arrow up one line

* Remove parentheses

* Use else if

* Use decrement operation

* Use decimal for an alpha calculation

* Switch func_80115D5C to take GameState*

* Put pad on the top of Draw

* Move initialization of arrow up (again)

* Early return from Update if we're killed

* Extract assets instead of putting them in the repo

* Add explanatory comment to top of file

* += 1 -> ++

* Use VEC3F_LERPIMPDST macro

* Force a jenkins rerun by adding a space

* Remove the space from the last commit

* Move literal to the back of the conditional

* Respond to review feedback

* Add ArrowIce_LerpFiredPosition to functions.txt
2021-09-30 10:34:45 -03:00
EllipticEllipsis
bd9e21b165
z_nmi_buff OK, code_8010C1B0 split and OK (#334)
* nmi_buff OK, code_8010C1B0 split and OK

* COLD_RESET

* spec

* Fix lifemeter bss

* Rename variable
2021-09-29 22:13:31 -04:00
EllipticEllipsis
f80b08450f
ShrinkWindow OK (#303)
* OK, small amount of documentation, import bss

* Remove comments

* Actually commit functions.txt

* Add renames to actorfixer.py, review
2021-09-29 21:55:41 -04:00
Anghelo Carvajal
96cd49b6d5
ovl_En_Test4 with 1 non-matching (#319)
* Decompile update and stuff

* Decompile some more

* func_80A41FA4 non_matching

* init is a disaster

* Import bss

* match func_80A41D70

* Improve func_80A42AB8 a bit

* equivalent EnTest4_Init

* Import data

* CLOCK_TIME

* Run formatter

* func_80A42AB8 may be equivalent now, not completely sure

* match func_80A42AB8

* Some minor renames

* Name some struct members

* Format

* format in bigpo

* fix merge issue

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Description: Day transition effects

* Un-rename unk_144

* Update include/macros.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* sIsLoaded

* Update src/overlays/actors/ovl_En_Test4/z_en_test4.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* review

* format

* daytemp

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-09-29 00:08:54 -03:00
Anghelo Carvajal
2f000058f5
ovl_select: ZELDA MAP SELECT matched and documented (#310)
* basic functions

* errr

* Progress, kinda

* func_808016E8

* func_808019FC and func_80801A64

* Import data

* Format

* some progress

* func_808013B8

* func_80801620

* fix stuff

* func_80800930

* improve func_80800A44 a bit

* At least it is equivalent now

* matches!

* small renames

* Use generated reloc

* move functions

* Renaming a lot of stuff

* Some functions renames

* Rename members

* Add translations for everything

* Run formatter

* Update include/alloca.h

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* review changes

* review comments

* Update src/overlays/gamestates/ovl_select/z_select.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/gamestates/ovl_select/z_select.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-09-28 22:23:08 -04:00
EllipticEllipsis
ddc643f708
ovl_opening OK (#300)
* ovl_opening OK

* un-format z64save.h

* Actually change the other uses of nextCutsceneIndex

* format

* Review

* engineer's review

* Get it to match again
2021-09-28 21:17:39 -04:00
Connor Anderson
1713e8a97d
ovl_En_Ending_Hero6 OK (#333)
* All functions in z_en_ending_hero6.c matching

* Add data to z_en_ending_hero6.c

* Remove duplicate declarations

* Add symbols to undefined_syms.txt

* Address initial PR comments

* Add heading, rename variables, and remove U suffix

* Further variable renamings according to PR suggestions
2021-09-28 20:50:04 -04:00
Maide
9478fc760f
Thiefbird (#290)
* Thiefbird

* Fix enums

* Rename funcs

* PR
2021-09-28 17:56:25 -04:00
Maide
edb1dd4675
En_Zot (#320)
* En_Zot

* PR
2021-09-28 10:28:06 -03:00
Tom Overton
0f4bdbc020
Obj_Etcetera (Deku Flower) OK and somewhat documented (#326)
* Migrate data to C

