Commit Graph

27 Commits

Author SHA1 Message Date
Benoit Jacob
32588ccc59 Bug 774755 - 2/8 - ANGLE r1242: update our makefiles - r=jgilbert
In particular:
 - ANGLE_USE_NSPR goes away
 - many useless source files removed from libEGL
2012-07-25 12:13:45 -04:00
Benoit Jacob
a2052bb20a Bug 774755 - 1/8 - Update ANGLE to r1242 - no review
--HG--
rename : gfx/angle/src/compiler/compilerdebug.h => gfx/angle/src/compiler/debug.h
2012-07-25 12:13:45 -04:00
foo
139e75a64d Bug 772457 - add --disable-webgl, remove --disable-angle, clean up configure.in - r=vladv
Note that MOZ_ANGLE is renamed to MOZ_ANGLE_RENDERER
2012-07-10 22:33:03 -04:00
Gervase Markham
68d38d677f Bug 759095 - upgrade license to MPL 2, and other licensing cleanups.
--HG--
extra : rebase_source : da55a4937383eda2baf7c9a362501da8ee664146
2012-05-29 16:52:43 +01:00
Benoit Jacob
3e01d03f6d Bug 748654 - drop patch making us use mozalloc in angle - r=jgilbert 2012-04-30 17:43:12 -04:00
Benoit Jacob
b7aa678078 Bug 734657 - Upgrade ANGLE to r1042 - no review
The upstream is at:
  http://code.google.com/p/angleproject/

This update allows to pass all conformance tests on Windows with ANGLE renderer; also fixes 2 crashes (see dependent bugs).
2012-04-15 15:05:00 -04:00
Benoit Jacob
bbd0e02750 Bug 676071 - ANGLE patch: use SpookyHash to generate mapped ids, instead of a monotonic identifier - r=jgilbert 2012-03-02 15:42:49 -05:00
Benoit Jacob
b9c5df43a5 Bug 720438 - Update ANGLE to r963 - no review
No review because this is just syncing us with upstream:
  http://code.google.com/p/angleproject/

This is also doing some cleanup, removing stale/empty files and updating patches.

The main benefit from this update is that long-identifier-shortening has been fixed.
2012-01-26 12:04:15 -05:00
Mike Hommey
08ab6292b8 Bug 709914 - Slice out the ANGLE compiler from libxul on Windows. r=khuey,a=philor 2011-12-15 06:40:23 +01:00
Benoit Jacob
37f9e79d9c Bug 697333 - Update ANGLE to r809 - no review
This is just syncing us with the upstream,

  http://code.google.com/p/angleproject/

This gets us two important fixes, for bug 676071 and bug 694495.
2011-11-02 00:56:35 -04:00
Benoit Jacob
ce9fd81cfc Bug 658826 - disable optimization in D3DCompiler to avoid freeze bugs - r=jrmuizel
ANGLE's own buildsystem, which Chrome uses, has been doing this for a long time. This aligns us with them.
2011-10-03 23:09:03 -04:00
Benoit Jacob
e55df18b60 Bug 680840 - Use infallible allocations in GrowAtomTable() - r=dveditz 2011-09-09 18:00:21 -04:00
Benoit Jacob
a7fc0ecbca Bug 682506 - Upgrade ANGLE to r740 - r=upstream
I need this now especially as it gets us the shader modification mechanisms to work around Mac GL crashes, see bug 665578

The relevant ANGLE revisions are 734, 738, and 740 fixes a bug in 738.

This also allows us to reset our set of cherrypicked ANGLE revisions which was starting to be very big.
2011-08-30 18:50:05 -04:00
Benoit Jacob
0b62dd917b Bug 673075 - import ANGLE r711 - r=upstream
This lets ANGLE reject shaders that have recursive functions.
2011-08-15 15:54:25 -04:00
Makoto Kato
7facbae91f Bug 616918 - Turn on ANGLE on Win64. r=bjacob 2011-08-11 19:17:54 +09:00
Benoit Jacob
9ebd896e48 Bug 657748 - Update ANGLE to r653 - a=joe
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.

http://code.google.com/p/angleproject/

This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Matheus Kerschbaum
6eb93f7dd3 Bug 648911 - Remove support for non-libxul builds. r=ted,joedrew 2011-05-23 18:54:47 +02:00
Joe Drew
5853f1879d Bug 641630 - Write proper makefiles for ANGLE. r=bjacob,khuey,ted
--HG--
extra : rebase_source : ff1657325b7ccb3dede8ab587c16e1749ab28c46
2011-03-29 18:16:39 -04:00
Joe Drew
12e2239a9c Bug 641630 - Rename compiler/debug.{h,cpp} to compiler/compilerdebug.{h,cpp} r=bjacob
--HG--
rename : gfx/angle/src/compiler/debug.cpp => gfx/angle/src/compiler/compilerdebug.cpp
rename : gfx/angle/src/compiler/debug.h => gfx/angle/src/compiler/compilerdebug.h
extra : rebase_source : cc2d21846981ffd28bf0d7215274171569f43bbd
2011-03-29 18:16:39 -04:00
Benoit Jacob
5e3593e053 Bug 641630. r=ted, a=respin 2011-03-17 15:07:16 -04:00
Benoit Jacob
8dc5b3b71c Bug 630628 - Extract d3dx9_*.dll and d3dcompiler_*.dll from DirectX SDK at build time, and ship them with the build - r=vlad, a=blocker 2011-02-07 20:11:52 -05:00
Benoit Jacob
69edf96ac9 Bug 630019 - fix ANGLE build, find any version of DirectX SDK - r=jag, a=blocking2.0 2011-01-31 20:58:02 -05:00
Vladimir Vukicevic
199a2dadd1 b=603367; use ANGLE for WebGL on Win32; r=bjacob 2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
e0abd11e7a b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
76624f7703 b=602396; upgrade ANGLE to r445, mozilla portion; r=bjacob a=b 2010-10-09 12:44:25 -07:00
Vladimir Vukicevic
19360f2603 b=578938; ANGLE compilation broken for non-libxul shared builds; r=khuey 2010-07-15 12:49:09 -07:00
Vladimir Vukicevic
59836b1055 b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe 2010-07-14 20:52:34 -07:00