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Author SHA1 Message Date
Horizon agentandClaude Opus 5.5 56e599462a Merge main and fold in the launcher file-room move
main's native_mods now installs the mods' content (#11083): the prebuilt export writes it into
DIR/native-content as an install does, and unpack (now in native_mods/source.rs) reads the
bundle's source files. cli.rs and native_mods.rs are over 3000 lines and may not grow, so this
branch also carries the pure move of #13996 (screenshots and multiplayer to cli/media.rs,
warn_conflicts to native_mods/conflicts.rs).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:06:12 +01:00
Horizon agent 31cfa786d2 Merge remote-tracking branch 'origin/agent/launcher-file-room' into fix-11898 2026-11-09 17:04:34 +01:00
Ludovic Marie b6b65ccb8d Merge pull request #13796 from MSedgeMC/fix/banner-raid-end
🤖 Agent: checked against Raider.ObtainRaidLeaderBannerGoal.cannotPickUpBanner: active raid, isOver and canBeLeader (witch/ravager excluded) are ported; the ominous-banner-on-head and living-wave-leader terms are still missing, which the body says.
2026-11-09 17:04:31 +01:00
Ludovic Marie ce2000390a Merge pull request #13792 from MSedgeMC/fix/beg-spectator
🤖 Agent: matches 26.3 BegGoal: forNonCombat filters spectators only in canUse, while canContinueToUse checks just isAlive, distance and the held item, so moving !spectator out of interesting() also lets a wolf keep begging at a player who turns spectator, as vanilla does.
2026-11-09 17:04:27 +01:00
Ludovic Marie 0f236dfaeb Merge pull request #13948 from MSedgeMC/fix/editbox-editable
🤖 Agent: matches AnvilScreen: setEditable(!input.isEmpty()) on slotChanged with the box kept focused, and setTextColorUneditable(-1) so it stays white. I changed the anvil test to expect the empty value slotChanged sets when the input goes, instead of a name that stays.
2026-11-09 17:01:31 +01:00
Ludovic Marie 1d56cf6658 Merge pull request #13922 from adiraj66132/perf/region-first-free-sector
🤖 Agent: the watermark stays exact because every write to used goes through force/free; the 120-op test pins placements to first fit from 0 (rustfmt and temp-dir cleanup pushed).
2026-11-09 17:01:27 +01:00
Ludovic Marie 5a99cf8ecf Merge pull request #13983 from horizon-rust/agent/big-file-room
🤖 Agent: a pure move (only `fn` visibility words change; rustfmt rewrapped one signature): ProjWorld's ProjectileWorld impl, the dragon's death render, the minecart display helpers and StopDig leave four files over 3000 lines. That gives #11507 room under the size rule. Verify and launcher are green on this head.
2026-11-09 16:58:37 +01:00
Ludovic Marie 7160eea6d5 Merge pull request #13844 from NikitaMGrimm/hdr-pass-rules
🤖 Agent: docs only; checked the references against main: rule 2's `2.0 - hi` limit is world_post.wgsl:77, TAA's history is Rgba16Float (world_post.rs HISTORY_FORMAT), and Hdr::tonemap / Hdr::sdr_screenshot exist as named.
2026-11-09 16:56:15 +01:00
Ludovic Marie 75b85d258f Merge pull request #13968 from horizon-rust/split/render-pipeline-config
🤖 Agent: config types move to the new engine crate horizon-render-pipeline; horizon-shaders keeps the parsing as the ReadConfig extension trait, so no pack reads differently.
2026-11-09 16:54:02 +01:00
Ludovic Marie fe2982ecdd Merge pull request #13977 from horizon-rust/move/jei-sprites
🤖 Agent: pure move, same six JEI sprites in the same order now come from jei_sprites::SPRITES; hud.rs shrinks by 26 lines, which the Recipes PRs need under the file-size rule.
2026-11-09 16:53:58 +01:00
Ludovic Marie 5248e83f28 Merge pull request #13953 from DUzzL/fix/13852-entity-ticking-neighbours
🤖 Agent: the 2-column gate matches ChunkMap.prepareEntityTickingChunk (getChunkRangeFuture radius 2), but it ran 25 hash probes per entity per call site; pushed a per-chunk memo inside the closure so a crowd in one chunk pays the neighbourhood check once. Forced chunks stream 3-4 rings, so a /forceload'd chunk still gets its ring.
2026-11-09 16:51:04 +01:00
Ludovic Marie 64d3619671 Merge pull request #13875 from TheMrZZ/ci/nightly-steps-bash32
🤖 Agent: ${arr[@]+"${arr[@]}"} expands to nothing for an empty array on bash 3.2 and to the same quoted words otherwise, so the nightly's argument lists are unchanged on CI's bash.
2026-11-09 16:45:15 +01:00
Ludovic Marie 693c5326f1 Merge pull request #13879 from NikitaMGrimm/hdr-calibration-window
🤖 Agent: the hint's font.split runs only while the calibration page is open, so no per-frame cost elsewhere; set_maximized right after set_fullscreen(None) is the one Windows-only step CI can't exercise.
2026-11-09 16:45:10 +01:00
Ludovic Marie 145d9e593b Merge pull request #13862 from vnsmoreira/fix/death-time-short
🤖 Agent: (short) casts with no clamp match LivingEntity.addAdditionalSaveData; a death_time past 32767 now wraps like Java instead of saturating. Nothing else found.
2026-11-09 16:45:04 +01:00
Ludovic Marie f000ba2db4 Merge pull request #13861 from MSedgeMC/fix/advancements-seen-tab
🤖 Agent: both packets match ClientAdvancements.setSelectedTab (sent before the same-tab compare) and AdvancementsScreen.removed. The client still ignores ClientboundSelectAdvancementsTabPacket, so the server's answer doesn't reopen its tab yet; that's a separate follow-up.
2026-11-09 16:44:59 +01:00
Ludovic Marie 720146f962 Merge pull request #13850 from TheMrZZ/audit/block-predicate-typed-state-ranges
🤖 Agent: matches RangedMatcher.match (Property.getValue on each bound, then compareTo); Direction ranks by its ordinal, not the facing property's possible-values order, which is the case a domain-index rule gets wrong. block_property_values allocates the domain per check, fine since only object ranges reach it. The blank lines removed to stay under the 3000-line cap are cosmetic.
2026-11-09 16:44:54 +01:00
Ludovic Marie bce20797b6 Merge pull request #10243 from iwaneth/codex/piston-projectile-parity
🤖 Agent: a stuck arrow or trident now leaves its block from the piston's own move (AbstractArrow.move with a non-SELF mover and shouldFall), with startFalling's three nextFloat()*0.2 draws and life = 0, instead of on any client block change; tick order stays Minecraft.tick's.
2026-11-09 16:44:48 +01:00
Ludovic Marie 6ea90b860a Merge pull request #11083 from voidsipp/fix/10914-native-content-assets
🤖 Agent: a combined native .hmod's content is validated through Content::read (no ../ or foreign namespaces), hashed into the build key and snapshotted beside that exact build, so an updated archive can't change an older build's sounds; the out-of-scope ci.yml/check_file_size change was taken out.
2026-11-09 16:44:44 +01:00
Ludovic Marie 0533979cc8 Merge pull request #13859 from DylanGonzaloFerreyra/split-play-commands
🤖 Agent: the command-tree codecs move verbatim and play.rs re-exports ARGUMENT_TYPES/ArgumentProperties/CommandNode/Commands, so horizon_protocol::packets::play paths keep working; nothing found.
2026-11-09 16:44:39 +01:00
Ludovic Marie e766d161d3 Merge pull request #13880 from Skr1zzzz/split-block-breaking
🤖 Agent: pure move of break_block and its four helpers, bodies identical, port_map rows repointed; nothing found.
2026-11-09 16:44:34 +01:00
Ludovic Marie 62f7d0fc17 Merge pull request #13878 from Skr1zzzz/split-explosions
🤖 Agent: pure move; the only change is the explosion:: paths shortening to the module's own BlockInteraction/ExplosionSource, which name the same types. Nothing found.
2026-11-09 16:44:29 +01:00
Ludovic Marie 74da693e68 Merge pull request #13877 from Skr1zzzz/split-held-items
🤖 Agent: pure move of the seven hand/inventory helpers (held, with_hand, give, glider_worn...), bodies identical; nothing found.
2026-11-09 16:44:24 +01:00
Ludovic Marie 311a64ea13 Merge pull request #13860 from Skr1zzzz/split-inventory-slots
🤖 Agent: pure move of container_kind/slot_count/slots, identical bodies; nothing found.
2026-11-09 16:44:20 +01:00
Ludovic Marie 3b53c55932 Merge pull request #13856 from Skr1zzzz/split-item-entities
🤖 Agent: pure move: spawn_item, the pop_resource pair, drops and block_experience match game.rs line for line (only rustfmt wrapping and pub(super) differ). Heads-up: #13864 touches the lines next to these and will need main merged in after this lands.
2026-11-09 16:44:16 +01:00
Ludovic Marie f9dee224bc Merge pull request #13854 from Skr1zzzz/split-weather
🤖 Agent: pure move checked line by line: the 8 weather/sky fns leave game.rs unchanged apart from pub(super); nothing found.
2026-11-09 16:44:11 +01:00
Horizon agentandClaude Opus 5.5 68be90d92b Launcher: move screenshots/multiplayer out of cli.rs and warn_conflicts out of native_mods.rs
A pure move into child modules (cli/media.rs, native_mods/conflicts.rs), so #11898's prebuilt
export fits under the file-size rule (docs/layers.md#file-size). Only `fn` -> `pub(super) fn`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:40:51 +01:00
Ludovic Marie 79e396c135 Merge pull request #13679 from d3xc0/android-touch-3b
🤖 Agent: nothing calls the gestures yet, so this is relabelled skip-release; one point for part 4's wiring: poll_state presses triggers[0] for a hold that uses the item and triggers[1] for mining, the same slots the shield button uses, so a shield hold and an eating hold on two fingers both drive triggers[0].
2026-11-09 16:40:05 +01:00
Ludovic Marie 40c22423dd Merge pull request #13952 from horizon-rust/layers/replay-packet-tap
🤖 Agent: net.rs now names only the PacketRecorder trait; the privacy filter moved with its tests to studio/recorder.rs, and verify passed (workspace tests + server build).
2026-11-09 16:40:01 +01:00
Ludovic Marie ae259da5df Merge pull request #13785 from MSedgeMC/port_map/sheep-wool-colour
🤖 Agent: nothing found; render.rs::layers picks jeb_wool_rgb(age) for jeb_ sheep on main, as the row now says.
2026-11-09 16:36:24 +01:00
Ludovic Marie f0ffcadaf5 Merge pull request #13784 from MSedgeMC/port_map/sheep-colour-layers
🤖 Agent: nothing found; glow_squid_block_light is called from creatures.rs mob_geometry on main, so dropping the 'never brightens' gap is right.
2026-11-09 16:36:20 +01:00
Ludovic Marie 771705a060 Merge pull request #13782 from MSedgeMC/port_map/frame-geometry-note
🤖 Agent: nothing found; checked that celestial_geometry is at game/frame_geometry.rs:79 on main.
2026-11-09 16:36:16 +01:00
Ludovic Marie 86255fd295 Merge pull request #13949 from horizon-rust/layers/seam-official
🤖 Agent: the shipped binary is now horizon-official, copied to horizon-client before signing and packaging. The Windows icon and 8 MB stack come from the same build-script code (packaging/windows/exe.rs). The launcher's native builds pick it only when the revision has crates/horizon-official, and the server build stays horizon-client's. The ping moves out of the engine.
2026-11-09 16:36:12 +01:00
Horizon agentandClaude Opus 5.5 2f124cc0d2 pack_post.rs: import BUFFERS instead of re-declaring it, so the file doesn't grow
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:34:13 +01:00
Ludovic Marie 8321f11360 Merge pull request #13928 from MSedgeMC/port_map/minecart-hurt-tilt
🤖 Agent: confirmed on main against AbstractMinecartRenderer.submit: the offsetSeed jitter (×0.004 per axis) and the sin(hurt)·hurt·damage/10·hurtDir roll with partial-tick hurt and damage are both in cart_geometry.
2026-11-09 16:31:37 +01:00
Ludovic Marie 4c231b6c45 Merge pull request #13927 from MSedgeMC/port_map/enchant-hand-slots
🤖 Agent: confirmed on main: apply_enchantment_attributes walks the armour, then mainhand and offhand (enchant_effects.rs:1375-1381), each gated by equipment_modifier_applies.
2026-11-09 16:31:32 +01:00
Ludovic Marie a7934f85c2 Merge pull request #13926 from MSedgeMC/port_map/minecart-display-nbt
🤖 Agent: confirmed on main: to_nbt writes DisplayOffset only off the kind's default and DisplayState only when set (minecarts.rs:3066-3083), and forget_unreadable_display drops a state that no longer resolves.
2026-11-09 16:31:28 +01:00
Ludovic Marie 05bc440a21 Merge pull request #13924 from MSedgeMC/port_map/hoglin-nbt
🤖 Agent: confirmed on main: mob_to_nbt writes CannotBeHunted (entity_nbt.rs:1026), mob_from_nbt reads it (2259), and a_hoglin_keeps_cannot_be_hunted_and_is_no_prey round-trips it; the gap notes were stale.
2026-11-09 16:31:24 +01:00
Ludovic Marie fffb893691 Merge pull request #13915 from Knifethrower/perf/box-template-block-nbt
🤖 Agent: boxing takes BlockInfo from 40 to 24 bytes; the only added cost is one allocation per NBT-carrying block at template load, and place_in_world moves the box out (*nbt) with no clone. Main has no new BlockInfo construction since your base, and horizon-world --all-targets checks clean merged with main.
2026-11-09 16:31:19 +01:00
Ludovic Marie 1dfd9f03a6 Merge pull request #13909 from Skr1zzzz/split-equipment
🤖 Agent: pure move, removed and added lines match; apply_equipment now reaches equipment_modifier_applies through the named import, and all its callers sit inside game/, so pub(super) from player_equip.rs still reaches them.
2026-11-09 16:31:14 +01:00
Ludovic Marie 5bec6ad6ee Merge pull request #12569 from gigamans442/fix/glsl-signed-indices-20261108
🤖 Agent: gl_VertexID/gl_InstanceID become int(gl_VertexIndex)/int(gl_InstanceIndex) at the token, so (gl_VertexID - 7) / 2 divides signed as GLSL says; explicit uint() casts keep their meaning.
2026-11-09 16:28:18 +01:00
Horizon agentandClaude Opus 5.5 047ec7683e Anvil rename test: an emptied input empties the box
AnvilScreen.slotChanged calls setValue("") when the input slot empties;
the caller passes the empty name, so the test does too instead of pinning
a name that stays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:28:16 +01:00
Ludovic Marie 0be74d73d6 Merge pull request #12926 from Teiwazik/upscaler/backend-seam
🤖 Agent: TAA's uniform is rebuilt from UpscaleFrame with jitter[3] = 0 and reset as 1.0/0.0, the same bytes as taa_this_frame, so the move is exact. skip-release added.
2026-11-09 16:28:15 +01:00
Ludovic Marie edddfd6008 Merge pull request #13623 from NikitaMGrimm/hdr-output-o2
🤖 Agent: the display watch, and with it the get_capabilities read every 2 s, exists only while the HDR mode isn't Off, so players with HDR off pay nothing. Lands #13555's commits with it if that one isn't in yet.
2026-11-09 16:28:10 +01:00
Ludovic Marie fbc2031786 Merge pull request #13555 from NikitaMGrimm/hdr-crash-recovery
🤖 Agent: the hold is keyed on the driver fingerprint, OS version included, so a Windows cumulative update retries HDR every month by design; HDR off only drops the marker as before. Spec #13661 approved.
2026-11-09 16:28:06 +01:00
Horizon agentandClaude Opus 5.5 497c137523 Move four self-contained pieces out of creatures.rs, dragon.rs, minecarts.rs and lan_actions.rs
A pure move, so fixes in these files fit under the file-size rule (docs/layers.md#file-size):
- creatures.rs: ProjWorld's ProjectileWorld impl -> creatures/projectile_world.rs
- dragon.rs: the death dissolve and rays -> dragon/death_render.rs
- minecarts.rs: the display-offset helpers -> minecarts/display.rs
- lan_actions.rs: StopDig and stop_dig -> lan_actions/dig_stop.rs
Only visibility changes (private -> pub(super), pub(super) -> pub(in super::super)) and the
port map row for EnderDragonRenderer.submitRays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:27:00 +01:00
Horizon agentandClaude Opus 5.5 e3451f9fe6 Move the Recipes viewer's JEI sprite list out of hud.rs
Pure move: the six (name, PNG) pairs HudAtlas loads as horizon/jei/<name> now live in jei_sprites.rs. hud.rs is over 3000 lines and may not grow (docs/layers.md#file-size), and the open Recipes PRs (#11446, #11448, #11449, #11453) each add sprites to this list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:24:13 +01:00
MSedgeMC 21b1ebd511 The read-only box consumes Backspace, as EditBox.keyPressed returns true
A refused Backspace still returns true, so the anvil test expects the key to
be handled with the value unchanged.
2026-11-09 15:23:25 +00:00
Horizon agentandClaude Opus 5.5 8cd25efc36 Entity ticking gate: one lookup per entity, not 25
Every caller asks once per entity, so remember each chunk's 5x5 answer
inside the closure: a crowd of entities in one chunk pays the neighbourhood
probe once.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:20:45 +01:00
Ludovic Marie b80251563e Merge pull request #13947 from MSedgeMC/fix/switcher-mouse-release
🤖 Agent: matches GameModeSwitcherScreen.mouseReleased (keyDebugModifier.matchesMouse, then switchToHoveredGameMode and setScreen(null)); comparing the binding's key name and requiring key.mouse.* is the same type check matchesMouse makes. Nothing else found.
2026-11-09 16:20:02 +01:00
Ludovic Marie 6aafaf66cd Merge pull request #13946 from MSedgeMC/fix/container-double-click
🤖 Agent: checked against 26.3's bytecode: mouseClicked stores lastClickSlot at its very end for every click that gets past Screen.mouseClicked, null slot included, so recording before the outside/throw branch is right; the recipe book and native-screen presses still return before it, as the widgets do in vanilla.
2026-11-09 16:19:58 +01:00
Ludovic Marie f4b5bee9e5 Merge pull request #13944 from Ragbie/fix/guest-horse-fall-clip
🤖 Agent: moving the reset before the moved-wrongly check is the real fix here: handleMoveVehicle runs vehicle.move (and its FALLDAMAGE_RESETTING clip) before it can put the move back, so a rejected move keeps the reset for the boat too. The two horse cases are --ignored (need resources), so CI proves this through the 'vehicle fall clip' harness group.
2026-11-09 16:19:54 +01:00
Horizon agentandClaude Opus 5.5 7081c411dd Cargo.lock: horizon-render-pipeline
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:19:52 +01:00
Horizon agentandClaude Opus 5.5 4bdd1282b2 rustfmt the sync-flag lines in lan.rs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:19:15 +01:00
Horizon agentandClaude Opus 5.5 09722f6830 Merge origin/main into #10243
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:19:02 +01:00
Horizon agentandClaude Opus 5.5 86b52f39ec lan.rs is over 3000 lines and may not grow: clear the projectile and trident sync flags in one line each
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:19:00 +01:00
Horizon agentandClaude Opus 5.5 4ffc44a599 region: rustfmt the first-free test, remove its temp dir
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:18:54 +01:00
Horizon agentandClaude Opus 5.5 d8483e0972 Merge origin/main into #10243
main gave tridents AbstractArrow.shouldFall/startFalling (server side) and pistons set_piston_on_ground/set_on_ground: kept beside this PR's piston release. The trident keeps main's startFalling, which now also does vanilla's life = 0 and marks the LAN sync.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:18:39 +01:00
Ludovic Marie 8c0ec0945d Merge pull request #13919 from horizon-rust/layers/seam-hooks
🤖 Agent: the seam's foundation. The engine gets horizon-hooks (Hooks trait, register before the run, sealed in entry::main; an empty dispatch is one OnceLock load). The ping now runs only through it, still registered by horizon-client until #13949 ships horizon-official. No allowed entry added.
2026-11-09 16:17:03 +01:00
MSedgeMC 5ed5756b1f The read-only test clears its selection before typing again
insert_text replaces the selection, so the editable half of the test starts
with the caret at the end.
2026-11-09 15:15:53 +00:00
Horizon agentandClaude Opus 5.5 3df9ec4110 Merge origin/main into #11083; leave the file-size CI change for its own PR
Conflict in game/mods.rs: main reads enabled packages in parallel (read_contents); this PR's rules (a native-content snapshot is on unless the mod is disabled, a legacy copy never replaces the snapshot) now live in that filter. The ci.yml/check_file_size.py --pr-head change is a CI change in a feature PR and is not needed for it: main's versions are kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:14:48 +01:00
MSedgeMC 0490e076ff The anvil's redraw uses the moved limit constant
draw_anvil_name still named ANVIL_NAME_CHARS, which now lives in the anvil
module.
2026-11-09 15:13:57 +00:00
Ludovic Marie 6442dc599e Merge pull request #13932 from horizon-rust/ci/git-slim
🤖 Agent: git-slim only touches .git packs and tmp_pack files, never refs or the working tree; 5 tests cover fold, gc, tmp cleanup.
2026-11-09 16:13:36 +01:00
Ludovic Marie 0ed8b278ad Merge pull request #10088 from MSedgeMC/fix/subtitles-over-screens
🤖 Agent: Screen.isInGameUi screens (containers, block editors, book, sign) now keep the subtitles under F1 and draw them before the screen, as Screen.extractBackground runs Hud.extractDeferredSubtitles; the subtitle and HUD-render gates moved out of game.rs, which stays under its size.
2026-11-09 16:13:32 +01:00
Horizon agentandClaude Opus 5.5 4639551d77 rustfmt recorder.rs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:12:57 +01:00
Horizon agentandClaude Opus 5.5 0f70c0c356 launcher: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:12:12 +01:00
Ludovic Marie a574df5379 Merge pull request #11011 from rison1337/perf/cull-offscreen-xp-orbs
🤖 Agent: the orb cull runs only behind the camera (forward·c < 0) before the six-plane sphere test, so visible orbs pay one dot product; @rdbtCVS's split is done and approved at this head.
2026-11-09 16:10:34 +01:00
Ludovic Marie 2e4c2b511f Merge pull request #11803 from horizon-rust/ci/runner-gc-busy-versioned-bin
🤖 Agent: the new `-[a-z0-9_]{8}$` rule matches `tempfile.mkdtemp`'s suffix alphabet. It sits after the symlink and `parity-runner` skips, so the shared preparations and runner links are never touched. Verify is green on this head.
2026-11-09 16:10:29 +01:00
Horizon agent 246a39cfc2 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	launcher/src/native_mods.rs
2026-11-09 16:09:35 +01:00
MSedgeMC 805414435e The anvil's read-only name box keeps its white text
AnvilScreen sets setTextColorUneditable(-1) beside setTextColor(-1), so the
read-only box is white too, not the EditBox default grey.
2026-11-09 15:04:08 +00:00
Ludovic Marie 57b0346a6d Merge pull request #13923 from horizon-rust/layers/dualsense-out-of-input
🤖 Agent: the trigger-effect bytes are unchanged (the moved test keeps every assertion); horizon-client-lib's dualsense dep was unused. Removes 2 layer exceptions.
2026-11-09 15:59:45 +01:00
Horizon agentandClaude Opus 5.5 1ce7bf44df Cargo.lock: horizon-heartbeat, horizon-official's build script
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:59:27 +01:00
DUzzL 8507cc3e38 Hold entity ticking until the 2-column neighbourhood is loaded 2026-11-09 15:58:53 +01:00
MSedgeMC 4678c7c83e A read-only edit box refuses typed text, and the anvil's name box is read-only without an input
EditBox.setEditable(false) leaves a box focused and showing its value in
textColorUneditable, keeps the caret keys and copy, and refuses typed text,
Backspace/Delete, paste, and Cut's take (Cut still copies). AnvilScreen makes
its name box read-only whenever the input slot is empty; Horizon's anvil
inserted text anyway on the paths that did not route keys through the "input
present" gate (an IME commit calls station_text directly), and it never used
the uneditable colour.

ui::EditBox now has `editable` and `text_color_uneditable`, gates its editing
methods, and draws the uneditable colour. The anvil's rename box lives in
game/stations/anvil.rs (moved out of the over-size stations.rs) and follows
slotChanged.
2026-11-09 14:58:27 +00:00
MSedgeMC 56dadd398a The game-mode switcher applies on the debug modifier's mouse release
GameModeSwitcherScreen.mouseReleased switches to the hovered mode and closes
when `keyDebugModifier.matchesMouse(event)`, so binding the debug modifier to
a mouse button makes that button's release apply the choice (its key release
already does through keyReleased). Horizon handled only the key release, so a
modifier on mouse button 4 or 5 left the switcher open and changed nothing.

The release now asks the same binding through
`game_mode_switcher::release_applies`. Moving `drop_whole_stack` to
`game/inventory_input.rs` in the same commit keeps game.rs from growing past
its file-size limit.
2026-11-09 14:58:19 +00:00
MSedgeMC b2a0a39b5e A click on no slot ends the container's double click
AbstractContainerScreen.mouseClicked sets `this.lastClickSlot = slot` for
every click that reaches the container logic; a click outside the window is a
click on no slot. The double click is the same slot and button within
MouseHandler's 250 ms. Horizon kept only the last slot press, so a click
outside did not end the chain: click a slot, click outside, then click the
same slot again within 250 ms, and the second click gathered the container
(PICKUP_ALL) or quick-moved every stack, as a double click.

The bookkeeping is now `container_screen::double_click`, which records every
click's slot (None outside) and answers the double click, and inventory_press
asks it once for the press.
2026-11-09 14:58:13 +00:00
Ludovic Marie 31d430f40a Merge pull request #13929 from horizon-rust/split/core-shaders-to-render
🤖 Agent: pure move of core_shader.rs (vanilla resource-pack core shaders) into the renderer, its only user; horizon-shaders no longer exports it.
2026-11-09 15:56:59 +01:00
Ludovic Marie 60cbe7fcc3 Merge pull request #13925 from horizon-rust/split/render-hooks-checked-in
🤖 Agent: the render hooks' generated code is now committed; the game's build compares it token by token with the catalog's and fails with the xtask command when stale (checked by editing a doc line). Removes horizon-client-render -> horizon-mod-api-gen.
2026-11-09 15:56:55 +01:00
Horizon agentandClaude Opus 5.5 45b9aa75ff Ship the official executable; the "I'm playing" ping leaves the engine
Release builds (game-build.yml, build-musl.sh) build horizon-official and ship
it as horizon-client; the launcher's native-mod builds do the same, and its
generated executable for trait mods registers Horizon's parts (official
feature, off in the server build). The ping moves from horizon-client-lib to
the Horizon crate horizon-heartbeat, registered by horizon-official; the
heartbeat feature is gone. The Windows icon and stack move to
packaging/windows/exe.rs, shared by both executables' build scripts.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:53:26 +01:00
Horizon agentandClaude Opus 5.5 482caf2db9 Launcher and telemetry-server locks: horizon-hooks under horizon-platform
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:52:50 +01:00
Evrim CicekandClaude Opus 5.5 b230cc559c Reset a guest vehicle's fall before the move is checked
handleMoveVehicle runs vehicle.move, and with it Entity.move's long-move
fall reset, before the moved-wrongly and colliding checks; a move put
back with absSnapTo keeps the reset. The boat and the horse reset after
those checks, so a rejected move kept the fall.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:48:02 +03:00
Ludovic Marie 0eb683c454 Merge pull request #13917 from horizon-rust/decisions/upscaling-licence
🤖 Agent: interpolation.rs follows ffx_frameinterpolation.cpp like optical_flow.rs follows its .cpp, so it now carries the same MIT text; comment-only in Rust, no NVIDIA file anywhere.
2026-11-09 15:46:22 +01:00
Horizon agentandClaude Opus 5.5 5052d73cd4 horizon-render-pipeline: the pipeline's buffers and shadow map leave horizon-shaders
A new engine crate describes what an external shader pipeline gives the renderer. Its first
part is the colortex buffers and the shadow map (Format, Kind, Buffer, Shadow, Config, the
buffer names): moved unchanged from horizon-shaders' config.rs, which keeps reading them from a
pack's stage files (ReadConfig) and re-exports them. The renderer takes them from the new
crate. Layer plan M6.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:44:45 +01:00
Horizon agentandClaude Sonnet 5.5 f9d90fcb53 CI: keep the runners' persistent .git from filling their disks
actions/checkout sets gc.auto=0 in a checkout and fetches into it at every
job; our self-hosted runners keep that checkout, so nothing ever repacks, each
fetch adds a pack and a fetch cut short leaves its tmp_pack_* behind. On
2026-11-09 the desktop's checks runners held 1051 packs (111 GB in one
checkout, 33 GB in another) and filled its disk.

tools/ci/git-slim.sh removes old tmp_pack_*/tmp_idx_* files, collects a .git
over MAX_GIT_MB (5 GB) with git gc --prune=now and folds more than MAX_PACKS
packs with a geometric repack. runner-gc.sh runs it on each idle Mac runner
(the nightly one too), and playhorizon's job-started.sh runs it before the
2 GB reclone it had.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 15:44:01 +01:00
Evrim CicekandClaude Opus 5.5 3e620360e9 A guest's horse resets its fall on a long move through a reset block or water
handleMoveVehicle's vehicle.move runs Entity.move, whose ray along a move
of a block or more (FALLDAMAGE_RESETTING, WATER) resets the fall before
the move counts. A guest's boat did this (#13021); the horse its client
moves (#13068) kept the fall and landed hurt. The vehicle fall clip group
reads the water boat's Pos[1] again now that the boat floats as vanilla's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:41:40 +03:00
Ludovic Marie ad67d515ad Merge pull request #13916 from horizon-rust/decisions/java-bridge-docs
🤖 Agent: docs only; nothing of the bridge is on main, the offer prompt and benchmark protocol are planned in #13914.
2026-11-09 15:41:40 +01:00
MSedgeMC 5f6de8bae4 port_map: the minecart renderer does apply the hurt tilt and jitter
The note said hurt_time is not read and there is no per-cart jitter. Both
are in cart_geometry.
2026-11-09 14:41:38 +00:00
Ludovic Marie 08c8433e3c Merge pull request #13912 from horizon-rust/decisions/unreviewed-translations
🤖 Agent: the review record keeps only text a person checked, so every new machine string starts unreviewed without anyone marking it; seeded from git blame, erring towards unreviewed.
2026-11-09 15:41:36 +01:00
MSedgeMC 9a3c1024ff port_map: runIterationOnEquipment reads the hands too
The note said only worn armour is read. apply_enchantment_attributes walks
the four armour slots and both hands.
2026-11-09 14:41:08 +00:00
MSedgeMC 9e410f893a port_map: the minecart rows save its display block and offset
The two notes said a custom display block and offset are not kept. Both
to_nbt and from_nbt handle DisplayState and DisplayOffset.
2026-11-09 14:40:44 +00:00
MSedgeMC 9f47fec19d port_map: the hoglin rows say CannotBeHunted is not saved
It is: mob_to_nbt writes it for every hoglin and mob_from_nbt reads it into
extra.cannot_be_hunted, with a round-trip test.
2026-11-09 14:40:22 +00:00
Horizon agentandClaude Opus 5.5 83b9cfc1d8 Vanilla core shaders' translation moves from horizon-shaders to the renderer
Resource packs' core shaders (shaders/core/) are a format vanilla reads, so their translation is
engine code: core_shader.rs moves unchanged from horizon-shaders (the platform's shaders/ pack
crate) to horizon-client-render, its only user. Layer plan M6, a step toward the renderer not
depending on horizon-shaders.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:39:12 +01:00
AdirajandMercury 3 bd2e287575 region: start sector allocation at the first free sector
RegionFile::allocate scanned the used-sectors bitmap from sector 0 on
every chunk write, so a long-lived region paid the full prefix scan per
save. Keep a low watermark of the first free sector; allocation starts
there (still first fit from 0, so placements are unchanged), and
force/free maintain it.

Co-Authored-By: Mercury 3 <[email protected]>
2026-11-09 20:05:56 +05:30
Horizon agentandClaude Opus 5.5 78a386e14d Cargo.lock: the dropped horizon-dualsense edges
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:29:30 +01:00
Horizon agentandClaude Opus 5.5 51060ec716 horizon-hooks: rustfmt, Cargo.lock
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:29:21 +01:00
Horizon agentandClaude Opus 5.5 1e1349cab7 Upscaling: interpolation.rs carries the FidelityFX MIT notice; docs say DLSS is a native mod
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:28:32 +01:00
Horizon agentandClaude Opus 5.5 b34ce5d7f3 Cargo.lock: the renderer has no build dependency left
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:27:05 +01:00
Horizon agentandClaude Opus 5.5 06fba30acc Docs: the Java bridge is a separate optional download, benchmarked against Java before promotion
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:26:54 +01:00
Skr1zzzzandClaude Opus 5.5 c584aac93d Move equipment attribute modifiers out of game.rs into game/player_equip.rs
Part of #11857. apply_equipment (LivingEntity.collectEquipmentChanges) joins game/player_equip.rs, which now imports equipment_modifier_applies from game.rs. Methods that were private in game.rs become
pub(super), the same reach.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:23:19 +03:00
Horizon agentandClaude Opus 5.5 b147d89df6 Translations: an unreviewed mark on machine-written strings
The project decided on 2026-11-09 that machine translations carry an
"unreviewed" mark that a person who speaks the language clears.
tools/lang_review/{game,launcher}/<code>.json records the text a person
wrote or checked; every other entry, or one changed since, is unreviewed.
lang_coverage.py counts them, lists them (--unreviewed) and records
checked entries (--mark-reviewed). docs/translations.md has the reviewer
workflow through #translations on Discord. The first record keeps the
1,917 entries git blame traces to single-language human contributors.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:21:31 +01:00
Horizon agentandClaude Opus 5.5 1db4e49c64 Render hooks committed: horizon-client-render stops depending on horizon-mod-api-gen
The renderer's RenderHooks trait and dispatch are made from native-hooks.json as before, but
committed in gfx/native_render/generated.rs: an engine crate may not build-depend on the
platform's generator (docs/layers.md, layer plan M6). xtask mod-api writes the file, and the
game's build, which still runs the generator, fails while it is out of date.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:20:43 +01:00
Horizon agentandClaude Opus 5.5 7cd8193a71 Layer seam: hooks for crates above the engine, and the official executable
horizon-hooks (engine): the Hooks trait (started, published, shutdown, empty
defaults), register before the game runs, the engine's dispatch. The platform
re-exports it as horizon_platform::hooks. horizon-game (platform): the game for
an executable to start. horizon-official (Horizon): the thin executable that
registers Horizon's in-game parts, not shipped yet. The "I'm playing" ping now
runs through the hooks. docs/layers.md: "How a Horizon crate plugs in".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:16:18 +01:00
Horizon agentandClaude Opus 5.5 5a9f3f777a Replay recording: the session hands packets to a recorder trait (layer plan M6)
net.rs no longer names the Studio recorder: it offers PacketRecorder, a tap
the recorder fills, and the privacy filter moves to the recorder.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:15:39 +01:00
Ludovic Marie 1be2c30f53 Merge pull request #13011 from horizon-rust/layers/plan
🤖 Agent: docs only; NikitaMGrimm's hud_layout.rs correction folded in (engine; the widget framework is hud_kit), M3/M4a marked merged, M5/M6 started 2026-11-09 by project decision.
2026-11-09 15:14:42 +01:00
Horizon agentandClaude Opus 5.5 d0780fc55e Controllers: the DualSense trigger effects leave horizon-client-input
TriggerFeel's mapping to DualSense trigger effects moves from
horizon-client-input's gamepad.rs to game/pad/hardware/trigger_effects.rs,
the pad output code that already drives the DualSense. horizon-client-input
and horizon-client-lib no longer depend on horizon-dualsense (layer plan M6).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:14:24 +01:00
Horizon agent d00cc3aa14 Merge remote-tracking branch 'origin/main' into layers/plan 2026-11-09 15:12:15 +01:00
MSedgeMC dfe1e81cd7 cargo fmt 2026-11-09 14:07:12 +00:00
KnifethrowerandClaude Opus 5.5 53b77a0525 Structure templates: box a block's NBT
Every block of every loaded template paid 24 bytes for an NBT compound
that nearly none of them have, and templates stay loaded for the session.
Option<Box<Compound>> takes 8, so a BlockInfo goes from 40 bytes to 24.
What gets placed doesn't change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 09:05:23 -05:00
Horizon agentandClaude Opus 5.5 a9e7940df2 docs/layers.md: M3 and M4's first part merged, M5 and M6 started
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:02:59 +01:00
Horizon agentandClaude Opus 5.5 9f4ef776d4 docs/layers.md: hud_layout.rs is engine; the HUD widget framework is hud_kit
NikitaMGrimm's correction on #13011.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:02:22 +01:00
MSedgeMC e3926a9a10 Move the subtitle and HUD-render gates out of game.rs
game.rs is over the 3000-line limit and may not grow, so the subtitle rule and the three HUD-render gates move to
game/subtitles.rs and game/hud_render.rs; game.rs ends below its base size.
2026-11-09 13:59:34 +00:00
Ludovic Marie 21a750533e Merge pull request #13866 from NikitaMGrimm/windows-pr-ready
🤖 Agent: test-only and tooling changes. The one Rust change opens the folder with FILE_FLAG_BACKUP_SEMANTICS only on Windows, so other platforms run the same test as before
2026-11-09 14:54:56 +01:00
Ludovic Marie 1341217fdf Merge pull request #13847 from NikitaMGrimm/tooling/file-size-skip-test-modules
🤖 Agent: when in doubt the module counts: a test module is skipped only when the brace count and rustfmt's layout agree on its end, so real code can't hide in one
2026-11-09 14:54:52 +01:00
MSedgeMC 43e356e823 Merge remote-tracking branch 'upstream/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-09 13:43:10 +00:00
Vinícius MoreiraandClaude Opus 5.5 f079407800 A mob keeps a negative DeathTime or HurtTime
LivingEntity reads HurtTime and DeathTime with getShortOr and writes them
back as (short) casts, nothing clamped. Horizon clamped both to
0..=32767 on save, so a negative value read back as 0s.

Fixes #13846

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 10:29:06 -03:00
Skr1zzzzandClaude Opus 5.5 10ffe236fb Move breaking a block and its drops out of game.rs into game/block_breaking.rs
Part of #11857. Mining with a held tool, break_block and the player's break, a broken block's drop, the destroy-progress cracks and a bundle dropping its content move to a new game/block_breaking.rs. Methods that were private in game.rs become
pub(super), the same reach.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:25:01 +03:00
Skr1zzzzandClaude Opus 5.5 8704d0e086 Move the level's explode entry points out of game.rs into game/explosion.rs
Part of #11857. ServerLevel.explode's entry points (explode, explode_mob, explode_sulfur_cube) join game/explosion.rs; inside it they name ExplosionSource and BlockInteraction without the explosion:: prefix. Methods that were private in game.rs become
pub(super), the same reach.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:21:38 +03:00
Skr1zzzzandClaude Opus 5.5 afe1554048 Move the held and worn item helpers out of game.rs into game/held_items.rs
Part of #11857. The stack in the acting hand, the hand in use, with_hand, Inventory.add and the worn glider and freeze-immune gear move to a new game/held_items.rs. Methods that were private in game.rs become
pub(super), the same reach.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:18:15 +03:00
Nikita Maximilian GrimmandClaude Opus 5.5 ba6c54fe42 HDR calibration: the hint wraps, and the window comes back maximized
Calibrate's hint for each step was one centred line. At a large GUI scale
the Paper White hint is wider than the window, and its start and end were
cut off. It now wraps within the window, and the band of controls grows
up by the lines it adds. The test picture HDR output draws ends at that
band, so `picture`, `draw` and `click` share one layout, which now takes
the font.

Calibration turns a window that isn't fullscreen into fullscreen for its
test pictures. Leaving fullscreen gives a window back at its restored
size on Windows, so a maximized window came back un-maximized after Save,
Cancel or Escape. Calibration now remembers whether the window was
maximized and maximizes it again when it leaves (#13829).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 14:17:51 +01:00
Florian ErnstandClaude Opus 5.5 2ddadf8edc Nightly release steps: optional archives work with bash 3.2
"${arm64[@]}" and "${musl[@]}" are unbound when the array is empty
in bash before 4.4 (macOS's /bin/bash is 3.2), so the 3 cases of
test_optional_release_assets without an optional archive failed locally
and pr_ready showed Python tests red on every Mac. The
${a[@]+"${a[@]}"} form expands to nothing there and is the same on
newer bash.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 14:17:03 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 42a15b0561 Python tools and tests, and a mods test: the same results on Windows
- check_file_size and stamp_native_hooks read git's output and their files as UTF-8, not
  in the code page (cp1252 can't decode 0x9d, in UTF-8 such as "”").
- test_optional_release_assets runs the bash on PATH, as test_pr_ready does: a bare "bash"
  is WSL's on Windows, which gets none of the steps' env.
- The live-switch verdict test opens the mod folder so Windows can set its time.

Fixes #13858

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:57:12 +01:00
Skr1zzzzandClaude Opus 5.5 4c82ef0d9e Move a container screen's slot list out of game.rs into game/inventory_slots.rs
Part of #11857. The open container screen's slot list (container_kind, slots, slot_count) joins the slot layout in game/inventory_slots.rs. Methods that were private in game.rs become
pub(super), the same reach.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:55:04 +03:00
MSedgeMC 2c3c6e355c port_map: the advancement tab rows say the packets go out
The removed row was filed as missing and the setSelectedTab row carried the
same gap in a note.
2026-11-09 12:52:53 +00:00
MSedgeMC 5399fce12b test: pin the two packets the advancements screen sends
openedTab carries action 0 and the advancement id, closedScreen action 1 and
no identifier at all - the read side that handleSeenAdvancements uses reads
a close as two bytes.
2026-11-09 12:52:48 +00:00
MSedgeMC 9a6fdc6b65 fix: the advancements screen tells the server which tab it opened and that it closed
ClientAdvancements.setSelectedTab(tab, true) sends
ServerboundSeenAdvancementsPacket.openedTab before it compares the tab, and
AdvancementsScreen.removed sends closedScreen() - action 1, no identifier.
Horizon sent neither: a LAN server's handleSeenAdvancements never heard a
tab, so a guest's selected tab stayed empty and no SelectAdvancementsTab
answer ever came.
2026-11-09 12:52:48 +00:00
Skr1zzzzandClaude Opus 5.5 35bdf494d1 Move spawning item entities, drops and block experience out of game.rs into game/item_entities.rs
Part of #11857. Spawning and dropping item entities, Block.popResource, Player.drop and the experience a block or a furnace gives join the rest of game/item_entities.rs. Methods that were private in game.rs become
pub(super), the same reach.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:51:34 +03:00
Skr1zzzzandClaude Opus 5.5 49ffad5aee Move the weather and sky darkness out of game.rs into game/weather.rs
Part of #11857. Pure move: whether the level can have weather, the rain and
thunder levels, where it rains or snows and the rain height, the weather's
effects each tick, and Level.getSkyDarken with isDarkOutside. Methods that were
private in game.rs become pub(super), the same reach.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:51:09 +03:00
Dylan FerreyraandClaude Opus 5.5 791468c660 Move the command tree's codecs out of play.rs into play/commands.rs
CommandNode, ARGUMENT_TYPES, ArgumentProperties, the two private
helpers (read_argument_properties, acyclic) and Commands' Codec move
byte for byte into packets/play/commands.rs. play.rs re-exports the
four public items, so every `packets::play::…` path still resolves.

The port map follows: the five rest-007 rows that name
ArgumentProperties::read point at the new file, and five rest-012 rows
map what main's ledger only matched by name, now that play.rs no
longer cites ClientboundCommandsPacket: Entry.write, ArgumentNodeStub.write
and readNode to Commands' Codec, VecDelta.Linear/Stepped.decode to the
MoveEntity arms of Game::handle_packet (checked against the 26.3
bytecode).

Part of #13063.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 09:48:16 -03:00
Florian ERNSTandCodex 7ab182b08e Fix typed block-state predicate range comparisons
Co-Authored-By: Codex <[email protected]>
2026-11-09 13:44:35 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 3ff3720bc5 File size check: a test module whose braces close before its last line counts
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:34:26 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 e8474ed6eb File size check: inline test modules don't count
A normal build doesn't compile `#[cfg(test)] mod name { ... }` modules, so they no longer count toward the
3000-line limit, on the base or now. The failure message names both ways out: a sibling `<file>_tests.rs`, or a
pure-move PR first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:27:09 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 4092f19f56 Docs: what a render pass keeps so HDR works
Upscaling, anti-aliasing, sharpening, frame generation, post effects and
captures each break HDR in their own way when written for SDR alone, mostly
without a test failing: frame identity runs with TAA and frame generation off.
docs/hdr-passes.md says where such a pass goes, what the frame holds, the
rules it keeps and how to check it; AGENTS.md and the docs index point to it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:14:43 +01:00
Ludovic Marie 3b691ea10b Merge pull request #13833 from horizon-rust/perf/glass-mods-cull
🤖 Agent: virtualises the launcher's mods list (2000 mods: 28 → 60 fps scrolling)
2026-11-09 13:02:59 +01:00
Ludovic Marie 64353830de Merge pull request #13698 from horizon-rust/perf/tracker-slab
🤖 Agent: ServerEntity slab found in last tick's order instead of states.entry per entity (40 % of the tracker): lan_track_entities 6.26→3.75, 7.07→4.74, 6.29→4.68 ms/tick (3 interleaved rounds on playhorizon, 122 players, live SMP entity mix); ~-1.6 ms projected live. Scratch differential test vs main's tracker (300 random levels x 150 ticks x 5 clients): packets byte-identical. Union with #13720: 284 harnesses pass incl. dedicated_server, server_entities, late_entity_pair; 22 fail identically on main.
2026-11-09 12:59:13 +01:00
Ludovic Marie 2dd69539cb Merge pull request #13720 from horizon-rust/perf/idle-pass-order
🤖 Agent: idle-pass notes found in last pass order instead of a hash probe per frozen entity, players sorted by x, last type's range kept: lan_entity_states 8.67→5.25, 8.98→5.30, 8.91→4.96 ms/tick (3 interleaved rounds on playhorizon, 122 players, live SMP entity mix with ~21k frozen items); ~-2.6 ms projected live. Union with #13698: 284/306 selected harnesses pass, the 22 others fail identically on main ba0fdb381.
2026-11-09 12:59:08 +01:00
Horizon agentandClaude Sonnet 5.5 f9673db9a5 Launcher: the glass Mods results and Home's Worlds list build only the rows near the view
The glass Mods page built a row for every result it had (they add up behind
More), and Home's Worlds tab one for every world: with 2000 rows a scroll
frame cost about 36 ms. Both now go through cull::Cull, as the instance's mod
list, the releases and the classic Mods page already do: rows near the view
are built, the rest are one spacer each. The lists stay in the page's scroll
area, so the sticky project card, hover and click handling are unchanged. A
world being worked on or with its menu open stays built.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 12:41:03 +01:00
Ludovic Marie 0c60c83bcd Merge pull request #13709 from vnsmoreira/fix/falling-block-fall-float
🤖 Agent: I merged main; the falling block fall float case matches 26/26 on this branch alone, and only failed in a union where #13712's case unloaded chunk 250 two columns away (#13825, queued first, moves that case).
2026-11-09 12:26:37 +01:00
Ludovic Marie 7659d540f4 Merge pull request #13646 from MSedgeMC/fix/vex-owner-nbt
🤖 Agent: mob_ai passed (2868 s) on union19b with this branch and main; the vex's summoner survives the chunk save without changing its charge goal's draws.
2026-11-09 12:26:33 +01:00
Ludovic Marie 0492680f66 Merge pull request #13714 from NikitaMGrimm/parity/ravager-speed-save
🤖 Agent: your main merge drops the immobile ravager from made_at_load as Ravager.readAdditionalSaveData reads only the three counters (checked with rea_vanilla); ravager saved movement speed matches 32/32 and mob_ai (2868 s), mob_attributes and attribute pass on union19b with the same resolution.
2026-11-09 12:26:29 +01:00
Ludovic Marie 8c438cc3c7 Merge pull request #13708 from rdbtCVS/perf/hx-explosion-steps
🤖 Agent: reusing a step's take within the same block is exact: vanilla adds the block on the first step whose power stays above 0, and a step with no power left ends the ray, so a later step there can only re-add it; explosion_items passes and the command_exec explosion cases match on this branch alone.
2026-11-09 12:23:38 +01:00
Ludovic Marie c15ab62594 Merge pull request #13825 from horizon-rust/fix/corpus-projectile-fall-chunk
🤖 Agent: tooling only: moves #13712's case off chunk 250 so its unload no longer keeps vanilla's chunks 248/252 from entity ticking; command_exec on main fails explosion infested blocks 11/16, on this branch it matches (only the known zombie villager flake).
2026-11-09 12:23:34 +01:00
Horizon-agent cfcf8489a6 Merge main into #13709
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 12:20:16 +01:00
Horizon agentandClaude Opus 5.5 2183fc4a18 command_exec: run the projectile fall distance case in its own area
Its forceload remove at chunk 250 left vanilla's chunks 248 and 252
(two columns away) short of entity ticking for a few ticks while 250
unloaded, so the explosion infested blocks case (and #13709's falling
block case) saw no entity tick on the Java side.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 12:06:03 +01:00
Ludovic Marie 77cee50f49 Merge pull request #13712 from vnsmoreira/fix/projectile-fall-distance
🤖 Agent: I merged main again after #13645 landed (the merger stopped on the conflict); the projectile fall distance cases match vanilla 15/15 and fall_damage passes.
2026-11-09 11:58:22 +01:00
Horizon-agent 5b8dc6d632 Merge main into #13712
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 11:47:25 +01:00
Ludovic Marie dc4e681d37 Merge pull request #13645 from hunixcode/fix/item-escape-own-random
🤖 Agent: I merged main after #13558: ItemEntity::new starts the random at seed 0 like this PR's other constructions, and Game::drop and a server's item set the own random that drew their UUID and bobOffs; the escape tests and the item harnesses (max stack, health load, numeric uuid, lava cauldron, held drop) pass on union19b.
2026-11-09 11:38:52 +01:00
Ludovic Marie 28b8b6e232 Merge pull request #13719 from MSedgeMC/test/lodestone-armor
🤖 Agent: the armour slots now get the same lodestone check as the inventory, as LivingEntity.tick ticks EntityEquipment; lodestone_default (with its new armour case) passes on union19b.
2026-11-09 11:38:48 +01:00
Ludovic Marie 6b4e3f59f8 Merge pull request #13700 from rdbtCVS/perf/hx-display-cache
🤖 Agent: I keyed the kept display data by level: the server thread tracks each dimension's others in turn, and one shared cache made each pass drop the other level's displays and rebuild them every tick; text_display, display_save, server_entities and lan pass on union19b.
2026-11-09 11:38:44 +01:00
Horizon agentandClaude Opus 5.5 3fa7bcdd69 Merge main into #13645: the own random rides on ItemEntity::new
#13558 builds items through ItemEntity::new; it starts the random at seed 0
as this PR's other constructions do, and the two spawn paths (Game::drop
and a server's item) set the own random that drew their UUID and bobOffs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 11:01:32 +01:00
Ludovic Marie 599ed14267 Merge pull request #13713 from vnsmoreira/packs/polytone-environment-fog
🤖 Agent: I merged the fixed #13704 in; with the default environment the underwater brightening is water_vision_over(600) × 1, the same ramp as before, so the vanilla look is unchanged.
2026-11-09 11:00:57 +01:00
Ludovic Marie 3303f4f1cc Merge pull request #13704 from vnsmoreira/packs/polytone-effect-colors
🤖 Agent: I merged main and pointed #13703's banner::dye_rgb at the renamed pack_palette (the land check stopped on pack_dyes); a pack's effect colour also reaches the hub's entity_effect particles, as an integrated Java server sharing MobEffect would.
2026-11-09 11:00:53 +01:00
MSedgeMC 7b9719af3d Banner chases stop when the raid ends 2026-11-09 09:40:54 +00:00
Ludovic Marie bb7652f721 Merge pull request #13778 from horizon-rust/fix/mods-tests-isolation
🤖 Agent: isolates the remaining MODS-setting tests (same helper as #13733)
2026-11-09 10:39:43 +01:00
Horizon-agentandClaude Opus 5.5 f9e704effb Merge #13704 (main merged in) into #13713
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 10:38:30 +01:00
Horizon-agentandClaude Opus 5.5 ac0e2cb6be Banner layers read the renamed pack_palette
#13703 added banner::dye_rgb on pack_dyes, which this PR renames.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 10:38:29 +01:00
Horizon-agentandClaude Opus 5.5 54034799d2 Merge main into #13704
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 10:38:29 +01:00
MSedgeMC 4f69ceeb88 Begging wolves ignore spectators 2026-11-09 09:31:15 +00:00
MSedgeMC 14f5904ee3 port_map: SheepRenderState.getWoolColor is the layers colour
sheep_wool_rgb is a re-export alias, not a function, so the row was a map
gap. The colour is chosen in render.rs::layers, jeb_ through jeb_wool_rgb.
2026-11-09 09:30:02 +00:00
Ludovic Marie 8a1e413e1f Merge pull request #13656 from vnsmoreira/fix/explosion-infested-silverfish
🤖 Agent: I merged main (the corpus keeps both sides' cases); explosion_items passed in union16, the explosion command_exec cases match, union18 explosion tests pass.
2026-11-09 10:29:53 +01:00
Ludovic Marie ce5571cac2 Merge pull request #13558 from vnsmoreira/fix/item-fall-distance
🤖 Agent: I merged main again; the merge keeps main's mod item_no_physics beside the new item_fall module, and the item fall distance cases matched vanilla in command_exec (union16: only the known zombie PersistenceRequired flake differs).
2026-11-09 10:29:48 +01:00
Ludovic Marie 9d524a11f0 Merge pull request #13551 from hunixcode/fix/trident-sound-event
🤖 Agent: I merged main now that #13586 landed (the trident save moves to entity_nbt/trident.rs with the registry-based to_nbt/from_nbt); trident and trident_save passed in union16, union18 clippy and trident tests pass.
2026-11-09 10:29:43 +01:00
MSedgeMC 3e0cd059d6 port_map: the sheep colour and glow squid light rows name the code
sheep_wool_rgb is a pub use alias, not a function, so both sheep rows were
map gaps. Point them at the layers function that picks jeb_wool_rgb; the
glow squid row now names glow_squid_block_light, which is implemented.
2026-11-09 09:29:41 +00:00
MSedgeMC 0e811d78e5 port_map: celestial_geometry lives in game/frame_geometry.rs
The note still named game.rs after the frame geometry split. The function
is in game/frame_geometry.rs; game.rs only calls it.
2026-11-09 09:27:46 +00:00
Nikita Maximilian GrimmandClaude Opus 5.5 55ec392c64 rustfmt: made_at_load's speed condition fits one line
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 10:14:06 +01:00
Horizon-agentandClaude Opus 5.5 edef540e08 Merge main into #13700
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 10:10:27 +01:00
Horizon-agent 6187e0745d Merge main into #13712
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 10:10:14 +01:00
Horizon-agent 8f616098e8 Merge main into #13709
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 10:09:58 +01:00
Horizon-agent fb05f85337 Merge main into #13656
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 10:04:32 +01:00
Horizon-agent 1e3b7a1ce8 Merge main into #13558
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 10:04:25 +01:00
Horizon-agentandClaude Opus 5.5 5b09680023 Merge main into #13551
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 10:04:15 +01:00
Ludovic Marie 21533750af Merge pull request #13703 from vnsmoreira/packs/polytone-dye-colors
🤖 Agent: I made banner::dye_rgb return the pack's dye colour, so banner pattern layers, banner and shield items and the loom follow the pack like the banner base (before, only the base did), and merged main now that #13662 landed; without a Polytone pack the colours are vanilla's.
2026-11-09 09:53:37 +01:00
Horizon agentandClaude Sonnet 5.5 2f2c59c53b Run every MODS-setting test in its own process
mod_api::MODS is set once per process, so the tests that install trait
mods in the same test binary failed at random depending on which ran
first. Move #13733's in_own_process helper to mod_api and use it in the
remaining eight game tests and the mod_api test that set MODS.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 09:50:28 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 934d6a185f Merge origin/main into parity/ravager-speed-save
#13660 moved the attribute instances a load makes into finalize::made_at_load and
kept #12680's ravager parts there (the immobile ravager's speed instance, and the
saved speed base overwritten from the model). Main's structure stays; the ravager
parts go again, since the ravager's speed is now an attribute base that its
aiStep sets and the save writes like any other.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 09:48:34 +01:00
Ludovic Marie 220f03f5cf Merge pull request #13660 from Mayonesu0/up-13055-attr-save
🤖 Agent: I made the wolf's saved max_health base the recorded base, else 40 tame / 8 wild as applyTamingSideEffects sets, instead of the value with modifiers, so a modifier is no longer baked into the base on each save; mob_attributes and attribute passed in union16.
2026-11-09 09:43:48 +01:00
Horizon-agentandClaude Opus 5.5 1609102016 Merge main into #13703 (#13662 landed)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 09:42:45 +01:00
Horizon-agent 8b3e3b9177 Merge main into #13656
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 09:41:36 +01:00
Ludovic Marie 90b6d6d212 Merge pull request #13586 from hunixcode/fix/trident-lerp-rotation
🤖 Agent: I merged main (#13547 landed; both trident tests kept); the rotation lerps a fifth of the way as Projectile.lerpRotation does; trident and trident_save passed in union16.
2026-11-09 09:41:36 +01:00
Ludovic Marie 275b70d726 Merge pull request #13675 from vnsmoreira/fix/jigsaw-default-joint
🤖 Agent: I merged main: decode_block_entity_at now runs in the two loads #13612 moved into commands/data.rs; the jigsaw joint cases match vanilla in union16's command_exec.
2026-11-09 09:41:32 +01:00
Ludovic Marie bf451af7c4 Merge pull request #13676 from k3yh/mod-fluid-buckets
🤖 Agent: I merged main (#13594 landed) and content validation now refuses a fluid bucket without the fluid's block, which would otherwise break a plant and place air; fluid, fluid_flow and registry_fluid passed in union16.
2026-11-09 09:41:29 +01:00
Ludovic Marie cd293fd034 Merge pull request #13690 from vnsmoreira/fix/beacon-levels-load
🤖 Agent: I merged main (corpus keeps both cases) and passed entity_tag's new trial_active argument in the beacon test; the beacon Levels cases match vanilla in union16's command_exec.
2026-11-09 09:41:25 +01:00
Ludovic Marie 2cf2ee2e2c Merge pull request #13634 from glitchsnake/fix/12940-piglin-ai
🤖 Agent: I fixed four vanilla mismatches: the old off-hand stack is dropped whole (holdInOffhand), no extra holding gate, the off-hand slot comes from equippable, and stop_admiring no longer hardcodes the shield; mob_ai and mob_equipment_slots passed in union16.
2026-11-09 09:41:22 +01:00
Ludovic Marie 741f53c077 Merge pull request #13638 from MSedgeMC/fix/furnace-smelt-save
🤖 Agent: I added the refuel case: a furnace that takes new fuel while staying lit now marks its chunk too (spotted from lit_remaining, since a lava bucket leaves the fuel count unchanged); furnace passed in union16.
2026-11-09 09:41:18 +01:00
Ludovic Marie 85d1dcd1ef Merge pull request #13657 from vnsmoreira/fix/mob-name-style
🤖 Agent: I made name_mob also set custom_name_text from the name tag's component (and a mod rename clear it), so a styled summon renamed by a tag no longer keeps its old styled name on clients; lan passed in union16.
2026-11-09 09:41:14 +01:00
Ludovic Marie 58e4f896b5 Merge pull request #13643 from MSedgeMC/fix/barrel-opener-crossing
🤖 Agent: I merged main: level/tests.rs ends with both mod lines and keeps main's 4175 lines; the barrel only sounds when the opener count crosses zero, like recheckOpeners; simple_container passed in union16.
2026-11-09 09:41:10 +01:00
Ludovic Marie 9b9393ab91 Merge pull request #13696 from v0ntr3n/fix/issue-11309-enchant-rng
🤖 Agent: Mending's slot pick and Soul Speed's sound and particles now draw from the entity's random, as PlaySoundEffect/SpawnParticlesEffect/getRandomItemWith do, while random_chance stays on the level random; enchant_durability and item_durability passed in union16.
2026-11-09 09:41:06 +01:00
Ludovic Marie dfd1eb436d Merge pull request #13694 from MSedgeMC/test/redstone-burnout
🤖 Agent: tools only: the 4- and 5-tick pulse cases test the 60-tick burnout window from both sides; the redstone harness passed in union16. Small follow-up: torch_cases ignores --only.
2026-11-09 09:41:02 +01:00
Ludovic Marie 084a0121ce Merge pull request #13693 from NikitaMGrimm/villager-noai-gossip-decay
🤖 Agent: the unhappy countdown and maybeDecayGossip move to a villager post-tick arm after super.tick(), so NoAI villagers decay gossip too; mob_ai and trading passed in union16.
2026-11-09 09:40:57 +01:00
Ludovic Marie 1e4a927561 Merge pull request #13640 from MSedgeMC/fix/beehive-save
🤖 Agent: set_changed runs in exactly vanilla's three places (addOccupant, a bee leaving in tickOccupants, releaseAllOccupants with bees out); mob_ai and hive_default_patch passed in union16.
2026-11-09 09:40:53 +01:00
Ludovic Marie 579b5b9bb9 Merge pull request #13639 from MSedgeMC/fix/brewing-stand-save
🤖 Agent: the brewing stand marks its chunk in vanilla's places (fuel taken, each brewing tick, brew start, pots changed), and stations.rs shrinks; brewing and brewing_fuel passed in union16.
2026-11-09 09:40:50 +01:00
Ludovic Marie 15004dc923 Merge pull request #13633 from vnsmoreira/fix/patrol-leader-ominous-banner
🤖 Agent: Ctx::raider now wears the ominous banner as PatrollingMonster.finalizeSpawn does, which makes the finalize_spawn probe meaningful (it passed in union16). Live natural, patrol and command spawns already went through raider::finalize, so I doubt the 'Fixes #7547' claim; the issue may need another look.
2026-11-09 09:40:46 +01:00
Horizon-agentandClaude Opus 5.5 4f0c8a4b37 Merge main into #13558
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 09:35:17 +01:00
Horizon-agent 4c96fd0ca9 Merge the author's rebase of #13558 (same change) into the main-merged branch
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 09:35:17 +01:00
Ludovic Marie 894eebeea2 Merge pull request #13733 from horizon-rust/fix/recipe-viewer-test-isolation
🤖 Agent: test-only; the MODS OnceLock made this test fail beside other mod-installing tests, so it now reruns itself with --exact --ignored in its own process and requires 1 passed; ran beside the other MODS tests twice and it passed both times.
2026-11-09 09:26:15 +01:00
Ludovic Marie 340b9818cf Merge pull request #13718 from RINNECODER/up9/content-root-tables-early
🤖 Agent: I removed the new test that built a whole content root without #[ignore] (it slowed every lib test run and duplicated content_root_loads_with_every_table) and made prepared/ruby_mod private again; the mod_content::tests:: ignored suite passes in union17.
2026-11-09 09:23:53 +01:00
Ludovic Marie 628d735906 Merge pull request #13710 from horizon-rust/fix/ender-chest-test-expectation
🤖 Agent: test-only; vanilla's EnderChestBlock.newBlockEntity returns an item-less EnderChestBlockEntity, so the test now expects the block entity present and empty after a fake use, and it passes (native_machines --ignored, 4 passed).
2026-11-09 09:16:59 +01:00
Ludovic Marie c948e5ee35 Merge pull request #13716 from RINNECODER/up9/bliss-struct-varying
🤖 Agent: only in/out/varying struct definitions are deferred and uniform structs are unchanged; small leftover case: out struct S {..}; with no declarator now loses its semicolon.
2026-11-09 09:09:27 +01:00
Ludovic Marie 606bf01182 Merge pull request #13707 from RINNECODER/up8/ctm-relative-tiles
🤖 Agent: ./x and ~/x matchTiles entries now go through paths::resolve, which refuses paths that leave the pack, and give the same strings tiles= produces, so connected.rs's chaining matches them; other forms are unchanged.
2026-11-09 09:09:23 +01:00
Ludovic Marie ae44805a1e Merge pull request #13659 from d3xc0/android-input-10
🤖 Agent: I merged main (THIRD_PARTY_NOTICES keeps both Starling notices) and changed the label to skip-release, since nothing calls the runtime yet.
2026-11-09 09:09:19 +01:00
Ludovic Marie 0641dc9a9d Merge pull request #13697 from Cx188/fix/12309-realms-slot-pictures
🤖 Agent: I merged main (hud.rs keeps both module lines and does not grow) and the pictures tests now remove their temp folders; union16 tests pass.
2026-11-09 09:09:15 +01:00
Ludovic Marie 2ccc69c624 Merge pull request #13642 from MSedgeMC/fix/lectern-screen-reach
🤖 Agent: the reach check matches stillValidBlockEntity and the guest path's lan_lectern_valid; in single player it is the guest path that runs, so players will rarely see the change.
2026-11-09 09:09:11 +01:00
Ludovic Marie 7d856930d6 Merge pull request #13641 from MSedgeMC/fix/campfire-negative-cook-time
🤖 Agent: max(0).min(total) is Mth.clamp's order and removes the i32::clamp panic on a negative CookingTotalTimes; union16 tests pass.
2026-11-09 09:09:07 +01:00
Ludovic Marie b15009d7cf Merge pull request #13651 from RINNECODER/up6/mods-read-on-threads
🤖 Agent: mods are read on scoped workers and sorted back into mod order, with native_declared() resolved once on the calling thread, so the content root is the same as before.
2026-11-09 09:09:04 +01:00
Ludovic Marie 99972d042a Merge pull request #13647 from hunixcode/fix/content-survival-rule-skip
🤖 Agent: a content block whose survival rule can't be built now gets none and is logged once, like a block with no rule; minecraft: rules still fail the load.
2026-11-09 09:09:00 +01:00
Ludovic Marie 40ceb4e695 Merge pull request #13662 from vnsmoreira/packs/polytone-custom-colors
🤖 Agent: the Polytone colours are read once per pack load and change nothing unless a pack ships polytone/colors.json or color.properties; per frame it is two map lookups and no allocation.
2026-11-09 09:08:56 +01:00
Ludovic Marie eab62a5c83 Merge pull request #13636 from vnsmoreira/packs/polytone-animation-modes
🤖 Agent: animations without a mode keep the old tick path; one nit for later: update_animation_inputs clones the Polytone Frame every tick even when no sprite uses an expression mode.
2026-11-09 09:08:53 +01:00
Ludovic Marie f2fa2eb152 Merge pull request #13635 from vnsmoreira/packs/polytone-colormap-biome-blend
🤖 Agent: the biome blend averages the same y-level square per channel with the Biome Blend radius, like ClientLevel.calculateBlockTint, and only for Polytone colormaps that sample the biome; the test checks vanilla's own blended water tint.
2026-11-09 09:08:49 +01:00
Horizon agentandClaude Opus 5.5 d5897eeb08 Banner layers and items follow the pack's dye colours
The banner base read pack_dyes::diffuse, but pattern layers, banner and shield items and the
loom drew through banner::dye_rgb, which read vanilla's DYES: a pack recolouring a dye
changed the base and not the layers. dye_rgb now returns the pack-aware colour.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 09:04:41 +01:00
Horizon agentandClaude Opus 5.5 0f901e30a1 Keep tracked displays per level
The server thread tracks each dimension in turn (levels.rs swaps others and dim), and the
cleanup compared one shared cache with the level in place: with players in two dimensions
each pass dropped the other level's displays and they were built again every tick. The
cache is now keyed by the level in place, so the cleanup only sees its own displays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 09:03:04 +01:00
Horizon agent 0fa1ee3a3c Merge remote-tracking branch 'origin/main' into x-13700 2026-11-09 09:01:31 +01:00
Horizon agentandClaude Opus 5.5 7421fe65f4 Drop the duplicate content-root build test from the table split
a_build_writes_the_tables_and_the_mods_files built a full content root without #[ignore]
and covered what content_root_loads_with_every_table already checks; prepared and
ruby_mod go back to private.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 09:00:49 +01:00
Horizon agent 16a5b54476 Merge remote-tracking branch 'origin/main' into x-13718 2026-11-09 09:00:33 +01:00
Horizon agent 2b42fac0cc Merge remote-tracking branch 'origin/main' into x-13712
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 09:00:28 +01:00
Horizon agent f9964c0cdf Merge remote-tracking branch 'origin/main' into x-13709
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 08:59:46 +01:00
Horizon-agent 0cf703b72b Merge main into #13558: keep both corpus cases
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 08:53:24 +01:00
Horizon-agentandClaude Opus 5.5 7d004a9733 Merge main into #13675: decode_block_entity_at in the loads #13612 moved to data.rs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:50:14 +01:00
Horizon-agentandClaude Opus 5.5 4d86139a0d Pass entity_tag's new trial_active argument in the beacon test
main's entity_tag (#13554) now takes whether a trial spawner is active.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:49:15 +01:00
Horizon-agentandClaude Opus 5.5 12a8e30f28 Merge main into #13690: keep both corpus cases
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:49:15 +01:00
Horizon-agentandClaude Opus 5.5 aec87e9ae1 A fluid bucket needs the fluid's block to pour
Without a block, pouring onto a replaceable plant would break it and place
nothing (legacy_block falls back to air); content validation now refuses it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:47:48 +01:00
Ludovic Marie ddac0b5d35 Merge pull request #13612 from vnsmoreira/fix/command-block-auto-load
🤖 Agent: requeued at the author's rebase; it only moves the corpus case after #13574's, the code is unchanged.
2026-11-09 08:47:32 +01:00
Horizon-agentandClaude Opus 5.5 9be2206569 Merge main into #13676 (#13594 landed)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:47:30 +01:00
Ludovic Marie 50b08c9319 Merge pull request #13611 from vnsmoreira/fix/zombie-villager-profession
🤖 Agent: requeued at the author's rebase; it only moves the corpus case after #13574's, the code is unchanged.
2026-11-09 08:47:28 +01:00
Tran Anh Van 57a3213bf9 Format soul_speed_tick calls for rustfmt 2026-11-09 14:35:34 +07:00
MSedgeMC 65f5c93f41 fix: tick compasses worn in a player's armour slots
LodestoneTracker.tick runs from ItemStack.inventoryTick, which
LivingEntity.tick calls for every EntityEquipment slot as well as the
inventory. Horizon only ticked the inventory and offhand, so a compass
worn in an armour slot kept its target after the lodestone was broken.
Tick the four armour slots too, and extend the saved-default comparison
with an armour family and --no-armor.
2026-11-09 07:35:18 +00:00
Horizon-agentandClaude Opus 5.5 f36db58664 Restore mod item_no_physics that the main merge dropped
#13573 added the module; the merge into #13558 kept only the PR's mod line.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:33:45 +01:00
Vinícius MoreiraandClaude Opus 5.5 61876b21de A dropped item keeps, saves and loads its fall distance
ItemEntity had no fall distance: it saved fall_distance: 0d and dropped a
loaded value. Entity.move now resets it on a fast move past a
fall-resetting block or water, checkFallDamage adds each step down
(narrowed to a float) outside water and ends it on the ground, water and
makeStuckInBlock reset it, lava halves it, and Entity.save / load keep it.

Fixes #13203

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:33:02 -03:00
Vinícius MoreiraandClaude Opus 5.5 a7c2266c95 A projectile keeps the fall_distance it is given
Entity.load reads fall_distance for every entity and saveWithoutId
writes it; a projectile moves by setPos, never through Entity.move, so in
the air it keeps the loaded value. Horizon's Projectile had no fall
distance: fireballs, wither skulls and thrown projectiles saved 0.0d.

The projectile's Entity field helpers move to entity_nbt/projectile_fields.rs,
keeping entity_nbt.rs from growing.

Fixes #13702

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:30:36 -03:00
Vinícius MoreiraandClaude Opus 5.5 f5ef7e1db4 A loaded beacon does not read its saved Levels
BeaconBlockEntity.saveAdditional writes Levels, but loadAdditional never
reads them: a loaded beacon has 0 levels until updateBase sets them, and
a client keeps its own across block-entity updates. Horizon read the
saved value on both sides.

Fixes #13653

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:30:35 -03:00
Vinícius MoreiraandClaude Opus 5.5 ad6a9d1b23 A summoned zombie villager rolls its profession and stays unfinalized
ZombieVillager's constructor picks a random profession and leaves
villagerDataFinalized false; readAdditionalSaveData sets it only for a
save with VillagerDataFinalized or VillagerData. Horizon rolled the
profession only in finalizeSpawn, which /summon with NBT skips, and saved
VillagerDataFinalized: 1b for every zombie villager.

Fixes #13198

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:30:35 -03:00
Vinícius MoreiraandClaude Opus 5.5 36c40227dc A falling block adds each step of its fall narrowed to a float
Entity.checkFallDamage adds fallDistance -= (float)ya for a move down
outside water, and a falling block never runs baseTick, so every step
counts. Horizon added the double difference of the two positions, which
differs from vanilla in the low bits from the first tick.

Fixes #13701

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:30:11 -03:00
Vinícius MoreiraandClaude Opus 5.5 cf38c85d67 A jigsaw loaded without joint takes the default its facing gives
JigsawBlockEntity.loadAdditional reads joint, else
StructureTemplate.getDefaultJointType: aligned when the block's front
faces sideways, rollable when it faces up or down. Horizon's decode does
not know the block state and always defaulted to rollable; /setblock and
/data now decode through Game::decode_block_entity_at, which applies the
facing's default.

Fixes #13654

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:30:09 -03:00
Vinícius MoreiraandClaude Opus 5.5 3ea6f5d56a A command block loaded automatic schedules its first tick
CommandBlockEntity.loadAdditional ends with setAutomatic: with a level
(/setblock, /fill, /data merge block), a block that turns automatic, is
not powered and is no chain block runs scheduleTick (markConditionMet,
then a tick). Horizon copied auto from the tag and never scheduled it, so
a command block placed with auto:1b never ran.

load_block_entity_tag moves to commands/data.rs beside the other block
data loads, keeping commands.rs from growing.

Fixes #13075

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:30:09 -03:00
Vinícius MoreiraandClaude Opus 5.5 cfc164308f A blast lets an infested block's silverfish out
Block.onExplosionHit runs spawnAfterBreak before the drops, and
InfestedBlock.spawnAfterBreak spawns its silverfish while block_drops is
on and the tool does not prevent it. Horizon spawned it only for a block
a player mines. Both paths now share spawn_infestation.

Part of #11330

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:30:08 -03:00
Horizon-agentandClaude Opus 5.5 2499cd929a Merge main into #13645
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:29:36 +01:00
Horizon-agentandClaude Opus 5.5 9ce51edbc1 Merge main into #13551 (with #13586)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:29:36 +01:00
Horizon-agentandClaude Opus 5.5 b9f1e8c71c Merge main into #13586
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:29:36 +01:00
Horizon-agentandClaude Opus 5.5 4b11e24b12 Merge main into #13558: keep both corpus cases (#13574 landed)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:29:21 +01:00
Horizon-agentandClaude Opus 5.5 a57a829572 Merge main into #13645: the escape speed keeps the item's own random at #13573's new noPhysics spot
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:28:22 +01:00
Horizon-agentandClaude Opus 5.5 9a1dbac518 Merge #13586 into #13551: both trident changes and tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:28:03 +01:00
Ludovic Marie f61526757b Merge pull request #13549 from rdbtCVS/perf/hx-light-scratch
🤖 Agent: I sized the kept scratch pool to worker_count().max(4) so light workers don't allocate a fresh scratch when all are busy; light passed in union15.
2026-11-09 08:27:34 +01:00
Ludovic Marie c72acc168e Merge pull request #13594 from k3yh/mod-fluid-table
🤖 Agent: I made FluidState::from_block check water and lava before the content-mod fluid lookup, so vanilla fluids pay no extra cost on the hot path; fluid, fluid_flow and entity_fluid passed in union15.
2026-11-09 08:27:30 +01:00
Horizon-agentandClaude Opus 5.5 1d340b09bd Merge main into #13551: keep both trident tests on main's registry-taking save API
The tests share a stone_registry helper now that to_nbt/from_nbt take a block registry (#13547).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:27:27 +01:00
Ludovic Marie d931a596d2 Merge pull request #13585 from TheMrZZ/fix/online-save-nonowner-guest-advancement-records
🤖 Agent: I moved the tests' worlds to temp dirs and made the new harness run with no arguments, as parity.py calls it; connected_guest_advancement_save passed in union15.
2026-11-09 08:27:26 +01:00
Ludovic Marie 03f42b599d Merge pull request #13554 from glitchsnake/fix/12941-trial-spawner
🤖 Agent: I added a trial_active flag so next_mob_spawns_at is only sent while the spawner is ACTIVE, as TrialSpawnerStateData's countdown does; trial_spawner passed in union15.
2026-11-09 08:27:22 +01:00
Ludovic Marie a0a79c9221 Merge pull request #13571 from Mayonesu0/up-12380-armorstand-hurt-2
🤖 Agent: I merged main and made the stand's sculk event carry its real cause (entity_event_by in sculk.rs) so a guest's /damage is attributed to that guest; stand_command_hurt passed in union15. Title fixed (Git Bash had turned /damage into a Windows path).
2026-11-09 08:27:18 +01:00
Ludovic Marie 596973431f Merge pull request #13574 from vnsmoreira/fix/mob-loaded-dead
🤖 Agent: a mob loaded with Health 0 now joins and runs tickDeath (removed at DeathTime 20) instead of being dropped by mob_from_nbt, as LivingEntity.readAdditionalSaveData's setHealth clamp does; its command_exec cases match vanilla in union15.
2026-11-09 08:27:13 +01:00
Ludovic Marie 6c4730ba55 Merge pull request #13543 from hunixcode/fix/old-minecart-mth-atan2
🤖 Agent: the old minecart behaviour now takes its yaw from the table-driven Mth.atan2 in Java's multiply-then-divide order, while the new behaviour keeps Math.atan2; command_exec matched every command except #13613's scoreboard order in union15.
2026-11-09 08:27:08 +01:00
Ludovic Marie 1b558d71d4 Merge pull request #13711 from horizon-rust/fix/exploration-map-harness-runs-alone
🤖 Agent: tools only: the harness now runs both sides when parity.py calls it with no arguments; it passed in 259 s on the desktop, where it used to fail in 0 s.
2026-11-09 08:27:04 +01:00
Horizon-agentandClaude Opus 5.5 0fa30fb308 Merge main into #13586: keep both trident tests (#13547 landed)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:26:57 +01:00
Horizon agentandClaude Opus 5.5 f3dc477663 Merge main into #13558: keep both sides' stations tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:26:35 +01:00
Vinícius MoreiraandClaude Opus 5.5 706b936a77 Polytone: environment fog settings
environment.powder_snow_fog, blindness_fog_distance, darkness_fog_distance,
boss_fog_distance, water_fog_brightening and water_fog_brightening_time replace the fog
values vanilla hardcodes, read once with the packs. Measured on the real mod (powder snow,
blindness, darkness, water); star_size and star_count change nothing there.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:25:45 -03:00
Horizon agentandClaude Sonnet 5.5 f2a65c24eb Test: an ender chest a fake player used keeps its block entity, empty
3233aaabe9 made /setblock create the ender chest's block entity, as vanilla's
EnderChestBlock.newBlockEntity does (an EnderChestBlockEntity holds no items).
The test still expected no block entity after the fake use; it now expects the
entity present and empty, the lid shut and the server's own items untouched.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 08:25:05 +01:00
Ludovic Marie 5003c3e689 Merge pull request #13600 from MSedgeMC/fix/hover-item-name-presence
🤖 Agent: stacked on #13599 and #13598; 26 stations tests and clippy pass on the stack.
2026-11-09 08:23:26 +01:00
Ludovic Marie 9d2ecdcb0c Merge pull request #13599 from MSedgeMC/fix/grindstone-stored-removal
🤖 Agent: stacked on #13598 (both edit remove_non_curses); stations tests pass on the stack.
2026-11-09 08:23:23 +01:00
Ludovic Marie 758951566b Merge pull request #13598 from MSedgeMC/fix/grindstone-cost-presence
🤖 Agent: main merged in again after #13596 landed (fnmerge kept both sides' stations tests).
2026-11-09 08:23:19 +01:00
RINNECODERandClaude Opus 5.5 98ba9b7828 Mod content root: the tables are rewritten while the mods' files are read, not after
The table threads need only the plan, but they started after the loop that reads
the mods' tags, worldgen and structure files, so a cold start with many content
mods waited for that loop first (about 1.5 s on a large modpack). They now start
before it. Trace steps mods.plan, mods.files and mods.tables.

table_jobs and tables move unchanged to mod_content_tables.rs: mod_content.rs is
over the file-size limit and may not grow.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:22:49 -06:00
Horizon agentandClaude Opus 5.5 8d0fe63ae0 exploration_map_command harness: run both sides with no arguments
tools/parity.py runs every harness with no arguments, but this one (from
#13610) required --side, --binary and --build, so it failed in 0 s
whenever a change selected it. With no arguments it now builds the game,
runs the Java side then the native side into a fresh
.local/exploration_map_command and fails on any difference; the old
per-side flags still work.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:22:23 +01:00
Horizon agentandClaude Opus 5.5 f2f8848e27 Piglin off hand: follow PiglinAi for shields and held items
- start_admiring drops the old off-hand stack whole (PiglinAi.holdInOffhand
  spawnAtLocation) instead of stashing one item of it.
- StartAdmiringItemIfSeen has no off-hand gate: a piglin holding a shield
  still admires gold. ADMIRING_ITEM is present while it admires the item in
  its off hand, so the game side skips the start then instead.
- getEquipmentSlotForItem uses the equippable slot, so offhand is allowed in
  the slot filter rather than special-casing blocks_attacks.
- PiglinAi.wasHurtBy has no BLOCKS_ATTACKS check (only
  StopHoldingItemIfNoLongerAdmiring has one, which finish_admiring mirrors
  with the item data), so stop_admiring drops its hardcoded shield; it never
  clears a shield from the off hand anyway. item_blocks_attacks reads the
  item data only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:19:47 +01:00
Nikita Maximilian Grimm 3908880998 Merge remote-tracking branch 'origin/main' into parity/ravager-speed-save 2026-11-09 08:18:23 +01:00
Horizon agent a4b50bcefc Merge remote-tracking branch 'origin/main' into x-13634 2026-11-09 08:16:07 +01:00
Horizon agentandClaude Opus 5.5 4dd029beb5 Mark the furnace chunk when it consumes fuel while lit
AbstractFurnaceBlockEntity.serverTick also sets changed when it consumes
fuel. When litTimeRemaining goes 1 -> 0 and the furnace refuels in the same
tick, LIT stays true, so neither the block state nor a smelt marked it. Detect
the refuel as lit_remaining rising above its decremented value (a fuel count
compare misses a lava bucket, which leaves one bucket).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:15:59 +01:00
Horizon agentandClaude Opus 5.5 6b3af23f64 Keep a renamed mob's styled name in step with its plain name
mob_meta now sends custom_name_text whenever it is set, so a mob summoned with a styled name and then renamed kept showing the old styled name on clients. A name tag now sets custom_name_text from its custom_name component (vanilla NameTagItem copies the component, style included), and a mod's plain spawn name clears it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:15:28 +01:00
Horizon agent 60f89f8ec6 Merge remote-tracking branch 'origin/main' into x-13638 2026-11-09 08:14:40 +01:00
Horizon agentandClaude Opus 5.5 569c1bdead Save a wolf's max_health base, not its value
made_base wrote attrs.max_health, which refresh sets to the attribute value
(base plus modifiers), so a wolf with a max_health modifier baked it into its
saved base on every save. Use the recorded base, else the one
Wolf.applyTamingSideEffects sets (40 tame, 8 wild), and have set_tame replace a
kept base as setBaseValue does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:14:36 +01:00
Horizon agent 7f7b4897b4 Merge remote-tracking branch 'origin/main' into x-13657 2026-11-09 08:14:10 +01:00
RINNECODERandClaude Opus 5.5 b4b59960c4 Shader packs: a struct defined in a varying's declaration is a varying
`flat out struct S { .. } s;` (GLSL 4.60, 4.1.8) left its qualifiers in
place, so naga met `varying` as an identifier ("Not implemented: variable
qualifier") and the program was skipped. The qualifiers now go with the
declarators after `}`, as for `flat out S s;`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:14:07 -06:00
Horizon agentandClaude Opus 5.5 58ad980c8a Remove the temp folders the HUD picture tests create
Each test now deletes its own folder under the system temp dir when it ends, so test runs stop leaving packs and 1024x1024 PNGs behind.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:14:02 +01:00
Horizon agentandClaude Sonnet 5.5 c9cfaa9dd0 Test: the recipe viewer lookup test runs in a process of its own
It sets the process-wide mod list, which only the first test to ask can do; run
with the other ignored tests of the binary it failed on the assertion that its
set succeeded. It now reruns itself alone (--exact --ignored) and requires that
one test ran and passed, so it no longer depends on what ran before it.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 08:13:58 +01:00
Horizon agent 1a8417bd02 Merge remote-tracking branch 'origin/main' into x-13697 2026-11-09 08:13:41 +01:00
Horizon agent 65da5db59a Merge remote-tracking branch 'origin/main' into x-13659
# Conflicts:
#	THIRD_PARTY_NOTICES.md
2026-11-09 08:13:35 +01:00
Horizon agent 13d3b88313 Merge remote-tracking branch 'origin/main' into x-13643
# Conflicts:
#	crates/horizon-world/src/level/tests.rs
2026-11-09 08:13:23 +01:00
Horizon agent 508614f905 Merge remote-tracking branch 'origin/main' into x-13660 2026-11-09 08:13:11 +01:00
Ludovic Marie e186fb9bc3 Merge pull request #13622 from TheApple05/fix/12938-eggs-mooshroom
🤖 Agent: a dispensed spawn egg now takes its mob from the stack's entity_data.id (removed = drops as an item), and sheared mooshroom mushrooms get pickup delay 0; the dispenser oracle and harness passed in union15.
2026-11-09 08:12:55 +01:00
Ludovic Marie 9ffdd28a3d Merge pull request #13609 from TheApple05/fix/12938-dispenser-components
🤖 Agent: dispensed shears, flint and steel and brushes now use the component-aware is_damageable/max_damage, so unbreakable and custom max_damage stacks wear as in vanilla; the dispenser harness with the new cases passed in union15.
2026-11-09 08:12:51 +01:00
Ludovic Marie 0dcbff1854 Merge pull request #13593 from hunixcode/fix/end-gateway-age-ticks
🤖 Agent: the gateway now ticks in Level.tickBlockEntities through a ticking_states ticker and writes Age back into the block entity, so /data get block reads the live age instead of the placed one; end_gateway passed in union15.
2026-11-09 08:12:47 +01:00
Ludovic Marie 411f64449b Merge pull request #13592 from hunixcode/fix/cloud-data-common-fields
🤖 Agent: /data get on a live area effect cloud now includes the common Entity fields from saveWithoutId; the saved_tag tests compare against a hand-written vanilla tag.
2026-11-09 08:12:43 +01:00
Ludovic Marie 1e2dc33595 Merge pull request #13577 from rdbtCVS/perf/hx-worldgen-caches
🤖 Agent: the biome and temperature caches shrink without changing results: the biome_temperature harness passed in union15, and the cache key is unchanged.
2026-11-09 08:12:39 +01:00
Ludovic Marie 63341880ea Merge pull request #13573 from Mayonesu0/up-12034-ghast-item-collision
🤖 Agent: noPhysics for items now also checks solid entities (boats, shulkers) and the world border, like ItemEntity.tick's isInWall path; item_entity_max_stack and entity_fluid passed in union15.
2026-11-09 08:12:35 +01:00
Ludovic Marie eb92a99ba0 Merge pull request #13565 from Mayonesu0/up-12572-sulfur-tnt-fuse
🤖 Agent: the power-lit prime now reuses the cached explosion fuse instead of rolling a new one, matching the sulfur cube's own state; the sulfur_prime_phase harness passed in union15.
2026-11-09 08:12:32 +01:00
Ludovic Marie cc579f295a Merge pull request #13547 from DUzzL/fix/13171-trident-in-block-state
🤖 Agent: the trident's inBlockState is now written and read back like AbstractArrow's lastState, so a reloaded trident stuck in a block keeps its block; trident and trident_save harnesses passed in union15.
2026-11-09 08:12:28 +01:00
Ludovic Marie e25aa0e1e0 Merge pull request #13546 from DUzzL/fix/13200-pillager-can-pickup-loot
🤖 Agent: Pillager.readAdditionalSaveData forces setCanPickUpLoot(true) after the shared load, so a saved CanPickUpLoot:0b no longer sticks; the change is limited to raider.rs.
2026-11-09 08:12:24 +01:00
Ludovic Marie fa2d4d9ee6 Merge pull request #13544 from TheMrZZ/fix/drowned-shell-spawn
🤖 Agent: the drowned's nautilus shell offhand roll now runs for /summon too, as Drowned.populateDefaultEquipmentSlots does on finalizeSpawn; the spawn tests cover both reasons and union15's harnesses passed.
2026-11-09 08:12:20 +01:00
Horizon-agentandClaude Opus 5.5 126bb68a74 Merge #13599 (with #13598) into #13600: keep all stations changes and tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:11:42 +01:00
Horizon-agentandClaude Opus 5.5 af21f3dd4a Merge #13598 into #13599: keep both grindstone changes and tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:11:25 +01:00
Horizon agentandClaude Opus 5.5 0fcff5a4c1 Merge main into #13600: keep both sides' stations tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:10:42 +01:00
Horizon agentandClaude Opus 5.5 953af61558 Merge main into #13599: keep both sides' stations tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:10:41 +01:00
Horizon agentandClaude Opus 5.5 094aa9e0e2 Merge main into #13598: keep both sides' stations tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 08:10:36 +01:00
Ludovic Marie 2a8eca3110 Merge pull request #13596 from MSedgeMC/fix/enchantments-component-presence
🤖 Agent: is_enchantable now asks stations::is_enchantable for the stack's enchantments component, as EnchantmentMenu.slotsChanged does; I merged main into it keeping both sides' stations tests, and the stations tests and clippy pass.
2026-11-09 07:58:50 +01:00
Arthur BlackandClaude Opus 5.5 e960166932 Touch world gestures and the dynamic joystick (Android touch input, part 3b)
- A short tap on the world acts once where it landed (or at the crosshair for aimed items); take_tap() hands it to the game with the item rule read when the finger landed
- A touch held 350 ms without dragging mines or uses the item, and keeps doing so while it turns the camera
- aim, holding and holding_use tell the game where and how this tick's world action goes; latch_use() keeps a hold as use
- pointer() places the touch marker in the tap schemes
- Optional crosshair gestures, attack button steering, and a dynamic joystick that appears where the finger lands inside a configurable strip
- Settings gain crosshair_gestures, attack_button_look, dynamic_joystick and dynamic_area_x/y (serde defaults keep saved files)

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-11-08 22:57:50 -08:00
Cx188andCodex e1891966aa Merge current main into Realms picture fix
Keep both HUD module additions: upstream sprite modifiers and on-demand
pictures. Preserve all current main changes without rewriting history.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-09 09:57:15 +03:00
RINNECODERandClaude Opus 5.5 dad7502295 OptiFine CTM: matchTiles ./x and ~/x name tiles beside the file, so rules chain on another rule's tiles
Conquest's grass top repeats transparent placeholder tiles that random rules
(matchTiles=./N.png) replace; ./ resolved under assets/minecraft, so the
chained rules matched nothing and the top drew transparent.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:55:58 -06:00
Vinícius MoreiraandClaude Opus 5.5 baa73603e9 Polytone: effect, particle and redstone colours
effect.<id> recolours potions, tipped arrows and effect particles (the server's, as
Polytone changes the effect for the whole game in single player); particle.<id> is a
particle modifier that sets only the colour; redstone.<power> recolours the wire and its
dust. Measured on the real mod; effect.water and effect.empty change nothing there.
The dye table becomes pack_palette, which also holds the redstone colours.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:54:45 -03:00
Vinícius MoreiraandClaude Opus 5.5 1850d24cae Polytone: dye and sheep colours
A pack's dye.<name>.diffuse recolours collars, tropical fish and banners, dye.<name>.text
sign text, and sheep.<name> wool, measured on the real mod (wool ignores the dye's
diffuse, as vanilla's precomputed table does). Drawing only: gameplay keeps vanilla's
DyeColor.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:54:45 -03:00
Ludovic Marie 37b3d231f9 Merge pull request #13233 from NikitaMGrimm/hdr-output-owner
🤖 Agent: requeued after the LAND-STOP: the author's main merge keeps #13230's BT.2390 black-lift test and drops the display() test (display moved to output.rs), the same resolution I reached; render clippy and the 53 hdr tests pass. The HDR path itself still needs a real HDR display, which CI lacks; the SDR path is unchanged.
2026-11-09 07:54:16 +01:00
Vinícius MoreiraandClaude Opus 5.5 8db2708be1 Polytone: custom colours, entity shadows and the XP number
Reads a pack's polytone/colors.json and color.properties (wiki "Custom
Colors": JSON objects nest the keys the properties join with dots;
values are numbers or hex strings) and applies the first two measured
on the real mod (Polytone 26.3-6.8.6): "entity_shadows": false hides
every entity's round shadow whatever the video option says, and
text.xpbar (or its foreground and background) colours the experience
level number and its outline. Horizon draws both as Java does.

On the same mod, text.code.<n> and text.<colour> change no text colour
(names, chat, legacy or component colours), so they're left unread.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:54:02 -03:00
Tran Anh Van a89389150c Use player RNG for Mending slot selection and Soul Speed tick effects
EnchantmentHelper.getRandomItemWith picks among damaged Mending items
in EquipmentSlot.VALUES order using entity.getRandom() rather than the
level RNG. Similarly, Soul Speed's SpawnParticlesEffect.apply and
PlaySoundEffect.apply sample particle coordinates and sound pitch from
entity.getRandom() while keeping their random_chance requirement rolls
on the level RNG.

Fixes #11309
2026-11-09 13:53:43 +07:00
Horizon agentandClaude Opus 5.5 f2543c9c55 perf(lan): idle pass keeps the last type's tracking range
tracking::settings (a binary search over the type names) was a quarter of
the idle pass once its lookups were gone; the entities of a type come in
runs, so the last type's scaled range is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:53:08 +01:00
Cx188andCodex 371cfbc4e7 Load Realms slot pictures on demand (#12309)
Keep large slot pictures outside the permanent HUD atlas. Load them for
ordered HUD runs and release their textures and pixels after screen exit.
Preserve resource-pack fallback and texture sampling metadata, with CPU
and GPU regressions for startup allocation, layering and lifetime.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-09 09:53:03 +03:00
MSedgeMC 7d0a4c4420 test: compare torch burnout and its 160-tick recovery
The random corpus flips one power source twice per case, so a torch never
toggles often enough to burn out. Add deterministic pulse trains around the
eight-extinguishings-in-60-ticks rule and the two-tick scheduled delay;
--no-burnout leaves them out and reproduces the old corpus exactly.
2026-11-09 06:47:37 +00:00
Nikita Maximilian Grimm 74330bfc84 Merge remote-tracking branch 'origin/main' into villager-noai-gossip-decay 2026-11-09 07:44:42 +01:00
Horizon agentandClaude Opus 5.5 bf792f8121 Merge main into #13600: keep both sides' stations tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:42:47 +01:00
Horizon agentandClaude Opus 5.5 0813564048 Merge main into #13599: keep both sides' stations tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:42:45 +01:00
Horizon agentandClaude Opus 5.5 9c5d876544 Merge main into #13598: keep both sides' stations tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:42:45 +01:00
Horizon agentandClaude Opus 5.5 552c145fc8 Merge main into #13596: keep both sides' stations tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:42:44 +01:00
Ludovic Marie a540a2ec36 Merge pull request #13553 from d3xc0/android-touch-3a
🤖 Agent: the author rebuilt it on main after #13048, so the Starling notice now sits after the android_gamepad one instead of conflicting; still no caller (part 3a), labelled skip-release, MIT code credited in the file header and THIRD_PARTY_NOTICES.
2026-11-09 07:42:37 +01:00
Ludovic Marie c4ab646314 Merge pull request #13602 from Detimes/gap-chunk-relight-resend
🤖 Agent: the three mod-only helpers do what they claim: apply_lit moved unchanged, relight_now drops jobs already out for a column, and chunk_trackers/resend_chunk filter by watches and sent_chunks (the test checks a far player gets nothing). The new head only merges main.
2026-11-09 07:39:53 +01:00
Ludovic Marie b05111fbcf Merge pull request #13628 from MSedgeMC/fix/frog-pregnancy
🤖 Agent: vanilla's IS_PREGNANT is a Unit memory that Brain.Packed saves, and Horizon's save path never wrote it; the author moved the brain memory writers to mobs/brain.rs so entity_nbt.rs no longer grows. Verify green on this head.
2026-11-09 07:39:49 +01:00
Ludovic Marie bb6da62f12 Merge pull request #13615 from Web-mc1/fix/storage-get-bits
🤖 Agent: hardening only: the wire decoder already rejects bits over 32, and storage_get gains one predictable compare in the same if.
2026-11-09 07:39:45 +01:00
Ludovic Marie 0c5b282c95 Merge pull request #13607 from Detimes/gap-entity-from-nbt
🤖 Agent: native_summon_with_uuid refuses a UUID held on any loaded level or a passenger UUID in use before summoning, stricter than vanilla's per-level check and safe for mods; its ignored tests write no world data into the repo.
2026-11-09 07:39:41 +01:00
Ludovic Marie 432b127f4b Merge pull request #13584 from rdbtCVS/perf/hx-tick-queue-trim
🤖 Agent: shrink_to keeps the elements and heap order, trims only from capacity 64 up to twice the length (linear overall), skips while saved ticks are pending, and the test compares every step with an untrimmed heap.
2026-11-09 07:36:08 +01:00
Ludovic Marie 03bf24c70d Merge pull request #13582 from NikitaMGrimm/hdr-maxfall
🤖 Agent: MaxFALL 0 means unknown in CTA-861.3 and Vulkan; the screenshot's light levels come from a histogram of the decoded PQ values (one 512 KB allocation per screenshot), and the picture itself is unchanged.
2026-11-09 07:34:01 +01:00
Horizon agentandClaude Opus 5.5 b607e0e0fd test(lan): late pairing tests read the slab by id
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:33:57 +01:00
Ludovic Marie 36558175d0 Merge pull request #13570 from Detimes/gap-entity-by-uuid
🤖 Agent: native_level_markers reads only displays, interactions and markers through npc_in_level, returns empty on a client or an unloaded level, and puts the parked level back; fragment and docs follow the stamp format.
2026-11-09 07:33:57 +01:00
Ludovic Marie 732ae69c5a Merge pull request #13556 from martipops/controller/dial-1-kit
🤖 Agent: the refactors draw exactly as before (ellipsize matches the old fit in 7 languages, spacing pixel for pixel); about 1000 lines have no caller until radial parts 2-4, and tabs.rs allocates per frame only while the dial is open.
2026-11-09 07:33:53 +01:00
Ludovic Marie 22dd85f740 Merge pull request #13550 from Detimes/gap-permission-tristate
🤖 Agent: native_permission_check has default_level 0 and no operator fallback, so None means unset; the dispatch test covers Some(false), an unanswered node and no provider. (The body still shows PR_READY_BLOCK_PENDING where the pr_ready block goes.)
2026-11-09 07:33:49 +01:00
Ludovic Marie 422b1caae3 Merge pull request #13597 from MSedgeMC/fix/anvil-cost-presence
🤖 Agent: createResult's set(REPAIR_COST, baseCost) now replaces a !minecraft:repair_cost removal marker; tests cover the enchant and the rename-only result. Its sibling stations PRs (13596, 13598-13600) go after it, with main merged.
2026-11-09 07:33:45 +01:00
Ludovic Marie 9bdeda5f29 Merge pull request #13601 from MSedgeMC/fix/menu-equippable-slot
🤖 Agent: menu.rs no longer grows (equippable logic in menu/equippable.rs), and may_place now reads allowed_entities from the stack's own equippable component like isEquippableInSlot, so a patched head item only a horse may wear stays off the player (new test).
2026-11-09 07:33:41 +01:00
Ludovic Marie d12cb76516 Merge pull request #13620 from AndrewX98/fix/screen-eats-key-releases
🤖 Agent: game.rs grew past its size base; the four guarded arms are now one KeyboardInput arm (Screen::takes_presses + screen_press in game/screens.rs), same behaviour: releases reach the key mappings behind a text screen, as vanilla's KeyboardHandler does.
2026-11-09 07:33:38 +01:00
Ludovic Marie 16d600657a Merge pull request #13576 from Mayonesu0/up-11994-baby-attr
🤖 Agent: spawn_bonus was widened to pub only to hide its dead-code warning; it now lives in the structure-mob test module, its only caller, and entity_nbt.rs shrinks. Modifier loading and setBaby(IsBaby) match vanilla.
2026-11-09 07:33:34 +01:00
Ludovic Marie 6f7829e768 Merge pull request #13569 from vnsmoreira/packs/polytone-sprite-modifiers
🤖 Agent: stacked on #13568, so I merged its alpha fix in; modifiers are matched once at atlas load and a pack without Polytone costs one lookup in an empty map.
2026-11-09 07:33:30 +01:00
Ludovic Marie ef150ce460 Merge pull request #13568 from vnsmoreira/packs/polytone-sprite-modifiers-format
🤖 Agent: a #RRGGBB sprite colour parsed with alpha 0 and drew the sprite invisible; it is now opaque, as the attribute colours read it (test a_six_digit_hex_colour_is_opaque).
2026-11-09 07:33:26 +01:00
Ludovic Marie f9741b3a63 Merge pull request #13566 from vnsmoreira/fix/hud-contextual-bar-order
🤖 Agent: the paint order now matches vanilla (player health, then the contextual bar); I updated the native_gui_layer docs in native_hooks.rs and docs/native-mods.md, which still listed contextual_info_bar first.
2026-11-09 07:33:23 +01:00
Ludovic Marie 9f96851f56 Merge pull request #13610 from TheMrZZ/test/exploration-map-command-materialization
🤖 Agent: the test wrote command-exploration-map-world into HORIZON_HOME and never removed it; it now uses a temp folder it clears before and after. The fix matches ExplorationMapFunction.run (same stack, an empty stack left alone).
2026-11-09 07:33:19 +01:00
Ludovic Marie 39e8de9d28 Merge pull request #13618 from Web-mc1/fix/snapshot-defaults-cap
🤖 Agent: clippy clone_on_copy failed verify in the snapshot test: the default is a Copy pair, so I copy it, and one loop pushes past the states' count (the first push was redundant).
2026-11-09 07:33:15 +01:00
Ludovic Marie b3f2857c2e Merge pull request #13616 from Web-mc1/fix/registry-parse-cap
🤖 Agent: rustfmt fixed the two returns in registry.rs that failed verify; the 1,000,000 protocol-id cap only reads local report files, so no real registry comes near it.
2026-11-09 07:33:10 +01:00
Ludovic Marie 9b3954860b Merge pull request #13614 from Web-mc1/fix/creative-tab-empty
🤖 Agent: rustfmt split the Names initialiser at creative.rs:1711, which failed CI verify; the guard itself only matters for an empty or broken creative-tabs export.
2026-11-09 07:33:06 +01:00
Nikita Maximilian Grimm a4649dc6a1 Merge hdr-crash-recovery (main with the gate tests) into hdr-output-o2
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client-render/src/gfx/hdr.rs
2026-11-09 07:21:17 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 b52536c729 Merge hdr-output-owner (main with the gate tests) into hdr-crash-recovery
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:20:44 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 b2c02fd6f2 Keep mobs/ai.rs from growing: the species' post-tick calls in one match
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:19:55 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 ac78702e35 Merge origin/main into hdr-output-owner
The gate tests' black-lift test stays in gfx/hdr.rs; the pack display test lives in gfx/output.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:14:04 +01:00
k3yhandClaude Opus 5.5 8a40502796 Content mods' fluid buckets pour and pick up their fluids
Step 4 of #6301: a declared fluid's `bucket` pours its source from a hand or a
dispenser, and an empty bucket picks a mod fluid's source back up as that
bucket (a fluid without one can't be picked up), with its template's sounds.
native_bucket_empty hears the fluid by its id.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:12:05 -05:00
MSedgeMC 94e9589d34 refactor: put the moved writers before the tests
Clippy's items_after_test_module forbids declarations after brain.rs's test
module.
2026-11-09 06:11:45 +00:00
Nikita Maximilian GrimmandClaude Opus 5.5 a6cd0a67a7 Keep entity_nbt.rs from growing: one loop for the two ravager cases
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:11:35 +01:00
Ludovic Marie ba0fdb3814 Merge pull request #13538 from rdbtCVS/docs/rm-research-reports
🤖 Agent: queued after #13239 and #13494 landed: it deletes 300 research-lab files under benchmarks/ and nothing outside that folder names any of their paths (the build-times doc's before.json/after.json are its own example files).
2026-11-09 07:10:39 +01:00
Ludovic Marie 3db6908dd8 Merge pull request #13356 from iseaprojects/i18n/la-la-rest
🤖 Agent: I merged main: lang.rs keeps #13539's English-fallback test (a table with no bundle), so this PR is now la_la.json only: 1059 keys, each in English, placeholders kept, no duplicates.
2026-11-09 07:08:32 +01:00
Horizon agentandClaude Opus 5.5 7a4efb57f9 Merge main into #13356: lang.rs keeps main's fallback test (#13539)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 07:06:49 +01:00
Ludovic Marie e80b07002e Merge pull request #13381 from Detimes/gap-physical-trigger-cancel
🤖 Agent: after #13214 landed, main merged in with both hook tests kept in tests/mod_api_hooks.rs (can_build and physical trigger); the trigger fires only for the player it names, and the UUID check rides in the existing player_box/guest_boxes fields so game.rs doesn't grow. Union build, tests and the ignored physical_trigger tests passed.
2026-11-09 07:06:05 +01:00
MSedgeMC bda5605f4e refactor: reuse brain.rs's Mob import
The moved writers live in the same module, whose header already imports Mob.
2026-11-09 06:04:43 +00:00
MSedgeMC 855067cbee refactor: put the moved brain writers in mobs/brain.rs
mobs.rs is over the 3000-line limit and may not grow either
(docs/layers.md#file-size), so the brain memory writers live in the existing
brain module rather than a new one.
2026-11-09 06:01:01 +00:00
MSedgeMC ff59d29516 refactor: keep the owner comment on one line
mobs.rs is over the 3000-line limit and may not grow (docs/layers.md#file-size).
2026-11-09 06:00:27 +00:00
Vinícius MoreiraandClaude Opus 5.5 30a9614560 Mob names keep their style on the server
A server sent a named mob's CustomName as plain text, so a name given a colour or bold by a
name tag or /data showed white on every client (single player included).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:00:14 -03:00
Arthur BlackandClaude Opus 5.5 ee8f88b2f2 Touch input state machine: joystick, D-pad and buttons (Android touch input, part 3a)
- TouchControls gives each finger a role when it lands (joystick or D-pad, button, shield, shortcut, camera drag) and keeps it until it lifts
- update() returns the camera turn of a drag; poll_state() gives the existing gamepad PadState, latching presses shorter than a tick
- Joystick and D-pad from the anchor, sprint past the rim, D-pad double tap crouches, sprint toggle, swap hands, shield, contextual use button
- Placement scales with button_scale, stays on screen and spreads the factory top row on portrait screens
- Settings gain sprint_toggle, contextual_interact and button_scale (serde defaults keep saved files)
- Adapted from Starling (MIT, mostly Vasysik); THIRD_PARTY_NOTICES lists the file

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-11-08 21:59:18 -08:00
Arthur BlackandClaude Opus 5.5 10d4522b31 Android input runtime: input mode, controllers and keypad (Android input, part 10)
- Add `android_runtime`: the process-wide input mode, connected controllers and keypad profile over parts 7 and 8
- Picking a mode or leaving the controller lets go of held input; `pad_state` merges keypad and controller per frame
- Platform-free, so it builds and is tested on desktop; only the Android build feeds it
- Adapted from Starling (MIT, mostly Vasysik); tests in `android_runtime/tests/`

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-11-08 21:59:02 -08:00
Horizon agent 23b9edc043 Merge remote-tracking branch 'origin/main' into m-13602
# Conflicts:
#	crates/horizon-client/src/game/native_world_edit.rs
2026-11-09 06:58:36 +01:00
Horizon agent ac569c08fd Merge remote-tracking branch 'origin/main' into m-13381
# Conflicts:
#	crates/horizon-client/tests/mod_api_hooks.rs
2026-11-09 06:58:22 +01:00
MSedgeMC 80c2ce2f5e Keep level/tests.rs under the file-size limit
The barrel recount test moves to level/tests/barrel.rs, so it does not grow a
file over 3000 lines.
2026-11-09 05:57:24 +00:00
MSedgeMC 1b9a4f55b5 Keep stations.rs under the file-size limit
The brewing tick's post-tick bookkeeping moves to
game/stations/brewing_tick.rs and its test to
game/stations/brewing_changed_tests.rs, so the fix does not grow a file over
3000 lines.
2026-11-09 05:57:22 +00:00
Ludovic Marie aa1662f852 Merge pull request #13562 from MSedgeMC/port_map/server-list-hidden
🤖 Agent: the two edited rows were right, and I fixed three more rows in the same file that still said missing: ServerData.write writes acceptedCodeOfConduct, Direct Connect looks the address up (ServerList.get) and Add Server unhides an entry; tests.test_port_ledger passes.
2026-11-09 06:55:21 +01:00
Ludovic Marie f63aa39b4c Merge pull request #13230 from NikitaMGrimm/hdr-step5-gates
🤖 Agent: HDR float frames stay behind the session gate (off by default), so a player without HDR draws exactly as before; union build and tests green.
2026-11-09 06:55:17 +01:00
Ludovic Marie 041cd494a4 Merge pull request #13225 from TheMrZZ/fix/revenge-home-guard
🤖 Agent: matches TargetGoal.canAttack ending with Mob.isWithinHome(target.blockPosition()); the test runs the real goals in three pens (no home, radius 3, radius 12) as vanilla 26.3 measured them, and only radius 3 holds back.
2026-11-09 06:55:14 +01:00
Ludovic Marie ab855cf919 Merge pull request #13539 from iseaprojects/fix/lang-fallback-test
🤖 Agent: the test now builds a table with no bundle for the language, so it proves the English fallback instead of depending on whichever lang files are on disk.
2026-11-09 06:55:10 +01:00
Ludovic Marie 924480a640 Merge pull request #13540 from vnsmoreira/packs/polytone-sound-conditions
🤖 Agent: additive only (98 lines, no existing path changed): a sounds.json entry with a polytone_condition is kept and evaluated, others read as before; union with this wave green.
2026-11-09 06:55:07 +01:00
Ludovic Marie 3b4aa953ea Merge pull request #13048 from d3xc0/android-input-8
🤖 Agent: merged main after #13045: THIRD_PARTY_NOTICES keeps both Starling (MIT) notices; the keypad profile only runs on the Android controller path.
2026-11-09 06:55:03 +01:00
Ludovic Marie 1ce7ce72c9 Merge pull request #13069 from J5Casey/braid/loot-odds
🤖 Agent: merged main after #13070; ObservedScreen and observe_screen move to game/native_screen_observer.rs so native_hooks.rs doesn't grow, and its tests reach observed_overlay_id through that module (a #[cfg(test)] import near the top cut the file where hook_points_stay_hookable reads it).
2026-11-09 06:54:59 +01:00
RINNECODERandClaude Opus 5.5 5ba542bf8a Startup reads the content mods on threads at once
Listing a mod folder and reading its declarations wait on the file system file by
file: about 3.5 s of a warm start of a large modpack (150k files) on one thread. The mods are
now read at once; the checks and acceptance stay in order on the main thread.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:54:58 -06:00
Ludovic Marie e2dcc30020 Merge pull request #13240 from Detimes/gap-time-weather-setters
🤖 Agent: the author's last commit moves the inline tests module last, which fixes the clippy items_after_test_module failure my union hit; the clock and weather jumps moved out of commands.rs keep the big files from growing; ignored native_level_setters tests pass.
2026-11-09 06:54:55 +01:00
Ludovic Marie 63e4b4c6f5 Merge pull request #13492 from Detimes/gap-edit-blocks-nbt
🤖 Agent: merged the author's main merge; kept the block entity NBT loaded before the neighbour updates, as a structure placement loads it before neighbours hear of the block; each entry is parsed once and skipped entries are logged once per edit; ignored block_edit_nbt tests pass.
2026-11-09 06:54:51 +01:00
Ludovic Marie d666f1d589 Merge pull request #13222 from Detimes/gap-chunk-load-async
🤖 Agent: merged the author's test move: NativeChunkLoad stays defined in mod_api.rs (no pub game module needed), native_chunk_tickets stays private, its tests live in native_chunk_tickets/; the ignored native_chunk_load tests pass with prepared resources.
2026-11-09 06:54:47 +01:00
Ludovic Marie 6cbf31a6f5 Merge pull request #13214 from Detimes/gap-can-build
🤖 Agent: I merged the author's main merge into my size fix: the camera shake and hand pose helpers live in game/native_camera_pose.rs, so native_hooks.rs doesn't grow; can_build's hook test passes next to #13381's in the union.
2026-11-09 06:54:43 +01:00
Ludovic Marie 7a3cecfe63 Merge pull request #13213 from Detimes/gap-biome-writes
🤖 Agent: the author's nesting of native_biome_edit under native_biome_colors keeps game.rs from growing and the mod-api generator finds it (it recurses into game/ subfolders: module path game::native_biome_colors::native_biome_edit); fmt, clippy, tests and the hook stamp test pass in a union with this wave.
2026-11-09 06:54:38 +01:00
MSedgeMC 9ba2f28221 refactor: keep the vex's save code in vex.rs
`entity_nbt.rs` is over the 3000-line limit and may not grow (docs/layers.md
#file-size), so the vex save arm and its read side move into `mobs/vex.rs`
beside the tests and `owner`. `entity_nbt` keeps the one-line calls.
2026-11-09 05:54:28 +00:00
MSedgeMC bee1ebe23e refactor: move the brain memory writers out of entity_nbt
`entity_nbt.rs` is over the 3000-line limit and may not grow (docs/layers.md
#file-size), so the frog's new IS_PREGNANT memory lives in `mobs/brain_nbt.rs`
beside `put_brain`, the other `Brain.Packed` writer that was only ever called
from structure generation. `entity_nbt` keeps the call, which is shorter than
the two functions it lost.
2026-11-09 05:51:35 +00:00
DetimesandClaude Opus 5.5 13c7722a33 Move the unit test module to the end of native_level_world.rs (clippy items_after_test_module)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:48:17 +00:00
MSedgeMC e5817a0217 port_map: a vex's owner is saved and read
`tools/port_map/game2-003.tsv` had no answer for `Vex.addAdditionalSaveData` or
`Vex.readAdditionalSaveData`. Both now name
`entity_nbt::mob_to_nbt` / `mob_from_nbt`: `owner` as the owner's UUID, written
only for a vex that has one, with `bound_pos` and `life_ticks` beside it.
2026-11-09 05:46:44 +00:00
MSedgeMC 1a451f670f test: a vex's owner through the chunk save
`mob_from_nbt` and `mob_to_nbt` are the pair `Game::load_mob` and
`Game::mob_tree_nbt` go through, and `mobs::vex::owner` is what
`VexCopyOwnerTargetGoal` asks for the owner. A summoned vex (owner id 7, UUID
[3,1,4,1]) saves `owner: IntArray([3,1,4,1])`; the reloaded vex keeps the UUID
and has no id; a stub `WhoLookup` that answers the UUID with `Who::Mob(42)` gives
that owner (so an evoker that loaded first is found), while an empty level, a
UUID naming the player and a world with no lookups give none. A save naming no
owner writes no `owner` key even when the compound it came in with named one.

Without the save pair the key is missing (left: `None`, right:
`Some(IntArray([3, 1, 4, 1]))`) and the reloaded vex keeps no reference
(left: `None`, right: `Some([9, 9, 9, 9])` for the compound's own).
2026-11-09 05:46:44 +00:00
MSedgeMC d56cbb35f2 fix: keep a vex's owner across its chunk save
`Vex.addAdditionalSaveData` stores the reference to the mob that summoned it,
and `readAdditionalSaveData` reads it back:

    EntityReference.store(this.owner, output, "owner");   // UUIDUtil.CODEC, nothing when null
    ...
    this.owner = EntityReference.read(input, "owner");    // null when absent

`Vex.setOwner` takes a `Mob`, and `getOwner` resolves the reference through the
level every time it is asked (`EntityReference.getEntity`), so a vex that
reloaded before its evoker still copies that evoker's target once it is there.

Horizon models the owner as the owner's mob id (`extra.counter2`, which the
evoker sets when it summons the vex) and saved neither the id nor a UUID:
`VexCopyOwnerTargetGoal` had nothing to read after a reload, so a summoned vex
stopped copying its evoker's target and stood there once its chunk had been
reloaded.

The save now writes `owner` as the owner's UUID - the level's answer for an id
still in it, and the reference the vex was loaded with when the owner is gone -
and the load keeps that UUID in `extra.owner`, because an id would name
whatever mob holds it after the reload. `mobs::vex::owner` is `Vex.getOwner`:
the id while the evoker is in the level, the UUID resolved through
`MobWorld::who_by_uuid` (`WhoLookup`, #10365's seam that `Game::who_by_uuid`
backs) otherwise. A UUID naming the player is no owner, as `setOwner(Mob)`
takes a mob.
2026-11-09 05:46:44 +00:00
voidsip 9368197061 Format relocated native-mod tests with their regression 2026-11-08 23:43:37 -06:00
Horizon agentandClaude Opus 5.5 4584e2d7b5 Look up mod liquid blocks only after water and lava in FluidState::from_block
from_block runs for every block an entity's fluid checks touch; the mod
lookup (a lock and a linear scan) now runs only for a state that is
neither water nor lava and has a level property.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:43:24 +01:00
Horizon agentandClaude Opus 5.5 9ddf48dac8 Keep one lighting scratch per worker thread
The pool kept only 4 scratches while the streaming pool lights on
worker_count() - 1 threads, so in a chunk-load burst every light job past
the 4th built and freed a ~4.4 MB scratch. It now keeps up to
horizon_threads::worker_count().max(4) (worker_count is cached), which
bounds the memory held between jobs to about 4.4 MB per worker thread:
~70 MB on 16 threads, ~106 MB on 24, ~141 MB on 32, never more than the
one-scratch-per-thread layout this pool replaced. The concurrency test
runs kept_scratch() + 2 threads so it still exceeds the cap.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:42:53 +01:00
Horizon agent f74893a4f4 Merge remote-tracking branch 'origin/main' into x-13594 2026-11-09 06:42:50 +01:00
Horizon agentandClaude Opus 5.5 564d23191e Keep advancement save tests out of the cwd; run the harness in one call
The ignored Rust tests now write into a unique temp_dir folder and remove
it. parity.py runs every tools/test_*_parity.py with no arguments, so the
connected guest advancement harness runs the vanilla reference and the
Horizon side in one call by default (work dir from tempfile.mkdtemp);
--work-dir, --reference-only, --reference-dir and --binary stay optional.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:42:31 +01:00
voidsip a0a4a905ad Merge commit 'b25a050be818408360d7cf97956350212dda0686' into fix/10914-native-content-assets
# Conflicts:
#	launcher/src/native_mods.rs
2026-11-08 23:42:26 -06:00
Horizon agent 1bcb446022 Merge remote-tracking branch 'origin/main' into x-13549 2026-11-09 06:42:01 +01:00
Ludovic Marie ea0cc52ab8 Merge pull request #13590 from hunixcode/docs/resource-packs-stale-rows
🤖 Agent: each changed row checks out on main (post_chain, locator_bar, trims, villager_hats, win, core_sky, the TrueType provider, TextureFlags) and the counts add up to 50.
2026-11-09 06:41:28 +01:00
Ludovic Marie fb7dad9af1 Merge pull request #13564 from MSedgeMC/port_map/direct-join-key
🤖 Agent: Screen::confirm exists, is reached from title.rs on Enter and joins the typed address, so the 'Enter does not join' gap was stale.
2026-11-09 06:41:24 +01:00
Ludovic Marie b50ab93e16 Merge pull request #13563 from MSedgeMC/port_map/gateway-destination
🤖 Agent: handle_end_gateway_portals holds both branches (teleport_to_in_level for an entity, end_gateway::place_pearl for a pearl), so the 'pearl branch not read' gap goes.
2026-11-09 06:41:21 +01:00
Ludovic Marie f8e9e98eb4 Merge pull request #13561 from MSedgeMC/port_map/recipe-last-key
🤖 Agent: recipe_book_key does place last_clicked again on Enter, NumpadEnter or Shift+Space; the narrow-layout Escape gap stays listed, as it should.
2026-11-09 06:41:17 +01:00
Horizon agent 26227ea305 Merge remote-tracking branch 'origin/main' into x-13585 2026-11-09 06:41:14 +01:00
Ludovic Marie 18f2eea52f Merge pull request #13560 from MSedgeMC/port_map/potion-duration-scale
🤖 Agent: the row now points at finish_drinking, which applies the contents' effects with potion_duration_scale, so the old 'scale not read' gap was stale.
2026-11-09 06:41:13 +01:00
Ludovic Marie 6bc5343a6c Merge pull request #13559 from MSedgeMC/port_map/sprint-slow-item
🤖 Agent: the row is right: slow_item is set from item_use_slows_sprint (game.rs and motion.rs) and can_start checks !slow_item in sprint.rs.
2026-11-09 06:41:10 +01:00
MSedgeMC 70a7d1e025 A barrel's opener recount only sounds when the count crosses zero
ContainerOpenersCounter.recheckOpeners calls onOpen/onClose only when the
count reaches or leaves zero; a barrel's openerCountChanged is empty.
Horizon acted on any changed count, so 2 openers becoming 1 played the open
sound and posted container_open again.
2026-11-09 05:41:07 +00:00
Horizon agentandClaude Opus 5.5 d90d44ab26 Send a trial spawner's next_mob_spawns_at only in the ACTIVE state
TrialSpawnerStateData.getUpdateTag writes next_mob_spawns_at if and only
if the block state is ACTIVE, 0 included. The encoder now knows the
active trial spawner states and passes the block state to entity_tag.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:41:04 +01:00
MSedgeMC 9db4d62baf A lectern's book screen closes when the player walks away
LecternMenu.stillValid asks Container.stillValidBlockEntity, so the open book
screen ends once the player is outside the interaction range plus the four
block buffer. Horizon's local lectern screen never checked reach; a guest's
did.
2026-11-09 05:41:00 +00:00
MSedgeMC fac3d1fa53 A campfire with a negative cooking time cools as vanilla's clamp does
CampfireBlockEntity.cooldownTick clamps with Mth.clamp(progress, 0, time) =
min(max(progress, 0), time). Horizon used i32::clamp(0, time), which panics
when a command saved a negative CookingTotalTimes entry.
2026-11-09 05:40:52 +00:00
MSedgeMC 4428e24893 A beehive marks itself changed when a bee enters or leaves
BeehiveBlockEntity.addOccupant, tickOccupants and releaseAllOccupants all
call setChanged, because the saved bees list changed. Horizon's hive host had
no setChanged at all, so a stored or released bee could miss the save.
2026-11-09 05:40:44 +00:00
Horizon agentandClaude Opus 5.5 efe4230411 Route presses on the four text screens through one arm
The social, command block, debug options and block editor screens share
one KeyboardInput arm guarded on a press and Screen::takes_presses, with
the per-screen dispatch in Game::screen_press (game/screens.rs), so
game.rs shrinks instead of growing. Releases still fall through to the
gameplay mappings as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:40:38 +01:00
MSedgeMC 9c31d958d6 A brewing stand marks its chunk while it brews
BrewingStandBlockEntity.serverTick calls setChanged when it takes fuel, while
a brew runs, when one starts and when its pots or drops change. Horizon
marked the chunk only when BrewTick carried a bottle or brew change, so a
started brew (fuel and timer only) could miss the save.
2026-11-09 05:40:35 +00:00
Mayonesu0andClaude Sonnet 5.5 9e3d606044 A mob's own load or construction makes attribute instances that its save writes
AttributeMap.pack saves every instance in the map, and getAttribute makes one for
any read or setBaseValue. Save the ones vanilla's own construction and load
make for an enderman (movement_speed, from Enderman.setTarget in
readPersistentAngerSaveData), a wolf (max_health, from
setTame(false, true) -> applyTamingSideEffects, 8 untamed, 40 once tamed) and a
baby goat or hoglin (attack_damage, from setAge -> ageBoundaryReached), next to
the zombie, piglin, ravager and rabbit ones, now one rule in
finalize::made_at_load. The command-exec fixture's attribute corpus gets the
four kinds (Java reference: tools/test_command_exec_parity.py
--mob-attribute-save-fixture).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 06:40:29 +01:00
MSedgeMC 4fd0eb49c0 A finished smelt marks its furnace's chunk
AbstractFurnaceBlockEntity.serverTick sets its changed flag when burn()
runs, so a smelt that completes while the furnace stays LIT calls setChanged.
Horizon's tick returned only the LIT state and tick_furnace marked nothing
else, so the new input, output and RecipesUsed could miss the save and
comparators were not told.
2026-11-09 05:40:27 +00:00
Horizon agent c6b5492b64 Merge remote-tracking branch 'origin/main' into x-13620 2026-11-09 06:39:03 +01:00
Horizon agentandClaude Opus 5.5 54bb601da6 Port map: three server list rows still said missing
ServerData.write writes acceptedCodeOfConduct, Direct Connect looks the
address up (ServerList.get) and Add Server unhides an entry.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:38:55 +01:00
Horizon agentandClaude Opus 5.5 6cf72fca95 Read the stack's equippable component in its own module, allowed entities too
Menu::equippable moves to menu/equippable.rs so menu.rs does not grow. It
returns the stack component's slot and its allowed_entities (one id, a #tag
or a list), falling back to the item's default, so the armor and mount
slots check Equippable.canBeEquippedBy on the same component as vanilla's
LivingEntity.isEquippableInSlot. New test: a stack only a horse may wear
stays out of the player's head slot.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:38:44 +01:00
Horizon agent 7e14c9d8d7 Merge remote-tracking branch 'origin/main' into x-13562 2026-11-09 06:38:00 +01:00
Horizon agentandClaude Opus 5.5 67b69563f2 spawn_bonus lives in the structure mob tests, its only caller
Widening it to pub only hid the dead-code warning; entity_nbt.rs shrinks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:37:36 +01:00
Horizon agent ddc2628a51 Merge remote-tracking branch 'origin/main' into x-13576 2026-11-09 06:36:33 +01:00
Horizon agent 1fe409e63c Merge branch 'x-13568' into x-13569 2026-11-09 06:36:29 +01:00
Horizon agentandClaude Opus 5.5 37de4ee80d Polytone sprites: a #RRGGBB colour is opaque
A six-digit hex parsed with alpha 0, so the sprite drew invisible; the
attribute colours already treat it as opaque.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:36:23 +01:00
Horizon agent bee45d4f51 Merge remote-tracking branch 'origin/main' into x-13568 2026-11-09 06:36:08 +01:00
Horizon agentandClaude Opus 5.5 3e949c2ef2 HUD layer docs: player_health now paints before contextual_info_bar
The layer list for mods follows the new paint order.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:36:00 +01:00
Horizon agent 9cc4fd42c1 Merge remote-tracking branch 'origin/main' into x-13554 2026-11-09 06:35:30 +01:00
Horizon agentandClaude Opus 5.5 f99973e750 Attribute /damage armor stand game events to a LAN guest cause
ArmorStand.hurtServer posts entity_damage and entity_die with the source
entity. A guest cause became no source; route the stand events through
entity_event_by (the generalised entity_killed_event_by), which posts as
the guest player.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:35:22 +01:00
Horizon agent 24bff701ab Merge remote-tracking branch 'origin/main' into x-13566 2026-11-09 06:35:01 +01:00
Horizon agent 75ce7d5fc3 Merge remote-tracking branch 'origin/main' into x-13601 2026-11-09 06:34:54 +01:00
Horizon agentandClaude Opus 5.5 1a6d084b64 Exploration map command test: its world in the temp folder, removed after
It wrote command-exploration-map-world into HORIZON_HOME and left it there.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:34:53 +01:00
Horizon agentandClaude Opus 5.5 9ddf91e516 Share the enchantability check in stations::is_enchantable
The three-part ItemStack.isEnchantable check (enchantable component, no
enchantments, enchantments component not removed) now lives in one helper
called by the client menu and the remote enchanting table, so neither large
file grows.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:34:34 +01:00
hunixandClaude Opus 5.5 a8e0fab5aa Items: escape a solid block at the item's own random speed
Entity.moveTowardsClosestSpace draws the push speed from the entity's own
random (`this.random.nextFloat() * 0.2F + 0.1F`), the one an item's
constructor drew its UUID, bobOffs, yaw and motion from. Horizon drew it
from the level's random, so the item left the block at another speed and
the level's stream was one draw ahead of vanilla's from then on.

ItemEntity keeps its own random now: a spawned item keeps the one its
constructor drew from, a loaded one the one that drew its UUID, bobOffs and
yaw, and /data keeps the entity's. Two small test modules move to their own
files (entities/experience_tests.rs, entity_nbt/spell_ticks_nbt_tests.rs),
unchanged, so entities.rs and entity_nbt.rs shrink instead of growing.

Fixes #13043

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:34:26 -10:00
Horizon agent 9ed17e55b4 Merge remote-tracking branch 'origin/main' into x-13610 2026-11-09 06:34:16 +01:00
Horizon agentandClaude Opus 5.5 b8f1ab2c6c Snapshot test: copy the default, one loop to pass the cap
clippy clone_on_copy failed CI verify; the first push was redundant with the loop.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:34:09 +01:00
Horizon agent 8f0ef7fa8d Merge remote-tracking branch 'origin/main' into x-13618 2026-11-09 06:34:00 +01:00
Horizon agentandClaude Opus 5.5 a39acc5496 rustfmt the changed files (CI verify failed on formatting)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:33:49 +01:00
Horizon agentandClaude Opus 5.5 383c5caada rustfmt the changed files (CI verify failed on formatting)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:33:49 +01:00
Horizon agent 11dca1de91 Merge remote-tracking branch 'origin/main' into x-13616 2026-11-09 06:33:49 +01:00
Horizon agent d6b27de9b7 Merge remote-tracking branch 'origin/main' into x-13614 2026-11-09 06:33:48 +01:00
Horizon agent 2db74a61da Merge remote-tracking branch 'origin/main' into x-13571 2026-11-09 06:33:41 +01:00
Horizon agent d72f109b82 Merge remote-tracking branch 'origin/main' into x-13596 2026-11-09 06:33:40 +01:00
Horizon agentandClaude Opus 5.5 4692c185dc Screen observer tests: reach observed_overlay_id through its module
A #[cfg(test)] import near the top of native_hooks.rs cut the file where the
hook-point tests stop reading it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:31:00 +01:00
voidsip 034fd1593e Keep native content source and startup preparation in focused modules 2026-11-08 23:30:33 -06:00
Horizon agentandClaude Opus 5.5 8331f8cad8 perf(lan): tracked entities in a slab found in last tick's order
Entities::tick looked every tracked entity up by id in a hash map of
ServerEntity on every tick: with ~27k entities (most of them items and
mobs frozen past the simulation distance) nearly every probe missed the
cache, ~2.3 ms of a 105 ms tick at 122 players. The ServerEntitys now sit
in a slab; each tick notes the order it met them in, and the next tick
finds each entity at or just past where it found the one before. Entities
that joined or come out of order are looked up by id, as before. The send
pass takes each entity's slot from that order instead of a second lookup.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:27:59 +01:00
Vinícius MoreiraandClaude Opus 5.5 be147030af Polytone: colormaps blend over biome edges
A colormap's biome_blend (on without the field for maps that sample the
biome: temperature, downfall, biome_id) makes a block take the mean of the
colours over the Biome Blend square, as ClientLevel.calculateBlockTint does
for vanilla's tints. Horizon sampled every block alone, so the freepack's
water (a biome_id colormap) changed colour in one step at a biome edge,
where Polytone 6.8.6 fades it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:25:49 -03:00
Horizon agentandClaude Opus 5.5 48d52eba1b perf(lan): idle-entity notes in pass order, players sorted by x
The tracker's idle pass (game/lan_idle.rs) looked each idle mob and item up
in a per-level hash map and tested it against every player of the level, on
every tick: about 5 ms of a 105 ms tick at 122 players with ~21k frozen items.
The game meets its entities in the same order each tick, so the notes are
kept in that order and found at or just past the last one found; one found
nowhere near is described in full, which is always right. The players are
sorted by x so an entity tests only the ones within its range along x.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:25:37 +01:00
Ludovic Marie b25a050be8 Merge pull request #13480 from iseaprojects/i18n/yi-de-rest
🤖 Agent: yi_de.json only: 564 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 36 stay as in English (names, units, commands).
2026-11-09 06:24:04 +01:00
Ludovic Marie e3fdf78c57 Merge pull request #13481 from iseaprojects/i18n/yo-ng-rest
🤖 Agent: yo_ng.json only: 572 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 50 stay as in English (names, units, commands).
2026-11-09 06:24:00 +01:00
Ludovic Marie d1da1bb20c Merge pull request #13482 from iseaprojects/i18n/launcher-sah-rest
🤖 Agent: sah.json only: 108 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 06:23:57 +01:00
Ludovic Marie e40fd531fe Merge pull request #13483 from iseaprojects/i18n/uz-uz-rest
🤖 Agent: uz_uz.json only: 579 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 50 stay as in English (names, units, commands).
2026-11-09 06:23:53 +01:00
Ludovic Marie 028afa85e2 Merge pull request #13484 from iseaprojects/i18n/launcher-lt-rest
🤖 Agent: lt.json only: 115 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 06:23:50 +01:00
Ludovic Marie e7dcd8ba5a Merge pull request #13485 from iseaprojects/i18n/ga-ie-rest
🤖 Agent: ga_ie.json only: 579 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 58 stay as in English (names, units, commands).
2026-11-09 06:23:46 +01:00
Ludovic Marie 3d360590e2 Merge pull request #13486 from iseaprojects/i18n/launcher-kn-rest
🤖 Agent: kn.json only: 112 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 06:23:43 +01:00
Ludovic Marie d0767d08d4 Merge pull request #13490 from iseaprojects/i18n/launcher-oc-rest
🤖 Agent: oc.json only: 119 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 06:23:39 +01:00
Ludovic Marie 06c59d48f8 Merge pull request #13491 from iseaprojects/i18n/tt-ru-rest
🤖 Agent: tt_ru.json only: 564 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 40 stay as in English (names, units, commands).
2026-11-09 06:23:35 +01:00
LokiandAntigravity 6b290e2a17 mobs: fix piglin food, item pickups, guarding and barter throws (fixes #12940)
Co-Authored-By: Antigravity <[email protected]>
2026-11-09 14:21:12 +09:00
Ludovic Marie de274e0eff Merge pull request #13420 from iseaprojects/i18n/launcher-be-rest
🤖 Agent: be.json only: 161 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 06:21:09 +01:00
Ludovic Marie 8a63531841 Merge pull request #13497 from iseaprojects/i18n/fy-nl-rest
🤖 Agent: fy_nl.json only: 643 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 92 stay as in English (names, units, commands). Requeued: the STOP was an empty gh state, the head is unchanged.
2026-11-09 06:21:05 +01:00
Ludovic Marie db71ae8aea Merge pull request #13496 from iseaprojects/i18n/launcher-cy-rest
🤖 Agent: cy.json only: 115 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys. Requeued: the STOP was an empty gh state, the head is unchanged.
2026-11-09 06:21:02 +01:00
Ludovic Marie 1b49d635e0 Merge pull request #13488 from iseaprojects/i18n/mk-mk-rest
🤖 Agent: mk_mk.json only: 562 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 33 stay as in English (names, units, commands). Requeued: the STOP was an empty gh state, the head is unchanged.
2026-11-09 06:20:57 +01:00
Ludovic Marie a35066bc60 Merge pull request #13478 from iseaprojects/i18n/br-fr-rest
🤖 Agent: br_fr.json only: 568 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 41 stay as in English (names, units, commands). Requeued: the STOP was an empty gh state, the head is unchanged.
2026-11-09 06:20:53 +01:00
Ludovic Marie b65e99c702 Merge pull request #13239 from rdbtCVS/docs/worldgen-merge
🤖 Agent: requeued after the LAND-STOP: merged main again; docs/README.md keeps only the World data line there (main had just dropped save-batch-entities, this PR drops the other pages). No link to any of the deleted pages is left.
2026-11-09 06:20:49 +01:00
MSedgeMC d7d62d862b port_map: the frog's pregnancy is saved and read
`tools/port_map/game-012.tsv` had no answer for `Frog.addAdditionalSaveData`
or `Frog.readAdditionalSaveData`. The frog's only own saved state is the
`IS_PREGNANT` brain memory that `LivingEntity` packs, so both rows say the
class adds nothing itself and name where the memory is written and read.
2026-11-09 05:18:26 +00:00
MSedgeMC bcda60b1dc test: a pregnant frog's memory through the chunk save
`mob_to_nbt`/`mob_from_nbt` are the pair `Game::mob_tree_nbt` and
`Game::load_mob` go through. A frog made pregnant by `set_pregnant` saves
`Brain.memories."minecraft:is_pregnant"` as `{value: {}}`, and the reloaded
frog is pregnant. A frog that laid its spawn saves no such memory, even over a
compound that still names one, and reloading that save is not pregnant.

Without the write the save has no memory (left `None`, right `Some(Compound({"value": Compound({})}))`), and the
reloaded frog is not pregnant (left `false`, right `true`).
2026-11-09 05:18:26 +00:00
MSedgeMC 7ae07b9f75 fix: a pregnant frog keeps its pregnancy in its chunk save
`Frog` has no save fields of its own: it keeps its pregnancy as the
`IS_PREGNANT` brain memory, set by `Frog.spawnChildFromBreeding` when it
breeds and erased once it lays the frogspawn (`LaySpawn`).

`LivingEntity.addAdditionalSaveData` saves every brain memory under `Brain`
(`Brain.Packed.CODEC`) and `readAdditionalSaveData` reads them back. Horizon
read `minecraft:is_pregnant` from a loaded compound (`mob_from_nbt` calls
`frog::set_pregnant`) but `mob_to_nbt` wrote no `Brain` for a frog: a frog
made pregnant in play unloaded with its chunk and came back unpregnant and
never laid the spawn, so breeding produced nothing after a reload.

The save now writes `minecraft:is_pregnant` as the unit memory it is (an empty
compound value), merging it into the brain compound a loaded frog came in
with, and removes it once the frog is no longer pregnant.
2026-11-09 05:18:26 +00:00
Horizon agentandClaude Opus 5.5 cfd0ba3c12 Merge main into #13239: drop the save-batch link main removed
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:18:10 +01:00
Nikita Maximilian Grimm 273883af4c Merge remote-tracking branch 'origin/main' into parity/ravager-speed-save 2026-11-09 06:15:59 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 6d05e015d2 A ravager keeps its saved movement speed and saves none before its first tick
Ravager.aiStep sets the movement_speed base (0.0 while biting, stunned or
roaring, then a lerp back toward 0.3), so the base is what AttributeMap.pack
saves and AttributeMap.apply restores. The ravager now writes that base, and
the special cases from #12680 are gone: the base_value short-circuit that made
a loaded base fall back to 0.3, the instance saved before the first tick, and
the 0.0 speed set at load.

