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47bf6a35c2 |
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id = "chop"
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kind = "native-mod"
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name = "Chop!"
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summary = "Cut one log and the whole tree tips over, crashes down and breaks apart, with soft vanilla sounds and particles."
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description = """
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Cut one log with an axe: the whole tree tips over like a real falling tree, crashes to the ground, and breaks apart from the base to the top in little pops. Everything is made of vanilla sounds and particles: no resource pack.
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- **The log shakes while you cut it**, then pops when it gives way.
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- **A physical fall**: the trunk drops onto the stump, creaks, tips over with gravity and stops where it meets the ground. Leaves in the way are crushed.
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- **Falls in front of you**, within an adjustable angle, toward the clearest side.
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- **A cute break-up** from the base to the top, with clouds, sparkles and hearts.
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- **Replants a sapling** of the tree's kind (from its loot, or always).
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- **Chain reactions**: a falling trunk can knock over the next tree.
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- **Adjustable damage**: hurts monsters by default; animals, allies and players are spared unless you turn them on.
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- Vanilla loot (Fortune, Silk Touch), honest axe wear, fall preview, shaking trees with an empty hand, giant mushrooms and Nether fungi, angry bees, birds, apples, biome-tinted leaves, optional loot into your inventory.
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- **Everything is configurable in game**, with commands or by clicking in the chat: `/chop config` (operators), `/chop perso` (each player's sounds, particles and preview), `/chop stats`, `/chop aide`. The menus are in French.
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**What it does and doesn't do.** It runs server-side, where the world runs: players who join install nothing. No network access, no telemetry, never runs a program. It reads and writes one file, `<world>/data/chop.txt` (settings, stats, player-placed logs). It only touches trees, the sapling it replants, its own `block_display` entities and what a falling tree hits. Besides the game's functions, it runs a few vanilla commands as the server: `kill` on its own tagged displays, `item modify` for the axe's wear, `damage` on a player the tree hits (off by default), and `summon item` / `setblock … keep` for loot and replanting when the tree is in another dimension.
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Native source mod: install it on the launcher's Mods page, press Build there, and confirm the native-code warning. The launcher builds a separate game with it, and it runs with your account's permissions. Each version is pinned to one Horizon Nightly and Horizon Mixins revision, named in its changelog; the launcher builds those exact revisions.
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Original mod by Mayonesu0. All rights reserved, except the grants in its [LICENSE](https://github.com/Mayonesu0/chop/blob/main/LICENSE): players may use it unchanged, Horizon's registry may distribute it, and Horizon's reviewers may read it to review it."""
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authors = ["Mayonesu0", "Claude"]
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owners = ["Mayonesu0"]
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license = "LicenseRef-Chop-1.0"
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source = "https://github.com/Mayonesu0/chop"
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icon = "https://github.com/Mayonesu0/chop/blob/main/registry/icon.png"
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key = "RWSwx1v4zUCUjQ8rssfZCXvXkvgVc9TbA60RJyCtVCeMx4lSTanIleIs"
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[[versions]]
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version = "1.0.0"
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published = "2026-11-03"
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game = "26.3"
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file = "chop-1.0.0.hnmod"
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sha256 = "e1cf52d3c97ccffd2d51b0a13e237af158e6687eaad0b5834e13dec3196eff84"
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signature = """
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untrusted comment: signature from minisign secret key\r
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RUSwx1v4zUCUjebNZjcwI06hMoHPP/K79PA31Z+l+LJTIzvYDVjHi4u4THo3REPehPrKj8fBgMkCJlvDfBINhOOX49im93iOZwo=\r
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trusted comment: timestamp:1793710154\tfile:chop-1.0.0.hnmod\thashed\r
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JgHKhotimB7npYOZl7dqoRGOslFvXjFXCNMSQxVNeww+97+7pSSiZP4PgRTg2u0ZcIhnSE76OX3lmh9knw6EDg=="""
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changelog = "First release. Pinned to Horizon Nightly 2026-11-01 (c9d474d) and Horizon Mixins ddd9700; the launcher builds those exact revisions."
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