Commit Graph

371 Commits

Author SHA1 Message Date
refractionpcsx2
073ecc99f2 Fixed dark cloud 2 missing text, some vurec changes by Gabest. Reverted one change from using the normal memcpy all the time as it uses SSE, we dont account for this. 2008-05-19 22:18:53 +00:00
refractionpcsx2
b8144ab706 fixed some of the bugs i made, some changes by gabest in here too :) 2008-05-19 18:08:04 +00:00
refractionpcsx2
09fe8c869b Just a few changes to make RSQRT more accurate (Tales of Legendia), avoided some bugz in DIV/SQRT/RSQRT, n made others :p 2008-05-18 05:31:12 +00:00
refractionpcsx2
a2f03c68c5 Fixed some problems with MAC/Status Flag settings on VU. Fix list
Sega Tennis - SPS
Dark Cloud 2 - SPS
Crazy Taxi - SPS
Metal Gear Solid 3 - Falling Through Floor/Stuck In Trees
Tekken Tag - Stretchy Crowd


Possibly more, testing as much as we can :p
2008-05-15 21:11:59 +00:00
refractionpcsx2
edb82b99c3 GUI changes by bositman 2008-05-12 21:44:28 +00:00
refractionpcsx2
37bae6e2df Reverted something which caused sound glitches, still not 100% sure its how it should be, will look in to it. 2008-05-12 21:35:06 +00:00
refractionpcsx2
ba2c3e7607 disabled denormals are zero on the VU's for now (thats the one that speeds it up :( ) will probably add it as a hack option, tho it shouldnt be, the ps2 takes denormals as zero :/ 2008-05-12 01:54:00 +00:00
refractionpcsx2
67331f64d4 Re-enabled "Denormals are Zero" for the recs. Seems to cause huge speed boosts. for example Persona 3 went from 50fps on my rig to 103fps. reported the suikoden games are now quicker. Also enthusia doesnt have invisible wall problems. Could help with many misc FPU problems. 2008-05-11 20:35:25 +00:00
gigaherz
353cfcf1e4 More codebreaker code support from pontifice. He said the few code types remaining don't make sense in pcsx2. 2008-05-08 21:11:18 +00:00
refractionpcsx2
750a958ae9 Improved vu skipping and frame skipping. frame skip changes by myself to make it less jerky (more useable), vuskip changes by rama to cut down black screen problems. Frame skip still needs some tweaking, will work on it later. 2008-05-07 23:47:47 +00:00
gigaherz
8ab91e186f He forgot to change a few var types before diff'ing. 2008-05-06 22:21:53 +00:00
gigaherz
a318bb5d61 Applied a patch from Pontifice with an improvement on the patch engine which adds supprot for using codebreaker "raw" codes directly in the pnach.
[23:43] <Pontifice> its backward compatible, to use new codes you must use something like patch=1,EE,400A0000,extended,00DE0002
[23:44] <Pontifice> where 400A0000 00DE002 would be the original RAW codebreaker code
2008-05-06 21:46:05 +00:00
bosit
477ed51f09 Deleted old txts 2008-05-03 13:03:58 +00:00
bosit
54213fc848 Cleanup in docs: Removed old and unused docs while adding the new ones
Reduced compiling errors: Used #pragma warning(disable:4996) to ignore the stricmp deprecated warning
A couple of small fixes in Memcard viewer
(thx gigaherz and refraction)
2008-05-03 12:58:49 +00:00
bosit
ea8c53efaa Fixed the broken fixes,sorry :P 2008-05-02 00:39:35 +00:00
refractionpcsx2
54700caa3b fixed slight overlap on "Greetings to" text 2008-05-02 00:37:41 +00:00
bosit
3ee4d02e28 Very small misc changes,mainly in plugin about boxes and 2 pcsx2 console messages 2008-05-02 00:11:04 +00:00
refractionpcsx2
945d371cb0 SIF now uses normal memcpy's as it seems to take up less cpu time. 2008-04-30 01:39:57 +00:00
refractionpcsx2
56787226a4 removed MMX freezing on IPU as its no longer used 2008-04-30 00:14:22 +00:00
refractionpcsx2
a2ae29d6c0 added some code for easy profiling of changes on the EE. can be enabled by uncommenting the #define EEPROFILING in r5900.h 2008-04-29 21:26:21 +00:00
refractionpcsx2
f2760b983d FFX video fix, reminents of stuff which shouldnt be there ;p 2008-04-28 21:50:28 +00:00
refractionpcsx2
dc7e4c4538 fix for zerospu2 savestates 2008-04-28 18:15:32 +00:00
saqibakhtar
aed86a5420 IPU fixes. Corrected bitstream data positioning and removed redundant code. 2008-04-27 21:26:44 +00:00
gigaherz
f7ba5e6028 Ignore this commit. It was just a test. 2008-04-27 21:20:11 +00:00
refractionpcsx2
6aa24ba009 slight change to the interrupt status on cdvd 2008-04-06 02:01:39 +00:00
refractionpcsx2
f0f35a8b09 Path 3 transfers now only use interleave mode if Path 3 Masking is used. This stops Tekken Tag from randomly crashing (hopefully) 2008-04-04 22:41:13 +00:00
refractionpcsx2
5438dbe501 small adjustment to h/vsync things. fpu clamping fix for NFS Carbon which was crashing, managed to do it without breaking katamari, bet smth broke tho lol 2008-04-04 22:14:31 +00:00