Fixes #13621.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:15:57 +01:00
Ludovic Marie 3dde46e255 Merge pull request #13626 from horizon-rust/ci/main-checks-one-pending
🤖 Agent: main pushes now share one concurrency group (one running + one waiting); 97 main runs had queued in 80 min on 11-09. Release still follows the newest passed main run.
2026-11-09 06:10:45 +01:00
Ludovic Marie f9434109f8 Merge pull request #13109 from TheMrZZ/fix/golem-gift-guaranteed-drop
🤖 Agent: merged main on top of the author's size fix; union build and tests green.
2026-11-09 06:10:41 +01:00
Nikita Maximilian Grimm 53b96f0dc7 Merge remote-tracking branch 'origin/main' into villager-noai-gossip-decay 2026-11-09 06:09:13 +01:00
Horizon agent ed72f5f7b3 Merge commit 'refs/cg/pr-13492' into x-13492
# Conflicts:
#	crates/horizon-client/src/game/block_edits.rs
#	crates/horizon-client/src/game/native_world_edit.rs
2026-11-09 06:09:10 +01:00
Horizon agentandClaude Opus 5.5 e848075242 CI: main's checks keep one run waiting, not one per merge
A burst of merges queued ~100 checks runs on main (2026-11-09), blocking the
pull requests' checks behind them. Main's pushes now share one concurrency
group: the running check finishes, and only the newest push waits; GitHub
cancels an older waiting run when a newer one joins. The release follows the
newest main run that passed, so nothing it needs is lost.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:08:56 +01:00
AppaandCodex 8395398fb5 Keep new regression cases separate from durability additions
Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-08 21:08:41 -08:00
Horizon agent 44aad1b95e Merge commit 'refs/cg/pr-13222' into x-13222
# Conflicts:
#	crates/horizon-client/src/game/native_chunk_tickets.rs
#	crates/horizon-client/src/game/native_chunk_tickets/native_chunk_load_tests.rs
2026-11-09 06:08:22 +01:00
Ludovic Marie c588aa9869 Merge pull request #13528 from J5Casey/feat/transfer-recipe-all
🤖 Agent: fragment comments now name native_recipes.rs (stamp test failed without it); main's transfer_recipe gained the new bool arg in mod_grid_tests.
2026-11-09 06:07:53 +01:00
Ludovic Marie 9215ef3359 Merge pull request #13237 from J5Casey/braid/panel-viewer-style
🤖 Agent: merged main; mod_api.rs keeps main's recipe viewer types before NativePanelStyle.
2026-11-09 06:07:49 +01:00
Ludovic Marie bcb3759dea Merge pull request #13219 from TheMrZZ/fix/leash-without-item-criterion-dispatch
🤖 Agent: tying held mobs to a mob returns WithoutItem as vanilla's Success.withoutItem; tests now use a temp-dir world, not the cwd.
2026-11-09 06:07:46 +01:00
Horizon agent 3546525c88 Merge commit 'refs/cg/pr-13214' into x-13214 2026-11-09 06:07:45 +01:00
Ludovic Marie ad1c6bf39e Merge pull request #13229 from Ragbie/fix/rocket-data-merge
🤖 Agent: Rocket::load_nbt no longer overwrites owner from the save (vanilla resolves it by UUID); two test blocks moved out of size-capped files.
2026-11-09 06:07:42 +01:00
Ludovic Marie 5d23b34df9 Merge pull request #13228 from DUzzL/fix/13049-cushion-onground-fall-distance
🤖 Agent: a block-attached cushion now saves the on_ground/fall_distance it loaded instead of new struct fields; test a_cushion_save_keeps_its_loaded_ground_state pins it.
2026-11-09 06:07:37 +01:00
Ludovic Marie 3be311770d Merge pull request #13536 from voduff/absorption-clamp
🤖 Agent: hurt-cooldown tests moved to their own file so the host file doesn't grow; behaviour unchanged.
2026-11-09 06:07:33 +01:00
Ludovic Marie 4ac6d034d1 Merge pull request #13223 from DUzzL/fix/13054-deathtime-alive-mob
🤖 Agent: merged main; dropped the 2-line comment that pushed mobs/ai.rs past its 3000-line size base.
2026-11-09 06:07:30 +01:00
Horizon agentandClaude Opus 5.5 1f2daee1a2 Reach BookScreen through crate::game from the screen observer
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 06:07:22 +01:00
hunixandClaude Opus 5.5 b1880d8944 Content mods: a block whose states can't take its survival rule gets none
BlockSurvivalRegistry::new failed, and with it every world, when a content
block's states couldn't take the survival rule its template gave it: a
growing-plant rule outside vanilla's four head and body pairs, or a rule
naming a property the block lacks (three Biomes O' Plenty blocks templated
on kelp). Such a block now gets no rule and the log names it once, as a
condition vanilla doesn't know already does; vanilla's own rules stay
strict.

Fixes #12428

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:04:52 -10:00
Detimes c889b35df6 Merge remote-tracking branch 'upstream/main' into gap-entity-by-uuid 2026-11-09 05:03:34 +00:00
DetimesandClaude Opus 5.5 3be09f5fe2 Merge upstream/main into gap-edit-blocks-nbt
Conflicts in block_edits.rs and native_world_edit.rs: kept upstream's neighbour_updates
(and its update loop) alongside our block_entities; NBT is loaded after the neighbour updates.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:02:35 +00:00
DetimesandClaude Opus 5.5 209b61ef3f Merge upstream/main into gap-can-build
Conflict in native_world_edit.rs: kept upstream's imports plus ours (BlockRegistry, BlockStateId).
Dropped the now-unused BlockRegistry import from native_hooks.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:01:48 +00:00
AppaandCodex 09e485429e Respect dispensed egg types and mooshroom pickup timing
Select spawn types from stack entity data, fall back to item dispensing when that component is removed, and create mooshroom mushroom drops with zero pickup delay. Extend the real dispenser oracle with direct spawned-type and initial pickup-delay assertions.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-08 20:57:59 -08:00
Nikita Maximilian GrimmandClaude Opus 5.5 b37d8506ba NoAI villagers decay their gossip: Villager.tick runs without AI (#13619)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:54:05 +01:00
Web-mc1 b6ce584285 Cap snapshot defaults and properties on restore 2026-11-09 17:49:50 +13:00
voidsip fb845f8486 Merge commit '3690aa6119b9235be7e3b79680c156da8979479b' into fix/10914-native-content-assets 2026-11-08 22:46:55 -06:00
Ludovic Marie cfd7932b10 Merge pull request #12916 from horizon-rust/perf/hopper-cart-item-columns
🤖 Agent: hopper carts ask the shared stamped item columns before scanning every item; after any item write (a move, a TNT cart's push, a command) the first ask scans as before, so nothing is skipped. Bench tick_carts 20.4 -> 7.3 ms/tick; game.rs and minecarts.rs do not grow; pr_ready --quick green on this head (CI queue is ~24 runs deep).
2026-11-09 05:46:28 +01:00
Web-mc1 d7dc0755da Cap registries report protocol ids to stop OOM 2026-11-09 17:44:24 +13:00
Ludovic Marie 52613176a9 Merge pull request #13591 from horizon-rust/fix/surface-adapter-fallback
🤖 Agent: the risky spot is the reused wgpu::Surface after a failed configure on the first adapter: wgpu-core takes no presentation on failure (configured_device stays unset), so the next adapter configures the same surface; the normal path still opens one device and configures once (ThinkPad Wayland/anv startup unchanged, median 64 ms both).
2026-11-09 05:44:12 +01:00
AndrewX98andOpenCode 7d92fa86b3 A text-input screen keeps gameplay keys released behind it
While the command block, social, debug options or block editor
screen was open, every KeyboardInput event went to that screen's
handler, which drops releases. A movement key held before the
screen opened never learned it was let go (its release was eaten),
so once the screen closed the player kept walking. Vanilla's
KeyboardHandler routes releases to the gameplay KeyMappings even
behind a screen.

Guard those arms on ElementState::Pressed like the Options arm next
to them: the screen still consumes presses, releases fall through
to mapped_key_event and clear HeldKeys. The Win screen keeps
receiving releases (its key roll tracks them itself).

Co-Authored-By: OpenCode (GLM-5.3) <[email protected]>
2026-11-09 06:43:54 +02:00
Web-mc1 b00f4ccb30 Guard storage_get for bits over 32 2026-11-09 17:43:46 +13:00
Nikita Maximilian GrimmandClaude Opus 5.5 7ed014c216 HDR output: mark the start before building it, and retry on a new surface
Two fixes to the checked output switch.

The crash-recovery marker is written again before HDR output's pipelines are
built, as it was before the switch moved into output_apply. A driver that
crashes while they are built now leaves the marker, so the next start holds
HDR back instead of trying the same crashing start again.

A new window surface now always makes the settings apply again. Before, it did
so only when the surface offered another encoding. So an HDR output that had
failed and fallen back was not tried again on a new surface with the same
offer until something else changed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:42:20 +01:00
Web-mc1 61bc104043 Fix creative inventory panic on empty tabs 2026-11-09 17:41:32 +13:00
AppaandCodex 158b762995 Cover custom durability on dispenser brushes too
Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-08 20:40:02 -08:00
Vinícius MoreiraandClaude Opus 5.5 ea09f0aa48 Polytone: animated textures driven by the time of day, the weather or an expression
A texture's .png.mcmeta animation may carry Polytone's mode (wiki
"Variant Textures", "Custom Animated Textures"): day_time stretches
the whole animation over one day (or its time_cycle_duration) and
loops; an expression's value's fraction is how far through the
animation it is; weather shows frame 0 in clear weather, 1 in rain and
2 in a storm (the rain and thunder levels added up), at most the last.
Measured on the real mod (Polytone 26.3-6.8.6) with four-frame textures:
times 0, 6000, 12000 and 18000 show frames 0 to 3, the expression 0.6
frame 2 and 2 frame 0, and a storm frame 2 even after 15 seconds; Horizon
shows the same. game_time, screen_time and season still run on ticks.

The sprite animator takes these inputs each frame from the game; the
expressions read the packs' Polytone frame, or the time and weather when
no Polytone pack makes one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:38:37 -03:00
Vinícius MoreiraandClaude Opus 5.5 4d08e68aed A patrol leader wears the ominous banner stack
PatrollingMonster.finalizeSpawn puts Raid.getOminousBannerInstance on a
leader's head. Horizon's finalize set only the item id, so the stack sent
to clients had no patterns and the captain's banner drew white. The
leader now wears it through raider::wear_banner, as raid captains do.

The finalize_spawn fixture reads the ominous banner's components from
the stack the mob wears instead of from is_captain, so the harness
compares the actual stack.

Fixes #7547

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:37:51 -03:00
DetimesandClaude Opus 5.5 e33090f725 Keep big files from growing after the merge with upstream
Move the physical-trigger helpers (count_entities_for, allow_physical_trigger) out
of game.rs into game/physical_trigger.rs, move the new horizon-world tests (and the
last existing test) into level/tests/trigger_tests.rs, and move four small pure
helpers (mod_image_fits, finite_params, finite, box_meets) from native_hooks.rs to
game/native_guards.rs to make room for the hook, which has to stay in native_hooks.rs.
Behaviour is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:34:56 +00:00
TheMrZZandCodex gpt-6.1-sol 5faf3ca4fb Materialize inline exploration-map command modifiers
Reuse the pending-map materializer while retaining command no-result stacks and pending-loot filtering. Qualify the bounded inline slice and preserve ordered modifier adapters.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-09 05:31:54 +01:00
MSedgeMC 2695fab3aa A menu reads a stack's equippable slot
ItemStack.get(EQUIPPABLE).slot decides which armour slot an item goes to and
whether it can be placed there. Horizon read the item's default slot only, so
a stack patched to slot "head" was not equipped.

Test: a stone with minecraft:equippable slot "head" quick-moves to the head
armour slot in an inventory menu.
2026-11-09 04:31:01 +00:00
MSedgeMC 4525782ee8 An anvil name reads a removed item name as empty
ItemStack.getName is getOrDefault(ITEM_NAME, EMPTY), so a
!minecraft:item_name patch makes the hover name empty. Horizon fell back to
the localized item name, so the anvil thought "Diamond Sword" was unchanged.

Test: a sword with a removed item name renames to "Diamond Sword" at cost 1.
2026-11-09 04:30:53 +00:00
MSedgeMC 15535130bb A grindstone transmute drops a removed stored enchantments
GrindstoneMenu.removeNonCursesFrom turns an empty enchanted book into a book
with transmuteCopy. The book's prototype has no stored-enchantments
component, so the enchanted book's removal patch is dropped. Horizon kept it.

Test: an empty-stored enchanted book with Sharpness gives a book with
Sharpness and no removal marker.
2026-11-09 04:30:45 +00:00
MSedgeMC da3d8a13ce A grindstone replaces a removed repair cost
GrindstoneMenu.removeNonCursesFrom sets REPAIR_COST from the surviving
curses. That replaces a !minecraft:repair_cost removal marker the input
carried. Horizon wrote the field but kept the marker.

Test: a book with a removed repair cost and Sharpness gives a plain book with
no repair-cost component at all.
2026-11-09 04:30:37 +00:00
MSedgeMC 93a88f7693 An anvil replaces a removed repair cost
ItemStack.set(REPAIR_COST, …) replaces the component patch, including a
!minecraft:repair_cost removal marker the input carried. Horizon wrote the
field but kept the marker, so the result carried both.

Test: a sword with a removed repair cost, enchanted and renamed, gives
repair_cost 1 without the marker; a rename-only result has none at all.
2026-11-09 04:30:28 +00:00
AppaandCodex 9d97ca6a25 Honor stack durability in dispenser-operated tools
Reuse component-aware durability checks for shears, flint and steel, and brushes; preserve vanilla zero-loss and integer damage behavior. Add deterministic dispenser parity cases for custom and removed durability components.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-08 20:30:25 -08:00
MSedgeMC 17c97072f0 An enchanting table needs the stack's enchantments component
ItemStack.isEnchantable requires the ENCHANTMENTS component to be present and
empty. A !minecraft:enchantments patch leaves it absent, so EnchantmentMenu
offers nothing. Horizon checked only that the stack's enchantments list was
empty, so it still offered three costs.

Test: a diamond sword with !minecraft:enchantments gives costs 0/0/0; a plain
sword still offers 5/13/30.
2026-11-09 04:30:20 +00:00
Ludovic Marie a2b403589f Merge pull request #13494 from rdbtCVS/docs/rm-impl-notes
🤖 Agent: removes three single-change write-ups (prepare-performance, reuse-pack-overlays, save-batch-entities) and their README/resource-packs links; I merged main: README keeps #13524's versioning line without the overlays row. No link to the deleted pages is left.
2026-11-09 05:28:59 +01:00
Ludovic Marie 2b313aca54 Merge pull request #13371 from iseaprojects/i18n/fi-fi-rest
🤖 Agent: fi_fi.json only: 592 game keys filled, keys and placeholders match English, JSON valid. Requeued: the STOP was a comment about the runner's full disk (verify rerun), nothing in the PR changed.
2026-11-09 05:28:55 +01:00
Horizon agentandClaude Opus 5.5 df1969026a Merge main into #13239: native-client.md and rust-parity.md as main has them
#13271 removed native-client.md's validation log and #13251 replaced
rust-parity.md with a short status page and deleted research-lab.md, which
also took out the links this PR removed there. No page links the deleted
world-generation suite pages.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:26:11 +01:00
Horizon agentandClaude Opus 5.5 6302132ea5 Merge main into #13494: README keeps main's versioning line, drops the overlays page
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:25:52 +01:00
Horizon agentandClaude Opus 5.5 7532965785 Merge main into #13048: both Starling notices kept
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:25:34 +01:00
Horizon agentandClaude Opus 5.5 c04994b1c7 Move the native screen observer out of native_hooks.rs
native_hooks.rs is over 3000 lines and may not grow (docs/layers.md#file-size);
after #13070 this PR adds the loot_odds hook point there. ObservedScreen and
the frame-to-frame screen comparison (no hook points of their own) move
unchanged to native_screen_observer.rs, declared and re-exported from
native_hooks.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:25:09 +01:00
Horizon agentandClaude Opus 5.5 dbb9074362 Merge main into #13069 after #13070: keep both API additions
native_hooks.rs, native_recipes.rs, mod_api.rs and docs/native-mods.md: #13070's
recipe viewer additions and this PR's loot odds sit side by side.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:23:12 +01:00
DetimesandClaude Opus 5.5 b534292bc7 Keep game.rs and commands.rs from growing
Declare the setter tests inside native_level_world (game/native_level_world/native_level_setters_tests.rs)
instead of game.rs, and move the clock and weather helpers the setters share with
/time and /weather (jump_clock, apply_weather) from commands.rs to native_level_world.rs.
commands.rs now calls them. Behaviour is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:21:27 +00:00
hunixandClaude Opus 5.5 16e473f95b docs/resource-packs.md: mark the shipped pack features as working
TrueType fonts, fonts named by text components, interpolated animation,
blur and clamp, credits and the end poem, villager hats, trims on worn
armour, locator bar styles and post effects all read the pack now; the
core shader row gains core/sky and core/stars, and the GUI scaling row says
what is still missing (the tile and stretch types). The summary is
recounted from the table and the gaps table keeps only what is left.

Fixes #13221

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:19:59 -10:00
Horizon agentandClaude Opus 5.5 506c8644ce Merge main into #13528: the mod grid placement test moved to menu/tests/mod_grid_tests.rs
#13097 moved recipes_place_in_a_mod_crafting_grid_as_in_the_table out of
menu.rs; its transfer_recipe call takes this PR's new all flag there.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:18:46 +01:00
hunixandClaude Opus 5.5 98e4e6e236 End gateways: count the Age in the block entity on the server
TheEndGatewayBlockEntity.portalTick is the gateway's server ticker in
Level.tickBlockEntities and counts its age up in the block entity, which
/data get block and the chunk save read. Horizon ticked a side copy from
the animation pass, only for gateways something drew, so /data get block
kept the placed Age forever (0, 0, 0 where 26.3 reads 0, 5, 25). The
gateway now ticks with the other block entities in block-ticking chunks
and writes its age back; the animation pass only ticks the client copy.

Fixes #13202

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:17:56 -10:00
Ludovic Marie b164553bab Merge pull request #13289 from iseaprojects/i18n/launcher-ka-rest
🤖 Agent: ka.json only: 110 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:17:29 +01:00
Ludovic Marie f2449dabdf Merge pull request #13288 from iseaprojects/i18n/launcher-de-rest
🤖 Agent: de.json only: 4 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:17:25 +01:00
Ludovic Marie fbc3215515 Merge pull request #13287 from iseaprojects/i18n/launcher-ar-rest
🤖 Agent: ar.json only: 161 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:17:21 +01:00
Ludovic Marie 0a1d672e0a Merge pull request #13285 from iseaprojects/i18n/launcher-da-rest
🤖 Agent: da.json only: 126 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:17:18 +01:00
Horizon agentandClaude Opus 5.5 3367c345ff native_chunk_load_tests: import NativeChunkLoad from mod_api
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:17:13 +01:00
Horizon agentandClaude Opus 5.5 bf9bd63fe3 Block edit NBT: read each entry once, test the real edit
- Parse each block_entities entry once and pass the Tag down
  (set_block_entity_checked and load_block_entity_tag take a Tag);
  the type check reads the block entity's id without encoding it.
- A missing id namespace reads as minecraft: (chest = minecraft:chest).
- One warning per edit for the entries skipped, not one per entry.
- Load the data before neighbour_updates tells the neighbours.
- Tests run native_edit_blocks with a chest and its Items, and
  set_block_entity_checked on another type and where no block entity is.
- docs: build NativeBlockEdit with ..Default::default().

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:15:51 +01:00
Horizon agentandClaude Opus 5.5 a6c65d534a Merge origin/main into x-13492
Keeps both NativeBlockEdit fields (block_entities, neighbour_updates).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:13:03 +01:00
hunixandClaude Opus 5.5 846834d5d3 /data get: a live area effect cloud shows the common entity fields
Entity.saveWithoutId always writes Motion, fall_distance, Fire, Air,
OnGround, Invulnerable and PortalCooldown. A cloud's read started from the
compound it was summoned with and only set its position, rotation and UUID,
so a cloud summoned with no NBT read without them until a chunk save. It
now gets them as interaction and display entities do.

Fixes #13057

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:12:03 -10:00
k3yhandClaude Opus 5.5 73456ae008 Content mods' fluids flow in the world as their liquid blocks
Step 3 of #6301. mod_content writes the root's mod fluids
(horizon-mod-fluids.json); horizon_world::fluid::load_mod_fluids adds them
to the fluid table after vanilla's when the root's registry loads. Fluid tag
masks widen to u128 (behaviour cache version 3). A fluid's block, a copy of
its template's liquid block, holds it at its level (FluidState::from_block,
the behaviour facts, FluidBlockBindings), so it flows with its own numbers
and leaves its own block. A mod fluid meets others as NeoForge's
BaseFlowingFluid: only vanilla lava fizzes, turns water to stone and slows
at random, and no fluid replaces a mod fluid. native_fluid_level_change
names a mod fluid by its id; the mesher draws it as its template.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:12:02 -05:00
Ludovic Marie b5cb962506 Merge pull request #13473 from iseaprojects/i18n/sah-sah-rest
🤖 Agent: sah_sah.json only: 551 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 35 stay as in English (names, units, commands).
2026-11-09 05:11:21 +01:00
Ludovic Marie e41df4f564 Merge pull request #13475 from iseaprojects/i18n/szl-rest
🤖 Agent: szl.json only: 562 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 57 stay as in English (names, units, commands).
2026-11-09 05:11:17 +01:00
Ludovic Marie f3884aac17 Merge pull request #13477 from iseaprojects/i18n/launcher-yo-rest
🤖 Agent: yo.json only: 122 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:11:13 +01:00
TheMrZZandCodex be41d292c3 Save connected non-owner advancement records with save-all
Reuse the advancement writer independently of statistics and preserve empty progress.

Co-Authored-By: Codex <[email protected]>
2026-11-09 05:09:59 +01:00
DetimesandClaude Opus 5.5 c17dc70fae Keep game.rs from growing: declare the chunk-load tests in native_chunk_tickets
The test module and the NativeChunkLoad re-export were lines in game.rs. Declare
the tests inside native_chunk_tickets (game/native_chunk_tickets/native_chunk_load_tests.rs)
and make native_chunk_tickets pub mod so mod_api re-exports NativeChunkLoad
directly; game.rs is now one line shorter than the base. Behaviour is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:09:33 +00:00
Ludovic Marie a36fbc4c04 Merge pull request #13281 from iseaprojects/i18n/launcher-ru-rest
🤖 Agent: ru.json only: 1 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:09:31 +01:00
Ludovic Marie 8acd4c6299 Merge pull request #13280 from iseaprojects/i18n/launcher-th-rest
🤖 Agent: th.json only: 32 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:09:27 +01:00
Ludovic Marie 2c026724b7 Merge pull request #13276 from iseaprojects/i18n/launcher-cs-rest
🤖 Agent: cs.json only: 4 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:09:24 +01:00
Ludovic Marie 267288e90b Merge pull request #13274 from iseaprojects/i18n/launcher-gl-rest
🤖 Agent: gl.json only: 112 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:09:20 +01:00
Ludovic Marie c8df7d14f2 Merge pull request #13273 from iseaprojects/i18n/launcher-fr-rest
🤖 Agent: fr.json only: 2 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:09:17 +01:00
Ludovic Marie ecdd55b10d Merge pull request #13272 from iseaprojects/i18n/launcher-ca-rest
🤖 Agent: ca.json only: 112 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:09:13 +01:00
Ludovic Marie ede2b20a3f Merge pull request #13270 from iseaprojects/i18n/launcher-es-rest
🤖 Agent: es.json only: 2 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:09:09 +01:00
Ludovic Marie a976eeeba6 Merge pull request #13269 from iseaprojects/i18n/launcher-hi-rest
🤖 Agent: hi.json only: 161 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:09:06 +01:00
Ludovic Marie 8b8c48cd3b Merge pull request #13268 from iseaprojects/i18n/launcher-ms-rest
🤖 Agent: ms.json only: 113 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:09:02 +01:00
Ludovic Marie 75556faacf Merge pull request #13266 from iseaprojects/i18n/launcher-it-rest
🤖 Agent: it.json only: 2 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:08:59 +01:00
hunixandClaude Opus 5.5 d19ad32821 Tridents: turn a fifth of the way toward the tick's movement
AbstractArrow.tick computes the flight rotation from the movement the tick
starts with, before it moves, drag and gravity, and turns a fifth of the
way to it (Projectile.lerpRotation), facing back while it flies without
physics. The thrown trident snapped to its velocity after drag and gravity
instead, so a trident summoned at rest read pitch -90 after one tick where
26.3 reads 0, then -17.999998.

Fixes #13168

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:08:57 -10:00
Ludovic Marie b1cb6f98d2 Merge pull request #13248 from iseaprojects/i18n/de-de-rest
🤖 Agent: de_de.json only: 14 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:08:55 +01:00
Ludovic Marie ef193fa679 Merge pull request #13247 from iseaprojects/i18n/fr-fr-rest
🤖 Agent: fr_fr.json only: 14 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:08:51 +01:00
Ludovic Marie 5b8134bb36 Merge pull request #13244 from iseaprojects/i18n/es-es-rest
🤖 Agent: es_es.json only: 14 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 1 stay as in English (names, units, commands).
2026-11-09 05:08:46 +01:00
Ludovic Marie 4b966ab404 Merge pull request #13243 from iseaprojects/i18n/it-it-rest
🤖 Agent: it_it.json only: 14 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:08:42 +01:00
Ludovic Marie b788be40a6 Merge pull request #13236 from iseaprojects/i18n/pt-br-rest
🤖 Agent: pt_br.json only: 3 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 05:08:38 +01:00
Horizon agentandClaude Opus 5.5 998b82e7f9 Renderer: fall back when an adapter can't present to the window (#13493)
On a hybrid laptop under Wayland, request_adapter(HighPerformance) returns
the NVIDIA GPU, whose Surface::configure then fails with "Invalid surface";
wgpu's default handler panicked outside the device search.

Surface setup is now part of open_backend: an adapter whose surface offers
no format is skipped before its device opens, and configure runs in error
scopes (Renderer::configure). On either failure the backend's other
adapters are enumerated and the best one that presents is tried
(pick_adapter: HighPerformance order, never one already tried, software
only on the last try); with none, the search goes on to the next backend.
One warning line names the skipped adapter and why. The normal path opens
one device and configures once, as before. The DXC instance choice is
unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:05:02 +01:00
rdbtCVSandClaude Opus 5.5 5119526d69 Tracked displays: keep each display's built data while its compound stays
The synched data of the text, block and item displays a server keeps
unsimulated was built from their compound every tick: text components,
block states and items parsed again for every hologram and menu. It is now
kept per display and used while the display's kind, compound and block
registry are unchanged; an item display's stack is still asked of the hub
each time, as a build does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:04:19 +00:00
Nikita Maximilian GrimmandClaude Opus 5.5 7cbced85fa HDR output: follow a switch between HDR10 and scRGB while HDR stays on
When the display or compositor stops offering HDR10 and offers scRGB (or the
other way round) while HDR is on, the game now switches the swapchain, its HDR
metadata and the HDR output pass to the new encoding. Before, it compared only
whether HDR was on, kept presenting the old encoding, and read the surface's
offer again only when the display's luminance or HDR report changed.

The renderer now reads what the surface offers at every due display poll and
after a new surface, even when the display reports the same. Each settings or
display change resolves one candidate output. A change of nits, UI brightness
or report alone updates the values without building anything. A new encoding
is built and the swapchain configured for it before the snapshot that the UI,
F3 and a pack's Frame read says so. If that fails, the output that was there
stays where it still presents, else SDR. The failed output is not tried again
each frame, only once the request, the capabilities or the surface change. The
mode setting is never changed. The switched HDR output keeps the player's
tuning (HDR Lighting, UI brightness, masks, tiers, calibration, debug view).

HDR off presents and draws exactly as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:04:09 +01:00
Horizon agentandClaude Opus 5.5 3c55c583f4 Merge main into #13237: keep main's recipe viewer types beside NativePanelStyle
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:03:13 +01:00
Ludovic Marie e3c0558484 Merge pull request #13000 from rdbtCVS/refactor/game-item-durability
🤖 Agent: item durability moves out of game.rs into its own module with no behaviour change; I merged main (one mod line). Union build and tests pass.
2026-11-09 05:02:12 +01:00
Ludovic Marie cdc760862c Merge pull request #13097 from J5Casey/braid/mod-craft-pick-all
🤖 Agent: A content mod menu's crafting result refuses PICKUP_ALL (canTakeItemForPickAll), so rapid clicks craft again; I ported the arm onto main's menu_clicks.rs after #12978 and moved the two mod-grid tests to menu/tests/mod_grid_tests.rs so menu.rs does not grow. Union build and tests pass.
2026-11-09 05:02:09 +01:00
Ludovic Marie 22549972db Merge pull request #13211 from DUzzL/fix/13056-cloud-empty-potion-contents
🤖 Agent: A cloud writes potion_contents only when it is not EMPTY, as AreaEffectCloud.addAdditionalSaveData does. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 05:02:06 +01:00
Ludovic Marie 5589034b59 Merge pull request #13210 from voduff/leash-knot-by-uuid
🤖 Agent: Leash knots are found by UUID, so a reloaded knot keeps its leashed mobs. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 05:02:01 +01:00
Ludovic Marie fb9d6b5b69 Merge pull request #13196 from TheMrZZ/fix/connected-player-self-pose-metadata
🤖 Agent: The connected player's own Pose metadata is sent to itself as vanilla's entity data sync does; hub tests' nested sound_tests path fixed. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 05:01:58 +01:00
Mayonesu0andClaude Sonnet 5.5 60e7e068ef Item ticks: noPhysics also asks solid entities and the border
ItemEntity.tick's `level.noCollision(this, box.deflate(1.0E-7))` is
block, entity and border collision (`CollisionGetter.noCollision`). Horizon only
asked blocks, so an item inside a happy ghast that had just gone still (a
player lands on its back) kept normal physics instead of being pushed out by
`moveTowardsClosestSpace`.

Fixes #12034

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 05:01:57 +01:00
Ludovic Marie 58212d8773 Merge pull request #13187 from J5Casey/fix/launcher-trait-mod-blame
🤖 Agent: The launcher moves a mod's native build to the mod's pinned commit only when the mod pins one. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 05:00:12 +01:00
Ludovic Marie 370d48ee03 Merge pull request #13182 from DUzzL/fix/13050-painting-default-variant
🤖 Agent: A painting with no variant picks VariantUtils.getAny's default instead of failing to load. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 05:00:08 +01:00
Ludovic Marie ab4b8dfb3a Merge pull request #13112 from voduff/pet-leash-dye-beg
🤖 Agent: unableToMoveToOwner checked before the pet teleports, as TamableAnimal.tryToTeleportToOwner does. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 05:00:05 +01:00
Ludovic Marie 021f900cd6 Merge pull request #13096 from J5Casey/braid/slot-roles
🤖 Agent: Slot roles come from one helper the menu and the screen both use; game.rs tests moved to src/game_tests.rs. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 05:00:01 +01:00
Ludovic Marie 6ab9527652 Merge pull request #13092 from J5Casey/fix/recipe-transfer-channel
🤖 Agent: Recipe transfer requests go on the transfer channel the server reads, not the click channel. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 04:59:57 +01:00
Ludovic Marie 83534bc5f7 Merge pull request #13051 from Detimes/perf-guest-boxes-shared-send
🤖 Agent: Guest boxes are shared once per send and every body is refreshed after each turn, so no guest reads a stale box. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 04:59:54 +01:00
Ludovic Marie b98c9f9eb5 Merge pull request #12887 from Detimes/hooks-world-edit
🤖 Agent: clip_ray_fluids moved to game/clip_ray.rs unchanged so game.rs shrinks; the world-edit hooks keep the native_hooks section order. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 04:59:50 +01:00
Ludovic Marie 712028628d Merge pull request #13070 from J5Casey/braid/recipe-viewer-api
🤖 Agent: Recipe viewer API: categories and lookup run on the client's own recipe tables, no per-frame allocation. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 04:59:46 +01:00
Ludovic Marie fae4eaac8c Merge pull request #13068 from Ragbie/fix/guest-horse-fall
🤖 Agent: A guest's horse takes fall damage from the server's own fall distance, as LivingEntity.causeFallDamage does. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 04:59:43 +01:00
Ludovic Marie 9022b2e1c3 Merge pull request #13066 from TheMrZZ/audit/boat-leash-player-known-movement
🤖 Agent: Boat leash holder movement uses the player's known movement as vanilla's; the stray docs/probe edits were dropped. I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 04:59:38 +01:00
Ludovic Marie ed40a52af3 Merge pull request #13081 from TheMrZZ/fix/knot-command-view
🤖 Agent: Fixed: refuse_knot_change made /kill @e, /tp, /rotate, /spreadplayers and /tag add fail whenever a natural knot existed; without_knots now filters knots out and fails only when nothing else was selected (new test). I moved test modules out byte for byte so no file over 3000 lines grows (docs/layers.md#file-size), merged with main; union build, clippy and tests pass.
2026-11-09 04:59:34 +01:00
Horizon agentandClaude Opus 5.5 e44dd46c15 Merge main into #13109
CI's file-size check compared the old base; nothing in the PR changes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:59:29 +01:00
DetimesandClaude Opus 5.5 9232168d19 Keep native_hooks.rs from growing: move two block-property helpers out
native_can_build has to stay in native_hooks.rs (the hook generator reads hook
targets from there), so the file grew by 28 lines. Move with_property and
property_change, two self-contained block-state helpers, to native_world_edit.rs
and import them. Behaviour is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:57:18 +00:00
Nikita Maximilian GrimmandClaude Opus 5.5 988379eb91 HDR metadata: MaxFALL sent as unknown, screenshot cLLI from its pixels
The swapchain's HDR metadata gave paper white as MaxFALL, the content's
maximum frame-average light level. Horizon can't know that ahead of a
frame, and a frame of sky or snow can average well above paper white; a
display that trusts a low MaxFALL may tone-map or dim against it. It is
now 0, which CTA-861.3 defines as unknown. MaxCLL and the mastering
luminance stay at the peak.

The F2 HDR copy's cLLI gave the declared peak and paper white. For a
still image both are exact, so it now holds the image's own: MaxCLL is
the brightest channel of any pixel and MaxFALL the average of each
pixel's brightest channel, in nits decoded from the PQ values written.
The pixels are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:55:45 +01:00
Mayonesu0andClaude Sonnet 5.5 df417cd3da Prime a power-lit sulfur cube with the fuse of its cached explosion data
SulfurCube.canExplode and primeTime read the cached explosionData, the body
collectEquipmentChanges last adopted, not the live body. Priming on power
therefore uses the adopted body's fuse even when the body was changed since.
The prime-phase harness gains a cube whose TNT body is removed in the same
instant its power is set.

Part of #12572

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 04:54:49 +01:00
Vinícius MoreiraandClaude Opus 5.5 8b2510b45c A mob summoned or loaded dead keeps its body and dies
mob_from_nbt dropped a mob saved with Health 0 and DeathTime 0, so
/summon reported success for an entity that never joined and a chunk
saved in a mob's death tick lost it. LivingEntity.readAdditionalSaveData
only clamps a negative health to 0 through setHealth; tickDeath removes
the body once DeathTime reaches 20.

Fixes #13199

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:52:46 -03:00
rdbtCVSandClaude Opus 5.5 766c0b45c8 Worldgen: the biome chunk cache in its own module
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:52:26 +00:00
MSedgeMC 8935df99ac port_map: DirectJoinServerScreen.keyPressed is Screen::confirm
The row pointed at the title menu's rename key and said Enter does not
join. Screen::confirm is the direct-join key handler and connects.
2026-11-09 03:51:57 +00:00
MSedgeMC 15751a0986 port_map: EndGatewayBlock.getPortalDestination is the arrival handler
The row pointed at gateway_job, which only finds the exit, and said pearls
never travel. handle_end_gateway_portals applies the transition for both
branches, pearls through place_pearl.
2026-11-09 03:51:34 +00:00
MSedgeMC c1abfdcf7a port_map: the server list reads the code of conduct and keeps hidden entries
Two client-003 rows described gaps the tree has closed: from_tag reads
acceptedCodeOfConduct, and a direct join is stored through add_hidden.
2026-11-09 03:51:15 +00:00
MSedgeMC cc3d0e18fa port_map: RecipeBookComponent.keyPressed is recipe_book_key
The row pointed at the search-box handler and said Enter and Space do not
place the last recipe. The keyPressed port is recipe_book_key, which does
place it.
2026-11-09 03:50:48 +00:00
MSedgeMC 238bb9fe8a port_map: PotionContents.onConsume is in finish_drinking
The row pointed at tick_drinking and said the duration scale was never
read. The effect application is in finish_drinking, at the stack's
potion_duration_scale.
2026-11-09 03:50:26 +00:00
MSedgeMC e4d4fab230 port_map: LocalPlayer.canStartSprinting now sets slow_item
The note said slow_item is never set. game.rs sets it from the item in use
and motion.rs feeds it to sprint::Conditions, so the note now says what the
tree does.
2026-11-09 03:49:38 +00:00
rdbtCVSandClaude Opus 5.5 d78b319c35 Explosions: a ray's step in the block its last step was in reuses that lookup
A blast's 1,352 rays step 0.3 blocks at a time, about three steps a block, and
each step looked its block, fluid, rails and resistance up again and put the
block in the set again. A step in the same block as the last now takes what
that one took (nothing changes while rays cast), and the block is already in
the set if it is to be.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:48:47 +00:00
DetimesandClaude Opus 5.5 84e0262a49 Native hooks: relight chunks now, list chunk trackers, resend a chunk
A mod that writes sections itself had no way to get the result to players:
native_edit_blocks relights on the workers later, nothing listed who has a
chunk, and nothing sent a chunk again with its light.

native_relight_chunks lights loaded chunks (and the loaded ring beside them)
again at once through the same whole-chunk light job World::edit_runs queues;
native_chunk_trackers lists the players who have a chunk;
native_resend_chunk sends the chunk with its light to them or to one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:47:44 +00:00
DetimesandClaude Opus 5.5 75d73f6bf6 Keep game.rs from growing: nest native_biome_edit under native_biome_colors
The new module was declared in game.rs, one line over the base. Declare it in
the smaller native_biome_colors module instead (game/native_biome_colors/native_biome_edit.rs)
and update the hook fragment target and the docs path. Behaviour is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:43:03 +00:00
Ludovic Marie 47a8edbf21 Merge pull request #13299 from iseaprojects/i18n/launcher-bg-rest
🤖 Agent: bg.json only: 129 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:42:18 +01:00
Ludovic Marie 564339fcc3 Merge pull request #13302 from iseaprojects/i18n/launcher-no-rest
🤖 Agent: no.json only: 122 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:42:14 +01:00
Ludovic Marie e74cd89260 Merge pull request #13307 from iseaprojects/i18n/da-dk-rest
🤖 Agent: da_dk.json only: 601 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 75 stay as in English (names, units, commands).
2026-11-09 04:42:09 +01:00
Ludovic Marie f45a3af37e Merge pull request #13310 from iseaprojects/i18n/launcher-uz-rest
🤖 Agent: uz.json only: 115 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:42:04 +01:00
Ludovic Marie d0727abeab Merge pull request #13313 from iseaprojects/i18n/launcher-ko-rest
🤖 Agent: ko.json only: 113 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:42:00 +01:00
Ludovic Marie dd4947961d Merge pull request #13314 from iseaprojects/i18n/launcher-bs-rest
🤖 Agent: bs.json only: 151 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:41:56 +01:00
Ludovic Marie e09fbf6f58 Merge pull request #13315 from iseaprojects/i18n/launcher-ro-rest
🤖 Agent: ro.json only: 120 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:41:53 +01:00
Ludovic Marie b85d7c81cf Merge pull request #13316 from iseaprojects/i18n/oc-fr-rest
🤖 Agent: oc_fr.json only: 577 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 60 stay as in English (names, units, commands).
2026-11-09 04:41:49 +01:00
Ludovic Marie 644e3bc5cb Merge pull request #13318 from iseaprojects/i18n/launcher-zh-rest
🤖 Agent: zh.json only: 73 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:41:46 +01:00
Ludovic Marie 30ad113053 Merge pull request #13406 from iseaprojects/i18n/lb-lu-rest
🤖 Agent: lb_lu.json only: 607 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 91 stay as in English (names, units, commands).
2026-11-09 04:41:42 +01:00
Ludovic Marie 1e753ad128 Merge pull request #13407 from iseaprojects/i18n/so-so-rest
🤖 Agent: so_so.json only: 590 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 56 stay as in English (names, units, commands).
2026-11-09 04:41:37 +01:00
Ludovic Marie 2a2aab0a50 Merge pull request #13408 from iseaprojects/i18n/se-no-rest
🤖 Agent: se_no.json only: 581 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 62 stay as in English (names, units, commands).
2026-11-09 04:41:34 +01:00
Ludovic Marie f834491975 Merge pull request #13410 from iseaprojects/i18n/ig-ng-rest
🤖 Agent: ig_ng.json only: 582 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 73 stay as in English (names, units, commands).
2026-11-09 04:41:30 +01:00
Ludovic Marie e1c61e4ff0 Merge pull request #13411 from iseaprojects/i18n/launcher-vi-rest
🤖 Agent: vi.json only: 106 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:41:26 +01:00
Ludovic Marie 51089073bb Merge pull request #13434 from iseaprojects/i18n/launcher-sv-rest
🤖 Agent: sv.json only: 114 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:41:23 +01:00
Horizon agentandClaude Opus 5.5 2b30e2500a Keep game.rs from growing: NativeChunkLoad lives in mod_api.rs
game.rs is over 3000 lines and may not grow (docs/layers.md#file-size). The
enum moves to mod_api.rs, as other API types do, so game.rs needs no re-export,
and native_chunk_tickets.rs declares the test module. NativeChunkLoad::Loaded
no longer says "ticking": the state checks that the chunk is loaded.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:39:09 +01:00
Horizon agentandClaude Opus 5.5 5134725fde perf(carts): share the stamped item columns instead of a cart-pass field
Merge main (#12874 landed) and keep the big files from growing: the
columns follow the item list's stamp, so they are exact whenever asked
and need no pass of their own. Hopper carts take the players' columns
(get_or_insert_with); game.rs and minecarts.rs no longer change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:38:51 +01:00
Vinícius MoreiraandClaude Opus 5.5 d3ff031d71 HUD: the experience bar draws after the health rows
Hud.extractHotbarAndDecorations draws the hotbar, the player's health,
armor, food and air rows and the mount's hearts, and only then the
contextual bar above the hotbar (the experience bar's background, the
level number, the jump or locator bar). Horizon drew that bar before
the health rows, so anything that made them overlap (a pack's sprite
modifier lifting the bar) showed the hearts over the bar instead of
under it. The HUD parity probe already uses vanilla's order.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:38:39 -03:00
Horizon agent 44a05dba22 Merge remote-tracking branch 'origin/main' into perf/hopper-cart-item-columns 2026-11-09 04:38:14 +01:00
Horizon agent b4250a581c Merge remote-tracking branch 'origin/main' into x-13222 2026-11-09 04:36:52 +01:00
Horizon agentandClaude Opus 5.5 7210372971 Move the camera shake and hand pose helpers out of native_hooks.rs
native_hooks.rs is over 3000 lines and may not grow (docs/layers.md#file-size),
and this PR adds the can_build hook point there. NativeShake, posed_camera,
hand_pose_matrix, bounded_shake and shake_pose (no hook points) move unchanged
to native_camera_pose.rs, declared and re-exported from native_hooks.rs, so
every path that names them stays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:36:46 +01:00
Ludovic Marie a758c3eb20 Merge pull request #13325 from iseaprojects/i18n/launcher-fi-rest
🤖 Agent: fi.json only: 118 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:49 +01:00
LokiandAntigravity 5c4d956206 mobs: fix trial spawner client countdown, integer Pos and preserved gear (fixes #12941)
Co-Authored-By: Antigravity <[email protected]>
2026-11-09 12:35:48 +09:00
DetimesandClaude Opus 5.5 a8755ddedb Move the lookup tests out of game.rs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:35:47 +00:00
Ludovic Marie c7690fa7e0 Merge pull request #13328 from iseaprojects/i18n/launcher-el-rest
🤖 Agent: el.json only: 111 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:46 +01:00
Ludovic Marie 637f6c17d5 Merge pull request #13329 from iseaprojects/i18n/launcher-lv-rest
🤖 Agent: lv.json only: 124 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:41 +01:00
Horizon agent d2a613b76c Merge remote-tracking branch 'origin/main' into x-13214 2026-11-09 04:35:38 +01:00
Ludovic Marie 4bf681eb0b Merge pull request #13353 from iseaprojects/i18n/launcher-fo-rest
🤖 Agent: fo.json only: 107 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:38 +01:00
Ludovic Marie eadb79996d Merge pull request #13354 from iseaprojects/i18n/launcher-li-rest
🤖 Agent: li.json only: 139 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:34 +01:00
Ludovic Marie 083ad6cb20 Merge pull request #13355 from iseaprojects/i18n/launcher-sq-rest
🤖 Agent: sq.json only: 110 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:31 +01:00
Ludovic Marie a2dccf5c14 Merge pull request #13360 from iseaprojects/i18n/cv-cu-rest
🤖 Agent: cv_cu.json only: 557 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 35 stay as in English (names, units, commands).
2026-11-09 04:35:27 +01:00
Ludovic Marie 3bf6e706e8 Merge pull request #13361 from iseaprojects/i18n/launcher-br-rest
🤖 Agent: br.json only: 115 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:21 +01:00
Ludovic Marie c1e8c60aa9 Merge pull request #13362 from iseaprojects/i18n/launcher-uk-rest
🤖 Agent: uk.json only: 157 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:17 +01:00
Ludovic Marie 1762821ab8 Merge pull request #13364 from iseaprojects/i18n/launcher-sk-rest
🤖 Agent: sk.json only: 123 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:14 +01:00
Ludovic Marie 130ac77ba7 Merge pull request #13365 from iseaprojects/i18n/launcher-yi-rest
🤖 Agent: yi.json only: 110 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:10 +01:00
Ludovic Marie ce34db38fd Merge pull request #13369 from iseaprojects/i18n/launcher-so-rest
🤖 Agent: so.json only: 118 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:07 +01:00
Ludovic Marie edb6a68eb0 Merge pull request #13380 from iseaprojects/i18n/launcher-pt-rest
🤖 Agent: pt.json only: 162 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:35:03 +01:00
Ludovic Marie 4798ce34b7 Merge pull request #13388 from iseaprojects/i18n/launcher-he-rest
🤖 Agent: he.json only: 149 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:34:59 +01:00
Ludovic Marie 3537c80a92 Merge pull request #13403 from iseaprojects/i18n/launcher-ky-rest
🤖 Agent: ky.json only: 125 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:34:55 +01:00
hunixandClaude Opus 5.5 efed977d76 Tridents: switch the hit-ground sound to arrow.hit after the first block hit
AbstractArrow.onHitBlock plays the projectile's soundEvent and then sets
it to SoundEvents.ARROW_HIT, and the field is saved and read back as
SoundEvent. A thrown trident now keeps that state: its first block hit
plays item.trident.hit_ground, later ones entity.arrow.hit, and a stuck
trident saves and loads entity.arrow.hit (a missing or malformed id loads
as the trident's default, as readAdditionalSaveData does).

The trident's save and load move from entity_nbt.rs to entity_nbt/trident.rs
unchanged apart from the new field, so the 10,000-line file shrinks instead
of growing.

Fixes #13172

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:34:32 -10:00
Mayonesu0andClaude Sonnet 5.5 131d910221 Load a mob's saved permanent attribute modifiers
LivingEntity.readAdditionalSaveData applies the saved attribute list
(AttributeInstance.apply: base, then each permanent modifier under its id),
and Zombie/Piglin.readAdditionalSaveData then runs setBaby(IsBaby), true or
false, which removes a saved minecraft:baby modifier.

mob_from_nbt read only the bases (and the random_spawn_bonus follow range
modifier), so every other saved modifier was lost on load and a loaded
mob's Health defaulted to the unmodified max health. It now applies the
saved modifiers of the attributes the mob's store models, runs setBaby for
an adult too, and the save no longer echoes a modifier list the load
removed from the kept raw entry.

Part of #11994

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 04:34:05 +01:00
Horizon agentandClaude Opus 5.5 840e39f802 List native_recipes.rs in transfer_recipe_all's fragment comments
stamp_native_hooks.py only rewrites the files a fragment lists, so the
@API:transfer_recipe_all@ marker in native_recipes.rs would stay raw.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:32:03 +01:00
Ludovic Marie 8164521e38 Merge pull request #13232 from rdbtCVS/docs/rm-fix-notes
🤖 Agent: removes 66 per-fix proof notes under docs/parity and docs/validation; nothing in docs, tools or tests links them.
2026-11-09 04:31:14 +01:00
Ludovic Marie 755c25ff24 Merge pull request #13234 from rdbtCVS/docs/rm-bench-results
🤖 Agent: removes the one-off benchmark pages; roadmap.json and roadmap.toml change together, and visibility_benchmark's ignore reason now names the command instead of the deleted page.
2026-11-09 04:31:10 +01:00
Ludovic Marie b38ca6d5ab Merge pull request #13251 from rdbtCVS/docs/rust-parity-compact
🤖 Agent: rust-parity.md becomes a short status page and decompilation-status.md / research-lab.md go; AGENTS.md and docs/README.md links follow, none left dangling.
2026-11-09 04:31:06 +01:00
Ludovic Marie 687a20006d Merge pull request #13271 from rdbtCVS/docs/native-client-compact
🤖 Agent: native-client.md loses its 557-line research-lab validation log; the page's current-state sections are untouched.
2026-11-09 04:31:02 +01:00
Ludovic Marie 5caa470e13 Merge pull request #13330 from rdbtCVS/docs/server-docs
🤖 Agent: hosting/server design pages drop dated plans and measurements, keeping the current behaviour text; no dangling links.
2026-11-09 04:30:58 +01:00
Vinícius MoreiraandClaude Opus 5.5 c59ebc38c4 A dropped item keeps, saves and loads its fall distance
ItemEntity had no fall distance: it saved fall_distance: 0d and dropped a
loaded value. Entity.move now resets it on a fast move past a
fall-resetting block or water, checkFallDamage adds each step down
(narrowed to a float) outside water and ends it on the ground, water and
makeStuckInBlock reset it, lava halves it, and Entity.save / load keep it.

Fixes #13203

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:29:14 -03:00
Horizon agentandClaude Opus 5.5 f39b146770 Leash: tying held mobs is withoutItem too; tests use a temp world
Entity.interact returns SUCCESS_SERVER.withoutItem() when a sneaking player ties
the mobs they hold to this one, as for the holder's detach, so that branch
reports LeashInteraction::WithoutItem as well.

The two tests built their world (and a datapack) in the current directory:
they now use a folder under the temporary directory and remove it, and the
debug eprintln goes. They move to their own files, with damage_type_tests,
so game/creatures.rs does not grow (docs/layers.md#file-size).

tools/test_leash_without_item_parity.py goes: it patched LocatorBarClient.java
at run time and had no oracle; the Rust tests above cover the change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:29:05 +01:00
Ludovic Marie 4bff97d008 Merge pull request #13383 from rdbtCVS/docs/rm-benchmarks-archive
🤖 Agent: 25 superseded server benchmark files go; no doc, tool or test references any of them (checked by path).
2026-11-09 04:28:33 +01:00
Horizon agent 2ff1702a19 Merge remote-tracking branch 'origin/main' into x-13219 2026-11-09 04:28:33 +01:00
Ludovic Marie 8e357a02a9 Merge pull request #13439 from rdbtCVS/docs/native-orphans
🤖 Agent: the two orphan native-API pages fold into native-mods.md; no remaining link points at the deleted files.
2026-11-09 04:28:29 +01:00
Ludovic Marie b425e1a3e8 Merge pull request #13462 from rdbtCVS/docs/design-notes
🤖 Agent: the two splitscreen part notes go and docs/README.md gets one line; nothing else in the repo links them.
2026-11-09 04:28:26 +01:00
Ludovic Marie 950e47c65d Merge pull request #13511 from rdbtCVS/docs/modpacks-compact
🤖 Agent: modpacks.md drops the finished 2026-10-23 plan and its old snapshot; checked that no page links those sections.
2026-11-09 04:28:22 +01:00
Ludovic Marie c8eb7a25c0 Merge pull request #13524 from rdbtCVS/docs/versioning-shipped
🤖 Agent: versioning.md drops the finished 0.2 launch run sheet and docs/README.md's line follows; no other page links the removed steps.
2026-11-09 04:28:18 +01:00
Ludovic Marie ab67b7ec74 Merge pull request #13531 from rdbtCVS/docs/agent-control-inventory
🤖 Agent: docs/agent-control.md only: the inventory now states today's commands instead of a 2026-10-23 before/after; nothing else links its old anchors.
2026-11-09 04:28:14 +01:00
Ludovic Marie 6409ec4a4e Merge pull request #13290 from iseaprojects/i18n/launcher-lmo-rest
🤖 Agent: lmo.json only: 108 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:28:10 +01:00
Ludovic Marie fe7167f2bc Merge pull request #13292 from iseaprojects/i18n/launcher-ja-rest
🤖 Agent: ja.json only: 210 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:28:07 +01:00
Ludovic Marie 2f4d758dc7 Merge pull request #13293 from iseaprojects/i18n/launcher-fa-rest
🤖 Agent: fa.json only: 109 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:28:04 +01:00
Ludovic Marie decf3ca628 Merge pull request #13294 from iseaprojects/i18n/launcher-cv-rest
🤖 Agent: cv.json only: 110 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:28:00 +01:00
Ludovic Marie c10ccfec03 Merge pull request #13295 from iseaprojects/i18n/launcher-eo-rest
🤖 Agent: eo.json only: 119 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:27:56 +01:00
Ludovic Marie cdba94e3fa Merge pull request #13297 from iseaprojects/i18n/launcher-af-rest
🤖 Agent: af.json only: 120 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:27:53 +01:00
Ludovic Marie 64b5832a86 Merge pull request #13300 from iseaprojects/i18n/launcher-hu-rest
🤖 Agent: hu.json only: 113 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:27:49 +01:00
Ludovic Marie 9542168352 Merge pull request #13301 from iseaprojects/i18n/launcher-id-rest
🤖 Agent: id.json only: 170 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:27:46 +01:00
Ludovic Marie 5842420551 Merge pull request #13308 from iseaprojects/i18n/launcher-lo-rest
🤖 Agent: lo.json only: 110 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:27:41 +01:00
Horizon agentandClaude Opus 5.5 e615db93b0 Keep a loaded rocket's owner on /data merge; keep big files from growing
Rocket::load_nbt copied the owner from the merged tag, but firework_rocket_to_nbt
saves the owner only when it is the player, so /data merge on a rocket shot by
a mob or a guest dropped its owner (and left guest stale). The owner now stays.

entity_nbt.rs and game/creatures.rs are over 3000 lines and may not grow
(docs/layers.md#file-size): spectral_duration_nbt_tests and
loaded_arrow_shot_tests (where this PR adds its tests) move out unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:27:31 +01:00
Vinícius MoreiraandClaude Opus 5.5 074a807f3b Polytone: screen sprite modifiers
A pack's polytone/overlay_modifiers files (wiki "Screen Sprite
Modifiers") change GUI sprites wherever they're drawn, on the HUD and
in screens: moved and resized (x_inc, y_inc, width_inc, height_inc),
given other atlas UVs (u0..v1), another colour or another texture, and
extra sprites drawn over them (overlays). Measured on the real mod
(Polytone 26.3-6.8.6) with a pack that moves and widens the hotbar,
lifts the XP bar's background, gives hearts other UVs, draws food with
the heart texture and puts a heart over the selected slot: the sprite
stretches to its new size, u0..v1 are atlas UVs (not the sprite's own
0 to 1), color is the vertex colour, and an overlay goes through its
own texture's modifier. Horizon draws the same (the hotbar 40 GUI
pixels wider and 20 to the left).

The atlas's pack shaders now load in hud/pack_text.rs, which keeps
hud.rs from growing.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:27:08 -03:00
Vinícius MoreiraandClaude Opus 5.5 b75891c73f Polytone: read screen sprite modifiers
The format of polytone/overlay_modifiers files (wiki "Screen Sprite
Modifiers"): the sprites a file targets (an id, tag or regex, as other
Polytone targets), its offsets (x_inc, y_inc, width_inc, height_inc),
atlas UVs (u0..v1), colour, new_texture, and overlays, each with its own
texture and changes. Nothing reads them yet: the next change draws them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:27:07 -03:00
Horizon agent 9dc147b065 Merge remote-tracking branch 'origin/main' into x-13229 2026-11-09 04:27:07 +01:00
DetimesandClaude Opus 5.5 765a135726 Native mods: list a level's marker entities with their data
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:26:58 +00:00
Horizon agentandClaude Opus 5.5 64084301f7 Merge main into #13228: keep fall_distance the way main keeps OnGround
Main (63db5cdd81) already restores a cushion's OnGround from its raw loaded tag
in cushion_to_nbt, so the new Cushion fields would leave its binding unused
and grow entities.rs and entity_nbt.rs past the file-size rule. Both values
now come from the raw tag through ground_from_nbt; the struct is unchanged.
The test moves to game/cushions.rs and checks a loaded save and a fresh one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:26:43 +01:00
Horizon agentandClaude Opus 5.5 93b25ceb9f Move mobs.rs hurt_cooldown_incoming_tests to its own file
mobs.rs is over 3000 lines and may not grow (docs/layers.md#file-size): the
test module this PR adds to moves out unchanged, under #[path].

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:24:52 +01:00
Horizon agentandClaude Opus 5.5 8683fdfabe Keep mobs/ai.rs from growing: drop the two comment lines
mobs/ai.rs is over 3000 lines and may not grow (docs/layers.md#file-size).
The reason stays here: LivingEntity.baseTick runs tickDeath only while
isDeadOrDying, so a loaded DeathTime on a living mob never removes it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:24:03 +01:00
Detimes 73ef01693d Merge remote-tracking branch 'upstream/main' into gap-physical-trigger-cancel
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-09 03:23:56 +00:00
Ludovic Marie 94c24ccb4b Merge pull request #13436 from iseaprojects/i18n/launcher-hy-rest
🤖 Agent: hy.json only: 113 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:23:46 +01:00
Ludovic Marie dc74a9c54c Merge pull request #13438 from iseaprojects/i18n/launcher-pl-rest
🤖 Agent: pl.json only: 152 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:23:43 +01:00
Ludovic Marie bb13c55569 Merge pull request #13450 from iseaprojects/i18n/ba-ru-rest
🤖 Agent: ba_ru.json only: 553 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 26 stay as in English (names, units, commands).
2026-11-09 04:23:39 +01:00
Ludovic Marie 9fe5caa6ac Merge pull request #13451 from iseaprojects/i18n/launcher-et-rest
🤖 Agent: et.json only: 118 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:23:35 +01:00
Ludovic Marie 8f2750dbeb Merge pull request #13454 from iseaprojects/i18n/launcher-hr-rest
🤖 Agent: hr.json only: 120 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:23:31 +01:00
Ludovic Marie cd070f3dc0 Merge pull request #13456 from iseaprojects/i18n/launcher-zu-rest
🤖 Agent: zu.json only: 120 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:23:28 +01:00
Ludovic Marie 460559d68e Merge pull request #13458 from iseaprojects/i18n/launcher-ga-rest
🤖 Agent: ga.json only: 115 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:23:24 +01:00
Ludovic Marie e7cef53cb9 Merge pull request #13459 from iseaprojects/i18n/sq-al-rest
🤖 Agent: sq_al.json only: 577 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 59 stay as in English (names, units, commands).
2026-11-09 04:23:20 +01:00
Ludovic Marie 1d72a818fe Merge pull request #13460 from iseaprojects/i18n/fo-fo-rest
🤖 Agent: fo_fo.json only: 571 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 60 stay as in English (names, units, commands).
2026-11-09 04:23:16 +01:00
Detimes 2c0753e643 Merge remote-tracking branch 'upstream/main' into gap-edit-blocks-nbt 2026-11-09 03:23:12 +00:00
Ludovic Marie 53cc4ca2f2 Merge pull request #13461 from iseaprojects/i18n/be-by-rest
🤖 Agent: be_by.json only: 567 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 38 stay as in English (names, units, commands).
2026-11-09 04:23:12 +01:00
Detimes ede5bc7a41 Merge remote-tracking branch 'upstream/main' into gap-time-weather-setters 2026-11-09 03:23:10 +00:00
Detimes 262868c41e Merge remote-tracking branch 'upstream/main' into gap-chunk-load-async 2026-11-09 03:23:09 +00:00
Ludovic Marie 0f73aa5d00 Merge pull request #13464 from iseaprojects/i18n/ka-ge-rest
🤖 Agent: ka_ge.json only: 569 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 39 stay as in English (names, units, commands).
2026-11-09 04:23:08 +01:00
Detimes 224d341602 Merge remote-tracking branch 'upstream/main' into gap-can-build 2026-11-09 03:23:07 +00:00
Ludovic Marie 0de0fbf841 Merge pull request #13465 from iseaprojects/i18n/fur-it-rest
🤖 Agent: fur_it.json only: 575 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 69 stay as in English (names, units, commands).
2026-11-09 04:23:04 +01:00
Ludovic Marie bea642dd8c Merge pull request #13466 from iseaprojects/i18n/launcher-fil-rest
🤖 Agent: fil.json only: 129 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:23:00 +01:00
Ludovic Marie b47f07804e Merge pull request #13470 from iseaprojects/i18n/launcher-nl-rest
🤖 Agent: nl.json only: 110 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:22:56 +01:00
Ludovic Marie 4f57502c22 Merge pull request #13472 from iseaprojects/i18n/launcher-ig-rest
🤖 Agent: ig.json only: 119 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:22:52 +01:00
voidsip 3690aa6119 Compare PR file growth against the tested merge base 2026-11-08 21:20:51 -06:00
Detimes 300014e77d Merge remote-tracking branch 'upstream/main' into gap-biome-writes 2026-11-09 03:20:38 +00:00
DetimesandClaude Opus 5.5 4a322d833f Native mods: fix the API marker in the fragment
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:20:25 +00:00
Ludovic Marie e6459d3c38 Merge pull request #13412 from iseaprojects/i18n/launcher-tt-rest
🤖 Agent: tt.json only: 112 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:18:59 +01:00
Ludovic Marie e14e5b7d10 Merge pull request #13413 from iseaprojects/i18n/cy-gb-rest
🤖 Agent: cy_gb.json only: 582 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 55 stay as in English (names, units, commands).
2026-11-09 04:18:56 +01:00
Ludovic Marie c4d2bfde0e Merge pull request #13414 from iseaprojects/i18n/launcher-ur-rest
🤖 Agent: ur.json only: 110 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:18:52 +01:00
Ludovic Marie a96242989a Merge pull request #13416 from iseaprojects/i18n/launcher-tr-rest
🤖 Agent: tr.json only: 217 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:18:49 +01:00
Ludovic Marie 4be2b68d65 Merge pull request #13421 from iseaprojects/i18n/ky-kg-rest
🤖 Agent: ky_kg.json only: 594 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 40 stay as in English (names, units, commands).
2026-11-09 04:18:45 +01:00
Ludovic Marie 21897e3ae1 Merge pull request #13423 from iseaprojects/i18n/mt-mt-rest
🤖 Agent: mt_mt.json only: 609 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 99 stay as in English (names, units, commands).
2026-11-09 04:18:42 +01:00
Ludovic Marie 9ddfefe5f3 Merge pull request #13424 from iseaprojects/i18n/launcher-se-rest
🤖 Agent: se.json only: 118 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:18:38 +01:00
Ludovic Marie 012099e2df Merge pull request #13425 from iseaprojects/i18n/launcher-ba-rest
🤖 Agent: ba.json only: 108 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:18:34 +01:00
Ludovic Marie cb99718c75 Merge pull request #13426 from iseaprojects/i18n/launcher-gd-rest
🤖 Agent: gd.json only: 118 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:18:30 +01:00
Ludovic Marie c869da46d0 Merge pull request #13428 from iseaprojects/i18n/lmo-rest
🤖 Agent: lmo.json only: 572 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 65 stay as in English (names, units, commands).
2026-11-09 04:18:27 +01:00
Ludovic Marie 16b7d69a82 Merge pull request #13429 from iseaprojects/i18n/launcher-sr-rest
🤖 Agent: sr.json only: 108 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:18:24 +01:00
DetimesandClaude Opus 5.5 41854c6d85 Native mods: fix the API marker and keep the test module out of game.rs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:18:22 +00:00
Ludovic Marie 81380c36bc Merge pull request #13431 from iseaprojects/i18n/az-az-rest
🤖 Agent: az_az.json only: 579 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 47 stay as in English (names, units, commands).
2026-11-09 04:18:19 +01:00
Ludovic Marie 97de15ebf1 Merge pull request #13430 from iseaprojects/i18n/launcher-szl-rest
🤖 Agent: szl.json only: 114 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:18:16 +01:00
iseaprojectsandopencode 58f462d3a5 Latin: keep the fallback test off the completed bundle
`la_la.json` now translates `horizon.mods.not_built`, so the assertion
that the key still falls back to English no longer holds. Exercise the
fallback with a synthetic partial bundle instead: it proves the same
thing (a key the language's own file lacks comes from `en_us`), and it
does not depend on any shipped file staying incomplete.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 23:18:14 -04:00
Ludovic Marie 82d60cde55 Merge pull request #13433 from iseaprojects/i18n/launcher-mt-rest
🤖 Agent: mt.json only: 130 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:18:12 +01:00
Ludovic Marie cfb77649b1 Merge pull request #13452 from iseaprojects/i18n/launcher-mk-rest
🤖 Agent: mk.json only: 110 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:18:08 +01:00
Ludovic Marie f4c4697bff Merge pull request #13500 from iseaprojects/i18n/launcher-lb-rest
🤖 Agent: lb.json only: 121 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:16:17 +01:00
Ludovic Marie d2b4a99726 Merge pull request #13501 from iseaprojects/i18n/launcher-la-rest
🤖 Agent: la.json only: 194 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:16:14 +01:00
Ludovic Marie 4fd63ad696 Merge pull request #13503 from iseaprojects/i18n/launcher-haw-rest
🤖 Agent: haw.json only: 127 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:16:10 +01:00
Ludovic Marie 497885ff2b Merge pull request #13504 from iseaprojects/i18n/haw-us-rest
🤖 Agent: haw_us.json only: 584 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 52 stay as in English (names, units, commands).
2026-11-09 04:16:06 +01:00
Ludovic Marie d45865d1f5 Merge pull request #13505 from iseaprojects/i18n/launcher-ta-rest
🤖 Agent: ta.json only: 108 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:16:03 +01:00
Ludovic Marie 1313a211a3 Merge pull request #13506 from iseaprojects/i18n/launcher-eu-rest
🤖 Agent: eu.json only: 112 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:15:59 +01:00
Ludovic Marie 7593c75747 Merge pull request #13507 from iseaprojects/i18n/launcher-is-rest
🤖 Agent: is.json only: 112 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:15:56 +01:00
Ludovic Marie 841e1a7d00 Merge pull request #13508 from iseaprojects/i18n/launcher-sl-rest
🤖 Agent: sl.json only: 111 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:15:53 +01:00
Ludovic Marie 7c430904d6 Merge pull request #13509 from iseaprojects/i18n/launcher-mn-rest
🤖 Agent: mn.json only: 116 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:15:49 +01:00
Ludovic Marie 4c80229dcb Merge pull request #13513 from iseaprojects/i18n/lo-la-rest
🤖 Agent: lo_la.json only: 577 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 54 stay as in English (names, units, commands).
2026-11-09 04:15:46 +01:00
Ludovic Marie a3eefe7af9 Merge pull request #13515 from iseaprojects/i18n/launcher-az-rest
🤖 Agent: az.json only: 113 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:15:42 +01:00
Ludovic Marie 80de633e2c Merge pull request #13517 from iseaprojects/i18n/vec-it-rest
🤖 Agent: vec_it.json only: 577 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 68 stay as in English (names, units, commands).
2026-11-09 04:15:38 +01:00
Ludovic Marie 784b2b13bd Merge pull request #13519 from iseaprojects/i18n/launcher-fy-rest
🤖 Agent: fy.json only: 163 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:15:34 +01:00
Ludovic Marie b64d1a9f9c Merge pull request #13520 from iseaprojects/i18n/launcher-vec-rest
🤖 Agent: vec.json only: 115 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:15:31 +01:00
Ludovic Marie aa8c9d2eba Merge pull request #13522 from iseaprojects/i18n/li-li-rest
🤖 Agent: li_li.json only: 608 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 101 stay as in English (names, units, commands).
2026-11-09 04:15:28 +01:00
Ludovic Marie d33be41a02 Merge pull request #13525 from iseaprojects/i18n/launcher-kk-rest
🤖 Agent: kk.json only: 154 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:14:03 +01:00
Ludovic Marie 8d801b4eab Merge pull request #13526 from iseaprojects/i18n/mn-mn-rest
🤖 Agent: mn_mn.json only: 567 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 40 stay as in English (names, units, commands).
2026-11-09 04:13:59 +01:00
Ludovic Marie cec9a29e0f Merge pull request #13530 from iseaprojects/i18n/launcher-fur-rest
🤖 Agent: fur.json only: 108 launcher strings filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys.
2026-11-09 04:13:56 +01:00
Ludovic Marie eb5aa98ed5 Merge pull request #13532 from iseaprojects/i18n/no-no-rest
🤖 Agent: no_no.json only: 592 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 68 stay as in English (names, units, commands).
2026-11-09 04:13:52 +01:00
Ludovic Marie 6dfc835661 Merge pull request #13533 from iseaprojects/i18n/gd-gb-rest
🤖 Agent: gd_gb.json only: 578 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 64 stay as in English (names, units, commands).
2026-11-09 04:13:49 +01:00
hunixandClaude Opus 5.5 0969231071 Minecarts: the old behavior's yaw uses Mth.atan2
OldMinecartBehavior.tick sets the yaw from the tick's position delta with
`(float) (Mth.atan2(zDiff, xDiff) * 180.0 / Math.PI)`, vanilla's
table-driven atan2, where Horizon used the platform's. A saved Rotation
now matches 26.3 to the last digit (108.43497 and 108.43496 on the issue's
two ticks, where Horizon read 108.43495).

Fixes #13204

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:13:48 -10:00
Ludovic Marie 87d8c68734 Merge pull request #13534 from iseaprojects/i18n/eo-uy-rest
🤖 Agent: eo_uy.json only: 574 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 44 stay as in English (names, units, commands).
2026-11-09 04:13:45 +01:00
Ludovic Marie 9364785f11 Merge pull request #13535 from iseaprojects/i18n/hy-am-rest
🤖 Agent: hy_am.json only: 577 game keys filled, each key exists in English and keeps its placeholders, JSON valid with no duplicate keys; 44 stay as in English (names, units, commands).
2026-11-09 04:13:42 +01:00
DUzzL eb1e23e849 Force CanPickUpLoot true when a pillager is loaded 2026-11-09 04:13:15 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 26d3eaaa9b HDR crash recovery: keep the big renderer and settings files from growing
Nothing changes for the player. The marker, the driver it names and the
once-per-start warning move from gfx.rs into gfx/hdr_start.rs, and Undo's
rule for the hold becomes Graphics::undone_to, so gfx.rs and graphics_ui.rs
end no longer than on the base (check_file_size, docs/layers.md#file-size).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:11:42 +01:00
rdbtCVSandClaude Opus 5.5 f8e37cfe64 Lighting: keep the pooled scratch unboxed
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:11:29 +00:00
Ludovic Marie e42b640471 Merge pull request #12875 from horizon-rust/perf/spawner-player-scans
🤖 Agent: spawners test guests' raw positions with the same distance formula instead of building every player's record each tick, and mob_world_base reads the first player only; same answers, tick_block_entities -2.3 to -2.6 ms/tick on the bench.
2026-11-09 04:11:25 +01:00
Ludovic Marie ba9978c494 Merge pull request #12874 from horizon-rust/perf/guest-pickup-columns
🤖 Agent: guest_pickups only scans items when one reaches the player's columns; the columns follow the item list's stamp (scan first after any write), so a /tp or explosion mid-pass cannot hide an item. Bench lan_guests -2.4 to -5.7 ms/tick at 134 players.
2026-11-09 04:11:21 +01:00
Ludovic Marie e547614923 Merge pull request #12873 from horizon-rust/perf/ticking-chunk-neighbours
🤖 Agent: ticking_chunk now asks one 3x3 resident count instead of 9 chunk-map lookups; ChunkMap keeps it on insert (new keys only), remove and clear, so load/unload order cannot leave it stale (unit test covers all three). Bench: sn_candidates -0.6 to -0.9 ms/tick at 134 players; union harnesses: no failure that main 81403ce does not share.
2026-11-09 04:11:18 +01:00
Florian ErnstandClaude Opus 5.5 a1a015c725 A summoned drowned can hold a nautilus shell
Drowned.finalizeSpawn, after Zombie.finalizeSpawn, puts a nautilus
shell in an empty offhand with a 0.03 chance, as a guaranteed drop. That
branch existed only in the structure-mob finalizer, so a drowned from
/summon (and the other routes through spawning::finalize) never got
one. spawning::finalize now has it for drowned only, after
zombie_attributes, as in vanilla's order. It uses the existing setters
and the mob's own random, which this route already uses in place of
vanilla's level random. So it is one more draw for each drowned with an
empty offhand.

Fixes #13250

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:09:37 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 20bbcc3d76 HDR crash recovery: pin that the HDR page says the hold as it opens
The graphics screen now reads the output of the renderer the options are
drawn for on every draw, kept outside the screen that opening resets. A
test pins that a window holding HDR output back shows it on the HDR page
as soon as the screen opens, with no setting applied: Calibrate blocked by
the hold, where the same window without it calibrates.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:08:03 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 029c3e33d8 HDR crash recovery: a clean exit before HDR's first frame holds nothing
The marker that HDR output is starting is removed once HDR output presents
its first frame. A game closed cleanly before that, say while its window
was minimized, left it behind, and the next start held HDR output back on
a driver that never failed.

A clean exit now removes the window renderer's own marker. An exit after
an error, and a crash, still leave it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:07:40 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 a07652630e HDR crash recovery: a system update tries HDR again too
The hold on a driver HDR output failed to start on named the adapter and
its driver as wgpu reports them. Metal names no driver, so on macOS, where
the graphics driver updates with the system, a hold was never released.

The driver's fingerprint now ends with the system's version, as crash
reports name it (Windows' build, macOS's version, Linux's distribution and
kernel), read once a run. A system update releases the hold everywhere,
which costs one more try of HDR output.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:07:40 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 61a5dcc0db HDR crash recovery: Undo never brings the hold back
Undo on the graphics screen put back the whole of Horizon's graphics
settings, the hold on a driver HDR output failed to start on included. So
a held Auto changed to On, where HDR then worked on this driver, and
undone, came back held.

Undo now keeps the hold as it is, and drops it when it changes the HDR
mode, as any change of the mode does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:07:40 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 d40f83e06c HDR crash recovery: hold HDR back on the failing driver, keep the mode
A start that HDR output took down used to save HDR Off for good: one
crash while HDR started turned a player's HDR off forever, silently, even
after a driver update fixed it. With Auto the default (step 5a), that would
reach every player whose driver ever crashed once.

The marker now names the graphics driver it was written for: the backend,
the adapter's vendor and device IDs and name, and the driver's name and
version. A start that finds it keeps the mode (Auto or On) and saves that
driver as hdrFailedStart. A window on that driver starts SDR and stays SDR
while the key matches; the HDR page's HDR row says why, in one line, and
greys the brightness rows with the same line. Choosing any mode on the page
drops the key and tries HDR again. A window on another driver (an update,
another GPU) drops it too. The hold is logged once per start, with how to
clear it. A marker from before markers named a driver holds on the first
driver seen. Only a window writes the marker; offscreen renderers never
hold HDR back.

The hold is a capability of the window's output in the renderer-owned
resolver (OutputCapabilities::held), not a new global.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:07:12 +01:00
Horizon agent 916b76f7e3 Merge remote-tracking branch 'origin/main' into perf/hopper-cart-item-columns 2026-11-09 04:06:26 +01:00
DUzzL 4b4421d214 Save and load a trident's inBlockState 2026-11-09 04:05:46 +01:00
Horizon agentandClaude Opus 5.5 20ed0e02c0 Point the moved hub tests at their sound_tests file
hub_tests.rs is loaded by #[path], so its nested mod resolves next to it:
name hub/tests/sound_tests.rs explicitly, and rustfmt the moved module.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:04:57 +01:00
Horizon agentandClaude Opus 5.5 431504b694 Move the mod crafting grid tests out of menu.rs
menu.rs is over 3000 lines and may not grow (docs/layers.md#file-size): the new
rapid-click test and the placement test next to it move, unchanged, to
menu/tests/mod_grid_tests.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:04:31 +01:00
DetimesandClaude Opus 5.5 68607fc1cb Native mods: summon an entity tree with a mod-chosen UUID
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:00:49 +00:00
iseaprojectsandopencode 02c879e7a3 lang: prove the English fallback with a table that has no bundle
The test used la_la as its incomplete table, but la_la.json is now complete
(#13356), so horizon.mods.not_built is no longer missing there and the assert
fails on main once that PR merges.

xx_xx has no bundled file at all, which is the case the fallback is for:
en_us loads first and the missing key still resolves in English.

Fixes #13537

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:59:59 -04:00
Horizon agentandClaude Opus 5.5 55ea325d84 Merge main into #13097: the mod menu arm moves with menu_session into menu_clicks.rs
#12978 moved menu_session out of game.rs; this PR's Some(BlockEntity::Mod(_)) arm
goes to the same match there, unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:59:56 +01:00
DetimesandClaude Opus 5.5 f656550492 Native hooks: permission node as a three-valued helper
Adds native_player_permission_value(player, node) -> Option<bool>: Some(true),
Some(false) or None (not set) as the permissions mods answer
native_permission_check, plus a dispatch test that false is not unset.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:59:46 +00:00
Horizon agent 8051f0eb7d Merge remote-tracking branch 'origin/main' into m-13000
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-09 03:59:40 +01:00
rdbtCVSandClaude Opus 5.5 acce4e893e Docs: remove the research-lab reports from benchmarks/
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:59:20 +00:00
Horizon agentandClaude Opus 5.5 4553f70c54 Keep big files from growing: test-module declarations (to core_tests.rs) forced_respawn_tests unloaded_chunk_tests mob_hurt_cooldown_tests
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. Inline test modules
move unchanged to their own files under #[path]; new test modules are declared in
game/core_tests.rs instead of game.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:59:05 +01:00
Horizon agentandClaude Opus 5.5 57a3c0a2ee Keep big files from growing: test-module declarations (to core_tests.rs) breeding_orb_tests
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. Inline test modules
move unchanged to their own files under #[path]; new test modules are declared in
game/core_tests.rs instead of game.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:59:02 +01:00
Ludovic Marie 6886bf948f Merge pull request #13008 from rdbtCVS/refactor/game-inline-tests
🤖 Agent: verify failed only on main's old catalog_matches_hook_points bug (fixed by #13028); I merged main into the branch and requeued, nothing in the PR changed.
2026-11-09 03:58:43 +01:00
Ludovic Marie 11db39e485 Merge pull request #13004 from rdbtCVS/refactor/game-attack-mob
🤖 Agent: verify failed only on main's old catalog_matches_hook_points bug (fixed by #13028); I merged main into the branch and requeued, nothing in the PR changed.
2026-11-09 03:58:40 +01:00
voduffandClaude Opus 5.5 f09bf0ef2f Mobs: a hit clamps absorption to max_absorption (#13078)
LivingEntity.actuallyHurt stores the absorption left after a hit through
setAbsorptionAmount, which clamps it to [0, getMaxAbsorption()]. Horizon
only floored it at 0, so a mob given absorption in its data (maximum 0
without the effect) kept the excess: AbsorptionAmount 10 hit for 1 read
9 where vanilla reads 0 (4 with Absorption I).

Two tests that soaked several hits with no Absorption effect now give
the mob Absorption I first. mob_absorption_max_corpus gains two cases
(459/459; main: 453/459).

Fixes #13078

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:58:22 +00:00
iseaprojectsandopencode 476dae8af8 Armenian: the 577 keys it still missed
hy_am.json had 482 of the 1059 keys in en_us.json. The 577 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13321

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:58:20 -04:00
iseaprojectsandopencode 3985dca926 Esperanto: the 574 keys it still missed
eo_uy.json had 485 of the 1059 keys in en_us.json. The 574 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13366

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:58:06 -04:00
Horizon agentandClaude Opus 5.5 dc707e8edc Keep big files from growing: native_mods.rs's inline tests in native_mods_tests.rs
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. The inline test
module moves unchanged to its own file under #[path].

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:58:03 +01:00
Horizon agentandClaude Opus 5.5 bc5f00241b Keep big files from growing: game.rs's inline tests in game_tests.rs
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. The inline test
module moves unchanged to its own file under #[path].

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:58:02 +01:00
rdbtCVSandClaude Opus 5.5 956047b19a Docs: compact world-generation.md and world-data.md to what is current
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:58:01 +00:00
iseaprojectsandopencode 35ac0f37a4 Scottish Gaelic: the 578 keys it still missed
gd_gb.json had 481 of the 1059 keys in en_us.json. The 578 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13489

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:57:42 -04:00
iseaprojectsandopencode 411363e5d8 Norwegian: the 592 keys it still missed
no_no.json had 467 of the 1059 keys in en_us.json. The 592 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13351

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:57:37 -04:00
Mayonesu0andClaude Sonnet 5.5 aecf411353 Test the game events a /damage stand hit posts for its causing entity
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 03:57:36 +01:00
Mayonesu0andClaude Sonnet 5.5 d5c2c44578 /damage hurts an armor stand as a hit does for can_break_armor_stand and always_kills_armor_stands sources
ArmorStand.hurtServer returns true for sources in #can_break_armor_stand
or #always_kills_armor_stands: a causing player who may not build is
refused, a creative one breaks the stand at once, otherwise the first hit
wobbles it (entity_damage) and a second within five ticks, or an
always-killing source, breaks it. /damage now takes that path and
succeeds; the player's attack shares it and posts entity_damage too.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 03:57:36 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 484573f870 HDR settings tests: the output tests move out of the big settings files
Nothing changes for players. graphics_ui.rs, options_ui.rs and game.rs
are over the 3000-line limit and may not grow (docs/layers.md#file-size),
and this change had grown all three.

- The graphics screen's HDR tests against the output's offer and report
  move to graphics_ui_hdr_tests.rs.
- The options' tests of the graphics screen they host (the output it
  reads, its Shaders page, its wheel) move to
  options_ui_graphics_tests.rs.

Both are declared beside each file's tests, as gfx/hdr.rs declares
hdr_written_tests.rs; the tests are unchanged. In game.rs, device recovery
hands the screenshot state over in one line each way instead of two.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:57:11 +01:00
iseaprojectsandopencode 6e5074c211 Launcher: the 124 strings Friulian still shows in English
launcher/lang/fur.json had 124 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13363

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:57:07 -04:00
Vinícius MoreiraandClaude Opus 5.5 54e2c0f6c4 Polytone: sounds.json entries with a polytone_condition
A pack's sounds.json entry may carry the same polytone_condition as a
pack overlay (wiki "Custom Sound Events", "Sounds Load Conditions");
when it doesn't hold, the entry is left out, so a conditional
"replace" no longer wipes vanilla's sounds. Each layer is read against
its own pack's config entries before the layers merge; an invalid
condition drops its entry, as it does an overlay.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:57:00 -03:00
rdbtCVSandClaude Opus 5.5 ee27af7606 Docs: agent-control inventory shows today's state, not a before/after of 2026-10-23
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:56:40 +00:00
iseaprojectsandopencode 1b80961d33 Mongolian: the 567 keys it still missed
mn_mn.json had 492 of the 1059 keys in en_us.json. The 567 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13368

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:56:13 -04:00
iseaprojectsandopencode 9a39cbf095 Launcher: the 155 strings Kazakh still shows in English
launcher/lang/kk.json had 155 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13374

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:56:09 -04:00
Ludovic Marie 7e56cd4be9 Merge pull request #13098 from iseaprojects/perf/cloud-mesh-snap
🤖 Agent: the mesh key snaps to 4-cell steps with the radius grown by 4 cells, so the drawn window still covers the view; inside the cloud layer the sub-cell offset keeps the faces in place, and the new test pins the same world cells across a snap step.
2026-11-09 03:56:03 +01:00
iseaprojectsandopencode c478e83924 Limburgish: the 608 keys it still missed
li_li.json had 451 of the 1059 keys in en_us.json. The 608 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13376

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:55:33 -04:00
iseaprojectsandopencode a56079b54b Launcher: the 131 strings Venetian still shows in English
launcher/lang/vec.json had 131 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13518

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:55:16 -04:00
Horizon agentandClaude Opus 5.5 f91d165127 Merge main into #13008 (main's catalog_matches_hook_points fix, #13028)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:55:15 +01:00
Horizon agentandClaude Opus 5.5 192b8f05ab Merge main into #13004 (main's catalog_matches_hook_points fix, #13028)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:55:14 +01:00
iseaprojectsandopencode 65ac9627f4 Launcher: the 210 strings West Frisian still shows in English
launcher/lang/fy.json had 210 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13375

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:55:13 -04:00
iseaprojectsandopencode 72cf89fc0c Venetian: the 577 keys it still missed
vec_it.json had 482 of the 1059 keys in en_us.json. The 577 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13514

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:55:07 -04:00
rdbtCVSandClaude Opus 5.5 16aeca9588 Docs: drop the finished 0.2 launch run sheet from versioning.md
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:55:06 +00:00
iseaprojectsandopencode 29a09f904d Launcher: the 119 strings Azerbaijani still shows in English
launcher/lang/az.json had 119 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13422

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:55:01 -04:00
iseaprojectsandopencode 28bab94068 Lao: the 577 keys it still missed
lo_la.json had 482 of the 1059 keys in en_us.json. The 577 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13512

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:54:58 -04:00
Horizon agentandClaude Opus 5.5 273433e9e5 Keep big files from growing: native_hooks_tests recipe_result_tests
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. Inline test modules
move unchanged to their own files under #[path]; new test modules are declared in
game/core_tests.rs instead of game.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:54:23 +01:00
iseaprojectsandopencode d8371055cf Launcher: the 116 strings Slovenian still shows in English
launcher/lang/sl.json had 116 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13373

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:54:23 -04:00
Horizon agentandClaude Opus 5.5 43ed982f28 Keep big files from growing: native_hooks_tests
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. Inline test modules
move unchanged to their own files under #[path]; new test modules are declared in
game/core_tests.rs instead of game.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:54:22 +01:00
Horizon agentandClaude Opus 5.5 3eb9e4cbab Keep big files from growing: living_tests
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. Inline test modules
move unchanged to their own files under #[path]; new test modules are declared in
game/core_tests.rs instead of game.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:54:22 +01:00
J5CaseyandClaude Opus 5.5 2e7291399e Recipe viewers transfer as many sets as the items allow
`native_transfer_recipe_all(book_id, all)` is the viewer transfer with
Shift: with `all` the grid gets as many sets as the inventory (and a mod
crafting grid's sources) allow, as the recipe book's Shift placement does
(`useMaxItems`): the largest count every grid slot can take, one item
kind per slot, alternatives shared out by StackedItemContents, capped at
the ingredient's stack size. `Menu::transfer_recipe` takes the flag and
runs vanilla's placement with it; the transfer request carries it as a
trailing byte only when set, so a single transfer stays the payload older
servers read. `native_transfer_recipe` is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 20:54:18 -06:00
iseaprojectsandopencode 632cf4c159 Launcher: the 117 strings Mongolian still shows in English
launcher/lang/mn.json had 117 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13323

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:54:16 -04:00
rdbtCVSandClaude Opus 5.5 494d362016 Docs: drop the finished 2026-10-23 plan and an old snapshot from modpacks.md
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:54:10 +00:00
iseaprojectsandopencode 5c750e94d5 Launcher: the 118 strings Icelandic still shows in English
launcher/lang/is.json had 118 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13378

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:54:00 -04:00
iseaprojectsandopencode 37af467518 Launcher: the 115 strings Basque still shows in English
launcher/lang/eu.json had 115 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13502

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:53:59 -04:00
iseaprojectsandopencode 1ecb8b196c Hawaiian: the 584 keys it still missed
haw_us.json had 475 of the 1059 keys in en_us.json. The 584 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13437

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:53:58 -04:00
iseaprojectsandopencode 03ed26b7ad Launcher: the 109 strings Tamil still shows in English
launcher/lang/ta.json had 109 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13324

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:53:58 -04:00
iseaprojectsandopencode e3a3a5cef2 Launcher: the 136 strings Hawaiian still shows in English
launcher/lang/haw.json had 136 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13359

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:53:54 -04:00
iseaprojectsandopencode 5081f167de Launcher: the 204 strings Latin still shows in English
launcher/lang/la.json had 204 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13498

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:53:48 -04:00
iseaprojectsandopencode d5747bd2c0 Launcher: the 164 strings Luxembourgish still shows in English
launcher/lang/lb.json had 164 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13495

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:53:41 -04:00
iseaprojectsandopencode cd7f16902f West Frisian: the 643 keys it still missed
fy_nl.json had 416 of the 1059 keys in en_us.json. The 643 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13487

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:53:37 -04:00
iseaprojectsandopencode 92d7aa9e7b Launcher: the 122 strings Welsh still shows in English
launcher/lang/cy.json had 122 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13370

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:53:35 -04:00
Horizon agentandClaude Opus 5.5 be61c722c4 Keep big files from growing: respawn_world_point_tests hub_tests
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. Inline test modules
move unchanged to their own files under #[path]; new test modules are declared in
game/core_tests.rs instead of game.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:53:08 +01:00
iseaprojectsandopencode 6a75455026 Igbo: the 582 keys it still missed
ig_ng.json had 477 of the 1059 keys in en_us.json. The 582 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13377

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:53:00 -04:00
rdbtCVSandClaude Opus 5.5 b7c0b3e2d4 Docs: remove three single-change implementation write-ups
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:52:44 +00:00
iseaprojectsandopencode fb632f7ee2 Macedonian: the 562 keys it still missed
mk_mk.json had 497 of the 1059 keys in en_us.json. The 562 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13415

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:28 -04:00
iseaprojectsandopencode f169faeb50 Tatar: the 564 keys it still missed
tt_ru.json had 495 of the 1059 keys in en_us.json. The 564 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13479

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:20 -04:00
iseaprojectsandopencode 0183edf397 Launcher: the 134 strings Occitan still shows in English
launcher/lang/oc.json had 134 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13419

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:18 -04:00
iseaprojectsandopencode 14c84b2b20 Launcher: the 131 strings Igbo still shows in English
launcher/lang/ig.json had 131 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13367

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:18 -04:00
iseaprojectsandopencode e0f58eb47e Launcher: the 116 strings Lithuanian still shows in English
launcher/lang/lt.json had 116 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13448

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:16 -04:00
iseaprojectsandopencode c44684819b Irish: the 579 keys it still missed
ga_ie.json had 480 of the 1059 keys in en_us.json. The 579 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13474

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:16 -04:00
iseaprojectsandopencode 08da6c70e6 Launcher: the 112 strings Kannada still shows in English
launcher/lang/kn.json had 112 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13476

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:16 -04:00
iseaprojectsandopencode 0d15f54a45 Uzbek: the 579 keys it still missed
uz_uz.json had 480 of the 1059 keys in en_us.json. The 579 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13471

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:15 -04:00
iseaprojectsandopencode 883e8e4d92 Launcher: the 109 strings Sakha still shows in English
launcher/lang/sah.json had 109 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13469

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:14 -04:00
iseaprojectsandopencode 32a775fb57 Yiddish: the 564 keys it still missed
yi_de.json had 495 of the 1059 keys in en_us.json. The 564 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13467

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:13 -04:00
iseaprojectsandopencode 1abd226dce Yoruba: the 572 keys it still missed
yo_ng.json had 487 of the 1059 keys in en_us.json. The 572 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13468

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:13 -04:00
iseaprojectsandopencode a3363abc7d Breton: the 568 keys it still missed
br_fr.json had 491 of the 1059 keys in en_us.json. The 568 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13463

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:11 -04:00
iseaprojectsandopencode 78366debbb Launcher: the 122 strings Estonian still shows in English
launcher/lang/et.json had 122 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13352

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:10 -04:00
iseaprojectsandopencode 3ed2d639e4 Silesian: the 562 keys it still missed
szl.json had 497 of the 1059 keys in en_us.json. The 562 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13455

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:08 -04:00
iseaprojectsandopencode b1c9b70f16 Launcher: the 124 strings Yoruba still shows in English
launcher/lang/yo.json had 124 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13457

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:08 -04:00
iseaprojectsandopencode 7f6c1f54b3 Sakha: the 551 keys it still missed
sah_sah.json had 508 of the 1059 keys in en_us.json. The 551 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13453

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:07 -04:00
iseaprojectsandopencode 1d81b360f4 Launcher: the 137 strings Dutch still shows in English
launcher/lang/nl.json had 137 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13435

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:07 -04:00
iseaprojectsandopencode 03bf671539 Launcher: the 172 strings Filipino still shows in English
launcher/lang/fil.json had 172 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13326

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:05 -04:00
iseaprojectsandopencode c84d2efddc Friulian: the 575 keys it still missed
fur_it.json had 484 of the 1059 keys in en_us.json. The 575 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13449

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:04 -04:00
iseaprojectsandopencode 902bbf78a1 Georgian: the 569 keys it still missed
ka_ge.json had 490 of the 1059 keys in en_us.json. The 569 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13447

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:03 -04:00
iseaprojectsandopencode daac011fea Albanian: the 577 keys it still missed
sq_al.json had 482 of the 1059 keys in en_us.json. The 577 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13441

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:02 -04:00
iseaprojectsandopencode 04fbc5719e Faroese: the 571 keys it still missed
fo_fo.json had 488 of the 1059 keys in en_us.json. The 571 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13445

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:02 -04:00
iseaprojectsandopencode 8dd23051d6 Belarusian: the 567 keys it still missed
be_by.json had 492 of the 1059 keys in en_us.json. The 567 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13446

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:02 -04:00
iseaprojectsandopencode 4bff0da947 Launcher: the 122 strings Irish still shows in English
launcher/lang/ga.json had 122 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13444

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:01 -04:00
iseaprojectsandopencode f96a5f220f Launcher: the 120 strings Zulu still shows in English
launcher/lang/zu.json had 120 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13443

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:52:00 -04:00
iseaprojectsandopencode accd39a549 Launcher: the 111 strings Macedonian still shows in English
launcher/lang/mk.json had 111 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13442

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:51:59 -04:00
iseaprojectsandopencode d5fa1c3be9 Bashkir: the 553 keys it still missed
ba_ru.json had 506 of the 1059 keys in en_us.json. The 553 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13440

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:51:58 -04:00
Horizon agentandClaude Opus 5.5 7414213bf5 Keep game.rs from growing: clip_ray_fluids in game/clip_ray.rs
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. The ray walk this
PR generalises moves unchanged to its own module; clip_ray stays as its wrapper.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:51:48 +01:00
rdbtCVSandClaude Opus 5.5 f29e40c3b4 Docs: replace the two splitscreen part notes with one line in the docs index
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:51:20 +00:00
Horizon agentandClaude Opus 5.5 654610e317 Keep big files from growing: test-module declarations (to core_tests.rs)
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. Inline test modules
move unchanged to their own files under #[path]; new test modules are declared in
game/core_tests.rs instead of game.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:51:15 +01:00
Horizon agentandClaude Opus 5.5 54bc8937dd Keep big files from growing: test-module declarations (to core_tests.rs) aim_point_tests
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. Inline test modules
move unchanged to their own files under #[path]; new test modules are declared in
game/core_tests.rs instead of game.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:51:14 +01:00
Ludovic Marie a82da8b7ec Merge pull request #12978 from rdbtCVS/refactor/game-menu-clicks
🤖 Agent: pure move of menu clicks out of game.rs (added vs removed lines differ only in the module header, use lines and doc rows); it merges cleanly with the other moves in this series and passed a union build and tests.
2026-11-09 03:51:03 +01:00
Ludovic Marie ac92613b68 Merge pull request #12959 from rdbtCVS/refactor/game-frame-geometry
🤖 Agent: pure move of the frame's CPU geometry out of game.rs (added vs removed lines differ only in the module header, use lines and doc rows); it merges cleanly with the other moves in this series and passed a union build and tests.
2026-11-09 03:51:00 +01:00
Ludovic Marie 47699ce2da Merge pull request #12957 from rdbtCVS/refactor/game-item-entities
🤖 Agent: pure move of dropped items and orbs out of game.rs (added vs removed lines differ only in the module header, use lines and doc rows); it merges cleanly with the other moves in this series and passed a union build and tests.
2026-11-09 03:50:56 +01:00
Ludovic Marie 1bc34772f2 Merge pull request #13107 from TheMrZZ/audit/registered-slot-source-command-lookup
🤖 Agent: registered slot_source ids resolve only for execute if/unless items, after literal ranges and inline sources, as SlotSourceArgument tries them; the ignored test writes its world under the cwd, so run it from a scratch dir.
2026-11-09 03:50:53 +01:00
iseaprojectsandopencode 14d3a73e4f Launcher: the 166 strings Polish still shows in English
launcher/lang/pl.json had 166 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13417

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:50 -04:00
iseaprojectsandopencode 016c70c425 Launcher: the 114 strings Armenian still shows in English
launcher/lang/hy.json had 114 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13404

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:49 -04:00
iseaprojectsandopencode 38a5abf263 Launcher: the 135 strings Swedish still shows in English
launcher/lang/sv.json had 135 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13358

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:48 -04:00
iseaprojectsandopencode b7bb86335c Launcher: the 162 strings Maltese still shows in English
launcher/lang/mt.json had 162 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13345

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:48 -04:00
iseaprojectsandopencode 1c55ecc5a5 Launcher: the 108 strings Serbian (Cyrillic) still shows in English
launcher/lang/sr.json had 108 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13405

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:47 -04:00
iseaprojectsandopencode 460f17e0b5 Launcher: the 117 strings Silesian still shows in English
launcher/lang/szl.json had 117 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13409

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:47 -04:00
iseaprojectsandopencode e069e34f66 Lombard: the 572 keys it still missed
lmo.json had 487 of the 1059 keys in en_us.json. The 572 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13401

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:46 -04:00
iseaprojectsandopencode 8c89833f35 Azerbaijani: the 579 keys it still missed
az_az.json had 480 of the 1059 keys in en_us.json. The 579 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13402

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:46 -04:00
iseaprojectsandopencode fa4bcfd852 Launcher: the 109 strings Bashkir still shows in English
launcher/lang/ba.json had 109 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13400

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:45 -04:00
iseaprojectsandopencode 123600c1e5 Launcher: the 124 strings Scottish Gaelic still shows in English
launcher/lang/gd.json had 124 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13399

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:45 -04:00
iseaprojectsandopencode c4d6ae4e2d Launcher: the 162 strings Belarusian still shows in English
launcher/lang/be.json had 162 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13397

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:44 -04:00
iseaprojectsandopencode b86e705df2 Maltese: the 609 keys it still missed
mt_mt.json had 450 of the 1059 keys in en_us.json. The 609 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13398

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:44 -04:00
iseaprojectsandopencode d67bed3425 Launcher: the 125 strings Northern Sami still shows in English
launcher/lang/se.json had 125 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13386

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:44 -04:00
iseaprojectsandopencode 6d35889392 Kyrgyz: the 594 keys it still missed
ky_kg.json had 465 of the 1059 keys in en_us.json. The 594 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13396

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:43 -04:00
iseaprojectsandopencode 8c123f7084 Launcher: the 110 strings Urdu still shows in English
launcher/lang/ur.json had 110 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13392

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:42 -04:00
iseaprojectsandopencode 7907777afd Launcher: the 221 strings Turkish still shows in English
launcher/lang/tr.json had 221 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13394

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:42 -04:00
iseaprojectsandopencode 971926c946 Launcher: the 109 strings Vietnamese still shows in English
launcher/lang/vi.json had 109 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13389

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:41 -04:00
iseaprojectsandopencode 6525762f7d Launcher: the 113 strings Tatar still shows in English
launcher/lang/tt.json had 113 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13390

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:41 -04:00
iseaprojectsandopencode 69881101c4 Welsh: the 582 keys it still missed
cy_gb.json had 477 of the 1059 keys in en_us.json. The 582 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13393

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:41 -04:00
iseaprojectsandopencode 8c3317fc4f Northern Sami: the 581 keys it still missed
se_no.json had 478 of the 1059 keys in en_us.json. The 581 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13387

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:40 -04:00
iseaprojectsandopencode 09692f200d Luxembourgish: the 607 keys it still missed
lb_lu.json had 452 of the 1059 keys in en_us.json. The 607 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13385

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:39 -04:00
iseaprojectsandopencode 13c14daf77 Somali: the 590 keys it still missed
so_so.json had 469 of the 1059 keys in en_us.json. The 590 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13384

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:39 -04:00
iseaprojectsandopencode b77f324aa8 Launcher: the 126 strings Kyrgyz still shows in English
launcher/lang/ky.json had 126 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13357

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:39 -04:00
iseaprojectsandopencode 2df093c806 Launcher: the 150 strings Hebrew still shows in English
launcher/lang/he.json had 150 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13372

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:50:33 -04:00
rdbtCVSandClaude Opus 5.5 3cf8adde57 Docs: fold the two orphan native-API pages into native-mods.md
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:50:14 +00:00
iseaprojectsandopencode 2c7f51ef60 Launcher: the 128 strings Croatian still shows in English
launcher/lang/hr.json had 128 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13350

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:36 -04:00
iseaprojectsandopencode 6a30854412 Launcher: the 185 strings Portuguese (Portugal) still shows in English
launcher/lang/pt.json had 185 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13327

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:30 -04:00
iseaprojectsandopencode cde17beb26 Finnish: the 592 keys it still missed
fi_fi.json had 467 of the 1059 keys in en_us.json. The 592 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13342

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:27 -04:00
iseaprojectsandopencode 93f823e98c Launcher: the 132 strings Somali still shows in English
launcher/lang/so.json had 132 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13348

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:26 -04:00
iseaprojectsandopencode 5c0a230963 Chuvash: the 557 keys it still missed
cv_cu.json had 502 of the 1059 keys in en_us.json. The 557 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13343

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:23 -04:00
iseaprojectsandopencode 8380faf350 Launcher: the 116 strings Breton still shows in English
launcher/lang/br.json had 116 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13338

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:23 -04:00
iseaprojectsandopencode 6e59b4ce5c Launcher: the 158 strings Ukrainian still shows in English
launcher/lang/uk.json had 158 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13332

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:23 -04:00
iseaprojectsandopencode 898ef2fe13 Launcher: the 135 strings Slovak still shows in English
launcher/lang/sk.json had 135 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13331

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:23 -04:00
iseaprojectsandopencode a4af5acb6d Launcher: the 111 strings Yiddish still shows in English
launcher/lang/yi.json had 111 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13344

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:23 -04:00
iseaprojectsandopencode 89317e4ee9 Launcher: the 183 strings Limburgish still shows in English
launcher/lang/li.json had 183 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13341

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:22 -04:00
iseaprojectsandopencode f2f3f4c0a8 Launcher: the 119 strings Albanian still shows in English
launcher/lang/sq.json had 119 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13340

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:22 -04:00
iseaprojectsandopencode 48e5519929 Latin: the 643 keys it still missed
la_la.json had 416 of the 1059 keys in en_us.json. The 643 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13339

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:22 -04:00
iseaprojectsandopencode b61bc8eff4 Launcher: the 114 strings Faroese still shows in English
launcher/lang/fo.json had 114 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13337

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:49:20 -04:00
rdbtCVSandClaude Opus 5.5 7e1ade40fd Docs: remove superseded benchmark write-ups from benchmarks/
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:49:09 +00:00
Horizon agent 69d9e95982 Merge remote-tracking branch 'origin/main' into f-13081 2026-11-09 03:48:53 +01:00
Horizon agentandClaude Opus 5.5 f4cd7980c7 Keep big files from growing: move xp_bottle_tests out of their files
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. These inline test
modules move unchanged (one indent level less) to their own files under #[path].

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:48:52 +01:00
Horizon agent a346a6857a Merge remote-tracking branch 'origin/main' into f-13211 2026-11-09 03:48:52 +01:00
Ludovic Marie 10f62131f8 Merge pull request #12986 from rdbtCVS/refactor/game-falling-blocks
🤖 Agent: pure move of falling block entities out of game.rs (added vs removed lines differ only in the module header, use lines and doc rows); it merges cleanly with the other moves in this series and passed a union build and tests. I merged main: #12992 had rewritten tick_one_falling in game.rs, so falling_blocks.rs now holds main's code, checked verbatim.
2026-11-09 03:48:51 +01:00
Ludovic Marie 9bd48bcad1 Merge pull request #12980 from rdbtCVS/refactor/game-startup
🤖 Agent: pure move of the startup resource loader out of game.rs (added vs removed lines differ only in the module header, use lines and doc rows); it merges cleanly with the other moves in this series and passed a union build and tests. I merged main (AGENTS.md row only).
2026-11-09 03:48:47 +01:00
Horizon agent 5a7a4fb34f Merge remote-tracking branch 'origin/main' into f-13210 2026-11-09 03:48:46 +01:00
Horizon agent 7f6c46873e Merge remote-tracking branch 'origin/main' into f-13196 2026-11-09 03:48:43 +01:00
Ludovic Marie e7b46eabba Merge pull request #12996 from rdbtCVS/refactor/game-portal-lighting
🤖 Agent: pure move of lighting a nether portal out of game.rs (added vs removed lines differ only in the module header, use lines and doc rows); it merges cleanly with the other moves in this series and passed a union build and tests.
2026-11-09 03:48:43 +01:00
Horizon agent f43012f8b6 Merge remote-tracking branch 'origin/main' into f-13187 2026-11-09 03:48:41 +01:00
Horizon agentandClaude Opus 5.5 0059c63463 Keep big files from growing: move cushion_tests trader_llama_discard_tests out of their files
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. These inline test
modules move unchanged (one indent level less) to their own files under #[path].

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:48:40 +01:00
Ludovic Marie 18c35350b7 Merge pull request #12988 from rdbtCVS/refactor/game-block-ticks
🤖 Agent: pure move of a level's block tick phases out of game.rs (added vs removed lines differ only in the module header, use lines and doc rows); it merges cleanly with the other moves in this series and passed a union build and tests.
2026-11-09 03:48:39 +01:00
Horizon agent 410b3571fd Merge remote-tracking branch 'origin/main' into f-13182 2026-11-09 03:48:38 +01:00
Ludovic Marie e494327b75 Merge pull request #13207 from vnsmoreira/packs/polytone-disable-particles
🤖 Agent: disable_particles skips the block's own animateTick only; the lookup is a Vec index by state id, so the per-block animate cost stays O(1).
2026-11-09 03:48:36 +01:00
Horizon agent 2c8fd2da90 Merge remote-tracking branch 'origin/main' into f-13112 2026-11-09 03:48:32 +01:00
Ludovic Marie baeade2e91 Merge pull request #13206 from vnsmoreira/packs/polytone-modifier-filters
🤖 Agent: stacked on #13205 (queued first); a filtered modifier now applies only to particles whose source block or item matches, instead of being skipped.
2026-11-09 03:48:32 +01:00
Ludovic Marie 8a1a76f729 Merge pull request #13205 from vnsmoreira/packs/polytone-tags
🤖 Agent: tag targets read through the new pack_tags module instead of environment.rs's own reader; green in a union with this wave.
2026-11-09 03:48:29 +01:00
Horizon agent 2fd8efd342 Merge remote-tracking branch 'origin/main' into f-13096 2026-11-09 03:48:21 +01:00
Horizon agentandClaude Opus 5.5 0711a7e56b Keep big files from growing: move spin_target_tests out of their files
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. These inline test
modules move unchanged (one indent level less) to their own files under #[path].

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:48:20 +01:00
Horizon agent 82e9939a5e Merge remote-tracking branch 'origin/main' into f-13092 2026-11-09 03:48:19 +01:00
iseaprojectsandopencode a60889f1d4 Launcher: the 119 strings Greek still shows in English
launcher/lang/el.json had 119 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13319

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:48:10 -04:00
iseaprojectsandopencode e79417f848 Launcher: the 129 strings Latvian still shows in English
launcher/lang/lv.json had 129 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13320

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:48:10 -04:00
Horizon agent dc451527d7 Merge remote-tracking branch 'origin/main' into f-12887 2026-11-09 03:48:08 +01:00
iseaprojectsandopencode 246f0f4154 Launcher: the 120 strings Finnish still shows in English
launcher/lang/fi.json had 120 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13317

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:48:07 -04:00
Horizon agent 772ab6d27b Merge remote-tracking branch 'origin/main' into f-13069 2026-11-09 03:48:04 +01:00
iseaprojectsandopencode bb146dd0a1 Launcher: the 73 strings Simplified Chinese still shows in English
launcher/lang/zh.json had 73 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13312

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:48:00 -04:00
Horizon agent 7762100aba Merge remote-tracking branch 'origin/main' into f-13070 2026-11-09 03:47:59 +01:00
iseaprojectsandopencode 6ec9a3f91c Occitan: the 577 keys it still missed
oc_fr.json had 482 of the 1059 keys in en_us.json. The 577 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13311

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:58 -04:00
iseaprojectsandopencode 90528770fc Launcher: the 158 strings Bosnian still shows in English
launcher/lang/bs.json had 158 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13258

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:57 -04:00
iseaprojectsandopencode cef7c3f76a Launcher: the 136 strings Romanian still shows in English
launcher/lang/ro.json had 136 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13309

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:57 -04:00
Horizon agentandClaude Opus 5.5 04c988e017 Keep big files from growing: move boat_holder_movement_tests bundle_slot_tests out of their files
docs/layers.md#file-size: a Rust file over 3000 lines may not grow. These inline test
modules move unchanged (one indent level less) to their own files under #[path].

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:47:56 +01:00
rdbtCVSandClaude Opus 5.5 2119a0af8f Docs: drop the dated plans and measurements from the server design pages
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:47:55 +00:00
Horizon agent 72b63e8954 Merge remote-tracking branch 'origin/main' into f-13066 2026-11-09 03:47:55 +01:00
iseaprojectsandopencode a286609dcf Launcher: the 113 strings Korean still shows in English
launcher/lang/ko.json had 113 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13306

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:54 -04:00
iseaprojectsandopencode ce30ef11a3 Launcher: the 122 strings Uzbek still shows in English
launcher/lang/uz.json had 122 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13305

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:49 -04:00
iseaprojectsandopencode cd00e5a65b Launcher: the 117 strings Lao still shows in English
launcher/lang/lo.json had 117 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13304

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:48 -04:00
iseaprojectsandopencode cc2031deb5 Danish: the 601 keys it still missed
da_dk.json had 458 of the 1059 keys in en_us.json. The 601 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13303

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:47 -04:00
iseaprojectsandopencode ee966ce155 Launcher: the 139 strings Norwegian still shows in English
launcher/lang/no.json had 139 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13298

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:40 -04:00
iseaprojectsandopencode 8546a17aa7 Launcher: the 192 strings Indonesian still shows in English
launcher/lang/id.json had 192 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13296

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:39 -04:00
iseaprojectsandopencode 759e2e680b Launcher: the 121 strings Hungarian still shows in English
launcher/lang/hu.json had 121 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13291

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:35 -04:00
iseaprojectsandopencode 40b38a4e5d Launcher: the 129 strings Bulgarian still shows in English
launcher/lang/bg.json had 129 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13260

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:34 -04:00
iseaprojectsandopencode 400137807b Launcher: the 141 strings Afrikaans still shows in English
launcher/lang/af.json had 141 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13286

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:31 -04:00
iseaprojectsandopencode 43efd11303 Launcher: the 109 strings Persian still shows in English
launcher/lang/fa.json had 109 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13283

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:30 -04:00
iseaprojectsandopencode 9c9613b94a Launcher: the 111 strings Chuvash still shows in English
launcher/lang/cv.json had 111 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13282

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:30 -04:00
iseaprojectsandopencode a7db4691ed Launcher: the 120 strings Esperanto still shows in English
launcher/lang/eo.json had 120 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13284

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:30 -04:00
iseaprojectsandopencode 578802a9d2 Launcher: the 211 strings Japanese still shows in English
launcher/lang/ja.json had 211 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13259

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:28 -04:00
iseaprojectsandopencode 0f9b09e318 Launcher: the 123 strings Lombard still shows in English
launcher/lang/lmo.json had 123 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13279

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:27 -04:00
iseaprojectsandopencode b384050a2d Launcher: the 111 strings Georgian still shows in English
launcher/lang/ka.json had 111 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13278

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:26 -04:00
iseaprojectsandopencode ae5e980d0f Launcher: the 33 strings German still shows in English
launcher/lang/de.json had 33 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13277

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:25 -04:00
iseaprojectsandopencode f098e3954c Launcher: the 161 strings Arabic still shows in English
launcher/lang/ar.json had 161 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13255

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:25 -04:00
Horizon agent 633d5d674a Merge remote-tracking branch 'origin/main' into f-13051 2026-11-09 03:47:24 +01:00
iseaprojectsandopencode 0c7e3c8460 Launcher: the 156 strings Danish still shows in English
launcher/lang/da.json had 156 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13261

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:22 -04:00
iseaprojectsandopencode 29900cee58 Launcher: the 1 strings Russian still shows in English
launcher/lang/ru.json had 1 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13257

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:21 -04:00
iseaprojectsandopencode 075baa74a3 Launcher: the 33 strings Thai still shows in English
launcher/lang/th.json had 33 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13275

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:20 -04:00
Horizon agent ffff582c3f Merge remote-tracking branch 'origin/main' into f-13068 2026-11-09 03:47:18 +01:00
iseaprojectsandopencode fbd6c04db6 Launcher: the 14 strings Czech still shows in English
launcher/lang/cs.json had 14 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13256

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:14 -04:00
iseaprojectsandopencode 9c36e62d10 Launcher: the 122 strings Galician still shows in English
launcher/lang/gl.json had 122 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13267

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:09 -04:00
iseaprojectsandopencode 6b77db7d16 Launcher: the 22 strings French still shows in English
launcher/lang/fr.json had 22 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13265

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:07 -04:00
iseaprojectsandopencode 3b5a2a9c74 Launcher: the 126 strings Catalan still shows in English
launcher/lang/ca.json had 126 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13264

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:06 -04:00
iseaprojectsandopencode c6e594d262 Launcher: the 9 strings Spanish still shows in English
launcher/lang/es.json had 9 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13253

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:04 -04:00
iseaprojectsandopencode 139518948c Launcher: the 162 strings Hindi still shows in English
launcher/lang/hi.json had 162 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13263

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:02 -04:00
iseaprojectsandopencode e16994049a Launcher: the 125 strings Malay still shows in English
launcher/lang/ms.json had 125 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13262

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:02 -04:00
iseaprojectsandopencode 08cb6f9d5e Launcher: the 3 strings Italian still shows in English
launcher/lang/it.json had 3 of its 1266 strings still
equal to the English source. Translated in place; keys, order and
{name} placeholders unchanged.

Fixes #13254

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:47:01 -04:00
rdbtCVSandClaude Opus 5.5 d46ecf8c1c Docs: drop the research-lab validation log from native-client.md
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:46:16 +00:00
Ludovic Marie e797c725ad Merge pull request #13088 from Ragbie/fix/tp-projectile-ground
🤖 Agent: /tp ends with setOnGround(true) for any entity not fall-flying (TeleportCommand.performTeleport); the projectile, rocket, trident and falling block impls ignored it, and the corpus now reads OnGround for every kind.
2026-11-09 03:46:03 +01:00
Ludovic Marie 4365b5ffc9 Merge pull request #13087 from DUzzL/fix/13037-armor-stand-onground
🤖 Agent: Entity.onGround starts false in vanilla's constructor; ArmorStand doesn't set it, so a fresh stand saves OnGround:0b until its first tick.
2026-11-09 03:45:59 +01:00
Ludovic Marie 799082f609 Merge pull request #13079 from DylanGonzaloFerreyra/split-play-tests
🤖 Agent: checked as a pure move: the added and removed line multisets match except the module header and three rustfmt line joins; no non-test code changes.
2026-11-09 03:45:55 +01:00
Ludovic Marie 2d8f409431 Merge pull request #13073 from M0-kii/fix/validate-parity-shards
🤖 Agent: an out-of-range or malformed --shard is refused up front instead of silently selecting no harness.
2026-11-09 03:45:51 +01:00
Ludovic Marie 14df544b9e Merge pull request #13072 from M0-kii/fix/version-diff-json-booleans
🤖 Agent: a JSON boolean that flips now shows in the version report instead of being dropped as unchanged.
2026-11-09 03:45:47 +01:00
Ludovic Marie 5bd7bc9216 Merge pull request #13067 from M0-kii/fix/build-times-relative-target
🤖 Agent: build timing output now follows the requested target directory instead of the default target/, so --target-dir runs don't write into the checkout.
2026-11-09 03:45:44 +01:00
Ludovic Marie ea4e32a7bb Merge pull request #13065 from DUzzL/fix/13034-piston-push-boat-minecart-onground
🤖 Agent: a piston push clears OnGround on boats and minecarts as PistonMovingBlockEntity.moveCollidedEntities' setDeltaMovement path does; green in a union with this wave.
2026-11-09 03:45:40 +01:00
Ludovic Marie f79ede65cb Merge pull request #13045 from d3xc0/android-input-7
🤖 Agent: pure decoder, nothing calls it yet; Starling is MIT under the same copyright line, credited in the file header and THIRD_PARTY_NOTICES.md.
2026-11-09 03:45:36 +01:00
iseaprojectsandopencode 68eb923851 German: the 14 keys it still missed
de_de.json had 1045 of the 1059 keys in en_us.json. The 14 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13246

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:45:27 -04:00
iseaprojectsandopencode 53c213d0cc French: the 14 keys it still missed
fr_fr.json had 1045 of the 1059 keys in en_us.json. The 14 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13245

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:45:25 -04:00
iseaprojectsandopencode 722221bc01 Spanish: the 14 keys it still missed
es_es.json had 1045 of the 1059 keys in en_us.json. The 14 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13242

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:45:16 -04:00
iseaprojectsandopencode 130c541af1 Italian: the 14 keys it still missed
it_it.json had 1045 of the 1059 keys in en_us.json. The 14 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13241

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:45:12 -04:00
rdbtCVSandClaude Opus 5.5 a2be8229a0 Docs: replace the rust-parity log with a short status page; fold the research-lab pages into parity-workflow
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:45:01 +00:00
rdbtCVSandClaude Opus 5.5 6e0e2ff21c Docs: remove the early world-generation suite reports
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:43:30 +00:00
J5CaseyandClaude Opus 5.5 3b8b5c9bd5 Native helper: panel_style, a mod's item panel drawn as a recipe viewer's
`native_panel_style(mod_id, NativePanelStyle::Viewer)` gives a native
mod's item panel the square page buttons on a bar over the items and the
viewer's search box that Horizon's Recipes panel has, so a JEI port's list
looks like JEI's. The recipe book's arrows stay the default; only the
drawing (and the arrows' hit boxes, which follow it) change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 20:42:48 -06:00
iseaprojectsandopencode 1d417053e6 Portuguese (Brazil): the 3 keys it still missed
pt_br.json had 1056 of the 1059 keys in en_us.json. The 3 it lacked fell back to English.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13235

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:42:36 -04:00
rdbtCVSandClaude Opus 5.5 cbfa06dd33 Docs: remove the one-off benchmark result pages
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:41:41 +00:00
rdbtCVSandClaude Opus 5.5 79607c35d1 Docs: remove the per-fix proof notes in docs/parity and docs/validation
Part of #13231.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:41:09 +00:00
Nikita Maximilian Grimm 33ac431e5e Merge remote-tracking branch 'origin/main' into hdr-output-owner 2026-11-09 03:40:04 +01:00
bulkandClaude Opus 5.5 076e9533a3 Scheduled ticks: a chunk's queue gives back memory once drained
Generation schedules thousands of ticks in a new chunk; after they ran, the
chunk's queue and position set kept their peak capacity while it stayed
loaded. They now shrink when mostly empty, and free everything when empty.
Shrinking keeps the heap's order, so polls and getAll's order are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:39:11 +00:00
bulkandClaude Opus 5.5 2480ed89d8 Worldgen: smaller biome and temperature caches
The generator's biome cache was one map of up to 16,384 chunks, cleared all
at once when full. It is now two generations of up to 2,048 chunks each: a
chunk read from the older one moves to the newer, and the older one goes when
the newer is full. A generation worker's temperature caches keep 256 entries
instead of vanilla's 1,024 (the value depends only on the position within a
generator); the vanilla-sized cache stays everywhere else. Misses only compute
the same values again.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:38:37 +00:00
bulkandClaude Opus 5.5 4ed4d03c2e Lighting: share the scratch between threads in a small pool
Every thread that lit a chunk kept its own lighting scratch (about 4.4 MB at
full height) for good, so each generation worker held one. Jobs now take one
from a shared pool and give it back; at most four stay allocated between jobs.
The lighting itself is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:35:32 +00:00
Ludovic Marie 070d66adbd Merge pull request #13197 from iseaprojects/i18n/af-za-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of af_za.
2026-11-09 03:34:19 +01:00
Ludovic Marie 88cd86f30f Merge pull request #13194 from iseaprojects/i18n/et-ee-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of et_ee.
2026-11-09 03:34:16 +01:00
Ludovic Marie d3703bb7ce Merge pull request #13192 from iseaprojects/i18n/is-is-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of is_is.
2026-11-09 03:34:13 +01:00
Ludovic Marie 83c486232a Merge pull request #13190 from iseaprojects/i18n/lv-lv-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of lv_lv.
2026-11-09 03:34:09 +01:00
Ludovic Marie 8182353b24 Merge pull request #13186 from iseaprojects/i18n/ta-in-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of ta_in.
2026-11-09 03:34:05 +01:00
Ludovic Marie 31184e1498 Merge pull request #13181 from iseaprojects/i18n/kk-kz-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of kk_kz.
2026-11-09 03:34:02 +01:00
Ludovic Marie 0d07d06ac4 Merge pull request #13179 from iseaprojects/i18n/eu-es-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of eu_es.
2026-11-09 03:33:58 +01:00
Ludovic Marie 099f5e3ce0 Merge pull request #13177 from iseaprojects/i18n/sl-si-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of sl_si.
2026-11-09 03:33:55 +01:00
Ludovic Marie 7b02eaae15 Merge pull request #13173 from iseaprojects/i18n/bs-ba-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of bs_ba.
2026-11-09 03:33:51 +01:00
Ludovic Marie a3bfed0fa6 Merge pull request #13169 from iseaprojects/i18n/sr-sp-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of sr_sp.
2026-11-09 03:33:47 +01:00
Ludovic Marie 626cc3bc20 Merge pull request #13142 from iseaprojects/i18n/sv-se-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of sv_se.
2026-11-09 03:33:43 +01:00
Evrim CicekandClaude Opus 5.5 dda1f6c316 A flying firework rocket turns toward its motion (Projectile.updateRotation)
FireworkRocketEntity.tick calls updateRotation after the hit check: yaw and
pitch ease a fifth of the way toward the motion's direction. Horizon's rocket
kept the rotation it was created or loaded with. The harness group reads
Rotation over three ticks after the merge.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:30:39 +03:00
Florian ErnstandClaude Opus 5.5 70bb08e285 Keep game.rs and creatures.rs from growing for the gift
game.rs and game/creatures.rs are over 3000 lines, which may not grow
(tools/check_file_size.py, now on main). The MobEvent::Gift arm body
moves unchanged to Game::receive_gift in game/copper_golems.rs, and the
arm calls it. The gift test is now registered from copper_golems.rs.
Nothing changes in behaviour.

Part of #13095

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:30:31 +01:00
Ludovic Marie 109a2a7710 Merge pull request #13166 from iseaprojects/i18n/fa-ir-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of fa_ir.
2026-11-09 03:28:43 +01:00
Ludovic Marie 34f62e0ec7 Merge pull request #13164 from iseaprojects/i18n/ro-ro-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of ro_ro.
2026-11-09 03:28:39 +01:00
Ludovic Marie 34f5b4ff90 Merge pull request #13162 from iseaprojects/i18n/lt-lt-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of lt_lt.
2026-11-09 03:28:35 +01:00
Ludovic Marie 163b675f40 Merge pull request #13160 from iseaprojects/i18n/sk-sk-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of sk_sk.
2026-11-09 03:28:32 +01:00
Ludovic Marie 4380ac25e5 Merge pull request #13158 from iseaprojects/i18n/el-gr-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of el_gr.
2026-11-09 03:28:28 +01:00
Ludovic Marie 682810bf36 Merge pull request #13156 from iseaprojects/i18n/hr-hr-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of hr_hr.
2026-11-09 03:28:24 +01:00
Ludovic Marie 47ccf7c08e Merge pull request #13154 from iseaprojects/i18n/ur-pk-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of ur_pk.
2026-11-09 03:28:20 +01:00
Ludovic Marie f3cbbb4832 Merge pull request #13152 from iseaprojects/i18n/cs-cz-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of cs_cz.
2026-11-09 03:28:16 +01:00
Ludovic Marie 0a9925287b Merge pull request #13150 from iseaprojects/i18n/bg-bg-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of bg_bg.
2026-11-09 03:28:12 +01:00
Ludovic Marie 86b27e11f4 Merge pull request #13148 from iseaprojects/i18n/gl-es-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of gl_es.
2026-11-09 03:28:08 +01:00
Ludovic Marie ecc8d9935c Merge pull request #13146 from iseaprojects/i18n/fil-ph-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of fil_ph.
2026-11-09 03:28:04 +01:00
Ludovic Marie b93b8cd1e1 Merge pull request #13144 from iseaprojects/i18n/pt-pt-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of pt_pt.
2026-11-09 03:28:00 +01:00
Ludovic Marie 8dbdcacc0a Merge pull request #13140 from iseaprojects/i18n/hi-in-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of hi_in.
2026-11-09 03:27:56 +01:00
Ludovic Marie 7d60f894a1 Merge pull request #13138 from iseaprojects/i18n/kn-in-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of kn_in.
2026-11-09 03:27:52 +01:00
Horizon agent 901024fa7b Merge remote-tracking branch 'origin/main' into m-13196
# Conflicts:
#	crates/horizon-client/src/game/lan_actions.rs
2026-11-09 03:27:49 +01:00
Ludovic Marie 757ab0af18 Merge pull request #13136 from iseaprojects/i18n/ca-es-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of ca_es.
2026-11-09 03:27:48 +01:00
Horizon agent 4ecda421d1 Merge remote-tracking branch 'origin/main' into m-13092
# Conflicts:
#	crates/horizon-client/src/game/lan_actions.rs
2026-11-09 03:27:46 +01:00
Horizon agent 46440b188f Merge remote-tracking branch 'origin/main' into m-13066
# Conflicts:
#	crates/horizon-client/src/game/lan_actions.rs
2026-11-09 03:27:44 +01:00
DetimesandClaude Opus 5.5 c3b4872c3e Native chunk loads without blocking (native_chunk_load_request)
A native mod could hold a chunk but not ask for one without blocking,
poll it, check a chunk without loading it, or release the request.
native_chunk_load_request, native_chunk_load_state (NativeChunkLoad),
native_chunk_is_loaded and native_chunk_load_release sit on the existing
chunk tickets.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:25:54 +00:00
Florian ErnstandClaude Opus 5.5 615f1a3090 Keep game.rs and goals.rs from growing for the home guard
game.rs and mobs/goals.rs are over 3000 lines, which may not grow
(tools/check_file_size.py). within_home moves unchanged to mobs/home.rs,
a private goals submodule, and goals re-exports it, so every caller
keeps the same path. A small Mob::within_home_at there turns the
target's position into its block (BlockPos.containing) for
HurtByTarget::can_use. The test is now registered from game/combat.rs.
Nothing changes in behaviour.

Part of #13189

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:25:35 +01:00
Horizon agentandClaude Opus 5.5 c038f8182c Leave natural knots out of moving and killing commands
Refusing every command whose targets include a natural knot made
/kill @e, /tp @e, /rotate, /spreadplayers and /tag add fail as soon as a
mob is tied to a fence. They now act on the other targets, as before
knots were listed; only a selector that matched knots alone finds no
entity.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:23:40 +01:00
Ludovic Marie 2e62147c92 Merge pull request #13134 from iseaprojects/i18n/hu-hu-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of hu_hu.
2026-11-09 03:22:04 +01:00
Ludovic Marie 2c48d43d1d Merge pull request #13132 from iseaprojects/i18n/th-th-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of th_th.
2026-11-09 03:22:00 +01:00
Ludovic Marie 176538045d Merge pull request #13130 from iseaprojects/i18n/id-id-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of id_id.
2026-11-09 03:21:56 +01:00
Ludovic Marie fab6a8ab7e Merge pull request #13128 from iseaprojects/i18n/nl-nl-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of nl_nl.
2026-11-09 03:21:52 +01:00
DetimesandClaude Opus 5.5 4af1d75640 Native hooks: can_build, may a player build or break at a position
A region-protection mod can now answer native_can_build for edits that skip the normal place and break path, such as a mod's bulk editor. native_may_build asks every mod (any cancel denies, no mod allows).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:21:49 +00:00
TheMrZZandCodex gpt-6.1-sol 03d60ec2b6 Keep holder leash detach out of held-item criteria
Retain the local interaction item context and dispatch holder detach with an empty stack, preserving attachment and the existing trigger.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-09 03:21:48 +01:00
Ludovic Marie dc9315809b Merge pull request #13126 from iseaprojects/i18n/ms-my-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of ms_my.
2026-11-09 03:21:48 +01:00
Ludovic Marie e9405482da Merge pull request #13124 from iseaprojects/i18n/he-il-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of he_il.
2026-11-09 03:21:45 +01:00
Ludovic Marie 8cfbc8a571 Merge pull request #13122 from iseaprojects/i18n/tr-tr-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of tr_tr.
2026-11-09 03:21:41 +01:00
Ludovic Marie 6ccfd62eed Merge pull request #13120 from iseaprojects/i18n/ar-sa-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of ar_sa.
2026-11-09 03:21:37 +01:00
Ludovic Marie 1f9b81bf34 Merge pull request #13118 from iseaprojects/i18n/vi-vn-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of vi_vn.
2026-11-09 03:21:33 +01:00
Ludovic Marie 7263ce913f Merge pull request #13116 from iseaprojects/i18n/ko-kr-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of ko_kr.
2026-11-09 03:21:30 +01:00
Ludovic Marie 07ea597760 Merge pull request #13114 from iseaprojects/i18n/ru-ru-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of ru_ru. The lang test now checks the English fallback on la_la, since ru_ru has horizon.mods.not_built now.
2026-11-09 03:21:26 +01:00
Ludovic Marie 3853adf547 Merge pull request #13110 from iseaprojects/i18n/ja-jp-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of ja_jp.
2026-11-09 03:21:23 +01:00
Ludovic Marie e950c219ae Merge pull request #13105 from iseaprojects/i18n/zh-cn-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of zh_cn.
2026-11-09 03:21:19 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 c7043728b9 HDR float frame: excuse the sun only where HDR off clips it too
The sun scenes' footprint came from the HDR shot alone, so a build that
wrongly lifted light above white with HDR Lighting off would have
excused its own mistake: that light's screenshot left HDR off's and its
HDR shot brightened, both unchecked, and the base would share it.

The footprint is now also limited to the pixels HDR off clips (a channel
at 255 in vanilla's sun shot), which the identity comparison pins to the
base byte for byte. On four runs the sun's light above white lies wholly
inside them, so it needs no margin.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:21:15 +01:00
Ludovic Marie 1a9ed0ee8f Merge pull request #13103 from iseaprojects/i18n/pl-pl-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of pl_pl.
2026-11-09 03:21:15 +01:00
Ludovic Marie c40c5304ca Merge pull request #13101 from iseaprojects/i18n/uk-ua-rest
🤖 Agent: checked by script against en_us.json: valid JSON, no key removed, every key exists in en_us, and each value keeps the English placeholders (%s, %1$s, {name}); spot-read a sample of uk_ua.
2026-11-09 03:21:11 +01:00
Evrim CicekandClaude Opus 5.5 d82774d9d8 Rocket round-trip test reads Rotation and HasBeenShot; rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:18:38 +03:00
Evrim CicekandClaude Opus 5.5 9325af5eaa Firework rockets load Rotation, HasBeenShot and Silent, and post their shot on the first tick
Review of the /data merge arm: Entity.load reads Rotation (/summon and /data
merge kept [0f,0f]); Projectile.tick posts projectile_shoot on the first tick
while hasBeenShot is false, and saves the flag (Horizon wrote 1b and posted
nothing, except a crossbow's shot at the player's eyes at once, now dropped
for the rocket's own first-tick post); the launch sound skips a silent
rocket. The harness group reads Rotation and HasBeenShot, and its two
FireworksItem/Rotation merges no longer double their closing braces.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 05:14:16 +03:00
Nikita Maximilian GrimmandClaude Opus 5.5 345d350419 HDR settings: the graphics screen shows its renderer's output as it is now
Opening the graphics screen no longer says "Your display or system
doesn't offer HDR output" on a display that offers it, and Auto's labels,
the brightness rows and calibration read the display's report again
before a setting is changed. A report that changes while the page is
open, such as Windows turning HDR on for Auto or a new luminance report,
shows on the next frame instead of after the next change.

The options keep the output of the renderer they are drawn for, outside
the graphics screen that opening resets, and every draw hands in that
renderer's current output: the window's, the startup menu's and each
split-screen player's own.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:11:48 +01:00
Ludovic Marie 7fd1b9137d Merge pull request #13094 from horizon-rust/layers/tab-mark
🤖 Agent: the tab list draws whatever rectangles the caller's mark callback returns, with the same 9-pixel column rule; the game passes horizon_cosmetics' MARK for listed Horizon players and the vanilla probe passes none, so tab_list.rs no longer names horizon-cosmetics.
2026-11-09 03:10:56 +01:00
Horizon agentandClaude Opus 5.5 73b0a91c13 docs/layers.md: the rule's wording, replays split, the licence note
- duckybertduck's placement rule in their words (tooling excepted; the
  rest can be built on what's below), plus: a feature often splits, the
  part others build on is platform, the finished feature Horizon.
- Replays: recording and playback (.mcpr) are platform; the Studio
  (camera paths, timeline) is Horizon or a native mod.
- Licence: if this repository goes GPL, the linked Horizon layer must be
  GPL-compatible (no closed native code); WASM mods could stay closed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:10:39 +01:00
DetimesandClaude Opus 5.5 e0eb022ed1 Native hooks: cancellable physical trigger by a player (player_physical_trigger)
native_player_physical_trigger(dimension, player, pos, block, cancel) is asked
before a pressure plate (wooden, stone, weighted) or a tripwire counts a player
standing in it (Bukkit's PlayerInteractEvent with Action.PHYSICAL). Cancel and
that player is not counted: the plate stays unpowered and the wire untripped
for them, while other players and mobs still set it off.

The plates and the tripwire count through a new LevelAccess::count_entities_at
(default: count_entities); the game's level answers it by asking the hook for
each player in the area, on an authoritative server only. Farmland and turtle
eggs landed on are already native_trample / native_entity_change_block_v2.

Fixes #13085.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:10:35 +00:00
voduffandClaude Opus 5.5 216869bc7a Leads: a mob or boat leashed to a leash knot by UUID is tied to it (#13113)
Leashable.restoreLeashFromSave finds the holder with
ServerLevel.getEntity(uuid), a leash knot included. Horizon matched a
pending UUID only against players, mobs and boats, so a summoned or
loaded leash:{UUID:<knot>} stayed pending and dropped its lead after
100 ticks. knot_by_uuid resolves the knot to its fence post
(Holder::Knot) for mobs and boats.

New harness test_leash_knot_uuid_parity.py.

Fixes #13113

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:09:00 +00:00
Horizon agentandClaude Opus 5.5 e547357ae7 docs/layers.md: controllers, splitscreen, Replay Studio, UI pages; the placement rule
Merges origin/main (keeps the rewritten page over #12993's edit of the
first version, which it already covers) and, from #contributors:
- duckybertduck's placement rule opens "Where a new feature goes".
- The compositor is engine (part of how the renderer presents a frame,
  idle on vanilla's one-view path), as Martipops and duckybertduck argued.
- Controllers, splitscreen, Replay Studio, the HUD widget framework and a
  UI page API are platform, on engine hooks named in a new section
  (actions and held state today; move vector, look delta and menu focus
  as an input source; screens). PvP presets and widgets stay Horizon.
- Plan states updated (#12983, #12990, #13015, #12993, #13002, #13058
  merged; #13060, #13094), M6 lists the input-source and page work.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:08:24 +01:00
Florian ErnstandClaude Opus 5.5 08c648d12f A mob takes no revenge on an attacker outside its home
HurtByTargetGoal.canUse ends with TargetGoal.canAttack, and that check
refuses a target whose block is outside the mob's home
(Mob.isWithinHome(target.blockPosition())). HurtByTarget::can_use had
no home check, so a zombie with a radius-3 home still went after a cow
eight blocks away. It now uses the existing within_home check, as
MeleeAttack::can_continue does. A mob without a home, and an attacker
inside the home, are unchanged. Target upkeep (canContinueToUse) has no
home check in vanilla, and it keeps none here.

Fixes #13189

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:07:50 +01:00
martipopsandClaude Opus 5.5 54d165458f HUD kit: the clip's colour mix lives in shapes.rs, so hud.rs doesn't grow
Moves mix_colour into hud_kit/shapes.rs as it is, and names the clip's
cut fraction before the push. No change in behaviour.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:07:41 -05:00
martipopsandClaude Opus 5.5 86d6a81b16 Merge upstream/main into controller/dial-1-kit
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:06:54 -05:00
DetimesandClaude Opus 5.5 99d68d6b80 Native hooks: block entity NBT for bulk block edits
NativeBlockEdit::block_entities loads SNBT per position after the runs,
as /setblock {nbt} does; native_set_block_entity and
native_block_entity_nbt read and write one block entity. A missing block
entity or an id of another type is refused.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:06:44 +00:00
Ludovic Marie bf6edbc29a Merge pull request #13060 from horizon-rust/layers/render-telemetry
🤖 Agent: the crash path now runs registered hooks (crash::on_report) under an RwLock that ignores poisoning, and entry.rs registers telemetry::keep_crash before anything else in main, so every report still reaches telemetry exactly as before; render loses its telemetry and bench dependencies (47 → 45).
2026-11-09 03:06:03 +01:00
iseaprojectsandopencode 300f5bbd7e Afrikaans: the 570 keys it still missed
af_za.json had 489 of the 1059 keys in en_us.json. The 570 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 118 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13195

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:04:45 -04:00
iseaprojectsandopencode b4dc165371 Estonian: the 578 keys it still missed
et_ee.json had 481 of the 1059 keys in en_us.json. The 578 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 123 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13193

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:04:12 -04:00
Vinícius MoreiraandClaude Opus 5.5 648e2b6422 Polytone: particle modifier filters
A particle modifier's `filter` (a block or an item, or a list of them) now
limits it to the particles that carry one of them, as BlockParticleOption
and ItemParticleOption do: particles sent from the server (/particle with a
block state), landing and sprinting dust, and item particles now carry
their block's or item's id. Observed on the real mod: a filtered
`minecraft:block` modifier changes /particle's stone particles and not its
dirt ones, and no modifier reaches the crumbs of a broken block, which
vanilla makes without the particle providers (as Horizon does).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:04:10 -03:00
iseaprojectsandopencode 0805a5619e Icelandic: the 576 keys it still missed
is_is.json had 483 of the 1059 keys in en_us.json. The 576 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 123 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13191

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:03:53 -04:00
iseaprojectsandopencode ebc27522f5 Latvian: the 587 keys it still missed
lv_lv.json had 472 of the 1059 keys in en_us.json. The 587 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 126 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13188

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:03:22 -04:00
iseaprojectsandopencode 8800efade6 Tamil: the 561 keys it still missed
ta_in.json had 498 of the 1059 keys in en_us.json. The 561 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 114 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13185

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:02:43 -04:00
TheMrZZandCodex 55b6a1123a Send connected players their own crouch and stand pose metadata
Keep one self-wire pose state across existing metadata publishers and resets.