* ObjEtcetera_Init OK

* ObjEtcetera_Destroy OK

* ObjEtcetera_Update OK

* func_80A7C690 OK

* func_80A7C718 OK

* func_80A7C168 OK

* func_80A7BE8C OK

* Make the draw functions take Actor*

* CollisionCheck_SetAC should take a Collider

* func_80A7BDC8 OK (with silly dummy label meme)

* func_80A7C1F0 OK

* unk_276 is almost certainly a u16 since I constantly have to cast it, so just retype it

* func_80A7BF08 OK

* Some minor cleanup

* Convert D_80A7C80C to array of CollisionHeader*

* Finish defining struct to prepare for func_80A7C308

* func_80A7C308 OK

* Move gameplay_keep symbols to variables.h

* Explanatory comment at the top

* Type gameplay_keep animation headers too

* Update the spec (why do I always forget this?)

* Rename func_80A7BDC8 to ObjEtcetera_PerformFlutter (name still up for debate)

* Name objIndex

* Document the types of flowers

* Name displayListPtr

* Name burrowFlag and provide a macro

* Name specialFlutterScale and clean up some things with newer understanding

* Give the draw functions (bad) names

* Name ObjEtcetera_Idle

* Name ObjEtcetera_Setup (name sucks but oh well lol)

* Name ObjEtcetera_ReturnToIdle. These names all suck but they're a start

* Document some of ObjEtcetera_Idle's behavior

* Name and document objectIds

* Remove the burrow macro because it's frankly more confusing for now

* Name the draw functions something slightly better

* MUCH better names for things + more documentation

* Clean up ObjEtcetera_Setup a bit

* Call it NUMBER_OF_FLOWER_TYPES instead

* A few more name changes

* Link -> Player in comments

* displayListPtr -> dList

* Trailing commas + format

* Move initialization of type up

* Improve conditional check

* Use BGCHECK_SCENE macro

* Move initialization of floorBgId up

* Use documentation comment style

* Match ObjEtcetera_DoNormalOscillation without a dummy label

* param_2 -> arg1

* Insert blank line after scoped pad

* OBJETCETERA_TYPE -> DEKU_FLOWER_TYPE

* Cleanup and rename enum

* Break up ObjEtcetera_Setup a bit and convert DekuFlowerType to an s32 to remove warnings

* Whoops, run format

* Delete leading 0 on struct comments

* Rename pad to requiredScopeTemp to match my other PR
2021-09-28 08:18:31 -04:00
Maide
27e41b73a8
En_Rd (#316)
* En_Rd

* PR

* a
2021-09-27 23:17:28 -03:00
EllipticEllipsis
14ad66b4ed
ovl_title OK (#311)
* OK, asset XML made and symbols imported

* Missed a GLOBAL_ASM

* Remove data from spec

* engineer's review

* Correct arg

* Un-format functions.h

* Hopefully fix it
2021-09-27 21:29:30 -04:00
emilybrooks
de4cf63f63
obj_aqua OK (#321)
* setup

* almost done

* only 3 floating point registers swapped

* forgot newline

* Audio_PlaySoundAtPosition

* review suggestions

* missed a hex number

* matched func_80ACBDFC
2021-09-27 20:21:08 -04:00
EllipticEllipsis
f642ed6eef
boot_0x80086760 OK and documented (#288)
* boot_80086760 OK, added fp header, resplit data

* Some more documentation, data imported with unions

* Sweep data under the rug

* Move the fp header properly

* Format

* include/fp.h header guards

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Engineer's review

* Fix typo

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Rename header

* while (true)

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-09-27 21:07:09 -03:00
EllipticEllipsis
c72b5788a3
sys_math, cosf OK and documented, sinf, coss, sins documented (#289)
* OK, data imported, document

* spec

* Match cosf, document sinf and cosf

* Some more documentation, switch fu back

* Format

* Little more documentation

* Document coss too

* Move macros

* Review, add some .s

* Fix headers, review
2021-09-27 17:41:07 -04:00
Maide
039fc4623e
En_Syateki_Man (#269)
* En_Syateki_Man

* a
2021-09-25 13:22:51 -03:00
rylieb
bc5c3866d5
Obj_Syokudai (Torch) OK and mostly documented (#306)
* Started uncommenting statics, but then realized this actor has BSS, lol.

