A single texture can statically appear in code mixed with a shadow sampler
and a non-shadow sampler. This would be create invalid SPIR-V, unless
one of them is provably dead.
The previous detection of this happened before DCE, so some shaders would
trigger the error even though they wouldn't after DCE. To handle that
case, this PR splits the texture into two: one with each mode. It sets
"needsLegalization" (if that happens for any texture) to warn that this shader
will need post-compilation legalization.
If the texture is only used with one of the two modes, behavior is as it
was before.
Add support for Subpass Input proposal of issue #1069.
Subpass input types are given as:
layout(input_attachment_index = 1) SubpassInput<float4> subpass_f;
layout(input_attachment_index = 2) SubpassInput<int4> subpass_i;
layout(input_attachment_index = 3) SubpassInput<uint4> subpass_u;
layout(input_attachment_index = 1) SubpassInputMS<float4> subpass_ms_f;
layout(input_attachment_index = 2) SubpassInputMS<int4> subpass_ms_i;
layout(input_attachment_index = 3) SubpassInputMS<uint4> subpass_ms_u;
The input attachment may also be specified using attribute syntax:
[[vk::input_attachment_index(7)]] SubpassInput subpass_2;
The template type may be a shorter-than-vec4 vector, but currently user
structs are not supported. (An unimplemented error will be issued).
The load operations are methods on objects of the above type:
float4 result = subpass_f.SubpassLoad();
int4 result = subpass_i.SubpassLoad();
uint4 result = subpass_u.SubpassLoad();
float4 result = subpass_ms_f.SubpassLoad(samp);
int4 result = subpass_ms_i.SubpassLoad(samp);
uint4 result = subpass_ms_u.SubpassLoad(samp);
Additionally, the AST printer could not print EOpSubpass* nodes. Now it can.
Fixes#1069
- support C++11 style brackets [[...]]
- support namespaces [[vk::...]]
- support these on parameter declarations in functions
- support location, binding/set, input attachments
Also, remove assumption that if something is opaque that it
must be in the UniformConstant storage class.
This allows function declarations to know all parameters will
be in the Function storage class.
Texture shadow mode must match the state of the sampler they are
combined with. This change does that, both for the AST and the
symbol table. Note that the texture cannot easily be *created*
the right way, because this may not be known at that time. Instead,
the texture is subsequently patched.
This cannot work if a single texture is used with both a shadow and
non-shadow sampler, so that case is detected and generates an error.
This is permitted by the HLSL language, however. See #1073 discussion.
Fixed one test source that was using a texture with both shadow and
non-shadow samplers.
Also added known-good mechanism to fetch latest validated spirv-tools.
Also added -Od and -Os to disable optimizer and optimize for size.
Fetching spirv-tools is optional for both glsl and hlsl. Legalization
of hlsl is done by default if spirv-opt is present at cmake time.
Optimization for glsl is currently done through the option -Os.
Legalization testing is currently only done on four existing shaders.
A separate baseLegalResults directory holds those results. All previous
testing is done with the optimizer disabled.
Remapper errors are generally fatal: there has been some unexpected situation while
parsing the SPV binary, and there is no reasonable way to carry on. The
errorHandler() function is called in this case, which by default exits, but
it is possible to submit a handler which does not. In that case the remapper would
carry on in a bad state.
This change ensures a graceful termination of the remap() function.
While a try {} catch {} construct would be the ideal and safe way to do this,
that's off limits for certain environments, so this tries to do the same thing
with explicit code, to catch all the bailout paths.
InputPatch parameters to patch constant functions were not using the
internal (temporary) variable type. That could cause validation errors
if the input patch had a mixture of builtins and user qualified members.
This uses the entry point's internal form.
There is currently a limitation: if an InputPatch is used in a PCF,
it must also have appeared in the main entry point's parameter list.
That is not a limitation of HLSL. Currently that situation is detected
and an "implemented" error results. The limitation can be addressed,
but isn't yet in the current form of the PR.
Hull shaders have an implicitly arrayed output. This is handled by creating an arrayed form of the
provided output type, and writing to the element of it indexed by InvocationID.
The implicit indirection into that array was causing some troubles when copying to a split
structure. handleAssign was able to handle simple symbol lvalues, but not an lvalue composed
of an indirection into an array.
There was some ambiguity/contradiction in this behavior, and
Khronos decided glslang should always have these outside blocks,
rather than have stage/vendor/target variations.
There were several locations in TGlslangToSpvTraverser::handleUserFunctionCall testing for
whether a fn argument should be in the lvalue or rvalue array. They must get the same
result for indexing sanity, but had slightly different logic.
They're now forced into the same test.
Changes:
(1) Allow clip/cull builtins as both input and output in the same shader stage. Previously,
not enough data was tracked to handle this.
(2) Handle the extra array dimension in GS inputs. The synthesized external variable can
now be created with the extra array dimension if needed, and the form conversion code is
able to handle it as well.
For example, both of these GS inputs would result in the same synthesized external type:
triangle in float4 clip[3] : SV_ClipDistance
triangle in float2 clip[3][2] : SV_ClipDistance
In the second case, the inner array dimension packs with the 2-vector of floats into an array[4],
which there is an array[3] of due to the triangle geometry.
While adding geometry stage support for clip/cull, it transpired that the
existing clip/cull support was not setting the type of the result of indexing
into the clup/cull variable. That's a defect independent of the geometry
support, so to simplify the geometry PR, this is addressed separately.
It doesn't appear to change the generated SPIR-V, but that's probably down to
something else tolerating a bad input.
HLSL allows a range of types for clip and cull distances. There are
three dimensions, including arrayness, vectorness, and semantic ID.
SPIR-V requires clip and cull distance be a single array of floats in
all cases.
This code provides input side conversion between the SPIR-V form and
the HLSL form. (Output conversion was added in PR #947 and #997).
This PR extends HlslParseContext::assignClipCullDistance to cope with
the input side conversion. Not as much changed as appears: there was
also a lot of renaming to reflect the fact that the code now handles
either direction.
Currently, non-{frag,vert} stages are not handled, and are explicitly
rejected.
Fixes#1026.