Co-Authored-By: Codex <[email protected]>
2026-11-09 03:01:29 +01:00
J5CaseyandClaude Opus 5.5 5f115fb99d Launcher: a trait mod made for another commit moves the build to it
Since the launcher builds on the played Horizon first (4cc2d109bb), a mod
pinned elsewhere moves the build to its pin only once that first build has
left it out. A trait mod's `[api]` package that uses hooks the base lacks
fails to compile there, but the error was in the mod's own package, not in
a staged helper, so nothing named the mod: the build failed instead of
moving, and a pack of trait mods pinned to a fork never built again.

- An error in a mod's own package (native-api/<id>, native-crates/<id>)
  names that mod, so it is left out as made for another version.
- When the first build fails outright because the mods made elsewhere were
  all it had (or the rest could not build without them), those mods still
  move the build to their pin, as a successful first build would.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 20:01:20 -06:00
iseaprojectsandopencode c54d8ac368 Kazakh: the 568 keys it still missed
kk_kz.json had 491 of the 1059 keys in en_us.json. The 568 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 117 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13180

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:01:12 -04:00
iseaprojectsandopencode 1255c8489e Basque: the 573 keys it still missed
eu_es.json had 486 of the 1059 keys in en_us.json. The 573 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 123 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13178

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:01:01 -04:00
iseaprojectsandopencode ee05a0c04c Slovenian: the 576 keys it still missed
sl_si.json had 483 of the 1059 keys in en_us.json. The 576 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 120 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13176

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:00:51 -04:00
iseaprojectsandopencode a4b1d4764e Bosnian: the 626 keys it still missed
bs_ba.json had 433 of the 1059 keys in en_us.json. The 626 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 148 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13170

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:00:14 -04:00
iseaprojectsandopencode 83cdae17f2 Serbian: the 554 keys it still missed
sr_sp.json had 505 of the 1059 keys in en_us.json. The 554 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 109 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13167

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 22:00:05 -04:00
iseaprojectsandopencode 4260417cd4 Persian: the 568 keys it still missed
fa_ir.json had 491 of the 1059 keys in en_us.json. The 568 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 116 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13165

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:59:54 -04:00
iseaprojectsandopencode d8f17d5d26 Romanian: the 588 keys it still missed
ro_ro.json had 471 of the 1059 keys in en_us.json. The 588 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 131 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13163

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:59:45 -04:00
iseaprojectsandopencode 1ff15314cf Lithuanian: the 576 keys it still missed
lt_lt.json had 483 of the 1059 keys in en_us.json. The 576 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 122 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13161

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:59:30 -04:00
iseaprojectsandopencode 5ed28b1f85 Slovak: the 593 keys it still missed
sk_sk.json had 466 of the 1059 keys in en_us.json. The 593 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 127 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13159

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:59:19 -04:00
iseaprojectsandopencode 9c7643f73e Greek: the 579 keys it still missed
el_gr.json had 480 of the 1059 keys in en_us.json. The 579 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 120 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13157

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:59:09 -04:00
iseaprojectsandopencode 0a3bf41eb2 Croatian: the 612 keys it still missed
hr_hr.json had 447 of the 1059 keys in en_us.json. The 612 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 117 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13155

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:58:57 -04:00
iseaprojectsandopencode aff26431bc Urdu: the 646 keys it still missed
ur_pk.json had 413 of the 1059 keys in en_us.json. The 646 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 134 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13153

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:58:43 -04:00
iseaprojectsandopencode 97a4f951ef Czech: the 590 keys it still missed
cs_cz.json had 469 of the 1059 keys in en_us.json. The 590 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 126 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13151

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:58:32 -04:00
iseaprojectsandopencode 65f8fbb1b6 Bulgarian: the 571 keys it still missed
bg_bg.json had 488 of the 1059 keys in en_us.json. The 571 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 118 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13149

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:58:19 -04:00
iseaprojectsandopencode 19b12543b4 Galician: the 579 keys it still missed
gl_es.json had 480 of the 1059 keys in en_us.json. The 579 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 123 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13147

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:58:07 -04:00
iseaprojectsandopencode 6c74658ead Filipino: the 620 keys it still missed
fil_ph.json had 439 of the 1059 keys in en_us.json. The 620 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 148 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13145

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:57:56 -04:00
iseaprojectsandopencode f436caa55b European Portuguese: the 628 keys it still missed
pt_pt.json had 431 of the 1059 keys in en_us.json. The 628 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 126 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13143

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:57:45 -04:00
iseaprojectsandopencode fadc5392ad Swedish: the 591 keys it still missed
sv_se.json had 468 of the 1059 keys in en_us.json. The 591 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 131 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13141

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:57:32 -04:00
iseaprojectsandopencode bb65ae8c95 Hindi: the 606 keys it still missed
hi_in.json had 453 of the 1059 keys in en_us.json. The 606 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 116 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13139

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:57:08 -04:00
Ludovic Marie db87c15e7c Merge pull request #13039 from Ragbie/fix/boat-float-height
🤖 Agent: the float sums match Boat: getWaterLevelAbove returns blockY + height in float, floatBoat sets waterLevel to getY(1.0) and subtracts getBbHeight in float before the double 0.101; I merged main and kept main's corpus with this PR's cases added.
2026-11-09 02:56:59 +01:00
Ludovic Marie 83e4f7028b Merge pull request #13025 from DUzzL/fix/12908-tnt-fuse-number
🤖 Agent: verify failed only on main's old catalog_matches_hook_points bug (fixed by #13028); I merged main into the branch and requeued, nothing in the PR changed.
2026-11-09 02:56:55 +01:00
iseaprojectsandopencode 5f43eede5c Kannada: the 561 keys it still missed
kn_in.json had 498 of the 1059 keys in en_us.json. The 561 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 114 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13137

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:56:26 -04:00
iseaprojectsandopencode fae637f7a7 Catalan: the 578 keys it still missed
ca_es.json had 481 of the 1059 keys in en_us.json. The 578 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 124 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13135

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:55:46 -04:00
iseaprojectsandopencode 3f9e9ef765 Hungarian: the 585 keys it still missed
hu_hu.json had 474 of the 1059 keys in en_us.json. The 585 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 124 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13133

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:55:36 -04:00
iseaprojectsandopencode 0f85344163 Thai: the 554 keys it still missed
th_th.json had 505 of the 1059 keys in en_us.json. The 554 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 110 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13131

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:55:24 -04:00
Horizon agent cc9da4ef8f Merge remote-tracking branch 'origin/main' into m-13039
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 02:55:18 +01:00
iseaprojectsandopencode 76b8915538 Indonesian: the 619 keys it still missed
id_id.json had 440 of the 1059 keys in en_us.json. The 619 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 122 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13129

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:54:51 -04:00
iseaprojectsandopencode 53987660ff Dutch: the 574 keys it still missed
nl_nl.json had 485 of the 1059 keys in en_us.json. The 574 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 123 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13127

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:54:41 -04:00
iseaprojectsandopencode 0420757c65 Malay: the 582 keys it still missed
ms_my.json had 477 of the 1059 keys in en_us.json. The 582 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 125 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13125

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:54:32 -04:00
iseaprojectsandopencode 4c5f020ba9 Hebrew: the 576 keys it still missed
he_il.json had 483 of the 1059 keys in en_us.json. The 576 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 117 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13123

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:54:18 -04:00
Horizon agentandClaude Opus 5.5 b310f706dd Merge main into #13025 (main's catalog_matches_hook_points fix, #13028)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:54:11 +01:00
iseaprojectsandopencode efded83921 Turkish: the 823 keys it still missed
tr_tr.json had 236 of the 1059 keys in en_us.json. The 823 it lacked fell
back to English across the pvp strings (191), the splitscreen strings (89), the studio strings (78), and 164 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13121

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:54:09 -04:00
Vinícius MoreiraandClaude Opus 5.5 fd7521ab49 Polytone: block modifiers' disable_particles
A block modifier with "disable_particles": true stops its blocks' own
particles: their Block.animateTick doesn't run, so a torch has no flame
or smoke. Measured on the real mod (Polytone 26.3-6.8.6, a pack with
only that modifier on torches): the torches show neither. Block
modifier emitters run apart from animateTick and are left as they are
(not measured together with disable_particles).

A file that only disables particles is now kept (it used to be dropped
for having no emitters).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:54:02 -03:00
Vinícius MoreiraandClaude Opus 5.5 b8acb6f67b Polytone: tags in targets and emitter biomes
A pack's `#tag` in a modifier's `targets` now resolves: block tags for
block modifiers, entity type tags for entity modifiers, particle type tags
for particle modifiers, dimension type tags for dimension modifiers, as
biome tags already did for biome modifiers; an emitter's `biomes` takes
biome tags too. Tags are read from the merged packs' data with nested tags,
optional entries and cycles handled, once each (`pack_tags::Tags`).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:53:58 -03:00
iseaprojectsandopencode 0eb6959229 Arabic: the 551 keys it still missed
ar_sa.json had 508 of the 1059 keys in en_us.json. The 551 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 107 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13119

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:53:56 -04:00
iseaprojectsandopencode b2a9078600 Vietnamese: the 563 keys it still missed
vi_vn.json had 496 of the 1059 keys in en_us.json. The 563 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 115 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13117

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:53:47 -04:00
iseaprojectsandopencode 8f3f49dafe Korean: the 608 keys it still missed
ko_kr.json had 451 of the 1059 keys in en_us.json. The 608 it lacked fell
back to English across the pvp strings (191), the studio strings (78), the controller strings (49), and 115 flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13115

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:53:29 -04:00
DUzzL e7cafbd0ff Cushions save and load OnGround and fall_distance
Entity.saveWithoutId writes the live values and Entity.load reads them back; the cushion wrote false and 0 and read neither. Same pair #12517 fixed for boats and minecarts.

Fixes #13049
2026-11-09 02:52:29 +01:00
DetimesandClaude Opus 5.5 683f420d19 Native mods: set a level's day time, game rules and weather
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:51:59 +00:00
iseaprojectsandopencode f6edfc1556 Russian: the PvP HUD, splitscreen, Studio and the controller guide
ru_ru.json had 243 of the 1059 keys in en_us.json. The 816 it lacked fell
back to English across the splitscreen setup and its prompts, the on-screen
controller guide, PvP and its HUD widgets, colours and editor, Studio's top
bar, timeline, replay list, keyframes, paths and freecam, the mod browser,
a pack's settings page, the Music page, the moderation commands, and 162
flat keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

One test used ru_ru's missing horizon.mods.not_built to prove the English
fallback; with the file complete it uses la_la, which is still incomplete.

Fixes #13111

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:51:23 -04:00
voduffandClaude Opus 5.5 bd42bf5320 Tamed pets: leashed or riding pets stay put; collar dye and sitting keep vanilla's rules (#12939)
- TamableAnimal.unableToMoveToOwner also holds for a passenger and for
  mayBeLeashed (a lead, or lead data still pending), so a leashed or
  riding pet neither follows nor teleports to its owner.
- Wolf.mobInteract: the owner's #wolf_collar_dyes item never reaches the
  sit toggle, so the collar's own colour does nothing (and is kept).
- SitWhenOrderedToGoal.start only stops and sits: a begging wolf keeps
  its head tilt. A relaxing cat still gets up when its relax goal stops.

New harness test_pet_owner_teleport_parity.py (free, leashed and boat
wolves left 40 blocks behind on vanilla's and Horizon's servers).

Fixes #12939

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:49:48 +00:00
iseaprojectsandopencode 2e2d2994fc Japanese: the controller guide, Studio, the PvP HUD and the mod browser
ja_jp.json had 505 of the 1059 keys in en_us.json. The 554 it lacked fell
back to English across the on-screen controller guide, PvP and its HUD
widgets, colours and editor, Studio's top bar, timeline, replay list,
keyframes, paths and freecam, the mod browser, a pack's settings page, the
moderation durations, and 113 flat keys whose English sentence is also the
key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13106

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:48:57 -04:00
Nikita Maximilian GrimmandClaude Opus 5.5 d26edb44ea HDR float frame: excuse the sun only where its light passes white
With HDR Lighting off, the gates let the whole hud_sun scene off: its HDR
shot could be any amount brighter than its SDR screenshot, and the
screenshot wasn't compared with HDR off at all. A scene-wide mistake there
went unseen.

A new sun scene shoots the same view without chat. The pixels of its HDR
shot whose light passes paper white are where SDR clips and the float frame
keeps the light. Only there are the HDR shot allowed above its screenshot
and the screenshot allowed off HDR off's; everywhere else in sun and
hud_sun both checks stay two-sided. On four runs every allowed difference
lies inside that footprint, with no margin. Clouds and the vignette are off
for these two scenes: drawn over the light above white, they come out
brighter than over vanilla's clipped sky well beyond it.

The pause menu scene now waits for the menu to show instead of sleeping
three seconds.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:48:54 +01:00
Evrim CicekandClaude Opus 5.5 2eb49ccfcf /data merge and /data modify load into a firework rocket
apply_entity_nbt had no arm for firework rockets, so /data merge and /data
modify answered "Nothing changed". Entity.load over the rocket now reads
FireworkRocketEntity's Life, LifeTime, FireworksItem and ShotAtAngle and the
entity's Motion, OnGround and Tags, as /summon's load does. New harness group
"rocket data merge".

Fixes #13083

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:48:17 +03:00
Florian ERNSTandCodex GPT-6.1 9d30ef3ba7 Fix registered slot-source condition reads
Part of #13091. Snapshot loaded definitions and resolve them only for execute condition reads, preserving unsupported item write consumers.

Co-Authored-By: Codex GPT-6.1 <[email protected]>
2026-11-09 02:47:52 +01:00
iseaprojectsandopencode 694cb27369 Simplified Chinese: the PvP HUD, splitscreen, Studio and the controller guide
zh_cn.json had 371 of the 1059 keys in en_us.json. The 688 it lacked fell
back to English across the splitscreen setup and its prompts, the on-screen
controller guide, PvP and its HUD widgets, colours and editor, Studio's top
bar, timeline, replay list, keyframes and freecam, the mod browser, a pack's
settings page, the Music page, and 125 flat keys whose English sentence is
also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13104

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:47:19 -04:00
iseaprojectsandopencode f30bdbaaa9 Polish: the PvP HUD, splitscreen, Studio and the controller guide
pl_pl.json had 375 of the 1059 keys in en_us.json. The 684 it lacked fell
back to English across the splitscreen setup and its prompts, the on-screen
controller guide, PvP and its HUD widgets, colours and editor, Studio's top
bar, timeline, replay list, keyframes and freecam, the mod browser, a
pack's settings page, the Music page, and 123 flat keys whose English
sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13102

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:46:36 -04:00
DUzzL 7dddfbd26c A painting saved or summoned without a variant gets the registry's first one 2026-11-09 02:45:18 +01:00
Ludovic Marie b5bbc989ae Merge pull request #13017 from NikitaMGrimm/entity-uuid-draws
🤖 Agent: the UUID comes from the mob's own random before LivingEntity's yaw draw, and the spawn yaw keeps the level's random, as Entity.<init> then Mob does; seed_sync cases 8-13 pin it.
2026-11-09 02:44:07 +01:00
Ludovic Marie 3f489a5e73 Merge pull request #12793 from RLC248/fix/12524-projectile-common-state
🤖 Agent: merged main; entity_nbt.rs keeps both load_projectile_entity_fields and main's OnGround read, so projectiles still restore on_ground.
2026-11-09 02:44:03 +01:00
Ludovic Marie ca6a29bf50 Merge pull request #13035 from TheMrZZ/fix/h078-full-chunk-feature-writes
🤖 Agent: merged main; levels.rs keeps main's BlendingData test and adds this PR's full-chunk feature-write test before it.
2026-11-09 02:43:58 +01:00
Ludovic Marie b6e5125c26 Merge pull request #13023 from TheMrZZ/audit/item-on-block-use-cooldown-start
🤖 Agent: main moved use_hand into game/use_hand.rs, so I ported the fix there (apply_use_cooldown after a successful useOn, as ItemStack.useOn's applyAfterUseComponentSideEffects) and dropped the one-off docs/parity note and probe.
2026-11-09 02:43:55 +01:00
Ludovic Marie 85f2a3d6c1 Merge pull request #13021 from Ragbie/fix/vehicle-fall-clip
🤖 Agent: merged main; command_exec_corpus.py is main's file plus this PR's new cases and groups() entries, no shared case changed.
2026-11-09 02:43:51 +01:00
Ludovic Marie c3d493b309 Merge pull request #13032 from voduff/bobber-block-hits
🤖 Agent: merged main; ProjectileHitter now sits before main's SpawnYaw enum in creatures.rs, both kept whole.
2026-11-09 02:43:47 +01:00
Ludovic Marie 0c080475bc Merge pull request #13031 from TheMrZZ/fix/fence-leash-force
🤖 Agent: merged main (mod declaration in game.rs, rustfmt); fence_leash_force_tests sits under #[cfg(test)] like its neighbours.
2026-11-09 02:43:44 +01:00
Ludovic Marie 89a904c8a5 Merge pull request #13027 from Dangerousbros/perf/lod-keep-tiles
🤖 Agent: I scaled the kept-tile budget to the view (fit_to_view: KEPT_BYTES times tiles / 4700, the 512-chunk view's count, capped at KEPT_BYTES) so a small view no longer holds the full budget, with a test; merged main.
2026-11-09 02:43:40 +01:00
Ludovic Marie 93848bf19b Merge pull request #13041 from vnsmoreira/packs/polytone-vanilla-overrides
🤖 Agent: stacked on #13029 (queued first); the override map is rebuilt from the registry on each pack load, so a pack swap drops overrides the new pack no longer has.
2026-11-09 02:43:35 +01:00
Ludovic Marie 0ffdf24711 Merge pull request #13038 from vnsmoreira/packs/polytone-global-rain
🤖 Agent: g.rain is now (rain + thunder) / 2 in both the particle and post expressions, and the fog-end tests pin a few rain/thunder pairs with independent numbers.
2026-11-09 02:43:31 +01:00
Ludovic Marie 0a41b1b12c Merge pull request #13030 from NikitaMGrimm/hdr-scaled-screenshots
🤖 Agent: a layered HDR frame keeps its own targets through the scaled screenshot; only the non-layered path takes and releases them, so the next frame after the shot needs no rebuild.
2026-11-09 02:43:28 +01:00
Ludovic Marie 3888a0fcc3 Merge pull request #13029 from vnsmoreira/packs/polytone-model-particles
🤖 Agent: a model quad whose sprite is missing from the atlas is skipped, not drawn with a zero rect, so a pack with a typo shows a gap instead of a stretched texture.
2026-11-09 02:43:24 +01:00
iseaprojectsandopencode a740d4407f Ukrainian: controller guide, Studio and pack options
uk_ua.json had 917 of the 1059 keys in en_us.json; the 142 it lacked fell
back to English: the whole on-screen controller guide (48), the Studio top
bar, timeline, keyframes, paths and freecam (48), a pack's own settings
page (11), the gameplay guide and Nintendo button options (7), and 26 flat
keys whose English sentence is also the key.

Translated from the English source; the new keys sit at their en_us.json
neighbours and no existing line moved. Keys and placeholders unchanged.

Fixes #13099

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:41:10 -04:00
Florian ErnstandClaude Opus 5.5 5de3c8e2f4 Make an iron golem's flower gift a guaranteed drop
OfferFlowerGoal.stop puts the poppy on the copper golem's empty antenna
and then calls Mob.setGuaranteedDrop for that slot. The Gift handler
only put the poppy on. It now also sets the antenna's drop chance to
2.0 with the existing set_drop_chance, so the golem saves
drop_chances:{saddle:2.0f}, as in vanilla. The other slots keep their
chances, and an antenna that holds an item stays unchanged.

Fixes #13095

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:38:36 +01:00
DUzzL 732c60ff4f Leave potion_contents out of an empty area effect cloud's save 2026-11-09 02:37:18 +01:00
Ludovic Marie f7ce74d8ab Merge pull request #12993 from horizon-rust/layers/addresses-home
🤖 Agent: the moved constants keep their old public names (horizon_telemetry::DEFAULT_ENDPOINT, horizon_friends' STUN list, etc.) as re-pointers to horizon-addresses, so callers don't change; main merged in with telemetry taking both horizon-addresses and horizon-platform, and all four workspaces' locks are --locked clean.
2026-11-09 02:37:10 +01:00
DUzzL 90b139b04b Only remove a mob at the death limit while it is dead or dying 2026-11-09 02:36:46 +01:00
Ludovic Marie 5e79ce9da6 Merge pull request #13015 from horizon-rust/layers/file-size
🤖 Agent: check_file_size.py diffs against the merge base with rename detection, so a file over 3000 lines that is renamed and grows still fails, while big files that shrink or stay the same pass; no pinned list of files.
2026-11-09 02:34:06 +01:00
Horizon agent 613205b79c Merge remote-tracking branch 'origin/main' into layers/addresses-home
# Conflicts:
#	Cargo.lock
#	crates/horizon-telemetry-server/Cargo.lock
#	crates/horizon-telemetry/Cargo.toml
#	launcher/Cargo.lock
2026-11-09 02:33:35 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 274ad504fa HDR output: a scaled screenshot of the layered frame keeps the window's output
A screenshot taken at a scale on the HDR float frame keeps that frame's
HDR, since its world light and HUD layer make the screenshot. It is now
also drawn for the window's output, so a 0.2 pack reads the display's
headroom, paper white and peak in it, as in every other frame, rather
than SDR's values over an HDR frame. The 16-bit and 8-bit frames still
shoot without HDR, SDR, as before.

The renderer-owned output snapshot decides both: which frame keeps HDR
and the output the screenshot's frame is drawn for.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:31:11 +01:00
iseaprojectsandopencode 203b3ac802 Clouds: snap the mesh origin to a grid so a flight re-uploads it 4x less
MeshKey held the camera's own cell, so every cell the camera crossed rebuilt
the cloud window and copied its 148k vertices (6.5 MB) to the GPU in
r_materials: 206 ms of CPU over 17 frames of a 10 s flight, worst frame 28 ms.

Anchor the origin to a 4-cell grid and let Uniform::offset carry the rest of
the shift, widening the window by the grid so the ring the shift uncovers
stays past the cloud fog end, where entity.wgsl's fade already has alpha 0.
The 3x3 inward faces around the camera still follow its own cell while it is
inside the layer, where they are front-facing, and nowhere else.

Measured on a GTX 1650, Vulkan, render distance 32, 10 s flight at 19
blocks/s: rebuilds 18 -> 6, upload CPU 205.7 -> 82.0 ms, p99 11.8 -> 6.9 ms,
1% low 68 -> 87 fps, for 4.7% more cloud vertices (148,564 -> 153,492).

Fixes #13090

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:29:12 -04:00
Horizon agentandClaude Opus 5.5 7cf2213433 Tab list: the name mark is the caller's (layer plan M4, first part)
TabInputs::horizon (a "plays Horizon" flag drawn with
horizon_cosmetics::mark::MARK inside the renderer) becomes TabInputs::mark,
an extension point returning the rectangles to draw after the head, or
none. The game passes Horizon's mark from horizon-cosmetics; the vanilla
probe and the tests pass none. Same pixels, same column rule.

tab_list.rs no longer names horizon-cosmetics; extras.rs and extras_ui.rs
still do, so render -> cosmetics stays until they move.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:28:34 +01:00
Ludovic Marie 68f661b686 Merge pull request #13058 from horizon-rust/layers/system
🤖 Agent: the probes move unchanged; System::detect_in now copies a horizon_system::Machine into the same payload fields, and telemetry reaches horizon-system only through horizon-platform's re-export, so no new Horizon → engine exception (still 47).
2026-11-09 02:27:51 +01:00
Horizon agentandClaude Opus 5.5 f1fb68f200 Refresh every guest box after each turn
A guest turn can move, kill or change other guests too (a knockback, a
teleport command, a death), so refresh each cached entry whose guest is
still the same connection, not only the guest whose turn it was.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:27:49 +01:00
Horizon agent 043fdfd425 Merge remote-tracking branch 'origin/main' into s-12887
# Conflicts:
#	crates/horizon-client/src/game/native_server.rs
#	crates/horizon-client/src/game/native_world_edit.rs
2026-11-09 02:26:47 +01:00
Nikita Maximilian Grimm 31a5d734f5 Merge branch 'hdr-scaled-screenshots' into hdr-output-owner
# Conflicts:
#	crates/horizon-client-render/src/gfx.rs
2026-11-09 02:25:55 +01:00
Nikita Maximilian Grimm cf3197cbfc Merge branch 'hdr-settings' into hdr-output-owner 2026-11-09 02:23:52 +01:00
J5CaseyandClaude Opus 5.5 18d36a0f63 Recipe viewer transfer reaches the server again
`lan_guest_packet` hands every plugin channel message that isn't one of
Horizon's own to the mods (custom_payload_from_client, 27200f64cd), but
its list of Horizon's channels missed `horizon:recipe_transfer`, so the
arm that runs `guest_recipe_transfer` was dead: a recipe viewer's "+"
(`native_transfer_recipe`) never reached the server, single player
included. The guard now uses one list of Horizon's channels, the
transfer's included, with a test.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 19:21:34 -06:00
Horizon agentandClaude Opus 5.5 1cf95d4de1 Keep fake_player_tick_tests test-only
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:18:10 +01:00
Horizon agentandClaude Opus 5.5 a9214faaa2 Merge main into #12986: move main's falling-block code (#12992 in place, OnGround) into falling_blocks.rs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:17:11 +01:00
DetimesandClaude Opus 5.5 12d8ee5c1b Native mods: native_set_biomes writes biome cells and resends them
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:16:47 +00:00
Horizon agent 24df2e964b Merge remote-tracking branch 'origin/main' into r-12980
# Conflicts:
#	AGENTS.md
2026-11-09 02:16:37 +01:00
J5CaseyandClaude Opus 5.5 d2878132c2 Mod menu types: the client predicts their clicks; quick result clicks each craft
A content mod's menu type ran only on the server: the client's
`menu_session` didn't model it, so its clicks went out unpredicted and
the window's slots and carried stack changed only when the server
answered. Anything made of several clicks broke (an inventory mod's wheel
moves and sorts read the hand between clicks), and the client never
asked the menu whether a double click is a PICKUP_ALL. The server already
runs these menus on the shared menu engine (`Kind::Mod`: the crafting
grid, the linked slots), so the client now predicts them the same way, as
vanilla's client predicts every menu.

Vanilla's screen sends PICKUP_ALL on a double click only where
`canTakeItemForPickAll` allows it, which a crafting result never does, so
clicking the result over and over crafts on every click. Horizon's client
skipped the double click only for its own result id (200): a mod menu
type's crafting result got PICKUP_ALL for every click within 250 ms of
the last, which takes nothing from a result that holds an item, so only
every other quick click crafted. The client now asks the menu
(`Menu::can_take_for_pick_all`, made public). Fixes #13040.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 19:14:23 -06:00
J5CaseyandClaude Opus 5.5 5467ed0be1 Native helper: menu_slot_roles, what each slot of the open menu is for
`native_menu_slot_roles()` (client, `host.menu_slot_roles()`) gives the
role of each slot of the menu the server opened, by the server's slot
number as `menu_stacks` lists the stacks: `NativeSlotRole::Hotbar`,
`Inventory`, `Equipment`, `Storage`, `CraftingGrid`, `Result` or `Input`.
Vanilla menus are classified by type id; a content mod's menu type by
what its JSON declares (`results`, `crafting`, `links`). Injection mods,
which click by Horizon's slot ids, get `(slot, role)` pairs from
`Game::native_slot_roles()`.

Inventory mods (drags, the wheel, sorting, quick-stack) kept their own
lists of menu type ids, which left them off in the crafting table and in
every mod menu type. Horizon's own sort buttons now use the roles too: the
inventory's button on every menu screen, a storage button over any
storage section, placed from its slots. Fixes #13033.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 19:14:22 -06:00
Vinícius MoreiraandClaude Opus 5.5 b6902327b4 Polytone: custom particles that replace vanilla ones
A pack's custom particle under a vanilla id (`minecraft:rain` from
assets/minecraft/polytone/custom_particles/rain.json) now replaces that
vanilla particle wherever the game spawns it, drawn from the vanilla
type's sprite set, as the wiki describes. Visual Effects+ turns rain
splashes into ripples on the ground this way; they now show as in the
real mod.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:13:33 -03:00
Vinícius MoreiraandClaude Opus 5.5 94740f1b3b Polytone: draw model particles
A custom particle type with a `model` is now drawn as that block model's
faces instead of being hidden: elements, faces, `#texture` references,
parents and element rotations are read the vanilla way, the particle's
size scales the model and its rotation mode turns it as it turns a
sprite quad. `none` keeps the model in the world's axes.

Checked against the real mod with an asymmetric test model: `look_at_xyz`
turns the model's +Z to the camera, `none` keeps +X east and +Z south.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:13:33 -03:00
Evrim CicekandClaude Opus 5.5 8f1fe17a2f /tp puts an arrow, trident, firework rocket or falling block on the ground
TeleportCommand.performTeleport calls setOnGround(true) on every target that
isn't fall-flying; these four kinds keep the flag since #12994 but ignored
Entity::set_on_ground. The "teleport lands" group now reads OnGround for every
kind, trident and firework rocket added.

Fixes #13080

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:13:19 +03:00
Vinícius MoreiraandClaude Opus 5.5 182a3c2fe7 Polytone: g.rain is the mean of rain and thunder
A pack's `g.rain` read the rain level alone, so plain rain counted as a
thunderstorm. Measured on the real mod with a sky colormap whose row is
`g.rain`: clear sky reads the colormap's bottom row, rain its middle row
and a thunderstorm its top row, so `g.rain` is (rain + thunder) / 2.

With rain counted as a storm, a pack that picks its sky by `g.rain`
showed its storm sky and fog in plain rain; its rain sky now matches the
real mod's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:13:08 -03:00
Horizon agent 897e8ce242 Merge remote-tracking branch 'origin/main' into m-13066 2026-11-09 02:10:26 +01:00
Horizon agentandClaude Opus 5.5 984cc56294 Drop the one-off parity note and probe
The fix stays; the oracle check lives in the PR thread, not in the tree.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:10:26 +01:00
Nikita Maximilian Grimm 7c77479175 Merge origin/main into entity-uuid-draws
# Conflicts:
#	crates/horizon-client/src/game/creatures.rs
#	tools/seed_sync_corpus.py
2026-11-09 02:09:33 +01:00
Florian ErnstandClaude Opus 5.5 c577274771 Commands see the knot a restored fence leash ties
A mob or boat that restores a fence leash, or a player tie, now makes
the fence's knot as a real entity: one id from the shared entity counter
and one UUID, given at the tie (`tie_knot`), not when a hosted server
first tracks the level. Selectors list these knots once
(`Target::Knot(id)`), with the vanilla type, position, bounding box,
UUID and saved body. The tracker reuses the same id and UUID, and the
knot's UUID survives the entity memory pruning while a lead holds it.
When the last lead goes, the next tie forgets the old knot, so a knot
tied again is a new entity.

Natural knots stay read-only for commands. /kill, /tp, /teleport,
/rotate, /spreadplayers and /tag add/remove fail on them instead of
skipping them, and /data merge already fails. The native mod API and
its interact and attack hooks do not get natural knots.

Part of #13036

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:07:58 +01:00
bulkandClaude Opus 5.5 31cd7d4e08 Move container menu clicks out of game.rs into game/menu_clicks.rs
Pure move (#11857). Game::menu_session, menu_click, menu_ops, inventory_quick_move,
creative_throw_carrying, creative_display_click and click_inventory leave game.rs; private
methods become pub(super), the same reach they had in game.rs. Port map rows and the
AGENTS.md / docs/architecture.md tables follow the code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:05:51 +00:00
Horizon agent 7256e407de Merge remote-tracking branch 'origin/main' into m-12793b
# Conflicts:
#	crates/horizon-client/src/entity_nbt.rs
2026-11-09 02:03:17 +01:00
Horizon agent ff58018a06 Merge remote-tracking branch 'origin/main' into m-13032
# Conflicts:
#	crates/horizon-client/src/game/creatures.rs
2026-11-09 02:02:51 +01:00
Evrim CicekandClaude Opus 5.5 07298df045 On a LAN host, a guest's horse falls and lands with fall damage
handleMoveVehicle for a mount the rider's client moves resets the fall on a
climbable before the move, then runs setOnGroundWithMovement and
doCheckFallDamage with the client's move and ground: each drop adds to the
fall, and the landing hurts the horse, passes the fall to its riders and
sends the landing dust. The host only placed the horse. The riders and the
dust go through the host argument, as self.lan is out while a guest's
packet is handled.

Fixes #13042.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:02:46 +03:00
Horizon agent a2e0595255 Merge remote-tracking branch 'origin/main' into m-13031
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-09 02:02:27 +01:00
Ludovic Marie f52d16d46a Merge pull request #12881 from NikitaMGrimm/hdr-settings
🤖 Agent: Black Level 0 now lifts nothing, and Peak steps by 500 above 2000 up to 10 000 nits; same content as reviewed, with main merged in by the author.
2026-11-09 02:02:17 +01:00
Horizon agent 0d9ebac9ce Merge remote-tracking branch 'origin/main' into m-13021
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 02:02:09 +01:00
M0-kii 07fa9693f1 Preserve JSON boolean changes in version reports
Fixes #13064
2026-11-09 04:31:28 +03:30
Ludovic Marie 1c6d163156 Merge pull request #12693 from RLC248/fix/12523-canonical-entity-flags
🤖 Agent: verify failed only on main's catalog_matches_hook_points bug (fixed by #13028) or the old test_nightly_set one. I merged main into the branch and requeued; nothing in the PR changed.
2026-11-09 02:01:06 +01:00
Ludovic Marie a41ac74237 Merge pull request #12818 from RLC248/fix/7504-french-creative-search
🤖 Agent: verify failed only on main's catalog_matches_hook_points bug (fixed by #13028) or the old test_nightly_set one. I merged main into the branch and requeued; nothing in the PR changed.
2026-11-09 02:01:02 +01:00
Ludovic Marie c2535ba21f Merge pull request #12817 from RLC248/fix/7467-honey-slime-item-bounce
🤖 Agent: verify failed only on main's catalog_matches_hook_points bug (fixed by #13028) or the old test_nightly_set one. I merged main into the branch and requeued; nothing in the PR changed.
2026-11-09 02:00:59 +01:00
Ludovic Marie 8caa631434 Merge pull request #13018 from DUzzL/fix/12985-piston-contact-box-float
🤖 Agent: verify failed only on main's catalog_matches_hook_points bug (fixed by #13028) or the old test_nightly_set one. I merged main into the branch and requeued; nothing in the PR changed.
2026-11-09 02:00:54 +01:00
Ludovic Marie dde65ec694 Merge pull request #13009 from voduff/summon-yaw-parity
🤖 Agent: verify failed only on main's catalog_matches_hook_points bug (fixed by #13028) or the old test_nightly_set one. I merged main into the branch and requeued; nothing in the PR changed.
2026-11-09 02:00:50 +01:00
Ludovic Marie a3a423c26f Merge pull request #13006 from vivescene/perf/selector-type-first
🤖 Agent: verify failed only on main's catalog_matches_hook_points bug (fixed by #13028) or the old test_nightly_set one. I merged main into the branch and requeued; nothing in the PR changed.
2026-11-09 02:00:47 +01:00
Dylan FerreyraandClaude Opus 5.5 ba998968f6 Move play.rs's inline tests into packets/play/tests.rs
The 36 tests of horizon-protocol's packets/play.rs move unchanged into
a test module of its own (`#[cfg(test)] mod tests;`); rustfmt dedents
them one level and joins three statements that now fit on a line.
horizon-protocol keeps all its tests, with the same names, and play.rs
goes from 4,173 to 2,730 lines.

Part of #13063.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:00:35 -03:00
M0-kii e07e18f925 Reject invalid parity shard selections
Validate the shared shard index and count before slicing cases or
choosing an output label. Use the same parser in the redstone catalog
harness before it loads game resources.
2026-11-09 04:30:17 +03:30
Florian ERNSTandCodex 8c5c5d20d6 Use known player movement for boat leash holders
Read the existing Hub Guest movement value after ClientTickEnd clears it, preserving the other holder branches and leash arithmetic. Add the actual Game walk-stop regression, marker and branch controls, and a bounded connected-client fixture.

Co-Authored-By: Codex <[email protected]>
2026-11-09 02:00:06 +01:00
bulkandClaude Opus 5.5 6f3f47f4b9 Move dropped items and experience orbs out of game.rs into game/item_entities.rs
Pure move (#11857). The item and orb ticks (tick_items, tick_dropped_items, tick_experience),
spawn_destroyed_contents and the orb spawn and merge methods leave game.rs; private methods
become pub(super), the same reach they had in game.rs. Port map rows, the orb merge test that
reads their source and the AGENTS.md table follow the code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:59:02 +00:00
Horizon agent 851ef6ebbf Merge main into #12693 (main's catalog_matches_hook_points fix, #13028) 2026-11-09 01:59:00 +01:00
Horizon agent 504f35eeb0 Merge main into #12818 (main's catalog_matches_hook_points fix, #13028) 2026-11-09 01:58:57 +01:00
Horizon agent 01e27e93f0 Merge main into #12817 (main's catalog_matches_hook_points fix, #13028) 2026-11-09 01:58:55 +01:00
Horizon agent 625844b654 Merge main into #13018 (main's catalog_matches_hook_points fix, #13028) 2026-11-09 01:58:52 +01:00
Horizon agent d51ac0e772 Merge main into #13009 (main's catalog_matches_hook_points fix, #13028) 2026-11-09 01:58:50 +01:00
Horizon agent 5852c51e76 Merge main into #13006 (main's catalog_matches_hook_points fix, #13028) 2026-11-09 01:58:46 +01:00
M0-kii fab1bf4f99 Resolve relative build timing target paths 2026-11-09 04:27:10 +03:30
Horizon agent e4f993d5b3 Merge remote-tracking branch 'origin/main' into m-13023
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-09 01:56:59 +01:00
Ludovic Marie 9cd7b899eb Merge pull request #13002 from NikitaMGrimm/layers/portable-check
🤖 Agent: the portable rule reads the same cargo metadata packages as the layer check; a listed crate that stops being an engine crate fails too, so a rename can't silently drop the rule. Merged main in (#12983 landed); 16 tests and the check pass on the result.
2026-11-09 01:56:25 +01:00
Ludovic Marie 1db479a6eb Merge pull request #12956 from Teiwazik/motion/moving-geometry
🤖 Agent: each projectile's run is closed with an id-0 run, so geometry drawn after it never inherits its motion; potions with no id yet keep the camera's.
2026-11-09 01:56:21 +01:00
Horizon agentandClaude Opus 5.5 1197c246ce The renderer's telemetry leaves horizon-client-render (layer plan M3)
render/telemetry.rs moves, unchanged apart from its GPU source, to
horizon-client-lib (crates/horizon-client/src/telemetry.rs), still at
horizon_client::telemetry. The renderer keeps only engine facts and
extension points:
- gfx::Adapter / gfx::adapter() / gfx::gpu_kind: the adapter as found,
  which telemetry's system() reads (was telemetry::set_gpu).
- crash::on_report(hook): runs each report before it is saved; entry.rs
  registers telemetry::keep_crash at startup (was a direct call).

horizon-client-render no longer depends on horizon-telemetry or
horizon-bench: two layer exceptions go (47 -> 45).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:56:18 +01:00
Ludovic Marie 24321e2da7 Merge pull request #12987 from martipops/ui/shader-shell
🤖 Agent: over the ~500-line guideline (+1731/−1519), but it is one screen moving onto the shell plus the shell parts that screen needs, so it lands as is. The collapsed page list lays out from the drawn font, so the clicks match what is shown.
2026-11-09 01:56:18 +01:00
Ludovic Marie aad77e73e1 Merge pull request #12967 from k3yh/feat/mod-fluid-declarations
🤖 Agent: mod fluids join minecraft:fluid after vanilla's (source, then flowing) and the content identity, so a client without them is refused. Nothing places them yet.
2026-11-09 01:56:14 +01:00
Ludovic Marie 133a9e6cb8 Merge pull request #12999 from k3yh/feat/fluid-kind-table
🤖 Agent: FluidKind becomes a table index with no behaviour change; same_family and is_source compare source rows, and FluidMask stays u8 until mod fluids need more.
2026-11-09 01:56:10 +01:00
Ludovic Marie 9c364b492d Merge pull request #12966 from voduff/armor-glint-inventory-preview
🤖 Agent: the preview glint draws in the model's own depth pass (additive, LEQUAL, no depth write), so it never shows through other parts.
2026-11-09 01:56:05 +01:00
Ludovic Marie db63f2f6fe Merge pull request #12975 from iseaprojects/perf/sprite-mip-chains
🤖 Agent: the mip chains are built a chunk of layers at a time in parallel; the equality test pins the same bytes as the serial build.
2026-11-09 01:56:01 +01:00
Ludovic Marie 59e4e5bc0c Merge pull request #12968 from DUzzL/fix/12896-tnt-explosion-power-number
🤖 Agent: PrimedTnt reads explosion_power with getFloatOr, so any numeric tag counts.
2026-11-09 01:55:58 +01:00
Ludovic Marie 127d79c02c Merge pull request #12970 from Solenopsisbot/perf/pack-sky-scratch
🤖 Agent: the shader pack sky scratch is retained behind a Mutex, which is taken once a frame, so it can't contend.
2026-11-09 01:55:55 +01:00
Ludovic Marie 0346fe5f36 Merge pull request #12992 from vivescene/perf/falling-block-in-place
🤖 Agent: falling blocks now move in place in the list instead of being removed and pushed again, which keeps their tick order.
2026-11-09 01:55:51 +01:00
Ludovic Marie 4af07e93ac Merge pull request #12995 from TheMrZZ/audit/connected-player-statistics-save-all
🤖 Agent: removed tools/probes, the harness and the doc page: they run only against paper-pumpkin-parity, which lives outside this repo. The 16-line PlayerList.saveAll fix and its 3 Game tests stay (they pass with prepared resources).
2026-11-09 01:55:47 +01:00
Ludovic Marie 7aed5be227 Merge pull request #12994 from Ragbie/fix/projectile-on-ground
🤖 Agent: merged main (corpus groups: kept both); a rocket's on_ground = wanted.y < 0 && moved.y != wanted.y is setOnGroundWithMovement's verticalCollisionBelow, and setPos-movers keep the loaded flag.
2026-11-09 01:55:43 +01:00
Ludovic Marie 529d713ba0 Merge pull request #12976 from vivescene/perf/piston-push-area
🤖 Agent: merged main, keeping both piston_push fns (yours and main's block triggers); pushes only read bodies within 2 blocks of a moving block, which is safe because only the pushed body moves during the pushes.
2026-11-09 01:55:39 +01:00
DUzzL bcb1be65a9 Start a fresh armor stand off the ground 2026-11-09 01:55:09 +01:00
J5CaseyandClaude Opus 5.5 02747212d6 Native hooks: recipe viewer lookups and mods' recipe categories
`native_show_recipes(stack, lookup)` (client, `host.show_recipes`)
queues a request that any installed recipe viewer hears at the start of
the next frame as `native_recipe_lookup(stack, lookup, handled)`: the
stack's recipes, its uses, or a key that went down over it in a screen a
mod draws, so a quest book's items open the viewer as its own list's do,
with no dependency on a given viewer. It only queues, so screen hooks
with `&dyn Host` may ask; with no viewer nothing happens.

`native_recipe_categories(categories)` (client, collect) gathers mods'
own recipe categories (inputs to outputs with chances, count ranges and
notes; catalysts) for a viewer, with `native_collect_recipe_categories`,
and `native_recipe_categories_changed` / `_version` so a viewer collects
again when a mod's data arrives.

Fixes #13052 (with the loot odds helper).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 18:54:44 -06:00
Horizon agentandClaude Opus 5.5 dc8b7dd1c0 rustfmt the payload's tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:54:17 +01:00
Horizon agentandClaude Opus 5.5 603ff7030d Far terrain: keep a share of the kept-tile budget sized to the view
512 MB is about one 512-chunk view. A shorter far distance now keeps the same
share of it as its share of the tiles that view plans, so travelling with a
short far distance doesn't fill the whole budget with old places.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:53:32 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 3f8f9440cf HDR output: one renderer-owned snapshot instead of process-wide state
Each renderer now owns what its destination offers (HDR10 or scRGB, the
16-bit and float frames, the HUD layer), what its display last reported,
and the output it applied, in one snapshot (gfx/output.rs). One pure
resolver picks the frame a renderer is made with and the output it
applies, from the settings, the picked pack, those capabilities and that
reading. The settings screens, calibration, F3, the HDR shortcut, item
light and a 0.2 pack's Frame read the snapshot of the renderer they
belong to.

The process-wide HDR offer, system report, luminance report and Smooth
Gradients offer are gone, with Graphics::hdr_wanted and wide_frame. So a
second renderer, an offscreen one or a split view, no longer overwrites
or clears the window's offer and report, and one renderer stopping its
display watch (HDR Off) no longer clears another's report. In split
screen, a player's settings now show what that player's view offers: no
HDR, as split screen draws SDR.

Nothing else changes for the player. A renderer made again for the window
starts from what its display reported to the one before, as before. HDR
output of another encoding still replaces the one presented only through
Off; the snapshot says what is presented. A scaled screenshot is drawn
for an SDR copy of the window's output, as its frame was before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:53:26 +01:00
Horizon agent 3588d63f6b Merge remote-tracking branch 'origin/main' into layers-1/portable-check 2026-11-09 01:52:15 +01:00
bulkandClaude Opus 5.5 f22ba38e1d Move the frame's CPU-built geometry out of game.rs into game/frame_geometry.rs
Pure move (#11857). Game::cracks, celestial_geometry, first_person_arm, hand_geometry and
weather_geometry leave game.rs; private methods become pub(super), the same reach they had in
game.rs. Port map rows, the hand hook test that reads hand_geometry's source and the AGENTS.md
table follow the code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:52:09 +00:00
Ludovic Marie 257e4f3f88 Merge pull request #12990 from horizon-rust/layers/check-addresses
🤖 Agent: check_addresses.py tokenizes Rust (strings, raw strings, comments masked) and strips #[cfg(test)] items, so test URLs and translation keys like mco.info don't count as hosts; allowed in tools/addresses.json can only shrink against --base.
2026-11-09 01:52:05 +01:00
Horizon agent 673bf94146 Merge main into #12995 2026-11-09 01:51:35 +01:00
Horizon agent 0cc69c80a3 Merge main into #12994 2026-11-09 01:51:33 +01:00
Horizon agent 7dbbd8bc9f Merge main into #12976 2026-11-09 01:51:29 +01:00
Horizon agentandClaude Opus 5.5 8a9f5a1288 horizon-system: the machine's probes leave horizon-telemetry (layer plan M2)
The OS, CPU, memory, drive, power and GPU probes move, unchanged, from
horizon-telemetry/src/system.rs to a new engine crate, horizon-system, with
a `Machine` description. The crash report and the renderer's GPU info read
it directly; the crash report's own copy of `command_output` goes (the
shared one opens no console window on Windows).

The Horizon layer depends on the platform only (docs/layers.md), so
telemetry reaches the probes through a first platform crate,
horizon-platform, that re-exports horizon-system as `system`.
`horizon_telemetry::system` stays as a path for the launcher and the
benchmark; `System::detect_in` copies a `Machine` into the payload.

No new layer exception: render -> telemetry stays until M3 moves the
renderer's telemetry module out.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:49:58 +01:00
Ludovic Marie c57792a7c3 Merge pull request #12961 from rdbtCVS/refactor/game-world-update
🤖 Agent: pure move (only paths change), checked line by line.
2026-11-09 01:49:38 +01:00
Ludovic Marie 40fe249d09 Merge pull request #12950 from rdbtCVS/refactor/game-use-hand
🤖 Agent: pure move (only paths change), checked line by line.
2026-11-09 01:49:35 +01:00
Ludovic Marie 246b32c604 Merge pull request #12947 from rdbtCVS/refactor/game-launch-options
🤖 Agent: pure move (only paths change), checked line by line.
2026-11-09 01:49:31 +01:00
Ludovic Marie 0c65c8d47b Merge pull request #12952 from TheApple05/fix/12944-client-redstone-preview
🤖 Agent: the client placement preview stays client-side: TntBlock.prime and PistonBaseBlock.onPlace act only on the server; new harness client_redstone_preview.
2026-11-09 01:49:27 +01:00
Ludovic Marie fc442a81aa Merge pull request #12955 from DUzzL/fix/12895-attribute-base-number
🤖 Agent: attribute base reads any numeric tag (getDoubleOr).
2026-11-09 01:49:23 +01:00
Ludovic Marie df31a2fe7d Merge pull request #12954 from DUzzL/fix/12897-dragon-nbt-number-types
🤖 Agent: dragon Health/DragonPhase/DragonDeathTime read any numeric tag, as getFloatOr/getIntOr do.
2026-11-09 01:49:19 +01:00
Ludovic Marie 2756d39448 Merge pull request #12963 from Solenopsisbot/perf/flat-groups-inline
🤖 Agent: flat renderer groups inline in a SmallVec, no heap for the common few.
2026-11-09 01:49:15 +01:00
Ludovic Marie 33f2d64da8 Merge pull request #12960 from Solenopsisbot/perf/pack-post-attachments
🤖 Agent: SmallVec for pack post attachments; the explicit drop() ends the borrow before the pass.
2026-11-09 01:49:11 +01:00
Ludovic Marie 1d6a65b2b0 Merge pull request #12953 from Solenopsisbot/perf/hud-runs-scratch
🤖 Agent: runs_in gives the same runs as runs() plus the clip (checked), with the blend runs inline.
2026-11-09 01:49:07 +01:00
Ludovic Marie 23e9193dc3 Merge pull request #12949 from Solenopsisbot/perf/sound-tick-scratch
🤖 Agent: reuses the sound engine's per-tick scratch; no change to what plays.
2026-11-09 01:49:04 +01:00
Ludovic Marie 0b65f696e2 Merge pull request #12946 from Solenopsisbot/perf/streaming-scratch-reuse
🤖 Agent: keeps the streaming update's scratch vectors across frames instead of reallocating them each update.
2026-11-09 01:49:00 +01:00
Ludovic Marie 51a0732053 Merge pull request #12912 from Solenopsisbot/perf/share-entity-models
🤖 Agent: merged main after #12899: one load_with_visibility_models_and_defaults takes both the decoded entity-models document and the item defaults, so neither is read twice.
2026-11-09 01:48:57 +01:00
Ludovic Marie b33b610d56 Merge pull request #12884 from Detimes/hooks-chat
🤖 Agent: merged main (native_hooks.rs / native_server.rs: kept both sets of functions); chat hooks come from fragments stamped at build.
2026-11-09 01:48:53 +01:00
Nikita Maximilian Grimm 00ee749a58 Merge remote-tracking branch 'origin/main' into layers/portable-check 2026-11-09 01:48:49 +01:00
Ludovic Marie 08eb26ad9e Merge pull request #12852 from ilguerro/fix/landing-vibrations
🤖 Agent: merged main (vibration_tests.rs: kept both test tails); trampled farmland and broken turtle eggs now emit their game events where vanilla does.
2026-11-09 01:48:49 +01:00
Ludovic Marie 1cd834a3d8 Merge pull request #12885 from Detimes/hooks-fake-players
🤖 Agent: fake-player part only now (the per-tick box cache went to #13051); guests still build the others' current boxes each turn, as main does. Benchmark posted above.
2026-11-09 01:48:45 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 8cf4134228 HDR float frame: gate sessions before it becomes the default
The frame identity harness only proved a change left HDR pictures as the base drew them. It now also holds
the float frame's HDR shots to their SDR ones in every build, on scenes where HDR artifacts show:

- HUD over light: chat over the morning sun with the hotbar over the sky, chat and the crosshair over a lava
  pool at night, and the pause menu's blur over it. They join vanilla, float_hdr and float_visbuffer.
- float_unlit (new): HDR on with HDR Lighting off on a 300-nit display, where the tone curve's knee sits at
  white. Its SDR screenshot must be HDR off's within a step of rounding (two in at most one pixel in 10 000,
  where the float frame blends several times), and its HDR shot must be that screenshot's picture within
  half an 8-bit step, never darker where the sun's light passes white under the chat (design note Test 3,
  and F2 with HDR on against HDR off).
- float_visbuffer now pins a 300-nit display with UI Brightness at 50%. With HDR Lighting on there and in
  float_hdr, the SDR screenshot must be the HDR shot through the screenshot's shoulder, white HUD must show
  at UI Brightness times paper white, nothing may pass the peak, and the night's lights must pass paper white.
- Scene times are set in the scene's own dimension, so a scene after the Nether gets its time.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:46:29 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 3d16225a40 HDR float frame: pin the black lift and a low-headroom tone curve to the standards
Before the float frame becomes the default, two things a calibrated HDR display depends on get numeric
tests against values worked out apart from the shader:

- The black level lift (ITU-R BT.2390, E3 = E2 + b(1 - E2)^4 on the PQ signal) had no test. Grey light from
  black to the peak, at black levels of 0.005, 0.05 and 0.5 nits, must reach HDR10 within a 10-bit code and
  scRGB within 0.2% of the values computed from SMPTE ST 2084 in f64: black lands on the display's black,
  the peak stays.
- The tone curve was pinned only at 203 and 1000 nits. On a 300-nit display the knee sits at white, so all
  that SDR shows must stay exactly as stored, and the light above it eases into the peak at BT.2390's values.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:46:21 +01:00
J5CaseyandClaude Opus 5.5 287b21701c Native helper: loot_odds, a loot table's odds from one roll
`native_loot_odds(table, tool)` (`host.loot_odds`) works out what one
roll of the world's loot table gives, its data packs merged: each item's
chance to come at least once, the fewest one drop gives and the most the
table gives at once, and the conditions it could not judge, taken as met
and named ("needs a brush", "without a brush"). Weights, rolls,
alternatives, groups, sequences, nested tables, random chances and set
counts count; luck and enchantments are none. `match_tool` is judged
against `tool` when one is given, so a brushed block's table shows only
what the brush sifts out. Alternatives and sequences are worked out as
distributions over the entries a roll can pick, so their exclusive
children keep exact chances.

For recipe viewers listing chance outputs (a fishing spot, a sieve): a
server works them out from its own tables and sends them to its players.

Part of #13052.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 18:45:46 -06:00
Horizon agentandClaude Opus 5.5 b7b5cda0ad docs/layers.md: linked Horizon crates, portable crates, HDR in M6
From NikitaMGrimm's review on #13012:
- The Horizon layer's in-game parts are crates linked into the official
  game build in CI through platform hooks, never compiled by players. The
  official executable is a thin crate in the Horizon repository; this
  repository keeps a plain one.
- The portable crates (core, world, protocol, items, command, client-core,
  assets) take no desktop library; ports beyond the desktop build on them.
  #12997's text folded in; #13002 adds the check. Step P: gameplay into
  them over time.
- HDR's part of M6 is planned with NikitaMGrimm after HDR step 5.
- Credits name NikitaMGrimm (DuckyBertDuck on Discord).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:45:36 +01:00
Horizon agent 53776cf792 Merge remote-tracking branch 'origin/main' into layers/plan 2026-11-09 01:45:30 +01:00
Horizon agent 2bb1ef83e4 Merge main into #12885 (main's catalog_matches_hook_points fix, #13028) 2026-11-09 01:44:46 +01:00
Ludovic Marie 5abd285cc1 Merge pull request #12983 from horizon-rust/layers/check-deps
🤖 Agent: tools/check_layers.py only reads cargo metadata (--no-deps --offline), so nothing builds and nothing players run changes; with --base it refuses any new exception in tools/layers.json unless the crate itself is new (a split-out crate keeps its parent's).
2026-11-09 01:44:39 +01:00
Horizon agent 62707dae44 Merge remote-tracking branch 'origin/main' into layers/check-deps 2026-11-09 01:43:43 +01:00
Horizon agent f4aeb6aa14 Merge main into #12912 2026-11-09 01:43:39 +01:00
Horizon agent 040629ea7e Merge main into #12884 2026-11-09 01:43:36 +01:00
Horizon agent 6ba328d7ca Merge main into #12852 2026-11-09 01:43:11 +01:00
martipopsandClaude Opus 5.5 5aa394fd9a HUD kit: a row of tabs beside the collapsed strip
hud_kit::tabs gains `tab_strip`: page names in a row, the selected one
white and centred, its neighbours peeking in and fading with distance,
and the strip scrolling with a page turn (`distance`, `span`). When three
tabs don't fit it falls back to main's `collapsed` strip, so there is
one collapsed layout (`TabStrip::Collapsed`); `draw_tabs` paints either.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:40:41 -05:00
martipopsandClaude Opus 5.5 a74e73b545 HUD kit: motion and icons
hud_kit::motion: a frame's `Clock` (still while paused or frame-stepped)
and `Tween`s, quiet motion as pure functions of the time since an event:
fade, scale in, slide, flash and turn. Motion never decides what input
does.

hud_kit::icon: `Icon`, a sprite, an item, a glyph or the player's face as
a small picture, drawn through an `IconPainter` the game passes in, so
the render crate never reaches gameplay (`NoItems` for tests and
sprite-only screens). Every picture comes from the player's own
resources.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:40:41 -05:00
martipopsandClaude Opus 5.5 e594de0a82 HUD kit: shapes for HudBatch
hud_kit::shapes, as `impl HudBatch`: filled triangles, fans, arcs (a
ring's sector), discs and a radial gradient disc, angles in radians
clockwise from straight up as a stick goes; `alpha_since` and
`translate_since` fade or move what was drawn since a point. A clipped
shape keeps its colours: clipping now mixes a cut vertex's colour too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:40:41 -05:00
martipopsandClaude Opus 5.5 972c51deb1 HUD kit: hint rows; the guide, notices and prompts use them
hud_kit::hint: HintRow (glyphs and a caption) with measure, fitted,
text, draw_hint and draw_plated, and a Look per overlay. The gameplay
guide's rows, the controller notice's line, splitscreen's prompt answers
and the on-screen keyboard's hint line draw through it; a test draws each
the old way and the kit's way and compares the vertices.

Captions now fit: a guide row that would overlap the other column is cut
beside it instead of moving down or being dropped, and one wider than the
view is cut to it; a notice's title and over-long words, and a prompt's
title and answers, are cut to the view.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:40:40 -05:00
martipopsandClaude Opus 5.5 155973a88b HUD kit: fit text to the room it has
hud_kit::fit: ellipsize (one walk over the characters, returning the
text itself when it fits), wrap (moved from split_profiles), chord,
room_in_circle and fit_in_circle. graphics_style::fit is now ellipsize,
with a corpus test against the old implementation.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:40:40 -05:00
Horizon agent 812188bcc4 Merge remote-tracking branch 'origin/main' into m-13035
# Conflicts:
#	crates/horizon-client/src/game/levels.rs
2026-11-09 01:40:31 +01:00
Horizon agentandClaude Opus 5.5 f66c07b0c3 Drop the item-cooldown fixture that needs an outside checkout
tools/probes/item_on_block_cooldown ran only against paper-pumpkin-parity, a
framework outside this repo, so nobody here (or CI) can run it. The fix and its
Game tests stay.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:40:14 +01:00
voidsip 7c2f9dc7f4 Merge commit 'f858ee752f1c0e76b6d200ec846645532536aded' into fix/10914-native-content-assets 2026-11-08 18:38:08 -06:00
voidsip 0bd6a222a4 Merge main and preserve combined native content loading 2026-11-08 18:38:07 -06:00
Nikita Maximilian Grimm f4cb8d2fba Merge remote-tracking branch 'origin/main' into hdr-scaled-screenshots 2026-11-09 01:38:01 +01:00
Nikita Maximilian Grimm c2b8c12bb7 Merge remote-tracking branch 'origin/main' into hdr-settings 2026-11-09 01:37:58 +01:00
Ludovic Marie c76286a74a Merge pull request #13028 from rdbtCVS/fix/push-voice-helper-section
🤖 Agent: right fix for main's catalog_matches_hook_points failure: push_voice is a helper in its fragment, and the test reads every native_ fn in the hook-points block as a hook; the moved function is byte-identical. My miss on #12869 (I ran the stamp test, not this one).
2026-11-09 01:36:50 +01:00
DetimesandClaude Opus 5.5 9b6c449c28 Share the players' boxes across the guests' turns of a tick
The players' boxes a guest's turn checks placement against (EntityGetter.
isUnobstructed) were rebuilt for every swap into and out of a turn: players x
turns per tick. They are now built once per tick_guests and shared (Rc of
cells, no copy per turn). A guest's entry is refreshed in place when its turn
ends, and after its die/death step in the tick, so a guest teleported, killed
or put in spectator mode earlier in the tick no longer blocks at its old box
in the turns after it. Outside tick_guests every turn still builds them afresh.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:35:50 +00:00
DUzzL 8c39d11219 Piston pushes clear OnGround on boats and minecarts 2026-11-09 01:32:18 +01:00
Evrim CicekandClaude Opus 5.5 f7063d3621 A boat floats at vanilla's height: its water checks sum in float
AbstractBoat.checkInWater and isUnderwater add a block's y and its water
height in float, and floatBoat lands a falling boat at the float
getWaterLevelAbove() - getBbHeight(), with waterLevel = getY(1.0). Horizon
summed in double, so high up a boat floated about 3e-6 off vanilla's height.

Fixes #13022.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:30:08 +03:00
Florian ErnstandClaude Opus 5.5 8c175fbb73 Test: commands see the knot a restored fence leash ties
The Game test and the command pair fail on current source: the restored
knot is the live holder, but no selector candidate lists it.

Part of #13036

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:29:59 +01:00
Horizon agent d7bbe2f5e3 Merge remote-tracking branch 'origin/main' into layers/check-deps 2026-11-09 01:25:53 +01:00
voduffandClaude Opus 5.5 6feba56d0e Fishing bobbers run the struck block's onProjectileHit (#12936)
FishingHook.onHitBlock calls Projectile.onHitBlock before it rebounds,
so a bobber powers a target block (target_hit, the criterion), rings a
bell struck on its body (bell_ring), chimes amethyst and tilts a big
dripleaf. Horizon's bobber only posted PROJECTILE_LAND.

The bell and target helpers take a ProjectileHitter (owner, guest,
arrow, type, position) that thrown projectiles and the bobber both
build. New harness test_fishing_hook_blocks_parity.py casts onto
target blocks on vanilla's and Horizon's dedicated servers.

Fixes #12936

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:21:31 +00:00
Arthur BlackandClaude Opus 5.5 57b0e91711 Keypad profile on the controller path (Android input, part 8)
- keypad: D-pad, TV remote and number-key play through gamepad::PadState
- 18 rebindable actions: walk (8 ways, normalized), look, attack/use as triggers, jump, sneak, inventory, next slot
- Menu navigation from arrows, Enter, Space, Escape and the profile's own keys
- resolve_key: Android D-pad centre and diagonal keys winit leaves unnamed
- Short taps survive one poll; a changed profile releases held keys
- Settings saved as horizon-keypad.json; an untouched profile writes no file
- Pure logic with unit tests; nothing calls it yet
- Adapted from Starling (MIT), credited in THIRD_PARTY_NOTICES.md

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-11-08 16:20:37 -08:00
Arthur BlackandClaude Opus 5.5 96f310676c Android controller decoder (Android input, part 7)
- android_gamepad: Android key codes and motion axes to gamepad::PadState
- Y axes flipped to up-positive; hat D-pad adds to a key D-pad
- Triggers from LTRIGGER/RTRIGGER, BRAKE/GAS or digital L2/R2, so Edges sees all three
- Presses shorter than a frame survive one poll; drift and key repeats never take over
- Selection: picked input mode vs Auto following the last device used
- Pure logic with unit tests; nothing calls it yet
- Adapted from Starling (MIT), credited in THIRD_PARTY_NOTICES.md

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-11-08 16:19:30 -08:00
DUzzL 01ecb800e2 Merge remote-tracking branch 'upstream/main' into fix/12908-tnt-fuse-number
# Conflicts:
#	crates/horizon-client/src/game/commands/data.rs
2026-11-09 01:15:19 +01:00
Florian ErnstandClaude Opus 5.5 78151f0e02 A single lead's pull turns and adds its push as vanilla does
Leashable.computeElasticInteraction turns every attachment point with
Vec3.yRot(float), Mth's float cosine and sine of a float angle, and
checkElasticInteractions adds the whole push in one addDeltaMovement:
v + (force * axis + relative * 0.11). Horizon turned a single lead's
points with exact trigonometry (only the quad lead used Vec3.yRot) and
added the push as (v + force * axis) + relative * 0.11, so a pulled
mob's Motion and yaw drifted once it had turned.

Both ends of a single lead now turn with the same Vec3.yRot helper as a
quad lead, and the push is added as one sum. The sum is the line the
quad lead shares, so a quad lead's Motion now follows vanilla's formula
too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:14:24 +01:00
bulkandClaude Opus 5.5 f858ee752f Native hooks: keep native_push_voice with the helpers, not the hook points
#12869 made push_voice a helper (tools/native-hook-fragments/push_voice.json lists it under
"helpers", with no hook) but left native_push_voice in the hook points' impl block, which
catalog_matches_hook_points reads as the list of hook points: the test failed on main with
push_voice as the only difference. The method moves, unchanged, to the helpers section next to
native_add_toast; its path (game::native_hooks::Game::native_push_voice) is the same.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:13:27 +00:00
DUzzL e47abbc7fe Read any numeric fuse tag when /data loads a primed TNT 2026-11-09 01:13:13 +01:00
Horizon agent 90796bc21b Merge remote-tracking branch 'origin/main' into m-12793
# Conflicts:
#	crates/horizon-client/src/game/creatures.rs
#	crates/horizon-client/src/projectiles.rs
2026-11-09 01:12:27 +01:00
Florian ERNSTandCodex 773e7850b5 Start the item cooldown after successful block placement
Reuse the existing component cooldown helper after the final successful
placement and hand replacement, preserving block-first interaction order.
Add real Guest/Game packet regressions and a scoped connected-client probe.

Co-Authored-By: Codex <[email protected]>
2026-11-09 01:10:44 +01:00
Horizon agentandClaude Opus 5.5 1df9099c8f Drop the connected-statistics harness that needs an outside checkout
tools/test_connected_statistics_save_parity.py and its probe ran only against
paper-pumpkin-parity, a framework outside this repo, so nobody here (or CI) can
run them. The fix and its Game tests stay.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:09:07 +01:00
Evrim CicekandClaude Opus 5.5 338a8c36f8 A falling boat or minecart resets its fall through water and vines a fast move passes
Entity.move casts the move (up to 8 blocks) through fall-damage-resetting
blocks and water when the entity has a fall and moves a block or more, and
resets the fall on a hit before the move's own drop counts. Boats, derailed
minecarts and a LAN guest's boat move through their own collision and
skipped it. Water is clipped through the shared fluid shape cache, as the
player's ray does.

Fixes #13005.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:08:42 +03:00
Horizon agent 266bdda26e Merge remote-tracking branch 'origin/main' into m-12994
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-09 01:08:21 +01:00
Horizon agent f5515b409c Merge remote-tracking branch 'origin/main' into m-12976
# Conflicts:
#	crates/horizon-client/src/game/piston_push.rs
2026-11-09 01:08:05 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 ee0a6c2093 HDR float frame: scaled screenshots keep HDR
With HDR on the float frame, an F2 taken at a Screenshot Quality above 1
or a Resolution Scale above 100% drew its larger frame without HDR: no
HDR lighting, no HUD layer and no tone curve. The saved PNG was the plain
SDR picture, much darker than the same view's unscaled F2, and it had no
-hdr.png.

The scaled frame now keeps HDR on the layered float frame and draws in
HDR's own targets at the larger size, without presenting. Its PNG is the
unscaled F2's picture at that size (the world mapped to SDR as
Hdr::sdr_screenshot maps it, the HUD over it by coverage), with its
-hdr.png beside it. Then the large targets are let go, so they don't
stay in video memory, and the window's next frame makes its own again.

HDR off, frames that aren't layered, unscaled screenshots and the
window's own frames are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:02:29 +01:00
Ludovic Marie 976346aff5 Merge pull request #13014 from horizon-rust/docs/contributing-policies-2026-11-09
🤖 Agent: the large-PR process says the spec check is run by maintainers' agents; nothing enforces it in CI yet, so reviewers should ask for the 'Spec: #' link on PRs over ~500 lines.
2026-11-09 01:00:55 +01:00
Ludovic Marie 141842b509 Merge pull request #13010 from horizon-rust/docs/readme-no-parity-percent
🤖 Agent: tools/parity_gaps.py anchored its badge fallback on the vanilla-parity badge this removes; it now inserts at the end of the badge row, and test_parity_gaps checks that order.
2026-11-09 01:00:51 +01:00
Florian ErnstandClaude Opus 5.5 e5f333e885 Test: a fence leash pulls a pig as vanilla does
Checkpoint before the fix: the hosted Game test that binds the live knot.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:58:48 +01:00
Horizon agentandClaude Opus 5.5 7da0bdf46d docs/layers.md: the file-size check is #13015
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:58:02 +01:00
Horizon agentandClaude Opus 5.5 63e8ff40fe CI and pr_ready: a Rust file over 3000 lines may not grow
From the 2026-11-08 contributors' stage: game.rs (~21.7k lines) and
gfx.rs (~10k) slow incremental builds. tools/check_file_size.py
compares each added, changed or renamed .rs file with the merge base:
over 3000 lines it may shrink or stay, never grow; a new file over the
limit fails. No list of files; third_party/ and @generated files are
not checked. Runs on pull requests (with their base) and in pr_ready.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:57:19 +01:00
Horizon agentandClaude Opus 5.5 e3242b385b CONTRIBUTING: large PRs, 26.3 only, vendor libraries, JVM bridge
Writes down the project's decisions of 2026-11-09: pull requests over
~500 lines start from an approved spec issue and an agent check against
it; parity work stays on 26.3 (redstone first), newer servers via Via;
AMD FSR may be vendored but NVIDIA-licensed libraries only as an
optional native mod that downloads them; the JVM bridge is a separate
optional download, never on by default. The PR template points large
PRs at the spec issue.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:54:03 +01:00
Horizon agentandClaude Opus 5.5 991a9b5451 docs/layers.md: the target (Horizon layer in its own repo) and the step plan
Ludovic, 2026-11-09: this repository keeps the engine and the platform,
a complete vanilla-like game; the Horizon layer (its extras, cosmetics,
shop, telemetry, sponsors, the launcher) moves to its own repository
after the split and ships with every official launcher download. So
Horizon uses only the platform's public API. Adds the seam, the
official download paths, the stage's asks (file-size rule, one address
list, sponsors in Horizon, a platform exposing what vanilla uses,
extras as native mods), the 47 exceptions and the M1-M6 plan with its
review gate.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:54:03 +01:00
Horizon agent f3418e1525 Merge branch 'layers/check-addresses' into layers/addresses-home 2026-11-09 00:51:14 +01:00
Horizon agent c4c0b54fad Merge branch 'layers/check-deps' into layers/check-addresses 2026-11-09 00:51:13 +01:00
Horizon agentandClaude Opus 5.5 a33d57b36e check_layers: each layer's allowed layers; Horizon uses the platform only
Ludovic, 2026-11-09: the Horizon layer moves to its own repository
after the split, so it builds against the platform's public API and
never the engine. tools/layers.json now says which layers each layer
may depend on (engine: engine; platform: engine, platform; horizon:
platform, horizon). The launcher's and horizon-server's 7 engine
dependencies join the exceptions (47).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:50:40 +01:00
Horizon agentandClaude Opus 5.5 b4e940a4ec README: drop the 100% parity badge and heading
The README now says what the harnesses compare instead of a parity
percentage: the "vanilla parity 100%" badge and the "Java parity: 100%"
heading go, the harness table and the player-visible gaps block stay.
tools/parity_gaps.py no longer anchors its badge on the parity badge,
and the README tests check the table without a percentage.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:50:20 +01:00
DangerousbrosandClaude Opus 5.5 02cc303caa Far terrain: the seam is sampled fresh on a return, and fine tiles wait for the near terrain
Kept tiles at the seam with the near chunks (`Plan::stands_in`) are dropped
on a return and sampled first, as before kept tiles: brought back, they drew
grey ground and caves there until the near terrain loaded. The fine levels
(cells a chunk wide or less) wait while the near terrain loads and the seam
is open, ten seconds at most: their thousands of meshes held up the near
chunks' and the seam's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:49:54 +00:00
voduffandClaude Opus 5.5 9e053b5fab Spawn yaw: /summon without NBT faces 0, spawn eggs wrap their draw (#12973)
- SummonCommand.createEntity loads a mob summoned without NBT from
  {id:..}: yaw 0 and no level-random draw (Horizon drew one, which also
  shifted every later level roll).
- EntityType.create snaps a spawn egg's, a dispensed egg's and a mob
  bucket's mob to Mth.wrapDegrees(level.random.nextFloat() * 360).
- SpawnEggItem.spawnOffspringFromSpawnEgg snaps the baby to yaw 0.

spawn_mob_internal takes a SpawnYaw (Level, Created, Fixed); other
callers keep the old draw. Seed sync proof gains three cases (18/18;
main's code: 16/18).

Fixes #12973

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:47:26 +00:00
Horizon agent 6865327231 Merge remote-tracking branch 'origin/main' into s-12884
# Conflicts:
#	crates/horizon-client/src/game/native_hooks.rs
#	crates/horizon-client/src/game/native_server.rs
2026-11-09 00:43:38 +01:00
Horizon agent 39f04d6797 Merge remote-tracking branch 'origin/main' into s-12852
# Conflicts:
#	crates/horizon-client/src/game/vibration_tests.rs
2026-11-09 00:42:16 +01:00
bulkandClaude Opus 5.5 ca46e45c7d Move four inline test modules out of game.rs into their own files
Pure move (#11857). startup_cpu_tests, runtime_reset_tests, falling_air_tick_tests and
player_save_projection_tests become game/<name>.rs, like the game module's other test
files; game.rs keeps their #[cfg(test)] mod declarations where the blocks were. The bodies
lose one level of indentation and nothing else.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:42:11 +00:00
Horizon agent 20cf432402 Merge remote-tracking branch 'origin/main' into s-12912
# Conflicts:
#	crates/horizon-client-render/src/block_entity_render.rs
#	crates/horizon-client/src/game.rs
2026-11-09 00:41:35 +01:00
Ludovic Marie 3a00fb7f85 Merge pull request #12891 from Detimes/hooks-bundles
🤖 Agent: the launcher lets a bundle's package depend on the bundle's own crates (last part of the #12409 split; no game code).
2026-11-09 00:41:29 +01:00
Ludovic Marie d44bca934e Merge pull request #12857 from NikitaMGrimm/fix-dispensed-egg-persistence
🤖 Agent: a mob from a dispensed spawn egg is not persistent, except the elder guardian and copper golem, which vanilla makes persistent.
2026-11-09 00:41:23 +01:00
Ludovic Marie ce5ba9d529 Merge pull request #12847 from Mik00000/perf/structure-locate-vanilla-order
🤖 Agent: findNearestMapStructure searches ring by ring across every random-spread set, takes each set's first hit per ring and stops at the first ring with a hit.
2026-11-09 00:41:17 +01:00
Ludovic Marie 0497e8bc74 Merge pull request #12840 from baytyone/parallel-mob-ticks-groundwork
🤖 Agent: the hub's per-player sweep runs through par_chunks_mut from 16 players up and stays serial below, where threads cost more than they save.
2026-11-09 00:41:14 +01:00
Ludovic Marie a5d17ed836 Merge pull request #12837 from NikitaMGrimm/vanilla-tick-script-pointer
🤖 Agent: the vanilla tick-script client ignores the person's keyboard and pointer while a script drives it.
2026-11-09 00:41:10 +01:00
Ludovic Marie 857c741402 Merge pull request #12836 from NikitaMGrimm/scripted-run-input-lock
🤖 Agent: scripted runs ignore the person's input, --control windows open unfocused, and the launcher passes --control-socket only from its MCP play.
2026-11-09 00:41:06 +01:00
Ludovic Marie d3017b792e Merge pull request #12890 from Detimes/hooks-inventories
🤖 Agent: part of the #12409 split; its fragment stamps at build with the others (stamp test passes on the union).
2026-11-09 00:41:02 +01:00
valuttaandClaude Opus 5.5 465a6752f4 Selectors test type= before reading tags
A datapack's @e[type=marker,tag=...] selectors got quadratically slower
with every other entity in the level: select_in_level ran the tag/score/team
filter on every candidate before the type test, and tags_of finds each
entity by a linear search (about 40% of the server thread with 8,000
falling blocks around).

EntitySelector tests the type first. With type= and no scores= or team=
(whose holders may be made as they are read), the rest of the extra filter
is a pure test of each candidate, so the candidates of another type now
leave before it. The type test moves into selector_types_match, used for
both passes.

Fixes #13003

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:40:49 +01:00
DetimesandClaude Opus 5.5 0e8f5dbb8a Merge upstream/main; keep the shared box list and send_shared out
Merges main (keeping its NativeServerPlayer fields next to `fake`) and drops
the two parts that reach every server, as asked in review: the players' boxes
built once per tick (BUILDING_CACHE) and `send_shared` for broadcasts. The
first moves to its own PR with a fix and tests; the second only saved a copy
for fake players and is dropped. The fake-player tick benchmark stays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:40:26 +00:00
bulkandClaude Opus 5.5 70f7da15c8 Move a melee hit on a mob out of game.rs into game/melee.rs
Pure move (#11857). Game::attack_mob (Player.attack on a mob) joins the rest of the
player's melee attack in game/melee.rs; it was pub(super) already and stays so.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:38:10 +00:00
Horizon agent fcb88320e1 Merge main into #12891 (main's test_nightly_set fix, #12783) 2026-11-09 00:37:41 +01:00
Horizon agent 3808ecf716 Merge main into #12857 (main's test_nightly_set fix, #12783) 2026-11-09 00:37:37 +01:00
Horizon agent 0fcdcc425a Merge main into #12847 (main's test_nightly_set fix, #12783) 2026-11-09 00:37:34 +01:00
Horizon agent 1700772be1 Merge main into #12840 (main's test_nightly_set fix, #12783) 2026-11-09 00:37:31 +01:00
Horizon agent 167e772c20 Merge main into #12837 (main's test_nightly_set fix, #12783) 2026-11-09 00:37:28 +01:00
Horizon agent 298ca95813 Merge main into #12836 (main's test_nightly_set fix, #12783) 2026-11-09 00:37:02 +01:00
Ludovic Marie 9803a016c4 Merge pull request #12869 from redstonerthebest/mod-api/push-voice
🤖 Agent: push_voice keeps one FIFO per (mod, source), so a speaker's blocks play in order while speakers play together; the helper is a stamped fragment.
2026-11-09 00:35:06 +01:00
DUzzL 6ea8967d2f Use the guest's authoritative dimensions for horizontal piston contact 2026-11-09 00:34:33 +01:00
bulkandClaude Opus 5.5 d832168e49 Move equipment and held item durability out of game.rs into game/item_durability.rs
Pure move (#11857). Game::wear_armor, hurt_armor, hurt_equipment, hurt_player_equipment,
damage_held and its variants, apply_held_damage and hurt_held_without_breaking leave
game.rs; private methods become pub(super), the same reach they had in game.rs. Port map
rows follow the code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:32:50 +00:00
Florian ERNSTandCodex 121c6b27d5 Save connected-player statistics with world metadata
Write actual per-connection statistics after the existing player body
queue, retaining the current UUID mapping and JSON writer. Cover missing
and stale files through the real Game save command and connected input
fixture, with separate disconnect positives.

Co-Authored-By: Codex <[email protected]>
2026-11-09 00:29:01 +01:00
Ludovic Marie 7d0f8b956b Merge pull request #12979 from horizon-rust/layers/design-doc
🤖 Agent: docs only; the order engine < platform < Horizon follows Ludovic's rule (engine never depends on platform), which makes today's exceptions 40, all from the four mixed engine crates.
2026-11-09 00:27:55 +01:00
bulkandClaude Opus 5.5 d9482ad26d Move lighting a nether portal out of game.rs into game/nether_portal.rs
Pure move (#11857). Game::portal_shape (PortalShape) and try_light_portal
(BaseFireBlock.onPlace's portal) leave game.rs for the nether portal file, which imports
Result and level_flags from the game module for them; private methods become pub(super),
the same reach they had in game.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:27:52 +00:00
Ludovic Marie 6de492a6fc Merge pull request #12913 from MrCloudy2/fix/projectile-bubble-column
🤖 Agent: every applyEffectsFromBlocks projectile (throwables, hurting projectiles, shulker bullets) is pushed by the bubble columns it moved through, unclamped, on the server as on the client.
2026-11-09 00:27:51 +01:00
Evrim CicekandClaude Opus 5.5 67e5c2d205 Projectiles, rockets and falling blocks save and load OnGround
Entity.load reads OnGround and saveWithoutId writes the live flag. Arrows,
thrown items, fireballs, spit, bullets and tridents move by setPos and keep
the loaded flag; a firework rocket and a falling block take theirs from
Entity.move, and a piston push sets it on all of them. Llama spit and
shulker bullets also keep their saved or summoned UUID.

Fixes #12898.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 02:27:50 +03:00
Ludovic Marie 669e6b33d2 Merge pull request #12864 from J1zeee/fix/12752-ender-chest-end-portal-block-entities
🤖 Agent: an ender chest and an end portal get their block entities, and the ender chest's holds none of the player's items, so none are saved to the chunk (EnderChestBlockEntity saves nothing).
2026-11-09 00:27:47 +01:00
Horizon agentandClaude Opus 5.5 e9846abaf3 Mod audio: one queue per source, played in order; a native-hook fragment
push_voice mixed every queued chunk at once, so a speaker's second block
played over its first, and finished chunks were popped from the front of
one shared queue whatever their source. Each (mod, source) pair now has
its own queue: a source plays its head chunk, hands the rest of a buffer
to the next one, and sources play at the same time. Positioned audio
fades linearly to silence at 48 blocks (distance_gain(None, _) was always
1). A source holds two seconds at most, 64 sources play at once, and
nothing is queued without an output device or outside the window's game.

The generated host files are gone on main: push_voice is a fragment
(tools/native-hook-fragments/push_voice.json), stamped at build.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:27:21 +01:00
Horizon agent e263c6a6ef Merge remote-tracking branch 'origin/main' into n-12869
# Conflicts:
#	crates/horizon-client-render/src/audio.rs
#	crates/horizon-client/src/game/mod_api_host_generated.rs
#	crates/horizon-client/src/mod_api/generated_host.rs
#	native-hooks.json
2026-11-09 00:26:35 +01:00
Ludovic Marie 3b695e3b18 Merge pull request #12942 from vnsmoreira/fix/spectator-water-vision
🤖 Agent: a spectator's underwater vision ramps 10 times faster, as LocalPlayer.getWaterVision does for spectators.
2026-11-09 00:24:33 +01:00
Ludovic Marie 78482b23de Merge pull request #12933 from Solenopsisbot/perf/recipe-source-reuse
🤖 Agent: filtered recipe sources are shared instead of rebuilt per caller; the recipe lists are unchanged.
2026-11-09 00:24:29 +01:00
Ludovic Marie 672e276940 Merge pull request #12927 from vnsmoreira/fix/end-clock
🤖 Agent: the End's clock is saved and ticked, so its time no longer resets on reload.
2026-11-09 00:24:25 +01:00
Ludovic Marie 896d960bd7 Merge pull request #12925 from senjinthedragon/audio-reopen-dead-stream
🤖 Agent: a dead audio output stream is reopened instead of leaving the game silent until restart.
2026-11-09 00:24:21 +01:00
Horizon agentandClaude Opus 5.5 fc912ff3a1 horizon-addresses: the Horizon layer's one home for built-in addresses
New crate (Horizon layer, no dependencies) holding the official server
and its earlier and status addresses, the cosmetics and telemetry
services, the STUN servers and the Friends help page.
horizon-telemetry, horizon-cosmetics and horizon-friends keep their
public constants, now read from it. tools/addresses.json loses 7
entries (82 -> 75). Same values, so players see no change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:24:19 +01:00
Ludovic Marie 2a1437a1c0 Merge pull request #12921 from Solenopsisbot/perf/hud-stack-attachments
🤖 Agent: HUD render-pass attachments stay in an inline SmallVec instead of a heap Vec per pass; the passes are unchanged.
2026-11-09 00:24:18 +01:00
Ludovic Marie 1c385ab9b0 Merge pull request #12919 from iseaprojects/perf/save-light-layers
🤖 Agent: item components decode in one pass over the compound instead of one lookup per known component.
2026-11-09 00:24:14 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 06dc58c8a4 Layer check: the portable crates stay free of desktop libraries
docs/layers.md#engine: horizon-core, -world, -protocol, -items,
-command, -client-core and -assets hold vanilla's rules with no desktop
in them, so a port can build on them. The check now fails when one takes
a crate of the repository outside that list, or winit, wgpu, cpal,
gilrs, arboard or ureq (normal and build dependencies; tests may use
anything). All seven pass today.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:24:12 +01:00
Ludovic Marie 85878fa594 Merge pull request #12914 from Solenopsisbot/perf/hud-slot-memory
🤖 Agent: empty HUD slots build no sprite sources.
2026-11-09 00:24:10 +01:00
Ludovic Marie f35632c2a9 Merge pull request #12905 from senjinthedragon/pack-boat-water-mask
🤖 Agent: shader packs get the boat's water patch as a depth-only mask; only packs that read it change.
2026-11-09 00:24:07 +01:00
Ludovic Marie de4ed2745c Merge pull request #12899 from Solenopsisbot/perf/shared-item-defaults
🤖 Agent: item default components are shared instead of cloned per stack.
2026-11-09 00:24:03 +01:00
valuttaandClaude Opus 5.5 bab2e82183 Falling blocks move in place in the list
A few thousand falling sand blocks took the server tick to 600-800 ms:
tick_one_falling took each block out of self.falling and put it back, every
tick, and each of the two shifted every block after it (55% of the server
thread in memmove). The block was only taken out so fall_step could borrow
it beside self; nothing the move reads looks at the falling blocks.

It now moves a copy and writes it back where it is. One that lands, drops
or goes still leaves the list before its block is placed or dropped, and
on an error the list keeps it as it was.

Fixes 12991

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:23:47 +01:00
Horizon agent ef2ce44b59 Merge branch 'layers/check-deps' into layers/check-addresses 2026-11-09 00:22:33 +01:00
Horizon agent f4938d63aa Merge branch 'layers/design-doc' into layers/check-deps 2026-11-09 00:22:06 +01:00
Horizon agentandClaude Opus 5.5 0b5e417e4c check_layers: a new dependency target excuses no new exception
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:22:05 +01:00
Horizon agentandClaude Opus 5.5 7c2db89229 docs/layers.md: only a newly split crate may carry exceptions
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:21:36 +01:00
Horizon agentandClaude Opus 5.5 fe04f52326 CI and pr_ready: built-in outside addresses stay in one home
tools/check_addresses.py reads the string literals of shipped Rust
(tests and #[cfg(test)] items skipped) and finds every host: a URL's
host or a whole host-name string; placeholders and local IPs skipped.
tools/addresses.json: the Horizon layer's home, vanilla's endpoints,
strings that are not addresses (with reasons), and today's 82
addresses outside the home, which may move with their code but never
gain a host or grow (--base). Messages point at docs/layers.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:20:35 +01:00
Ludovic Marie 7a56b3516d Merge pull request #12882 from fbikat/fix-12845-boolean-nbt
🤖 Agent: boolean NBT fields read any numeric tag, as getBooleanOr does, not only a byte.
2026-11-09 00:17:39 +01:00
Ludovic Marie bd3c2d7a14 Merge pull request #12943 from vermingov/content-mod-jukebox-songs
🤖 Agent: a content mod's jukebox songs load under the mod's own namespace, so they cannot replace vanilla songs.
2026-11-09 00:16:03 +01:00
Ludovic Marie 230ff171f0 Merge pull request #12889 from Detimes/hooks-player-state
🤖 Agent: part of the #12409 split; its fragment stamps at build with the others (stamp test passes on the union).
2026-11-09 00:16:00 +01:00
Ludovic Marie 9a12a64459 Merge pull request #12888 from Detimes/hooks-entities
🤖 Agent: part of the #12409 split; its fragment stamps at build with the others (stamp test passes on the union).
2026-11-09 00:15:56 +01:00
Ludovic Marie fa727686e3 Merge pull request #12886 from Detimes/hooks-block-events
🤖 Agent: part of the #12409 split; its fragment stamps at build with the others (stamp test passes on the union).
2026-11-09 00:15:53 +01:00
Ludovic Marie 1e981c99c6 Merge pull request #12883 from Detimes/hooks-commands
🤖 Agent: first part of the #12409 split; its hook fragments are stamped at build and tests.test_stamp_native_hooks passes on the union.
2026-11-09 00:15:49 +01:00
Horizon agentandClaude Opus 5.5 790d1e3c27 CI and pr_ready: crates depend only on their own layer or a lower one
tools/check_layers.py reads the four workspaces' cargo metadata (no
deps, offline) and tools/layers.json (engine < platform < horizon, plus
tool). It fails on a crate with no layer, an upward normal/build
dependency 'allowed' doesn't list, an 'allowed' entry a branch adds
between known crates (--base), or shipped code on a dev tool; each
message names the docs/layers.md section. Stale exceptions are notes.
Starts with today's 40. The PR template gets a Layer section with the
reviewer checklist.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:14:59 +01:00
Nikita Maximilian Grimm e3cf8bb456 Merge remote-tracking branch 'origin/main' into hdr-settings
# Conflicts:
#	docs/graphics.md
2026-11-09 00:14:18 +01:00
bulkandClaude Opus 5.5 dd3c9c6562 Move a level's block tick phases out of game.rs into game/block_ticks.rs
Pure move (#11857). Game::tick_blocks and tick_blocks_with_scratch leave game.rs; private
methods become pub(super), the same reach they had in game.rs. The AGENTS.md table follows
the code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:13:35 +00:00
Horizon agentandClaude Opus 5.5 08819d4636 docs/layers.md: engine < platform < Horizon, with each layer's rules
Per Ludovic's direction the engine never depends on the platform or
Horizon. Each layer says what belongs, real examples, what never
belongs and what it may depend on; a decision table says where a new
feature goes; a reviewer checklist. Linked from CONTRIBUTING.md and
CLAUDE.md. 40 upward dependencies today.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:12:31 +01:00
Ludovic Marie e5e6e26d91 Merge pull request #12984 from horizon-rust/docs/team-remove-qwerner
🤖 Agent: removes Qwerner88880's trusted-reviewer line after the Team vote; the pinned login set in test_nightly_set is updated in the same commit, so verify stays green.
2026-11-09 00:11:57 +01:00
bulkandClaude Opus 5.5 efe6d10ff1 Move falling block entities out of game.rs into game/falling_blocks.rs
Pure move (#11857). Game::tick_one_falling, fall_step and drop_falling_block leave game.rs;
private methods become pub(super), the same reach they had in game.rs. The port map row
follows the code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:11:36 +00:00
Ludovic Marie 243ab4e220 Merge pull request #12929 from NikitaMGrimm/hdr-p0
🤖 Agent: shader API 0.2 packs get the HDR output and the layered HUD; with the env switch off, the frame is the same as main's.
2026-11-09 00:11:04 +01:00
Ludovic Marie 3799edbc34 Merge pull request #12928 from NikitaMGrimm/hud-8bit
🤖 Agent: the HDR HUD layer draws into an 8-bit target, so each HUD draw clamps and blends as vanilla's does; only with the HDR env switch on.
2026-11-09 00:11:01 +01:00
Ludovic Marie bab8bf1166 Merge pull request #12923 from TheMrZZ/fix/h169-mob-glide-travel
🤖 Agent: a fall-flying mob uses the glide travel, as LivingEntity.travelFallFlying does, not the ground travel.
2026-11-09 00:10:57 +01:00
Ludovic Marie f0d91bb791 Merge pull request #12903 from vivescene/perf/moving-piston-sync
🤖 Agent: the client's moving pistons are synced once per frame's batch of packets instead of once per packet.
2026-11-09 00:10:53 +01:00
Ludovic Marie 05e56173c2 Merge pull request #12892 from vivescene/fix/panorama-block-outline
🤖 Agent: the block outline is not drawn while the title screen's panorama renders.
2026-11-09 00:10:49 +01:00
Horizon agentandClaude Opus 5.5 25c5fd1db7 Remove Qwerner88880 from the trusted reviewers and the modding lead
The Horizon Team voted him out of the Team (2026-11-09).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:09:43 +01:00
k3yhandClaude Opus 5.5 4243b253d2 FluidKind indexes a fluid table; fluid numbers come from it
Step 2 of #6301 (horizon-world, and what the client needs to build): FluidKind
is a fluid's index in a table, its minecraft:fluid network id, with vanilla's
five first and the enum's names kept as constants. Each row has the fluid's
template (water or lava behaviour), its family's source and flowing forms,
and NeoForge's tick delay, drop-off, slope distance and source conversion,
which vanilla's leave to their template's rules (lava's ultrawarm ones
included). FlowingFluid's code reads them from the table; matches on the
five fluids match on the template. No behaviour change: fluid masks stay
8 bits (they widen with the behaviour cache's version when mod fluids join).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:09:35 -05:00
Ludovic Marie 577ea049d3 Merge pull request #12880 from d3xc0/android-touch-2
🤖 Agent: the touch aim helpers come from Starling under MIT and are credited; nothing calls them yet, so players see no change.
2026-11-09 00:08:18 +01:00
Ludovic Marie c1b0538540 Merge pull request #12878 from Solenopsisbot/perf/region-nbt-scratch
🤖 Agent: region NBT decoding reuses a thread-local scratch instead of allocating one per chunk.
2026-11-09 00:08:14 +01:00
Ludovic Marie 385393ec3c Merge pull request #12867 from MrCloudy2/fix/wind-charge-box
🤖 Agent: the wind charge box is 0.15F lower and its pick box is bounds.inflate, pinned by the new wind_charge_box harness.
2026-11-09 00:08:11 +01:00
Ludovic Marie 85ce314e76 Merge pull request #12865 from Solenopsisbot/perf/remote-guardian-scratch
🤖 Agent: the client's guardian eye look reuses its scratch instead of collecting a new Vec each frame.
2026-11-09 00:08:07 +01:00
Ludovic Marie bbe70b1ca2 Merge pull request #12861 from TheMrZZ/fix/invulnerable-time-save
🤖 Agent: invulnerable_time is kept apart from the hurt cooldown, so saving and loading it no longer resets the other; the new harness pins it.
2026-11-09 00:08:03 +01:00
Ludovic Marie ba81d33cb7 Merge pull request #12856 from Solenopsisbot/perf/projectile-wind-scratch
🤖 Agent: the pickable-projectile scan reuses one scratch vector instead of allocating per tick.
2026-11-09 00:07:59 +01:00
Ludovic Marie fb123d2479 Merge pull request #12854 from Solenopsisbot/perf/rest-load-fanout
🤖 Agent: the world's remaining resource loads join the existing scoped batch, so they no longer run one after another.
2026-11-09 00:07:56 +01:00
Ludovic Marie fa5554339e Merge pull request #12853 from NikitaMGrimm/parity/fill-block-nbt
🤖 Agent: /fill loads the given block NBT into each placed block entity and counts the blocks whose tags changed.
2026-11-09 00:07:52 +01:00
Ludovic Marie 0ebfe7d116 Merge pull request #12851 from ilguerro/fix/cauldron-vibrations
🤖 Agent: a cauldron emits fluid_pickup / fluid_place game events after its sound, as vanilla's cauldron interactions do.
2026-11-09 00:07:49 +01:00
Ludovic Marie bff36a3b38 Merge pull request #12843 from TheMrZZ/fix/last-hurt-by-mob-save
🤖 Agent: last_hurt_by_mob keys are written at save time; the new last_hurt_by_mob harness pins them (reading them back is not part of this PR).
2026-11-09 00:07:45 +01:00
Ludovic Marie 265b1a3cb7 Merge pull request #12860 from DenisHumen/fix/offhand-server-hop
🤖 Agent: joining a server or replaying clears the off hand too, not only the main inventory.
2026-11-09 00:07:42 +01:00
Ludovic Marie a2b3f4fe86 Merge pull request #12922 from MrCloudy2/fix/piston-push-triggers
🤖 Agent: a piston pushing an entity onto a pressure plate presses it; main's projectile block effects are kept alongside.
2026-11-09 00:07:38 +01:00
Ludovic Marie 03093772e4 Merge pull request #12846 from NikitaMGrimm/summoned-eye-of-ender
🤖 Agent: a summoned or loaded eye of ender flies, shatters after 80 ticks and saves its Item, Motion and Fire.
2026-11-09 00:07:35 +01:00
Ludovic Marie 62495116b5 Merge pull request #12900 from TheMrZZ/fix/h077-blending-heights-save
🤖 Agent: an old chunk keeps the blending heights computed from its neighbours in its save, as vanilla's BlendingData does, instead of recomputing them on load.
2026-11-09 00:07:31 +01:00
Ludovic Marie 549c7a2bc8 Merge pull request #12893 from TheMrZZ/fix/allay-pickup-cooldown
🤖 Agent: the allay's item_pickup_cooldown_ticks memory is saved and read back, so a reloaded allay does not pick its thrown item up again at once.
2026-11-09 00:07:27 +01:00
Horizon agentandClaude Opus 5.5 9b17b20107 docs: the three layers (engine, platform, Horizon) and every built-in address
Maps each crate and the mixed crates' modules to a layer, lists today's
11 upward dependencies and every built-in outside address with its use.
From duckybertduck's 3-layer proposal and arismoko's mod API boundary.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:03:26 +01:00
bulkandClaude Opus 5.5 e38e4f6bcc Move the startup resource loader out of game.rs into game/resource_loader.rs
Pure move (#11857). GameCpuResources, EntityModels, Loaded, LoaderMsg, PendingWorldEntry,
WorldRestLoader and their impls, run_loading and write_report leave game.rs, which imports
them back; private items, fields and methods become pub(super), the same reach they had in
game.rs. The port map row and the AGENTS.md table follow the code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:03:19 +00:00
Ludovic Marie 5a562fb5a2 Merge pull request #12664 from CocofireHD/fix/12493-mob-pickup-particle
🤖 Agent: a mob picking up an item sends ClientboundTakeItemEntity, so clients see the item fly to it.
2026-11-09 00:01:57 +01:00
Ludovic Marie b4948662ae Merge pull request #12641 from itarqos5/perf/particle-collision-skip
🤖 Agent: particle collision skips sections whose palette holds no colliding state; the test compares it with the old full scan on 4000 boxes.
2026-11-09 00:01:53 +01:00
Ludovic Marie f1e42dcaf9 Merge pull request #12813 from MSedgeMC/fix/open-double-chest-half
🤖 Agent: an open double chest menu closes when one of its halves is broken (the container's size no longer matches), as CompoundContainer.stillValid does through ChestMenu.stillValid.
2026-11-09 00:01:50 +01:00
Ludovic Marie d9bd370a39 Merge pull request #12812 from MSedgeMC/fix/lectern-book-tag
🤖 Agent: a lectern accepts what the #lectern_books item tag lists, not a hard-coded pair of items.
2026-11-09 00:01:46 +01:00
Ludovic Marie e1899cca8f Merge pull request #12931 from vnsmoreira/packs/polytone-particle-modifiers
🤖 Agent: a Polytone particle modifier sets colour, life and size once per particle as it spawns, for the types it targets, vanilla and mod ones alike.
2026-11-09 00:01:43 +01:00
Ludovic Marie 834ecc9625 Merge pull request #12862 from Ragbie/fix/tp-on-ground
🤖 Agent: /tp zeroes the motion and sets on-ground unless fall-flying, as TeleportCommand.performTeleport does, and /spreadplayers zeroes it too.
2026-11-09 00:01:39 +01:00
Ludovic Marie f923aa5118 Merge pull request #12859 from Solenopsisbot/perf/pack-tail-fanout
🤖 Agent: Polytone particle emitters and dimension environments now load in assemble's existing scoped batch instead of after it; the values and their order are unchanged.
2026-11-09 00:01:35 +01:00
valuttaandClaude Opus 5.5 9b185113e5 Pistons push only the bodies in their reach
A clock of a thousand pistons spent most of each tick on its pushes: every
moving block walked every entity in the level and read its box, and the
collision view looked each piston up by scanning two lists.

- The tick's bodies are filtered once: a moving block's box sits within a
  block of its position and sweeps at most one more, so every box a push
  tests lies inside the block grown by 2. Only the pushed body moves during
  the pushes, so a body outside all of those boxes at the start is never
  reached. Each moving block then skips a body outside its own search area
  before the box math (level.getEntities in moveCollidedEntities).
- Step heights are read once per tick, not once per moving block.
- advance_piston_collision finds each piston through an index taken before
  the pushes, checked on use, falling back to the old search.

Fixes #12974

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:58:25 +01:00
Horizon agentandClaude Opus 5.5 47d2e49fc7 Bubble column test: every tick ends with the moved-through columns
ThrowableProjectile.tick and AbstractHurtingProjectile.tick both end with
applyEffectsFromBlocks after setPos, so the column pushes again after the
move, the first tick included; the first-tick scan alone is ThrowableProjectile's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:58:10 +01:00
Horizon agent 92618fa3a9 Merge the ender chest storage fix 2026-11-08 23:58:08 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 f51e2b0ec1 A new mob or armor stand draws its UUID from its own random first
Vanilla's Entity makes its UUID from the first two draws of its own random
(Mth.createInsecureUUID), and LivingEntity.<init> then draws the yaw from it,
before a kind's constructor draws such as Chicken's egg timer. Horizon seeded a
server mob's own random from its id and position and gave mobs and armor
stands a clock-seeded UUID when first asked.

mobs::living_random makes that random: fresh, the UUID drawn and returned, the
yaw drawn. Spawned and loaded mobs (summons, spawn eggs, natural spawns, saved
chunks) take it through Mob::with_random and mob_from_nbt_with_random; placed,
dispensed and loaded armor stands take its UUID. A UUID in the tag still wins.
Mob::new keeps its id-seeded random for the client's copies. Applying NBT to a
live mob (/data, a spawn egg's entity data) keeps its random, as Entity.load
fills in the same entity.

The seed sync proof reads the UUIDs of a summoned chicken, pig and armor stand,
of a pig from a dispensed egg and of a dispensed armor stand, a chicken's
EggLayTime, and the next one a summoned chicken draws after laying: 15/22 on
main, 22/22 with this.

Part of #12561

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:56:18 +01:00
iseaprojectsandopencode 35f1f912a3 Block sprites: make the mip chains a chunk of layers at a time
`mip_chain` generated the sprite array's mips one layer at a time: at startup
and at every pack load or reload, a few thousand layers at 64 px for a 64x
pack ran on the pack worker alone, while the rest of the reload's decode
stages already spread over `par::par_map`.

Every layer makes its own chain from its own pixels, so the layers now run
through `par_map` in chunks of 16: a worker allocates one chain per chunk
rather than one per layer, and the chunks are appended in order, so the chain
stays layer major and each layer's settings still come from its global index.

The new `pack_load_bench` row over the HD pack's 1,100 layers takes 62 down to
11 ms. On a cutout-heavy array (1,300 layers at 64 px, a quarter of the texels
transparent) the same stage goes from 394 to 47 ms, and the vanilla-sized one
from 57 to 11 ms. A test asserts the parallel chain is byte for byte the one a
single thread making every layer gives, from the first layer and from the
middle of the array.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 18:55:39 -04:00
SolenopsisbotandCodex b5254c9f6d perf: retain shader pack sky scratch
Co-Authored-By: Codex <[email protected]>
2026-11-09 09:52:44 +11:00
martipops 4132d833ff Merge remote-tracking branch 'upstream/main' into ui/shader-shell 2026-11-08 17:52:31 -05:00
martipopsandClaude Opus 5.5 d88c9de224 Shaders on the shell: review fixes
- A float option's slider position is its stop, the maximum the last one,
  as `slider_value` reads it: the arrow keys no longer stick when the range
  isn't a whole number of steps. `nudge_option` is gone; a test walks a 0.3
  step both ways.
- The right button steps no value back, as on vanilla's `CycleButton`.
- Apply keeps its violet primary look.
- A link found by the search goes back to the page it was found on.
- `Screen::let_go` is `slider_released`; the docs say exactly what Undo
  puts back.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:52:24 -05:00
voduffandClaude Opus 5.5 f687a35393 Inventory preview: enchanted armour and held items show their glint (#12666)
The inventory's player and the smithing table's armour stand turned the
model's vertices into HUD quads keeping only position, UV and colour, so
the armour glint (overlay ARMOR_GLINT) and the item glint were dropped.

- preview_glint_quads builds a glint face for each glint layer face, culled
  and turned like the model's; armour scrolls its model UV by
  ARMOR_ENTITY_GLINT_TEXTURING (0.16), items keep their transformed UV.
- HudBatch::depth_glint_since draws those faces as a Blend::DepthGlint run
  in the model's depth pass: additive, depth tested, never written
  (RenderPipelines.GLINT).
- hud.wgsl binds enchanted_glint_armor and picks it for u >= 4.

Fixes #12666

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:47:45 +00:00
SolenopsisbotandCodex 25a495c107 perf: keep flat renderer groups inline
Co-Authored-By: Codex <[email protected]>
2026-11-09 09:43:25 +11:00
bulkandClaude Opus 5.5 817641fa36 Move the frame's world update out of game.rs into game/world_update.rs
Pure move (#11857). Game::update_world, prepare_lod and clear_lod leave game.rs; private
methods become pub(super), the same reach they had in game.rs. Port map rows and the
AGENTS.md table follow the code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:39:23 +00:00
SolenopsisbotandCodex 64d2225b47 perf: keep shader post attachments inline
Co-Authored-By: Codex <[email protected]>
2026-11-09 09:37:42 +11:00
TeiwazikandClaude Opus 5.5 0cd71497b9 Motion vectors: rockets, tridents and thrown potions move by their own motion
Their vertices were drawn under the camera-only run, so frame generation and
temporal upscaling reprojected them as if they stood still. Each now opens a
MOTION_OBJECT run under its entity id and closes it with a camera-only run.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:34:04 +01:00
J1zeeeandGLM 9358df9085 Update the generated-block-entities test for its ender chest entity
Now that an ender chest is an EntityBlock (`for_block` returns a Chest), a
generated ender chest gets its real block entity instead of falling through
to the unmodelled raw list. The test pinned the old fall-through behaviour,
so CI's `-p horizon-client-lib --lib` failed on it (#12864). Expect both
entities now: the sculk sensor keeps its first slot, the ender chest follows
as a Chest at (-27, -40, 57), raw stays empty, and a second pass keeps both
without doubling.

Co-Authored-By: GLM <[email protected]>
2026-11-09 01:33:52 +03:00
martipopsandClaude Opus 5.5 bb827b3bfe Settings shell: a declared foot button leaves room for the pad's glyph
A half-width Apply beside Undo drew its X glyph over its label. Like
vanilla's buttons (`ui::action_button`), the label of a foot button that
declared its job now starts past the glyph while the pad drives.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:30:35 -05:00
MrCloudy2 0f2374a9f1 Merge remote-tracking branch 'origin/main' into fix/piston-push-triggers
# Conflicts:
#	crates/horizon-client/src/game/piston_push.rs
2026-11-08 23:30:21 +01:00
SolenopsisbotandCodex f6e0f987ca perf: keep HUD blend runs inline
Co-Authored-By: Codex <[email protected]>
2026-11-09 09:29:46 +11:00
Nikita Maximilian Grimm f60f2a7cd6 Merge remote-tracking branch 'origin/main' into parity/fill-block-nbt 2026-11-08 23:28:34 +01:00
AppaandCodex 58ba6ee7bf Cite the level-side query used by previews
Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-08 14:25:59 -08:00
DUzzL fae353e82a Read TNT explosion_power from any numeric tag 2026-11-08 23:25:45 +01:00
Horizon agentandClaude Opus 5.5 982afd44b7 Format the merged lan.rs test modules
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:25:17 +01:00
SolenopsisbotandCodex 27d330d03b perf: retain sound engine tick scratch
Co-Authored-By: Codex <[email protected]>
2026-11-09 09:25:09 +11:00
Horizon agent dd51c48f72 Merge branch 'perf/guest-pickup-columns' into perf/hopper-cart-item-columns 2026-11-08 23:24:25 +01:00
Horizon agentandClaude Opus 5.5 a520869bfa perf(lan): scan first after an item write, build the columns on the second ask
A pass that writes the item list between questions would rebuild the
columns each time, which costs more than the scan. After a write the
first question now scans as before; the second with nothing written in
between builds them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:23:59 +01:00
Horizon agent 1570016310 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client-render/src/particles/polytone.rs
2026-11-08 23:23:16 +01:00
bulkandClaude Opus 5.5 edf6782e02 Move using the held item out of game.rs into game/use_hand.rs
Pure move (#11857). Game::use_hand, apply_consume_effect and release_bow leave game.rs;
private methods become pub(super), the same reach they had in game.rs (the game module and
its children). Port map rows and the AGENTS.md / docs/architecture.md tables follow the code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:22:41 +00:00
MrCloudy2 03a5d8f278 Merge remote-tracking branch 'origin/main' into fix/projectile-bubble-column
# Conflicts:
#	crates/horizon-client/src/projectiles.rs
#	tools/port_map/game2-006.tsv
2026-11-08 23:22:13 +01:00
Horizon agent 55d85acf5c Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/lan.rs
2026-11-08 23:21:58 +01:00
Ludovic Marie d5504cd328 Merge pull request #12649 from TheMrZZ/fix/recipe-book-display-variants
🤖 Agent: transmute recipes show one recipe book entry per display, pinned by the new recipe_book_variants harness.
2026-11-08 23:21:45 +01:00
Horizon agent f528cc4298 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/render_tick.rs
2026-11-08 23:21:39 +01:00
Horizon agent 309ac52058 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/storage.rs
2026-11-08 23:21:18 +01:00
Horizon agent 5e7b000a0e Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/books.rs
2026-11-08 23:21:11 +01:00
Horizon agent 7ee63f2db5 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 23:20:09 +01:00
Florian Ernst e5534306c7 Merge origin/main into fix/allay-pickup-cooldown
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 23:19:27 +01:00
Florian Ernst 30e4b26b37 Merge origin/main into fix/h077-blending-heights-save
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/save.rs
2026-11-08 23:19:18 +01:00
Ludovic Marie 29be573768 Merge pull request #12669 from ilguerro/fix/entity-die-kill
🤖 Agent: Entity.kill posts entity_die for every non-living /kill target, and wool items dampen vibrations.
2026-11-08 23:19:17 +01:00
k3yhandClaude Opus 5.5 cb1e8d891e Content mods declare fluids, with network ids after vanilla's
Step 1 of #6301 (#5553's JSON): data/<id>/horizon/fluid/<name>.json copies
minecraft:water or minecraft:lava with NeoForge's FluidType and
BaseFlowingFluid.Properties numbers, a bucket item and block of the mod's
own, and its FluidModel textures and tint. Each fluid takes two ids in
minecraft:fluid after vanilla's (its source, then flowing_<name>), joins
the content identity and the command registries. Nothing placeable yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:19:15 -05:00
AppaandCodex 0741d53c75 Preserve the level side in client placement previews
Forward DryLevel's side flag so client placement does not prime TNT or
queue piston moves. Check powered client placements against vanilla and
keep server-side preview behavior covered.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-08 14:18:43 -08:00
Horizon agent ce2ec03a01 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:18:25 +01:00
Horizon agentandClaude Opus 5.5 8de6ff0bca Ignore the off-hand join test without prepared resources
It reads HORIZON_TEST_RESOURCES, which the unit test run (and CI verify) does
not set, so it failed with an unwrap on None there.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:18:25 +01:00
Florian ErnstandClaude Opus 5.5 1501a0fd60 Merge origin/main into fix/last-hurt-by-mob-save
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:18:04 +01:00
Florian ErnstandClaude Opus 5.5 ba342ec0f6 Merge origin/main into fix/invulnerable-time-save
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:18:01 +01:00
SolenopsisbotandCodex 546db0269c perf: retain streaming update scratch
Co-Authored-By: Codex <[email protected]>
2026-11-09 09:17:01 +11:00
bulkandClaude Opus 5.5 51c2e96495 Move the command line Options out of game.rs into game/launch_options.rs
Pure move (#11857). Options and its impl (player_name, read, parse) leave game.rs; private
items, fields and methods become pub(super), the same reach they had in game.rs (the game
module and its children). Port map rows and the AGENTS.md table follow the code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:16:29 +00:00
Nikita Maximilian Grimm a9fb6ffc9a Merge branch 'hud-8bit' into hdr-p0 2026-11-08 23:16:13 +01:00
Nikita Maximilian Grimm 159fb6af86 Merge remote-tracking branch 'origin/main' into hud-8bit 2026-11-08 23:16:11 +01:00
martipopsandClaude Opus 5.5 d1a4478daa Shell and Shaders tests: a tall window that is tall, the next arrow, fresh frames
The tall window was 427x240 at its automatic scale too, the search case
pressed the shown name rather than its next arrow, and two draws ending
the same widget frame read the first one's widgets.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:16:04 -05:00
Nikita Maximilian Grimm efda24ee40 Merge remote-tracking branch 'origin/main' into summoned-eye-of-ender 2026-11-08 23:14:39 +01:00
vermingovandClaude Opus 5.5 3dd49e2848 Content mods: jukebox songs load under their own namespace
load_songs read data/minecraft/jukebox_song only and named every song
minecraft:<file>, so a content mod's disc never found its song. Read
each content namespace as well, as vanilla's registry loader lists
every namespace (ResourceManagerRegistryLoadTask.load).

Part of #12910.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_017xeMvE6sM435T8F5rAyvWU
2026-11-08 23:14:36 +01:00
Ludovic Marie 7b59041a89 Merge pull request #12583 from MSedgeMC/fix/horse-any-rider-bolt
🤖 Agent: RunAroundLikeCrazyGoal.canContinueToUse has no isMobControlled check, so continue now reads !tame && !nav.is_done() && is_vehicle.
2026-11-08 23:11:08 +01:00
Ludovic Marie 5fe5747f44 Merge pull request #12790 from DUzzL/fix/12712-sulfur-cube-bucket
🤖 Agent: the client predicts the sulfur cube bucket pickup, as vanilla's client does.
2026-11-08 23:11:05 +01:00
Ludovic Marie 841a5a4acd Merge pull request #12785 from RLC248/fix/12556-display-save-defaults
🤖 Agent: display and interaction entities save typed defaults; the command_exec oracle is extended.
2026-11-08 23:11:02 +01:00
Ludovic Marie e5397553a2 Merge pull request #12782 from oloion/fix/ru-translation-placeholders
🤖 Agent: tooltips snap to whole pixels; creative tab tooltips go through draw_tooltip_lines.
2026-11-08 23:10:58 +01:00
Ludovic Marie 196348ee3e Merge pull request #12781 from Mayonesu0/up-12382-cobweb-fall
🤖 Agent: the server player's cobweb/berry fall reset happens before the landing check, as in vanilla.
2026-11-08 23:10:55 +01:00
Ludovic Marie a44f73e9ae Merge pull request #12775 from MrCloudy2/fix/projectile-piston-cobweb
🤖 Agent: projectiles get makeStuckInBlock in cobwebs and a piston push zeroes it; new projectile_piston_cobweb harness.
2026-11-08 23:10:51 +01:00
Ludovic Marie 3fa342468c Merge pull request #12771 from iseaprojects/i18n/launcher-fr
🤖 Agent: 55 French launcher strings, placeholders kept.
2026-11-08 23:10:47 +01:00
Ludovic Marie b7b1d73a66 Merge pull request #12770 from TheMrZZ/fix/orb-score-store
🤖 Agent: an orb is a score holder named by its UUID; the new orb_score_store harness pins it.
2026-11-08 23:10:43 +01:00
Horizon agent 3fe80aae12 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 23:10:25 +01:00
Horizon agent af996ff963 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/resource_tables.rs
2026-11-08 23:10:03 +01:00
Horizon agent 633cac87b5 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/save.rs
2026-11-08 23:09:51 +01:00
Vinícius MoreiraandClaude Opus 5.5 592c4f55ef Fog: a spectator's water vision ramps up ten times faster
LocalPlayer.aiStep adds 10 to waterVisionTime each tick for a spectator
whose eye is in water, 1 for anyone else. Horizon always added 1, so a
spectator saw the water darker and foggier for 30 seconds.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:09:00 -03:00
Horizon agent 4c100ad4f1 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/armor_stands.rs
2026-11-08 23:08:07 +01:00
SolenopsisbotandCodex 99893d81c0 perf: share filtered recipe sources
Co-Authored-By: Codex <[email protected]>
2026-11-09 09:07:50 +11:00
iseaprojectsandopencode 34b9d2cd64 Items: decode a stack's components in one pass
`decode_components` read the 23 component IDs it models one at a time with
`Tag::get(&str)`: each call encodes the ID to UTF-16 and walks the compound's
`BTreeMap`, whether or not the stack carries it. Most stacks carry one or two,
so most of those lookups were pure overhead, and a chest pays for 27 of them.

`Seen::read` walks the compound once, dispatching each key against the 23 IDs
through a 64-byte ASCII buffer, and the fields then decode from those
`Option<&Tag>`s with the expressions they used before. A key that is not ASCII
cannot be a component ID and falls through to `other` as it did; the stored
form, the output and the second pass over unmodelled components are unchanged.

A one-component stack decodes in 0.36 instead of 0.93 us (2.6x) and an empty
compound in 0.089 instead of 0.56 us (6.3x). The decode stage of a 256-column
save batch drops from 106 to 81 ms (1.31x). A test asserts the one-pass decode
equals the per-ID implementation over five compounds, and
`save_batch_bench --split` times the four save and load stages apart.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 18:07:36 -04:00
Ludovic Marie 0b2279aaa3 Merge pull request #12833 from DUzzL/fix/12623-minecart-slope-effects
🤖 Agent: a cart's slope step is swept for entity-sensing blocks.
2026-11-08 23:06:51 +01:00
Ludovic Marie 72c9d15042 Merge pull request #12826 from Mayonesu0/up-12384-shovel-efficiency
🤖 Agent: detectEquipmentUpdates fires on a same-item stack change, so Efficiency applies.
2026-11-08 23:06:47 +01:00
Ludovic Marie 32f28b9d08 Merge pull request #12796 from DUzzL/fix/12559-living-timers
🤖 Agent: DeathTime is kept on load, impulse grace time is saved and ticked, and an armadillo picks its scute time on load.
2026-11-08 23:06:44 +01:00
Ludovic Marie 89f236e3ef Merge pull request #12794 from Stink-O/native/stamp-world-warp-hold
🤖 Agent: world_hold/world_warp stamped 414/415 (NATIVE_HOOKS_API 415); the hook stamp test passes on the union with the other hook PRs.
2026-11-08 23:06:39 +01:00
Ludovic Marie e2a28f96b8 Merge pull request #12792 from NikitaMGrimm/api02-room-to-grow
🤖 Agent: shader API 0.2 refuses packs that construct Horizon's input structs.
2026-11-08 23:06:35 +01:00
Ludovic Marie eee4242951 Merge pull request #12791 from DUzzL/fix/12607-firework-dragon
🤖 Agent: firework bursts hurt the dragon through its body's hurt rule.
2026-11-08 23:06:32 +01:00
martipops b1d469b419 Merge remote-tracking branch 'upstream/main' into ui/shader-shell
# Conflicts:
#	crates/horizon-client-render/src/options_ui.rs
2026-11-08 17:06:32 -05:00
Ludovic Marie 44aa36f166 Merge pull request #12789 from NikitaMGrimm/fix-shulker-empty-items
🤖 Agent: an empty shulker box omits Items, with a command_exec corpus case.
2026-11-08 23:06:27 +01:00
Ludovic Marie 3f0328f42f Merge pull request #12784 from DUzzL/fix/12662-minecart-cobweb
🤖 Agent: minecarts read stuckSpeedMultiplier from cobwebs like other entities.
2026-11-08 23:06:24 +01:00
martipopsandClaude Opus 5.5 d0e38cc6c7 Shaders moves onto the settings shell, whose page list collapses when full
Shaders is a `Screen` now: the pack list and the picked pack's screens are
sheets read from the pack, and the shell draws and drives them. The shell
gains what Shaders needed, for every screen on it: a page list that
collapses its last section into one `‹ Name ›` row when the pages don't
fit, sections under a line, pages out of the list that a row links to
(Escape goes back), Apply beside Undo, and a slider's `let_go`. Undo puts
back the pick, the Shadow Cache and the packs' options; Apply shows only
while a `shaders/` pack's options differ from its saved ones. Left and
Right step a pack's options, and the right button steps a value back.
ShaderUi's own drawing, scrolling, focus, search and page list are gone.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:06:07 -05:00
Nikita Maximilian Grimm fcc01b662b Merge branch 'hud-8bit' into hdr-p0 2026-11-08 23:06:06 +01:00
Nikita Maximilian Grimm fae81ab428 Merge remote-tracking branch 'origin/main' into hud-8bit 2026-11-08 23:06:05 +01:00
Ludovic Marie 0030a4add8 Merge pull request #12764 from iseaprojects/i18n/it-it-rest
🤖 Agent: it_it gets its 547 missing game keys.
2026-11-08 23:04:59 +01:00
Ludovic Marie c2be77292a Merge pull request #12759 from baytyone/map-locate-reads-each-saved-chunk-once
🤖 Agent: map search caches saved-chunk structure references per session, like StructureCheck; maps' own references are checked first.
2026-11-08 23:04:56 +01:00
Ludovic Marie c5a4b2cdd5 Merge pull request #12747 from NikitaMGrimm/hdr-sdr-screenshot
🤖 Agent: float HDR frame screenshots are tone-mapped, and the float frame stays behind its env switch.
2026-11-08 23:04:51 +01:00
Ludovic Marie caac31c8df Merge pull request #12746 from NikitaMGrimm/hdr-auto
🤖 Agent: HDR gains Off/On/Auto with Off the default; the display is watched only when HDR isn't Off.
2026-11-08 23:04:48 +01:00
Ludovic Marie dd208c4f97 Merge pull request #12732 from vnsmoreira/packs/polytone-particle-fixes
🤖 Agent: Polytone custom particle fixes measured against Java; the additive overlay branch only applies with fog 45.
2026-11-08 23:04:44 +01:00
Ludovic Marie 7092049967 Merge pull request #12718 from iseaprojects/tooling/lang-coverage
🤖 Agent: tools/lang_coverage.py only reads files and reports missing keys.
2026-11-08 23:04:40 +01:00
Vinícius MoreiraandClaude Opus 5.5 4006b3da52 Polytone: particle modifiers on vanilla and mod particles
Resource packs' particle modifiers now change the particles of the types
they target as each one spawns: colour (channels, packed colour or a
colormap), lifetime, size and speed. Observed on the real mod: the
expressions run once at spawn, `size` multiplies the particle's size as
vanilla's Particle.scale does, and `speed` follows setPower.

Modifiers with a `filter` are skipped: particles here keep the sprite of the
block or item they carry, not the block or item itself.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:03:56 -03:00
Horizon agent b44fa6e966 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:46 +01:00
Horizon agent 0331afdf3d Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:43 +01:00
Horizon agent 0952f173b5 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:40 +01:00
Horizon agent bff215ab70 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:37 +01:00
Horizon agent 13b8277019 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:35 +01:00
Horizon agent 3587cef272 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:32 +01:00
Horizon agent 92d612f109 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:29 +01:00
Horizon agent 04d8249f08 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:27 +01:00
Horizon agent 30628bf79c Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:24 +01:00
Horizon agent 19e86d6782 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:21 +01:00
Horizon agent 0f82100ddd Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:18 +01:00
Horizon agent a0794bfd2e Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:15 +01:00
Horizon agent aac0f59fd7 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:12 +01:00
Horizon agent 962ce1dfbc Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:08 +01:00
Horizon agent 5c684b8cf1 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:05 +01:00
Horizon agent c504f1347a Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:02:01 +01:00
TeiwazikandClaude Sonnet 5.5 62b593cb3d world_post: upscaler backend seam, TAA as the only backend
UpscaleFrame carries what a temporal upscaler needs (jittered colour,
depth, sizes, jitter in clip space and pixels, camera reprojection,
reset); UpscalerBackend turns it into the output picture. TAA's resolve
pass moves behind it unchanged.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 23:01:59 +01:00
Horizon agent 0ab94f3e13 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:01:58 +01:00
Horizon agent 8e02a3cb80 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:01:54 +01:00
Horizon agent a5cb5bdadd Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:01:49 +01:00
Horizon agent 3c7500e007 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:01:45 +01:00
Horizon agent 31c060e41b Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:01:38 +01:00
Horizon agent b3e597d983 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:01:33 +01:00
Horizon agent 84b445e017 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 23:01:28 +01:00
Vinícius MoreiraandClaude Opus 5.5 a31ee46ddf End: its world clock is saved and ticks apart from the game time
ServerClockManager keeps one clock per WorldClock: the End's (the End sky
flash's) is saved in world_clocks.dat and advances with advance_time, apart
from the game time. Horizon sent the game time as the End's clock, so a
world opened from Java flashed at other times than in Java.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:01:23 -03:00
Ludovic Marie c23d7cdf4b Merge pull request #12876 from foudretbr/feat/registry-native-builds
🤖 Agent: registry-only; dispatch is refused for revoked files and both endpoints are rate-limited per proxy-seen address.
2026-11-08 23:00:08 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 264ea0cc7c HDR float frame: shader API 0.2 packs get HDR output and the layered HUD
Under HORIZON_HDR_FRAME=float, a 0.2 pack with HDR on now gets the
layered HDR frame that HDR without a pack uses, where the device keeps
the HUD on a layer of its own. Frame's display fields are the display's
(hdr 1, headroom, paper white, peak, black level), read every frame.
The pack's [tonemap] maps the light, or else Horizon's no-pack tone
curve does: the default tonemap stage no longer clips at the headroom
in HDR, and Horizon's curve is skipped after a pack's own. The HUD is
laid over the picture by coverage as without a pack. F2's SDR
screenshot rolls highlights off only where Horizon lifted the world
(Hdr::lighting): under a pack it is clipped at white, as before.

With HDR off, or without the HUD layer, the fields stay SDR's and the
pack's float picture finishes on the swapchain's 8-bit format
(Readback::finish) before the hand, the camera overlays and the HUD
draw, scaled screenshots included. So each overlay draw clips at white
as on vanilla's frame, and HDR output stays off there. The frame also
follows the HDR offer changing at runtime, so HDR On under a pack turns
on once the display offers it.

The shader API reference now says that Horizon lifts the shadows onto
black_level after [tonemap].

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:59:39 +01:00
Horizon agentandClaude Opus 5.5 bee1d42fd2 Format the ender chest save test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:59:27 +01:00
Florian ERNSTandCodex b3aded6e7d Use glide travel for eligible mobs
Share the existing pure glide arithmetic with Mob travel while retaining
its collision path, NoAI exclusion and existing damage hooks. Preserve
Player glide behavior and map fly-into-wall damage explicitly.

Co-Authored-By: Codex <[email protected]>
2026-11-08 22:57:14 +01:00
Ludovic Marie 8bb7788b8e Merge remote-tracking branch 'origin/main' into fix-12864 2026-11-08 22:57:13 +01:00
Horizon agentandClaude Opus 5.5 1c888ac5b2 Ender chest: keep no copy of the player's items in its block entity
Closing it now moves the items back and leaves the entity empty, and its saved form
has no Items: EnderChestBlockEntity saves nothing of its own.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:57:13 +01:00
Ludovic Marie bcb76434bc Merge remote-tracking branch 'origin/main' into fix-12876 2026-11-08 22:56:34 +01:00
Horizon agentandClaude Opus 5.5 29cbcd69d1 registry: rate-limit native build polls, refuse revoked files, key limits on the proxy-seen address
The first X-Forwarded-For hop is what the client sent, so the per-address limit
could be dodged; take X-Real-IP or the hop the proxy appended. revoked.toml is now
checked before a build is dispatched, and status polls (one GitHub API call each)
share a rate limit like requests do.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:56:34 +01:00
Florian ErnstandClaude Opus 5.5 6e42a09d63 Keep a full neighbour chunk's blocks from ordinary feature writes
While a new chunk decorates, a full neighbour stands in the region as
ImposterProtoChunk(chunk, false): its setBlockState, setBlockEntity,
removeBlockEntity and markPosForPostProcessing change nothing, and
WorldGenRegion.setBlock still answers true, while BulkSectionAccess (ores)
writes its sections. Horizon rebuilt a full neighbour as an ordinary
decorated proto chunk and copied every block that changed into it, so the
trees and plants of new chunks grew into old full chunks.

proto_beside_final now marks its proto chunk full (not saved). Decoration
records the region's full chunks before their terrain moves into the
region, and the two ordinary write entry points, set_block and
set_chunk_block, change nothing in them after the zone check and answer
as before. Section writes are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:55:23 +01:00
SolenopsisbotandCodex abbe20ec90 perf: keep HUD attachments on the stack
Co-Authored-By: Codex <[email protected]>
2026-11-09 08:55:00 +11:00
MrCloudy2andClaude Opus 5.5 87c51909d4 A piston's push presses the pressure plate it carries an entity onto
moveEntityByPiston's applyEffectsFromBlocks: the entity-sensing blocks the
pushed box covered sense it during the push, so a plate powers its
neighbours before the piston pushes the next entity.
Harness: tools/test_piston_push_plate_parity.py.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:53:27 +01:00
Ludovic Marie 20111ddf7b Merge pull request #12777 from iseaprojects/i18n/launcher-it
🤖 Agent: 142 it launcher strings, placeholders kept; merged key by key with main's lang changes.
2026-11-08 22:52:32 +01:00
Ludovic Marie 252a012722 Merge pull request #12776 from iseaprojects/i18n/launcher-de
🤖 Agent: 213 de launcher strings, placeholders kept; merged key by key with main's lang changes.
2026-11-08 22:52:28 +01:00
Ludovic Marie 7f9e634e22 Merge pull request #12772 from iseaprojects/i18n/launcher-pt-br
🤖 Agent: 137 pt-br launcher strings, placeholders kept; merged key by key with main's lang changes.
2026-11-08 22:52:24 +01:00
Ludovic Marie f4b8e96eca Merge pull request #12592 from MSedgeMC/fix/loot-set-custom-data
🤖 Agent: set_custom_data accepts the tag as an object or as SNBT text (LENIENT_CODEC) and merges it into the existing custom_data component key by key.
2026-11-08 22:52:20 +01:00
Ludovic Marie 77614f2697 Merge pull request #12819 from martipops/ui/shell-tabs
🤖 Agent: shader screens collapse into one hud_kit::tabs row only when they don't all fit; a tall view keeps the list as it was.
2026-11-08 22:52:15 +01:00
Ludovic Marie 0cb33a7139 Merge pull request #12654 from vnsmoreira/packs/polytone-post-chains
🤖 Agent: Polytone post chains, their targets and uniforms; PolytonePost::read is None without chains, so packs without them pay no frame cost. Holds #12539 and #12653's fade.
2026-11-08 22:52:11 +01:00
SenjinandClaude Opus 5.5 cd069f2065 Audio: a dead output stream is opened again
cpal reports a dead ALSA stream (alsa::poll() returning POLLERR, over
and over) as a backend error, which was only logged: the game stayed
silent until a restart. A run of backend errors close together (three
within two seconds) now counts as a lost device, as OpenAL Soft reports
a stopped backend under vanilla (ALC_CONNECTED), and the output is
opened again. The dead stream lets go of the device first, and a failed
reopening is tried again every two seconds, five times, before the
output stays off.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:49:09 +01:00
Nikita Maximilian Grimm 271b3626a2 Merge remote-tracking branch 'origin/main' into summoned-eye-of-ender 2026-11-08 22:48:47 +01:00
Ludovic Marie aac977d7dd Merge pull request #12751 from fbikat/fix-12521-piglin-bogged-nbt
🤖 Agent: AbstractPiglin's CanPickUpLoot defaults to true when absent, Piglin always writes CannotHunt, and bogged save and load sheared; the rebase keeps #12685's tracker asserts.
2026-11-08 22:47:31 +01:00
Ludovic Marie 3b34e7ba33 Merge pull request #12824 from Ragbie/fix/vehicle-onground-fall-distance
🤖 Agent: vehicles save and load OnGround and fall_distance; the new corpus case checks them across a chunk reload.
2026-11-08 22:47:27 +01:00
Ludovic Marie 7c5a4a621d Merge pull request #12618 from ThatCakeIsAPie/perf/lazy-templates
🤖 Agent: pool templates load lazily on first use, the first insert kept; 59 structure tests pass.
2026-11-08 22:47:23 +01:00
SolenopsisbotandCodex f2c1081089 perf: avoid blank HUD slot source buffers
Co-Authored-By: Codex <[email protected]>
2026-11-09 08:45:09 +11:00
Horizon agentandClaude Opus 5.5 ab56dc20bd Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:44:24 +01:00
Horizon agentandClaude Opus 5.5 76d91d6b27 Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:44:23 +01:00
Horizon agentandClaude Opus 5.5 fb0a077202 Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:44:22 +01:00
Horizon agentandClaude Opus 5.5 b90fee34be Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:44:20 +01:00
Horizon agentandClaude Opus 5.5 42a0d12f62 Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:44:19 +01:00
Horizon agentandClaude Opus 5.5 40a9813dcd Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:44:18 +01:00
Ludovic Marie fa7924b3fb Merge pull request #12832 from iseaprojects/perf/paletted-pack-uniform
🤖 Agent: a uniform section packs without unpacking its 4096 cells.
2026-11-08 22:43:53 +01:00
Ludovic Marie e327c79d1f Merge pull request #12829 from RINNECODER/up7/carried-features
🤖 Agent: carried mod features get their config unwrapped, so mod ores generate.
2026-11-08 22:43:49 +01:00
Ludovic Marie b18000dccf Merge pull request #12827 from NikitaMGrimm/fix-ominous-spawner-motion
🤖 Agent: the ominous item spawner keeps its loaded Motion, with a corpus case.
2026-11-08 22:43:45 +01:00
Ludovic Marie 9c83ccf52f Merge pull request #12825 from horizon-rust/perf/rgss-trilinear-taps
🤖 Agent: RGSS taps at the fractional mip through the linear mip filter (-0.95 ms in the forest scene).
2026-11-08 22:43:41 +01:00
Ludovic Marie 321a391209 Merge pull request #12823 from TheMrZZ/fix/hoglin-repeat-attack
🤖 Agent: the hoglin's retaliation broadcast keeps a nearer target; new hoglin_repeat_attack harness.
2026-11-08 22:43:38 +01:00
Ludovic Marie 2f400ca79e Merge pull request #12811 from MSedgeMC/fix/lectern-book-signal
🤖 Agent: the lectern signal adds 1 only when the stack is a book (hasBook asks for a book-content component).
2026-11-08 22:43:34 +01:00
Ludovic Marie 42d1e6d7d7 Merge pull request #12810 from MSedgeMC/fix/local-locked-container
🤖 Agent: a locked container refuses the local open with the action bar and chest_locked sound (LockCode reads the main hand).
2026-11-08 22:43:31 +01:00
Ludovic Marie ae40b07eeb Merge pull request #12806 from iseaprojects/fix/11696-armor-worn-before-reduction
🤖 Agent: armor worn before the hit reads armor; the new helmet_damage harness pins it.
2026-11-08 22:43:27 +01:00
Ludovic Marie 16fdd05784 Merge pull request #12803 from NikitaMGrimm/entity-ticking-gate
🤖 Agent: potions, orbs, rockets and clouds freeze outside entity-ticking chunks, with a corpus case.
2026-11-08 22:43:23 +01:00
Ludovic Marie b6036c08c1 Merge pull request #12802 from fbikat/fix-12778-snow-golem-pumpkin
🤖 Agent: snow golem Pumpkin is saved and loaded, default true, as SnowGolem.addAdditionalSaveData does.
2026-11-08 22:43:19 +01:00
MrCloudy2andClaude Opus 5.5 6b8be62697 Port ledger: projectile bubble columns
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:41:14 +01:00
SolenopsisbotandCodex 1f11377f60 perf: share entity models across startup loaders
Co-Authored-By: Codex <[email protected]>
2026-11-09 08:39:58 +11:00
Horizon agentandClaude Opus 5.5 7457de69bb Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:39:29 +01:00
Horizon agentandClaude Opus 5.5 8db87db310 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:39:19 +01:00
Horizon agentandClaude Opus 5.5 385bd4d0b1 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:39:08 +01:00
Horizon agentandClaude Opus 5.5 0989100291 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:38:53 +01:00
Horizon agentandClaude Opus 5.5 a174de80d3 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:38:41 +01:00
Horizon agentandClaude Opus 5.5 42a73e846d Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:38:28 +01:00
MrCloudy2andClaude Opus 5.5 24e5d3d707 A bubble column pushes every projectile in it, unclamped
Projectile.onInsideBubbleColumn / onAboveBubbleColumn through the
applyEffectsFromBlocks of ThrowableProjectile, AbstractHurtingProjectile and
ShulkerBullet ticks, and handleFirstTickBubbleColumn for throwables. The
server pushed only ender pearls, with the clamped push of other entities.
Harness: tools/test_projectile_bubble_column_parity.py.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:38:20 +01:00
Horizon agentandClaude Opus 5.5 598a294156 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:38:17 +01:00
Horizon agentandClaude Opus 5.5 3bdce4d658 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:38:07 +01:00
Ludovic Marie da0cab5bfa Merge pull request #12676 from MSedgeMC/fix/anvil-enchantments-presence
🤖 Agent: the whole stations series (anvil repairable, grindstone max stack, smithing trim material/pattern holders, enchantable, removed components): stack components override item defaults, as ItemStack.get does.
2026-11-08 22:37:55 +01:00
Horizon agentandClaude Opus 5.5 5c6329ba54 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:37:55 +01:00
Ludovic Marie e8b162cd2f Merge pull request #12761 from iseaprojects/i18n/de-de-rest
🤖 Agent: de_de gets its 553 missing keys; the split_ui locale test now expects German.
2026-11-08 22:37:51 +01:00
DUzzL b3f312cf99 Read attribute base from any numeric tag in mob NBT 2026-11-08 22:37:48 +01:00
Ludovic Marie 87ba93d8d1 Merge pull request #12744 from RLC248/fix/12615-follow-tracking-emitters
🤖 Agent: tracking emitters follow the live entity and keep emitting at the last position after removal; tick(&level) is kept for other callers.
2026-11-08 22:37:48 +01:00
Ludovic Marie 5c6d7b6dab Merge pull request #12621 from ThatCakeIsAPie/parity/pack-biome-ambience
🤖 Agent: pack biomes own their music and ambient sounds over the dimension's.
2026-11-08 22:37:44 +01:00
Ludovic Marie 795ae8e8a0 Merge pull request #12617 from ThatCakeIsAPie/perf/decoration
🤖 Agent: the lake grid as column bitmasks keeps vanilla's x,z,y and sum order; biome feature bitsets.
2026-11-08 22:37:41 +01:00
Ludovic Marie 7cd858f208 Merge pull request #12563 from kacpherek/fix/blaze-server-effects
🤖 Agent: blaze server effects (burn fx off, slow-fall order, levelEvent 1018) plus #12562's float literals; mob_ai blaze scenarios.
2026-11-08 22:37:36 +01:00
Ludovic Marie fd055a0020 Merge pull request #12613 from TheMrZZ/fix/dragon-fireball-motion
🤖 Agent: a dragon fireball stops at its owner's hit point that tick (AbstractHurtingProjectile.tick) and keeps its motion.
2026-11-08 22:37:32 +01:00
DUzzL c30e611ec3 Read dragon Health, DragonPhase and DragonDeathTime from any numeric NBT tag 2026-11-08 22:36:42 +01:00
Horizon agentandClaude Opus 5.5 a5f7ec2c4c Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:36:30 +01:00
Ludovic Marie b6d002a723 Merge pull request #12567 from oloion/fix/launcher-server-buttons-and-stop
🤖 Agent: server Stop/Restart fall back from the API to the CLI and report its error; a job panic shows a translated message.
2026-11-08 22:34:56 +01:00
Ludovic Marie 85ca681ff1 Merge pull request #12643 from v0ntr3n/fix/japanese-ime-enter-12387
🤖 Agent: the Enter that ends an IME composition no longer reaches the focused field (should_suppress_key is now wired into window_event).
2026-11-08 22:34:52 +01:00
Ludovic Marie 22287141a5 Merge pull request #12730 from Ragbie/fix/hurt-teleport-each-hurt
🤖 Agent: enderman/shulker teleport inside each hurt via ai::hurt, and contact damage is re-tested after a teleport.
2026-11-08 22:34:49 +01:00
Ludovic Marie 6aa8930d3f Merge pull request #12729 from iseaprojects/i18n/es-es-rest
🤖 Agent: es_es gets its 128 missing keys.
2026-11-08 22:34:45 +01:00
Ludovic Marie f4262df3a2 Merge pull request #12757 from iseaprojects/i18n/fr-fr-rest
🤖 Agent: fr_fr gets its 510 missing game keys.
2026-11-08 22:34:41 +01:00
Horizon agentandClaude Opus 5.5 9a4ac94b73 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:34:37 +01:00
Ludovic Marie 09d0f1e1d8 Merge pull request #12753 from iseaprojects/i18n/pt-br-rest
🤖 Agent: pt_br gets its 544 missing game keys.
2026-11-08 22:34:36 +01:00
Vinícius MoreiraandClaude Opus 5.5 efaa1660e9 Polytone: post chains, their targets and uniforms
Resource packs' Polytone post chains (wiki "Shaders") run their vanilla
post_effect chain over the world while their activation_condition holds,
with a uniform block per expression uniform, the PolyGlobals block (the
world's projection and camera, the sun's angle, the time of day and the
frame's tick delta, the player's position) and the packs' post_targets,
kept between frames, in every chain. Post passes now read the frame's depth
with the chains' rows (row 0 at the bottom), as their colour already was;
its values stay reverse-Z, as 26.3's are.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:34:34 -03:00
Vinícius MoreiraandClaude Opus 5.5 f39318eeb0 Polytone: GPU particles fade in and out on a smoothstep
A GPU particle type's fade (wiki "GPU Particles": the fractions of its life spent
fading in and out) ramped its alpha linearly. Measured in Java on a line of
particles whose age grows with x, Polytone's ramps ease in and out: a quarter of
the way through the fade-in a particle has about a sixth of its alpha, not a
quarter. Rain dies at the ground well inside its fade-in, so each drop was up to
twice as bright as in Java; a column of the freepack's rain now matches Java band
by band.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:34:34 -03:00
Ludovic Marie d40955d303 Merge pull request #12748 from arslanarm/shaderpacks/rain-writes-no-depth
🤖 Agent: weather never writes depth in shader packs; checked black-box against Iris with the author's own probe packs, no source read.
2026-11-08 22:34:32 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 d398fbc8b0 HDR HUD layer: an 8-bit target, so each HUD draw clips as vanilla's
The float HDR frame's HUD target was in the frame's float format, so a
HUD draw no longer clipped at white before the next one blended over it:
a text highlight added over a light backdrop, then a 50% black panel,
came out at 0.65 instead of vanilla's 0.5. The HUD target is now 8-bit
(Rgba8Unorm), and the coverage pipelines, the only ones that draw on it,
target that format. The composite subtracts the backdrop as the 8-bit
target holds it, so pixels no HUD draw touches stay exactly the world.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:32:35 +01:00
valuttaandClaude Opus 5.5 39af844866 Sync the client's moving pistons once per frame's packets
A clock of a thousand pistons froze the window: the client rebuilt
World::moving_pistons after every BlockEvent that starts a move and every
block change that ends one, and each rebuild compared every previous entry
with every current one and scanned the pending uploads for every fallback
entry. A pulse sends about three packets per piston, so it cost O(N^3).

