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https://github.com/pmret/papermario.git
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Alex Bates
d22bd18f98
Disassemble Star Power scripts (#584)
* fix diff_evt.py * document UW/UF based on @SeekyCt's advice * fix star_rod_idx_to_c.py * migrate battle/star/focus data * use N() where possible * rm data.s * update symbol_addrs * refresh * lullaby * star storm * chill out * fix float problems (sad) * smooch * time out * up and away * star beam * peach beam * peach focus * peach dash * rm old data * Assorted Decomp Across The Galaxy (#574) * popup_menu_update & other * a bunch of 190B20 * starting load_player_actor * load_player_actor * blorp * load_partner_actor * fx_11_main * fx_11 done * cleanup * fx_12 * 3 encounter_api funcs * encounter_api done * some 20ec0 funcs * clean * PR comments, warnings * name btl_actorHomePositions * PR comments * merge * Introduce SPRITE_PIXEL_SCALE (#580) * fix func_80273444 warns * make end of data explicit in splat.yaml * lol Co-authored-by: Ethan Roseman <ethteck@gmail.com> Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
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Paper Mario
This is a work-in-progress decompilation of Paper Mario.
It builds the following ROMs:
- papermario.us.z64
sha1: 3837f44cda784b466c9a2d99df70d77c322b97a0
- papermario.jp.z64
sha1: b9cca3ff260b9ff427d981626b82f96de73586d3
To set up the repository, see INSTALL.md.
Please see CONTRIBUTING.md for information on how to contribute to the project. Any and all help is welcome!
Description
Languages
C
96.6%
Python
2.8%
Assembly
0.5%