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No files matched your search
@@ -13,3 +13,4 @@
|
||||
87152661 rdbtCVS # added by Ludovic, 2026-10-27
|
||||
84875247 Online5277 # added by Ludovic, 2026-10-27 (his top three by merged pull requests)
|
||||
86072227 levzzz5154 # added by Ludovic, 2026-10-28 (Horizon Team; author of horizon-mixins)
|
||||
169198624 itarqos5 # added by Ludovic, 2026-11-08 (Discord Literal; Horizon Team)
|
||||
@@ -198,5 +198,3 @@ new pushes, we add it again.
|
||||
|
||||
[Discord](https://discord.gg/playhorizon) for questions and ideas, [issues](https://github.com/horizon-rust/horizon/issues)
|
||||
for bugs. To take something on, `/claim` its issue ([above](#claim-before-you-start)).
|
||||
|
||||
How Horizon is run, and how people join the Team or lead a group: [GOVERNANCE.md](GOVERNANCE.md).
|
||||
Generated
-21
@@ -1449,7 +1449,6 @@ dependencies = [
|
||||
"horizon-core",
|
||||
"horizon-cosmetics",
|
||||
"horizon-dualsense",
|
||||
"horizon-friends",
|
||||
"horizon-hdr",
|
||||
"horizon-hooks",
|
||||
"horizon-items",
|
||||
@@ -1650,15 +1649,6 @@ dependencies = [
|
||||
"ureq",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-discord"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-platform",
|
||||
"log",
|
||||
"serde_json",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-dualsense"
|
||||
version = "0.1.0"
|
||||
@@ -1802,25 +1792,14 @@ dependencies = [
|
||||
name = "horizon-official"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-discord",
|
||||
"horizon-friends",
|
||||
"horizon-game",
|
||||
"horizon-heartbeat",
|
||||
"horizon-official-servers",
|
||||
"horizon-platform",
|
||||
"log",
|
||||
"winresource",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-official-servers"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-addresses",
|
||||
"horizon-platform",
|
||||
"log",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-optifine"
|
||||
version = "0.1.0"
|
||||
|
||||
@@ -34,8 +34,6 @@ members = [
|
||||
"crates/horizon-game",
|
||||
"crates/horizon-official",
|
||||
"crates/horizon-heartbeat",
|
||||
"crates/horizon-discord",
|
||||
"crates/horizon-official-servers",
|
||||
"crates/horizon-bench",
|
||||
"crates/horizon-friends",
|
||||
"crates/horizon-relay",
|
||||
|
||||
-483
@@ -1,483 +0,0 @@
|
||||
# Horizon governance
|
||||
|
||||
> Adopted 2026-11-09 by the founder as his last decision as head of the project. It takes effect when he
|
||||
> announces that he is stepping down. From then on only the council changes it, by a 2/3 poll (section 15).
|
||||
|
||||
Horizon has no boss. A **council of equals** decides by polls. **Theme groups** do the work in their areas, each
|
||||
with a **lead**. The **Horizon Team** reviews and merges code. **Moderators** keep the Discord server and the
|
||||
official server safe. Every role of trust is earned with work the project can measure, and it ends when that work
|
||||
stops.
|
||||
|
||||
## Contents
|
||||
|
||||
1. [Principles](#1-principles)
|
||||
2. [The levels at a glance](#2-the-levels-at-a-glance)
|
||||
3. [Each level in detail](#3-each-level-in-detail)
|
||||
4. [The council and its polls](#4-the-council-and-its-polls)
|
||||
5. [The selection filter](#5-the-selection-filter)
|
||||
6. [Theme groups](#6-theme-groups)
|
||||
7. [Moderation and appeals](#7-moderation-and-appeals)
|
||||
8. [Conflicts and hard cases](#8-conflicts-and-hard-cases)
|
||||
9. [The age rule (18+)](#9-the-age-rule-18)
|
||||
10. [The agents](#10-the-agents)
|
||||
11. [Accounts and the handover path](#11-accounts-and-the-handover-path)
|
||||
12. [Money](#12-money)
|
||||
13. [Transparency](#13-transparency)
|
||||
14. [Rules that are never voted on](#14-rules-that-are-never-voted-on)
|
||||
15. [Changing this document](#15-changing-this-document)
|
||||
|
||||
## 1. Principles
|
||||
|
||||
- **Equals.** Every council member has one vote. Nobody, the founder included, stands above the others.
|
||||
- **The founder.** Ludovic keeps the title of **Founder**: his role stays at the top of the member list and he is
|
||||
credited as Horizon's founder everywhere. The title is symbolic. It carries no extra vote or power: on the council
|
||||
he counts exactly like every other member.
|
||||
- **Evidence, not popularity.** You get a role by doing the work first. Kira measures that work: merged pull
|
||||
requests, reviews, triage, support answers and days active. A vote then confirms it.
|
||||
- **Small, clear powers.** Each role can do a short, written list of things. Anything else goes to the council.
|
||||
- **Roles are on loan.** Every role has a 30-day probation and an inactivity rule. Stepping down for inactivity is
|
||||
not a sanction, and you can come back.
|
||||
- **Public by default.** Polls, results and rules are public. Only matters about a person stay private, and even then
|
||||
the result is published.
|
||||
- **18+ for roles of trust** (section 9).
|
||||
- **Mojang's and Microsoft's rules come first.** They are never put to a vote (section 14).
|
||||
|
||||
## 2. The levels at a glance
|
||||
|
||||
From the most open level to the most trusted. A person can hold several levels at once: a group lead can also be on
|
||||
the Horizon Team, for example.
|
||||
|
||||
| Level | What it can do | How you get in | How you leave | 18+ |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| **Member** | Play, chat, report bugs, suggest ideas, open issues and pull requests, pick group roles | Join the Discord server or the GitHub repo | Leave, or get banned | No |
|
||||
| **Contributor** (⛏️ Iron, 🥇 Gold, 💎 Diamond, 🟪 Netherite ranks) | Write in #contributors; `/claim` issues; nominate people for group lead (if active in that group) | One merged pull request in a public horizon-rust repo, linked with `/link-github` and `/verify-github`. Ranks come from merged pull requests: 10, 40, 100 and 200 | Contributor status and ranks stay | No |
|
||||
| **Group member** | Read and write in the group's channel; get the group's pings; take part in the group's advisory poll on its lead | Pick the group's role in Channels & Roles, or with `/groups` | Remove the role | No |
|
||||
| **🤝 Support** | Answer and close posts in #horizon-support | `/apply`; vote of the mods and the Team (as today) | Resign, 30 days inactive, or removed by the Chief of Mods or the council | No |
|
||||
| **🛡️ Moderator** | Time out, delete messages, manage threads, quarantine. No bans | `/apply`, then the selection filter; mods' vote; the council may object within 24 h | Resign, 30 days inactive, suspended by the Chief of Mods, removed by a council poll (simple majority) | **Yes** |
|
||||
| **🛡️ Chief of Mods** | A moderator's powers, plus bans; leads the mods; suspends a mod at once pending the council | Council poll (simple majority), from the mods with at least 30 days | Resign, 30 days inactive, council poll (simple majority) | **Yes** |
|
||||
| **🧭 Group lead** | Decides inside the group's topic (section 6); manages the group's channel; triage on the group's GitHub issues | Nomination, the filter, a 24 h public discussion with an advisory group poll, then a council poll (simple majority); 30 days probation | Resign, 30 days inactive (automatic), council poll (simple majority); confirmed again every 6 months | **Yes** |
|
||||
| **🌌 Horizon Team** | Review and merge pull requests (GitHub `horizon-team`, write access); `/nightly` and triage commands (trusted reviewers); #horizon-team | Nomination, the filter, a 24 h public discussion, then a council poll (2/3); 30 days probation | Resign, 60 days without a merge or review (automatic), council poll (2/3, without the person) | **Yes** |
|
||||
| **🏛️ Council** | Decides everything else by poll (section 4); bans; emergency actions by any 2 members | Nominated by a council member, the filter, a 24 h public discussion, then a council poll (2/3); 30 days probation | Resign, inactivity (section 5.5), council poll (2/3, without the person) | **Yes** |
|
||||
|
||||
**The account holder** isn't a level. The founder (Ludovic) still holds the project's accounts (GitHub organisation
|
||||
owner, Discord server owner, the Microsoft app approved by Mojang, the domains, Railway, money). He carries out the
|
||||
council's decisions on them and hands them over step by step (section 11). As a council member he has one vote,
|
||||
like everyone else.
|
||||
|
||||
## 3. Each level in detail
|
||||
|
||||
### Member
|
||||
|
||||
Anyone in the Discord server or on GitHub. Members follow the server rules and Horizon's
|
||||
[contributing guide](CONTRIBUTING.md). They can propose anything: an idea in #horizon-ideas, a bug in #horizon-bugs,
|
||||
an issue or a pull request on GitHub, or a request for a council poll (any council member can pick it up).
|
||||
|
||||
### Contributor
|
||||
|
||||
- **Discord:** the 🛠️ Contributor role writes in #contributors and in the threads of #polls-and-decisions. A rank
|
||||
role (⛏️ Iron at 10 merged pull requests, 🥇 Gold at 40, 💎 Diamond at 100, 🟪 Netherite at 200, counted over every
|
||||
public horizon-rust repo) shows how much has been merged. Ranks only go up.
|
||||
- **GitHub:** no repository role. Anyone can `/claim` and `/unclaim` their own issues.
|
||||
- **Alone:** their own work.
|
||||
|
||||
### Group member
|
||||
|
||||
Each theme group (section 6) has a role that anyone can pick and drop. It opens the group's channel and receives the
|
||||
group's pings. Picking a role grants no power. A group member counts as **active in the group** when Kira has seen at
|
||||
least one counted action in the group's area (section 5.1) in the last 60 days. Only active group members can
|
||||
nominate a lead or vote in the group's advisory poll.
|
||||
|
||||
### 🤝 Support
|
||||
|
||||
Unchanged: Support members help players in #horizon-support. They answer every post there and mark posts solved.
|
||||
The role carries no permission, so it has no age rule. They join through `/apply`, and the mods and the Team vote.
|
||||
|
||||
### 🛡️ Moderators and the Chief of Mods
|
||||
|
||||
- **Discord:** time out members, delete messages, manage threads and nicknames, read the audit log, quarantine
|
||||
through Kira, and see the staff channels. **Moderators don't ban.** Bans are done by council members and the Chief of
|
||||
Mods. Kira's automatic actions (the honeypot, clear scams, illegal images) stay as they are.
|
||||
- **Official server:** server operators (ops) are moderators in game. They need the 18+ rule and are confirmed the
|
||||
same way (section 6, Server and SMP).
|
||||
- **Alone:** a timeout, a deleted message, a quarantine, with a reason in the mod case.
|
||||
- **The Chief of Mods** is the first contact for moderation questions. They organise the mods, can ban, and can take a
|
||||
moderator's role away at once when there is a problem. The council confirms or reverses that within 72 hours.
|
||||
|
||||
### 🧭 Group leads
|
||||
|
||||
Section 6 says what a lead decides alone and what goes to the council.
|
||||
|
||||
- **Discord:** in their group's channel only, delete messages, manage and pin threads, and ping the group role. The
|
||||
🧭 lead role carries no server-wide permission.
|
||||
- **GitHub:** triage on the issues and pull requests that carry their group's label (`/label`, `/unlabel`, `/close`,
|
||||
`/reopen`, `/unclaim`), from a list of group leads that grants no repository role. Leads merge only if they are on
|
||||
the Horizon Team too.
|
||||
|
||||
### 🌌 Horizon Team
|
||||
|
||||
The Horizon Team **merges pull requests**. Its rules are in [the release flow](docs/release-flow.md): read the whole
|
||||
diff, never merge your own pull request, and use `needs-proof` for anything risky.
|
||||
|
||||
- **GitHub:** member of the `horizon-team` team (write access to the Horizon repos), on the trusted reviewers list
|
||||
(`/nightly` and triage commands).
|
||||
- **Discord:** the 🌌 Horizon Team role, #horizon-team, and writing in #contributors and the read-only channels.
|
||||
Moderation permissions belong to the moderators and the council: a Team member moderates only if they also hold
|
||||
one of those roles.
|
||||
- **During the 30-day probation:** they merge only ordinary pull requests. They don't merge `needs-proof` pull
|
||||
requests, don't approve files that CODEOWNERS guards, and don't use `/nightly`.
|
||||
|
||||
### 🏛️ Council
|
||||
|
||||
- **Discord:** the 🏛️ Council role: the moderators' permissions plus ban and mention @everyone; #council (private);
|
||||
starting polls in #polls-and-decisions.
|
||||
- **GitHub:** the `council` team. Over time it takes over the founder's CODEOWNERS review and his owner powers in the
|
||||
release tools (section 11).
|
||||
- **Alone (any one member):** start a poll; pick up a member's request for a poll; do anything their other roles
|
||||
allow.
|
||||
- **Any two members together:** an emergency action (section 4.6).
|
||||
- **Everything else** is decided by poll.
|
||||
|
||||
## 4. The council and its polls
|
||||
|
||||
### 4.1 Founding council
|
||||
|
||||
kacpherek, levzzz5154, rdbtCVS, Online5277, dezer-x and Ludovic: six members, one vote each. The founding members
|
||||
don't go through the filter or a probation. They do make the 18+ declaration (section 9). The council has at most
|
||||
**9** members. It adds a seat only when a 2/3 poll says it needs one.
|
||||
|
||||
### 4.2 How a poll works
|
||||
|
||||
| Rule | Value |
|
||||
| --- | --- |
|
||||
| Who starts one | Any council member, with `/poll` (Kira). Anyone else asks a council member to start it |
|
||||
| Where | #polls-and-decisions, in public. Polls about a person (removal, appeals, the age rule) run in #council, and only their result is public |
|
||||
| How long | 24 hours. It closes early only if every council member has voted |
|
||||
| Ballot | Yes, No or Abstain. You can change it until the poll closes |
|
||||
| Quorum | At least half of the council votes (Abstain counts). With 6 members, 3 votes |
|
||||
| Simple majority | More Yes than No |
|
||||
| Two-thirds | Yes is at least 2/3 of the Yes and No votes, **and at least 3 Yes votes** |
|
||||
| Tie | Nothing changes |
|
||||
| No quorum | Nothing changes. Kira reminds the members who haven't voted 12 hours and 2 hours before the end |
|
||||
| About yourself | You don't vote, and you don't count in the council's size for that poll |
|
||||
| Asking again | A poll that failed can't be asked again for 7 days, unless two members agree that new facts justify it |
|
||||
|
||||
### 4.3 Which threshold applies
|
||||
|
||||
| Simple majority | Two-thirds |
|
||||
| --- | --- |
|
||||
| Day-to-day project decisions: direction, priorities, settling disputes between groups, a public statement | Adding council members and Horizon Team members |
|
||||
| Group leads and co-leads: appointing, removing, confirming every 6 months | Removing a council member or a Team member (without the person concerned) |
|
||||
| Moderators, the Chief of Mods, Support: confirming, removing | Rules: this document, the server rules, the contributing policy, the licence |
|
||||
| Ending a probation early | Money (section 12) |
|
||||
| Confirming an emergency action | Account handover steps (section 11) |
|
||||
| Second-level moderation appeals | Waiving part of the selection filter (section 5.4) |
|
||||
| Bringing back someone who stepped down for inactivity, within 6 months | Changing the council's size |
|
||||
|
||||
**When in doubt, two-thirds.** Any council member can say a poll needs 2/3, and Kira then counts it at 2/3.
|
||||
|
||||
### 4.4 Discussion
|
||||
|
||||
Polls that add someone to the council, the Team or a lead post start with a **24-hour public discussion** (section
|
||||
5.3). Other polls are discussed in their own thread while they run. A member who wants more time votes No and says
|
||||
why. A failed poll can come back after 7 days.
|
||||
|
||||
### 4.5 Conflicts of interest
|
||||
|
||||
A member doesn't vote on a poll about themselves: their own role, their own removal, an appeal of their own
|
||||
moderation action, or money paid to them. They say so in the poll's thread and Kira leaves them out of the count.
|
||||
|
||||
### 4.6 Emergencies
|
||||
|
||||
For **security** (a leaked secret, a malicious pull request or mod, a hijacked account), **Mojang or Microsoft** (a
|
||||
request from them, a risk to the approved sign-in) or **legal** matters (a takedown, the law), **any two council
|
||||
members act at once**. They may:
|
||||
|
||||
- pause releases and the Nightly;
|
||||
- take a mod down from the registry;
|
||||
- remove someone's roles or access for now;
|
||||
- lock or hide channels and content;
|
||||
- ask the account holder to rotate a secret or a key.
|
||||
|
||||
They record it with `/emergency` in Kira, and both of them confirm it there. Kira opens a council poll at once
|
||||
(simple majority) to confirm it. If the poll doesn't pass, the action is undone where it can be. An emergency never
|
||||
adds members, changes rules or spends money.
|
||||
|
||||
### 4.7 Removing a council member
|
||||
|
||||
A 2/3 poll of the other members, in #council. The person concerned doesn't vote and doesn't count in the quorum.
|
||||
Only the result is published, never the reasons. Other ways to leave: resigning, inactivity (section 5.5), or a
|
||||
false age declaration (section 9).
|
||||
|
||||
### 4.8 When the council drops below a quorum
|
||||
|
||||
- **Fewer than 5 members:** Kira opens nominations for the council at once. The council fills seats within 30 days.
|
||||
- **Fewer than 3 members, or fewer than 3 who voted in the last 30 days:** an **interim council** forms. It counts the
|
||||
remaining council members, the Horizon Team and the group leads past probation. Its only task is adding council
|
||||
members, by its own 2/3 poll with a quorum of half. Any two of its members can take emergency actions. All other
|
||||
decisions wait. The Team keeps merging and the leads keep leading.
|
||||
- **Nobody left:** the Team and the group leads form the interim council in the same way.
|
||||
|
||||
## 5. The selection filter
|
||||
|
||||
Nobody becomes a lead, a Team member or a council member just because they are well liked or talk a lot. Kira
|
||||
measures the work, and only people above a floor can be nominated. The council then decides among them.
|
||||
|
||||
### 5.1 What Kira measures
|
||||
|
||||
| Signal | What counts | Source |
|
||||
| --- | --- | --- |
|
||||
| **Merged pull requests** | Pull requests merged in a public horizon-rust repo. For Modding, also in the mod API's fork (arismoko/horizon). Counted overall, and per group by label or by files touched | GitHub search, as the ranks are counted today |
|
||||
| **Reviews** | Others' pull requests you reviewed: approved, asked for changes, or left a review with comments. One per pull request | GitHub search `reviewed-by:` and Kira's GitHub webhook |
|
||||
| **Triage** | Triage commands run (`/label`, `/close`, duplicates), issues labelled or closed, bug posts routed on Discord | The triage workflow's comments and Kira's webhook |
|
||||
| **Support answers** | #horizon-support posts you answered that ended solved | Kira's support feature |
|
||||
| **Active days** | Distinct days with any of the above, or with messages in #contributors or a group's channel. Chat elsewhere doesn't count | Kira |
|
||||
| **Tenure** | Days since your first counted contribution (since you joined the server, for moderators) | GitHub, Discord |
|
||||
| **Clean record** | No timeout, quarantine or ban in the last 90 days | Kira's mod cases |
|
||||
| **Verified GitHub** | `/verify-github` done | Kira |
|
||||
| **18+ declaration** | Made (section 9) | Kira |
|
||||
|
||||
Kira turns these into an **evidence card**: the person's numbers, overall and in the group's area, for the last 60
|
||||
days and in total. Anyone can see their own card with `/evidence`. A nomination shows the card publicly.
|
||||
|
||||
### 5.2 The floors
|
||||
|
||||
A nomination is refused below these floors.
|
||||
|
||||
| Role | Floor |
|
||||
| --- | --- |
|
||||
| **Group lead** | Verified GitHub; tenure of 30 days or more; **in the group's area: 8 or more merged pull requests, or 20 or more reviews** (Translations: 5 or more merged translation pull requests; Server and SMP: 8 pull requests, or 30 days as an official server operator with activity); 15 or more active days in the last 60; clean record; 18+ |
|
||||
| **Moderator** | In the server for 30 days or more; Kira level 10 or more; 15 or more active days in the last 60; clean record; 18+ |
|
||||
| **Chief of Mods** | Moderator for 30 days or more, past probation; 18+ |
|
||||
| **Horizon Team** | 🥇 Gold rank (40 merged pull requests); 20 or more reviews of others' pull requests; tenure of 30 days or more; 20 or more active days in the last 60; clean record; verified GitHub; 18+ |
|
||||
| **Council** | Horizon Team member, group lead or Chief of Mods for 60 days or more, past probation; 20 or more active days in the last 60; clean record; 18+ |
|
||||
|
||||
The numbers are checked again once a year (section 15). They should stay reachable for people who really work on
|
||||
Horizon and out of reach for people who don't.
|
||||
|
||||
### 5.3 The path to a role
|
||||
|
||||
1. **Nomination.** Run `/nominate member: role: [group:]` in Kira.
|
||||
- A **group lead** can be nominated by an active member of that group or by a council member. A self-nomination
|
||||
needs a second from another active group member or a council member.
|
||||
- A **Team member** can be nominated by a council or Team member. Someone can also nominate themselves with
|
||||
`/apply`, if a council or Team member sponsors them.
|
||||
- A **council member** can only be nominated by a council member.
|
||||
- **Moderators** apply with `/apply`.
|
||||
2. **The filter.** Kira checks the floor and the 18+ declaration. Below the floor, Kira refuses and says which line
|
||||
is short.
|
||||
3. **Public discussion, 24 hours.** Kira posts the nomination and the evidence card in a thread of
|
||||
#polls-and-decisions. Contributors and the council can comment. For a lead, Kira also runs an **advisory poll** in
|
||||
the group's channel for the same 24 hours. Only active group members vote in it, and the council sees the result.
|
||||
4. **Council poll, 24 hours.** Simple majority for a lead, 2/3 for the Team and the council. For moderators, the mods'
|
||||
vote replaces this step, and any two council members can object within 24 hours; the council then decides by poll.
|
||||
5. **Probation, 30 days.** The role is held in full, except for the Team limits in section 3. At day 25, Kira asks the
|
||||
council in #council whether anything is wrong. Probation ends by itself at day 30, unless a council poll (simple
|
||||
majority) ended it earlier.
|
||||
|
||||
### 5.4 Exceptions
|
||||
|
||||
Some valuable people don't show up in the numbers, such as a designer for the website. The council can **waive the
|
||||
tenure or the area floors** by a 2/3 poll that says why. The age rule and the clean record are never waived.
|
||||
|
||||
### 5.5 Inactivity
|
||||
|
||||
Kira checks every day. It warns the person in a DM and in #council, then posts the step-down in
|
||||
#polls-and-decisions with neutral wording ("stepped down: inactive"), and removes the Discord role. The account
|
||||
holder or an org owner removes GitHub access when the Team role ends.
|
||||
|
||||
| Role | What counts as activity | Warning | Steps down |
|
||||
| --- | --- | --- | --- |
|
||||
| Group lead | A counted action in the group's area, or messages in the group's channel | Day 21 | Day 30 |
|
||||
| Horizon Team | A merge or a review | Day 45 | Day 60 |
|
||||
| Moderator, Chief of Mods | A moderation action, or messages in the staff channels | Day 21 | Day 30 |
|
||||
| Support | An answer in #horizon-support | Day 21 | Day 30 |
|
||||
| Council | A vote in a poll. At 30 days with no vote, while at least 2 polls were held | Day 23 | Day 30, or 45 days with no counted activity at all |
|
||||
|
||||
- **Away.** Anyone can announce an absence with `/away` for up to 45 days, once every 6 months. Away days don't
|
||||
count. A lead names someone from the group to cover for them.
|
||||
- **Coming back.** Within 6 months: a simple-majority poll, with no new probation. After 6 months: the normal path.
|
||||
|
||||
### 5.6 Terms
|
||||
|
||||
- **Group leads** are confirmed every 6 months by a simple-majority poll. If someone else in the group passes the
|
||||
floor and is nominated, both go on the same poll.
|
||||
- **Council and Team** have no fixed term. They stay as long as they are active and keep the council's trust. Removal
|
||||
is always possible (section 4.7).
|
||||
|
||||
## 6. Theme groups
|
||||
|
||||
### 6.1 The groups
|
||||
|
||||
| Group | Covers | GitHub | Discord |
|
||||
| --- | --- | --- | --- |
|
||||
| **Modding** | The mod API, native and content mods, mixins, the mod registry, `cargo horizon-mod` | The mod API lives in Ari's fork **arismoko/horizon**. Its owner runs that repo by their own rules; the council governs only what is Horizon's: horizon-rust/horizon-mods, horizon-mixins, horizon-native-mod-template, the registry. Label `mods` | The 🧩 MODDING category (#modding, #horizon-modding-team); roles 🧩 Modder (picked) and 🧩 Horizon Modding Team (the lead gives it) |
|
||||
| **Shaders and rendering** | The renderer, shaders, shader packs, OptiFine and Polytone pack formats | Label `rendering`; `crates/horizon-client-render` (gfx), `*.wgsl`, `horizon-shaders`, `horizon-shader-api`, `horizon-optifine`, `horizon-polytone` | #shaders-rendering |
|
||||
| **Performance** | Frame rate, memory, server tick, benchmarks | Label `perf`; `horizon-bench`, the benchmark tools | #performance |
|
||||
| **Launcher** | The launcher: installs, updates, instances, its pages | Label `launcher`; `launcher/` | #launcher |
|
||||
| **Server and SMP** | Dedicated server, hosting, the anticheat, multiplayer, and the official SMP | Labels `server`, `multiplayer`; `horizon-server*`, `horizon-anticheat`, `lan/`, `dedicated*`; horizon-rust/horizon-server | #server-smp (plus #join-server, #server-chat) |
|
||||
| **Translations** | The game's and the launcher's languages | Label `roadmap:languages`; `launcher/lang/`, `crates/horizon-client/assets/horizon/lang/` | #translations and the 🌍 language channels |
|
||||
| **Website** | playhorizon.dev | horizon-rust/horizon-site; label `website`. The site's design stays as it is unless the council decides otherwise | #website |
|
||||
| **Vanilla accuracy** | Parity with vanilla 26.3: harnesses, oracles, the port ledger | Labels `parity`, `parity-regression`, `full-parity`; `tools/test_*_parity.py`, the Java oracles | #vanilla-accuracy |
|
||||
| **UI** | The game's menus, HUD, settings, controller navigation, the design system | Labels `ui`, `accessibility`; `title/`, `settings_shell.rs`, `hud*`, `ui.rs`, `docs/design-system.md`, `horizon-theme`. The launcher's look is shared with Launcher | #ui |
|
||||
|
||||
A pull request can belong to two groups. Both leads can comment, and the Team merges as usual. If the leads disagree,
|
||||
the council decides.
|
||||
|
||||
### 6.2 Leads per group
|
||||
|
||||
- **One lead per group.** A group with 8 or more active members may also have **one co-lead**, chosen the same way.
|
||||
- A person leads **at most two groups**. Council members may lead a group, though a lead from outside the council is
|
||||
preferred: it spreads the work.
|
||||
|
||||
### 6.3 What a lead decides alone
|
||||
|
||||
Inside their group's topic, and within this document, the contributing guide, the vanilla-first rule, the layers and
|
||||
the design system:
|
||||
|
||||
- the group's priorities and the order of its roadmap items;
|
||||
- which issues are `good first issue`, and triage of the group's issues;
|
||||
- technical and design direction inside the area, when vanilla behaviour and the default look don't change;
|
||||
- accepting or declining an idea or a proposal in the area. Any two active group members or one council member can
|
||||
take that decision to the council;
|
||||
- how the group organises itself (threads, meetings, the channel's rules on top of the server's);
|
||||
- asking the Team for reviews, adding `needs-proof`, and nominating people.
|
||||
|
||||
### 6.4 What goes to the council
|
||||
|
||||
- the rules, money, accounts and secrets;
|
||||
- who is on the council, the Team or the mods;
|
||||
- anything that changes vanilla behaviour or turns a Horizon-only feature on by default;
|
||||
- breaking a public promise: the mod API, server compatibility, save and file formats;
|
||||
- disputes between groups;
|
||||
- anything involving Mojang, Microsoft or the law;
|
||||
- speaking for the whole project outside the group's topic.
|
||||
|
||||
### 6.5 A group without a lead
|
||||
|
||||
The work goes on. The Team reviews and merges, and Kira still routes the group's issues and questions to its
|
||||
channel. Until a lead is chosen, any council member may take a lead's decision for that group and says so in the
|
||||
channel. Kira pins a "lead wanted" note with the floor. **No lead is better than a lead who doesn't do the work:**
|
||||
nobody is appointed just to fill the seat.