* Import .data and .bss. Run format.sh.

* ObjSyokudai_Init OK and mostly documented.

* ObjSyokudai_Destroy OK and fully documented.

* ObjSyokudai_Draw OK and partially documented.

* Good progress on ObjSyokudai_Update, but NOT OK.

* Instruction match, but needs regalloc and stack.

* Stack is closer now.

* Obj_Syokudai OK, no new warnings, ran formatter.

* Documented .data and .bss variables.

* Final documentation pass before PR.

* Add header, fix build errors.

* Use COLTYPE_METAL and COLTYPE_WOOD macros.

* Apply suggestions from code review

engineer124's suggestions.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

engineer124: WaterBox* instead of UNK_PTR

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

engineer124: AC_HARD -> AC_HIT so Jenkins stops complaining

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Hopefully fix Jenkins via z_bg_lotus WaterBox*.

* Rename sp2C to waterBox in BgLotus.

* Run format.sh.

* Update include/functions.h

Change func_800F22C4 param_1 from s8 to s16.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Change func_801A5CFC param_1 to sfxId in prototype

* Document interactions.

* Run formatter.

* Clarify that posDiff is relative to stick *tip*.

* Changed interaction comparisons to better fit enum

* snuffTimer enum

* Added more #defines.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-09-25 09:53:53 -04:00
Anghelo Carvajal
2ff7320409
ovl_daytelop OK (#277)
* eeeee

* nonequivalents

* draw

* Import data

* Match Daytelop_LoadGraphics

* draw kinda better

* extract daytelops and gameover

* SEGMENT_ROM macros

* Use extracted symbols for daytelop

* match Daytelop_Draw

* Fix bss

* draw cleanup

* Daytelop_Update from non equivalent to non matching

* Some renames and spec

* Run formatter

* enum

* sfx

* Use SEGMENT_ROM_START macros everywhere

* more macros

* run formatter

* Add description

* update variables.txt

* Remove extra stuff in gbi.h

* Would this fix it?

* and again

* whoops

* Apply suggestions from code review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Tharo's suggestions

* match Daytelop_Update

* run formatter

* fix merge issues

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2021-09-22 21:50:35 -04:00
emilybrooks
a59943bc4a
ovl_obj_lightblock OK (#282)
* initial commit

* review suggestions

* changed opacity to alpha

* changed to multiple of 10
2021-09-22 20:46:26 -04:00
EllipticEllipsis
0ebd082592
position OK (#296)
* position OK

* Actually remove the function pragmas
2021-09-21 19:54:15 -04:00
Maide
5b9a825cad
Bg_Hakugin_Post (#258)
* Bg_Hakugin_Post

* PR

* a

* PR

* a
2021-09-21 18:08:09 -04:00
Maide
4796e6f61d
En_Railgibud (#268)
* En_Railgibud

* Match func_80BA57F8 (thanks Petrie, Simon, Anghelo)

* Match func_80BA5E18, thanks to engineer

* a

* PR
2021-09-19 22:46:56 -03:00
Maide
9312fe4d11
En_Sellnuts (#264)
* En_Sellnuts

* a
2021-09-19 10:39:39 -04:00
Maide
3c779d7fd5
En_Skb (#262)
* En_Skb

* a

* a

* a

* Func namesW
2021-09-19 10:05:21 -04:00
Maide
da1265f4bc
En_Dns (#241)
* En_Dns

* NBS

* PR

* PR

* Fix warnings

* PR

Co-authored-by: Angie <angheloalf95@gmail.com>
2021-09-02 12:27:11 -04:00
Maide
1f4973d9b4
En_Kgy (#244)
* En_Kgy

