Commit Graph

303 Commits

Author SHA1 Message Date
Alejandro Javier Asenjo Nitti
a0dfeff6ba minor docs and UB fix in ZoTanker Init function 2024-11-21 19:11:34 -03:00
Alejandro Javier Asenjo Nitti
f1c2dd7d00 update audio docs
Some checks failed
Build / Build repo (push) Has been cancelled
Check Format / Check format (push) Has been cancelled
2024-11-12 16:21:33 -03:00
Alejandro Javier Asenjo Nitti
af6f109ac1 audio docs 2024-11-10 17:54:43 -03:00
Alejandro Asenjo Nitti
976fb57a84
Match AudioSynth_ProcessNote! (#279)
Some checks are pending
Build / Build repo (push) Waiting to run
Check Format / Check format (push) Waiting to run
* team faces

* fix audio table data in jp version

* audio docs

* Match! AudioSynth_ProcessNote

* .
2024-11-10 04:20:04 -03:00
Alejandro Asenjo Nitti
f9ec3bb431
savefile docs (#278)
Some checks are pending
Build / Build repo (push) Waiting to run
Check Format / Check format (push) Waiting to run
2024-11-09 15:47:33 -03:00
Alejandro Asenjo Nitti
b8a3bf635c
VERSION_EU audio files (#277)
* remove yamls that were wrong and prevented jp rev0 from building correctly

* playerstate

* some jp rev0 settings

* func_800145FC should return value instead of count

* enum usage

* format

* rename vars in Audio_PlaySoundTestTrack

* Makefile: audio OPTFLAGS for EU

* VERSION EU audio_general decompiled

* audio_effects.c (Identical to US)

* audio_heap.c

* VERSION_EU audio_load.c

* renames

* audio_playback.c

* audio_seqplayer

* audio_synthesis.c

* comment

* EU audio_thread.c

* fox load symbols

* more EU symbols and functions identified

* state_1C8 -> state

* identify more eu symbols

* more EU symbols
2024-11-09 14:52:34 -03:00
petrie911
af0c6f91f4
Match improvement to an audiosynth function (#276)
Some checks failed
Build / Build repo (push) Has been cancelled
Check Format / Check format (push) Has been cancelled
* Torch?

* small cleanup

* format
2024-10-23 15:15:26 -03:00
Alejandro Javier Asenjo Nitti
e409f3e8ec comments and fixes
Some checks failed
Build / Build repo (push) Has been cancelled
Check Format / Check format (push) Has been cancelled
2024-10-17 15:10:19 -03:00
Alejandro Javier Asenjo Nitti
6c50c74c62 minor docs
Some checks failed
Build / Build repo (push) Has been cancelled
Check Format / Check format (push) Has been cancelled
2024-09-30 22:22:36 -03:00
Alejandro Javier Asenjo Nitti
4bc559b590 comments 2024-09-25 18:14:40 -03:00
Alejandro Javier Asenjo Nitti
266c14c0e5 OBJ_ACTOR_MISSILE_SEEK_TEAM & ACTOR_CS_JAMES_ARWING 2024-09-23 01:43:30 -03:00
Alejandro Asenjo Nitti
0022481a03
ActorCutsceneModels Enum (#274)
Some checks failed
Build / Build repo (push) Failing after 0s
Check Format / Check format (push) Failing after 0s
* ActorCutsceneModels

* ACTOR_CS_FO_EXPLOSION

* update
2024-09-17 02:04:15 -03:00
Alejandro Asenjo Nitti
53363d6619
Hud, Title, Map & Option Docs (#272)
Some checks failed
Build / Build repo (push) Failing after 1s
Check Format / Check format (push) Failing after 1s
* hud title and option docs

* hud docs

* aspMain vram comment

* more hud docs

* HUD docs

* Hud_ -> HUD_ consistency

* ActorMissileSeekModes

* fox_option docs

* more option docs

* more option docs

* more option docs

* fox_title docs

* more fox_title docs

* fox_map docs

* fix map TLUTs

* more fox_map docs

* jp1 explore

* explore us rev0

* SETUPDL comments

* format

* fox_map docs

* more fox_map docs
2024-09-13 00:59:33 -03:00
Alejandro Asenjo Nitti
e82019fa2b
Actor Docs (#270)
* Docs

