Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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e57f7d92c3 | ||
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b95eb5cd74 | ||
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b865bbb0d3 | ||
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ca6e1c9a46 | ||
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ea8a2deae6 | ||
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c67237672c |
@@ -20,7 +20,7 @@ jobs:
|
||||
uses: peter-evans/create-pull-request@v7
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with:
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||||
title: "Qt: Update Base Translation"
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||||
commit-message: "Qt: Update Base Translation"
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||||
commit-message: "[ci skip]"
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||||
committer: "PCSX2 Bot <PCSX2Bot@users.noreply.github.com>"
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||||
author: "PCSX2 Bot <PCSX2Bot@users.noreply.github.com>"
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||||
body: "Daily update of base translation sources."
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||||
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||||
@@ -2615,7 +2615,7 @@ SCED-50642:
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
gsHWFixes:
|
||||
@@ -2742,7 +2742,7 @@ SCED-50907:
|
||||
gameFixes:
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||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
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||||
gsHWFixes:
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||||
@@ -4451,7 +4451,7 @@ SCES-50490:
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||||
gameFixes:
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||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
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||||
gsHWFixes:
|
||||
@@ -4463,7 +4463,7 @@ SCES-50491:
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||||
gameFixes:
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||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
gsHWFixes:
|
||||
@@ -4476,7 +4476,7 @@ SCES-50492:
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||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
gsHWFixes:
|
||||
@@ -4488,7 +4488,7 @@ SCES-50493:
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||||
gameFixes:
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||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
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||||
gsHWFixes:
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||||
@@ -4500,7 +4500,7 @@ SCES-50494:
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||||
gameFixes:
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||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
gsHWFixes:
|
||||
@@ -29780,12 +29780,12 @@ SLKA-25214:
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name: "Final Fantasy X - International [PlayStation 2 - Big Hit Series]"
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region: "NTSC-K"
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||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 3 # Fixes character flickering caused by EE clamp full.
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SLKA-25215:
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name: "Shining Wind"
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||||
region: "NTSC-K"
|
||||
@@ -37641,12 +37641,12 @@ SLPM-65115:
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||||
name-en: "Final Fantasy X International"
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||||
region: "NTSC-J"
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||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 3 # Fixes character flickering caused by EE clamp full.
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SLPM-65116:
|
||||
name: "リリーのアトリエ プラス 〜ザールブルグの錬金術士3〜"
|
||||
name-sort: "りりーのあとりえ ぷらす 〜ざーるぶるぐのれんきんじゅつし3〜"
|
||||
@@ -43332,7 +43332,7 @@ SLPM-66124:
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
gsHWFixes:
|
||||
@@ -46745,12 +46745,12 @@ SLPM-66677:
|
||||
name-en: "Final Fantasy X - International [Ultimate Hits]"
|
||||
region: "NTSC-J"
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 3 # Fixes character flickering caused by EE clamp full.
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SLPM-66678:
|
||||
name: "ファイナルファンタジーX-2 インターナショナル+ラストミッション [アルティメットヒッツ]"
|
||||
name-sort: "ふぁいなるふぁんたじー10-2 いんたーなしょなる+らすとみっしょん [あるてぃめっとひっつ]"
|
||||
@@ -48710,12 +48710,12 @@ SLPM-67513:
|
||||
name: "Final Fantasy X International"
|
||||
region: "NTSC-K"
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 3 # Fixes character flickering caused by EE clamp full.
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SLPM-67514:
|
||||
name: "Kessen"
|
||||
region: "NTSC-K"
|
||||
@@ -52241,7 +52241,7 @@ SLPS-25050:
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
gsHWFixes:
|
||||
@@ -52448,12 +52448,12 @@ SLPS-25088:
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 3 # Fixes character flickering caused by EE clamp full.
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SLPS-25089:
|
||||
name: "Salt Lake 2002"
|
||||
region: "NTSC-J"
|
||||
@@ -57535,7 +57535,7 @@ SLPS-72501:
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
gsHWFixes:
|
||||
@@ -59686,7 +59686,7 @@ SLUS-20312:
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes interlacing.