* NBS

* PR

* PR

* PR
2021-09-02 11:27:26 -04:00
gamestabled
b3816cd26b
ObjMakeoshihiki OK (#272)
* ObjMakeoshihiki OK

* suggested changed

Co-authored-by: gamestabled <gamest@bl.edu>
2021-09-02 10:49:00 -04:00
rylieb
6fb180d0e1
En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)
* EnHoll_Destroy() matching.

* EnHoll_Update() matching.

* EnHoll_Draw() matching and mostly documented.

* func_808999B0() matching and mostly documented.

* En_Holl OK (some asm remains)

* Renamed macros.

* func_80899B88 matching, but control flow could use some work.

* Got rid of GOTO in func_80899B88.

* Removed as many returns and magic numbers as currently possible.

* Renamed previous two functions to EnHoll_ChangeRooms and
EnHoll_VisibleIdle.

* EnHoll_SetAlwaysZero matching.

* EnHoll_TransparentIdle matching.

* func_8089A0C0 matching and mostly documented.

* func_8089A238 matching and mostly documented.

* Deleted last GLOBAL_ASM pragma.

* Final documentation for En_Holl PR.

* Switched spec to generated reloc.

* Clean up macros.

* Rename functions.

* Simplify name of ActionFunc array.

* Renamed globalCtx->unk_18878 to bgCoverAlpha.

* Ran format.sh.

* Added c file header.

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

add trailing comma to sActionFuncs[]

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

replace UNK_TYPE with s32.

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Run format.sh.

* s32 pad and declaration formatting

* Remove comma in EnHoll_TransparentIdle.

* Renamed sThis to sInstancePlayingSound.

* renamed gfxP to dl

* Improved affine transformation documentation.

* ran format.sh

* Updated documentation to be doxygen compatible.

* Extracted assets.

* fix bss

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

replace bitmask == 0 with !

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Rename extracted asset variables.

* Renamed argument to macro functions to match .c

* renamed Vertices to Vtx.

* Renamed Vtx and DL.

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

Shorten documentation.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Apply suggestions from code review

Newline changes for readability.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

Change oldCurrRoom to tempRoom.

* Apply suggestions from code review

engineer124's suggestions

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-09-01 19:39:01 -04:00
Maide
c96d1df320
En_Dodongo (#242)
* En_Dodongo

* NBS

* PR

* PR

* PR

* PR
2021-09-01 18:53:12 -04:00
Isghj
f21f393fcc
EnBigpo (Big Poh) (#250)
* EnBigpo: start

* EnBigpo: uhh, this struct is weird

* EnBigpo: progress

* EnBigpo: so many of these functions are tiny

* EnBigpo nasty four loop function

* EnBigpo: hate draw functions

* EnBigpo: all functions attempted

* EnBigpo: data migrated, does not OK, 2 bytes off...

* Multi: Attempting to OK, issues

* EnBigpo: more docs

* EnBigpo: more docs2

* EnBigpo: more docs and cleaning

* EnBigpo: removed data to try to find the issues, matched a draw function thanks to Tharo

* EnBigpo: progress? maybe not

* EnBigpo: matched another function

* EnBigpo: overwrite limbdraw matches now

* EnBigpo: one more nonmatching rejected

* EnBigPo: not actual progress, probably

* Match Init, down to single stack pointer on second func

* EnBigPo OK

* EnBigpo: docs and cleaning

* EnBigpo: more docs and cleaning

* EnBigpo: back to OK with no warnings

* EnBigpo: more docs and cleaning

* EnBigpo: docs and cleaning

* EnBigpo: hmm, rename_sym doesn't like renaming system functions but I'm 98% sure I know what these are

