TJnotJT
e82fa0bba5
GS/HW: Require 32 bit RT for accumulation blend on max blend.
v2.7.83
2026-01-30 11:06:13 +01:00
Ziemas
45490d903a
SPU: Slow down DMA
v2.7.82
2026-01-29 22:26:28 -05:00
PCSX2 Bot
76dadf792a
[ci skip] Qt: Update Base Translation.
2026-01-30 02:03:26 +01:00
wxvu
204829865d
GameDB: Add fixes for Puchi Copter 2
v2.7.81
2026-01-29 14:21:14 +01:00
lightningterror
84dc2959c5
GSDumpRunner: Use utf-8 encoding for opening files.
...
Allows the dump compare to work normally with unique characters.
v2.7.80
2026-01-29 14:17:02 +01:00
refractionpcsx2
a85b203689
GS/TC: More fixes for dst_matches and old target deletion.
2026-01-29 14:17:02 +01:00
lightningterror
135d40fb7f
GS/TC: Remove targets in reverse lookup if the targets are old.
2026-01-29 14:17:02 +01:00
lightningterror
a0bc7a5d0e
GS/TC: Update depth lookup when looking up targets.
2026-01-29 14:17:02 +01:00
SternXD
955b925633
FullscreenUI: Run translation script
...
Signed-off-by: SternXD <stern@sidestore.io >
v2.7.79
2026-01-29 14:15:17 +01:00
SternXD
cc338cdd9d
Tools: Refactor translation string extraction to support multiple source files
...
Signed-off-by: SternXD <stern@sidestore.io >
f
2026-01-29 14:15:17 +01:00
SternXD
082a28dc13
FullscreenUI: Cleanup headers
...
Signed-off-by: SternXD <stern@sidestore.io >
2026-01-29 14:15:17 +01:00
SternXD
664e14bd6c
FullscreenUI: Extract Settings into separate source and add internal header
...
Signed-off-by: SternXD <stern@sidestore.io >
2026-01-29 14:15:17 +01:00
refractionpcsx2
7ea33400a9
GS: Update the stored transfer rect if worked out to be different
v2.7.78
2026-01-29 14:13:39 +01:00
refractionpcsx2
32a3e8e62d
GS/HW: On EE->GS transfer only invalidate area actually transferred
2026-01-29 14:13:39 +01:00
refractionpcsx2
fa953d7bb3
GS/TC: Allow creation of target during GS->GS transfer with offset
v2.7.77
2026-01-29 14:12:45 +01:00
TheLastRar
66cd51bcd5
GS/DX: Fix per game fullscreen mode setting
v2.7.76
2026-01-29 14:11:58 +01:00
PCSX2 Bot
ed7ebb77ca
[ci skip] Qt: Update Base Translation.
2026-01-29 02:44:25 +01:00
Ziemas
10fc9a790d
SPU: Emulate voice decode buffers
...
This makes the timing of NAX advancing more similar to console since it
emulates the decode buffer behaviour of it rushing ahead of playback
until the buffer is full.
It also makes interpolation of the first four samples more correct by
using real data instead of the zero filled previous values.
[SAVEVERSION+]
v2.7.75
2026-01-28 12:18:43 -05:00
Ziemas
c42330eebf
SPU: Remove unused voice struct members
...
Might as well If the saveversion is already being bumped.
[SAVEVERSION+]
2026-01-28 12:18:43 -05:00
Ziemas
680e05fead
SPU: clang-format mixer.cpp
2026-01-28 12:18:43 -05:00
chaoticgd
1f7b98bf6b
Debugger: Allow removing conditions from the breakpoint dialog
v2.7.74
2026-01-28 12:13:39 -05:00
TheLastRar
c3a20d421e
GS/DX12: Fix recreating swapchain failing on vsync mode changes
v2.7.73
2026-01-28 01:30:12 +01:00
TheLastRar
f03ab6f728
Deps: Bump ffnvcodec to 13.0.19.0
v2.7.72
2026-01-28 01:14:08 +01:00
PCSX2 Bot
e9275d78b5
[ci skip] Qt: Update Base Translation.
2026-01-28 01:04:00 +01:00
lightningterror
8ababb3890
GS/DX/VK: Properly align uniform buffers.
...
Make sure uniform buffers are 16 bytes aligned.