|
||||
|
||||
## 7. Moderation and appeals
|
||||
|
||||
- **The server rules** are in #rules. Moderators enforce them, the Chief of Mods leads the mods, and the council can
|
||||
change the rules (2/3).
|
||||
- **Every action has a mod case**: who acted, what they did, and why. Kira keeps the cases.
|
||||
- **First appeal:** within 14 days, through #appeal (for a quarantine) or mod mail. A moderator who wasn't involved,
|
||||
or the Chief of Mods, answers within 72 hours.
|
||||
- **Second appeal:** for bans, timeouts over 24 hours and quarantines, a council poll in #council (simple majority).
|
||||
Members who were involved don't vote. The answer is final for 90 days.
|
||||
- **Not appealable here:** actions that Discord's rules or the law require. Those are reported where the law says.
|
||||
- **Removing a moderator:** the Chief of Mods can suspend a moderator at once, and the council decides within 72 hours
|
||||
(simple majority). The council removes the Chief of Mods the same way.
|
||||
- **Staff are moderated like everyone.** When a council member is involved, the council decides without them.
|
||||
|
||||
## 8. Conflicts and hard cases
|
||||
|
||||
| Case | What happens |
|
||||
| --- | --- |
|
||||
| Two groups disagree | The leads talk first. If they still disagree, the council decides (simple majority) |
|
||||
| A lead's decision is contested | Any two active group members or one council member can bring it to the council |
|
||||
| A Team member merges against the rules | Any council member can revert the merge. The council can remove the member (2/3) |
|
||||
| A council member breaks the rules | The council decides without them. Removal takes 2/3 (section 4.7) |
|
||||
| Someone holds a role and is under 18 | Section 9 |
|
||||
| The council can't reach quorum | Section 4.8 |
|
||||
| The founder and the council disagree about one of his own accounts | Until a step of section 11 hands it over, the account stays his. He carries out the council's decisions on project matters, or he says publicly that he won't |
|
||||
|
||||
## 9. The age rule (18+)
|
||||
|
||||
**Who must be 18 or older:** members of the council and the Horizon Team, trusted reviewers, group leads and
|
||||
co-leads, the Chief of Mods and the moderators, official server operators, and anyone with admin rights anywhere in
|
||||
the project: Discord (Administrator, Manage Roles, Manage Channels, ban), GitHub (write, admin, organisation),
|
||||
server panels, Railway, or Kira's admin side. The same goes for anyone who holds a project secret.
|
||||
|
||||
**Who doesn't have to be:** members, contributors (with any rank), group members and 🤝 Support. Contributors under
|
||||
18 are welcome and valued. They just can't hold the roles above.
|
||||
|
||||
**How it's checked, without collecting ID:**
|
||||
|
||||
- **A declaration.** Before taking such a role, and once at the start for everyone who holds one, the person presses
|
||||
a button in Kira: "I confirm that I am 18 or older. I understand that a false declaration removes all my roles of
|
||||
trust." Kira keeps only the Discord account, the date and the wording's version. It never stores a birth date, an
|
||||
ID, a photo, or any outside age-checking service's result.
|
||||
- **No declaration, no role.** At the start, current role holders have 7 days to make it. Until they do, their role is
|
||||
paused.
|
||||
- **When there's doubt** (the person says they are younger, or there is a credible private report), one council
|
||||
member asks the person privately. If the doubt remains, any council member pauses the role, and the council decides
|
||||
within 72 hours in #council.
|
||||
- **A false declaration** removes every role of trust at once, and the person can't hold one for 12 months.
|
||||
- **Privacy.** Age is never discussed in public. A role that ends for this reason ends with the same neutral line as
|
||||
any other step-down.
|
||||
|
||||
## 10. The agents
|
||||
|
||||
Horizon uses AI agents: the founder's orchestrator, which runs coding agents, and Kira, the Discord bot.
|
||||
|
||||
- **They obey council decisions only:** a passed poll recorded by Kira, a recorded emergency action of two council
|
||||
members, and the standing rules in this document and the project's docs.
|
||||
- **The only exception is the founder's own things:** his spending, his machines (they run CI and the vanilla tests),
|
||||
his personal accounts and his time. On those, his word decides. This list should get shorter over time (section 11).
|
||||
- **Role work isn't a decision.** A lead asking Kira to route issues, or a Team member asking an agent to prove a pull
|
||||
request, is that person using their role. The agents help, within the role's powers.
|
||||
- **They check the source.** An agent acts on a decision only when it finds it in Kira's decisions log
|
||||
(section 13). A message saying "the council decided", or a screenshot, is not enough.
|
||||
- **They post as agents.** Everything an agent posts says it comes from an agent, and states decisions as the
|
||||
project's.
|
||||
|
||||
## 11. Accounts and the handover path
|
||||
|
||||
Today the founder holds every account. The aim is for him to hold fewer, in an order that never leaves the project
|
||||
unable to act, and never puts an account that is tied to a person into anyone else's hands.
|
||||
|
||||
| Account | Today | Can it be shared? | Plan |
|
||||
| --- | --- | --- | --- |
|
||||
| **GitHub organisation** (horizon-rust) | One owner (the founder) | Yes: an organisation can have several owners | **Step 1:** a second owner from the council, chosen by a 2/3 poll in the council's first week, with two-factor authentication on. **Step 2:** a `council` team; CODEOWNERS reviews and the release tools' owner powers (`paused`, `/nightly remove`) move from the founder to that team |
|
||||
| **Discord server** | Owned by the founder | Partly: a server has exactly one owner; powers can be given through roles | **Step 1:** the 🏛️ Council role gets moderation and ban permissions; Kira applies the outcomes of passed polls, so nobody needs Manage Roles; two-factor authentication becomes required for moderation. Ownership itself stays with the founder until a legal entity exists |
|
||||
| **Kira** (bot application, Railway service) | The founder's Discord developer account and Railway | The bot: yes (a Discord developer team). Railway: adding members may need a paid plan | **Step 1:** a Discord developer team with two council members. Railway members once the council decides on money |
|
||||
| **Official server** (hosting panel) | The founder's account | Yes: panel sub-users | **Step 1:** sub-users for the Server and SMP lead and for one council member |
|
||||
| **Domains** (playhorizon.dev and the others) | The founder's registrar account | Not without moving it | Auto-renewal on, registered for several years ahead. They move only to a legal entity, if one is created |
|
||||
| **The Microsoft app approved by Mojang** (sign-in) | The founder's Azure app registration; Mojang approved it after his application | **No.** The approval was given on his application. Moving the app or adding owners would change who Mojang deals with, and we have found no documented way to transfer an approval | **Never moves** without Mojang's written agreement. The only change considered: a legal entity, if one is created, and only if Mojang agrees |
|
||||
| **Signing** (Apple developer certificate, release signing keys) | The founder's | The Apple certificate is in his legal name: no | The Apple certificate never moves. Release keys stay in GitHub's protected environments, and the council team approves their use from step 2 |
|
||||
| **Money** (sponsorship, donations) | Personal accounts of the founder | Through a fiscal host | Section 12 |
|
||||
| **The founder's machines, AI accounts and password vault** | His | No | His own things: they never move. The project should depend on them less over time |
|
||||
|
||||
**Order:** first the safety nets that remove a single point of failure (a second organisation owner, the bot's
|
||||
developer team, panel sub-users). Then the day-to-day powers (CODEOWNERS and release tools to the council team). Last,
|
||||
whatever needs a legal entity: domains, money, and with Mojang's agreement the sign-in app. Each step is a 2/3 poll,
|
||||
and the founder carries it out.
|
||||
|
||||
## 12. Money
|
||||
|
||||
*Placeholder: the options (Open Collective and others) are being researched.*
|
||||
|
||||
- The council approves every expense by a **2/3 poll**.
|
||||
- **Every income and every expense is public.**
|
||||
- Nobody votes on money paid to themselves.
|
||||
|
||||
## 13. Transparency
|
||||
|
||||
- **#polls-and-decisions:** every poll and every result, posted by Kira, and the 24-hour discussions of nominations.
|
||||
For polls that aren't about a person, each member's vote is shown once the poll closes.
|
||||
- **The decisions log:** Kira keeps an append-only record of every poll, emergency action, appointment and
|
||||
step-down, with its date and result. It is public and machine-readable, so the agents can check a decision there.
|
||||
- **This document** lives in horizon-rust/horizon as `GOVERNANCE.md`. A short summary is pinned in #rules and in
|
||||
#polls-and-decisions.
|
||||
- **Who holds which role:** the people page of playhorizon.dev's hub shows the council, the Team, the group leads,
|
||||
the Chief of Mods, the moderators and Support.
|
||||
- **#council** is private for discussion and for polls about people. Everything the council decides is published.
|
||||
|
||||
## 14. Rules that are never voted on
|
||||
|
||||
These are Horizon's conditions for existing, not choices. No poll can change them:
|
||||
|
||||
- Playing needs a **Microsoft account that owns Minecraft: Java Edition**. There is no play without one.
|
||||
- **No Mojang files** in Horizon's repos or downloads. Players' own copies stay on their own machines.
|
||||
- **No gambling**, in any form, including with in-game currency.
|
||||
- **Mojang's and Microsoft's terms and Usage Guidelines** apply to everything Horizon does.
|
||||
- **The law**, and the terms of service of Discord and GitHub.
|
||||
|
||||
## 15. Changing this document
|
||||
|
||||
A 2/3 council poll, then a pull request that a Team member merges. The council reviews the floors' numbers
|
||||
(section 5.2) once a year, or sooner if they turn out wrong.
|
||||
@@ -135,8 +135,6 @@ python3 tools/pr_ready.py
|
||||
|
||||
It runs rustfmt, clippy, the touched crates' tests, the Python tests, the public-tree check and the vanilla harnesses your change affects. Never commit game files, decompiled source or prepared resources.
|
||||
|
||||
How Horizon is run (the council, theme groups and their leads, the Horizon Team, moderation): [GOVERNANCE.md](GOVERNANCE.md).
|
||||
|
||||
## Project status
|
||||
|
||||
**Player-visible gaps: 0 open** of the 833 the [port ledger](tools/port_ledger.py) found, reading every vanilla 26.3 method against Horizon's code: vanilla behaviour a player would notice that Horizon doesn't have yet. By area: Animals [0](https://github.com/horizon-rust/horizon/issues/3512); Monsters and bosses [0](https://github.com/horizon-rust/horizon/issues/3513); Entities, projectiles, vehicles and decorations [0](https://github.com/horizon-rust/horizon/issues/3514); Items, enchantments and inventories [0](https://github.com/horizon-rust/horizon/issues/3515); Blocks, redstone and fluids [0](https://github.com/horizon-rust/horizon/issues/3516); World, world generation and saves [0](https://github.com/horizon-rust/horizon/issues/3517); Screens, HUD and client packets [0](https://github.com/horizon-rust/horizon/issues/3518); Entity and block rendering, models [0](https://github.com/horizon-rust/horizon/issues/3519); Server and players on the server [0](https://github.com/horizon-rust/horizon/issues/3520); Mob AI, villagers and raids [0](https://github.com/horizon-rust/horizon/issues/3521). This number goes down as gaps close (`tools/parity_gaps.py`); the table below says what the harnesses compare.
|
||||
|
||||
@@ -15,10 +15,6 @@ pub const OFFICIAL_SERVER: &str = "play.playhorizon.dev";
|
||||
/// `official_server_previous` in `launcher/links.json`).
|
||||
pub const OFFICIAL_SERVER_PREVIOUS: &[&str] = &["horizon.bunchy7s.dev"];
|
||||
|
||||
/// Afri-Network, a partner server the game added once below the official server (#9299) until
|
||||
/// the partnership ended: kept so the game can take back out the entry it added.
|
||||
pub const WITHDRAWN_PARTNER_SERVER: &str = "afri-network.co.za";
|
||||
|
||||
/// [`OFFICIAL_SERVER`] with the port its SRV record gives, for askers that don't look SRV up
|
||||
/// (the telemetry server's status checks).
|
||||
pub const OFFICIAL_SERVER_STATUS: &str = "play.playhorizon.dev:24454";
|
||||
|
||||
@@ -74,11 +74,70 @@ pub trait ResourceSource {
|
||||
vec!["minecraft".into()]
|
||||
}
|
||||
}
|
||||
/// The bundled file a language reads, and whether it drops `ß`: a regional variant reads its
|
||||
/// language's file (Swiss German writes "ss" for "ß", as vanilla's de_ch does).
|
||||
fn bundled_code(code: &str) -> (&str, bool) {
|
||||
match code {
|
||||
"ko" => ("ko_kr", false),
|
||||
"hr" => ("hr_hr", false),
|
||||
"de_at" => ("de_de", false),
|
||||
"de_ch" => ("de_de", true),
|
||||
"fr_ca" | "fr_ch" => ("fr_fr", false),
|
||||
"es_ar" | "es_cl" | "es_ec" | "es_mx" | "es_uy" | "es_ve" => ("es_es", false),
|
||||
code => (code, false),
|
||||
}
|
||||
}
|
||||
|
||||
/// Lang files crates above the engine ship (`horizon_hooks::lang`), each a list of
|
||||
/// (code, JSON) pairs. The game's entry installs them once, before any language loads.
|
||||
static CRATE_FILES: std::sync::OnceLock<&'static [&'static [(&'static str, &'static str)]]> =
|
||||
std::sync::OnceLock::new();
|
||||
|
||||
/// Installs the crates' lang files (`horizon_hooks::lang::engine::all()`). Only the first call
|
||||
/// counts.
|
||||
pub fn install_crate_files(files: &'static [&'static [(&'static str, &'static str)]]) {
|
||||
let _ = CRATE_FILES.set(files);
|
||||
}
|
||||
|
||||
/// The crates' entries for language `code` (through [`bundled_code`]'s variants) that the
|
||||
/// engine's own `horizon` file for it doesn't have: on a key both have, the engine wins.
|
||||
fn read_crate_files(files: &[&[(&str, &str)]], code: &str, map: &mut HashMap<String, String>) {
|
||||
if files.is_empty() {
|
||||
return;
|
||||
}
|
||||
let (file, swiss) = bundled_code(code);
|
||||
let mut own = HashMap::new();
|
||||
if let Some(bytes) = Bundled.read(&format!("assets/horizon/lang/{code}.json")) {
|
||||
read_lang_file(&bytes, &mut own);
|
||||
}
|
||||
for (c, json) in files.iter().flat_map(|f| f.iter()) {
|
||||
if *c != file {
|
||||
continue;
|
||||
}
|
||||
let mut theirs = HashMap::new();
|
||||
if swiss {
|
||||
read_lang_file(json.replace('ß', "ss").as_bytes(), &mut theirs);
|
||||
} else {
|
||||
read_lang_file(json.as_bytes(), &mut theirs);
|
||||
}
|
||||
for (key, value) in theirs {
|
||||
if !own.contains_key(&key) {
|
||||
map.insert(key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Horizon's own strings, compiled in so they need no prepared resources.
|
||||
struct Bundled;
|
||||
impl ResourceSource for Bundled {
|
||||
fn read(&self, path: &str) -> Option<Vec<u8>> {
|
||||
let body = match path {
|
||||
let code = path
|
||||
.strip_prefix("assets/horizon/lang/")?
|
||||
.strip_suffix(".json")?;
|
||||
let (file, swiss) = bundled_code(code);
|
||||
let path = format!("assets/horizon/lang/{file}.json");
|
||||
let body = match path.as_str() {
|
||||
"assets/horizon/lang/en_us.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/en_us.json")
|
||||
}
|
||||
@@ -103,10 +162,10 @@ impl ResourceSource for Bundled {
|
||||
"assets/horizon/lang/tr_tr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/tr_tr.json")
|
||||
}
|
||||
"assets/horizon/lang/ko_kr.json" | "assets/horizon/lang/ko.json" => {
|
||||
"assets/horizon/lang/ko_kr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ko_kr.json")
|
||||
}
|
||||
"assets/horizon/lang/hr_hr.json" | "assets/horizon/lang/hr.json" => {
|
||||
"assets/horizon/lang/hr_hr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/hr_hr.json")
|
||||
}
|
||||
"assets/horizon/lang/pt_pt.json" => {
|
||||
@@ -331,30 +390,20 @@ impl ResourceSource for Bundled {
|
||||
"assets/horizon/lang/vec_it.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/vec_it.json")
|
||||
}
|
||||
"assets/horizon/lang/de_de.json" | "assets/horizon/lang/de_at.json" => {
|
||||
"assets/horizon/lang/de_de.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/de_de.json")
|
||||
}
|
||||
// Swiss German writes "ss" for "ß", as vanilla's de_ch does.
|
||||
"assets/horizon/lang/de_ch.json" => {
|
||||
let de = include_str!("../../horizon-client/assets/horizon/lang/de_de.json");
|
||||
return Some(de.replace('ß', "ss").into_bytes());
|
||||
}
|
||||
"assets/horizon/lang/fr_fr.json"
|
||||
| "assets/horizon/lang/fr_ca.json"
|
||||
| "assets/horizon/lang/fr_ch.json" => {
|
||||
"assets/horizon/lang/fr_fr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/fr_fr.json")
|
||||
}
|
||||
"assets/horizon/lang/es_es.json"
|
||||
| "assets/horizon/lang/es_ar.json"
|
||||
| "assets/horizon/lang/es_cl.json"
|
||||
| "assets/horizon/lang/es_ec.json"
|
||||
| "assets/horizon/lang/es_mx.json"
|
||||
| "assets/horizon/lang/es_uy.json"
|
||||
| "assets/horizon/lang/es_ve.json" => {
|
||||
"assets/horizon/lang/es_es.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/es_es.json")
|
||||
}
|
||||
_ => return None,
|
||||
};
|
||||
if swiss {
|
||||
return Some(body.replace('ß', "ss").into_bytes());
|
||||
}
|
||||
Some(body.as_bytes().to_vec())
|
||||
}
|
||||
fn namespaces(&self) -> Vec<String> {
|
||||
@@ -438,6 +487,16 @@ impl Language {
|
||||
/// from every namespace and every source in priority order (later sources
|
||||
/// override).
|
||||
pub fn load(sources: &[&dyn ResourceSource], code: &str) -> Self {
|
||||
let crate_files = CRATE_FILES.get().copied().unwrap_or_default();
|
||||
Self::load_with(sources, code, crate_files)
|
||||
}
|
||||
|
||||
/// [`Language::load`] with these crates' lang files.
|
||||
fn load_with(
|
||||
sources: &[&dyn ResourceSource],
|
||||
code: &str,
|
||||
crate_files: &[&[(&str, &str)]],
|
||||
) -> Self {
|
||||
let mut map = HashMap::new();
|
||||
let mut codes = vec![DEFAULT];
|
||||
if code != DEFAULT {
|
||||
@@ -453,12 +512,14 @@ impl Language {
|
||||
sources.iter().flat_map(|s| s.namespaces()).collect();
|
||||
for c in codes {
|
||||
for namespace in &namespaces {
|
||||
for source in sources {
|
||||
let Some(bytes) = source.read(&format!("assets/{namespace}/lang/{c}.json"))
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
read_lang_file(&bytes, &mut map);
|
||||
for (i, source) in sources.iter().enumerate() {
|
||||
if let Some(bytes) = source.read(&format!("assets/{namespace}/lang/{c}.json")) {
|
||||
read_lang_file(&bytes, &mut map);
|
||||
}
|
||||
// The crates' text right after the engine's own (`Bundled`, the first source).
|
||||
if i == 0 && namespace == "horizon" {
|
||||
read_crate_files(crate_files, c, &mut map);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -688,6 +749,43 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_crates_text_loads_after_the_engines_and_before_packs() {
|
||||
static CRATE: &[(&str, &str)] = &[
|
||||
(
|
||||
"en_us",
|
||||
r#"{"test.crate.hello": "Hello", "horizon.osk.close": "Shut", "test.crate.packed": "Crate"}"#,
|
||||
),
|
||||
(
|
||||
"de_de",
|
||||
r#"{"test.crate.hello": "Grüß dich", "horizon.osk.close": "Zu"}"#,
|
||||
),
|
||||
("fr_fr", r#"{"test.crate.hello": "Bonjour"}"#),
|
||||
];
|
||||
let pack = Mem(HashMap::from([(
|
||||
"assets/horizon/lang/en_us.json".to_owned(),
|
||||
br#"{"test.crate.packed": "Pack"}"#.to_vec(),
|
||||
)]));
|
||||
let load = |code| Language::load_with(&[&pack], code, &[CRATE]);
|
||||
let en = load("en_us");
|
||||
assert_eq!(en.get("test.crate.hello"), Some("Hello"));
|
||||
// The engine's own file wins on a key both have; a pack wins over both.
|
||||
assert_eq!(en.get("horizon.osk.close"), Some("Close"));
|
||||
assert_eq!(en.get("test.crate.packed"), Some("Pack"));
|
||||
let de = load("de_de");
|
||||
assert_eq!(de.get("test.crate.hello"), Some("Grüß dich"));
|
||||
assert_eq!(de.get("horizon.osk.close"), Some("Schließen"));
|
||||
// Regional variants read their language's file, as the engine's do.
|
||||
assert_eq!(load("de_ch").get("test.crate.hello"), Some("Grüss dich"));
|
||||
assert_eq!(load("fr_ca").get("test.crate.hello"), Some("Bonjour"));
|
||||
// A language the crate lacks falls back to its English.
|
||||
assert_eq!(load("pl_pl").get("test.crate.hello"), Some("Hello"));
|
||||
// Without crate files, nothing changes.
|
||||
let plain = Language::load_with(&[&pack], "de_de", &[]);
|
||||
assert_eq!(plain.get("test.crate.hello"), None);
|
||||
assert_eq!(plain.len() + 1, de.len());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_scoped_language_is_the_calling_threads_and_reports_what_it_lacks() {
|
||||
let empty = Mem(HashMap::new());
|
||||
@@ -739,6 +837,20 @@ mod tests {
|
||||
std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("../horizon-client/assets/horizon/lang")
|
||||
}
|
||||
/// The crates whose own lang files the game loads (`crates/<name>/assets/lang`,
|
||||
/// registered through `horizon_hooks::lang`), with that folder.
|
||||
fn crate_lang_dirs() -> Vec<(String, std::path::PathBuf)> {
|
||||
let crates = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("..");
|
||||
let mut dirs: Vec<_> = std::fs::read_dir(&crates)
|
||||
.unwrap()
|
||||
.flatten()
|
||||
.map(|e| (e.file_name().into_string().unwrap(), e.path()))
|
||||
.map(|(name, path)| (name, path.join("assets/lang")))
|
||||
.filter(|(_, dir)| dir.join("en_us.json").is_file())
|
||||
.collect();
|
||||
dirs.sort();
|
||||
dirs
|
||||
}
|
||||
/// The keys of a flat bundled file in file order, duplicates included (a map
|
||||
/// would keep only the last of two equal keys). One `"key": "value"` per line.
|
||||
fn file_keys(body: &str) -> Vec<String> {
|
||||
@@ -776,11 +888,33 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn bundled_files_are_served_and_have_no_stale_or_repeated_keys() {
|
||||
let dir = bundled_dir();
|
||||
let engine = check_lang_dir(&bundled_dir(), true);
|
||||
assert!(
|
||||
engine.1 >= 7,
|
||||
"found {} bundled lang files in {}",
|
||||
engine.1,
|
||||
bundled_dir().display()
|
||||
);
|
||||
// A crate's files pass the same checks. Its keys are its own: on a key the engine's
|
||||
// files also have, the engine's text would win and hide the crate's.
|
||||
for (name, dir) in crate_lang_dirs() {
|
||||
let (en, _) = check_lang_dir(&dir, false);
|
||||
for key in en.keys() {
|
||||
assert!(
|
||||
!engine.0.contains_key(key),
|
||||
"{name}: {key} is also the engine's"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The checks every lang folder passes: flat maps, no repeated key, no key en_us lacks, the
|
||||
/// same placeholders as English, no empty text. Its en_us and how many files it has.
|
||||
fn check_lang_dir(dir: &std::path::Path, bundled: bool) -> (HashMap<String, String>, usize) {
|
||||
let en_body = std::fs::read_to_string(dir.join("en_us.json")).unwrap();
|
||||
let en: HashMap<String, String> = serde_json::from_str(&en_body).unwrap();
|
||||
let mut seen = 0;
|
||||
for entry in std::fs::read_dir(&dir).unwrap().flatten() {
|
||||
for entry in std::fs::read_dir(dir).unwrap().flatten() {
|
||||
let name = entry.file_name().into_string().unwrap();
|
||||
let Some(code) = name.strip_suffix(".json") else {
|
||||
continue;
|
||||
@@ -789,7 +923,7 @@ mod tests {
|
||||
// A file that Bundled::read does not name is never loaded.
|
||||
let path = format!("assets/horizon/lang/{name}");
|
||||
assert!(
|
||||
Bundled.read(&path).is_some(),
|
||||
!bundled || Bundled.read(&path).is_some(),
|
||||
"{name} is not served by Bundled"
|
||||
);
|
||||
let body = std::fs::read_to_string(entry.path()).unwrap();
|
||||
@@ -815,11 +949,7 @@ mod tests {
|
||||
assert!(!value.trim().is_empty(), "{code}: {key} is empty");
|
||||
}
|
||||
}
|
||||
assert!(
|
||||
seen >= 7,
|
||||
"found {seen} bundled lang files in {}",
|
||||
dir.display()
|
||||
);
|
||||
(en, seen)
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -834,10 +964,10 @@ mod tests {
|
||||
}
|
||||
}
|
||||
}
|
||||
let en: HashMap<String, String> = serde_json::from_str(
|
||||
&std::fs::read_to_string(bundled_dir().join("en_us.json")).unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let english = |dir: &std::path::Path| -> HashMap<String, String> {
|
||||
serde_json::from_str(&std::fs::read_to_string(dir.join("en_us.json")).unwrap()).unwrap()
|
||||
};
|
||||
let mut en = english(&bundled_dir());
|
||||
let crates = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("..");
|
||||
let mut files = Vec::new();
|
||||
for krate in [
|
||||
@@ -847,6 +977,11 @@ mod tests {
|
||||
] {
|
||||
rust_files(&crates.join(krate).join("src"), &mut files);
|
||||
}
|
||||
// A crate that ships lang files names its keys in its own sources.
|
||||
for (name, dir) in crate_lang_dirs() {
|
||||
en.extend(english(&dir));
|
||||
rust_files(&crates.join(name).join("src"), &mut files);
|
||||
}
|
||||
assert!(files.len() > 100, "found only {} sources", files.len());
|
||||
let mut found = 0;
|
||||
for file in files {
|
||||
|
||||
@@ -9,13 +9,11 @@ description = "The client's input layer: key bindings and their names, mouse, co
|
||||
[dependencies]
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
winit = "0.30.13"
|
||||
# The window icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
png = "0.18"
|
||||
arboard = { version = "3.6.1", default-features = false, features = ["wayland-data-control"] }
|
||||
|
||||
[dev-dependencies]
|
||||
# The window icon test decodes Horizon's icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
|
||||
[features]
|
||||
controllers = []
|
||||
|
||||
|
||||
@@ -98,7 +98,6 @@ actions! {
|
||||
Emote, "key.emote", Some(KeyCode::KeyB);
|
||||
HotbarPrevious, "pad.hotbarPrevious", None;
|
||||
HotbarNext, "pad.hotbarNext", None;
|
||||
Radial, "pad.radial", None;
|
||||
}
|
||||
|
||||
impl Action {
|
||||
|
||||
@@ -253,17 +253,6 @@ impl Activity {
|
||||
/// Horizon's pad-only actions (no vanilla key mapping).
|
||||
pub const HOTBAR_PREVIOUS: &str = "pad.hotbarPrevious";
|
||||
pub const HOTBAR_NEXT: &str = "pad.hotbarNext";
|
||||
/// Held, opens the radial menu (`radial.rs`).
|
||||
pub const RADIAL: &str = "pad.radial";
|
||||
|
||||
mod radial_file;
|
||||
pub use radial_file::{RadialMode, RadialStick, opener_refused};
|
||||
|
||||
/// The `bindLayout` the settings file is written in. 1: the defaults of the binds list as they
|
||||
/// are; 2: the radial menu's opener resolved against the player's own buttons.
|
||||
const BIND_LAYOUT: u32 = 2;
|
||||
/// The layout from which the file, not the default, says where the opener is.