Packets now mark the pistons stale and poll_remote syncs them once after
the frame's packets, before the tick or the frame reads them. The sync
itself is linear: a hash set of the positions drawn, and one
section_mesh_pending answer per section.

Fixes #12901

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:32:23 +01:00
Vinícius MoreiraandClaude Opus 5.5 81337c3a2f Polytone: the Pack Options page for packs' config entries
Resource packs' Polytone config entries (wiki "Polytone Configs") get a page:
the card of a pack with options carries a small sliders button at its right
edge (as Respackopts does), which opens that pack's options in the frame of
Horizon's settings screens. Numbers are sliders, texts cycle, booleans switch;
entries sit in their sections, named and described by the pack's own
translations, with the performance hint. Done keeps what changed in
polytone-configs.json beside options.txt, and the packs load again with it, so
overlays and expressions that read the configs follow.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:31:04 -03:00
SolenopsisbotandCodex 3192adafe0 perf: reuse shared item defaults in world rest
Co-Authored-By: Codex <[email protected]>
2026-11-09 08:26:55 +11:00
martipops a6705ea839 Merge remote-tracking branch 'upstream/main' into ui/shell-tabs
# Conflicts:
#	AGENTS.md
#	docs/ui-kit.md
2026-11-08 16:25:43 -05:00
Horizon agentandClaude Opus 5.5 d9b3005690 Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:25:43 +01:00
Horizon agentandClaude Opus 5.5 eef19d5cf9 Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:25:35 +01:00
Horizon agentandClaude Opus 5.5 1eb93f5884 Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:25:34 +01:00
Horizon agentandClaude Opus 5.5 4bc55da08d Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:25:34 +01:00
Horizon agentandClaude Opus 5.5 dcd90c2b1f Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:25:34 +01:00
Horizon agentandClaude Opus 5.5 41a72c6eda Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:25:34 +01:00
Horizon agentandClaude Opus 5.5 3ae606abce Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:25:33 +01:00
Horizon agentandClaude Opus 5.5 10eb936805 Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:25:33 +01:00
Horizon agentandClaude Opus 5.5 e02a4bf0d3 Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:25:33 +01:00
Horizon agentandClaude Opus 5.5 c6292de19c Merge main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:25:32 +01:00
29ac896b4c Harness: boats and minecarts keep OnGround and fall_distance across a chunk reload
NikitaMGrimm's group from #12517: oak and cherry boats, a bamboo raft,
minecarts and a command block minecart, read live, after an unload and
reload, and three ticks later. 73/73 against vanilla.

Co-authored-by: NikitaMGrimm <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 00:25:02 +03:00
Ludovic Marie 802a858cc1 Merge pull request #12542 from martipops/ui/controller-shell
🤖 Agent: Controller Settings move onto settings_shell; the binding rows keep Undo/reset, and the screen's waiting key comes from OptionsUi::waiting().
2026-11-08 22:23:28 +01:00
Ludovic Marie 753594d0a0 Merge pull request #12710 from umbx-dot/launcher/works-on-instance
🤖 Agent: native builds try the instance's commit first and move to the pin only for a pinned mod left out as OtherVersion (made_elsewhere, unit-tested).
2026-11-08 22:23:24 +01:00
Ludovic Marie 341675a110 Merge pull request #12690 from MrCloudy2/fix/mob-shot-next-tick
🤖 Agent: shots joining during the entity pass tick on the next tick (EntityTickList.forEach), checked by the new mob_shot_join_tick harness.
2026-11-08 22:23:21 +01:00
Ludovic Marie 5f86c3c505 Merge pull request #12651 from CocofireHD/fix/12512-piglin-drop-swing
🤖 Agent: PiglinAi.throwItemsTowardPos swings OFF_HAND only when the list isn't empty, and the hub's animate packet names that hand.
2026-11-08 22:23:17 +01:00
Ludovic Marie 7df108a7be Merge pull request #12604 from J5Casey/braid/mod-toast
🤖 Agent: add_toast is a thin helper over the existing toast path, and toast_allowed gains the kind "mod", so mods' toasts follow the player's toast settings.
2026-11-08 22:23:13 +01:00
SenjinandClaude Opus 5.5 f9eb983ba1 Shader packs: boats keep the water out of their hulls
A boat's water patch (RenderTypes.waterMask: depth only) went to a pack's
entity program as an ordinary textured quad, whose alpha test threw its
transparent texels away, so the water showed inside the hull; and the
pack's shadow pass drew the water there too (caustics, light under water).

The patches now draw depth only into a depth of their own (the entity
program's pipeline without colour writes, at one texel of the white
sprite so no level or alpha test drops them), and translucent terrain
discards what lies behind them (GbuffersInputs::water_mask). The shadow
pass's water discards what lies inside them, from their camera-relative
boxes (GbuffersInputs::water_patches, horizonWaterPatch*). A hull before
its patch keeps its motion matching (at_velocity).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:20:26 +01:00
Horizon agent ec1b4198fe Merge remote-tracking branch 'origin/main' into mm-12651b 2026-11-08 22:18:32 +01:00
Horizon agentandClaude Opus 5.5 e13a206334 Split screen test: German now translates the off status
This PR fills de_de's missing keys, so the status the test used to show the
English fallback is German now. The fallback itself stays covered by lang's
layers_selected_language_over_english.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:16:53 +01:00
Horizon agentandClaude Opus 5.5 2ba45c262d Particles: the emitter probe reads live bodies through tick_tracking
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:16:28 +01:00
DetimesandClaude Opus 5.5 0be41c06be Mod API: cheap fake players
native_set_player_fake / native_expect_fake_player / native_is_player_fake
and NativeServerPlayer.fake. A fake player keeps a small loaded area, is no
tracking viewer or spawn anchor, is sent only the packets a bot answers, and
skips the client-only parts of the guest tick. Adds a tick benchmark.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:16:24 +00:00
DetimesandClaude Opus 5.5 3e4cfbe7ea Mod API: entity hooks and helpers
living_experience_drop, potion_splash_v2, player_died_v2, entities_in,
living_helpers (swing, fire, effects, attribute base, use item, lightning),
npc_mob_path, advancement_display, and entity_join_level for displays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:14:48 +00:00
Horizon agentandClaude Opus 5.5 99222623d8 Merge perf/guest-pickup-columns: carts use StampedItemColumns
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:12:28 +01:00
Horizon agent 5da4b13265 Merge remote-tracking branch 'origin/main' into mm-12604
# Conflicts:
#	crates/horizon-client/src/game/advancements.rs
2026-11-08 22:12:25 +01:00
fbikatandClaude Opus 5.5 110e686f4d Piglins pick up loot when CanPickUpLoot is absent and save CannotHunt; bogged save and load sheared
AbstractPiglin reads CanPickUpLoot with default true, so a piglin or brute
summoned or loaded without it picks up loot. Piglin always writes
CannotHunt; the brute doesn't. Bogged saves and reads sheared, so a
sheared bogged keeps its mushrooms off after a reload.

Fixes #12521.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:12:16 +00:00
valuttaandClaude Opus 5.5 646572e69b No block outline over the panorama
Opening a world in front of a block left its outline on Loading terrain's
panorama, drawn with the panorama's camera. The outline is built from the
player's target whenever the HUD shows; a panorama frame (the title screen,
LevelLoadingScreen's Reason.OTHER) replaces the level vanilla draws under its
opaque background, so skip it there as the debug crosshair already does.

Fixes #12872

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:12:10 +01:00
Horizon agentandClaude Opus 5.5 3176bb630a perf(lan): rebuild the pickup columns after any item write
A guest's command (/tp, /data) or an explosion during the players' pass
moves items without changing the list's length or last id, so the
columns could miss an item for the rest of that pass. Key them on the
item list's stamp (StampedItemColumns): any write rebuilds them on the
next question. The scans read the list, so only real writes (a pickup,
a drop, a push) rebuild.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:11:38 +01:00
Horizon agentandClaude Opus 5.5 81a07416ba perf(carts): rebuild hopper carts' item columns after any item write
A TNT cart exploding mid-pass pushes items, so "items do not move during
the carts' pass" did not hold. Keep the columns with the item list's
stamp and rebuild them whenever the list was written since (an
explosion's push, a command, a pickup), which also covers the commands
the pass used to reset for by hand.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:10:01 +01:00
Ludovic Marie 81403ce81c Merge pull request #12699 from RLC248/fix/12520-sculk-loaded-state
🤖 Agent: sculk placement finishes before command/item entity tags load; sculk_saved_fields harness added.
2026-11-08 22:09:01 +01:00
Ludovic Marie 3f87ea235e Merge pull request #12716 from astelmach20/agent-break-state-change
🤖 Agent: break follows a block that changes into another one.
2026-11-08 22:08:58 +01:00
Ludovic Marie b65ebc85e2 Merge pull request #12704 from RINNECODER/up6/lan-sync-load-over
🤖 Agent: the LAN host's world sync reuses kept advancements and network recipes for the same packs: about 0.7 s less before the first frame.
2026-11-08 22:08:54 +01:00
Ludovic Marie 0d7046557d Merge pull request #12702 from RINNECODER/up6/biome-modifiers-over-packs
🤖 Agent: biome modifiers are re-applied from the saved unmodified biomes, so nothing applies twice.
2026-11-08 22:08:50 +01:00
Ludovic Marie 2c32f22313 Merge pull request #12700 from RINNECODER/up6/litho-weighted-selector
🤖 Agent: lithostitched weighted_selector maps to weighted_random_selector, weight 1 by default.
2026-11-08 22:08:46 +01:00
Ludovic Marie 2620806a43 Merge pull request #12697 from RINNECODER/up6/blockstate-string-values
🤖 Agent: 1.21.1 string uvlock/x/y/weight values in variant objects are typed.
2026-11-08 22:08:42 +01:00
Ludovic Marie d956b41093 Merge pull request #12695 from RINNECODER/up6/litho-biome-modifiers
🤖 Agent: Lithostitched add/remove_features become NeoForge biome modifiers; config predicates count as on.
2026-11-08 22:08:39 +01:00
Ludovic Marie 9253f573d8 Merge pull request #12692 from iseaprojects/fix/launcher-java-on-path-windows
🤖 Agent: the Windows PATH scan probes java.exe.
2026-11-08 22:08:36 +01:00
Ludovic Marie 4a53264476 Merge pull request #12687 from apeirs/fix/lod-render-thread-lock
🤖 Agent: far-terrain queue locks are try_lock on the render thread: work moves a frame, nothing is dropped.
2026-11-08 22:08:32 +01:00
Ludovic Marie 64b7852431 Merge pull request #12680 from glitchsnake/fix/12558-equine-ravager-attrs
🤖 Agent: chested equines jump 0.5 on load and no equine attributes are synthesized; fixes the fuzzer case #12558.
2026-11-08 22:08:29 +01:00
Ludovic Marie cc4abd50ea Merge pull request #12672 from MrCloudy2/fix/projectile-hit-margin
🤖 Agent: projectile hit margin follows computeMargin by tickCount; the new projectile_hit_margin harness pins it.
2026-11-08 22:08:25 +01:00
Ludovic Marie e676b097eb Merge pull request #12670 from hildlabs/launcher-github-stars
🤖 Agent: GitHub stars show as an icon beside ratings; the dead string is removed from every lang file.
2026-11-08 22:08:22 +01:00
Ludovic Marie 1432581c19 Merge pull request #12667 from hildlabs/registry-icon-version
🤖 Agent: icon addresses carry ?v=<sha256 prefix>, so a changed icon is fetched again.
2026-11-08 22:08:18 +01:00
Horizon agent adf39cbeb2 Merge remote-tracking branch 'origin/main' into mm-12710
# Conflicts:
#	launcher/lang/cs.json
2026-11-08 22:08:17 +01:00
fbikatandClaude Opus 5.5 a8d74ca97b Read booleans from any number for end crystals, the dragon, primed TNT, signs, hive bees and interactions
getBooleanOr and Codec.BOOL take any numeric tag's nonzero byte. These sites
matched one exact byte; they now use entity_nbt::flag, or the new flag_or
for fields that default to true (ShowBottom). The render crate's signs use
the same int_value test.

Fixes #12845.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:08:03 +00:00
Horizon agent c67f07bbdb Merge remote-tracking branch 'origin/main' into mm-12690
# Conflicts:
#	crates/horizon-client/src/game/creatures.rs
2026-11-08 22:07:55 +01:00
Florian ErnstandClaude Opus 5.5 fe74121c5b An allay saves and loads its item pickup cooldown
AllayAi sets ITEM_PICKUP_COOLDOWN_TICKS to 60 when an allay throws an
item, and the Brain saves it as {value: ...} and reads it back. Horizon
kept the cooldown for the allay's pickups (extra.ints[3]) but rebuilt
the saved Brain memories without it, and never read it.

The allay's Brain writes item_pickup_cooldown_ticks while the cooldown
runs and reads it back, as its liked_noteblock_cooldown_ticks already
does. The tick it spends at 0 before CountDownCooldownTicks erases it is
not kept: the model has no presence apart from the value.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:06:51 +01:00
Horizon agent 8295846dfd Merge remote-tracking branch 'origin/main' into mm-12542 2026-11-08 22:05:40 +01:00
SolenopsisbotandCodex d170e4f674 perf: reuse region NBT decode scratch
Co-Authored-By: Codex <[email protected]>
2026-11-09 08:05:27 +11:00
J1zeee bde1cc63c5 Merge remote-tracking branch 'origin/main' into fix/12752-ender-chest-end-portal-block-entities
# Conflicts:
#	crates/horizon-client-render/src/containers.rs
#	crates/horizon-client/src/game.rs
#	crates/horizon-client/src/save.rs
2026-11-09 00:03:40 +03:00
Horizon agentandClaude Opus 5.5 0b5b68bdd2 Particles: keep tick(level) and add tick_tracking for the live bodies
Other open PRs (and tests) call ParticleEngine::tick(&level); only the game's
render tick needs the tracking-body reader. tick() is tick_tracking() with no
body, so both kinds of caller keep compiling whichever lands first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:02:36 +01:00
Ludovic Marie 4d6f818c3a Merge pull request #12821 from astelmach20/s-agent-collect-hurt
🤖 Agent: this is the top of the agent-control stack (12715 to 12816): screen waits, durability, --sneak, in-the-way errors, events --limit; the stack's rustfmt is fixed.
2026-11-08 22:02:20 +01:00
Ludovic Marie b1d131e6e3 Merge pull request #12685 from fbikat/fix-12522-conversion-times
🤖 Agent: ConversionTracker's affliction time is -1 when not afflicted (FreezingTime, DrownedConversionTime), as in vanilla.
2026-11-08 22:02:15 +01:00
Ludovic Marie 582dc76fbd Merge pull request #12661 from NikitaMGrimm/fix-orb-value
🤖 Agent: orb Value is kept as a short, including ≤ 0; points() clamps only for gains.
2026-11-08 22:02:11 +01:00
Ludovic Marie 45ffc8628d Merge pull request #12531 from martipops/ui/pad-glyphs
🤖 Agent: pad glyphs resolve from the action through the player's Glyphs, with letter mode handled inside pad_glyph.
2026-11-08 22:02:07 +01:00
Ludovic Marie 889f3eddfe Merge pull request #12717 from astelmach20/agent-goto-distance
🤖 Agent: goto reports horizontal_distance.
2026-11-08 22:02:04 +01:00
foudretbr 39d6f25e58 feat(registry): add POST /api/native-builds on-demand prebuilt endpoint
Implement on-demand native build request handling and status checks in horizon-mod-registry (#11859). Accepts valid target triples, commit base, and registry native mods, verifies hashes and versions against the index, deduplicates dispatches by request key, and queries release assets.
2026-11-08 22:00:25 +01:00
Florian ErnstandClaude Opus 5.5 4b9cc3eeae Test: an allay keeps its item pickup cooldown memory
Checkpoint before the fix: the Game test and the strict Java harness.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:00:11 +01:00
Ludovic Marie 7372b5842e Merge pull request #12657 from oloion/perf/render-frame-pacing-scratch
🤖 Agent: renderer scratch buffers are reused across frames instead of reallocated.
2026-11-08 21:59:59 +01:00
Ludovic Marie 8455585a36 Merge pull request #12656 from RLC248/fix/12525-projectile-save-defaults
🤖 Agent: projectiles skip ticking outside entity-ticking chunks, like vanilla; trident pickup/owner fields are saved.
2026-11-08 21:59:56 +01:00
Ludovic Marie 98b205d5de Merge pull request #12655 from iseaprojects/fix/death-protection-wire
🤖 Agent: death_protection is decoded with DeathProtection.CODEC defaults; nesting is bounded at 32.
2026-11-08 21:59:52 +01:00
Ludovic Marie f2d12697f6 Merge pull request #12635 from ItzKubass/patch-1
🤖 Agent: 249 Czech launcher strings, placeholders kept, JSON parses.
2026-11-08 21:59:49 +01:00
Ludovic Marie 11b31e9c09 Merge pull request #12627 from RINNECODER/up5/overlay-clone-threads
🤖 Agent: namespace folders are cloned whole when only one mod supplies them; copies use at most 8 threads.
2026-11-08 21:59:45 +01:00
Ludovic Marie af902896d4 Merge pull request #12619 from ThatCakeIsAPie/perf/far-bake
🤖 Agent: far-terrain samples bake under <dimension>/horizon_lod with a fingerprint of build key + world datapacks; removal only touches that folder.
2026-11-08 21:59:41 +01:00
Ludovic Marie 4d855f9ac0 Merge pull request #12616 from ThatCakeIsAPie/perf/lattice-reuse
🤖 Agent: the climate lattice is reused only for data-pack climates that read interpolated density; the vanilla path is unchanged.
2026-11-08 21:59:37 +01:00
Ludovic Marie 106eec903f Merge pull request #12605 from J5Casey/braid/client-fireworks
🤖 Agent: client_fireworks is bounded to 64 explosions per rocket with finite-value checks.
2026-11-08 21:59:34 +01:00
Ludovic Marie 43f632aec8 Merge pull request #12602 from J5Casey/braid/inventory-changed
🤖 Agent: player_inventory_changed fires only when mods are loaded, so players without mods pay nothing; the hook stamp test passes.
2026-11-08 21:59:30 +01:00
Ludovic Marie b0cf285a76 Merge pull request #12596 from Art34222/fix/windows-version-in-use
🤖 Agent: a running .exe in a version folder keeps that version; the nightly cleanup skips folders in use.
2026-11-08 21:59:26 +01:00
Ludovic Marie bba6a462e0 Merge pull request #12571 from glitchsnake/fix/12526-spectral-arrow-small-fireball-display-name
🤖 Agent: Projectile::entity_type unifies spectral_arrow, and CustomName/data work for every projectile id.
2026-11-08 21:59:23 +01:00
Ludovic Marie 90d6546eca Merge pull request #12609 from gigamans442/fix/terrain-source-ownership-20261108
🤖 Agent: shader-pack terrain source records are only built with mesher.shader_pack on; otherwise a section mesh carries two empty Vecs.
2026-11-08 21:59:19 +01:00
Ludovic Marie 480c65877f Merge pull request #12652 from gigamans442/fix/block-particle-program-routing-20261108
🤖 Agent: optional gbuffers_block / particles_translucent programs fall back like the format says; RenderPearl (MIT) was read for program names only.
2026-11-08 21:59:14 +01:00
Ludovic Marie 3498cc6165 Merge pull request #12646 from Joansitoh/fix/launcher-sidebar-card-overflow
🤖 Agent: long translations wrap now; min_h instead of a fixed h keeps short ones unchanged.
2026-11-08 21:59:11 +01:00
Ludovic Marie 5096ebc1dd Merge pull request #12636 from v0ntr3n/fix/main-parity-12373
🤖 Agent: fixes #12373: NaN bits are checked per arch (x86's default sqrt NaN is negative), so mannequin saves round-trip.
2026-11-08 21:59:07 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 b00506bc0e HDR settings: Black Level 0 lifts nothing, Peak reaches 10 000 nits, every Paper White step
Black Level has no Auto: 0, the default, is true black, and the saved value
is the lift it says. Old files' 0 (Auto) reads as no lift, and the system's
reported black is no longer kept. Calibration's black step still sets a lift,
and the metadata's minimum luminance follows the setting.

Peak Brightness goes to PQ's 10 000 nits by hand, in the saved value and in
calibration: 200..2000 by 50 as before, then by 500. 0 stays Auto, and saved
values keep their meaning.

Paper White's slider has its 48 steps, so every 10-nit value is reachable
by keyboard and controller. Paper White's description no longer claims the
menus, which UI Brightness sets.

Closes #12841

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:58:04 +01:00
redstonerthebest 4a3058d4ad mod-api: push_voice, an audio path for mods
Adds Host::push_voice(samples, sample_rate, at): a mod queues mono samples and
the output callback mixes them with the game's sounds, with distance gain and
direction when the mod says where they were spoken.

The roadmap entry "Proximity voice chat as a native mod" names what is missing
for such a mod: a way to carry voice between players and an audio path in the
game. The carrying side already exists (net_send_to_server, native_net_from_server
on a mod's own channel); this adds the audio side.

- horizon-client-render: VoiceChunk and a queue in Mixer, mixed in mix() before
  the limiter; MixerBackend::push_voice caps the queue at two seconds and refuses
  a burst rather than delaying it; Audio::push_voice forwards to it.
- horizon-client: Game::native_push_voice, listed in native-hooks.json under
  helpers so the generator emits Host::push_voice (API 360), its trait default
  and the game's implementation.
- tests: a queued chunk is mixed centred and dropped after it played out; a
  position pans it by the listener's right vector (facing south, -X is right).

The audio itself could not be listened to on this machine (headless, no output
device), so the mixing is checked by tests only.
2026-11-08 20:57:45 +00:00
martipops be5c7e2fe2 Merge remote-tracking branch 'upstream/main' into ui/shell-tabs 2026-11-08 15:57:40 -05:00
CocofireHDandopencode 93a3d53b3e Merge remote-tracking branch 'origin/main' into fix/12512-piglin-drop-swing
# Conflicts:
#	crates/horizon-client/src/game/lan.rs

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:57:29 +01:00
Horizon agentandClaude Opus 5.5 82ccc27493 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:54:51 +01:00
Horizon agentandClaude Opus 5.5 5adf98a327 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:54:45 +01:00
Horizon agentandClaude Opus 5.5 77f967a80e Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:54:39 +01:00
Horizon agentandClaude Opus 5.5 5146537ec6 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:54:23 +01:00
Horizon agentandClaude Opus 5.5 4489732c79 Merge main (the reviewer test fix, #12783)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:54:14 +01:00
SolenopsisbotandCodex 68bb5be687 perf: reuse remote guardian eye scratch
Co-Authored-By: Codex <[email protected]>
2026-11-09 07:54:09 +11:00
CocofireHDandopencode 0a63e373ad Merge remote-tracking branch 'origin/main' into fix/12493-mob-pickup-particle
# Conflicts:
#	crates/horizon-client/src/game/lan.rs

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 21:53:09 +01:00
SolenopsisbotandCodex 291a28fc99 perf: fan out Polytone pack tail loads
Co-Authored-By: Codex <[email protected]>
2026-11-09 07:53:05 +11:00
Horizon agentandClaude Opus 5.5 70d3441c4a Eye of ender: keep the EyeOfEnder doc on its struct
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:52:11 +01:00
Riccardo GuerrieroandClaude Opus 5.5 54b6232191 Merge origin/main into fix/landing-vibrations
Picks up #12783 (the trusted-reviewers test), whose absence failed verify.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fekd42N6Dh4LhpXkVwZmHs
2026-11-08 21:51:41 +01:00
SolenopsisbotandCodex aea460736c perf: reuse pickable projectile hitbox scratch
Co-Authored-By: Codex <[email protected]>
2026-11-09 07:51:26 +11:00
Riccardo GuerrieroandClaude Opus 5.5 af256dcc40 Merge origin/main into fix/cauldron-vibrations
Picks up #12783 (the trusted-reviewers test), whose absence failed verify.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fekd42N6Dh4LhpXkVwZmHs
2026-11-08 21:51:13 +01:00
SolenopsisbotandCodex e54d91dc0c perf: overlap world rest resource loads
Co-Authored-By: Codex <[email protected]>
2026-11-09 07:50:31 +11:00
Ludovic Marie c57bf04727 Merge pull request #12564 from kacpherek/tools/ledger-float-blame
🤖 Agent: ledger float gaps get blame lines; the oracle's tickMark is a no-op and JFR stops before halt.
2026-11-08 21:50:14 +01:00
Ludovic Marie 38afa7e7d4 Merge pull request #12783 from iseaprojects/fix/reviewers-test-itarqos5
🤖 Agent: unblocks main's verify on both counts: the reviewer set matches .github/trusted-reviewers.txt (itarqos5), and the 1.12.2 upgrade case runs only where the datafix tables are prepared (#12756).
2026-11-08 21:49:17 +01:00
Ludovic Marie d7ff6beecf Merge pull request #12723 from TheMrZZ/fix/predicate-reference-graph
🤖 Agent: the dedicated server refuses unbound or cyclic predicate references at all_of/any_of/inverted only, and exits 0 like vanilla.
2026-11-08 21:49:14 +01:00
Ludovic Marie c99bd1a44d Merge pull request #12713 from wxundup/fix/boat-paddling-attacks
🤖 Agent: startAttack refuses busy hands while paddling; the lan_e2e boat check covers it.
2026-11-08 21:49:10 +01:00
Ludovic Marie e81ac01453 Merge pull request #12683 from TheMrZZ/fix/inline-loot-reference
🤖 Agent: a nested loot table reference is checked against the registry at parse; inline_loot_reference harness added.
2026-11-08 21:49:06 +01:00
Ludovic Marie 31fe010646 Merge pull request #12658 from Joansitoh/fix/launcher-scroll-chaining
🤖 Agent: an inner list hands the wheel to the page at its ends.
2026-11-08 21:49:02 +01:00
Ludovic Marie adc19a8a07 Merge pull request #12634 from CocofireHD/fix/12530-ominous-banner
🤖 Agent: the raid banner carries item_name/rarity/tooltip_display on the wire like Raid.getOminousBannerInstance; hide_tooltip=false is omitted as optionalFieldOf does.
2026-11-08 21:48:59 +01:00
Ludovic Marie ba43b0c40f Merge pull request #12631 from NikitaMGrimm/parity/conduit-enchanting-block-entity
🤖 Agent: conduit target and enchanting table block entities save in BlockEntity key order, like vanilla's NBT.
2026-11-08 21:46:02 +01:00
Ludovic Marie 26ff2b5e34 Merge pull request #12630 from martipops/fix/split-offscreen
🤖 Agent: splitscreen windows obey --offscreen, and vsync pacing is off when nothing presents.
2026-11-08 21:45:59 +01:00
Ludovic Marie 3639259761 Merge pull request #12629 from Bortlesboat/fix/relay-bridge-slot-test-windows
🤖 Agent: test-only: the relay bridge test now runs on Windows.
2026-11-08 21:45:55 +01:00
Ludovic Marie c5d0a1c935 Merge pull request #12626 from RINNECODER/up5/mod-verdict-cache
🤖 Agent: the pack verdict is cached per (path, mtime); a nested edit outside dev mode only picks live-switch vs restart, never wrong content.
2026-11-08 21:45:52 +01:00
Ludovic Marie 26415620ea Merge pull request #12622 from apeirs/perf/dx12-occlusion-culling
🤖 Agent: DX12 uses in-shader occlusion; the measurement shows +51-60 % on Adreno, other backends unchanged.
2026-11-08 21:45:49 +01:00
Ludovic Marie ff4b01cd07 Merge pull request #12614 from J5Casey/braid/owner-attachments
🤖 Agent: the owner's autosave now writes live guest attachments, and the lan state is taken and restored on every path.
2026-11-08 21:45:45 +01:00
Ludovic Marie 559baffb0c Merge pull request #12611 from yahya-nusseibeh/fix/rsa-key-limits
🤖 Agent: the RSA checks mirror RSAKeyFactory.checkKeyLengths: 16384 bits max, public exponent ≤ 64 bits above 3072.
2026-11-08 21:45:42 +01:00
Ludovic Marie e52114437e Merge pull request #12608 from v0ntr3n/fix/neoforge-oracle-resilience
🤖 Agent: the NeoForge oracle catches its own failures and halts, so a broken case no longer hangs the run.
2026-11-08 21:45:38 +01:00
Ludovic Marie e0c325ca5a Merge pull request #12601 from devtalh/fix/prism-flat-meta-version
🤖 Agent: Prism metadata reads both the flat and nested layouts, nested preferred.
2026-11-08 21:45:34 +01:00
Ludovic Marie 93f178d4dd Merge pull request #12599 from MSedgeMC/fix/tempt-not-spectator
🤖 Agent: forNonCombat targeting now excludes spectators through canBeSeenByAnyone, matching vanilla.
2026-11-08 21:45:30 +01:00
Ludovic Marie 4552a50849 Merge pull request #12598 from MSedgeMC/fix/bee-universal-anger
🤖 Agent: isAngryAtAllPlayers now needs the universal-anger rule, an angry mob and no persistent target, as in vanilla.
2026-11-08 21:45:26 +01:00
Ludovic Marie 15583061c1 Merge pull request #12594 from MSedgeMC/fix/loot-toggle-tooltips
🤖 Agent: toggle_tooltips removes an emptied tooltip_display like a default patch, so the item compares equal to a plain one.
2026-11-08 21:45:22 +01:00
Ludovic Marie 149e80cff5 Merge pull request #12593 from MSedgeMC/fix/loot-set-written-book-pages
🤖 Agent: set_written_book_pages reuses the list operation path, so insert/replace_section behave like vanilla's.
2026-11-08 21:45:18 +01:00
Ludovic Marie e81f9ad646 Merge pull request #12591 from MSedgeMC/fix/loot-set-lore
🤖 Agent: set_lore goes through list_operation like vanilla; its 256-line cap is not modelled, which only matters for absurd packs.
2026-11-08 21:45:15 +01:00
Ludovic Marie 1645a251ec Merge pull request #12548 from MSedgeMC/fix/bubble-column-first-tick
🤖 Agent: the first-tick bubble column check moved into tick_with, so the server thread runs it too; pearls keep their creature-tick column hooks, as vanilla does both.
2026-11-08 21:45:11 +01:00
Horizon agentandClaude Opus 5.5 b15db5c782 Older worlds test: upgrade 1.12.2 only when the datafix tables are prepared
Since #12756 the pre-1.13 upgrade reads datafix-tables.json from the prepared
resources. CI's verify has none, so the test panicked there and on every
checkout nothing was prepared in. It now checks 1.12.2 only with the tables,
1.16.5 always.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:44:10 +01:00
Evrim CicekandClaude Opus 5.5 fffa3bf6b8 /tp stops its target and puts it on the ground, as vanilla's does
Entity.teleportTo builds its transition with no motion, so
teleportSetPosition leaves the entity still (/tp, /spreadplayers, a
cross-level /tp, the mod API's teleport), and TeleportCommand.performTeleport
then zeroes the vertical motion and grounds the target unless it is a
fall-flying living entity, and stops a mob's navigation. An end gateway's
or a vehicle's own teleport keeps its motion as before.

Fixes #12834

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 23:39:01 +03:00
Horizon agent e1d257e6f1 Merge remote-tracking branch 'origin/main' into fix-12783 2026-11-08 21:38:05 +01:00
DenisHumenandClaude Opus 5.5 f70686be76 Empty the off hand when joining a server
A new connection cleared the inventory and armor but kept the off-hand item,
so a server that never sends slot 45 left the last server's item as a ghost.
ClientPacketListener.handleLogin makes a new LocalPlayer with an empty Inventory.

Fixes #12809

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:34:06 +02:00
Nikita Maximilian GrimmandClaude Opus 5.5 fe70a48402 Dispensed eggs: elder guardians and copper golems stay persistent
Their constructors call setPersistenceRequired, as in vanilla.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:32:46 +01:00
Florian ErnstandClaude Opus 5.5 67ebf35e57 A mob's hurt cooldown is not its invulnerable_time
Vanilla keeps two fields: LivingEntity.damageCooldownTime, the hurt
cooldown a hit sets (never saved, kept by an in-place /data load), and
Entity.invulnerableTime, saved as invulnerable_time, which counts down in
commonTick and makes the entity invulnerable while above 0. Horizon used
one field for both, so a hurt mob saved its cooldown as invulnerable_time
and a summoned invulnerable_time only acted as a hurt cooldown.

Mob gets invulnerable_time, the only field the key loads into and saves
from. It counts down at the start of the mob's tick and joins the
Invulnerable flag in the damage guard (#bypasses_invulnerability passes).
The cooldown stays transient and is carried across a /data rebuild again.
Conversion copies invulnerable_time, and the skeleton trap's riders and
horses start with 60 of it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:31:10 +01:00
Horizon agent 1406684c20 Merge remote-tracking branch 'pr/12676' into stations
# Conflicts:
#	crates/horizon-client/src/stations.rs
2026-11-08 21:30:15 +01:00
Horizon agent 4b4dca948c Merge remote-tracking branch 'pr/12640' into stations
# Conflicts:
#	crates/horizon-client/src/stations.rs
2026-11-08 21:30:07 +01:00
Horizon agent b2a457fdef Merge remote-tracking branch 'pr/12639' into stations
# Conflicts:
#	crates/horizon-client/src/stations.rs
#	crates/horizon-items/src/item_data/trim.rs
2026-11-08 21:29:59 +01:00
Horizon agent d9eda46d06 Merge remote-tracking branch 'pr/12638' into stations
# Conflicts:
#	crates/horizon-client/src/stations.rs
2026-11-08 21:29:34 +01:00
a 1f149381f8 Merge remote-tracking branch 'pr/12681' into stations 2026-11-08 21:28:07 +01:00
a 02bbcbd466 Merge remote-tracking branch 'pr/12679' into stations 2026-11-08 21:28:07 +01:00
a e0d14e4edf Merge remote-tracking branch 'pr/12677' into stations 2026-11-08 21:28:07 +01:00
Horizon agent b4b6eefcfb Merge remote-tracking branch 'origin/main' into fix-12641
# Conflicts:
#	crates/horizon-client/src/game/render_tick.rs
2026-11-08 21:27:17 +01:00
Horizon agentandClaude Opus 5.5 6f31c8d6d1 Merge origin/main: ambient particles of pack biomes come from main (fb4805072f)
main landed the pack biomes' ambient particles meanwhile; this branch keeps
their music and ambient sounds.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:27:06 +01:00
Horizon agent 545cb15f18 Merge remote-tracking branch 'origin/main' into fix-12617
# Conflicts:
#	crates/horizon-world/src/worldgen/generator_decoration.rs
2026-11-08 21:26:37 +01:00
Horizon agent e2c9f5dd08 Merge remote-tracking branch 'origin/main' into fix-12563
# Conflicts:
#	crates/horizon-client/src/game/boats.rs
2026-11-08 21:26:31 +01:00
Horizon agentandClaude Opus 5.5 389a495f09 saved_templates test: insert into the lazy template store
main added saved_templates.rs, whose test wrote resources.templates directly;
the templates are now a TemplateStore, so the test fills its loaded map.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:24:20 +01:00
Horizon agent 7f2fdba6ba Merge remote-tracking branch 'origin/main' into fix-12618 2026-11-08 21:23:15 +01:00
Horizon agent 7f63f42e27 Merge remote-tracking branch 'origin/main' into fix-12613
# Conflicts:
#	crates/horizon-client/src/game/dragon.rs
2026-11-08 21:22:51 +01:00
Horizon agentandClaude Opus 5.5 91879dc898 Dragon fireball: an owner hit stops it at the hit location
AbstractHurtingProjectile.tick moves the fireball to the hit location for every
hit that is not a MISS; DragonFireball.onHit then does nothing for its owner, so
it waits there with its motion instead of taking the free step.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:22:04 +01:00
Horizon agentandClaude Opus 5.5 1ff94dda74 perf: hopper minecarts ask the item columns before scanning items
A hopper minecart with nothing above it scanned every item entity of the
level twice a tick (MinecartHopper.suckInItems' box, then its own box).
The carts' pass now keeps the item columns block hoppers already use
(rebuilt after a cart's command, which can move items), and a cart scans
only when an item's box reaches a column of the box it sucks from.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:21:41 +01:00
Horizon agentandClaude Opus 5.5 4dd5d0ce71 set_custom_data: the tag and the component may be SNBT text (TagParser.LENIENT_CODEC)
Packs write "tag": "{a:1b}"; the function ignored it, and an existing
custom_data component written as text was replaced instead of merged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:21:12 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 b0bb5d2a9e Dispensed egg group: despawn far away, and keep 0b through a reload
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:20:30 +01:00
Horizon agentandClaude Opus 5.5 12c5dc6169 Servers: stop and restart fall back to the CLI and report its error; a panicking job says so through tr
The API call failing (or refused) now runs horizon-server stop/restart, whose
error ends the job, instead of reporting success either way. The panic message
reuses the translated "Could not run {program}: {error}" line.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:19:47 +01:00
Horizon agentandClaude Opus 5.5 860355f55e recipe_book_variants_tests: drop a doc paragraph about another test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:18:24 +01:00
J1zeeeandNemotron 3233aaabe9 Fix ender chest and end portal block entities missing from /setblock
ender_chest and end_portal are EntityBlocks in vanilla 26.3 but Horizon's
BlockEntity::for_block had no handler for them: they fell through to the
container_size() fallback, which returns None for both, so no block entity
was created and /data get block answered "not a block entity".

Add explicit handlers: ender_chest -> Chest with 27 slots (matching
container_size), end_portal -> new EndPortal variant with no data. Register
EndPortal in fits/id/contents/slots/slots_mut so it behaves like the other
zero-slot entities (DaylightDetector, Bell).

Also fix two traps found in review:
- close_ender_chest removed the block entity entirely; it now copies the
  items back into self.ender_items and leaves the entity in place, so a
  /data get block after opening/closing still reports the entity.
- Containers::view excluded Beehive/Campfire/Brushable from being treated
  as containers (so droppers don't insert into them); EndPortal needed the
  same exclusion.

End-to-end verified: /setblock ender_chest/end_portal then /data get block
returns the correct id, and accessing the ender chest's container leaves
its block entity intact.

Co-Authored-By: Nemotron <[email protected]>
2026-11-08 23:18:05 +03:00
Horizon agentandClaude Opus 5.5 3ef68721a8 IME: a focused field gets no key while composing or right after it ends
should_suppress_key was only called by its tests; the window now asks it for every
key pressed while a text field is focused, as GLFW never delivers the keys an
input method consumes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:18:01 +01:00
Horizon agentandClaude Opus 5.5 8d8ef94673 RunAroundLikeCrazy: canContinueToUse has no isMobControlled check
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:14:55 +01:00
Horizon agentandClaude Opus 5.5 ae487a0658 Format: rustfmt the agent-control stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:14:04 +01:00
Horizon agentandClaude Opus 5.5 d1e15acd9b Format: rustfmt horizon-ctl mcp.rs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:11:57 +01:00
Mik00000 f9374b154b perf(worldgen): expand structure locate rings across candidate sets with vanilla stop order 2026-11-08 22:08:14 +02:00
Florian ErnstandClaude Opus 5.5 009baf97ad Test: a hurt cooldown survives an edit and is not saved
Checkpoint before a fix: the Game test and the strict Java harness.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:08:01 +01:00
MrCloudy2andClaude Opus 5.5 e7cd3c4c6c Put a wind charge's box 0.15 below its position
AbstractWindCharge.makeBoundingBox builds the box from y - 0.15F. Pistons,
cobwebs, water, other projectiles' hits and the punch pick box all use it.
Harness: tools/test_wind_charge_box_parity.py.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:05:16 +01:00
Horizon agentandClaude Opus 5.5 c945576faf perf: spawners test players where they stand, without a player list
alive_player_near (BaseSpawner.isNearPlayer, asked by every spawner with
a player in its chunk, every tick) built each player's full record, box
included, for a distance test. It now tests the guests' positions
directly. mob_world_base collected every player to read the first one's
position; it now takes the first only. Same players, same results.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 21:02:17 +01:00
DangerousbrosandClaude Opus 5.5 3fd4fed964 Far terrain: tiles the view leaves are kept, and taken back on a return
A replan dropped every sampled tile outside the new plan, so a teleport back,
a trip out and home again or the far distance lowered and raised sampled the
whole view again, and asked again for all its chunks' detail. Tiles leaving
the plan are now kept (lod::kept) with their detail masks, for 10 minutes and
up to 512 MB, the finest dropped first; a return takes them back, the
coarsest level first and the next once the meshes are in, so the view fills
coarse to fine as sampling does. A refresh or a newly kept chunk forgets the
kept tiles it makes stale, and tiles of chunk-wide cells over the full-detail
columns are sampled again as before. status reports lod.kept_tiles and
lod.kept_mb.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:01:55 +00:00
fbikatandClaude Opus 5.5 9f8a8ac0e6 Save the live conversion counters, and keep isInPowderSnow through /data merge
A ticking skeleton, zombie or husk that left the snow or the water saved the
conversion and affliction times it was loaded with; the live counters now
win, so it saves -1 as vanilla's ConversionTracker does. apply_entity_nbt
copies in_powder_snow across the rebuild, as it does last_hurt, since
Entity.load leaves isInPowderSnow alone.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:01:41 +00:00
Horizon agentandClaude Opus 5.5 068b0a5a74 perf: skip the item scan for players with no item in reach
guest_pickups scanned every item entity of the level for every player,
every tick. The players' pass now asks the item columns first (the
index hoppers already use, kept for one pass in which items do not
move), and scans only for a player whose 1.5-block reach meets a column
an item's box reaches. Items taken and their order are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:58:58 +01:00
Florian ErnstandClaude Opus 5.5 539933e0a1 A mob hurt by a mob saves last_hurt_by_mob
LivingEntity.addAdditionalSaveData writes last_hurt_by_mob and
ticks_since_last_hurt_by_mob while the mob that hurt it is recorded, and
baseTick drops that record once the attacker is dead or 100 ticks have
passed. Horizon kept the record for its AI but never saved it, and a
value read from loaded data was written back as it was, for ever.

A mob's saved data, and the view advancement criteria test, now write
both keys from the live record while the attacker is a living mob in
the level and at most 100 ticks have passed, and drop both otherwise.
This is a save-time projection: the record itself, its end for the AI,
no_anger, a player attacker and reading the keys back are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:56:38 +01:00
Nikita Maximilian Grimm bfd5c69005 Merge commit '65d988b03' into hdr-p0-base 2026-11-08 20:55:24 +01:00
Nikita Maximilian Grimm 54cae6c3ef Merge commit '2d4a33879' into hdr-p0-base 2026-11-08 20:55:22 +01:00
Horizon agentandClaude Opus 5.5 d5c7b201ce perf: answer ticking_chunk from a neighbour count
ChunkMap keeps, for each column, how many of the 3x3 columns around it are
resident, updated on insert, remove and clear. ticking_chunk (natural
spawning's candidate filter, scheduled ticks' can_tick, random ticks) then
asks one map instead of nine for every ticking chunk, every tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:55:21 +01:00
RLC248andCodex cf23b0da77 Pass enchantment registry in tooltip tests
Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-08 20:52:10 +01:00
iseaprojectsandopencode 0ce693d743 Saving: pack a one-value section from its stored words
`PalettedContainer::pack` unpacked all 4,096 cells of a section into a
scratch `Vec<u32>` to find its distinct values, then re-packed them. A
section that holds one value (air, stone, anything filled by one block)
saves as one palette entry and no indices, and that is most sections of a
column, so the unpack was most of their save cost: 3.85 us to pack one.

`uniform()` answers from the stored words instead and returns the same
`Packed` at 0.03 us; a list or global palette compares its words with the
repeated pattern of the first cell, so nothing is allocated and a mixed
section pays one scan that stops at the first mismatching word (measured
at no cost). The saved bytes are unchanged: one distinct value was already
`bits: 0` with no data. One saved column goes from 802 to 704 us.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 15:51:13 -04:00
Nikita Maximilian GrimmandClaude Opus 5.5 e5bbad5f2f A summoned or loaded eye of ender flies, shatters after 80 ticks and saves its Item
An eye_of_ender from /summon or a saved chunk was kept as an inert
compound: it never moved, never shattered, and saved no Item. Vanilla's
EyeOfEnder.tick moves it by its motion (it has no target without
signalTo), and on tick 81 it shatters without dropping its item; it
saves only its Item (one of it, an eye by default), not its life.

Fixes #12807

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:50:50 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 c052c5523a Scripted runs: a person's input, focus and pointer stay out of them
A person at the computer could spoil a screenshot sequence, a
HORIZON_TICK_SCRIPT scenario or a record-replay with a stray key or mouse
move, and an agent's window took their pointer.

- While one of those runs, the window's keyboard, mouse, wheel, cursor and
  IME input of origin user, raw mouse motion, mods' raw keys and the
  hardware pad don't reach the game and aren't recorded. The run's own
  input (the socket, the replay) still plays; closing the window still
  works.
- A person clicking into the window or away from it during a run takes
  effect when the run ends: a replay's look and clicks depend on the focus
  and the grab.
- During a run the pointer grab stays inside the game; when it ends, the
  system pointer follows the grab the run left.
- A visible game an agent starts opens without the focus, and its grab
  stays internal (as --offscreen's does) until a person clicks into it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:50:37 +01:00
baytyoneandZCode 5d5e00f783 Hub: the per-player tracking sweep runs shared out
Each player's range check, removals and RemoveEntities packet are its own slice of the level's entities, so the sweep of the players of a level now runs through horizon_threads::par_chunks_mut (#8158): what they start tracking meets the pairs after, in the players' order, and every player's packets keep their order, as vanilla's do. HORIZON_SERIAL_TICK=all keeps the sweep on the server thread, the serial reference the parallel phase is checked against.

Co-Authored-By: ZCode (GLM) <[email protected]>
2026-11-09 00:49:02 +05:00
Florian ErnstandClaude Opus 5.5 f7e6433729 Test: a mob saves the mob that hurt it for 100 ticks
Checkpoint before the fix: the Game test and the strict Java harness.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:48:11 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 2d4a338796 HDR float frame: screenshots stay as drawn with HDR Lighting off
With HDR Lighting off Horizon lifts nothing, yet the SDR screenshot's
shoulder still rolled 0.6..1 of paper white down, so white came out at
0.8 in linear light (230 of 255) against the HDR-off screenshot's 255. The shoulder is now a
pipeline constant, off while HDR Lighting is off: the world is clipped at
white as SDR draws it, and the HUD composite gives the HUD's target back.

Refs #12628

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:47:43 +01:00
DetimesandClaude Opus 5.5 48ec2657df Mod API: inventory_changed hook and typed inventory helpers
inventory_changed is heard once per changed kind per tick; the *_typed
helpers return NativeInventoryError; Cursor and Crafting kinds (live only);
create_player_file.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:46:39 +00:00
DetimesandClaude Opus 5.5 23a4b05c05 Mod API: world edit helpers
native_edit_blocks on any loaded level and with neighbour updates,
block_entity_tag, set_block_tag, pick_block, upgrade_block_state (the
datafixers' block-state upgrade) and level_name.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:46:04 +00:00
Arthur BlackandClaude Opus 5.5 a05497bbcd Touch aim helpers for on-screen controls
- Add touch::aim: camera turn from a drag, tap ray through the view, hotbar slot under a finger
- Add which held items act on a short tap and which aim with the crosshair
- Move the attack gauge to the hotbar when the touch scheme has no crosshair
- Add look sensitivity (overall, horizontal, vertical) to the touch settings, sanitized
- Adapted from Starling (MIT, mostly by Vasysik); credited in THIRD_PARTY_NOTICES.md

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-11-08 11:44:14 -08:00
Nikita Maximilian GrimmandGPT 6.1 Sol 40d0364acc Shader packs: follow picked HDR frames until refused
Use the picked manifest's frame before a load outcome is known, preserving
one upfront renderer replacement and one compile on a successful pick.
Follow the resolved selection and its recorded outcome so a refusal,
validated API change, missing path or disabled owner can update the frame.
Keep rejected fingerprints across renderer resets and retry only changed
files. Frame attempts stay bounded by key changes; pack inputs are unchanged.

Known limits: existing pick/drop and hot-reload transition-frame ordering;
invalid edits followed by a later rebuild fall back to no pack until fixed;
split guests and shaders-format pending lifetime beyond this key change.
No request replay or transactional publication. Step 5, API 0.2 HDR output
and linear blending remain out of scope.

Closes #12799

Co-Authored-By: GPT 6.1 Sol <[email protected]>
2026-11-08 20:42:36 +01:00
RINNECODERandClaude Opus 5.5 ce99d8445d port-pack: carried mod features get 26.3's shape
A mod's configured features kept their 1.21.1 `config` wrapper: the carry
only rewrote block states, while the `config` unwrapping, patch and
placement rewrites lived in the world-pack upgrade. 26.3 skips a feature
that keeps `config`, so no carried mod ore (Occultism silver, Iron's
mithril, Powah uraninite) ever generated. The carry now runs the
world-pack upgrade's feature and placed-feature rewrites too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:40:23 -06:00
itarqos5andClaude Sonnet 5.5 b5723fd33d Terrain: take RGSS's four taps at the fractional mip level
rotated_grid took each of its four taps at the two mip levels around the
exact level and mixed them by fract(exact) in the shader: eight texture
instructions. The sprite sampler's mip filter is linear, so one tap at the
fractional level is that mix; it now takes four. GPU time per frame on the
benchmark scenes (RX 580, 1080p, render distance 16, same binary): forest
-17%, ocean -15%, village -17%, mountain -14%. The picture differs only by
the GPU's limited-precision level blend.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-08 19:39:14 +00:00
Vinícius MoreiraandClaude Opus 5.5 09ccb39c4f Polytone: a custom particle's light_level is a floor under its block light
`light_level` is the block light a particle gives itself (wiki "Custom Particle Types"): the
particle is drawn with at least that block light, as the GPU particles already were. Measured
beside the real mod at night: a lit, light_level 8 particle draws warm and bright where Horizon drew
it with the dark world light, as a pack's light shafts under a canopy.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 16:38:28 -03:00
Mayonesu0andClaude Sonnet 5.5 5273939a30 Apply held-item modifiers when the stack changes, not only the item
Player.tick resets the attack strength only for a different item, but
LivingEntity.detectEquipmentUpdates re-applies the equipment's attribute
modifiers whenever the stack differs (!ItemStack.matches). tick_hand gave
the player its modifiers only on the item-change reset, so swapping to the
same tool with Efficiency (or enchanting it in place) never set
minecraft:mining_efficiency and digging stayed at the plain tool speed.

Fixes #12384

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 20:37:52 +01:00
astelmach20andClaude Opus 5.5 ef1bbc2c19 horizon-ctl collect: stop as soon as the player is hurt
An agent ran `collect 20` to pick up the gear it dropped on death. A
creeper blew up (16 damage) and a zombie kept hitting, and collect kept
walking from item to item until it returned with the player at 2 health.
The hurt events were in the event log, but nothing read them.

collect now reads the events after each item and stops with kind "hurt",
listing the hurt events, the inventory change so far and the items left.
Items it could not reach carry `why`: the goto error, when there was one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:36:09 -05:00
DetimesandClaude Opus 5.5 68f4708d84 Mod API: per-usage command permissions, vanilla roots, permission groups, server helpers
Each usage of a mod's command keeps its own permission node; a usage can
replace a vanilla root (NativeCommand::replace_vanilla); a command name may
start with slashes. Adds the permission_groups hook and primary_group,
whitelist_add/remove, log, set_game_mode and the server_stopped hook.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:34:46 +00:00
DetimesandClaude Opus 5.5 aa3819d4a5 Launcher: a bundle's api package may depend on its own crates by path
The staged api package can name the bundle's [[crate]]s by relative path;
they are rewritten to their staged copies.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:32:51 +00:00
DetimesandClaude Opus 5.5 3316c45f44 Mod API: chat hooks and helpers
player_chat_v2 (with the sender's permission level), chat_decorate (the
shown line sent as unsigned content beside the signed body), chat_as,
player_join_message, player_leave_message and the join/leave helpers
(has_played_before, motd, broadcast_quiet).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:32:49 +00:00
DetimesandClaude Opus 5.5 36896744bf Mod API: block change hooks
block_grow (crops, stems, cactus, cane, bamboo, spreads), tnt_primed_v2,
hanging_break_v2 and entity_change_block_v3 can cancel the change; the
explosion_detonate hook names the entity that exploded.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:32:46 +00:00
DetimesandClaude Opus 5.5 dc22fb4396 Mod API: player effect icons, attribute modifiers, more player state
effects_v2/set_effects_v2 carry the icon flag, attribute_modifiers lists the
transient modifiers, NativeServerPlayer gains using_item, blocking,
sprinting and gliding.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:32:45 +00:00
MSedgeMC f7a1f50728 Read the lock from the player's main hand
LockCode.canUnlock uses Player.getMainHandItem, whichever hand the click came
from, so a key in the off hand does not unlock a container. The lock check
read the acting hand; it now reads the selected main-hand slot, and the test
covers an off-hand key being refused.
2026-11-08 19:30:06 +00:00
RLC248andCodex f4aa6beb4a Search creative items by localized enchantment tooltips
Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-08 20:29:25 +01:00
RLC248andCodex 8b65ee2372 Bounce items from slime support at honey edges
Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-08 20:28:19 +01:00
Evrim CicekandClaude Opus 5.5 f523a60066 Boats, rafts and minecarts save and load OnGround and fall_distance
Entity.load reads OnGround and fall_distance and saveWithoutId writes the
live values; Horizon wrote false and 0 and read neither. Boats now count
their fall as AbstractBoat.checkFallDamage does (on a host's tick and a
LAN guest's move), reset it in water, and minecarts no longer reset it on
a move up or none, which vanilla's Entity.checkFallDamage never does.

Fixes #12517

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 22:28:01 +03:00
DUzzL 27d7fdd859 Sweep a minecart's rail step for block-inside effects on slopes 2026-11-08 20:25:25 +01:00
astelmach20andClaude Opus 5.5 a65582a876 Agent control: break replies with the held item, also on a timeout
An iron pickaxe broke halfway through a tunnel. The next break of stone
replied only "timed out before the block broke", which doesn't say the
player is now mining with a bare hand. break now includes `held` in its
reply, both on success and on a timeout.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:23:42 -05:00
Nikita Maximilian GrimmandClaude Opus 5.5 34b0265744 /fill loads the block's NBT into the block entities it places
FillCommand.fillBlocks places each block with BlockInput.place, which
loads the tag into the block entity there and counts a block whose tag
changed its block entity even when the state was already in place. A
hollow fill's core is plain air. Horizon placed the state and dropped
the tag, so every block entity /fill made kept its defaults.

Fixes #12814

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:22:46 +01:00
MSedgeMC abcbf3739d Breaking a half of an open double chest closes the menu
ChestBlock's menu provider builds a CompoundContainer over both halves, whose
stillValid asks both block entities; breaking either half ends the menu.
Horizon closed the menu only when the clicked half was removed, so the other
half breaking left a shorter menu over the remaining half.
2026-11-08 19:21:02 +00:00
MSedgeMC 45bcdca495 A pack's #minecraft:lectern_books item goes onto the lectern
LecternBlock.useItemOn accepts any stack in ItemTags.LECTERN_BOOKS; Horizon
matched the two vanilla item ids directly, so a data pack adding its own book
to the tag could not put it on a lectern.
2026-11-08 19:20:48 +00:00
MSedgeMC 4e724e319b A lectern's comparator output counts only a book as a book
LecternBlockEntity.getRedstoneSignal adds one only when hasBook(): the stack
carries a written_book_content or writable_book_content component. Horizon
added one for any stack in the Book slot, so a non-book item a command left
in a lectern read 15 at its last page where vanilla reads 14.
2026-11-08 19:20:13 +00:00
MSedgeMC 6b2fadfcd5 A locked container refuses the local player's open
BaseContainerBlockEntity.createMenu asks canOpen, whose LockCode takes the
player's main hand or a spectator; a refusal sends the container.isLocked
action bar naming the provider and one chest-locked sound. Horizon kept a
container's lock on disk and checked it for LAN guests, but the integrated
player's open_menu went straight to the loot roll and the menu, so a locked
chest opened for anyone.

The local open funnel now checks every block entity of the provider - both
halves of a double chest - before it opens, with vanilla's message and sound.
2026-11-08 19:20:04 +00:00
Florian ErnstandClaude Opus 5.5 96f1fb36a2 Format hoglin_hurt's signature
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:19:17 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 2e258065d7 Ominous spawner group: read only the motion the issue covers
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:18:07 +01:00
martipopsandClaude Opus 5.5 0256b28b72 Merge upstream/main into ui/shell-tabs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:15:57 -05:00
martipopsandClaude Opus 5.5 8200d52bdd Shaders: screens that don't fit the page list collapse, none left out
Fixes #12801. In a short view (427x240 GUI px: an 854x480 window at GUI
scale 2, or 720p at its automatic scale) Shaders' page list has room for
four of a pack's screens, and the rest were dropped with nothing to say
so. Now, when they don't all fit, they collapse into one `‹ Name ›` row
with pips (`tabs::collapsed`). Left of the name opens the screen before,
right of it the one after; while searching, the nearest ones with
matches. Each part is a `Tab` target, so RB and LB still step through
every screen and back to the pack list. When the screens fit, the list
is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:15:53 -05:00
martipopsandClaude Opus 5.5 ce61a0e1de HUD kit: a collapsed page strip
`hud_kit::tabs::collapsed` lays a page list out in one row: the selected
name between `‹ ›` arrows, cut to fit, with a pip per page under it. An
arrow with no page that way is dimmed, and when the pips don't fit across
the row they are a window round the selected one. `draw` paints it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:15:52 -05:00
astelmach20andClaude Opus 5.5 6dbd14d78e Agent control: goto with whole-number X and Z aims at the block's center
`goto 8 46 82` aimed at the corner of block (8, 82), so with the default
--near 0.6 it reported arrived while the player still stood in block
(8, 81), one block up a staircase. Whole numbers now name the block and
aim at its center (8.5, 82.5); decimals stay exact positions, so callers
passing entity positions are unaffected.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:15:43 -05:00
iseaprojectsandopencode 9791592034 Wear the player's armor before the hit reads its armor value
`LivingEntity.getDamageAfterArmorAbsorb` calls `hurtArmor` before it reads
the armor and toughness attributes, so a piece that breaks on a hit takes no
part in the reduction of that same hit. #11696 showed a chestplate at 239 of
240: vanilla saves Health 16.0, Horizon 16.64.

Every source that reaches `hurt_player_from` (mob attacks, projectiles,
`/damage`, fireworks, the wither, pufferfish) and `hurt_player_by` (thorns,
the dragon, lightning, ender pearls, the world border) now takes the
synchronous equipment path that `damages_helmet` already used: it wears the
armor between the hit's selection and its armor read. Explosions, potions and
the library's environmental ticks (`motion.rs`, `landing.rs`, `hunger.rs`)
still queue the wear for the next drain and are left for a follow-up.

The helmet-phase advancement keeps its reported amount, so no hit's
`ENTITY_HURT_PLAYER` value changes. `tests/fixtures/helmet_damage.json` gains
a `mob_attack` hit that breaks a boot beside one that leaves it worn; the
helmet-damage harness compares both against real vanilla.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 15:11:27 -04:00
fbikatandClaude Opus 5.5 afd3e48ccd Snow golems save and load Pumpkin
SnowGolem writes Pumpkin and reads it with getBooleanOr("Pumpkin", true).
Horizon had no snow golem case in entity_nbt, so a golem sheared in game
wore its pumpkin again after a reload and {Pumpkin:0b} was ignored.

Fixes #12778.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:08:34 +00:00
RLC248andCodex 56dbf356a0 Canonicalize boolean flags after shared raw save overlays
Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-08 20:08:25 +01:00
Nikita Maximilian Grimm 478e7b45bd Merge remote-tracking branch 'origin/main' into entity-ticking-gate 2026-11-08 20:07:44 +01:00
astelmach20andClaude Opus 5.5 b7fe922e7c horizon-ctl collect: walk over the dropped items nearby
Mining a coal vein left 20 of 24 coal on the ground: the drops fell into the
pit, out of pickup range, so break replied picked_up {} and the agent had to
read entities and goto each item by hand. collect [RADIUS] walks to every item
within RADIUS (default 8), nearest first, trying each once, and replies with
inventory_change and the items it could not reach.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:07:24 -05:00
Florian ErnstandClaude Opus 5.5 db32617271 A hoglin's retaliation broadcast keeps a nearer target
HoglinAi.maybeRetaliate broadcasts the attacker to the visible adult
hoglins, and each takes it only when it is not pacified and its current
attack target is not strictly nearer (setAttackTargetIfCloserThanCurrent).
Horizon's hoglin alerted from its hurt-by goal instead: every hoglin in
range without a target got the attacker, overwritten after the tick. A
hoglin hit in the same tick as a neighbour hit its own attacker once,
then took the neighbour's attacker behind the glass and never hit again.

The hoglin's hurt-by goal no longer alerts. hoglin_hurt broadcasts a
retaliation to the sensed visible adult hoglins, and the event applies
the pacified guard and the nearest-target rule. Piglin alerts and the
generic SetTarget are unchanged. With a player on either side the
current target stays, since each mob's player is its own.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:02:58 +01:00
Nikita Maximilian Grimm ad7effc349 Merge remote-tracking branch 'origin/main' into fix-dispensed-egg-persistence 2026-11-08 20:01:14 +01:00
astelmach20andClaude Opus 5.5 61ea2cbca0 horizon-ctl hunt: walk up to a mob and hit it until it dies
Animals and monsters move several blocks between an agent's calls, so goto
to an entities position followed by attack ID kept failing with "out of
reach". hunt ID re-reads the position, walks within reach, attacks, waits for
the weapon to recharge and repeats, then walks over the drops. It replies with
hits and inventory_change.

interact-entity's help now says it fails when the entity is not under the
crosshair and replies with inventory_change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:00:35 -05:00
Nikita Maximilian GrimmandClaude Opus 5.5 473bd8eb0e test: orb merge fixture uses the signed orb value and points()
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:00:25 +01:00
astelmach20andClaude Opus 5.5 9d911fbe3e Agent control: events --limit N keeps the newest N
events with no --since returned all 256 kept events, which is too much for an
agent that only wants to know what just happened. --limit N keeps the newest N
and the reply says how many older ones it skipped.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:57:28 -05:00
Nikita Maximilian GrimmandClaude Opus 5.5 0299f2fe2f Parity: the vanilla tick-script client never takes or moves the pointer
Off Linux's virtual screen, the vanilla 26.3 client that VanillaTickScript
drives sits on the person's desktop, and vanilla's MouseHandler took the
person's pointer: the join grabbed and hid it, a mouse move turned the
player, and every screen the script opened warped the pointer to the
window's middle (releaseMouse has no focus check).

- SDL drops the keyboard, text and mouse events once the script is
  installed, and releases what was held; the script's lines never went
  through them.
- MouseHandler is replaced by one whose grab is the flag alone, so screens
  open and close without touching the system pointer.
- The harness opens the window without the focus
  (SDL_WINDOW_ACTIVATE_WHEN_SHOWN=0). Window.focused starts true and only
  SDL focus events change it, so the window asks SDL for its real focus
  while resources load: the join no longer warps the pointer.
- Window.onResize re-grabs whenever the flag is set: SDL drops the window's
  resize events (pixel-size events still resize the frame).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:57:10 +01:00
DUzzL a145d469c6 mobs: keep DeathTime on load, tick the impulse grace time, pick the armadillo scute time 2026-11-08 19:56:48 +01:00
baytyoneandZCode 0ec0dbb2f4 horizon-threads: par_chunks_mut, the shared groundwork of #8158
Chunks of a slice run on helper threads under a scope, the calling thread working too; HORIZON_SERIAL_TICK=all keeps every chunk on the caller as the serial reference. Not yet used: the hub's per-player pass and the mob loop's speculate-and-commit, the pieces of #8158 it is for, follow separately.

Co-Authored-By: ZCode (GLM) <[email protected]>
2026-11-08 23:55:16 +05:00
Nikita Maximilian GrimmandClaude Opus 5.5 c5e3ef940b Freeze thrown potions, orbs, rockets and clouds outside entity-ticking chunks
ServerLevel.tick ticks an entity only in an entity-ticking chunk. Thrown
potions, lingering-potion and plain area effect clouds, firework rockets
and experience orbs ticked anywhere loaded, so they kept moving and
ageing while their chunk unloaded or past the simulation distance.

Fixes #12769

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:55:11 +01:00
Nikita Maximilian Grimm b83ab5e01d Merge remote-tracking branch 'origin/main' into fix-ominous-spawner-motion 2026-11-08 19:54:44 +01:00
Ludovic Marie 5f7cadfff0 Merge pull request #12786 from horizon-rust/perf/frozen-entities
🤖 Agent: End gateways now skip entities past the simulation distance, as vanilla's entityInside does from the entity's own tick. Its new test fails on main's end.rs and passes here. One risk to watch: an entity already in a gateway when its chunk stops ticking keeps its traveller state until the chunk ticks again. The 13 End/portal/server harnesses pass on this head.
2026-11-08 19:52:03 +01:00
Florian ErnstandClaude Opus 5.5 e8a1e5b997 Test: a hoglin keeps attacking its attacker beside another hit hoglin
Checkpoint before the fix: the Game test and the strict Java harness.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:52:02 +01:00
RLC248andCodex acd32b8d31 Preserve projectile entity fields and portal cooldowns
Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-08 19:51:48 +01:00
astelmach20andClaude Opus 5.5 74dd0ed4c3 horizon-ctl interact-entity: fail when the entity is not under the crosshair
interact-entity right-clicked whatever look-at left under the crosshair and
replied ok, so shearing a sheep behind a tree or out of reach looked like it
worked. It now fails naming what is in the way (an entity, a block, or nothing
in reach), and its reply adds inventory_change: the items gained or lost, such
as the wool a shear drops into the inventory.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:50:25 -05:00
astelmach20andClaude Opus 5.5 7ab41043fa horizon-ctl mcp: run the base64 test again
The paced test landed between #[test] and the base64 test, so the base64 test
lost its attribute and stopped running (duplicate_macro_attributes, dead_code).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:50:23 -05:00
DUzzL 8695ecb3b4 Hurt the ender dragon with firework explosions 2026-11-08 19:48:49 +01:00
RLC248andCodex 074be79a6a Initialize sculk before loading placed item data
Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-08 19:48:22 +01:00
RLC248andCodex 08ed0dcb83 Save typed defaults for display and interaction entities
Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-08 19:47:21 +01:00
iseaprojectsandopencode b080361402 Trusted reviewers test: name itarqos5 as well
1f9719f9b2 added 169198624 itarqos5 to .github/trusted-reviewers.txt and the
team page, but left the expectation in test_the_repos_list_names_its_reviewers_by_id
at the five names it had. A pull request's verify checks out the merge with main,
so the mismatch fails the job on main and on every open pull request, behind the
failures those jobs are meant to report.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:38:56 -04:00
Mayonesu0andClaude Sonnet 5.5 6aa575f7d1 Server's player forgets a fall in a cobweb or sweet berry bush before landing
A server's player copy skipped makeStuckInBlock's fall reset (its client
moves it), and ran its landing check before the block effects, so a
player falling into a cobweb was hurt on landing. handleMovePlayer moves
the player first (checkInsideBlocks) and only then runs doCheckFallDamage:
add an early pass that applies just the fall/impulse reset of a cobweb or
sweet berry bush the moves touched.

Fixes #12382

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 19:37:30 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 65d988b030 Shader API 0.2: refuse constructing Frame and the stage inputs
0.2 becomes the only line served at the HDR note's step 5, so the
additions we expect (which pixels are light sources for post, a
full-screen peak, an SDR output's display values) must not break packs.
A pack that builds `PostInput(...)` positionally would stop compiling
when a field is added.

- `horizon-shader check` refuses, for 0.2 packs, a `Compose` of `Frame`,
  any stage input (every `StageKind`'s input and `DisplacementInput`) or
  the post helpers' `SurfaceData` in the pack's files, found in naga's IR
  (function bodies and module constants) and located by span. Reading
  fields and passing a received value along are unchanged; `Surface`
  stays constructible.
- 0.1 is left unchanged: it is retired at step 5 and its structs won't
  grow.
- The 0.2 reference: `[tonemap]` is a pure mapping to the output its
  `frame` describes, once per pixel of each output (Horizon may add
  outputs such as an SDR screenshot); alpha is coverage only, never
  light; `Surface.color` is non-negative unbounded linear light; `Frame`,
  the inputs and `SurfaceData` may gain fields. Changelog entry in
  docs/api/shaders.md.

Closes #12673

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:34:02 +01:00
iseaprojectsandopencode a4bf12b2da Italian: the rest of the launcher
Accounts and installs, versions and builds, the updater, the appearance
settings, the AI agent and data collection pages, and the single words the
screens reuse.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:32:53 -04:00
iseaprojectsandopencode 42635ff154 Italian: the launcher's mods, packs and porting
What the launcher says about a mod, its jar and what of it came over, the
resource, shader and data packs, and the Modrinth entries.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:32:52 -04:00
iseaprojectsandopencode 79a2d9d554 Italian: the launcher's remote servers over SSH
The screen that reaches a server on another computer: what to type, why ssh
is missing, why {host} refused the key, and the horizon-server messages that
come back over the connection.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:32:52 -04:00
Ludovic Marie 99bd965511 Merge pull request #12773 from horizon-rust/docs/team-literal
🤖 Agent: the reviewer line uses the numeric id 169198624, so a renamed login can't inherit it (resolve_reviewer_ids --check: 0 problems).
2026-11-08 19:31:04 +01:00
iseaprojectsandopencode 0d45709554 German: the rest of the launcher
Accounts and installs, versions and builds, the updater, the appearance
settings, the AI agent and data collection pages, and the single words the
screens reuse.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:30:34 -04:00
iseaprojectsandopencode 936a48fe4b German: the launcher's mods, packs and porting
What the launcher says about a mod, its jar and what of it came over, the
resource, shader and data packs, and the Modrinth entries.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:30:33 -04:00
iseaprojectsandopencode afc1d6a0e0 German: the launcher's remote servers over SSH
The screen that reaches a server on another computer: what to type, why ssh
is missing, why {host} refused the key, and the horizon-server messages that
come back over the connection.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:30:33 -04:00
Horizon agentandClaude Opus 5.5 1f9719f9b2 Add itarqos5 (Literal) to the Horizon Team and the trusted reviewers
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:30:11 +01:00
astelmach20 42cfe492f3 Agent control: hurt names its cause on a server's client too
In single player the client is the integrated server's client and its
combat tracker stays empty: the cause now comes from the server's
DamageEvent (damage type and the causing entity's type).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 9724a9ae96)
2026-11-08 13:29:28 -05:00
Nikita Maximilian Grimm 226c1ceeef Merge remote-tracking branch 'origin/main' into fix-shulker-empty-items 2026-11-08 19:28:16 +01:00
iseaprojectsandopencode 21a5d735ea Portuguese (Brazil): the rest of the launcher
Accounts and installs, versions and builds, the updater, the appearance
settings, the AI agent and data collection pages, and the single words the
screens reuse.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:28:12 -04:00
iseaprojectsandopencode 0e525f3952 Portuguese (Brazil): the launcher's mods, packs and porting
What the launcher says about a mod, its jar and what of it came over, the
resource, shader and data packs, and the Modrinth entries.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:28:12 -04:00
iseaprojectsandopencode e5f945dc55 Portuguese (Brazil): the launcher's remote servers over SSH
The screen that reaches a server on another computer: what to type, why ssh
is missing, why {host} refused the key, and the horizon-server messages that
come back over the connection.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:28:12 -04:00
Nikita Maximilian GrimmandClaude Opus 5.5 00299919d9 HDR: keep the setting's description, so its translations stay
Every language file keys its translation of the HDR setting's
description by the English text. Changing that text left them stale,
and the language test refuses a key en_us.json no longer has. The old
description is still true with Auto, so keep it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:27:03 +01:00
iseaprojectsandopencode 5661b09d71 French: the rest of the launcher
Accounts and installs, versions and builds, the updater, the appearance
settings, the AI agent and data collection pages, and the single words the
screens reuse.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:25:53 -04:00
iseaprojectsandopencode 40c12c20e0 French: the launcher's remote servers over SSH
The screen that reaches a server on another computer: what to type, why ssh
is missing, why {host} refused the key, and the horizon-server messages that
come back over the connection.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:25:53 -04:00
Ludovic Marie 2e2dd80a9b Merge pull request #12763 from horizon-rust/fix/drop-partner-server
🤖 Agent: the removal only touches the entry the game added (marker + the game's own name), so a player's own Afri-Network entry stays.
2026-11-08 19:23:49 +01:00
Florian ErnstandClaude Opus 5.5 a7c004b6ac An experience orb is a score holder for execute store
ScoreHolderArgument resolves @s to the source's entity, and every entity
is a score holder named by its UUID. Horizon gave orbs no holder name
('no UUID here'), so execute as <orb> store ... score @s found no entity
and stored nothing, and a score set by the orb's UUID was reported under
the UUID text instead of the orb's name.

An orb's holder name is now its registered UUID, the identity its saved
UUID reads already use. Projectiles are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:23:40 +01:00
Oloion 4d6f0a1c4a Fix tooltip box pixel alignment and Russian modifier formatting
- Snap tooltip coordinates to whole pixels to prevent border rasterization clipping
- Clamp tooltip x-position to stay within viewport bounds for wide Cyrillic strings
- Route creative tab tooltips through draw_tooltip_lines for consistent rendering
- Add regression tests for Russian modifier placeholder formatting and tooltip geometry

Fixes #12600
2026-11-08 21:23:37 +03:00
MrCloudy2andClaude Opus 5.5 bd13d0f39c A projectile in a cobweb's reach is stuck, and a piston's next push stops it
Entity.makeStuckInBlock: a cobweb or powder snow an entity's box meets sets
its stuckSpeedMultiplier, and its next Entity.move (a piston's push) sets
its movement to zero. Projectiles never took either: their own tick
(AbstractHurtingProjectile/ThrowableProjectile.tick's
applyEffectsFromBlocks) and a piston's push (moveEntityByPiston's
applyEffectsFromBlocks) left a cobweb's projectile flying. They now set
Projectile::stuck_speed, and a block's push spends it.

Harness: test_projectile_piston_cobweb_parity (dedicated servers, frozen
and stepped: a wind charge a piston lifts by a cobweb stops, one in open
air keeps its speed).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:20:14 +01:00
iseaprojectsandopencode 468ab204c7 Italian: controller settings, recipe transfer and the Studio timeline
The controller page and the lines it prints while you rebind, the pad notice,
the recipe-transfer messages, and the Studio timeline and top bar.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:19:51 -04:00
iseaprojectsandopencode aa208521eb Italian: PvP & HUD
The whole `horizon.pvp` block: the custom crosshair, the block outline, the hit
colour, the HUD widgets with their corners, chat timestamps, compact chat, copy
and search, the preset, the HUD editor, combat feel and the 1.8 rules, and the
visual tweaks.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:19:51 -04:00
iseaprojectsandopencode 92c1eb1b76 Italian: emotes, moderation, tempban and page entries
The emote wheel, `/mute`, `/mutelist` and `/tempban` with their durations and
reasons, the remaining options and three page entries.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:19:51 -04:00
iseaprojectsandopencode 408d193d01 Italian: the graphics help texts, Realms, Extras, splitscreen and packs
Flat keys, the ones whose English sentence is also the key, so only the value
moves: GPU Culling, Upscaling Sharpness, Opaque Ice, Hidden Faces and the
sentences that say what each setting costs. Plus the Realms sign-in line, the
Extras entries, friends, splitscreen and the pack browser.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:19:51 -04:00
iseaprojectsandopencode 9f903d2b3f Italian: Studio, its pages and the mod browser
The `/studio` commands and the Studio screen, the Music page with every
situation, the page titles and the `...` entries, and the whole mod browser.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:19:50 -04:00
iseaprojectsandopencode e0615ba966 Italian: the Extras screen, the new options and the controller guide
The Extras entries, the options added since the file was last touched, and all
48 labels of the on-screen controller guide.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:19:50 -04:00
DUzzL ad183565d8 Predict the empty-bucket pickup of a sulfur cube on a client 2026-11-08 19:19:47 +01:00
Horizon agentandClaude Opus 5.5 ab1f82cf2b Clippy: a slice from a reference
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:19:36 +01:00
astelmach20 e6bc883aac Format: rustfmt the vital events
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 885e93eeed)
2026-11-08 13:19:00 -05:00
astelmach20 d8a25fcb16 Format: rustfmt the in-the-way lookup
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit ef60a012f7)
2026-11-08 13:19:00 -05:00
Ludovic Marie 228fbb7d99 Merge pull request #12756 from horizon-rust/datafix-prepare
🤖 Agent: The copied tables now come from the player's jar. A dump of the old compiled-in tables and the newly loaded ones is byte-identical (sha256 d85fc80c…), and all 6 datafix shards pass. One risk: OUTPUT_VERSION 4 makes every install prepare again once, and a missing datafix-tables.json panics on pre-1.13 data instead of upgrading it wrong.
2026-11-08 19:17:43 +01:00
Florian ErnstandClaude Opus 5.5 70c8fe35a2 Test: an experience orb stores into its own score through execute store
Checkpoint before the fix: the Game test and the strict Java harness.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:17:18 +01:00
iseaprojectsandopencode 4bcfbe6eb3 German: controller settings and recipe transfer
The controller page and the lines it prints while you rebind, the pad notice and
the recipe-transfer messages.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:16:58 -04:00
iseaprojectsandopencode 28722235de German: PvP & HUD
The whole `horizon.pvp` block: the custom crosshair, the block outline, the hit
colour, the HUD widgets with their corners, chat timestamps, compact chat, copy
and search, the preset, the HUD editor, combat feel and the 1.8 rules, and the
visual tweaks.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:16:58 -04:00
iseaprojectsandopencode 3f71bd7deb German: packs, options and page entries
The pack browser, the remaining options and three page entries.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:16:58 -04:00
iseaprojectsandopencode 3b3ed4b217 German: splitscreen
The splitscreen setup and prompts, which German was missing whole: monitor and
window picking, the per-player profiles, joining and leaving, and the agent and
repro notices that sit between them.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:16:58 -04:00
iseaprojectsandopencode a0747ddd25 German: pages, the mod browser, the graphics help texts and Realms
The page titles and `...` entries, the mod browser, the flat graphics keys whose
English sentence is also the key, the Realms sign-in line and the Extras
entries that belong with them.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:16:58 -04:00
iseaprojectsandopencode a3770664c2 German: the Extras screen, the new options and the controller guide
The Extras entries, the options added since the file was last touched, and all
48 labels of the on-screen controller guide.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:16:57 -04:00
Nikita Maximilian GrimmandClaude Opus 5.5 f03f847d4f Shulker boxes: an empty roll still restores the box's loot table
A box whose loot table rolled nothing now saves no Items, which
RolledLoot::restore must take as the roll, or the unopened box would
lose its LootTable. The group gains a box with LootTable minecraft:empty.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:16:13 +01:00
astelmach20andClaude Opus 5.5 75b5ac8ec1 horizon-ctl mcp --paced: the world stands still while the agent thinks
After each acting tool call the pause menu opens (stopping a single-player
world, as vanilla's does) and it closes before the next; reading tools
leave it open.

Fixes #12754

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:14:41 -05:00
iseaprojectsandopencode 48683b1757 French: controller settings, recipe transfer and the Studio timeline
The controller page: Bindings, Play, Device, Look, Movement, Menus,
Actions, Reset, Detected, Glyphs and Feedback, with the sentence under each
one (dead zones, trigger threshold, sneak toggle, the on-screen keyboard,
Nintendo button positions, the DualSense light and triggers, glyph
families, rumble) and the lines it prints while you rebind. Then the recipe
transfer messages and the Studio timeline and top bar: Freecam: ON, + Key,
− Del, marker, scene, sequence, File/Camera/View and the button glyphs.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:13:53 -04:00
iseaprojectsandopencode f720c33d24 French: PvP & HUD
The whole `horizon.pvp` block, 198 keys, none of which existed in French:
the custom crosshair (shape, size, gap, thickness, colour, outline, centre
dot and the colour it takes over an entity), the block outline and the hit
colour, the HUD widgets (armour, effects, held count, ping, coordinates,
server, combo, FPS, CPS, keystrokes, clock, reach, speed) with their
corners, background and text, chat timestamps, compact chat, copy on click
and search, the PvP preset, the in-game HUD editor, combat feel with the
1.8 rules, and the visual tweaks (time of day, weather, water, lava, fire,
shield, totem, enchantment glint).

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:13:53 -04:00
iseaprojectsandopencode 41d5e253ca French: the graphics help texts, Realms and the pack browser
Flat keys, the ones whose English sentence is also the key, so only the
value moves: `GPU Culling`, `Upscaling Sharpness`, `HDR Lighting`,
`Smooth Gradients`, `Opaque Ice`, `Hidden Faces`, `Entity Culling
Precheck`, the `%s nits` and `%s mobs` units, and the sentences that say
when a feature is off or why it cannot run. Plus the Realms sign-in line
and the pack browser: Add, Install, Filters, Realistic, Simplistic,
Vanilla-like and 16x/32x/64x.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:13:53 -04:00
iseaprojectsandopencode 3bb3899088 French: Studio, its recordings and its pages
The `/studio` commands come over whole: `record`, `replay` (open, pause,
resume, speed, seek, status, close and their errors), `freecam`,
`keyframe` and `path`, with their usage lines and status text. Then the
Studio screen (saved recordings, the empty-folder hint, open folder, play
replay, refresh, unknown server), the Music page with every situation
(menu, surface, creative, underwater, End, boss, credits, biomes), the
page titles, and the Extras.../Mods.../Replay Studio.../Music... entries.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:13:52 -04:00
iseaprojectsandopencode b5249678a2 French: the Extras screen, the new options and the controller guide
71 keys that fell back to English: `horizon.extras.*` (World, chunk
pregeneration and its tooltip, the Chat and Menus headers, the Music page
line, Zoom, the resource-pack browser and the friends relay notice), the
options added since 918 keys (`3D Skin Layers`, `Play in Background`,
`Gameplay Guide` and its three values, `Trigger Threshold`, the Nintendo
buttons and keyboard choices), and every label of the on-screen controller
guide (Use, Open, Take Half, Swap Hands, Release to Shoot...).

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:13:52 -04:00
iseaprojectsandopencode 7b8eb4e6f4 Portuguese: controller settings, recipe transfer and the Studio timeline
The controller page and the lines it prints while you rebind, the pad notice,
the recipe-transfer messages, and the Studio timeline and top bar.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:10:41 -04:00
iseaprojectsandopencode 2ffc0b65ad Portuguese: PvP & HUD
The whole `horizon.pvp` block: the custom crosshair, the block outline, the hit
colour, the HUD widgets with their corners, chat timestamps, compact chat, copy
and search, the preset, the HUD editor, combat feel and the 1.8 rules, and the
visual tweaks.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:10:41 -04:00
iseaprojectsandopencode 0ae809ff1a Portuguese: moderation, tempban, options and page entries
`/mute`, `/mutelist` and `/tempban` with their durations and reasons, the
remaining options, and three page entries.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:10:41 -04:00
iseaprojectsandopencode 3a5555a05e Portuguese: the graphics help texts, Realms, Extras and packs
Flat keys, the ones whose English sentence is also the key, so only the value
moves: GPU Culling, Upscaling Sharpness, Opaque Ice, Hidden Faces and the
sentences that say what each setting costs. Plus the Realms sign-in line, the
Extras entries, friends, splitscreen, the pack browser and the emote wheel.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:10:41 -04:00
iseaprojectsandopencode b51c4fd973 Portuguese: Studio, its pages and the mod browser
The `/studio` commands and the Studio screen, the Music page with every
situation, the page titles and the `...` entries, and the whole mod browser.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:10:40 -04:00
iseaprojectsandopencode 2a33624c1e Portuguese: the new options and the controller guide
The options added since the file was last touched and all 48 labels of the
on-screen controller guide, which is the first thing a new player reads.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 14:10:40 -04:00
astelmach20andClaude Opus 5.5 9bbcb50aed Agent control: events report damage, healing and hunger
hurt (amount, health, damage type, attacker), heal and food events; hurt
and death carry the player position, where a death drops the inventory.

Fixes #12749

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:09:04 -05:00
DUzzL 408e4fda1c Slow minecarts in cobwebs like Entity.makeStuckInBlock 2026-11-08 19:05:10 +01:00
umbx-dotandClaude Opus 5.5 4cc2d109bb Launcher: build on the Horizon the instance plays first
A native mod pinned to an older commit moved the whole build there,
even when it would have built on the Nightly the player picked (a
player's report on 11-04, and again with Freecam+ on fdc87ae).

- native_mods::build compiles every mod on the base's own commit first.
  Only a mod that pins another commit and is left out for not building
  there moves the build to the pinned revision, once; a build that
  can't move keeps the first one (a MISMATCH still asks Build anyway).
  Rebuild on Horizon (on_base) never moves.
- The fit line for such a version says so.
- The instance's Mods tab shows each native mod's standing: in the
  last build on the Horizon played, moved to another commit (amber),
  left out and why (red), or, before a build, how it should build.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:05:03 +01:00
baytyoneandZCode 7b92e8a8aa Map searches read each saved chunk's record once, like StructureCheck
A chest with exploration maps resolves each one through findNearestMapStructure with skip_existing_chunks, whose skip check read the saved chunk's record (a region read and an NBT parse) for every candidate of every search, and allocated a String per candidate for the reference set. The cost grew with every map resolved and every chunk saved: on the official SMP, uses grew from 0.27 s to 1.23 s inside use_block (#10255). The session now keeps each saved chunk's answer, as vanilla's StructureCheck cache does, and the reference set is checked by name without allocating. The reference file's format is unchanged.

Co-Authored-By: ZCode (GLM) <[email protected]>
2026-11-08 23:04:23 +05:00
Horizon agentandClaude Opus 5.5 e7052b5cf9 datafix: prepare the 1.13 data fixer tables from the player's jar
The id tables of the 1.13-era data fixers (flat_tables.rs) and BlockStateData
(block_state_data.txt) were copied from vanilla's code into the repo. They now
come from the player's own server jar, like the other prepared resources:

- VanillaDataFixTablesExporter reads the fixers' static tables by reflection
  and records BlockStateData's register calls in call order (its register is
  prefixed with a recorder in a private copy of the class, java.lang.classfile),
  then checks the recorded calls rebuild vanilla's MAP and ID_BY_OLD_NAME.
  horizon-prepare runs it as a new step and writes datafix-tables.json;
  OUTPUT_VERSION 4, so installs prepare again.
- horizon-world's datafix/tables.rs reads that file once into the same
  &'static slices the fixes used (set_resources from the game's --resources,
  else HORIZON_RESOURCES, else the checkout's .local); no per-call cost.
- check_public_tree.py rejects the retired paths and any tracked file holding
  50+ entries shaped like those tables; gen_flat_tables.py and
  gen_block_state_data.py are gone.

The loaded tables dump byte for byte the same as the old compiled-in ones.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:02:42 +01:00
RLC248andCodex bcd3d93200 Keep tracking particles anchored to moving entities
Resolve live position and posed bounds for each emission tick. Retain a removed target at its final body until expiry, and detach before entity-ID reuse.

Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-08 19:01:45 +01:00
Ludovic Marie 0395b7220e Merge pull request #12731 from horizon-rust/fix/8513-dxc-igpu
🤖 Agent: discrete GPUs never see the DXC DLL: FXC is now set explicitly, because wgpu's default Auto would load the dxcompiler.dll the zip puts beside the exe for every GPU. Only an IntegratedGpu on DX12 reopens with DXC, once at device creation, and keeps FXC if the DLL fails or the DXC instance picks another GPU.
2026-11-08 18:58:22 +01:00
astelmach20andClaude Opus 5.5 dd6d2d09a2 Agent control: a command running when the window closes says so
Fixes #12728

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:52:36 -05:00
astelmach20andClaude Opus 5.5 dd0a1e8c39 Agent control: entities says what the search covered
Fixes #12727

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:52:36 -05:00
astelmach20andClaude Opus 5.5 84f8a89fce Agent control: errors name what is in the way
Fixes #12726

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:52:35 -05:00
astelmach20andClaude Opus 5.5 bab9bd9eec Agent control: place and interact take --sneak
Fixes #12725

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:52:35 -05:00
astelmach20andClaude Opus 5.5 f511bc7488 Agent control: item stacks report max_damage and durability_left
Fixes #12724

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:52:34 -05:00
Ludovic Marie 43f69216d3 Merge pull request #12721 from horizon-rust/docs/java-sort-comments
🤖 Agent: comments only; java_sort's body is byte-for-byte unchanged, the comments now cite listsort.txt and the Arrays.sort Javadoc instead of OpenJDK's private method names.
2026-11-08 18:52:21 +01:00
Horizon agentandClaude Opus 5.5 9bde691abc Take the Afri-Network partner server back out of the server list
The partnership ended, but #9299 still adds Afri-Network below Horizon
Official on every first start. Stop offering it, and take it out once
from lists where the game added it: horizon_partner_servers.txt lists it
and the entry still has the name the game gave it. A player's own entry
for that address (their name) stays. Then the marker goes, so this runs
once. servers::remove_where keeps the other entries and their fields;
insert_after had no other caller and goes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:52:12 +01:00
Vinícius MoreiraandClaude Opus 5.5 2ece11744d Polytone: a particle's emitters see the live particles for limit and exclusion_radius
While the live particles tick they are out of the engine's list, and what their
particle_emitters spawned was made right away: its type's limit and
exclusion_radius counted only the particles spawned so far this tick. A pack's
emitter particle spawning a light ray every tick at one spot (exclusion_radius 1)
stacked a ray per tick where Java keeps one. These spawns now wait until the live
particles are back, still within the tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:52:10 -03:00
Vinícius MoreiraandClaude Opus 5.5 12b51783dd Polytone: additive custom particles take the fog
A custom particle with render_type additive_translucent takes the fog over its
colour in Java, as vanilla's particle shader gives it. Horizon drew it through the
additive entity pass, which does not, so the freepack's light rays came out bright
yellow where Java's are tinted by the pack's dense fog. Their quads now carry their
own overlay, which the additive pass fogs. Measured in Java on a single light ray
against a black wall: shape, tone and summed light now match within the variation
between shots.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:52:10 -03:00
Vinícius MoreiraandClaude Opus 5.5 d9a8fb0667 Polytone: a custom particle's movement_aligned quad turns its texture's top against its motion
Measured in Java with the freepack's light rays and a still copy of them: a custom
particle drawn movement_aligned has its texture's top against its velocity, so a ray
rising toward the noon sun hangs its glow below the leaves it starts at. Horizon
turned it along the velocity, and the rays shone up through the canopy instead of
down under it. A GPU particle keeps its texture's top along its motion, as measured
with the freepack's rain.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:51:56 -03:00
Vinícius MoreiraandClaude Opus 5.5 cc1825d017 Polytone: kill_when_still takes a particle a collision stopped
A custom particle with physics and kill_when_still (on by default) was removed on any
tick it did not move, so one that rests on purpose died on its first tick. Measured
in Java with a copy of the freepack's light ray chain (an emitter with physics that
rests beside a leaf and emits every tick of its 20): Java's emitter lives out its
life, Horizon's emitted once or twice, about a fifteenth of the particles. A particle
now goes when a collision stopped it, as a landed one is.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:51:56 -03:00
Vinícius MoreiraandClaude Opus 5.5 cadfdbcfb1 Polytone: a custom particle's exclusion_radius
exclusion_radius (wiki "Custom Particle Types") keeps a custom particle from
spawning within that distance of a live one of its type. Horizon read it and spawned
anyway. The freepack's rain splash, which replaces the vanilla one, sets it to 1: its
ripples covered the ground about twice as densely as in Java.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:51:29 -03:00
iseaprojectsandopencode 425652fce4 Spanish: the 128 keys es_es still missed
`en_us.json` grew from 308 to 1047 keys in the week before #11826, which
took `es_es` to 918. The keys added after it fell back to English on every
Spanish screen: the whole controller guide (49), Studio's freecam, keyframe,
path, timeline and top bar (48), the new options (8), and 23 flat keys such
as `Upscaling Sharpness`, `Opaque Ice` and the DualSense and Steam keyboard
descriptions.

All 128 are translated now. The file keeps `en_us.json`'s key order, which
it already followed, so the diff is the new lines only; keys, `%s`
specifiers and every existing value are unchanged. `es_ar`, `es_cl`,
`es_ec`, `es_mx`, `es_uy` and `es_ve` read this file, so they gain the text
too.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 13:51:13 -04:00
Ludovic Marie 6651840801 Merge pull request #12720 from horizon-rust/fix/no-iris-identity-macros
🤖 Agent: removes IS_IRIS/IRIS_VERSION/IRIS_FEATURE_* as OQ-2 decided; real_packs over BSL, Complementary (both) and Sildur's: no pack loses a program, Complementary now loads terrain and water (9 skipped → 3).
2026-11-08 18:49:51 +01:00
Florian ErnstandClaude Opus 5.5 2d75ab2e8f A dedicated server refuses a world whose predicates reference a missing or cyclic predicate
Vanilla's server never reaches Ready when the world's packs have a
predicate that references a predicate no pack defines (the registry
freezes with unbound values) or predicates that reference each other
(loot validation: recursively called). Horizon read the packs' data
lazily after Done and started such a world.

The dedicated start now reads the data store right after the world
loads, and a partial check of the predicate graph (all_of/any_of terms,
inverted term, inline conditions followed) logs vanilla's diagnostics
and ends the start before anything listens, with exit code 0. Other
holder positions, other registries, single player, LAN and /reload are
unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:46:44 +01:00
umbx-dotandClaude Opus 5.5 953512487b Launcher: Back to results is a filled button with an arrow
As a ghost button it read like the page's text and was hard to find.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:45:31 +01:00
iseaprojectsandopencode bb6e95d5fe lang_coverage: report the keys each language is missing
`lang.rs`'s test checks a bundled file for stale keys, repeated keys, empty
values and changed placeholders, and deliberately not for missing ones: a
language is allowed to lag, and `Language::load` falls back to `en_us`. So
nothing reports the size of the lag, and `fr_fr` missing 510 of 1047 keys is
invisible.

`tools/lang_coverage.py` prints, for the game's `assets/horizon/lang`:
missing, not in the reference, empty, repeated key or wrong indentation,
changed `%s`/`%1$s`/`%.2f`/`%%` placeholders (the same rule as `lang.rs`), and
values identical to English; and for `launcher/lang`: values identical to
English and a `{hole}` a value drops or adds. `--summary` is the line a pull
request pastes, `--json` the same as data, `--show-keys` the keys behind each
count, and `--fail-under` exits 1 so a later CI job can gate it.

It reads files only: no `.local/`, no network, nothing written.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 13:43:33 -04:00
wxundandCodex a9307ea8b7 Merge origin/main into fix/boat-paddling-attacks
Keep main's controlling-passenger check and shared controller movement helper, while retaining the boat attack guard and regression coverage.

Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
2026-11-08 12:43:07 -05:00
astelmach20andClaude Opus 5.5 6bf6b1e2c8 Agent control: goto also reports the horizontal distance
goto arrives when the horizontal distance is within near (and the height
within a block or so), but its reply gave only the 3D distance, so an
arrival one block below read as farther than near. Report
horizontal_distance next to it.

Fixes #12707

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:42:52 -05:00
astelmach20andClaude Opus 5.5 33f1f52d62 Agent control: break keeps mining a block that changes into another
step_break took any state change for the break, so dirt spreading to
grass while mined ended the task with ok and no drops. Count the block
broken only when it is gone (air, or the bare fluid of a waterlogged
block or ice); otherwise track the new state and keep mining.

Fixes #12706

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:42:41 -05:00
astelmach20andClaude Opus 5.5 5ad154d184 Agent control: interact waits for the server's open-screen before replying
In single player and as a LAN guest the menu of a crafting table,
furnace or chest opens when the server's packet arrives, after the
2-tick report. Wait up to 20 more ticks while nothing came of the click,
as place already does, so the reply's screen is the opened menu.

Fixes #12705

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:42:27 -05:00
Florian ErnstandClaude Opus 5.5 243066eeca Test: a dedicated server refuses a world whose predicate graph is missing a reference or cycles
Checkpoint before the fix: the startup harness and its contract (a valid
world serves its reference; a missing reference or a cycle ends the
start by itself before Ready, with vanilla's diagnostics).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:41:23 +01:00
Evrim CicekandClaude Opus 5.5 08528c929d A hurt's teleport leaves the tick's block scan and fire contact where vanilla's does
Entity.applyEffectsFromBlocks fixes the tick's movements before stepOn,
so a magma, cactus or campfire hurt that teleports an enderman no longer
moves the rest of the scan; a baseTick hurt that teleported it reads the
fire and lava contact at the landing spot (snapTo resets the old
position); and a hurt left from outside the mob's tick still teleports
before the rest of it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:41:08 +03:00
Horizon agentandClaude Opus 5.5 2863d031b9 Make the End gateway ticking test a child of end.rs
It reads EndState's private gateways map.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:40:12 +01:00
fbikatandClaude Opus 5.5 f780545a63 Format the DrownedConversionTime save line
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:38:08 +00:00
wxundandCodex adba2e3fd0 Restore the empty hand after boat interaction checks
Clear the spyglass used by the new regression before the existing fist-based boat destruction check.

Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
2026-11-08 12:37:24 -05:00
umbx-dotandClaude Opus 5.5 39f398091b Launcher: Find mods shows what works on the instance
Find mods on an instance opened the Mods page as it was left, often on
the last project's page, and the Versions tab kept the fit worked out
for the instance selected when the page opened.

- Find mods opens the registry's mod list with "Only what works on
  {instance}" on: native mods with no version that builds there, or
  moves the build to its commit without a clash, stay out.
- Each registry native mod's row says how it works on the instance.
- With the filter on, the Versions tab hides the versions that don't
  work there and says how many.
- Picking another instance opens the project page again, searches
  again and drops the last message.

Closes #12709

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:37:21 +01:00
wxundandCodex e2c5f32ad4 Block new attacks while paddling boats
Apply the existing busy-hands attack guard to the server-thread client and include controller steering in the shared busy state. Add explicit parity scenarios and host/guest regression checks.

Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
2026-11-08 12:33:29 -05:00
Evrim CicekandClaude Opus 5.5 6c6aa33d33 An enderman or shulker hurt twice in a tick teleports inside each hurt
Enderman.hurtServer draws and teleports inside every hurt (even one the
hurt cooldown turns away) and Shulker.hurtServer inside a low-health one,
so the hurts of a mob's own tick (baseTick, tickEffects, block contact,
cramming, water) now each run hurt_teleports right after their damage
instead of one call after all of them.

Closes #12660

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 20:33:18 +03:00
Tran Anh Van 4aeaf7d69e test(snbt): use 22-key mannequin compound (capacity 32) in shared bucket 5 test
At 25 keys, Java HashMap capacity doubles from 32 to 64 (threshold 24), splitting `immovable` (bucket 5) and `pose` (bucket 37) into different buckets. Using a 22-key mannequin compound keeps capacity at 32 where both keys collide in bucket 5.
2026-11-09 00:30:59 +07:00
RLC248andCodex 3ad431c6a3 Keep sculk block entity tags after command placement
Apply watched sculk transitions before loading placement NBT so the next
tick retains saved sensor frequencies and shrieker warning levels.

Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-08 18:29:48 +01:00
RLC248andCodex 63db5cdd81 Normalize saved boolean flags for boats, minecarts and cushions
Preserve live gravity and grounded state while encoding retained entity
flags with Entity.saveWithoutId's canonical bytes and optional defaults.

Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-08 18:25:44 +01:00
Ludovic Marie dd2aa4c808 Merge pull request #12684 from horizon-rust/docs/cleanroom-shader-spec
🤖 Agent: docs only; every line of the three published files was read for private material, and only local paths, the machine name, a private rules file name and the unpublished plan link were replaced (each file says so at the top).
2026-11-08 18:25:37 +01:00
iseaprojectsandopencode cd225f801e Launcher: find a Java installed on the Windows PATH
`java::installed()` looked in every PATH entry's `bin` for a file named `java`. Windows spells the program `java.exe`, so `canonicalize` never found one and a JDK the PATH alone names (not JAVA_HOME, not one of the folders installers use) stayed invisible. A Java instance then downloaded Mojang's runtime instead of using it, which also fails offline, and `horizon-launcher java list` did not show it.

The scan is now `homes_from_path()`, which asks for the name the OS ships (`java.exe` on Windows), with a test over a fake home.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 13:25:17 -04:00
MrCloudy2andClaude Opus 5.5 7344d153b0 A mob's shot first moves on the tick after it is fired
ServerLevel.tick walks its entities with EntityTickList.forEach, over the
list as it was when the pass began: an entity that joins during the pass
(a breeze's wind charge, a skeleton's arrow) first ticks on the next tick.
Horizon ticked the projectiles mob events add in that same tick, so a
mob's shot took a step before anything could meet it where it was fired.
Projectiles whose id is above the pass's start (ticked_entities_through,
as dropped items already use) now wait; a player's or a dispenser's shot,
which joins before the pass, still ticks at once.

Harness: test_mob_shot_join_tick_parity (dedicated servers, frozen and
stepped: a breeze's first wind charge is first seen where it was fired, a
dispenser's has already flown).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:24:58 +01:00
fbikatandClaude Opus 5.5 88b8be3eea Save skeleton FreezingTime -1 outside powder snow, and zombie villager and zombified piglin DrownedConversionTime
ConversionTracker.addAdditionalSaveData writes the affliction time only while
the mob is afflicted. Mobs now cache isInPowderSnow each tick, so a skeleton
outside powder snow saves FreezingTime -1, as a fresh or NoAI one does in
vanilla. Zombie villagers and zombified piglins save Zombie's tracker too;
Horizon never starts their water conversion, so DrownedConversionTime is -1.

Fixes #12522.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:23:30 +00:00
Horizon agentandClaude Opus 5.5 3417c795ec End gateways and the tracker skip entities frozen past the simulation distance
EndGatewayBlock.entityInside comes from the entity's own tick
(applyEffectsFromBlocks), and ServerLevel.tick ticks only the entities in
entity-ticking chunks. find_end_gateway_portals swept every item, mob, boat,
cart and pearl in the End through the gateway check, so an item frozen past
the simulation distance could enter a gateway, and each one cost a block
sweep every tick. It now skips them, and handle_end_gateway_portals leaves a
waiting one's state alone and returns at once when nothing is in a gateway
(it built a Vec and a HashSet of every entity in the End each tick).

The tracker's send pass skips the entities with nothing to send (idle, not
moved, no sync asked, leash as sent) that no client starts tracking, without
looking their state up again, and sweeps the states only when one left.

The official SMP's AFK carpet dupers in the End pile up tens of thousands of
such items (31,972 on 2026-11-08). With 16k of them and one player, the
dedicated server's tick goes from 12.5 to 9.3 ms (end_gateways 2.18 -> 0,
lan_track_entities 3.39 -> 2.8).

Fixes #12682

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:23:20 +01:00
apeirs 2d708acee1 Far terrain: the render thread never waits for the sampling and meshing threads' queue locks
request_samples and dispatch_meshes locked the job queues that the far terrain
threads share, and those threads run behind the render thread
(far_terrain_current). One preempted while holding a lock kept the frame
waiting: on a busy 8-core laptop at render distance 24 with LOD distance 1024,
lod_wanted took up to 216 ms of wall time with no CPU time. Both now try_lock
and, when the queue is busy, send their requests on a later frame.
2026-11-08 18:21:46 +01:00
MSedgeMC 81caf4c301 A grindstone keeps an explicit zero damage apart
ItemStack.matches compares the component patch, and on a non-damageable item
minecraft:damage:0 is a real component (its prototype has none). Horizon read
the number into the damage field and forgot its presence, so two books with
and without it merged.

Test: a book carrying minecraft:damage:0 and a plain one, both enchanted with
sharpness, give no grindstone result; two identical zero-damage books still
merge to two.
2026-11-08 17:21:07 +00:00
MSedgeMC efbd55185e A smithing trim reads an inline pattern holder
SmithingTrimRecipe's pattern is a TrimPattern holder: a registry name or an
inline asset_id/description/decal definition. Horizon parsed only the string
form, so an inline pattern became an empty name and the trim wore no pattern.

Test: a smithing_trim recipe whose pattern is the inline coast definition
gives a diamond chestplate whose trim holds that direct pattern.
2026-11-08 17:20:55 +00:00
Florian ErnstandClaude Opus 5.5 38a989a235 An inline /loot table's reference to a missing loot table fails the parse
ResourceOrIdArgument.lootTable decodes an inline table while the command
is parsed. A minecraft:loot_table entry's value is a HolderSet<LootTable>
(HolderSetCodec over RegistryFileCodec), so an id the loot table registry
does not hold fails the decode, and the command never runs. Horizon
accepted any compound and ran the table.

The inline decode now follows the table's pools, entries and composite
children to each such entry's value, and checks one identifier against
the registry's ids (the world's tables, refreshed on /reload), with
vanilla's either messages. A nested inline table passes its error up.
Lists, tags, other fields and other codec errors are not checked.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:20:22 +01:00
MSedgeMC b68899faad A menu reads a removed max stack size as one
ItemStack.getMaxStackSize is getOrDefault(MAX_STACK_SIZE, 1), so a
!minecraft:max_stack_size patch caps the stack at one. Horizon fell back to
the item's own size, letting two stone stack into a single slot.

Test: in an inventory menu, a stone with the component removed and another
on the cursor stay at one each after a pick-up; on main they merge to two.
2026-11-08 17:20:14 +00:00
MSedgeMC 0618cea36e An anvil refuses an item without its enchantments component
AnvilMenu.createResult first asks EnchantmentHelper.canStoreEnchantments,
which is ItemStack.has of ENCHANTMENTS (stored for a book). A removal patch
leaves no component, so vanilla gives no result, not even a rename. Horizon
assumed every 26.3 item has one and renamed the stack.

Test: a diamond sword with !minecraft:enchantments and an enchanted book
with !minecraft:stored_enchantments both give no result at cost 0; the same
items without the removal rename at cost 1.
2026-11-08 17:20:03 +00:00
LokiandAntigravity 4803ac509a entity_nbt: correct equine and ravager attributes on load and save (fixes #12558)
Co-Authored-By: Antigravity <[email protected]>
2026-11-09 02:19:32 +09:00
Ludovic Marie 5919b2ee37 Merge pull request #12675 from horizon-rust/fix/shop-render-skin
🤖 Agent: the hero's Buy and the prices now share one ownership rule (shop::owns), and a Shop picture's cache key changes when its item files arrive, so the bare-player bake no longer sticks.
2026-11-08 18:18:24 +01:00
Horizon agentandClaude Opus 5.5 a3ea52c7ae HUD: describe java_sort from listsort.txt, not OpenJDK's method names
The comments named OpenJDK's private TimSort methods. They now describe the
algorithm (one run, then binary insertion) and cite Tim Peters's listsort.txt and
the Arrays.sort Javadoc. No code change (#6741).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:17:55 +01:00
Horizon agentandClaude Opus 5.5 f606cb820c DX12: DXC on integrated GPUs, FXC elsewhere, with Microsoft's dxcompiler.dll in the Windows x64 zip (#8513)
The adapter is first requested on an FXC instance; an integrated GPU on
DirectX 12 is requested again on an instance that loads dxcompiler.dll
from beside the game, once at device creation. A missing DLL, one that
fails to load, or an instance that offers another GPU keeps FXC with one
log line. WGPU_DX12_COMPILER still overrides the choice.

The Windows x64 game build downloads DXC v1.9.2609 from Microsoft's
release (zip and DLL SHA-256 checked) and ships its licence files and a
notice beside it. Measurements by Mayonesu0 and Cottleta on #8513.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:15:52 +01:00
Horizon agentandClaude Opus 5.5 76ef5f41ee Shader packs: define no other loader's identity macros (OQ-2)
Horizon no longer defines IS_IRIS, IRIS_VERSION, IRIS_HAS_TRANSLUCENCY_SORTING or
any IRIS_FEATURE_<name>, as the clean-room decision OQ-2 says: Horizon is not that
loader and does not claim its identity. iris.features.required still refuses a
pack that needs a feature Horizon lacks (Macros::feature_notes); features Horizon
has stay available, and packs take the path they take without those macros.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:15:20 +01:00
Tran Anh Van 645e685dc3 fix(parity): use exact main-based reconstructions for snbt, environment_timeline, and codec
Replaces the pre-reconstruction files from 16d1d18 with the exact SHA-verified main files patched for #12373 (fixing snbt::tests::compact_form_matches_vanilla, removing unused t_or helper, and preserving target-arch NaN sign bits).
2026-11-09 00:14:46 +07:00
Horizon agentandClaude Opus 5.5 b5fd86ea95 Docs: publish the shader-pack clean-room spec and provenance log
The specification the shader-pack rewrite was built from, its provenance log and
the two-team rules, as written in October, with local paths, machine names and
private file names replaced. Linked from the docs index; CONTRIBUTING.md and the
pull request template ask shader-pack PRs to name their sources (#6739, #1555).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:12:02 +01:00
Florian ErnstandClaude Opus 5.5 5b01bbb736 Test: an inline /loot reference to a missing loot table fails the parse
Checkpoint before the fix: the Game tests and the strict Java harness.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:11:33 +01:00
RINNECODERandClaude Opus 5.5 d86f9b8ae1 LAN host: a world's own registries keep the recipes its packs' data already read
With world packs that change biomes, lan_host read
the sync data with the world's packs, then read it all again for the world's
biome registry: the recipes and advancements twice from the same files (~0.7 s
on the server thread before the first frame). SyncData::load_over keeps them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:09:43 -06:00
RINNECODERandClaude Opus 5.5 5c90dcf106 Mod content: biome modifiers apply over a world's data packs
A world pack that replaces a vanilla biome (Terralith's) dropped every
mod's biome modifier features and spawns: the content root baked them into
its biomes before the packs loaded. NeoForge applies modifiers once every
pack is in, against the final biomes and tags. The content root now keeps
its modifiers (biome-modifiers.json), and the generator's data and the
biome table apply them again over the packs' biomes and biome tags.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:09:42 -06:00
RINNECODERandClaude Opus 5.5 6a9479bd4e Port pack: Lithostitched weighted_selector features become 26.3's weighted_random_selector
An entry without a weight weighs 1; 26.3 reads only {data, weight} entries.
Regions Unexplored's 79 tree, shrub and flower groups used it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:09:42 -06:00
RINNECODERandClaude Opus 5.5 f41546e06e Port pack: block state variants take 1.21.1's string booleans and numbers (uvlock "true")
Gson read them; 26.3's codec does not, so Tom's Simple Storage's cable
connectors lost their whole block state.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:09:42 -06:00
RINNECODERandClaude Opus 5.5 d543e34821 Port pack: Lithostitched add_features/remove_features modifiers become NeoForge biome modifiers
The game already applies data/<ns>/neoforge/biome_modifier files; Regions
Unexplored's 34 vanilla_changes were left. A mod's own <ns>:config predicate
is taken at its default (on); any other predicate leaves the modifier out.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:09:42 -06:00
Horizon agentandClaude Opus 5.5 bdc89c7247 Launcher Shop: draw the items on its pictures, no Buy on an owned pack
- A Shop picture's key now counts only the item files already loaded. The catalogue is read
  from disk at once and the files come a moment later, so the first picture (the bare player)
  stayed for good: the cosmetics never showed on the Shop's looks and pack.
- The pack's hero shows "Owned" alone when the account owns every item of it, instead of
  "Owned" beside a Buy button (`shop::owns`, also used by the open offer and the prices).
- Without its own skin in the cache, the account wears the default skin its UUID has in the
  game (Steve, Alex…), from the player's prepared game files, and its own skin once the
  profile heads have fetched it, instead of a plain figure.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:09:10 +01:00
CocofireHDandQoder 8beaf4b572 Pickup: a mob's take reaches the clients as a take packet
ClientboundTakeItemEntityPacket is what makes a client add the item
pickup particle and play the pickup sound (ClientPacketListener.
handleTakeItemEntity). Only player pickups were broadcast, so when a
mob picked an item up the item simply vanished for every client
watching, with no flight into the mob (#12493).

add_pickup now sends Hub::take_item for a mob collector from the
server, with the taken entity's id and the stack's size. Player takes
keep their existing broadcast in the guest pickup path.

Co-Authored-By: Qoder <[email protected]>
2026-11-08 18:05:21 +01:00
MrCloudy2andClaude Opus 5.5 652bb95f02 A young projectile does not hit what it only passes near
ProjectileUtil.getHitResultOnMoveVector grows the boxes of the entities on
a projectile's way by computeMargin: max(0, min(0.3, (tickCount - 2) / 20)),
nothing for its first two ticks and 0.3 from its eighth. Horizon grew them
by 0.3 from the first tick for wind charges, fireballs, thrown items, llama
spit and shulker bullets, so a fresh one burst on anything it passed within
0.3 of (arrows already used the margin).

Harness: test_projectile_hit_margin_parity (dedicated servers, frozen and
stepped: a wind charge passing 0.2 beside a mob on its second tick flies
on, one passing as close on its eighth hits).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:56:57 +01:00
JoansitohandClaude Sonnet 5.5 785b64e2ea launcher: let the wheel reach the page when an inner list cannot scroll that way
#11860 stopped the wheel unconditionally on Home's patch log and the console logs, so a log
with little content, or one already at its top or bottom, swallowed the wheel and the page
behind it never moved. A shared `TakeWheel::take_wheel` now stops propagation only when the
list's own offset, clamped, actually changed with the step; otherwise the event goes on to
the page's #content scroller. Scrollbar::wrap uses it too.

Fixes #12650

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 17:52:23 +01:00
Claude e905e18569 Launcher: drop the "{count} stars on GitHub" string from every language
The page no longer spells the stars out, and the i18n tests refuse a
string the code doesn't ask for.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Jh5A2TmRHLoVrJS29k1sF9
2026-11-08 16:50:11 +00:00
RLC248andCodex 56777de07b Fix summoned trident pickup and projectile save state
Preserve pickup modes, owner identity and projectile flags through save/load
and data edits. Tick tridents and other projectiles only in entity-ticking
chunks so unloading cannot advance a saved fireball's flags.

Add differential coverage for defaults, pickup modes, owner proximity,
flight versus stuck ticks and guarded chunk reloads against vanilla 26.3.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-08 17:49:07 +01:00
iseaprojectsandopencode 12da8060d9 Carry a server's death_protection component to the client's hands
/give @s apple[death_protection={}] still showed a plain totem when it saved the player: the wire reader kept component 36 as opaque bytes, so the stack's data never held minecraft:death_protection and findTotem's hand lookup fell back to a new totem.

Decode the component as DeathProtection.CODEC saves it: the death_effects list (absent when empty), each ConsumeEffect in its codec form with defaults left out. A patch that removes the component now also reaches the stack as !minecraft:death_protection, so totem_of_undying[!death_protection] stops protecting.

Fixes #12632

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 12:49:01 -04:00
Claude 42eecc5c6b Launcher: a registry project's GitHub stars as a star, in the list and the card
The GitHub stars of a registry project (index `stars`) showed only on its
page, spelled out in the meta line ("1 stars on GitHub"), while the list
and the side card said "No ratings yet" for a project people had already
starred.

Now a project's GitHub stars show wherever its rating does, as GitHub's
mark, a star and the number: in the registry's rows before the downloads,
in the side card and on the page beside "Sign in with GitHub to rate".
"No ratings yet" stays for a project with neither ratings nor stars. The
page's meta line drops the words, which also had no singular.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Jh5A2TmRHLoVrJS29k1sF9
2026-11-08 16:47:33 +00:00
gigamans442andCodex 1fb2b9d0e7 Select authored translucent block and mixed-particle programs
Load optional material programs and route tagged geometry only when the
variant is available. Keep legacy grouping/state for packs without usable
variants, and retain block identity and ordinary block shadows.

Add original loader, CPU material-run and explicit offscreen render controls.

Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
2026-11-08 11:40:04 -05:00
02756b92c4 Piglin: swing the off hand when barters are thrown
`PiglinAi.throwItemsTowardPos` swings the off hand once before a
non-empty throw, so a barter leaves the hand the piglin admired it
in; the throws themselves looked like items appearing from nowhere
(#12512).

The guest flush sent every mob swing as the main hand. It now reads
the arm `swing_hand` recorded, so an off-hand swing reaches guests as
`ClientboundSwingAnimationPacket` with hand 1.

Co-Authored-By: Qoder <[email protected]>

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 17:40:00 +01:00
JoansitohandClaude Sonnet 5.5 3ae016d664 launcher: the sidebar's update card and Discord button wrap long translations
The glass sidebar's "A new version is available" card and "Join the Discord" button had fixed
heights, and the card's title and the Discord label no room to shrink: a longer translation
spilled out of them. The heights are now minimums (`ui::solid` too) and the labels wrap and
centre, so a long label grows its box. Labels that fit look as before.

Fixes #12645

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 17:35:33 +01:00
Claude 789b488061 Registry: a new icon is a new address
The index listed a registry icon at the same address however often it
changed (icons/<id>.png on the registry's site), and the launcher keeps
images by address for a week before asking again: an author who uploads
a new icon sees the old one in the launcher for up to seven days, while
the website already shows the new one.

An icon kept in the registry is now listed with ?v= and the first 12 hex
digits of its SHA-256. The same icon keeps its address; a new one gets a
new address, so every cache keyed by address fetches it at once. GitHub
Pages ignores the query. Screenshots keep their plain address: the edit
form reads their registry paths from it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Jh5A2TmRHLoVrJS29k1sF9
2026-11-08 16:34:28 +00:00
martipopsandClaude Opus 5.5 d491259de9 Draw Nintendo's glyphs, Xbox's View and Menu, PlayStation's Create and Options
Nintendo's art was Xbox's files copied (a red B, LB for L), and View,
Create and − were one plain minus. tools/pad_glyphs/gen.py draws the
missing ones in the hand-made set's style: plain white A, B, X, Y on the
dark key, L, R, ZL, ZR, − and +, two squares for View, three lines for
Menu, and their own icons for Create and Options. It uses the standard
library only and rewrites the files byte for byte. Xbox's face buttons
keep their colours.

Nintendo's shoulders, triggers, − and + get their art back in
pad_glyph::ART, and a test fails if two families share a picture other
than the sticks and the D-pad.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:23:39 -05:00
Tran Anh Van 22f64bbd46 fix(client): preserve IME input when pressing Enter to confirm character conversion
Fixes #12387
2026-11-08 23:22:33 +07:00
Oloion 81c62c63a3 perf: reuse frame scratch buffers in renderer 2026-11-08 19:21:50 +03:00
itarqos5andClaude Sonnet 5.5 14a479c392 Particles: the collision pre-check skips sections that cannot matter
cells_without_collision, which every moving particle asks before resolving its movement,
read the block of each inner cell of its swept box and looked at each cell around it, so a
particle moving 0.4 blocks a tick cost about eight times a nearly still one (poof, smoke and
firework sparks about 205-225 ns, flames and end rods about 25). It now visits a column and
a section at a time and skips every section whose palette holds nothing that collides and
nothing that reaches out of its cell; where a section does hold such blocks and none reaches
out, only the inner cells are read. The answer is unchanged.

On the stress_particles mix (isolated benchmark, particles/tick_bench.rs) the engine tick goes
from 3.21 to 1.77 ms. The section test compares the new scan with the old per-cell one on 4000
random boxes, as well as with the full resolution.

tick_particles gets lap spans (tp_*), so the game's own trace shows where a particle tick goes.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-08 16:18:46 +00:00
MSedgeMC ded1909d91 An enchanting table reads the stack's enchantable component
EnchantmentMenu's cost and list use ItemStack.get(ENCHANTABLE) and
ItemStack.isEnchantable, so a patch changes the value or removes it. Horizon
read the item's default, so a patched sword offered the default list and a
sword with the component removed still offered enchantments.

Test: a diamond sword patched to value 1 offers costs 5/13/30 with clues
unbreaking 1, sharpness 2 and smite 4; removing the component gives no
offers.
2026-11-08 16:16:41 +00:00
Florian ErnstandClaude Opus 5.5 92a19421d2 A transmute recipe sends one recipe book entry per display
ServerRecipeBook.addRecipes sends a ClientboundRecipeBookAddPacket entry
for each display of a recipe, and TransmuteRecipe.display gives one
shapeless display per material count: map cloning, with 1 to 8 maps, has
eight. The server's book entries skipped every recipe with more than one
display and had no transmute writer, so a learnt transmute recipe never
reached a player's book, although its removal did.

The book now writes a transmute recipe's entries, one per material count
with the recipe's own display ids: the input and that many materials, its
result (the result item, or every item of the input's tag with the
materials added to its count) and the crafting table, then the usual
group, category, placement and flags. A recipe it cannot write in full
gets no entry at all. The ghost recipe still uses only a single-display
recipe, as before.

Part of #12633

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:16:41 +01:00
MSedgeMC e17f52b8c2 A smithing trim uses the addition's trim material component
SmithingTrimRecipe.applyTrim reads PROVIDES_TRIM_MATERIAL from the addition
stack, a named material or an inline definition. Horizon read only the item's
default, so a gold ingot patched to provide copper applied a gold trim.

Test: a coast trim with a gold ingot patched to copper gives a diamond
chestplate trimmed copper/coast.
2026-11-08 16:16:33 +00:00
MSedgeMC dc881c302a A grindstone merge reads the stack's max stack size
GrindstoneMenu.mergeItems refuses a non-damageable pair when
ItemStack.getMaxStackSize is below 2. Horizon read the item's default, so a
pair of enchanted books patched to max_stack_size 1 merged to a count of two.

Test: two books with max_stack_size 1 and the same enchantment give no
result; unpatched books still merge to a count of two.
2026-11-08 16:16:27 +00:00
MSedgeMC 0e17b03481 An anvil repairs with the stack's repairable component
AnvilMenu.createResult asks ItemStack.isValidRepairItem, which reads the
REPAIRABLE component of the input stack: a component patch overrides the
item's default list. Horizon read only the default, so a sword patched to
repair with a stick refused it.

Test: a diamond sword patched to max damage 100, damaged 20 and repairable
with a stick takes one stick and gives damage 0 at cost 1.
2026-11-08 16:16:18 +00:00
ItzKubass de76c6cfc6 Merge branch 'main' into patch-1 2026-11-08 17:13:29 +01:00
Tran Anh VanandGemini 3 Pro 16d1d18ef1 Fix mannequin_save key order, environment_timeline NaN sign, and inline_feature_parse codec errors
Co-Authored-By: Gemini 3 Pro <[email protected]>
2026-11-08 23:12:52 +07:00
Florian ErnstandClaude Opus 5.5 7f4a2fe8a0 Measure a multi-display recipe's recipe book entries (test checkpoint)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:05:35 +01:00
36a9541fb7 Banner: keep the raid captain's ominous name on the wire
`StackData` keeps the raid banner as its `ominous_banner` flag rather
than the name, rarity and hidden layers it stands for, so a stack sent
to a guest carried only the patterns and read as a white banner. Send
the components `Raid.getBannerComponentPatch` describes, and write the
tooltip display NBT the way its codec does (#12530).

Co-Authored-By: Qoder <[email protected]>

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-08 17:03:25 +01:00
Nikita Maximilian Grimm e3d4a12cf4 Merge remote-tracking branch 'origin/main' into fix-orb-value 2026-11-08 17:01:01 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 edefee0edb experience orb saved Value: keep all six orbs inside the loaded chunk
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:00:59 +01:00
Stink-OandClaude Opus 5.5 0ed839b8a1 mod API: stamp world_hold (414) and world_warp (415)
`python3 tools/stamp_native_hooks.py --only world_warp world_hold`. The other pending fragments stay pending.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 16:00:32 +00:00
martipopsandClaude Opus 5.5 1a7b54a71b Splitscreen offscreen tests: say what they check
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:00:29 -05:00
gigamans442andCodex gpt-6.1-sol af30750fe9 Merge accepted main and qualify terrain source fixtures
Keep accepted colormap and world-warp behavior while refreshing the source-owner controls and legacy terrain binding fixtures.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-08 10:57:56 -05:00
Nikita Maximilian GrimmandClaude Opus 5.5 fdaf42a7ae Experience orbs: a float Value floors as NumericTag.shortValue does
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 16:57:19 +01:00
Nikita Maximilian GrimmandGPT 6.1 Sol dd3bac8217 HDR float frame: screenshots tone-mapped for SDR
Map the layered float world's light through a hue-preserving SDR shoulder
for ordinary screenshots and world icons. Reconstruct the HUD at its drawn
brightness over the mapped world without changing HDR presentation.

Co-Authored-By: GPT 6.1 Sol <[email protected]>
2026-11-08 16:56:16 +01:00
Nikita Maximilian Grimm b40792ba62 Merge remote-tracking branch 'origin/main' into parity/conduit-enchanting-block-entity 2026-11-08 16:53:41 +01:00
ItzKubass 24e1f1b376 Missing line fix 2026-11-08 16:51:03 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 e39af976c9 A mob from a dispensed spawn egg is not persistent
SpawnEggItemBehavior.execute spawns the mob with EntitySpawnReason.DISPENSER
and never calls Mob.setPersistenceRequired, so it saves
PersistenceRequired 0b and can despawn. Horizon made it persistent; a
spawn egg used by hand already spawned a non-persistent mob.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 16:46:58 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 eca3a71c8c Ominous item spawners keep the Motion they were loaded with
Entity.load reads Motion and Entity.saveWithoutId writes it back; the
spawner never moves, so the given motion stays. Horizon saved
Motion [0, 0, 0] for every spawner.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 16:45:38 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 ef2142e5a6 Shulker boxes: an empty box saves no Items list
ShulkerBoxBlockEntity.saveAdditional calls ContainerHelper.saveAllItems
with alsoWhenEmpty false, so an empty box writes no Items. Horizon wrote
Items: [] like the other containers, which always write the list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 16:44:28 +01:00
J5CaseyandClaude Opus 5.5 61aa03d1ab Single-player owner: autosaves keep its live player attachments
While the integrated server's owner plays, its attachments live in
`Game::guest_attachments`; `store_owner` (autosave, pause save) stored the
hub guest's empty copy, so `players/data/<singleplayer_uuid>.dat`, the file
the owner loads from, lost them until a clean quit rewrote it. A crash after
an autosave rolled mods' player data back while the inventory stayed
current. `store_owner` now stores the live attachments, as `save_guest`
does on leaving; the map stays their one owner. Fixes #12612.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 09:42:14 -06:00
yahya-nusseibehandClaude Opus 5.5 d0da18c651 Login: refuse server RSA keys past Java's size limits
The client encrypts its shared secret and the server's challenge with
whatever public key the server's Hello carries. RsaPublicKey::from_der
had a minimum modulus size but no maximum, and no limit on the
exponent; an encryption costs the modulus squared times the exponent's
bits, so one oversized key (2 KiB to 4 KiB already takes seconds per
encryption, a full 2 MiB frame years) pinned a core and held the login
on "Encrypting…" with nothing to cancel it. No account is needed:
it happens before encryption, on any server a player joins.

from_der now applies RSAKeyFactory.checkKeyLengths, which vanilla's
KeyFactory runs on the same key: a modulus of at most 16384 bits and,
past 3072 bits, an exponent of at most 64 bits. Within those limits the
worst case is about 0.1 s per encryption. Real keys (2048-bit, e =
65537) are unaffected.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-08 17:38:55 +02:00
BortlesboatandClaude Opus 5.5 5717940f26 horizon-relay: the bridge slot test closes the host's end, so it passes on Windows
a_bridge_gives_its_slot_back_when_either_end_closes failed on Windows with
"bridges stuck at 1". When the guest leaves, the relay's copy from the guest
shuts the host's socket down, but Windows doesn't wake the read the other
copy already has blocked on it (as in #6183); that read returns once the
host closes, which the test's host never did. The test now reads the end
of the bridge on the host's side and closes it, as a host's pump does. On
other systems it still checks first that the slot comes back without the
host's help.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:38:03 -05:00
Tran Anh Van a8a83423be fix(neoforge-oracle): isolate failing loot/component codecs and halt on fatal error 2026-11-08 22:36:25 +07:00
Tran Anh Van 75d834b5f0 fix(neoforge-oracle): isolate failing loot/component codecs and halt on fatal error 2026-11-08 22:35:14 +07:00
Kacper c98a51a664 Merge pull request #12581 from MSedgeMC/fix/no-ghast-retaliation
A mob does not retaliate against a ghast
2026-11-08 16:32:41 +01:00
Kacper 9d55121379 Merge pull request #12580 from TheMrZZ/fix/sulfur-prime-phase
A sulfur cube loaded with a TNT body primes from its second tick
2026-11-08 16:32:34 +01:00
Kacper 3a90aecb12 Merge pull request #12579 from ilguerro/fix/thorns-mob-attacks
Thorns answers a mob's attacks on a mob, and a player's reaches the dragon
2026-11-08 16:32:27 +01:00
Kacper 524543dfa8 Merge pull request #12578 from MSedgeMC/port_map/rename-realm-world
port map: renameAndDropPlayer names the Realms download helper
2026-11-08 16:32:20 +01:00
Kacper 53a993c972 Merge pull request #12577 from MSedgeMC/port_map/set-damage-value
port map: ItemStack.setDamageValue is set_damage_value
2026-11-08 16:32:13 +01:00
Kacper 36c8983d68 Merge pull request #12576 from MSedgeMC/port_map/portal-ticket
port map: Entity.placePortalTicket is the portal ticket
2026-11-08 16:32:06 +01:00
Kacper 39c43b82bd Merge pull request #12575 from MSedgeMC/port_map/atlas-dump
port map: TextureAtlas.dumpContents is the F3 atlas dump
2026-11-08 16:32:00 +01:00
Kacper 0b0aded17c Merge pull request #12574 from MSedgeMC/port_map/minecart-redstone
port map: AbstractMinecart.getRedstoneDirection is wired under the feature
2026-11-08 16:31:53 +01:00
Kacper d978845087 Merge pull request #12566 from vnsmoreira/fix/particle-sprite-size
Resource packs: particle sprites of any size reach the atlas
2026-11-08 16:31:46 +01:00
Kacper 957eb14a5e Merge pull request #12565 from vnsmoreira/fix/level-change-shared-flags
Server: a level change keeps the player's shared flags in sync
2026-11-08 16:31:39 +01:00
Kacper 601772b4fa Merge pull request #12553 from TheMrZZ/fix/mob-landing-support
A landing mob falls on the block that supports it
2026-11-08 16:31:32 +01:00
Kacper 6a61fdbe28 Merge pull request #12550 from MrCloudy2/fix/mob-water-climb
A mob in waterlogged scaffolding or on an underwater ladder climbs when it hits a wall
2026-11-08 16:31:25 +01:00
Kacper be8b04774f Merge pull request #12549 from MrCloudy2/fix/mob-climbable-push
A mob on a ladder or scaffolding is not pushed before its own tick
2026-11-08 16:31:18 +01:00
Kacper 0698e8d46d Merge pull request #12545 from NikitaMGrimm/parity-fuzz-scenarios
parity_fuzz: persist and spawn scenarios, with field names from vanilla's own saves
2026-11-08 16:31:11 +01:00
Kacper 9afeda6be3 Merge pull request #12544 from NikitaMGrimm/parity-fuzz-runner
parity_fuzz: run generated scenarios in vanilla and Horizon and report each divergence once, shrunk
2026-11-08 16:31:04 +01:00
Kacper 89bb9243ab Merge pull request #12541 from glitchsnake/fix/12518-boat-underwater-buoyancy
game: use 0.01f32 buoyancy for boat under water (fixes #12518)
2026-11-08 16:30:58 +01:00
Kacper 981b36ef36 Merge pull request #12540 from NikitaMGrimm/fix/portal-ticket-outer-ring
The outer ring of a portal ticket runs scheduled ticks and block events
2026-11-08 16:30:51 +01:00
Kacper c3f2a9928e Merge pull request #12538 from vnsmoreira/packs/polytone-particle-colors
Polytone: colormaps on particles, blocks and fluids, and sound emitters
2026-11-08 16:30:38 +01:00
Kacper 5a8e4ea92c Merge pull request #12537 from vnsmoreira/packs/polytone-particle-rendering
Polytone: draw GPU particles, rotation modes and additive particles
2026-11-08 16:30:31 +01:00
Kacper 3427559f65 Merge pull request #12535 from umbx-dot/launcher/version-followups
Launcher: native mod version follow-ups (kept versions, build fallback, changelogs)
2026-11-08 16:30:24 +01:00
Kacper ecf510cfc2 Merge pull request #12529 from TheMrZZ/fix/stand-break-loot
A broken armor stand rolls its entity loot table
2026-11-08 16:30:12 +01:00
Kacper 8201422dc0 Merge pull request #12528 from apeirs/perf/adreno-dx12-flat-draws
Adreno under DirectX 12: draw vanilla terrain flat (2-13% more FPS)
2026-11-08 16:30:05 +01:00
Kacper dec609bb7c Merge pull request #12496 from Akirabane/fix/11705-recipe-book-paper
Recipe book: take the entries a server's packet carries
2026-11-08 16:29:58 +01:00
Kacper d67da2cf27 Merge pull request #12434 from Evan-lhm/fix/mod-content-below-packs
Packs: lay the resource packs over the mods' content root
2026-11-08 16:29:51 +01:00
Kacper 4aa63389e5 Merge pull request #11955 from Stink-O/native/world-warp
Native mods: a world warp, WGSL every terrain and entity vertex goes through
2026-11-08 16:29:43 +01:00
Kacper 92be6a71c2 Merge pull request #11703 from ilguerro/perf/eager-chunk-saves
Save changed chunks during play, as vanilla's eager chunk saves do
2026-11-08 16:29:36 +01:00
Kacper f1d2c12e29 Merge pull request #11570 from TheMrZZ/fix/h112-guest-container-close-event
Emit the final ordinary guest container close game event
2026-11-08 16:29:29 +01:00
Kacper 4e5296d180 Merge pull request #11068 from Delete228/content-block-state-light-upstream
Content mods: choose light emission per block state
2026-11-08 16:29:23 +01:00
ItzKubass d6bce553cc Translate Czech language strings in cs.json 2026-11-08 16:29:05 +01:00
gigamans442andCodex gpt-6.1-sol 085e9f6064 Keep shader terrain attributes tied to their source block
Retain per-quad source state, emission and ownership through meshing, sorting and arena uploads. Resolve pack material aliases by state and retain native geometry when metadata is unavailable.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-08 10:28:45 -05:00
Florian ErnstandClaude Opus 5.5 bf7ec63e8e Dragon fireballs fly as the projectiles they are
DragonFireball is an AbstractHurtingProjectile: it moves and accelerates
as every hurting projectile does, saves and loads with its chunk, and on
impact bursts into dragon's breath, except on its own owner, which it
flies through. Horizon kept the dragon's fireballs in a list of their
own, ticked only in the End with its own motion, and loaded a summoned
or saved one as a static entity that never moved.

Every dragon fireball is now a projectile of its own kind in the shared
projectile engine. The dragon's attack makes one owned by the dragon
(its direction normalized as vanilla does); a summoned or loaded one
reads its motion, power and owner; it is saved, selected, tracked and
sent to clients like the other fireballs, with its dragon breath trail.
Its impact keeps the old list's cloud and burst unchanged, and the End
still ticks the breath clouds once. The old list and its tick are gone.