* Multiple: changed some function names, maybe changed too much... hmm

* EnBigpo: even more changes to docs

* EnBigpo: formater pass

* EnBigpo: small fixes

* EnBigpo: c file description

* Apply suggestions from code review

Apply camera suggestions from eng124

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: updating all requested changes and reverting one incorrect macro

* Apply suggestions from code review

Some of eng124's recommendations, need to add the last by hand

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: back to OK

* EnBigpo: Minor cleanup changes

* Functions fixed: added function changes to actorfixer and fixed dinofos

* EnBigpo: BINANG_ROT180

* Apply suggestions from code review

First batch of requested changes, the simpler ones that shouldn't require checking

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* EnBigpo: fixes to recommended changes, back to OK

* EnBigpo: move idleTimer docs out of struct

* Sprite: removed old commented out pragma, it matches, I still dont get it

* EnBigpo: more changes I had to check first

* EnBigpo: more requested changes, and some macro uses found

* EnBigpo: forgot a requested change

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigPo: missed a disphead array access

* Apply suggestions from code review

More requested changes

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: more hex to dec

* EnBigpo: more hex to dec 2

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: build being weird

* EnBigpo: weird, rename_sym didn't catch this earlier

* Tools: fixed actorfixer to use Play_CameraSetAtEye forgot I blew this change away trying to get build again,

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* EnBigpo: cutscene functions changed name to indicate they are stages

* EnBigpo: Rename Particles to Effect

* EnBigpo: changed draw function names, changed function comment format

* EnBigpo: renamed limbdraw functions, formater pass

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-09-01 18:44:42 -04:00
Maide
e1cb76c258
En_Dnq (#240)
* En_Dnq

* NBS

* PR

* PR

* PR
2021-09-01 18:03:51 -04:00
Maide
e6d263b738
En_Dnk (#237)
* En_Dnk

* NBS

* PR

* PR
2021-08-24 19:38:19 -04:00
Tom Overton
f0749d583c
Obj_Kibako2 OK (#249)
* Data migrated and ObjKibako2_Init OK

* ObjKibako2_Destroy OK

* func_8098EC68 OK

* Commit what I have on Update as I figure it out

* Name skulltulaNoiseTimer and get a little closer to matching Update

* Wrap Update in NON_MATCHING for now

* Get this ready to push up

* func_8098ED20 OK (but it's not an actionFunc???)

* ObjKibako2_Draw OK

* func_8098E9C4 OK

* Turns out globalCtx *is* needed

* func_8098E8A8 OK

* Save my progress on func_8098E5C0 for now

* func_8098E900 OK

* func_8098EB78 OK

* Clean up some if-conditionals

* Delete pointless forward declaration

* ObjKibako2_Break OK

* Update names to match OoT equivalent

* func_8098E5C0 OK (though a little weird)

* ObjKibako2_Update OK

* Clean, document, and name ObjKibako2_ShouldBreak

* Clean and name ObjKibako2_ContainsSkulltula

* Some more cleanup

* Why did I mix snake case with camel case lol

* Update spec now that everything matches

* Actually rename the data

* sn/cs -> sin/cos

* Use true/false in ObjKibako2_ShouldBreak

* Use the AC_HIT macro and don't use the temp where it isn't needed

* Use macro and enum for contents

* Get rid of fake temp in Init

* Macros for collectible ID/Flag

* 0xFFFD -> ~AC_HIT

* In macros, x -> this

* Just kidding, use thisx for macros

* Add description to the top of C file

* Run ./format.sh after installing clang-format-11

* char -> UNK_TYPE1

* Remove unnecessary struct padding

* Initialize thisPos at the same time it's declared

* Clean up parentheses for bitwise operations to make it clearer what they do

* Clean up control flow in ObjKibako2_Idle

* Remove extraneous parentheses

* Move instantialization up in ObjKibako2_ContainsSkulltula

* Move tempRand instantiation up in ObjKibako2_Break

* Move collectible instantiation up in ObjKibako2_SpawnCollectible

* Remove extra brackets

* Remove extra brackets (again)