|
||||
const OPENER_LAYOUT: u32 = 2;
|
||||
|
||||
/// Bindable actions and their default buttons: vanilla key mappings (the
|
||||
/// game acts as their default key) and Horizon's pad-only actions. Start is
|
||||
@@ -282,7 +271,6 @@ pub const ACTIONS: &[(&str, Option<Button>)] = &[
|
||||
("key.togglePerspective", Some(Button::Select)),
|
||||
("key.pickItem", Some(Button::DPadLeft)),
|
||||
("key.chat", Some(Button::DPadUp)),
|
||||
(RADIAL, Some(Button::DPadRight)),
|
||||
("key.advancements", None),
|
||||
("key.playerlist", None),
|
||||
("key.command", None),
|
||||
@@ -315,14 +303,11 @@ pub enum Route {
|
||||
HotbarStep {
|
||||
next: bool,
|
||||
},
|
||||
Radial,
|
||||
/// Held, or flipped when the pad's toggle sneak is on.
|
||||
Sneak,
|
||||
Screenshot,
|
||||
SmoothCamera,
|
||||
Fullscreen,
|
||||
/// F3's debug screen, shown or hidden as F3 alone does.
|
||||
DebugOverlay,
|
||||
/// Does nothing by itself: what reads it asks whether the button is held
|
||||
/// (`Minecraft.handleKeybinds`' toolbar keys, held with a hotbar key).
|
||||
Held,
|
||||
@@ -335,12 +320,10 @@ pub fn route(action: &str) -> Option<Route> {
|
||||
match action {
|
||||
HOTBAR_PREVIOUS => Some(Route::HotbarStep { next: false }),
|
||||
HOTBAR_NEXT => Some(Route::HotbarStep { next: true }),
|
||||
RADIAL => Some(Route::Radial),
|
||||
"key.sneak" => Some(Route::Sneak),
|
||||
"key.screenshot" => Some(Route::Screenshot),
|
||||
"key.smoothCamera" => Some(Route::SmoothCamera),
|
||||
"key.fullscreen" => Some(Route::Fullscreen),
|
||||
"key.debug.overlay" => Some(Route::DebugOverlay),
|
||||
"key.saveToolbarActivator" | "key.loadToolbarActivator" => Some(Route::Held),
|
||||
_ => {
|
||||
let default = crate::keybinds::KeyBinds::default_of(action);
|
||||
@@ -351,16 +334,12 @@ pub fn route(action: &str) -> Option<Route> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The radial menu's opener, as the binds list and the gameplay guide name it.
|
||||
pub const RADIAL_CAPTION: &str = "horizon.pad.action.radial";
|
||||
|
||||
/// An action's name in the binds list: vanilla's translation key, or
|
||||
/// Horizon's own English for the pad-only actions.
|
||||
pub fn action_caption(action: &str) -> &str {
|
||||
match action {
|
||||
HOTBAR_PREVIOUS => "Hotbar: Previous Slot",
|
||||
HOTBAR_NEXT => "Hotbar: Next Slot",
|
||||
RADIAL => RADIAL_CAPTION,
|
||||
other => other,
|
||||
}
|
||||
}
|
||||
@@ -675,21 +654,6 @@ pub struct PadSettings {
|
||||
pub repeat_interval: f32,
|
||||
/// Action name -> button, `None` for unbound; missing means the default.
|
||||
bindings: BTreeMap<&'static str, Option<Button>>,
|
||||
/// The radial menu's pages.
|
||||
pub radial: crate::radial::Pages,
|
||||
/// Whether the radial menu's opener is held or pressed once.
|
||||
pub radial_mode: RadialMode,
|
||||
/// The stick that selects in it.
|
||||
pub radial_stick: RadialStick,
|
||||
/// Lines this game doesn't read (a newer Horizon's settings, an action it doesn't have, a
|
||||
/// button it doesn't know), kept as they were so a save here loses nothing.
|
||||
extra: Vec<(String, String)>,
|
||||
/// The newest `bindLayout` the file has been written in: this game's, or a newer Horizon's,
|
||||
/// kept so that one doesn't resolve its file again as older than it is.
|
||||
bind_layout: u32,
|
||||
/// The opener last used with each stick (`RadialStick::ALL` order), so stepping the Selects
|
||||
/// With row and back gives each stick's own opener again.
|
||||
openers: radial_file::StickOpeners,
|
||||
}
|
||||
impl Default for PadSettings {
|
||||
fn default() -> Self {
|
||||
@@ -716,12 +680,6 @@ impl Default for PadSettings {
|
||||
repeat_delay: 0.35,
|
||||
repeat_interval: 0.09,
|
||||
bindings: BTreeMap::new(),
|
||||
radial: Default::default(),
|
||||
radial_mode: RadialMode::Hold,
|
||||
radial_stick: RadialStick::Right,
|
||||
extra: Vec::new(),
|
||||
bind_layout: BIND_LAYOUT,
|
||||
openers: radial_file::StickOpeners::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -748,7 +706,6 @@ impl PadSettings {
|
||||
}
|
||||
pub fn parse(text: &str) -> Self {
|
||||
let mut s = Self::default();
|
||||
let mut saved_opener = None;
|
||||
for line in text.lines() {
|
||||
let Some((key, value)) = line.split_once(':') else {
|
||||
continue;
|
||||
@@ -797,85 +754,22 @@ impl PadSettings {
|
||||
"scrollSpeed" => s.scroll_speed = bounded(s.scroll_speed, 1.0, 36.0),
|
||||
"repeatDelay" => s.repeat_delay = bounded(s.repeat_delay, 0.1, 1.0),
|
||||
"repeatInterval" => s.repeat_interval = bounded(s.repeat_interval, 0.03, 0.3),
|
||||
"radialMode" => s.radial_mode = RadialMode::parse(value),
|
||||
"radialStick" => s.radial_stick = RadialStick::parse(value),
|
||||
// Read after the loop, from the whole text.
|
||||
"bindLayout" => {}
|
||||
// The radial menu's pages (`radial::Pages::parse`).
|
||||
other if other.starts_with("radial_") || other == crate::radial::LAYOUT_KEY => {}
|
||||
other => {
|
||||
let known = other
|
||||
.strip_prefix("bind_")
|
||||
.filter(|action| ACTIONS.iter().any(|a| a.0 == *action));
|
||||
let button = if value == "none" {
|
||||
Some(None)
|
||||
} else {
|
||||
Button::parse(value).map(Some)
|
||||
};
|
||||
match (known, button) {
|
||||
// The opener once the selecting stick is known.
|
||||
(Some(RADIAL), Some(button)) => saved_opener = Some(button),
|
||||
(Some(action), Some(button)) => s.bind(action, button),
|
||||
_ => s.extra.push((other.to_owned(), value.to_owned())),
|
||||
if let Some(action) = other.strip_prefix("bind_") {
|
||||
let button = if value == "none" {
|
||||
Some(None)
|
||||
} else {
|
||||
Button::parse(value).map(Some)
|
||||
};
|
||||
if let Some(button) = button {
|
||||
s.bind(action, button);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// An opener on a button it can't be with this stick reads as never saved.
|
||||
let refused_opener = match saved_opener {
|
||||
Some(Some(b)) if opener_refused(s.radial_stick, b) => true,
|
||||
Some(button) => {
|
||||
s.bind(RADIAL, button);
|
||||
false
|
||||
}
|
||||
None => false,
|
||||
};
|
||||
if let Some(pages) = crate::radial::Pages::parse(
|
||||
text.lines()
|
||||
.filter_map(|line| line.split_once(':'))
|
||||
.map(|(key, value)| (key.trim(), value.trim())),
|
||||
) {
|
||||
s.radial = pages;
|
||||
}
|
||||
let lines = || text.lines().map(str::trim);
|
||||
let saved = |action: &str| {
|
||||
let prefix = format!("bind_{action}:");
|
||||
lines().any(|line| line.starts_with(&prefix))
|
||||
};
|
||||
// The layout the file was written in; none in a file from before these defaults.
|
||||
let layout = lines()
|
||||
.find_map(|line| line.strip_prefix("bindLayout:"))
|
||||
.map(|value| value.trim().parse::<u32>().unwrap_or(0));
|
||||
s.bind_layout = layout.map_or(BIND_LAYOUT, |layout| layout.max(BIND_LAYOUT));
|
||||
// Once, for a file from before the radial menu's opener, or one with the opener on a
|
||||
// button it can no longer be: a button the player bound by hand stays theirs, and the
|
||||
// opener's default doesn't take it. From then on the file says where the opener is, and
|
||||
// a conflict made since stays shown in the binds list.
|
||||
let before_opener = layout.is_none_or(|layout| layout < OPENER_LAYOUT);
|
||||
if !text.is_empty() && (refused_opener || (before_opener && !saved(RADIAL))) {
|
||||
let default_opener = ACTIONS
|
||||
.iter()
|
||||
.find(|(action, _)| *action == RADIAL)
|
||||
.and_then(|(_, button)| *button);
|
||||
let taken = s.bindings.iter().any(|(action, button)| {
|
||||
*action != RADIAL && button.is_some() && *button == default_opener
|
||||
});
|
||||
if taken {
|
||||
s.bindings.insert(RADIAL, None);
|
||||
}
|
||||
}
|
||||
// The default too can be under the selecting thumb (D-pad Right, the left stick
|
||||
// selecting): no button opens the menu until the player picks one.
|
||||
if s.binding(RADIAL)
|
||||
.is_some_and(|b| opener_refused(s.radial_stick, b))
|
||||
{
|
||||
s.bindings.insert(RADIAL, None);
|
||||
}
|
||||
// A file from before these defaults: its player's buttons stay where they were, and
|
||||
// nothing they saved shares a button with the radial menu's opener. They can bind one
|
||||
// in the binds list.
|
||||
if !text.is_empty() && layout.is_none() {
|
||||
s.bindings.entry(RADIAL).or_insert(None);
|
||||
// A file from before these defaults: its player's buttons stay where they were.
|
||||
if !text.is_empty() && !text.lines().any(|line| line.starts_with("bindLayout:")) {
|
||||
for (action, button) in [
|
||||
("key.drop", Button::East),
|
||||
("key.togglePerspective", Button::DPadUp),
|
||||
@@ -884,7 +778,10 @@ impl PadSettings {
|
||||
("key.advancements", Button::DPadDown),
|
||||
] {
|
||||
// A button saved by hand stays, even one that's now this action's default.
|
||||
if !saved(action) {
|
||||
if !text
|
||||
.lines()
|
||||
.any(|line| line.starts_with(&format!("bind_{action}:")))
|
||||
{
|
||||
s.bindings.entry(action).or_insert(Some(button));
|
||||
}
|
||||
}
|
||||
@@ -925,25 +822,7 @@ impl PadSettings {
|
||||
"playInBackground:{}\n",
|
||||
bool_text(self.play_in_background)
|
||||
));
|
||||
text.push_str(&format!(
|
||||
"radialMode:{}\nradialStick:{}\n",
|
||||
self.radial_mode.name(),
|
||||
self.radial_stick.name()
|
||||
));
|
||||
text.push_str(&format!("bindLayout:{}\n", self.bind_layout));
|
||||
for (key, value) in &self.extra {
|
||||
// A button this game didn't know, for an action the player has bound here since.
|
||||
let rebound = key
|
||||
.strip_prefix("bind_")
|
||||
.is_some_and(|action| self.bindings.contains_key(action));
|
||||
if !rebound {
|
||||
text.push_str(&format!("{key}:{value}\n"));
|
||||
}
|
||||
}
|
||||
// The default pages aren't written: they can improve for a player who never changed them.
|
||||
if self.radial != crate::radial::Pages::default() {
|
||||
text.push_str(&self.radial.serialize());
|
||||
}
|
||||
text.push_str("bindLayout:1\n");
|
||||
text
|
||||
}
|
||||
pub fn default_of(action: &str) -> Option<Button> {
|
||||
@@ -956,15 +835,11 @@ impl PadSettings {
|
||||
None => Self::default_of(action),
|
||||
}
|
||||
}
|
||||
/// Put `action` on `button`, or unbind it. An unknown action, or a button it can't take
|
||||
/// (`can_bind`), changes nothing.
|
||||
/// Bind an action (`None` unbinds); unknown actions are ignored.
|
||||
pub fn bind(&mut self, action: &str, button: Option<Button>) {
|
||||
let Some((name, default)) = ACTIONS.iter().find(|a| a.0 == action) else {
|
||||
return;
|
||||
};
|
||||
if button.is_some_and(|b| !self.can_bind(action, b)) {
|
||||
return;
|
||||
}
|
||||
if button == *default {
|
||||
self.bindings.remove(name);
|
||||
} else {
|
||||
@@ -1565,24 +1440,6 @@ pub enum Rumble {
|
||||
radius: f32,
|
||||
},
|
||||
Totem,
|
||||
/// The radial menu's stick reached a slot that would run: a tick.
|
||||
RadialSlot,
|
||||
/// The radial menu's page turned: a shorter tick.
|
||||
RadialPage,
|
||||
/// The page turn went round an end: a second tick after the first.
|
||||
RadialWrap,
|
||||
/// A release ran nothing after something had been selected: a soft buzz.
|
||||
RadialNothing,
|
||||
}
|
||||
impl From<crate::input_source::Feedback> for Rumble {
|
||||
fn from(event: crate::input_source::Feedback) -> Self {
|
||||
use crate::input_source::Feedback;
|
||||
match event {
|
||||
Feedback::BlockBroken => Rumble::BlockBroken,
|
||||
Feedback::Explosion { distance, radius } => Rumble::Explosion { distance, radius },
|
||||
Feedback::Totem => Rumble::Totem,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A vibration: the heavy (low-frequency) and light motors, 0..1, and how
|
||||
/// long it lasts.
|
||||
@@ -1592,7 +1449,6 @@ pub struct Pulse {
|
||||
pub weak: f32,
|
||||
pub millis: u32,
|
||||
}
|
||||
use crate::radial::{RADIAL_NOTHING, RADIAL_PAGE_TICK, RADIAL_TICK};
|
||||
impl Rumble {
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
@@ -1600,10 +1456,6 @@ impl Rumble {
|
||||
Rumble::BlockBroken => "block",
|
||||
Rumble::Explosion { .. } => "explosion",
|
||||
Rumble::Totem => "totem",
|
||||
Rumble::RadialSlot => "radial",
|
||||
Rumble::RadialPage => "radial_page",
|
||||
Rumble::RadialWrap => "radial_wrap",
|
||||
Rumble::RadialNothing => "radial_nothing",
|
||||
}
|
||||
}
|
||||
/// The pulse, or `None` when it is too faint to feel.
|
||||
@@ -1630,9 +1482,6 @@ impl Rumble {
|
||||
millis: 350,
|
||||
})
|
||||
}
|
||||
Rumble::RadialSlot => Some(RADIAL_TICK),
|
||||
Rumble::RadialPage | Rumble::RadialWrap => Some(RADIAL_PAGE_TICK),
|
||||
Rumble::RadialNothing => Some(RADIAL_NOTHING),
|
||||
Rumble::Totem => Some(Pulse {
|
||||
strong: 0.7,
|
||||
weak: 0.7,
|
||||
@@ -1654,10 +1503,6 @@ impl Rumble {
|
||||
};
|
||||
match self {
|
||||
Rumble::BlockBroken => vec![Pulse { millis: 35, ..p }],
|
||||
Rumble::RadialSlot
|
||||
| Rumble::RadialPage
|
||||
| Rumble::RadialWrap
|
||||
| Rumble::RadialNothing => vec![p],
|
||||
Rumble::Hurt(_) => {
|
||||
let tail = p.millis.saturating_sub(50) / 2;
|
||||
vec![step(1.0, 50), step(0.55, tail), step(0.25, tail)]
|
||||
@@ -2018,55 +1863,7 @@ bind_key.hotbar.2:north
|
||||
let odd = PadSettings::parse(
|
||||
"lookSensitivity:NaN\nbind_key.nope:south\nbind_key.jump:x9\nbindLayout:1\n",
|
||||
);
|
||||
assert_eq!(
|
||||
odd.look_sensitivity,
|
||||
PadSettings::default().look_sensitivity
|
||||
);
|
||||
assert_eq!(odd.binding("key.jump"), Some(Button::South));
|
||||
assert_eq!(odd.actions_of(Button::South), ["key.jump"]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lines_this_game_doesnt_read_survive_a_save() {
|
||||
// A newer Horizon's setting, an action this game doesn't have, a button it doesn't know.
|
||||
let text =
|
||||
"bindLayout:2\nhapticStrength:0.4\nbind_horizon:dash:south\nbind_key.jump:paddle1\n";
|
||||
let s = PadSettings::parse(text);
|
||||
assert_eq!(
|
||||
s.binding("key.jump"),
|
||||
Some(Button::South),
|
||||
"the default meanwhile"
|
||||
);
|
||||
let saved = s.serialize();
|
||||
for line in [
|
||||
"hapticStrength:0.4\n",
|
||||
"bind_horizon:dash:south\n",
|
||||
"bind_key.jump:paddle1\n",
|
||||
] {
|
||||
assert!(saved.contains(line), "{line} lost from\n{saved}");
|
||||
}
|
||||
assert_eq!(PadSettings::parse(&saved), s);
|
||||
// Bound here since, the action's own line is the one written.
|
||||
let mut s = s;
|
||||
s.bind("key.jump", Some(Button::West));
|
||||
let saved = s.serialize();
|
||||
assert!(!saved.contains("paddle1"), "{saved}");
|
||||
assert_eq!(
|
||||
PadSettings::parse(&saved).binding("key.jump"),
|
||||
Some(Button::West)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_newer_bind_layout_is_kept() {
|
||||
let newer = BIND_LAYOUT + 1;
|
||||
let s = PadSettings::parse(&format!("bindLayout:{newer}\nvibration:false\n"));
|
||||
assert!(s.serialize().contains(&format!("bindLayout:{newer}\n")));
|
||||
let s = PadSettings::parse("bindLayout:1\nvibration:false\n");
|
||||
assert!(
|
||||
s.serialize()
|
||||
.contains(&format!("bindLayout:{BIND_LAYOUT}\n"))
|
||||
);
|
||||
assert_eq!(odd, PadSettings::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -1,354 +0,0 @@
|
||||
//! The radial menu's settings in the controller file (`horizon-controller.txt`): how its opener
|
||||
//! holds it open, the stick that selects, which buttons the opener may be with that stick, and the
|
||||
//! opener each stick had this session. `PadSettings::parse` and `serialize` read and write their
|
||||
//! lines (`radialMode`, `radialStick`, `bind_pad.radial`).
|
||||
use super::{Button, PadSettings, RADIAL};
|
||||
|
||||
/// The buttons under the right thumb, which steers the right stick.
|
||||
const RIGHT_THUMB: [Button; 4] = [
|
||||
Button::South,
|
||||
Button::West,
|
||||
Button::North,
|
||||
Button::RightStick,
|
||||
];
|
||||
/// The buttons under the left thumb, which steers the left stick.
|
||||
const LEFT_THUMB: [Button; 5] = [
|
||||
Button::DPadUp,
|
||||
Button::DPadDown,
|
||||
Button::DPadLeft,
|
||||
Button::DPadRight,
|
||||
Button::LeftStick,
|
||||
];
|
||||
|
||||
/// Whether the radial menu's opener can't be `button` while `stick` selects. One rule: the opener
|
||||
/// is never under a thumb that selects (holding it and steering are two jobs for one thumb), nor
|
||||
/// B, which cancels the open menu. So with the right stick the face buttons and R3 go, with the
|
||||
/// left the D-pad and L3, with either both; a bumper, a trigger and View are always free, and
|
||||
/// with a bumper for the opener the other bumper turns the pages.
|
||||
pub fn opener_refused(stick: RadialStick, button: Button) -> bool {
|
||||
button == Button::East
|
||||
|| (stick != RadialStick::Left && RIGHT_THUMB.contains(&button))
|
||||
|| (stick != RadialStick::Right && LEFT_THUMB.contains(&button))
|
||||
}
|
||||
|
||||
/// How the radial menu's opener holds it open.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
pub enum RadialMode {
|
||||
/// Held: letting go runs what is selected.
|
||||
#[default]
|
||||
Hold,
|
||||
/// A press opens it; A or the opener again runs what is selected, B closes it.
|
||||
Toggle,
|
||||
}
|
||||
impl RadialMode {
|
||||
pub const ALL: [Self; 2] = [Self::Hold, Self::Toggle];
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Hold => "hold",
|
||||
Self::Toggle => "toggle",
|
||||
}
|
||||
}
|
||||
pub fn parse(value: &str) -> Self {
|
||||
Self::ALL
|
||||
.into_iter()
|
||||
.find(|mode| mode.name() == value)
|
||||
.unwrap_or_default()
|
||||
}
|
||||
}
|
||||
|
||||
/// The stick that selects in the radial menu.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
pub enum RadialStick {
|
||||
#[default]
|
||||
Right,
|
||||
Left,
|
||||
/// The last stick to lean past the select tilt.
|
||||
Either,
|
||||
}
|
||||
impl RadialStick {
|
||||
pub const ALL: [Self; 3] = [Self::Right, Self::Left, Self::Either];
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Right => "right",
|
||||
Self::Left => "left",
|
||||
Self::Either => "either",
|
||||
}
|
||||
}
|
||||
pub fn parse(value: &str) -> Self {
|
||||
Self::ALL
|
||||
.into_iter()
|
||||
.find(|stick| stick.name() == value)
|
||||
.unwrap_or_default()
|
||||
}
|
||||
}
|
||||
|
||||
/// The opener each stick had, for this session: what the player stepped through, not a setting,
|
||||
/// so it is neither saved nor compared.
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub(super) struct StickOpeners([Option<Button>; 3]);
|
||||
impl PartialEq for StickOpeners {
|
||||
fn eq(&self, _: &Self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
impl StickOpeners {
|
||||
fn slot(&mut self, stick: RadialStick) -> &mut Option<Button> {
|
||||
let at = RadialStick::ALL
|
||||
.iter()
|
||||
.position(|s| *s == stick)
|
||||
.unwrap_or(0);
|
||||
&mut self.0[at]
|
||||
}
|
||||
}
|
||||
|
||||
impl PadSettings {
|
||||
/// Whether `button` can be bound to `action`: anything but the radial menu's opener under
|
||||
/// a thumb that selects, or on B (`opener_refused`).
|
||||
pub fn can_bind(&self, action: &str, button: Button) -> bool {
|
||||
action != RADIAL || !opener_refused(self.radial_stick, button)
|
||||
}
|
||||
/// The stick the radial menu selects with. An opener under the thumb that now selects is
|
||||
/// unbound, and its row in the radial page says so. An unbound opener then takes the one this
|
||||
/// stick had before in this session, or else its default where nothing else has it (D-pad
|
||||
/// Right, back on the right stick).
|
||||
pub fn set_radial_stick(&mut self, stick: RadialStick) {
|
||||
let was = self.radial_stick;
|
||||
*self.openers.slot(was) = self.binding(RADIAL);
|
||||
self.radial_stick = stick;
|
||||
if self
|
||||
.binding(RADIAL)
|
||||
.is_some_and(|b| opener_refused(stick, b))
|
||||
{
|
||||
self.bindings.insert(RADIAL, None);
|
||||
}
|
||||
if self.binding(RADIAL).is_some() {
|
||||
return;
|
||||
}
|
||||
// The player's own, shared or not: they put it there.
|
||||
if let Some(own) = self
|
||||
.openers
|
||||
.slot(stick)
|
||||
.filter(|b| !opener_refused(stick, *b))
|
||||
{
|
||||
self.bind(RADIAL, Some(own));
|
||||
return;
|
||||
}
|
||||
let default = Self::default_of(RADIAL);
|
||||
let free =
|
||||
default.is_some_and(|d| !opener_refused(stick, d) && self.actions_of(d).is_empty());
|
||||
if free {
|
||||
self.bindings.remove(RADIAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::super::Rumble;
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_new_player_holds_d_pad_right_for_the_radial_menu() {
|
||||
for s in [PadSettings::default(), PadSettings::parse("")] {
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
assert!(!s.conflicts(RADIAL));
|
||||
}
|
||||
let s = PadSettings::parse(&PadSettings::default().serialize());
|
||||
assert_eq!(s, PadSettings::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_button_bound_by_hand_stays_with_it_over_the_openers_default() {
|
||||
let s = PadSettings::parse("bindLayout:1\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding("key.playerlist"), Some(Button::DPadRight));
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
assert!(!s.conflicts("key.playerlist"));
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_saved_opener_stays_where_it_was_saved() {
|
||||
let s =
|
||||
PadSettings::parse("bindLayout:1\nbind_pad.radial:right\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_conflict_made_since_the_migration_stays_after_a_restart() {
|
||||
// Bound in the binds list onto the opener's button: both stay, and the list marks it.
|
||||
let mut s = PadSettings::default();
|
||||
s.bind("key.playerlist", Some(Button::DPadRight));
|
||||
let text = s.serialize();
|
||||
assert!(text.contains("bindLayout:2"));
|
||||
let read = PadSettings::parse(&text);
|
||||
assert_eq!(read.binding(RADIAL), Some(Button::DPadRight));
|
||||
assert!(read.conflicts(RADIAL));
|
||||
assert_eq!(read, s);
|
||||
// The same, hand-written with spaces around the lines.
|
||||
let read = PadSettings::parse(" bindLayout:2\n bind_key.playerlist:right\n");
|
||||
assert_eq!(read.binding(RADIAL), Some(Button::DPadRight));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_layout_one_file_resolves_the_opener_once() {
|
||||
let s = PadSettings::parse("bind_key.chat:up\n bindLayout:1\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding(RADIAL), None, "the player's own button wins");
|
||||
assert_eq!(s.binding("key.playerlist"), Some(Button::DPadRight));
|
||||
assert_eq!(s.binding("key.chat"), Some(Button::DPadUp));
|
||||
let text = s.serialize();
|
||||
assert!(text.contains("bindLayout:2\n") && text.contains("bind_pad.radial:none\n"));
|
||||
assert_eq!(PadSettings::parse(&text), s);
|
||||
// Without a conflict the opener keeps its default.
|
||||
let s = PadSettings::parse("bindLayout:1\nvibration:false\n");
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
// A line with leading spaces is still a saved opener.
|
||||
let s =
|
||||
PadSettings::parse("bindLayout:1\n bind_pad.radial:right\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_opener_never_goes_under_the_selecting_thumb_nor_on_b() {
|
||||
use Button as B;
|
||||
let face = [B::South, B::West, B::North, B::RightStick];
|
||||
let dpad = [
|
||||
B::DPadUp,
|
||||
B::DPadDown,
|
||||
B::DPadLeft,
|
||||
B::DPadRight,
|
||||
B::LeftStick,
|
||||
];
|
||||
for stick in RadialStick::ALL {
|
||||
let mut s = PadSettings::default();
|
||||
s.set_radial_stick(stick);
|
||||
for button in Button::ALL {
|
||||
let refused = button == B::East
|
||||
|| (stick != RadialStick::Left && face.contains(&button))
|
||||
|| (stick != RadialStick::Right && dpad.contains(&button));
|
||||
assert_eq!(!s.can_bind(RADIAL, button), refused, "{stick:?} {button:?}");
|
||||
// Other actions still take any of them.
|
||||
assert!(s.can_bind("key.chat", button));
|
||||
}
|
||||
// A bumper is always free, and stays one through the file.
|
||||
s.bind(RADIAL, Some(B::LeftBumper));
|
||||
assert_eq!(s.binding(RADIAL), Some(B::LeftBumper), "{stick:?}");
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s, "{stick:?}");
|
||||
}
|
||||
// A file with a refused opener reads as never saved: the default, unless taken.
|
||||
for button in [B::South, B::East, B::West, B::North, B::RightStick] {
|
||||
let text = format!("bindLayout:2\nbind_pad.radial:{}\n", button.name());
|
||||
let read = PadSettings::parse(&text);
|
||||
assert_eq!(read.binding(RADIAL), Some(B::DPadRight), "{button:?}");
|
||||
let taken = format!("{text}bind_key.playerlist:right\n");
|
||||
assert_eq!(
|
||||
PadSettings::parse(&taken).binding(RADIAL),
|
||||
None,
|
||||
"{button:?}"
|
||||
);
|
||||
}
|
||||
// Read with the stick it was saved for, wherever the stick's line is.
|
||||
let left = PadSettings::parse("bind_pad.radial:north\nbindLayout:2\nradialStick:left\n");
|
||||
assert_eq!(left.binding(RADIAL), Some(B::North));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_stick_that_takes_the_openers_thumb_unbinds_it_and_the_right_gives_it_back() {
|
||||
let mut s = PadSettings::default();
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
assert_eq!(
|
||||
s.binding(RADIAL),
|
||||
None,
|
||||
"D-pad Right is under the left thumb"
|
||||
);
|
||||
assert_eq!(PadSettings::parse(&s.serialize()).binding(RADIAL), None);
|
||||
s.set_radial_stick(RadialStick::Right);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
// An opener the player picked that both sticks allow stays.
|
||||
s.bind(RADIAL, Some(Button::RightBumper));
|
||||
s.set_radial_stick(RadialStick::Either);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::RightBumper));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stepping_the_stick_and_back_gives_each_stick_its_own_opener() {
|
||||
// Left with Y, back to the right stick: Y is under the right thumb, D-pad Right opens.
|
||||
let mut s = PadSettings::default();
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
s.bind(RADIAL, Some(Button::North));
|
||||
s.set_radial_stick(RadialStick::Right);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
// And Left again has its Y back, shared with Inventory as the player left it.