* actor timer_04C -> work_04C

* Actor & Boss unk_04A -> work_04A

* actor & boss unk_048 -> work_048

* actor & boss unk_046 -> work_046

* boss unk_044 -> work_044

* actor event docs

* ActorEvent docs

* name all Event Actor IDs

* EVID names in EventActorInfo comments

* refactor EVC_PASSED_ALL_RINGS by @inspectredc

* clarification comment

* some option docs

* audio enums and macros

* some audio renamings
2024-08-24 19:36:53 -03:00
Alejandro Javier Asenjo Nitti
669fff8759 SzGreatFox 2024-08-15 15:31:20 -03:00
Alejandro Javier Asenjo Nitti
a1134c296a actor docs 2024-08-15 11:54:53 -03:00
Alejandro Javier Asenjo Nitti
92ccdeb991 more actor docs 2024-08-15 06:19:21 -03:00
Alejandro Javier Asenjo Nitti
e2f6ce3075 actor docs 2024-08-15 05:20:30 -03:00
Alejandro Javier Asenjo Nitti
56d49ec767 corrections 2024-08-15 05:10:00 -03:00
Alejandro Javier Asenjo Nitti
f17c7bdc27 teamFaceId -> drawFace 2024-08-15 04:28:42 -03:00
Alejandro Javier Asenjo Nitti
76f7d6e335 replace all ArwingInfo unks for names 2024-08-15 04:01:44 -03:00
Alejandro Javier Asenjo Nitti
02ea67c9cc unk_0C -> upperLeftFlapYrot 2024-08-15 03:26:01 -03:00
Alejandro Javier Asenjo Nitti
5f5c0d2edf unk_08 -> bottomRightFlapYrot 2024-08-15 03:24:04 -03:00
Alejandro Javier Asenjo Nitti
885a20e29f unk_04 -> upperRightFlapYrot 2024-08-15 03:00:22 -03:00
Alejandro Javier Asenjo Nitti
bef7345bf7 leftState -> leftWingState 2024-08-15 02:56:41 -03:00
Alejandro Javier Asenjo Nitti
ccb74bd0fe rightState -> rightWingState 2024-08-15 02:55:25 -03:00
Alejandro Javier Asenjo Nitti
e073a7d0d7 wings -> arwing 2024-08-15 02:52:41 -03:00
Alejandro Javier Asenjo Nitti
8d3d4cd2d0 WingInfo -> ArwingInfo 2024-08-15 02:05:53 -03:00
Alejandro Javier Asenjo Nitti
e291a588e5 LEVELMODE_TURRET 2024-08-15 01:02:52 -03:00
Alejandro Asenjo Nitti
0251769d16
General docs (#269)
* fox_display.c DOCS

* PRINTF

* actor->destroy boolean

* corneria docs

* Boss->unk_04C to Boss->animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj->this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD
2024-08-12 11:58:54 -03:00
petrie911
83c5442915
Improve audio docs and partial audio disassembly support (#268)
* audiodiasm

* start of sound disasm

* disasm

* source
2024-07-07 14:43:41 -03:00
Alejandro Asenjo Nitti
c348962cab
Sector Z, Fortuna & General Docs (#261)
* Sector Z Docs initial

* Sector Z docs

* some other things

* correction

* Space Junk

* SectorZ_SetLevelObjects

* rename assets with correct prefix

* aSzBackgroundTex

* details

* pr review

* Sector X initials

* Meteo Initials

* Sector X things I forgot

* fox_tr360 & fox_ve1 & fox_so initials

* fox_so details

* Zones initials

* More Zones initials

* more zones initials

* area 6 initials

* fortuna inits

* fortuna actors

* some more docs

* more docs for Fortuna

* fix mistake in data incorrectly imported

* Fortuna Radars

* BossFO

* Sector Y Initials

* Venom 2 general Docs

* Some Corneria Docs

* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo

* more docs and this usage

* fox_360 this usage

* more actor types and this usages

* fox_effect type usage

* training docs

* some Sector X docs

* fix incorrect usage of "this"