refractionpcsx2
83bf74971a cleaned up some of the defines in common.h for v/hsync. uncommented some code which shouldnt have been commented for vsyncs, was causing supersonic speeds on boot and probably throwing all that hard work out :p 2008-03-31 22:06:38 +00:00
refractionpcsx2
1bfc4881ea reverted something i missed when reverting some path3 mask changes, so the people using speed hacks leave me alone to chase REAL bugs. 2008-03-29 17:09:23 +00:00
refractionpcsx2
e9352e554b small error in unpacks, not sure how major it was. 2008-03-29 03:03:51 +00:00
refractionpcsx2
859d6a54e5 Quick! Look behind you! a 3 headed monkey! 2008-03-28 22:43:27 +00:00
refractionpcsx2
672c0a1394 DMC didnt like the persona changes, so did a rethink ;p 2008-03-28 22:36:20 +00:00
refractionpcsx2
380d7a360f Fixed SIF bugs introduced in Persona, also reverted the VIF change that caused problems with the graphics.
Fixed savestate loading in MTGS thanks to Rama1.
Tweaked the MCD manager so it doesnt infinate loop in places, also no longer auto populates the list if the memcard is corrupt, which caused it to crash.
2008-03-28 20:01:15 +00:00
refractionpcsx2
aa5b2607b4 changed how a few IOP counter things work, reverted one of my VIF changes and fixed another possible Unpack situation i hadnt accounted for.
Oh and the best news, SIF timing now exists, you know what that means? yes, Okami no longer needs a patch
2008-03-28 00:57:30 +00:00
gigaherz
46d4e2be2c "fixed" the vs2008 project file based on rama's suggestions (I don't knwo if they trul fix the problems but whatever...). 2008-03-27 18:06:03 +00:00
refractionpcsx2
1d361982b6 stopped public release builds from forcing the recompilers regardless of setting. 2008-03-25 18:43:11 +00:00
refractionpcsx2
19d2d7dcf1 just a small bug, probably not used very often. 2008-03-24 14:21:33 +00:00
refractionpcsx2
85b706e4f6 stopped it logging sound constantly when you have logging on in debug. Was driving me bonkers! :P 2008-03-24 03:15:19 +00:00
refractionpcsx2
5148a0b876 Fixed a bug causing games that use Counter Gates to lock up/not load. (Beatmania, possibly DDR games too)
Adjusted some more spu2 related stuff, removed some old code which shouldnt have been there!
experimental changes to GS interrupt stuff, shouldnt break anything.
got rid of some pointless code on vif1 unpacks.
came across a wierd situation with TTE on DMA's, trying soemthing, seems stable on my games:p
2008-03-23 05:17:37 +00:00
refractionpcsx2
c66ba981bf removed a statement which did nothing but made the sound more choppy at high speeds, thanks to rama and his hacking for finding that :p 2008-03-21 16:13:43 +00:00
refractionpcsx2
ae1c34bf90 Improved DMA timing, should help with wild arms 5, DMC, Mojib Ribbon etc, the picky ones, you know :p 2008-03-21 04:37:01 +00:00
refractionpcsx2
a5dd41af4e Fixed a PREVH, had the wrong shuffle codes. (king kong corrupt text)
Disabled QFSRV, most videos are 10-30% faster interpreted! itll do till it gets fixed properly.
2008-03-20 23:28:30 +00:00
refractionpcsx2
1f86f62f56 some more counter changes, mojib ribbon seems to like them (at least here) should help those picky games which constantly reset the hsync counter (dmc/wild arms 5) 2008-03-18 23:51:48 +00:00
refractionpcsx2
1dbb82e15b sorry bosit :( ill remove them counter printouts :( 2008-03-18 19:45:00 +00:00
refractionpcsx2
5931dd3e73 i cleaned a comment out like a spaz, and it broke vsync completely xD 2008-03-17 01:00:40 +00:00
refractionpcsx2
98add95d7d fix for memcard saving since new interface, never remembered the new selections. 2008-03-17 00:40:26 +00:00
refractionpcsx2
8e499bc991 Rewrote my Hsync/Vsync code, improves sync on streamed videos and realtime FMV's, also reduces graphical anomolies (flickering on Wild Arms 5).
Tweaked my SPU2 async changes, Also added an option to the speed hacks for tighter timing, which stops the jumping/freezing in FFXII videos.
2008-03-17 00:35:00 +00:00
refractionpcsx2
3873765639 im committing this fix, needs to be done, but wild arms 5 is strange, different pc's show different results 2008-03-16 02:23:49 +00:00
refractionpcsx2
68afaa231c Some means of DMA timing in there now, some games were triggering too fast now async gives cycles more often. 2008-03-15 19:25:04 +00:00
refractionpcsx2
c029d0a961 Worked out my timing issue. needs new zerospu2 with dma timing changes (next revision) 2008-03-15 19:24:28 +00:00