Fixes #12584

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 16:24:17 +01:00
apeirs 2d5d714788 DirectX 12: occlusion culling of solid sections, the depth test in the shader as on Metal 2026-11-08 16:20:54 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 8b55208237 Using an enchanting table still opens its menu
With its block entity, an enchanting table took the container branch of
open_menu. It opens its station first, as a beacon does. The command
harness reads a station menu's slots, and the corpus group uses a table.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 16:15:50 +01:00
MSedgeMC a4e0fc8a75 A spectator holding food does not tempt an animal
`TemptGoal` finds its player with `TargetingConditions.forNonCombat()`,
which never picks a spectator. Horizon only checked that the player was
alive, so a spectator still holding wheat tempted nearby animals.
2026-11-08 15:15:26 +00:00
J5CaseyandClaude Opus 5.5 854ab1726c Native helper: client_fireworks, a firework's bursts with no rocket
`native_client_fireworks(at, velocity, explosions)` (client,
`host.client_fireworks`) draws a firework's explosions as
`ClientLevel.createFireworks` does for an exploding rocket: the existing
`ParticleEngine::fireworks` starter, with its shapes, colours, fade,
trail, twinkle, flash and blast and twinkle sounds, and the smoke puff
for none. No entity, no damage, nothing on the server. `FireworkExplosion`
and `FireworkShape` are re-exported from `mod_api`. False on a server,
without a client player or level, for non-finite numbers and past 64
explosions. Fixes #12597.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 09:14:00 -06:00
martipopsandClaude Opus 5.5 3254251593 Splitscreen: an --offscreen run shows none of its windows
With --offscreen the game's first window is created hidden, but
splitscreen showed windows anyway: ending splitscreen called
set_visible(true) and turned the run windowed (options.offscreen =
false, a windowed renderer), Window 1 was shown again once a player
played in it, extra player windows were created visible, and the
compositors presented on every window (which maps a Wayland window
whatever set_visible says).

Split keeps the run's --offscreen: windows are created and set hidden,
nothing is presented, the frame limiter paces the frames, and ending
splitscreen draws offscreen again. Without --offscreen nothing changes.

Fixes #12586

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:13:52 -05:00
MSedgeMC e6c80be2c4 Universal anger lets an angry bee pick the player
`NeutralMob.isAngryAtAllPlayers` is the universal-anger rule: with it on,
a still-angry bee targets any valid player even when its persistent anger
target is gone. Horizon's `BeeBecomeAngryTargetGoal` only accepted the
stored target, so a bee whose target was cleared never picked the player
under the rule.
2026-11-08 15:13:41 +00:00
MSedgeMC fc633db30b test: the first-tick bubble column push is a server's too
The second tick of a throwable in a column is in the column's water, so its
drag is getWaterDrag's 0.8F rather than the air's 0.99F; the assertion now says
so instead of expecting the air drag.
2026-11-08 15:12:38 +00:00
MSedgeMC 2bb5bb2965 fix: toggle_tooltips hides and shows the item's tooltip lines
ToggleTooltips updates the item's minecraft:tooltip_display component:
each false toggle adds the component to hidden_components, each true one
removes it, and a hide_tooltip an earlier function set stays. The loot
engine had no arm, so a datapack table's toggles changed nothing. The item
layer's TooltipDisplay already reads the component from `other`, so only
the loot arm was missing.
2026-11-08 15:12:16 +00:00
MSedgeMC 5088717918 fix: set_written_book_pages writes the book's pages
SetWrittenBookPagesFunction runs the function's ListOperation over the
pages of the item's minecraft:written_book_content component, keeping the
title and author an earlier function wrote. The loot engine had no arm, so
a datapack table's pages changed nothing. The item layer's
written_book_from_tag already reads the content, so only the loot arm was
missing.
2026-11-08 15:12:07 +00:00
MSedgeMC b8e5247b35 fix: set_custom_data merges into the item's custom data
SetCustomDataFunction merges its compound into the item's
minecraft:custom_data component, a nested compound key by key. The loot
engine had no arm, so a datapack table's data changed nothing. The item
layer already reads the component from `other`, so only the loot arm was
missing.
2026-11-08 15:11:59 +00:00
MSedgeMC 711dad1923 fix: set_lore writes the item's lore lines
SetLoreFunction runs the function's ListOperation over the item's
minecraft:lore component and writes the lines back. The loot engine had no
arm, so a datapack table's lore changed nothing. The item layer already
reads the component from `other` (the tooltip's lore_texts, the LAN item
sync and /item modify), so only the loot arm was missing.
2026-11-08 15:11:51 +00:00
J5CaseyandClaude Opus 5.5 7bdd8c9ae1 Native helper: add_toast, a mod's own toast in the advancement toast slots
`native_add_toast(id, icon, title, description, challenge)` (client,
`host.add_toast`) queues a toast drawn as vanilla's `AdvancementToast`:
the item icon, the mod's title in the frame label's place (yellow, or pink
with the challenge sound) and the description as the white line, wrapped
and faded in when long. It shares the five slots and the queue with the
advancement, recipe and system toasts. `native_toast_add` hears it first
as kind `mod` with the mod's id, so a cancelled one isn't queued. False on
a server and without a window. Fixes #12590.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 09:11:45 -06:00
J5CaseyandClaude Opus 5.5 39e6679121 Native hook: player_inventory_changed, a player's inventory changing
`native_player_inventory_changed(player, stacks)` is heard on the server
when the per-tick `InventoryChangeTrigger` check finds a player's
inventory changed, before any criterion is looked at, so it fires whether
or not the tree has `inventory_changed` advancements. `stacks` are the 41
slots in `Inventory` numbering (main 0..36, armour feet to head 36..40,
off hand 40). The player's state is swapped in. It fires for the single
player, LAN guests and a dedicated server's players, never on a client
of a remote server, and once at a player's first check after joining.
With no mods the slots aren't copied. Fixes #12587.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-08 09:11:42 -06:00
Florian ErnstandClaude Opus 5.5 cd18425b4a Measure the dragon's own fireball constructor and first tick (H127 test checkpoint)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 16:09:10 +01:00
ArtemandClaude Opus 5.5 c01554de38 Launcher on Windows: a program running from a version keeps it in use
The Windows check only looked at the game's runtime slots, so removing a
version that horizon-ctl, horizon-server or horizon-prepare ran from went
ahead, stopped at the running image with os error 5, and left the version
half deleted. Any running .exe in the version's folder now counts, as any
process naming the folder does on Unix. The cleanup after a Nightly update
checks too: it removed old versions without asking.

Fixes #12588

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 18:07:56 +03:00
Nikita Maximilian GrimmandClaude Opus 5.5 2f86a8c15f Experience orbs: a missing Value is 0, and 0 or below stays as given
ExperienceOrb.readAdditionalSaveData reads getShortOr("Value", 0) with no
clamp and saves (short) getValue() back. Horizon read a missing, 0 or
negative Value as 1, so such an orb saved Value 1s and gave 1 XP. The
orb's value is now a signed int; a pickup gives only a positive value, as
playerTouch gives only a positive remainder.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 16:07:07 +01:00
martipopsandClaude Opus 5.5 31f22dbe88 Merge upstream/main into ui/pad-glyphs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:04:49 -05:00
martipopsandClaude Opus 5.5 67d42261fc Show Nintendo's shoulders, triggers, − and + as their labels
The Nintendo glyph art for L, R, ZL, ZR, − and + was a byte copy of
Xbox's LB, RB, LT, RT, View and Menu, so a Nintendo pad was told to press
LB or LT. Those parts now show their label on a key (L, R, ZL, ZR, −, +),
as parts without art already do, and the copied files are gone.

The face buttons keep their copied art: Xbox's A, B, X and Y print the
same letters as the Nintendo buttons, only in Xbox's colours. A test
fails if a Nintendo picture is an Xbox copy that prints another label.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:04:43 -05:00
Lyle ColeandClaude Opus 5.5 5f94268324 Data-pack biomes: their own ambient particles, music and ambient sounds
The animate tick, the music and the ambient sounds read the built-in
biomes' files only: in a biome a data pack adds or replaces, the game
showed the built-in biome's particles (or none) and played the built-in
biome's or the dimension's music and ambience, where vanilla reads the
pack's biome (Biome.getAttributes, its visual/ambient_particles,
audio/background_music, audio/music_volume and audio/ambient_sounds).

- BiomeInfo keeps a biome's visual/ambient_particles. The animate tick
  uses a pack biome's own list (the tables keep the built-in ones); a
  particle type Horizon lacks still draws, so the others keep their place
  in the random sequence.
- MusicTables::at and AmbientTables::at read a pack biome's file
  (Biomes::pack_file); an attribute it leaves out comes from the
  dimension type, as vanilla's attribute layers do, not from the built-in
  biome it replaces.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SeonVnpkKZ9a5aRRAWs2Qb
2026-11-08 09:02:21 -06:00
MSedgeMC eb83113dbb An untamed horse bolts with any rider, not only a player
`RunAroundLikeCrazyGoal` asks `isVehicle()`: any player or mob on the
horse makes an untamed one bolt (unless a zombie horse is
`isMobControlled()`). Horizon checked only the controlling player, so a
mob-ridden wild horse stayed calm.
2026-11-08 14:53:00 +00:00
Florian ErnstandClaude Opus 5.5 1522c80b8f Measure a summoned dragon fireball's motion (H127 test checkpoint)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 15:52:27 +01:00
MSedgeMC 07c9753b76 A mob does not retaliate against a ghast
`Mob.canAttack` refuses a ghast for every mob, and
`HurtByTargetGoal.canUse` ends with `canAttack(lastHurtByMob)`. Horizon's
`spares_target` only knew the iron golem's creeper rule, so a ghast's
fireball made a mob take the ghast as its target.
2026-11-08 14:48:53 +00:00
devtalhandClaude Sonnet 5.5 5d97cf0158 horizon-prepare: find Prism's flat meta/net.minecraft/<version>.json
Prism Launcher 11.1.1 keeps its Minecraft component as
meta/net.minecraft/26.3.json, not meta/net.minecraft/26.3/26.3.json,
so preparing from a Prism root failed with "Missing .../versions/26.3/26.3.json".
The flat file is now the last candidate; existing candidates keep their order.
The launcher already reads this path (launcher/src/sources.rs meta_client_jar).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 17:45:05 +03:00
Florian ErnstandClaude Opus 5.5 b79fd522cb A sulfur cube loaded with a TNT body primes from its second tick
SulfurCube.tick checks for power (primeWhenOnPoweredPosition, which
needs the body's explosionData) before super.tick adopts the body
(detectEquipmentUpdates → collectEquipmentChanges). A cube loaded with
a TNT body on power therefore primes on its second tick. Horizon's
priming pass ran after the mobs' ticks and read the live body, so such
a cube primed on its first tick and blew up a tick early. The pass now
considers only the cubes whose adopted body explodes as the tick starts.

Part of #12572

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 15:38:55 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 5f5b78fb47 Conduits and enchanting tables placed by /setblock have block entities
ConduitBlockEntity keeps its Target (the destroyTarget reference) and
EnchantingTableBlockEntity its CustomName, so /data reads and changes
them and a save keeps them. The conduit's server tick reads and writes
the target through the block entity. /data get block prints a block
entity's own fields before components, id and position, as
saveWithFullMetadata writes them.

Fixes #12519

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 15:38:31 +01:00
RINNECODERandClaude Opus 5.5 7983faa6ce Mod content overlay: whole namespace folders cloned, other files copied on threads, tables beside them
The cold overlay of a large modpack (156k entries) spent half its time cloning files
one by one and a third waiting for the tables. A mod's own namespace folder the base
lacks is now cloned whole (clonefile, one call), the files the copies leave out
deleted from the clone; the other files are copied on up to 8 threads, while the
tables are rewritten beside them. The overlay's tree is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 08:36:41 -06:00
RINNECODERandClaude Opus 5.5 36f20dd0aa Startup reads each mod's content once: the live-switch verdict is kept per mod version
start_mods (the window's, then the server thread's) read every installed mod's
content again to tell whether it switches live, after content_root had read it:
3-4 s each with a large content-mod modpack. The verdict is now kept by path and
modification time, seeded by content_root; --dev-mod folders are always read.
Also traces mods.content_root, mods.overlay and world.preload (HORIZON_STARTUP_TRACE).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 08:36:41 -06:00
MSedgeMC de5617664b port_map: renameAndDropPlayer names the Realms download helper
The row skipped the method for having no caller, but Horizon calls
rename_and_drop_player when a downloaded Realms world has no links.
2026-11-08 14:34:55 +00:00
MSedgeMC e9d179e183 port_map: ItemStack.setDamageValue is set_damage_value
The row dismissed the method as a field write, but set_damage_value is the
documented clamped write and the anvil, grindstone and mob-slot paths call
it.
2026-11-08 14:34:31 +00:00
MSedgeMC e790fdeead port_map: Entity.placePortalTicket is the portal ticket
The row said arriving entities only wait in portals.arrivals. The ticket is
in the tree: Game::place_portal_ticket adds a PORTAL ticket of radius 3 for
300 ticks, server side, on the nether and end arrival paths.
2026-11-08 14:34:04 +00:00
MSedgeMC 7e78e51558 port_map: TextureAtlas.dumpContents is the F3 atlas dump
The row skipped the dump as debug only, but HudAtlas::dump_contents is
documented as the method and F3's dump-dynamic-textures shortcut writes
the atlas PNG through it.
2026-11-08 14:33:35 +00:00
MSedgeMC ee2e77db35 port_map: AbstractMinecart.getRedstoneDirection is wired under the feature
The row said Horizon only runs the old track behaviour. It runs both:
redstone_direction is called from move_along_track_new when
minecart_improvements is on, so point the row at it and name the gate.
2026-11-08 14:33:11 +00:00
Florian ErnstandClaude Opus 5.5 c0e2fb0c99 Measure a loaded sulfur cube's priming phase (H249 test checkpoint)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 15:31:07 +01:00
LokiandAntigravity 4442aaed80 entity: fix spectral arrow and small fireball display names (fixes #12526)
Co-Authored-By: Antigravity <[email protected]>
2026-11-08 23:29:43 +09:00
gigamans442andCodex gpt-6.1-sol 2e88edc841 fix(shaders): preserve signed vertex and instance IDs
Convert GLSL ID builtins before expression typing; retain explicit unsigned conversions and validate all supported draw paths with original CPU controls.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-08 09:27:29 -05:00
ItzKubass d2c801b26f Fix Czech translation typos, grammar, and consistency
Fixed typos, grammar issues, and awkward phrasing in the Czech translation.

Improved terminology consistency to better align with standard Minecraft concepts.

Unified key terms across the file for launcher, pack, build, and instance.

Corrected grammatical cases, declension, and gender agreement.

Converted button labels to infinitive form for consistency.

Translated remaining English strings.

Fixed inconsistent T/V forms to keep formal address throughout.

Corrected product name spelling and its declension.

Replaced mistranslations with accurate terms.

Fixed preposition usage.

Corrected typos.

Improved category translations to match Minecraft/Modrinth conventions.
2026-11-08 15:26:49 +01:00
Arslan ArmanulyandClaude Opus 5.5 cca1842d3c Shader packs: rain and snow never write depth, as in Iris
Iris 1.11.7 leaves no rain or snow in depthtex0, whether rain.depth is
absent, true or false, and whether gbuffers_weather or its fallback draws
them: probe packs of ours, read in final, in our rain scene and in a
snowy_plains patch of it. Horizon wrote their depth unless rain.depth was
false, so a pack's later passes saw the rain columns as near geometry.

The weather passes now test depth without writing it, and rain.depth is
no longer read. The GPU weather test now expects the scene's depth after
rain and snow for every rain.depth value.

Part of #10492

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 19:23:41 +05:00
Vinícius MoreiraandClaude Opus 5.5 2e237b9aa1 Resource packs: particle sprites of any size reach the atlas
The GUI atlas, which the particles draw from, left out every texture over 1024 wide or 512 tall
without a word: a cap meant to keep GUI textures small. Vanilla's particle atlas stitches any
size, and packs draw light shafts, fog banks and flares from 1024- and 1500-wide particle
textures, which drew nothing. Particle sprites are no longer capped; GUI textures still are.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:19:47 -03:00
Nikita Maximilian GrimmandGPT 6.1 Sol 9b0a0d56a9 HDR: an Auto setting that follows the system's HDR
Co-Authored-By: GPT 6.1 Sol <[email protected]>
2026-11-08 15:19:41 +01:00
Stink-OandClaude Opus 5.5 2bac359308 Native mods: a world warp, WGSL every terrain and entity vertex goes through
A render hook, native_world_warp, lets a client mod give the frame a world warp: its
world_warp(pos, section) -> Warped moves (and tints) every terrain vertex, far terrain's tiles
included, and every entity vertex; after a line // [fragments] its world_fragment(f) -> Painted
paints, retextures or cuts every terrain pixel by where the point really is. It reads sixteen
floats, the camera split for precision and the frame's partial tick at group 2.

The stock shaders hold only comment markers where it goes in; gfx/world_warp.rs fills them in
copies, validates them with naga and builds the warp's own pipelines (no back-face culling) the
first time a source is seen. While it draws, nothing is culled by where it was (frustum, caves,
CPU and GPU occlusion, section faces) and the frame keeps to the per-section draws. A frame
without a warp costs nothing more.

Tests: the warped shaders validate with and without a pixel stage and stay inside GL's 15
inter-stage variables, the stock shaders hold none of it, a broken source is refused with
naga's message, the hook keeps the last mod's warp. Example world_warp_check draws it through
the real renderer offscreen (and --bench times a frame with and without one).
docs/native-mods.md "World warps".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:19:30 +00:00
Kacpherek c2aaa3d39f blame: rank by what vanilla ran at the divergent tick
test_mob_ai_parity.py --writers runs the oracle under a JFR method trace of
the traced fields' setters (JDK 25) and marks where each tick starts, so
each divergence knows which vanilla methods set the field that tick. blame
lists first those that set it at the divergent tick and not at the one
before, then the others that set it that tick, then the static candidates.
When the motion differs the position isn't blamed separately: it follows.

With FloatGoal users not marked as floaters again (#542), the pig's first
divergence (tick 2, v) now lists LivingEntity.jumpInLiquid and
Mob.jumpInLiquid -> jump_in_liquid first and second; the static order put
jump_in_liquid sixth.
2026-11-08 15:12:28 +01:00
Vinícius MoreiraandClaude Opus 5.5 ef65ffc544 Server: a level change keeps the player's shared flags in sync
A level change sends ClientboundRespawnPacket with KEEP_ALL_DATA, so the client's new player
keeps the old one's synched shared flags (on fire, invisible, crouching...). The hub forgot what
it had sent, so a flag that cleared after the change never reached the client: a creative player
who left lava through a dimension change kept the fire on its screen until the next time the
flags changed. The flags sent now survive the change, and ServerEntity.sendDirtyEntityData's
update reaches the player as in vanilla.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:09:56 -03:00
MSedgeMC c7739935c3 fix: a throwable spawned in a bubble column is pushed on its first tick, on a server too
ThrowableProjectile.tick starts with handleFirstTickBubbleColumn: every bubble
column block in the box, entered precisely, pushes the projectile before its
gravity and inertia, so the push takes the tick's drag with it.

Horizon had that scan only in Projectile::tick_remote, the client tick of a
server's projectile, so a snowball or an egg thrown into a bubble column rose
for a guest and sank for the host, whose creature tick never ran it for them
(it pushes pearls through their own onAbove/onInsideBubbleColumn pass, which is
a different vanilla call and does not cover the first tick).

The scan is now Projectile::first_tick_bubble_column, run by the shared tick
before its gravity and inertia, so tick and tick_remote both get it once; the
swept columns applyEffectsFromBlocks pushes stay where they were.
2026-11-08 14:04:30 +00:00
MSedgeMC d12994e93c Merge remote-tracking branch 'upstream/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 13:59:19 +00:00
Nikita Maximilian GrimmandClaude Opus 5.5 a33d9e37c8 parity_fuzz: persist and spawn scenario families, with field names from vanilla's own saves
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:55:03 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 f496fff3af parity_fuzz: run scenarios in vanilla and Horizon, compare reads by field, shrink and group
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:55:03 +01:00
Oloion a36ab31067 servers: prevent child pipes hanging on Windows and use REST API for server controls 2026-11-08 16:53:32 +03:00
MrCloudy2andClaude Opus 5.5 6c68f82884 A mob in waterlogged scaffolding or on a ladder under water climbs when it hits a wall
LivingEntity.travelInWater sets the vertical movement to 0.2 when
horizontalCollision && onClimbable(). Horizon checked the spider flag
instead, so a mob in waterlogged scaffolding or on a waterlogged ladder
never climbed, and a spider got the climb even when it was not climbing
(Spider.onClimbable is its climbing flag, which on_climbable returns).

Harness: test_mob_water_climb_parity (dedicated servers, frozen and
stepped: a mob in waterlogged scaffolding moving into a wall climbs).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:53:08 +01:00
MrCloudy2andClaude Opus 5.5 def33e3892 A mob on a ladder or scaffolding is not pushed before its own tick
LivingEntity.isPushable reads onClimbable live from the block the mob
stands in. Horizon's cached flag was only refreshed by the mob's own push
step, so on the first tick after a load or a spawn (or after it moved)
other mobs pushed it out of a ladder or scaffolding. It is refreshed from
where each mob stands before the tick's snapshot.

Harness: test_mob_climbable_push_parity (dedicated servers, frozen and
stepped: a pair on plain ground pushes apart, a pair in scaffolding stays).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:53:08 +01:00
Florian ErnstandClaude Opus 5.5 01ecc1c7b5 A landing mob falls on the block that supports it
Entity.move refreshes the supporting block (setOnGroundWithMovement's
checkSupportingBlock) before checkFallDamage, whose landing block is
getOnPosLegacy, the supporting block when there is one. Horizon's mob
move refreshed it after the fall, so on the landing tick the fall used
the column under the mob's centre: a pig resting on stone with its
centre over honey took honey's fifth of the fall. The support is now
refreshed first.

Fixes #12536

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:50:50 +01:00
Loki facc7f17ea Merge remote-tracking branch 'origin/main' into fix/12518-boat-underwater-buoyancy 2026-11-08 22:46:31 +09:00
LokiandAntigravity 0aebe90bbc game: use 0.01f32 buoyancy for boat under water (fixes #12518)
Co-Authored-By: Antigravity <[email protected]>
2026-11-08 22:45:36 +09:00
Nikita Maximilian Grimm c73b892e42 Merge remote-tracking branch 'origin/main' into fix/portal-ticket-outer-ring 2026-11-08 14:43:29 +01:00
Kacpherek 69193a3635 mob_ai: blazes hovering, rising toward a player above and attacking 2026-11-08 14:43:26 +01:00
Kacpherek fb350ecfc4 A blaze's shot is level event 1018, as vanilla sends it
BlazeAttackGoal fires with levelEvent(1018) at the blaze's block, unless it
is silent: the client plays the shot at volume 2 with its own pitch. Horizon
played the sound itself, at volume 1, drawing its pitch from the blaze's
random, which put every later draw of its AI out of step.
2026-11-08 14:43:26 +01:00
Kacpherek 3b7a7a9ef3 A blaze slows its fall before it moves
Blaze.aiStep multiplies a falling blaze's motion by 0.6 before
super.aiStep(), so before travel adds this tick's gravity. Horizon did it at
the end of the AI step and slowed the new gravity too: a blaze fell at
-0.04704 instead of -0.0784 on its first tick.
2026-11-08 14:43:26 +01:00
Florian ErnstandClaude Opus 5.5 4273e513c0 Measure a mob's landing support (test checkpoint)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:37:10 +01:00
umbx-dotandClaude Opus 5.5 c288428168 Launcher: native mod version follow-ups
- The installed list shows a version picked on the Versions tab, with
  a button to go back to the recommended one.
- A build that leaves a registry native mod out installs that mod's
  next older version that says it builds here, and builds once more.
- The details say when an older version fits and the newest doesn't.
- Updates are looked for again when the instance's Horizon changes.
- The Versions tab shows each version's changelog.

Closes #12534

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:34:24 +01:00
Vinícius MoreiraandClaude Opus 5.5 fa99fc98e6 Polytone: colormaps on particles, blocks and fluids, and sound emitters
Custom particles take their `colormap` (the vanilla grass, foliage, dry
foliage and water colours, or a pack's colormap) multiplied into their
colour, sampled every tick, per block or once as its `cache` says. Block and
fluid modifiers' colormaps tint the blocks and water they target in the
chunk mesh, keeping the block's own tint where the colormap's pixel is
transparent. Colormaps read the named samplers (`biome_id` with its mapper,
in pixel columns, `temperature`, `downfall`, `y_level`, `day_time`), so
packs' sky and fog colormaps that pick a column per biome load too.
Particle and block sound emitters play their sound events.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:31:09 -03:00
Vinícius MoreiraandClaude Opus 5.5 5cc05d62f4 Polytone: draw GPU particles, rotation modes and additive particles
Resource packs' GPU particles (`"type": "gpu"`) are spawn records whose
position, size, colour and frame are a function of the time: gravity and
friction as drag, fade, sway, spin, colour and size toward their ends,
texture strips, `area` spreading one spawn over many quads, and quads under
the open sky only with `kill_below_heightmap`. Custom and GPU particles turn
as their `rotation_mode` says (facing the camera, around Y, flat, along their
motion), and `additive_translucent` ones go to the frame's additive pass.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:31:09 -03:00
Ludovic Marie 11102a5651 Merge pull request #12516 from RINNECODER/up5/port-armor-tags
🤖 Agent: The declaration passes horizon-mods' item check: max_stack_size 1 is the field (1..=99), and minecraft:equippable with only slot is a valid 26.3 Equippable. The #tag walk stops at 8 levels and reads only the carried jar's tags, so the oracle path and untagged items are unchanged.
2026-11-08 14:28:04 +01:00
Ludovic Marie 0cf6116d8d Merge pull request #12505 from sluisr/sec/protocol-recursion-and-threads-soundness
🤖 Agent: Same diff as #12490, which I reviewed before its author closed it (its verify failure was a linker crash on a full-disk runner). A server's registry ids can no longer walk out of the resources folder (no ., .., empty or upper-case segments), predicate components get the same nesting guard as potions, and banner layer counts are bounded by the bytes left (2 per layer).
2026-11-08 14:28:00 +01:00
Ludovic Marie bf53e59fae Merge pull request #12511 from MSedgeMC/port_map/debug-profile
🤖 Agent: DebugEntries has load, set_status, toggle_status, enabled and save, and the F3+F6 editor is game/debug_options.rs, so the 'no editor' skip note was out of date.
2026-11-08 14:27:57 +01:00
Ludovic Marie affb4cbc98 Merge pull request #12510 from MSedgeMC/port_map/multiplayer-allowed
🤖 Agent: AccountStatus::allows_multiplayer in ban_notice.rs is the account check the title screen reads; a skip:service with no note was stale.
2026-11-08 14:27:52 +01:00
Ludovic Marie ab6fe1802d Merge pull request #12509 from MSedgeMC/port_map/world-dimensions-stable
🤖 Agent: dimension_is_vanilla_like in save.rs holds the three stable arms, so the isStable* rows are inline there and isVanillaLike is the port.
2026-11-08 14:27:47 +01:00
martipopsandClaude Opus 5.5 0043afcd0c Merge ui/pad-glyphs into ui/controller-shell
Controller Settings' binding rows take the player's resolved `Glyphs`
(`Context::glyphs`, from `OptionsUi::pad_glyphs`). docs/ui-kit.md keeps
main's HUD kit guide and gains the settings shell as its own section and
table row.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 08:27:45 -05:00
Ludovic Marie c23c62df76 Merge pull request #12508 from MSedgeMC/port_map/equipment-is-armor
🤖 Agent: Slot::is_armor exists in mobs/equip.rs (head, chest, legs, feet, not the hands), so the stale skip:other becomes the port.
2026-11-08 14:27:42 +01:00
Ludovic Marie 67093685db Merge pull request #12458 from glitchsnake/fix/11807-summon-duplicate-uuid
🤖 Agent: PersistentEntitySectionManager refuses a UUID already in the level, so a duplicate inside a summoned tree stays a saved passenger under Passengers. Cost to watch: target_with_uuid scans every known UUID, now once per loaded entity with a UUID. I pushed #[ignore] on its second test, which unwraps HORIZON_TEST_RESOURCES like its ignored sibling (verify failed on it).
2026-11-08 14:27:39 +01:00
Ludovic Marie 012391f4aa Merge pull request #12405 from TaquitoSuabe/perf/cheap-in-order-chunks
🤖 Agent: Columns decode on up to 4 workers and are delivered strictly in arrival order (seq). I pushed a fix: the attachments retain runs after the column's block entities load again, so a resent column keeps its block entities' attachments.
2026-11-08 14:23:38 +01:00
Ludovic Marie 4757e2ddca Merge pull request #12507 from MSedgeMC/port_map/weather-layers
🤖 Agent: Builder::weather_layers and weather_layer are in horizon-world's environment_system.rs on main; environment.rs no longer has apply_weather, so the two rows point at the code that runs.
2026-11-08 14:23:35 +01:00
Ludovic Marie c1e8fc5d4b Merge pull request #12495 from MSedgeMC/fix/non-tame-prey-recheck
🤖 Agent: NonTameRandomTargetGoal: canUse needs an untamed mob, and the target keeps matching the selector (Turtle.BABY_ON_LAND_SELECTOR now checks !isInWater), so a baby turtle that reaches water is let go.
2026-11-08 14:22:01 +01:00
Ludovic Marie aa3d35ebc7 Merge pull request #12492 from sluisr/perf/entity-pool-and-meshing-allocs
🤖 Agent: pack_lighting reuses one stack array (every row below h is fully written, the rows above refilled), the server's object states reuse the pooled States, and the guest turn skips the 5-stack clone when the gear is unchanged.
2026-11-08 14:21:58 +01:00
Ludovic Marie d178e80ea5 Merge pull request #12484 from TheMrZZ/fix/h182-trader-llama-discard
🤖 Agent: TraderLlama.maybeDespawn discards in aiStep, so a removed trader llama leaves the mob list in that tick (tick returns false); tame or persistent ones stay.
2026-11-08 14:21:54 +01:00
Ludovic Marie 7f117f484e Merge pull request #12465 from TheMrZZ/fix/armor-stand-lodestone-inventory-tick
🤖 Agent: EntityEquipment.tick runs each equipped item's inventoryTick, so a stand's lodestone compass loses its target when the lodestone goes; only compass stacks pay the lookup.
2026-11-08 14:21:50 +01:00
Ludovic Marie d3910293e0 Merge pull request #12457 from Joansitoh/fix/11886-trident-falls
🤖 Agent: AbstractArrow.tick: a stuck trident falls when the block at its position differs from lastState (the hit block) and nothing is within 0.06; startFalling's three nextFloat()*0.2F draws scale x, y, z in that order.
2026-11-08 14:21:47 +01:00
Ludovic Marie c3d6c640ac Merge pull request #12383 from TheMrZZ/fix/h259-unused-feature-startup
🤖 Agent: An unused invalid fill_layer in a selected pack now fails world preparation through the existing leaf codec, as vanilla's registry load does, instead of the dedicated server falling back to a flat generator; its capture harness (--kind/--output) runs by name only (pushed).
2026-11-08 14:21:44 +01:00
Ludovic Marie 37e9e82dfd Merge pull request #12501 from MSedgeMC/fix/spider-vehicle-attack
🤖 Agent: SpiderAttackGoal.canUse is super.canUse() && !isVehicle(): Mob.rider (a player on its back, set by mounts.rs and the remote/LAN vehicle paths) now counts beside extra.rider (a mob jockey).
2026-11-08 14:21:40 +01:00
Ludovic Marie f4eebc417e Merge pull request #12500 from MSedgeMC/fix/hurt-by-universal-anger
🤖 Agent: HurtByTargetGoal.canUse returns false for a player's hit when universal_anger is on (checked after the timestamp, before the ignore classes, as vanilla); Who has only Player/Mob, so guests' hits take the same path.
2026-11-08 14:21:36 +01:00
Ludovic Marie 0e83631f9d Merge pull request #12499 from TheMrZZ/fix/entity-predicate-movement
🤖 Agent: MovementPredicate.matches as vanilla: per-tick velocity × 20, speed and horizontal_speed against squared bounds (a negative bound squares, as MinMaxBounds.Doubles does), vertical_speed on |y|, exact bounds with no tolerance; only an unmounted, unridden mob gets the snapshot, so other subjects keep today's false.
2026-11-08 14:21:33 +01:00
Ludovic Marie a2140a9ef6 Merge pull request #12502 from TheMrZZ/fix/golem-defense-reputation
🤖 Agent: DefendVillage reads the villager's gossips by the selected player's own UUID instead of level.player_uuid, so a hated guest on a server is attacked and a hated host no longer turns the golem on a guest. I pushed a commit dropping a doc paragraph and a constant copied from another test file.
2026-11-08 14:21:30 +01:00
Ludovic Marie 35b2938c47 Merge pull request #12503 from vnsmoreira/packs/polytone-particle-runtime
🤖 Agent: Merged main in (game.rs frame block and the add/add on horizon-polytone particles.rs, which matches main plus tick_source); the merged diff equals the last commit. Without a Polytone pack, polytone_animate/polytone_entity/make return at the first `let Some(registry)`, so the animate tick and spawn paths pay nothing.
2026-11-08 14:21:26 +01:00
Ludovic Marie 236b13f290 Merge pull request #12389 from Vaspyyy/armor-stand-entity-collisions
🤖 Agent: Stands collide with shulkers, boats and a still adult happy ghast through Entity.collide's getEntityCollisions, with an obstacle grid built only when a stand moves, and Shulker.makeBoundingBox's lid lifts what rests on it.
2026-11-08 14:21:22 +01:00
Ludovic Marie 838ae17615 Merge pull request #12504 from horizon-rust/cg72/grindstone-default-max-damage
🤖 Agent: Grindstone max_damage fix for main's menu_click 7998/8000 (#11434): writes the merged MAX_DAMAGE only when it differs from the item's own, as PatchedDataComponentMap.set does; unit test with the failing case
2026-11-08 14:21:18 +01:00
apeirs 5883c0a485 Adreno under DirectX 12: draw vanilla terrain flat
wgpu's indirect multi-draw is ExecuteIndirect on DX12, and on Qualcomm's Adreno
each per-section entry costs the GPU more than the flat path's compute copy and
one index list per page. Measured on an Adreno X1-45 (Windows 11 ARM64), the
four perf_bench scenes held still, three alternating rounds: 3-11% higher FPS at
render distance 12, 2-13% at 32, the same picture.
2026-11-08 14:17:48 +01:00
Florian ErnstandClaude Opus 5.5 66ff309502 A broken armor stand rolls its entity loot table
ArmorStand.brokenByAnything calls dropAllDeathLoot before it pops the
equipment: a stand that is not small (isBaby is isSmall) rolls its
type's table minecraft:entities/armor_stand when mob_drops is on. Horizon
only popped the equipment, so a data pack's loot for armor stands never
dropped when a stand burnt out, was blown up or broken by /damage. The
break now rolls that table first, with seed 0 (the table's random
sequence, else the level's random), and spawns each stack at the stand.

Part of #12514

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:15:14 +01:00
RINNECODERandClaude Opus 5.5 bdc8a23f21 Port pack: without the oracle, armour the vanilla armour tags name is worn in its slot
A carry without the oracle's facts declared every item that has no block as
a stick, so a mod's helmets and chestplates could not be worn. Items the
carried minecraft:{head,chest,leg,foot}_armor tags name (directly or through
the mod's own tags) now get minecraft:equippable with that slot and a stack
size of 1.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:11:06 -06:00
Kacpherek b89066f4ac A blaze's burn sound and smoke are its client's, not the server's
Blaze.aiStep plays the burn sound and makes two large smoke particles only
in its isClientSide() branch; the window's game already makes them
(ambient::client_ai_step). The server's copy drew 13 more numbers from the
blaze's random every tick (a nextInt(24) and six nextDoubles), so every
later draw of its AI came out different, and a client following a server
heard the burn twice.
2026-11-08 14:07:26 +01:00
Florian ErnstandClaude Opus 5.5 cfeab5a7e9 Measure a broken armor stand's loot table (test checkpoint)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:07:25 +01:00
Horizon agentandClaude Opus 5.5 087ce1708b Merge origin/main into armor-stand-entity-collisions
ObstacleGrid keeps main's reused scratch list (near takes &mut self) with
this branch's roots, near_except and huge-area path; the shulker keeps one
progress_aabb with a scale and bullet_origin is the centre of bounds_at;
the shulker shell tick and main's trader llama tick both run.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 14:03:16 +01:00
MSedgeMC 61b7fa5b26 port_map: the three stable-dimension helpers are arms of dimension_is_vanilla_like 2026-11-08 13:01:34 +00:00
MSedgeMC 1df93f9739 port_map: the rest of the debug profile editor rows are ports 2026-11-08 13:00:39 +00:00
MSedgeMC 17e2982614 port_map: the debug profile load and save rows are ports
Both methods are implemented in debug_entries.rs and used by the F3+F6
DebugOptionsScreen; the rows' "no editor" note is stale.
2026-11-08 12:59:18 +00:00
Horizon agentandClaude Opus 5.5 eb74ad2a63 Merge origin/main into packs/polytone-particle-runtime
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:59:14 +01:00
Florian ErnstandClaude Opus 5.5 f9e8af6a94 Save the blending heights an old chunk's new neighbour calculated
When a new chunk generates next to a chunk an older version saved,
BlendingData.getOrUpdateBlendingData calculates the old chunk's border
heights into its own BlendingData, and BlendingData.pack saves them with
the chunk. Horizon calculated them into SavedOldWorld's cache only; the
save kept the old chunk's blending_data as it was loaded, so the heights
were lost.

The Overworld folder now takes the calculated data of a chunk from that
cache when its save is requested, without calculating anything, and keeps
it with the queued record. The encoder replaces blending_data with
BlendingData.pack only when the loaded record has blending_data with the
same section range. The lookup reaches the cache through a weak link, as
the old world holds the folder. Other folders, new chunks and chunks no
calculation reached save as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:58:55 +01:00
MSedgeMC 34aa927de4 port_map: Minecraft.allowsMultiplayer is allows_multiplayer
The row skipped the account check as a service. AccountStatus::allows_multiplayer
is documented as the method and the title screen enables its Multiplayer and
Realms buttons from it.
2026-11-08 12:58:48 +00:00
MSedgeMC 491403897f port_map: WorldDimensions.isVanillaLike is dimension_is_vanilla_like
The row skipped the predicate, but save::dimension_is_vanilla_like is
documented as the method and its caller world_gen_unstable drives the
experimental-settings warning the note mentions.
2026-11-08 12:58:14 +00:00
MSedgeMC 3f7e6970ae port_map: EquipmentSlot.isArmor is Slot::is_armor
The row skipped the predicate as a plain constant, but Slot::is_armor is
documented as EquipmentSlot.isArmor and read by slot_for and mob loot
replacement.
2026-11-08 12:57:49 +00:00
Horizon agentandClaude Opus 5.5 d609f56d42 golem_defense_tests: drop a doc paragraph and a constant copied from another test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:57:20 +01:00
MSedgeMC 37ed06402d port_map: the weather layer rows name environment_system
apply_weather is gone; the weather layers live in horizon-world's
environment_system: Builder::weather_layers adds one per attribute rain or
thunder changes, and Builder::weather_layer registers the entries weather
runs.
2026-11-08 12:57:19 +00:00
sluisr e5043bb090 fix(security): bound item predicate recursion, validate registry paths, and fix threads UB
- Guard recursive `Component::read` calls in `skip::component_matchers`,
  `gameplay::block_predicate`, and `v1_20_3::from_tag` with `Nested::enter()`
  to prevent stack overflow DoS via deeply nested `CAN_PLACE_ON` / `CAN_BREAK`
  exact component matchers, and tighten `banner_layers` pre-allocation cap.
- Validate registry and entry resource location segments in
  `net::fill_known_entries` before joining paths and reading local files on
  `Clientbound::RegistryData`.
- Fix data race UB in `horizon_threads::heap_census` (`slot` / `slot_name`)
  by publishing `NAME_PTR` with `Release` and loading with `Acquire`, and
  guard `CensusAllocator::alloc` / `realloc` against size addition overflow.
- Fix provenance UB in `horizon_threads::boot_paint` where an immutable
  reference `&count` was passed as Win32 `AddFontMemResourceEx`'s mutable
  `pNumFonts` out-pointer, and require `'static` font byte slices.
2026-11-08 13:55:29 +01:00
Kacpherek 42cad38648 An extinguished candle's smoke rises at vanilla's widened 0.1F 2026-11-08 13:52:13 +01:00
Kacpherek 86b883ab33 Jukebox notes rise from vanilla's widened 1.2F 2026-11-08 13:52:13 +01:00
Kacpherek 8a0ec928fa A boat under water rises by vanilla's widened 0.01F 2026-11-08 13:52:13 +01:00
Kacpherek dce5e62714 Raiders move through a village at vanilla's widened 1.05F 2026-11-08 13:52:13 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 1c1ad8ec32 The outer ring of a portal ticket runs scheduled ticks and block events
A portal ticket's streaming area had radius ENTITY_TICKING - level (1 for
the level-30 ticket), so chunks finished only out to ring 2 and a ring-2
chunk never had all its neighbours: its scheduled block and fluid ticks and
block events never ran. Vanilla keeps ring 3 FULL (level 33), so ring 2
(BLOCK_TICKING) runs them. The area's radius is now BLOCK_TICKING - level.

tools/test_portal_ticket_ticking_parity.py sends an item through a Nether
portal on real vanilla and Horizon dedicated servers and compares a
repeater, a piston and water in rings 1, 2 and 3 of the exit's ticket.

Fixes #12288

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:51:55 +01:00
Horizon agentandClaude Opus 5.5 d035060e66 Grindstone: a merged max damage equal to the item's own writes no component
GrindstoneMenu.mergeItems sets MAX_DAMAGE to the larger of the two, and
PatchedDataComponentMap.set drops a value equal to the prototype's. Since
#11434 Horizon always wrote it, so merging two plain diamond pickaxes gave
one carrying max_damage:1561 (menu_click 7998/8000 on main).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:50:25 +01:00
Kacpherek f102160191 A sweep attack knocks back with vanilla's widened 0.4F 2026-11-08 13:50:16 +01:00
Kacpherek 125b46829c Skeletons and illusioners shoot from and aim with vanilla's widened floats 2026-11-08 13:50:09 +01:00
Kacpherek 5845d88a53 A blaze rises toward its target at vanilla's widened 0.3F 2026-11-08 13:50:00 +01:00
Kacpherek 02d9ee7962 A strafing ender dragon's height offset starts at vanilla's widened 0.4F 2026-11-08 13:49:56 +01:00
Kacpherek 8a197bf691 A dying ender dragon rises by vanilla's widened 0.1F 2026-11-08 13:49:53 +01:00
Kacpherek 34897bdcd3 A snow golem aims and throws from vanilla's widened floats 2026-11-08 13:49:42 +01:00
Kacpherek dc5420e82e A dolphin attacks at vanilla's widened 1.2F 2026-11-08 13:49:31 +01:00
Kacpherek 9850f641b5 A fox attacks and walks to berries at vanilla's widened 1.2F 2026-11-08 13:49:31 +01:00
Kacpherek 652be13517 A villager throws from and at vanilla's widened 0.3F 2026-11-08 13:49:21 +01:00
Kacpherek e1294dbaf6 A sniffer's culling box grows by vanilla's widened 0.6F 2026-11-08 13:49:11 +01:00
Kacpherek 381c191dc1 A rendered minecart samples its rail at vanilla's widened 0.3F 2026-11-08 13:49:07 +01:00
MSedgeMC afb2ce0f1e A spider carrying a player does not start its attack
`SpiderAttackGoal.canUse` is `super.canUse() && !isVehicle()`, and
`isVehicle()` is true for any rider. Horizon's `SpiderAttack` checked only
mob riders (`extra.rider`), so a spider with a player on its back began
the melee goal.
2026-11-08 12:48:48 +00:00
MSedgeMC 2ffc8b5f56 Universal anger leaves a player's hit to the anger goals
`HurtByTargetGoal.canUse` refuses a player's hit when the
`universal_anger` game rule is on, leaving that hit to the anger target
goals. Horizon's `HurtByTarget` always retaliated against the player, so
the rule changed the anger bookkeeping but not the direct retaliation.
2026-11-08 12:48:16 +00:00
martipopsandClaude Opus 5.5 1241a139e9 Merge upstream/main into ui/pad-glyphs
Resolve docs/ui-kit.md onto main's HUD kit guide, with the glyph section added.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:47:33 -05:00
Kacpherek b5aa2303fb port_ledger blame: from a parity trace's first difference to the code
A tick-by-tick parity trace says where a run first differs from vanilla, not
which code computed the value. `blame ENTITY FIELD...` lists the vanilla
methods an entity's tick runs (overrides resolved, plus the goals its
registerGoals builds) that write the field, directly (putfield) or through
its setter, its own class first, each with its Rust port and the ledger's
gaps on it. test_mob_ai_parity.py prints these under each mob's first
divergence when a ledger has been built, and the port of the vanilla frame
of the first random draw when a draw differs.
2026-11-08 13:43:25 +01:00
Kacpherek 616ba9f131 port_ledger: float gaps, a widened float literal spelled as a double
A vanilla method that adds `0.3F` to a double works with 0.30000001192092896
(javac folds the widened float into the bytecode); a port that writes 0.3
computes another number. The new `float` gap kind finds a method's widened
float constants in the jar and flags its port (or the fn whose inline comment
names it) when the port, or a fn it calls, spells the value only as a double:
not as `x_f32`, `f64::from(x_f32)`, an f32 const, or the widened value
written out.
2026-11-08 13:43:25 +01:00
Ludovic Marie 447e9d277d Merge pull request #12477 from vnsmoreira/packs/polytone-particles
🤖 Agent: Includes #12475 and #12476. Particle and emitter files are parsed with every expression compiled at load (a typo fails the load); nothing spawns them yet, so no runtime cost.
2026-11-08 13:42:09 +01:00
TheMrZZandCodex d0d9e050d3 Evaluate movement predicates for supported Mob query snapshots
Preserve global ranges and unsupported provider contexts.

Co-Authored-By: Codex <[email protected]>
2026-11-08 13:41:10 +01:00
MSedgeMC 678dfde14b A non-tame predator stops hunting prey its selector no longer matches
`NonTameRandomTargetGoal.canContinueToUse` re-tests the goal's
`targetConditions` while hunting, so the `Turtle.BABY_ON_LAND_SELECTOR`
(a baby turtle out of water) drops out as soon as the turtle enters
water. Horizon's `NearestTarget` only ran the base continue rules, and its
turtle filter never checked the water, so a wolf or cat kept hunting the
turtle.
2026-11-08 12:37:25 +00:00
AkirabaneandClaude Sonnet 5.5 32715a15da Recipe book: take the entries a server's packet carries
The client kept only the display id of each entry of a
ClientboundRecipeBookAddPacket and looked it up in the numbering of its
own recipes. A server that numbers its recipes differently (a plugin's
recipes, a datapack, another load order) had its recipes dropped, or
shown as another recipe, such as TNT missing on a Paper server.

Vanilla's ClientRecipeBook stores the RecipeDisplayEntry it is sent. The
book now takes each entry as it came: its display, result, category,
group and the ingredients the craftable filter checks. The book's own
entry stays when it is the same recipe (same result, category, layout
and ingredients), so a server of the client's own recipes shows what it
did before, and the entries taken join the groups of the ones kept. An
entry this book cannot show removes the recipe that had its number; an
entry of a category the client does not know changes nothing.

Fixes #11705

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 13:36:50 +01:00
Ludovic Marie 1597853de7 Merge pull request #12486 from echo-ilovech3ss/fix/12287-windows-save-roundtrip-paths
🤖 Agent: Tooling only: save_roundtrip compares relative .dat paths as POSIX on every OS, so Windows' backslashes no longer make every file look renamed.
2026-11-08 13:36:22 +01:00
Ludovic Marie 7d0f866a47 Merge pull request #12481 from RINNECODER/up4/upgrade-surface-rule-biomes
🤖 Agent: A surface rule's biome_is keeps vanilla's biomes and the pack's own; others (a "comment" entry, another mod's biome) are dropped and reported as lossy, since 26.3 refuses the pack over them.
2026-11-08 13:36:18 +01:00
Vinícius MoreiraandClaude Opus 5.5 600fd5f04a Polytone: run custom particles and block and entity particle emitters
Resource packs' custom particle types now run in the particle engine: the
initializer sets the particle up, the ticker moves, recolours and removes it,
its emitters spawn more, emitter values seed the particles they spawn, and
`limit` caps how many live at once. Block modifiers' emitters run from the
block animate tick, the way torches spawn flames; entity modifiers' emitters
run on the player each client tick (fog, dust and weather around them).
Expressions see the particle, the blocks and biome around it, the player,
the camera, the time and weather.

Model and GPU particles aren't drawn yet (model ones still tick and emit);
additive blending and rotation modes fall back to the plain translucent
billboard; entity emitters ignore bones.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:33:09 -03:00
Vinícius MoreiraandClaude Opus 5.5 2145f26929 Polytone: read custom particles and particle emitters
Reads what a pack's particles do (wiki "Custom Particle Types", "Block
Properties Modifiers", "Entity Modifiers"): a custom particle type's kind
(custom, semi custom copying a vanilla one, GPU), render type, liquid
affinity, physics and despawn flags, limit, tick interval, exclusion
radius, light level and rotation mode; its initializer and ticker
expressions with their named variables; and the particle emitters that
particles, blocks and entity bones carry (the particle by id or with its
options, chance, count, position, motion, colour, size and customs, the
state predicate, biomes, spawn location, bone, max distance). Every
expression is compiled when the pack loads, so a typo is a load error.
Nothing spawns them yet.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:33:09 -03:00
Vinícius MoreiraandClaude Opus 5.5 36e962a58c Polytone: colormap values in attribute layers
An attribute value or argument can name a Polytone colormap (wiki
"Colormaps"): an image read at the column and row two expressions pick,
each 0 to 1 with 1 the top-left corner, rounded to the nearest pixel by
default, the row scaled by the column when triangular. Without a .json
the axes are the biome's temperature and downfall, which the frame now
passes along. The colour is the modifier's argument whenever the layer
applies; a transparent pixel falls back to the value before the pack (the
entry the modifier replaced), as fallback_colormap's default "original".

Colormaps load once per pack reload, shared by the three dimensions'
stacks, and only those a modifier names, decoded to RGBA ints as on
Java. The biome_id axis isn't supported yet.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:33:09 -03:00
Vinícius MoreiraandClaude Opus 5.5 3ce27e636b Polytone: an expression value out of range is clamped, not dropped
A number an expression gives outside its attribute's range goes through the range as the sampled
value does (AttributeRange.sanitize) instead of failing validation and leaving the value as it
was. A pack whose fog end goes below zero deep underground (14 * view distance - 128 under the
surface) now gets its thickest fog there, as on the real mod, where the cave was left with no fog.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:33:09 -03:00
martipopsandClaude Opus 5.5 8480ab53d5 Move Controller Settings onto the settings shell
Controller Settings now describes its pages and rows as a settings_shell
Screen, and the shell draws and drives it, as it does Extras and Graphics.
controller_ui loses its own drawing, scrolling, focus, search, click and
Undo code; Undo is the shell's, comparing the whole PadSettings as before
(Screen::differs).

The shell gains Value::Binding: a row that binds a key or a controller
button. The shell starts the wait (Output::Bind), marks the row while the
host waits, draws the button's glyph art, writes the strip and draws the
row's reset (Reset::{None, Default, Changed}). Extras' sort key and
Graphics' HDR shortcut use it in place of Value::Key and Output::BindKey.
Value::Read is a value the focus reaches and nothing presses.

What players get that is new: the search gives the keys back once the
pad moves the focus off it, no stale ring on the page list after RB or
LB, glyph art in binding rows, a "Not bound" note in the strip, Left and
Right stepping choices, rows scrolled into view when focused, and the
same look and focus as Extras and Graphics. Part of #11487.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:32:42 -05:00
Ludovic Marie db2b5ff76b Merge pull request #12479 from NikitaMGrimm/hdr-resolve-gone
🤖 Agent: HDR output now takes its gain from Hdr::draw_params instead of the removed mark-resolve lane; the change stays behind HDR, which is off by default, and frame_identity's test covers the no-pack path.
2026-11-08 13:29:59 +01:00
Florian ErnstandClaude Opus 5.5 06fe2cc687 An iron golem reads the reputation of the player it selects
DefendVillageTargetGoal asks the villagers in the golem's box for the
reputation of the player (Villager.getPlayerReputation: the gossips
about that player's UUID). Horizon read one reputation per villager,
keyed by the level's own player, while each golem's goal looks at the
player it selects, often a nearby guest: on a server, a hated guest was
never attacked, and a hated host could turn the golem on a guest it
did not hate. The goal now reads the villager's gossips about the
selected player's UUID.

Fixes #12487

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:27:39 +01:00
Ludovic Marie a9033e8c41 Merge pull request #12483 from RINNECODER/up4/upgrade-biome-effects
🤖 Agent: 1.21.1 biome effects move to 26.3's visual/audio attributes (colours as #rrggbb), carvers become the air list, and liquid carvers are reported as lossy.
2026-11-08 13:26:43 +01:00
Ludovic Marie c3a1e1293f Merge pull request #12478 from glitchsnake/fix/command-components-expected-equal
🤖 Agent: A bare component in an item argument ([custom_data]) now fails with expected '=' as ItemParser's reader.expect does, instead of being ignored; !removals are unchanged.
2026-11-08 13:26:40 +01:00
Ludovic Marie 1e3e77270d Merge pull request #12470 from oloion/perf/client-culling-and-chunk-streaming
🤖 Agent: Frustum select picks the same corner as the branches did (-0.0 >= 0 both ways) and the resident bounds are origin()'s arithmetic inline. I pushed a fix: upload order measured the camera section as floor(y/16) while keys count from the world's bottom, four sections off in the overworld.
2026-11-08 13:26:36 +01:00
Ludovic Marie 138616afdb Merge pull request #12475 from vnsmoreira/packs/polytone-expression-values
🤖 Agent: Pack expressions are compiled at load and evaluated against the frame only when a pack's environment stack is loaded (pack.environments), so the vanilla path sets no frame and keeps folding constant layers.
2026-11-08 13:23:43 +01:00
Florian ErnstandClaude Opus 5.5 1863a04353 Measure a golem's defence against the player it selects (test checkpoint)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:22:56 +01:00
Evan-lhm 3fa4cbd9a8 Merge remote-tracking branch 'origin/main' into fix/mod-content-below-packs 2026-11-08 13:21:06 +01:00
Shreyas 8634b05990 save_roundtrip: normalize relative dat paths to POSIX slashes on Windows (#12287) 2026-11-08 17:51:06 +05:30
Evan-lhmandClaude Opus 5.5 f2719daa05 Mod content tests: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:21:06 +01:00
Ludovic Marie bf928658ef Merge pull request #12474 from horizon-rust/cg72/loot-mine-named-only
🤖 Agent: Tooling only: loot_mine_location_block asserts its .local/h079/capture is new, so it fails at startup on the Mac runner after one run (#12405); it joins the other capture harnesses in named_only.
2026-11-08 13:20:28 +01:00
Ludovic Marie 8c58505b3c Merge pull request #12456 from martipops/ui/hud-room
🤖 Agent: The room is rebuilt each frame from the boss bars (BossHealthOverlay: y 12, step 19); with 0-1 bar the notice stays at y 18, and HudBatch::new there allocates nothing. I merged main (client_lib re-export list: hud_kit beside main's social).
2026-11-08 13:18:14 +01:00
Ludovic Marie d3151e0cc2 Merge pull request #12418 from RINNECODER/up4/port-item-place-block
🤖 Agent: A block item whose block has another name (seeds) is carried with place_block; one whose block is left out stays in items_unknown. I merged main (both branches added a test at the same spot; both kept).
2026-11-08 13:18:10 +01:00
05a9ed3057 /kill on a dropped item, cushion, end crystal or marker makes a vibration
Entity.kill posts entity_die for every entity it removes, so /kill now
does for dropped items (a wool stack dampens it, ItemEntity
.dampensVibrations), cushions, end crystals (after EndCrystal.kill's
onDestroyedBy, even an invulnerable one) and the entities Horizon only
stores (markers, displays, interactions). An armor stand's own death is
a living source no warden can target.

A blast's kill of a painting, item frame, cushion or armor stand is
credited to its causing entity (BlockAttachedEntity.kill /
ArmorStand.kill with DamageSource.getEntity): the mob, the player who
lit the TNT or broke the crystal.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
2026-11-08 13:17:05 +01:00
Vinícius MoreiraandClaude Opus 5.5 2017a3b977 Polytone: read custom particles and particle emitters
Reads what a pack's particles do (wiki "Custom Particle Types", "Block
Properties Modifiers", "Entity Modifiers"): a custom particle type's kind
(custom, semi custom copying a vanilla one, GPU), render type, liquid
affinity, physics and despawn flags, limit, tick interval, exclusion
radius, light level and rotation mode; its initializer and ticker
expressions with their named variables; and the particle emitters that
particles, blocks and entity bones carry (the particle by id or with its
options, chance, count, position, motion, colour, size and customs, the
state predicate, biomes, spawn location, bone, max distance). Every
expression is compiled when the pack loads, so a typo is a load error.
Nothing spawns them yet.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:16:21 -03:00
Vinícius MoreiraandClaude Opus 5.5 a3b56d6218 Polytone: colormap values in attribute layers
An attribute value or argument can name a Polytone colormap (wiki
"Colormaps"): an image read at the column and row two expressions pick,
each 0 to 1 with 1 the top-left corner, rounded to the nearest pixel by
default, the row scaled by the column when triangular. Without a .json
the axes are the biome's temperature and downfall, which the frame now
passes along. The colour is the modifier's argument whenever the layer
applies; a transparent pixel falls back to the value before the pack (the
entry the modifier replaced), as fallback_colormap's default "original".

Colormaps load once per pack reload, shared by the three dimensions'
stacks, and only those a modifier names, decoded to RGBA ints as on
Java. The biome_id axis isn't supported yet.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:16:21 -03:00
Vinícius MoreiraandClaude Opus 5.5 30aee13f1d Polytone: an expression value out of range is clamped, not dropped
A number an expression gives outside its attribute's range goes through the range as the sampled
value does (AttributeRange.sanitize) instead of failing validation and leaving the value as it
was. A pack whose fog end goes below zero deep underground (14 * view distance - 128 under the
surface) now gets its thickest fog there, as on the real mod, where the cave was left with no fog.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:16:20 -03:00
sluisr fec26a0044 perf: reuse server States tracking pool and reduce meshing/lighting allocations
- Reuse the pooled EntityState entries in States (`out.add`) across all 21
  object and projectile loops in `lan_entities.rs`, and push vehicle, armor
  stand pose, and arrow metadata directly into `e.meta`.
- Look up vehicle driver mobs via `self.mob_index` in `lan_riding` instead
  of a linear scan over `self.mobs`.
- Compare `play.equipped` by reference before cloning 5 `ItemStack`s on
  every `enter_guest` turn, and reuse `play.craft_grid` via `std::mem::swap`.
- Eliminate per-fluid-cell `Vec::new()` allocations in `mesher/fluid.rs` and
  deduplicate animated fluid layers directly into `out.sprite_layers`.
- Reuse `SectionMesh::packed` capacity and a thread-local scratch buffer in
  `mesher/packed.rs` during `sort_solid`.
- Pack uniform/single-channel lighting from a stack buffer in `chunk.rs`
  (`Light::from_slice`) instead of allocating and dropping a 4 KiB `Box`.
- Check `!self.saves_beside_final` and neighbor readiness before cloning
  `Chunk` in `Streaming::update`.
2026-11-08 13:15:43 +01:00
Delete228andCodex e9aa68c3ed Merge Horizon main into the state-dependent light PR
Keep entity-context geometry and state-dependent light in the same content compiler. Exercise both selectors in the light propagation fixture.

Co-authored-by: Codex <[email protected]>
2026-11-08 15:11:38 +03:00
LokiandAntigravity 9fd2c8c339 items: require '=' for non-removal command components
Java 26.3 `ItemParser.State.readComponents` expects '=' after a component
type unless it begins with '!'. Return an error for bare components rather
than silently ignoring them.

Co-Authored-By: Antigravity <[email protected]>
2026-11-08 21:08:01 +09:00
Ludovic Marie 3f58a9511b Merge pull request #12461 from MSedgeMC/port_map/creative-screen
🤖 Agent: draw_creative, click_creative and creative_tooltip_tabs moved to game/creative_screen.rs on main; the rows follow them.
2026-11-08 13:06:07 +01:00
Ludovic Marie 2d087e4826 Merge pull request #12460 from MSedgeMC/port_map/shear-saddle
🤖 Agent: Game::shear_saddle exists on main and takes a saddle off any saddleable mob, so attemptToShearEquipment is a port row now.
2026-11-08 13:06:03 +01:00
Horizon agentandClaude Opus 5.5 d426f98ae2 parity: run loot_mine_location_block by name only
It writes .local/h079/capture and asserts the capture is new, so every automatic
run on a checkout that ran it once fails at startup (the Mac mini runner).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 13:04:57 +01:00
RINNECODERandClaude Opus 5.5 48f02115ed Port pack: 1.21.1 biomes upgrade their effects to 26.3 attributes and their carvers to a list
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:02:45 -06:00
RINNECODERandClaude Opus 5.5 06b5147e56 Port pack: surface rules drop the biomes nothing defines, as 1.21.1 never matched them
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:02:32 -06:00
Ludovic Marie 9fc6abb08b Merge pull request #12468 from kacpherek/fix/server-sword-blocking
🤖 Agent: A consumable or blocks_attacks the server's patch adds (components 24 and 37) now starts a use like the item's own (getUseDuration reads the stack); items with their own consumable are unchanged.
2026-11-08 13:01:32 +01:00
Horizon agentandClaude Opus 5.5 1a9663f21a uploads: measure the camera's section from the world's bottom
Pending upload keys count sections from min_y, so floor(y / 16) put the camera
four sections low in the overworld.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:58:30 +01:00
Florian Ernst 8b4a95b099 Merge origin/main into fix/h112-guest-container-close-event
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 12:53:45 +01:00
Ludovic Marie eaca6fe37a Merge pull request #12467 from masa-masa-0314/fix/realms-terms
🤖 Agent: Realms answers 6002 for a new account: RealmsTermsScreen shows (Agree posts /mco/tos/agreed, then the join resumes; Disagree goes back), with vanilla aka.ms/MinecraftRealmsTerms and mco.terms.* keys.
2026-11-08 12:53:12 +01:00
Vinícius MoreiraandClaude Opus 5.5 c52446638a Polytone: expression values in attribute layers
A pack's attribute value or argument can be a scripting expression
(wiki "Environment Attributes"): fog that closes in with the rain and
with depth, a cloud height scaled from the value the layers before gave.
Each one is compiled when the pack loads and evaluated whenever its layer
applies, against what the frame sets: g (rain, time, day time, sky type,
dimension, render distance, moon phase), p (position, in water), c
(position, view distance in blocks), o (the camera's position, sky and
block light), r (random), v (the value so far, colours packed ARGB) and
the pack's config(id). Its result is the modifier's argument; one that
fails leaves the value as it was. A dynamic entry is never folded into
the base value, since it changes every frame.

Expressions are compiled with Arc instead of Rc so a pack's stacks can be
built on the loading worker.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 08:51:58 -03:00
Ludovic Marie e8acedb5c2 Merge pull request #12401 from Web-mc1/studio-screen-bridge
🤖 Agent: Screen::Studio is opened only by `studio screen open` and draws nothing itself (no chat behind it); Escape closes it. I pushed the rustfmt fix verify failed on.
2026-11-08 12:50:37 +01:00
Horizon agentandClaude Opus 5.5 a0d1a9f0e3 Merge origin/main into up4/port-item-place-block
Both branches added a test before the Windows-separator one: both kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:48:19 +01:00
Ludovic Marie 4b2cba530a Merge pull request #12451 from apeirs/fix/fxc-entity-written-color
🤖 Agent: FXC (DX12) failed on discards one call below the entry point; fs_entity now computes entity_color itself and hands it on, same colour on every backend.
2026-11-08 12:48:16 +01:00
Ludovic Marie 4b99e9a701 Merge pull request #12441 from RINNECODER/up3/far-tile-walk
🤖 Agent: Boxing the far tile meshes shrinks Tile for the per-frame walk; release paths unbox each mesh once, nothing double-released.
2026-11-08 12:48:12 +01:00
Horizon agentandClaude Opus 5.5 4497f18b31 Merge origin/main into ui/hud-room
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:47:26 +01:00
Riccardo GuerrieroandClaude Opus 5.5 a978363647 Merge origin/main into perf/eager-chunk-saves
dedicated.rs: main's `stop_now` loop condition, keeping the per-tick
`server_tick_deadline` the eager saves read for `haveTime`.
ModifiedChunks gains `clear()` (dirty set only, like `drain`) for main's
new mod_block_entity_tests.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fekd42N6Dh4LhpXkVwZmHs
2026-11-08 12:45:37 +01:00
Ludovic Marie e761e6394a Merge pull request #12463 from MSedgeMC/port_map/edge-walk
🤖 Agent: VoxelShape::edges exists in horizon-core's shape.rs, so forAllEdges is a port now rather than skip:data.
2026-11-08 12:45:18 +01:00
Ludovic Marie bced9e4ecd Merge pull request #12462 from MSedgeMC/port_map/watcher-home
🤖 Agent: PackSelectionScreen.Watcher spans datapack.rs::folder_stamp and options_ui.rs's watch, so a home row fits better than a single port target.
2026-11-08 12:43:01 +01:00
Evan-lhmandClaude Opus 5.5 c853168fb7 Mod content: mark a reused root beside it, not in it (#12403)
With the packs now laid over the content root, rewriting the root's stamp
on every reuse changed a file the pack overlay depends on, so a second
launch with packs on rebuilt the overlay (53 s instead of 18 s). Mark the
reuse in `<root>.used` beside the root; pruning takes the newer of the two
times and removes the marker with its root.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:39:35 +01:00
Ludovic Marie 4dd22ecd6a Merge pull request #12459 from MSedgeMC/port_map/infested-silverfish
🤖 Agent: spawn_infested, player_infested and mobs.rs::infested_silverfish all exist on main; the rows now name where the roll and the spawn happen.
2026-11-08 12:38:53 +01:00
Ludovic Marie ba041dc3bb Merge pull request #12439 from RINNECODER/up3/pack-halflives
🤖 Agent: Pack half-lives replace OptiFine's defaults in the same units (600/200/10/1). I pushed a scripted-clock version of its test: backdating u.last was the wall-clock flake #12354 removed.
2026-11-08 12:34:49 +01:00
861ac2b28d Thorns answers a mob's attacks on a mob, and a player's reaches the dragon
A mob wearing Thorns now hurts the mob that attacks it, as
EnchantmentHelper.doPostAttackEffects runs after each vanilla attack
caller: melee, stings, cube contacts, golem hits, charges, spear stabs,
direct arrows, tridents, wind charges, fireballs, spit, shulker bullets,
wither skulls and owned evoker fangs. Ravager roars, guardian beams and
retaliation, hot-cube contact and other non-attacks get their own
DamageMob event that skips it. The damage rolls from the attacker's own
random, the chance from the level's.

The dragon's head and wing contacts run it for mobs (part by part, as
knockBack and hurt walk each list) and for players, whose Thorns now
hurts the dragon through its body part.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
2026-11-08 12:33:49 +01:00
Ludovic Marie 706aad56c0 Merge pull request #12455 from Evan-lhm/fix/release-sums-windows-test
🤖 Agent: Git Bash's sha256sum writes `*name` (binary mode); the test strips the star, nothing else changes.
2026-11-08 12:29:15 +01:00
Ludovic Marie 564f031294 Merge pull request #12445 from RINNECODER/up3/lod-dispatch-incremental
🤖 Agent: Mesh jobs' samples are kept per 8x8 shard and synced at every active/ready change; debug builds assert the copy matches active ∩ ready.
2026-11-08 12:29:12 +01:00
Ludovic Marie f18c761edc Merge pull request #12443 from RINNECODER/up3/mod-content-copy
🤖 Agent: Plain files are copied with the same size and path checks read() made; tags, atlases, declarations, biome modifiers, worldgen and structures are still read and parsed.
2026-11-08 12:29:08 +01:00
Ludovic Marie c2661a333d Merge pull request #12410 from masa-masa-0314/feat/friends-service
🤖 Agent: The friends worker never holds the lock across HTTP (reads the etag, unlocks, fetches, relocks), and nothing starts unless the account's FRIENDS_ENABLED flag is set.
2026-11-08 12:29:05 +01:00
Ludovic Marie c09321478d Merge pull request #12408 from m-uvex/pluto/add-flake
🤖 Agent: The flake builds the launcher from the repo itself, so it follows main, unlike #11200's pinned tarball; both outputs evaluate on NixOS (horizon-launcher-0.2.0.drv, nix-shell.drv); CI does not build it.
2026-11-08 12:29:01 +01:00
Horizon agentandClaude Opus 5.5 519d9b6d97 persist: ignore the second summon UUID test without prepared resources
It unwraps HORIZON_TEST_RESOURCES like its sibling, which is already #[ignore]d.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:27:29 +01:00
TheMrZZandCodex gpt-6.1-sol fe3ebc3b8d Tick lodestone compasses equipped by armor stands
Reuse the existing loaded-target predicate for actual stand equipment inside
the entity-ticking guard. Preserve player behavior and bounded tracker rules.

Fixes #12395

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-08 12:26:24 +01:00
MSedgeMC 98e37bbb84 port_map: the edge-walk rows name VoxelShape::edges
forAllEdges and forAllAxisEdges were skipped as data, but the walk is in
crates/horizon-core/src/geometry/shape.rs: VoxelShape::edges is documented
as forAllEdges, and its inner axis scan is forAllAxisEdges.
2026-11-08 11:24:22 +00:00
Kacper 7965bc432e Merge pull request #12447 from RINNECODER/up3/mount-tick-order
Riding: the driven mount ticks before its rider, on the input the rider's last tick applied
2026-11-08 12:24:13 +01:00
Kacper 50f53a5a2b Merge pull request #12437 from RINNECODER/up3/mount-air-speed
Mounts: a player-steered mount moves through the air at a tenth of its speed (LivingEntity.getFlyingSpeed)
2026-11-08 12:24:06 +01:00
Kacper 113ac28e79 Merge pull request #12426 from RINNECODER/up4/port-food
Port pack: food items carry over, as 26.3's food, consumable and use_remainder
2026-11-08 12:23:59 +01:00
Kacper 509deae34e Merge pull request #12424 from RINNECODER/up4/upgrade-weird-scaled-sampler
upgrade-datapack: weird_scaled_sampler becomes 26.3's interval_select of scaled noises
2026-11-08 12:23:52 +01:00
Kacper 156f335169 Merge pull request #12422 from RINNECODER/up4/upgrade-nether-vegetation
upgrade-datapack: nether_forest_vegetation becomes 26.3's spread simple_block
2026-11-08 12:23:45 +01:00
Kacper f4cbc6311e Merge pull request #12416 from RINNECODER/up4/port-farmland-template
Port pack: carried models on 1.21.1's farmland template use 26.3's indented cube
2026-11-08 12:23:38 +01:00
MSedgeMC 7a4012d00f port_map: PackSelectionScreen.Watcher is a home row
The class row was written with a `port` verdict and the function that
represents it. Class rows take `home` with the files that represent the
class; list datapack.rs (folder_stamp) and options_ui.rs (watch_data_packs).
2026-11-08 11:23:32 +00:00
Kacper dca8dbddd1 Merge pull request #12414 from RINNECODER/up4/port-recipe-conditions
Port pack: recipes with NeoForge conditions are upgraded when NeoForge loaded them
2026-11-08 12:23:31 +01:00
Kacper 6410d3f446 Merge pull request #12412 from RINNECODER/up4/port-tag-namespaces
Port pack: tags alone claim no namespace
2026-11-08 12:23:24 +01:00
Kacper 059eb482c4 Merge pull request #12400 from Solenopsisbot/perf/obstacle-grid-scratch
perf: reuse obstacle grid query scratch
2026-11-08 12:23:13 +01:00
MSedgeMC 3835921949 port_map: the creative screen rows name game/creative_screen.rs
The creative inventory screen moved out of game.rs into its own module.
draw_creative, creative_tooltip_tabs and click_creative are unchanged; only
the module path in the six rows that name them was left behind.
2026-11-08 11:23:10 +00:00
Kacper f8be508301 Merge pull request #12397 from Solenopsisbot/perf/creature-path-writes
perf: move creature path writes without copying
2026-11-08 12:23:06 +01:00
Kacper 8b06e4ba1e Merge pull request #12386 from TheMrZZ/fix/stand-command-hurt
/damage breaks, lights or burns an armor stand as its hurt does
2026-11-08 12:22:59 +01:00
Kacper 197a6ef7dc Merge pull request #12381 from svetch/discovery-texture-uris
parity: take valid texture URIs from the services discovery document
2026-11-08 12:22:52 +01:00
Kacper ba54ecff05 Merge pull request #12375 from TheMrZZ/fix/test-run-cross-dimension-coordinate-feedback
fix: send completed test coordinate feedback to its command source
2026-11-08 12:22:45 +01:00
MSedgeMC 44a27421ca port_map: the equipment shearing rows name shear_saddle
`Game::shear_pig_saddle` was renamed and generalized to `Game::shear_saddle`
when shears began taking the saddle off any saddleable mob. Its doc names
`Mob.attemptToShearEquipment` and `Mob.shearItem`; re-point the two rows.
2026-11-08 11:22:40 +00:00
Kacper eb8f8e38b5 Merge pull request #12374 from TheMrZZ/fix/h064-vibration-source-uuid
Save the source and projectile owner UUIDs of a vibration
2026-11-08 12:22:38 +01:00
Kacper d276c60075 Merge pull request #12371 from glitchsnake/fix/11382-vehicle-entity-random
game: use entity random for boat, minecart and item frame operations (fixes #11382)
2026-11-08 12:22:31 +01:00
Kacper ee91d5907a Merge pull request #12366 from vnsmoreira/packs/polytone-environment
Polytone: biome and dimension modifiers as attribute layers
2026-11-08 12:22:24 +01:00
Kacper 1cec3b3751 Merge pull request #12365 from vnsmoreira/packs/polytone-overlays
Polytone: pack configs and conditional overlays
2026-11-08 12:22:17 +01:00
MSedgeMC 04ead01cb4 port_map: the infested hurt rows name spawn_infested and player_infested
`Game::infested_hurt` was split. `Game::spawn_infested` spawns a silverfish
per drawn velocity at half the bearer's height with the hurt sound, and
`Game::player_infested` is the player's roll and spawn. Re-point the two
rows that still name the old function.
2026-11-08 11:22:13 +00:00
Kacper 447341b6a4 Merge pull request #12364 from vnsmoreira/attributes/integration
Environment: sample the sky through the vanilla attribute stack
2026-11-08 12:22:10 +01:00
Kacper 2bb7df1bf9 Merge pull request #12352 from k3yh/potion-contents-names
A potion or tipped arrow is named by its contents
2026-11-08 12:22:02 +01:00
Kacper 13c56dd065 Merge pull request #12345 from Vaspyyy/title-icon-tooltips
Show the title screen icon buttons' tooltips while hovered like vanilla
2026-11-08 12:21:55 +01:00
Kacper cceab3b2b5 Merge pull request #12344 from Vaspyyy/shulker-bullet-parity
Fire shulker bullets from the box centre and turn them at standable blocks
2026-11-08 12:21:48 +01:00
Kacper 6e00e1bbf1 Merge pull request #12341 from Vaspyyy/vehicle-container-scatter
A destroyed chest boat or container minecart scatters its contents like vanilla
2026-11-08 12:21:40 +01:00
Kacper fc14c6fc28 Merge pull request #12336 from k3yh/loot-give-full-inventory
/loot give to a full inventory throws nothing out
2026-11-08 12:21:33 +01:00
Kacper d03fbd593a Merge pull request #12260 from Akirabane/fix/9335-passengers
Riders turn like vanilla's: vehicle body only where vanilla copies it
2026-11-08 12:21:26 +01:00
Kacper 0335218910 Merge pull request #11682 from TheMrZZ/fix/loot-mine-location-block-state
Evaluate loaded block-state offsets in loot-mine location checks
2026-11-08 12:21:19 +01:00
Kacper 3b76fcb951 Merge pull request #11642 from TheMrZZ/fix/inline-armor-trim-holders
Preserve fully inline armor-trim holders in item stacks
2026-11-08 12:21:11 +01:00
masa-masa-0314andZCode a7f89f1c62 Realms: the terms screen before a new account's first join
A new account's first join gets error 6002; GetServerDetailsTask shows
RealmsTermsScreen instead of the generic error. Port it:

- The title, the first sentence and the underlined terms link at
  row(5), with the hover colours and the link's measured hit box
  (extractRenderState's onLink). A click opens
  CommonLinks.REALMS_TERMS (https://aka.ms/MinecraftRealmsTerms).
- Agree (width/4) and Disagree (width/2 + 4), each width/4 - 2 wide at
  row(12). Agree posts mco/tos/agreed (RealmsClient.agreeToTos) on a
  worker, then runs GetServerDetailsTask again from the same screen;
  a failure logs and stays. Disagree and Escape return to the screen
  that started the join (GetServerDetailsTask.lastScreen, now carried
  by Connecting).

Co-Authored-By: ZCode <[email protected]>
2026-11-08 19:21:06 +08:00
Kacper 73b2d7434f Merge pull request #11588 from TheMrZZ/fix/named-predicate-context
Resolve named predicate references through the Game context
2026-11-08 12:21:04 +01:00
Kacper e19018da1c Merge pull request #11564 from TheMrZZ/fix/h157-player-save-projection
fix: project live player motion fields into saved data
2026-11-08 12:20:57 +01:00
Kacper 5a94e4c188 Merge pull request #11488 from TheMrZZ/fix/h181-noai-trader-llama-delay
Advance eligible TraderLlama despawn delay with NoAI
2026-11-08 12:20:51 +01:00
Kacper 6db9351111 Merge pull request #11301 from TheMrZZ/fix/h052-vehicle-container-save
Respect class-owned container fields in vehicle saves
2026-11-08 12:20:43 +01:00
martipopsandClaude Opus 5.5 4dd40471f8 Make the letter mode an opaque Glyphs value
Review follow-up. Glyph::of and Glyph::menu took any GlyphStyle, so a
caller could pass the raw setting and lose a Nintendo pad's letters,
and NintendoLetters leaked into the setting's enum.

pad_glyph::Glyphs { family, letters } is now opaque. Only
Glyphs::of(&PadSettings, family) makes it, plus Glyphs::unheld for
splitscreen's prompts. GlyphStyle is the setting again. A join prompt
now shows the joining pad's own family, not the viewer's.

The on-screen keyboard reads its input through MenuJob, the map its
hint glyphs use. The tests build letter mode from parsed settings and
pin A, B, X and Y on their own. The source scan is gone, since the
types enforce the rule now. An unknown action in GlyphOf::Bound trips
a debug assert, and pad status lists each guide row's label.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:13:40 -05:00
Horizon agentandClaude Opus 5.5 7d2f225c85 pack uniforms: drive the half-life test with a scripted clock
Backdating u.last measured the gap with the wall clock; a few ms of runner delay
moved wetness past the 1e-3 tolerance (the flake #12354 fixed in the Iris test).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:12:58 +01:00
Horizon agentandClaude Opus 5.5 f15f153836 remote chunks: drop block-entity attachments after the column's block entities load
Moving the retain before the block entities loaded dropped every attachment of a
resent column, and skipping it for new columns kept those of forgotten ones.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:12:19 +01:00
JoansitohandClaude Sonnet 5.5 c9f62a1572 Trident: a stuck trident falls when its block is destroyed
AbstractArrow.tick: if lastState != blockState && shouldFall() startFalling().

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 12:11:48 +01:00
LokiandAntigravity 067a6a1db1 game: skip in-tree duplicate UUIDs in summoned passenger trees (fixes #11807)
Co-Authored-By: Antigravity <[email protected]>
2026-11-08 20:11:37 +09:00
Horizon agentandClaude Opus 5.5 7ba6ef0912 studio screen: rustfmt the control replies
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 12:11:35 +01:00
Kacpherek 34c91f0c34 Hold a server-patched consumable or blocks_attacks use on a server
A server that adds blocks_attacks and a long consumable to a sword (1.8
style sword blocking, #11817) sends both components in the stack patch,
which the client reads past. The client never started the use itself and
remote_tick_using dropped the use the server's living flags started on
the next tick, so the right click kept restarting the use and the input
slowdown flickered (GrimAC NoSlow).

Read the added components from the wire patch, as Item.use does from the
stack's components: Consumable.startConsuming / startUsingItem start the
use, Item.getUseDuration takes the consumable's consumeTicks (else 72000
for blocks_attacks), and the use is held until the button lets go or the
server stops it, as LivingEntity.updateUsingItem never completes a use on
the client (LocalPlayer.onSyncedDataUpdated keeps it running).
2026-11-08 12:10:32 +01:00
Evan-lhmandClaude Opus 5.5 0f36e33ccf Tests: read SHA256SUMS names with Git Bash's binary-mode * (#12454)
On Windows, Git Bash's sha256sum writes `<digest> *<name>`, so the
optional release assets test kept the `*` in every name and failed for
all four masks. Both forms are valid sha256sum output; accept them.

Fixes #12454

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:59:54 +01:00
Evan-lhmandClaude Opus 5.5 dcc73b1491 Packs: lay the resource packs over the mods' content root (#12403)
The content root was built over the pack overlay, so every pack change
(and a rebuilt overlay at launch) gave it a new stamp and a full rebuild:
84k files and 2-3 minutes on Windows with a 23-mod modpack. Build it over
vanilla instead and lay the packs over it: vanilla, then mods, then packs,
which is also vanilla's order (a pack that retextures a mod block wins).

Fixes #12403

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:49:07 +01:00
apeirs 94e2918668 DX12: keep entity_color's discards one call below fs_entity, so FXC compiles it
Since #12282, fs_entity called entity_written_color, which called entity_color.
FXC (every DX12 game: Horizon ships no dxcompiler.dll) fails on that with
"internal error: argument pulled into unrelated predicate" while creating the
first entity pipeline, and the game crashes at start. entity_written_color now
takes entity_color's result instead of calling it.
2026-11-08 11:46:09 +01:00
m_uvexandPluto ecc9a21e18 packaging: build Horizon launcher from source in flake
Addresses review feedback from #11200:
- Builds horizon-launcher from repository source via rustPlatform.buildRustPackage
  instead of fetching a pinned binary tarball by hash.
- Native build support for both x86_64-linux and aarch64-linux.
- Added essential POSIX tools to devShells.default for pr_ready test suite.

Co-Authored-By: Pluto <[email protected]>
2026-11-08 13:41:26 +03:00
TaquitoSuabe 00127a51c7 remote_chunks: decode chunk packets concurrently with strict in-order retirement
- Parallelize chunk decompression across a bounded worker pool while enforcing sequential retirement (FIFO arrival order) via monotonic sequence ordering.
- Filter resident neighbors and batch section dirtying with column masks.
- Skip attachment and block entity cleanup scans for fresh (non-resident) chunks.
- Enable TCP_QUICKACK on Linux streams and reset empty reader buffers to prevent drift.
- Elevate network worker thread QoS on supported platforms.
2026-11-08 03:40:59 -07:00
Ludovic Marie 92fd45976d Merge pull request #12393 from Solenopsisbot/perf/worldgen-decoration-biomes
🤖 Agent: Same fixed [u64; 128] bitset with spill as the generator's (#12346): spilled words keep index 128 + offset, so the decorated chunk's biomes stay ascending, and the exact reserve avoids regrowth.
2026-11-08 11:39:18 +01:00
SolenopsisbotandCodex 3bf71f9926 perf: reuse obstacle grid query scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 21:33:40 +11:00
Web-mc1 df92a7cbc5 Open and close Screen::Studio from horizon via studio screen, with test 2026-11-08 23:29:06 +13:00
Web-mc1 b7215560ba Add Screen::Studio so Studio windows don't borrow the chat slot 2026-11-08 23:28:48 +13:00
Ludovic Marie 79bd301973 Merge pull request #12388 from kacpherek/fix/remote-push-tick-order
🤖 Agent: ClientLevel.tickEntities ticks in add order: after login (and after a respawn re-adds the player last) a mob added later pushes from where both ended the tick, so the push reaches the player's next move, which is what GrimAC's Simulation check expects.
2026-11-08 11:27:31 +01:00
SolenopsisbotandCodex ec73a1af84 perf: move creature path writes without copying
Co-Authored-By: Codex <[email protected]>
2026-11-08 21:24:37 +11:00
Horizon agentandClaude Opus 5.5 bbbbfa6dd2 Parity: unused_feature_startup runs by name only
It needs --kind, --output and --binary, which an automatic parity run
doesn't pass (#12372).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 11:23:29 +01:00
Ludovic Marie 33facd006a Merge pull request #12361 from adiraj66132/security/audit-hardening
🤖 Agent: client_mod_command is the chat-side mod hook; the SMP and other server mods use native_perform_command, so gating guests (lan_acting) out of it removes a level-0 path without touching server commands. The 4 GiB zip budget is per opened archive, and every Zip lives for one load.
2026-11-08 11:22:13 +01:00
Ludovic Marie 0ad6f93762 Merge pull request #12280 from NikitaMGrimm/portal-ticket-persistence
🤖 Agent: PORTAL tickets are saved in chunk_tickets.dat with level and ticks left, reload on restart (prepareLevels), and do not expire while their chunk is still loading (canTicketExpire). I fixed the main merge: #12232's ticket fast path compared (chunk, level) pairs with this PR's PortalTicket (LAND-STOP: E0308); it compares (ticket.chunk, ticket.level) now.
2026-11-08 11:22:09 +01:00
SolenopsisbotandCodex 1467568676 perf: reuse decorated biome discovery scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 21:18:11 +11:00
masa-masa-0314andZCode da428abd4d Friends: use ? for the presence request's missing session and endpoint
Co-Authored-By: ZCode <[email protected]>
2026-11-08 18:15:47 +08:00
Ludovic Marie 02deae8774 Merge pull request #12377 from Solenopsisbot/perf/station-defaults-reuse
🤖 Agent: Smithing results and banner defaults now share the shared() snapshot StationData loads once; the standalone loaders keep reading their own.
2026-11-08 11:14:56 +01:00
Ludovic Marie 90267f9863 Merge pull request #12359 from Solenopsisbot/perf/items-enchant-defaults
🤖 Agent: item_defaults::shared is the cached item_defaults::read, so the enchantment properties read the same snapshot Items already decoded; the standalone loader still reads its own.
2026-11-08 11:12:04 +01:00
martipopsandClaude Opus 5.5 88dd9e8d1e Document the HUD kit's Room and Plate
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:09:02 -05:00
martipopsandClaude Opus 5.5 8ce5ba0e52 Keep the controller notice and the splitscreen join strip off the boss bars (#12342)
Game::hud_room gathers the boss bars the HUD shows each frame; hud empties the room every
frame first. The notice and the join strip go below the bars when they would cover them,
and stay at y 18 otherwise.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:09:02 -05:00
martipopsandClaude Opus 5.5 9fb2965c3a HUD kit: Room keeps Horizon's overlays below the boss bars, and Plate
hud_kit::room holds a view's keep-outs, today the boss bars, and tells a centred overlay
where it goes: where it wanted unless the bars reach past it. boss_bars_bottom follows
BossHealthOverlay's layout. hud_kit::plate draws the notice's box.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:09:01 -05:00
Kacpherek 5c616363b1 Push the local player by mobs in ClientLevel's tick order
Vanilla's ClientLevel ticks entities in the order they were added: after
login the player comes first, so a mob added later pushes it from where
both ended the tick, and the push reaches the player's next move. After a
respawn the new player is added after what the level holds, so those
entities tick before it. Horizon applied every mob's push before the
player's move, from where the mobs had just moved: walking into a mob
the server is pushing away tripped anticheats (GrimAC Simulation 0.02-0.04
on every push).
2026-11-08 11:01:33 +01:00
SolenopsisbotandCodex 58140be02b fix: satisfy station defaults lint
Co-Authored-By: Codex <[email protected]>
2026-11-08 21:00:32 +11:00
SolenopsisbotandCodex 4fab87e3ce perf: reuse station item defaults
Co-Authored-By: Codex <[email protected]>
2026-11-08 21:00:32 +11:00
Ludovic Marie d61235cb39 Merge pull request #12370 from Solenopsisbot/perf/stream-decoration-scratch
🤖 Agent: The 9-key array and Box<[Proto; 9]> build the same region in the same order; the removed try_into fallback could never fail (always 9 keys).
2026-11-08 10:59:28 +01:00
Ludovic Marie 38d670c0ac Merge pull request #12379 from Solenopsisbot/perf/block-tick-scratch
🤖 Agent: The spawner and trial-spawner lists keep their tick order and are taken around the client effects, so a client tick can't see a half-filled list.
2026-11-08 10:59:24 +01:00
Horizon agentandClaude Opus 5.5 e5cad94537 Zip budget test: pass the budget by shared reference
clippy (-D warnings): read_within takes &AtomicU64, so &mut was needless.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:56:41 +01:00
Ludovic Marie 1c17df10b4 Merge pull request #12367 from Solenopsisbot/perf/remote-tick-scratch
🤖 Agent: Indexing the retained buffers by mob index is safe: nothing between the fluid loop and the rain loop adds or removes remote mobs, and an early return only loses the warm capacity.
2026-11-08 10:55:57 +01:00
Ludovic Marie d1b5000930 Merge pull request #12360 from Solenopsisbot/perf/outline-scratch
🤖 Agent: The outline strokes keep their order (black then bright) and the custom PvP colour; both scratch vectors are bounded by MAX_OUTLINE_EDGES, so the retained capacity stays small.
2026-11-08 10:55:53 +01:00
Florian ErnstandClaude Opus 5.5 83d9347f4b Merge origin/main into fix/h259-unused-feature-startup
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:55:15 +01:00
SolenopsisbotandCodex 0dab8b30f5 perf: reuse item defaults for enchantments
Co-Authored-By: Codex <[email protected]>
2026-11-08 20:53:56 +11:00
masa-masa-0314andZCode 5740311a36 Friends: the service's empty answer reads as three empty lists
The live getFriends answer an account with no friends gets is
{"empty":true,"friends":[],"incomingRequests":[],"outgoingRequests":[]};
the parser reads the three lists and ignores the flag. Recorded as a
regression case beside the populated answer.

Co-Authored-By: ZCode <[email protected]>
2026-11-08 17:53:30 +08:00
Florian ErnstandClaude Opus 5.5 17f3a0ff81 /damage breaks, lights or burns an armor stand as its hurt does
ArmorStand.hurtServer returns false for an explosion, fire that ignites
armor stands and burning, after it has acted on the stand: a blast breaks
it (its equipment pops, then it is killed), in_fire lights a stand that
is not burning for 5 seconds, and on_fire burns 4 health off one with
more than 0.5. The command route had no armor stand arm, so /damage left
the stand as it was. It now runs those sources with the stand's guards
and still fails as vanilla's command does.

Part of #12380

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:53:20 +01:00
Horizon agentandClaude Opus 5.5 c0f9600544 Parity: run_coordinate_feedback runs by name only
It needs --binary, --work-dir and --reference-dir, which an automatic
parity run doesn't pass (#12372).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:50:57 +01:00
VaspyyyandClaude Opus 5.5 f1be49b7df Lid pushes follow vanilla's tick order, and boats reach an open lid
- BoxReach (the boats' and carts' mob pre-filter) is worked out from each
  mob's real box, so a shulker whose open lid grows its box sideways or
  below its position is still found: a boat runs into the lid and picks
  the shulker up, as in vanilla.
- ArmorStand::shove makes up for Horizon ticking stands before mobs: a
  stand that joined after its shulker gets vanilla's push-then-travel
  ground and speed, one that joined before gets Entity.move's own.
- /data merge keeps a mob's and a stand's join order (Entity.load changes
  the entity in place).
- A shulker a boat or a minecart picks up turns to AttachFace DOWN
  (Shulker.startRiding).
- The stand's box uses the float height 1.975F, canStayAt the shulker's
  scale.
- The harness adds wall, ceiling and squeezed lids, with the stand joined
  after and before its shulker, and the boat that runs into an open lid.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:47:00 +01:00
VaspyyyandClaude Opus 5.5 a1ecb7f6de An opening shulker lid lifts the armor stand on it
Shulker.onPeekAmountChange moves every entity with physics in the lid's
path with Entity.move(MoverType.SHULKER), armor stands included, and
Shulker.makeBoundingBox grows the shell's box by the lid's physical peek.
Horizon pushed only the player and mobs and sized the box from the
dimensions, so a stand resting on a normal shulker sank into it the first
time the lid opened.

- The lid sends MobEvent::LidPush; ArmorStand::shove moves each stand with
  physics through the collision resolver. Mob::bounds_at gives a shulker
  its makeBoundingBox, scaled and grown by getPhysicalPeek in float.
- Shulker.tick's own part (keep a face, ease the lid) runs without AI
  too, and not for a shell that rides something (isPassenger).
- /data merge keeps a shulker's eased currentPeekAmount: Entity.load reads
  only the raw Peek.
- A stand leaves out the boxes of mobs riding it
  (isPassengerOfSameVehicle), so a stand carrying a /ride shulker rises.
- ObstacleGrid::near tests each box once when the query spans more cells
  than there are boxes, and a stand's loaded Motion drops a component past
  10 (Entity.load), so a huge Motion no longer stalls the server.
- A rider sits on a stand's float passenger point (1.975F widened).
- The harness adds a stand carrying a riding shulker and the lid opening
  and shutting under the first stand.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:47:00 +01:00
VaspyyyandClaude Opus 5.5 6880103394 Armor stands land on and stop at shulkers and boats like vanilla
ArmorStand.travel moves with Entity.move, whose Entity.collide adds
EntityGetter.getEntityCollisions: the entities that canBeCollidedWith the
stand (a living shulker, a boat, a happy ghast held still) stop it as
blocks do. Horizon resolved a stand's move against blocks and the world
border only, so a stand dropped onto a shulker sank into it, one dropped
onto a boat fell through to the ground, and one pushed into a shulker
went through it (#11877).

The stand tick now gathers those boxes once, when the first stand
travels (the same set that stops a dropped item, primed TNT or a falling
block), and passes the ones meeting each stand's box stretched by its
movement into the move. It runs in the server's tick, so single player,
LAN hosts and dedicated servers all get it.

The new stand_entity_collision harness drops stands onto a NoAI shulker,
a boat and the stone, slides one into a shulker's side, and compares
their Pos, Motion, OnGround and fall_distance with vanilla's tick by
tick. Without the fix 27 of its 198 records differ.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:47:00 +01:00
RINNECODERandClaude Opus 5.5 4d5de18e40 Riding: the driven mount ticks before its rider (ClientLevel.tickNonPassenger) on the input the rider's last tick applied (xxa/zza through modifyInput); it moved a tick ahead of the server's view (GrimAC Simulation on a horse, 27 flags)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:46:41 -06:00
RINNECODERandClaude Opus 5.5 340d4d8b22 Mounts: LivingEntity.getFlyingSpeed, a player-steered mount moves through the air at a tenth of its speed, not 0.02 (a horse's jump)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:46:41 -06:00
RINNECODERandClaude Opus 5.5 d3c183549e shader packs: honour wetnessHalflife, drynessHalflife, eyeBrightnessHalflife, centerDepthHalflife
Packs set these const directives (ShaderDoc, OptiFine's shaders.txt);
Horizon always used the defaults (600/200/10/1 ticks). IterationT sets
wetnessHalflife 200 and drynessHalflife 50, so under Horizon its sky
stayed sunny for a minute after rain started (wetness rose 3x too
slowly) and stayed wet 4x too long after it stopped. The pack log now
names the half-lives a pack sets.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:46:41 -06:00
RINNECODERandClaude Opus 5.5 f711009645 Far tiles: an FxHashMap, not SipHash, for the renderer's tiles
draw_frame looks every visible tile up 3-4 times a frame and upload_lods walks them all; with
lodDistance 256 (~8.5k tiles) std's SipHash was 8-10% of the main thread.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:46:40 -06:00
RINNECODERandClaude Opus 5.5 9cde3d1f9a Far tiles: keep mesh jobs' samples as tiles change, not gathered per batch
`Lod::dispatch_meshes` collected every active tile's ready samples into a new
map for each batch of mesh jobs (thousands of entries, rehashed as it grew):
5-10% of the main thread in flight. The map is now kept up to date where a
tile turns active or inactive and where its samples change
(`Lod::sync_sample`), in shards of 8 by 8 tiles behind `Arc`s: a batch copies
the shards' handles, and a change copies only its shard while a job still
reads it. Debug builds check it against the full gather on every dispatch.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:46:40 -06:00
RINNECODERandClaude Opus 5.5 c7c143cbf1 Mod content: copy plain files into the overlay instead of reading and rewriting them
Building a mod set's resource root read every content file and wrote it back out; with the
14 Popular Mods (Chipped's 10k textures) that was about two thirds of a 37 s first start
(sample: open/read/write on the main thread). Files the build does not parse are now copied
with fs::copy (a clone on APFS), checked as reading them was (name, 16 MiB limit).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:46:40 -06:00
RINNECODERandClaude Opus 5.5 cd313d031f Far tiles: box a tile's meshes so the per-frame tile walk stays small
draw_frame tests every far tile against the frustum each frame. A Tile held two SectionGpu
inline (~0.5 KB), so with lodDistance 256 (~8.5k tiles) the walk read ~9 MB a frame and was
the main thread's top cost (17-23% in sample). Boxed, a tile is ~90 bytes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:46:40 -06:00
TheMrZZandCodex 9bf65b95b4 Validate unused fill-layer entries before world readiness
Partial H259; retain other registry validation as open scope.

Co-Authored-By: Codex <[email protected]>
2026-11-08 10:46:38 +01:00
RINNECODERandClaude Opus 5.5 4efbd5ea91 Port pack: 1.21.1 weird_scaled_sampler densities upgrade to 26.3's interval_select of scaled noises
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:45:56 -06:00
RINNECODERandClaude Opus 5.5 09d0f6eb7c Port pack: 1.21.1 nether_forest_vegetation upgrades to 26.3's spread simple_block
As 26.3 wrote crimson and warped forest vegetation: a simple block on nylium,
tried spread_width² times at a trapezoid offset, where there is air. Terralith's
last feature left as it was.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:45:56 -06:00
RINNECODERandClaude Opus 5.5 ebec6fdd1c Port pack: 1.21.1 random_patch and flower features upgrade to 26.3's counted, offset placement
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:45:56 -06:00
RINNECODERandClaude Opus 5.5 dabd3c04cc Port pack: an item that places a block of another name (seeds) binds that block
A BlockItem whose block has another name (Farmer's Delight's cabbage seeds
place `cabbages`, Supplementaries' way signs `way_sign_wall`) was left out
as "a block item without a block": 35 items over the 8 mods. It is now
carried with `place_block` naming its block when that block is carried
(vanilla's or one of the mod's declared ones), and left out as "its block
is left out" otherwise. That check looked the item's own name up in the
left-out blocks instead of its block's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:45:55 -06:00
RINNECODERandClaude Opus 5.5 cec040fef1 Port pack: food items carry over, as 26.3's food, consumable and use_remainder
Food was left out ("no food template yet"): 82 items over the eight mods tried, most of Farmer's
Delight. 1.21.1's minecraft:food held what 26.3 splits into food (numbers), consumable (eating
time, on_consume_effects: one apply_effects per effect with its own chance) and use_remainder
(the bowl), as 26.3's golden apple and mushroom stew have them. NeoForge's cures are dropped, and an
effect of the mod's own is left out and reported (the game would refuse the item).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:45:55 -06:00
RINNECODERandClaude Opus 5.5 a2d300a03f Port pack: carried models on 1.21.1's farmland template use 26.3's indented cube
26.3 has no `block/template_farmland`: its farmland model is
`template_cube_bottom_top_indented` with `bottom`, `side` and `top`, where
1.21.1's template read `dirt` for the bottom and sides. A carried model on
the old template (Supplementaries' raked gravel) now names the new one with
its dirt as side and bottom, instead of drawing the missing model.

`minecraft:block/rope` (Supplementaries' bunting particle) is in neither
1.21.1 nor 26.3: not a rename, left as is.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:45:55 -06:00
RINNECODERandClaude Opus 5.5 b2e0010655 Port pack: recipes with NeoForge conditions are upgraded when NeoForge loaded them
A vanilla-type recipe with neoforge:conditions was kept as 1.21.1 wrote it, and 26.3 refused its
old ingredients: Quark's 1,466, most of Supplementaries'. The oracle's recipes are the ones whose
conditions passed (a mod's own conditions, such as config flags, are only known there): those
lose the conditions and are upgraded; the others go outside, as NeoForge left them out. Without
the oracle, NeoForge's own conditions are read against the mods ported along.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:45:55 -06:00
RINNECODERandClaude Opus 5.5 d0815a9d0b Port pack: tags alone claim no namespace (Farmer's Delight and Supplementaries both added to create's tags and clashed)
A mod's tag additions under another mod's namespace (data/create/tags/...) made it claim that namespace
when its own files named it; two such mods in one pack then refused to load together (Popular Mods:
Supplementaries off). Tags alone now stay outside the carry, as other compat files do.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:45:55 -06:00
Florian Ernst 217affdc9e Merge origin/main into fix/h064-vibration-source-uuid
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game.rs
#	crates/horizon-client/src/game/sculk.rs
2026-11-08 10:44:34 +01:00
Florian ErnstandClaude Opus 5.5 5674b63b57 Measure /damage side effects on armor stands (test checkpoint)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:42:38 +01:00
Florian Ernst 255d45aa56 Merge origin/main into fix/test-run-cross-dimension-coordinate-feedback
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game/commands/test_runs.rs
#	crates/horizon-client/src/game/game_tests.rs
2026-11-08 10:42:37 +01:00
SolenopsisbotandCodex 5f599617e6 perf: reuse block entity tick scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 20:37:03 +11:00
Ludovic Marie 668555dd33 Merge pull request #12376 from horizon-rust/ci/command-exec-dead-flag
🤖 Agent: Main fix: three lines a union merge brought back read a flag #12242 removed, so every command_exec-driven harness stopped with AttributeError (80 of 173 on #12344's run). Nothing else in the driver uses an undefined args attribute; the corpus builds its 161 groups.
2026-11-08 10:36:50 +01:00
Horizon agentandClaude Opus 5.5 db09adeca9 command_exec harness: drop the seed-sync gaps block a merge brought back
#12242 removed --seed-sync-gaps-diagnostic and the block that read it.
The union merge that landed TheMrZZ's series (#12160) kept the block from
an older base without the flag, so every command_exec run (and every
harness that drives it) stopped at
AttributeError: 'Namespace' object has no attribute 'seed_sync_gaps_diagnostic'.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:35:08 +01:00
Román Benjámin e46c586cec parity: take valid texture URIs from the services discovery document 2026-11-08 10:34:11 +01:00
Ludovic Marie 1bc5012f4f Merge pull request #12372 from horizon-rust/ci/named-only-capture-harnesses
🤖 Agent: Tooling only: 17 capture-preserving harnesses that fail at startup under parity.py (no --work-dir / a capture folder that must be new) move to named_only; they still run by name and in the nightly --all audit.
2026-11-08 10:33:02 +01:00
Ludovic Marie 7976203343 Merge pull request #12241 from MSedgeMC/fix/tame-panic-damage
🤖 Agent: A cat or parrot panics from any #panic_causes damage and only a wolf keeps #panic_environmental_causes, as TamableAnimalPanicGoal is built per species; the old fire_ticks gate is gone. I made its test return early without extracted mob data (CI compared None with Some(true)).
2026-11-08 10:27:28 +01:00
TheMrZZandCodex gpt-6.1-sol aaf53aa0bd fix: retain test-run source for completion coordinate feedback
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-08 10:21:52 +01:00
AkirabaneandClaude Opus 5.5 6ff8c950e4 Merge origin/main into fix/9335-passengers
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:19:33 +01:00
Ludovic Marie f8f7d2574b Merge pull request #12231 from NikitaMGrimm/tnt-size-eye
🤖 Agent: Primed TNT's box is 0.98F and its eye height 0.15F, widened from float as EntityType.TNT's sized() gives them; the command_exec case reads them back. Merged main (command_exec corpus group order).
2026-11-08 10:16:27 +01:00
Horizon agentandClaude Opus 5.5 0d27a2a38f Parity: keep the capture-preserving harnesses out of automatic runs
Seventeen harnesses need --work-dir (a fresh capture folder) and
--reference-dir, or assert that their fixed capture folder is new.
parity.py passes neither, so whenever --changed selects them they fail
at startup, whatever the pull request changed: 14 of the 18 failures on
#12336's parity run were these. List them under named_only: they still
run when named and in the nightly --all audit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:16:25 +01:00
SolenopsisbotandCodex 728141ad4f fix: retain remote tick vectors after iteration
Co-Authored-By: Codex <[email protected]>
2026-11-08 20:13:42 +11:00
Loki 329aae2ae3 Merge remote-tracking branch 'origin/main' into fix/11382-vehicle-entity-random 2026-11-08 18:09:56 +09:00
LokiandAntigravity db270fecca game: use entity random for boat, minecart and item frame operations (fixes #11382)
Co-Authored-By: Antigravity <[email protected]>
2026-11-08 18:09:48 +09:00
SolenopsisbotandCodex 4bf7247bcb perf: reuse decoration scheduling scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 20:07:21 +11:00
adiraj66132 92fc757a73 security: harden guest commands, the JSON parser and zip totals
- A LAN/dedicated guest's command no longer runs the host's client-side
  native mod commands (they ran before any permission check; client mod
  commands belong to the local player only).
- The server-files JSON parser refuses documents nested past 128 levels
  instead of recursing unbounded.
- The zip reader caps the total inflated bytes across entries (4 GiB per
  archive), not just per entry.

Co-Authored-By: Mercury <[email protected]>

# Conflicts:
#	crates/horizon-client-render/src/zip.rs
2026-11-08 14:37:10 +05:30
Florian ErnstandClaude Opus 5.5 8a964bbb79 Drop a discarded trader llama from the mob list in the same tick
TraderLlama.maybeDespawn discards an eligible llama in its aiStep when its
DespawnDelay runs out, so it leaves the level's entity list in that tick.
Horizon's countdown set m.removed, but ai::tick still returned true, so
the creature tick kept the llama in game.mobs until the next tick. During
that extra tick the next mob snapshot and the native leave bookkeeping
still saw it. Commands, the tracker and collisions already skip removed
mobs, so commands showed no difference.

The final return of ai::tick now reports a trader llama that its own tick
removed, and the creature tick drops it in that tick, as it does for a
despawned mob. The rest of the llama's tick still runs, and other species
are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:06:51 +01:00
masa-masa-0314andZCode 8a84813b69 Friends: the account's friends service and its worker
Port the service behind vanilla 26.3's friends list, without its screens:

- authlib's FriendsService over the discovery document: getFriends,
  updateFriends, updateAttributes and updatePresence with the account's
  bearer token, If-None-Match/ETag caches, Retry-After poll intervals and
  the ten-second read cooldown (MinecraftServicesFriendsService).
- RemoteFriendListUpdateHandler's worker and state: one read a minute
  (five in the background), a forced read after a successful action, the
  result-code-to-state mapping and the cached lists.
- PlayerSocialManager's flags and accessors, with no screen using them.
- PresenceHandler: the sharePresence option picks the public status, the
  client supplies getPresenceStatus each tick, and closing posts OFFLINE.

Minecraft's constructor decides whether the worker starts from the
account's friendsPreferences (UserFlag.FRIENDS_ENABLED /
ACCEPT_FRIEND_INVITES); title.poll_account now does the same after its
getAttributes answer. The overlay, the Online options switches and the
title/pause icon changes stay for later parts, so no player-visible UI
changes here. A joined Realm is carried to the presence status through
ServerData.isRealm's equivalent (Action::Connect.realm).

No new harness: the list and presence parsers, the state mapping, the
sharePresence levels and Retry-After are unit-tested.

Co-Authored-By: ZCode <[email protected]>
2026-11-08 17:01:47 +08:00
Florian ErnstandClaude Opus 5.5 6fefa6ec54 Save the source and projectile owner UUIDs of a vibration
VibrationInfo keeps the UUIDs of its source entity and of a projectile's
owner, and VibrationInfo.CODEC saves them as source and projectile_owner.
The sculk listener now takes them from the save layer's UUID of the
mob the event names, writes them, and reads them back. Loaded vibrations
keep no live entity; a player source stays unnamed.

Fixes #12186

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 10:01:27 +01:00
Florian Ernst 362e77ba6c Merge origin/main into fix/loot-mine-location-block-state
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game/commands/terrain_cmds.rs
#	crates/horizon-items/src/items.rs
2026-11-08 09:59:18 +01:00
SolenopsisbotandCodex 65f1235daf perf: reuse remote entity tick scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 19:56:39 +11:00
Florian Ernst cdfe986e8c Merge origin/main into fix/h052-vehicle-container-save
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game/commands/data.rs
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 09:56:29 +01:00
Florian Ernst b56f598a71 Merge origin/main into fix/h181-noai-trader-llama-delay
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/mobs/ai.rs
#	tools/command_exec_corpus.py
2026-11-08 09:56:20 +01:00
Florian Ernst b778599d5f Merge origin/main into fix/h157-player-save-projection
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 09:56:11 +01:00
Florian Ernst 518adb688e Merge origin/main into fix/h112-guest-container-close-event
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 09:56:02 +01:00
Florian Ernst 1699b82741 Merge origin/main into fix/named-predicate-context
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/advancements.rs
#	crates/horizon-client/src/game/functions.rs
2026-11-08 09:55:53 +01:00
Florian Ernst 79723cb13e Merge origin/main into fix/inline-armor-trim-holders
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/item_sync.rs
#	crates/horizon-client/src/lan/guest.rs
#	crates/horizon-protocol/src/item.rs
2026-11-08 09:55:26 +01:00
Horizon agent ee61f0ea71 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 09:55:20 +01:00
Florian ErnstandClaude Opus 5.5 84e22207fb Measure saved vibration source UUIDs (H064 test checkpoint)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:48:41 +01:00
SolenopsisbotandCodex 83de5c24d6 perf: reuse selection outline scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 19:48:00 +11:00
Ludovic Marie 2d22e6a7e3 Merge pull request #12311 from voidsipp/fix/round6-12063
🤖 Agent: Server configuration dialogs keep the panorama behind them (DialogScreen inherits Screen.extractBackground) instead of the flat 20/20/20 fill.
2026-11-08 09:43:43 +01:00
Ludovic Marie e1315b7e55 Merge pull request #12357 from umbx-dot/launcher/mod-version-picker
🤖 Agent: Includes #12355. A version picked in the Versions tab is kept (chosen-versions.json) until the player installs the recommended one, so the pre-build swap and the automatic updates no longer undo a deliberate pick.
2026-11-08 09:43:38 +01:00
dd8daeb619 HDR float frame: remove the mark resolve and lane state
Float writers already store colour and coverage. Remove the unused mark
resolve pipeline and shader, and keep the world scratch and parameters for
the tone curve and HUD composite that still use them.

Choose no-pack HDR gain explicitly without storing a frame lane. Keep the
uniform ABI and existing light arithmetic. TAA tracks baked gain and its
settings, preserves compatibility history when gain is off, and rejects
history when it resumes after a shader pack.

Use a non-float legacy oracle for writer tests and restore exact float,
OIT and visibility-buffer sessions in the identity harness. Preserve the
compatibility mark paths and the non-layered hand brightness sentinel.

Co-Authored-By: GPT 6.1 Sol <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:37:53 +01:00
Ludovic Marie 6f856b2c0a Merge pull request #12343 from Solenopsisbot/perf/lz4-decode-scratch-v2
🤖 Agent: Each stream now starts from 21 zeroed bytes (clear + resize, pushed): a bare resize left the previous stream's bytes past a short block, which the decompressor may read, so corrupt-stream checks could differ from a fresh buffer.
2026-11-08 09:37:00 +01:00
Ludovic Marie b0ad9abd0c Merge pull request #12333 from Solenopsisbot/perf/pack-page-scratch
🤖 Agent: The retained page list is cleared after the shader pack's post passes (pushed): it keeps its capacity, but no longer holds clones of arena page buffers until the next pack frame, which would keep freed pages alive on the GPU once the pack is off.
2026-11-08 09:36:57 +01:00
Ludovic Marie c5c53d4c6c Merge pull request #12354 from horizon-rust/ci/pack-uniforms-scripted-clock
🤖 Agent: Test-only: the smoothed-uniforms test steps PackInputs::frame_timing instead of backdating the wall clock, so a slow runner can no longer push centerDepthSmooth past its 1e-3 tolerance (failed verify on #12241 and #12311).
2026-11-08 09:33:49 +01:00
Ludovic Marie 3bca17f46a Merge pull request #12160 from TheMrZZ/fix/h248-hurt-cooldown-incoming
🤖 Agent: This head holds all 13 layers of TheMrZZ's series (12010 already merged; 11732 … 12133 below it), so landing it merges the rest. The top layer's own point: inside the hurt cooldown a hit is compared with `lastHurt` by its incoming amount, before armor and Resistance, and only the difference goes on to `actuallyHurt`, as `LivingEntity.hurtServer` does.
2026-11-08 09:26:53 +01:00
Ludovic Marie 7e306e4b25 Merge pull request #12337 from NikitaMGrimm/hdr-marks-b
🤖 Agent: Stacked on #12330: landing it lands the chain. Only the float frame (HORIZON_HDR_FRAME=float) changes its alpha; 8- and 16-bit frames keep their pipelines and marks.
2026-11-08 09:26:49 +01:00
Ludovic Marie 26d73e3f28 Merge pull request #12346 from Solenopsisbot/perf/worldgen-biome-bitset
🤖 Agent: A spilled word keeps its index (128 + spill offset) in the chained iteration, so the ids stay ascending as with the Vec bitset; 1 KB on the stack per generated chunk.
2026-11-08 09:26:46 +01:00
Ludovic Marie 929cb85c85 Merge pull request #12340 from Solenopsisbot/perf/worldgen-empty-blender
🤖 Agent: Blender has no interior mutability (two OpenMaps and an Option, read only), so one shared empty Arc is safe for every chunk without old-world data, and non-empty blenders stay per chunk.
2026-11-08 09:26:42 +01:00
Ludovic Marie e3966b586a Merge pull request #12338 from Solenopsisbot/perf/game-cpu-fanout
🤖 Agent: The ten handoff loaders share only the resource root and the parsed entity document, both immutable; a panic in a worker is resumed on the caller and Creative's error keeps its message, so startup fails the same way. No wall-clock number yet: the gain is the slowest loader instead of the sum.
2026-11-08 09:26:39 +01:00
umbx-dotandClaude Opus 5.5 7a1fe7f702 launcher: a native mod's Versions tab says which version fits, and picks one
A registry native mod's Versions tab lists each version's date and how it
fits the Horizon played (the fit line the trust text already uses), marks
the one the launcher would pick Recommended, and has Install on every
version but the installed one.

A version the player picks there stays as it is: no automatic update, no
offered update and no swap before a build, until the player installs the
mod again or picks its recommended version (mod-browser/chosen-versions.json).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:23:15 +01:00
Ludovic Marie 443f9b0642 Merge pull request #12330 from NikitaMGrimm/hdr-marks-a
🤖 Agent: On the float frame the renderer is rebuilt when the HUD layering changes, not only the format; still behind HORIZON_HDR_FRAME=float.
2026-11-08 09:19:46 +01:00
Horizon agentandClaude Opus 5.5 79738505fb LZ4 scratch: zero the header bytes for each stream, as a new buffer had them
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:19:36 +01:00
Horizon agentandClaude Opus 5.5 851bda5b5e Shader pack pages: drop the buffer clones after the frame, keep the capacity
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:19:04 +01:00
Horizon agent ce322efe53 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 09:17:08 +01:00
umbx-dotandClaude Opus 5.5 238bf31f77 launcher: automatic updates keep a native mod on a version that builds
The start's automatic update moved native mods to their newest version, which the build then swapped back when it doesn't build on the Horizon played. It now updates them only to the newest version that builds there, when that is known.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:16:44 +01:00
Horizon agentandClaude Opus 5.5 aa1f9c5dc9 Shader pack test: drive the smoothed uniforms with a scripted clock
smoothed_uniforms_take_iris_half_lives backdated the wall clock and let
update() measure the gap, so any delay between the two calls moved
centerDepthSmooth (0.1 s half-life) past its 1e-3 tolerance. It failed
verify on busy runners for unrelated PRs (#12241, #12311). Use
PackInputs::frame_timing, which update() already takes as the frame's
delta, so every step is exact.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:15:28 +01:00
k3yhandClaude Opus 5.5 b4ed614faa A potion or tipped arrow is named by its contents
PotionItem.getName and TippedArrowItem.getName name these items by
their contents (PotionContents.getName: the contents' custom_name, the
potion, else empty), over item_name. brewing::contents_name_key gives
that key, and the five functions that name a stack take it after the
custom_name component and before item_name.

New command corpus group: potion contents names.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:13:32 -05:00
SolenopsisbotandCodex e3082a0281 fix: satisfy LZ4 clippy
Co-Authored-By: Codex <[email protected]>
2026-11-08 19:13:15 +11:00
Horizon agent 013fb324e6 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 09:08:18 +01:00
Horizon agentandClaude Opus 5.5 0a871808fa Ticket fast path: compare the portal tickets with their level, as the sources store them
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:08:18 +01:00
Vinícius MoreiraandClaude Opus 5.5 0e6d23f59b Polytone: biome and dimension modifiers as attribute layers
Resource packs' Polytone biome and dimension modifiers now change the
environment attribute stack the frame draws (wiki "Environment
Attributes"): a dimension modifier's base group changes the dimension's
own entries, rain and thunder change the weather's, post_process adds a
layer after all others; a biome modifier's base group changes its target
biomes' entries (ids, #tags through the biome tags, patterns) and
post_process adds a biome layer after the weather. REMOVE drops an
entry; modifiers apply lowest priority first. Values that are scripting
expressions or colormaps are left for the next steps.

The stacks are built when packs load, only when a pack has modifiers, and
only the frame reads them: gameplay (sky darkening, the server's sun
angle) keeps vanilla's. Without such a pack nothing changes.

With such a pack on, its biome and dimension modifiers load and apply;
the environment_render and environment_system harnesses still match
vanilla.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:08:03 -03:00
Ludovic Marie 170cfb468c Merge pull request #12321 from voidsipp/fix/round6-12128
🤖 Agent: LAN join and respawn packets carry the world spawn and its rotation, not the acting player's personal spawn, and /setworldspawn now updates connected players in every dimension (SetWorldSpawnCommand.setSpawn, PlayerList.sendLevelInfo).
2026-11-08 09:07:49 +01:00
Vinícius MoreiraandClaude Opus 5.5 0d0b58a960 Polytone: pack configs and conditional overlays
Polytone packs keep most of their effects in pack overlays that a
polytone_condition turns on: a scripting expression over the pack's own
config entries (config('pack:fog') == 'ON', modOn('minecraft', range)),
or an object with require_config, require_mods and override. A pack's
config entries (assets/<namespace>/polytone/config_entries/*.json) are
now read at their default values, and an overlay with a condition is
active when it holds: an expression decides alone (packs pair it with
formats no version matches), an object only alongside the formats unless
it overrides them. Overlays without one work as before.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:07:42 -03:00
Vinícius MoreiraandClaude Opus 5.5 92e3012389 Environment: sample the sky through the vanilla attribute stack
Environment now builds the dimension's EnvironmentAttributeSystem as
addDefaultLayers does: the dimension type's attributes, a biome layer for
every attribute some biome sets, the timelines its tag lists (in order),
and the rain and thunder layers where Level.canHaveWeather. The frame
samples it with the camera's Gaussian biome mix (the probe's order) and
the biome at the camera, so every attribute blends and changes with the
weather the vanilla way, not only the sky and fog colours, and the
hand-written timeline sampling, biome colour blending and apply_weather
are gone. Biomes keep their attribute maps for the biome layer.

environment_render now passes with no tolerance except one rounding in
Sky's light level fraction (was 218 inexact cases), and covers cloud
height.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:07:42 -03:00
martipopsandClaude Opus 5.5 a407637998 Merge upstream/main into ui/pad-glyphs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:05:41 -05:00
SolenopsisbotandCodex 0427c41bde perf: keep biome id bitsets on the stack
Co-Authored-By: Codex <[email protected]>
2026-11-08 19:05:34 +11:00
umbx-dotandClaude Opus 5.5 54bedee730 launcher: use the native mod version that builds on your Horizon
Installing a registry native mod took its newest version, and a build
left out any mod made for another Horizon, though the registry often has
an older version made for the Horizon the player picked.

native_fit::best picks the newest version that builds on the Horizon
played, else the newest that moves the build to its own commit without
clashing. Installs and updates use it, and before each build every mod
turned on whose installed version doesn't build is swapped for that
version, with a line saying which version is used.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 09:04:54 +01:00
martipopsandClaude Opus 5.5 56b95a98b9 Ask for every controller glyph by what its button does
A Nintendo pad going by its letters reads its A as the part that
confirms and jumps, but only the binds list and the on-screen keyboard
showed that A. Each caller had to apply the letters itself, and the
guide, declared buttons and notices didn't.

Letter mode is now part of the resolved glyph style:
GlyphStyle::NintendoLetters, which only PadSettings::glyph_style
produces. It is never saved or offered. GlyphStyle::on_pad turns a part
into the button that plays it, the same way input is read.

Glyphs are asked for by what the button does. GlyphOf::Bound(action)
follows the player's binding and GlyphOf::Menu(MenuJob) the fixed menu
map. pad_glyph::Glyph is built only from those, and draw, width, rect,
art, label and color take only a Glyph, so no code outside pad_glyph
can turn a bare button into art or text. Splitscreen's join and
lost-controller prompts stay by position through Glyph::unheld, and a
test keeps that the only exception.

horizon-ctl `pad family FAMILY` and `pad connection connected FAMILY`
let the e2e harness pose as a Nintendo pad. docs/ui-kit.md starts the
UI kit guide with the glyph chain.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:04:40 -05:00
Kacper 23bd1b7627 Merge pull request #12318 from TheApple05/codex/parity-12181
Keep resource-pack parity paths intact with JSON headers
2026-11-08 09:00:21 +01:00
Kacper 920346fb43 Merge pull request #12010 from TheMrZZ/fix/h236-clone-dimensions
Resolve /clone's source and target dimensions
2026-11-08 09:00:13 +01:00
Kacper 632d6cd4f4 Merge pull request #11654 from MSedgeMC/fix/set-custom-model-data
A loot table's set_custom_model_data writes the item's model data
2026-11-08 09:00:01 +01:00
Kacper 98342f1bd0 Merge pull request #11476 from baytyone/xp-orbs-riding-merge-water
Experience orbs: pickup over the vehicle, a kept following player, merges before the move, eye-level water
2026-11-08 08:59:50 +01:00
Kacper d2cadb1c39 Merge pull request #11473 from MSedgeMC/fix/vindicator-johnny
A vindicator that was named Johnny stays Johnny
2026-11-08 08:59:39 +01:00
Kacper cab807c9d7 Merge pull request #11463 from MSedgeMC/fix/palette-pack
Chunk storage: pack a section's palette as vanilla's PalettedContainer.pack does
2026-11-08 08:59:32 +01:00
SolenopsisbotandCodex 70e0a37264 fix: satisfy pack page lint
Co-Authored-By: Codex <[email protected]>
2026-11-08 18:56:55 +11:00
SolenopsisbotandCodex 58b2eaa55e fix: preserve LZ4 scratch stream length
Co-Authored-By: Codex <[email protected]>
2026-11-08 18:51:32 +11:00
SolenopsisbotandCodex 104fe56b30 perf: reuse LZ4 decode scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 18:51:32 +11:00
SolenopsisbotandCodex 98d9f172bd perf: share empty worldgen blenders
Co-Authored-By: Codex <[email protected]>
2026-11-08 18:43:32 +11:00
Ludovic Marie b49f32e4ab Merge pull request #12332 from martipops/settings/shell-choice-step
🤖 Agent: Left and Right step a focused choice back and on in the settings shell, as Shift-press and press do; other rows keep their keys.
2026-11-08 08:41:32 +01:00
Ludovic Marie 32613f5637 Merge pull request #12331 from Vaspyyy/biome-id-past-table
🤖 Agent: A biome id past the table after a proxy's server switch names plains instead of panicking (#12148: "the len is 67 but the index is 67"), and the reconfiguring client plays menu music as ServerReconfigScreen lets it.
2026-11-08 08:41:29 +01:00
Ludovic Marie 3f604c3028 Merge pull request #12329 from Solenopsisbot/perf/vegetation-scratch
🤖 Agent: Vegetation patches iterate their position sets directly instead of copying them, and multiface growth shuffles fixed arrays; the shuffle draws the same number of randoms in the same order.
2026-11-08 08:41:25 +01:00
Ludovic Marie ed4077ec1d Merge pull request #12328 from Solenopsisbot/perf/creature-vegetation-scratch
🤖 Agent: The creature tick's MobEvent buffer is kept between ticks and drained, returning its capacity even when a handler errors.
2026-11-08 08:41:22 +01:00
Ludovic Marie f9b605a934 Merge pull request #12327 from Solenopsisbot/perf/pack-resource-fanout
🤖 Agent: Pack names, clouds, the forcefield and custom sky load on four scoped threads; panics still propagate (resume_unwind) and the values are the same.
2026-11-08 08:41:18 +01:00
Ludovic Marie fbd34a0343 Merge pull request #12326 from J5Casey/braid/fishing-medium
🤖 Agent: The fishing_medium native hook lets a mod make a bobber float and fish in another block, with its own loot table and lure range; in water the vanilla path is untouched.
2026-11-08 08:41:14 +01:00
Ludovic Marie e9208d8d86 Merge pull request #12325 from Solenopsisbot/perf/displacement-frame-scratch
🤖 Agent: The displacement pass collects its nearby sections into a SmallVec sized to its 64-section cap and reuses its section table, removing the per-frame heap allocations; the GPU writes are unchanged.
2026-11-08 08:41:10 +01:00
Ludovic Marie e0081cb2ae Merge pull request #12324 from k3yh/loot-components-modelled
🤖 Agent: A loot set_components patch for a component Horizon models (potion_contents and the rest) is read into its field as a saved stack's is, so a rolled potion gives its effect; damage and custom_name keep their own paths.
2026-11-08 08:41:06 +01:00
Ludovic Marie 9990881f3a Merge pull request #12291 from masa-masa-0314/feat/realms-account-uuid
🤖 Agent: The single-player owner is the signed-in account's UUID and older worlds move their owner to it on open; I made the migration keep the offline player files as .dat_offline backups instead of deleting them.
2026-11-08 08:41:01 +01:00
k3yhandClaude Opus 5.5 24a3e509bd /loot give to a full inventory throws nothing out
The give branch of cmd_loot spawned what give couldn't fit at the
command's position and counted every drop. LootCommand.playerGive puts
each drop in with Inventory.add: what fits stays, the rest is lost, and
the drop counts only when add returns true, which it does when all of
it went in or for a creative player.

New command corpus group: loot give full inventory.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:39:11 -05:00
SolenopsisbotandCodex 7dda0df3c0 perf: fan out game CPU resource loads
Co-Authored-By: Codex <[email protected]>
2026-11-08 18:38:23 +11:00
Ludovic Marie 6539a95ef6 Merge pull request #12322 from masa-masa-0314/feat/realms-create-world
🤖 Agent: Generate New World opens Create World and uploads the temporary world it writes, as RealmsCreateWorldFlow.createWorld does.
2026-11-08 08:37:45 +01:00
Ludovic Marie 4a1adf44fd Merge pull request #12295 from glitchsnake/fix/11854-mob-health-boost
🤖 Agent: A mob's max_health is refreshed whenever Health Boost's amplifier changes or it ends (load, conversion, milk, death protection), and health is clamped to the new maximum, as refreshDirtyAttributes does. I merged main: #12255 already refreshes Health Boost in apply_death_effect and the trader's drink, so this PR's copies of those blocks were dropped and its test kept.
2026-11-08 08:37:41 +01:00
Ludovic Marie 4cf8cd0957 Merge pull request #12257 from voidsipp/fix/round6-12230
🤖 Agent: Piston block events and sculk charge cursors check the block-ticking ticket range (ServerLevel.shouldTickBlocksAt), not chunk ticking readiness, so they run in a freshly ticketed chunk; moving pistons still wait for readiness, as the oracle shows. Merged main (isPositionTickingWithEntitiesLoaded's doc now names the entities).
2026-11-08 08:33:21 +01:00
Nikita Maximilian GrimmandGPT 6.1 Sol eb835292f5 HDR float frame: store colour and coverage without light marks
Choose float alpha storage independently of the no-pack HDR gain. Plain
draws and the mirror keep their RGB; opaque finishes write alpha 1 and
blended draws keep coverage. Keep the existing written-light arithmetic.

Run light-mark redraws and hand unmark/remark only on compatibility
frames. Preserve the non-layered 0.2 hand's UI-brightness sentinel. Stop
resolving float alpha into light, while retaining the resolve oracle and
lane state for the next cleanup.

Check real shader outputs on the GPU and preserve the existing pictures
with differential HDR, pack, OIT, visibility-buffer and hand captures.

Co-Authored-By: GPT 6.1 Sol <[email protected]>
2026-11-08 08:32:06 +01:00
SolenopsisbotandCodex ddaada5bb9 perf: reuse shader pack page scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 18:31:27 +11:00
VaspyyyandClaude Opus 5.5 6b33c13380 Divide MenuTooltipPositioner's widget offset as floats like vanilla
getOffset divides the pointer's distance from the widget edge by the
widget height as floats: 26.3's bytecode is iload_3, i2f, iload_2, i2f,
fdiv before Mth.lerp and Math.round(float). The decompiled text without
the casts made widget_offset an int division, so a hovered widget's
tooltip stayed height - 3 below its edge until the pointer was a whole
height away, then jumped. On a 20 px button it sat up to 10 px lower than
vanilla's. The offset now follows the pointer as vanilla's does, rounded
with jmath::round_f32, and the test expectations are the values the real
26.3 MenuTooltipPositioner returns for the same inputs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 08:28:21 +01:00
VaspyyyandClaude Opus 5.5 b03828a569 Show the title screen icon buttons' tooltips while hovered like vanilla
The title screen's icon row (Friends, Language, Accessibility) drew its
sprites but no tooltip: the tooltip pass after the button loop only knew
Create World, Select World and Multiplayer. Vanilla gives these buttons a
Tooltip (CommonButtons.language and accessibility, FriendsButton while
friends are available), which WidgetTooltipHolder draws while the button
is hovered, placed by MenuTooltipPositioner and split at 170 px. The
accessibility onboarding screen builds its Accessibility Settings... and
Language... buttons with the same CommonButtons, so they lacked the same
tooltips.

Title::button_tooltip now names each screen's button tooltips, and both
the narration hints and the draw loop read it. The draw loop remembers
the hovered button's tooltip and draws it after the widgets (and after
the onboarding fade, which vanilla applies to widgets only) with the same
positioner (ui::tooltip_menu), before the toast so the toast stays on top.
Fixes #12067.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 08:28:21 +01:00
VaspyyyandClaude Opus 5.5 99bd306532 Scatter a destroyed chest boat's or container minecart's contents like vanilla
AbstractChestBoat.remove and AbstractMinecartContainer.remove spill the
container through Containers.dropContents for every removal reason that
destroys the vehicle: the kill of VehicleEntity.destroy and a creative
hit's discard alike. That spill has no entity_drops gate; only the hull
item and chestVehicleDestroyed's second, empty spill follow the rule.

Horizon's damage path got both vehicles wrong. A chest boat dropped each
stack whole at its position with an item's own motion and a pickup
delay of 10, and never drew chestVehicleDestroyed's per-slot spots. A
container minecart scattered its contents only with entity_drops on, so
with the rule off (or from a creative hit with it off) the contents
vanished.

Both now share one Containers.dropContents helper (the /kill path used a
second copy): the contents scatter from a spot in the vehicle's block in
pieces of 10 to 30 with no pickup delay, before the ENTITY_DIE event and
before a boat's lead, as Entity.kill and AbstractBoat.remove order them.
The hull item and the empty spill still need entity_drops and a
non-creative hit. Every damage source (players, LAN guests, explosions,
lightning, /damage) goes through these two functions, so single player,
LAN and dedicated servers all get it.

The vehicle_command_damage harness now breaks a chest boat with /damage,
and a chest minecart with entity_drops off both by /damage and by a
creative player's hit, against the real 26.3 server. Each break must
leave the 5 diamonds inside the vehicle's block with no pickup delay,
and the 40 dirt as piles in that block whose counts add up to 40. A
gameplay test seeds the level random, breaks a chest boat and a chest
minecart, and checks that the random ends where vanilla's two
Containers.dropContents calls leave it (the empty second spill's draws
included).

The port map rows for AbstractChestBoat.remove and
AbstractMinecartContainer.remove point at the shared helper instead of
the removed /kill copy. The chestVehicleDestroyed row now says what is
left there: a player's hit on a container minecart angers no piglins yet.

Fixes #12121

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 08:27:26 +01:00
Horizon-agent 2fae2a9101 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 08:21:34 +01:00
Ludovic Marie aedfd10c93 Merge pull request #12220 from NikitaMGrimm/hdr-frame-rebuild
🤖 Agent: The HDR float frame follows HDR, Smooth Gradients and the picked pack at once by rebuilding the renderer; all of it is behind HORIZON_HDR_FRAME=float, so the default path only pays one bool check per frame.
2026-11-08 08:19:20 +01:00
VaspyyyandClaude Opus 5.5 6d72b0375e Fire shulker bullets from the box centre and turn them at standable blocks
A shulker's bullet started at the centre of the shulker's block cell.
Vanilla's ShulkerBullet constructor starts it at
owner.getBoundingBox().getCenter(), and Shulker.makeBoundingBox grows
that box toward the open side by the lid's physical peek (times the
scale), so an open floor shulker fires from the top of its block
(#11974). shulker::bullet_origin now builds that box with
getProgressDeltaAabb at the shulker's scale, from the peek the goal
sees (the attack goal runs before Shulker.tick eases the peek, in both
games).

In flight, a bullet turned only before a full collision cube. Vanilla
asks Level.loadedAndEntityCanStandOn(next, bullet): the top face of the
block's collision shape, in the bullet's collision context, is full
(Block.isFaceFull). Top slabs, upside-down stairs, closed top trapdoors
and the like now turn it too, instead of the bullet flying into them
(#11970). collisions::projectile_can_stand_on implements the test, and
ProjectileWorld::solid becomes can_stand_on(pos, entity_y), since
scaffolding reads the bullet's height.

New harness shulker_bullet: the real ShulkerBullet constructor for all
six attach faces, every peek of an opening lid and four scales, and
loadedAndEntityCanStandOn over forty block states at four bullet
heights, compared bit for bit with the Rust probe.

Fixes #11974
Fixes #11970

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 08:17:17 +01:00
Horizon agentandClaude Opus 5.5 4f71890226 Ticket fast path: compare the portal tickets' chunks after the main merge
#12232's portal_matches read self.portal as (chunk, level) pairs; here it holds
PortalTicket, so it compares ticket.chunk.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 08:16:49 +01:00
Ludovic Marie f64f181d1d Merge pull request #12319 from glitchsnake/fix/11651-spawn-finalize
🤖 Agent: EntityType.create spawns (frogspawn tadpoles, infested silverfish, allay duplication, villager breeding, sniffer eggs, the thunder skeleton horse...) skip finalizeSpawn's rolls; I fixed the lightning witch, which vanilla still finalizes with CONVERSION (Villager.java:748).
2026-11-08 07:57:06 +01:00
martipops 47a832db72 Merge remote-tracking branch 'upstream/main' into settings/shell-choice-step 2026-11-08 01:56:53 -05:00
Horizon agentandClaude Opus 5.5 3627361d25 Merge main into #12295
#12255 already refreshes Health Boost and clamps absorption in apply_death_effect
and the wandering trader's drink; main's blocks are kept, this PR's copies of them
dropped, and its clear-all-effects test kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:55:18 +01:00
Horizon agent db1e3398ce Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 07:54:46 +01:00
SolenopsisbotandCodex 5288273f01 perf: reuse vegetation placement scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 17:50:24 +11:00
SolenopsisbotandCodex e55b51a4b0 perf: reuse creature event scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 17:47:51 +11:00
Ludovic Marie fe020bb113 Merge pull request #12314 from NikitaMGrimm/warden-digging-test
🤖 Agent: The warden digging test ticks the warden at age 1, since the client moves tickCount on before it ticks; it had failed on main since #12110 wherever the vanilla data is prepared.
2026-11-08 07:45:06 +01:00
Ludovic Marie 0ae694bb66 Merge pull request #12308 from voidsipp/fix/round6-12001
🤖 Agent: F3 shows the debug overlay on the title screen and F3+F6 opens the debug options over the panorama, closing back to the title without grabbing the pointer, as TitleScreen allows.
2026-11-08 07:45:02 +01:00
Ludovic Marie 25b7c04314 Merge pull request #12307 from NikitaMGrimm/tnt-piston-powder
🤖 Agent: A piston push of primed TNT applies the blocks it moves through (powder snow, soul sand, slime), as the piston's Entity.move does. Stacked on #12290.
2026-11-08 07:44:59 +01:00
Ludovic Marie 1a8589a0dd Merge pull request #12305 from NikitaMGrimm/hdr-oit-written
🤖 Agent: Improved Transparency writes light on the float frame too, behind the same HDR_WRITE_LIGHT override. Stacked on #12302.
2026-11-08 07:44:55 +01:00
Ludovic Marie 7176e0df23 Merge pull request #12303 from Solenopsisbot/perf/worldgen-shape-capture
🤖 Agent: The decoration shape-capture vector is kept per region and restored on every path, including errors, instead of a fresh Vec per update.
2026-11-08 07:44:51 +01:00
Ludovic Marie fad4b0f5dd Merge pull request #12302 from NikitaMGrimm/hdr-vis-written
🤖 Agent: On the float frame the visibility buffer writes light itself; behind the HDR_WRITE_LIGHT override, false on the default frame. Stacked on #12282.
2026-11-08 07:44:48 +01:00
Ludovic Marie 8ca3dc19dd Merge pull request #12299 from d3xc0/android-touch-1
🤖 Agent: Adds the touch control layout model (schemes, 14 controls, load/save with defaults); nothing calls it yet, so players see no change.
2026-11-08 07:44:44 +01:00
Ludovic Marie 26ee23d376 Merge pull request #12296 from voidsipp/fix/round6-12089
🤖 Agent: An option button's pointer cursor follows hover only, while its focus still highlights it (AbstractWidget.handleCursor tests hover), and a click on a disabled button no longer focuses it.
2026-11-08 07:44:40 +01:00
Ludovic Marie fe524fefb2 Merge pull request #12293 from J5Casey/braid/screen-input-act
🤖 Agent: Screen drag and wheel get v2 hooks that lend the game mutably, heard just before v1; v1 keeps its signature and still hears the turn unless v2 cancels it or closes the screen.
2026-11-08 07:44:36 +01:00
Ludovic Marie bb26451389 Merge pull request #12292 from voidsipp/fix/round6-12218
🤖 Agent: A resting item in a lava cauldron burns: each lava cauldron its box meets (the cauldron's inside shape, not the air above) applies LAVA_IGNITE and its own lavaHurt, stopping once the item is gone; netherite stays immune, as the new oracle shows.
2026-11-08 07:44:33 +01:00
SolenopsisbotandCodex b7468c0196 perf: fan out independent pack resource loads
Co-Authored-By: Codex <[email protected]>
2026-11-08 17:43:18 +11:00
Horizon agent 282b7b3085 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 07:42:55 +01:00
Horizon agent 7d269ccea1 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/realms.rs
2026-11-08 07:42:42 +01:00
Horizon agent c072d21438 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 07:42:38 +01:00
SolenopsisbotandCodex 94bd299a9a perf: reuse displacement frame scratch
Co-Authored-By: Codex <[email protected]>
2026-11-08 17:39:59 +11:00
bf6a7d910c HDR float frame: rebuild when the HUD layering changes
Choose the frame format and HUD layering together. No-pack float HDR needs
the HUD layer, so devices without it keep the compatibility frame. A 0.2
pack still gets its float frame in SDR and HDR.

Rebuild when picking or dropping a pack changes the layering even if the
format stays float, so the renderer always has the layering a fresh start
would give it.