* fix comment

* more docs

* funcNames

* fox_bg spacing

* boolean

* scenery corneria bumbs

* terrain bumps

* corneria arch

* more corneria objects

* hitboxes

* more corneria objects

* more corneria level objects

* more corneria objects

* aCoWaterfallDL

* corneria docs

* more corneria docs

* Granga swork start

* corneria swork

* Corneria

* Corneria Granga docs

* more granga docs

* granga work buffer enum

* CarrierParts enum use

* option

* Corneria Docs

* GRANGA_FWK

* fox_co.h header

* fix Fault_FillRectangle typo

* PR reviews

* sCsTeamInitialPos

* Doodad
2024-07-06 09:47:49 -03:00
Alejandro Javier Asenjo Nitti
dc6fdbcf69 fix gcc 2024-06-07 19:12:48 -03:00
petrie911
0f6d7cca33
Player and Vs docs, some improvement to ve1 boss (#259)
* playerstuff

* stuff

* small fixes

* Torch

* torch update again
2024-05-25 12:17:03 -05:00
petrie911
03ce166cca
Implement common data in EU and JP and clean up US data (#258)
* data fixes

* format

* alignment

* include
2024-05-23 20:40:42 -03:00
petrie911
566f9db5a5
cheats (#257) 2024-05-20 11:28:13 -03:00
petrie911
53c05e51a4
give EU a symbol addrs file (#256)
* srceu

* remove warning

* and some cleanup

* symbol addrs for eu

* data

* one cleanup

* move macros to header
2024-05-19 01:27:17 -03:00
petrie911
80eaf7d2e5
support for EU rev 0, updates to tools, other cleanup (#255)
* srceu

* remove warning

* and some cleanup
2024-05-18 19:49:49 -03:00
petrie911
2c98d106a1
Fix some names, use setup DL enum, add dma offsets to srcjp (#254)
* cleanup

* buffers

* setupDLs and such
2024-05-17 14:22:51 -03:00
Alejandro Javier Asenjo Nitti
837ac7ea83 fox_aq styling 2024-05-16 16:08:58 -03:00
petrie911
1a5569bef5
Comptool support for byteswapped ROMs (#249)
* comptool update

* further updates

* lodgenet

* comptool and main split

* one last thing
2024-05-15 13:41:15 -05:00
petrie911
cf51ec5332
Updates to sf64Mesg and a couple global names (#247)
* id start

* stuff

* comp and cam

* add errors

* names and such

* message fixes and names
2024-05-14 13:54:13 -03:00
petrie911
3045745789
name remaining files, fix some fake matches (#245)
* splits

* split and migrate

* readwrite const

* format
2024-05-14 11:44:12 -03:00
petrie911
0dbbf453f9
More actor docs. starting on event IDs (#238)
* id start

* stuff

* comp and cam

* add errors
2024-05-11 17:53:37 -03:00
Alejandro Asenjo Nitti
5bda92de97
Katina: Boss States and tweaks (#237)
* Boss states and tweaks

* fixes

* roll back filename changes

* variable name fix

* Katina_Init
2024-05-10 23:28:18 -03:00
petrie911
7eff38a5f9
Add quick boot and add ram editing to object ram watch (#236)
* upgrades

* one cleanup

* streamlining

* whoops mods

* more ub

* cast cleanup
2024-05-08 15:57:11 -03:00
petrie911
182eb5c65a
Use SF3DS BGM names, some other audio-related cleanup. (#235)
* remember to undo mods

* bgm macros
2024-05-08 12:32:05 -03:00
petrie911
a864e5ebe2
oh god the docs (#234) 2024-05-06 19:45:24 -03:00
Alejandro Asenjo Nitti
44c9eadbc2
3DS VERSION SfxIds applied to code (#232)
* NA_SE_ARWING_BOOST is everywhere

* man, there's just no end of these sfxIds

* NA_SE_GREATFOX_ENGINE everywhere

* NA_SE_OB_DAMAGE_M, another SfxId with massive usage

* massive usage of NA_SE_EN_REFLECT

* massive usage of NA_SE_EN_EXPLOSION_S

* massive usage of NA_SE_EN_EXPLOSION_M

* NA_SE_ARWING_ENGINE_FG

* save progress

* MISSION ACCOMPLISHED
2024-05-05 22:07:32 -03:00
petrie911
65cb9e270e
SFX Ids complete and upgraded level select (#231)
* sfx banks

* better level select

* left the mods on

* new description for level select
2024-05-05 17:48:16 -03:00