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
eeRoundMode: 2 # Fixes reverse control and boss in some places.
|
||||
clampModes:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
gsHWFixes:
|
||||
|
||||
@@ -1911,11 +1911,6 @@ void MainWindow::onInputRecStopActionTriggered()
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::onInputRecOpenSettingsTriggered()
|
||||
{
|
||||
// TODO - Vaser - Implement
|
||||
}
|
||||
|
||||
InputRecordingViewer* MainWindow::getInputRecordingViewer()
|
||||
{
|
||||
if (!m_input_recording_viewer)
|
||||
|
||||
@@ -179,7 +179,6 @@ private Q_SLOTS:
|
||||
void onInputRecNewActionTriggered();
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||||
void onInputRecPlayActionTriggered();
|
||||
void onInputRecStopActionTriggered();
|
||||
void onInputRecOpenSettingsTriggered();
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||||
void onInputRecOpenViewer();
|
||||
|
||||
void onVMStarting();
|
||||
|
||||
@@ -196,7 +196,6 @@
|
||||
<addaction name="actionInputRecStop"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionInputRecOpenViewer"/>
|
||||
<addaction name="actionInputRecOpenSettings"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionInputRecConsoleLogs"/>
|
||||
<addaction name="actionInputRecControllerLogs"/>
|
||||
@@ -981,14 +980,6 @@
|
||||
<string extracomment="This section refers to the Input Recording submenu.">Stop</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionInputRecOpenSettings">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string extracomment="This section refers to the Input Recording submenu.">Settings</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionRecording_Console_Logs">
|
||||
<property name="text">
|
||||
<string>Input Recording Logs</string>
|
||||
|
||||
@@ -56,6 +56,9 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.ntscFrameRate, "EmuCore/GS", "FramerateNTSC", 59.94f);
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.palFrameRate, "EmuCore/GS", "FrameratePAL", 50.00f);
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.savestateSelector, tr("Use Save State Selector"), tr("Checked"),
|
||||
tr("Show a save state selector UI when switching slots instead of showing a notification bubble."));
|
||||
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(
|
||||
sif, m_ui.savestateCompressionMethod, "EmuCore", "SavestateCompressionType", static_cast<int>(SavestateCompressionMethod::Zstandard));
|
||||
|
||||
@@ -67,6 +70,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
|
||||
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.backupSaveStates, "EmuCore", "BackupSavestate", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnShutdown, "EmuCore", "SaveStateOnShutdown", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.savestateSelector, "EmuCore", "UseSavestateSelector", true);
|
||||
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pineEnable, "EmuCore", "EnablePINE", false);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.pineSlot, "EmuCore", "PINESlot", 28011);
|
||||
|
||||
@@ -32,9 +32,9 @@
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<y>-447</y>
|
||||
<width>790</width>
|
||||
<height>1023</height>
|
||||
<height>1049</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
@@ -422,10 +422,10 @@
|
||||
<string>Savestate Settings</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="savestateSettingsLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="savestateCompressionLabel">
|
||||
<item row="3" column="1">
|
||||
<widget class="QCheckBox" name="saveStateOnShutdown">
|
||||
<property name="text">
|
||||
<string>Compression Method:</string>
|
||||
<string>Save State On Shutdown</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@@ -491,10 +491,17 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QCheckBox" name="saveStateOnShutdown">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="savestateCompressionLabel">
|
||||
<property name="text">
|
||||
<string>Save State On Shutdown</string>
|
||||
<string>Compression Method:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QCheckBox" name="savestateSelector">
|
||||
<property name="text">
|
||||
<string>Use Save State Selector</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
@@ -1,7 +1,17 @@
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||
<svg width="256px" height="256px" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg" fill="#000000" class="bi bi-camera-video">
|
||||
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||
|
||||
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<svg id="camera_video_-_PCSX2" data-name="camera video - PCSX2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 150 150">
|
||||
<defs>
|
||||
<style>
|
||||
.cls-1 {
|
||||
fill: none;
|
||||
stroke: #000;
|
||||
stroke-miterlimit: 10;
|
||||
stroke-width: 12px;
|
||||
}
|
||||
</style>
|
||||
</defs>
|
||||
<g id="By_Maxihplay" data-name="By Maxihplay">
|
||||
<rect class="cls-1" x="9.4" y="33.49" width="90.95" height="83.02" rx="12.96" ry="12.96"/>
|
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<path class="cls-1" d="m138.43,105.09l-37.81-15.05v-30.07l37.81-15.05c1.03-.41,2.16.3,2.16,1.35v57.48c0,1.05-1.14,1.76-2.16,1.35Z"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 782 B After Width: | Height: | Size: 623 B |