* Move contents instantiation up in ObjKibako2_Init
2021-08-23 22:14:18 -04:00
EllipticEllipsis
fa95f9e6e8
Migrated a lot of boot bss, matched a few NON_MATCHINGs in boot (#266)
* Import bss to boot_main and idle, match last function in idle

* Some pointer cleanup in idle, spec

* Clean up idle, add build.c, add bss to CIC6105

* Import rand bss

* sptask bss and a macro

* sptask updated to use libultra macros

* siacs.c bss

* Macros in CIC and idle

* controller bss

* seteventmesg bss

* spec

* pimgr and piacs bss

* initialize OK, threadsave, initialize, pimgr bss

* Match DmaMgr_Start

* Fix bss reorder using separate file

* Small cleanup of hex/dec in buffer sizes

* Add comment, remove unused bss from spec

* Merge remote-tracking branch 'upstream/master' into boot_bss

* Format

* Delete files

* remove commented-out structs

* Bit more cleanup

* Addressed reviews

* Format
2021-08-18 11:12:35 -04:00
Anghelo Carvajal
49922b4856
system_malloc OK (#261)
* move system_malloc to boot_O2

* Rename StartHeap into SystemArena

* match

* fake system_malloc data

* fix return types

* Rename Alloc to Malloc

* Update tools/disasm/files.txt

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* fix spec

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-18 08:48:08 -04:00
Andzura
3e0801890d
z_lifemeter (#247)
* z_lifemeter done.

* fix new warning I didn't saw. add variables.txt

* suggested changes

* add new texture ptrs to undefined_sym, changed heartTex & temp to TexturePtr in LifeMeter_Draw

* change hex literal to decimal and other small suggestions

* change bool to u32; change hexa literal to decimal in LifeMeter_IsCritical; renamed undefined sym to their D_02 addresses

* re-applied format.sh on z_lifemeter

* coding style fixes

* fix typo in undefined_sym

* named func and vars.

* changed modulo check

* add extra line after var declaration in LifeMeter_Draw

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* changed unkTimer to camelCase; timer constant as decimal; flip some comparison in LifeMeter_Draw

* uncomment & rename func_ in functions.h

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: Andzura <andzura@andzura.fr>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-08-15 12:20:35 -04:00
Tharo
82cc274b6a
Sort boot files (#260) 2021-08-10 22:15:31 -04:00
Anghelo Carvajal
9333306738
z_face_reaction OK (#255)
* match function and split data

* import data

* Rename function and variable

* format data

* Fix data

* { 0 }

* Update src/code/z_face_reaction.c

Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>

* Rename return variable in en_ossan

* textId

* Rylie's review

* Try to format this properly

* Format again

Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>
2021-08-08 23:14:07 -04:00
Derek Hensley
3bac4232fd
Matched last function in Ovl_en_encount2 (#252)
* Matched last function

* Format

* Fix Gfx arrays
2021-08-08 23:08:01 -04:00
Maide
9dd5821669
En_Dg (#233)
* En_Dg

* Macros & Anim struct

* NBS

* PR

* PR

* Sort funcs/externs
2021-08-08 17:10:31 -04:00
Maide
a0896b0895
En_Dnp (#239)
* En_Dnp

* PR

* NBS

* PR

* PR
2021-08-08 16:43:12 -04:00
Maide
f5cbbc3268
Daiku2 (#228)
* Daiku2

* PR

* Macros

* NBS

* PR

* Format
2021-08-08 15:28:45 -04:00
Maide
a35f091505
En_Dno (#238)
* En_Dno

* NBS

* PR

* PR
2021-08-08 14:05:52 -04:00
Maide
1789cee1c9
En_Dekunuts (#232)
* En_Dekunuts