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::North));
|
||||
// Right with D-pad Left: the left stick refuses it, and the right gets it back.
|
||||
let mut s = PadSettings::default();
|
||||
s.bind(RADIAL, Some(Button::DPadLeft));
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
s.set_radial_stick(RadialStick::Either);
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
s.set_radial_stick(RadialStick::Right);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadLeft));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_file_from_before_the_radial_menu_binds_no_opener() {
|
||||
let s = PadSettings::parse("vibration:false\nbind_key.chat:up\n");
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_radial_menus_ticks_are_felt_and_tell_apart() {
|
||||
let tick = Rumble::RadialSlot.pulse().unwrap();
|
||||
assert!((40..=50).contains(&tick.millis), "{tick:?}");
|
||||
assert!((0.25..=0.35).contains(&tick.weak), "{tick:?}");
|
||||
let page = Rumble::RadialPage.pulse().unwrap();
|
||||
assert!(page.millis < tick.millis, "a page turn is the shorter tick");
|
||||
assert_eq!(Rumble::RadialWrap.pulse(), Some(page));
|
||||
let nothing = Rumble::RadialNothing.pulse().unwrap();
|
||||
assert!(
|
||||
nothing.strong > 0.0 && nothing.millis > tick.millis,
|
||||
"{nothing:?}"
|
||||
);
|
||||
assert!(
|
||||
nothing.strong.max(nothing.weak) < 0.3,
|
||||
"a soft buzz: {nothing:?}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_radial_menus_mode_and_stick_survive_the_settings_file() {
|
||||
let s = PadSettings::default();
|
||||
assert_eq!(
|
||||
(s.radial_mode, s.radial_stick),
|
||||
(RadialMode::Hold, RadialStick::Right)
|
||||
);
|
||||
for mode in RadialMode::ALL {
|
||||
for stick in RadialStick::ALL {
|
||||
let mut s = PadSettings {
|
||||
radial_mode: mode,
|
||||
..PadSettings::default()
|
||||
};
|
||||
s.set_radial_stick(stick);
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s);
|
||||
}
|
||||
}
|
||||
let read = PadSettings::parse("radialMode:sideways\nradialStick:up\n");
|
||||
assert_eq!(
|
||||
(read.radial_mode, read.radial_stick),
|
||||
(RadialMode::Hold, RadialStick::Right)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn radial_pages_survive_the_settings_file() {
|
||||
let mut s = PadSettings::default();
|
||||
let pages = "radial_0_label:Mine\nradial_0_slots:key.chat,,,,,,,\n";
|
||||
s.radial =
|
||||
crate::radial::Pages::parse(pages.lines().filter_map(|l| l.split_once(':'))).unwrap();
|
||||
let read = PadSettings::parse(&s.serialize());
|
||||
assert_eq!(read.radial, s.radial);
|
||||
assert_ne!(read.radial, crate::radial::Pages::default());
|
||||
}
|
||||
}
|
||||
@@ -141,13 +141,8 @@ impl Guide {
|
||||
pub fn at_detail(self, detail: GuideDetail) -> Self {
|
||||
match detail {
|
||||
GuideDetail::Full => self,
|
||||
// Nothing else in play names the radial menu.
|
||||
GuideDetail::Basic => Guide {
|
||||
left: self
|
||||
.left
|
||||
.into_iter()
|
||||
.filter(|row| row.caption == crate::gamepad::RADIAL_CAPTION)
|
||||
.collect(),
|
||||
left: Vec::new(),
|
||||
right: self.right,
|
||||
},
|
||||
GuideDetail::Off => Guide {
|
||||
@@ -183,8 +178,6 @@ pub fn resolve(facts: &Facts, settings: &PadSettings) -> Guide {
|
||||
"key.swapOffhand",
|
||||
(player && any_item).then_some("horizon.controller.guide.swap"),
|
||||
),
|
||||
// Nothing else in play says the menu is there; it opens for a spectator too.
|
||||
row(crate::gamepad::RADIAL, Some(crate::gamepad::RADIAL_CAPTION)),
|
||||
]
|
||||
.into_iter()
|
||||
.flatten()
|
||||
@@ -573,7 +566,6 @@ mod tests {
|
||||
(Button::North, "key.inventory"),
|
||||
(Button::DPadDown, "horizon.controller.guide.drop"),
|
||||
(Button::West, "horizon.controller.guide.swap"),
|
||||
(Button::DPadRight, crate::gamepad::RADIAL_CAPTION),
|
||||
]
|
||||
);
|
||||
}
|
||||
@@ -744,12 +736,12 @@ mod tests {
|
||||
gliding: true,
|
||||
..Facts::default()
|
||||
}),
|
||||
["key.inventory", crate::gamepad::RADIAL_CAPTION]
|
||||
["key.inventory"]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_spectator_only_flies_opens_spectates_and_has_its_menus() {
|
||||
fn a_spectator_only_flies_opens_spectates_and_has_its_menu() {
|
||||
let facts = Facts {
|
||||
spectator: true,
|
||||
flying: true,
|
||||
@@ -773,8 +765,7 @@ mod tests {
|
||||
captions(&guide.left),
|
||||
[
|
||||
"horizon.controller.guide.fly_up",
|
||||
"horizon.controller.guide.fly_down",
|
||||
crate::gamepad::RADIAL_CAPTION
|
||||
"horizon.controller.guide.fly_down"
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
//! The engine's side of the input source (docs/layers.md, "Controllers, splitscreen, replays and
|
||||
//! UI pages"): what gameplay tells a device beyond the keyboard and mouse. Gameplay names these
|
||||
//! types, never a controller's; the controller code answers.
|
||||
|
||||
/// Something that happened to the player that a device may let them feel (a controller's
|
||||
/// vibration). The device decides how, or whether.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub enum Feedback {
|
||||
/// The player broke a block.
|
||||
BlockBroken,
|
||||
/// An explosion this far away (blocks) with this power.
|
||||
Explosion { distance: f64, radius: f32 },
|
||||
/// A totem of undying saved the player.
|
||||
Totem,
|
||||
}
|
||||
@@ -9,13 +9,11 @@ pub mod gamepad;
|
||||
pub mod gameplay_guide;
|
||||
pub mod held;
|
||||
pub mod input;
|
||||
pub mod input_source;
|
||||
pub mod interaction_input;
|
||||
pub mod key_names;
|
||||
pub mod keybinds;
|
||||
pub mod keymapping;
|
||||
pub mod modifiers;
|
||||
pub mod mouse;
|
||||
pub mod radial;
|
||||
pub mod snap;
|
||||
pub mod window;
|
||||
File diff suppressed because it is too large.
Load diff
@@ -638,30 +638,10 @@ pub fn fullscreen_request(
|
||||
}
|
||||
}
|
||||
|
||||
/// The PNG the windows show as their icon, given once at startup by the layer that brands the
|
||||
/// game (the engine has none of its own).
|
||||
static ICON_PNG: std::sync::OnceLock<&'static [u8]> = std::sync::OnceLock::new();
|
||||
|
||||
/// Give the windows their icon, a PNG: call it before the first window opens. A second call
|
||||
/// keeps the first icon.
|
||||
pub fn set_icon_png(png: &'static [u8]) {
|
||||
let _ = ICON_PNG.set(png);
|
||||
}
|
||||
|
||||
/// The icon given to [`set_icon_png`], if any.
|
||||
pub fn icon_png() -> Option<&'static [u8]> {
|
||||
ICON_PNG.get().copied()
|
||||
}
|
||||
|
||||
/// The icon for the window's title bar and the task bar (X11 and Windows; Wayland takes it from
|
||||
/// the `.desktop` entry, macOS from the app bundle). `None` with no icon given, or one that
|
||||
/// can't be read.
|
||||
/// Horizon's icon for the window's title bar and the task bar (X11 and Windows; Wayland takes
|
||||
/// it from the `horizon.desktop` entry, macOS from the app bundle). `None` if it can't be read.
|
||||
pub fn icon() -> Option<winit::window::Icon> {
|
||||
decode_icon(icon_png()?)
|
||||
}
|
||||
|
||||
fn decode_icon(png: &[u8]) -> Option<winit::window::Icon> {
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(png));
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(horizon_theme::ICON_PNG));
|
||||
decoder.ignore_checksums(true);
|
||||
decoder.set_transformations(png::Transformations::EXPAND | png::Transformations::STRIP_16);
|
||||
let mut reader = decoder.read_info().ok()?;
|
||||
@@ -674,15 +654,14 @@ fn decode_icon(png: &[u8]) -> Option<winit::window::Icon> {
|
||||
winit::window::Icon::from_rgba(bytes, info.width, info.height).ok()
|
||||
}
|
||||
|
||||
/// Apply the icon given to [`set_icon_png`] to a window. Windows has a separate taskbar icon slot
|
||||
/// from the small window icon; requiring a given icon to decode there prevents a generic taskbar
|
||||
/// icon from appearing.
|
||||
pub fn with_icon(attributes: winit::window::WindowAttributes) -> winit::window::WindowAttributes {
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
/// Apply Horizon's icon to every window. Windows has a separate taskbar icon slot from the small
|
||||
/// window icon; requiring the decoded icon there prevents a generic taskbar icon from appearing.
|
||||
pub fn with_horizon_icon(
|
||||
attributes: winit::window::WindowAttributes,
|
||||
) -> winit::window::WindowAttributes {
|
||||
let icon = icon();
|
||||
#[cfg(target_os = "windows")]
|
||||
let icon =
|
||||
icon_png().map(|png| decode_icon(png).expect("the window icon must decode on Windows"));
|
||||
let icon = Some(icon.expect("Horizon's icon must be available on Windows"));
|
||||
|
||||
let attributes = attributes.with_window_icon(icon.clone());
|
||||
#[cfg(target_os = "windows")]
|
||||
@@ -760,8 +739,7 @@ mod tests {
|
||||
}
|
||||
#[test]
|
||||
fn the_window_icon_decodes() {
|
||||
assert!(decode_icon(horizon_theme::ICON_PNG).is_some());
|
||||
assert!(decode_icon(b"not a png").is_none());
|
||||
assert!(icon().is_some());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -70,6 +70,7 @@ flate2 = { version = "1.1.10", default-features = false, features = ["zlib-rs",
|
||||
mio = { version = "1.2.4", features = ["os-poll", "net"] }
|
||||
# Shared chunk frames are found by one keyed 128-bit hash of their body (lan/conn.rs SharedFrames).
|
||||
xxhash-rust = { version = "0.8.19", features = ["xxh3"] }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
@@ -108,12 +109,17 @@ objc2-foundation = { version = "0.3", default-features = false, features = ["std
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["gles"] }
|
||||
|
||||
[features]
|
||||
default = ["audio", "controllers"]
|
||||
default = ["audio", "controllers", "horizon-extras"]
|
||||
# Sound output. Without it (and `controllers`) the program links neither libasound nor libudev on
|
||||
# Linux: the server build (`--no-default-features`, released as horizon-engine; docs/server.md).
|
||||
audio = ["horizon-client-render/audio"]
|
||||
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
|
||||
controllers = ["dep:gilrs", "horizon-client-input/controllers"]
|
||||
# Horizon's own parts (docs/forking.md, docs/layers.md): the features below, and the official
|
||||
# server in the list (`official_servers`).
|
||||
horizon-extras = ["discord"]
|
||||
# "Playing Horizon" on the player's Discord profile (`discord_presence`).
|
||||
discord = []
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace"]
|
||||
# Compatibility with earlier experiment commands: main already uses mimalloc.
|
||||
@@ -125,8 +131,6 @@ windows-segment-heap = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# ui_theme's unit tests draw text in the design system's fonts.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-client-render = { path = "../horizon-client-render", features = ["test-support"] }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
# Every WGSL shader translated as wgpu's DirectX 12 backend does (gfx.rs tests).
|
||||
|
||||
@@ -29,6 +29,7 @@ horizon-protocol = { path = "../horizon-protocol" }
|
||||
horizon-shader-api = { path = "../horizon-shader-api" }
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
horizon-system = { path = "../horizon-system" }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-threads = { path = "../horizon-threads" }
|
||||
horizon-world = { path = "../horizon-world" }
|
||||
ab_glyph = "0.2.32"
|
||||
@@ -84,7 +85,5 @@ horizon-extras = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# Tests: a TrueType font to load, and the design system the menus' motion curves match.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "glsl-out", "msl-out", "spv-out"] }
|
||||
@@ -1,158 +0,0 @@
|
||||
//! Audio occlusion, attenuation and mixing benchmark.
|
||||
//! Run with: `cargo run --profile fast -p horizon-client-render --example audio_bench`
|
||||
use horizon_client_render::{
|
||||
audio::Audio,
|
||||
sound_engine::{MobSound, SoundInstance, Sounds, TickContext},
|
||||
};
|
||||
use std::{path::Path, time::Instant};
|
||||
|
||||
fn main() {
|
||||
println!("=== Horizon Audio Attenuation & Mixing Benchmark ===");
|
||||
|
||||
let mut audio = Audio::silent(Path::new("/nonexistent"));
|
||||
audio.engine.loaded = true;
|
||||
audio.backend_live_for_bench();
|
||||
audio.record_heard = false;
|
||||
|
||||
// Register a sound event with attenuation distance 16
|
||||
audio.engine.registry.add_file(
|
||||
"minecraft",
|
||||
br#"{"bench.loop":{"attenuation_distance":16,"sounds":[{"name":"bench/loop","stream":false}]}}"#,
|
||||
&|_, _| true,
|
||||
);
|
||||
// Insert 1 second of audio into cache (48000 mono samples)
|
||||
let samples: Vec<f32> = (0..48_000)
|
||||
.map(|i| ((i as f32) * 440.0 * 2.0 * std::f32::consts::PI / 48000.0).sin() * 0.5)
|
||||
.collect();
|
||||
audio.insert_cached_sound("minecraft:bench/loop", samples, 48_000, 1);
|
||||
|
||||
// 1. Benchmark set_listener (called every client render frame)
|
||||
let listener_iterations = 200_000;
|
||||
let start = Instant::now();
|
||||
for i in 0..listener_iterations {
|
||||
let angle = (i as f32) * 0.01;
|
||||
audio.set_listener(
|
||||
[
|
||||
100.0 + (angle.cos() as f64) * 5.0,
|
||||
64.0,
|
||||
200.0 + (angle.sin() as f64) * 5.0,
|
||||
],
|
||||
angle,
|
||||
0.0,
|
||||
);
|
||||
}
|
||||
let listener_elapsed = start.elapsed();
|
||||
println!(
|
||||
"1. set_listener moving (render frame): {:?} for {} calls ({:.2} ns/call)",
|
||||
listener_elapsed,
|
||||
listener_iterations,
|
||||
(listener_elapsed.as_nanos() as f64) / (listener_iterations as f64)
|
||||
);
|
||||
|
||||
// 1b. Benchmark set_listener stationary (lock elimination early-out)
|
||||
let stationary_iterations = 200_000;
|
||||
let start = Instant::now();
|
||||
for _ in 0..stationary_iterations {
|
||||
audio.set_listener([100.0, 64.0, 200.0], 0.0, 0.0);
|
||||
}
|
||||
let stationary_elapsed = start.elapsed();
|
||||
println!(
|
||||
"1b. set_listener stationary (lock early-out): {:?} for {} calls ({:.2} ns/call)",
|
||||
stationary_elapsed,
|
||||
stationary_iterations,
|
||||
(stationary_elapsed.as_nanos() as f64) / (stationary_iterations as f64)
|
||||
);
|
||||
|
||||
// 2. Play 128 sounds in the world at various distances from listener at [100.0, 64.0, 200.0]
|
||||
// 64 sounds within attenuation distance (<16 blocks)
|
||||
// 64 sounds outside attenuation distance (>16 blocks)
|
||||
for i in 0..128 {
|
||||
let dist = if i < 64 {
|
||||
(i as f64) * 0.24 // 0 to 15.1 blocks (audible)
|
||||
} else {
|
||||
17.0 + ((i - 64) as f64) * 1.5 // 17 to 111.5 blocks (out of attenuation range)
|
||||
};
|
||||
let pos = [100.0 + dist, 64.0, 200.0];
|
||||
let instance = SoundInstance::new(
|
||||
"minecraft:bench.loop",
|
||||
crate_sound_source(i),
|
||||
1.0,
|
||||
1.0,
|
||||
horizon_core::random::LegacyRandom::new(i as i64),
|
||||
true, // looping
|
||||
0,
|
||||
horizon_client_render::sound_engine::Attenuation::Linear,
|
||||
pos,
|
||||
false,
|
||||
);
|
||||
audio.play_instance(instance, false);
|
||||
}
|
||||
|
||||
// 3. Benchmark mix_buffer (5000 buffers of 1024 stereo frames @ 48kHz = ~106 seconds of audio mixing)
|
||||
let mut buffer = vec![0.0f32; 1024 * 2];
|
||||
let mix_iterations = 5_000;
|
||||
let start = Instant::now();
|
||||
for _ in 0..mix_iterations {
|
||||
audio.mix_buffer(&mut buffer, 2, 48_000);
|
||||
}
|
||||
let mix_elapsed = start.elapsed();
|
||||
println!(
|
||||
"2. mix_buffer (128 active channels, 1024 stereo frames): {:?} for {} buffers ({:.2} µs/buffer)",
|
||||
mix_elapsed,
|
||||
mix_iterations,
|
||||
(mix_elapsed.as_micros() as f64) / (mix_iterations as f64)
|
||||
);
|
||||
|
||||
// 4. Benchmark SoundEngine::tick with ticking mob sounds
|
||||
let mut mobs = Vec::new();
|
||||
for i in 0..64 {
|
||||
mobs.push(MobSound {
|
||||
id: 2000 + i,
|
||||
position: [100.0 + (i as f64) * 0.5, 64.0, 200.0 + (i as f64) * 0.5],
|
||||
speed: 0.25,
|
||||
baby: false,
|
||||
angry: i % 2 == 0,
|
||||
silent: false,
|
||||
attack_scale: 0.5,
|
||||
sniffer_digging: false,
|
||||
});
|
||||
}
|
||||
|
||||
let tick_ctx = TickContext {
|
||||
player_underwater: false,
|
||||
player_removed: false,
|
||||
vehicle: None,
|
||||
carts: Vec::new(),
|
||||
mobs: mobs.clone(),
|
||||
frozen: false,
|
||||
player_position: [100.0, 64.0, 200.0],
|
||||
player_speed_sqr: 0.1,
|
||||
player_fall_flying: false,
|
||||
ridden: None,
|
||||
camera_position: [100.0, 64.0, 200.0],
|
||||
};
|
||||
|
||||
let tick_iterations = 10_000;
|
||||
let start = Instant::now();
|
||||
for _ in 0..tick_iterations {
|
||||
audio.tick(false, &tick_ctx);
|
||||
}
|
||||
let tick_elapsed = start.elapsed();
|
||||
println!(
|
||||
"3. SoundEngine::tick (64 channels + ticking): {:?} for {} ticks ({:.2} µs/tick)",
|
||||
tick_elapsed,
|
||||
tick_iterations,
|
||||
(tick_elapsed.as_micros() as f64) / (tick_iterations as f64)
|
||||
);
|
||||
}
|
||||
|
||||
fn crate_sound_source(i: u32) -> usize {
|
||||
match i % 6 {
|
||||
0 => 0, // master
|
||||
1 => 1, // music
|
||||
2 => 2, // records
|
||||
3 => 3, // weather
|
||||
4 => 4, // blocks
|
||||
_ => 5, // hostile
|
||||
}
|
||||
}
|
||||
@@ -386,7 +386,6 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
for _ in 0..32 {
|
||||
draw(&mut renderer)?;
|
||||
|
||||
@@ -207,7 +207,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: out.join("cpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
let expected = read(&out.join("cpu.png"));
|
||||
@@ -252,7 +251,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: out.join("gpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
assert_eq!(
|
||||
|
||||
@@ -167,7 +167,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
// twice: the first frame of a new warp builds it
|
||||
renderer.render(&frame).unwrap();
|
||||
@@ -337,7 +336,6 @@ fn bench(renderer: &mut Renderer, out: &Path) -> Result<(), Box<dyn std::error::
|
||||
path: out.join("bench.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame).unwrap();
|
||||
renderer.render(&frame).unwrap();
|
||||
|
||||
@@ -478,7 +478,6 @@ pub struct Audio {
|
||||
pub record_heard: bool,
|
||||
pub listener: [f64; 3],
|
||||
pub listener_yaw: f32,
|
||||
pub listener_pitch: f32,
|
||||
pub master: f32,
|
||||
/// Seeds of positional plays (the client level random's `nextLong`).
|
||||
random: LegacyRandom,
|
||||
@@ -723,29 +722,6 @@ impl Backend for MixerBackend {
|
||||
fn set_unmuffled(&mut self, channel: ChannelId, unmuffled: bool) {
|
||||
self.with(channel, |c| c.unmuffled = unmuffled);
|
||||
}
|
||||
fn update_channel(&mut self, channel: ChannelId, volume: f32, pitch: f32, position: [f64; 3]) {
|
||||
if let Ok(mut m) = self.mixer.lock()
|
||||
&& let Some(c) = m.channels.get_mut(&channel)
|
||||
{
|
||||
c.gain = volume;
|
||||
c.pitch = pitch;
|
||||
c.at = [position[0] as f32, position[1] as f32, position[2] as f32];
|
||||
}
|
||||
}
|
||||
fn filter_stopped(&mut self, live: &[(u64, ChannelId)], stopped: &mut Vec<u64>) {
|
||||
if let Ok(m) = self.mixer.lock() {
|
||||
for &(h, c) in live {
|
||||
if m.channels
|
||||
.get(&c)
|
||||
.is_none_or(|ch| ch.state == State::Stopped)
|
||||
{
|
||||
stopped.push(h);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
stopped.extend(live.iter().map(|&(h, _)| h));
|
||||
}
|
||||
}
|
||||
/// `getCompleteBuffer` (cached, else decoded on the decoder thread) or
|
||||
/// `getStream` (decoded on a thread of its own), then attach and
|
||||
/// `alSourcePlay`. A sound that cannot load leaves its source initial,
|
||||
@@ -846,24 +822,18 @@ impl Backend for MixerBackend {
|
||||
/// pinned client's) rendered through `ALC_SOFT_loopback` within 1e-5.
|
||||
fn stereo_gains(right: f32, up: f32, forward: f32) -> [f32; 2] {
|
||||
let length = (right * right + up * up + forward * forward).sqrt();
|
||||
stereo_gains_with_length(right, up, forward, length)
|
||||
}
|
||||
#[inline]
|
||||
fn stereo_gains_with_length(right: f32, up: f32, forward: f32, length: f32) -> [f32; 2] {
|
||||
if length <= f32::EPSILON {
|
||||
return stereo_gains_with_length(0.0, 0.0, 1.0, 1.0);
|
||||
return stereo_gains(0.0, 0.0, 1.0);
|
||||
}
|
||||
let u = (up / length).clamp(-1.0, 1.0);
|
||||
let cos_elev = (1.0 - u * u).max(0.0).sqrt();
|
||||
let elevation = (up / length).clamp(-1.0, 1.0).asin();
|
||||
let mut azimuth = right.atan2(forward);
|
||||
if azimuth.abs() < std::f32::consts::FRAC_PI_2 {
|
||||
azimuth = (azimuth.abs() * 1.5)
|
||||
.min(std::f32::consts::FRAC_PI_2)
|
||||
.copysign(azimuth);
|
||||
}
|
||||
let (sin_az, cos_az) = azimuth.sin_cos();
|
||||
let side = sin_az * cos_elev;
|
||||
let front = cos_az * cos_elev * 0.095_660_8;
|
||||
let side = azimuth.sin() * elevation.cos();
|
||||
let front = azimuth.cos() * elevation.cos() * 0.095_660_8;
|
||||
[0.5 - 0.5 * side + front, 0.5 + 0.5 * side + front]
|
||||
}
|
||||
/// The gain OpenAL applies for distance (`AL_LINEAR_DISTANCE` with reference
|
||||
@@ -883,10 +853,16 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
// and OpenAL's right = forward x up.
|
||||
let basis = |yaw: f32, pitch: f32| {
|
||||
let (yaw, pitch) = (f64::from(yaw.to_radians()), f64::from(pitch.to_radians()));
|
||||
let (yaw_sin, yaw_cos) = yaw.sin_cos();
|
||||
let (pitch_sin, pitch_cos) = pitch.sin_cos();
|
||||
let forward = [-yaw_sin * pitch_cos, -pitch_sin, yaw_cos * pitch_cos];
|
||||
let up = [-yaw_sin * pitch_sin, pitch_cos, yaw_cos * pitch_sin];
|
||||
let forward = [
|
||||
-yaw.sin() * pitch.cos(),
|
||||
-pitch.sin(),
|
||||
yaw.cos() * pitch.cos(),
|
||||
];
|
||||
let up = [
|
||||
-yaw.sin() * pitch.sin(),
|
||||
pitch.cos(),
|
||||
yaw.cos() * pitch.sin(),
|
||||
];
|
||||
let right = [
|
||||
forward[1] * up[2] - forward[2] * up[1],
|
||||
forward[2] * up[0] - forward[0] * up[2],
|
||||
@@ -920,7 +896,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
// Gains and pans per source for this buffer.
|
||||
let mut voices = std::mem::take(&mut mixer.voices);
|
||||
voices.clear();
|
||||
for (id, c) in &mut mixer.channels {
|
||||
for (id, c) in &mixer.channels {
|
||||
let Some((_, source_rate, source_channels)) = &c.samples else {
|
||||
continue;
|
||||
};
|
||||
@@ -931,7 +907,6 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
if c.state != State::Playing {
|
||||
continue;
|
||||
}
|
||||
|
||||
let at = [f64::from(c.at[0]), f64::from(c.at[1]), f64::from(c.at[2])];
|
||||
let away = |listener: [f64; 3]| {
|
||||
[
|
||||
@@ -940,56 +915,45 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
at[2] - listener[2],
|
||||
]
|
||||
};
|
||||
let length_sq = |d: [f64; 3]| d[0] * d[0] + d[1] * d[1] + d[2] * d[2];
|
||||
let camera = if !shared {
|
||||
let cam = &mixer.cameras[0];
|
||||
if c.relative || cam.2 == c.world {
|
||||
Some((cam.0, cam.1))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
mixer
|
||||
.cameras
|
||||
.iter()
|
||||
.filter(|camera| c.relative || camera.2 == c.world)
|
||||
.min_by(|a, b| length_sq(away(a.0)).total_cmp(&length_sq(away(b.0))))
|
||||
.map(|camera| (camera.0, camera.1))
|
||||
};
|
||||
let length = |d: [f64; 3]| d[0] * d[0] + d[1] * d[1] + d[2] * d[2];
|
||||
// The nearest camera hears it (one camera but in splitscreen).
|
||||
let camera = mixer
|
||||
.cameras
|
||||
.iter()
|
||||
.filter(|camera| c.relative || camera.2 == c.world)
|
||||
.min_by(|a, b| length(away(a.0)).total_cmp(&length(away(b.0))))
|
||||
.map(|camera| (camera.0, camera.1));
|
||||
// Unheard sources still advance: returning to a world must not resume stale sounds.
|
||||
let (listener, (forward, up, right)) = camera.unwrap_or(([0.0; 3], basis(0.0, 0.0)));
|
||||
let d = if c.relative { at } else { away(listener) };
|
||||
let d_sqr = length_sq(d);
|
||||
|
||||
let (gain, [left, right]) = if camera.is_none() {
|
||||
(0.0, [0.0, 0.0])
|
||||
} else if direct {
|
||||
let gain = c.gain.clamp(0.0, 1.0);
|
||||
(gain, [gain, gain])
|
||||
} else {
|
||||
let mut zero = false;
|
||||
if let Some(max) = c.linear {
|
||||
let max_d = max as f64;
|
||||
if max <= 0.0 || (!c.relative && d_sqr >= max_d * max_d) {
|
||||
zero = true;
|
||||
}
|
||||
}
|
||||
if zero {
|
||||
(0.0, [0.0, 0.0])
|
||||
} else {
|
||||
let distance = d_sqr.sqrt() as f32;
|
||||
let gain = c.gain.clamp(0.0, 1.0) * distance_gain(c.linear, distance);
|
||||
let [mut left, mut right] = if c.relative {
|
||||
stereo_gains_with_length(d[0] as f32, d[1] as f32, -d[2] as f32, distance)
|
||||
let distance = (d[0] * d[0] + d[1] * d[1] + d[2] * d[2]).sqrt() as f32;
|
||||
let gain = if camera.is_some() {
|
||||
c.gain.clamp(0.0, 1.0)
|
||||
* if direct {
|
||||
1.0
|
||||
} else {
|
||||
stereo_gains_with_length(dot(d, right), dot(d, up), dot(d, forward), distance)
|
||||
};
|
||||
if shared {
|
||||
let middle = (left + right) * 0.5;
|
||||
left = middle + (left - middle) * 0.5;
|
||||
right = middle + (right - middle) * 0.5;
|
||||
distance_gain(c.linear, distance)
|
||||
}
|
||||
(gain, [left * gain, right * gain])
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
let [left, right] = if direct {
|
||||
[gain, gain]
|
||||
} else {
|
||||
// Relative sources are already in OpenAL's listener space (-Z ahead).