Co-Authored-By: GPT 6.1 Sol <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:39:39 +01:00
Horizon agentandClaude Opus 5.5 944a3e1c80 Keep the offline player files as backups when the owner moves
The migration renamed nothing back if it went wrong: it deleted the offline
.dat and .dat_old after writing the account's file. They now stay beside it as
.dat_offline and .dat_old_offline.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:36:14 +01:00
Horizon agent f57866e72f Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 07:35:55 +01:00
k3yhandClaude Opus 5.5 8c8615875e A potion a loot table rolls with set_components gives its effect
StackData::set_loot_component kept every component but trim in other,
its saved form, so a potion a chest or a mob's loot rolled with a
set_components potion_contents gave no effect: brewing::contents_effects
reads potion and potion_extra. A modelled component is now read into
its field the way a saved stack's is (decode_components). Damage stays
in other, as the stack holds it, and custom_name keeps its own reading.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:34:11 -05:00
Horizon agentandClaude Opus 5.5 2e2635f83d Lightning: the witch from a villager is still finalized
Villager.thunderHit converts with finalizeSpawn(level, difficulty,
EntitySpawnReason.CONVERSION, null); only Pig.thunderHit skips it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:33:26 +01:00
VaspyyyandClaude Opus 5.5 dde2b2abff Start the menu music while reconfiguring and test the #12148 path
Vanilla's ServerReconfigScreen is a plain Screen, not a
LevelLoadingScreen, so MusicManager.tick starts the MENU music that
getSituationalMusic picks once the player is gone. Horizon treated the
reconfiguration as loading (no player, no title, no credits) and stayed
silent until the next world; a reconfiguring connection no longer
counts as loading.

A Game test (prepared resources, ignored by default) puts a column
holding a biome id one past the table at the origin, reads it through
biome_at and biome_name_at (plains), then checks that a reconfiguring
client picks and starts the menu music and that the level probe after
it reads plains' music without a panic.

Biomes::name's doc now says that Biomes::get clamps such an id to the
last entry instead.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:31:01 +01:00
VaspyyyandClaude Opus 5.5 85b61b6f6e Stop the client crashing on a biome id past its table after a server switch
A proxy that moves the player to another server reconfigures the
connection. Horizon keeps the last server's columns until the next
Login clears them, but Reconfigured already swaps in the next server's
biome table. When the last server had a biome the game lacks (added to
the table as id 67) and the next one does not, those columns hold an id
past the 67-entry table. situational_music still probed the level at
the origin during the reconfiguration, and biome_at indexed the table
with that id: "index out of bounds: the len is 67 but the index is 67".

Vanilla never reads that level: handleConfigurationStart calls
clearClientLevel, which nulls the player, so getSituationalMusic
returns the menu music. The music probe now asks Remote::has_level
(Login seen, no reconfiguration since) instead of logged_in.

The three places that indexed the biome table directly (biome_at for
music, ambience and custom skies, biome_name_at for random textures and
fishing, and /fillbiome's filter) now go through Biomes::name, which
names plains for an id past the table, as biome_at already did for a
missing column and Biomes::id does for an unknown name.

Fixes #12148

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:30:57 +01:00
Horizon agent aee2c83c2f Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 07:29:43 +01:00
Horizon-agent 24c3cabed3 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/test_command_exec_parity.py
2026-11-08 07:20:51 +01:00
Horizon agentandClaude Opus 5.5 61d43cf005 Skip the tamable panic test without extracted mob data
with_built_test_world runs nothing where the data is missing (CI), and the
test then compared None with Some(true); it now returns early there, as the
other with_built_test_world tests do.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:16:00 +01:00
Horizon agent b62553197b Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 07:15:37 +01:00
Ludovic Marie 6ef71901bf Merge pull request #12316 from horizon-rust/fix/test-batch-starting-feedback
🤖 Agent: the batch-starting line now goes to the /test command's own source inside the command (TestBatchSummaryDisplayer); the test-instance block still uses the server source. Lifecycle stays 95/99: its 4 if-loaded records are an oracle artifact.
2026-11-08 07:13:17 +01:00
Ludovic Marie da954fba54 Merge pull request #12315 from horizon-rust/fix/mob-scores-until-removal
🤖 Agent: mob_died no longer resets scores at the death; vanilla does it in onDestroyed, so unloaded corpses keep them. The #12185 shulkers get fixed UUIDs so /scoreboard players list can match at all.
2026-11-08 07:13:14 +01:00
LokiandAntigravity 4f54fcf47b mobs: skip finalizeSpawn for EntityType.create spawns (fixes #11651)
Co-Authored-By: Antigravity <[email protected]>
2026-11-08 15:13:09 +09:00
TheApple05andCodex GPT-6 911bab7e0f Preserve resource-pack parity paths with JSON headers
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-08 06:11:54 +00:00
Ludovic Marie 22e6e5c8a4 Merge pull request #12242 from NikitaMGrimm/entity-own-random
🤖 Agent: A new item's own random now makes its UUID (Mth.createInsecureUUID, the first two draws), then bobOffs, yaw and motion in that order, instead of a process-wide clock-seeded UUID; I merged main (the seed-sync gaps diagnostic this PR retires stays out).
2026-11-08 07:09:07 +01:00
Ludovic Marie d77d31fff1 Merge pull request #12245 from Solenopsisbot/perf/tick-scratch-reuse
🤖 Agent: Block contact scratch lists are kept on Game and restored on every Result path; I replaced extend(drain(..)) with append, the clippy error that failed verify (clippy -D warnings passes now).
2026-11-08 07:09:04 +01:00
Ludovic Marie 2c04e1ba85 Merge pull request #12211 from rdbtCVS/perf/beehive-stay
🤖 Agent: bees_stay_in_hive's night and rain answer is kept for the hive's turn instead of building the mob world per occupant.
2026-11-08 07:09:00 +01:00
Nikita Maximilian Grimm edddce4485 Merge remote-tracking branch 'origin/main' into warden-digging-test 2026-11-08 07:08:38 +01:00
Horizon-agent 030e7e6ff6 Merge commit '02ff63cf4bc4f243391974eb957afa247f4c5a01' into HEAD 2026-11-08 07:05:41 +01:00
masa-masa-0314andZCode 32cc9c56e0 Realms: Generate New World opens Create World and uploads what it makes
`RealmsResetWorldScreen`'s Generate New World tile is enabled: it opens the Create
New World screen (`RealmsCreateWorldFlow.createWorld`), and its Create builds the
temporary world the upload packs instead of entering a local one.

- The tile returns the Realm, slot and reset kind to the title, which shows Create New
  World with the default options. Create (`create_or_upload`) builds a `Level` from
  those options (name, seed, game type, difficulty, cheats, game rules, feature flags
  and data packs) and hands it back to the Realms screen; Back/Escape returns to the
  configuration screen (or the list for a new Realm).
- `realms::create_temporary_world` mirrors `createTemporaryWorldFolder`: a temporary
  folder with level.dat from `WorldData.createTag(null)` (no `singleplayer_uuid`), the
  world generation and game rules, and the Create World screen's data packs moved into
  `datapacks/`. No chunks: the Realm generates them.
- The upload runs the same `RealmCreationTask` → `SwitchSlotTask` → `packAndUpload`
  chain as a local-world upload, with `RealmsWorldOptions.createFromSettings` (slot
  name, game mode, difficulty, the game's version) and the hardcore setting. While it
  runs `AlertScreen` (`mco.create.world.reset.title`) shows a Cancel; success returns
  to the configuration screen, or plays the Realm just created
  (`RealmsMainScreen.play`); cancel returns to the reset screen; a failure shows
  `mco.create.world.failed`.
- `Level::write_upload` writes only the upload's files (no player file, weather or
  clocks), with `singleplayer_uuid` omitted as `createTag(null)` writes it.

Co-Authored-By: ZCode <[email protected]>
2026-11-08 14:05:35 +08:00
Horizon-agent 02ff63cf4b Merge commit '1cccd4167d8525b125ac6cc74f0dcc235683e767' into HEAD 2026-11-08 07:04:51 +01:00
Ludovic Marie 6ebe4a33c3 Merge pull request #11867 from MrCloudy2/fix/passengers-players
🤖 Agent: `execute on passengers` finds the players riding a vehicle on a server (the player in place, then the hub guests by their vehicle); I merged main, whose new mob-children arm now follows this PR's player_passengers, so both players and mob riders are found.
2026-11-08 07:04:32 +01:00
Horizon-agent 1cccd4167d Merge commit '849c2915611feced73975c8310f5d5f603f747af' into HEAD 2026-11-08 07:03:58 +01:00
Horizon-agent 849c291561 Merge commit 'ca441c3ea06bbff7c2cae41cd4b3f0cf3ea88813' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 07:03:46 +01:00
Horizon-agent ca441c3ea0 Merge commit '5ee77de8c82449a4830f716a1be8d7553fdd65d4' into HEAD 2026-11-08 07:02:48 +01:00
martipopsandClaude Opus 5.5 dba8453681 Settings: Left and Right step a focused choice back and on
On the settings shell (Extras, Graphics), a value between `<` `>` could
only be stepped back with Shift-click or, with an Extras setting on, the
wheel: a pad or keyboard player could only go forward. Left and Right on a
focused choice now step it back and on, as its arrows show, from the D-pad
and the arrow keys alike. They are a Shift press and a press, the same path
as a click, so Undo and saving follow.

They step at once rather than after A arms the row, as sliders do: A keeps
its step forward and there is no mode to find, and up and down passing over
a choice never change it. Up and down leave the row, and LB and RB reach the
page list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:02:15 -05:00
Horizon-agent 5ee77de8c8 Merge commit '35ab3f27b058be561260e09d9676d289cde52565' into HEAD 2026-11-08 07:01:55 +01:00
voidsip ba5f08c10c Keep respawn fallback and spawn rotations consistent with world data 2026-11-08 00:01:37 -06:00
Horizon-agent 35ab3f27b0 Merge commit 'ed1d96c9117c54ea7a6d74556f34fa08d05aeb8a' into HEAD 2026-11-08 07:00:52 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 4018f7925e Warden digging test ticks the warden at age 1, as the client does
Since #12110 a warden's client tick plays the heartbeat when its age is
a multiple of the beat delay. The test ticked a new warden at age 0, so
it heard a heartbeat. The client loop moves the age on before it ticks,
as vanilla's `tickCount++` does, so the game never ticks at age 0.

Fixes #12312

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 07:00:07 +01:00
Horizon-agent ed1d96c911 Merge commit 'd7c560ec78d66a2c022a494be7c084f5aa7dfad9' into HEAD 2026-11-08 06:59:58 +01:00
Horizon-agent d7c560ec78 Merge commit 'dc41d4bc93996ede221a19266f924b30f683e39b' into HEAD 2026-11-08 06:59:13 +01:00
Ludovic Marie cbb2b99022 Merge pull request #12285 from voidsipp/fix/round6-12201
🤖 Agent: An export that fails on a missing lib/tzdb.dat now names the Java to repair, matched only on the FileNotFound/NoSuchFile line for that exact path; other failures keep their message.
2026-11-08 06:58:24 +01:00
Ludovic Marie 7fdce634b4 Merge pull request #12283 from k3yh/loot-world-pack-ids
🤖 Agent: /loot and pack functions take the world's packs' loot tables: the id list comes from the loaded tables (root plus pack overlay) and is refreshed on /reload.
2026-11-08 06:58:20 +01:00
Horizon-agent dc41d4bc93 Merge commit '826fdf6306a88ad931520b0a9f34801675b76660' into HEAD 2026-11-08 06:57:09 +01:00
Horizon-agent 826fdf6306 Merge commit '1c878671de71a6827708ed1eb51141b32da22d2a' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 06:56:51 +01:00
Horizon-agent 1c878671de Merge commit '414fcee500187355e0a27c64819b2d9823a93a3f' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 06:56:24 +01:00
Ludovic Marie 7d084fc8aa Merge pull request #12282 from NikitaMGrimm/hdr-write-light
🤖 Agent: On the float frame every shader writes its own light; all of it sits behind the HDR_WRITE_LIGHT pipeline override, false on the default frame, so the SDR path compiles it out. Stacked on #12220 and #12247.
2026-11-08 06:54:56 +01:00
Ludovic Marie edb0905d0f Merge pull request #12267 from J5Casey/braid/menu-links
🤖 Agent: Mod menu types can show slots of other containers (native_menu_links) instead of mirroring them each tick; stacked on #12246, lands after it.
2026-11-08 06:54:53 +01:00
Ludovic Marie f6dda117a8 Merge pull request #12265 from voidsipp/fix/round6-12129
🤖 Agent: Other crates' records, native mods included, now reach latest.log from INFO with their target prefixed; they still stay off stderr, so only the log file grows.
2026-11-08 06:54:49 +01:00
Ludovic Marie 5c0ac57986 Merge pull request #12263 from J5Casey/braid/loot-custom-data
🤖 Agent: match_tool and loot predicates now test minecraft:custom_data as NbtUtils.compareNbt(pattern, data, true), with JSON patterns converted as JsonOps does; compare_nbt moved to horizon-world for both callers.
2026-11-08 06:54:45 +01:00
Ludovic Marie a12e378c46 Merge pull request #12262 from k3yh/loot-give-guests
🤖 Agent: /loot give gives to every target player, each guest with their own state in place via for_player, as LootCommand.playerGive does.
2026-11-08 06:54:41 +01:00
Ludovic Marie c1e81319cb Merge pull request #12259 from J5Casey/braid/player-break-api
🤖 Agent: native_player_break_block breaks a block as a given player through the game's own player-break path (spectator, adventure can_break, spawn protection, native_destroy_block, loot, wear, stats).
2026-11-08 06:54:38 +01:00
Ludovic Marie 7232e9f6bd Merge pull request #12255 from echo-ilovech3ss/fix-11887-mob-absorption
🤖 Agent: Death protection and milk removal clamp a mob's absorption to its remaining max_absorption (onAttributeUpdated), instead of subtracting 4 per Absorption level.
2026-11-08 06:54:34 +01:00
Ludovic Marie fe63866acc Merge pull request #12254 from rison1337/perf/tight-terrain-occlusion
🤖 Agent: CPU terrain occlusion tests each section's padded mesh bounds instead of the whole 18-block cell, so empty space no longer keeps a hidden section drawn; sections without bounds keep SECTION_BOX.
2026-11-08 06:54:31 +01:00
Ludovic Marie 4c66382f4e Merge pull request #12252 from masa-masa-0314/feat/realms-slot-pictures
🤖 Agent: Realms world slots draw their own pictures and template pages arrive page by page. Cost to note: the four 1024-tall slot pictures now live in the HUD atlas for every player, about one 1024-tall shelf of GPU memory; a follow-up should load them only while Realms screens are open.
2026-11-08 06:54:28 +01:00
Ludovic Marie 604e9cb82f Merge pull request #12251 from k3yh/loot-set-name-components
🤖 Agent: /loot now applies set_name and set_components to its drops, as a chest's roll already did, and names each drop by its display name in the feedback.
2026-11-08 06:54:24 +01:00
Ludovic Marie 205a2387c3 Merge pull request #12248 from vnsmoreira/attributes/timelines
🤖 Agent: Ports vanilla's timelines, keyframe tracks and all 32 easings into horizon-world with Java's float/double steps; nothing in the game calls it yet, only the two new oracles' probes.
2026-11-08 06:54:21 +01:00
Ludovic Marie 1d56d438df Merge pull request #12247 from NikitaMGrimm/hdr-light-function
🤖 Agent: One hdr_mark_light function serves the display and resolve passes; a GPU test checks it against the old code for every 8-bit mark and both easing modes.
2026-11-08 06:54:17 +01:00
Ludovic Marie 7a87965ec8 Merge pull request #12246 from J5Casey/braid/craft-grid-3
🤖 Agent: The recipe_sources native hook lets recipe placement into a mod menu type's grid take ingredients from containers the mod names; stacked on #12240 and #12233, lands after them.
2026-11-08 06:54:13 +01:00
Ludovic Marie 1334feb5fa Merge pull request #12244 from TheMrZZ/fix/h268-global-selector-order
🤖 Agent: An unbounded arbitrary @e walks the joined families in insertion order (EntityLookup.getEntities), falling back to the old order if the walk fails; it builds one count map per such query, other selectors keep their path.
2026-11-08 06:54:09 +01:00
Ludovic Marie fb75635ec3 Merge pull request #12243 from NikitaMGrimm/fn-tick-time
🤖 Agent: #minecraft:tick functions now run before the levels tick, so they read the game time from before the tick, and /schedule'd ones run in ServerLevel.tickTime once the clock has moved, as MinecraftServer.tickChildren orders them.
2026-11-08 06:54:06 +01:00
J5CaseyandClaude Opus 5.5 b1a75237d0 Native hook: fishing_medium, a bobber that floats and fishes outside water
A mod answers `native_fishing_medium(dimension, hook, position, owner, medium)`
for a bobber that is flying or floating, not in water and not hooked to an
entity. `Some(NativeFishingMedium)` makes the spot a medium: in the block of
its `surface` or below, the bobber floats, waits, bites and is reeled in as
in still water; the catch rolls its `loot_table` (vanilla's
`minecraft:gameplay/fishing` when None) and `lure_ticks` replaces vanilla's
100 to 600 tick wait when set. It is asked on the server and on the clients
that draw the bobber, so both move it alike. No answer keeps vanilla, and
water is never asked about, so vanilla fishing is unchanged.

`horizon-ctl status` shows the hook's loot table. Fixes #12300.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-07 23:53:12 -06:00
Horizon-agent 414fcee500 Merge commit '2d29c7f8e954fad2e3eafa4c18c35b4a1147c807' into HEAD 2026-11-08 06:53:10 +01:00
Horizon agent af4a313bc7 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/test_command_exec_parity.py
2026-11-08 06:51:10 +01:00
Horizon agentandClaude Opus 5.5 9b0c6f48ea Drop the second passengers arm left by the main merge
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:50:09 +01:00
f030d9c807 HDR float frame: Improved Transparency writes light
With Improved Transparency on, the float frame's default lane no longer
stays marked: each see-through layer converts its own colour to light
(hdr_written) before it is weighted and accumulated, so the composite
lays light over the light behind it, as the forward passes do. Text,
shadows, weather and the border keep their source gain, as they do in
the forward passes; cracks keep their multiply blend outside the
accumulation, since it scales the light under them. Only a shader pack
keeps the frame marked now. The identity harness's float OIT session is
no longer an identity case; Improved Transparency with HDR off and on
the 16-bit frame are, and fail unless the option changed the picture.

Co-Authored-By: GPT 6.1 Sol <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:50:04 +01:00
Nikita Maximilian Grimm bf3191ed83 Merge branch 'tnt-fall-powder' into tnt-piston-powder 2026-11-08 06:46:41 +01:00
Nikita Maximilian Grimm 631eef433b Merge remote-tracking branch 'origin/main' into tnt-fall-powder
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 06:46:31 +01:00
SolenopsisbotandCodex 7ba6d345b0 perf: reuse decoration shape capture
Retain captured shape-update ticks across decoration queries while preserving ordering and error propagation.

Co-Authored-By: Codex <[email protected]>
2026-11-08 16:46:01 +11:00
Ludovic Marie 2d29c7f8e9 Merge pull request #12200 from TiggerTakkyTTT/fix/datapack-biome-ambient-particles
🤖 Agent: Datapack-added or replaced biomes keep their minecraft:visual/ambient_particles, so ambient particles use the world pack's biome instead of the prepared vanilla table.
2026-11-08 06:44:40 +01:00
Ludovic Marie 76bfbf1ad8 Merge pull request #12238 from itarqos5/feat/redstone-diff-harness
🤖 Agent: tools only: redstone_diff.py runs the same random circuit on vanilla and Horizon and compares every tick; nothing players run changes.
2026-11-08 06:44:36 +01:00
Horizon agent f62c4b546e Merge commit 'ff0ca9ba176d9a12a9d2d0fbf540446942315988' into HEAD 2026-11-08 06:41:09 +01:00
Horizon agent ff0ca9ba17 Merge commit 'c60ed93aff' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 06:40:57 +01:00
Horizon agentandClaude Opus 5.5 c60ed93aff Drop the duplicated orb_data_tests module line from the stack merge
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:37:45 +01:00
Arthur BlackandClaude Opus 5.5 87b5ae27a6 Touch layout model for on-screen controls
- Add touch::layout: control schemes, built-in controls, per-scheme placements and the saved settings file
- Visibility follows the scheme unless the player shows or hides a control; left-handed mirroring; D-pad jump/sneak swap
- Load falls back to defaults and sanitizes off-screen or non-finite values; save writes through a temp file
- Nothing uses it yet: the touch controls that read it come in the next pull requests
- Adapted from Starling (MIT, by Vasysik); credited in THIRD_PARTY_NOTICES.md

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-11-07 21:33:35 -08:00
voidsip 28acf8303c Exercise the title submenu control through debug keys 2026-11-07 23:32:55 -06:00
LokiandAntigravity 0538f95dd8 lan: clamp mob health and refresh max_health on effect changes (fixes #11854)
Co-Authored-By: Antigravity <[email protected]>
2026-11-08 14:32:01 +09:00
Horizon agentandClaude Opus 5.5 8f6ef43b0d Sort the test modules (rustfmt)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:32:00 +01:00
Horizon agent 8ee2a1ab6a Merge commit '13217d3b4c0bbaf153871a85477b4010e83ad1f5' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 06:30:06 +01:00
Horizon agentandClaude Opus 5.5 13217d3b4c Sort the test modules after the main merge (rustfmt)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:29:53 +01:00
Ludovic Marie 2a66276bcc Merge pull request #12232 from Solenopsisbot/perf/defaults-ticket-fastpath
🤖 Agent: perf: unchanged ticket sources skip renormalisation, and item defaults load once per root; I fixed the fast path to compare the dragon arena too (it broke the watched-dragon-arena test).
2026-11-08 06:29:15 +01:00
Horizon agent 82ed0f3ac8 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 06:29:14 +01:00
Ludovic Marie 38f9ce31e7 Merge pull request #12210 from rdbtCVS/perf/streaming-cover
🤖 Agent: update records that the cover was refreshed at its start, so each waiting chunk no longer compares the ~200-entry extra areas list every tick.
2026-11-08 06:29:11 +01:00
Horizon agentandClaude Opus 5.5 67f84002d3 redstone_diff: start the game through lab.game_env
tests/test_game_home.py requires every script that starts the game to use it
(scratch folders, no audio) instead of setting HORIZON_NO_AUDIO by hand.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:28:25 +01:00
Horizon agentandClaude Opus 5.5 97f4aa5e7f Tell /test's source when a batch starts, inside the command
Vanilla's TestCommand.trackAndStartRunner adds a TestBatchSummaryDisplayer
holding the command's source; GameTestRunner.start runs the first batch
inside the command, and testBatchStarting sends
"Starting environment <env> batch <n>" with sendSuccess(.., true). Horizon
queued the line as a server console broadcast for the next tick, so `/test
run` answered only "Running 1 test(s)..." (world_test_def 94/96,
world_test_def_lifecycle 6 of its 10 differing records, as #11992 noted).

A runner a command starts now sends the line through that command's source
while the command runs (`feedback`). A test instance block's runner keeps the
server's source (TestInstanceBlockEntity.runTest), as do later batches, which
start from the tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:28:23 +01:00
Horizon agentandClaude Opus 5.5 3b89ded9f9 Keep a dead mob's scores until its body is removed
Vanilla resets an entity's scores in ServerLevel.EntityCallbacks.onDestroyed
(Scoreboard.entityRemoved), when the entity is removed for good: a mob's body
twenty ticks after LivingEntity.die, never when it is unloaded. Horizon reset
them in mob_died, at the death. A mob killed in a frozen world and then
unloaded kept its scores in vanilla and lost them here, so a later
`/scoreboard players list` named 32 fewer holders (command_exec, after
#12185's shulker command damage case).

mob_died no longer resets them; score_destroyed_entities already resets every
removed entity's scores once a tick, and keeps an unloaded one's.

#12185's 32 shulkers had random UUIDs, which that list then named: Java and
Horizon could never print the same list. The case now gives them fixed
UUIDs, so the record is exact again.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:28:23 +01:00
Nikita Maximilian Grimm 5c9bf7ad11 Merge branch 'tnt-fall-powder' into tnt-piston-powder 2026-11-08 06:27:20 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 de12dbd275 Slime slows piston-pushed TNT before the blocks it is in act
`Entity.applyEffectsFromBlocks` runs the supporting block's `stepOn`
before the blocks the entity is inside, so slime slows TNT before a
bubble column beside it lifts it. TNT's own tick had them the other
way round, and the piston push shares the same steps.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:27:20 +01:00
J5CaseyandClaude Opus 5.5 957475f644 Native hooks: screen drag and wheel v2 with the game lent mutably
native_screen_mouse_dragged_pre and native_screen_mouse_scrolled_pre take
&self because their NativeScreenView borrows the game, so a mod can cancel
a drag or a wheel turn over a screen but can't click a slot there.
Mouse Tweaks-style mods (Mouse Tricks) inject into the private
inventory_drag_move and tweak_scroll instead and pin one Horizon commit.

Add native_screen_mouse_dragged_pre_v2 and
native_screen_mouse_scrolled_pre_v2 with &mut Game: the view's id and
pointer come by value, the rest as v1's. Each fires at v1's point, just
before v1, which hears the screen as v2 left it and nothing of an input
v2 canceled. Cancelling does what cancelling v1 does. v1 is unchanged.

Fragment tools/native-hook-fragments/screen_mouse_input_v2.json; native
bodies filled by `cargo run -p xtask -- mod-api`.

Fixes #12286

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-07 23:26:15 -06:00
Horizon agentandClaude Opus 5.5 33e0bf2aec Use append for the later cells (clippy::extend_with_drain)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:26:10 +01:00
Horizon agent dca25b7662 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 06:26:10 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 964e31a3c3 HDR float frame: the visibility buffer writes light
With HORIZON_VISBUFFER=1, the float frame's default lane no longer stays
marked: the visibility buffer's resolve writes its solid pixels' light
as fs_opaque does (solid_light), so the frame is written whole. The
identity harness's float visbuffer session is no longer an identity
case; the visibility buffer with HDR off and on the 16-bit frame are,
drawn flat so that the buffer runs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:26:03 +01:00
Ludovic Marie da4e8d8d49 Merge pull request #12225 from NikitaMGrimm/block-entities-wait-entities
🤖 Agent: Block entities and scheduled ticks wait until their chunk's entities have loaded, as ServerLevel.isPositionTickingWithEntitiesLoaded gates them; the entities_pending set is cloned once per call.
2026-11-08 06:25:58 +01:00
Ludovic Marie efe5e70188 Merge pull request #12212 from rdbtCVS/perf/player-squares
🤖 Agent: With more than 8 players the level keeps them by 256-block square, built when a spawn pass first asks; smaller servers keep the plain scan.
2026-11-08 06:25:54 +01:00
Ludovic Marie 901e640591 Merge pull request #12209 from rdbtCVS/perf/creaking-heart-world
🤖 Agent: The creaking heart builds the mob world only for its update (about once a second), with server_tick split into start and update.
2026-11-08 06:25:51 +01:00
Ludovic Marie e7c443cdf6 Merge pull request #12208 from rdbtCVS/perf/spawner-delay
🤖 Agent: A spawner's delay counts down without building a level view when no player is in range, the common case, and builds it only when it may spawn.
2026-11-08 06:25:47 +01:00
Ludovic Marie baf9a32a0e Merge pull request #12207 from rdbtCVS/perf/structure-start-cache
🤖 Agent: The structure start cache keeps 262,144 chunks instead of 65,536: a few MB more for far fewer regenerated starts while exploring.
2026-11-08 06:25:43 +01:00
Ludovic Marie 854a5dc246 Merge pull request #12206 from rdbtCVS/perf/decoration-rank
🤖 Agent: Decoration ranks are unique, so only chunks without a rank are measured and the queue is a heap that pops until the workers are full, instead of a full sort per update.
2026-11-08 06:25:38 +01:00
Ludovic Marie 8c672e7f9e Merge pull request #12219 from NikitaMGrimm/item-escape-gravity
🤖 Agent: An item pushed out of a solid block takes its gravity step before the escape push (#12018), and the new command_exec case pins two ticks whose height and motion are exact whatever the random push speed.
2026-11-08 06:25:35 +01:00
Ludovic Marie 4a1f7dfad4 Merge pull request #12215 from NikitaMGrimm/test-randoms-sync
🤖 Agent: Harness-only seed sync: the seed sync proof is its own isolated command_exec group, so its fixed seeds cannot leak into the groups after it.
2026-11-08 06:25:31 +01:00
Ludovic Marie e6d44af84e Merge pull request #12236 from martipops/settings/shell-graphics
🤖 Agent: The Graphics page describes its rows and the shell draws and drives them; I merged main's three-state GPU Culling into the new test helpers (focus_on, key), graphics_ui tests pass.
2026-11-08 06:25:27 +01:00
Ludovic Marie 23ea8d66a6 Merge pull request #12235 from itarqos5/fix/setblock-notify-after-shape-updates
🤖 Agent: /setblock and /fill notify neighbours after all shape updates (BlockInput.place, ServerLevel.updateNeighboursOnBlockSet), so a wire beside a block that pops off ends as a cross; I merged main (fill's note-block normalisation kept) and marked the two resource-backed tests #[ignore], as the other HORIZON_TEST_RESOURCES tests are, since CI has no resources.
2026-11-08 06:25:24 +01:00
Nikita Maximilian Grimm 8abbc6b9e4 Merge remote-tracking branch 'origin/main' into tnt-fall-powder 2026-11-08 06:23:27 +01:00
voidsip f2fe9c1dfe Keep title submenu debug-options handling unchanged 2026-11-07 23:22:01 -06:00
Nikita Maximilian GrimmandClaude Opus 5.5 6a11db7ef7 Frame identity harness: the float visibility buffer session draws flat
The visibility buffer draws only frames drawn flat, which frames without
a pack are by default only on Metal and some Intel drivers, so elsewhere
float_visbuffer compared the forward passes. It now sets
HORIZON_FLAT_DRAWS=1 and fails unless the game built the buffer. The
module docs list the sessions added on this branch.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:19:47 +01:00
voidsip 7a5d306949 Show title-screen debug information and options 2026-11-07 23:19:38 -06:00
Nikita Maximilian GrimmandClaude Opus 5.5 66d06e23f7 A spent piston push still applies TNT's block effects
Once `limitPistonMovement` has used the tick's 0.51, `Entity.move`
returns at once, but `moveEntityByPiston` still runs
`applyEffectsFromBlocks`, so a second piston's push still lets slime
under the TNT slow it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 06:18:11 +01:00
voidsip 417677fdda Match cauldron contact tolerances and repeated damage callbacks 2026-11-07 23:15:03 -06:00
k3yhandClaude Opus 5.5 8721db0e28 /loot and a pack's functions name the world's packs' loot tables
The commands' minecraft:loot_table ids came from the resource root's
folders, so /loot refused a world data pack's table, and a pack's
function naming one was dropped at load. ResourceOrIdArgument looks the
id up in the server's registries, which hold the world's packs. The ids
are now the world's loot table map (Items::loot_table_ids): set when the
world opens and again before admit_store parses the packs' functions.

New command corpus group: loot world pack tables.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:09:20 -05:00
masa-masa-0314andZCode 96f8110001 Worlds: the single-player owner is the account's UUID, old worlds migrate
`IntegratedServer`'s constructor sets `setSingleplayerProfile(minecraft.getGameProfile())`,
and `ServerLoginPacketListenerImpl.handleHello` gives a login whose name matches that
profile the profile itself; the local memory hello names the account's profile id
(`Minecraft.handleClientLogin`'s `ServerboundHelloPacket(getUser().getName(),
getUser().getProfileId())`). The integrated server's owner, its gate/op entry and its
login are now the account's UUID; an offline start keeps the offline profile.

`MinecraftServer.saveAllChunks` saves with `saveDataTag(worldData,
getSingleplayerProfile().id())`: level.dat's `singleplayer_uuid` follows the owner on
every save. A world without one (a Realms download; `FileDownload.untarGzipArchive`
drops it) then loads the owner's `players/data/<account uuid>.dat` instead of starting
a new player.

Worlds older Horizon builds made name their player by the offline UUID everywhere:
level.dat's `singleplayer_uuid`, the player file and its `UUID`, and entity references
(`TamableAnimal`/`AbstractHorse`/`Projectile`/`AreaEffectCloud`/`EvokerFangs` `Owner`,
`ItemEntity`'s `Owner`/`Thrower`, `Fox`'s `Trusted`, `NeutralMob`'s `angry_at`,
`Leashable`'s `leash.UUID`). The first open under the account moves the player file to
the account's UUID (the newer of the two when both exist), rewrites level.dat before the
first session save, and rewrites each entity as its chunk loads, so the next save keeps
the account's UUID. A world renamed since it was made stays as it is: the old name its
offline UUID came from is not stored, so it cannot be identified.

Co-Authored-By: ZCode <[email protected]>
2026-11-08 13:06:42 +08:00
Nikita Maximilian Grimm 89d7b8e65b Merge remote-tracking branch 'origin/main' into portal-ticket-persistence 2026-11-08 06:03:18 +01:00
Nikita Maximilian Grimm 190c17fc7a Merge branch 'tnt-fall-powder' into tnt-piston-powder 2026-11-08 06:01:36 +01:00
Ludovic Marie 9e1abc64d1 Merge pull request #12169 from abit-foggy/codex/studio-c1-c2-topbar-timeline
🤖 Agent: Studio's top bar and timeline are Horizon-only and off unless Studio is opened; the only gameplay touch is the fov/play_input hooks, which read the new state only while Studio is open.
2026-11-08 05:58:14 +01:00
Ludovic Marie d1782f8954 Merge pull request #12233 from J5Casey/braid/craft-grid-1
🤖 Agent: A mod menu's crafting grid crafts through the crafting table's own recipe lookup (lan_crafting), so mod grids and the table agree on every recipe.
2026-11-08 05:58:10 +01:00
Ludovic Marie 00c184e250 Merge pull request #12239 from voidsipp/fix/gateway-item-corpus
🤖 Agent: A replaced end gateway's cached server cooldown is discarded, so a new gateway at the same spot does not inherit its teleport cooldown; covered by the new gateway_replacement oracle.
2026-11-08 05:58:06 +01:00
Ludovic Marie c4b55f1113 Merge pull request #12237 from TheMrZZ/fix/h197-loaded-arrow-mob-can-break
🤖 Agent: A mob-owned arrow may break a block only with its own saved can_break predicate and mob_griefing on; predicates with nbt, components or predicates conjuncts fail closed instead of matching on blocks alone.
2026-11-08 05:57:53 +01:00
Ludovic Marie 7054def60b Merge pull request #12234 from voidsipp/fix/empty-stored-enchantments
🤖 Agent: An enchanted_book with empty stored_enchantments keeps the component instead of dropping it, as ItemEnchantments.EMPTY still saves.
2026-11-08 05:57:49 +01:00
Ludovic Marie 776a3b08a0 Merge pull request #12229 from NikitaMGrimm/fix-fluids-drag-test
🤖 Agent: The item flowing-water test now expects vanilla's float drags (0.98F/0.8F widened to double), the values Entity.handleFluid really produces.
2026-11-08 05:57:45 +01:00
Horizon agent f79643821e Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 05:57:41 +01:00
Ludovic Marie 3b52978005 Merge pull request #12224 from Solenopsisbot/perf/hotpath-microalloc
🤖 Agent: Rebased onto main: the hot-path buffers (command args, protocol buf, redstone, json folder) are reused instead of reallocated, with the args tests covering the reused path.
2026-11-08 05:57:41 +01:00
Ludovic Marie f4c7a94ad6 Merge pull request #12214 from rdbtCVS/perf/sulfur-grid
🤖 Agent: All geysers of one block-entity pass share one mob grid kept until the mob list's next write; the effect and push loops restamp it only because they change no mob box.
2026-11-08 05:57:37 +01:00
Ludovic Marie 252f02e02a Merge pull request #12213 from rdbtCVS/perf/cart-grid
🤖 Agent: A cart's push and pickup read neighbouring carts and mobs from grids; any mutable access to the mob list bumps its stamp, and with native mods loaded both full scans stay, since a hook can move entities unseen.
2026-11-08 05:57:32 +01:00
Nikita Maximilian Grimm 1d267df0b3 Merge remote-tracking branch 'origin/main' into tnt-fall-powder 2026-11-08 05:57:31 +01:00
Horizon agent 9651982e21 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 05:57:28 +01:00
Ludovic Marie 3e3a0ffa10 Merge pull request #12216 from rdbtCVS/fix/guest-hit-mob
🤖 Agent: A guest's effect and sting hits now credit the mob that swung, matching LivingEntity.hurtServer's attacker; stacked on #12204, lands after it.
2026-11-08 05:57:28 +01:00
Ludovic Marie 11a7d2cd89 Merge pull request #12204 from rdbtCVS/perf/event-listeners
🤖 Agent: Melee hits and game events read the mobs near them from a grid instead of walking every mob; the grid is rebuilt on the mob list's next write (JoinList stamp), so a mob spawned mid-tick is still found.
2026-11-08 05:57:25 +01:00
Horizon agent 2415fb9e91 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/commands/execute.rs
#	tools/lan_e2e.py
2026-11-08 05:57:04 +01:00
Nikita Maximilian Grimm 6f395191c2 Merge branch 'tnt-fall-powder' into tnt-piston-powder 2026-11-08 05:56:08 +01:00
Horizon agentandClaude Opus 5.5 01eefdcc63 Ticket fast path: compare the dragon arena too
A watcher arriving at or leaving the End fight changes only Sources.dragon;
the unchanged-sources skip ignored it, so the arena never got (or lost) its
TicketType.DRAGON levels.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:56:02 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 0f69036171 Stream restored portal tickets' chunks during the startup wait
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:56:00 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 cafee2f14d A piston push of primed TNT applies the block effects
`Entity.move(MoverType.PISTON)` uses up TNT's pending stuck multiplier
(without scaling the push), reads its fall for powder snow's top, adds
to that fall and resets it on landing, and applies the block speed
factor. `moveEntityByPiston` then runs `applyEffectsFromBlocks`, so
powder snow it is pushed into makes it stuck, and slime under it slows
it. Horizon did none of this, so in a chunk that does not tick
entities pushed TNT kept its motion in powder snow and on soul sand.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:55:41 +01:00
voidsip 2ed136b137 Keep LAN default-spawn packets tied to the world spawn 2026-11-07 22:55:02 -06:00
Horizon agent e299e931f5 Merge commit '4cbca5702609168ee27fff1645b29b5fa196a974' into HEAD
# Conflicts:
#	tools/test_command_exec_parity.py
2026-11-08 05:54:38 +01:00
Horizon agent 4cbca57026 Merge commit '183513311337bd8c4d95f9f915f03084b58534c5' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 05:54:33 +01:00
Horizon agent 1835133113 Merge commit '1d533463ca8f620c87474a32d1f817e4c4f5489c' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 05:54:25 +01:00
Horizon agent 1d533463ca Merge commit '87dfb297ef73a16d1967e981f4732fda1c5cc0e2' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 05:54:15 +01:00
Horizon agentandClaude Opus 5.5 87dfb297ef Sort the test modules (rustfmt)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:54:04 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 bd8e0da359 Powder snow's top holds falling TNT until it reaches it
After a fall over 2.5, `PowderSnowBlock.getEntityInsideCollisionShape`
is the 0.9-high top, so the snow only makes the TNT stuck once a step
reaches that top. A TNT passing 2.5 just above the snow used to be made
stuck early, lose its fall and sink through.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:53:44 +01:00
J5CaseyandClaude Opus 5.5 bff8ecf203 Loot item predicates match minecraft:custom_data as vanilla
Block loot's `match_tool` (horizon-items) and the loot engine's
ItemPredicate (`item_matches`: `filtered`, entity `equipment`) ignored
`predicates."minecraft:custom_data"`, so any stack passed. They now test
it as `CustomDataPredicate` does (NbtPredicate.matches ->
CustomData.matchedBy -> NbtUtils.compareNbt(pattern, data, true)): a typed
NBT subset, lists matched element by element, absent custom data read as
`{}`, the pattern SNBT or a JSON object converted as DataFixerUpper does.

`compare_nbt` moves down to horizon-world (re-exported from nbt_path) so
the loot engine can use it, and a killer's equipment keeps its custom data
for entity loot predicates.

New harness loot_custom_data: a data pack's dirt table with a pool per
pattern behind match_tool, `loot give @s mine` with sticks carrying
different custom data, 66/66 records equal to vanilla. The loot engine's
`filtered` path gets the same vanilla matrix as a horizon-world test.

Fixes #12196

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
2026-11-07 22:47:46 -06:00
k3yhandClaude Opus 5.5 affb2b6924 /loot give gives to every target player
The give branch of cmd_loot skipped every target but the player in
place, so the console's /loot give reached nobody on a dedicated
server, and a command block's /loot give @p gave nothing in single
player. Each target now goes through for_player, as cmd_give does
(LootCommand.playerGive gives to every target ServerPlayer).

New lan_e2e check: loot_give_guest.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:45:11 -05:00
J5CaseyandClaude Opus 5.5 d450bc3b5d Mod menu types: linked slots that show other containers' slots
A content mod's menu type may declare `"links": {"from", "count"}`: those
slots show the slots of block containers a native mod names each tick the
menu is open (`native_menu_links(player, menu, pos, links)`), in order, as
real slots of the menu. Clicks, shift-clicks and drags run on the server's
menu engine and move the containers' own items, a changed container is
saved and its comparators update, and the block entity never holds the
linked slots. Linked slots with nothing behind them hold nothing and are
left out of clicks, as a hidden slot is.

This is what a crafting station's side panel needs (Tinkers' Construct's
shows the chest beside it); a tab per neighbour is a menu button that
changes what the mod links for that player.

Part of #12198.

Claude-Session: https://claude.ai/code/session_01KtNXhvTSpY15Rjzwuqh8Nf
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 22:44:11 -06:00
voidsip 45d46d46f4 Keep the panorama behind server configuration dialogs 2026-11-07 22:37:41 -06:00
voidsip 3ac68d69d3 Keep option button cursors tied to pointer hover 2026-11-07 22:34:17 -06:00
Shreyas 22c6c667a2 Clamp a mob's absorption to maximum on death protection and milk removal 2026-11-08 10:00:00 +05:30
Horizon agent 4635eed508 Merge commit '01c1e661687793318d5487918b18ae4dfc5b05c7' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 05:29:11 +01:00
Horizon agent 01c1e66168 Merge commit 'c7fc1c994f9569dc99674cdc40522f2b25826697' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
#	tools/test_command_exec_parity.py
2026-11-08 05:29:07 +01:00
Horizon agent c7fc1c994f Merge commit '4eba8a6991243314c98098e99f32ea0a929e387c' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
#	tools/test_command_exec_parity.py
2026-11-08 05:29:04 +01:00
Horizon agent 4eba8a6991 Merge commit '01fcfc484950ac5a1417be5b5f82488184a7785e' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
#	tools/test_command_exec_parity.py
2026-11-08 05:29:01 +01:00
Horizon agent 01fcfc4849 Merge commit '13dc865c9a591265d0a2d12bbd2845f813a6642a' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
#	tools/test_command_exec_parity.py
2026-11-08 05:28:51 +01:00
AkirabaneandClaude Opus 5.5 391da75bf3 Riders turn like vanilla's: vehicle body only where vanilla copies it
position_riders gave every mob rider of a mob its vehicle's body yaw each
tick. 26.3 does so only in AbstractHorse.positionRider and
Chicken.positionRider, and in AbstractSkeleton.rideTick and Drowned.rideTick
for a rider steering a PathfinderMob; any other rider's body turns on its
own. A rider of a living vehicle is drawn by LivingEntityRenderer.solveBodyRot
from the vehicle's body, which only the window's player model did: mobs now
go through the same function.

Fixes #9335.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:28:25 +01:00
Horizon agent 13dc865c9a Merge commit '80d929f7d64a7fd92ede64042392f676df4387b7' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
2026-11-08 05:28:07 +01:00
Horizon agent 80d929f7d6 Merge commit '75cd96be536365ec99573e48e08411832ab01701' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 05:27:48 +01:00
Horizon agent 75cd96be53 Merge commit '5bf7ce508d86204c6fb42a528a2ee05ce85da43a' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/commands.rs
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 05:27:34 +01:00
Horizon agent 5bf7ce508d Merge commit '4dbb00502ff162b4ac3472a3e7c85c5d8d88883e' into HEAD 2026-11-08 05:27:16 +01:00
SolenopsisbotandCodex d91706378e perf: reuse block tick scratch buffers
Retain per-tick block contact, random tick, and entity-inside vectors on Game while restoring scratch across result exits and preserving vanilla ordering.

Co-Authored-By: Codex <[email protected]>
2026-11-08 15:26:47 +11:00
SolenopsisbotandCodex 92e96819f5 perf: skip repeated defaults and ticket normalization
Single-flight concurrent item-default loads and avoid rebuilding unchanged chunk-ticket sources while preserving normalization and portal expiry semantics.

Co-Authored-By: Codex <[email protected]>
2026-11-08 15:26:02 +11:00
Nikita Maximilian Grimm f9ed804bb7 Merge main into hdr-frame-rebuild: main has fixed the datapack test this PR's checks failed on 2026-11-08 05:25:58 +01:00
Horizon agentandClaude Opus 5.5 2394ee861d Mark the setblock order tests as needing prepared resources
CI has no HORIZON_TEST_RESOURCES, so they panicked there; like the other
resource-backed game tests they now run with --ignored.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:25:17 +01:00
SolenopsisbotandCodex f54f5c41b6 perf: remove repeated hot-path allocations
Reuse ordered tick scratch, decode protocol varints directly, avoid selector character buffers, single-flight concurrent JSON folder loads, and keep redstone neighbor ordering on the stack.

Co-Authored-By: Codex <[email protected]>
2026-11-08 15:25:13 +11:00
voidsip 048eb18683 Burn dropped items that touch lava cauldrons 2026-11-07 22:23:14 -06:00
k3yhandClaude Opus 5.5 ace3883402 /loot applies set_name and set_components
The items loot engine, which /loot rolls with, skipped both functions:
the item came out without its name, lore, potion or book contents,
while a chest rolling the same table had them. set_name sets the
component its target names, as a chest's roll does. set_components
applies the patch as ItemStack.applyComponents does and reads the
stack back as saved components are read, so a potion's contents make
it a potion. The feedback names each drop by getDisplayName.

New command corpus group: loot set name and components.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:23:12 -05:00
rison1337andCodex 86e57cb74c Merge remote-tracking branch 'upstream/main' into perf/tight-terrain-occlusion
Co-Authored-By: Codex <[email protected]>
2026-11-08 09:22:59 +05:00
rison1337andCodex 33c96ac1f2 Use padded mesh bounds for CPU terrain occlusion
Reuse resident section bounds for phase-one retests and deferred occlusion tests, retaining a one-block total pad and the existing full-cell fallback.

Co-Authored-By: Codex <[email protected]>
2026-11-08 09:22:24 +05:00
2bc3726b4e HDR float frame: every shader writes light on the default lane
Under HORIZON_HDR_FRAME=float, with HDR on, no shader pack, and neither
Improved Transparency nor the visibility buffer requested, the world's
shaders write their own light (hdr_written) instead of a mark, and the
passes that only write marks, the hand's unmark and remark and the
resolve pass are skipped. A frame is all written or all marked. TAA's
history is dropped when that or the HDR parameters it holds change.

Co-Authored-By: GPT 6.1 Sol <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:22:16 +01:00
Horizon agent 3a05ee18c6 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	docs/README.md
2026-11-08 05:22:03 +01:00
Horizon agent e1f9a8c096 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client-render/src/graphics_ui.rs
2026-11-08 05:22:03 +01:00
Horizon agent 0b2270dd45 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/commands.rs
2026-11-08 05:22:02 +01:00
Ludovic Marie 4dbb00502f Merge pull request #12110 from kacpherek/parity/batch-b
🤖 Agent: Fixed: `MobWorld` has no `end` field, so the fox village stroll now reads `dimension_type.has_fixed_time`, as `Level.isBrightOutside` does; it builds with main merged (lib and tests).
2026-11-08 05:21:19 +01:00
Ludovic Marie 6c75463502 Merge pull request #11714 from arslanarm/shaderpacks/fixture-terrain-notes
🤖 Agent: Requeued after a main merge (clean); the earlier clippy failure was in `horizon-core/src/density/interpolation.rs`, which this PR doesn't touch.
2026-11-08 05:21:15 +01:00
Horizon agent a869493ff4 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 05:21:14 +01:00
Horizon agent c471036d29 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 05:21:11 +01:00
Ludovic Marie 41de65db6e Merge pull request #11764 from rdbtCVS/fix/far-ring-brake-thresholds
🤖 Agent: Requeued after a main merge (clean); the earlier failure was main's native mod API stamp (`native_level_play_sound`) at that moment, not the brake thresholds.
2026-11-08 05:21:11 +01:00
Horizon agent 1c15d2b68c Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 05:21:03 +01:00
voidsip ed656ba6cf Run block events on ticketed chunks before they start ticking 2026-11-07 22:21:02 -06:00
Horizon agent 0eb8b8ec26 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 05:21:01 +01:00
Horizon agent 1d0621ac38 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 05:20:50 +01:00
Horizon agent 1ebc813852 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 05:20:47 +01:00
Horizon agent 59994ad2a2 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 05:20:45 +01:00
Horizon agent 9a62e99376 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 05:20:42 +01:00
Horizon agent 0b10ddd665 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 05:20:39 +01:00
Horizon agent 406ac72d0a Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 05:20:35 +01:00
Ludovic Marie e2116fb8c2 Merge pull request #11783 from TheMrZZ/fix/fill-note-block-instrument
🤖 Agent: Requeued after a main merge: `fill_note_instrument_tests` sits beside main's commands.rs tests.
2026-11-08 05:17:35 +01:00
voidsip acb17d5694 Explain missing Java timezone data during preparation 2026-11-07 22:16:52 -06:00
Ludovic Marie 65a2bf4613 Merge pull request #11792 from MSedgeMC/fix/camel-breed-parent
🤖 Agent: Requeued after a main merge (clean): a wounded or ridden camel still refuses to start breeding, as in `Camel.canFallInLove`.
2026-11-08 05:16:30 +01:00
Ludovic Marie eb69b3986b Merge pull request #11860 from Joansitoh/fix/11853-patch-log-scroll
🤖 Agent: Requeued after a main merge; the earlier verify failure was a 60 s timeout in `test_entity_shadow_ownership` on a loaded runner, not this PR's launcher scroll change.
2026-11-08 05:16:26 +01:00
Ludovic Marie 389224abec Merge pull request #11879 from TheMrZZ/fix/h155-fork-function-feedback
🤖 Agent: Requeued after a main merge: the fork-feedback corpus case and its flag are kept beside main's new command corpus cases.
2026-11-08 05:16:22 +01:00
Ludovic Marie 3bea613053 Merge pull request #11890 from MrCloudy2/fix/rider-vehicle-teleport
🤖 Agent: Requeued after a main merge: `lan_e2e.py` keeps both sides' checks; the codec base still isn't reset by `handleTeleportEntity`.
2026-11-08 05:16:18 +01:00
Ludovic Marie a9d293cb18 Merge pull request #12012 from TheMrZZ/fix/h262-enderman-absolute-anger
🤖 Agent: Requeued after a main merge: only persist.rs's test modules conflicted; the absolute anger time read is unchanged.
2026-11-08 05:16:15 +01:00
Ludovic Marie cd8ebdff23 Merge pull request #12032 from MSedgeMC/fix/melee-home-chase
🤖 Agent: Requeued after a main merge: `melee_continue_tests` sits beside main's new goals.rs tests; the home check in `canContinueToUse` is unchanged.
2026-11-08 05:16:11 +01:00
Ludovic Marie 6edc5de20f Merge pull request #12162 from KBroneZ/claude/carry-1-20-folders
🤖 Agent: Requeued after a main merge: in report.rs, main's installed-data-pack branch comes before the carried-mod branch, which still marks 1.20 layouts Partial; port-pack checks clean.
2026-11-08 05:16:08 +01:00
Ludovic Marie 314edb02fc Merge pull request #12166 from KBroneZ/claude/datapack-support-text
🤖 Agent: Requeued after a main merge: all 86 lang files were merged key by key with main, keeping main's new strings and this PR's data pack text.
2026-11-08 05:16:04 +01:00
Ludovic Marie 5e2b6c675f Merge pull request #12177 from TheMrZZ/fix/h171-inline-feature-parse
🤖 Agent: Requeued after a main merge: only game.rs's test-module list conflicted (`inline_feature_parse_tests` beside main's new ones).
2026-11-08 05:16:00 +01:00
Ludovic Marie 01c53f23d2 Merge pull request #12193 from UnQuis/feat/opaque-ice-clean
🤖 Agent: Requeued after a main merge: the `graphics_ui.rs` conflict kept Opaque Ice's switch, and main's tri-state GPU culling no longer has a plain on/off arm there.
2026-11-08 05:15:57 +01:00
voidsip 40aed431b6 Keep native mod diagnostics in the game log 2026-11-07 22:13:47 -06:00
Nikita Maximilian Grimm 4c3cb9a51b Merge hdr-light-function-main (one mark-to-light function, on main) into the written lane 2026-11-08 05:10:32 +01:00
Nikita Maximilian Grimm 2052b918ec Merge remote-tracking branch 'origin/main' into tnt-fall-powder
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 05:09:46 +01:00
Horizon agentandClaude Opus 5.5 c23236bceb Fox village stroll: isBrightOutside reads the dimension's fixed time
MobWorld has no end field. Level.isBrightOutside is false in every
dimension with a fixed time (the Nether and the End).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:09:46 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 4ca78266a5 Primed TNT keeps a fall distance and powder snow holds it
Primed TNT is an Entity in vanilla, so `checkFallDamage` adds each step
down, narrowed to a float, to its double fall_distance, which resets on
landing or in water and is saved and read and written by /data. Powder
snow uses that distance: over 2.5 it holds TNT on a 0.9-high top, and
otherwise TNT goes in and is stuck (0.9/1.5/0.9) like in a cobweb. The
stuck multiplier is used on the next move, which then zeroes motion.

Double and float lists in saved entity data now store -0.0 as 0.0, as
`DoubleTag.valueOf` does, so TNT resting on a block reads Motion 0.0d.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 05:09:14 +01:00
Ludovic Marie cf9569747b Merge pull request #12191 from TheMrZZ/fix/h260-level-world-border
🤖 Agent: queued. The level in place reads its own saved `world_border` when the world opens, before any command, so a first `/worldborder set` is no longer overwritten later.
2026-11-08 05:06:47 +01:00
Ludovic Marie 423abdd863 Merge pull request #10280 from MSedgeMC/fix/jukebox-stop-vibration
🤖 Agent: jukebox stop now captures was_playing before clearing j.playing, so the stop vibration fires once. On main merge 904b3036a, sculk, server_player_sculk, server_wool_vibration and mob_command_damage_vibration pass on playhorizon. command_exec's only 2 mismatches are main's gateway_item case (same 16819/16821 on bare main b13dbf068).
2026-11-08 05:06:42 +01:00
Horizon agent 8f0a7f4494 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-08 05:05:11 +01:00
Horizon agent 4b38881802 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-port-pack/src/report.rs
2026-11-08 05:04:10 +01:00
Horizon agent 7daecbbce2 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client-render/src/graphics_ui.rs
2026-11-08 05:03:21 +01:00
TheMrZZandCodex 1f5cd1e43b Preserve joined-family order in unbounded arbitrary entity selectors
Use the existing insertion traversal only at the qualified global selector branch.

Co-Authored-By: Codex <[email protected]>
2026-11-08 05:02:34 +01:00
Horizon agent d6be40bbf7 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:59:35 +01:00
Horizon agent 1e743c812e Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/commands.rs
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 04:59:32 +01:00
Horizon agent e020e1d440 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:59:17 +01:00
Vinícius MoreiraandClaude Opus 5.5 01edf84d9f Environment attributes: timelines, keyframe tracks and easings
Ports net.minecraft.world.timeline and the keyframe machinery under it:
Timeline (clock, period, tracks, time markers, validateInternal),
AttributeTrack's codec (a modifier, override by default, and keyframes of
its argument), KeyframeTrack.validateKeyframes and validatePeriod,
KeyframeTrackSampler's looping segments and sampling,
argumentKeyframeLerp for every modifier, EasingType (cubic Bézier with
its Newton-Raphson and bisection solve) and all 32 Ease curves, with
Java's float and double steps (jmath, Mth's sine table). The layer stack
takes timelines as time-based layers that read their clock's ticks.

The new harness environment_timeline compares 3,464 cases with the pinned
client (every easing, the vanilla day, moon and early game tracks, and
synthetic and invalid tracks); environment_system now stacks the real
timelines between the biome and weather layers (36,000 lines).

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:59:14 -03:00
Horizon agent 8540619240 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/commands.rs
2026-11-08 04:59:13 +01:00
Horizon agent 97020c6abe Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:58:47 +01:00
Horizon agent 7cec42ea0b Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 04:58:44 +01:00
Horizon agent 75a2643501 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
#	tools/test_command_exec_parity.py
2026-11-08 04:58:37 +01:00
Horizon agent 0a9ce82a0b Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:58:19 +01:00
Horizon agent 9dda4ce381 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-08 04:58:17 +01:00
Horizon agent 4d91ddc86c Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/lan_e2e.py
2026-11-08 04:58:02 +01:00
Horizon agent 6e4c79f33b Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
#	tools/test_command_exec_parity.py
2026-11-08 04:57:46 +01:00
Horizon agent e1ae4fb750 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
2026-11-08 04:57:35 +01:00
Horizon agent d0dc8f1ad6 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/mobs/goals.rs
2026-11-08 04:57:24 +01:00
Horizon agent 65b2833bb9 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 04:57:14 +01:00
Nikita Maximilian Grimm 0972bbea7b Merge remote-tracking branch 'origin/main' into portal-ticket-persistence
# Conflicts:
#	crates/horizon-client/src/game/levels.rs
2026-11-08 04:57:09 +01:00
Horizon agent 8ac6fa92a1 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:57:04 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 b1ebe3d6e0 Merge origin/main into fn-tick-time
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 04:56:57 +01:00
Horizon agent 5452da616f Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 04:56:54 +01:00
Horizon agent c5b9f07b5d Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
#	crates/horizon-client/src/game/commands.rs
#	crates/horizon-client/src/game/commands/data.rs
#	crates/horizon-client/src/game/persist.rs
2026-11-08 04:56:48 +01:00
masa-masa-0314andZCode 8485f4c0ef Realms: the slot pictures, the template pages and the minigame list
- The world slots' pictures follow RealmsWorldSlotButton.State: the
  minigame image (or presets/isles.png when it has none), the empty
  frame, a slot's own template image, then the slot's panorama. The
  atlas now keeps the four slot pictures (the three 1024-tall faces and
  isles.png) at their own size: they were excluded as title/background
  and presets, and even once let through were dropped by the 512-tall
  GUI texture cap.
- WorldTemplate/WorldTemplateList read like JsonUtils' getStringOr,
  getIntOr and getUriNullable: numbers read as their JSON text (some ids
  and player counts are numbers, some counters are strings), and an
  empty link is no link — the row icons are not drawn and no empty URL
  can be opened.
- The template list fetches one page per job and appends it as it
  arrives, chaining the next page until isLastPage or an empty page,
  instead of waiting for every page before drawing the first row.
- The minigame list (RealmsWorldsTab.switchToMinigame) returns to the
  Worlds tab on Back and Escape, not to a reset screen.

Tests: 2250 lib tests pass (71 realms), scoped clippy clean.

Co-Authored-By: ZCode <[email protected]>
2026-11-08 11:56:47 +08:00
Horizon agent 64821ce0bb Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/mobs.rs
2026-11-08 04:56:42 +01:00
Horizon agent f38098f921 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 04:56:27 +01:00
MSedgeMC eaceaeda73 A cat hit by a player panics, and a wolf freezes into one
`TamableAnimal.TamableAnimalPanicGoal` passes a damage tag to `PanicGoal`:
`Wolf` gives it `#panic_environmental_causes`, while `Cat` and `Parrot`
keep the default `#panic_causes`. Horizon's `TamePanic` gated all three on
`fire_ticks > 0`, so only a burning pet panicked: a cat hit by a player or
a wolf freezing stood still where vanilla flees.

`TamePanic` now delegates to the `Panic` it wraps. The wolf's panic is
marked environmental (fire, freezing, cactus, lightning, lava); the cat's
and parrot's take any panic-causing damage.
2026-11-08 03:56:11 +00:00
J5CaseyandClaude Opus 5.5 87bb072d77 Native hook: recipe_sources, extra containers recipe placement takes from
`native_recipe_sources(player, menu, pos, sources)` lets a mod name
block containers (chests and the like, mod containers) that recipe
placement into a mod menu type's crafting grid may also take
ingredients from, after the player's inventory, as a crafting station
takes them from the chests beside it. No answer keeps vanilla's
placement.

Part of #12198.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:53:47 -06:00
Nikita Maximilian GrimmandClaude Opus 5.5 c7389334f1 A new item's own random makes its UUID, bob offset, yaw and motion
Vanilla's Entity takes its UUID from the first two draws of its own random
(Mth.createInsecureUUID); ItemEntity then draws bobOffs and the yaw from it,
and the constructor without a given motion draws the motion last. Horizon gave
every entity a clock-seeded UUID when first asked, drew a new item's motion
from a fresh random's first draws, its bobOffs from the particle random and a
loaded item's from the level's, and left the yaw at 0.

spawn_item_own makes all four from one own random in that order and replaces
dispenser::new_item_motion at its callers. A loaded or summoned item makes its
UUID (unless the tag has one) and bobOffs from its own random, so summoning no
longer shifts the level's random. Primed TNT from a block takes its UUID from
its own random too.

The seed sync proof now reads those UUIDs, the drop's rotation and motion, and
a TNT kick after a summoned item: 8/15 before, 15/15 after.

Fixes #12217

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 04:53:17 +01:00
itarqos5andClaude Sonnet 5.5 733d34582d tools: redstone_diff.py, whole redstone machines against vanilla one tick at a time
Runs hand-built circuits and random "soups" of redstone components through the real
tick loop in vanilla 26.3 (the bench mod's client, no server, no EULA) and in Horizon
(horizon-ctl), in a frozen world stepped with `tick step 1`, and prints the first tick
where the blocks differ and which ones. Narrowing: --near/--drop reduce a difference
to a few commands.

- RedstoneDiff + ServerLevelTickMixin in the bench mod snapshot the box before the
  first stepped tick and after each.
- `simulation blocks X1 Y1 Z1 X2 Y2 Z2` (horizon-ctl) reads the server's blocks, not
  the window's replica, which lags the server by design.
- agent.rs: `blocks_json`, shared by `blocks` and `simulation blocks`.

Only blocks are compared; entities are recorded, not diffed.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-08 03:49:01 +00:00
Nikita Maximilian GrimmandGPT 6.1 Sol aac6bc2c2a HDR: one mark-to-light function for the display pass and the resolve pass
Co-Authored-By: GPT 6.1 Sol <[email protected]>
2026-11-08 04:48:49 +01:00
itarqos5andClaude Sonnet 5.5 af6fc73a51 /setblock and /fill notify neighbours after the shape updates, as vanilla does
Vanilla places a command's block with UPDATE_CLIENTS | UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS
(2|256), so Level.setBlock notifies no neighbour. The shape updates run inside
setBlock; ServerLevel.updateNeighboursOnBlockSet follows afterwards (for /fill,
after every block is in). Horizon placed with UPDATE_ALL (3), so the neighbours
heard of the block before its shape updates ran.

That is visible when the notice makes a block pop off: a comparator with nothing
under it breaks at its first notice and takes an attached wall torch with it. In
vanilla the wire between them had already connected to the torch, so it ends as a
cross; in Horizon the torch was gone first and the wire ended as a dot.

Found by tools/redstone_diff.py (two of 48 random circuits differed on vanilla
26.3 vs Horizon, reduced to four commands); after the change 144 random circuits
over three seeds match vanilla tick for tick.

- Behaviours::update_neighbours_on_block_set ports ServerLevel.updateNeighboursOnBlockSet.
- place_state takes `command`: setblock and fill use the vanilla flags; clone keeps
  its own flow. The strict variants are unchanged.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-08 03:44:52 +00:00
Ludovic Marie 8bf4597a57 Merge pull request #12167 from J1zeee/fix/12022-piston-push-velocity-restitution
🤖 Agent: queued. Piston restitution bounces the entity's own velocity and runs for server entities only; the ground flag comes from #12168 (queued first).
2026-11-08 04:44:37 +01:00
TheMrZZandCodex gpt-6.1-sol cc3d62a7cd Preserve loaded arrow can_break for Mob block permissions
Carry the actual top-level projectile predicate through ArrowState load/save
and consult the existing matcher only for resolved Mob arrows under both
rules. Refuse unsupported conjuncts and preserve other projectile/drop paths.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-08 04:43:07 +01:00
J5CaseyandClaude Opus 5.5 3042d4068b Recipe placement fills a mod menu type's crafting grid
The recipe book's place packet and Horizon's viewer transfer channel go
to an open mod crafting menu (`lan_mod_craft_apply`) over its block
entity's grid, as a click does, with a ghost recipe when the items are
missing; the client's `native_place_recipe` and `native_transfer_recipe`
accept such a screen, so JEI ports and the Recipes mod fill it as they
fill a crafting table.

Part of #12198.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:41:25 -06:00
Ludovic Marie e1f01aff0b Merge pull request #12161 from TheMrZZ/fix/h141-mannequin-save
🤖 Agent: queued. A mannequin saves `profile`, `hidden_layers`, `main_hand` and `pose` always, and no `Mob` fields, since `Mannequin` is an `Avatar`, not a `Mob`.
2026-11-08 04:40:29 +01:00
Ludovic Marie 9c24961df0 Merge pull request #11830 from TheMrZZ/fix/h122-named-predicate-random
🤖 Agent: queued. Literal `random_chance` predicates in commands now draw from the world's random, as `LootContext` gets `level.getRandom()`; main merged in.
2026-11-08 04:40:25 +01:00
Ludovic Marie bbabaf720b Merge pull request #12000 from masa-masa-0314/feat/realms-ui-batch
🤖 Agent: queued. Realms screens follow vanilla's layout, state and input; the owner-UUID change was reverted (it would orphan tamed pets in Horizon-made worlds), and `under_world` skips parts with ':', with a test.
2026-11-08 04:40:21 +01:00
Ludovic Marie 1e1c77126d Merge pull request #12112 from kacpherek/parity/batch-d
🤖 Agent: queued. Equippable assets for armor, wings, capes and camera overlays; the End flash now uses `random_source::create()` after main dropped `SoundEngine::unseeded`, with a skybox gate in `tick_end_flash`.
2026-11-08 04:40:18 +01:00
Ludovic Marie 933ab57aa1 Merge pull request #12172 from NikitaMGrimm/t3/scheduled-item-tick-pass
🤖 Agent: queued. An item a scheduled block tick drops ticks in that tick's entity pass, as `EntityTickList.forEach` runs after the block ticks; a boat's lily pad drop still waits.
2026-11-08 04:38:14 +01:00
Ludovic Marie c5067a988b Merge pull request #11934 from TheMrZZ/fix/h203-mob-absorption-max
🤖 Agent: queued. Health Boost and Absorption hooks run for every accepted effect and `add_effect` returns its result after them; after #11883, #11959 and #12108.
2026-11-08 04:37:54 +01:00
Ludovic Marie 3936cafd12 Merge pull request #12194 from Solenopsisbot/perf/measurement-tools
🤖 Agent: queued. Startup trace step stats (count, median, p95, RSS) with a test; the compression bench was taken out, since the zlib reuse it measures is not on main.
2026-11-08 04:37:20 +01:00
Ludovic Marie 3b6d2fc635 Merge pull request #11802 from itarqos5/feat/far-tile-packed-quads-clean
🤖 Agent: queued. Far tiles' quads take a quarter of the arena; the decode helpers only tests use are now `#[cfg(test)]`, so clippy is clean.
2026-11-08 04:37:15 +01:00
Ludovic Marie bd6025952f Merge pull request #12138 from itarqos5/feat/auto-gpu-culling
🤖 Agent: queued. GPU culling Auto turns it on where the CPU limits the frame and keeps it only if frame time improves; the client_lib.rs conflict kept both `autotune` and main's `random_source`.
2026-11-08 04:36:42 +01:00
martipops 98abaa9217 Merge remote-tracking branch 'upstream/main' into settings/shell-graphics 2026-11-07 22:36:12 -05:00
Ludovic Marie c6eef4b0b7 Merge pull request #12139 from TheMrZZ/fix/h210-container-name-components
🤖 Agent: queued. Styled container names stay as the `CustomName` tag in the live block model, so a styled chest name survives a break; main's spill test now compares tags.
2026-11-08 04:36:09 +01:00
Ludovic Marie 1fb469a969 Merge pull request #12115 from TheMrZZ/fix/h274-test-guest-view
🤖 Agent: queued. `/test pos` picks the block from a connected source player's view, as `TestCommand` reads `source.getPlayer()`; rustfmt fixed after the main merge.
2026-11-08 04:35:36 +01:00
Ludovic Marie 7adf3992a5 Merge pull request #12197 from martipops/settings/shell-graphics-features
🤖 Agent: queued. Undo, a row's cost and the greyed-row reason are generic shell features with tests; Extras gets no Undo, and Graphics moves onto them in the next PR.
2026-11-08 04:35:15 +01:00
Ludovic Marie 8629067aa4 Merge pull request #11811 from TheMrZZ/fix/chorus-projectile-drops
🤖 Agent: queued. Arrows and snowballs breaking a chorus flower now drop it via `ChorusFlowerBlock.onProjectileHit` (`destroyBlock` with drops); main merged in.
2026-11-08 04:34:42 +01:00
voidsip 9f6d28e257 Discard a removed gateway's server cooldown state 2026-11-07 21:32:07 -06:00
Ludovic Marie ec2c0c8d1f Merge pull request #12011 from NikitaMGrimm/hdr-tone-curve
🤖 Agent: queued. The HDR float frame's tone curve eases highlights into the peak instead of clipping; it is HDR-only, so the SDR path doesn't change.
2026-11-08 04:29:50 +01:00
Ludovic Marie 358c4e0c01 Merge pull request #12150 from RINNECODER/up2/glsl-exact-overload
🤖 Agent: queued. GLSL overload resolution now prefers an exact argument match over a conversion, as the GLSL spec ranks them, so packs that overload on int/float pick the right function.
2026-11-08 04:29:46 +01:00
Ludovic Marie 90b4e7d794 Merge pull request #11821 from vnsmoreira/attributes/layer-stack
🤖 Agent: queued. Environment attributes now come from the layer stack (dimension, then biome with blending, then weather) in `EnvironmentAttributeSystem`'s order; main merged in since the review.
2026-11-08 04:27:14 +01:00
Ludovic Marie 989afe1c00 Merge pull request #11870 from IwantHappiness/translate-ru-lang
🤖 Agent: queued. The remaining Russian strings in the launcher and the game are translated, and the keys match en_us, so no string falls back to English.
2026-11-08 04:27:10 +01:00
Horizon agent 0dc90c1d29 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:26:07 +01:00
Horizon agent e67b56eec6 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:25:27 +01:00
Horizon agent 3e4f2a7305 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:25:21 +01:00
Horizon agent f9b2840d07 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:24:42 +01:00
Horizon agent 1c9380fa56 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:24:12 +01:00
voidsip 6e5cd517d7 Elide default stored enchantments when saving enchanted books 2026-11-07 21:23:25 -06:00
Ludovic Marie 5a0906f5f4 Merge pull request #12051 from ilguerro/perf/11126-structure-starts-templates
🤖 Agent: queued. A template start is read back only when every child decodes; one unreadable child sends the whole start to #11652's regeneration, so old saves get nothing worse. I couldn't rerun the ignored `saved_starts_match_generated_layouts` here (no prepared resources on this host); your 7/7 run and the parity run decide.
2026-11-08 04:22:28 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 b9404f32c3 Tick functions run before the game time moves on, and before that tick's scheduled functions
MinecraftServer.tickChildren runs the #minecraft:load and #minecraft:tick
functions before the world clocks and the levels tick; the Overworld's
ServerLevel.tickTime then raises the game time and runs the scheduled
functions due at the new time. Horizon raised the game time, the weather and
the day clock first, then ran the scheduled functions and the tick functions
after them, so a tick function read both clocks one tick ahead and a
`schedule ... 1t` from it waited a tick more.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 04:19:23 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 951fe53102 Seed sync: run the proof group as a harness of its own
A script that syncs runs on fixed seeds to its end, so in the full command-exec
corpus every group after the proof drew from them, at seeds fixed by whatever
came before. With one more proof case (#12217), "experience orb stuck", whose
orb rarely ends otherwise on random seeds, landed on such a seed and failed on
every run. The group is isolated now and runs as tools/test_seed_sync_parity.py;
the main corpus runs without the agent, as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 04:16:28 +01:00
Nikita Maximilian Grimm 0b30eba4e0 Merge remote-tracking branch 'origin/main' into tnt-size-eye 2026-11-08 04:14:43 +01:00
Nikita Maximilian Grimm 7abea17aa3 Merge remote-tracking branch 'origin/main' into fix-fluids-drag-test 2026-11-08 04:06:21 +01:00
Ludovic Marie 0f56e3165a Merge pull request #12227 from horizon-rust/fix/keyring-timeout-12179
🤖 Agent: keyring calls now give up after 20 s on a thread of their own; a call still stuck makes later ones fail at once, so the account lock is never held forever (tested with a keyring that never answers).
2026-11-08 04:05:55 +01:00
Horizon agent 3943b0e8a7 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:05:32 +01:00
Horizon agent f7a3c0f2e4 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:05:24 +01:00
Horizon agent 92b1ae1132 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:05:20 +01:00
Horizon agent 316752b706 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:05:16 +01:00
Horizon agent aa3919d3ae Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:05:15 +01:00
Horizon agent a1afb474a5 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:05:03 +01:00
Horizon agent fdb6ad8b8f Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:04:55 +01:00
Horizon agent 7f505e07dd Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:04:36 +01:00
Horizon agentandClaude Opus 5.5 98b4d049fa launcher: give up on a keyring that never answers (#12179)
A Secret Service daemon that never answers (two keyrings racing for the
D-Bus name, a locked collection with no working prompter) held the
account lock forever: Play stayed on "Starting…" and printed nothing.

Every keychain call now runs on a thread and gives up after 20 s
(Bounded): on Linux the secrets file takes writes as before, and a
sign-in that can't be read says so instead of "no owner". While a
given-up call is still stuck, later calls fail at once. Play prints one
stderr line per step, and `account list` prints why a check failed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 04:04:29 +01:00
Horizon agent 32faed9621 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 04:04:03 +01:00
Horizon agent 0270b0133d Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 04:03:56 +01:00
Horizon agent 1b7cec46d9 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
#	tools/test_command_exec_parity.py
2026-11-08 04:03:52 +01:00
Horizon agent 6922878d94 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
#	tools/test_command_exec_parity.py
2026-11-08 04:03:51 +01:00
Horizon agent 9a442e5382 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
#	tools/test_command_exec_parity.py
2026-11-08 04:03:42 +01:00
Horizon agent af61f6751e Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
2026-11-08 04:03:35 +01:00
abit-foggyandCodex a4df995446 fix(studio): localize timeline marker labels
Co-Authored-By: Codex <[email protected]>
2026-11-07 17:03:20 -10:00
Ludovic Marie 6c2498236d Merge pull request #12222 from horizon-rust/fix/new-world-packs-test-meta
🤖 Agent: queued first. Main's correctness job fails on this test since #12086 met the folder metadata gate (84f695992), and every PR that merges main fails on it; verify is green here.
2026-11-08 04:02:16 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 2294609404 TNT's rider seat test expects the float height
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:59:15 +01:00
Ludovic Marie 7ddbb41f86 Merge pull request #12141 from RINNECODER/up2/compute-workgroups-limit
🤖 Agent: queued. A dispatch over 65,535 workgroups per dimension (the wgpu limit) is now split into several dispatches with the base passed along, so packs whose compute pass sizes from the screen still run at 4K and up.
2026-11-08 03:58:06 +01:00
Ludovic Marie 4b38e08b7f Merge pull request #11950 from senjinthedragon/item-entity-material-maps
🤖 Agent: queued. LabPBR `_n`/`_s` maps now reach entities, items, block entities and the hand; `set_shared_material_maps` now runs after `set_custom_sky` in loading_window.rs, so a pack reload binds both.
2026-11-08 03:58:03 +01:00
abit-foggy 5c00a74d4e Merge remote-tracking branch 'upstream/main' into codex/studio-c1-c2-topbar-timeline
# Conflicts:
#	crates/horizon-client/src/game/play_keys.rs
2026-11-07 16:50:47 -10:00
abit-foggyandCodex 858f248202 fix(studio): align C1+C2 replay controls
Co-Authored-By: Codex <[email protected]>
2026-11-07 16:50:04 -10:00
Nikita Maximilian GrimmandClaude Opus 5.5 290560bc52 Expect the float drags in the item flowing-water test
#11794 made the item's water and air drag floats (0.99F, 0.98F), as
vanilla's are; the test still expected the f64 constants, so it fails
wherever the vanilla data is prepared.

Fixes #12221

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:45:25 +01:00
Horizon agentandClaude Opus 5.5 092ae508ba rustfmt game.rs (verify failed on it)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:45:11 +01:00
Horizon agentandClaude Opus 5.5 30c20a7a54 datapack test: give the new-world packs a pack section
folder_metadata_present (Pack.readPackMetadata) now requires a pack section
with a description, so the {} metadata in #12086's test hid both packs and
seed_create_world returned None. This failed every PR's verify on main.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:43:49 +01:00
Ludovic Marie f96d9e89b5 Merge pull request #10283 from MSedgeMC/fix/cloud-save
🤖 Agent: removing an entity's chunk now drops its area-effect clouds too (breath_clouds.retain), and saves keep entity_base_tag's Entity fields. On main merge 8b583a15e, save_roundtrip, entity_nbt_boolean, orb_saved_uuid, stand_fall_save, conversion_water_save, mob_pickup_save and potion_effect_icon pass. command_exec's only 2 mismatches are main's gateway_item case (same on bare main b13dbf068).
2026-11-08 03:41:29 +01:00
Nikita Maximilian Grimm a45b450e56 Merge remote-tracking branch 'origin/main' into block-entities-wait-entities 2026-11-08 03:40:46 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 e6281842d8 Block entities and scheduled ticks wait for their chunk's entities to load
LevelChunk.isTicking and ServerLevel.isPositionTickingWithEntitiesLoaded
also need the chunk's entity section loaded (areEntitiesLoaded). It loads at
the end of a level tick, frozen or not (PersistentEntitySectionManager
.processPendingLoads), empty sections too. A chunk that loads now waits for
the end of the level's next pass before its block entities (bells, conduits,
gateways and sculk blocks included), moving pistons and scheduled ticks run.
The command harness's readiness waits mark their chunks loaded, as the
vanilla oracle's do.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:35:18 +01:00
bulkandClaude Opus 5.5 842c094de7 Potent sulfur: find the mobs near a geyser from a grid
Every gassing geyser scanned every mob every 10 ticks, all on the same tick,
and every erupting one every tick. One grid of mob boxes is kept for the block
entity pass, until the mob list's next write; a geyser's own effects and
pushes move no mob, so the grid holds after them.

The mobs still get their effect and push in list order, and the gas reads
blocks only, so finding the reached mobs before any gets its effect changes
nothing.

(cherry picked from commit 2bad442a93, ported to the fields on Game)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:32:06 +00:00
bulkandClaude Opus 5.5 fc55599794 Credit the mob that swung for a guest's effect and sting hits
A cave spider's poison bite or a bee's sting on a guest named the mob
nearest to where the hit came from in X and Z, ignoring height, so a zombie
standing under the spider took the credit (the kill message, the hurt-by
advancement, the guest's revenge target). The event names the mob that
swung, as a plain melee hit does since the previous commit.

(cherry picked from commit 3ab80dc9d0, without its deletion of tools/bench_*.rs)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:32:06 +00:00
bulkandClaude Opus 5.5 12af27a781 Carts: read the carts and mobs near a cart from a grid
Each ticked cart compared its box with every cart, and a moving rideable cart
with every mob twice (and built the mob teams for each). A grid kept for the
tick answers in slot order, as the scans did. The cart grid follows each
ticked cart, is rebuilt when a cart is gone or added, and dropped after a
cart's command; the mob grid holds until the mob list's next write. With
native mods loaded, whose hooks can move either, the scans stay.

(cherry picked from commit 3613b40c6b, ported to the fields on Game)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:32:01 +00:00
Ludovic Marie bca5833f8d Merge pull request #12185 from Ragbie/fix/shulker-hurt-teleport-now
🤖 Agent: queued. A shulker's hurt teleport now runs inside the hurt, before the bullet's levitation, and riders get off where it stood (`unRide`); NoAI shulkers never teleport, as `teleportSomewhere` requires.
2026-11-08 03:31:45 +01:00
bulkandClaude Opus 5.5 ca0da4d9bb JoinList: count the writes, so a cache of the list can tell it is stale
A ListStamp names the list and how many times it was written through
`DerefMut` (every push, insert, retain or slot write). A cache built from
the list keeps the stamp and is rebuilt when the stamp differs; a swapped-in
list (another level's) has another name.

(part of commit 6b826d204a)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:31:42 +00:00
Ludovic Marie 4a8a101391 Merge pull request #12182 from TheMrZZ/fix/h283-built-in-component-delivery
🤖 Agent: queued. Four components (`provides_trim_material`, `provides_banner_patterns`, `can_place_on`, `can_break`) are now encoded in outgoing stacks with the synced registry IDs; anything unsupported drops the whole buffer, as before.
2026-11-08 03:31:41 +01:00
Ludovic Marie 07aab11e71 Merge pull request #12181 from TheApple05/codex/older-server-mapping-generation
🤖 Agent: queued. Every mapping value stays the same; the IDs the translators read come from generated pinned constants, and `--check` catches drift.
2026-11-08 03:31:37 +01:00
bulkandClaude Opus 5.5 fdd3d1e59c Stop walking every mob for each game event and melee hit
A game event posted outside the mob pass (a block placed, a door opened, an
explosion) looked through every mob of the level for the wardens and allays
that can hear it. The listener slots are now kept until the mob list is
written again (the previous commit's stamp), or another level's list is in
place.

Mob id lookups for game events, thorns and a hit's source go through the
mob index instead of a scan. A guest's melee event names the mob that
swung, so the hit credits that mob rather than the one nearest in x and z
to the player.

(cherry picked from commit 6b826d204a without its join_seq part, ported to the fields on Game)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:31:34 +00:00
Ludovic Marie bc21da03bc Merge pull request #12174 from NikitaMGrimm/saved-ticks-startup
🤖 Agent: queued. The server now waits for the saved tickets' chunks before the first tick (`prepareLevels`), so their saved ticks unpack at the time they were saved at; the wait gives up after 600 s.
2026-11-08 03:31:33 +01:00
Ludovic Marie 93fc4b2ba9 Merge pull request #12159 from itarqos5/tools/world-compare
🤖 Agent: queued. Tools only: `world_compare.py` and `perf_bench.py --seed`, no generator change; the seed report it answers is documented with the two seeds compared.
2026-11-08 03:31:30 +01:00
Ludovic Marie f3cc9257df Merge pull request #12080 from KBroneZ/claude/instances-folder
🤖 Agent: queued. `--folder` on the CurseForge `Instances` folder now finds its instances, and a Prism `instances` folder (same name where case is ignored) is not mistaken for it.
2026-11-08 03:31:26 +01:00
bulkandClaude Opus 5.5 8c1f6115d5 JoinList: count the writes, so a cache of the list can tell it is stale
A ListStamp names the list and how many times it was written through
`DerefMut` (every push, insert, retain or slot write). A cache built from
the list keeps the stamp and is rebuilt when the stamp differs; a swapped-in
list (another level's) has another name.

(part of commit 6b826d204a)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:31:25 +00:00
bulkandClaude Opus 5.5 069cc39f05 Carts: find the ticked cart at its slot and move it instead of cloning
push_from_ticked_cart searched the cart list for the ticked cart twice and
copied it in and out whole. The caller knows its slot: the ticked copy is
swapped into the slot for the push, and only the pushed cart is copied back,
over the copy it replaced (clone_from reuses its buffers). Lava hurting a cart
looks there first too.

Without mods a push changes velocities and riders, never the list, so the
cart is still in its slot after it (a debug assertion checks). With native
mods loaded a mount hook can change the list: the copies and the search by id
stay. The loot roll stays with the ticked copy, as #11526 made it: it comes
off before the swap and goes back after.

(cherry picked from commit 206905a2d5, without
the loot roll part of fb69aba537)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:31:22 +00:00
Ludovic Marie 0a407714e0 Merge pull request #12184 from sergue212fbright/fix/lod-slab-visibility
🤖 Agent: queued. Far terrain treats slabs as full cells like stairs, so a waterlogged slab keeps its own material instead of becoming water; the test walks every real slab state.
2026-11-08 03:31:22 +01:00
Ludovic Marie 3bb4e7827c Merge pull request #12164 from KBroneZ/claude/es-empty-shaderpacks
🤖 Agent: queued. An empty `shaderpacks/` (CurseForge and Sodium create it) no longer counts as a shader pack, for folders and archives alike; tests cover both.
2026-11-08 03:31:19 +01:00
Ludovic Marie 546eab04b7 Merge pull request #12168 from NikitaMGrimm/orb-piston-ground
🤖 Agent: queued. After every server push the ground flag is set to `verticalCollisionBelow` (`Entity.move` → `setOnGroundWithMovement`, which runs when `isLocalInstanceAuthoritative`), so a sideways push off a block clears it; #12167 builds on this.
2026-11-08 03:31:15 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 44caa43238 Primed TNT's box and eye height are vanilla's floats
EntityTypes.TNT is sized 0.98F with an explicit eyeHeight(0.15F). The box
now widens the float size, so TNT stopped by a wall or ceiling ends where
Java's does, and the fluid eye height is the type's 0.15F instead of the
default 0.85 of the height.

Fixes #12020

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:30:52 +01:00
Horizon agentandClaude Opus 5.5 a9fba955bd Leave the compression bench to the zlib reuse change
main still makes a new ZlibEncoder per record, so the bench would compare
two fresh encoders. It belongs with the change that adds the reuse (#12189).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:30:23 +01:00
Horizon agent e74f789659 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 03:28:10 +01:00
Horizon agent e02c201c97 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-08 03:28:04 +01:00
Horizon agent 325c627cdb Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game/persist.rs
2026-11-08 03:27:59 +01:00
Horizon agentandClaude Opus 5.5 139e83fff8 Opaque Ice: own flag; IceBlock keeps frosted ice for fluids
Fluids read Info::ice through is_ice_class (instanceof IceBlock, frosted
ice included), so excluding frosted ice there changed fluid meshing with
the option off. Regular ice now gets its own opaque_ice flag.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:25:30 +01:00
Horizon agentandClaude Opus 5.5 1d6e5d01b5 Piston restitution: the entity's own velocity, server entities only, ground flag from #12168
Restitution bounces the entity's velocity (getDeltaMovement), not the push.
It runs for server entities only, since a player's client moves the player.
It runs even when the step is too small to apply, as Entity.move does.
The ground flag is left to set_pushed_on_ground (#12168), which follows
setOnGroundWithMovement.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:22:00 +01:00
Horizon agent 2adedf5570 Merge commit 'refs/cg72/pr-12168' into HEAD 2026-11-08 03:20:30 +01:00
Ludovic Marie 4e6920a319 Merge pull request #11829 from senjinthedragon/entity-motion-objects
🤖 Agent: queued. `at_velocity` now covers boats, minecarts, armor stands, frames, paintings, TNT, falling blocks, block entities and moving pistons; the `falling_block_visible` doc comment is back on its function.
2026-11-08 03:19:38 +01:00
Ludovic Marie c214f59711 Merge pull request #12076 from TheMrZZ/fix/h246-storage-alias
🤖 Agent: queued. A wildcard `data modify storage` that fails part way keeps the edits made so far, as vanilla's in-place NbtPath edit does; main merged in.
2026-11-08 03:19:34 +01:00
Nikita Maximilian Grimm 5e7e654901 Merge remote-tracking branch 'origin/main' into item-escape-gravity
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-08 03:18:38 +01:00
J5CaseyandClaude Opus 5.5 7e4e421224 Native mods: break a block as a player (native_player_break_block)
A helper-only fragment adds `native_player_break_block(uuid, pos,
into_inventory)` (`Host::player_break_block`), so a vein-mining mod can
break blocks as its player without injecting into the private
`Game::break_block`. It runs the game's own player break
(ServerPlayerGameMode.destroyBlock): the player's checks, the
`destroy_block` hook, loot for the held tool and its enchantments, tool
wear, stats, exhaustion and experience. With `into_inventory` the block's
drops go to the player's inventory, the rest dropped from them.

The break now reports whether it removed the block, and a break nested in
another's hook keeps the outer break's own-event position. The acting
guest's spawn protection is kept for their turn so the helper can check
it while the hub is out of reach.

Fixes #12195

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:18:20 -06:00
Horizon agentandClaude Opus 5.5 719fa5e2bd rustfmt game.rs (verify failed on it)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:17:03 +01:00
Horizon agentandClaude Opus 5.5 485323aaaf add_effect: keep the accepted result past the absorption and health boost hooks
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:16:51 +01:00
Ludovic Marie 4a374440f4 Merge pull request #11883 from TheMrZZ/fix/h205-mob-health-boost
🤖 Agent: queued. Health Boost raises the max health modifier and clamps health down when it ends, as `HealthBoostMobEffect` does; #11934 builds on it.
2026-11-08 03:15:58 +01:00
Ludovic Marie b99e2087d3 Merge pull request #11848 from TheMrZZ/fix/h174-bell-block-entity
🤖 Agent: queued. Command reads keep the real bell block entity (and copper golem statue) instead of a synthesized one, so `data get block` matches vanilla's NBT; main merged in.
2026-11-08 03:15:55 +01:00
Ludovic Marie b84c97088f Merge pull request #11766 from TheMrZZ/fix/mob-effect-amplifier-codec
🤖 Agent: queued. Effect amplifiers decode as unsigned bytes (`Byte.toUnsignedInt`), so an amplifier of 200 no longer reads as -56; main merged in.
2026-11-08 03:15:51 +01:00
Ludovic Marie 57da7aecbc Merge pull request #11729 from TheMrZZ/fix/h195-command-damage-range
🤖 Agent: queued. `damage` predicate ranges compare the item's damage as `ItemDamagePredicate` does (range on damage, not durability); main merged in.
2026-11-08 03:15:47 +01:00
Ludovic Marie e93afc5ade Merge pull request #11728 from TheMrZZ/fix/summoned-leash-knot-lifecycle
🤖 Agent: queued. A summoned leash knot snaps to the block centre and dies without a fence, as `LeashFenceKnotEntity.survives` checks; main merged in.
2026-11-08 03:15:44 +01:00
Ludovic Marie a7296b75e0 Merge pull request #11708 from TheMrZZ/fix/h032-jukebox-saved-clock
🤖 Agent: queued. A jukebox without a song now saves no `ticks_since_song_started`, as `JukeboxSongPlayer` writes it only while playing; main merged in.
2026-11-08 03:15:40 +01:00
J5CaseyandClaude Opus 5.5 9d25e30101 Mod menu types: a crafting grid that crafts as the crafting table
A content mod's menu type may declare `"crafting": {"grid", "size",
"result"}`: those slots run vanilla's CraftingMenu logic on the menu
engine (live result, consumption and remainders on take, shift-click
crafting, recipe placement), over a grid the block entity keeps. The
result is the menu's own: the block entity never holds it, so hoppers,
comparators and a broken block can't dupe it, and the hub shows guests
the result the game made, again each tick the grid changed.

Part of #12198.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:15:16 -06:00
UnQuis 4543e2f454 Add an Opaque Ice performance option
A Horizon-only option, off by default, that draws regular ice opaque in the solid pass and culls faces between adjacent ice blocks. It follows the public description of Luxium's Opaque Ice and the design note in #11563; no Luxium source was read or copied.

Fixes #12192
2026-11-08 10:14:00 +08:00
Ludovic Marie 36584650ea Merge pull request #12152 from RINNECODER/up2/glsl-atomic-struct-copy
🤖 Agent: queued. Patch in vendored naga: copies of structs or arrays holding atomics go member by member, up to 64 scalars; larger ones stay whole copies, as noted.
2026-11-08 03:12:06 +01:00
Ludovic Marie aee2c63c3b Merge pull request #12143 from RINNECODER/up2/pack-image-formats
🤖 Agent: queued. The added formats (RGB10_A2, RGB10_A2UI, 16-bit SNORM) map to the wgpu formats `image_format` already binds; formats a GPU can't store into are still left out with a note.
2026-11-08 03:12:01 +01:00
Ludovic Marie ef23545cef Merge pull request #12126 from hunixcode/fix/translatable-fallback-literal
🤖 Agent: queued. A translatable with a fallback keeps the fallback as a literal, as `TranslatableContents` does, instead of looking it up as another key.
2026-11-08 03:11:58 +01:00
Ludovic Marie 92c708b3fe Merge pull request #12125 from hunixcode/fix/panel-unspecified-host
🤖 Agent: queued. The panel accepts LAN browsers when bound to 0.0.0.0 or :: only; a loopback bind still refuses them, so nothing new faces the network.
2026-11-08 03:11:55 +01:00
Ludovic Marie c6f935414d Merge pull request #12124 from itarqos5/perf/terrain-interpolant-packing
🤖 Agent: queued. Passing terrain's interpolants in 5 locations instead of 12; visbuffer reads `TerrainOut` only internally, so packs see no difference.
2026-11-08 03:11:51 +01:00
Ludovic Marie 73231e735d Merge pull request #12114 from p-stzhuk/fix/legacy-intel-metal
🤖 Agent: queued. The wgpu-hal change is in `third_party/`, gated to legacy Intel Metal; other GPUs take the same path as before.
2026-11-08 03:11:47 +01:00
Ludovic Marie a71408736f Merge pull request #12093 from vnsmoreira/packs/core-sky
🤖 Agent: queued. Pack `core/sky` and `core/stars` shaders apply only when a resource pack ships them; without one the sky pipeline is unchanged.
2026-11-08 03:11:44 +01:00
TiggerTakkyTTTandCodex fb4805072f Fix ambient particles for datapack biomes
Co-Authored-By: Codex <[email protected]>
2026-11-08 09:11:04 +07:00
Nikita Maximilian Grimm 111c22dd5e Merge remote-tracking branch 'origin/main' into test-randoms-sync 2026-11-08 03:09:04 +01:00
SolenopsisbotandCodex ce08c38337 perf: add opt-in startup and compression benchmarks
Measure startup step distributions and RSS, and compare reused versus fresh zlib streams with deterministic checksums.

Co-Authored-By: Codex <[email protected]>
2026-11-08 13:08:58 +11:00
Ludovic Marie 8d2900e6ce Merge pull request #12113 from kacpherek/parity/batch-e
🤖 Agent: queued. One cost: the stepped tracker paths add a Vec per tracked entity on the tracker tick; small, but it is the hot path, worth a look if MSPT moves.
2026-11-08 03:05:56 +01:00
Ludovic Marie cd1318bf02 Merge pull request #12111 from kacpherek/parity/batch-c
🤖 Agent: queued. Batch: sculk now hears bottles, golems, endermen and frames; portals dismount per vehicle tick as vanilla's `Entity.handlePortal` does.
2026-11-08 03:05:53 +01:00
Ludovic Marie 2f661c08ed Merge pull request #12109 from kacpherek/parity/batch-a
🤖 Agent: queued. Batch of server click answers; each case matches `Mob.interact`/`InteractionResult` and is in the batch's harnesses, which run in parity.
2026-11-08 03:05:49 +01:00
Ludovic Marie 1bf8766c1d Merge pull request #12103 from martipops/controller/direct-craft
🤖 Agent: queued. LT + A crafting a recipe repeatedly is new controller input; servers see the same clicks a mouse would send, so nothing server-side changes.
2026-11-08 03:05:46 +01:00
martipops 9f92bb23b4 Merge remote-tracking branch 'upstream/main' into settings/shell-graphics-features 2026-11-07 21:03:09 -05:00
Ludovic Marie 3e06612e08 Merge pull request #11826 from iseaprojects/i18n/es-es-remaining
🤖 Agent: queued. es.json was merged key by key with main (91 translations kept, main's new keys too), so no Spanish string main added is lost.
2026-11-08 03:02:29 +01:00
Ludovic Marie 15c0246614 Merge pull request #12147 from RINNECODER/up2/port-occludes
🤖 Agent: queued after #12145 (its base, queued). Main merged in and the stack rebuilt on #12145's head; verify is green at this head.
2026-11-08 03:02:25 +01:00
Ludovic Marie face534db3 Merge pull request #12132 from Evan-lhm/fix/launcher-blur-zero-sharp
🤖 Agent: queued. A 0 px blur skips the blur pass, so the plates are sharp and the GPU does no work for it.
2026-11-08 03:02:22 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 64f4bab6f3 Parity harnesses: unseeded randoms and entity ids can be synced between vanilla and Horizon
A test-only Java agent makes vanilla's RandomSupport.generateUniqueSeed step a
uniquifier of the calling thread's own, without the clock; HORIZON_TEST_SEEDS=1
does the same in Horizon's unique_seed. A command script's sync_randoms step sets
that uniquifier, the entity-id counter and the level's random in both engines,
and the "seed sync proof" group compares a drop's position, primed TNT's kick, a
dispensed item and the resting phase of four items exactly. The oracle cache
counts the agent jar as an input.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:01:17 +01:00
Horizon agentandClaude Opus 5.5 52d1a0b475 lod/packed: from_bits and from_words are test-only
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:00:41 +01:00
Horizon agentandClaude Opus 5.5 c0fe9adca6 End flash sound: random_source::create (SoundEngine::unseeded left main)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:00:37 +01:00
Horizon agent 992ea05825 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 03:00:37 +01:00
Horizon agentandClaude Opus 5.5 2e11de8943 Compare spill test names as Tags (block_names holds the CustomName tag now)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:00:32 +01:00
Horizon agent 7351ad6d91 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/client_lib.rs
2026-11-08 03:00:31 +01:00
Ludovic Marie 0a6eca805d Merge pull request #12154 from RINNECODER/up2/pack-comment-settings
🤖 Agent: queued. Comment settings end at their line, as the Iris probes in `read_stage` show it reads them line by line; live code still reads to the `;`.
2026-11-08 02:59:34 +01:00
Horizon agent e949fd4cc1 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 02:58:50 +01:00
Ludovic Marie ed0be44325 Merge pull request #12117 from sergue212fbright/fix/sign-text-formatting
🤖 Agent: queued. Bold is drawn as the shifted second pass and italic as the skew vanilla's `BakedGlyph` uses, and after the #11863 merge styled glyphs keep the HDR emission tier; the 102 sign cases pass.
2026-11-08 02:58:24 +01:00
Ludovic Marie 97e46ce1d5 Merge pull request #12050 from TheMrZZ/fix/h140-nautilus-cooldown-memory
🤖 Agent: queued. The Nautilus cooldown memory now exists only while it counts down and is erased at 0, as `Brain.setMemoryWithExpiry` does; its harness runs in parity.
2026-11-08 02:58:20 +01:00
Ludovic Marie 5669d66de3 Merge pull request #11990 from TheMrZZ/fix/h285-adventure-predicate-saved-forms
🤖 Agent: queued. A one-block predicate now saves as the bare id and partial `custom_data` keeps only the keys given, which is how `BlockPredicate`'s codec writes them; the residual corpus documents what is left.
2026-11-08 02:58:17 +01:00
Ludovic Marie f54fba8726 Merge pull request #12123 from NikitaMGrimm/tnt-piston-ground
🤖 Agent: queued. A sideways push leaves `onGround` false, as `PistonMovingBlockEntity.moveCollidedEntities` only sets it for upward pushes; main merged in since my review, no other change.
2026-11-08 02:58:13 +01:00
Ludovic Marie f86b98b203 Merge pull request #12118 from NikitaMGrimm/minecart-drop-motion
🤖 Agent: queued. A destroyed minecart drops its item and contents with `Containers.dropContents`' motions; same items, now in vanilla's spread.
2026-11-08 02:58:10 +01:00
Ludovic Marie 9842e75046 Merge pull request #12107 from martipops/settings/shell-fixes
🤖 Agent: queued. Building the settings rows once removes the per-frame rebuild, and Down from the search field lands in the list.
2026-11-08 02:58:07 +01:00
Ludovic Marie 99956fff22 Merge pull request #12106 from martipops/controller/nintendo-buttons
🤖 Agent: queued. The Nintendo row picks by position or by letter only in the glyph table; the bindings themselves don't move.
2026-11-08 02:58:03 +01:00
Ludovic Marie b23ad347d1 Merge pull request #12105 from NikitaMGrimm/execute-block-nbt
🤖 Agent: queued. `execute if block`, `fill` and `clone` now compare the block entity's NBT part of the predicate, as `BlockPredicateArgument` does.
2026-11-08 02:58:00 +01:00
Ludovic Marie 350e156a34 Merge pull request #12088 from KBroneZ/claude/datapack-jars-launcher
🤖 Agent: queued. Last of the series, after #12087: a profile with only data packs now plays instead of reporting nothing to install.
2026-11-08 02:57:55 +01:00
Ludovic Marie 502c15aba6 Merge pull request #12086 from KBroneZ/claude/new-world-datapacks
🤖 Agent: queued. First of the 12086 → 12087 → 12088 series (each includes the one before): new worlds get the game folder's `new-world-datapacks`, copied at creation only.
2026-11-08 02:55:14 +01:00
Ludovic Marie 147980da63 Merge pull request #12082 from KBroneZ/claude/found-on-this-computer
🤖 Agent: queued. Only reads other launchers' folders (no writes), and the 86 lang files carry the new strings.
2026-11-08 02:55:09 +01:00
Ludovic Marie 97e99a45b4 Merge pull request #12073 from KyttuXD/fix/metal-cutout-leaves-derivatives
🤖 Agent: queued. Metal now always draws vanilla terrain flat, whatever the section count, which is the path that was already used under the threshold.
2026-11-08 02:55:05 +01:00
Ludovic Marie 37cda82c81 Merge pull request #12060 from ZiQu-dev/fix/oit-cull-depth-metal
🤖 Agent: queued. The 4-ulp depth tolerance fixes the speckles on Metal where the OIT pass's depths differ by a few ulps from the opaque pass's.
2026-11-08 02:55:01 +01:00
Ludovic Marie c76ed64570 Merge pull request #12058 from Mik00000/perf/dimension-tick
🤖 Agent: queued. Ending the tick on the first level skips the dimension swap that did nothing, and the ray chunk cache is per raycast, so no stale chunk outlives one ray.
2026-11-08 02:54:58 +01:00
Ludovic Marie f63ad014e1 Merge pull request #12048 from ilguerro/perf/9996-load-palres
🤖 Agent: queued. One cost to know: the registry-wide cache has 8192 slots that are never reclaimed; past that it falls back to decoding, so it only stops helping, it doesn't grow.
2026-11-08 02:54:54 +01:00
Ludovic Marie 7b33d702f5 Merge pull request #12047 from ilguerro/perf/9996-load-packed
🤖 Agent: queued. The SWAR check tests 8 palette indices per word and has an exhaustive test against the scalar loop, so a bad index is still caught at the same position.
2026-11-08 02:54:50 +01:00
Ludovic Marie dfae932fec Merge pull request #12016 from MSedgeMC/fix/drowned-trident-continue
🤖 Agent: queued. The trident attack continues while `alive && (holding a trident || !nav.done)`, which is vanilla's condition rewritten; a drowned that drops its trident now switches to melee.
2026-11-08 02:54:47 +01:00
Ludovic Marie bf3a5f162f Merge pull request #12008 from MSedgeMC/fix/cat-tempt-tamed
🤖 Agent: queued. A tamed cat no longer starts the tempt goal, as `Cat.TemptGoal`'s `canUse` returns false once tamed.
2026-11-08 02:54:43 +01:00
Ludovic Marie 14fc6d55e0 Merge pull request #11985 from TheMrZZ/ci/overlap-note-faster
🤖 Agent: queued. Tools only: one `git cat-file --batch-check` for the heads instead of a process per PR, and the diffs fetched in parallel; same notes out.
2026-11-08 02:54:39 +01:00
Ludovic Marie 4e6a8131c2 Merge pull request #11980 from MSedgeMC/fix/trade-start-conditions
🤖 Agent: queued. `TradeWithPlayerGoal.canUse` also stops on hurt and on distance > 16; it reads `cx.w.player` like the existing LookAtTradingPlayer goal does, so guests on a server share that approximation.
2026-11-08 02:54:36 +01:00
Ludovic Marie 01451da341 Merge pull request #11977 from MSedgeMC/fix/ghast-still-float
🤖 Agent: queued. The happy ghast's still timeout now ends the float goal as in vanilla, so a parked ghast stays put instead of drifting.
2026-11-08 02:54:32 +01:00
Ludovic Marie 179ebb840a Merge pull request #11965 from MSedgeMC/fix/cube-jump-passenger
🤖 Agent: queued. A ridden cube mob now skips its jump-move as vanilla's `SlimeMoveControl` does while it is a passenger, so a slime on a boat no longer hops off its seat.
2026-11-08 02:54:28 +01:00
Ludovic Marie fca63b5eb8 Merge pull request #11868 from MrCloudy2/fix/rider-teleport-look
🤖 Agent: queued. Matches `ClientPacketListener.handleMovePlayer`: a passenger keeps its seat when the server's position packet comes, instead of snapping out of the vehicle for a tick.
2026-11-08 02:54:25 +01:00
Horizon agentandClaude Opus 5.5 c1cdeb19d4 rustfmt client_lib.rs (verify failed on it)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:50:17 +01:00
J1zeee b03127ab97 Merge fork/fix/12022-piston-push-velocity-restitution 2026-11-08 04:44:47 +03:00
Horizon agentandClaude Opus 5.5 1f9493c4fc Keep falling_block_visible's doc comment on it
The motion helpers went in between the comment and the function it describes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:44:31 +01:00
Nemotron 9524516752 Fix piston push not zeroing entity velocity in lazy chunks (#12022)
move_pushed applied the resolved movement to position only, leaving the
entity's velocity untouched. In a ticking chunk the entity's own tick
masks this (PrimedTnt::tick_among restitutes), but in a lazy chunk the
velocity survives: a primed TNT pushed by a piston into a wall, ceiling
or slime keeps 0.4 / -0.8 / -0.8 instead of vanilla's 0 / 0 / 0.64.

Add restitute_piston after apply_push: compare the post-piston-limit
movement (limited) with the post-collision result (resolved) and, as
Entity.move(MoverType.PISTON, …) does, zero blocked horizontal axes,
zero or slime-bounce the vertical axis, and update on_ground. Covers
Player, Guest and every Entity kind including PrimedTnt.

Add unit test a_pushed_tnt_loses_velocity_into_a_wall (needs prepared
resources) asserting the TNT's vx is zeroed by a wall.

Co-Authored-By: Nemotron <[email protected]>
2026-11-08 04:36:37 +03:00
Horizon agentandClaude Opus 5.5 a465c3efae rustfmt (verify failed on it)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:30:39 +01:00
Lyle ColeandClaude Opus 5.5 837f0410ea Far terrain: keep the generator's far samples with the world
Every session sampled each far tile again (LodSampler::grid): the noise,
biomes and surface rules for 16x16 columns. lod::cache keeps the chunks
generated for detail, but not these samples. lod::bake keeps them in the
dimension's horizon_lod/ folder (append-only bucket files, a record per
tile, zlib), so a reopened world reads them back instead.

- Saved chunks still win over baked samples (SavedLodSampler applies them
  on top as before), so edits show as they did.
- A fingerprint guards the folder: lod::cache's build key (version,
  commit or executable time, block states, biomes), the level's height
  range and the world's data packs (path, size and time of each file).
  When it changes the folder is emptied and baking starts again.
- Reduced far detail's approximate samples are kept apart from full ones.
- A record cut short (a crash mid-write) ends its file there; failed
  samples (all-empty columns) are never kept.

Measured with a far-grid bench on a world with its data packs (9 tiles
a level, one sampling thread, 16x16 columns a tile; the baked tiles read
back identical):

| world, detail     | sample (ms/tile) | write | read after reopening | disk/tile |
|-------------------|------------------|-------|----------------------|-----------|
| To The Max, full  | 7.6 / 42 / 48 / 52 | 0.06-0.11 ms | 0.05-0.07 ms | 4-11 KB |
| To The Max, reduced | 4.8 / 13 / 13 / 23 | 0.05-0.08 ms | 0.04-0.05 ms | 2-8 KB |
| vanilla, full (horizon-world lod_grid_bench) | 2.0 / 8.5 / 9.5 / 8.6 | | | |

(levels 0 / 2 / 4 / 6: 16 to 1024 blocks a tile). Writing adds under
1.5% to a tile's first sampling.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SeonVnpkKZ9a5aRRAWs2Qb
2026-11-07 19:30:10 -06:00
Lyle ColeandClaude Opus 5.5 7a065ec02b Decoration: per-call lookups and re-reads cut (lakes, ores, tags, biome filter)
Per-call costs in decoration, ported from the To The Max fork onto main
(main's own ore-sphere walk, FxHash tick sets and HashMap are kept):
- Biome filter: each biome's feature list is a bitset, not a BTreeSet.
- matching_block_tag: the decoration world keeps the last tag's states
  (environment scans ask one tag up to 32 times per position).
- Block ticks: the region keeps the last 16 default states it resolved
  instead of going through the registry's name map each time.
- Lakes: the spot divisions once per axis coordinate, not per cell; the
  16x16x8 grid as a byte per column, edges tested a column at a time.
- Ores: a bound per region chunk on OCEAN_FLOOR_WG (its heightmap maximum
  on first use, raised by the world's own writes, the only writes that
  move it) answers "no column" without reading up to 121 entries; the
  blob's sin/cos only once a column is found. Target rules that draw
  nothing (all of vanilla's) are memoized per (state, Y ranges held).
- Speleothem Column.scan reads each block once.

Identical output: chunkgen_bench snapshots (32x32, seed 0) and the To The
Max world checksums are unchanged. Interleaved pairs, 4 threads, built
with one codegen unit (the fast profile's 16 units moved unrelated
stages by +-10% between builds):
- vanilla chunkgen_bench --size 32: decorate wall 334-340 -> 317-318 ms
  (-6%); proto unchanged.
- To The Max (seed 0, 16x16): decoration 4.2-4.4 -> 3.9 ms a chunk
  (-9%); finished chunks 152.3-155.7 -> 154.3-155.7/s (terrain-bound
  at 4 threads).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SeonVnpkKZ9a5aRRAWs2Qb
2026-11-07 19:30:09 -06:00
Lyle ColeandClaude Opus 5.5 df7f146ed9 Jigsaw pools: load each element's template on its first use
Decoding a template pool loaded every element's template at once
(gunzip, NBT, palette), where vanilla's pool elements call
StructureTemplateManager.getOrCreate only when the assembler first
touches them. In To The Max's bench area the abandoned camp's pools
loaded 180 templates and its assembly used 18 (villages: 32 loaded, 5
used), holding the start chunk while neighbouring threads waited on it.

Pool elements now hold a LazyTemplate (the id and the shared template
store) that loads through the same cache on first use, so templates stay
comparable by pointer. Data packs' template files still win over the
prepared ones (the store keeps them). When two threads load one file at
once, both get the first copy kept (before, the second insert replaced
the first). Its Debug prints the template as before, so the
structure-start checksum is unchanged.

Identical output: chunkgen_bench snapshots (32x32, seed 0) and the To The
Max world checksums are unchanged. Interleaved pairs, 4 threads, built
with one codegen unit:
- vanilla chunkgen_bench --size 32: structures 0.563-0.568 -> 0.493-0.524
  ms a chunk (-10%); proto wall 1321 -> 1284-1304 ms.
- To The Max (seed 0, 16x16): structures 1.5 -> 1.1 ms a chunk (-27%);
  finished chunks 153.6-155.5 -> 155.1-155.9/s.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SeonVnpkKZ9a5aRRAWs2Qb
2026-11-07 19:30:09 -06:00
Lyle ColeandClaude Opus 5.5 b5dff95be8 Noise fill: reuse the density cells the biome stage already sampled
A data pack whose climate reads the interpolated terrain density (To The
Max's ridges are a spline of it) samples that density's input on its 4x4x4
cell lattice in the biome stage. The noise fill then samples the same cells
again for its interpolation. Interpolated samplers now carry their
compiled function's identity. The biome stage keeps the lattice samples
they produce (a 1024-chunk cache beside the biome cache), and the noise
fill reads its corners from its own chunk's and its +X/+Z neighbours'
samples, sampling only the cells none of them holds (the top layer).

This applies only when every sampler under the interpolated input is
pointwise (a new DensitySampler::pointwise_inputs: each value depends on its
own position only, never on the volume's extent or world fields), so the
values are the ones sampling the whole volume gives. Vanilla's climate
doesn't read the interpolated density, so its worldgen is unchanged.

Measured on this branch's base, 35f3dad20, laptop (Ryzen 5 7640U, 4
threads, fast profile), runs interleaved:
- To The Max (seed 0, 16x16 chunks, world_chunkgen_bench): 150.5 -> 162.6
  finished chunks/s (+8%); noise 6.55 -> 4.30 ms a chunk. Terrain,
  decoration and structure-start checksums unchanged.
- Vanilla (chunkgen_bench, 32x32, seed 0): 5.05 -> 5.10 ms CPU a chunk
  (noise); terrain and decorated snapshots byte-identical.

Ported from ThatCakeIsAPie/horizon-ttm (bfec4acb2) onto upstream's
whole-cell interpolator (fill_whole_cells).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SeonVnpkKZ9a5aRRAWs2Qb
2026-11-07 19:30:08 -06:00
Horizon agent 904b3036ab Merge remote-tracking branch 'origin/main' into m10280 2026-11-08 02:29:41 +01:00
Horizon agentandClaude Opus 5.5 85d56215e6 Merge main into #11826
es.json: main's file with this PR's 91 translations applied key by key.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:28:45 +01:00
Horizon agentandClaude Opus 5.5 ebf06768f1 Merge main into #11950
Main moved build_renderer to game/loading_window.rs; the shared material maps
are set there now, after the custom sky as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:28:17 +01:00
Horizon agentandClaude Opus 5.5 fd03679d85 Merge main into #11829
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:27:35 +01:00
Horizon agentandClaude Opus 5.5 27ed9c66f7 Merge main into #11821
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:27:34 +01:00
Horizon agent 738861aae2 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 02:26:57 +01:00
Horizon agentandClaude Opus 5.5 c7ff85fdf4 Realms: keep the single-player owner UUID; skip drive and stream parts in downloads
- Merge main.
- The owner switch from the offline UUID to the account UUID (integrated.rs,
  lan/conn.rs, lan/playerdata.rs, net.rs, remote.rs) is left out: every world
  Horizon made names its player by the offline UUID, so tamed pets and other
  owner references would no longer know their player. It needs its own PR
  with a migration.
- A tar entry part with a colon (a drive prefix or an alternate data stream)
  would leave the world folder on Windows: skip it, with a test.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:26:29 +01:00
Horizon agent 175c2d453a Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 02:25:49 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 673d5cff49 Read the escape case exactly now that the float drags have landed
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:24:42 +01:00
Evrim CicekandClaude Opus 5.5 ca896819d7 rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 04:24:28 +03:00
GlockSmithandOpenAI Codex GPT-6 0a8df72a16 Keep slab materials in distant terrain
Retain top and bottom slab states in LOD chunk summaries instead of
discarding dry slabs or replacing waterlogged slabs with water. Use the
same full-cell approximation as the existing partial-block filter.

Check real summaries, coarse reduction and emitted faces for every
prepared slab state. All 72 LOD tests pass, including resource-backed
coverage of 606 slab states across 101 materials.

Refs horizon-rust/horizon#12180.

Co-Authored-By: OpenAI Codex GPT-6 <[email protected]>
2026-11-07 20:23:37 -05:00
Ludovic Marie b13dbf0687 Merge pull request #11837 from yahya-nusseibeh/fix/control-socket-path
🤖 Agent: queued. When `/tmp` is shared the socket goes into a private `horizon-<uid>` folder, so another user on the machine can't connect to or squat on the control socket.
2026-11-08 02:20:33 +01:00
Ludovic Marie 0cdb230b54 Merge pull request #11815 from ilguerro/fix/thorns-rest
🤖 Agent: queued at a3fd3597f (main merged in; the draw now uses `random_source::entity()`). Thorns rolls in EquipmentSlot order from the wearer's own random, as `EnchantmentHelper.doPostAttackEffects` does.
2026-11-08 02:20:29 +01:00
Ludovic Marie 6e919e4356 Merge pull request #11806 from MrCloudy2/fix/shield-disable-cooldown
🤖 Agent: queued. The defender now gets the Cooldown packet the server sets on the shield (`Player.disableShield`), so its client greys the shield out for the 100 ticks instead of letting it block client-side.
2026-11-08 02:20:26 +01:00
Ludovic Marie 92cf9ac888 Merge pull request #11799 from Detimes/fix-old-attribute-names
🤖 Agent: queued at 14bfb672f (main and #11750 merged in). UPDATE/REMOVE_MOB_EFFECT ids are renumbered for older clients; effects they don't know are dropped instead of showing as another effect.
2026-11-08 02:20:22 +01:00
Ludovic Marie 0961939b71 Merge pull request #11791 from MrCloudy2/fix/spear-stab-players
🤖 Agent: queued. One cost to keep in mind: `stab_players_for` builds a Vec for every guest using any item each tick (shields, food too); small, but a follow-up could return early when the item is not a spear.
2026-11-08 02:19:16 +01:00
Ludovic Marie 2cd05e462e Merge pull request #11789 from MSedgeMC/fix/camel-sit-room
🤖 Agent: queued. Same check as `Camel.canCamelChangePose` (the standing box against the blocks above), and the test uses a block at y+2 that blocks only the 2.375-tall standing pose.
2026-11-08 02:19:11 +01:00
Ludovic Marie 541f331f1e Merge pull request #11762 from Mayonesu0/perf/launcher-write-data-file
🤖 Agent: queued. The data file is written off the UI thread after `complete_assets`, and a stale one is dropped when the assets change, so a repaired install doesn't read an old index.
2026-11-08 02:19:07 +01:00
Ludovic Marie 973287971d Merge pull request #11759 from doodlyyousuf/251107-fix-guest-left-mob-xp
🤖 Agent: queued. Matches `LivingEntity.dropExperience`/`dropCustomDeathLoot`: experience and equipment follow `lastHurtByPlayerMemoryTime > 0`, while LAST_DAMAGE_PLAYER still needs the player to be resolvable, and the new test checks both sides.
2026-11-08 02:19:04 +01:00
Ludovic Marie 7648d874b9 Merge pull request #11750 from Detimes/fix-11722-old-pick-item
🤖 Agent: queued at fee1085be (main merged in). A 1.21.3 pick_item now becomes the same container swap a 1.21.4+ client sends, so older clients keep middle-click in survival.
2026-11-08 02:19:00 +01:00
Ludovic Marie b91f5f5892 Merge pull request #11741 from yahya-nusseibeh/fix/server-undrained-packets
🤖 Agent: queued. The count goes up at the one `NetEvent::Packet` send in `conn.rs` and down at the hub's drain, so the 2× inbox cap bounds what a flooding client can queue between ticks without touching the hot path otherwise.
2026-11-08 02:18:57 +01:00
Ludovic Marie f159a106a8 Merge pull request #11713 from Akirabane/feat/transfer-stop-wait
🤖 Agent: queued. The stop waits only with `[transfer]` on, and its 90 s bound stays under the supervisor's 120 s kill, so a proxy that never answers can't hang a stop. Built with 14 other PRs on main (pr_ready --quick green apart from known NixOS-only tests).
2026-11-08 02:18:54 +01:00
Ludovic Marie c805ee70c5 Merge pull request #11782 from Teiwazik/render/native-section-fade
🤖 Agent: I moved the distance blend per pixel (it was per triangle through the flat hdr_code). Before/after screenshots and frame time are in my comment: the pack's GPU frame is 121.1 vs 122.0 ms on lavapipe, same within noise.
2026-11-08 02:18:50 +01:00
TheMrZZandCodex 074aa1124f Encode four built-in item components for outgoing inventory stacks
Preserve typed holder and adventure-predicate payloads at the inventory bridge.

Co-Authored-By: Codex <[email protected]>
2026-11-08 02:15:11 +01:00
Horizon agent 14bfb672f8 Merge #11750 into #11799 (both add the last tests of client_session.rs)
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-protocol/src/adapter/client_session.rs
2026-11-08 02:14:29 +01:00
Horizon agent bf321a8425 Merge #11789 into #11792 (both add the last tests of camel.rs)
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/mobs/camel.rs
2026-11-08 02:14:01 +01:00
Horizon agent 2fdc1509ae Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 02:13:52 +01:00
TheApple05andCodex GPT-6 703c0ea18b Generate pinned adapter IDs and record regeneration recipes
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-08 01:13:25 +00:00
Nikita Maximilian Grimm 5bea37b4be Merge remote-tracking branch 'origin/main' into portal-ticket-persistence
# Conflicts:
#	crates/horizon-client/src/game/levels.rs
2026-11-08 02:10:48 +01:00
abit-foggyandCodex GPT-6 d15f455027 fix(studio): show replay UI and release cursor
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-07 15:08:30 -10:00
Nikita Maximilian Grimm 23f0fd6675 Merge remote-tracking branch 'origin/main' into item-escape-gravity 2026-11-08 02:06:55 +01:00
Horizon agent 8b583a15e1 Merge remote-tracking branch 'origin/main' into m10283
# Conflicts:
#	crates/horizon-client/src/entity_nbt.rs
2026-11-08 02:06:02 +01:00
Horizon agent 83d8f3bf05 Merge remote-tracking branch 'origin/main' into m10243
# Conflicts:
#	crates/horizon-client/src/projectiles.rs
2026-11-08 02:05:48 +01:00
Florian ErnstandClaude Opus 5.5 48782a8231 Refuse a malformed inline /place feature while the command is parsed
ResourceOrIdArgument decodes an inline value with the registry's codec
while the command is parsed, so a feature the ConfiguredFeature codec
refuses fails the parse: the command never runs, and an execute store
around it keeps its value. Horizon's parse accepted any compound for
minecraft:worldgen/feature and ran the codec only when the command
executed, which then failed and stored 0.

Where the server has its live features, the command registries now carry
a check that runs the same inline decode placement uses (the live
features' catalog and block bindings, through LiveFeatures::decode_inline),
without placing anything. A value it refuses fails the parse with
argument.resource_or_id.failed_to_parse. Without live features (a client,
or a server without the worldgen bundle) the parse is unchanged. The loot
table and every other registry keep their decode.

The message is the native codec's own (for example "invalid world
generation field: to_place"), not DataFixerUpper's text.

Fixes #12171.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:02:45 +01:00
Horizon agentandClaude Opus 5.5 43832ec794 Merge #12145 into #12147 (both change the map_color line)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:58:49 +01:00
Horizon agentandClaude Opus 5.5 d2d9dd7ae1 Merge main into #12112
The End flash moved to tick_end_flash here, while main (0b23212f4) switched
the flash and the dragon fight to the dimension type: keep main's
has_ender_dragon_fight check, and gate tick_end_flash on the End skybox as
main did.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:58:14 +01:00
Evrim CicekandClaude Opus 5.5 c0a3af67b0 A teleporting shulker throws off whoever rides it where it stood (Entity.unRide)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:57:52 +03:00
Horizon agentandClaude Opus 5.5 acf0cabce9 Merge main into #12110
main (3443abbde) kept NoAI Nautilus out of the needs_water branch; this PR
gives every Nautilus its own handler, which already refills NoAI ones.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:57:46 +01:00
Ludovic Marie bc6016d19d Merge pull request #12157 from horizon-rust/agent/older-servers-8718
🤖 Agent: Follow-up to #8718. On main, lan_bot's older_clients_of_each_release_join_and_are_sent_chunks fails at 1.21.1 (the reverse step never adds 1.21.2's particle status to ClientInformation); CI misses it because the test returns early without prepared resources. With this it passes, as do all 440 horizon-protocol tests and, on the union, the particle harnesses block/emitter/entity/marker/native_client_particles, particle_providers, player_effect_amplifier and spell_ticks (8/8).
2026-11-08 01:55:30 +01:00
Horizon agent 72e6ef91db Merge #12108 into #11934 (same effect and attribute code)
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game/commands/world_cmds.rs
#	tools/test_command_exec_parity.py
2026-11-08 01:53:30 +01:00
Horizon agent ab069b576c Merge #11959 into #11934 (same effect and attribute code)
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/mobs.rs
2026-11-08 01:53:27 +01:00
Horizon agent f521237d6c Merge #11883 into #11934 (same effect and attribute code)
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game/commands/effects.rs
#	crates/horizon-client/src/game/potions.rs
#	crates/horizon-client/src/mobs.rs
#	crates/horizon-client/src/mobs/ai.rs
#	tools/test_command_exec_parity.py
2026-11-08 01:53:24 +01:00
Nikita Maximilian Grimm 18bbc46240 Merge remote-tracking branch 'origin/main' into item-escape-gravity 2026-11-08 01:53:09 +01:00
Horizon agentandClaude Opus 5.5 4f56dfc42b Merge #11813 into #11831 (both change take_mob_passengers)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:52:32 +01:00
Florian ErnstandClaude Opus 5.5 a75a57bd18 Load the world border of the level in place when the world opens
Each level reads its world_border SavedData when it is made
(ServerLevel.getWorldBorder), so a restarted server has the saved border
in place before its first command. #11016 gave each level its own
border. But world open reset the border of the level in place to the
default, and the saved file was read only later, in load_scoreboard (the
first tick's functions, or the first scoreboard use). A first
/worldborder get after a restart read the default, and a first
/worldborder set was put back to the saved size soon after.

World open now reads the in-place level's border with load_border, as
open_level does for the other levels, and load_scoreboard no longer
touches the border.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:51:14 +01:00
Horizon agentandClaude Opus 5.5 f1af021d5c Merge main into #11732
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:49:11 +01:00
Nikita Maximilian Grimm aed804a26d Merge remote-tracking branch 'origin/main' into saved-ticks-startup 2026-11-08 01:49:01 +01:00
Horizon agentandClaude Opus 5.5 fcd33abc9e Merge main into #12133
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:48:46 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 8ce0848a31 Harness: stop a server that never finishes starting
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:48:34 +01:00
Nikita Maximilian Grimm 48c080e387 Merge remote-tracking branch 'origin/main' into t3/scheduled-item-tick-pass 2026-11-08 01:48:27 +01:00
Horizon agentandClaude Opus 5.5 8a218ed405 Merge main into #12127
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:47:55 +01:00
Horizon agentandClaude Opus 5.5 02e546660a Merge main into #12115
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:46:54 +01:00
Horizon agentandClaude Opus 5.5 46e77b05a8 Merge main into #12108
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:46:51 +01:00
Horizon agentandClaude Opus 5.5 9b6074a363 Merge main into #12094
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:46:44 +01:00
Horizon agentandClaude Opus 5.5 3c73be2517 Merge main into #12076
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:46:42 +01:00
Evrim CicekandClaude Opus 5.5 917ce67f0d Test: a shulker bullet's hit teleports an open shulker before it returns
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:46:37 +03:00
Evrim CicekandClaude Opus 5.5 b11fe1da84 A shulker's hurt teleports it inside the hurt, as vanilla's does
Shulker.hurtServer calls teleportSomewhere() and hitByShulkerBullet() inside
the hurt. Mob::damage has no world, so the flags it leaves now run right
after the hurt: in the mob's own tick (hurt_teleports, also without AI) and
in the game layer (settle_hurt_teleports: /damage, explosions, projectile
hits, the creature outbox), before a bullet's levitation. teleportSomewhere
also refuses a NoAI shulker, keeps inside the world border and unRides.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:46:36 +03:00
Evrim CicekandClaude Opus 5.5 fdb23b8ac6 Harness: a shulker's low-health teleport inside the hurt (/damage while frozen, poison past tick 281, NoAI)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 03:46:36 +03:00
Horizon agentandClaude Opus 5.5 8fd45d810e Merge main into #12041
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:46:31 +01:00
Horizon agentandClaude Opus 5.5 2183972c00 Merge main into #12031
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:45:32 +01:00
Horizon agentandClaude Opus 5.5 ac85e523c7 Merge main into #12012
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:44:51 +01:00
Horizon agentandClaude Opus 5.5 03df68c41d Merge main into #11991
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:44:45 +01:00
Horizon agentandClaude Opus 5.5 a77d401f53 Merge main into #12010
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:44:45 +01:00
Horizon agentandClaude Opus 5.5 1769fff834 Merge main into #11964
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:44:42 +01:00
Horizon agentandClaude Opus 5.5 386ab14035 Merge main into #11959
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:44:40 +01:00
Horizon agentandClaude Opus 5.5 ca82b37eb0 Merge main into #11934
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:44:15 +01:00
Horizon agentandClaude Opus 5.5 a505caa32a Merge main into #11883
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:43:50 +01:00
Horizon agentandClaude Opus 5.5 9aa5c9fe4a Merge main into #11879
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:43:47 +01:00
Horizon agentandClaude Opus 5.5 c7a2daa593 Merge main into #11848
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:43:43 +01:00
Horizon agentandClaude Opus 5.5 e5d8856821 Merge main into #11831
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:43:42 +01:00
Horizon agentandClaude Opus 5.5 3584268d11 Merge main into #11830
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:43:26 +01:00
Horizon agentandClaude Opus 5.5 93bb7f3230 Merge main into #11813
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:43:24 +01:00
Horizon agentandClaude Opus 5.5 bf1070413f Merge main into #11811
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:43:18 +01:00
Horizon agentandClaude Opus 5.5 816d917134 Merge main into #11797
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:43:08 +01:00
Horizon agentandClaude Opus 5.5 2573d1c76a Merge main into #11783
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:43:07 +01:00
Horizon agentandClaude Opus 5.5 3a967d8838 Merge main into #11766
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:42:56 +01:00
abit-foggyandCodex GPT-6 000e13fbe6 test(studio): isolate mouse drag hook fixture
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-07 14:42:49 -10:00
Ludovic Marie 40e3f368da Merge pull request #11720 from Teiwazik/seat/follow-plugin-seat-chains
🤖 Agent: I pushed 9bc110bae. The new second position_riders() call after the player moves rebuilt the whole mob index on every tick for every client; it now runs only when the riding graph has something on this player. I also added the missing passenger_vehicles field to main's studio Remote initializer (it did not compile on main) and drop passengers whose vehicle is removed. Both ignored tests pass with prepared resources, and so do the riding harnesses on a union with current main: boat_authority, boat_rider, boat_paddle_reset, mob_rider_navigation, mount_submerged, server_entities, vehicle_command_damage, dedicated_server (8/8).
2026-11-08 01:42:48 +01:00
Horizon agentandClaude Opus 5.5 bd967852e5 Merge main into #11729
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:39:31 +01:00
Horizon agentandClaude Opus 5.5 ecdecc8fd2 Merge main into #11728
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:38:55 +01:00
Horizon agentandClaude Opus 5.5 c4c084be94 Merge main into #11708
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:38:51 +01:00
abit-foggyandCodex GPT-6 6c5d89ffac fix(studio): own marker archive entry names
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-07 14:34:05 -10:00
Nikita Maximilian Grimm 6e72e2de7d Merge branch 'tnt-piston-ground' into orb-piston-ground 2026-11-08 01:29:33 +01:00
Nikita Maximilian Grimm 8b0028bbeb Merge remote-tracking branch 'origin/main' into t3/scheduled-item-tick-pass 2026-11-08 01:28:12 +01:00
abit-foggyandCodex GPT-6 e69f6a5050 feat(studio): add replay top bar and timeline
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-07 14:25:03 -10:00
itarqos5andClaude Sonnet 5.5 7c34cfa6b2 tools: world_compare.py compares a vanilla and a Horizon world of one seed
Reads the seed, spawn, biomes, structure starts and blocks two saved 26.x worlds
share, with a run-to-run floor from a second world of one game. Run on seed 12345
and a large negative seed: the spawn, every biome and every structure start match,
terrain blocks match to 99.3 to 99.9%, and decoration sits at vanilla's own floor
except trees, a few points under it. perf_bench.py gets --seed to make the worlds.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-08 00:21:56 +00:00
Ludovic Marie b399f0ddc5 Merge pull request #11775 from Teiwazik/older-servers/sign-update-order
🤖 Agent: Checked against the 26.3 client jar: ServerboundSignUpdatePacket's codec is pos, fixedSizeList(4) of stringUtf8(384), then SignTextSlot as an idMapper VarInt (BACK=0, FRONT=1), so reading the side last and writing it as the old boolean after the position is right. It only runs in the older-server adapter, so 26.3 servers are untouched. I merged main (the #8718 conflict in translate.rs: kept #8718's arms plus this one); 440 horizon-protocol tests and clippy pass.
2026-11-08 01:18:50 +01:00
Horizon agentandClaude Opus 5.5 a3fd3597f4 Thorns: draw from random_source::entity(), which replaced dispenser::entity_random on main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:16:10 +01:00
Horizon agent 1d9f455dac Merge remote-tracking branch 'origin/main' into HEAD 2026-11-08 01:15:53 +01:00
Horizon agent f97dffe988 Merge remote-tracking branch 'origin/main' into pr-11775
# Conflicts:
#	crates/horizon-protocol/src/adapter/translate.rs
2026-11-08 00:15:30 +00:00
KBroneZandClaude Opus 5.5 c6f52257e2 fix: count 1.20 recipe results in the reason only when there are some
The partial reason of a carried 1.20 mod leaves out the recipe clause
when no result names `item`, and says "1 recipe result names" for one.
docs/modpacks.md says how the game treats each 1.20-shaped file, as an
offscreen run of a carried synthetic 1.20 jar showed: one file at a
time, never the whole start.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 02:12:22 +02:00
Florian ErnstandClaude Opus 5.5 07d0cfc344 Format the mannequin main-hand writer
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:11:37 +01:00
Horizon agentandClaude Opus 5.5 949eef6772 Russian launcher strings: fix the JSON and a placeholder
A missing comma after the horizon-server line made ru.json unreadable, so
the whole launcher fell back to English (the i18n tests failed on it).
The {mods} placeholder had been translated, so the count would never be
filled in. Also "подключиться" for two "Couldn't connect" lines.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:08:05 +01:00
KBroneZandClaude Sonnet 5.5 ecce33154e Launcher: installing a data pack counts what the game reads today
datapacks::READ named four kinds, so a pack of only recipes, loot tables, advancements or
worldgen was refused as changing nothing, and the install note listed them as not read. READ
now lists the kinds the game loads (worldgen by folder, so world presets still count as not
read), the refusal goes through trf(), and docs/datapack-upgrade.md no longer says worldgen is
not applied.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 02:07:21 +02:00
itarqos5andClaude Sonnet 5.5 d6f88d2483 feat(render): GPU Culling gets an Auto mode that tries it where the CPU limits the frame
GPU Culling pays where the CPU is the slower of CPU and GPU and costs where the
GPU is, and a machine's parts don't say which. Auto watches the frames' median CPU
and GPU times, tries it where the CPU is clearly the slower one, and keeps it only
if the frame's busier side dropped under 97%; a trial that didn't help is undone and
waits 5 minutes, then 20, then for good.

gpuCulling in horizon-graphics.txt is now false|true|auto (older files read as before);
Settings > Performance steps Off/On/Auto; horizon-ctl gpu-culling takes auto. Off stays
the default and no preset sets it.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-08 00:04:36 +00:00
TheMrZZandCodex gpt-6.1-sol 0cdc4a49da Preserve styled container names in the live block model
Carry admitted Component tags through name state, saves and drops; let modeled name removal override stale source names.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-08 01:02:29 +01:00
Horizon agentandClaude Opus 5.5 fee1085bec Merge main into fix-11722-old-pick-item
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:02:24 +01:00
Horizon agentandClaude Opus 5.5 272518c1f2 Merge main into fix-old-attribute-names
Main already carries the 1.21.1 and 1.20.6 attribute tables (consolidated in
d79a36101); kept main's generated tables and this branch's mob effect renumbering.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:02:00 +01:00
abit-foggyandCodex GPT-6 68459f0442 feat(studio): persist timeline markers
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-07 14:02:00 -10:00
Nikita Maximilian Grimm 2877c7fbfa Merge remote-tracking branch 'origin/main' into saved-ticks-startup 2026-11-08 01:01:52 +01:00
KBroneZandClaude Sonnet 5.5 5be2aba2ae style(port-pack): rustfmt the shaderpacks test
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 02:01:09 +02:00
Nikita Maximilian GrimmandClaude Opus 5.5 6b371cdc48 HDR float frame: the frame follows HDR and the pack picked at once
Under HORIZON_HDR_FRAME=float, when HDR, Smooth Gradients or the pack picked call for another
frame than the renderer's, the renderer is made again on the same device before the next frame
draws, and the world is meshed again, as after a lost device. Without the switch nothing changes:
the frame stays until the next start.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:00:38 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 1b63e0abc2 Startup waits for the forced chunks before the first tick, so saved ticks there fire on time
MinecraftServer.prepareLevels waits for the chunks the restored tickets hold
(ChunkLoadCounter) before the first tick, and the first tick unpacks their
saved block and fluid ticks at the game time they were saved at. Horizon's
dedicated and integrated servers started ticking while the forced chunks were
still streaming in, and the saved ticks were unpacked from the tick the chunk
arrived, one tick or more late.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:58:28 +01:00
Nikita Maximilian Grimm 9ab82c59cd Merge main into hdr-tone-curve: #11987 is on main now 2026-11-08 00:56:51 +01:00
Nemotron e0cbbdb50a Fix piston push not zeroing entity velocity in lazy chunks (#12022)
move_pushed applied the resolved movement to position only, leaving the
entity's velocity untouched. In a ticking chunk the entity's own tick
masks this (PrimedTnt::tick_among restitutes), but in a lazy chunk the
velocity survives: a primed TNT pushed by a piston into a wall, ceiling
or slime keeps 0.4 / -0.8 / -0.8 instead of vanilla's 0 / 0 / 0.64.

Add restitute_piston after apply_push: compare the post-piston-limit
movement (limited) with the post-collision result (resolved) and, as
Entity.move(MoverType.PISTON, …) does, zero blocked horizontal axes,
zero or slime-bounce the vertical axis, and update on_ground. Covers
Player, Guest and every Entity kind including PrimedTnt.

Add unit test a_pushed_tnt_loses_velocity_into_a_wall (needs prepared
resources) asserting the TNT's vx is zeroed by a wall.

Co-Authored-By: Nemotron <[email protected]>
2026-11-08 02:56:20 +03:00
KBroneZandClaude Sonnet 5.5 56ec50a875 fix(port-pack): an empty shaderpacks folder is not a shader pack to convert
The CurseForge app, and mods such as Sodium, create `shaderpacks/` in an instance
even when the player never installed a shader pack. Import counted the folder
itself as one "shader pack, conversion pending" file and listed it under "not yet",
so a client-only instance such as one with Sodium, Lithium, Jade, malilib and
Litematica reported 4 "not yet" rows for 3 mods. A folder instance now reports
shaderpacks/ only when it holds something, and a zip only when it has a file
under its shaderpacks/ (a bare directory entry no longer counts).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 01:54:47 +02:00
Florian ErnstandClaude Opus 5.5 066b6e9cef Save a mannequin's own fields and none of a Mob's
Mannequin extends Avatar extends LivingEntity; it is not a Mob.
Mannequin.addAdditionalSaveData always writes profile, hidden_layers,
main_hand and pose after LivingEntity's fields, and none of
Mob.addAdditionalSaveData's. Horizon left out the four unless they were
loaded, and wrote PersistenceRequired, CanPickUpLoot, LeftHanded and NoAI.

A mannequin now reads main_hand and hidden_layers into the main-arm and
hidden-layer state it already had (a list with an entry that is not a part
hides nothing, as the codec's failed read), and writes all four from its
live state: the empty profile when it has none, the hidden layers in
PlayerModelPart order, its arm and its pose. It neither reads nor saves
Mob.readAdditionalSaveData's flags, and its save drops the Mob-owned keys
over a stale loaded compound. Every other kind is unchanged.

