Florian Rival
9934457b39
Add a short description for all extensions and dimension field (2D, 3D, 2D/3D or n/a) ( #8303 )
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Only show in developer changelog
2026-02-21 13:10:41 +01:00
Florian Rival
896ccfcffa
Add hint that mapper behaviors should be used for platformer ( #7601 )
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Don't show in changelog
2025-05-12 10:51:09 +02:00
Florian Rival
57371c3759
Add "Quick Customization" in the Get Started page ( #6856 )
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* Choose a starter game and quickly replace objects and tweak their behaviors. The game is then automatically published so it can be shared: this is perfect for new users to get a taste of how a game works and make their own remix of a game before going further.
2024-08-18 18:04:53 +02:00
Tristan Rhodes
130cd1e3a7
"Change platform type" action now uses a dropdown selector ( #6727 )
2024-07-02 14:11:39 +02:00
D8H
1c4ee1c928
Fix some crashes when conditions with objectList are used without any behavior ( #6529 )
2024-04-21 11:16:31 +02:00
D8H
27efe8e3dd
Improving the grouping of some behaviors actions and conditions ( #5923 )
2023-11-19 16:13:19 +01:00
D8H
eb723b2a0e
Fix missing tags for installed extensions in the behavior list ( #5553 )
2023-08-13 13:14:27 +02:00
AlexandreS
41fa153ddf
Add description to a certain amount of parameters in actions and conditions ( #4716 )
2022-12-20 13:59:10 +01:00
D8H
0706a54305
Reorganize extensions categories ( #4345 )
2022-10-04 10:37:27 +02:00
D8H
93be3153b5
Fix useless "Change" prefix in some actions name ( #4238 )
2022-08-28 21:44:23 +02:00
Peter Anderson
754845e5cd
Fix grammar for the description of the Platform behavior ( #4098 )
2022-07-13 10:49:50 +02:00
D8H
660cdd753c
[TopDownMovement] Add a condition to check which key was used or simulated and actions to change the current velocity ( #3800 )
2022-04-05 19:32:31 +02:00
D8H
53eab0ed62
Fix the "Is moving" condition of platformer characters by removing the 1 pixel per frame detection limit ( #3730 )
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This can be important for games with low resolution.
2022-03-16 19:09:14 +01:00
Florian Rival
5d2e0786ee
Sort actions/conditions in categories add icons to their groups ( #3583 )
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* This should make it easier to identify and find actions/conditions. Categories give more clarity and icons help to identify what's available without reading everything.
2022-02-03 11:45:53 +01:00
D8H
bd2ff786e2
Add an action to change the current horizontal speed of a Platformer object ( #3539 )
2022-01-24 16:44:47 +00:00
D8H
55852f478b
Always stop the character vertically when the jump is aborted ( #3544 )
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* Also add a small test on abortJump.
* Also try to make descriptions more standard.
Don't show in changelog
2022-01-23 22:56:19 +00:00
D8H
f93ce55125
Add actions to abort a jump and change the fall speed immediately of a platformer object. ( #3537 )
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* This is useful to allow to "dash" toward the ground.
2022-01-23 14:47:34 +00:00
D8H
1c18beb68f
Add a parameter "try to preserve the current air speed" in the "max falling speed" action for Platformer object. ( #3534 )
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* This is useful to allow "gliding" or reducing the fall speed (for wall sliding) without riskying the object to go back up in the air.
2022-01-23 13:19:50 +00:00
D8H
0fd9173069
Improve consistency of behavior descriptions by starting them with a verb. ( #3484 )
2022-01-17 17:05:37 +00:00
D8H
d1a68aa0be
Reorganise some platformer actions/conditions/expressions in different groups ( #3491 )
2022-01-15 11:41:14 +00:00
D8H
439d185ce8
Add a condition to the Platformer character behavior to check if a control is pressed (or simulated) ( #3406 )
2021-12-28 10:09:04 +01:00
AlexandreS
a10c9362dd
Add condition to test if platformer is on a given platform
2021-09-24 14:15:06 +02:00
Florian Rival
1a27f689e0
Remove deprecated/unused/unmaintained GDCpp code ( #2930 )
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* This also includes extensions code.