|
||||
let [mut left, mut right] = if c.relative {
|
||||
stereo_gains(d[0] as f32, d[1] as f32, -d[2] as f32)
|
||||
} else {
|
||||
stereo_gains(dot(d, right), dot(d, up), dot(d, forward))
|
||||
};
|
||||
if shared {
|
||||
// Several players on the speakers: half the stereo width, as left and right are
|
||||
// nobody's in particular.
|
||||
let middle = (left + right) / 2.0;
|
||||
left = middle + (left - middle) / 2.0;
|
||||
right = middle + (right - middle) / 2.0;
|
||||
}
|
||||
[left * gain, right * gain]
|
||||
};
|
||||
let step = f64::from(*source_rate) / f64::from(rate) * f64::from(c.pitch.max(0.0));
|
||||
voices.push((*id, [left, right, gain], step));
|
||||
@@ -1010,40 +974,6 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
};
|
||||
let source_channels = source_channels as usize;
|
||||
let frames = samples.len() / source_channels;
|
||||
let inaudible = if channels >= 2 {
|
||||
left == 0.0 && right == 0.0
|
||||
} else {
|
||||
gain == 0.0
|
||||
};
|
||||
if inaudible {
|
||||
let buffer_frames = data.len() / channels;
|
||||
// As the loop below: a sound of one frame or none stops, looping or not.
|
||||
if !c.looping || frames <= 1 {
|
||||
// `frames` may be 0: no `frames - 1` in usize. A step of 0 never
|
||||
// reaches the end, as in the loop below.
|
||||
let needed = frames as f64 - 1.0 - c.position;
|
||||
if needed <= 0.0 {
|
||||
c.state = State::Stopped;
|
||||
} else if step > 0.0 {
|
||||
let steps_to_stop = needed / step;
|
||||
if (buffer_frames as f64) >= steps_to_stop {
|
||||
c.state = State::Stopped;
|
||||
} else {
|
||||
c.position += step * (buffer_frames as f64);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for _ in 0..buffer_frames {
|
||||
let i = c.position as usize;
|
||||
if i + 1 >= frames {
|
||||
c.position = 0.0;
|
||||
}
|
||||
c.position += step;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
let out: &mut [f32] = if muffling && !c.unmuffled {
|
||||
&mut bus
|
||||
} else {
|
||||
@@ -1062,8 +992,8 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
}
|
||||
let t = (c.position - i as f64) as f32;
|
||||
if source_channels > 1 {
|
||||
let l = samples[i * 2] + (samples[(i + 1) * 2] - samples[i * 2]) * t;
|
||||
let r = samples[i * 2 + 1] + (samples[(i + 1) * 2 + 1] - samples[i * 2 + 1]) * t;
|
||||
let l = samples[i * 2] * (1.0 - t) + samples[(i + 1) * 2] * t;
|
||||
let r = samples[i * 2 + 1] * (1.0 - t) + samples[(i + 1) * 2 + 1] * t;
|
||||
if channels >= 2 {
|
||||
frame[0] += l * left;
|
||||
frame[1] += r * right;
|
||||
@@ -1071,7 +1001,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
frame[0] += (l + r) * 0.5 * gain;
|
||||
}
|
||||
} else {
|
||||
let s = samples[i] + (samples[i + 1] - samples[i]) * t;
|
||||
let s = samples[i] * (1.0 - t) + samples[i + 1] * t;
|
||||
if channels >= 2 {
|
||||
frame[0] += s * left;
|
||||
frame[1] += s * right;
|
||||
@@ -1482,7 +1412,6 @@ impl Audio {
|
||||
record_heard: false,
|
||||
listener: [0.0; 3],
|
||||
listener_yaw: 0.0,
|
||||
listener_pitch: 0.0,
|
||||
master: 1.0,
|
||||
random: crate::random_source::create(),
|
||||
source_override: None,
|
||||
@@ -1606,12 +1535,8 @@ impl Audio {
|
||||
/// `SoundManager.updateSource`: the camera position and rotation
|
||||
/// (`Listener.setTransform` takes its forward and up vectors).
|
||||
pub fn set_listener(&mut self, position: [f64; 3], yaw: f32, pitch: f32) {
|
||||
if self.listener == position && self.listener_yaw == yaw && self.listener_pitch == pitch {
|
||||
return;
|
||||
}
|
||||
self.listener = position;
|
||||
self.listener_yaw = yaw;
|
||||
self.listener_pitch = pitch;
|
||||
if let Ok(mut m) = self.backend.mixer.lock() {
|
||||
if self.backend.owner == 0 {
|
||||
m.listener = position;
|
||||
@@ -1651,7 +1576,6 @@ impl Audio {
|
||||
record_heard: false,
|
||||
listener: [0.0; 3],
|
||||
listener_yaw: 0.0,
|
||||
listener_pitch: 0.0,
|
||||
master: self.master,
|
||||
random: crate::random_source::create(),
|
||||
source_override: None,
|
||||
@@ -2185,25 +2109,6 @@ impl Audio {
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
/// Mixes one buffer of audio into `data` (channels: 1 or 2, rate in Hz).
|
||||
pub fn mix_buffer(&mut self, data: &mut [f32], channels: usize, rate: u32) {
|
||||
if let Ok(mut m) = self.backend.mixer.lock() {
|
||||
mix(&mut m, data, channels, rate);
|
||||
}
|
||||
}
|
||||
#[doc(hidden)]
|
||||
pub fn insert_cached_sound(&mut self, key: &str, samples: Vec<f32>, rate: u32, channels: u16) {
|
||||
if let Ok(mut c) = self.backend.cache.lock() {
|
||||
c.insert(
|
||||
key.to_owned(),
|
||||
Some((std::sync::Arc::new(samples), rate, channels)),
|
||||
);
|
||||
}
|
||||
}
|
||||
#[doc(hidden)]
|
||||
pub fn backend_live_for_bench(&mut self) {
|
||||
self.backend.live = true;
|
||||
}
|
||||
}
|
||||
impl Sounds for Audio {
|
||||
fn engine(&mut self) -> &mut SoundEngine {
|
||||
@@ -2708,25 +2613,6 @@ mod tests {
|
||||
assert_eq!(data, [0.0; 4], "returning must not resume the old one-shot");
|
||||
}
|
||||
|
||||
/// A sound of one frame or none, heard or not, looping or not, stops at its first
|
||||
/// buffer as the mixing loop stops it: none stays playing (and holds its channel).
|
||||
#[test]
|
||||
fn sounds_too_short_to_mix_stop_even_unheard() {
|
||||
for (samples, looping) in [(vec![], false), (vec![1.0], false), (vec![1.0], true)] {
|
||||
let mut mixer = Mixer::default();
|
||||
let mut source = channel(samples.clone(), None, [0.0; 3], looping);
|
||||
source.gain = 0.0;
|
||||
mixer.channels.insert(1, source);
|
||||
let mut data = [0.0; 4];
|
||||
mix(&mut mixer, &mut data, 2, 48_000);
|
||||
assert_eq!(
|
||||
mixer.channels[&1].state,
|
||||
State::Stopped,
|
||||
"{samples:?} {looping}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn variants_of_one_sound_are_the_same_sound() {
|
||||
assert_eq!(
|
||||
|
||||
@@ -57,8 +57,6 @@ pub enum Item {
|
||||
/// Wait for a button to bind to this action.
|
||||
Bind(&'static str),
|
||||
ResetBinds,
|
||||
/// Opens the radial menu's pages (`radial_editor`).
|
||||
Radial,
|
||||
Info(Info),
|
||||
}
|
||||
|
||||
@@ -108,15 +106,6 @@ fn choice_description(opt: Opt, pad: &PadSettings) -> Option<&'static str> {
|
||||
}
|
||||
gamepad::Lightbar::Off => "A DualSense keeps its own light.",
|
||||
},
|
||||
Opt::PadRadialMode => match pad.radial_mode {
|
||||
gamepad::RadialMode::Hold => "horizon.options.radial_mode.hold.about",
|
||||
gamepad::RadialMode::Toggle => "horizon.options.radial_mode.toggle.about",
|
||||
},
|
||||
Opt::PadRadialStick => match pad.radial_stick {
|
||||
gamepad::RadialStick::Right => "horizon.options.radial_stick.right.about",
|
||||
gamepad::RadialStick::Left => "horizon.options.radial_stick.left.about",
|
||||
gamepad::RadialStick::Either => "horizon.options.radial_stick.either.about",
|
||||
},
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
@@ -134,11 +123,6 @@ fn info(info: Info, text: &'static str) -> Setting {
|
||||
}
|
||||
}
|
||||
|
||||
/// The radial menu's group, on General (how it opens and selects) and Bindings (its pages).
|
||||
const RADIAL_GROUP: &str = "Radial Menu";
|
||||
/// The row that opens the radial menu's pages.
|
||||
const RADIAL_PAGES: &str = "horizon.pages.open.controller_radial";
|
||||
|
||||
/// Shown on a binding's row until it is focused, and in the search.
|
||||
const BIND_TEXT: &str = "Press this row, then the button that should do it.";
|
||||
|
||||
@@ -217,13 +201,6 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
|
||||
),
|
||||
],
|
||||
),
|
||||
(
|
||||
RADIAL_GROUP,
|
||||
vec![
|
||||
option(Opt::PadRadialMode, "horizon.options.radial_mode.about"),
|
||||
option(Opt::PadRadialStick, "horizon.options.radial_stick.about"),
|
||||
],
|
||||
),
|
||||
(
|
||||
"Menus",
|
||||
vec![
|
||||
@@ -254,13 +231,6 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
|
||||
(
|
||||
Page::Bindings,
|
||||
vec![
|
||||
(
|
||||
RADIAL_GROUP,
|
||||
vec![Setting {
|
||||
item: Item::Radial,
|
||||
text: "Named pages of eight actions, held open with a button.",
|
||||
}],
|
||||
),
|
||||
("Actions", binds),
|
||||
(
|
||||
"Reset",
|
||||
@@ -467,7 +437,6 @@ fn row(setting: Setting, s: &Settings, context: &Context) -> Row<Item> {
|
||||
Row::new(item, name, value).about(about)
|
||||
}
|
||||
Item::ResetBinds => Row::new(item, lang::get(RESET_ALL), Value::Press).about(about),
|
||||
Item::Radial => Row::new(item, lang::get(RADIAL_PAGES), Value::Press).about(about),
|
||||
Item::Info(which) => {
|
||||
let (name, value) = context.read(which);
|
||||
Row::new(item, lang::get(name), Value::Read(value)).about(about)
|
||||
@@ -527,7 +496,6 @@ impl Screen for ControllerScreen {
|
||||
s.controller.reset_bindings();
|
||||
vec![Output::Event(Event::Changed)]
|
||||
}
|
||||
Item::Radial => vec![Output::Push(crate::options_ui::Page::ControllerRadial)],
|
||||
Item::Bind(_) | Item::Info(_) => Vec::new(),
|
||||
}
|
||||
}
|
||||
@@ -565,21 +533,15 @@ impl Screen for ControllerScreen {
|
||||
fn undoes(&self) -> bool {
|
||||
true
|
||||
}
|
||||
/// This player's controller settings, bindings included, as the screen found them. The
|
||||
/// radial menu's pages stay as they are: their own screen has its own Undo.
|
||||
/// This player's controller settings, bindings included, as the screen found them.
|
||||
fn undo(&mut self, s: &mut Settings, before: &Settings) -> Vec<Output> {
|
||||
let radial = std::mem::take(&mut s.controller.radial);
|
||||
s.controller = before.controller.clone();
|
||||
s.controller.radial = radial;
|
||||
Vec::new()
|
||||
}
|
||||
/// Undo is there exactly while the controller settings differ from what the screen opened
|
||||
/// with: a binding the game made while the row waited counts, a value stepped back doesn't,
|
||||
/// and nor do the radial menu's pages, which this Undo keeps.
|
||||
/// with: a binding the game made while the row waited counts, a value stepped back doesn't.
|
||||
fn differs(&self, s: &Settings, before: &Settings) -> Option<bool> {
|
||||
let mut now = s.controller.clone();
|
||||
now.radial = before.controller.radial.clone();
|
||||
Some(now != before.controller)
|
||||
Some(s.controller != before.controller)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -831,48 +793,6 @@ mod tests {
|
||||
assert_eq!(arts(&batch, row), 0);
|
||||
}
|
||||
|
||||
/// The radial menu's pages have their own screen and Undo: editing them shows no Undo here,
|
||||
/// and another change's Undo keeps them as edited.
|
||||
#[test]
|
||||
fn radial_pages_edited_on_their_own_screen_leave_undo_alone() {
|
||||
let mut s = Settings::default();
|
||||
let mut ui = ui(Page::General);
|
||||
draw(&mut ui, &s, None);
|
||||
s.controller.radial.remove(1);
|
||||
draw(&mut ui, &s, None);
|
||||
assert!(
|
||||
!ui.changed(),
|
||||
"Undo here keeps the pages: it has nothing to do"
|
||||
);
|
||||
s.controller.invert_y = !s.controller.invert_y;
|
||||
draw(&mut ui, &s, None);
|
||||
assert!(ui.changed());
|
||||
let reached = (0..100).any(|_| {
|
||||
key(&mut ui, &mut s, K::Tab);
|
||||
ui.focused() == Some(Target::Undo)
|
||||
});
|
||||
assert!(reached);
|
||||
key(&mut ui, &mut s, K::Enter);
|
||||
assert_eq!(s.controller.radial.len(), 1);
|
||||
assert_eq!(s.controller.invert_y, PadSettings::default().invert_y);
|
||||
}
|
||||
|
||||
/// The Bindings page's radial row opens the radial menu's pages.
|
||||
#[test]
|
||||
fn the_radial_row_opens_the_radial_pages() {
|
||||
let mut s = Settings::default();
|
||||
let mut ui = ui(Page::Bindings);
|
||||
let at = ui.point_at(&s, SIZE, Item::Radial);
|
||||
let outputs = ui.click(&mut s, at, SIZE, false, false, false);
|
||||
assert_eq!(
|
||||
outputs,
|
||||
[
|
||||
CLICK,
|
||||
Output::Push(crate::options_ui::Page::ControllerRadial)
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_search_finds_rows_across_pages_and_drops_empty_pages() {
|
||||
let s = Settings::default();
|
||||
@@ -896,8 +816,8 @@ mod tests {
|
||||
let mut s = Settings::default();
|
||||
s.controller.bind(JUMP, Some(Button::North));
|
||||
let mut ui = ui(Page::Bindings);
|
||||
// Search, the three pages, the radial menu's row, then the first action.
|
||||
for _ in 0..Page::ALL.len() + 3 {
|
||||
// Search, the three pages, then the first action.
|
||||
for _ in 0..Page::ALL.len() + 2 {
|
||||
key(&mut ui, &mut s, K::Tab);
|
||||
}
|
||||
assert_eq!(ui.focused(), Some(Target::Row(Item::Bind(JUMP))));
|
||||
@@ -1019,8 +939,6 @@ mod tests {
|
||||
(Opt::PadNintendoButtons, 2),
|
||||
(Opt::PadKeyboard, 3),
|
||||
(Opt::PadLightbar, 3),
|
||||
(Opt::PadRadialMode, 2),
|
||||
(Opt::PadRadialStick, 3),
|
||||
] {
|
||||
let setting = option(opt, "the fixed sentence");
|
||||
let mut seen = Vec::new();
|
||||
@@ -1054,8 +972,6 @@ mod tests {
|
||||
Opt::PadNintendoButtons,
|
||||
Opt::PadKeyboard,
|
||||
Opt::PadLightbar,
|
||||
Opt::PadRadialMode,
|
||||
Opt::PadRadialStick,
|
||||
] {
|
||||
for _ in 0..4 {
|
||||
lang::get(choice_description(opt, &settings.controller).unwrap());
|
||||
@@ -1074,7 +990,6 @@ mod tests {
|
||||
}
|
||||
ControllerScreen::default().side();
|
||||
lang::get(TITLE);
|
||||
lang::get(RADIAL_PAGES);
|
||||
for text in [
|
||||
"Press the button for this. %s cancels.",
|
||||
"This button also does: %s",
|
||||
|
||||
@@ -569,25 +569,6 @@ pub(crate) fn polytone_noise() -> &'static horizon_core::noise::SimplexNoise {
|
||||
}
|
||||
|
||||
impl horizon_polytone::expr::Host for BlockHost<'_> {
|
||||
fn field(
|
||||
&mut self,
|
||||
root: horizon_polytone::expr::Root,
|
||||
field: horizon_polytone::expr::Field,
|
||||
) -> Option<horizon_polytone::expr::Value> {
|
||||
use horizon_polytone::expr::Field as F;
|
||||
if root != horizon_polytone::expr::Root::Object {
|
||||
return None;
|
||||
}
|
||||
Some(horizon_polytone::expr::Value::Num(match field {
|
||||
F::X => f64::from(self.at[0]),
|
||||
F::Y => f64::from(self.at[1]),
|
||||
F::Z => f64::from(self.at[2]),
|
||||
F::Temperature => f64::from(self.biome.temperature),
|
||||
F::Downfall => f64::from(self.biome.downfall),
|
||||
_ => return None,
|
||||
}))
|
||||
}
|
||||
|
||||
fn root(&mut self, root: horizon_polytone::expr::Root) -> horizon_polytone::expr::Value {
|
||||
use horizon_polytone::expr::Root;
|
||||
horizon_polytone::expr::Value::Object(match root {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//! settings, kept in `horizon-extras.txt` next to `options.txt` so that file
|
||||
//! stays exactly vanilla's, and the logic behind them. Every extra is off by
|
||||
//! default; see `docs/extras.md`. Horizon's own switches outside the Extras page
|
||||
//! (No AI, Agent Control) are kept here too.
|
||||
//! (No AI, Agent Control, Discord Rich Presence) are kept here too.
|
||||
use std::{collections::VecDeque, fs, path::Path};
|
||||
|
||||
pub const FILE: &str = "horizon-extras.txt";
|
||||
@@ -145,6 +145,8 @@ pub struct Extras {
|
||||
/// F3+R and F3+E start/stop a repro recording and write its bundle (off by
|
||||
/// default: a recording copies the world).
|
||||
pub repro_keys: bool,
|
||||
/// "Playing Horizon" on the player's Discord profile (`discord_presence`; on by default).
|
||||
pub discord_presence: bool,
|
||||
/// Another controller can join P1's world (`splitscreen`, off by default).
|
||||
pub splitscreen: bool,
|
||||
/// Two players in one window: 0 auto (side by side when wider than tall), 1 side by side,
|
||||
@@ -231,6 +233,7 @@ impl Default for Extras {
|
||||
no_ai: false,
|
||||
agent_control: false,
|
||||
repro_keys: false,
|
||||
discord_presence: true,
|
||||
splitscreen: false,
|
||||
splitscreen_two: 0,
|
||||
splitscreen_three: 0,
|
||||
@@ -335,6 +338,7 @@ impl Extras {
|
||||
horizon_core::no_ai::KEY => e.no_ai = flag(e.no_ai),
|
||||
"agentControl" => e.agent_control = flag(e.agent_control),
|
||||
"reproKeys" => e.repro_keys = flag(e.repro_keys),
|
||||
"discordPresence" => e.discord_presence = flag(e.discord_presence),
|
||||
"splitscreen" => e.splitscreen = flag(e.splitscreen),
|
||||
"splitscreenTwo" => e.splitscreen_two = value.parse().unwrap_or(0).min(2),
|
||||
"splitscreenThree" => e.splitscreen_three = value.parse().unwrap_or(0).min(2),
|
||||
@@ -372,7 +376,7 @@ impl Extras {
|
||||
}
|
||||
pub fn serialize(&self) -> String {
|
||||
let mut text = format!(
|
||||
"packBrowser:{}\npregen:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nlodZoomDetail:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesListSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\n{}cosmeticsHideFx:{}\ncosmeticsSolo:{}\n{}:{}\n{}:{}\n{}:{}\n",
|
||||
"packBrowser:{}\npregen:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nlodZoomDetail:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\ndiscordPresence:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesListSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\n{}cosmeticsHideFx:{}\ncosmeticsSolo:{}\n{}:{}\n{}:{}\n{}:{}\n",
|
||||
bool_text(self.pack_browser),
|
||||
bool_text(self.pregen),
|
||||
bool_text(self.fullbright),
|
||||
@@ -414,6 +418,7 @@ impl Extras {
|
||||
bool_text(self.no_ai),
|
||||
bool_text(self.agent_control),
|
||||
bool_text(self.repro_keys),
|
||||
bool_text(self.discord_presence),
|
||||
bool_text(self.splitscreen),
|
||||
self.splitscreen_two,
|
||||
self.splitscreen_three,
|
||||
@@ -608,6 +613,8 @@ pub enum Item {
|
||||
/// Not on the Extras page: Horizon Settings shows No AI, its AI Agent page Agent Control.
|
||||
NoAi,
|
||||
AgentControl,
|
||||
/// On the Horizon Settings page.
|
||||
DiscordPresence,
|
||||
/// On the AI Agent page, next to Agent Control: the F3 recording shortcuts.
|
||||
ReproKeys,
|
||||
/// On the Splitscreen settings page.
|
||||
@@ -684,6 +691,7 @@ impl Item {
|
||||
Item::NoAi => "horizon.extras.no_ai",
|
||||
Item::AgentControl => "horizon.extras.agent_control",
|
||||
Item::ReproKeys => "horizon.extras.repro_keys",
|
||||
Item::DiscordPresence => "horizon.extras.discord_presence",
|
||||
Item::Splitscreen => "horizon.extras.splitscreen",
|
||||
Item::ChatAnimation => "horizon.extras.chat_animation",
|
||||
Item::ChatIndicator => "horizon.extras.chat_indicator",
|
||||
@@ -716,6 +724,7 @@ impl Item {
|
||||
Item::NoAi => "horizon.extras.no_ai.tooltip",
|
||||
Item::AgentControl => "horizon.extras.agent_control.tooltip",
|
||||
Item::ReproKeys => "horizon.extras.repro_keys.tooltip",
|
||||
Item::DiscordPresence => "horizon.extras.discord_presence.tooltip",
|
||||
Item::Splitscreen => "horizon.extras.splitscreen.tooltip",
|
||||
Item::ChatAnimation => "horizon.extras.chat_animation.tooltip",
|
||||
Item::ChatIndicator => "horizon.extras.chat_indicator.tooltip",
|
||||
@@ -759,6 +768,7 @@ impl Item {
|
||||
Item::NoAi => "No AI",
|
||||
Item::AgentControl => "Agent Control",
|
||||
Item::ReproKeys => "Recording shortcuts",
|
||||
Item::DiscordPresence => "Discord Rich Presence",
|
||||
Item::Splitscreen => "Splitscreen",
|
||||
Item::WheelCyclesSettings => "Scroll wheel changes settings",
|
||||
Item::PackBrowser => "Resource pack browser",
|
||||
@@ -782,9 +792,10 @@ impl Item {
|
||||
ChatIndicator => ChatAnimation,
|
||||
Pvp(o) => return o.parent().map(Pvp),
|
||||
Fullbright | DynamicLights | OwnNameTag | HideBlockParticles | MouseTweaks | Sort
|
||||
| AutoReconnect | NoAi | AgentControl | ReproKeys | Splitscreen | ChatAnimation
|
||||
| WheelCyclesSettings | MusicPage | PackBrowser | CosmeticsMine | CosmeticsOthers
|
||||
| CosmeticsHideFx | CosmeticsSolo | HorizonMarks | HorizonMe | Pregen => {
|
||||
| AutoReconnect | NoAi | AgentControl | ReproKeys | DiscordPresence | Splitscreen
|
||||
| ChatAnimation | WheelCyclesSettings | MusicPage | PackBrowser | CosmeticsMine
|
||||
| CosmeticsOthers | CosmeticsHideFx | CosmeticsSolo | HorizonMarks | HorizonMe
|
||||
| Pregen => {
|
||||
return None;
|
||||
}
|
||||
})
|
||||
@@ -833,6 +844,9 @@ impl Item {
|
||||
Item::NoAi => {
|
||||
"Hides and turns off every AI feature: agent control, horizon-ctl and the MCP servers. The launcher's switch too."
|
||||
}
|
||||
Item::DiscordPresence => {
|
||||
"Shows Playing Horizon on your Discord profile while Discord runs: menus, single player or multiplayer, the dimension and the time played. Never a world's name or a server's address."
|
||||
}
|
||||
Item::Splitscreen => {
|
||||
"In a world, another controller can join as a new player: press A when it asks, then pick a profile and where to play."
|
||||
}
|
||||
@@ -913,6 +927,7 @@ impl Item {
|
||||
Item::NoAi => e.no_ai,
|
||||
Item::AgentControl => e.agent_control,
|
||||
Item::ReproKeys => e.repro_keys,
|
||||
Item::DiscordPresence => e.discord_presence,
|
||||
Item::Splitscreen => e.splitscreen,
|
||||
Item::WheelCyclesSettings => e.wheel_cycles_settings,
|
||||
Item::PackBrowser => e.pack_browser,
|
||||
@@ -971,6 +986,7 @@ impl Item {
|
||||
Item::NoAi => e.no_ai = !e.no_ai,
|
||||
Item::AgentControl => e.agent_control = !e.agent_control,
|
||||
Item::ReproKeys => e.repro_keys = !e.repro_keys,
|
||||
Item::DiscordPresence => e.discord_presence = !e.discord_presence,
|
||||
Item::Splitscreen => e.splitscreen = !e.splitscreen,
|
||||
Item::WheelCyclesSettings => e.wheel_cycles_settings = !e.wheel_cycles_settings,
|
||||
Item::PackBrowser => e.pack_browser = !e.pack_browser,
|
||||
@@ -1088,7 +1104,7 @@ mod tests {
|
||||
assert!(!d.mouse_tweaks && !d.sort && !d.own_name_tag && !d.ui_sound_reserve);
|
||||
assert!(!d.hide_block_particles && !d.pregen);
|
||||
assert!(!d.music_page && d.music_off.is_empty());
|
||||
assert!(!d.wheel_cycles_settings);
|
||||
assert!(d.discord_presence && !d.wheel_cycles_settings);
|
||||
assert_eq!(Extras::parse(""), d);
|
||||
assert_eq!(Extras::parse(&d.serialize()), d);
|
||||
let mut e = d.clone();
|
||||
@@ -1127,6 +1143,7 @@ mod tests {
|
||||
e.sort_key = "key.keyboard.r".into();
|
||||
e.chat_animation = true;
|
||||
e.chat_indicator = false;
|
||||
e.discord_presence = false;
|
||||
assert!(!e.splitscreen);
|
||||
Item::Splitscreen.cycle(&mut e, false);
|
||||
assert_eq!(Item::Splitscreen.switch(&e), Some(true));
|
||||
|
||||
@@ -233,8 +233,6 @@ pub struct FogInputs<'a> {
|
||||
pub night_vision: f32,
|
||||
/// The packs' `environment` fog settings (Polytone's).
|
||||
pub environment: crate::pack_palette::Environment,
|
||||
/// The packs' fluid modifiers' fog.
|
||||
pub fluid_fog: crate::pack_palette::FluidFogs,
|
||||
}
|
||||
|
||||
/// `FogRenderer.setupFog` + `computeFogColor`.
|
||||
@@ -399,24 +397,6 @@ pub fn setup_fog(tables: &FogTables, state: &FogState, input: &FogInputs) -> Fog
|
||||
}
|
||||
}
|
||||
}
|
||||
// A pack's fluid modifier over its fluid's fog, after everything else (wiki "Custom Colors").