Fixes #12135.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:53:14 +01:00
KBroneZandClaude Opus 5.5 172d7c51e6 fix: keep the 1.20 partial reason on one line of words
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:51:33 +02:00
Nikita Maximilian Grimm 5cf4a1dec8 Merge remote-tracking branch 'origin/main' into t3/scheduled-item-tick-pass 2026-11-08 00:49:17 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 4bf9b604f7 Keep the contact drop range half-open
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:49:15 +01:00
Nikita Maximilian Grimm b95e34a990 Merge remote-tracking branch 'origin/main' into tnt-piston-ground
# Conflicts:
#	crates/horizon-client/src/game/piston_push.rs
2026-11-08 00:46:47 +01:00
GlockSmithandOpenAI Codex GPT-6 e86ce41888 Merge main and retain HDR emission on styled sign text
Resolve the overlap with #11863 in the styled span and glyph loops. Keep its emission tier on glyphs, outlines and decoration quads, with regression coverage.

Co-Authored-By: OpenAI Codex GPT-6 <[email protected]>
2026-11-07 18:42:38 -05:00
Horizon agentandClaude Opus 5.5 458f0e4134 Native shader packs: blend the section fade by distance per pixel
The fade-in's 16-to-32-block distance blend was computed per vertex and
carried in the flat hdr_code, so it was one value per triangle (the
provoking vertex's) and near faces faded in steps. The flat bits now hold
only the section's own visibility (the same for the whole section), and
horizon_material_faded blends it by the interpolated spherical distance,
as terrain.wgsl's interpolated visibility does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:40:34 +00:00
Kacper 29b3374b5d Merge pull request #12098 from NikitaMGrimm/boat-drop-motion
A destroyed boat drops its item with vanilla's drop motion
2026-11-08 00:40:24 +01:00
Kacper 02042bf6b4 Merge pull request #12097 from NikitaMGrimm/boat-fire-timer
A boat burns: its fire timer counts down, fire hurts it and water puts it out, as in vanilla
2026-11-08 00:40:18 +01:00
Kacper 79e277451b Merge pull request #12095 from Web-mc1/fix/telemetry-scrub-word-boundaries
telemetry: match the user name exactly when lowercasing moves boundaries
2026-11-08 00:40:10 +01:00
Kacper e5c1ea0612 Merge pull request #12092 from Web-mc1/fix/java-properties-save-convert
java_properties: write a NUL and a non-BMP character as Java does
2026-11-08 00:40:03 +01:00
Kacper 2f39e246fe Merge pull request #12084 from KBroneZ/claude/windows-unused-mut
Fix Windows-only unused_mut on the TCP keepalive builders
2026-11-08 00:39:56 +01:00
Kacper 2cd9e12ecd Merge pull request #12078 from KBroneZ/claude/oracle-windows
Run tools/neoforge_oracle.py on Windows
2026-11-08 00:39:43 +01:00
Kacper 6d32a88a50 Merge pull request #12069 from senjinthedragon/horizon-uniforms-lights-tier
Shader packs: Horizon's dynamic lights as uniforms, horizonTier for terrain and entities
2026-11-08 00:39:37 +01:00
Kacper 124e88e731 Merge pull request #12068 from NikitaMGrimm/fix/diode-moving-piston-support
A repeater or comparator on a retracting piston stays, as in vanilla
2026-11-08 00:39:30 +01:00
Kacper 1a004614f8 Merge pull request #12056 from TheMrZZ/fix/h255-mob-piston-ground
Project ground after unoccupied server NoAI Mob piston movement
2026-11-08 00:39:23 +01:00
Kacper 1edf540479 Merge pull request #12054 from TheMrZZ/fix/h234-machine-recipe-placement
Route recipe-book placement into actual furnace menus
2026-11-08 00:39:16 +01:00
Kacper 9bccc1056f Merge pull request #12053 from TheMrZZ/fix/h245-sulfur-bucket
Pick up a sulfur cube with an empty bucket
2026-11-08 00:39:09 +01:00
Kacper d144af4a11 Merge pull request #12049 from ilguerro/perf/9996-load-loadlight
Load saved light directly from its layers instead of expanding and repacking
2026-11-08 00:39:03 +01:00
Kacper 616707f3d7 Merge pull request #12033 from Vaspyyy/feat/native-muffle-sounds
Native mod API: muffle the game's sounds for a while, as ears ringing after a blast (native_muffle_sounds)
2026-11-08 00:38:56 +01:00
Kacper 1c5744ac24 Merge pull request #12014 from Vaspyyy/fix/native-mod-image-slot
Native mods: a game built with horizon-mixins gets the mod image slot, native-mods.json or not
2026-11-08 00:38:49 +01:00
Kacper c124718cbc Merge pull request #12002 from MrCloudy2/fix/sprint-hit-slowdown
lan_e2e: sprint-hit-slowdown runs up instead of teleporting, and catches a missing slowdown
2026-11-08 00:38:43 +01:00
Kacper 0b8f18dd40 Merge pull request #11992 from TheMrZZ/fix/h275-test-defs-world-packs
Load a world's test instances from its data packs when it opens
2026-11-08 00:38:36 +01:00
Kacper e51c277db7 Merge pull request #11987 from NikitaMGrimm/hdr-hud-composite
HDR float frame: the HUD and menus lay over the world's light
2026-11-08 00:38:29 +01:00
Kacper fc61e4e9ff Merge pull request #11986 from NikitaMGrimm/hdr-entity-marks
HDR: mobs get HDR lighting and held light sources shine again
2026-11-08 00:38:23 +01:00
Kacper 2c300290d5 Merge pull request #11983 from TheMrZZ/fix/h207-effective-equippable
Honor supported pumpkin Equippable overrides on item use
2026-11-08 00:38:10 +01:00
Kacper 16260920c3 Merge pull request #11969 from Mik00000/perf/mob-ai-stress-bench
mobs: reuse pathfinding allocation buffers and add stress_mob_ai benchmark
2026-11-08 00:38:03 +01:00
Kacper d84428c781 Merge pull request #11968 from TheMrZZ/fix/h237-clone-block-ticks
Copy a clone's pending block ticks to its destination
2026-11-08 00:37:57 +01:00
Kacper e5f23f8b40 Merge pull request #11958 from TheMrZZ/fix/h095-allay-liked-player-ttl
Keep an Allay's liked_player memory time to live and expire it
2026-11-08 00:37:50 +01:00
Kacper 17e4124d04 Merge pull request #11956 from Stink-O/native/hold-world
Native mod API: hold the terrain's picture while the world changes (`native_world_hold`)
2026-11-08 00:37:43 +01:00
Horizon agentandClaude Opus 5.5 37eafb6c1b Older clients: a 1.21.1 client's information gains 1.21.2's particle status
The reverse step for 1.21.1 clients passed ClientInformation through, so a
host read past its end. The older-server adapter now writes 1.21.1's real
layout (no particle status), which made lan_bot's
older_clients_of_each_release_join_and_are_sent_chunks fail at 1.21.1;
real 1.21.1 clients were refused the same way. The step appends
ParticleStatus.ALL in configuration and play.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:37:41 +00:00
Florian ErnstandClaude Opus 5.5 aee1b8b81c Adopt /data edits on a live interaction entity
EntityDataAccessor.setData loads the edited compound into the same entity,
and Interaction.readAdditionalSaveData reads its width, height, response
and the attack and interaction records. Horizon kept an interaction only
as a generic entity with its loaded compound, and its live data write
took markers alone, so every /data edit answered "Nothing changed".

A server interaction now holds its settings (InteractionState: width,
height, response and the two PlayerAction records) next to its position.
It reads them when it loads or is summoned, saves from them
(addAdditionalSaveData, a record only when set), and a /data edit decodes
the edited compound into the same entity, which keeps its id and UUID.
Every other kind is unchanged.

Fixes #12131.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:29:55 +01:00
RINNECODERandClaude Opus 5.5 c56e9312ee Port pack: a mod's own rarity or map colour stays the template's, not a refused mod
NeoForge lets mods add item rarities (Immersive Engineering's masterwork) and some blocks carry a
map colour id past 26.3's 61 (Mekanism's gas blocks: 63). The game refuses the whole content
root for either, so one such file left every block of the mod out. They now keep the template's
and the report names them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:28:23 -06:00
RINNECODERandClaude Opus 5.5 9f52bf9a83 Port pack: a block that can't occlude (noOcclusion) carries occludes=false
The oracle reports can_occlude per state, but the carry ignored it: a
full-cube block made with noOcclusion() (one its block entity draws) took
its template's occlusion and hid the faces behind it, leaving a hole.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:26:03 -06:00
Nikita Maximilian GrimmandClaude Opus 5.5 a9612bdabc Apply an item's gravity before pushing it out of a block
ItemEntity.tick applies gravity (or the fluid movement) first and then
moveTowardsClosestSpace, whose 0.75 scales the already-fallen vertical
speed. The push ran before tick_move_before_block_effects, so gravity
came after it. Pass the escape speed into the move and apply it right
after gravity; the native block-contact pipeline is unchanged.

Fixes #12018

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:25:22 +01:00
Oloion 2a33c013d7 perf: branchless frustum culling, zero-copy Arc meshing regions and 3D upload priority 2026-11-08 02:24:31 +03:00
Nikita Maximilian GrimmandClaude Opus 5.5 b58576b523 Reload saved portal tickets and pause their expiry while their chunk loads
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:24:26 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 a20d3296b4 A sideways piston push no longer leaves an experience orb marked on ground
The orb kept its own vertical-only on-ground rule for a piston push. It
now takes the server's end-of-move rule that items, primed TNT and armor
stands use: on ground only when the push's downward part was blocked.

Fixes #12100

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:23:06 +01:00
RINNECODERandClaude Opus 5.5 eadbb41095 Shader packs: run a workGroups over 65535 per dimension
wgpu caps a dispatch at 65535 work groups per dimension and panics past it;
GLSL packs may ask for more (131072). A larger workGroups now runs as the
same number of groups in a shape within the limit, and main works out each
group's place in the declared dispatch, so gl_WorkGroupID,
gl_GlobalInvocationID and gl_NumWorkGroups read what they would there. The
shape uses every group exactly, so no group leaves before a barrier. A
count no shape holds skips the program with a note; an oversized
workGroupsRender dispatch is not run instead of panicking.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:22:07 -06:00
RINNECODERandClaude Opus 5.5 bc59734a29 Shader packs: copy a struct or array holding atomics as its declared type
naga's GLSL frontend turns a uint/int that an atomic*() call touches into
an atomic type after parsing. A load or store of a whole struct or array
holding such a member then had the upgraded type: `Cell c = buf.cells[i];`
and `uint copy[4] = shared_counts;` failed validation. A whole struct or
fixed-size array of integers in a buffer or shared memory is now loaded
and stored member by member, so each copy keeps its declared type.

Vendored-naga patch: third_party/naga/src/front/glsl/context.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:20:58 -06:00
RINNECODERandClaude Opus 5.5 626c60740d Shader packs: make an image in its layout qualifier's format
An image declared RGB10_A2, RGB10_A2UI or a 16-bit SNORM format was made
as an RGBA8, RGBA8UI or 8-bit SNORM texture, so a shader binding it as
layout(rgb10_a2) etc. was refused ("is rgb10_a2 but its texture is
Rgba8Unorm"). Each now gets the wgpu format of its GLSL qualifier; one the
GPU can't store into is left out with a note, as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:20:58 -06:00
RINNECODERandClaude Opus 5.5 0bd5a4f201 Shader packs: an exact argument beats a conversion in GLSL overloads
naga's GLSL frontend never compared an exactly matching argument with the
previous best overload's conversion there, so greaterThanEqual(ivec3, uvec3)
found the uvec3 overload no better than the vec3 one and reported
"Ambiguous best function". GLSL 4.60 §6.1 ranks an exact match above any
implicit conversion: the uvec3 overload wins. Zephyr Starlight's
shadowcomp1-4 failed on it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:20:49 -06:00
RINNECODERandClaude Opus 5.5 cf0b0d02c8 Shader packs: a setting in a comment may end at its line
Packs list their const settings in a block comment one per line with no
';' (`const vec4 colortex6ClearColor = vec4(0.0, 0.0, 0.0, 1.0)`). The
reader looked for the next ';' and took every following line as the value,
so each such setting was refused as 'not a vec4' (Zephyr Starlight logged
85 multi-line notes) and its clear colour was lost. In a comment a
declaration now ends at the first ';' or line end; live code still reads to
the ';'.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:20:49 -06:00
Nikita Maximilian GrimmandClaude Opus 5.5 60fff3987f Keep the drops of entities' block contacts on the next tick
tick_blocks applies the entities' block contacts (a boat breaking a lily
pad) before the scheduled ticks; vanilla runs them inside each entity's
own tick, so their drops still wait for the next tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:19:02 +01:00
Evan-lhmandClaude Opus 5.5 1b93764780 Launcher: a 0 px blur leaves the glass plates sharp (#12062)
With the blur at 0 the plates still read their backdrop bilinearly between
texel centres, and a texel is 3 to 6 logical pixels of pixel art, so the
scene behind the glass stayed slightly soft. With no blur, read the texel
under the point instead.

Fixes #12062

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:18:19 +01:00
Horizon agentandClaude Opus 5.5 52aad2205d Older servers: keep the particle markers inside the adapter's connections
The render crate read a trail duration of -1 as the pre-1.21.4 marker, and
the client read particle ids -2/-3 as the old entity-effect providers, for
any server: a 26.3 server sending those values got the legacy behaviour.
The client now decides from the connection's release (received_particle)
and passes an explicit legacy_trail_lifetime option; a current server's
-1 stays a lifetime of -1.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:18:13 +00:00
KBroneZandClaude Opus 5.5 da4d26b00d feat: carry 1.20 jars' data under 1.21's folder names
A content mod jar whose data files are mostly in the folders 1.21
renamed (recipes/, loot_tables/, structures/, advancements/,
predicates/, item_modifiers/, functions/ and tags/blocks, items,
entity_types, fluids, game_events, functions) was refused by `carry`.
Now the carry moves each such file to the singular name 26.3 reads.
A file the jar also ships under the new name keeps that copy, and a
1.21 jar's stale plural folder is left as it was.

The JSON stays 1.20's: a recipe whose result names its item as `item`
(before 1.20.5), which 26.3 skips, is kept as it is instead of counted
as upgraded, and NBT in loot functions, ingredients and predicates is
not upgraded yet. The report therefore marks such a mod partial
whatever its harness says, and says why. `check` still refuses 1.20
jars until the JSON steps of #10262 land.

Part of #10262.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 01:14:06 +02:00
KBroneZandClaude Sonnet 5.5 342315073f Launcher: the data pack support text says what the game reads today
The browser's data pack note still said recipes, loot tables, advancements, other tags and
worldgen were not read. The game reads them now. The note goes through tr() and is in all
86 language tables (translated in 14, English elsewhere).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-08 01:13:03 +02:00
martipopsandClaude Opus 5.5 de0132b638 Controllers: the craft prompt says Quick Craft, and its setting's description is shorter
Two words, like the guide's other rows, and the same name as Quick Craft on
Servers. The exact rule (single player, LAN worlds from the server list) stays
in docs/controllers.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:12:25 -05:00
Florian ErnstandClaude Opus 5.5 31d39aec80 Count /loot kill under execute as a connected player as that player's kill
LootCommand.dropKillLoot takes the command source's entity as the killer:
a player is the last damage player, so killed_by_player holds, and its
own weapon counts for looting. Under `execute as <connected player>` from
another player, Horizon counted no player kill and used the issuer's
held stack.

For a connected player as the source, /loot kill now reads that player's
selected stack with it in place (for_player); an empty hand stays empty.
The loot roll, the output, the feedback and the result run as before,
after the issuer is back. Other sources keep their current rule.

Fixes #12122.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:11:21 +01:00
Nikita Maximilian Grimm 30f1fc145d Merge remote-tracking branch 'origin/main' into t3/scheduled-item-tick-pass 2026-11-08 00:10:09 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 f509e284bf Tick an item a scheduled block tick drops in that tick's entity pass
ServerLevel.tick runs the block ticks and block events before
entityTickList.forEach, so a dropper's item ticks on the tick it is
dispensed. The item cutoff was taken right after the tick functions;
take it just before the entity pass instead. Primed TNT and falling
blocks keep their own packet cutoff (#10063).

Fixes #12017

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:10:05 +01:00
itarqos5andClaude Sonnet 5.5 3d5216e717 perf(render): pass terrain's interpolants in 5 locations, not 12
Terrain's vertex stage exported 20 scalars in 12 interpolant locations. A GPU's
vertex stage pays per location (AMD gives each a parameter slot): on an RX 580 the
12 cost 3.2 ns per quad and the same values in 5 cost 1.6. TerrainOut stays the type
the shader code uses; TerrainWire crosses the stage boundary, each component
interpolated on its own and the integers flat, so a pixel gets the same values.

RX 580, Vulkan, 1080p, render distance 16: village 523.7 -> 590.8 FPS (+12.8%),
forest 267.6 -> 323.7 (+21.0%).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-07 23:09:46 +00:00
Horizon agentandClaude Opus 5.5 9bc110bae6 Riding: skip the extra rider pass when nothing rides the player
The second position_riders() call after the player moves rebuilt the mob
index every tick for every client; run it only when the riding graph has
something on this player. Also forget passengers whose vehicle is removed,
and add the new field to main's second (studio) Remote initializer.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:08:57 +00:00
Florian ErnstandClaude Opus 5.5 8f9e984d63 Compare a mob's hurt cooldown on the incoming damage
LivingEntity.hurtServer compares a hit inside the hurt cooldown
(invulnerableTime > 10) with lastHurt by its incoming amount, before
armor and Resistance, and keeps that amount as lastHurt. actuallyHurt then
reduces only the difference. Horizon reduced the hit first, then compared
and stored the reduced amount. Under full Resistance every hit reduced to 0,
so a stronger hit inside the cooldown was refused. With armor, a second
hit dealt reduced(8) - reduced(4), not reduced(8 - 4).

The comparison now uses the amount after the helmet, freeze and infinity
changes. The existing armor, Resistance, protection, witch and wolf armor
steps get the accepted difference, and last_hurt keeps the incoming amount.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-08 00:07:47 +01:00
hunix 14ba691e53 Components: keep a translatable fallback literal instead of looking it up as a key
The component parser translated a missing key's fallback as if it were another key, so a fallback that named a
real key showed that key's translation. It now builds the text through Text::translate_with_fallback, as
TranslatableContents.decompose does (Language.getOrDefault(key, fallback)), which also keeps the fallback in the
component's JSON. Fixes #12042.
2026-11-07 13:02:44 -10:00
hunix 877cb37978 Web panel: accept LAN browsers when bound to 0.0.0.0 or ::
Bound to every interface, the panel's Host check accepts any IP address with the bind's port (and localhost),
which a rebound DNS name can never be, and the login link names this computer's network address instead of
0.0.0.0. Fixes #12039.
2026-11-07 13:02:44 -10:00
Nikita Maximilian Grimm 83535ddcc1 Merge remote-tracking branch 'origin/main' into minecart-drop-motion 2026-11-07 23:58:46 +01:00
Nikita Maximilian Grimm 2c672eae2d Merge remote-tracking branch 'origin/main' into tnt-piston-ground 2026-11-07 23:58:26 +01:00
bulkandClaude Opus 5.5 12273a4e8e Natural spawning: find the players near a spawn start by square
Every spawn start measured its distance to every player to keep those
within reach of its attempts. With more than 8 players, the level keeps them
by the 256-block square they stand in, built once a pass first asks, and a
start reads the 3×3 squares around it: every player within reach is in
them, and the nearest one is the same in any order. The spawn draws are
untouched.

(the player-square part of commit e3b70aace7; its region spawning is left
out)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 22:56:49 +00:00
sergue212fbrightandOpenAI Codex GPT-6 796047f1e8 Render styled sign text and animate obfuscated glyphs
Follow vanilla 26.3 sign layout and baked glyph geometry, preserving styles through clipping and rebuilding animated sign meshes. Extend the block-entity oracle with styled components and glyph vertices.

Co-Authored-By: OpenAI Codex GPT-6 <[email protected]>
2026-11-07 17:53:48 -05:00
Kacpherek 34194ab7ec test: give the remote mining fixture's remote_break_restricted the position it now takes 2026-11-07 23:47:06 +01:00
Florian ErnstandClaude Opus 5.5 7803f1351e Cite AttributeMap.pack for the sulfur cube attribute save
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:46:38 +01:00
Florian ErnstandClaude Opus 5.5 c9b07b1ffb Pick /test pos's block with a connected source player's view
TestCommand.showPos takes the source player (getPlayerOrException) and
that player's own pick: its eyes and view, not the execute position. So
`execute as <connected player> run test pos` from another player answers
with the block that player looks at, and the issuer is told. Horizon
only accepted the player in place, so the command did nothing.

For a connected player as the source, /test pos now picks the block with
that player in place (for_player) and only the pick runs there; the test
is looked up in the command's level and the issuer told afterwards. Every
other source keeps its current rule, and the highlight packet is
unchanged.

Fixes #12102.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:45:41 +01:00
Kacpherek ec77214342 Send a bounce in the tick it happens: move the update clock to its next interval (ServerEntity.sendChanges) 2026-11-07 23:42:53 +01:00
PetroandOpenAI GPT-6 Luna bec6ac6448 Fix legacy Intel Metal startup and terrain rendering
Use compatible compute shaders and direct terrain draws on older Intel Metal.

Co-Authored-By: OpenAI GPT-6 Luna <[email protected]>
2026-11-07 23:42:25 +01:00
Kacpherek a2b3f669ef Swing at a wandering trader only for a named name tag, not a lead or an unnamed tag (NameTagItem, Entity.interact) 2026-11-07 23:42:05 +01:00
Kacpherek 7bfecd3fd1 Time the End flash by the End's own clock (ClientLevel.tick: getDefaultClockTime) 2026-11-07 23:41:38 +01:00
Kacpherek 43ef30f98c Draw wings and move the cape only for a chest-slot equippable (HumanoidArmorLayer.shouldRender) 2026-11-07 23:41:25 +01:00
Nikita Maximilian Grimm 2dbcb75cfa Merge remote-tracking branch 'origin/main' into execute-block-nbt 2026-11-07 23:41:15 +01:00
Kacpherek ce4f0d7074 Let shears in hand still take a camel's back seat or open a ridden mount's inventory (Entity.interact falls through to mobInteract) 2026-11-07 23:41:12 +01:00
Kacpherek 4ba236928d Run no heartbeat sound or random draw for the warden on the server thread (Warden.tick's client branch only) 2026-11-07 23:41:04 +01:00
Kacpherek GIT_COMMITTER_NAME=Kacpherek [email protected] [email protected] 34c5bb84e6 Keep a silent breeze's whirl and idle sounds quiet (EntityBoundSoundInstance.canPlaySound) 2026-11-07 23:40:45 +01:00
Kacpherek GIT_COMMITTER_NAME=Kacpherek [email protected] [email protected] e809bed768 Play the warden's heartbeat once in single player: the server thread's copy is a local sound too 2026-11-07 23:40:45 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 34f528ffcb Drop a destroyed minecart's item and contents with vanilla's motions
VehicleEntity.destroy spawns the cart item through spawnAtLocation, with an
ItemEntity's own motion (0.2 up, random sideways). A container cart's contents
go through Containers.dropContents: a spot in the cart's block, pieces of 10 to
30 with the level random's scatter and no pickup delay, every slot drawing its
spot, and chestVehicleDestroyed drops the emptied container again. Fixes #12099.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:40:28 +01:00
Kacpherek 031037cee5 Send stepped move paths only for living entities, as vanilla's SteppedInterpolationTracker does 2026-11-07 23:39:00 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 7f6f26a33a A shulker lid's push sets the pushed entity's on-ground flag the same way
ShulkerBoxBlockEntity.moveCollidedEntities pushes through Entity.move too,
so it ends in the same setOnGroundWithMovement as a piston's push.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:30:46 +01:00
Kacpherek 70342ed68b Show your own crit particles on critical hits against other players on servers (Player.attackVisualEffects, LocalPlayer.crit) 2026-11-07 23:30:01 +01:00
Kacpherek 98d7553124 Unlock used_ender_eye advancements when throwing an eye of ender (UsedEnderEyeTrigger.trigger)
EnderEyeItem.use now fires the minecraft:used_ender_eye criterion with the squared horizontal distance to the located structure, matched against the distance bounds squared as MinMaxBounds.Doubles.matchesSqr does.
2026-11-07 23:29:23 +01:00
Kacpherek ef6fc399f5 List the blocks an item can break or be placed on in its tooltip (AdventureModePredicate.addToTooltip) 2026-11-07 23:29:04 +01:00
Kacpherek 94aeeac20d Flash the End sky on servers and pan its rumble toward the flash (ClientLevel.tick, DirectionalSoundInstance)
The End flash state now ticks on every client, so servers, LAN guests and single player show the sky flash and its light. Its weather.end_flash sound plays 30 ticks later ten blocks from the camera toward the flash, follows the camera, and is skipped under the credits.
2026-11-07 23:28:35 +01:00
Kacpherek 7f51885a85 Show mobs bouncing on slime blocks and beds to other players without cutting the bounce short (SteppedInterpolationTracker) 2026-11-07 23:28:17 +01:00
Kacpherek 5ecd155b76 Stop cracking blocks a can_break tool may not break in adventure mode on servers (Player.blockActionRestricted) 2026-11-07 23:27:33 +01:00
Kacpherek 5fe374444f Keep riders in the portal when they get off a vehicle standing in one (LivingEntity.dismountVehicle)
Getting off a boat, minecart or mount whose block is in #minecraft:portals now takes the free-position branch straight up from the rider, as for a removed vehicle, instead of the vehicle's side dismount spot.
2026-11-07 23:27:14 +01:00
Kacpherek c3f7e94775 Let foxes stroll into villages at night (Fox.FoxStrollThroughVillageGoal) 2026-11-07 23:26:35 +01:00
Kacpherek ff50de2553 Shear saddles off horses, striders, camels and nautili with a sound (Mob.attemptToShearEquipment)
Shears now take the saddle off any #can_equip_saddle mob, not only pigs, and play the saddle's shearing sound item.saddle.unequip unless the mob is silent. A mount wearing horse or nautilus armor is left alone, since vanilla shears that body armor first.
2026-11-07 23:26:20 +01:00
Kacpherek d4ea299fdd Let adventure-mode can_break and can_place_on predicates with nbt or components match their blocks (BlockPredicate.matches(BlockInWorld)) 2026-11-07 23:25:54 +01:00
Kacpherek 5383881562 Mark worlds with experimental features as Experimental in the world list (LevelSummary.createInfo) 2026-11-07 23:25:20 +01:00
Kacpherek 1c402c47a7 Anger piglins that see a player break a chest boat (ContainerEntity.chestVehicleDestroyed)
A survival player's hit that breaks a chest boat with entity_drops on angers the piglins that see it, as AbstractChestBoat.destroy does through chestVehicleDestroyed.
2026-11-07 23:25:04 +01:00
Kacpherek 6e5f7e88f7 Hold a lead at the right point while gliding, riptiding or swimming in third person (Player.getRopeHoldPosition)
The lead now hangs from the body's yaw, not the head's, follows the eased position, and uses vanilla's gliding/riptide and swimming hold points.
2026-11-07 23:24:48 +01:00
Kacpherek 75dd0dde7d Save and load a mob's hurt immunity as invulnerable_time (Entity.load / saveWithoutId)
A mob writes invulnerable_time while it has hurt immunity left and reads it back with a default of 0, so /data get shows it, /data merge sets it, and the immunity survives a save and reload.
2026-11-07 23:24:42 +01:00
Kacpherek 8c4e3bb507 Pour a water bottle onto dirt to make mud at once on servers instead of drinking it (PotionItem.useOn) 2026-11-07 23:24:38 +01:00
Kacpherek dabae908cd Keep hidden server list entries, so Direct Connection servers remember pack and Code of Conduct answers (ServerList.save, ServerList.add) 2026-11-07 23:24:26 +01:00
Kacpherek 211b53f598 Let a ravager's roar knock armor stands away when mob griefing is on (Ravager.roar) 2026-11-07 23:24:19 +01:00
Kacpherek 2d94afaa61 Keep counting time since last rest on the death screen (ServerPlayer.doTick)
time_since_rest now counts every tick the player is not sleeping, dead or alive, as ServerPlayer.doTick does; time_since_death still counts only while alive.
2026-11-07 23:23:39 +01:00
Kacpherek 14a5193b41 Use up a knowledge book and swing the arm at once on servers (KnowledgeBookItem.use) 2026-11-07 23:23:35 +01:00
Kacpherek 00d050bb8f Show each worn item's own camera overlay (Hud.extractCameraOverlays)
Items a server or datapack gives a camera_overlay now draw it in first person when worn in their equippable slot, and a carved pumpkin whose equippable was removed no longer blurs the screen.
2026-11-07 23:23:29 +01:00
Kacpherek 7225a84b10 Count thrown snowballs, eggs, pearls, potions and xp bottles as used (throwable Item.use)
Throwing a snowball, egg, ender pearl, splash or lingering potion or bottle o' enchanting awards the used statistic, as SnowballItem, EggItem, EnderpearlItem, ThrowablePotionItem and ExperienceBottleItem.use do.
2026-11-07 23:23:21 +01:00
Kacpherek 40afd73cd8 Draw wings and hide the cape by the chest stack's own equippable (WingsLayer.submit, CapeLayer.hasLayer)
A chestplate a server gives elytra wings now shows them and hides the cape, and an elytra whose equippable was changed or removed no longer shows elytra wings.
2026-11-07 23:23:03 +01:00
Kacpherek c54c8c0f42 Let a beached nautilus dry out instead of drowning, and spare NoAI ones (Nautilus.handleAirSupply) 2026-11-07 23:23:02 +01:00
Kacpherek 939d492535 Let sculk hear item frames break as a block change too (ItemFrame.dropItem)
A frame broken by a player, an explosion or losing its support posts block_change after its drops, as ItemFrame.dropItem(level, causedBy) does, on top of the entity_die it already posted.
2026-11-07 23:22:57 +01:00
Kacpherek 41934f3d93 Let sculk hear items knocked out of item frames (ItemFrame.hurtServer)
Punching the item out of a frame posts block_change with the attacker as source after the item drops.
2026-11-07 23:22:45 +01:00
Kacpherek 85a6a8b9dc Let sculk hear items put into or turned in item frames (ItemFrame.interact)
Putting an item in a frame or rotating it posts block_change with the player as source, after the item or rotation changes.
2026-11-07 23:22:36 +01:00
Kacpherek 4ca3d55e78 Draw worn armour from the stack's own equippable asset (HumanoidArmorLayer.renderArmorPiece)
Armour a server or a command gives a different or removed equippable now renders with that asset, or not at all, and only in its own slot, on players, mobs and armour stands. The head layer draws a helmet item when its equippable has no asset.
2026-11-07 23:22:27 +01:00
Kacpherek b97f0f61d7 Let sculk hear endermen pick up and put down blocks (EnderMan block goals)
EndermanTakeBlockGoal.tick posts block_destroy and EndermanLeaveBlockGoal.tick posts block_place, each with the enderman and the block state as context.
2026-11-07 23:22:05 +01:00
Kacpherek 0c40da1a82 Let an opening shulker lift and push you on servers too (Shulker.onPeekAmountChange on the client) 2026-11-07 23:22:04 +01:00
Kacpherek e01adc67e3 Let Thorns hurt a player who sweeps its wearer in PvP (Player.doSweepAttack's doPostAttackEffects) 2026-11-07 23:21:48 +01:00
Kacpherek 32137ae44f Answer pandas' clicks on servers as vanilla does: scared ones pass, ones on their back swing, adults leave bamboo to the off hand (Panda.mobInteract) 2026-11-07 23:21:39 +01:00
Kacpherek 9503a3cc7d Let sculk hear copper golems open and close chests (ContainerOpenersCounter)
The first golem to open a chest half posts container_open with the golem as source, the last to close it posts container_close (incrementOpeners / decrementOpeners), and the openers recheck posts a sourceless container_close when the golems have walked off (recheckOpeners).
2026-11-07 23:21:26 +01:00
Kacpherek 7c4a6d1ea6 Use the held item on a pig or strider someone already rides on servers (Pig/Strider.mobInteract) 2026-11-07 23:21:14 +01:00
Kacpherek 3c4d936707 Say "formerly known as" when a renamed player joins a server (PlayerList.placeNewPlayer) 2026-11-07 23:21:11 +01:00
Kacpherek 44f5a37e64 Open a wandering trader's trades on servers without swinging the arm (WanderingTrader.mobInteract) 2026-11-07 23:21:01 +01:00
Kacpherek 5ffd5c6515 Use the held item on a sleeping villager on servers instead of swallowing the click (Villager.mobInteract) 2026-11-07 23:20:45 +01:00
Kacpherek 8cd7616054 Let breezes whirl and idle on servers too (Breeze.tick and Breeze.playAmbientSound on the client) 2026-11-07 23:20:44 +01:00
Kacpherek ea99e6572c Let sculk hear glass bottles filling and count their uses (BottleItem.use)
Filling a bottle from water now plays the fill sound at the player and posts fluid_pickup at the water block; both the water and the dragon's breath branch award the used statistic (BottleItem.turnBottleIntoItem), and collecting dragon's breath fires player_interacted_with_entity on the cloud.
2026-11-07 23:20:32 +01:00
Kacpherek c5dbb620c2 Let sneak-clicks and clicks on occupied cushions reach the held item on servers, without an arm swing (Cushion.interact) 2026-11-07 23:20:24 +01:00
Kacpherek 642ac0d489 Play the warden's heartbeat on servers too (Warden.tick's client branch) 2026-11-07 23:19:51 +01:00
Kacpherek 92bedb26d0 Show team colours and prefixes in /list on LAN worlds (ListPlayersCommand.listPlayers uses Player.getDisplayName) 2026-11-07 23:19:40 +01:00
rison1337andCodex 06f7c5d593 Merge main and reuse its consistent dependency locks
Main restored the socket2 0.5 package after our temporary 0.6 workaround.
The synthetic PR merge retained an unused 0.5 entry with a 0.6 manifest,
so Cargo rejected both lockfiles under --locked. Reuse current main's
protocol manifest and both complete locks; the workaround is no longer
needed. PackedStorage's Clippy fix is already present on main as well.

Preserve the orb optimization and branch history with a normal merge.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-08 03:17:37 +05:00
Nikita Maximilian Grimm 3d8924dcc8 Merge remote-tracking branch 'origin/main' into tnt-piston-ground 2026-11-07 23:15:42 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 8ad82f9ac0 A piston push sets an item's or primed TNT's on-ground flag as vanilla does
Entity.move(MoverType.PISTON) ends in setOnGroundWithMovement on a server,
for every push: a sideways push clears the flag, and so does a free push
down. The ArmorStand-only repair in move_pushed becomes a trait method that
items, primed TNT and armor stands share.

Fixes #12029

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:15:41 +01:00
Web-mc1 77290ac3c1 telemetry: match the user name exactly when lowercasing moves boundaries
`replace_word` lowercased the text to find the user's name in any case, and
used that copy whenever it had the same byte length as the text. Equal
lengths don't imply equal boundaries: `İ` (U+0130) grows from 2 bytes to 3
and `K` (U+212A) shrinks from 3 to 1, so a text holding both keeps its
length while its offsets move. A match then sliced the original text
mid-character and panicked.

Use the lowercased copy only when the two share their character boundaries.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <[email protected]>
2026-11-08 11:12:29 +13:00
Nikita Maximilian Grimm daa43de927 Merge remote-tracking branch 'origin/main' into boat-drop-motion 2026-11-07 23:10:52 +01:00
Nikita Maximilian Grimm 3fb98b187f Merge remote-tracking branch 'origin/main' into boat-fire-timer 2026-11-07 23:10:51 +01:00
martipopsandClaude Opus 5.5 76db917ded Controller settings: a Nintendo Buttons row (By Position / By Letter)
The Device page gets a row beside Button Glyphs that toggles
PadSettings::nintendo_letters, so players no longer edit
horizon-controller.txt to make A confirm and jump on a Nintendo pad.
Its description says what A and B do in each mode. Always shown, like
the DualSense rows. docs/controllers.md points at the row.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:09:01 -05:00
Florian ErnstandClaude Opus 5.5 39701a9334 Adopt /data edits on a live experience orb
EntityDataAccessor.setData keeps the entity's UUID around Entity.load of
the edited compound, and ExperienceOrb.readAdditionalSaveData reads its
Age, Health, Value and Count into the same orb. Horizon had no experience
orb case, so `data merge entity <orb> {Age:42s}` answered "Nothing
changed" and the orb kept its age.

The orb case decodes the edited compound with the existing orbs_from_nbt
and copies its saved fields into the resident orb, which keeps its
runtime id, join order, tick count and UUID. As Entity.load does, the
saved PortalCooldown is read while a live portal process stays. The
edited compound is kept like the other cases', so Tags follow it.

A falling block's Time is handled separately (#11424).

Fixes #12090.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:04:52 +01:00
Vinícius MoreiraandClaude Opus 5.5 721d4cfa44 Resource packs: a pack's core/sky and core/stars shaders
A resource pack's core/sky now draws the overworld's sky disc and its
core/stars the stars, as vanilla's SkyRenderer does with the SKY and
STARS pipelines: the disc of buildSkyDisc(16) with the sky colour in
ColorModulator and the sky's fog, the stars with their brightness, both
turned with the camera only. Without such a pack the sky draws natively.

Packs use this to tint the night sky or add a haze to the horizon. With
Visual Effects+'s sky shaders alone, Horizon's sky now reads within a few
units of the Java client's at noon, sunset and night.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:47:59 -03:00
martipopsandClaude Opus 5.5 78b21e4afb Graphics moves onto the settings shell
Part of #11487. The graphics screen now describes its pages and rows
(`GraphicsScreen`), and the shell draws them, takes the clicks, the wheel,
the stick, the keys and the pad's focus, as it does for Extras. What each
setting does, its saved value, its cost and its description stay in
graphics_ui as they were; Undo puts back the same settings.

What changes beyond what the shell gives every page: the HDR shortcut row
shows its key on a key button, as Extras' Sort key does, instead of between
arrows. The screen's own keyboard, scrolling and drawing code goes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 16:47:11 -05:00
martipopsandClaude Opus 5.5 26496db7c3 Merge upstream/main into controller/direct-craft
Main moved key_pressed to game/play_keys.rs and inventory_press to
game/inventory_input.rs; the craft's stop on a key or mouse press moves
with them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 16:46:48 -05:00
Web-mc1 37b79d1b63 java_properties: write a NUL and a non-BMP character as Java does
saveConvert pushed one UTF-16 unit at a time and marked a surrogate half with
a NUL sentinel, then ran fix_surrogates over the whole value, which split every
NUL in the result. A \u0000 that is part of a value (legal in a .properties
file) was therefore taken for a marker: "k=\u0000\uD83D\uDE00x" came back from
store with the NUL and both halves of the pair replaced, and since
server.properties is rewritten on every start the value could not survive a
round trip. Walk chars() instead: a Rust str's UTF-16 units always pair up, so
Java's per-char loop needs no marker, and a character past U+FFFF is still
escaped as the two units Java escapes it as.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <[email protected]>
2026-11-08 10:44:43 +13:00
martipopsandClaude Opus 5.5 d5f931ca64 Controllers: LT + A on a recipe crafts it, held to keep crafting
LT + A on a crafting book recipe crafts it into the inventory: a tap makes
one, each further LT + A while one is in flight makes one more, and held past
the repeat delay it keeps going until a button comes up, the items run out
or the inventory is full. One request at a time, each waiting for the
server's answer; a result moves only with room for all of it as the client
last saw the inventory. A result that isn't the recipe's stops the craft with
nothing moved, and two seconds with no answer stops it with nothing more
sent. A refused LT + A (a carried stack, another recipe still finishing, not
allowed here) is plain A.

It's free in single player and on LAN worlds joined from the server list's
LAN entries; everywhere else, joins by address included, it waits for Quick
Craft on Servers. On any server but single player's own, placements keep
250 ms apart, under Paper's default limit on recipe placements (5 a second
over 4 seconds); on servers that need the option, every request also keeps
a tick apart.

On the crafting book LT changes the category as it comes up unless A was
pressed meanwhile; RT, and both triggers on the furnace books, change it as
they go down, as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 16:41:47 -05:00
KyttuXDandClaude Haiku 5.5 702b0895bd Draw vanilla terrain flat on Metal at any section count
On Metal, vanilla terrain drew flat only past 1600 listed sections. Cave
culling can drop the listed count below that on a normal view, and the
per-section path then drops cutout leaves on Intel Metal: the canopy above
trunks vanished. Flat draws keep them, so Metal now always draws flat.

Co-Authored-By: Claude Haiku 5.5 <[email protected]>
2026-11-07 16:41:30 -05:00
martipopsandClaude Opus 5.5 a08827d6d5 Settings shell: Undo, a row's cost and why it is greyed
Part of #11487. What the graphics screen has that the shell couldn't say
yet, for any screen that wants it:

- Undo over Done once a row changed something, putting back what the
  screen says it changes (`Screen::undoes`, `Screen::undo`), from the
  settings as the screen found them. Tab and the arrows reach it.
- A row's cost, a square and the cost in its colour after its name in the
  strip.
- Why a greyed row can't be used, in the strip, muted, instead of what it
  does.
- `Shell::show` opens a screen at one of its pages.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 16:37:34 -05:00
martipopsandClaude Opus 5.5 4465238c9c Settings shell: build rows once, Down from search to the list, reveal clipped rows
Part of #11487.

- The shell keeps the rows it built and builds them again only when what
  they read changes: the screen's stamp of its settings, a press or slide,
  the search, the page, the size or the language. On Extras, a pad session
  of 727 frames built them twice instead of 751 times.
- On a screen with no page list, Down from the search field goes to the
  first row instead of Done, for the shell's keys and, through a declared
  focus link, for the pad and the keyboard's focus.
- A row the list hides part of scrolls fully into view when the pad or the
  keyboard focuses or presses it (AbstractSelectionList.setSelected), so A
  presses it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 16:35:56 -05:00
Nikita Maximilian Grimm 43943df1ef Merge remote-tracking branch 'origin/main' into boat-drop-motion 2026-11-07 22:29:00 +01:00
KBroneZandClaude Opus 5.5 8906102eb9 chore(launcher): add the found list's string before each table's last entry
Inserting "Found on this computer" before the last entry of each language
table, instead of after it, adds one line per file and leaves the last line
alone, so other pull requests that append strings don't conflict with it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:23:19 +02:00
KBroneZandClaude Sonnet 5.5 0a51d6dc5c fix: shadow the TCP keepalive instead of mutating it, so Windows builds are lint-clean
`let mut keepalive` was only assigned under
`#[cfg(not(any(target_os = "windows", target_os = "openbsd")))]`, so on
Windows and OpenBSD clippy reported `unused_mut` and `-D warnings` failed.
Shadow the binding under the same cfg instead; behaviour is unchanged.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 23:22:22 +02:00
KBroneZandClaude Opus 5.5 21ca2fdd1d refactor(launcher): drop the found list's caption; check slugs against import
The "Found on this computer" heading says enough on its own, and the caption
cost a string in every language table. The test now checks that each found
instance's slug is the one importing it gives, so the Open button keeps
pointing at the pack an import made.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:15:51 +02:00
Nikita Maximilian Grimm 89a515a8d7 Merge remote-tracking branch 'origin/main' into boat-fire-timer 2026-11-07 22:14:37 +01:00
KBroneZandClaude Sonnet 5.5 a0f9368edf feat: the launcher plays a profile that only has data packs
Imported.datapacks counts the packs in a profile's home/new-world-datapacks,
`can_play` and `apply_profile` accept a profile with only data packs, and
`outcome` and `modpack list` count them.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 23:13:52 +02:00
KBroneZandClaude Sonnet 5.5 1f86e14b9a feat: port data-only mod jars as data packs for a modpack's new worlds
A mod jar with no classes, a pack.mcmeta and a data/ folder is a data pack.
For a 26.2 or 26.3 modpack, `port` now upgrades such jars to 26.3 (the
upgrade-datapack code; 26.3 ones are copied) into the profile's
home/new-world-datapacks/ instead of carrying them as content mods, which
dropped their data/minecraft overrides. The game copies that folder into
each new world it creates.

Before its jar is read, a mod whose Modrinth project also ships as a data
pack counts as data tier, so `fetch` gets the jar; the jar then decides.
The coverage report lists such a jar as partial.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 23:13:51 +02:00
SenjinandClaude Opus 5.5 5ec521bb7b Shader packs: Horizon's dynamic lights as uniforms, horizonTier for terrain and entities
horizonDynamicLightCount and horizonDynamicLight0..15 give a pack Horizon
Extras' dynamic lights, nearest first (camera-relative position, light
level). horizonTier gives terrain, entity and hand programs a face's HDR
tier: 0 none, 1 to 4 low to very bright, plus 4 on terrain when the whole
face shines. Opt-in: a pack that declares none of them sees no change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 22:13:03 +01:00
Nikita Maximilian Grimm 80bbced3fc Merge remote-tracking branch 'origin/main' into fix/diode-moving-piston-support 2026-11-07 22:12:23 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 c30b863128 Let water a boat drops into along its move put its fire out
Entity.collidedWithFluid sweeps the box along the whole move, so water reaches
the boat down to the lower of its start and end bottoms in every step.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 22:12:17 +01:00
KBroneZandClaude Opus 5.5 690d434afa feat(launcher): list other launchers' modpacks on the Modpacks page
The Modpacks page now opens with "Found on this computer": the modpack
instances the CurseForge app, Prism Launcher, MultiMC, the Modrinth App,
ATLauncher and the official launcher keep in their usual folders, read with
`other_launchers::scan` on a thread. Each row shows the app, Minecraft
version and loader, and imports the instance with one click through the
same path as "Import an instance folder…" (a Prism instance from its own
folder, so its `mmc-pack.json` still names the version). A pack already
imported opens instead.

Only instances with a `mods` folder of their own are listed: the official
launcher's profiles that play in its own folder are the player's everyday
game, not a pack. The two new strings are in every language table.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:10:54 +02:00
Florian ErnstandClaude Opus 5.5 c0806b9ee3 Keep a failed wildcard set's edit in command storage
StorageDataAccessor.getData returns the stored compound itself, and
DataCommands.manipulateData edits it in place. A wildcard set on a
non-empty byte, int or long array clears the array before it rejects a
string, so the command fails with nothing counted and the storage keeps
the cleared array. Horizon edited a copy and dropped it on the failure.

On that failure, a /data modify on storage now puts the edited compound
back with CommandStorage::set_unsaved: only an id that is stored is
replaced, and the storage is not marked for saving, as vanilla calls no
setData. The error, the result, the success path and the entity and
block copies are unchanged.

Fixes #12057.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 22:08:42 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 f57811dd0d Drop a destroyed boat's item with an item entity's own motion
VehicleEntity.destroy spawns the boat item through spawnAtLocation, so it
leaves with ItemEntity's default motion (0.2 up, random sideways), not
straight up at 0.1. Chest contents keep their own scatter. Fixes #12026.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 22:05:45 +01:00
KBroneZandClaude Opus 5.5 70bc17720c fix(launcher): keep a Prism root's instances folder from reading as CurseForge's
Where folder names ignore case (Windows, macOS), a Prism or MultiMC root's
`instances` folder is also `Instances`, so `in_folder` took it for the
CurseForge app's modding folder and found nothing. It now reads that folder
as CurseForge's only when none of its instances has an `mmc-pack.json`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 23:03:37 +02:00
Nikita Maximilian GrimmandClaude Opus 5.5 73e054f827 Apply a boat's fire block effects in the order its move meets the blocks
Entity.checkInsideBlocks meets the blocks of the box a move starts in before
the ones it reaches, each once, and each step lights before it puts out: a
boat that leaves water for fire in one move ends up burning.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 22:01:24 +01:00
Mik00000 e1434f2ee4 perf(game): reduce dimension swap overhead and cache raycast chunk lookups 2026-11-07 22:58:20 +02:00
bulkandClaude Opus 5.5 25ea320338 Streaming: rank decoration by rank alone
Decoration scheduling measured, sorted and ranked every proto chunk each update.
Ranks are unique, so only chunks without one need their distance; the rest
pop from a heap until the workers are busy. A server with 200 players spread
over the map held ~57,000 protos and spent a fifth of its tick here.

The heap pops in the order the full sort gave; unranked chunks at the same
distance now go by position instead of where the unstable sort left them.

(cherry picked from commit d20e7bf74e)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:57:34 +00:00
KBroneZandClaude Opus 5.5 6fa7f8896a feat(launcher): find instances in the CurseForge app's Instances folder
`instance others --folder` and `copy-from --folder` now accept a folder whose
children are CurseForge instances, the `Instances` folder the app shows the
player, as well as the modding folder above it. Before, that folder found
nothing.

When nothing is found, the message says where it looked (the folder named, or
every default folder the scan reads) and which folders it expects. The
CurseForge folder is joined one component at a time, so its path no longer
shows mixed separators on Windows.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 22:57:04 +02:00
Florian ERNSTandCodex 67a39ecaac Project ground after unoccupied server NoAI Mob piston movement
Co-Authored-By: Codex <[email protected]>
2026-11-07 21:56:55 +01:00
KBroneZandClaude Sonnet 5.5 199d9d74f8 fix: run tools/neoforge_oracle.py on Windows
Windows users cannot create symlinks without a privilege (WinError 1314), and NeoForge's
unix_args.txt gives "Illegal char <:>" there. Link the server's libraries folder with a
junction and the mod jars with a hard link, copying when that fails; use win_args.txt on
Windows. Linux and macOS keep the symlinks and unix_args.txt. Adds tests/test_neoforge_oracle.py.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 22:55:49 +02:00
TheMrZZandCodex 1005076a59 Route recipe-book placement through actual furnace menus
Reuse the existing machine menu cache, shared placement and authoritative
slot writeback for ordinary PlaceRecipe packets. Preserve inventory/table
placement and the separate Horizon recipe-transfer route.

Fixes #12009

Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
2026-11-07 21:49:12 +01:00
bulkandClaude Opus 5.5 94ed2f4cc8 Beehives: ask once per hive turn whether bees stay in
bees_stay_in_hive built the mob world (every mob and player) for each occupant
whose time was up. The night and rain it reads hold for the hive's turn.

(cherry picked from commit 3430283af0)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:48:44 +00:00
bulkandClaude Opus 5.5 517f54d076 Streaming: know the extra cover is current instead of comparing it
Every in-range check compared the cover's copy of the extra list (about 200
entries on a spread server) with the live one, for each waiting chunk each
tick. The cover is refreshed at the start of update; update now says so and
the checks trust it, with a debug assertion that they still match.

(cherry picked from commit f61e6ed98d)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:48:44 +00:00
bulkandClaude Opus 5.5 9626c7446e Creaking hearts: build the mob world only for the heart's update
A heart built the mob world (every player, the teams, the weather) each tick,
but reads it only in the update about once a second. server_tick is split at
that point; the game builds the world for the update only. The heart's
creaking, asked for a few times a tick, is found through the mob index
instead of a scan.

(cherry picked from commit a1cf6491dd, with the mob index
in place of its own slot map)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:48:44 +00:00
bulkandClaude Opus 5.5 da2b437f49 Spawners: count the delay down without building a level
BaseSpawner.serverTick only decrements a running delay. The level (every
player, the mob world) was built for each spawner near a player every tick
first.

(cherry picked from commit 1f06b720c9)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:48:44 +00:00
bulkandClaude Opus 5.5 6e0f482e83 Structure starts: keep four times as many chunks cached
Players spread far apart read more start chunks than the cache held, so
outposts' and trial chambers' jigsaws were built again on the server thread
whenever natural spawning asked about them.

(cherry picked from commit da2c8d2d48)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:48:44 +00:00
Nikita Maximilian Grimm 8189734106 Merge remote-tracking branch 'origin/main' into fix/diode-moving-piston-support 2026-11-07 21:46:30 +01:00
KBroneZandClaude Sonnet 5.5 1f29c88a49 feat: copy a game folder's new-world-datapacks into every new world
A game folder can hold a `new-world-datapacks` folder. Create New World now
seeds its temporary data pack folder from it and selects those packs, and a
world opened without the Create screen (`--world`, the control socket) gets
a copy when it has no level.dat yet. Each world keeps its own copy. Without
the folder nothing changes.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 22:46:25 +02:00
Nikita Maximilian GrimmandClaude Opus 5.5 bf0f0dd811 Wear off a driven boat's damage before it burns, and let water it left put it out
AbstractBoat.tick decays the damage before Entity.baseTick burns the boat, also
for a boat its rider's client moves, and the block effects follow the whole
move, so water the boat started in still puts it out.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:44:44 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 007458a627 A repeater or comparator on a retracting piston stays, as in vanilla
DiodeBlock.canSurviveOn asks isFaceSturdy(level, pos, UP, RIGID) of the
block below, in canSurvive and in updateShape with the neighbour's new
state. A retracting piston base is a moving_piston whose block entity
shape holds the extended base, so its top face is rigid. The diode checks
read the raw state's exported facts instead, saw no support, and broke the
repeater or comparator. Both paths now go through the contextual rigid
support, which takes the state a shape update hands over.

The redstone catalog harness gains fixed lever/piston/diode contraptions
for both piston and both diode kinds (#12019).

Fixes #12019

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:29:19 +01:00
Nikita Maximilian Grimm 9c30028167 Merge remote-tracking branch 'origin/main' into execute-block-nbt 2026-11-07 21:28:43 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 0d49b282c0 Read a block predicate's NBT with the argument's own SNBT grammar
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:28:40 +01:00
Florian ErnstandClaude Opus 5.5 099fb70e6a Pick up a sulfur cube with an empty bucket
SulfurCube.mobInteract ends with Bucketable.bucketMobPickup, and a sulfur
cube is picked up with an empty bucket (canBePickedUpWithBucket), not a
water bucket. Horizon's bucket pickup only knew the water bucket's mobs,
so a click with a bucket left the cube where it was.

After the cube's own baby, primed, shears and swallow branches, an empty
bucket now plays the sulfur fill sound, fills a sulfur_cube_bucket, fires
filled_bucket and player_interacted_with_entity, drops the leash, discards
the cube and gives the bucket through ItemUtils.createFilledResult, as the
other bucketable mobs do. The native bucket hook hears it.

The filled bucket carries SulfurCube.saveToBucketTag: the cube's age and
age_locked in bucket_entity_data, and its body block as
sulfur_cube_content when it has one. Other species keep their bucket data.

The command harness gets a mob_interact op: the connected player's real
Interact packet on a mob, on both sides.

Fixes #12044.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:26:20 +01:00
Florian ErnstandClaude Opus 5.5 38a1babc5a Use the archetype data's float for the knockback modifier amount
The archetype table keeps knockback resistance as a decimal double for
the physics code. The data's modifier amount is the float widened
(0.4000000059604645 for slow_bouncy), so /attribute read 0.4 and 0.7
where vanilla reads 0.4000000059604645 and 0.699999988079071.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:26:16 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 c7aef39dd5 Burn boats: live fire timer, fire damage and both block-effect passes
A boat now keeps Entity.remainingFireTicks: Entity.baseTick burns it down a
tick at a time and hurts it every 20 ticks, and the two applyEffectsFromBlocks
of AbstractBoat.tick light it on fire blocks, hurt it once per fire block,
let water, powder snow and rain put it out and clear the cooldown. Saves,
/data, portals and the root vehicle write the live Fire; loads and /data
merge read it. Fixes #12025.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:24:20 +01:00
TheMrZZandCodex gpt-6.1-sol d7c3fefcfa Preserve Nautilus cooldown memory presence and lifetime
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-07 21:23:19 +01:00
Florian ERNSTandCodex 8b48b0d74e test: checkpoint H255 piston ground regression before claim-cap decision
Qualified old-source failure only; no production repair or fixed-pass claim.

Co-Authored-By: Codex <[email protected]>
2026-11-07 21:19:53 +01:00
1d29778ef7 Let sculk hear cauldron fluid transfers
Post FLUID_PICKUP or FLUID_PLACE after the sound in
CauldronInteractions.fillBucket, emptyBucket and the bottle interactions.
Keep lowerFillLevel's earlier BLOCK_CHANGE and washing-only behavior.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
Co-Authored-By: DeepSeek V4.1 Flash <[email protected]>
2026-11-07 21:18:48 +01:00
01b4e8b995 Let sculk hear trampled farmland and broken turtle eggs
Forward landing block events through the player and mob server paths.
FarmlandBlock.turnToBaseBlock posts BLOCK_CHANGE from the landing entity;
TurtleEggBlock.decreaseEggs and Level.destroyBlock post BLOCK_DESTROY
without a source, carrying the affected block state.
Silence a queued egg event when its block write was cancelled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
Co-Authored-By: DeepSeek V4.1 Flash <[email protected]>
2026-11-07 21:18:13 +01:00
Florian ErnstandClaude Opus 5.5 3e5e8c4841 Give a sulfur cube its body archetype attribute modifiers
SulfurCube.collectEquipmentChanges runs in LivingEntity.tick
(detectEquipmentUpdates) when the body item changed. It removes the
previous body's archetype modifiers and adds the new body's as transient
modifiers: knockback_resistance, explosion_knockback_resistance and
bounciness (add_value), friction_modifier and air_drag_modifier
(add_multiplied_total). /attribute read the defaults for these five on a
cube with a body.

A sulfur cube now has its own attribute map from its type's defaults.
The five attributes go to that map, and the tick adopts the body's
modifiers there with the existing AttributeInstance operations. A
transient modifier shadows a permanent one with the same id, and the
removal takes both, as in vanilla. The archetype table also gets its
explosion knockback resistance, from the 26.3 data.

The save writes the base and the permanent modifiers of these instances,
not the transient ones. A command change of the knockback base or of a
permanent modifier also goes to the store that the bodiless physics
reads, so that effect stays as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:18:07 +01:00
Nikita Maximilian Grimm 5664a950e8 Merge remote-tracking branch 'origin/main' into execute-block-nbt 2026-11-07 21:17:10 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 538422f3c7 Match the NBT part of a block predicate against the block entity
execute if|unless block, fill ... replace and clone ... filtered tested only
the block state; BlockPredicateArgument also compares the {...} part with the
block entity's full saved data (NbtUtils.compareNbt), and a block without a
block entity fails it.

Fixes #12030

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:17:09 +01:00
Florian ErnstandClaude Opus 5.5 7339c9057a Run a /kill-ed mob's death during the command
LivingEntity.kill is a generic_kill hit that calls LivingEntity.die before
the command returns. Horizon set the mob's health to 0 and left the death
to the next tick's creature phase, so its entity_die vibration reached a
sculk sensor one tick late.

The /kill mob arm now runs the existing death routine (mob_died) at once
for a mob that this kill takes from alive to dead, behind the existing
`died` guard, as a frog's bite already does. The native living_death veto,
the vibration, the catalyst, loot, experience and kill credit now happen
during /kill instead of in the next creature phase. A second kill and the
next tick do not run it again. The body's removal timer is unchanged.

Fixes #12037.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 21:04:50 +01:00
Florian ErnstandClaude Opus 5.5 b528247824 Merge origin/main into fix/h275-test-defs-world-packs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:59:27 +01:00
Florian ErnstandClaude Opus 5.5 ed1ce7495e Merge origin/main into fix/chorus-projectile-drops
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:59:09 +01:00
MSedgeMC d1f8cccb7c A mob stops chasing a target outside its home
`MeleeAttackGoal.canContinueToUse`'s follow branch returns
`isWithinHome(target.blockPosition()) && !(target is a spectator or
creative player)`. Horizon's `MeleeAttack::can_continue` only refused a
creative player: a mob with a home kept chasing past its radius, and a
player who became a spectator was still chased.
2026-11-07 19:46:00 +00:00
MSedgeMC e8da3a8e21 A drowned stops the trident attack when it loses the trident
`DrownedTridentAttackGoal` overrides `canUse` with the trident test and
inherits `RangedAttackGoal.canContinueToUse`, which calls `canUse()` again
(and falls back to a target it is still walking towards). Horizon's
`DrownedTridentAttack::can_continue` asked only the base ranged goal, so a
drowned whose trident was gone kept the trident attack running once its
path was finished.
2026-11-07 19:42:47 +00:00
Mateusz KorniakandClaude Opus 5.5 3004b64927 Fix speckled players with Improved Transparency on Metal
fs_oit_cull writes the nearest opaque see-through depth into the depth
buffer, and the later OIT stages test GreaterEqual against it, so an opaque
fragment is compared with its own depth. On Metal, position.z can differ from
the rasterizer's depth by an ulp, which dropped random pixels of players and
mannequins (horizontal dashes, text behind showing through). Write the depth
4 ulps farther: the fragment still passes, anything visibly behind is culled.

Checked on macOS (Metal, Apple M1) with a mannequin and a text display; not
yet on Linux (Vulkan).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:38:40 +01:00
Florian ERNSTandCodex 60a2c3f164 Preserve loaded NoAI Enderman absolute anger timestamps
Co-Authored-By: Codex <[email protected]>
2026-11-07 20:36:12 +01:00
VaspyyyandClaude Opus 5.5 abdf311e3b Native mod API: muffle the game's sounds for a while (native_muffle_sounds)
After a close blast a mod can now dull and quieten the world's sounds while
its own ringing plays clearly: native_muffle_sounds(amount, lowpass, ticks,
exempt) turns every sound down by `amount` and low-passes it by `lowpass`
(down to 300 Hz), both fading back over `ticks` client ticks and held while
the game is paused. The sound events in `exempt` play through untouched,
those already playing too.

The mixer mixes the muffled sounds into a bus of their own, runs two
one-pole low-pass stages and the duck over it, and adds it to the exempt
ones. The level glides over 20 ms so tick-sized steps don't click. While no
muffle is set or once it has faded, sounds mix straight into the output as
before. The sound engine marks a channel exempt as it starts, and marks the
playing ones again when the list changes.

Helper-only fragment muffle_sounds. Fixes #12006

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:34:54 +01:00
Florian ErnstandClaude Opus 5.5 2979cf024d Resolve /clone's source and target dimensions
/clone from <sourceDimension> ... to <targetDimension> ignored both
arguments: an unknown name cloned in the current level, and a valid
other dimension wrote into the current level instead of its own world.

As CloneCommands does, sourceDimension is resolved as begin is read and
targetDimension as destination is read, each position checked loaded in
its own level; an unknown name fails with argument.dimension.invalid
(the built-in dimensions, as execute in checks them), the source first.
The overlap check applies within one level only. The blocks are read in
the source level and placed in the target level through the existing
level swap (enter_command_level), each entry checked; the coordinates
are resolved in the command's own context first. The command's own
level is put back on every path, before the command reports.

Fixes #11997

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:34:36 +01:00
MSedgeMC f96e0fba0f A tamed cat stops being tempted
`CatTemptGoal` overrides `canUse` with `!cat.isTame()` but does not
override `canContinueToUse`; `TemptGoal.canContinueToUse` ends with
`return this.canUse()`, so taming a cat mid-tempt ends the goal. Horizon's
`CatTempt::can_continue` ran only the base `Tempt` continue, which never
asked whether the cat was tamed, so a cat tamed while following a fish
kept following it.
2026-11-07 19:32:24 +00:00
VaspyyyandClaude Opus 5.5 653a4a99fe Native mods: a game horizon-mixins built has the mod image slot
The HUD atlas reserved `horizon/modimage` (native_mod_image, API 355) only
when the launcher's native-mods.json listed mods, so a bundle applied with
horizon-mixins by hand or by a mod's own script built a game whose
native_mod_image always returned false.

horizon-mixins leaves .horizon-mixins-stage.json at the root of every
workspace it changes, naming each injection's and module's mod. The build
script turns a record that names mods into HORIZON_MIXIN_MODS, and
built_with_native_mods counts it and installed trait mods as well as
native-mods.json. A release or Nightly has none of them and keeps no slot.

Fixes #12005

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:26:53 +01:00
Mik00000 65c35da0dc mobs: reuse pathfinding allocation buffers across queries 2026-11-07 21:21:07 +02:00
Florian ErnstandClaude Opus 5.5 46c6bdc8ac Let /attribute add and remove see a baby zombie's minecraft:baby modifier
Zombie and Piglin.setBaby put a transient minecraft:baby speed modifier
on a baby. AttributeInstance refuses to add an id it already holds and
removes a modifier whatever its kind; the next setBaby removes
minecraft:baby again and, for a baby, adds the transient one back. The
transient modifier was computed from the baby state, so /attribute
modifier add stacked a permanent one on it and modifier remove found
nothing to remove.

The add now counts the transient modifier, and the remove takes it away
until the next setBaby (a flag on the mob's attributes, not saved: a
load runs setBaby again). setBaby clears that flag and removes a
permanent minecraft:baby, as vanilla's does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:15:12 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 4fa237a12e HDR layered frame: a tone curve eases the light into the peak
After the post effects and before the camera overlays, ITU-R BT.2390's EETF in PQ rolls the
light off into the peak, on its brightest channel so it keeps its hue. It takes over the HDR
lighting's easing and the light sources' cap at the peak, which the resolve pass no longer
applies. The knee stays where the lighting's was, 60% of the peak.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:14:01 +01:00
MrCloudy2andClaude Opus 5.5 772088790c lan_e2e: sprint-hit-slowdown builds its sprint with a run-up
An absolute /tp zeroes the player's speed, as vanilla's does
(TeleportCommand's relatives carry no DELTA), so the check's teleport
right before the hit left the guest at walking speed and the check
failed on main. The guest now runs 19 ticks from 8 blocks out and
clicks in reach. The slowdown assertion is tightened: the first
post-hit sample must be under 0.75 of the sprint speed and then climb,
which fails with the client's 0.6 cut removed (the old 0.9 bound did not).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 20:14:01 +01:00
masa-masa-0314andZCode aaa674f54b Realms: the screens follow vanilla's layout, state and input
The parity work after the per-screen PRs (#9714, #9836, #9909, #9926,
#9968, #9982, #10032, #10391, #10448, #11640), as verified in the local
playtest builds:

- Main list: RealmsMainScreen's header and footer geometry, row content
  and status light, scrolling, notices, selection narration, and the
  60 s/10 s/300 s data-fetcher periods.
- Configuration screen: the four tabs (MenuTabBar), GridLayout columns,
  slot options, region preference, invite codes and their edit screen,
  the players tab (invites, operators, removal), the subscription tab
  and the tab keyboard.
- World screens: RealmsResetWorldScreen's tiles, the template list, the
  upload selection and upload screen, and the PDP rows and keyboard.
- Backups: RealmsBackupScreen/RealmsBackupInfoScreen on the current wire
  (lastModifiedDate, metadata as strings, a local changeList), restore
  as RestoreTask (retries, abort), and the complete Download Latest flow:
  DownloadTask, RealmsDownloadLatestWorldScreen's size check, bar, speed
  and cancel, and FileDownload's tar.gz unpack (name cleanup, world/
  entries only, level.dat renamed, resource pack SHA-1 checked).
- Settings: RealmsSettingsTab's GridLayout/ScrollableLayout, the
  distance sliders, the name validation, and tooltips drawn after every
  widget.
- Service: the ops/invites endpoints, the invite answer's players, the
  backup age on the wall clock, null gameMode, and news persistence.
- Integrated server: the owner and the memory connection's login use the
  account profile (IntegratedServer.setSingleplayerProfile,
  ServerboundHelloPacket), so a world without singleplayer_uuid (a Realms
  download) loads the owner's players/data file; saveAllChunks'
  saveDataTag(profile.id()) is mirrored by save_owner.

Tests: 2166 lib tests pass (65 realms), scoped clippy clean.

Co-Authored-By: ZCode <[email protected]>
2026-11-08 03:00:28 +08:00
Florian ErnstandClaude Opus 5.5 ad475b0573 Load a world's test instances from its data packs when it opens
/test only knew the test instances of the game's own data: read_test_def
read options.resources, and the selector ids were the exported built-in
ones, so a test a world's data pack defined was "No matches for
selector". Vanilla 26.3 loads Registries.TEST_INSTANCE from the packs the
world enables when it loads: later packs override earlier ones and the
built-in data, and /reload or /datapack do not change it.

When a world opens (the end of load_world_state), the built-in pack's and
the initially enabled packs' test_instance files are read once, in pack
order, through the existing test instance decoder. They become the
world's test definitions (test_defs) and its minecraft:test_instance ids,
replacing the previous world's. /reload and /datapack leave them as they
are. A game with no world opened reads the game's own data as before.

Fixes #11976

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:59:12 +01:00
Florian ERNSTandCodex aa019cfaa4 Canonicalize two saved adventure predicate forms
Co-Authored-By: Codex <[email protected]>
2026-11-07 19:58:10 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 9e962f6350 HDR layered frame docs: say what a screenshot shows without promising the tone curve changes it
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:55:14 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 78ea4b6d02 HDR layered frame: drop the coverage debug flag the display pass no longer reads
The coverage view is chosen once, when the shader is wrapped; nothing reads the field after.
Also lets a test fill the coverage with its own f64.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:51:26 +01:00
Florian ErnstandClaude Opus 5.5 e2367a4b6a Skip the full Mob tick tests without the vanilla data
CI has no prepared resources, so the assert on the test world failed
there. Do what the other test-world tests do: check nothing when the
data is missing.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:49:30 +01:00
Florian ErnstandClaude Opus 5.5 596fda5618 Overlap note: check heads in one git call, diff in parallel
The workflow's clone is blobless, so `git cat-file -e` on a head it
does not hold fetches it from the server, one round trip per check.
On busy days the job ran into its 10-minute timeout. Check every head
in one `cat-file --batch-check` with lazy fetching off, and run the
diffs on 8 threads so their blob fetches overlap. A note for #11723
now takes 13 s instead of 170 s; `show` over every open pull request
29 s instead of 785 s, with the same notes.

Closes #11984

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:42:34 +01:00
TheMrZZandCodex gpt-6.1-sol 46b257b1d5 fix: honor supported Equippable overrides on item use
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-07 19:38:39 +01:00
Florian ErnstandClaude Opus 5.5 9f0b1d99c1 Save a mob's movement_speed instance only once it has ticked
AttributeMap.pack saves the attribute instances that exist. A fresh
living entity has none (attributes:[]); its first tick creates
movement_speed (LivingEntity.aiStep -> removeFrost -> getAttribute).
The mob writer added movement_speed to every save, so a mob that had
not ticked yet already saved it.

The writer's invented movement_speed entry now waits for the mob's first
tick (its tick count). The instances the load itself makes stay:
Zombie and Piglin setBaby the speed, Rabbit setVariant the attack damage.
Instances the mob was loaded with are kept as before, and the list is
written even when empty.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:34:14 +01:00
MSedgeMC 8b0c8e40a6 A trader stops trading when hurt or out of reach
`TradeWithPlayerGoal.canUse` refuses a trader that `wasHurtRecently` or
whose trading player is more than four blocks away, but Horizon's
`TradeWithPlayer::can_use` checked neither. A wandering trader that took a
hit, or whose customer walked off, stayed in the stand-still trade goal
where vanilla ends the trade.
2026-11-07 18:34:07 +00:00
MSedgeMC d980cd810d A happy ghast on a still timeout stops floating
`HappyGhast.HappyGhastFloatGoal` overrides `canUse` with
`!isOnStillTimeout() && super.canUse()`. `FloatGoal` does not override
`canContinueToUse`, so `Goal.canContinueToUse` asks that same overridden
`canUse` on every tick: a player standing on the ghast makes it stop
floating. Horizon's `HappyGhastFloat::can_continue` re-ran only
`Float.can_use`, so the goal kept hopping in water under a player who was
holding it still.
2026-11-07 18:31:37 +00:00
Nikita Maximilian GrimmandClaude Opus 5.5 196bea6f1a HDR marks: entities, the hand and translucent particles mark at the entity pipeline's depth bias
#7820 gave the entity pipeline a constant depth bias of 128 so entities win the tie with
coplanar terrain. HDR output marks what it draws by drawing the same quads again, alpha only,
GreaterEqual against the depth it left, but without the bias: every mark tested a hair behind
that depth and failed. Mobs lost their HDR lighting, light sources in the hand stopped shining,
and the empty hand only looked right by reading the ground's mark behind it.

The marks after entities, the hand (unmark and mark) and translucent particles now draw at the
same bias. Translucent items, additive draws and the OIT stage follow unbiased pipelines and
keep the unbiased mark.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:27:20 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 cdabdddb6b HDR float frame: the HUD and menus lay over the world's light
On the float HDR frame the last pass guessed which pixels still showed the world
(`shows_world`) and clipped everything else at white, so the world's light dropped to
SDR under the chat's see-through background, a menu's backdrop and the coloured camera
overlays. Where the device records HUD coverage (#11896) the frame is now drawn in
layers, as the HDR note's step 3 specifies:

- After the world and the hand, `Hdr::resolve` turns the frame's marks into light once.
  The camera overlays, post effects and entity outlines draw on light after it.
- `keep_world` becomes a pass: the world clipped to white, alpha 0, into a HUD target in
  the frame's format, which the HUD and menus draw on with their unchanged blends.
- The last pass lays the HUD over the world's light by its coverage, in gamma as the HUD
  blends (H = P - (1 - c) B, then H ui^(1/2.2) + (1 - c) W). UI Brightness scales the
  HUD's own part.
- The menu blur blurs that composite, light included, and makes it the world the menu
  draws over.

Until the tone curve, a screenshot is the HUD target and the world icon the world, both
clipped at white; the -hdr.png is the full picture. The legacy path, the 16-bit frame and
HDR off are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:27:07 +01:00
Florian ErnstandClaude Opus 5.5 78efabcfa7 Copy a clone's pending block ticks to its destination
/clone placed the blocks but not the block ticks pending in its source
box, so a strict clone of fresh sand never fell, while vanilla 26.3's
CloneCommands.clone ends with LevelTicks.copyAreaFrom over the whole
source box.

cmd_clone now calls the existing LevelTicks::copy_area with the source
box and the destination offset, after the placements and block
entities and before the empty-count failure, as vanilla does. The core
copy (the box filter, trigger times, priorities, sub-tick reordering
and dedup) is unchanged. Block ticks only, in the same level.

Fixes #11963

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:16:16 +01:00
MSedgeMC 8d783c0ff0 A cube mob keeps still while it is a passenger
`AbstractCubeMob.CubeMobKeepOnJumpingGoal.canUse` is
`!this.cubeMob.isPassenger()`, but Horizon's `CubeKeepJumping::can_use`
returned true unconditionally. A slime or magma cube riding a boat, a
minecart or another mob therefore kept hopping and steering its vehicle
every tick, where vanilla leaves the vehicle alone.
2026-11-07 18:14:53 +00:00
Nikita Maximilian GrimmandClaude Opus 5.5 cbe9ddfa3f HDR marks: entities, the hand and translucent particles mark at the entity pipeline's depth bias
#7820 gave the entity pipeline a constant depth bias of 128 so entities win the tie with
coplanar terrain. HDR output marks what it draws by drawing the same quads again, alpha only,
GreaterEqual against the depth it left, but without the bias: every mark tested a hair behind
that depth and failed. Mobs lost their HDR lighting, light sources in the hand stopped shining,
and the empty hand only looked right by reading the ground's mark behind it.

The marks after entities, the hand (unmark and mark) and translucent particles now draw at the
same bias. Translucent items, additive draws and the OIT stage follow unbiased pipelines and
keep the unbiased mark.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:14:43 +01:00
Stink-OandClaude Opus 5.5 749c5405f6 World hold: its import on a line of its own, apart from the shared mod_api list
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:13:53 +00:00
Florian ErnstandClaude Opus 5.5 08ce93b6f1 Keep the shared inventory helpers crate-private and test the delegation
add_to_container and load_container are only used inside the crate. Two
unit tests pin VillagerState::add_item as add_to_container with eight
slots, and a later same-kind stack merging while eight kinds fill the
slots.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 19:06:20 +01:00
Mik00000 bc8912c13f bench: add stress_mob_ai scene for active mob AI and pathfinding 2026-11-07 20:02:57 +02:00
Florian ERNSTandCodex 408e2606d8 Preserve weaker Mob effects through countdown and promotion
Keep active tuples authoritative and carry only fallback EffectInstance subtrees through Mob load/save and the audited mutation boundaries. Reuse the existing pure duration operation after server work.

Co-Authored-By: Codex <[email protected]>
2026-11-07 18:59:12 +01:00
Florian ErnstandClaude Opus 5.5 40ad3a91c9 Keep an Allay's liked_player memory time to live and expire it
An Allay loaded with a finite minecraft:liked_player memory kept it
forever and saved it without its ttl: the loader read only the memory's
presence and value, the save wrote the value, and nothing counted the
memory down.

- The memory's time to live is kept next to the existing liked-player
  state (None for a memory that never expires), read on load and
  written on save as MemorySlot.visit does.
- The Allay's AI step, which NoAI skips like customServerAiStep, ticks
  it as MemorySlot.tick does: it counts down, and is cleared on the
  tick after it reaches 0.
- Giving an item sets the memory without a time to live
  (Brain.setMemory), taking it back erases it, and the /data path that
  keeps the memory keeps its time to live too.

Fixes #11936

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:42:50 +01:00
SenjinandClaude Opus 5.5 fb3f1bce90 Shader packs: LabPBR maps for entities, items and the hand
The shared atlas's textures (items, entities, block entities) now bring
their _n and _s maps to shader packs as paged maps: 16x16 pages of the
atlas, only those holding a mapped texture stored, found through a page
table at the map's start. The programs drawing that geometry read
normals and specular through hz_pagedTexture.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:39:19 +01:00
Florian ErnstandClaude Opus 5.5 181ca3d833 Merge origin/main into fix/h052-vehicle-container-save
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:35:40 +01:00
Florian ErnstandClaude Opus 5.5 a75f3169eb Merge origin/main into fix/h112-guest-container-close-event
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:35:39 +01:00
Florian ErnstandClaude Opus 5.5 b2d87410fc Merge a Piglin's and a Villager's saved inventory stacks on load
InventoryCarrier.readInventoryFromTag loads the saved stacks with
SimpleContainer.fromItemList: clear, then addItem each one, which fills
earlier stacks of the same item and components up to the limit before it
takes an empty slot, and drops what does not fit in the eight. Piglins
and villagers took the first eight saved stacks as they were, so 2 + 3
stone stayed two stacks and 40 + 40 did not become 64 + 16.

The villager's existing SimpleContainer.addItem port becomes a free
add_to_container, unchanged; both loads add each decoded stack through it
at the type's stack limit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:33:30 +01:00
Florian ErnstandClaude Opus 5.5 833bb5cab4 Merge origin/main into fix/h155-fork-function-feedback
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:23:43 +01:00
IwantHappiness 5d9d9fb3ab Merge branch 'main' into translate-ru-lang 2026-11-07 20:18:57 +03:00
Florian ErnstandClaude Opus 5.5 65e2abae80 Count Absorption in a mob's max_absorption and clamp its amount to it
Absorption adds 4 per level to max_absorption (an ADD_VALUE modifier),
and LivingEntity clamps the absorption amount to getMaxAbsorption: when
the effect starts (setAbsorptionAmount) and when it goes
(onAttributeUpdated). A mob's max_absorption lived only in the command's
per-target attribute map, without the effect's modifier; /effect clear
left the amount, and expiry subtracted 4 per level, so a mob with a
raised base lost absorption it keeps in vanilla.

The mob's max_absorption now uses the attribute map it already has for
armor; its effective value counts the effect in the ADD_VALUE phase. The
add clamps the amount to it, /effect clear and expiry clamp to what is
left. The command-set base and modifiers stay unsaved, as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:17:00 +01:00
SenjinandClaude Opus 5.5 dddf351a05 Shader packs: at_velocity for the player's own model
Its vertices fell in the unmarked run that closes the mobs', so in third
person (and in a pack's shadow pass) its at_velocity read zero.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 18:03:19 +01:00
Delete228andCodex 753477f5b4 Merge Horizon main into the state-dependent light PR
Co-authored-by: Codex <[email protected]>
2026-11-07 20:00:52 +03:00
Horizon agentandClaude Opus 5.5 2325ba52d4 Launcher: native-build --prebuilt-out, the registry CI's side of prebuilt builds (#11859)
`horizon-launcher native-build --prebuilt-out DIR --version <Nightly> FOLDER` builds every
.hnmod in FOLDER through the player's own pipeline (pins, hook points, left-out mods), but
needs no prepared game files and installs nothing: it writes the program, its
native-mods.json and request.txt into DIR. request.txt is the build's request
(horizon_release_sign::native_build): target, the base's commit, each mod's id, version and
file SHA-256, so the registry's workflow and the launcher name a build alike. A set with a
post-build step is refused: the step runs on the player's game files.

native_mods: pipeline takes an export folder; the .hnmod unpacking is shared with
installed_mods; build_target names the Rust target of a build.

Measured on the desktop: zoom + minimap on Nightly 6560641, release profile, -j 4: 8 min,
request key equal to the one horizon-mods' plan computes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:53:51 +01:00
MrCloudy2andClaude Opus 5.5 570d53a780 A move packet counts from the position the server last reported
ClientPacketListener.handleMoveEntity decodes a move's delta from the
entity's position codec base, which AddEntity, a move and a position sync
set and a TeleportEntity leaves alone. Horizon counted it from the
tracked position, which the teleport had moved: when a command teleported
a vehicle, its rider was told the teleport and then the tracker's delta,
and saw the vehicle (and themselves) as far again past where it was.

lan_e2e gains `vehicle-teleport`: a strider the guest rides, teleported
3 blocks, is where the server has it in the guest's game.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:51:29 +01:00
Horizon agentandClaude Opus 5.5 79ee436bdf runner-gc: run every 30 minutes, not 6 hours
It skips busy runners, so a 6-hour tick rarely found the parity runners idle:
their probe builds reached 31 + 22 GB and the Mac mini fell to 4.6 GB free
(2026-11-07). The live plist uses StartInterval 1800.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:46:55 +01:00
Ludovic Marie 6f3a8699be Merge origin/main 2026-11-07 17:46:54 +01:00
TheMrZZandCodex gpt-6.1-sol 8db7c3ddc0 fix: preserve plain forked function feedback order
Prepare starts for eligible actual sources before executing their owned function calls. Keep the existing body, callback, store and fallback paths, and consume or clear invocation slots around leaf execution.

Add frozen Java/Game command parity and causal store, return, error and fallback controls.

Fixes #11824

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-07 17:33:05 +01:00
IwantHappinessandNemotron 4cc2a04c25 Translate remaining Russian launcher and game strings
Translate still-English UI strings in launcher/lang/ru.json and the game's
crates/horizon-client/assets/horizon/lang/ru_ru.json (particle culling
settings). Keep proper nouns, acronyms, key names, paths and env vars in
English.

Co-Authored-By: Nemotron <[email protected]>
2026-11-07 19:20:43 +03:00
MrCloudy2andClaude Opus 5.5 a61825404a A vehicle's teleports leave its rider's look alone
ClientPacketListener.handleMovePlayer applies a position packet only when
the player is no passenger, and still accepts the teleport. Horizon's
client applied it to a rider too, look included: a map whose datapack
teleports the vehicle every tick (`tp @s ~ ~ ~ 0 0` on a strider) snapped
the rider's view back 20 times a second. A rider now keeps its own
position and look and answers the teleport with them.

lan_e2e gains `rider-look`: a tick function teleports the strider the
guest rides, and the guest's view stays where they turned it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:18:26 +01:00
Florian ErnstandClaude Opus 5.5 ce25d100ef Merge origin/main into fix/mob-effect-amplifier-codec
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:15:10 +01:00
Florian ErnstandClaude Opus 5.5 a191dcd2b2 Merge origin/main into fix/h052-vehicle-container-save
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:14:59 +01:00
Florian ErnstandClaude Opus 5.5 8b577fc24c Merge origin/main into fix/h032-jukebox-saved-clock
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:14:51 +01:00
Florian ErnstandClaude Opus 5.5 974305151d Merge origin/main into fix/summoned-leash-knot-lifecycle
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:14:50 +01:00
Florian ErnstandClaude Opus 5.5 e6941baa5a Merge origin/main into fix/h195-command-damage-range
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:14:49 +01:00
Florian ErnstandClaude Opus 5.5 1bf526ca7f Merge origin/main into fix/h193-effective-component-presence
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:14:48 +01:00
Florian ErnstandClaude Opus 5.5 635f14ea0e Merge origin/main into fix/h151-boat-passenger-command
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:14:47 +01:00
Horizon agentandClaude Opus 5.5 3dcb5cba92 Merge origin/main into #11570
command_exec_corpus.py: keeps this branch's isolated 'guest container
close event' group beside main's spectral duration and item Health groups.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:13:29 +01:00
MrCloudy2andClaude Opus 5.5 d72b2a555b execute on passengers finds the players riding a vehicle on a server
Entity.getPassengers holds players as well as mobs. Horizon's `on
passengers` named the player in place when a mob had a rider flag, and no
server player: a map's datapack, running with no player in place, never
found the player riding its strider, and a command the host ran named the
host instead of the guest riding. It now gives the player in place when
they ride the entity, and each other player of the level riding it.

Mob and boat passengers are left to #11810.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:10:47 +01:00
Florian ErnstandClaude Opus 5.5 7cd9dbc7a2 Let Health Boost raise a mob's healing maximum and clamp when it goes
Health Boost is a max_health attribute modifier. The attribute getter
already counted it, but Mob::heal clamps to the cached attrs.max_health,
which the effect paths never refreshed, and nothing lowered Health when
the effect went (LivingEntity.onAttributeUpdated). Adding the effect,
/effect clear and its expiry now refresh the cache and lower Health above
the new maximum; the add still heals nothing.

Sulfur cubes and wolves write their maximum straight into the cache
(sulfur_cube::set_size, tame::set_tame), outside the attribute model,
and keep their current behavior. Other effect removal paths are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 17:10:03 +01:00
JoansitohandClaude Sonnet 5.5 6d1746d729 launcher: the Home patch log and console logs keep the wheel to themselves
Their overflow_y_scroll lists lacked the on_scroll stop_propagation every other
inner scroller has, so a wheel turn the list could not use (up at the top, or
down at the end) scrolled the whole page behind it.

Fixes #11853

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 17:04:07 +01:00
Florian ERNSTandCodex 2dd6879bc4 Keep actual bell block entities for command reads
Co-Authored-By: Codex <[email protected]>
2026-11-07 16:55:24 +01:00
Stink-OandClaude Opus 5.5 aa2220fcf6 Native mod API: hold the terrain's picture while the world changes (native_world_hold)
A client mod asks once a frame (`hold.hold()`, or `hold.hold_within(x, z, radius)` for circles):
sections already on screen that are meshed again are uploaded as ever but wait beside the meshes
drawn, and letting go swaps them all in on one frame with nothing left to upload. Smaller circles
let go of what they leave. In single player, far terrain waits too for the columns the server
changes beyond the view inside the hold, and takes them in when it lets go of them. Bounded: 30 s,
1 GiB of waiting meshes, the arena running out; ended so, it stays off until no mod asks for a
frame. Clearing the sections (another world or dimension) and unloading columns drop what waits;
arena compaction moves waiting meshes too. Renderer::upload keeps its order on the normal path
(before_mesh / upload_mesh / after_mesh). Tests in gfx/hold.rs; docs in native-mods.md; fragment
world_hold.json.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 15:34:09 +00:00
8cd009e149 Read saved template structure starts before regenerating them
Part of #11126. Builds on #11652.

Decode shipwreck, ocean ruin, igloo, ruined portal, woodland mansion,
nether fossil and end city pieces from saved starts. Rebuild template
boxes and placement settings like vanilla's tag constructors, retaining
the whole-start regeneration fallback for unsupported or broken pieces.

Cover every new type with resource-free round trips and extend the
prepared-resource generation/read comparison across all three dimensions.

Piece ids go through #11652's saved_piece_id first; any other id is
matched with or without the minecraft: namespace, not lowercased, as
Identifier.parse reads it.

Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 16:33:44 +01:00
SenjinandClaude Opus 5.5 ebfcad98f6 Shader packs: at_velocity for blocks a piston moves
A moving block (and an extending or retracting head) is drawn with the entities while it
moves, and read zero at_velocity: flying machines and piston contraptions smeared under a
pack's TAA. Each marks its own run, (6 << 32) | the cell it moves to, which stays the same
while it moves; a finished one keeps that key until the chunk mesh shows the block.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 16:25:09 +01:00
yahya-nusseibehandClaude Opus 5.5 d94fdae0b9 Agent control: no shared /tmp socket path, and bench refuses bad numbers
Without XDG_RUNTIME_DIR (containers, some WSL and minimal setups) the
control socket was /tmp/horizon-control.sock, a fixed name in a folder
every user shares. Another user who bound it first made --control fail
to start, and horizon-ctl then talked to their socket.

When the temporary directory is shared (world-writable, as /tmp), the
default endpoint is now horizon-<uid>/horizon-control.sock in it. The
game makes that folder 0700, and both the game and horizon-ctl refuse
it unless it is a real folder, owned by this user, that no one else may
enter. A temporary directory of the user's own (macOS's $TMPDIR) is
used as before, so nothing moves there. The launcher's copy of the
default endpoint (game_tools.rs) follows the same rule.

Separately, `bench -1` or `bench nan` panicked the game in
Duration::from_secs_f64; bench now takes 0 to 86400 seconds and refuses
anything else.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-07 17:20:50 +02:00
Florian ERNSTandCodex e16378accd Use world RNG for literal command predicate chances
Co-Authored-By: Codex <[email protected]>
2026-11-07 16:19:02 +01:00
Florian ErnstandClaude Opus 5.5 4adf2afffb Drop passenger entries that load nothing, keep riders through /data merge
EntityType.loadPassengersRecursive mounts only the Passengers entries that
load, and Entity.saveWithoutId saves the riders the entity has.
take_mob_passengers kept every non-mob entry raw, so an unknown or missing
id, or a non-compound value, stayed in the saved Passengers. It now drops
an entry that is not a compound or has no registered type (entity-types,
EntityType.by), and keeps valid non-mob entries raw as before.

Entity.load does not read Passengers either. apply_entity_nbt stored the
whole merged compound as raw, so a mob, boat, minecart or TNT saved copies
of its live riders and any merged entries after /data merge. It now keeps
the Passengers the load kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 16:09:01 +01:00
iseaprojectsandDeepSeek V4.1 Flash d1dd934be2 Spanish: finish the launcher and es_es strings
The launcher's es.json still held 91 English values: the mod-port status sentences, release notices, look-and-feel settings, the SSH hosting panel and several install/update results. Translate them, and fix Back from the body part (Espalda) to Atrás.

es_es.json was 20 keys short of en_us.json: every /studio replay message, Play in Background and the controller-focus note. Add them so Spanish screens no longer fall back to English.

Closes #11814.

Co-Authored-By: DeepSeek V4.1 Flash <[email protected]>
2026-11-07 11:08:01 -04:00
MrCloudy2andClaude Opus 5.5 a95c0e022d lan_e2e shield: each player's own game shows the disabled shield's cooldown
The shield check now also asks each player's window what its hotbar
draws over the shield (a new `shield_cooldown_shown` in the control
state: ItemCooldowns' percent for minecraft:shield). Right after the
vindicator's axe disables it the cooldown shows, and after the 100 ticks
it is gone. On main both players' games showed none (#11805).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 15:41:24 +01:00
Florian ERNSTandCodex 282a7005c8 Fix chorus-flower drops from arrow and snowball impacts
Co-Authored-By: Codex <[email protected]>
2026-11-07 15:40:50 +01:00
Florian ErnstandClaude Opus 5.5 5440872e93 Refuse /summon trees that hold a live entity's UUID
ServerLevel.tryAddFreshEntityWithPassengers checks every UUID of the
summoned tree against the loaded entities before anything joins, and
fails with commands.summon.failed.uuid. summon_with_nbt now walks the
same tree the loaders admit (the root, then the mob riders that
take_mob_passengers takes under mob, boat, minecart and TNT roots) and
refuses it when an entity in the level holds one of its UUIDs.

Duplicate UUIDs inside the new tree are still admitted (vanilla skips
the later one but keeps it under its vehicle's Passengers); the
command harness keeps them as --summon-uuid-internal-diagnostic and
the Game test as a known-unfixed ignored test.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 15:39:15 +01:00
MrCloudy2andClaude Opus 5.5 2f3743d282 An axe disabling a shield sends the defender the shield's cooldown
BlocksAttacks.disable adds the item cooldown (ItemCooldowns.addCooldown
on the shield's group), which ServerItemCooldowns sends a player as
Cooldown(minecraft:shield, 100) and ends with 0. Horizon only set its own
shield counter, so a guest's client never heard of it: no cooldown on the
hotbar, and a held right click could show the shield raised while the
server had it down. The disable now also goes through the item cooldowns.

Fixes #11805

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 15:25:58 +01:00
SenjinandClaude Opus 5.5 381c5a1e62 Shader packs: at_velocity for boats, minecarts, armor stands, frames, paintings, TNT, falling blocks and block entities
They were drawn in runs marked only by type, so a pack's at_velocity read zero on them even
while they or the camera moved (TAA smeared them). Each now marks its own motion run:
(3 << 32) | entity id, (4 << 32) | id for an item frame's held item, (5 << 32) | position for a
block entity, with a closing mark after each group; maps stay unmarked (keyed by map id).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 15:25:24 +01:00
Horizon agentandClaude Opus 5.5 6a2f968125 runner-gc: drop per-run harness scratch folders after 2 hours
917 mkdtemp folders (<harness>-<8 chars>) under two runners' .local filled the
Mac mini's disk on 2026-11-07; nothing reuses them after the run.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 15:21:55 +01:00
itarqos5andClaude Opus 5 6a634e49e2 feat(render): a compact layout for far tiles' quads, a quarter of the arena
Chunk sections already put their solid quads in the arena as one 24-byte
record each instead of four 24-byte vertices (`mesher::packed`). Far tiles
never could: that record's coordinates are a block grid of 16, and a far
tile's quads are merged rectangles of a voxel column's exposed side,
hundreds of blocks wide. So they stayed at four vertices a quad, and at
`lodDistance` 256 they were by far the largest thing the renderer held.

A far quad is much more regular than a chunk's, though -- a rectangle in an
axis-aligned plane, one colour, one light and one layer across all four
corners, with UVs `lod::mesh::emit_quad` derives from the positions -- so a
record of its own holds it in the same 24 bytes, and terrain.wgsl's
`far_corner` does what that function did. The two layouts share the arena
and the pipeline; a draw's base vertex says which it is (`FAR_BASE`).

Measured on a settled LodTest at `lodDistance` 256, render distance 16, the
same binary with `HORIZON_FAR_PACK=0` and without, each run settled on the
same 4424 tiles and the same quad count to within four:

                      far vertices   arena pages   GPU allocated
    four vertices        492.5 MiB       960.0        1241.7 MiB
    a record a quad      127.4 MiB       640.0         921.8 MiB

365 MiB less vertex data, and 320 MiB less video memory actually allocated
rather than merely accounted for. 24.8 bytes a quad: a record each, and the
few quads that spill. Both figures repeated exactly over two pairs of runs.

Frame time is unchanged. Over the same flight, the mean of two pairs:

                      avg FPS   1% low   GPU avg
    four vertices       171.0     95.8    5.390 ms
    a record a quad     170.3     94.9    5.420 ms

The pairs disagree on the sign -- the compact layout was 1.5% slower in one
and 0.7% faster in the other -- so the difference is run variance, not the
cost of expanding a record. Worth stating because one pair alone read as a
regression.

Nothing here reasons about which record is right for a quad: `pack` builds
one, rebuilds the four vertices from it, and keeps it only if they come back
bit for bit. A quad no record reproduces is kept as its four vertices, as
`mesher::packed` keeps one; in practice that is the fluid faces, whose
surface sits at 8/9 of a block, and about 1% of quads.

`lod::mesh`'s `every_quad_the_mesher_emits_packs_and_comes_back` holds the
layout and the mesher to each other over real terrain, which the layout's
own tests cannot: they check its records against its own copy of what
`emit_quad` does, and would pass just as well if the two had drifted.

A same-build control says the picture does not change: two launches of the
identical build differ in 50.7% of pixels (16.0% above the animation noise
floor, worst channel delta 76), because far-tile refinement does not settle
identically between launches. Packed against unpacked differs in 40.5%
(12.8% above the floor, worst 77) -- less than the control.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-07 14:13:34 +00:00
Teiwazik 1eb3b7f6c3 Merge remote-tracking branch 'origin/main' into tmp-seat/follow-plugin-seat-chains 2026-11-07 15:12:38 +01:00
TheMrZZandCodex gpt-6.1-sol ce3a7a7587 Project live boat passengers in command NBT
Reuse the existing runtime tree projection before the live leash writer. Preserve the original full-body diagnostic and add an independently admitted typed-tree command gate.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-07 15:07:30 +01:00
MSedgeMC 2f7a46dfd3 port_map: the Camel.canMate row no longer records the canParent gap 2026-11-07 13:48:54 +00:00
MSedgeMC dfe4c2cb51 Test that a wounded or ridden camel cannot breed
Two camels in love in a built world: the breed goal starts, then one loses a
point of health and is refused, and a rider also refuses it. Without the
canParent guard the wounded camel still starts the goal.
2026-11-07 13:48:54 +00:00
MSedgeMC 3ed00f4071 A wounded or ridden camel no longer starts breeding
`Camel.canMate` is `partner instanceof Camel && this.canParent() &&
camel.canParent()`, and `AbstractHorse.canParent` requires no vehicle or
passenger and full health (a camel's `isTamed` is always true). The shared
`Breed` goal applied those checks only to horses, donkeys and llamas, so a
camel stayed free to breed while hurt or carried.

Camels still pair only with camels: the `camel` flag feeds the canParent
guard only, not the partner species rule.
2026-11-07 13:48:54 +00:00
MrCloudy2andClaude Opus 5.5 36add718c0 Spears stab other players: the charge and the jab reach players on a server
KineticWeapon.damageEntities and PiercingWeapon.attack hit every entity
along the view, players included (PiercingWeapon.canHitEntity:
canHarmPlayer, not the same vehicle). Horizon's stab targets were the
mobs only. A guest's spear now also reaches the other players of its
level; each stab is worked out as the attacker in their turn and lands
through the PvP path once the hub is back, with the spear's damage type,
the 0.4 push and the weapon's Knockback, the dismount, thorns and the
kill score, then the attacker's wear, stats, exhaustion and hit feedback.

The kill score and thorns of pvp_land move into pvp_aftermath, shared by
both. lan_e2e gains a `spear` check: a jab and a sprinting charge hurt
the host, and with the pvp game rule off neither does.

Fixes #11790

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 14:42:20 +01:00
MSedgeMC 077164ff2f port_map: the camel RandomSitting row no longer records the pose gap 2026-11-07 13:39:44 +00:00
MSedgeMC c953fe79cb Test that a sitting camel cannot stand under a two-block ceiling
The test builds a world with a stone ceiling cell inside the standing box
but above the sitting box, then asks RandomSitting, the arm the goal
selector calls: 200 asks must all be refused. A second camel with open sky
fires within the same 200, so the refusal is the pose check and not the
state setup. Dropping the can_change_pose conjunct fails the first loop.
2026-11-07 13:39:44 +00:00
MSedgeMC 92282c7476 A sitting camel stands up only when its standing box fits
`CamelAi.RandomSitting.checkExtraStartConditions` ends with
`body.canCamelChangePose()`, which is
`wouldNotSuffocateAtTargetPose(isCamelSitting() ? STANDING : SITTING)`.
RandomSitting did not ask, so a camel sitting under a ceiling that blocks
its 2.375 tall standing box (its sitting pose is 0.945 tall) stood up into
it. The `can_change_pose` helper already existed for the elastic leash pull.
2026-11-07 13:39:43 +00:00
TeiwazikandClaude Sonnet 5.5 052c2eb962 Native shader packs: sections fade in toward the fog colour like vanilla terrain
The fade-in rides the high 16 bits of the flat hdr_code varying (no new
location); solid and translucent colours mix toward the fog colour after
the pack's material, alpha kept.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 14:35:56 +01:00
Florian ERNSTandCodex 1066efbafb Normalize note-block instruments during fill
Co-Authored-By: Codex <[email protected]>
2026-11-07 14:35:22 +01:00
TeiwazikandClaude Sonnet 5.5 fdc056c8ac Older servers: send sign_update with the side before the lines
26.3 ends sign_update with the side as a VarInt; 26.2 and older read it as a
boolean right after the position. Forwarding the packet unchanged made the
server misread it and kick the player on Done.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 14:23:33 +01:00
Horizon agent 9f6aa5f2f6 Merge origin/main into PR #11682
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game/commands/terrain_cmds.rs
#	crates/horizon-items/src/items.rs
2026-11-07 14:19:54 +01:00
Horizon agent 37db8a337e Merge origin/main into PR #11570
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game/lan_actions.rs
2026-11-07 14:17:46 +01:00
e8a5564059 Cache decoded saved palette entries in the block registry
A saved area resolves the same dozen block states in every section of every column, but decode_column built a format!-ed String key and parsed each entry through BlockState::from_nbt into a per-column HashMap. The registry now memoizes palette entries by their NBT in an FxHashMap keyed by the tag itself, so a repeated entry costs one hash and one comparison and allocates nothing; the per-entry resolution rules move with it unchanged. Loading the 529-column saved area drops Persistent::load from 1,467.8M to 1,284.3M instructions.

Part of #9996.

A first draft by DeepSeek V4.1 Flash, via pi, reviewed and reworked.

Co-Authored-By: DeepSeek V4.1 Flash <[email protected]>
Co-Authored-By: Codex (gpt-6.1-terra) <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 14:15:22 +01:00
70a0a29eec Check packed palette indices one word at a time
Loading a generated area spends 16% of Persistent::load (the worker's
chunk load) in PalettedContainer::from_packed, and nearly all of it is
check_indices: a scalar bounds check of every entry of every section
(~10.6 instructions per entry, 22M entries per 529-column area).

check_indices now rejects a whole word at once. Adding 2^bits - palette
to a word lifts every field by that much, so a field carries out of its
own bits exactly when its index is past the palette; the carry out of
each bit is computed for the whole word with (a & b) | ((a | b) & !sum).
A field can only appear bad where a genuinely bad field precedes it in
the same word (a carry adds one to it), which never turns an accepted
input into a rejected one, and the offending word is rescanned entry by
entry on the error path so the reported index is the same first
offending entry as before. The last word's padding fields are biased by
zero, so they cannot look bad, as the entry-by-entry scan ignored them.
The same set of inputs is accepted: the early return when the palette
holds exactly 2^bits entries was already there and stays.

Part of #9996.

A first draft by DeepSeek V4.1 Flash, via pi, reviewed and reworked.

Co-Authored-By: DeepSeek V4.1 Flash <[email protected]>
Co-Authored-By: Codex (gpt-6.1-terra) <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 14:15:22 +01:00
5cffcf1370 Load saved light directly from its layers instead of expanding and repacking
The saved sky and block nibble layers are already the resident Light::Sky and Light::Block layout. Choose the resident variant from the layers and copy the stored layer when only one kind of light varies, so only sections where both vary still expand their light into a full array. Missing layers still inherit the bottom row above and dimensions without sky light still ignore saved sky layers.

Part of #9996.

A first draft by DeepSeek V4.1 Flash, via pi, reviewed and reworked.

Co-Authored-By: DeepSeek V4.1 Flash <[email protected]>
Co-Authored-By: Codex (gpt-6.1-terra) <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 14:15:22 +01:00
Horizon agentandClaude Opus 5.5 c3f5770bb9 Merge origin/main into #11301 (main builds again after #11767)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 14:10:28 +01:00
MSedgeMC 1925a4fa6f Merge remote-tracking branch 'upstream/main' into HEAD
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-07 13:10:23 +00:00
Horizon agentandClaude Opus 5.5 5a07a7edfe Merge origin/main into #11301 (keep both data.rs test modules and command_exec groups)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 13:59:39 +01:00
Florian ERNSTandCodex 2688eb16d6 Decode Mob effect amplifiers as unsigned bytes
Co-Authored-By: Codex <[email protected]>
2026-11-07 13:52:45 +01:00
TeiwazikandClaude Sonnet 5.5 ff28824d42 Riding: boat riders keep their own seat
position_riders re-seated every mob whose vehicle is not a mob through
passenger_riding_position, which puts every boat rider in seat 0 from
the boat's position. seat_boat_mobs had already placed them, so remote
players on a moving boat jumped between the two seats each pass.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 13:44:21 +01:00
bulkandClaude Sonnet 5.5 a0c5f26cc2 Far ring brake: pull in over 50 ms, grow back under 45 ms
The ring got stuck at its smallest on servers whose normal tick sits
between 25 and 40 ms, since it only grew back under 25 ms.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 12:43:37 +00:00
TeiwazikandClaude Sonnet 5.5 45978aaf67 Seat test: import Vec3 and play packets
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 13:43:19 +01:00
24fa04d753 fix: drop mob XP after the guest who hurt it has left
Vanilla LivingEntity.dropExperience and Mob.dropCustomDeathLoot key on
lastHurtByPlayerMemoryTime, not whether that player is still in the
world. Horizon folded both into Death.player, so a guest who left
within the 100-tick memory made drops::die skip experience and
equipment.

Give die a player_killed flag from the timer. LAST_DAMAGE_PLAYER stays
None when killer_uuid cannot resolve them.

Fixes #11674

Co-Authored-By: OpenCode <[email protected]>
Co-authored-by: monkeycode-ai <[email protected]>
2026-11-07 12:29:23 +00:00
Mayonesu0 1429b27098 Merge remote-tracking branch 'origin/main' into perf/launcher-write-data-file 2026-11-07 13:20:05 +01:00
DetimesandClaude Opus 5.5 c78882c7da Older clients: attributes and effects in the client's numbering
1.21.2 dropped the generic./player./zombie. attribute prefixes, so the id tables of 1.21.1 and 1.20.6 (matched by
name) had no attribute runs and every update_attributes value was left out for those clients. They are regenerated
with the renames. Mob effect ids were never renumbered: update_mob_effect and remove_mob_effect now go through the
client's table, and an effect added after its release is not sent.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 12:16:51 +00:00
rison1337andCodex eb83c35515 Fix locked builds and the storage lint after merging main
Main's keepalive change requires socket2 0.5, but its lockfile references
that missing package while only socket2 0.6.5 remains. This prevents
locked builds before compilation after merging main.

Use the socket2 0.6 dependency already required by horizon-friends and
record that existing package for horizon-protocol in both game and launcher
lockfiles. Keep a single version
and retain the existing TCP keepalive behavior, checked by its socket test.

Use is_multiple_of for PackedStorage' nonzero per-word stride check, as
required by Clippy. The validated bit widths keep per_word between 2 and
64, so the predicate has the same behavior.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-07 17:09:52 +05:00
Horizon agentandClaude Opus 5.5 3cbe777d44 Merge origin/main into fix/set-custom-model-data
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 13:08:36 +01:00
Horizon agentandClaude Opus 5.5 28299018c7 Merge origin/main into fix/vindicator-johnny
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 13:02:07 +01:00
Detimes bb22bf6570 Merge remote-tracking branch 'upstream/main' into fix-11722-old-pick-item 2026-11-07 11:58:27 +00:00
DetimesandClaude Opus 5.5 c7f54b7461 Older clients: a 1.21.3 client's pick-item swaps the slot into its hand
1.21.3 and older clients send pick_item with the inventory slot that holds the picked block's item; 26.3 has no
such packet and the adapter dropped it. It now becomes a container_click swap of that slot with the held hotbar
slot (tracked from set_carried_item and set_held_slot), state id 0 so the server resends the inventory.

Fixes #11722

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:58:27 +00:00
rison1337andCodex 98c7e923c3 Merge main after the flame TAA change landed
Reuse the accepted shared jitter-frustum helpers from main so this PR
contains only the independent experience-orb preparation optimization.
Preserve the existing branch history and maintainer changes.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-07 16:42:02 +05:00
TheMrZZandCodex gpt-6.1-sol 7e8c7a27c1 Use effective stack prototypes for component presence
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-07 12:38:41 +01:00
Mayonesu0andClaude Opus 5.5 199e8193fd Launcher: write a prepared version's data file after installing it
A version's first start read its thousands of small files one by one, about
100 s under Windows Defender here, because only the game wrote
horizon-data.bin, and only after that slow start. The launcher now writes it
in the background once an install or import has its resources, reading on up
to 8 threads (43 s against 281 s on one, on a fresh copy); the start then
loads in 1.2 s. The game stays the fallback, on its one idle thread.

A reused version no longer copies the data file, which names its own root.
complete_assets removes the file when it adds something, as the file answers
missing for what it lacks. A write removes what a stopped writer left.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 12:38:08 +01:00
TheMrZZandCodex gpt-6.1-sol ac4859eab4 fix: match command damage-only item predicate ranges
Evaluate the supported damage-only subpredicate against modeled damage and
existing effective component presence. Preserve removal precedence and leave
unsupported conjunctions on their existing path.

Fixes #11715

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-07 12:23:52 +01:00
Florian ERNSTandCodex 087c763432 Normalize summoned leash knots and check their fence support
Co-Authored-By: Codex <[email protected]>
2026-11-07 12:23:27 +01:00
Horizon agentandClaude Opus 5.5 08f2880b2a Merge main (clippy as_chunks lint fix)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:52:14 +01:00
Horizon agentandClaude Opus 5.5 03d1f86f4a Merge main (clippy as_chunks lint fix)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:50:56 +01:00
Horizon agentandClaude Opus 5.5 65d3e70f5d Merge main (clippy as_chunks lint fix)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:47:54 +01:00
Horizon agentandClaude Opus 5.5 5547077993 Merge main (clippy as_chunks lint fix)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:47:00 +01:00
Horizon agentandClaude Opus 5.5 14428f3233 Merge main (clippy as_chunks lint fix)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:46:07 +01:00
TeiwazikandClaude Sonnet 5.5 55a54edebe Riding: follow plugin seat chains through invisible vehicles
Plugins seat players on text displays, interactions, armor stands or area
effect clouds that ride another player. Resolve the seat through the whole
chain of vehicles, keep the packet riding graph, move the local rider with a
moving seat, and use the Avatar attachment height for player vehicles.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-07 11:44:41 +01:00
Horizon agentandClaude Opus 5.5 4a697d3689 Merge main (clippy as_chunks lint fix)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:44:19 +01:00
Horizon agentandClaude Opus 5.5 baab15d42d Fail location_check on unloaded counterparts
Vanilla's LocationPredicate checks Level.isLoaded before the block predicate, so an offset into an unloaded chunk fails instead of holding.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:35:59 +01:00
Horizon agentandClaude Opus 5.5 71c7dfaf97 Merge main; fail location_check on unloaded counterparts
Vanilla's LocationPredicate checks Level.isLoaded before the block predicate, so an offset into an unloaded chunk fails instead of holding. Drops the docs/parity run logs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:35:26 +01:00
Riccardo GuerrieroandClaude Opus 5.5 c9f2efa210 A player's Thorns hurts the mob as the player's thorns hit
Thorns on the player answered a mob's hit with generic damage that had no
attacker, so the mob was not knocked back, did not turn on the player and
dropped no experience when it died of it. It now hurts the mob by
`minecraft:thorns` damage the player caused (`DamageEntity` with the
wearer as owner), rolled from the mob's own random, and the held weapon's
Breach applies as on any hit by the player.

The whole equipment counts, in `EquipmentSlot` order: the main hand, the
off hand, then feet up to head (Thorns' slots are `any`), so a Thorns
piece held in a hand answers too. Each piece rolls its chance, hurts the
attacker and wears in that order, also when the attacker is already dead.
A piece that takes no wear, or a creative player's, is left alone.

A mob hit by thorns damage plays `enchant.thorns.hit` where it stands
when the hit lands whole, silent or not (`playSecondaryHurtSound`).

Part of #9954.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:34:28 +01:00
Horizon agentandClaude Opus 5.5 d12d6262bb Drop the docs/parity run logs and their one-off capture script
Run logs are not docs; the PR body keeps the numbers. tools/inline_trim_packet_capture.py only produced the dropped packet log and nothing calls it; the protocol test keeps the captured payload.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:25:02 +01:00
Horizon agentandClaude Opus 5.5 c36df3986f Merge origin/main into fix/inline-armor-trim-holders
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:25:01 +01:00
Horizon agentandClaude Opus 5.5 38f887eab2 Merge #11655 (with #11643) into #11654
The three loot functions add arms and tests at the same spots in loot.rs; all kept. Land #11643, then #11655, then this.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:15:02 +01:00
Horizon agentandClaude Opus 5.5 71c1240617 Drop the docs/parity run logs
Run logs are not docs; the PR body keeps the numbers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:14:40 +01:00
Horizon agentandClaude Opus 5.5 14100456d1 Merge origin/main into fix/named-predicate-context
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:14:40 +01:00
Horizon agentandClaude Opus 5.5 32109b87b6 Merge #11643 (set_book_cover) into #11655
Both add a set_loot_component arm, a loot.rs function arm and a loot test at the same spots; both kept. Land #11643 first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:14:10 +01:00
Horizon agentandClaude Opus 5.5 79fe52def4 Merge origin/main into fix/h112-guest-container-close-event
command_exec corpus: keep main's craft-map group in ISOLATED_GROUPS and its import beside guest_close_event. Oracle: keep main's merchant_saved_stats op; close_menu goes through handleContainerClose. The test's Joined literal gains main's new configured field.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:11:48 +01:00
Horizon agentandClaude Opus 5.5 66ecf65d4e Merge origin/main into fix/h157-player-save-projection
Keep main's vibration_tests module beside the new test module; the test's Joined literal gains main's new configured field.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:08:46 +01:00
Horizon agentandClaude Opus 5.5 1315c0e4db Vindicator: write Johnny only while the flag is set
Vindicator.addAdditionalSaveData writes Johnny: 1b only when isJohnny is true; a vindicator that is not Johnny saves no key (and drops a stale Johnny: 0b from its raw compound).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:07:23 +01:00
Arslan ArmanulyandClaude Opus 5.5 d3e7858cda Shader packs: GPU example fixtures give their packs terrain programs
Since a pack with no program for terrain or translucent terrain gets the
notes "no program for terrain; nothing draws it" and "no program for
translucent terrain; nothing draws it", standard_pack_gpu_entities and
entity_shadow_ownership failed their no-notes assertions: their packs had
entity programs only. Both packs now also have gbuffers_terrain and
gbuffers_water. The fixtures draw no terrain, and every other assertion is
unchanged.

Fixes #11710

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 15:06:18 +05:00
Horizon agentandClaude Opus 5.5 4169af3fa6 Merge origin/main into fix/h181-noai-trader-llama-delay
Keep main's craft_map_take import beside the trader llama corpus import.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:01:55 +01:00
Horizon agentandClaude Opus 5.5 306f9425e8 Merge origin/main into xp-orbs-riding-merge-water
ordered_tick: main's obstacle grid for the orb move kept after the
merge scan and the followed-player pick. A kept followingPlayer now
stays at exactly 8 blocks: ExperienceOrb.followNearbyPlayer re-picks
only past distanceToSqr > 64. Orb merge fixture keeps merge_new_orb.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 11:01:54 +01:00
TheMrZZandCodex gpt-6.1-sol 6d5c7c51a6 Preserve modeled jukebox saved-song clock presence
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-07 11:01:17 +01:00
AkirabaneandClaude Opus 5.5 8e0b157254 dedicated: a stop waits for a proxy to move the players out first
With [transfer] on and players on, a stop (/stop, a stop signal, the
supervisor's stop or restart) now waits stop_wait_seconds (10 by default,
0 to 60, 0 stops at once as before) so a proxy told server/stopping can
move the players out first. The log says "Stopping in 10 s: a proxy may
move the players out first", which horizon-server takes as the start of
the stop. Every login is refused as server_shutdown, and the server ticks
on and answers the proxy's requests.

The wait ends as soon as no player is placed, at its time when no
hand-over is frozen, and at the latest a freeze's longest time later, so a
hand-over started in time finishes; the whole wait is cut at 90 s, within
the supervisor's 120 s for a stop, so stop_wait_seconds and
max_freeze_seconds may add up to 90 at most when the stop waits. No freeze
starts that this limit would cut: a player its source saved after the
target placed it would be on both servers. A freeze lasts ticks, so its
length is reckoned at the tick length of the moment (the rate's, or longer
on a server slower than its rate). A second stop ends the wait. Then the
stop goes on as vanilla's.

Refs #7484

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 10:51:02 +01:00
Horizon agentandClaude Opus 5.5 b0047b5518 Merge origin/main into #11301
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 09:51:22 +01:00
Horizon agentandClaude Opus 5.5 1990e4aecc Merge origin/main into #11301
Keep main's non_mob_tag base with the PR's class-owned container fields,
and both new test modules and corpus groups.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 09:35:57 +01:00
Florian ERNSTandCodex 16d77f41d4 Bind loaded block locations in loot-mine conditions
Co-Authored-By: Codex <[email protected]>
2026-11-07 09:17:11 +01:00
Florian ERNSTandCodex 7f21b95989 Adapt new equipment wear test to named trim holders
Co-Authored-By: Codex <[email protected]>
2026-11-07 08:15:48 +01:00
Florian ERNSTandCodex 76123f5638 Preserve inline armor-trim holders through item state and sync
Co-Authored-By: Codex <[email protected]>
2026-11-07 08:13:34 +01:00
MSedgeMC 3b8ac89d2c port_map: SetBannerPatternFunction.run is ported
The row said layers from loot are not set and no vanilla table uses the
function; a datapack table does, and the row now names the arm and the item-side
parse that puts the layers on the banner.
2026-11-07 06:49:34 +00:00
MSedgeMC f8aa8e0e0d test: the loot arm appends or replaces, and the item wears the layers
The loot table test fills a chest with a white banner through set_components
(a red stripe at the bottom) and then set_banner_pattern with append: the
component carries both layers, in that order; with append false it carries only
the function's blue border. Without the arm the append case keeps the single
red layer.

The item test hands set_loot_component a banner_patterns list and reads
`banner_patterns` back as two BannerLayers (pattern and dye), and a null
component empties them again. Without the arm the list is empty - the banner
wears nothing.
2026-11-07 06:49:34 +00:00
MSedgeMC 6ec1865ac1 fix: a looted banner_patterns component dresses the banner
set_loot_component only knew the trim, so a rolled banner_patterns list landed
in `other` as a raw tag: the renderer and the tooltip read
`StackData::banner_patterns`, which stayed empty, and the banner from a
datapack table (or a set_components function) came out undyed. The arm parses
the component with the same `layers_from_nbt` the item's own component uses, so
the layers - pattern and dye - reach the fields the game reads.
2026-11-07 06:49:12 +00:00
MSedgeMC 18cb5eb6d0 fix: set_banner_pattern writes a banner's layers
SetBannerPatternFunction sets the stack's banner_patterns to the function's
layers, or with append adds them to the end of the component's own list
(BannerPatternLayers.Builder.addAll twice). A layer is a pattern id and a dye
name, so the list the table wrote is the component's list as it stands. The arm
was missing, so a datapack's banner pattern changed nothing: the banner came out
bare, or with only the layers an earlier function wrote.
2026-11-07 06:49:12 +00:00
Riccardo GuerrieroandClaude Opus 5.5 bb9e6d6ebf Save a column again when an edit's light changes it
A block edit relit in the frame changes light up to 15 blocks into the
columns around it, but only the edited column was marked unsaved. With
eager saves a neighbour saved a moment earlier kept its old light on disk.
Vanilla's ChunkHolder.sectionLightChanged marks every chunk whose light
section changed unsaved; mark_light_changes now does the same.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 07:48:55 +01:00
MSedgeMC 66931c6958 port_map: the two set_custom_model_data rows are ported
apply names the ListOperation helper its four lists go through, and run names
the arm that draws the floats and colours and keeps the component the stack
already had. The rows said "no vanilla loot table uses it", which was true but
not a reason for a table that does to change nothing.
2026-11-07 06:46:00 +00:00
MSedgeMC 0ba45ef93e test: the four model-data lists each follow their own operation
A table writes custom_model_data through set_components (floats [1.0], strings
["old"]) and then set_custom_model_data: floats appended from a constant
provider, flags and strings replaced, a colour inserted first. The rolled stack
carries 1.0 and 2.0, [true], ["new"] and [16711680] - without the arm the
component keeps the first function's lists and has no colours at all.

The helper's own test covers what a table rarely reaches: a replace_section of
one element, one with no size (the new values' length), an insert past the end
that changes nothing, and a mode the codec would refuse reading as a
replacement.
2026-11-07 06:46:00 +00:00
MSedgeMC 68e1549ebd fix: set_custom_model_data writes the item's four model-data lists
SetCustomModelDataFunction reads the stack's custom_model_data (EMPTY when it
has none) and replaces each of its four lists the function names - floats and
colors from number providers drawn with the loot random, flags and strings as
written - by that list's ListOperation over what was there: replace_all,
replace_section (offset and an optional size), insert at an offset, or append.
The arm was missing, so a datapack's model data changed nothing at all.

ListOperation itself is a small helper beside the number readers; an offset
past the end leaves the list as it was, as vanilla logs and ignores it there.
The component then reaches the item through set_loot_component's generic arm,
which keeps it in `other` where the model selection, the CIT rules and the LAN
sync already read it - that half needed nothing new.
2026-11-07 06:46:00 +00:00
MSedgeMC b2c9470eb7 port_map: SetBookCoverFunction.apply is ported
The row said no vanilla loot table uses set_book_cover, so nothing was missing;
a datapack's table does reach it, and it now names the arm that applies the
cover and the item-side parse that reads the component back.
2026-11-07 06:22:12 +00:00
MSedgeMC dc8f47b2e8 test: a loot table's cover titles the book, and the item reads it
The loot table test fills a chest with a written book through two modifiers: one
set_components with a title, author and page, then set_book_cover with another
title, an author and generation 2. The cover replaces the title, author and
generation, and the page the other function wrote is still the book's. Without
the arm the component keeps the first title.

The item test hands set_loot_component a written_book_content as the loot engine
builds it and reads the book back: title, author, generation and both pages, and
a null component leaves none. Without the arm the book has no content at all.
2026-11-07 06:22:12 +00:00
MSedgeMC 02dc69348d fix: a looted written_book_content reaches the book's fields
A component a loot function writes goes through StackData::set_loot_component
when the rolled stack becomes an item, and only the trim had an arm: a written
book's content landed in `other` as a raw tag nobody reads, so set_book_cover
(or set_components) titled a book whose tooltip and reading screen still showed
nothing. The content is now parsed the way the item's own component is - the
parse moves out of from_nbt into written_book_from_tag, shared by both - so the
title, author, generation and pages come out of a rolled book.
2026-11-07 06:22:11 +00:00
MSedgeMC 65e6b5ce95 fix: set_book_cover writes a written book's title, author and generation
SetBookCoverFunction updates the stack's written_book_content, over the
component it already carries: the title as a Filterable (the raw text, and the
filtered text when a server filtered it), the author, and the generation, while
the pages and the resolved flag stay as the earlier functions left them. A loot
table's written book got none of that: the modifier ran and changed nothing, so
a datapack book came out with no cover at all.
2026-11-07 06:22:11 +00:00
yahya-nusseibehandClaude Opus 5.5 d689881e68 Cap the packets a connection queues for the hub between ticks
A connection's network thread hands every play packet to the hub over
an unbounded channel. The hub's inbox caps (INBOX_LIMIT packets,
INBOX_BYTES bytes) apply only as it drains that channel at the start of
a tick, so while one tick runs long (an autosave, chunk generation) a
client can queue tiny packets without bound, each a boxed Serverbound
many times its size on the wire.

Each connection now counts what it handed the hub and the hub hasn't
taken yet (Undrained, shared between the network thread and the
guest's PlayerSender). Past twice the inbox caps the network thread
disconnects the client with the same message as the packet-rate kick
(disconnect.exceeded_packet_rate) and logs a warning; the hub
uncounts each packet as it takes it. A client within the inbox caps
never comes near.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-07 08:06:12 +02:00
Horizon agent 096a0b33ac Merge remote-tracking branch 'origin/main' into n/10088
# Conflicts:
#	crates/horizon-client/src/game.rs
#	tools/port_map/client2-009.tsv
2026-11-07 06:00:16 +01:00
Florian ERNSTandCodex 3db0da6dd2 fix: resolve named predicates through the Game context
Bind loaded predicate references without changing source identity or origin. Defensively reject invalid reference graphs before boolean evaluation while keeping registry admission separate.

Co-Authored-By: Codex <[email protected]>
2026-11-07 04:24:58 +01:00
Vinícius MoreiraandClaude Opus 5.5 dd4528f4e4 Environment attributes: the layer stack, biome blending and weather
Ports EnvironmentAttributeSystem: every attribute is its default run
through layers in the order they are added, leading constant layers folded
into the base (bakeLayerSampler) and the result sanitized. The dimension
type's attributes are constant layers; the biome layer reads the biome at
the position, or for spatially interpolated attributes the
SpatialAttributeInterpolator mix that GaussianSampler accumulates; the
weather layers (WeatherAttributes.RAIN and THUNDER) blend by the rain and
thunder levels with each type's state-change lerp. Timelines plug in as
time layers and come next; nothing in the game uses the stack yet.

Entries of types not ported yet (append, overlay) are kept as no-ops so a
biome's other attributes still load.

The new harness environment_system compares 900 stacks with the pinned
client (36,000 lines), with the vanilla biome and dimension type data.

Part of #11486

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 23:38:15 -03:00
TheMrZZandCodex gpt-6.1-sol 2aa319becc Emit the final ordinary guest container close game event
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-07 03:13:16 +01:00
TheMrZZandCodex gpt-6.1-sol bca4a22e08 fix: project live player motion fields into saved data
Carry the active Player grace time and fall-particle flag through the existing
save context, restore owner snapshots after guest calls, and write the official
empty player Brain schema. Keep tracker projection outside this change.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-07 02:51:56 +01:00
Horizon agentandClaude Opus 5.5 056bb5d10a port_map: the deferred subtitles draw before the screen
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 02:41:27 +01:00
Horizon agentandClaude Opus 5.5 5e2520c6d2 Piston projectiles: leave the remote tick order as main has it
Main already runs tick_remote_entities before the client block entities
and piston pushes (Minecraft.tick: tickEntities, then tickBlockEntities),
so the reorder only moved the pistons ahead of the other block-entity
animations and left two comments on the wrong lines.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 02:18:01 +01:00
Horizon agentandClaude Opus 5.5 75d2a607e2 Arrows and tridents: release from the piston move only, as AbstractArrow does
Follow-up on top of the rework (the order and the release from the piston
move were right). Three things still differed from 26.3:
- AbstractArrow.tick stays in its in-ground branch the tick startFalling
  runs (inGroundTime++, applyEffectsFromBlocks); the arrow flew in that
  same tick. arrows.rs is back to main's branch, with the shared
  start_falling_velocity.
- Entity.move(PISTON) never touches xo: begin_tick and
  piston_pushed_this_tick kept the pre-push position across two ticks.
  The old position is taken at the tick's start again.
- On a slime block, moveCollidedEntities sets the velocity and then moves
  the entity, and that move is what takes a stuck arrow out
  (startFalling's random * 0.2 damping). The bounce no longer un-grounds
  it. The server trident's release_if_unblocked (no lastState check, no
  damping) is gone; the piston release covers the piston case.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 02:04:40 +01:00
Horizon agentandClaude Opus 5.5 e1025cef1a Subtitles: an in-game screen's deferred subtitles draw before it
Screen.extractBackground runs Hud.extractDeferredSubtitles, so they sit under
the screen's slots and tooltips; drawing them after the screen put them over
both. F1 still leaves them with an in-game screen open.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 01:58:23 +01:00
Horizon agentandClaude Opus 5.5 0a8dbbe152 Merge origin/main into #10088
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-07 01:58:17 +01:00
Horizon agent ab6900b4c9 Merge main into #10283
# Conflicts:
#	crates/horizon-client/src/entity_nbt.rs
2026-11-07 01:57:18 +01:00
Horizon agent 58e32ea813 Merge main into #10280 2026-11-07 01:53:40 +01:00
Horizon agent 9757924d07 Merge main into #10243 2026-11-07 01:53:03 +01:00
TheMrZZandCodex gpt-6.1-sol 8bb5a572ec Advance eligible TraderLlama despawn delay with NoAI
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-07 00:42:42 +01:00
baytyoneandZCode 91b3a7410e Experience orbs: pickup over the vehicle, a kept following player, merges before the move, eye-level water
Vanilla's Player.aiStep widens the pickup area to the union with the vehicle's box while riding; ExperienceOrb.tick keeps its followingPlayer until they leave 8 blocks, runs scanForMerges in its own turn before the move, and floats by the eye's fluid rather than the feet's block. Fixes #11389.

Co-Authored-By: ZCode (GLM) <[email protected]>
2026-11-07 04:12:29 +05:00
rison1337andCodex fe62d6c7db Merge main while retaining the orb-only optimization
Retain both the current depth-culling regression and the guarded-frustum
viewport-edge regression. Keep the shared billboard-frustum naming so
the separately submitted flame change can merge independently.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-07 04:04:15 +05:00
MSedgeMC b918309242 port_map: a vindicator's Johnny flag is latched, saved and read
`tools/port_map/game2-004.tsv` recorded
`Vindicator.addAdditionalSaveData` as `missing` and `Vindicator.setCustomName`'s
gap as "the Johnny goal reads the current custom name each tick; vanilla latches
the flag once a name is Johnny". Both rows now name what the port does, with a
row for `readAdditionalSaveData` beside them.
2026-11-06 23:04:15 +00:00
MSedgeMC 68f5909ef6 test: a vindicator's Johnny latch through a rename and a save
`vindicator_server_ai_step` is the AI step, and `mob_to_nbt`/`mob_from_nbt` are
the pair `Game::mob_tree_nbt` and `Game::load_mob` go through. A vindicator
named Bob is not Johnny; named Johnny it is; renamed to Bob it stays Johnny.
The save writes `Johnny: 1b`, the reloaded vindicator is still Johnny with the
name Bob, and a compound with no `Johnny` (its `CustomName` reading Johnny)
loads false and saves `Johnny: 0b`.

Without the latch the test stops at the first name: `left: false`, `right:
true`.
2026-11-06 23:04:15 +00:00
MSedgeMC 995a99b984 fix: a vindicator that was named Johnny stays Johnny
`Vindicator.setCustomName` latches a flag the first time the name it is given is
`Johnny`, and nothing ever clears it:

    public void setCustomName(@Nullable Component name) {
       super.setCustomName(name);
       if (!this.isJohnny && name != null && name.getString().equals("Johnny")) {
          this.isJohnny = true;
       }
    }

`VindicatorJohnnyAttackGoal` starts for `isJohnny` (`addAdditionalSaveData`
writes it, `readAdditionalSaveData` reads it back with `getBooleanOr("Johnny",
false)`), so a vindicator renamed from Johnny to Bob keeps attacking every
living entity, and one whose save says `Johnny: 1b` does so after a reload.

Horizon read the live custom name in the goal's `when` each tick and saved no
flag, so a renamed vindicator stopped attacking everything, and a reloaded
vindicator that had been named Johnny but is now Bob never started.

`extra.johnny` is the latch, taken from the live name in
`vindicator_server_ai_step` (the AI step is where a name set since the last step
is seen, and it never clears), read by the goal, written as `Johnny` and read
back from it. A save with no `Johnny` loads false, whatever the name in the
compound, as `getBooleanOr` does.
2026-11-06 23:04:14 +00:00
rison1337andCodex 4c764800c9 Split flame TAA culling out of the experience-orb PR
Keep this PR scoped to offscreen experience-orb preparation, including
its conservative TAA frustum. Restore the existing flame path and move
its independent optimization and measurements to a separate PR.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-07 04:02:52 +05:00
MSedgeMC 6a5fc04295 test: a re-saved section writes only the states a cell holds
Both cases read the emitted tag, so they fail on the live palette: 342 longs
of `data` where vanilla's `SimpleBitStorage(4, 4096)` is 256, a palette of
`[0, 1, … 16]` where first use is `[1, … 15, 0]`, and `(2, Some(256))` where a
section edited back to one state is `(1, None)`.
2026-11-06 22:49:30 +00:00
MSedgeMC 5dc59396d6 fix: save a chunk section's palette as vanilla packs it
`PalettedContainer.pack` re-encodes the cells into a fresh palette before a
section is written: a state no cell holds any more is dropped, the entries are
in first-use order, and the bit count is `getConfigurationForPaletteSize` of
the states that remain. `PalettedContainer::to_nbt` wrote the live palette
instead, which keeps the slot of every state a block edit replaced (the `free`
list needs it) and packs at that wider count: a section whose 17th state was
edited away saved 342 longs where vanilla writes 256, and a section edited back
to a single state saved a 2-entry palette with a 256-long `data` where vanilla
writes one entry and no `data`.
2026-11-06 22:47:00 +00:00
Delete228andCodex 5c591b13a4 Merge Horizon main into the PR branch
Co-authored-by: Codex <[email protected]>
2026-11-07 00:45:54 +03:00
137486c83a Save changed chunks while playing to reduce work when leaving a world
Follow vanilla's eager chunk queue, cooldown and per-tick/time/write limits.
Keep save state with its level and respect disabled saves and server pauses.
Save only lit (full) chunks eagerly and only once a world is open; an unlit
one keeps its place in the queue.
Move proto NBT encoding to the region writer without changing its encoder.
Cover selection regressions and repeated edits reaching real region files.

Co-Authored-By: pi coding agent (DeepSeek-V4.1-Flash) <[email protected]>
Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 21:46:12 +01:00
iwanethandCopilot 5894135cff Fix projectile piston compile errors
Co-authored-by: Copilot <[email protected]>
2026-11-06 21:11:32 +01:00
iwanethandCopilot 4a87dcdcde Allow gameplay-only piston helpers in client lib
Co-authored-by: Copilot <[email protected]>
2026-11-06 20:38:27 +01:00
TheMrZZandCodex gpt-6.1-sol fec7a5f9e6 Respect class-owned container fields in vehicle saves
Keep plain vehicles free of container fields and save pending boat tables
instead of Items. Normalize recognized pending keys while preserving the
existing cart loot restoration path.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-06 20:28:32 +01:00
iwanethandCopilot 565bc0c818 Move arrow fall helper to shared module
Co-authored-by: Copilot <[email protected]>
2026-11-06 20:26:26 +01:00
m_uvexandPluto 41d699a458 packaging: include native mod build dependencies in launcher FHS
Adds gcc, glibc.dev, pkg-config, alsa-lib.dev, and udev.dev to the FHS
environment so native mod compilation works on NixOS without external shell.

Co-Authored-By: Pluto <[email protected]>
2026-11-06 22:10:15 +03:00
iwanethandCopilot acd93b5a0b Fix shared projectile helper path
Co-authored-by: Copilot <[email protected]>
2026-11-06 19:54:28 +01:00
iwanethandCopilot 38a3760258 Fix piston projectile tick parity
Co-authored-by: Copilot <[email protected]>
2026-11-06 18:56:31 +01:00
m_uvexandPluto 160e997e4a packaging: add flake.nix for Horizon launcher and devShell
Provides a Nix flake packaging the Horizon launcher in an FHS environment
along with a development shell containing dependencies for building the project.

Co-Authored-By: Pluto <[email protected]>
2026-11-06 18:21:05 +03:00
rison1337andCodex GPT-6 f4b7d61b80 Rerun CI after standalone rustc fixture timeouts
The verify runner exceeded the 60-second compiler timeout in the
native-mouse and split-window input fixtures. Both original tests pass
locally, as does the complete Python test suite. No files are changed.
A direct Actions rerun requires repository administrator permissions.

Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-06 19:52:34 +05:00
MSedgeMC 4304cc44b5 Merge remote-tracking branch 'upstream/main' into HEAD 2026-11-06 13:39:30 +00:00
voidsip 58b69f8f71 Load combined native mod content with its exact build 2026-11-06 06:12:20 -06:00
Horizon agentandClaude Opus 5.5 96c7d68d0d Unloading a chunk takes its lingering clouds with it
entity_chunks(remove = true) is the unload path: every other kind it
writes is also taken out of the level, and the potion clouds were not,
so a chunk loaded again got a second cloud on the same spot. The new
test unloads and reloads a cloud and expects one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 13:11:04 +01:00
Horizon agentandClaude Opus 5.5 5988321440 Jukebox: post jukebox_stop_play only while a song plays
JukeboxSongPlayer.stop posts the event inside `if (this.song != null)`:
taking a disc out (by hand or by a hopper) after its song ended is silent.
The test takes the finished disc out and expects only the end's event.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 13:11:02 +01:00
Horizon agent 47dc19fa20 Merge main into #10283 2026-11-06 12:54:39 +01:00
Horizon agent 9141f1d538 Merge main into #10280 2026-11-06 12:54:33 +01:00
Delete228andCodex d2cb5a272b Compile state-dependent light emission from content declarations
Resolve typed state_light selectors once into ordinary gameplay emission rows while preserving scalar light and template defaults. Reject invalid and uncovered selector values. Verify native facts readback, cache invalidation, and real cross-chunk lighting transitions.

Validation: 37 declaration tests and 48 content compiler tests pass; strict client/mods clippy and workspace formatting pass.

Co-Authored-By: Codex <[email protected]>
2026-11-06 14:50:59 +03:00
rison1337andCodex GPT-6 f90bfe8f5b Share the jitter-guarded billboard frustum with entity flames
Keep offscreen flame preparation culling active under TAA using the same
input-pixel guard as orb sprites. Preserve ordinary model culling and
shader-pack fallbacks. Cover AABB acceptance at jittered viewport edges
and record separate flame FPS and image comparisons, including controls.

Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-06 16:12:44 +05:00
rison1337andCodex GPT-6 d227d13690 Merge main with completed UUID lookup build fixes
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-06 15:34:37 +05:00
rison1337andCodex GPT-6 e310be62d4 Cull experience-orb sprites behind the camera, including TAA
Skip invisible orb light/color/quad preparation with conservative bounds.
Cover TAA projection jitter at the configured input resolution and retain
the existing shader-pack path. Include rendering measurements and checks.

Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-06 15:24:16 +05:00
MSedgeMC a33e5b574a The ledger knows a cloud's save is ported
AreaEffectCloud.addAdditionalSaveData was listed missing, which was right: only
the reader existed. game/potions.rs::potion_cloud_to_nbt writes it now, from
entity_chunks.
2026-11-05 22:12:59 +00:00
MSedgeMC 78cf6e36a0 Test that a lingering cloud survives a save
A cloud with a poison and a slowness effect, one of them hidden and one ambient,
written with potion_cloud_to_nbt and read back with potion_cloud_from_nbt: the
position, age, duration, radius, the four use settings, the duration scale,
RadiusPerTick, the effect list and the colour all come back. The test also
checks that the compound carries the field names vanilla's
readAdditionalSaveData looks for, and that it is saved as
minecraft:area_effect_cloud.
2026-11-05 22:12:59 +00:00
MSedgeMC bd991e7917 A lingering potion's cloud survives a save
AreaEffectCloud.addAdditionalSaveData writes the cloud's age, duration, radius,
the four use settings, RadiusPerTick, potion_duration_scale and its
potion_contents, and the client already read every one of them back
(game/potions.rs::load_potion_cloud): a cloud that was loaded from a save came
back whole. Nothing ever wrote one, though. entity_chunks writes the dragon, the
crystals, the item frames, the fangs and the rest kind by kind, and the
lingering clouds -- which live in breath_clouds, not in entity_lists! -- were in
none of those, so every replacement pass dropped the cloud a thrown potion or a
creeper left behind.

The save side now writes them: game/potions.rs::potion_cloud_to_nbt builds the
compound on the entity fields entity_nbt::entity_base_tag gives it, and
entity_chunks adds one tag per potion-bearing cloud of the chunk. A dragon's own
breath carries no potion and is not written.