Only show in developer changelog
2021-08-17 14:34:58 +02:00
ClementPasteau
a1b840a4fa
Add Release Ladder action to Platformer Object Behavior ( #2892 )
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Allow a Platformer Object to simulate a "Release Ladder" action
2021-08-12 15:54:19 +02:00
D8H
8beabbadef
Add an action to forbid to jump again while in the air to the Platformer behavior. ( #2872 )
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* This is useful if you want to allow to jump again in the air for a bit of time, and then forbid to jump again later (for example, to implement a "Coyote Time" feature to your player character)
2021-08-04 12:29:38 +02:00
Florian Rival
f35a3a6827
Improve description of all extensions
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Don't show in changelog
2021-01-21 20:05:08 +00:00
Aurélien Vivet
2ba2b3b509
Fix typo ( #1833 )
2020-06-21 22:05:34 +01:00
Aurélien Vivet
18be9f5450
Add more conditions/expressions to the Platformer Objects ( #1819 )
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* Add the speed, jump speed and fall speed.
* Add condition to check if platforms can be grabbed
* Add condition to check if the object can jump
2020-06-18 08:41:15 +01:00
Sanskar Bajpai
ee338f6657
Add property to customize the ladder climbing speed for Platformer objects ( #1578 )
2020-06-10 21:43:59 +01:00
Florian Rival
e5f229e3f7
Fix typo
2020-05-25 10:37:52 +02:00
Florian Rival
804a07c56e
Add "Jump sustain time" to Platformer Object behavior ( #1650 )
2020-04-14 11:24:45 +02:00
Florian Rival
7a1ce790d4
Make "Allow again jumping" action description clearer
2020-01-10 23:40:20 +00:00
Florian Rival
2f8840b2cf
[codemod] Adapt sentences of action/conditions
2019-12-27 13:46:57 +01:00
Florian Rival
5df3afdb67
Adapt extension properties to new sentences + various changes
2019-12-27 13:46:57 +01:00
Bouh
2b4d263410
Fix selection dismissed when panning + some icons and descriptions ( #1269 )
2019-10-29 18:28:22 +00:00
Florian Rival
4483e0659a
Rename 'Value to test' to 'Value to compare'
2019-06-19 21:28:58 +01:00
Florian Rival
433dc763d1
Separate Behavior into BehaviorContent and Behavior, and add RuntimeBehavior for GDCpp
2019-05-03 22:47:21 +01:00
Florian Rival
02c65bcf66
[WIP] Add translations support, using js-lingui, to newIDE (including libGD.js)
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* Upgrade to Flow 0.92 and make fixes for it
* Convert all extensions to use _("...") instead of t("...") for translations,
to be able to be parsed by gettext
* Handle translation in JS extensions
* Move Providers out of MainFrame
* Remove i18next
* Adapt ExtractTranslations script to handle js files (for extensions)
2019-02-09 14:08:22 +00:00
Florian Rival
39887ccc80
Add help links in actions/conditions editor ( #576 )
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* Add support for help links in InstructionParametersEditor.
* Add help paths for extensions/objects/behaviors/instructions
2018-08-07 23:03:50 +01:00
Florian Rival
a8559bfbbc
Add clang-format to format (C++) source files automatically ( #491 )
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* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
wild-master
0f4d73fae3
English translation improvements ( #375 )
2017-08-28 22:04:16 +02:00
Victor Levasseur
d20b5a0fbb
gd::Object and RuntimeObject are now cloned in unique_ptr
2016-11-15 08:33:56 +01:00
Victor Levasseur
72df404d7f
Automatic versioning ( #311 )
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* Use the port number in SendHttpRequest and DownloadFile
* Fix "Custom size" and "Custom viewports" not displayed in layer propgrid
* Fix Fedora spec file
* Use automatic versioning from git
* A "correct" version number is now generated even if git is unable to find a tag
2016-11-11 11:32:56 +01:00
Florian Rival
b620737b18
Rework platform ledge grabbing mechanism
2016-05-16 22:31:33 +02:00
Florian Rival
bec51c705b
Update some extensions to be created on Android
2016-02-09 19:40:47 +01:00
Florian Rival
e444e80493
Update copyrights year
2016-01-14 19:46:56 +01:00
Florian Rival
63cb853d72
Change file organization (Events, Extensions + more folders)
2015-11-01 11:26:40 +01:00
Florian Rival
1efd19ee82
Fix typo
2015-10-07 22:20:53 +02:00
Florian Rival
428e72914d
[WIP] Rename Automatism to Behavior
2015-08-17 23:52:59 +02:00