|
||||
let fluid = match input.fog_type {
|
||||
FogType::Lava => input.fluid_fog.lava,
|
||||
FogType::Water if input.blindness.is_none() && input.darkness.is_none() => {
|
||||
input.fluid_fog.water
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
if let Some(f) = fluid {
|
||||
if let Some(rgb) = f.color {
|
||||
let [r, g, b] = self::rgb(rgb);
|
||||
fog.color = [r, g, b, 1.0];
|
||||
}
|
||||
let end = fog.environmental_end * f.radius;
|
||||
let start = end - (end - fog.environmental_start * f.radius) * f.fade;
|
||||
(fog.environmental_start, fog.environmental_end) = (start, end);
|
||||
(fog.sky_end, fog.cloud_end) = (end, end);
|
||||
}
|
||||
let span = (rd / 10.0).clamp(4.0, 64.0);
|
||||
fog.render_distance_start = rd - span;
|
||||
fog.render_distance_end = rd;
|
||||
@@ -515,7 +495,6 @@ mod tests {
|
||||
full_water_vision: false,
|
||||
night_vision: 0.0,
|
||||
environment: Default::default(),
|
||||
fluid_fog: Default::default(),
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
@@ -632,38 +611,6 @@ mod tests {
|
||||
let kept = setup_fog(&tables, &state, &input).color;
|
||||
assert_eq!(&kept[..3], &[0.1, 0.2, 0.4]);
|
||||
}
|
||||
#[test]
|
||||
fn a_fluid_modifier_scales_and_colours_its_fog_last() {
|
||||
let sky = Sky {
|
||||
fog_start: 10.0,
|
||||
fog_end: 96.0,
|
||||
..Sky::default()
|
||||
};
|
||||
let tables = FogTables {
|
||||
water_fog_end: vec![1.0],
|
||||
};
|
||||
let mut input = inputs(&sky);
|
||||
input.fog_type = FogType::Lava;
|
||||
input.fire_resistance = true;
|
||||
let vanilla = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert_eq!(
|
||||
(vanilla.environmental_start, vanilla.environmental_end),
|
||||
(0.0, 5.0)
|
||||
);
|
||||
input.fluid_fog.lava = Some(crate::pack_palette::FluidFog {
|
||||
color: Some(0x00FF00),
|
||||
radius: 2.0,
|
||||
fade: 0.5,
|
||||
});
|
||||
let fog = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert_eq!(fog.color, [0.0, 1.0, 0.0, 1.0]);
|
||||
// The end doubles; half the fade from 0 to 10 starts it at 5.
|
||||
assert_eq!(
|
||||
(fog.environmental_start, fog.environmental_end),
|
||||
(5.0, 10.0)
|
||||
);
|
||||
assert_eq!((fog.sky_end, fog.cloud_end), (10.0, 10.0));
|
||||
}
|
||||
fn inputs_with<'a>(
|
||||
input: &FogInputs<'a>,
|
||||
environment: crate::pack_palette::Environment,
|
||||
|
||||
@@ -74,7 +74,6 @@ pub use entity_batch::{
|
||||
WATER_MASK_OVERLAY, WORLD_TEXT_OVERLAY, WORLD_TEXT_POLYGON_OFFSET_OVERLAY, is_native_terrain,
|
||||
mark_oit,
|
||||
};
|
||||
use external::{ShadowCull, shadow_box, shadow_casters, shadow_runs};
|
||||
pub use view::{View, ViewSet};
|
||||
|
||||
/// Window.getAppropriateLineWidth, in framebuffer pixels.
|
||||
@@ -190,7 +189,6 @@ mod cull;
|
||||
mod dx12_compiler;
|
||||
mod end_sky;
|
||||
pub mod entity_skin;
|
||||
pub mod external;
|
||||
mod flat;
|
||||
mod frame_gen;
|
||||
mod gpu_culling;
|
||||
@@ -203,7 +201,6 @@ pub use hdr::{Calibration as HdrCalibration, Output as HdrOutput};
|
||||
mod hold;
|
||||
pub use hold::WorldHold;
|
||||
pub use output::{DisplayReading, EffectiveOutput, FrameConfiguration, FrameRequest};
|
||||
pub use screenshot_save::Saved as SavedScreenshot;
|
||||
pub mod block_light;
|
||||
mod custom_sky;
|
||||
mod displace;
|
||||
@@ -239,7 +236,6 @@ pub mod panorama;
|
||||
mod readback;
|
||||
mod resident;
|
||||
mod reuse;
|
||||
mod screenshot_save;
|
||||
mod stars;
|
||||
mod surface_setup;
|
||||
use surface_setup::{AdapterChoice, AdapterFailure, open_adapter, pick_adapter, set_up_surface};
|
||||
@@ -1088,9 +1084,6 @@ pub struct ScreenshotRequest {
|
||||
/// F2's: drawn at the game's resolution (Resolution Scale above 100%) times
|
||||
/// `Renderer::screenshot_quality`, not the window's.
|
||||
pub scaled: bool,
|
||||
/// Written on a thread of its own (F2's, the world icon's): its outcome comes back a
|
||||
/// frame or a few later in `Renderer::saved_screenshots`, not `screenshot_result`.
|
||||
pub background: bool,
|
||||
}
|
||||
/// A solid terrain pipeline without HDR output's lighting (terrain.wgsl's `HDR_LIGHTING`),
|
||||
/// for the frames HDR is off, and with it where the display offers HDR output: the
|
||||
@@ -1420,10 +1413,8 @@ pub struct Renderer {
|
||||
/// Per-frame scratch, kept to avoid allocating every frame.
|
||||
visible: Vec<resident::Visible>,
|
||||
visible_lods: Vec<lod::Visible>,
|
||||
/// The sections a shader pack's shadow camera sees (`external::ShadowView`).
|
||||
/// The sections a shader pack's shadow camera sees (`pack_post::ShadowView`).
|
||||
shadow_visible: Vec<resident::Visible>,
|
||||
/// The external shader pipeline world frames call (`external`); `None` draws vanilla's way.
|
||||
external: Option<Box<dyn external::ExternalPipeline>>,
|
||||
translucent_draws: Vec<(u64, usize, [u32; 5], (u32, Option<u32>))>,
|
||||
origins: Vec<[f32; 4]>,
|
||||
/// `DrawIndexedIndirectArgs` words: index count, instance count, first
|
||||
@@ -1587,9 +1578,6 @@ pub struct Renderer {
|
||||
pub screenshot_result: Option<std::result::Result<[u32; 2], String>>,
|
||||
/// The HDR copy the last screenshot wrote beside it, if it wrote one.
|
||||
pub screenshot_hdr: Option<std::path::PathBuf>,
|
||||
/// `background` screenshots written since the caller last took them.
|
||||
pub saved_screenshots: Vec<SavedScreenshot>,
|
||||
screenshot_saves: screenshot_save::Saves,
|
||||
/// Screenshot Quality (Horizon setting): a `scaled` screenshot's frame is this many
|
||||
/// times the game's resolution (1, 2, 4 or 8).
|
||||
pub screenshot_quality: u32,
|
||||
@@ -5089,7 +5077,6 @@ impl Renderer {
|
||||
));
|
||||
}
|
||||
let world_primitives = world_primitives::WorldPrimitives::new(&device, frame_format);
|
||||
let screenshot_saves = screenshot_save::Saves::new(&device);
|
||||
Ok(Self {
|
||||
display: None,
|
||||
reading: display,
|
||||
@@ -5294,7 +5281,6 @@ impl Renderer {
|
||||
solid_runs: page_runs::PageRuns::default(),
|
||||
phase2_runs: page_runs::PageRuns::default(),
|
||||
shadow_runs: page_runs::PageRuns::default(),
|
||||
external: None,
|
||||
block_entities: Default::default(),
|
||||
block_entity_section_revisions: Default::default(),
|
||||
block_entity_membership_revisions: Default::default(),
|
||||
@@ -5362,8 +5348,6 @@ impl Renderer {
|
||||
screenshot: None,
|
||||
screenshot_result: None,
|
||||
screenshot_hdr: None,
|
||||
saved_screenshots: Vec::new(),
|
||||
screenshot_saves,
|
||||
screenshot_quality: 1,
|
||||
screenshot_halvings: 0,
|
||||
gamma: 0.5,
|
||||
@@ -5678,9 +5662,6 @@ impl Renderer {
|
||||
self.offscreen = Some(Self::offscreen_target(&self.device, &self.config));
|
||||
}
|
||||
self.depth = Self::depth(&self.device, &self.config);
|
||||
if let Some(pipeline) = &mut self.external {
|
||||
pipeline.resize([width, height]);
|
||||
}
|
||||
}
|
||||
/// Whether sections are drawn as one index list per frame (`flat`).
|
||||
pub fn flat_draws(&self) -> bool {
|
||||
@@ -7060,10 +7041,8 @@ impl Renderer {
|
||||
}
|
||||
}
|
||||
/// This renderer's output as applied, with what its destination offers and reports.
|
||||
pub fn output(&self) -> output::EffectiveOutput {
|
||||
let native = self.native.as_ref().map(|n| n.frame.api);
|
||||
self.output
|
||||
.with_pack(self.shader_pack_kind() == Some("iris"), native)
|
||||
pub fn output(&self) -> &output::EffectiveOutput {
|
||||
&self.output
|
||||
}
|
||||
/// What this renderer's display last reported: a renderer made again for the window
|
||||
/// starts from it (`Renderer::new`'s `display`).
|
||||
@@ -7297,19 +7276,12 @@ impl Renderer {
|
||||
}
|
||||
Ok(report)
|
||||
}
|
||||
/// Sets the external shader pipeline world frames call (`external`), or none.
|
||||
pub fn set_external_pipeline(&mut self, pipeline: Option<Box<dyn external::ExternalPipeline>>) {
|
||||
self.external = pipeline;
|
||||
}
|
||||
/// Makes the running shader pack, of either kind, forget what it kept from earlier frames:
|
||||
/// the next frame draws as a freshly loaded pack's first. Nothing to do without a pack.
|
||||
pub fn reset_shader_pack_history(&mut self) {
|
||||
// A frame still on the submit thread uses the targets and readbacks replaced
|
||||
// here.
|
||||
self.land_frame();
|
||||
if let Some(pipeline) = &mut self.external {
|
||||
pipeline.reset_history();
|
||||
}
|
||||
if let Some((_, Some(post))) = &mut self.pack_post {
|
||||
post.reset_history(&self.device);
|
||||
}
|
||||
@@ -8003,8 +7975,6 @@ impl Renderer {
|
||||
if self.device_lost() {
|
||||
return Err("the graphics device was lost".into());
|
||||
}
|
||||
let saved = self.screenshot_saves.finished();
|
||||
self.saved_screenshots.extend(saved);
|
||||
if let Some(request) = self.capture.take() {
|
||||
let result = self.write_capture(&request, frame);
|
||||
self.capture_result = Some(result.map_err(|e| e.to_string()));
|
||||
@@ -8349,7 +8319,9 @@ impl Renderer {
|
||||
let taa = !frame.title
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
&& self.native.as_ref().is_none_or(|n| n.post.is_none());
|
||||
let hdr_lighting = self.shader_pack_kind().is_none();
|
||||
let hdr_lighting = self.native.is_none()
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
&& std::env::var_os("HORIZON_HDR_LIGHTING").is_none_or(|v| v != "0");
|
||||
if let Some(hdr) = &mut self.hdr {
|
||||
hdr.lighting = hdr_lighting && hdr.look;
|
||||
}
|
||||
@@ -8644,13 +8616,6 @@ impl Renderer {
|
||||
// A shader pack's shadow pass draws the sections in its camera's box, all of them (the
|
||||
// occlusion graph follows the eye, not the light), within shadowDistanceRenderMul; for
|
||||
// an Iris-format pack, only those whose shadow can fall into the camera's view.
|
||||
let state = external::FrameState {
|
||||
frame,
|
||||
output: &output,
|
||||
};
|
||||
if let Some(pipeline) = self.external.as_mut().filter(|_| !frame.title) {
|
||||
pipeline.begin_frame(&state);
|
||||
}
|
||||
let shadow_view = self
|
||||
.pack_post
|
||||
.as_ref()
|
||||
@@ -8662,12 +8627,6 @@ impl Renderer {
|
||||
let native = self.native.as_ref().filter(|_| !frame.title)?;
|
||||
native.shadow.as_ref()?;
|
||||
native.frame.shadow_view(frame)
|
||||
})
|
||||
.or_else(|| {
|
||||
self.external
|
||||
.as_ref()
|
||||
.filter(|_| !frame.title)?
|
||||
.shadow_request(&state)
|
||||
});
|
||||
// `LevelRenderer.extractSectionDrawGroups`' fade-in time, for the instances.
|
||||
let fade_ms = fade_millis(frame.chunk_fade);
|
||||
@@ -12085,18 +12044,24 @@ impl Renderer {
|
||||
self.screenshot = Some(request);
|
||||
} else {
|
||||
self.screenshot_halvings = 0;
|
||||
let size = [self.config.width, self.config.height];
|
||||
let hdr = hdr_readback
|
||||
.filter(|_| self.hdr.is_some())
|
||||
.map(|b| (hdr_screenshot_path(&request.path), b));
|
||||
let shot = screenshot_save::Shot::new(&request, size, self.config.format, hdr);
|
||||
if request.background {
|
||||
self.screenshot_saves.start(shot, buffer);
|
||||
} else {
|
||||
let saved = screenshot_save::save_now(&self.device, shot, &buffer);
|
||||
self.screenshot_hdr = saved.hdr;
|
||||
self.screenshot_result = Some(saved.result);
|
||||
self.screenshot_hdr = None;
|
||||
if let Some(hdr_buffer) = hdr_readback {
|
||||
let hdr_path = hdr_screenshot_path(&request.path);
|
||||
match self.write_hdr_screenshot(&hdr_path, &hdr_buffer) {
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
self.screenshot_hdr = Some(hdr_path);
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
),
|
||||
}
|
||||
}
|
||||
self.screenshot_result = Some(
|
||||
self.write_screenshot(&request, &buffer)
|
||||
.map_err(|e| e.to_string()),
|
||||
);
|
||||
}
|
||||
}
|
||||
// The frame's own waits for the submit thread (its queue writes and passes).
|
||||
@@ -12699,22 +12664,96 @@ impl Renderer {
|
||||
let texture = copy.as_ref().unwrap_or(texture);
|
||||
Some((request, copy_frame(&self.device, encoder, texture, size)))
|
||||
} else {
|
||||
let error = format!(
|
||||
self.screenshot_result = Some(Err(format!(
|
||||
"screenshots need a 32-bit surface format, not {:?}",
|
||||
self.config.format
|
||||
);
|
||||
if request.background {
|
||||
self.saved_screenshots.push(screenshot_save::Saved {
|
||||
path: request.path,
|
||||
result: Err(error),
|
||||
hdr: None,
|
||||
});
|
||||
} else {
|
||||
self.screenshot_result = Some(Err(error));
|
||||
}
|
||||
)));
|
||||
None
|
||||
}
|
||||
}
|
||||
/// The pixels `copy_frame` read back into `buffer`, 4 bytes each, row after row.
|
||||
fn read_frame(&self, buffer: &wgpu::Buffer) -> Result<Vec<[u8; 4]>> {
|
||||
let (sender, receiver) = std::sync::mpsc::channel();
|
||||
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
|
||||
let _ = sender.send(r);
|
||||
});
|
||||
self.device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.map_err(|e| e.to_string())?;
|
||||
receiver
|
||||
.recv()
|
||||
.map_err(|e| e.to_string())?
|
||||
.map_err(|e| e.to_string())?;
|
||||
let (width, height, row) = (
|
||||
self.config.width as usize,
|
||||
self.config.height as usize,
|
||||
padded_row(self.config.width) as usize,
|
||||
);
|
||||
let mut pixels = Vec::with_capacity(width * height);
|
||||
{
|
||||
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
|
||||
for y in 0..height {
|
||||
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
|
||||
}
|
||||
}
|
||||
buffer.unmap();
|
||||
Ok(pixels)
|
||||
}
|
||||
fn write_screenshot(
|
||||
&self,
|
||||
request: &ScreenshotRequest,
|
||||
buffer: &wgpu::Buffer,
|
||||
) -> Result<[u32; 2]> {
|
||||
let bgra = matches!(
|
||||
self.config.format.remove_srgb_suffix(),
|
||||
wgpu::TextureFormat::Bgra8Unorm
|
||||
);
|
||||
let mut pixels = Vec::with_capacity((self.config.width * self.config.height * 4) as usize);
|
||||
for px in self.read_frame(buffer)? {
|
||||
let (r, b) = if bgra { (px[2], px[0]) } else { (px[0], px[2]) };
|
||||
pixels.extend_from_slice(&[r, px[1], b, 255]);
|
||||
}
|
||||
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
|
||||
// is the frame's centre square averaged down to its size.
|
||||
let (width, height, pixels) = match request.size {
|
||||
Some(size) => (
|
||||
size[0],
|
||||
size[1],
|
||||
square_downscale(&pixels, self.config.width, self.config.height, size),
|
||||
),
|
||||
None => (self.config.width, self.config.height, pixels),
|
||||
};
|
||||
let mut encoder = png::Encoder::new(
|
||||
std::io::BufWriter::new(std::fs::File::create(&request.path)?),
|
||||
width,
|
||||
height,
|
||||
);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
encoder.write_header()?.write_image_data(&pixels)?;
|
||||
Ok([width, height])
|
||||
}
|
||||
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
|
||||
/// third edition), with the content light levels its pixels hold (cLLI), and
|
||||
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
|
||||
fn write_hdr_screenshot(&self, path: &std::path::Path, buffer: &wgpu::Buffer) -> Result<()> {
|
||||
if self.hdr.is_none() {
|
||||
return Ok(());
|
||||
}
|
||||
let pixels = hdr10_to_rgb16(&self.read_frame(buffer)?);
|
||||
let mut info = png::Info::with_size(self.config.width, self.config.height);
|
||||
info.color_type = png::ColorType::Rgb;
|
||||
info.bit_depth = png::BitDepth::Sixteen;
|
||||
info.icc_profile = Some(hdr_icc::profile().into());
|
||||
let encoder =
|
||||
png::Encoder::with_info(std::io::BufWriter::new(std::fs::File::create(path)?), info)?;
|
||||
let mut writer = encoder.write_header()?;
|
||||
// BT.2020 primaries, PQ, RGB, full range.
|
||||
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
|
||||
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
|
||||
writer.write_image_data(&pixels)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
/// `screenshots/2026-10-28_12.00.00.png` -> `screenshots/2026-10-28_12.00.00-hdr.png`.
|
||||
fn hdr_screenshot_path(path: &std::path::Path) -> PathBuf {
|
||||
@@ -12799,6 +12838,61 @@ impl Cull for Frusta {
|
||||
self.0.contains(min, max) || self.1.is_some_and(|f| f.contains(min, max))
|
||||
}
|
||||
}
|
||||
/// A shader pack's shadow camera's box, and with `casters` only what can shade the camera's view
|
||||
/// (`shadow_casters`): a box must meet all of them.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct ShadowCull {
|
||||
pub light: Frustum,
|
||||
pub casters: Option<[Frustum; 2]>,
|
||||
/// `shadowDistance × shadowDistanceRenderMul`: only what lies within this many blocks of the
|
||||
/// camera along each axis, a cube around it. Our probe's Iris 1.11.7 maps keep the sections
|
||||
/// whose box, grown by `SHADOW_CASTER_MARGIN` as for the casters, meets that cube (#8464):
|
||||
/// out to its corners, and a section 1 block past its side but not one 1.5 blocks past.
|
||||
pub reach: Option<f32>,
|
||||
}
|
||||
impl ShadowCull {
|
||||
/// Whether the camera-relative box `min..max`, grown by the margin, meets (`whole`: lies
|
||||
/// within) `reach`'s cube.
|
||||
fn within_reach(&self, min: Vec3, max: Vec3, whole: bool) -> bool {
|
||||
let (min, max) = (min - SHADOW_CASTER_MARGIN, max + SHADOW_CASTER_MARGIN);
|
||||
self.reach.is_none_or(|d| {
|
||||
if whole {
|
||||
min.cmpge(Vec3::splat(-d)).all() && max.cmple(Vec3::splat(d)).all()
|
||||
} else {
|
||||
max.cmpge(Vec3::splat(-d)).all() && min.cmple(Vec3::splat(d)).all()
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
/// How far past a section's 16 blocks the shadow pass looks for what can shade the view: our
|
||||
/// probes' Iris 1.11.7 maps keep the sections whose box, grown by this much on every side, meets
|
||||
/// `shadow_casters`' shape. Over 76 scenes at fields of view 30 to 110, Iris keeps every section
|
||||
/// that needs up to 1.1224 blocks and drops every one that needs 1.1252 or more (#8464): one
|
||||
/// growth, whatever the field of view, of 9/8 (a fit, not Iris's code). Without it the edges of
|
||||
/// the wedge lose a column of terrain.
|
||||
const SHADOW_CASTER_MARGIN: f32 = 1.125;
|
||||
impl Cull for ShadowCull {
|
||||
fn intersects(&self, min: Vec3, max: Vec3) -> bool {
|
||||
let (grown_min, grown_max) = (min - SHADOW_CASTER_MARGIN, max + SHADOW_CASTER_MARGIN);
|
||||
self.within_reach(min, max, false)
|
||||
&& self.light.intersects(min, max)
|
||||
&& self
|
||||
.casters
|
||||
.is_none_or(|c| c.iter().all(|f| f.intersects(grown_min, grown_max)))
|
||||
}
|
||||
fn contains(&self, min: Vec3, max: Vec3) -> bool {
|
||||
let (grown_min, grown_max) = (min - SHADOW_CASTER_MARGIN, max + SHADOW_CASTER_MARGIN);
|
||||
self.within_reach(min, max, true)
|
||||
&& self.light.contains(min, max)
|
||||
&& self
|
||||
.casters
|
||||
.is_none_or(|c| c.iter().all(|f| f.contains(grown_min, grown_max)))
|
||||
}
|
||||
/// Our probe's Iris 1.11.7 maps fit testing the casters' whole sections (a guess that matched).
|
||||
fn tight(&self) -> bool {
|
||||
self.casters.is_none()
|
||||
}
|
||||
}
|
||||
/// The block entities of `sections` whose box, a block wider on every side, comes within the
|
||||
/// 64 blocks block entities are drawn to (`Renderer::visible_block_entities_in_frustum`).
|
||||
fn block_entities_within_reach<'a>(
|
||||
@@ -12821,6 +12915,17 @@ fn block_entities_within_reach<'a>(
|
||||
})
|
||||
.flatten()
|
||||
}
|
||||
/// The shadow camera's box that the shadow pass draws terrain in: the sides of `view.cull`, and
|
||||
/// its near and far planes only with `depth_planes`.
|
||||
fn shadow_box(view: &pack_post::ShadowView) -> Frustum {
|
||||
let mut planes = frustum(view.cull);
|
||||
if !view.depth_planes {
|
||||
// `frustum`'s faces at depth 0 and 1 take in everything.
|
||||
planes[4] = Vec4::W;
|
||||
planes[5] = Vec4::W;
|
||||
}
|
||||
Frustum { planes }
|
||||
}
|
||||
/// Camera-relative clip planes (`Frustum`).
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Frustum {
|
||||
@@ -12944,6 +13049,21 @@ fn projection_center(view_proj: Mat4) -> Option<Vec3> {
|
||||
let b = DVec3::new(rows[0].w, rows[1].w, rows[2].w);
|
||||
Some((a.inverse() * -b).as_vec3())
|
||||
}
|
||||
/// The runs of a section's solid quads the shadow pass draws: every face within the unculled
|
||||
/// distance, or everywhere for `every_face`; else the quads that can face the light.
|
||||
fn shadow_runs(
|
||||
sides: &Sides,
|
||||
view: &pack_post::ShadowView,
|
||||
origin: [f32; 3],
|
||||
draw: impl FnMut(u32, u32),
|
||||
) {
|
||||
let unculled = view.unculled.is_some_and(|d| {
|
||||
let o = Vec3::from(origin) + 8.0;
|
||||
o.x.abs().max(o.z.abs()) <= d + 8.0
|
||||
});
|
||||
let toward = (!unculled && !view.every_face).then_some(view.light * 1.0e5);
|
||||
facing_runs(sides, toward, origin, draw);
|
||||
}
|
||||
|
||||
/// Calls `draw(first, quads)` for each run of a mesh's solid quads that can
|
||||
/// face `eye` (`projection_center`), the mesh at the camera-relative
|
||||
@@ -12970,6 +13090,68 @@ fn facing_runs_from(
|
||||
None => sides.every(part, draw),
|
||||
}
|
||||
}
|
||||
/// The camera's view `view_proj` (wgpu depth, reversed or not) stretched without end toward
|
||||
/// `light` (a direction): the boxes whose shadow, cast away from the light, can fall into the
|
||||
/// view. Its planes are the view's faces turned toward the light, and through each edge between
|
||||
/// such a face and one turned away, the plane along the light; unused ones take in everything.
|
||||
fn shadow_casters(view_proj: Mat4, light: Vec3) -> [Frustum; 2] {
|
||||
let faces = frustum(view_proj);
|
||||
let toward = faces.map(|p| p.truncate().dot(light) >= 0.0);
|
||||
let inverse = view_proj.inverse();
|
||||
// Corner (x, y, z) of clip space's box; `frustum`'s faces at x -1 and 1 are 0 and 1, at
|
||||
// y -1 and 1 are 2 and 3, at depth 0 and 1 are 4 and 5.
|
||||
let corner = |c: [usize; 3]| {
|
||||
inverse.project_point3(Vec3::new(
|
||||
c[0] as f32 * 2.0 - 1.0,
|
||||
c[1] as f32 * 2.0 - 1.0,
|
||||
c[2] as f32,
|
||||
))
|
||||
};
|
||||
let corners: Vec<[usize; 3]> = (0..8).map(|i| [i & 1, (i >> 1) & 1, i >> 2]).collect();
|
||||
let centre = corners.iter().map(|&c| corner(c)).sum::<Vec3>() / 8.0;
|
||||
let mut planes = [Vec4::W; 12];
|
||||
let mut n = 0;
|
||||
for (k, &face) in faces.iter().enumerate() {
|
||||
if toward[k] {
|
||||
planes[n] = face;
|
||||
n += 1;
|
||||
}
|
||||
}
|
||||
for a in &corners {
|
||||
for axis in 0..3 {
|
||||
if a[axis] == 1 {
|
||||
continue;
|
||||
}
|
||||
let mut b = *a;
|
||||
b[axis] = 1;
|
||||
// The edge from a to b lies on the faces of the two other axes.
|
||||
let [f, g] = [(axis + 1) % 3, (axis + 2) % 3].map(|o| o * 2 + a[o]);
|
||||
if toward[f] == toward[g] {
|
||||
continue;
|
||||
}
|
||||
let (p, q) = (corner(*a), corner(b));
|
||||
let normal = (q - p).cross(light);
|
||||
if normal.length_squared() < 1e-12 {
|
||||
continue;
|
||||
}
|
||||
let normal = normal.normalize();
|
||||
let side = if normal.dot(centre - p) < 0.0 {
|
||||
-1.0
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
// At most six such edges with at most four faces toward the light: 12 planes.
|
||||
if let Some(plane) = planes.get_mut(n) {
|
||||
*plane = (normal * side).extend(-normal.dot(p) * side);
|
||||
n += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
let [a, b] = [0, 6].map(|i| Frustum {
|
||||
planes: planes[i..i + 6].try_into().expect("six planes"),
|
||||
});
|
||||
[a, b]
|
||||
}
|
||||
fn taa_frustum(view_proj: Mat4, rendered_size: [u32; 2]) -> Frustum {
|
||||
// TAA shifts clip x/y by at most half a rendered pixel times clip w.
|
||||
// Widen x/y before extracting the planes: this includes every such shifted
|
||||
@@ -15268,7 +15450,7 @@ mod shadow_face_tests {
|
||||
}
|
||||
|
||||
/// The layers (faces) of the quads the shadow pass draws of `solid`.
|
||||
fn drawn(view: &external::ShadowView, origin: [f32; 3]) -> Vec<u16> {
|
||||
fn drawn(view: &pack_post::ShadowView, origin: [f32; 3]) -> Vec<u16> {
|
||||
let mut solid = block([7.0, 7.0, 7.0]);
|
||||
let sides = crate::mesher::sort_tinted(&mut solid, &mut Vec::new());
|
||||
let mut layers = Vec::new();
|
||||
@@ -15281,8 +15463,8 @@ mod shadow_face_tests {
|
||||
layers
|
||||
}
|
||||
|
||||
fn view(every_face: bool) -> external::ShadowView {
|
||||
external::ShadowView {
|
||||
fn view(every_face: bool) -> pack_post::ShadowView {
|
||||
pack_post::ShadowView {
|
||||
cull: Mat4::IDENTITY,
|
||||
light: Vec3::Y,
|
||||
distance: None,
|
||||
@@ -15496,7 +15678,7 @@ mod shadow_caster_tests {
|
||||
..horizon_shaders::Shadow::default()
|
||||
};
|
||||
let camera = DVec3::new(13.5, y + 1.62, -13.5);
|
||||
let view = external::ShadowView {
|
||||
let view = pack_post::ShadowView {
|
||||
cull: pack_uniforms::shadow_culling_at(Vec3::Y, camera, &shadow),
|
||||
light: Vec3::Y,
|
||||
distance: None,
|
||||
|
||||
@@ -1,214 +0,0 @@
|
||||
//! The hook an external shader pipeline fills (#14035, layer plan M6). A shader pack's runtime
|
||||
//! (a platform crate, later) implements [`ExternalPipeline`]; the renderer calls it at fixed
|
||||
//! points of a world frame and draws vanilla's way wherever it doesn't answer. With none set
|
||||
//! (`Renderer::set_external_pipeline`), each point is one `Option` test.