* PR

* Macros

* NBS

* PR

* PR

* PR
2021-08-08 13:28:13 -04:00
Maide
368b903341
En_Daiku (#230)
* En_Daiku

* Macros

* NBS

* PR

* PR
2021-08-08 12:38:47 -04:00
Maide
9d80797251
En_Dnb (#236)
* En_Dnb

* NBS

* PR
2021-08-08 12:02:34 -04:00
rylieb
12bd420f7b
Obj_Warpstone - Tiny PR to address final suggestions from previous PR's code review. (#251)
* EnBji01_Init OK and Partially Documented.

* EnBji01_Destroy OK and Fully Documented.

* func_809CCE98 OK and partially documented.

* Removed goto in func_809CCE98().

* func_809CD6C0 matching and partly documented.

* Pasted raw mips_to_c into EnBji01_Update().

* EnBji01_Update() matching and partially documented.

* EnBji01_Update() matching and partially documented.

* func_809CDA4C() matching and partially documented.

* func_809CDA4C actually matching this time, and partially documented.

* func_809CDB04() matching and partially documented.

* func_809CD028() matching and mostly documented.

* func_809CD6B0() matching.

* func_809CD328() matching and partially documented.

* func_809CCDE0() matching and partially documented, func_8013E950()
prototyped.

* func_809CD634() and func_809CD70C() matching and partially documented.
func_801A5BD0() prototyped.

* func_809CD77C() matching and mostly documented. All functions now
matching.

* Imported data from ovl_En_Bji_01_data.asm to z_en_bji_01.c. Updated
object_script.txt and code_script.txt. Ran format.sh. Builds OK.

* Documented all of the unks in Shikashi's struct. Build still OK.

* Fixed new warning in Bg_Haka_Tomb resulting from my new prototype of
func_8013E3B8().

* Renamed remaining instances of unk160 to cutscenes.

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h

Remove unnecessary comment about compiler padding.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c

Correct stack declaration spacing.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update src/overlays/actors/ovl_Bg_Haka_Tomb/z_bg_haka_tomb.h

Remove unnecessary comment about compiler alignment padding.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c

Remove unnecessary padding comment.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Batch commit for comments during code review.

* Apply suggestions from code review (trailing Us)

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Deleted exteraneous space at the bottom of En_Bji_01 struct in the
header file.

* Used params enum for switch cases.

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h

Co-authored-by: Parker Burnett <burnettparker@gmail.com>

* Apply suggestions from code review

replacing magic numbers with limb enums

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Renamed func_809CD328 to EnBji01_DialogueHandler per code review.

* ObjWarpstone_Init() matching and mostly documented.

* ObjWarpstone_Destroy() matching and fully documented.

* ObjWarpstone_Update() matching and partially documented.

* ObjWarpstone_Draw() matching and partially documented.

* func_80B92B10() matching and partially documented.

* func_80B92C00() matching and mostly documented.

* func_80B92C48() matching and mostly documented.

* func_80B92CD0() matching and partially documented.

* func_80B92DC4() matching and fully documented.

* Obj_Warpstone OK.

* Obj_Warpstone OK and mostly documented.

* Changed "actionFunc" return values from 0/1 to false/true.

* Apply suggestions from code review

Change colors to decimal, and use matrix defines/enums instead of magic numbers.

Co-authored-by: kyleburnette <kyle@kyleburnette.com>

* Convert more colors to decimal and replace more magic nums with mtx
defines/enums.

* Ran format.sh after adding (wordy) mtx defines.

* Ran format.sh which updated ginko_man.

* Update src/overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.c

Switch to line comments.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Changed floating point constants in ObjWarpstone_Draw to hex per code review.

* Rename timer and timer enums.

* Address a few last comments on my PR. Mainly regarding variable/macro
naming, and also using generated reloc instead of extracted.

