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Ludovic MarieandMayonesu0 47bf6a35c2 Add chop 1.0.0
Submitted by @Mayonesu0 through the form.

Submission: ggmNwo_wGpo59Q2GvES46b6fmGDuBbM_NuUqVGz3ijE
Co-authored-by: Mayonesu0 <[email protected]>
2026-11-03 13:59:03 +01:00
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id = "chop"
kind = "native-mod"
name = "Chop!"
summary = "Cut one log and the whole tree tips over, crashes down and breaks apart, with soft vanilla sounds and particles."
description = """
Cut one log with an axe: the whole tree tips over like a real falling tree, crashes to the ground, and breaks apart from the base to the top in little pops. Everything is made of vanilla sounds and particles: no resource pack.
- **The log shakes while you cut it**, then pops when it gives way.
- **A physical fall**: the trunk drops onto the stump, creaks, tips over with gravity and stops where it meets the ground. Leaves in the way are crushed.
- **Falls in front of you**, within an adjustable angle, toward the clearest side.
- **A cute break-up** from the base to the top, with clouds, sparkles and hearts.
- **Replants a sapling** of the tree's kind (from its loot, or always).
- **Chain reactions**: a falling trunk can knock over the next tree.
- **Adjustable damage**: hurts monsters by default; animals, allies and players are spared unless you turn them on.
- Vanilla loot (Fortune, Silk Touch), honest axe wear, fall preview, shaking trees with an empty hand, giant mushrooms and Nether fungi, angry bees, birds, apples, biome-tinted leaves, optional loot into your inventory.
- **Everything is configurable in game**, with commands or by clicking in the chat: `/chop config` (operators), `/chop perso` (each player's sounds, particles and preview), `/chop stats`, `/chop aide`. The menus are in French.
**What it does and doesn't do.** It runs server-side, where the world runs: players who join install nothing. No network access, no telemetry, never runs a program. It reads and writes one file, `<world>/data/chop.txt` (settings, stats, player-placed logs). It only touches trees, the sapling it replants, its own `block_display` entities and what a falling tree hits. Besides the game's functions, it runs a few vanilla commands as the server: `kill` on its own tagged displays, `item modify` for the axe's wear, `damage` on a player the tree hits (off by default), and `summon item` / `setblock … keep` for loot and replanting when the tree is in another dimension.
Native source mod: install it on the launcher's Mods page, press Build there, and confirm the native-code warning. The launcher builds a separate game with it, and it runs with your account's permissions. Each version is pinned to one Horizon Nightly and Horizon Mixins revision, named in its changelog; the launcher builds those exact revisions.
Original mod by Mayonesu0. All rights reserved, except the grants in its [LICENSE](https://github.com/Mayonesu0/chop/blob/main/LICENSE): players may use it unchanged, Horizon's registry may distribute it, and Horizon's reviewers may read it to review it."""
authors = ["Mayonesu0", "Claude"]
owners = ["Mayonesu0"]
license = "LicenseRef-Chop-1.0"
source = "https://github.com/Mayonesu0/chop"
icon = "https://github.com/Mayonesu0/chop/blob/main/registry/icon.png"
key = "RWSwx1v4zUCUjQ8rssfZCXvXkvgVc9TbA60RJyCtVCeMx4lSTanIleIs"
[[versions]]
version = "1.0.0"
published = "2026-11-03"
game = "26.3"
file = "chop-1.0.0.hnmod"
sha256 = "e1cf52d3c97ccffd2d51b0a13e237af158e6687eaad0b5834e13dec3196eff84"
signature = """
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trusted comment: timestamp:1793710154\tfile:chop-1.0.0.hnmod\thashed\r
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changelog = "First release. Pinned to Horizon Nightly 2026-11-01 (c9d474d) and Horizon Mixins ddd9700; the launcher builds those exact revisions."