|
||||
//!
|
||||
//! Workspace-internal: the trait names the engine's frame, its mesh format and its pass order,
|
||||
//! has one implementer in this workspace, carries no stability promise and is never exposed to
|
||||
//! mods. A mesher or pass change updates its implementer in the same PR. HDR output
|
||||
//! (`output.rs`, `frame_policy`) is not an implementer: it stays the one output stage after the
|
||||
//! frame, and a pipeline draws into the frame it gives.
|
||||
//!
|
||||
//! Shadows are an engine frame point, on request: a pipeline that wants a shadow pass answers
|
||||
//! [`ShadowView`], the engine culls the sections from it ([`ShadowCull`]) and hands back the
|
||||
//! terrain seen from the light. Vanilla's path never asks, so it never computes shadow
|
||||
//! visibility.
|
||||
|
||||
use glam::{Mat4, Vec3, Vec4};
|
||||
|
||||
use super::{Cull, EffectiveOutput, Frame, Frustum, Sides, facing_runs, frustum};
|
||||
|
||||
/// What a world frame gives an external pipeline at its points: the frame's own values, and
|
||||
/// the display's from the renderer's one output snapshot (`EffectiveOutput`: whether HDR is on,
|
||||
/// paper white, peak), never worked out again, so each split-screen window keeps its own.
|
||||
pub struct FrameState<'a> {
|
||||
pub frame: &'a Frame<'a>,
|
||||
pub output: &'a EffectiveOutput,
|
||||
}
|
||||
|
||||
/// An external shader pipeline, called by the renderer at fixed points of a world frame (not
|
||||
/// title frames). Every method has a default that leaves vanilla's way in place.
|
||||
pub trait ExternalPipeline: Send {
|
||||
/// A world frame starts, before culling.
|
||||
fn begin_frame(&mut self, _state: &FrameState<'_>) {}
|
||||
/// The shadow pass this frame wants; `None` draws none.
|
||||
fn shadow_request(&self, _state: &FrameState<'_>) -> Option<ShadowView> {
|
||||
None
|
||||
}
|
||||
/// The window's drawable size changed.
|
||||
fn resize(&mut self, _size: [u32; 2]) {}
|
||||
/// Forget what was kept from earlier frames: the next is drawn as a fresh pipeline's first.
|
||||
fn reset_history(&mut self) {}
|
||||
}
|
||||
|
||||
/// What the shadow camera sees of the terrain, for the game's draw lists: its view and
|
||||
/// projection in wgpu's clip space, the direction toward the light, and how far from the camera
|
||||
/// terrain is drawn (`shadowDistanceRenderMul`).
|
||||
pub struct ShadowView {
|
||||
pub cull: glam::Mat4,
|
||||
pub light: glam::Vec3,
|
||||
pub distance: Option<f32>,
|
||||
/// Draw everything, every face, within this many blocks (`shadow.culling=false|reversed`):
|
||||
/// packs that voxelize the world in their shadow pass need all of it.
|
||||
pub unculled: Option<f32>,
|
||||
/// Every face of the drawn sections, not only those that can face the light. Iris 1.11.7's
|
||||
/// shadow map holds the faces turned away from the light too (#9033): under a hill at low sun
|
||||
/// a cave's ceiling, which faces away, is often all that shadows the cave.
|
||||
pub every_face: bool,
|
||||
/// Only the sections whose shadow can fall into the camera's view: those the camera's
|
||||
/// frustum, stretched toward the light, takes in (`shadow_casters`). Our probes' Iris 1.11.7
|
||||
/// maps fit keeping only those with `shadow.culling` unset (#8464): under a noon sun, only
|
||||
/// the terrain above the ground the camera sees; with a low sun ahead, none behind the camera.
|
||||
pub view_casters: bool,
|
||||
/// Whether the projection's near and far planes in `cull` drop sections too. Our probes'
|
||||
/// Iris 1.11.7 maps hold the terrain at every depth we put it along the light (from 535 blocks
|
||||
/// beyond the shadow camera to about 120 before it), whatever `shadowNearPlane` and
|
||||
/// `shadowFarPlane` the pack sets, or none (#10403): only its sides cull.
|
||||
pub depth_planes: bool,
|
||||
}
|
||||
|
||||
/// A shader pack's shadow camera's box, and with `casters` only what can shade the camera's view
|
||||
/// (`shadow_casters`): a box must meet all of them.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct ShadowCull {
|
||||
pub light: Frustum,
|
||||
pub casters: Option<[Frustum; 2]>,
|
||||
/// `shadowDistance × shadowDistanceRenderMul`: only what lies within this many blocks of the
|
||||
/// camera along each axis, a cube around it. Our probe's Iris 1.11.7 maps keep the sections
|
||||
/// whose box, grown by `SHADOW_CASTER_MARGIN` as for the casters, meets that cube (#8464):
|
||||
/// out to its corners, and a section 1 block past its side but not one 1.5 blocks past.
|
||||
pub reach: Option<f32>,
|
||||
}
|
||||
impl ShadowCull {
|
||||
/// Whether the camera-relative box `min..max`, grown by the margin, meets (`whole`: lies
|
||||
/// within) `reach`'s cube.
|
||||
fn within_reach(&self, min: Vec3, max: Vec3, whole: bool) -> bool {
|
||||
let (min, max) = (min - SHADOW_CASTER_MARGIN, max + SHADOW_CASTER_MARGIN);
|
||||
self.reach.is_none_or(|d| {
|
||||
if whole {
|
||||
min.cmpge(Vec3::splat(-d)).all() && max.cmple(Vec3::splat(d)).all()
|
||||
} else {
|
||||
max.cmpge(Vec3::splat(-d)).all() && min.cmple(Vec3::splat(d)).all()
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
/// How far past a section's 16 blocks the shadow pass looks for what can shade the view: our
|
||||
/// probes' Iris 1.11.7 maps keep the sections whose box, grown by this much on every side, meets
|
||||
/// `shadow_casters`' shape. Over 76 scenes at fields of view 30 to 110, Iris keeps every section
|
||||
/// that needs up to 1.1224 blocks and drops every one that needs 1.1252 or more (#8464): one
|
||||
/// growth, whatever the field of view, of 9/8 (a fit, not Iris's code). Without it the edges of
|
||||
/// the wedge lose a column of terrain.
|
||||
const SHADOW_CASTER_MARGIN: f32 = 1.125;
|
||||
impl Cull for ShadowCull {
|
||||
fn intersects(&self, min: Vec3, max: Vec3) -> bool {
|
||||
let (grown_min, grown_max) = (min - SHADOW_CASTER_MARGIN, max + SHADOW_CASTER_MARGIN);
|
||||
self.within_reach(min, max, false)
|
||||
&& self.light.intersects(min, max)
|
||||
&& self
|
||||
.casters
|
||||
.is_none_or(|c| c.iter().all(|f| f.intersects(grown_min, grown_max)))
|
||||
}
|
||||
fn contains(&self, min: Vec3, max: Vec3) -> bool {
|
||||
let (grown_min, grown_max) = (min - SHADOW_CASTER_MARGIN, max + SHADOW_CASTER_MARGIN);
|
||||
self.within_reach(min, max, true)
|
||||
&& self.light.contains(min, max)
|
||||
&& self
|
||||
.casters
|
||||
.is_none_or(|c| c.iter().all(|f| f.contains(grown_min, grown_max)))
|
||||
}
|
||||
/// Our probe's Iris 1.11.7 maps fit testing the casters' whole sections (a guess that matched).
|
||||
fn tight(&self) -> bool {
|
||||
self.casters.is_none()
|
||||
}
|
||||
}
|
||||
/// The shadow camera's box that the shadow pass draws terrain in: the sides of `view.cull`, and
|
||||
/// its near and far planes only with `depth_planes`.
|
||||
pub(super) fn shadow_box(view: &ShadowView) -> Frustum {
|
||||
let mut planes = frustum(view.cull);
|
||||
if !view.depth_planes {
|
||||
// `frustum`'s faces at depth 0 and 1 take in everything.
|
||||
planes[4] = Vec4::W;
|
||||
planes[5] = Vec4::W;
|
||||
}
|
||||
Frustum { planes }
|
||||
}
|
||||
|
||||
/// The runs of a section's solid quads the shadow pass draws: every face within the unculled
|
||||
/// distance, or everywhere for `every_face`; else the quads that can face the light.
|
||||
pub(super) fn shadow_runs(
|
||||
sides: &Sides,
|
||||
view: &ShadowView,
|
||||
origin: [f32; 3],
|
||||
draw: impl FnMut(u32, u32),
|
||||
) {
|
||||
let unculled = view.unculled.is_some_and(|d| {
|
||||
let o = Vec3::from(origin) + 8.0;
|
||||
o.x.abs().max(o.z.abs()) <= d + 8.0
|
||||
});
|
||||
let toward = (!unculled && !view.every_face).then_some(view.light * 1.0e5);
|
||||
facing_runs(sides, toward, origin, draw);
|
||||
}
|
||||
|
||||
/// The camera's view `view_proj` (wgpu depth, reversed or not) stretched without end toward
|
||||
/// `light` (a direction): the boxes whose shadow, cast away from the light, can fall into the
|
||||
/// view. Its planes are the view's faces turned toward the light, and through each edge between
|
||||
/// such a face and one turned away, the plane along the light; unused ones take in everything.
|
||||
pub(super) fn shadow_casters(view_proj: Mat4, light: Vec3) -> [Frustum; 2] {
|
||||
let faces = frustum(view_proj);
|
||||
let toward = faces.map(|p| p.truncate().dot(light) >= 0.0);
|
||||
let inverse = view_proj.inverse();
|
||||
// Corner (x, y, z) of clip space's box; `frustum`'s faces at x -1 and 1 are 0 and 1, at
|
||||
// y -1 and 1 are 2 and 3, at depth 0 and 1 are 4 and 5.
|
||||
let corner = |c: [usize; 3]| {
|
||||
inverse.project_point3(Vec3::new(
|
||||
c[0] as f32 * 2.0 - 1.0,
|
||||
c[1] as f32 * 2.0 - 1.0,
|
||||
c[2] as f32,
|
||||
))
|
||||
};
|
||||
let corners: Vec<[usize; 3]> = (0..8).map(|i| [i & 1, (i >> 1) & 1, i >> 2]).collect();
|
||||
let centre = corners.iter().map(|&c| corner(c)).sum::<Vec3>() / 8.0;
|
||||
let mut planes = [Vec4::W; 12];
|
||||
let mut n = 0;
|
||||
for (k, &face) in faces.iter().enumerate() {
|
||||
if toward[k] {
|
||||
planes[n] = face;
|
||||
n += 1;
|
||||
}
|
||||
}
|
||||
for a in &corners {
|
||||
for axis in 0..3 {
|
||||
if a[axis] == 1 {
|
||||
continue;
|
||||
}
|
||||
let mut b = *a;
|
||||
b[axis] = 1;
|
||||
// The edge from a to b lies on the faces of the two other axes.
|
||||
let [f, g] = [(axis + 1) % 3, (axis + 2) % 3].map(|o| o * 2 + a[o]);
|
||||
if toward[f] == toward[g] {
|
||||
continue;
|
||||
}
|
||||
let (p, q) = (corner(*a), corner(b));
|
||||
let normal = (q - p).cross(light);
|
||||
if normal.length_squared() < 1e-12 {
|
||||
continue;
|
||||
}
|
||||
let normal = normal.normalize();
|
||||
let side = if normal.dot(centre - p) < 0.0 {
|
||||
-1.0
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
// At most six such edges with at most four faces toward the light: 12 planes.
|
||||
if let Some(plane) = planes.get_mut(n) {
|
||||
*plane = (normal * side).extend(-normal.dot(p) * side);
|
||||
n += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
let [a, b] = [0, 6].map(|i| Frustum {
|
||||
planes: planes[i..i + 6].try_into().expect("six planes"),
|
||||
});
|
||||
[a, b]
|
||||
}
|
||||
@@ -191,7 +191,7 @@ pub struct Hdr {
|
||||
pub masks: Masks,
|
||||
/// HDR lighting, whether Horizon lifts this frame's world: off under a Horizon shader pack
|
||||
/// that draws, while a `shaders/` pack's post or material stage runs (the pack's own),
|
||||
/// and with HDR Lighting (`look`) off.
|
||||
/// with HDR Lighting (`look`) off, and with `HORIZON_HDR_LIGHTING=0`, to compare.
|
||||
pub lighting: bool,
|
||||
/// The HDR Lighting setting: off, nothing in the world is lifted, light sources and the
|
||||
/// sun included, so the picture is SDR's on the HDR canvas.
|
||||
@@ -1001,14 +1001,12 @@ impl Hdr {
|
||||
}
|
||||
}
|
||||
|
||||
/// The windows' icon (`window::set_icon_png`: Horizon's in the official game) as a 1-bit mask:
|
||||
/// its white strokes, one colour with hard edges, are the logo; everything else is not. No icon
|
||||
/// given: an empty mask.
|
||||
/// Horizon's icon (horizon-theme) as a 1-bit mask: its white strokes, one colour with hard
|
||||
/// edges, are the logo; everything else is not.
|
||||
fn logo_mask(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
|
||||
use wgpu::util::DeviceExt;
|
||||
let (w, h, rgba) = horizon_client_input::window::icon_png()
|
||||
.and_then(|png| crate::hud::decode_bytes(png).ok())
|
||||
.unwrap_or((1, 1, vec![0; 4]));
|
||||
let (w, h, rgba) =
|
||||
crate::hud::decode_bytes(horizon_theme::ICON_PNG).unwrap_or((1, 1, vec![0; 4]));
|
||||
let mask: Vec<u8> = rgba
|
||||
.as_chunks::<4>()
|
||||
.0
|
||||
|
||||
@@ -144,9 +144,6 @@ pub struct EffectiveOutput {
|
||||
pub(crate) nits: [f32; 3],
|
||||
/// The HUD and menus' brightness, as a share of paper white: their nits over its.
|
||||
pub(crate) ui_brightness: f32,
|
||||
/// The running shader pack lights the world itself: Horizon lifts none of it, so HDR
|
||||
/// Lighting has nothing to switch (`with_pack`).
|
||||
pub(crate) pack_lights: bool,
|
||||
}
|
||||
impl Default for EffectiveOutput {
|
||||
fn default() -> Self {
|
||||
@@ -169,22 +166,7 @@ impl EffectiveOutput {
|
||||
},
|
||||
nits: [203.0, 1000.0, 0.0],
|
||||
ui_brightness: 1.0,
|
||||
pack_lights: false,
|
||||
};
|
||||
/// This output under the running shader pack: a `shaders/` one (`shaders`), or one of
|
||||
/// Horizon's own of API `native`. Under a 0.1 pack on the 8- or 16-bit frame the last pass
|
||||
/// still lifts the light sources and the sun its marks hold (`lifts_world` in
|
||||
/// `Renderer::render`); under the rest Horizon lifts nothing.
|
||||
pub(crate) fn with_pack(self, shaders: bool, native: Option<horizon_shader_api::Api>) -> Self {
|
||||
let pack_lights = shaders
|
||||
|| native.is_some_and(|api| {
|
||||
api != horizon_shader_api::Api::V0_1 || self.frame.format == super::LINEAR_FRAME
|
||||
});
|
||||
Self {
|
||||
pack_lights,
|
||||
..self
|
||||
}
|
||||
}
|
||||
/// Whether the destination offers HDR output.
|
||||
pub fn hdr_offered(&self) -> bool {
|
||||
self.offered.is_some()
|
||||
@@ -291,7 +273,6 @@ pub(crate) fn resolve_output(
|
||||
],
|
||||
ui_brightness: settings.ui_nits(reading.luminance) as f32
|
||||
/ settings.paper_white_nits(reading.luminance) as f32,
|
||||
pack_lights: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1201,7 +1201,31 @@ pub(super) type TerrainDraw<'a> = dyn FnMut(
|
||||
Option<(u32, &wgpu::BindGroupLayout)>,
|
||||
) + 'a;
|
||||
|
||||
pub(super) use super::external::ShadowView;
|
||||
/// What the shadow camera sees of the terrain, for the game's draw lists: its view and
|
||||
/// projection in wgpu's clip space, the direction toward the light, and how far from the camera
|
||||
/// terrain is drawn (`shadowDistanceRenderMul`).
|
||||
pub(super) struct ShadowView {
|
||||
pub cull: glam::Mat4,
|
||||
pub light: glam::Vec3,
|
||||
pub distance: Option<f32>,
|
||||
/// Draw everything, every face, within this many blocks (`shadow.culling=false|reversed`):
|
||||
/// packs that voxelize the world in their shadow pass need all of it.
|
||||
pub unculled: Option<f32>,
|
||||
/// Every face of the drawn sections, not only those that can face the light. Iris 1.11.7's
|
||||
/// shadow map holds the faces turned away from the light too (#9033): under a hill at low sun
|
||||
/// a cave's ceiling, which faces away, is often all that shadows the cave.
|
||||
pub every_face: bool,
|
||||
/// Only the sections whose shadow can fall into the camera's view: those the camera's
|
||||
/// frustum, stretched toward the light, takes in (`shadow_casters`). Our probes' Iris 1.11.7
|
||||
/// maps fit keeping only those with `shadow.culling` unset (#8464): under a noon sun, only
|
||||
/// the terrain above the ground the camera sees; with a low sun ahead, none behind the camera.
|
||||
pub view_casters: bool,
|
||||
/// Whether the projection's near and far planes in `cull` drop sections too. Our probes'
|
||||
/// Iris 1.11.7 maps hold the terrain at every depth we put it along the light (from 535 blocks
|
||||
/// beyond the shadow camera to about 120 before it), whatever `shadowNearPlane` and
|
||||
/// `shadowFarPlane` the pack sets, or none (#10403): only its sides cull.
|
||||
pub depth_planes: bool,
|
||||
}
|
||||
|
||||
/// An arena page's key, native vertices and optional per-quad source records.
|
||||
pub(super) type TerrainPage = (u32, wgpu::Buffer, Option<wgpu::Buffer>);
|
||||
|
||||
@@ -1,321 +0,0 @@
|
||||
//! Writing a screenshot's PNG once its frame is read back: on the render thread for the
|
||||
//! requests that want the result with the frame (an agent's, a `screenshot-sequence`'s),
|
||||
//! on a thread of its own for F2's and the world icon's (`ScreenshotRequest::background`).
|
||||
//! The render thread then neither waits for the GPU to finish the frame nor encodes the
|
||||
//! PNG, which at 4K or a Screenshot Quality above 1x froze the game for a second or more.
|
||||
use super::{ScreenshotRequest, hdr_icc, hdr10_to_rgb16, padded_row, square_downscale};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::mpsc::{Receiver, Sender, channel};
|
||||
use std::time::Duration;
|
||||
|
||||
/// What a frame's readback holds and where its PNG goes.
|
||||
pub(super) struct Shot {
|
||||
pub path: PathBuf,
|
||||
/// `ScreenshotRequest::size`: the world icon's square.
|
||||
pub size: Option<[u32; 2]>,
|
||||
/// The frame's size, which the readback's rows hold (padded to `padded_row`).
|
||||
pub frame: [u32; 2],
|
||||
/// Blue first (`Bgra8Unorm`), swapped to PNG's red first.
|
||||
pub bgra: bool,
|
||||
/// The HDR10 copy's readback and its PNG's path, beside the SDR one.
|
||||
pub hdr: Option<(PathBuf, wgpu::Buffer)>,
|
||||
}
|
||||
impl Shot {
|
||||
pub fn new(
|
||||
request: &ScreenshotRequest,
|
||||
frame: [u32; 2],
|
||||
format: wgpu::TextureFormat,
|
||||
hdr: Option<(PathBuf, wgpu::Buffer)>,
|
||||
) -> Self {
|
||||
Self {
|
||||
path: request.path.clone(),
|
||||
size: request.size,
|
||||
frame,
|
||||
bgra: format.remove_srgb_suffix() == wgpu::TextureFormat::Bgra8Unorm,
|
||||
hdr,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A written screenshot: its path, its size or the error, and the HDR copy written beside it.
|
||||
pub struct Saved {
|
||||
pub path: PathBuf,
|
||||
pub result: Result<[u32; 2], String>,
|
||||
pub hdr: Option<PathBuf>,
|
||||
}
|
||||
/// Waits for `buffer`'s mapping on the render thread and writes the PNG there.
|
||||
pub(super) fn save_now(device: &wgpu::Device, shot: Shot, buffer: &wgpu::Buffer) -> Saved {
|
||||
let (sender, receiver) = channel();
|
||||
map(buffer, &sender);
|
||||
if let Some((_, hdr)) = &shot.hdr {
|
||||
map(hdr, &sender);
|
||||
}
|
||||
let waited = device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.map_err(|e| e.to_string());
|
||||
let count = 1 + usize::from(shot.hdr.is_some());
|
||||
let mapped = waited.and_then(|_| wait_mapped(&receiver, count));
|
||||
write(shot, buffer, mapped)
|
||||
}
|
||||
/// Screenshots being written on their thread.
|
||||
pub(super) struct Saves {
|
||||
device: wgpu::Device,
|
||||
sender: Sender<Saved>,
|
||||
receiver: Receiver<Saved>,
|
||||
in_flight: usize,
|
||||
}
|
||||
impl Saves {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let (sender, receiver) = channel();
|
||||
Self {
|
||||
device: device.clone(),
|
||||
sender,
|
||||
receiver,
|
||||
in_flight: 0,
|
||||
}
|
||||
}
|
||||
/// Maps `buffer` (and the HDR copy's), whose copy was just submitted, and writes the
|
||||
/// PNG on a thread of its own once the GPU has finished the frame.
|
||||
pub fn start(&mut self, shot: Shot, buffer: wgpu::Buffer) {
|
||||
let (mapped, on_mapped) = channel();
|
||||
map(&buffer, &mapped);
|
||||
if let Some((_, hdr)) = &shot.hdr {
|
||||
map(hdr, &mapped);
|
||||
}
|
||||
let done = self.sender.clone();
|
||||
let path = shot.path.clone();
|
||||
let spawned = std::thread::Builder::new()
|
||||
.name("Screenshot writer".into())
|
||||
.spawn(move || {
|
||||
let count = 1 + usize::from(shot.hdr.is_some());
|
||||
let ready = wait_mapped(&on_mapped, count);
|
||||
let _ = done.send(write(shot, &buffer, ready));
|
||||
});
|
||||
match spawned {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
let _ = self.sender.send(Saved {
|
||||
path,
|
||||
result: Err(format!("no thread to write it: {e}")),
|
||||
hdr: None,
|
||||
});
|
||||
}
|
||||
}
|
||||
self.in_flight += 1;
|
||||
}
|
||||
/// The screenshots written since the last call. Polls the device so a finished frame's
|
||||
/// mapping reaches its writer: the render thread never waits for it.
|
||||
pub fn finished(&mut self) -> Vec<Saved> {
|
||||
if self.in_flight == 0 {
|
||||
return Vec::new();
|
||||
}
|
||||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||||
let saved: Vec<Saved> = self.receiver.try_iter().collect();
|
||||
self.in_flight -= saved.len();
|
||||
saved
|
||||
}
|
||||
}
|
||||
impl Drop for Saves {
|
||||
/// A screenshot taken right before quitting is still written whole.
|
||||
fn drop(&mut self) {
|
||||
let deadline = std::time::Instant::now() + Duration::from_secs(10);
|
||||
while self.in_flight > 0 && std::time::Instant::now() < deadline {
|
||||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||||
if let Ok(saved) = self.receiver.recv_timeout(Duration::from_millis(20)) {
|
||||
log_saved(&saved);
|
||||
self.in_flight -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fn log_saved(saved: &Saved) {
|
||||
match &saved.result {
|
||||
Ok(_) => log::info!("Saved screenshot to {}", saved.path.display()),
|
||||
Err(e) => log::warn!("Horizon renderer: screenshot {}: {e}", saved.path.display()),
|
||||
}
|
||||
}
|
||||
fn map(buffer: &wgpu::Buffer, mapped: &Sender<Result<(), String>>) {
|
||||
let mapped = mapped.clone();
|
||||
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
|
||||
let _ = mapped.send(r.map_err(|e| e.to_string()));
|
||||
});
|
||||
}
|
||||
/// `count` mappings done, or the first one that failed. A frame the GPU never finishes
|
||||
/// (a lost device) gives up after a while instead of keeping its thread.
|
||||
fn wait_mapped(mapped: &Receiver<Result<(), String>>, count: usize) -> Result<(), String> {
|
||||
for _ in 0..count {
|
||||
mapped
|
||||
.recv_timeout(Duration::from_secs(30))
|
||||
.map_err(|_| "the frame never came back from the GPU".to_string())??;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// The PNG (and the HDR copy's beside it) from the mapped readbacks.
|
||||
fn write(shot: Shot, buffer: &wgpu::Buffer, mapped: Result<(), String>) -> Saved {
|
||||
let mut hdr_written = None;
|
||||
let result = mapped.and_then(|()| {
|
||||
if let Some((hdr_path, hdr_buffer)) = &shot.hdr {
|
||||
let pixels = read_rows(hdr_buffer, shot.frame);
|
||||
match pixels.and_then(|p| write_hdr_png(hdr_path, shot.frame, &p)) {
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
hdr_written = Some(hdr_path.clone());
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
),
|
||||
}
|
||||
}
|
||||
let pixels = read_rows(buffer, shot.frame)?;
|
||||
write_png(&shot, &pixels)
|
||||
});
|
||||
Saved {
|
||||
path: shot.path,
|
||||
result,
|
||||
hdr: hdr_written,
|
||||
}
|
||||
}
|
||||
/// The pixels `copy_frame` read back into the mapped `buffer`, 4 bytes each, row after
|
||||
/// row; unmaps it.
|
||||
fn read_rows(buffer: &wgpu::Buffer, [width, height]: [u32; 2]) -> Result<Vec<[u8; 4]>, String> {
|
||||
let (width, height, row) = (width as usize, height as usize, padded_row(width) as usize);
|
||||
let mut pixels = Vec::with_capacity(width * height);
|
||||
{
|
||||
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
|
||||
for y in 0..height {
|
||||
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
|
||||
}
|
||||
}
|
||||
buffer.unmap();
|
||||
Ok(pixels)
|
||||
}
|
||||
fn write_png(shot: &Shot, frame: &[[u8; 4]]) -> Result<[u32; 2], String> {
|
||||
let [frame_w, frame_h] = shot.frame;
|
||||
let mut pixels = Vec::with_capacity(frame.len() * 4);
|
||||
for px in frame {
|
||||
let (r, b) = if shot.bgra {
|
||||
(px[2], px[0])
|
||||
} else {
|
||||
(px[0], px[2])
|
||||
};
|
||||
pixels.extend_from_slice(&[r, px[1], b, 255]);
|
||||
}
|
||||
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
|
||||
// is the frame's centre square averaged down to its size.
|
||||
let (width, height, pixels) = match shot.size {
|
||||
Some(size) => (
|
||||
size[0],
|
||||
size[1],
|
||||
square_downscale(&pixels, frame_w, frame_h, size),
|
||||
),
|
||||
None => (frame_w, frame_h, pixels),
|
||||
};
|
||||
let file = std::fs::File::create(&shot.path).map_err(|e| e.to_string())?;
|
||||
let mut encoder = png::Encoder::new(std::io::BufWriter::new(file), width, height);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
encoder
|
||||
.write_header()
|
||||
.and_then(|mut w| w.write_image_data(&pixels))
|
||||
.map_err(|e| e.to_string())?;
|
||||
Ok([width, height])
|
||||
}
|
||||
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
|
||||
/// third edition), with the content light levels its pixels hold (cLLI), and
|
||||
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
|
||||
fn write_hdr_png(
|
||||
path: &std::path::Path,
|
||||
[width, height]: [u32; 2],
|
||||
frame: &[[u8; 4]],
|
||||
) -> Result<(), String> {
|
||||
let pixels = hdr10_to_rgb16(frame);
|
||||
let mut info = png::Info::with_size(width, height);
|
||||
info.color_type = png::ColorType::Rgb;
|
||||
info.bit_depth = png::BitDepth::Sixteen;
|
||||
info.icc_profile = Some(hdr_icc::profile().into());
|
||||
let file = std::fs::File::create(path).map_err(|e| e.to_string())?;
|
||||
let written = png::Encoder::with_info(std::io::BufWriter::new(file), info)
|
||||
.and_then(|encoder| encoder.write_header())
|
||||
.and_then(|mut writer| {
|
||||
// BT.2020 primaries, PQ, RGB, full range.