@@ -1,20 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
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<!-- Generator: Adobe Illustrator 27.4.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
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<svg version="1.1" id="PCSX2_-_Namco" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px"
|
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y="0px" viewBox="0 0 150 150" style="enable-background:new 0 0 150 150;" xml:space="preserve">
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<path id="By_Maxihplay" d="M130.4,64.3c3.3-4.2,5.2-9.4,5.2-15.1c0-13.5-11-24.4-24.4-24.4c-4.7,0-9.1,1.4-12.9,3.7
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c-5.4-8-14.7-12.8-24.4-12.2c-8.5,0.6-16.1,5.3-20.7,12.3c-3.8-2.4-8.3-3.9-13.2-3.9c-13.5,0-24.4,11-24.4,24.4c0,5.2,1.6,10,4.4,14
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<svg id="Jogcon_-_PCSX2" data-name="Jogcon - PCSX2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 150 150">
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<defs>
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<style>
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.cls-1 {
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fill: #fff;
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}
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.cls-2 {
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fill: none;
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stroke: #fff;
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stroke-linecap: round;
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stroke-linejoin: round;
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stroke-width: 12px;
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}
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</style>
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</defs>
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<g id="By_maxihplay" data-name="By @maxihplay">
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<g>
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<g>
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<path class="cls-1" d="m52.83,90.71c-1.19-2.71-2.94-5.14-2.94-8.24,0-1.21.68-2.7.87-3.87-1.34-.25-4.31.36-5.68.74l-1.82.51c-3.97,1.1-6.44,4.6-5.87,8.32l.02.15c.75,4.88,2.74,17.84-.2,23.97-1.6,3.32-3.09,4.06-3.65,4.34-.01,0-.03.01-.04.02-2.23,1.09-4.91.24-6.33-1.79-1.77-2.52-3.85-6.69-4.62-12.93-1.35-10.86,5.26-30.32,7.91-36.9,1.1-2.72-.45-5.73-3.45-6.72-3.01-1-6.33.4-7.43,3.12-.43,1.06-10.47,26.13-8.55,41.67,2.02,16.33,11.19,22.75,12.23,23.43.65.42,1.39.72,2.17.88,4.88.95,9.74.39,13.7-1.59,3.71-1.85,6.56-4.91,8.69-9.35,3.23-6.71,2.84-16.24,1.66-25.32.38.12,2.88-.55,3.33-.43Z"/>
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</g>
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<circle class="cls-2" cx="75" cy="79.2" r="20.58"/>
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<path class="cls-2" d="m55.23,37.19c2.88-8.45,10.44-14.38,19.06-14.98,9.65-.68,18.83,5.45,22.14,14.98"/>
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</g>
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</g>
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</svg>
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
@@ -1 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?><svg id="Duckstation_-_Negcon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 150 150"><defs><style>.cls-1{stroke-linecap:round;}.cls-1,.cls-2,.cls-3{fill:none;}.cls-1,.cls-3{stroke:#fff;stroke-miterlimit:10;stroke-width:12px;}</style></defs><g id="tela"><rect id="tela-2" class="cls-2" width="150" height="150"/></g><g id="By_Maxihplay"><g id="control"><g id="B"><path class="cls-3" d="M91.9,87.8h14l20.2,21.1c3.6,2.5,8.5-.2,8.4-4.6l-3.9-35.4c0-10.3-8.3-18.6-18.6-18.6h-20.1v37.5h0Z"/><line class="cls-3" x1="83.7" y1="40.1" x2="83.5" y2="99.1"/><polyline class="cls-1" points="101.6 46.2 116.7 46.2 126.1 52"/></g><g id="A"><path class="cls-3" d="M58.1,87.8h-14l-20.2,21.1c-3.6,2.5-8.5-.2-8.4-4.6l3.9-35.4c0-10.3,8.3-18.6,18.6-18.6h20.1v37.5h0Z"/><line class="cls-3" x1="66.3" y1="40.1" x2="66.5" y2="99.1"/><polyline class="cls-1" points="48.1 46.2 33 46.2 23.6 52"/></g></g></g></svg>
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<?xml version="1.0" encoding="UTF-8"?>
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<svg id="Negcon_-_PCSX2" data-name="Negcon - PCSX2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 150 150">
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<defs>
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<style>
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.cls-1 {
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fill: #fff;
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}
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.cls-2 {
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fill: none;
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stroke: #fff;
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stroke-linecap: round;
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stroke-miterlimit: 10;
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stroke-width: 12px;
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}
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</style>