Make sure full size is 32 bytes with padding, was 28 previously which can be bad for cpu cache.
v2.7.71
2026-01-28 01:00:36 +01:00
Mrlinkwii
422aba4b20
UI : rename fast boot option heading
v2.7.70
2026-01-27 12:01:20 +01:00
wxvu
045b9bbf40
GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)
...
GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)
GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)
v2.7.69
2026-01-27 12:00:25 +01:00
PCSX2 Bot
1f519acf92
[ci skip] Qt: Update Base Translation.
2026-01-27 11:59:55 +01:00
lightningterror
ac9ebdecba
GS/DX12: Check if D3D12GetInterface is supported first.
...
On older versions of Windows 10 (example 2019 LTSC) D3D12GetInterface may fail because it doesn't exist, in such case we can check if D3D12GetInterface exists first.
v2.7.68
2026-01-27 00:09:43 +01:00
Ariel Nogueira Kovaljski
1861394216
Qt: Fix shortcut creation when special folders have been moved.
...
Use SHGetKnownFolderPath to get the path of special folders instead of building the path from %USERPROFILE%.
Special folders like "Desktop" and "Start Menu\Programs" can be moved from their default paths, which breaks the shortcut creation due to the assumption that they will always be present in the user's home directory (%USERPROFILE%).
v2.7.67
2026-01-26 23:59:24 +01:00
PCSX2 Bot
11cc884c96
[ci skip] PAD: Update to latest controller database.
2026-01-26 23:34:42 +01:00
TJnotJT
5710c2740c
GS/HW: Enable Z floor only when needed.
v2.7.66
2026-01-26 23:30:09 +01:00
TJnotJT
ec96feb22e
GS/HW: Use conservative depth for shader depth output.
2026-01-26 23:30:09 +01:00
TJnotJT
a1173c53d3
GS/HW: Reduce barriers in triangle strips/fans.
...
Account for triangles forming non-overlapping quads in triangles strips/fans.
v2.7.65
2026-01-26 11:57:20 +01:00
JordanTheToaster
ac0deff9b2
Memcard: Purge automatic save management
v2.7.64
2026-01-26 03:35:44 +01:00
refractionpcsx2
3ae707464c
GS/HW: Ignore point draws for a single black pixel in the top left
v2.7.63
2026-01-26 03:19:49 +01:00
refractionpcsx2
00ef419023
GS/TC: Enhance depth clear behaviour to improve heuristics
2026-01-26 03:19:49 +01:00
refractionpcsx2
448a279cd4
GS/HW: Further improve clear behaviour
2026-01-26 03:19:49 +01:00
refractionpcsx2
70e13adfde
GS/TC: Improve wrapping behaviour for inside target lookups
2026-01-26 03:19:49 +01:00
refractionpcsx2
25bc280818
GS/HW: Clear GS memory if not zero or target overwrite
2026-01-26 03:19:49 +01:00
TheLastRar
32e073002a
[ci skip] CI/Linux: Fix contribute link
2026-01-25 19:55:48 +01:00
PCSX2 Bot
911314e948
[ci skip] Qt: Update Base Translation.
2026-01-25 02:38:54 +01:00
lightningterror
a73fcb343c
GS: Default to DX12 on NV/AMD.
...
DX12 trades blows with Vulkan on AMD depending on cpu usage and will be stable on RDNA 3 so let's default to it.
NVIDIA: 590 drivers on Nvidia are bad causing performance regressions so let's switch to DX12 as the default.
v2.7.62
2026-01-24 20:28:04 +01:00
TheLastRar
251b2960f8
Revert "GS/VK: Use the compute queues for present"
v2.7.61
2026-01-24 20:27:30 +01:00
refractionpcsx2
5bb99105c3
GS/HW: Clear downscale source on draw to avoid cross game corruption
v2.7.60
2026-01-24 18:32:43 +01:00
lightningterror
fa6e1b0949
GS/DX12: Don't end render passes on enhanced barriers.
v2.7.59
2026-01-23 11:19:11 +01:00
oltolm
4297918ce2
cmake: remove Qt6::GuiPrivate dependency on WIN32 and APPLE
v2.7.58
2026-01-21 18:56:00 -05:00
PCSX2 Bot
629a58469b
[ci skip] Qt: Update Base Translation.
2026-01-21 09:06:57 +01:00
TheLastRar
5ff1eed28c
Deps: Add DX12 Agility SDK
v2.7.57
2026-01-21 09:06:44 +01:00
TheLastRar
4506ff1c46
GS/DX12: Use Enhanced Barriers API
2026-01-21 09:06:44 +01:00