* Added C file descriptors to both of my merged actors.

* Changed macro name from "_HIT" to "_ACTIVATED" to be more accurate.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-08-08 09:33:59 -04:00
Tharo
1c544d2351
sched.c OK (#248)
* sched

* Minor fixes

* Format headers in the ultra64 folder, bitshifts in defines

* Fix PI_STATUS_ERROR

* Update variables
2021-08-07 12:43:11 -04:00
Maide
1836844ea8
En_Dinofos (#235)
* En_Dinofos

* PR

* NBS

* PR

* PR
2021-08-06 17:14:09 -04:00
rylieb
161da0c881
Obj_Warpstone (Owl Statue) OK and mostly documented. (#243)
* EnBji01_Init OK and Partially Documented.

* EnBji01_Destroy OK and Fully Documented.

* func_809CCE98 OK and partially documented.

* Removed goto in func_809CCE98().

* func_809CD6C0 matching and partly documented.

* Pasted raw mips_to_c into EnBji01_Update().

* EnBji01_Update() matching and partially documented.

* EnBji01_Update() matching and partially documented.

* func_809CDA4C() matching and partially documented.

* func_809CDA4C actually matching this time, and partially documented.

* func_809CDB04() matching and partially documented.

* func_809CD028() matching and mostly documented.

* func_809CD6B0() matching.

* func_809CD328() matching and partially documented.

* func_809CCDE0() matching and partially documented, func_8013E950()
prototyped.

* func_809CD634() and func_809CD70C() matching and partially documented.
func_801A5BD0() prototyped.

* func_809CD77C() matching and mostly documented. All functions now
matching.

* Imported data from ovl_En_Bji_01_data.asm to z_en_bji_01.c. Updated
object_script.txt and code_script.txt. Ran format.sh. Builds OK.

* Documented all of the unks in Shikashi's struct. Build still OK.

* Fixed new warning in Bg_Haka_Tomb resulting from my new prototype of
func_8013E3B8().

* Renamed remaining instances of unk160 to cutscenes.

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h

Remove unnecessary comment about compiler padding.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c

Correct stack declaration spacing.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update src/overlays/actors/ovl_Bg_Haka_Tomb/z_bg_haka_tomb.h

Remove unnecessary comment about compiler alignment padding.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c

Remove unnecessary padding comment.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Batch commit for comments during code review.

* Apply suggestions from code review (trailing Us)

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Deleted exteraneous space at the bottom of En_Bji_01 struct in the
header file.

* Used params enum for switch cases.

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h

Co-authored-by: Parker Burnett <burnettparker@gmail.com>

* Apply suggestions from code review

replacing magic numbers with limb enums

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Renamed func_809CD328 to EnBji01_DialogueHandler per code review.

* ObjWarpstone_Init() matching and mostly documented.

* ObjWarpstone_Destroy() matching and fully documented.

* ObjWarpstone_Update() matching and partially documented.

* ObjWarpstone_Draw() matching and partially documented.

* func_80B92B10() matching and partially documented.

* func_80B92C00() matching and mostly documented.

* func_80B92C48() matching and mostly documented.

* func_80B92CD0() matching and partially documented.

* func_80B92DC4() matching and fully documented.

* Obj_Warpstone OK.

* Obj_Warpstone OK and mostly documented.

* Changed "actionFunc" return values from 0/1 to false/true.

* Apply suggestions from code review

Change colors to decimal, and use matrix defines/enums instead of magic numbers.

Co-authored-by: kyleburnette <kyle@kyleburnette.com>

* Convert more colors to decimal and replace more magic nums with mtx
defines/enums.

* Ran format.sh after adding (wordy) mtx defines.

* Ran format.sh which updated ginko_man.

* Update src/overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.c

Switch to line comments.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Changed floating point constants in ObjWarpstone_Draw to hex per code review.

* Rename timer and timer enums.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-08-04 22:24:27 -04:00