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</defs>
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<g id="By_maxihplay" data-name="By @maxihplay">
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<path class="cls-1" d="m130.96,116.52c-2.29,0-4.57-.69-6.54-2.06l-.5-.34-19.54-20.41h-17.92v-50.78h26.79c13.8,0,25.04,11.13,25.23,24.88l4.03,36.82c.1,4.4-2.24,8.42-6.11,10.5-1.72.92-3.59,1.38-5.46,1.38Zm-32.49-34.81h11.04l20.83,21.76-3.85-34.98v-.33c0-7.3-5.94-13.23-13.24-13.23h-14.79v26.78Z"/>
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<line class="cls-2" x1="84" y1="39.48" x2="83.79" y2="97.31"/>
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<path class="cls-1" d="m19.04,116.52c-1.86,0-3.74-.46-5.46-1.38-3.87-2.08-6.21-6.1-6.11-10.5l.03-.52,4-36.3c.19-13.75,11.44-24.88,25.23-24.88h26.79v50.78h-17.92l-19.54,20.41-.5.34c-1.97,1.37-4.25,2.06-6.54,2.06Zm17.7-61.59c-7.3,0-13.23,5.94-13.23,13.23l-.04.66-3.82,34.65,20.83-21.76h11.04v-26.78h-14.79Z"/>
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<line class="cls-2" x1="66" y1="39.48" x2="66.21" y2="97.31"/>
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</g>
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</svg>
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|
Before Width: | Height: | Size: 927 B After Width: | Height: | Size: 1.2 KiB |
@@ -1,7 +1,15 @@
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
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<svg width="256px" height="256px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
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<g id="SVGRepo_bgCarrier" stroke-width="0"/>
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<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Generator: Adobe Illustrator 27.4.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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<svg version="1.1" id="Ball_-_PCSX2" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px"
|
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y="0px" viewBox="0 0 150 150" style="enable-background:new 0 0 150 150;" xml:space="preserve">
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<style type="text/css">
|
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.st0{fill:none;stroke:#FFFFFF;stroke-width:12;stroke-miterlimit:42.67;}
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.st1{fill:#FFFFFF;stroke:#FFFFFF;stroke-width:7;stroke-miterlimit:42.67;}
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</style>
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<g id="Kam_-_ball">
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<circle class="st0" cx="75" cy="75" r="55.7"/>
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<circle class="st1" cx="82.1" cy="44.4" r="8.4"/>
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<circle class="st1" cx="79.2" cy="77.8" r="8.3"/>
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<path class="st1" d="M52.7,52.7c4.6,0,8.4,3.7,8.4,8.4s-3.7,8.3-8.3,8.3s-8.3-3.7-8.3-8.3S48.1,52.7,52.7,52.7z"/>
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</g>
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</svg>
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|
Before Width: | Height: | Size: 891 B After Width: | Height: | Size: 830 B |
@@ -1,19 +1,27 @@
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<svg
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 -10 100 110" >
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<g>
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<path
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fill="none"
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stroke="white"
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stroke-width="8"
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stroke-miterlimit="5"
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d="m 0 50
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l 20,0
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l 7.5,20
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l 15,-45
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l 15,55
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l 15,-65
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l 7.5,35
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l 20,0" />
|
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<?xml version="1.0" encoding="UTF-8"?>
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<svg id="Vibration_-_PCSX2" data-name="Vibration - PCSX2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 150 150">
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<defs>
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<style>
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.cls-1 {
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stroke-miterlimit: 5;
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}
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.cls-1, .cls-2 {
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fill: none;
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stroke: #fff;
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stroke-width: 12px;
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}
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.cls-2 {
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stroke-linecap: round;