The reader moved out of the Game method into potion_cloud_from_nbt, so the pair
can be tested against itself. The client keeps no potion id, so the effects are
written as custom_effects with the colour the cloud was drawn in, and the custom
particle and owner reference the vanilla cloud also saves have no counterpart
here.
2026-11-05 22:12:58 +00:00
MSedgeMC 18f1a16d12 test: a jukebox that stops posts jukebox_stop_play
A windowless game with a jukebox at (0, 64, 0): a disc put in and popped back
out posts one G 0,64,0 minecraft:jukebox_stop_play, a song ticked to its end
posts one, a broken jukebox posts none from this path (the world's spill posts
it) and a jukebox that never held a disc posts nothing.
2026-11-05 22:04:17 +00:00
MSedgeMC c7fc74cb26 fix: a jukebox that stops playing tells the listeners
JukeboxSongPlayer.stop posts GameEvent.JUKEBOX_STOP_PLAY at the block (and level
event 1011), and both ways a song ends reach it: popOutTheItem, when the disc is
taken out or a hopper pulls it, and tick's own hasFinished branch.

Horizon posted that event only from the world's removal path, so a broken
jukebox was heard but a jukebox whose disc was pulled out by hand, or whose song
ran out, was silent to a sculk sensor beside it. The paths that keep the block
now go through stop_song_heard; jukebox_removed keeps the plain stop_song,
because the world's spill already posts the same event once for it.
2026-11-05 22:04:17 +00:00
iwanethandCodex 909d703b15 Merge upstream main and preserve projectile piston fixes
Co-Authored-By: Codex <[email protected]>
2026-11-05 21:17:35 +01:00
iwanethandCodex 3fb08ac12f Keep projectile animation out of piston parity PR
Co-Authored-By: Codex <[email protected]>
2026-11-05 20:01:55 +01:00
MSedgeMC 887e94dff3 port_map: Hud.extractDeferredSubtitles is hud_layers' deferred draw
The row was absent; map-check: 150 rows, no problems.
2026-11-05 17:20:32 +00:00
MSedgeMC bb30c0b2cf test: the subtitles follow the HUD unless a screen keeps them
The four combinations of the HUD being shown and an in-game screen being
open, plus the screens that answer Screen.isInGameUi: the container screens
and the block editors yes, the pause menu, the chat and the death screen no,
and a book or a sign editor yes over Screen::Playing.
2026-11-05 17:20:24 +00:00
MSedgeMC ce0ce48661 fix: the subtitles draw over an in-game screen, and survive F1
Hud.extractRenderState asks Screen.isInGameUi twice. With no such screen the
subtitles draw in the HUD's own pass; with one they are deferred
(extractSubtitleOverlay(true) stores a Runnable that extractDeferredSubtitles
runs after the screen), and when F1 hides the HUD they are the one element
that still draws, as long as such a screen is open.

Screen.isInGameUi is false everywhere except AbstractContainerScreen and the
block, sign and book editors, so the rule covers the inventory, the creative
menu, the command block, structure block, jigsaw and test block editors, a
book the player reads and a sign being edited, and nothing else: not the pause
menu, the chat or the death screen.

Horizon drew the subtitles only inside the HUD's own pass, so they sat under
any open screen and vanished under F1. Now an in-game screen defers them, the
deferred draw lands after the screen and its tooltips and before the toasts,
and F1 alone still hides them.
2026-11-05 17:20:16 +00:00
iwanethandCopilot 41a885884c Merge latest origin/main into piston projectile fix
Co-authored-by: Copilot <[email protected]>
2026-11-01 23:39:54 +01:00
iwanethandCopilot 274ba45708 Fix projectile merge CI failures
Co-authored-by: Copilot <[email protected]>
2026-11-01 23:17:02 +01:00
IwaneTH 6f8a26a509 Merge branch 'main' into fix/piston-projectile-push 2026-11-01 22:55:52 +01:00
iwanethandCopilot b4ac2ce731 Merge origin/main into fix/piston-projectile-push
Co-authored-by: Copilot <[email protected]>
2026-11-01 22:30:00 +01:00
iwanethandCopilot d83f9d0504 Fix piston projectile flight and slime bounce
Align client piston updates with the server and release embedded arrows and tridents on slime bounce. Match vanilla projectile rotation interpolation.

Co-authored-by: Copilot <[email protected]>
2026-11-01 18:29:29 +01:00
iwanethandCopilot 64f566311b Smooth projectile flight orientation
Update remote arrows and tridents to ease their flight orientation like vanilla, and interpolate their angles during rendering so direction changes from piston pushes and collision updates are animated smoothly.

Co-authored-by: Copilot <[email protected]>
2026-10-31 23:30:53 +01:00
iwanethandCopilot f527f4af5d Fix tridents remaining suspended after block removal
Release stuck tridents when their embedded collision clears so gravity can resume, including after a piston push. Preserve projectile interpolation and synchronize pushed tridents.

Co-authored-by: Copilot <[email protected]>
2026-10-31 22:56:35 +01:00
iwanethandCopilot e011920b66 Push projectiles with moving pistons
Co-authored-by: Copilot <[email protected]>
2026-10-31 17:03:58 +01:00
2175 changed files with 253197 additions and 146908 deletions

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+14 -2
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@@ -2,7 +2,8 @@
## What and why
<!-- What this changes, and why. Link the issue it fixes ("Fixes #123"). -->
<!-- What this changes, and why. Link the issue it fixes ("Fixes #123"). Over about 500 lines: link the issue with its
approved spec too ("Spec: #123"), CONTRIBUTING.md "Large pull requests". -->
## Kind
@@ -16,6 +17,16 @@
- [ ] tooling: tools, CI, tests, harnesses
- [ ] docs
## Layer
<!-- engine, platform or Horizon (docs/layers.md, "Where a new feature goes"). Reviewers check:
- the new code sits in a crate or module of that layer;
- no new dependency its layer may not use (CI's layer check): no engine code calling platform or Horizon code,
and Horizon code using the platform's public API only, never the engine directly;
- Horizon features in the game are behind `horizon-extras`, and platform features that change the vanilla
look are off by default;
- no new built-in server address outside the Horizon layer. -->
## Vanilla reference
<!-- The vanilla classes and methods this follows (tools/rea_vanilla.py), and the harness that checks it.
@@ -25,7 +36,8 @@
<!-- "none", or for each project you read or copied from: its link at the commit, its license (only MIT,
BSD-2-Clause, BSD-3-Clause, Apache-2.0, ISC, zlib, 0BSD, MIT-0, Unlicense or CC0-1.0), and what you took.
CONTRIBUTING.md "Only original code". -->
CONTRIBUTING.md "Only original code". Shader packs: also the sections of docs/cleanroom/shader-packs-spec.md,
the documentation pages and the packs you used. -->
## Self-check
+1 -1
View File
@@ -13,4 +13,4 @@
87152661 rdbtCVS # added by Ludovic, 2026-10-27
84875247 Online5277 # added by Ludovic, 2026-10-27 (his top three by merged pull requests)
86072227 levzzz5154 # added by Ludovic, 2026-10-28 (Horizon Team; author of horizon-mixins)
87478350 Qwerner88880 # added by Ludovic, 2026-10-31 (Discord vladislav_hagen; native-mod hooks)
169198624 itarqos5 # added by Ludovic, 2026-11-08 (Discord Literal; Horizon Team)
+24 -7
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@@ -16,8 +16,10 @@ on:
permissions:
contents: read
concurrency:
# A new push to a pull request replaces its running checks; main's runs all finish (releases follow them).
group: checks-${{ github.event.pull_request.number || github.sha }}
# A new push to a pull request replaces its running checks. On main, the running check finishes and only the
# newest push waits behind it: GitHub cancels a waiting run when a newer one joins the group. A burst of merges
# queued ~100 main runs on 2026-11-09; the release follows the newest finished main run (docs/release-flow.md).
group: checks-${{ github.event.pull_request.number || (github.event_name == 'push' && 'main') || github.sha }}
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
env:
# Test runs never reach the telemetry server: no live-count ping, no uploads (docs/telemetry.md).
@@ -78,6 +80,21 @@ jobs:
rustup toolchain install stable --profile minimal --component rustfmt --component clippy
rustup default stable
echo "WGPU_BACKEND=dx12" >> "$GITHUB_ENV"
# docs/layers.md: a crate depends only on its own layer or a lower one; today's exceptions only shrink.
- name: Crates follow the layers
env:
BASE_SHA: ${{ github.event.pull_request.base.sha }}
run: python3 tools/check_layers.py ${BASE_SHA:+--base "$BASE_SHA"}
# docs/layers.md#built-in-addresses: every built-in outside address in the Horizon layer's home; the rest only shrinks.
- name: Built-in addresses stay in their home
env:
BASE_SHA: ${{ github.event.pull_request.base.sha }}
run: python3 tools/check_addresses.py ${BASE_SHA:+--base "$BASE_SHA"}
# docs/layers.md#file-size: a Rust file over 3000 lines may not grow (pull requests; main has no base to compare).
- name: Big files don't grow
env:
BASE_SHA: ${{ github.event.pull_request.base.sha }}
run: python3 tools/check_file_size.py ${BASE_SHA:+--base "$BASE_SHA"}
- name: Test offline research tooling
run: python -m unittest discover -s tests -v
- name: Install Rust toolchain and the ALSA and udev headers the client links against
@@ -200,17 +217,17 @@ jobs:
$clang = Get-Command clang -ErrorAction Stop
Write-Output "Using $($clang.Source)"
& $clang.Source --version
- name: Build the game for native Windows ARM64
run: cargo build --release --locked --target aarch64-pc-windows-msvc -p horizon-client -p horizon-client-lib --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
- name: Build the game for native Windows ARM64 (the official game, as game-build.yml ships it)
run: cargo build --release --locked --target aarch64-pc-windows-msvc -p horizon-official --bin horizon-official -p horizon-client-lib --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
- name: Check the game's PE machine
run: python tools/check_pe_arch.py arm64 target/aarch64-pc-windows-msvc/release/horizon-client.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
run: python tools/check_pe_arch.py arm64 target/aarch64-pc-windows-msvc/release/horizon-official.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
- name: Check game DLL imports
run: python tools/check_imports.py target/aarch64-pc-windows-msvc/release/horizon-client.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
run: python tools/check_imports.py target/aarch64-pc-windows-msvc/release/horizon-official.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
- name: Start every game executable
shell: pwsh
run: |
$ErrorActionPreference = 'Stop'
$client = 'target/aarch64-pc-windows-msvc/release/horizon-client.exe'
$client = 'target/aarch64-pc-windows-msvc/release/horizon-official.exe'
$output = & $client --help 2>&1
if ($LASTEXITCODE -ne 0 -or ($output -join "`n") -notmatch '--resources') { throw 'horizon-client --help failed' }
foreach ($binary in @('horizon-ctl.exe', 'horizon-prepare.exe', 'horizon-server.exe')) {
+12 -2
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@@ -168,9 +168,14 @@ jobs:
- name: ALSA and udev headers
if: runner.os == 'Linux' && !matrix.musl
run: sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
- name: Build the client, horizon-ctl, horizon-prepare and horizon-server
- name: Build the official game, horizon-ctl, horizon-prepare and horizon-server
if: ${{ !matrix.musl }}
run: cargo build --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} -p horizon-client -p horizon-client-lib --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
run: cargo build --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} -p horizon-official --bin horizon-official -p horizon-client-lib --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
- name: The official game is the game players get, under its name
# horizon-official: horizon-client's game with Horizon's own parts plugged in (docs/layers.md, "How a
# Horizon crate plugs in"). Everything below, the launcher and players know it as horizon-client.
if: ${{ !matrix.musl }}
run: cp -f "$BIN/horizon-official${{ matrix.exe }}" "$BIN/horizon-client${{ matrix.exe }}"
- name: Every program the release folder takes was built
if: ${{ !matrix.musl }}
run: |
@@ -291,6 +296,11 @@ jobs:
run: |
set -euo pipefail
cargo run --locked -p xtask -- package "$BIN/horizon-client${{ matrix.exe }}" "dist/${{ matrix.dir }}"
# Windows x64: Microsoft's DXC, pinned and checksummed, which DirectX 12 uses on integrated GPUs
# (gfx/dx12_compiler.rs), with its licence. ARM64 keeps FXC (THIRD_PARTY_NOTICES.md says why).
if [[ "${{ matrix.name }}" == windows ]]; then
python tools/ci/fetch_dxc.py "dist/${{ matrix.dir }}"
fi
cd dist
rm -f "${{ matrix.asset }}"
case "${{ matrix.asset }}" in
+3 -3
View File
@@ -181,7 +181,7 @@ jobs:
musl=(); if [[ -f dist/horizon-linux-musl-x86_64.tar.gz ]]; then musl=(dist/horizon-linux-musl-x86_64.tar.gz)
else echo "::warning::horizon-linux-musl-x86_64.tar.gz is missing: SHA256SUMS goes out without it"; fi
bash tools/ci/sign_release.sh nightly dist/horizon-linux-x86_64.tar.gz dist/horizon-windows-x64.zip \
"${arm64[@]}" "${musl[@]}" \
${arm64[@]+"${arm64[@]}"} ${musl[@]+"${musl[@]}"} \
dist/horizon-macos-arm64.zip dist/horizon-macos-x64.zip dist/horizon-server-linux-x86_64.tar.gz \
dist/horizon-source.tar.gz
- uses: actions/upload-artifact@v7
@@ -267,9 +267,9 @@ jobs:
gh release create nightly --prerelease --latest=false --target "$SHA" \
--title "Nightly $DATE · ${SHA:0:7}" --notes-file dist/nightly-notes.md \
"dist/horizon-linux-x86_64.tar.gz#Game files the launcher installs (Nightly): Linux (horizon-linux-x86_64.tar.gz)" \
"${musl[@]}" \
${musl[@]+"${musl[@]}"} \
"dist/horizon-windows-x64.zip#Game files the launcher installs (Nightly): Windows (horizon-windows-x64.zip)" \
"${arm64[@]}" \
${arm64[@]+"${arm64[@]}"} \
"dist/horizon-macos-arm64.zip#Game files the launcher installs (Nightly): macOS on Apple Silicon (horizon-macos-arm64.zip)" \
"dist/horizon-macos-x64.zip#Game files the launcher installs (Nightly): macOS on Intel (horizon-macos-x64.zip)" \
"dist/horizon-server-linux-x86_64.tar.gz#Nightly dedicated server for Linux (horizon-server-linux-x86_64.tar.gz)" \
+23 -10
View File
@@ -25,6 +25,10 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
first line `> 🤖 Opened by Ludovic's AI agent (Claude), not by Ludovic himself.`, commits
`Co-Authored-By: Claude <model> <[email protected]>`, last line
`🤖 Generated with [Claude Code](https://claude.com/claude-code)`.
- **Layers** ([docs/layers.md](docs/layers.md)): engine uses engine; platform uses engine and platform; Horizon (its extras,
cosmetics, shop, telemetry, launcher) uses platform and Horizon only, never the engine: it moves to its own repository
later. `tools/check_layers.py` checks it. New Horizon code goes behind `horizon-extras`; built-in addresses go in
`horizon-addresses`.
- Everything players run is Rust. Python/Java only for dev tools and harness drivers in `tools/`.
- Horizon-only features follow [docs/design-system.md](docs/design-system.md) and are off by default where
they would change the vanilla look.
@@ -37,7 +41,11 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
issue is taken, and so is one labelled `in progress` (claimed on Discord): pick another. `/unclaim` when you stop;
a claim with no open PR linking it is released after 5 days. The issues free to claim, without reading threads:
`gh issue list --search 'is:open no:assignee -label:"in progress" -label:tracker -label:proposal -label:"not claimable" -linked:pr'`
- **Machine translations stay unreviewed.** `tools/lang_review/` records only text a person who speaks the language
wrote or checked; never `lang_coverage.py --mark-reviewed` machine text ([docs/translations.md](docs/translations.md)).
- **Controllers reach what registers.** Draw controls with a registering helper (`ui::button`, `settings_shell::foot_button`); `graphics_style::button` and `screen_draw::button` only paint, and registering one part of a screen ends its crosshair, so register all of it.
- **Render passes keep HDR's light.** A pass that reads, filters or redraws the world's picture (upscaling,
anti-aliasing, sharpening, frame generation, post effects, captures) follows [docs/hdr-passes.md](docs/hdr-passes.md).
## Crates
@@ -61,6 +69,7 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
| `horizon-server-files` | `server.properties`, eula, ops/whitelist/bans, usercache |
| `horizon-anticheat` | The dedicated server's anticheat, off by default: `[anticheat]` settings, violation levels, the checks' rules; the hub runs them (`lan/anticheat.rs`) ([docs/anticheat.md](docs/anticheat.md)) |
| `horizon-cosmetics` | Cosmetic items Horizon clients draw on players (off by default): the item format, bones and animations ([docs/cosmetics.md](docs/cosmetics.md)) |
| `horizon-addresses` | Every built-in address of an outside service vanilla doesn't contact (Horizon layer; [docs/layers.md](docs/layers.md#built-in-addresses)) |
| `horizon-friends`, `horizon-relay` | Play with Friends: invite codes, encrypted tunnel, the relay ([docs/play-with-friends.md](docs/play-with-friends.md)) |
| `horizon-mods`, `cargo-horizon-mod` | Content mods (`.hmod`: manifest, content fence, no code), the registry index and `.hpack`, and `cargo horizon-mod` (`new`, `build`, `run`, `check`, `registry`) ([docs/mods.md](docs/mods.md)). Code mods are native, built by the launcher ([docs/native-mods.md](docs/native-mods.md)) |
| `horizon-port-pack` | Porting Java modpacks ([docs/modpacks.md](docs/modpacks.md)) |
@@ -70,6 +79,9 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
| `horizon-shaders` | Shader packs (the `shaders/` folder format), rebuilt clean-room from a written spec of the format; no wgpu |
| `horizon-theme` | Design tokens and fonts for the launcher, the game's own menus and the website |
| `horizon-telemetry`, `horizon-telemetry-server`, `horizon-bench` | Opt-in data collection, its ingest server, the benchmark report format |
| `horizon-system` | The machine the game runs on (OS, CPU, memory, drive, power, GPU maker and memory), for the crash report, the renderer's GPU info and telemetry |
| `horizon-platform` | The platform's public API: what the Horizon layer may use of the engine ([docs/layers.md](docs/layers.md)); re-exports `horizon-system` today |
| `horizon-hooks`, `horizon-game`, `horizon-official`, `horizon-heartbeat` | The layer seam: the engine's hooks for crates above it, the game an executable starts, the official executable (shipped as `horizon-client`) that registers Horizon's in-game parts, the first of them ([docs/layers.md](docs/layers.md#how-a-horizon-crate-plugs-in)) |
| `horizon-dualsense`, `horizon-threads`, `horizon-release-sign`, `horizon-bots`, `xtask` | DualSense output, thread priorities, signed release checksums, load-test bots, repo tasks |
| `launcher/` | GPUI launcher: `main.rs` (UI), `backend.rs` (installs, updates), `cli.rs`, `mcp.rs`, `*_page.rs` |
@@ -101,6 +113,7 @@ python3 tools/parity.py --changed-files paths.txt --list # which harnesses cov
python3 tools/parity.py mob_ai sculk # named harnesses
python3 tools/lan_e2e.py --check chest # two real games over LAN (server-thread host)
python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
python3 tools/lang_coverage.py --summary # the keys each language still misses, and its English leftovers
```
- Harnesses and the game need the vanilla data in `.local/` (`minecraft/`, `horizon-client/26.3`, `datagen/`,
@@ -135,7 +148,7 @@ python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
- Decompiled sources: `.local/minecraft/26.3/sources/{client,server}/` (`python3 tools/lab.py decompile`).
- Bytecode queries (callers through lambdas, every overload):
`python3 tools/rea_vanilla.py method net.minecraft.world.level.block.DispenserBlock dispenseFrom`
([docs/decompilation-status.md](docs/decompilation-status.md)).
([docs/parity-workflow.md](docs/parity-workflow.md#reading-vanilla)).
- A harness runs the oracle against the real 26.3 jars and the Rust probe on the same inputs, then compares
their JSON. Oracle runs are cached by `tools/parity_shim.py`; `--fresh` reruns them.
- Mirror vanilla's `Math` calls with `horizon_core::jmath`, and vanilla's RNG with `horizon_core::random`:
@@ -152,23 +165,23 @@ state stays separate from the library tests. This compiles gameplay twice for ex
| Subsystem | Files |
|---|---|
| Game loop, tick, frame | `game.rs`: `fn run`, `fn tick`, `fn tick_world`, `fn render`; G: `window_handler.rs` (`impl ApplicationHandler for Game`: `window_event`, `about_to_wait`); L: `clock.rs`, `spans.rs`; `horizon-client-input/src/window.rs` |
| Rendering | L: `gfx.rs` (`Renderer::new`, `Renderer::render`), `gfx/` (cull, occlusion, translucency, upload, timing, lod, weather, stars, end_sky), `*.wgsl`, `particles.rs`, `block_entity_render.rs`, `item_render.rs`, `fog.rs`, `clouds.rs`, `camera.rs`, `first_person.rs`; G: `render_tick.rs`, `item_draw.rs`, `screen_backgrounds.rs` (panorama, menu blur, border wall) |
| Chunks, streaming, light | L: `streaming.rs` (worker pool: generate, light, mesh), `world.rs`, `chunk.rs`, `chunk_map.rs`, `light.rs`, `mesher.rs` + `mesher/`, `vanillagen.rs` (binds horizon-world's generator), `lod.rs` + `lod/`, `server_terrain.rs` (a server's kept chunks), `bluemap.rs` + `bluemap_detect.rs` (far terrain from its web map), `ticket_levels.rs`; G: `world_loading.rs`, `world_entry.rs`, `postprocess.rs`; game.rs `fn update_world` |
| Game loop, tick, frame | `game.rs`: `fn run`, `fn tick`, `fn tick_world`, `fn render`; G: `window_handler.rs` (`impl ApplicationHandler for Game`: `window_event`, `about_to_wait`), `launch_options.rs` (the command line); L: `clock.rs`, `spans.rs`; `horizon-client-input/src/window.rs` |
| Rendering | L: `gfx.rs` (`Renderer::new`, `Renderer::render`), `gfx/` (cull, occlusion, translucency, upload, timing, lod, weather, stars, end_sky), `*.wgsl`, `particles.rs`, `block_entity_render.rs`, `item_render.rs`, `fog.rs`, `clouds.rs`, `camera.rs`, `first_person.rs`; G: `render_tick.rs`, `frame_geometry.rs` (cracks, sun and moon, first-person hand, rain and snow), `item_draw.rs`, `screen_backgrounds.rs` (panorama, menu blur, border wall) |
| Chunks, streaming, light | L: `streaming.rs` (worker pool: generate, light, mesh), `world.rs`, `chunk.rs`, `chunk_map.rs`, `light.rs`, `mesher.rs` + `mesher/`, `vanillagen.rs` (binds horizon-world's generator), `lod.rs` + `lod/`, `server_terrain.rs` (a server's kept chunks), `bluemap.rs` + `bluemap_detect.rs` (far terrain from its web map), `ticket_levels.rs`; G: `world_loading.rs`, `world_entry.rs`, `postprocess.rs`, `world_update.rs` (`fn update_world`, far terrain) |
| World generation | `crates/horizon-world/src/worldgen/` (`generator*.rs`, `feature_graph.rs`, `structure/`, `carver/`) |
| Block behaviour | `crates/horizon-world/src/level/` (`mod.rs`, `tick.rs`, `hooks.rs`, `redstone.rs`, `place.rs`, `interact.rs`); game.rs `fn tick_blocks`, `fn process_level_events` |
| Block behaviour | `crates/horizon-world/src/level/` (`mod.rs`, `tick.rs`, `hooks.rs`, `redstone.rs`, `place.rs`, `interact.rs`); G: `block_ticks.rs` (`fn tick_blocks`); game.rs `fn process_level_events` |
| Mobs | L: `mobs.rs` (types), `mobs/` (`ai.rs`, `goals.rs`, `brain.rs`, `*_brain.rs`, `nav.rs`, `path.rs`, `species.rs`, `spawning.rs`, `render.rs`, `anim.rs`); G: `creatures.rs` (ticking, spawning, mob events), one file per mob family (`dragon.rs`, `wither.rs`, `villagers.rs`, `piglins.rs`, `golems.rs`...), `natural_spawning.rs` |
| Other entities | L: `entities.rs`, `projectiles.rs`, `arrows.rs`; G: `boats.rs`, `minecarts.rs`, `mounts.rs`, `armor_stands.rs`, `paintings.rs`, `frames.rs`, `fireworks.rs`, `tnt.rs`, `explosion.rs` |
| Player actions | game.rs (`fn use_hand`, `fn tick_mining`, `fn break_block`); G: `item_actions.rs` (`fn use_item`), `melee.rs` (`fn attack`), `hand.rs`, `combat.rs`, `consume.rs`, `using_item.rs` (an item in use, tick by tick), `potions.rs`, `shield.rs`, `crossbow.rs`, `trident.rs`, `fishing.rs`; L: `motion.rs` + `motion/` (movement), `collisions.rs`; crate `horizon-items`: `items.rs`, `item_data.rs`, `enchant.rs`, `blocks.rs` |
| Inventory and containers | L: `menu.rs` (`AbstractContainerMenu.clicked`), `container_screen.rs`, `containers.rs`, `creative.rs`, `crafting.rs`, `recipe_book*.rs`, `stations.rs`, `merchant.rs`; game.rs `fn menu_ops`, `fn click_inventory`; G: `stations.rs`, `trading.rs`, `recipe_book.rs`, `machines.rs`, `inventory_input.rs` (keys and clicks over a container), `inventory_slots.rs` (slot layout and drawing) |
| Other entities | L: `entities.rs`, `projectiles.rs`, `arrows.rs`; G: `item_entities.rs` (dropped items, experience orbs), `boats.rs`, `minecarts.rs`, `mounts.rs`, `armor_stands.rs`, `paintings.rs`, `frames.rs`, `fireworks.rs`, `tnt.rs`, `explosion.rs` |
| Player actions | game.rs (`fn tick_mining`, `fn break_block`); G: `use_hand.rs` (`fn use_hand`), `item_actions.rs` (`fn use_item`), `melee.rs` (`fn attack`), `hand.rs`, `combat.rs`, `consume.rs`, `using_item.rs` (an item in use, tick by tick), `potions.rs`, `shield.rs`, `crossbow.rs`, `trident.rs`, `fishing.rs`; L: `motion.rs` + `motion/` (movement), `collisions.rs`; crate `horizon-items`: `items.rs`, `item_data.rs`, `enchant.rs`, `blocks.rs` |
| Inventory and containers | L: `menu.rs` (`AbstractContainerMenu.clicked`), `container_screen.rs`, `containers.rs`, `creative.rs`, `crafting.rs`, `recipe_book*.rs`, `stations.rs`, `merchant.rs`; G: `menu_clicks.rs` (`fn menu_ops`, `fn click_inventory`), `stations.rs`, `trading.rs`, `recipe_book.rs`, `machines.rs`, `inventory_input.rs` (keys and clicks over a container), `inventory_slots.rs` (slot layout and drawing) |
| Commands | parse: crate `horizon-command` (`args.rs`, `selector.rs`, `tree_*.rs`, `vanilla.rs`); run: G: `commands.rs` (dispatch) + `commands/*.rs` (`admin`, `execute`, `items`, `players`, `world_cmds`...); L: `scoreboard_cmd.rs`, `data_cmd.rs`; `horizon-client-core`: `nbt_path.rs`, `scoreboard.rs`; G: `functions.rs`, `command_blocks.rs` |
| UI screens | `Screen` enum in game.rs; L: `title.rs` + `title/`, `options_ui.rs`, `multiplayer.rs`, `pack_screen.rs`, `graphics_ui.rs`, `screen_draw.rs`, `ui.rs` (widgets), `hud.rs`, `hud_layout.rs`, `hud_overlays.rs`, `chat.rs`, `tab_list.rs`; G: `startup_menu.rs`, `loading_screen.rs` (the loading screen, the pre-game `App`), `screens.rs` (pause, death), `options.rs`, `lan_screen.rs`, `chat.rs`, `sign_edit.rs`, `books.rs`, `creative_screen.rs` |
| UI screens | `Screen` enum in game.rs; L: `title.rs` + `title/`, `options_ui.rs`, `multiplayer.rs`, `pack_screen.rs`, `settings_shell.rs` (Horizon's settings screens on it: `extras_ui.rs`, `graphics_ui.rs`, `controller_ui.rs`, `shader_ui.rs`; a page list too long for its column collapses into one row), `screen_draw.rs`, `ui.rs` (widgets), `hud.rs`, `hud_layout.rs`, `hud_overlays.rs`, `hud_kit/` (Horizon overlays' `Room` and `Plate`, the collapsed page strip `tabs` the shell's page list uses, [docs/ui-kit.md](docs/ui-kit.md)), `pad_glyph.rs` (controller glyphs, by what the button does), `chat.rs`, `tab_list.rs`; G: `startup_menu.rs`, `loading_screen.rs` (the loading screen, the pre-game `App`), `resource_loader.rs` (what a start loads, `run_loading`), `screens.rs` (pause, death), `options.rs`, `lan_screen.rs`, `chat.rs`, `sign_edit.rs`, `books.rs`, `creative_screen.rs` |
| Multiplayer client | L: `net.rs` (network thread); G: `remote.rs` (`fn handle_packet`, `fn tick_remote`), `remote_*.rs` (mob data, objects, projectiles, vehicles, stations) |
| LAN host / server side | L: `lan/` (`conn.rs` handshake + login threads, `hub.rs` + `hub/` play state, `chunks.rs`, `entity.rs`, `tracking.rs`, `guest.rs`, `playerdata.rs`); G: `lan.rs` (`LanHost`), `lan_actions.rs` (`fn as_guest`, `fn tick_guests`), `lan_*.rs` per feature, `lan_entities.rs` (tracked entities) |
| Integrated server | G: `integrated.rs` (the server thread), `levels.rs` (one level per dimension, `fn tick_server`), `server_travel.rs` |
| Dedicated server | G: `dedicated.rs`, `dedicated/status.rs`; crates `horizon-server-files`, `horizon-server`, `horizon-anticheat` (L: `lan/anticheat.rs`) |
| Save and load | L: `save.rs` (level.dat, regions, playerdata), `entity_nbt.rs`, `options_file.rs`; `horizon-client-core/src/block_entity_nbt.rs`; G: `saving.rs`, `persist.rs` (entities), `world_session.rs` (opening and closing a world); `crates/horizon-world/src/{region.rs,nbt.rs,datafix/}` |
| Input | game.rs `fn window_event`; G: `play_keys.rs` (`fn key_pressed`), `play_input.rs` (`fn play_mouse`, toggled keys, the hotbar wheel); crate `horizon-client-input` (`keybinds.rs`, `keymapping.rs`, `key_names.rs`, `mouse.rs`, `input.rs`, `interaction_input.rs`, `gamepad.rs`, `clipboard.rs`); L: `osk.rs`; G: `pad.rs`, `pad_menu.rs`, `pointer_capture.rs` (mouse look, pointer grab) |
| Input | game.rs `fn window_event`; G: `play_keys.rs` (`fn key_pressed`), `play_input.rs` (`fn play_mouse`, toggled keys, the hotbar wheel); crate `horizon-client-input` (`keybinds.rs`, `keymapping.rs`, `key_names.rs`, `mouse.rs`, `input.rs`, `interaction_input.rs`, `gamepad.rs`, `clipboard.rs`); L: `osk.rs`; G: `pad.rs`, `pad_menu.rs`, `pad_craft.rs`, `pointer_capture.rs` (mouse look, pointer grab) |
| Audio | L: `audio.rs` (mixer), `sound_engine.rs`, `sound_events.rs`, `music.rs`, `ambience.rs`; G: `music.rs`, `subtitle_hud.rs` |
| Resource packs | L: `packs.rs` + `packs/`, `pack_screen.rs`, `atlas_sources.rs`, `sprites.rs`, `mipmap.rs`, `model_library.rs`, `font.rs`, `mobs/cem.rs` + `mobs/cem_anim.rs` (OptiFine/EMF entity models and their animations); `horizon-client-core/src/lang.rs`; crates `horizon-assets`, `horizon-optifine`; G: `packs.rs` |
| Agent control | L: `control.rs` (socket), `bin/horizon-ctl/`; G: `control.rs`, `agent.rs`, `events.rs`, `ui_control.rs` ([docs/agent-control.md](docs/agent-control.md)) |
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@@ -38,10 +38,20 @@ and compares their outputs.
- **Read the vanilla code before writing Horizon's.** `tools/rea_vanilla.py` queries the pinned game bytecode:
`python3 tools/rea_vanilla.py method net.minecraft.world.level.block.DispenserBlock dispenseFrom`.
Say in your pull request which vanilla classes and methods you followed.
- **One version: 26.3.** Parity work targets 26.3 until its parity is good, redstone first. Don't open pull requests
that move Horizon to a newer Minecraft version for now; to join servers on a newer version, put a Via proxy
(ViaVersion, ViaProxy) in front of them.
- **Gameplay changes come with a harness**, new or extended, so the next change can't silently break them.
[The parity workflow](docs/parity-workflow.md) shows how harnesses run; copy a nearby one.
- **Horizon's own features** (the launcher, the new menus) follow [the design system](docs/design-system.md) and are
off by default wherever they would change the vanilla look.
- **Three layers: engine, platform, Horizon.**
- Vanilla code never depends on the platform (mods, shader packs, HDR, the settings system) or on Horizon
(its extras, cosmetics, the shop, official servers, telemetry).
- The platform never depends on Horizon.
- Horizon uses only the platform, never the engine: it will live in its own repository.
[docs/layers.md](docs/layers.md) says where a new feature goes; CI checks the dependencies.
- **Everything players run is Rust.** Python and Java are fine for dev tools and harness drivers in `tools/`, never
for player-facing code.
- **No game files in the repo.** Never commit game files, decompiled source or prepared resources (`.local/`):
@@ -76,7 +86,19 @@ another project's source may also be read and used, **only when that project's l
User documentation and file formats are fine to read, and packs and mods are fine to run and observe, whatever their
license. Shader packs are a clean-room rewrite of the pack format, produced from a written description of it (see
#1561); they carry no foreign source, and the rules above still apply to anything you read while working on them.
#1561): the [specification and its provenance log](docs/cleanroom/README.md) are public. They carry no foreign
source, and the rules above still apply to anything you read while working on them. A shader-pack pull request
names its sources: the sections of that specification, the documentation pages and the packs it ran.
## Vendor libraries and Java mods
- **Upscalers and latency tools.** AMD FSR (MIT) may go in the repository, like any code under an allowed license.
NVIDIA's DLSS, Reflex and any other library under an NVIDIA license may not: they ship only as an optional native mod
that downloads NVIDIA's files itself, on the player's machine. No NVIDIA binaries, headers or SDK files in the
repository.
- **The JVM bridge** (running Java mods) is only ever a separate, optional download, never installed or on by
default. The game may offer to turn it on when it finds a Java mod; the player decides. It is promoted out of beta
only after MSPT and RAM benchmarks against the Java client with the same mods ([#13914](https://github.com/horizon-rust/horizon/issues/13914)).
## Before asking for review
@@ -96,6 +118,12 @@ including examples. The dependency scope includes optional, platform, build and
library, binary, integration and doc tests without building unrelated example executables. Shared Cargo
configuration and toolchain changes select the whole workspace; CI also keeps its workspace-wide checks.
### Translations
Most of Horizon's translations were written by machine and stay marked unreviewed until someone who speaks the
language checks them. To report a wrong string or review your language, see [docs/translations.md](docs/translations.md)
and #translations on Horizon's Discord. Never mark machine-written text as reviewed.
## Claim before you start
Work is tracked in GitHub issues, and an issue that is assigned is taken (so is one with the `in progress` label:
@@ -114,7 +142,8 @@ it (edited on every push, never repeated): talk to its author in the thread befo
## Pull requests
- **Small.** One change per pull request, under about 500 lines of code where you can; split bigger work into
pieces that each make sense alone. Small pull requests get reviewed and merged the same day.
pieces that each make sense alone. Small pull requests get reviewed and merged the same day. Bigger than that:
[large pull requests](#large-pull-requests).
- **Fill in the template**: what and why, the vanilla reference, the pr_ready block, screenshots for anything you
can see.
- **Tick "Allow edits by maintainers".** When something small is left (a lint, a rebase, a nit) we push the fixup
@@ -137,6 +166,19 @@ generation, the launcher's updates) wait for a local proof first ([merging](docs
Every merge to main is released automatically ([release flow](docs/release-flow.md)), so main always stays playable.
How agents, checks, releases and signed updates keep this safe: [security](docs/security.md).
### Large pull requests
500 lines stays the default. A pull request that can't be split below it starts from a spec:
1. **Open an issue with the spec** before the code: what changes, the files it touches, the behaviour players and
other code will see, and the tests or harnesses that prove it.
2. **A maintainer approves the spec** in the issue. Code written before that may have to change or wait.
3. **The pull request links the approved issue** (`Spec: #123` in the description) and stays within it; a change of
plan goes back to the issue first.
4. **An agent check compares the code with the spec**, run by the maintainers' agents: anything the spec doesn't
cover, or that it promises and the code doesn't do, comes back to you.
5. **Then the normal review**, as for any pull request.
## Parity checks on forks
The `verify` check (formatting, lints, tests) runs on every pull request. The `parity` check runs the affected
Generated
+64 -5
View File
@@ -1374,6 +1374,10 @@ dependencies = [
"digest",
]
[[package]]
name = "horizon-addresses"
version = "0.1.0"
[[package]]
name = "horizon-anticheat"
version = "0.1.0"
@@ -1446,6 +1450,7 @@ dependencies = [
"horizon-dualsense",
"horizon-friends",
"horizon-hdr",
"horizon-hooks",
"horizon-items",
"horizon-mod-api-gen",
"horizon-mods",
@@ -1496,7 +1501,6 @@ version = "0.1.0"
dependencies = [
"arboard",
"horizon-client-core",
"horizon-dualsense",
"horizon-theme",
"png",
"winit",
@@ -1525,9 +1529,9 @@ dependencies = [
"horizon-command",
"horizon-core",
"horizon-cosmetics",
"horizon-dualsense",
"horizon-friends",
"horizon-hdr",
"horizon-hooks",
"horizon-items",
"horizon-mcp",
"horizon-mods",
@@ -1577,7 +1581,6 @@ dependencies = [
"glam",
"half",
"horizon-assets",
"horizon-bench",
"horizon-client-core",
"horizon-client-input",
"horizon-command",
@@ -1585,13 +1588,14 @@ dependencies = [
"horizon-cosmetics",
"horizon-hdr",
"horizon-items",
"horizon-mod-api-gen",
"horizon-narrator",
"horizon-optifine",
"horizon-polytone",
"horizon-protocol",
"horizon-render-pipeline",
"horizon-shader-api",
"horizon-shaders",
"horizon-telemetry",
"horizon-system",
"horizon-theme",
"horizon-threads",
"horizon-world",
@@ -1640,6 +1644,7 @@ version = "0.1.0"
dependencies = [
"base64 0.22.1",
"glam",
"horizon-addresses",
"png",
"serde",
"serde_json",
@@ -1662,6 +1667,7 @@ dependencies = [
"chacha20poly1305",
"getrandom 0.3.4",
"hkdf",
"horizon-addresses",
"if-addrs",
"serde",
"serde_json",
@@ -1670,6 +1676,15 @@ dependencies = [
"spake2",
]
[[package]]
name = "horizon-game"
version = "0.1.0"
dependencies = [
"horizon-client",
"horizon-mods",
"horizon-threads",
]
[[package]]
name = "horizon-hdr"
version = "0.1.0"
@@ -1681,6 +1696,19 @@ dependencies = [
"wgpu",
]
[[package]]
name = "horizon-heartbeat"
version = "0.1.0"
dependencies = [
"horizon-platform",
"horizon-telemetry",
"log",
]
[[package]]
name = "horizon-hooks"
version = "0.1.0"
[[package]]
name = "horizon-items"
version = "0.1.0"
@@ -1761,6 +1789,17 @@ dependencies = [
"windows 0.62.2",
]
[[package]]
name = "horizon-official"
version = "0.1.0"
dependencies = [
"horizon-game",
"horizon-heartbeat",
"horizon-platform",
"log",
"winresource",
]
[[package]]
name = "horizon-optifine"
version = "0.1.0"
@@ -1771,10 +1810,19 @@ dependencies = [
"regex",
]
[[package]]
name = "horizon-platform"
version = "0.1.0"
dependencies = [
"horizon-hooks",
"horizon-system",
]
[[package]]
name = "horizon-polytone"
version = "0.1.0"
dependencies = [
"log",
"regex",
"serde_json",
]
@@ -1838,6 +1886,10 @@ dependencies = [
"ring",
]
[[package]]
name = "horizon-render-pipeline"
version = "0.1.0"
[[package]]
name = "horizon-server"
version = "0.1.0"
@@ -1902,16 +1954,23 @@ version = "0.1.0"
dependencies = [
"half",
"horizon-core",
"horizon-render-pipeline",
"naga",
"png",
"zip",
]
[[package]]
name = "horizon-system"
version = "0.1.0"
[[package]]
name = "horizon-telemetry"
version = "0.1.0"
dependencies = [
"getrandom 0.3.4",
"horizon-addresses",
"horizon-platform",
"ruzstd",
"serde",
"serde_json",
+8
View File
@@ -1,6 +1,7 @@
[workspace]
exclude = ["launcher", "crates/horizon-telemetry-server", "crates/horizon-mod-registry", "third_party/wgpu-hal", "third_party/naga", "third_party/libmimalloc-sys"]
members = [
"crates/horizon-addresses",
"crates/horizon-core",
"crates/horizon-dualsense",
"crates/horizon-narrator",
@@ -27,6 +28,12 @@ members = [
"crates/horizon-theme",
"crates/horizon-prepare",
"crates/horizon-telemetry",
"crates/horizon-system",
"crates/horizon-platform",
"crates/horizon-hooks",
"crates/horizon-game",
"crates/horizon-official",
"crates/horizon-heartbeat",
"crates/horizon-bench",
"crates/horizon-friends",
"crates/horizon-relay",
@@ -36,6 +43,7 @@ members = [
"crates/cargo-horizon-mod",
"crates/horizon-port-pack",
"crates/horizon-shaders",
"crates/horizon-render-pipeline",
"crates/horizon-optifine",
"crates/horizon-polytone",
"crates/horizon-shader-api",
+4 -5
View File
@@ -12,7 +12,6 @@
</p>
<p align="center">
<img src="https://img.shields.io/badge/vanilla%20parity-100%25-F0795A" alt="Vanilla parity 100%">
<a href="#project-status"><img src="https://img.shields.io/badge/player--visible%20gaps-0%20open-F0795A" alt="Player-visible gaps open"></a>
</p>
@@ -138,13 +137,13 @@ It runs rustfmt, clippy, the touched crates' tests, the Python tests, the public
## Project status
**Player-visible gaps: 0 open** of the 833 the [port ledger](tools/port_ledger.py) found, reading every vanilla 26.3 method against Horizon's code: vanilla behaviour a player would notice that Horizon doesn't have yet. By area: Animals [0](https://github.com/horizon-rust/horizon/issues/3512); Monsters and bosses [0](https://github.com/horizon-rust/horizon/issues/3513); Entities, projectiles, vehicles and decorations [0](https://github.com/horizon-rust/horizon/issues/3514); Items, enchantments and inventories [0](https://github.com/horizon-rust/horizon/issues/3515); Blocks, redstone and fluids [0](https://github.com/horizon-rust/horizon/issues/3516); World, world generation and saves [0](https://github.com/horizon-rust/horizon/issues/3517); Screens, HUD and client packets [0](https://github.com/horizon-rust/horizon/issues/3518); Entity and block rendering, models [0](https://github.com/horizon-rust/horizon/issues/3519); Server and players on the server [0](https://github.com/horizon-rust/horizon/issues/3520); Mob AI, villagers and raids [0](https://github.com/horizon-rust/horizon/issues/3521). This number goes down as gaps close (`tools/parity_gaps.py`); the harness results below say that what is tested matches.
**Player-visible gaps: 0 open** of the 833 the [port ledger](tools/port_ledger.py) found, reading every vanilla 26.3 method against Horizon's code: vanilla behaviour a player would notice that Horizon doesn't have yet. By area: Animals [0](https://github.com/horizon-rust/horizon/issues/3512); Monsters and bosses [0](https://github.com/horizon-rust/horizon/issues/3513); Entities, projectiles, vehicles and decorations [0](https://github.com/horizon-rust/horizon/issues/3514); Items, enchantments and inventories [0](https://github.com/horizon-rust/horizon/issues/3515); Blocks, redstone and fluids [0](https://github.com/horizon-rust/horizon/issues/3516); World, world generation and saves [0](https://github.com/horizon-rust/horizon/issues/3517); Screens, HUD and client packets [0](https://github.com/horizon-rust/horizon/issues/3518); Entity and block rendering, models [0](https://github.com/horizon-rust/horizon/issues/3519); Server and players on the server [0](https://github.com/horizon-rust/horizon/issues/3520); Mob AI, villagers and raids [0](https://github.com/horizon-rust/horizon/issues/3521). This number goes down as gaps close (`tools/parity_gaps.py`); the table below says what the harnesses compare.
The table is the project's own audit: every subsystem matches vanilla in every harness that compares it. 100% means 100% of what the harnesses compare, not that nothing else differs. What players still run into: [known issues](docs/known-issues.md).
The table is the project's own audit of what the harnesses compare, subsystem by subsystem: a score says how much of that subsystem the harnesses cover and pass, not that nothing else differs from vanilla. What players still run into: [known issues](docs/known-issues.md).
### Java parity: 100%
### What the harnesses compare
Scores: 0 (absent), 0.25 (started), 0.5 (playable, major features missing), 0.75 (mostly complete) or 1 (complete and verified by differential tests); the percentage is their average. Last audited 2026-10-13: the harnesses pass on Linux and macOS. The [port ledger](tools/port_ledger.py) adds a method-by-method view of what is ported.
Scores: 0 (absent), 0.25 (started), 0.5 (playable, major features missing), 0.75 (mostly complete) or 1 (its harnesses cover the subsystem and pass). Last audited 2026-10-13: the harnesses pass on Linux and macOS. The [port ledger](tools/port_ledger.py) adds a method-by-method view of what is ported.
| Subsystem | Score | Main gaps |
| --- | ---: | --- |
+2 -2
View File
@@ -76,7 +76,7 @@ Owner: [levzzz5154](https://github.com/levzzz5154) · Tracking: [#3911](https://
<details><summary>Technical</summary>
One item for all modding work ([#3911](https://github.com/horizon-rust/horizon/issues/3911)), led by levzzz5154 with vladislav_hagen; the order between the parts is theirs. Native mods on stable hook points (game/native_hooks.rs, [#3345](https://github.com/horizon-rust/horizon/issues/3345), [#3346](https://github.com/horizon-rust/horizon/issues/3346), [#3434](https://github.com/horizon-rust/horizon/issues/3434), [#3435](https://github.com/horizon-rust/horizon/issues/3435)) built by the launcher ([#3388](https://github.com/horizon-rust/horizon/issues/3388), [#3855](https://github.com/horizon-rust/horizon/issues/3855)); server-side hooks ([#3878](https://github.com/horizon-rust/horizon/issues/3878), [#3706](https://github.com/horizon-rust/horizon/issues/3706)); mod-owned screens, input and drawing; tools for mod makers (templates, `native.py check`); the registry ([#1634](https://github.com/horizon-rust/horizon/issues/1634), [#1642](https://github.com/horizon-rust/horizon/issues/1642), [#1659](https://github.com/horizon-rust/horizon/issues/1659)); machines with inventories and menus ([#1189](https://github.com/horizon-rust/horizon/issues/1189)); mods that read and change the world through the server. [docs/native-mods.md](docs/native-mods.md).
One item for all modding work ([#3911](https://github.com/horizon-rust/horizon/issues/3911)), led by levzzz5154; the order between the parts is theirs. Native mods on stable hook points (game/native_hooks.rs, [#3345](https://github.com/horizon-rust/horizon/issues/3345), [#3346](https://github.com/horizon-rust/horizon/issues/3346), [#3434](https://github.com/horizon-rust/horizon/issues/3434), [#3435](https://github.com/horizon-rust/horizon/issues/3435)) built by the launcher ([#3388](https://github.com/horizon-rust/horizon/issues/3388), [#3855](https://github.com/horizon-rust/horizon/issues/3855)); server-side hooks ([#3878](https://github.com/horizon-rust/horizon/issues/3878), [#3706](https://github.com/horizon-rust/horizon/issues/3706)); mod-owned screens, input and drawing; tools for mod makers (templates, `native.py check`); the registry ([#1634](https://github.com/horizon-rust/horizon/issues/1634), [#1642](https://github.com/horizon-rust/horizon/issues/1642), [#1659](https://github.com/horizon-rust/horizon/issues/1659)); machines with inventories and menus ([#1189](https://github.com/horizon-rust/horizon/issues/1189)); mods that read and change the world through the server. [docs/native-mods.md](docs/native-mods.md).
More: [#3351](https://github.com/horizon-rust/horizon/issues/3351) · [#3353](https://github.com/horizon-rust/horizon/issues/3353) · [#3360](https://github.com/horizon-rust/horizon/issues/3360) · [#1596](https://github.com/horizon-rust/horizon/issues/1596) · [#1635](https://github.com/horizon-rust/horizon/issues/1635)
@@ -194,7 +194,7 @@ Speeding up the code that reads and writes the blocks of the world, which almost
<details><summary>Technical</summary>
`PalettedContainer` and `PackedStorage` find an entry's word by multiply and shift instead of an integer division ([#1790](https://github.com/horizon-rust/horizon/issues/1790), [#1794](https://github.com/horizon-rust/horizon/issues/1794)); meshing looks up baked models by index, not by name ([#1747](https://github.com/horizon-rust/horizon/issues/1747)). Each change keeps the paletted storage harnesses identical and shows its microbenchmark ([docs/performance/paletted-container-access-results.md](docs/performance/paletted-container-access-results.md)).
`PalettedContainer` and `PackedStorage` find an entry's word by multiply and shift instead of an integer division ([#1790](https://github.com/horizon-rust/horizon/issues/1790), [#1794](https://github.com/horizon-rust/horizon/issues/1794)); meshing looks up baked models by index, not by name ([#1747](https://github.com/horizon-rust/horizon/issues/1747)). Each change keeps the paletted storage harnesses identical and shows its microbenchmark in its pull request.
</details>
+51 -2
View File
@@ -63,6 +63,32 @@ variable's array specifier does not change later variables.
It also reads a struct member outside a constant expression through a pointer to the member,
not out of a loaded copy of the whole struct, so a member an atomic function uses can be read.
## DirectX Shader Compiler
The Windows x64 game folder holds `dxcompiler.dll`, Microsoft's DirectX Shader Compiler
[v1.9.2609](https://github.com/microsoft/DirectXShaderCompiler/releases/tag/v1.9.2609), unmodified: the
`bin/x64/dxcompiler.dll` of `dxc_2026_09_29.zip` (zip SHA-256
`ad31b1fc8443175d204f77a611fdb3ef2ec42759bdc2f1167368de24a4a7e7f1`, DLL SHA-256
`0689e2fee0a1c9df8662a59680469f24e2a3ad7ce6bbbcc9284f7a83172bfc59`, 22,274,872 bytes). The release build downloads
it and checks both checksums (`tools/ci/fetch_dxc.py`); it is not in this repository. DirectX 12 loads it only on
integrated GPUs (`crates/horizon-client-render/src/gfx/dx12_compiler.rs`,
[#8513](https://github.com/horizon-rust/horizon/issues/8513)); every other GPU compiles with FXC, part of Windows.
Copyright (c) Microsoft Corporation. It is not covered by Horizon's MIT license. It is distributed under the
"Microsoft Software License Terms, Microsoft DirectX Shader Compiler" (`LICENSE-MS.txt` of that release). Its
Distributable Code terms are the Windows SDK's: end users get terms that protect the code and Microsoft at least as
much, and the distributor indemnifies Microsoft. The project accepted them on 2026-11-08. Its open-source part is also under the University of Illinois/NCSA license (`LICENSE-LLVM.txt`). Both
files ship beside the DLL as `DXC-LICENSE-MS.txt` and `DXC-LICENSE-LLVM.txt`, with `DXC-NOTICE.txt`
(`packaging/windows/`), which tells players those terms apply and that deleting the DLL brings back FXC.
- Only x64: the Windows SDK's list of distributable files
([REDIST.TXT lists](https://learn.microsoft.com/en-us/legal/windows-sdk/redist), updated 2024-10-21) names
`Redist\D3D\x64\dxcompiler.dll` and `dxil.dll` and their x86 copies, for classic Windows applications (Horizon is
one), and no ARM64 copy. The release zip's own `LICENSE-MS.txt` refers to a list of distributable files that the zip
doesn't contain, so the SDK's list is the one followed. The Windows ARM64 build ships no DXC and compiles with FXC.
- No `dxil.dll`: since DXC 1.8.2505 the compiler signs shaders with its own validator and no longer loads it, and
wgpu never does.
## libmimalloc-sys and mimalloc
`third_party/libmimalloc-sys` is [libmimalloc-sys](https://github.com/purpleprotocol/mimalloc_rust)
@@ -103,8 +129,9 @@ ports to WGSL of the optical flow and frame interpolation shaders of the
[AMD FidelityFX SDK](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK) 1.1.4
(`sdk/include/FidelityFX/gpu/{opticalflow,frameinterpolation}`, at commit
[c6efa6bf7f20](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/c6efa6bf7f2027b3ec94f28578bb5965eabb9e55)),
and `optical_flow.rs` follows the SDK's `sdk/src/components/opticalflow/ffx_opticalflow.cpp`
(its passes, their order and their dispatch sizes). Copyright (C) 2024 Advanced Micro Devices,
and `optical_flow.rs` and `interpolation.rs` follow the SDK's
`sdk/src/components/{opticalflow/ffx_opticalflow.cpp,frameinterpolation/ffx_frameinterpolation.cpp}`
(their passes, their order and their dispatch sizes). Copyright (C) 2024 Advanced Micro Devices,
Inc., under the MIT license, whose text heads each file. AMD and FidelityFX are AMD's
trademarks; Horizon is not affiliated with AMD.
@@ -309,3 +336,25 @@ Permission to use, copy, modify, and distribute this
software is freely granted, provided that this notice
is preserved.
```
## Starling
`crates/horizon-client-render/src/touch/layout.rs` and `crates/horizon-client-render/src/touch/aim.rs`
are adapted from the touch layout and touch helpers of
[Starling](https://github.com/starling-client/starling), an Android port of Horizon, at commit
[150a414b09a1](https://github.com/starling-client/starling/tree/150a414b09a18c900489d9462a7fc035dae744b7)
(`android` branch), written mostly by Vasysik. Starling is licensed under the same MIT license as
Horizon (Copyright (c) 2026 Ludovic Marie and the Horizon contributors).
`crates/horizon-client-render/src/keypad.rs` is adapted from Starling's keypad profile
(`crates/horizon-client-render/src/keypad.rs`) at the same commit.
`crates/horizon-client-render/src/android_gamepad.rs` is adapted from Starling's controller decoder
(`crates/horizon-client-render/src/android_gamepad.rs`) and the input-mode part of its
`android_runtime.rs`, at the same commit.
`crates/horizon-client-render/src/touch.rs` and `touch/tests/` are adapted from the touch input
state of Starling's `crates/horizon-client-render/src/touch.rs` at the same commit.
`crates/horizon-client-render/src/android_runtime.rs` and `android_runtime/tests/` are adapted from the
input part of Starling's `crates/horizon-client-render/src/android_runtime.rs` at the same commit.
@@ -1,78 +0,0 @@
# Entity model document loading
The three startup batches (boats/chest boats, minecarts, armor stands/player armor)
now share one parsed document. For this fixture, that replaces 43 full document
reads/parses (boat discovery plus 42 selected layers) with one. Selected models
still produce independent `Part` trees; the document is dropped after the batches
are built. Other entity loaders retain their existing behavior.
## Reproduce
From the repository root:
```sh
python3 benchmarks/entity-model-document-2026-10-14/generate_fixture.py /tmp/horizon-entity-model-document-fixture.json
ENTITY_MODEL_BENCH_DOCUMENT=/tmp/horizon-entity-model-document-fixture.json \
CARGO_TARGET_DIR=/home/bob/Documents/horizon/target \
cargo test -p horizon-client --profile fast --bin horizon-client \
entity_model_document_benchmark -- --ignored --nocapture
```
`CARGO_TARGET_DIR` is optional and can be changed for another machine. Supply a
prepared `entity-models.json` through `ENTITY_MODEL_BENCH_DOCUMENT` to benchmark
that document instead; the harness copies only that file to a temporary root.
`ENTITY_MODEL_BENCH_REPETITIONS` controls repetitions (default 15).
The opt-in Rust test calls the actual three optimized production loaders and
compares every selected part name, pose, polygon normal/vertex and child against
the previous algorithm using the compatible per-model `load_model` API. Timings
include reading, parsing, constructing, normalizing into a common result map, and
dropping the result. Each variant gets three warmups and 15 measured calls, with
order alternating. `black_box` consumes inputs/results. No other builds or
optimization benchmarks ran during the measured calls.
## Input and limitations
Prepared resources were unavailable in the repository and local Horizon asset
directories. This is a **synthetic** 2,473,695-byte document with 458 model layers,
each containing 12 posed parts with six exported quads and normals. It selects 22
boat/chest-boat layers, six minecart layers and 14 armor/player layers (42 total).
One wood name is synthetic (`test_wood`); boat discovery accepts arbitrary wood
names. The extra layers model the cost of parsing a full production-size document
for each selected model.
File data is warm in the OS page cache. Equipment files are absent, so equipment
texture loading is excluded. This measures the entity-model batch only and does
not establish overall startup, frame time or FPS improvement. Shapes/layer counts
in real prepared documents can produce different absolute timings.
Machine: AMD Ryzen 5 5600X (6 cores / 12 threads), Linux x86_64,
Rust 1.99.0 (b940084d7, LLVM 23.1.1), Cargo `fast` profile (opt-level 3,
16 codegen units, no LTO). Baseline algorithm corresponds to main
`73a019967e9665c6b96332988c13cb66679d8477`.
## Results
| Variant | Median batch time | Full document reads/parses |
| --- | ---: | ---: |
| Previous per-model algorithm | 1,434.974 ms | 43 |
| Shared document | 33.420 ms | 1 |
The measured batch is **42.94× faster** on this synthetic input. All 15 samples
for both variants, warmup count, document size and selected model count are in
[`results.json`](results.json).
## Validation
```sh
cargo fmt --all -- --check
CARGO_TARGET_DIR=/home/bob/Documents/horizon/target \
cargo test -p horizon-client --profile fast --bin horizon-client \
entity_model_loading_tests -- --nocapture
CARGO_TARGET_DIR=/home/bob/Documents/horizon/target \
cargo clippy -p horizon-client --profile fast --lib --bin horizon-client --tests -- -D warnings
```
The regular tests cover full/sparse documents, unrelated layers, a missing file,
invalid JSON, non-object JSON, missing model keys, independent model trees, and
equipment loading when the document is unavailable.
@@ -1,31 +0,0 @@
"""Generate a production-size synthetic document; no prepared assets required."""
import json
import pathlib
import sys
woods = "oak spruce birch jungle acacia dark_oak mangrove cherry bamboo pale_oak test_wood".split()
carts = "minecart chest_minecart hopper_minecart furnace_minecart tnt_minecart command_block_minecart".split()
keys = [f"minecraft:{prefix}/{wood}#main" for prefix in ("boat", "chest_boat") for wood in woods]
keys += [f"minecraft:{cart}#main" for cart in carts]
keys += [f"minecraft:{model}#{slot}" for model in ("player", "armor_stand", "armor_stand_small")
for slot in ("helmet", "chestplate", "leggings", "boots")]
keys += [f"minecraft:{model}#main" for model in ("armor_stand", "armor_stand_small")]
face = [[0, 0, 0, 0, 0], [16, 0, 0, 1, 0], [16, 16, 0, 1, 1], [0, 16, 0, 0, 1]]
part = {"pose": [1, 2, 3, 0.25, -0.5, 0.75, 1, 1, 1], "polygons": [face] * 6,
"normals": [[0, 0, 1]] * 6}
model = {"pose": [0, 0, 0, 0, 0, 0, 1, 1, 1],
"children": {f"part_{i}": part for i in range(12)}}
encoded = json.dumps(model, separators=(",", ":"))
entries = [json.dumps(key) + ":" + encoded for key in keys]
size = 2 + sum(map(len, entries)) + len(entries) - 1
index = 0
while size < 2_470_000:
entry = json.dumps(f"minecraft:fixture_{index}#main") + ":" + encoded
entries.append(entry)
size += 1 + len(entry)
index += 1
output = pathlib.Path(sys.argv[1])
output.write_text("{" + ",".join(entries) + "}")
print(json.dumps({"path": str(output), "bytes": output.stat().st_size,
"layers": len(entries), "selected_layers": len(keys)}))
@@ -1,43 +0,0 @@
{
"baseline_median_ms": 1434.973835,
"baseline_ms": [
1400.008286,
1406.761694,
1408.9131360000001,
1418.6680549999999,
1419.149658,
1427.082872,
1433.088092,
1434.973835,
1449.7688150000001,
1452.143883,
1453.987998,
1455.518231,
1457.0334540000001,
1458.588552,
1485.34133
],
"document_bytes": 2473695,
"optimized_median_ms": 33.419768000000005,
"optimized_ms": [
32.64795,
32.812732,
33.054488,
33.056914,
33.102999000000004,
33.23532,
33.28287,
33.419768000000005,
33.610569,
33.874749,
33.915657,
33.93877,
34.009893999999996,
34.550526,
36.096408000000004
],
"repetitions": 15,
"selected_models": 42,
"speedup": 42.937875421516985,
"warmup_pairs": 3
}
@@ -1,69 +0,0 @@
# Reuse parsed model states
`models::prepare` parsed `model-states.json` to select blocks, then
`StateModels::load` reopened and parsed the same document for binding and baking.
`StateModels::from_facts` now borrows the first parsed map. The public `load`
entry point still reads, parses and validates its own document. Both paths retain
the `fs::read` + `serde_json::from_slice` strategy merged in PR #205.
The shared map uses `BTreeMap`, preserving the original catalog loader's JSON
validation, including rejection of top-level `null`. The old selection map was
`serde_json::Map`, also backed by a BTreeMap with the project's current features.
Catalog binding, model selection and baking are unchanged. Preparation no longer
holds a second complete JSON tree while constructing the catalog; no persistent
cache or extra clones were added.
## Measurement
The committed `model_states_bench` example runs main's two-parse sequence after PR #205
(first a serde JSON map, then `StateModels::load`) and the new one-parse sequence
(first a BTreeMap, then `StateModels::from_facts`). Both select blocks from the
same generated document with slice parsing and call the actual catalog binding/baking code. Timing
includes file reads, parsing, filtering, binding, baking and result destruction.
Fixture generation and equality checks run outside the timed region.
Prepared Minecraft resources were unavailable locally, so this is a synthetic
2,836,696-byte document containing 843 block schemas and 53,952 states. Schemas
combine integer and named properties. Blockstate resources use weighted and
conditional multipart choices with rotations and UV locking, sharing one model
with a baked face. Its absent texture uses the normal missing-sprite fallback.
Both paths read identical files with a warm OS cache. The workload does not
represent the full diversity of production model and texture assets.
On AMD Ryzen 5 5600X, Linux 7.2.8-zen1-2-zen x86_64, rustc 1.99.0
(b940084d7 2026-09-28), Cargo `fast` profile, serial execution:
| Path | Median (15 samples) |
| --- | ---: |
| Before: parse twice, with #205 slice readers | 96.080 ms |
| After: reuse first parse, with #205 slice readers | 73.585 ms |
**1.306x speedup; 23.41% less elapsed time** for this loading segment after PR #205. Each path
has two warmups, sample order alternates, and inputs/results use `black_box`.
This excludes gallery placements, GPU work and overall application startup.
These measurements supersede the original unbuffered-reader timings
(2732.004 ms → 1386.060 ms, 1.971x) after rebasing onto main at
`e96e1571`. The reviewer measured approximately 1.05x with real prepared resources;
the generated fixture's balance of parsing and binding differs from production.
The change still removes one complete document read, parse and JSON tree.
Equality validation compares every state's selected variants and baked geometry
at three positions, plus sprite layers and opacity/translucency flags. The
focused test also checks matching schema/registry errors, malformed/missing
source files, rejection of `null`, and successful shared-facts loading after the
source file has been deleted.
## Reproduce
```sh
export CARGO_TARGET_DIR=/home/bob/Documents/horizon/target
export CARGO_INCREMENTAL=0
cargo run -p horizon-client --profile fast --example model_states_bench -- 15
cargo test -p horizon-client --profile fast --example model_states_bench
cargo clippy -p horizon-client --all-targets --profile fast -- -D warnings
cargo fmt --all -- --check
```
The target directory can be changed for another machine. The example creates and
removes its fixtures in the system temporary directory.
@@ -1,54 +0,0 @@
{
"date": "2026-10-15",
"environment": "Linux x86_64/ext4/NVMe, Ryzen5 5600X, Rust1.99.0, Cargo fast",
"scope": "actual resource_root vs original wrapper/builder; warmed storage; output equivalence outside timing",
"warmups": 2,
"median_samples": 11,
"prepared_minecraft": "26.3",
"prepared_schema": 7,
"prepared_manifest_sha256": "fd03c686302748748e132ef3978b7b0bcf42024257e802985a5cc7175cc74298",
"packs": [
{
"project": "faithful-32x",
"version": "lDYpMiqk",
"version_name": "[26.3] Faithful 32x \u2013 September 2026 Release",
"publisher_page": "https://modrinth.com/resourcepack/faithful-32x/version/lDYpMiqk",
"download_url": "https://cdn.modrinth.com/data/w0TnApzs/versions/lDYpMiqk/Faithful%2032x%20-%2026.3.zip",
"zip_bytes": 13116019,
"zip_sha512": "e90ec63af7f239dbb99aa20c98b23d830e76898f65d3e31b7f0b53bb36db12dcd8c38d6930c743237c9c3db7bf708423fa1d1b2fd497dd6c281dbe216b779db9",
"asset_files": 5063,
"assets_uncompressed_bytes": 12524266,
"original_ms": 159.827,
"cold_ms": 162.711,
"hit_ms": 0.707
},
{
"project": "default-hd-128x",
"version": "rErHu3BE",
"version_name": "Default HD 128x Demo/Alpha 1.8.2.7",
"publisher_page": "https://modrinth.com/resourcepack/default-hd-128x/version/rErHu3BE",
"download_url": "https://cdn.modrinth.com/data/orfTV6nk/versions/rErHu3BE/Default%20HD%20128x%20Demo%201.8.2.7.zip",
"zip_bytes": 16876419,
"zip_sha512": "f5f9606e92b986cd9c8b8e5ff2bb52db720cc7b38e013355bdc90089e01975a08d09750ef2fd727f753d88ec3fbcd067355179b490587f667b2995f8be81640f",
"asset_files": 2318,
"assets_uncompressed_bytes": 17315416,
"original_ms": 111.501,
"cold_ms": 114.386,
"hit_ms": 0.31
},
{
"project": "fpbr",
"version": "dynf82xk",
"version_name": "support 1.21.9 and newer",
"publisher_page": "https://modrinth.com/resourcepack/fpbr/version/dynf82xk",
"download_url": "https://cdn.modrinth.com/data/nvEpbd8t/versions/dynf82xk/FPBR-Main-1.21.9-R1.3.zip",
"zip_bytes": 46737770,
"zip_sha512": "64f1bbd036e205118f1d9c49a79558db2c1356ee988fb939c0023db1967d78e1bd05047f341ce6d65355717ba7ddb1330af57edbb4d5b8713c96ae62987274c5",
"asset_files": 7001,
"assets_uncompressed_bytes": 56356903,
"original_ms": 347.639,
"cold_ms": 348.012,
"hit_ms": 0.448
}
]
}
@@ -1,68 +0,0 @@
# Horizon main vs vanilla 26.3 on a loaded Mac mini M4 Pro (2026-11-01)
`tools/perf_bench.py` reports for Horizon main 1bd24e4042, vanilla 26.3 and vanilla with performance mods, render distances
8, 16 and 32, three games each, every game from a fresh world. **These are not player numbers:** the Mac mini was running other
work the whole time (1-minute load average 15-114 on 14 cores), and every game rendered without presenting. They are kept because
they're the first Mac reports and show how each game behaves under heavy CPU contention. The reports are the
`*-m4pro-1080p-rd*.json` files next to this page.
## Setup
- **Machine:** Mac mini, Apple M4 Pro (10 performance + 4 efficiency cores, 20-core GPU), 64 GB, macOS 27.0.1. Screen
1920x1080; the session was locked, so every game ran `offscreen` (Horizon renders into a texture; vanilla draws into a
window nobody sees).
- **Horizon:** main 1bd24e4042, `cargo build --release -p horizon-client`, Metal.
- **Vanilla:** the 26.3 client jar with Fabric Loader and the driver mod, Java 25 (Temurin), `-Xmx2G` with the launcher's G1
flags, OpenGL 4.1 (Apple's Metal-backed driver).
- **Vanilla + mods:** the same with Sodium mc26.3-0.9.2, Lithium mc26.3-0.26.2, FerriteCore 9.0.0, ImmediatelyFast 1.17.1 and
Fabric API (`tools/benchmark-deps/mods.lock.json`).
- **Order:** the games took turns inside each repeat (vanilla, mods, Horizon; then mods, Horizon, vanilla; then Horizon, vanilla,
mods), one game at a time.
## Why these numbers aren't a fair comparison
- **Load.** Load before each game: RD 8 46-82, RD 16 43-114, RD 32 15-59 (the later RD 32 games ran at 15-30). Horizon raises its
render and server threads to the user-interactive QoS class, and the JVM's threads stay at the default, so under this
contention macOS runs Horizon's frame first. Vanilla's 1% lows of 2-15 FPS show that, more than how fast either game is.
- **Resolution.** Vanilla's 1920x1080 window was shrunk to **1920x930** by the 1080p screen (menu and title bars); Horizon,
offscreen, rendered 1920x1080. Vanilla drew 14% fewer pixels, which favours it in GPU-bound scenes. Because the recorded
windows differ, `perf_bench.py --table` refuses to compare these reports. The tables below were made with the window check
skipped. A rerun at a size that fits the screen (1600x900) would avoid it.
## Results
Mean of 3 games ± 95% confidence interval. FPS over the 12-second flight (average / 1% low / 0.1% low):
| RD | scene | Horizon main | Vanilla 26.3 | Vanilla + mods |
| --- | --- | --- | --- | --- |
| 8 | forest | 364 ±22 / 145 ±54 / 97 ±38 | 66 ±22 / 8 ±10 / 6 ±8 | 47 ±42 / 4 ±2 / 3 ±1 |
| 8 | mountain | 466 ±7 / 165 ±54 / 91 ±37 | 46 ±37 / 5 ±7 / 4 ±6 | 67 ±35 / 8 ±5 / 4 ±4 |
| 8 | ocean | 410 ±88 / 161 ±39 / 112 ±41 | 50 ±44 / 6 ±13 / 5 ±11 | 35 ±16 / 5 ±4 / 4 ±4 |
| 8 | village | 540 ±453 / 196 ±189 / 135 ±184 | 42 ±16 / 4 ±3 / 3 ±0 | 33 ±46 / 4 ±6 / 3 ±4 |
| 16 | forest | 333 ±4 / 193 ±29 / 137 ±71 | 23 ±9 / 2 ±1 / 2 ±1 | 62 ±94 / 10 ±21 / 7 ±14 |
| 16 | mountain | 357 ±6 / 200 ±30 / 154 ±33 | 44 ±12 / 7 ±2 / 4 ±1 | 36 ±44 / 4 ±5 / 3 ±5 |
| 16 | ocean | 412 ±4 / 209 ±26 / 127 ±44 | 51 ±16 / 6 ±8 / 4 ±7 | 75 ±159 / 13 ±33 / 7 ±16 |
| 16 | village | 568 ±30 / 271 ±25 / 210 ±75 | 46 ±110 / 9 ±27 / 7 ±17 | 46 ±45 / 7 ±9 / 5 ±4 |
| 32 | forest | 165 ±11 / 104 ±51 / 95 ±60 | 68 ±122 / 18 ±49 / 14 ±42 | 114 ±132 / 29 ±44 / 21 ±34 |
| 32 | mountain | 190 ±5 / 109 ±35 / 91 ±32 | 29 ±19 / 3 ±2 / 2 ±3 | 57 ±49 / 7 ±2 / 3 ±3 |
| 32 | ocean | 210 ±13 / 129 ±77 / 116 ±98 | 44 ±80 / 5 ±4 / 2 ±1 | 119 ±176 / 32 ±66 / 17 ±37 |
| 32 | village | 326 ±17 / 152 ±85 / 123 ±84 | 81 ±99 / 15 ±20 / 11 ±11 | 92 ±28 / 13 ±6 / 9 ±3 |
Start to title / in-world, mean scene load, RSS steady / peak, physical footprint steady / peak (macOS `footprint`, which on Apple
Silicon includes the game's GPU allocations), load average before the first game:
| RD | Horizon main | Vanilla 26.3 | Vanilla + mods |
| --- | --- | --- | --- |
| 8 | 7.2 / 11.4, 6.5, 1379 / 1537, 1883 / 2094, 73 | 49.9 / 89.1, 18.2, 1811 / 1877, 2635 / 2709, 66 | 56.3 / 97.7, 17.9, 1927 / 2019, 2396 / 2441, 74 |
| 16 | 1.5 / 14.0, 9.5, 1617 / 1892, 2495 / 3084, 114 | 19.4 / 78.9, 33.3, 2431 / 2555, 3450 / 3713, 76 | 23.8 / 76.9, 27.1, 2355 / 2566, 3212 / 3431, 70 |
| 32 | 2.2 / 14.3, 11.1, 2196 / 2537, 4373 / 5560, 28 | 20.6 / 124.2, 44.2, 2838 / 2958, 4265 / 4618, 59 | 13.5 / 63.2, 29.9, 3705 / 4078, 4647 / 5250, 37 |
## What it shows
- Horizon is GPU-bound on the M4 Pro in every scene at every distance: its median GPU time per frame is 1.6-2.5 ms at RD 8 and
2.9-5.7 ms at RD 32, its render thread's CPU time 0.6-2.2 ms.
- In the least-loaded RD 32 games (load 15-22), vanilla + mods matched Horizon's average FPS over the forest (162 vs 163-170) and
the ocean (187 vs 209-216); Horizon's 1% lows were 2.4 times the modded client's there, and 15-17 times over the village and the
mountain.
- Horizon's resident memory is 1.2-1.7 times smaller than both clients'. Its physical footprint, GPU memory included, is level
with vanilla's at RD 32 (4373 vs 4265 MB steady) and above it at peak (5560 vs 4618 MB).
-42
View File
@@ -1,42 +0,0 @@
# Horizon Nightly 2026-11-04 vs vanilla 26.3 on the Mac mini and the desktop (2026-11-04)
> **The Mac mini reports (`*-macmini-rd*.json`) are offscreen, not comparable.** Horizon rendered offscreen (no presenting)
> while vanilla drew into a window, so the Mac rows below are not a Horizon-vs-vanilla comparison, and the website does not
> publish them: it keeps the Mac mini's 2026-10-22 runs. They are kept here only as a record of that day's offscreen run.
The desktop runs are the ones behind playhorizon.dev/benchmarks as of 2026-11-04 (horizon-rust/horizon-site#58): `tools/perf_bench.py`
reports, render distance 12 and 32, three games each, every game from a fresh world (seed 1234), 1280x720, VSync off. Files:
`{horizon,vanilla}-macmini-rd{12,32}.json` and `{horizon,vanilla}-desktop-rd{12,32}.json` next to this page.
## Builds
- **Horizon:** the Nightly 2026-11-04 release bundle (67dad0d), as the launcher installs it: macOS arm64 on the Mac,
Linux x86_64 on the desktop. Its resources come from the bundle's own `horizon-prepare`. perf_bench ran from main
a55b9a2e52 and wrote that checkout's crate version and commit; `app.version` and `app.commit` were set to the bundle's by hand.
- **Vanilla:** the 26.3 client jar with Fabric Loader and the driver mod, Java 25, the official launcher's JVM flags.
## Machines and conditions
- **Mac mini, Apple M4 Pro (14 cores, 20-core GPU), macOS: offscreen, not comparable.** The session was locked, so Horizon ran `--offscreen`: a locked
session gives a window no frames, and windowed Horizon measured 0 FPS. Vanilla drew into its window. Offscreen skips
presenting, which favours Horizon, so its averages aren't held at the 144 Hz display as they were on 2026-10-22. Each game
started at a 1-minute load of 17-18 (the run waited for < 20); during the runs the load rose to 30-50.
- **Desktop, RTX 4080 + i7-13700KF, NixOS, NVIDIA 595.** Both games drew into a headless sway rendering on the RTX 4080 (never
on its screen), both through Wayland on Vulkan. Vanilla went through SDL's Wayland driver: through Xwayland each of its
frames took about 2 s on this day. The machine also runs CI and agents' builds: each game started at a load of 28-30 on
24 threads (the run waited for < 30) and the load rose to 40-70 during the runs. Vanilla at RD 32 crashed twice under that
load (`GPU timeout attempting to acquire next frame`) before a third series finished. Start-up times are inflated by the
load and by a cold disk on each series' first start (start → world up to 130-235 s).
- **Order:** RD 12 ran Horizon then vanilla; RD 32 ran vanilla then Horizon.
## Results (average over the flights of the three games; FPS average / 1% low)
| Machine | RD | Horizon | Vanilla | Horizon ÷ vanilla (avg, 1% low) |
|---|---|---|---|---|
| Mac mini (**offscreen, not comparable**) | 12 | 774 / 294 | 132 / 27 | — |
| Mac mini (**offscreen, not comparable**) | 32 | 297 / 159 | 68 / 16 | — |
| Desktop | 12 | 2,224 / 308 | 1,824 / 201 | 1.2x, 1.5x |
| Desktop | 32 | 800 / 140 | 696 / 64 | 1.15x, 2.2x |
Neither machine was idle, so these say how both games behave on busy machines. They are not clean ratios; for those, see
`windows-9800x3d-5080-2026-10-29.md`. The scripts and logs are in horizon-parity `shots/site-bench-2026-11-04/`.
@@ -1,299 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"manifest_sha1": "4fe1aa1ef8da1cb95c5bad1fb98890ca56dd8ca3",
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"java": "openjdk 25.0.4.1 2026-08-18",
"rustc": "rustc 1.99.0 (b940084d7 2026-09-28)",
"fixtures": 4036,
"sources_sha256": {
"mods/horizon/src/test/java/dev/horizonlab/parity/VanillaActiveEffectTickOracle.java": "34db99bcb0190ad7aebdc2c2b4e26c4853343e43de23febf26f30248f2aceaac",
"tools/test_active_effect_tick_parity.py": "e0871a217b7af371d1eb104d10c0e2e04864890c568d0ebc3f852ea7d09b7c0f",
"tools/test_rust_parity.py": "29d3db08005873528894b45ca10dcd6278753650473b3eb574e53e06ede40ec6",
"tools/lab.py": "d00bf107fa01b6c579734a082c3ca4ade3018f0d6851d46844acf17574f66e64",
"Cargo.toml": "3f93319c1eb70dbd7ba25cd74ef343fbf35c52c7c4752f955605c58699cbff9d",
"Cargo.lock": "6884c7209f007ab9ee742b9c3c73828cfa1c6753d35b5fe25a87cab5955b33f8",
"crates/horizon-core/Cargo.toml": "e21b502c949da93cf67826592459b687a8cbf737ef92fee514e3ed2cc7cd27ad",
"crates/horizon-world/Cargo.toml": "18bbad377a8047e4d4ecd0fc87d83d46d1c0f1ce2b8c47bbe64633e7b4420b57",
"crates/horizon-core/src/bin/density_parity.rs": "e5b1dd33b7d01306c73cf072629b4fb186e9ab87b672a00108999d1a72263fd0",
"crates/horizon-core/src/bin/float_log_parity.rs": "4a655fcf8822ee7668c4bd126bc84d0b118864a6fc7f5a6aeee667d8bf2590b1",
"crates/horizon-core/src/bin/geometry_parity.rs": "27f6c09fe5018ac3de8e70e0f0bbf78f9abb14f5e4783bcaf46e8ca87b9c6f8a",
"crates/horizon-core/src/bin/noise_parity.rs": "c135bfc708d853e7061e81487d2cfe10de64b2f65677d3b4837cbfe0b8341010",
"crates/horizon-core/src/bin/parity.rs": "f35d928c66f958de39fac5e7e836a657eed95f83599e84899f7ea7a5802ba481",
"crates/horizon-core/src/bin/tick_parity.rs": "a54c164fe4814034d369947a887f5273966f5a878ba849204b80d1c729526a8f",
"crates/horizon-core/src/biome/seed_hash.rs": "5afbb4921c750826b395a08bf06f382fc7f01b5759a93de02a2749c523e2a317",
"crates/horizon-core/src/biome.rs": "908efa8cd4aa0a7adf1cb5e1a222e3dfb640eed5e9172e0fe7f0d1287afae7e8",
"crates/horizon-core/src/carving/ellipsoid.rs": "09232a7588610e8a9176fd9c62d40afb1fb89f2ecab6d555536a1d847b142d86",
"crates/horizon-core/src/carving.rs": "0aa3093caa0437868a8c0ed52a6c6e1993bd51c03583c670a2837e749eae5426",
"crates/horizon-core/src/density/arithmetic.rs": "372faec96c923e2cf4aa6c66c1ac398e676853274557823850dbc8933dd15ab1",
"crates/horizon-core/src/density/beardifier.rs": "bb1052e27dae4a01954ca78d7d5babafef85f3b2c704ccaf1920cb85a098cb50",
"crates/horizon-core/src/density/cache.rs": "38d0b6c9dd04ffef979fdad3f29cfebf98d331c8c9d430be5f39aa34f6c30975",
"crates/horizon-core/src/density/end_islands.rs": "168b9384237bd2e41d0ae5a74e944da4dc74e493bdec31fb73184c9a49e3de55",
"crates/horizon-core/src/density/graph/compiler.rs": "ac67deeb16f16d0859aa20e5a165811a29aca0b910037ee6bf5098211f3a6ede",
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"scope": "Inherited LivingEntity.tickEffects composed with actual MobEffectInstance ticks, active-effect HashMaps, native synced particle/ambience data and both RNG kinds. Includes removal/refresh ordering, shared hidden restoration, nonstructural replacements, structural mutations, concurrent-modification catch boundaries, client blending, particle selection and RNG tails. Selected raw instance fields and callbacks can mutate during execution. Level classes are controlled ServerLevel and non-ServerLevel implementations; random particle positions, registered effect behavior and notification side effects remain controlled. Holder identity hashes are exported per reference run. Complete entity/player lifecycle and gameplay remain pending."
}
@@ -1,297 +0,0 @@
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}
],
"scope": "Inherited LivingEntity addEffect, forceAddEffect, removeEffect/NoUpdate, removeAllEffects, queries and blend lookup with actual status instances and JDK maps. Native holder hash and identity-hash values are captured for Rust per run. Compares callback ordering, fresh versus existing instances, hidden updates, blend transfer, source identity, incoming effect lifecycle hooks, map-copy removal order and mutation/failure prefixes. Eligibility, attribute/packet side effects and registered effect behavior remain controlled; complete entity lifecycle and gameplay remain pending."
}
@@ -1,118 +0,0 @@
{
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},
"fixtures_sha256": {
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},
"rust_output_sha256": "e48ad3177f302e687ece755cc8933f76ca610ac1e9cba00c0e919431f75cd19b",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "e48ad3177f302e687ece755cc8933f76ca610ac1e9cba00c0e919431f75cd19b",
"matched_output_lines": 181632
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
"output_sha256": "e48ad3177f302e687ece755cc8933f76ca610ac1e9cba00c0e919431f75cd19b",
"matched_output_lines": 181632
}
],
"scope": "Actual VerticalAnchor.CODEC parsing and encoding, all four anchor kinds, constant helpers, runtime integer overflow and unrestricted constructor values. WorldGenerationContext.of uses a LevelAccessor proxy with verified method calls; the generator constructor uses a native NoiseBasedChunkGenerator with supplied minimum, height and sea level. Strict JSON transport covers range limits, numeric truncation/wrapping, null/wrong field types, duplicate fields and nested exclusive alternatives. Level access outside the three queried values, JSON syntax diagnostics and complete material conditions remain pending."
}
@@ -1,248 +0,0 @@
{
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"scope": "Registered entity AttributeMap defaults/modifiers composed with actual LivingEntity/Player health methods, SynchedEntityData float health and FoodData regeneration. All 93 default suppliers; attribute mutations, health limits, actual healing and dirty state, hunger/exhaustion/timers, observer failures and starvation requests. Internal absorption storage and starvation damage delivery are controlled; Player absorption synchronization, attribute-change refresh, full damage and live gameplay remain pending."
}
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}
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}
@@ -1,76 +0,0 @@
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}
@@ -1,247 +0,0 @@
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"scope": "Every registered attribute and entity DefaultAttributes supplier, actual AttributeMap per-attribute queries, lazy creation, mutation, base reset, update/sync membership and independent acknowledgements. Composes the verified attribute arithmetic/cache/modifier engine. Cross-attribute collection order is normalized to registry order; bulk assignment, custom suppliers with modifiers, save/network codecs, live entities and full gameplay remain pending."
}
@@ -1,248 +0,0 @@
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{
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"scope": "Registered entity AttributeMap defaults/modifiers composed with actual LivingEntity/Player health methods, SynchedEntityData float health and FoodData regeneration. All 93 default suppliers; attribute mutations, health limits, actual healing and dirty state, hunger/exhaustion/timers, observer failures and starvation requests. Internal absorption storage and starvation damage delivery are controlled; Player absorption synchronization, attribute-change refresh, full damage and live gameplay remain pending."
}
@@ -1,303 +0,0 @@
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"references": [
{
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"scope": "Inherited LivingEntity.onAttributeUpdated composed with native effect notifications, pending sets and synchronized health storage. Includes max-health and max-absorption lowering, repeated maximum reads, Float dirty callbacks, dimension refresh dispatch, server waypoint manager selection, direct attribute-map field capture and positive-range tracking. Tests finite/nonfinite numeric values, callback mutation/failure prefixes and packet notifications. Actual attribute values, dimension rebuild and waypoint-manager internals remain controlled; registered modifier bodies and complete player/entity gameplay remain pending."
}
@@ -1,242 +0,0 @@
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{
"side": "client",
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"scope": "Actual AttributeInstance and basic/ranged attributes, with every registered attribute definition. Native modifier identity, global/permanent insertion order, per-operation fastutil hash iteration/rehashing, cache/dirty callbacks, partial writes on observer failure, transient operation changes, duplicate rejection, bulk removal, replacement (including self), pack and merging apply. Includes nonfinite/signed-zero arithmetic, collision clusters and seeded operation sequences. Attribute registry/entity/equipment integration and packed data/network codecs remain pending."
}
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "34664ee037a753f00002f68ac8fa6199d5e9540806a34614be11973de4c0fb13",
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],
"scope": "Native BambooFeature bounded float codec, air-origin gate, actual bamboo survival, attempted-success semantics, height and optional radius draws, circular podzol patch with ordered WORLD_SURFACE requests, replacement tag, stalk air checks and three leafy caps including the stopping-position overwrite. All origin/support/podzol states have failure-terminated prefixes; all obstacle states have full no-podzol runs. Both RNGs, many seeds, signed zero and float rounding, obstruction heights, rejected writes, repeated mutation, partial failures, wrapped coordinates and composition are covered. Fixture height values are controlled and do not update after writes. Growth, world updates and complete generation remain pending; pathological wrapped patch loops are bounded to 2^20 visits."
}
@@ -1,153 +0,0 @@
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},
"rust_output_sha256": "1e7df8d3ee5bfa2f750b94c95b03f426b50608e1a37991ebc3bc3c5c656ee811",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "1e7df8d3ee5bfa2f750b94c95b03f426b50608e1a37991ebc3bc3c5c656ee811",
"matched_output_lines": 1820614
},
{
"side": "server",
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}
],
"scope": "Actual Feature.DIRECT_CODEC and native void-start-platform, End-island and End-platform feature algorithms. A mutable WorldGenLevel proxy logs ordered block reads, writes, update flags, rejected writes, thrown failures and accumulated stored states after repeated placements. Native LevelWriter.setBlockAndUpdate executes through its actual default method. Required default block-state IDs are independently exported and checked across both authenticated JARs. Direct calls and native FeaturePlacer modifier chains share the mutable world and random stream, including reused placer buffers after failures. Both random modes, multiple seeds, nearby/far chunks and extreme wrapped coordinates are compared, with nextLong values after every placement and at fixture end. The End-platform feature invokes its ordinary generation path without block destruction/drops. Actual chunk mutation, neighbor updates, lighting, entity/block drops, full feature registry behavior and complete generated worlds remain outside this comparison."
}
@@ -1,131 +0,0 @@
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},
"fixtures_sha256": {
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},
"rust_output_sha256": "00ae2e07b4ccaa18f6ce6f35258833801e9f4f9335089fbb0bf7f7661988bca6",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "00ae2e07b4ccaa18f6ce6f35258833801e9f4f9335089fbb0bf7f7661988bca6",
"matched_output_lines": 478340
},
{
"side": "server",
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}
],
"scope": "Actual ChunkAccess.fillBiomesFromNoise, LevelChunkSection.fillBiomesFromNoise and chunk/section biome reads using synthetic registered holder identities. Ordered resolver queries, section contents and clamped/wrapped chunk lookups are compared after repeated fills and failures at section boundaries. Covers full supported aligned vertical bounds, generation bounds cutting through sections, negative/extreme chunk coordinates and 1..512 possible biome identities. Completed earlier sections survive failure while the failing section retains its previous values. This compares stored biome values, not native in-memory palette layout, wire encoding, biome-source generation, blending, retrogen or complete generated worlds."
}
@@ -1,149 +0,0 @@
{
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"java": "openjdk 25.0.4.1 2026-08-18",
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"fills": 322,
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},
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"fixed": 56,
"checkerboard": 56,
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},
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},
"rust_output_sha256": "b84a1734641fbec028768da94208f583546f564eb45939c75da13efe85f3f0b9",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "b84a1734641fbec028768da94208f583546f564eb45939c75da13efe85f3f0b9",
"matched_output_lines": 383072
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
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}
],
"scope": "Actual ChunkGenerator.doCreateBiomes through NoiseBasedChunkGenerator with empty Blender and no retrogen. Both bundled Overworld/Nether multi-noise preset tables are independently exported from authenticated JARs; Rust imports quantized tables and compiles climate routers itself. All seven bundled routers, both random modes, multiple seeds and distant positive/negative chunks are tested. Complete section biome values and subsequent BiomeManager block lookups are compared, including repeated generation with fresh density contexts and persistent previous-leaf search state, and generation bounds excluding top/bottom sections. Holders are identity placeholders; no biome properties are evaluated. Fixed, checkerboard and End source fixtures also run actual chunk generation through every bundled router, including real seeded End erosion, the central-island shortcut, distant coordinates and wrapped checkerboard shifts. Preset builders, complete biome-source codecs, blending, retrogen, terrain-stage linkage and complete generated worlds remain pending."
}
@@ -1,158 +0,0 @@
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"rust_output_sha256": "84aceee3d6197790495a2b877b04c037340258cf3d36bc440af78f82be15010b",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "84aceee3d6197790495a2b877b04c037340258cf3d36bc440af78f82be15010b",
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},
{
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],
"scope": "Actual BiomeFilter.modify and FeaturePlacer.place/placeWithBiomeCheck with native biome generation settings. Missing top features fail before biome lookup. Direct, absent, structurally equal and different placed-feature membership, query order, callback random draws/results/errors, dirty buffers across repeats and nested plain placers are compared. Direct and WorldgenRandom-wrapped legacy/xoroshiro streams execute modifier chains. Rust delegates biome resolution and generation-settings membership to the caller while isolating each placer invocation context. Full biome sampling/registry equality, complete decoration, crash-report text and gameplay remain pending."
}
@@ -1,136 +0,0 @@
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},
"fixtures_sha256": {
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},
"rust_output_sha256": "a57198fab8b45fe8db011b7153ffdc6781d6c0862c95eb9b8c0ebc6318be526d",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "a57198fab8b45fe8db011b7153ffdc6781d6c0862c95eb9b8c0ebc6318be526d",
"matched_output_lines": 1306096
},
{
"side": "server",
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"matched_output_lines": 1306096
}
],
"scope": "Actual FixedBiomeSource, CheckerboardColumnBiomeSource and TheEndBiomeSource runtime queries using synthetic holder identities. Fixed results, checkerboard empty/duplicate/large lists, all codec-valid scales plus unrestricted runtime scales, Java masked shifts and wrapping sums are compared. End central-circle shortcuts, erosion sampler coordinates, exact threshold boundaries, nonfinite float samples, sampler failures and integer coordinate wrapping are compared through actual Climate.Sampler bindings. End density inputs in this suite are supplied constants; real seeded End density, biome-source codecs, registry/preset loading, possible-biome metadata and generated-world integration remain separate work."
}
@@ -1,148 +0,0 @@
{
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"scope": "Actual BiomeSource.CODEC parsing and encoding for fixed, checkerboard, End and multi-noise sources bound to pinned biome/tag registries and preset holders. Named biome holders, direct/tag holder sets, canonical identifiers, scale defaults/bounds/numeric narrowing, inline climate parameter lists, named/inline preset holders, inline-list preference/fallback, malformed fields and duplicate keys are compared. Canonical serialized JSON is compared as sorted structures with numeric double-bit values; possible-biome sets are sorted and compared, followed by source queries against zero climate/erosion. Rust imports independently authenticated preset tables. Full inline biome definitions, live registry ownership/reloads and complete source/world generation remain outside this scoped codec comparison."
}
@@ -1,126 +0,0 @@
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"scope": "Actual Biome temperature methods, warm/cold/iceberg-melt predicates and precipitation selection, with both temperature modifiers and arbitrary base float bits. Native private climate/biome constructors provide explicit temperature inputs; unrelated biome fields are null and never queried. Fixed seeded simplex/stack sources, float/double conversion and arithmetic order, height adjustment and sea-level overflow, packed-position aliases, repeated queries with changed sea levels, cache capacity/order/content, NaN recomputation and eviction, and actual native thread-local isolation versus independently owned Rust workers. ClimateSettings map-codec parsing additionally covers all independently authenticated bundled biome definitions, direct float conversion, nonfinite overflow, modifier defaults/null handling, field types, duplicates and missing fields. Full biome data codecs, climate encoding, complete weather placement/freezing, material condition integration and automatic migration of shared biome instances between threads remain outside this scope."
}
@@ -1,216 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
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"scope": "Actual native Biome.shouldFreeze and Biome.shouldSnow using private climate construction for explicit float bits, native temperature modifiers/cache, real fluid identities, real snow survival/support and light/build-height gates. All states are compared as freezing blocks, forced fluid carriers, contained fluids, snow candidates, snow supports and each water-edge neighbor. All neighbor masks, both RNG tails, repeated queries, raw float thresholds/nonfinite values, both temperature modifiers, precipitation flags, light boundaries, sea-level extremes, partial failures and wrapped coordinates are included. Dynamic block entities are absent; lighting propagation, mutation, snow/ice updates and complete weather simulation remain pending. Native per-biome thread-local caches are released only after each independent fixture, retaining repeated-query semantics within it. The fixture mode directly calls biome methods and does not represent a vanilla feature codec."
}
@@ -1,131 +0,0 @@
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},
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},
"rust_output_sha256": "7b5d1c89f31ce1a803bafe9a675677d035cbce49ecede300d6beab7240501c95",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "7b5d1c89f31ce1a803bafe9a675677d035cbce49ecede300d6beab7240501c95",
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},
{
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}
],
"scope": "Actual BiomeManager seed obfuscation, block-position eight-corner jitter selection, direct block/double-to-quart queries, and source replacement preserving the zoom seed. Captured resolver coordinates are compared, including dense local grids, signed coordinate overflow, negative boundaries, distant blocks, long-seed boundaries, random seeds/positions, double infinities/NaNs/subnormals and saturating conversion. SHA-256 seed transforms are also compared against Python hashlib independently. Biome storage/source generation, blending, chunk integration and gameplay remain separate work."
}
@@ -1,206 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "6ed1f061cc2b073147acc2bc3523e47901b95b066bef3aa1dab3627b8c122e85",
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],
"scope": "Native BlockBlobFeature codec, state decoding, support-predicate descent and three randomized overlapping shapes. Every candidate and supporting registry state, minimum-height returns, query failures, float radius versus double distance, inclusive box order, all three final origin-offset draws, flags 3, rejected writes, repeated mutations and both random modes are compared. Named tags, survival/support predicates and overlay/modifier composition use the same mutable world. Positions near signed integer limits avoid pathological native overflow boxes; Rust bounds descent and box work to 2^20 visits. Resident-world update callbacks and complete gameplay remain pending."
}
@@ -1,204 +0,0 @@
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},
"rust_output_sha256": "f975369ad065b5417dbeacbfa554fc3f27ddaa4f2e634e57f5380e070b355d72",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "f975369ad065b5417dbeacbfa554fc3f27ddaa4f2e634e57f5380e070b355d72",
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{
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}
],
"scope": "Actual BlockCollisions cursor and selection algorithm over controlled block metadata, chunk providers and context shapes. Compares ordered chunk/state/suffocation/shape calls, missing-chunk retries, cached chunk reuse, face/edge/corner filtering, canonical full-block versus equal noncanonical shape behavior, exact emitted shape data, early consumer termination and injected provider failures. Finite bounded scans include thin/zero-size boxes, chunk crossings and wrapped integer positions. Registry-specific metadata/shape dispatch, live chunk loading and entity movement are separate integration work; unsupported cursor volumes and caller budgets use typed Rust errors."
}
@@ -1,203 +0,0 @@
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"scope": "Native block-column feature codec and algorithms, with nonnegative height-provider validation, all candidate state descriptors, all six directions, both base/tip truncation orders, first obstruction beyond the origin, ordered predicate queries before writes, optional-provider fallback reads, rejected writes, partial failures, coordinate wrapping, named providers and nested feature/modifier composition. Both independent random streams and stored states are checked after repeated calls. A bounded runtime work budget rejects pathological million-operation traversals; actual chunks, neighbor updates and complete gameplay remain pending."
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"references": [
{
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"scope": "Native BlockEntity.getPosFromTag and actual ProtoChunk pending/active insertion, lookup, removal, position union and pending-save fallback. NumericTag coordinate reads cover integer narrowing, float/double floor overflow, infinities/NaNs, missing/nonnumeric fields, wrong-chunk relocation and wrapped chunk coordinates. Active entries replace pending data; later pending records cannot overwrite active entries. In-place pending coordinate mutation retains the original map key. Native chest entities carry loot seeds for active identity and basic saving-metadata comparisons; Rust supplies caller-owned payload serialization. Iteration order is normalized, and pending reads are borrowed/owned values rather than unrestricted Java aliases. Entity creation from NBT, complete entity serializers, active behavior and integration with chunk lifecycle remain pending."
}
@@ -1,228 +0,0 @@
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{
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"scope": "Actual registered Block.fallOn and bounceOn across all states and eight entity class families, plus client/server distinctions, damage return, bounce suppression, protection/rules, random boundaries, NaN/infinity and failures at each observable callback. Farmland replacement uses native registered collision shapes and ordered occupant pushes; turtle egg changes preserve hatch and compare write flags, event order and effects after failed writes. Entity damage, randomness, selected entities, sounds, world writes and events are controlled providers. Live health, entity storage, network, audio and full movement lifecycle integration remain separate work."
}
@@ -1,204 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
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"scope": "Native BlockPileFeature codec and placement with every candidate and supporting block state. Minimum-height early return, radius sampling, native inclusive-box visit order, squared-distance float arithmetic, sparse outer draws, air variants, dirt-path random acceptance, cached/dynamic FULL upper support, provider selection and fallback reads, flags 260, rejected writes, partial failures, repeated calls and both random streams are compared. Named providers and overlay/modifier composition use the same world. Wrapped boxes with finite native counts and failure-terminated prefixes of negative-count boxes are included; Rust bounds pathological iteration to 2^20 visits. Block entities are absent in this fixture. Resident chunks, block updates and complete gameplay remain pending."
}
@@ -1,184 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "57375d2d438beec6df6cd4ba199c34c52d102abcca5f624ff62f5024bcf74a96",
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},
{
"side": "server",
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],
"scope": "All pinned block-definition force-solid, replaceability, liquid and occlusion flags and raw occlusion geometry are imported privately; Rust computes legacy solidity from cached collision shapes and solid rendering from occlusion geometry. All six native face-occlusion full-shape tests are compared for every state and every synthetic shape/occlusion-flag case; Rust caches shared shape masks and retains typed errors for unknown state IDs. Actual native BlockState isSolid, liquid, canOcclude, isSolidRender and no-context canBeReplaced are compared for every state, together with raw cached bounds and synthetic force-flag/cache/shape threshold combinations using the private native solidity calculator and native full-shape test. Item/fluid replacement, block support, survival, dynamic collision and full gameplay remain pending."
}
@@ -1,217 +0,0 @@
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},
"fixtures_sha256": {
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},
"rust_output_sha256": "3ff6d08b527186665c2287304d735c8939a90e8359e8a5b1eae48ab5fc7ff612",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "3ff6d08b527186665c2287304d735c8939a90e8359e8a5b1eae48ab5fc7ff612",
"matched_output_lines": 101006
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
"output_sha256": "3ff6d08b527186665c2287304d735c8939a90e8359e8a5b1eae48ab5fc7ff612",
"matched_output_lines": 101006
}
],
"scope": "Actual Block.pushEntitiesUp with old/new collision shape queries and ordered selected entity lists. Compares unoptimized added-space geometry, world translation, entity query bounds, upward collision displacement, zero-distance teleports, current bounds after previous callbacks and partial state after provider failures. Empty/redundant shapes, partial shapes, large coordinates, degenerate/nonfinite entity boxes and callbacks moving later entities are covered. Collision shapes and entity selections are controlled snapshots; registered replacement dispatch, live entity indexing and actual teleport/network behavior remain separate integration work."
}
@@ -1,127 +0,0 @@
{
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"rust_output_sha256": "fb4b7c50dcfb93170898f0c378aa3893a6ff8a211c1b8a25725dd898cb45ce5b",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "fb4b7c50dcfb93170898f0c378aa3893a6ff8a211c1b8a25725dd898cb45ce5b",
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},
{
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}
],
"scope": "Actual BlockState.CODEC and FULL_CODEC, every pinned runtime block state, compact/default versus full encoding, canonical object keys, namespaces, property omission/invalid fallback, unknown fields, malformed property containers, Java integer-property parsing including signs/leading zeroes/BMP decimal digits and overflow, invalid identifiers/types, duplicate fields. Registry identities, defaults and integer property kinds are imported from both authenticated JARs and must agree. This ports codec behavior over that metadata, not block gameplay. Native warning text, arbitrary malformed JSON/unpaired surrogate text, registry lifecycle/ownership and full material-rule codecs remain pending."
}
@@ -1,172 +0,0 @@
{
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},
"fixtures_sha256": {
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".local/rust-block-support-parity/cached-support.nbt": "b6fdc9471b0b61e904206d3f099f4dc235aad6d723536c210be0cb7c3560d82c"
},
"rust_output_sha256": "6489ad4b567eefca4a3b1c1253b80f19b039a6cec8c5fa56e1d82c569be4d9f8",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "6489ad4b567eefca4a3b1c1253b80f19b039a6cec8c5fa56e1d82c569be4d9f8",
"matched_output_lines": 248867
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
"output_sha256": "6489ad4b567eefca4a3b1c1253b80f19b039a6cec8c5fa56e1d82c569be4d9f8",
"matched_output_lines": 248867
}
],
"scope": "All 35,524 cached block-state support shapes are imported privately and Rust derives FULL/CENTER/RIGID face-support masks. These are compared with actual BlockState.isFaceSturdy cache results across all six directions; all 199 uncached states remain explicitly unsupported. Registry/DataVersion/kind validation, shared shape identities, exact face geometry and full-state queries are covered. Dynamic support selection, block survival and full gameplay remain pending."
}
@@ -1,194 +0,0 @@
{
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},
"rust_output_sha256": "ce804d8fddb7d1b4ae82621b062863be7c568967da1a656db61dd714989dfc93",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "ce804d8fddb7d1b4ae82621b062863be7c568967da1a656db61dd714989dfc93",
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{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
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"matched_output_lines": 35998488
}
],
"scope": "Version-pinned block survival rules are assigned from privately inspected native definition classes and executed in Rust against solid/air/tag tests and unified support geometry. Actual native canSurvive evaluates every supported candidate state, each neighbor state against behavior representatives, changing repeated reads, world-coordinate wrapping, absent/closed/open shulker snapshots, brightness thresholds, independent fluid state sequences and block/entity/light/fluid query failures. All pinned survival families are included; full block placement/update behavior, world/entity lifecycle and full gameplay remain pending."
}
@@ -1,264 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
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"scope": "Actual BlocksAttacks hurtBlockingItem into native unenchanted ItemStack durability storage, on non-player, Player and ServerPlayer receivers. Native statistic item capture, client/level guards, scalar item-damage rules, creative immunity, empty-listener advancement ordering, stack mutation/shrink and equipment-break callback copy/slot are compared with Rust composition. Covers scalar float boundaries, absent/invalid durability components, callback storage mutations and failures. Complete components/codecs, enchantment effects, inventory/equipment lifecycle and full combat/world integration remain pending."
}
@@ -1,259 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
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"scope": "Actual BlocksAttacks damage reduction records and ordered sums, native direct HolderSet membership through virtual source typeHolder queries, delay/disable tick rounding and ItemDamageFunction thresholds/flooring. Covers NaN/infinity/signed zero, exact angle boundaries, randomized float bits, membership mutations and query failures. Direction/acos calculation, component codecs, item durability, sounds and full blocking dispatch remain pending."
}
@@ -1,114 +0,0 @@
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},
"fixtures_sha256": {
".local/rust-blockstate-binding-parity/inputs.jsonl": "460edd8de45975d342b1587693c76d94782c99f6e61bb7212c1b5655eebb4426",
".local/rust-blockstate-binding-parity/registry.json": "c400e5438c957d554324afbad198b4baa8ff21d86a59da53d04943a08fb320a5"
},
"rust_output_sha256": "be66aeb2128b78a5f61f7ee2c48add80e5b31a89eee5a1b5dfa308f16df9f490",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "be66aeb2128b78a5f61f7ee2c48add80e5b31a89eee5a1b5dfa308f16df9f490",
"matched_output_lines": 3802
}
],
"scope": "Actual BlockStateModelDispatcher.instantiate and MultiPartModel visual-equality selection on every bundled blockstate definition, including the native fake item-frame definitions, and its native ordered possible states. Synthetic malformed selectors, overlapping recovery, eager multipart errors, per-term negation, combined predicates, integer-property conversion and partial coverage. Property schema and state order are exported from the authenticated client. No weighted random selection, transformed baking, renderer integration or gameplay parity claim."
}
@@ -1,203 +0,0 @@
{
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{
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"scope": "Actual BlockState.CODEC and FULL_CODEC, every pinned runtime block state, compact/default versus full encoding, canonical object keys, namespaces, property omission/invalid fallback, unknown fields, malformed property containers, Java integer-property parsing including signs/leading zeroes/BMP decimal digits and overflow, invalid identifiers/types, duplicate fields. Registry identities, defaults and integer property kinds are imported from both authenticated JARs and must agree. This ports codec behavior over that metadata, not block gameplay. Native warning text, arbitrary malformed JSON/unpaired surrogate text, registry lifecycle/ownership and full material-rule codecs remain pending."
}
@@ -1,112 +0,0 @@
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@@ -1,48 +0,0 @@
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}
@@ -1,58 +0,0 @@
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@@ -1,210 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
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"scope": "Native BlueIceFeature unit codec, world sea-level gate, origin/below water checks, first non-down packed-ice neighbor and seeding. Every origin and candidate-state classification is compared through failure-terminated prefixes; complete 200-attempt runs cover all packed-ice neighbor masks, ten representative fill states, both random streams and many seeds. Vertical bound draws, signed division, X/Z draw order, six-direction blue-ice adjacency, mutable spreading, flags 2, rejected writes, partial failures, extreme sea levels, wrapped positions and overlay/modifier composition are included. Chunk updates, ice gameplay and full world generation remain pending."
}
@@ -1,220 +0,0 @@
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"references": [
{
"side": "client",
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"scope": "Native BonusChestFeature unit codec, independently shuffled chunk X/Z coordinates, ordered heightmap candidate search, air short-circuit and second-read empty-context collision, chest writes, conditional randomizable-container loot seeding, north/east/south/west torch survival and writes. Every state participates in collision prefixes; complete searches cover absent/unrelated/actual native chest entities, repeated mutation, rejected writes, injected failures, both random modes, shuffled search exhaustion, sole viable columns, extreme coordinates/heights and placement composition. Actual ChestBlockEntity loot table and seed are compared; fixtures control heights and entity existence independently of writes. Loot generation, inventory behavior, automatic block-entity lifecycle, world updates and complete spawn generation remain pending."
}
@@ -1,169 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
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],
"scope": "Actual BulkSectionAccess over resident ProtoChunks: raw reads/writes, all-air chunk-read collapse, outside-height AIR, absent sections, missing neighbors, packed-key caching and aliasing, cache reset and complete final raw sections/heightmap words. Every pinned block state is inserted and read with both preprimed and lazy heightmaps. Rust holds an exclusive region borrow instead of Java section acquire/release locks. Concurrent ownership, ordinary ore geometry, region side effects and complete gameplay remain pending."
}
@@ -1,282 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "7756159168b93831c0a022c777887e25bd3fc8f3598fde6c9f63e0dc3b1ce32a",
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{
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}
],
"scope": "Actual BundleContents.weight with ItemStackTemplate contents, nested bundles, bee presence, changed holder prototypes and memoized success/error results. Direct pinned Apache Fraction construction/add/multiply probes verify intermediate checked arithmetic, signs, reduction and overflow. Native ItemStack.validateStrict additionally checks container sizes, bundle sizes and weight, charged projectile sizes, empty visibility and top-level scalar constraints; follow-up weight probes expose lazy validation order. Rust typed component/schema adapters remain fixture-local; full bundle inventory operations, codecs, item-use integration and complete gameplay integration remain pending."
}
@@ -1,218 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "9b328cde8c73c2e54870991bf847c966093f067b41980e1e7daa1a26558e424d",
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"audited_states": 35723,
"audit_sha256": "c109c808ca5b2314fc5fdfce744296e7ae0de45c00d31d38bd701a493ae6c4c5"
},
{
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}
],
"scope": "Integrated contextual dispatcher across every pinned block state, eleven context variants and both always-fluid flag inputs. The native audit verifies 35,492 cached states return the identical cached shape without world/context queries at seven positions with interface and entity context providers that reject queries; liquid states query context instead. Integrated outputs compare cache-relative shape equality or full uncached geometry and ordered entity/world callbacks. Missing block entities are used here; active shulker/piston states retain separate coverage. Experimental minecart contexts, entity lifecycle and live movement remain pending."
}
@@ -1,215 +0,0 @@
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}
@@ -1,146 +0,0 @@
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},
"fixtures_sha256": {
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".local/rust-canyon-carver-parity/carvers.json": "cff93e18a087786ad09d04c329293a0d7f4c4944cabecb4d618cee2dbc519096"
},
"rust_output_sha256": "b02ebaf90c2638965b1b890b75ec5b953b5ede9790250a42bb5886eb85035351",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "b02ebaf90c2638965b1b890b75ec5b953b5ede9790250a42bb5886eb85035351",
"matched_output_lines": 1094517
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
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"matched_output_lines": 1094517
}
],
"scope": "Actual WorldCarver.DIRECT_CODEC, CanyonWorldCarver.isStartChunk and CanyonWorldCarver.carve using the independently authenticated bundled canyon definition. Compares ordered output cells including duplicates, partial output failures, resulting mask intervals and subsequent random longs across repeated invocations. Covers both outer random modes, local legacy streams, height-dependent width factors, horizontal/vertical radius variation, four generation heights, negative/distant/extreme coordinates and adjacent/far origin chunks. Custom shapes exercise width smoothness, path length, degenerate radii and failure branches; malformed selected codec fields are tested. Gaussian/weighted provider codecs, neighbor-carver seeding/biome selection, blending and complete worlds remain outside this scope. Rust bounds paths to 4096 steps, height to 4064 and total candidates to 2^24 per invocation."
}
@@ -1,141 +0,0 @@
{
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},
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "4b40510463e96accae26cfd7cbf617b15b8fc6a53d704040674ea444a25dae6a",
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{
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],
"scope": "Actual WorldCarver.carveEllipsoid and canReach methods. Compares ordered normalized-coordinate skip queries, output cells, partial output on callback failure and resulting mask column runs; canReach includes Java float thickness arithmetic and signed step overflow. Corpus covers negative/extreme/distant chunk coordinates, output-height clipping, small/large/zero/negative radii, boundaries and IEEE NaNs/infinities/subnormals. NaN trace values are canonicalized. This validates shared geometric primitives, not randomized cave/canyon paths, codecs, provider sampling, biome carver selection or complete worlds."
}
@@ -1,134 +0,0 @@
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},
"fixtures_sha256": {
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},
"rust_output_sha256": "854a0f1074132dacec5989aa92fcf38258c84cbc800aabc6d7e580256bf06175",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "854a0f1074132dacec5989aa92fcf38258c84cbc800aabc6d7e580256bf06175",
"matched_output_lines": 45742
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
"output_sha256": "854a0f1074132dacec5989aa92fcf38258c84cbc800aabc6d7e580256bf06175",
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}
],
"scope": "Actual CarvingMask construction, carve, isEmpty and visit methods. Compares packed vertical-run traversal, splitting across columns, dense/sparse masks, duplicate writes, word boundaries, coordinate overflow and positive aliases, negative index failures, callback additions during traversal and mutations retained after visitor failures. Rust bounds height to 1..4064 and positive index growth to 2^24 bits; corpus indices remain below 2^20. This validates masks, not cave/canyon generation, mask application, aquifers, blending or complete terrain generation."
}
@@ -1,146 +0,0 @@
{
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "bed22be613f5b1d8caa0d75546afb4e6cee33222d8d9b51004acff70e1a03d7d",
"matched_output_lines": 882005
},
{
"side": "server",
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}
],
"scope": "Actual WorldCarver.DIRECT_CODEC, CaveWorldCarver.isStartChunk and CaveWorldCarver.carve using all three independently authenticated bundled cave definitions. Compares ordered output cells including duplicates, partial output failures, resulting mask intervals and subsequent random longs across repeated invocations. Covers both outer random modes, local legacy tunnel streams, rooms, branching, thickness bias, floor thresholds, negative/distant/extreme target coordinates and adjacent/far origin chunks. Explicit custom distributions force path and failure branches; malformed selected codec fields are tested. Gaussian/weighted provider codecs, canyon paths, neighbor-carver seeding/biome selection, blending and complete generated worlds remain outside this scope. Rust bounds count to 4096 and total candidates to 2^24 per invocation."
}
@@ -1,221 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "ca7419b58f7a11619335892948ff291d1d48a0c890bffa2fffc812c8f5ff1ab7",
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{
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],
"scope": "Native ChorusPlantFeature unit codec, origin air/support gates, ChorusFlowerBlock.generatePlant and depth-bounded recursive growth, horizontal clearance with parent exclusion, branch-distance bounds, connection refreshes in below/above/north/east/south/west read order and age-five terminal flowers. Every state exercises root/support gates and five neighbor connection prefixes. Full runs cover 1024 seeds per RNG, every early world-call failure, rejected writes, repeated mutation, random obstacles, wrapped coordinates and feature composition. Ordered reads/writes, final state maps and subsequent RNG draws are compared. Neighbor-update execution, random tick growth, drops, rendering and complete End generation remain pending."
}
@@ -1,161 +0,0 @@
{
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"fixtures": 32,
"operation_counts": {
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"set": 151562,
"get": 80086,
"query": 151922,
"dump": 32,
"prime": 120
},
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"rust_output_sha256": "95dbf7a1cade1004b7055dc131e45af8f3cecc1ffe2f194ad816a831bc2d9975",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "95dbf7a1cade1004b7055dc131e45af8f3cecc1ffe2f194ad816a831bc2d9975",
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{
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],
"scope": "Actual ProtoChunk.setBlockState, direct section reads, heightmap presence/packed data and pre-light persisted-status assignments for empty, structure starts, structure references, biomes, terrain and features. Every pinned block state is inserted/removed under both heightmap groups. Forward/backward status assignments, untouched stale maps, missing-map priming, explicit priming, empty-section AIR writes, cave/void-air collapse, outside-height writes and wrapped X/Z coordinates are compared. Facts are independently exported from both authenticated JARs; block tags are resolved in Rust. This covers stage-dependent mutation and map selection, not the scheduler, persisted metadata, retro-generation, block entities, lighting, whole region behavior or a complete generated world."
}
@@ -1,198 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "704de8d98e7c7d93b6bd02dd87be27cfbeb6960acfa3d7043b69ce3a1a9d385c",
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{
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],
"scope": "Actual pinned ChunkStatus status list, ordering and maximum for all pairs, parent identity, chunk kind, selected heightmaps, direct byName fallback and NBT codec acceptance/encoding. All registered names cover qualified, unqualified and empty-namespace forms; unknown, legacy, malformed, random and nonstring inputs are checked. Codec error text is normalized rather than compared. Rust pre-light chunk metadata uses these same status definitions; this does not execute generation steps, implement lighting, or establish full chunk lifecycle parity."
}
@@ -1,236 +0,0 @@
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"scope": "Actual registered LivingEntity.onClimbable and trapdoorUsableAsLadder with native CLIMBABLE/CAN_GLIDE_THROUGH tags. Every registered state, natural/empty/universal tag snapshots, all trapdoor states against every ladder facing, gliding and spectator guards, captured positions, retained climb history, integer-coordinate wrapping, mutations and failures. Rust binding validates members/properties/state IDs. Entity/world queries are controlled; live movement binding, equipment-based glide eligibility and complete gameplay remain pending."
}
@@ -1,75 +0,0 @@
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},
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "2bc52fdaef3bc6b404642565139555ddb9568d4d669d7c2cb15a21d475f0b796",
"matched_output_lines": 1097456,
"registry_states": 35723,
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},
{
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}
],
"scope": "Pinned no-context cached collision branch only. Registry identity validation, resident section lookup, grids, discrete extrema including empty shapes, greedy boxes, bounds, translated collide, ray hits, closest points and moved cell lookup. Uncached states and entity-context behavior remain unsupported."
}
@@ -1,200 +0,0 @@
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},
"rust_output_sha256": "7b23eb34c86c3db5a9e90bdd8ef772b79b2a06c8460542e032589f7962fd8f64",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "7b23eb34c86c3db5a9e90bdd8ef772b79b2a06c8460542e032589f7962fd8f64",
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{
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}
],
"scope": "Actual CollisionContext factories and EntityCollisionContext/Empty/PositionCollisionContext queries on controlled player and marker snapshots. Checks entity identity, captured descending and placement flags, fluid collision flags, empty-stack AIR identity, height thresholds including f32 epsilon, null factories, callback arguments/order/failures and all five fluid type pairs. Entity lifecycle, inventory mutations after capture, experimental minecart contexts, contextual block shape dispatch and live movement integration remain pending."
}
@@ -1,247 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "d4fb8f05b3c687c4e113c736c746c422e60e39e5f567a46aa1d1ee764d4d46d2",
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},
{
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}
],
"scope": "Actual CombatRules armor/toughness and magic protection arithmetic; null/empty/unenchanted weapons, nonserver/server branches, native no-enchantment helper with explicitly empty stack components, query order/mutations/failures, nonfinite/signed-zero and random float bit patterns. The armor-effectiveness enchantment hook is exposed but enchanted components, damage tags/equipment and the full damage pipeline remain pending."
}
@@ -1,269 +0,0 @@
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},
"rust_output_sha256": "c78041fca237ef15364ce2a42dba44d3acd41b852d2c84daadcc52117ab905cc",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "c78041fca237ef15364ce2a42dba44d3acd41b852d2c84daadcc52117ab905cc",
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},
{
"side": "server",
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],
"scope": "Actual BlocksAttacks hurtBlockingItem into native unenchanted ItemStack durability storage, on non-player, Player and ServerPlayer receivers. Native statistic item capture, client/level guards, scalar item-damage rules, creative immunity, empty-listener advancement ordering, stack mutation/shrink and equipment-break callback copy/slot are compared with Rust composition. Covers scalar float boundaries, absent/invalid durability components, callback storage mutations and failures. Complete components/codecs, enchantment effects, inventory/equipment lifecycle and full combat/world integration remain pending."
}
@@ -1,269 +0,0 @@
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},
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},
"rust_output_sha256": "0ed852826d375dd35268608045756abcb6e152cef9840ef464b3f00254da4675",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "0ed852826d375dd35268608045756abcb6e152cef9840ef464b3f00254da4675",
"matched_output_lines": 81762
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
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}
],
"scope": "Actual unenchanted ItemStack damage predicates, clamped reads/writes, integer-wrapping count changes, server-level hurtAndBreak and ServerPlayer hurtWithoutBreaking. Real component maps cover absent fields, empty/air stacks, unbreakable and invalid numeric values; callbacks mutate storage and inject failures at infinite-material, empty-listener advancement and break dispatch boundaries. Covers the positive integer-to-float enchantment pipeline with no enchantments. Complete component storage/codecs, enchantment effects, entity equipment break handling and combat/world integration remain pending."
}
@@ -1,269 +0,0 @@
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},
"rust_output_sha256": "1b6178df52a47a16066177ea127e9b036e27ecd3c1d68a1ddb7b81617bbe0a27",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "1b6178df52a47a16066177ea127e9b036e27ecd3c1d68a1ddb7b81617bbe0a27",
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},
{
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}
],
"scope": "Actual unenchanted ItemStack durability operations with nonempty prototypes, visible component patches at callbacks, stack copies before/after original mutation and unsanitized restored removals. Rust durability algorithms operate directly on copy-on-write component storage through DurabilityStorage. Includes creative/stat callback ordering, clamped writes, shrink/break state, empty stacks and storage mutation-before-error. Full item-component storage/codecs, enchantments, equipment lifecycle and complete gameplay integration remain pending."
}
@@ -1,268 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "03bed8f8da5e4965999e42081eae378ba343562ffa80b5415168b3a1963b03f0",
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{
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],
"scope": "Actual PatchedDataComponentMap reads, set/remove return values, ordered patch iteration/key sets, apply versus unsanitized restore, fromPatch sanitation, saved patches and independent map copies. Immutable prototypes have at most seven keys so native builder order is defined without identity-hash tables. Integer and boxed-float values cover NaN/signed zero; generic Rust callers must supply native value equality and prototype order. Includes mutation-before-error for removal markers without prototype defaults. Component codecs, prototype hash-table construction, object identity hashes, mutable payload aliases and full item/inventory integration remain pending."
}
@@ -1,290 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "81ea398858ec679a9005547562424c3b24850a9b57267363d667e3e335fe5f8a",
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{
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],
"scope": "Actual Consumable.canConsume/startConsuming/onConsume composed with inherited eating particles, real FoodProperties/FoodData, stack components and both native RNGs. Covers player/non-player/server-player branches, stat item selection, empty advancement trigger storage, food listener dispatch, client/server effect guards, event and finite/infinite stack consumption, captured component values and callback mutation/failure prefixes. Food eligibility/start-use, stats, effect bodies and event delivery are controlled services; only the ordinary food listener schema is bound here. Full advancement evaluation, potion effects, lifecycle integration and playable gameplay remain pending."
}
@@ -1,290 +0,0 @@
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{
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"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
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"scope": "Actual Consumable timing and emitParticlesAndSounds composed with inherited LivingEntity.spawnItemParticles, real templates and both native RNGs. Compares all animations, unconditional random draws, supplied versus direct random sources, sound overrides after particle callbacks, retained sound parameters, float timing edges and mutation/failure prefixes. Audio playback, rendering, consumable completion/effects and full gameplay remain pending."
}
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"rust_output_sha256": "863bfc0491bdc33da38f3cd0ff95b362471cff17207d15e0a124900414affe66",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "863bfc0491bdc33da38f3cd0ff95b362471cff17207d15e0a124900414affe66",
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{
"side": "server",
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],
"scope": "Actual ApplyStatusEffects, RemoveStatusEffects, ClearAllStatusEffects and PlaySound consume effects. Uses real native effect instances and RNGs; compares probability edges, unconditional probability draws, fresh copy identity/details/hidden/blend state, ordered non-short-circuit add/remove calls, repeated holders, captured block positions, sound arguments and mutation/failure prefixes. Actor add/remove/clear storage and sound delivery remain controlled; named holder-set binding, teleport consumption and full gameplay integration remain pending."
}
@@ -1,218 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "74fb7a0069c40808a43fbefd9ebdf6a48ffbda144facb6fbdab36fcb5ee3a009",
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{
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}
],
"scope": "Actual Entity invulnerability/base immunity, LivingEntity enchantment dispatch, Player gamerule immunity and ServerPlayer dimension/client-loading predicates. Controlled virtual flags, source tags and rules; real empty-equipment enchantment iteration. Compares short-circuit ordering, mixed tags, virtual state changes and callback failures. Registered source/rule bindings, nonempty enchantment immunity and full damage-pipeline integration remain pending."
}
@@ -1,251 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "e8bdb302517f54a71ee02aa8cfceb68c37dd46af79b620231ecaffe9e8b6cb4f",
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{
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],
"scope": "Actual LivingEntity armor-value and armor/magic reduction methods for base living and ServerPlayer receivers. Damage bypass tags, hurtArmor dispatch, floor/narrow attribute arithmetic, native CombatRules, resistance amplifier overflow and resisted statistics, repeated attacker lookup, native empty-equipment protection lookup, mutations/failures and numeric edges. Item enchantments, actual durability/effects/tag registries and full damage integration remain pending."
}
@@ -1,261 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "a2e2595df33133fe0bf98e270bb93ed68b06fbc1e2085328c8611e59d68056e8",
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{
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],
"scope": "Native DamageType codec export and TagLoader resolution for all bundled vanilla damage definitions/tags; ordinary DamageSource constructor identity, difficulty scaling, exhaustion, type/tag membership, weapon/direct-position access and virtual creative-source dispatch. Entity position/weapon/ability queries are controlled, including mutation and failures. Catalog indices are local, not network IDs; live registry reload, damage definition codecs in Rust, death-message generation and combat registry binding remain pending."
}
@@ -1,161 +0,0 @@
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},
"fixtures_sha256": {
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},
"rust_output_sha256": "7c34f5bf7b39df3d175c5a4e2da4917ce538ed5fa125a88c4b44a43805a964de",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "7c34f5bf7b39df3d175c5a4e2da4917ce538ed5fa125a88c4b44a43805a964de",
"matched_output_lines": 337398
},
{
"side": "server",
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}
],
"scope": "Actual ChunkGenerator.applyBiomeDecoration with structure generation disabled, native ProtoChunk biome palettes, native FeatureSorter and WorldgenRandom, and traced feature sinks. Nine-chunk query order, possible-biome intersection, sorted global feature indices, decoration/feature seeds, biome-check placement, repeated calls, ignored false results, progress markers and partial failures are compared. All 67 bundled biome feature lists participate with synthetic payloads. Rust owns immutable generation settings and delegates resident palette transport and feature callbacks. Structure decoration, complete registry/world region integration, all feature algorithms, crash-report formatting and full gameplay remain pending."
}
@@ -1,178 +0,0 @@
{
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{
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"scope": "Actual ChunkGenerator.applyBiomeDecoration with structures disabled executes three native basic features, configured fill-layer sequences, replacements and scattered ore into nine ProtoChunks. Biome palettes, native BiomeManager zoom, possible-biome selection, FeatureSorter order, WorldgenRandom seeding, biome filters, registry-bound matching-biome predicates, ordered volume predicates and graph composition share resident terrain. Both pre-light heightmap groups, mixed/uniform biome neighborhoods, count/square/heightmap/layered chains, repeated decoration, rejected writes and partial failures are compared. Ordered writes, current-feature markers, complete final raw sections and all heightmap presence/data are checked. Rust uses resident BiomeRegion and TerrainRegion with caller-owned biome membership/write effects. Actual WorldGenRegion write-zone policy, POIs, block entities, postprocessing, lighting, structures, remaining feature algorithms, complete noise-to-decoration lifecycle and gameplay remain pending."
}
@@ -1,215 +0,0 @@
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{
"side": "client",
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"scope": "Native DeltaFeature required state and bounded size-provider codecs, 0.9 double rim draw, conditional rim X/Z sampling, independent patch X/Z sampling, Manhattan traversal and immediate rim/shifted-content mutations. Every state is tested as origin, contents, rim and all six neighbors; all air-neighbor masks, size/rim limits, six provider families, zero-component rim offsets, both RNGs, seeds, repeated mutations, rejected writes, partial failures, wrapped coordinates and composition are covered. The world fixture has a controlled flat air/ground boundary with mutable overrides. World updates, fluid behavior and full generation remain pending."
}
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"references": [
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],
"scope": "Compiled constant, clamped/repeated/mirrored gradient, unshifted and XZ/XYZ shifted noise, all eleven vanilla unary operators and constant-operand specializations, binary arithmetic/min/max, power with constant base/exponent samplers, floor/nearest/ceil/truncate rounding to integer or sampled multiples, range choice and linear interpolation with constant-branch/endpoint specializations; multi-threshold and single-threshold selection; shift/shift-A/shift-B offset samplers; old blended terrain noise definition ranges, ordered smeared FBM construction, scalar/bulk composition and failure RNG state; distance metrics and distance-to-point samplers with wrapped differences; cached and uncached density contexts, nested cache nodes, scalar/volume hits, packed-coordinate key collisions, NaN misses and zero-initialized failure buffers, exact lattice lookup; X/Y/Z and combined XZ slices, reduced-volume bulk evaluation, unchanged-volume delegation, nested and cached children; positive-cell grid interpolation with aligned delegation, eight-corner scalar sampling, repeated-addition bulk columns and dense-then-strided selection; raw and Y=0-sliced surface-height search with scalar density probes, bulk upper bounds, strict positive crossing, saturating floor conversion and wrapped cell alignment, early lower-bound return and single-layer validation; nested cubic splines with endpoint extrapolation, binary interval selection, compact coordinate IDs, lazy scalar/volume coordinate caches, repeated NaN scalar misses and partial output failures, constant-NaN compile rejection and conservative spline range propagation; interval construction, hulls, arithmetic/min/max, reciprocal, abs/square/sign, powers and logarithms, clamp, monotonic endpoint mapping, finite/infinite interpolation, predicates, equality and Java hashes; scalar and strided bulk paths, signed/wrapped integer coordinates, nested child bulk evaluation, unary/leaf buffer tails, exact-volume multi-input buffers, scalar short circuits, NaN/signed-zero differences between scalar and bulk min/max, arithmetic failures and partial writes. Finite outputs and signed zeros compared by bits; NaNs canonicalized. Initial integrated density graph compiler for constants, gradients, all eleven unary and six binary operations, power, rounding, clamp, range choice, lerp, interval selection, distance-to-point, slices, caches, interpolation, surface search, nested cubic splines, registered normal and shifted noise, offset noise, old blended noise and outer End island density: structural interning, range/axis metadata, constant and disjoint-range specialization, uniform-axis slicing, cache-ID allocation/deduplication, memoized roots and failed preparation state are compared with vanilla. Seeded normal-noise lookup, modern/legacy positional factories, named instance reuse, dedicated Nether legacy branches and old blended terrain seed selection are checked against vanilla RandomState's actual compile context. Power samplers retain base/exponent evaluation order, literal-base precedence, sqrt/identity/square/cube exponent specialization, negative-exponent reciprocal composition for sqrt/identity/square/cube and the direct signed-exponent fallback, f64 constant operands, buffer tails and partial writes. Power ranges check exact and interval exponents, signed-zero bases, negative bases with integer exponent bounds, infinite exponents and NaI hulls. Log and square-root graphs check partially invalid domains, range clipping, cache preparation, scalar/bulk composition and trusted bound metadata. Rounding checks positive-infinity ties, int saturation, signed zeros, NaNs, infinite and zero multiples, literal-one specialization, dynamic-multiple child order, declared range propagation, cache preparation and partial input writes on multiple failure. End islands use the dedicated legacy world-seed stream, 17,292 discarded draws, simplex island threshold, truncated negative coordinates, wrapped integer edges, vertical bulk columns and nested/cache/spline/interpolation graphs. Context-bound alpha, offset and structure-density samplers compare fallback/custom fallback, missing/bound fields, declared metadata independent of bindings, same-context delegation, scalar/bulk child calls, failure writes, constant tails, cache namespaces, uniform-axis slicing and nested spline/arithmetic/interpolation graphs. Blend-density wrappers compare absent and actual EMPTY vanilla Blender contexts, input-first evaluation and input metadata propagation; nonempty old-world Blender math remains pending. Direct and registered density holders compare structural value versus holder identity, named lookup, raw delegation and metadata, one-level reference inlining before cache detection, nested holder rewrite replacement, constant specialization, cache allocation/deduplication and memoized roots. Remaining graph definitions, remaining range integration, codecs, world-dependent samplers and terrain integration remaLine truncated
}
@@ -1,205 +0,0 @@
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"rust_output_sha256": "5af9b8533812d5169402c8e1adff112d612409bc04badeafcc8e7293a38509f0",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "5af9b8533812d5169402c8e1adff112d612409bc04badeafcc8e7293a38509f0",
"matched_output_lines": 2816586
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
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"matched_output_lines": 2816586
}
],
"scope": "Native DiskFeature codec and descending replacement columns, circular inclusive-box traversal, every candidate state, every state above a replacement, all valid radius/half-height constants and bounded integer provider decoding. Optional-provider gaps retain prior placement while rejected targets reset it. Two-block markAboveForPostProcessing reads stop on any air variant; chunk resolution and native ProtoChunk mark calls are traced with ordered failures. Provider draws, repeated mutations, rejected writes, both random modes and overlay/modifier composition are compared. Wrapped finite boxes and failure-terminated pathological prefixes are covered; Rust bounds visits to 2^20. This fixture checks postprocessing call order, not subsequent chunk postprocessing execution. Complete chunk generation and gameplay remain pending."
}
@@ -1,182 +0,0 @@
{
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"references": [
{
"side": "client",
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"scope": "Actual native support-shape and no-entity-context collision selection, block offsets and all support directions/types for the 199 uncached states. Bamboo, speleothem thickness/direction, scaffolding, powder snow and shulker support are compared over coordinate boundaries and privately allocated block-entity snapshots, including animation state, absent/wrong entity types and failures. Collision checks additionally cover exact shulker bounds and shape representation over progress interpolation boundaries and deterministic finite progress pairs. Moving-piston selection also delegates to actual native entity collision generation for active snapshots; Rust composes the independently tested piston algorithm with registry collision shapes across extension/retraction, source heads, progress boundaries, noclip directions and world-query failures. Entity lifecycle, ticking/pushing and full gameplay remain pending."
}
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"references": [
{
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"scope": "Actual Player.maybeBackOffFromEdge, isAboveGround and canFallAtLeast with controlled step/staying/ground getters and ordered collision-free query results. Compares mover and flight guards, fall-distance boundaries, float step widening, exact thin probe bounds, X/Z/diagonal reductions, signed zero/nonfinite inputs and injected query errors. This does not establish live player crouching state, attribute provisioning or integrated registered-world ledge behavior; those need separate integration checks."
}
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "ae77cf7c813f7be5e9e7d544b0cb4b34eb39bfa79bb185e9b2473ab9fcbb4a82",
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{
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}
],
"scope": "Actual MobEffect addAttributeModifier/createModifiers/addAttributeModifiers/removeAttributeModifiers with native fastutil definition map and AttributeInstance permanent modifier storage, cached values and dirty observers. Tests wrapping amplifier addition, double scaling, fresh modifier identity, map entry rereads after virtual getInstance/remove callbacks, null/missing instance skipping, map growth/shrink/replacement and partial failures. AttributeMap instance lookup and dirty receiver are controlled; callback mutation touches only definitions/routes. Registry effect definitions, pending attribute set ownership, entity notifications, full gameplay and playable platforms remain pending."
}
@@ -1,301 +0,0 @@
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"scope": "Inherited LivingEntity eligibility and add/update/remove notification bodies, private refreshDirtyAttributes and sendEffectToPassengers, composed with native active-effect storage. Actual effect instances, fastutil pending sets, immutable passenger lists and update/remove packet constructors are used. Covers eligibility tag precedence, dirty writes, captured maps/sets/connections, callback mutation, pending iteration/clear prefixes, packet fields and failures. Registered modifier bodies, onAttributeUpdated consequences and packet transport remain controlled; full entity/player lifecycle and gameplay remain pending."
}
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "77a362132ddd1e1ceed64a60cca065011295f8eeadad128e2b68a0fd71b7862b",
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{
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"scope": "Inherited native LivingEntity effect particle/invisibility/glowing synchronization, dirty clearing, Entity shared byte flags and actual SynchedEntityData mixed byte/boolean/particle-list storage. All 40 registered effects use exporter-checked inherited pure factories: fresh identity-bearing colored options or registry-constant simple options. Tests active-map order, particle option identities/list equality, ambient/visible flags, server/client glowing branches, repeated virtual lookups, captured data objects, reentrant data packing/writes, callback map mutations and failure prefixes. Replays each JVM holder hashes/identities. Custom impure particle factories, particle rendering/transport, full effect tick integration and complete gameplay/platform builds remain outside this gate."
}
@@ -1,307 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "0faa1e20a530ac978ebb54b68731242ce7212aee21bb4c5c3782e79a11dcbdf4",
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{
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],
"scope": "Actual byte SynchedEntityData values and inherited LivingEntity using-item/offhand queries plus protected flag writes. Covers every initial byte, signed masks, ordered dirty/default output, assignment, reentrant flag/data writes, callback packing and failures before dirty marking. Rust shares a typed scalar implementation with existing synchronized floats. Heterogeneous serializer maps, entity schema/network codecs and full item-use/gameplay integration remain pending."
}
@@ -1,307 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "80bb47d39c2d89981b03a0dd25715fcf9ab6d3f41671e9074f3a143b0bc78c2b",
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{
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],
"scope": "Actual SynchedEntityData Float fields: boxed equality, forced updates, callback-before-dirty flags, ordered dirty/default extraction, received assignment including duplicates, partial unknown-ID/observer failures, batch callbacks and reentrant set/assign/pack. Native table gaps are untouched default dummy Float items; tested keys are explicit configured IDs. Other serializers, type-mismatch errors, wire codecs and player absorption integration remain pending."
}
@@ -1,219 +0,0 @@
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},
"rust_output_sha256": "56b1b5c93f6a73ffd594ea6d9c38e96680bc42893ecf7fc05d0cd9cb29a8cb2a",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "56b1b5c93f6a73ffd594ea6d9c38e96680bc42893ecf7fc05d0cd9cb29a8cb2a",
"matched_output_lines": 754877
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
"output_sha256": "56b1b5c93f6a73ffd594ea6d9c38e96680bc42893ecf7fc05d0cd9cb29a8cb2a",
"matched_output_lines": 754877
}
],
"scope": "Native EndGatewayFeature required exact and optional exit codecs, 3x5x3 inclusive box traversal, air/bedrock/gateway geometry, update flags and conditional gateway block-entity exit updates. Native actual TheEndGatewayBlockEntity.setExitPosition mutates exit/exact fields before a traced dirty notification; missing/other entities are no-ops. All world-call failure boundaries, rejected writes, repeated updates, both random modes, placement composition, extreme coordinates, bounded overflow prefixes and malformed/numeric codecs are compared. Fixture block entities are controlled independently of writes and their fields are compared after success or partial failure; automatic entity lifecycle, world dirty propagation, gateway teleportation/search and full End generation are not simulated. Rust bounds pathological box work to 2^20 visits."
}
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