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stroke-linejoin: round;
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}
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</style>
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</defs>
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<g id="By_maxihplay" data-name="By @maxihplay">
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<rect class="cls-1" x="51.59" y="20.59" width="46.81" height="87.78" rx="17.19" ry="17.19"/>
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<path class="cls-2" d="m75,113.37v7.22c0,4.85,3.97,8.82,8.82,8.82h18.88"/>
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<polyline class="cls-2" points="130.09 33.5 116.93 58.56 132.07 75.26 118.88 95.92 130.8 116.5"/>
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<polyline class="cls-2" points="19.91 33.5 33.07 58.56 17.93 75.26 31.12 95.92 19.2 116.5"/>
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</g>
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</svg>
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</svg>
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|
Before Width: | Height: | Size: 332 B After Width: | Height: | Size: 879 B |
@@ -1276,6 +1276,7 @@ struct Pcsx2Config
|
||||
EnableGameFixes : 1, // enables automatic game fixes
|
||||
SaveStateOnShutdown : 1, // default value for saving state on shutdown
|
||||
EnableDiscordPresence : 1, // enables discord rich presence integration
|
||||
UseSavestateSelector: 1,
|
||||
InhibitScreensaver : 1,
|
||||
BackupSavestate : 1,
|
||||
McdFolderAutoManage : 1,
|
||||
|
||||
@@ -106,6 +106,11 @@ static bool CanPause()
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool UseSavestateSelector()
|
||||
{
|
||||
return EmuConfig.UseSavestateSelector;
|
||||
}
|
||||
|
||||
BEGIN_HOTKEY_LIST(g_common_hotkeys)
|
||||
DEFINE_HOTKEY("OpenPauseMenu", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Open Pause Menu"),
|
||||
[](s32 pressed) {
|
||||
@@ -222,12 +227,12 @@ DEFINE_HOTKEY("InputRecToggleMode", TRANSLATE_NOOP("Hotkeys", "System"),
|
||||
DEFINE_HOTKEY("PreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"), [](s32 pressed) {
|
||||
if (!pressed && VMManager::HasValidVM())
|
||||
SaveStateSelectorUI::SelectPreviousSlot(true);
|
||||
SaveStateSelectorUI::SelectPreviousSlot(UseSavestateSelector());
|
||||
})
|
||||
DEFINE_HOTKEY("NextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"), [](s32 pressed) {
|
||||
if (!pressed && VMManager::HasValidVM())
|
||||
SaveStateSelectorUI::SelectNextSlot(true);
|
||||
SaveStateSelectorUI::SelectNextSlot(UseSavestateSelector());
|
||||
})
|
||||
DEFINE_HOTKEY("SaveStateToSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Save State To Selected Slot"), [](s32 pressed) {
|
||||
|
||||
@@ -3168,6 +3168,9 @@ void FullscreenUI::DrawInterfaceSettingsPage()
|
||||
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_ARCHIVE, "Create Save State Backups"),
|
||||
FSUI_CSTR("Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix"),
|
||||
"EmuCore", "BackupSavestate", true);
|
||||
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_INFO_CIRCLE, "Use Save State Selector"),
|
||||
FSUI_CSTR("Show a save state selector UI when switching slots instead of showing a notification bubble."),
|
||||
"EmuCore", "UseSavestateSelector", true);
|
||||
if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Use Light Theme"),
|
||||
FSUI_CSTR("Uses a light coloured theme instead of the default dark theme."), "UI", "UseLightFullscreenUITheme", false))
|
||||
{
|
||||
@@ -6221,13 +6224,23 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
|
||||
SmallString draw_title;
|
||||
|
||||
u32 grid_x = 0;
|
||||
ImGui::SetCursorPos(ImVec2(start_x, 0.0f));
|
||||
for (const GameList::Entry* entry : s_game_list_sorted_entries)
|
||||
{
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
continue;
|
||||
|
||||
if (grid_x == grid_count_x)
|
||||
{
|
||||
grid_x = 0;
|
||||
ImGui::SetCursorPosX(start_x);
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + item_spacing);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::SameLine(start_x + static_cast<float>(grid_x) * (item_width + item_spacing));
|
||||
}
|
||||
|
||||
const ImGuiID id = window->GetID(entry->path.c_str(), entry->path.c_str() + entry->path.length());
|
||||
const ImVec2 pos(window->DC.CursorPos);
|
||||
ImRect bb(pos, pos + item_size);
|
||||
@@ -6280,16 +6293,6 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
|
||||
}
|
||||
|
||||
grid_x++;
|
||||
if (grid_x == grid_count_x)
|
||||
{
|
||||
grid_x = 0;
|
||||
ImGui::SetCursorPosX(start_x);
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + item_spacing);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::SameLine(start_x + static_cast<float>(grid_x) * (item_width + item_spacing));
|
||||
}
|
||||
}
|
||||
|
||||
EndMenuButtons();
|
||||
|
||||
@@ -1928,6 +1928,7 @@ void Pcsx2Config::LoadSaveCore(SettingsWrapper& wrap)
|
||||
SettingsWrapBitBool(EnableRecordingTools);
|
||||
SettingsWrapBitBool(EnableGameFixes);
|
||||
SettingsWrapBitBool(SaveStateOnShutdown);
|
||||
SettingsWrapBitBool(UseSavestateSelector);
|
||||
SettingsWrapBitBool(EnableDiscordPresence);
|
||||
SettingsWrapBitBool(InhibitScreensaver);
|
||||
SettingsWrapBitBool(HostFs);
|
||||
|
||||