|
||||
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
|
||||
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
|
||||
writer.write_image_data(&pixels)
|
||||
});
|
||||
written.map_err(|e| e.to_string())
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_background_save_writes_the_png_off_the_render_thread() {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
|
||||
return;
|
||||
};
|
||||
let Ok((device, queue)) = pollster::block_on(adapter.request_device(&Default::default()))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let dir = std::env::temp_dir().join(format!("horizon-shot-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let path = dir.join("shot.png");
|
||||
let [w, h] = [3u32, 2];
|
||||
// A frame of blue-first pixels, each row padded as `copy_frame` reads them back.
|
||||
let row = padded_row(w) as usize;
|
||||
let mut bytes = vec![0u8; row * h as usize];
|
||||
for y in 0..h as usize {
|
||||
for x in 0..w as usize {
|
||||
bytes[y * row + x * 4..][..4].copy_from_slice(&[10 * x as u8, 20, 200, 0]);
|
||||
}
|
||||
}
|
||||
let source = wgpu::util::DeviceExt::create_buffer_init(
|
||||
&device,
|
||||
&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: &bytes,
|
||||
usage: wgpu::BufferUsages::COPY_SRC,
|
||||
},
|
||||
);
|
||||
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: bytes.len() as u64,
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
encoder.copy_buffer_to_buffer(&source, 0, &buffer, 0, bytes.len() as u64);
|
||||
queue.submit([encoder.finish()]);
|
||||
let request = ScreenshotRequest {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: true,
|
||||
};
|
||||
let mut saves = Saves::new(&device);
|
||||
saves.start(
|
||||
Shot::new(&request, [w, h], wgpu::TextureFormat::Bgra8Unorm, None),
|
||||
buffer,
|
||||
);
|
||||
let deadline = std::time::Instant::now() + Duration::from_secs(10);
|
||||
let saved = loop {
|
||||
if let Some(saved) = saves.finished().pop() {
|
||||
break saved;
|
||||
}
|
||||
assert!(std::time::Instant::now() < deadline, "never written");
|
||||
std::thread::sleep(Duration::from_millis(5));
|
||||
};
|
||||
assert_eq!(saved.path, path);
|
||||
assert_eq!(saved.result, Ok([w, h]));
|
||||
let decoder =
|
||||
png::Decoder::new(std::io::BufReader::new(std::fs::File::open(&path).unwrap()));
|
||||
let mut reader = decoder.read_info().unwrap();
|
||||
let mut out = vec![0; reader.output_buffer_size().unwrap()];
|
||||
reader.next_frame(&mut out).unwrap();
|
||||
// Red first, opaque: the last pixel of the first row was [20, 20, 200] blue-first.
|
||||
assert_eq!(&out[8..12], &[200, 20, 20, 255]);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
}
|
||||
@@ -2,21 +2,16 @@
|
||||
//! colours and the controls it draws with. The screen (`graphics_ui`) only
|
||||
//! lays out rows and handles input; a menu theme replaces this module.
|
||||
//!
|
||||
//! Its colours come from `menu_style`, given at startup (in the official game the design
|
||||
//! system's Blocks palette, `docs/design-system.md`), in a lighter form: square panels of
|
||||
//! dark glass with a thin edge, so the world shows through, flat controls, and the face on
|
||||
//! the one main button, in vanilla's font.
|
||||
use crate::menu_style::{self, SettingsColours};
|
||||
//! It takes the design system's Blocks palette (`horizon_theme::BLOCKS_DARK`,
|
||||
//! `docs/design-system.md`) in a lighter form: square panels of dark glass
|
||||
//! with a thin edge, so the world shows through, flat controls, and the violet
|
||||
//! face on the one main button, in vanilla's font.
|
||||
use crate::{
|
||||
hud::{HudAtlas, HudBatch},
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
|
||||
/// The settings pages' colours (`menu_style`, given at startup).
|
||||
fn b() -> &'static SettingsColours {
|
||||
&menu_style::get().settings
|
||||
}
|
||||
use horizon_theme::BLOCKS_DARK as B;
|
||||
|
||||
/// What a setting costs in frame time, shown with its description.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -41,91 +36,54 @@ impl Cost {
|
||||
/// `0xRRGGBB`: the palette's success, warn and danger.
|
||||
pub fn rgb(self) -> u32 {
|
||||
match self {
|
||||
Cost::None => b().ink_soft,
|
||||
Cost::Low | Cost::Saves => b().success,
|
||||
Cost::Medium => b().warn,
|
||||
Cost::High => b().danger,
|
||||
Cost::None => B.ink_soft,
|
||||
Cost::Low | Cost::Saves => B.success,
|
||||
Cost::Medium => B.warn,
|
||||
Cost::High => B.danger,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
use menu_style::hud_colour as hex;
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding.
|
||||
const fn hex(c: u32, a: u8) -> u32 {
|
||||
(a as u32) << 24 | (c & 0xff) << 16 | (c >> 8 & 0xff) << 8 | (c >> 16 & 0xff)
|
||||
}
|
||||
/// The plate and the strip: the page's dark, see-through, so the world shows behind them.
|
||||
fn glass() -> u32 {
|
||||
hex(b().page, 118)
|
||||
}
|
||||
const GLASS: u32 = hex(B.page, 118);
|
||||
/// Their 1 px edge.
|
||||
pub fn edge() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
const EDGE: u32 = hex(B.ink, 26);
|
||||
/// A group's panel, a little lighter than the plate it sits on.
|
||||
fn group_fill() -> u32 {
|
||||
hex(b().ink, 11)
|
||||
}
|
||||
const GROUP: u32 = hex(B.ink, 11);
|
||||
/// A hovered or focused row, lit on its group's panel.
|
||||
pub fn hover() -> u32 {
|
||||
hex(b().ink, 18)
|
||||
}
|
||||
pub const HOVER: u32 = hex(B.ink, 18);
|
||||
/// The open page in the page list.
|
||||
pub fn open() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
pub const OPEN: u32 = hex(B.ink, 26);
|
||||
/// The rule under the plate's heading, and between two rows of a group.
|
||||
pub fn head_rule() -> u32 {
|
||||
hex(b().ink, 31)
|
||||
}
|
||||
pub fn row_rule() -> u32 {
|
||||
hex(b().ink, 15)
|
||||
}
|
||||
pub const HEAD_RULE: u32 = hex(B.ink, 31);
|
||||
pub const ROW_RULE: u32 = hex(B.ink, 15);
|
||||
/// Fields, boxes and the value stepper: sunk, see-through.
|
||||
fn well_fill() -> u32 {
|
||||
hex(b().outline, 102)
|
||||
}
|
||||
const WELL: u32 = hex(B.outline, 102);
|
||||
/// A button, a slider's track, the scroller's thumb.
|
||||
fn button_fill() -> u32 {
|
||||
hex(b().ink, 20)
|
||||
}
|
||||
fn button_hover() -> u32 {
|
||||
hex(b().ink, 41)
|
||||
}
|
||||
fn track_fill() -> u32 {
|
||||
hex(b().ink, 64)
|
||||
}
|
||||
fn handle_fill() -> u32 {
|
||||
hex(b().ink, 255)
|
||||
}
|
||||
const BUTTON: u32 = hex(B.ink, 20);
|
||||
const BUTTON_HOVER: u32 = hex(B.ink, 41);
|
||||
const TRACK: u32 = hex(B.ink, 64);
|
||||
const HANDLE: u32 = hex(B.ink, 255);
|
||||
/// The one main button.
|
||||
pub fn face() -> u32 {
|
||||
hex(b().face, 255)
|
||||
}
|
||||
fn face_hover() -> u32 {
|
||||
hex(b().face_hover, 255)
|
||||
}
|
||||
const FACE: u32 = hex(B.face, 255);
|
||||
const FACE_HOVER: u32 = hex(0x6a50e6, 255);
|
||||
/// A tick box's edge when off.
|
||||
fn box_edge() -> u32 {
|
||||
hex(b().ink_soft, 89)
|
||||
}
|
||||
fn outline() -> u32 {
|
||||
hex(b().outline, 255)
|
||||
}
|
||||
pub fn accent() -> u32 {
|
||||
hex(b().accent, 255)
|
||||
}
|
||||
const BOX_EDGE: u32 = hex(B.ink_soft, 89);
|
||||
const OUTLINE: u32 = hex(B.outline, 255);
|
||||
pub const ACCENT: u32 = hex(B.accent, 255);
|
||||
/// Vanilla's white text, and its grey for what can't be used now.
|
||||
pub const WHITE: u32 = u32::MAX;
|
||||
pub fn muted() -> u32 {
|
||||
hex(b().muted, 255)
|
||||
}
|
||||
pub const MUTED: u32 = hex(B.muted, 255);
|
||||
/// A page that isn't open, a value at rest.
|
||||
pub fn soft() -> u32 {
|
||||
hex(b().ink_soft, 255)
|
||||
}
|
||||
pub const SOFT: u32 = hex(B.ink_soft, 255);
|
||||
/// Vanilla's grey for a tooltip's lines under its first (`ChatFormatting.GRAY`).
|
||||
pub const GREY: u32 = hex(0xaaaaaa, 255);
|
||||
/// A light veil over the backdrop, under the panels.
|
||||
pub fn veil() -> u32 {
|
||||
hex(b().page, 77)
|
||||
}
|
||||
pub const VEIL: u32 = hex(B.page, 77);
|
||||
|
||||
/// Sizes in GUI pixels.
|
||||
/// Shorter screens than this (a 720p window at scale 3) keep a narrower margin on top.
|
||||
@@ -162,21 +120,21 @@ pub fn ring(batch: &mut HudBatch, atlas: &HudAtlas, [x, y, w, h]: [f32; 4], colo
|
||||
}
|
||||
/// The screen's plate, and the strip under it: dark glass with a thin edge.
|
||||
pub fn panel(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, glass());
|
||||
ring(batch, atlas, rect, edge());
|
||||
fill(batch, atlas, rect, GLASS);
|
||||
ring(batch, atlas, rect, EDGE);
|
||||
}
|
||||
/// A group's panel on the plate, its rows on it.
|
||||
pub fn group(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, group_fill());
|
||||
fill(batch, atlas, rect, GROUP);
|
||||
}
|
||||
/// A sunk well: the search field, the value stepper.
|
||||
pub fn well(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
fill(batch, atlas, rect, WELL);
|
||||
}
|
||||
/// The scroller: a faint track and its thumb.
|
||||
pub fn scroller(batch: &mut HudBatch, atlas: &HudAtlas, track: [f32; 4], thumb: [f32; 4]) {
|
||||
fill(batch, atlas, track, row_rule());
|
||||
fill(batch, atlas, thumb, track_fill());
|
||||
fill(batch, atlas, track, ROW_RULE);
|
||||
fill(batch, atlas, thumb, TRACK);
|
||||
}
|
||||
/// `text` cut to `width` with an ellipsis, as a long name gives way to its control: the HUD
|
||||
/// kit's `fit::ellipsize`.
|
||||
@@ -184,11 +142,11 @@ pub use crate::hud_kit::fit::ellipsize as fit;
|
||||
/// A 12 px tick box ending at `right`, centred in the row at `y`: its edge in the accent when on.
|
||||
pub fn checkbox(batch: &mut HudBatch, atlas: &HudAtlas, right: f32, y: f32, on: bool, live: bool) {
|
||||
let rect = [right - 12.0, y + 4.0, 12.0, 12.0];
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
fill(batch, atlas, rect, WELL);
|
||||
let edge = match (on, live) {
|
||||
(true, true) => accent(),
|
||||
(true, false) => muted(),
|
||||
(false, _) => box_edge(),
|
||||
(true, true) => ACCENT,
|
||||
(true, false) => MUTED,
|
||||
(false, _) => BOX_EDGE,
|
||||
};
|
||||
ring(batch, atlas, rect, edge);
|
||||
if on {
|
||||
@@ -211,7 +169,7 @@ fn tick(batch: &mut HudBatch, atlas: &HudAtlas, x: f32, y: f32, color: u32) {
|
||||
for (i, c) in row.chars().enumerate() {
|
||||
if c == '#' {
|
||||
let (px, py) = (x + i as f32, y + j as f32);
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], outline());
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], OUTLINE);
|
||||
fill(batch, atlas, [px, py, 1.0, 1.0], color);
|
||||
}
|
||||
}
|
||||
@@ -240,17 +198,17 @@ pub fn button_with_room(
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let face = match (live, primary, hover) {
|
||||
(false, _, _) => well_fill(),
|
||||
(true, true, false) => face(),
|
||||
(true, true, true) => face_hover(),
|
||||
(true, false, false) => button_fill(),
|
||||
(true, false, true) => button_hover(),
|
||||
(false, _, _) => WELL,
|
||||
(true, true, false) => FACE,
|
||||
(true, true, true) => FACE_HOVER,
|
||||
(true, false, false) => BUTTON,
|
||||
(true, false, true) => BUTTON_HOVER,
|
||||
};
|
||||
fill(batch, atlas, rect, face);
|
||||
if hover && live {
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let color = if live { WHITE } else { muted() };
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let left = x + 2.0 + room;
|
||||
scrolling_label(
|
||||
@@ -294,7 +252,7 @@ pub fn slider(
|
||||
(hover, live): (bool, bool),
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let color = if live { WHITE } else { muted() };
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
scrolling_label(
|
||||
batch,
|
||||
atlas,
|
||||
@@ -305,22 +263,17 @@ pub fn slider(
|
||||
);
|
||||
let line = y + h - 3.0;
|
||||
let at = x + (position.clamp(0.0, 1.0) * (w - 4.0)).round();
|
||||
fill(batch, atlas, [x, line, w, 2.0], track_fill());
|
||||
fill(batch, atlas, [x, line, w, 2.0], TRACK);
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
[x, line, at - x, 2.0],
|
||||
if live { accent() } else { muted() },
|
||||
if live { ACCENT } else { MUTED },
|
||||
);
|
||||
let handle = [at, line - 3.0, 4.0, 8.0];
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
handle,
|
||||
if live { handle_fill() } else { muted() },
|
||||
);
|
||||
fill(batch, atlas, handle, if live { HANDLE } else { MUTED });
|
||||
if hover && live {
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], accent());
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], ACCENT);
|
||||
}
|
||||
}
|
||||
/// A value that a press steps through: in a well, between the arrows that say so.
|
||||
@@ -337,13 +290,13 @@ pub fn cycler(
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let arrows = if hover && live { WHITE } else { muted() };
|
||||
let arrows = if hover && live { WHITE } else { MUTED };
|
||||
batch.text_styled(atlas, &Text::literal("<"), x + 3.0, ty, arrows, true);
|
||||
batch.text_styled(atlas, &Text::literal(">"), x + w - 8.0, ty, arrows, true);
|
||||
let color = match (live, hover) {
|
||||
(false, _) => muted(),
|
||||
(false, _) => MUTED,
|
||||
(true, true) => WHITE,
|
||||
(true, false) => soft(),
|
||||
(true, false) => SOFT,
|
||||
};
|
||||
scrolling_label(batch, atlas, value, [x + 9.0, ty, w - 18.0], (y, h), color);
|
||||
}
|
||||
|
||||
@@ -1110,8 +1110,7 @@ impl Item {
|
||||
/// active; saved values wait for it. Translucent Batching switches where the device can batch
|
||||
/// (`graphics::translucent_batching_offered`), its saved value waiting for one that can,
|
||||
/// Smooth Gradients only where it can draw the 16-bit frame, the same way, and GPU Culling
|
||||
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't. HDR
|
||||
/// Lighting has nothing to switch where the running shader pack lights the world itself.
|
||||
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't.
|
||||
fn blocked(self, s: &Settings, out: &EffectiveOutput) -> Option<&'static str> {
|
||||
if !self.available() {
|
||||
return Some("This feature is not yet available in Horizon.");
|
||||
@@ -1142,9 +1141,6 @@ impl Item {
|
||||
} else {
|
||||
"Turn HDR on to use it."
|
||||
}),
|
||||
Item::Horizon(H::HdrLighting) if out.pack_lights => {
|
||||
Some("The shader pack lights the world itself.")
|
||||
}
|
||||
Item::Horizon(H::TranslucentBatching)
|
||||
if !crate::graphics::translucent_batching_offered() =>
|
||||
{
|
||||
|
||||
@@ -31,49 +31,6 @@ fn smooth_gradients_wait_for_a_device_that_draws_the_16_bit_frame() {
|
||||
assert_eq!(item.blocked(&s, &out), Some("Turn HDR on to use it."));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_lighting_is_greyed_only_where_the_running_pack_lights_the_world() {
|
||||
use horizon_shader_api::Api;
|
||||
let mut s = Settings::default();
|
||||
s.horizon.hdr = HdrMode::On;
|
||||
let item = Item::Horizon(H::HdrLighting);
|
||||
let lights = Some("The shader pack lights the world itself.");
|
||||
let out = offering(true, None);
|
||||
// No pack running, as with one picked but refused, missing or its mod off: live.
|
||||
assert_eq!(item.blocked(&s, &out.with_pack(false, None)), None);
|
||||
// A 0.1 pack on the 16-bit frame: the light sources and the sun still shine.
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(false, Some(Api::V0_1))),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(false, Some(Api::V0_2))),
|
||||
lights
|
||||
);
|
||||
assert_eq!(item.blocked(&s, &out.with_pack(true, None)), lights);
|
||||
let float = EffectiveOutput {
|
||||
frame: crate::gfx::FrameConfiguration {
|
||||
format: wgpu::TextureFormat::Rgba16Float,
|
||||
..out.frame
|
||||
},
|
||||
..out
|
||||
};
|
||||
assert_eq!(
|
||||
item.blocked(&s, &float.with_pack(false, Some(Api::V0_1))),
|
||||
lights
|
||||
);
|
||||
// HDR's own reasons come first.
|
||||
assert_eq!(
|
||||
item.blocked(&s, &NONE.with_pack(true, None)),
|
||||
Some("Your display or system doesn't offer HDR output.")
|
||||
);
|
||||
s.horizon.hdr = HdrMode::Off;
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(true, None)),
|
||||
Some("Turn HDR on to use it.")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_auto_can_be_selected_before_querying_and_brightness_waits_for_output() {
|
||||
let mut s = Settings::default();
|
||||
|
||||
@@ -3,9 +3,8 @@
|
||||
//! where a tween is at the frame's [`Clock`]; nothing here holds state or runs on its own, and
|
||||
//! no motion ever decides what input does.
|
||||
//!
|
||||
//! A [`Tween`] takes a duration and a CSS `cubic-bezier` curve: Horizon's overlays use the design
|
||||
//! system's (`horizon_theme::QUICK`, `MOVE`), at the theme's duration or a shorter one of their
|
||||
//! own.
|
||||
//! The curves are the design system's (`horizon_theme::QUICK`, `MOVE`): a [`Tween`] takes one
|
||||
//! of them, at the theme's duration or a shorter one of its own.
|
||||
//!
|
||||
//! The game builds the clock once a frame (`Clock::new(now, still)`). A still clock (the game is
|
||||
//! paused, frame-stepped by `HORIZON_STILL` or a screenshot sequence, or a repro recording or
|
||||
@@ -17,7 +16,7 @@
|
||||
//! use std::time::{Duration, Instant};
|
||||
//!
|
||||
//! let opened = Instant::now();
|
||||
//! let open = Tween::new(Duration::from_millis(90), [0.4, 0.0, 0.2, 1.0]);
|
||||
//! let open = Tween::new(Duration::from_millis(90), horizon_theme::QUICK);
|
||||
//! // Half way through: partly faded in, partly grown from 94%.
|
||||
//! let clock = Clock::new(opened + Duration::from_millis(45), false);
|
||||
//! let alpha = motion::fade(open, clock, opened);
|
||||
@@ -27,6 +26,7 @@
|
||||
//! let still = Clock::new(opened, true);
|
||||
//! assert_eq!(motion::fade(open, still, opened), 1.0);
|
||||
//! ```
|
||||
use horizon_theme::Motion;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// The time a frame shows, built once a frame by the game.
|
||||
@@ -50,20 +50,28 @@ impl Clock {
|
||||
}
|
||||
}
|
||||
|
||||
/// A duration and an easing curve.
|
||||
/// A duration and one of the design system's easing curves.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Tween {
|
||||
/// How long it runs.
|
||||
pub duration: Duration,
|
||||
/// The CSS `cubic-bezier` control points of its curve.
|
||||
/// The CSS `cubic-bezier` control points of its curve (a `horizon_theme::Motion`'s).
|
||||
pub curve: [f32; 4],
|
||||
}
|
||||
|
||||
impl Tween {
|
||||
/// `curve` over `duration`: the dial's motions are shorter than the launcher's, on the same
|
||||
/// curves.
|
||||
pub const fn new(duration: Duration, curve: [f32; 4]) -> Self {
|
||||
Self { duration, curve }
|
||||
/// `motion`'s curve over `duration`: the dial's motions are shorter than the launcher's, on
|
||||
/// the same curves.
|
||||
pub const fn new(duration: Duration, motion: Motion) -> Self {
|
||||
Self {
|
||||
duration,
|
||||
curve: motion.curve,
|
||||
}
|
||||
}
|
||||
|
||||
/// A theme motion as it is: its own duration and curve.
|
||||
pub const fn of(motion: Motion) -> Self {
|
||||
Self::new(motion.duration(), motion)
|
||||
}
|
||||
|
||||
/// The linear progress, 0 to 1, `since` a start at this clock; 1 on a still clock.
|
||||
@@ -76,7 +84,7 @@ impl Tween {
|
||||
|
||||
/// The eased progress, 0 to 1, on the tween's curve.
|
||||
pub fn progress(self, clock: Clock, since: Instant) -> f32 {
|
||||
bezier(self.curve, self.linear(clock, since))
|
||||
horizon_theme::bezier(self.curve, self.linear(clock, since))
|
||||
}
|
||||
|
||||
/// Whether it has finished (always, on a still clock).
|
||||
@@ -90,29 +98,6 @@ impl Tween {
|
||||
}
|
||||
}
|
||||
|
||||
/// A CSS `cubic-bezier(x1, y1, x2, y2)` at `t` in 0..1: solves x for the curve parameter,
|
||||
/// returns y.
|
||||
pub fn bezier([x1, y1, x2, y2]: [f32; 4], t: f32) -> f32 {
|
||||
let t = t.clamp(0.0, 1.0);
|
||||
if t == 0.0 || t == 1.0 {
|
||||
return t;
|
||||
}
|
||||
let at = |a: f32, b: f32, s: f32| {
|
||||
let u = 1.0 - s;
|
||||
3.0 * u * u * s * a + 3.0 * u * s * s * b + s * s * s
|
||||
};
|
||||
let (mut lo, mut hi) = (0f32, 1f32);
|
||||
for _ in 0..24 {
|
||||
let mid = (lo + hi) / 2.0;
|
||||
if at(x1, x2, mid) < t {
|
||||
lo = mid;
|
||||
} else {
|
||||
hi = mid;
|
||||
}
|
||||
}
|
||||
at(y1, y2, (lo + hi) / 2.0)
|
||||
}
|
||||
|
||||
/// An alpha from 0 to 1 as something fades in.
|
||||
pub fn fade(tween: Tween, clock: Clock, since: Instant) -> f32 {
|
||||
tween.progress(clock, since)
|
||||
@@ -160,7 +145,7 @@ mod tests {
|
||||
#[test]
|
||||
fn a_tween_runs_from_its_start_to_its_end_and_holds() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
assert_eq!(tween.progress(at(t0, 0), t0), 0.0);
|
||||
assert_eq!(tween.progress(at(t0, 80), t0), 1.0);
|
||||
assert_eq!(tween.progress(at(t0, 500), t0), 1.0);
|
||||
@@ -175,7 +160,8 @@ mod tests {
|
||||
fn a_still_clock_shows_every_motion_settled() {
|
||||
let t0 = Instant::now();
|
||||
let still = Clock::new(t0, true);
|
||||
let tween = Tween::new(horizon_theme::QUICK.duration(), horizon_theme::QUICK.curve);
|
||||
let tween = Tween::of(horizon_theme::QUICK);
|
||||
assert_eq!(tween.duration, horizon_theme::QUICK.duration());
|
||||
assert_eq!(fade(tween, still, t0), 1.0);
|
||||
assert_eq!(fade_out(tween, still, t0), 0.0);
|
||||
assert_eq!(scale_in(tween, still, t0, 0.94), 1.0);
|
||||
@@ -187,7 +173,7 @@ mod tests {
|
||||
#[test]
|
||||
fn the_helpers_start_where_they_say() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK.curve);
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK);
|
||||
let c = at(t0, 0);
|
||||
assert_eq!(fade(tween, c, t0), 0.0);
|
||||
assert_eq!(fade_out(tween, c, t0), 1.0);
|
||||
@@ -198,25 +184,10 @@ mod tests {
|
||||
assert!((flash(tween, at(t0, 25), t0) - 0.75).abs() < 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_curve_is_the_design_systems() {
|
||||
for motion in horizon_theme::MOTION {
|
||||
for i in 0..=20 {
|
||||
let t = i as f32 / 20.0;
|
||||
assert_eq!(
|
||||
bezier(motion.curve, t),
|
||||
motion.ease(t),
|
||||
"{} at {t}",
|
||||
motion.name
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_turn_takes_the_short_way_round() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
// From up-left (7/8 of a turn) to up-right: through up, not round the bottom.
|
||||
let from = 7.0 * FRAC_PI_4;
|
||||
let half = turn(tween, at(t0, 1), t0, from, FRAC_PI_4);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
//! Room: what of a view Horizon's own HUD overlays may use. Vanilla's HUD elements are
|
||||
//! keep-outs; an overlay asks the room where it fits instead of assuming a fixed spot, so it
|
||||
//! doesn't cover them. The keep-outs: the boss bars at the top centre, and the status rows above
|
||||
//! the hotbar at the bottom centre.
|
||||
//! doesn't cover them. Today the only keep-out is the boss bars at the top centre.
|
||||
//!
|
||||
//! The room is built once a frame from what the HUD shows (`Game::hud_room` in gameplay). With
|
||||
//! nothing showing it is empty, and every overlay stays exactly where it always was.
|
||||
@@ -35,16 +34,6 @@ pub const GAP: f32 = 2.0;
|
||||
pub enum Keep {
|
||||
/// The boss bars and their names at the top centre (`hud_overlays::boss_bars_bottom`).
|
||||
BossBars,
|
||||
/// The survival rows above the hotbar at the bottom centre: health with its absorption rows,
|
||||
/// armour, food or the mount's hearts, and air; from the highest row's top to the view's
|
||||
/// bottom.
|
||||
StatusRows,
|
||||
}
|
||||
impl Keep {
|
||||
/// It sits at the top of the view, not the bottom.
|
||||
fn at_top(self) -> bool {
|
||||
matches!(self, Self::BossBars)
|
||||
}
|
||||
}
|
||||
|
||||
/// A view and the keep-outs its HUD shows this frame.
|
||||
@@ -101,20 +90,10 @@ impl Room {
|
||||
/// bars' bottom, or 0 with none.
|
||||
pub fn top(&self) -> f32 {
|
||||
self.keeps()
|
||||
.filter(|(keep, _)| keep.at_top())
|
||||
.map(|(_, [_, y, _, h])| y + h)
|
||||
.map(|(Keep::BossBars, [_, y, _, h])| y + h)
|
||||
.fold(0.0, f32::max)
|
||||
}
|
||||
|
||||
/// How far, in GUI px from the view's top, the keep-outs at the bottom reach up: the status
|
||||
/// rows' top, or the view's height with none.
|
||||
pub fn bottom(&self) -> f32 {
|
||||
self.keeps()
|
||||
.filter(|(keep, _)| !keep.at_top())
|
||||
.map(|(_, [_, y, _, _])| y)
|
||||
.fold(self.height, f32::min)
|
||||
}
|
||||
|
||||
/// Where a centred overlay that wants its top at `wanted` (GUI px) goes: at `wanted` unless
|
||||
/// a keep-out reaches past it (`top() > wanted`, a real overlap; touching isn't one), else
|
||||
/// `GAP` below that keep-out.
|
||||
@@ -155,15 +134,4 @@ mod tests {
|
||||
assert_eq!(bars(36.0).below_top(18.0), 38.0);
|
||||
assert_eq!(bars(36.0).usable(), [0.0, 38.0, 500.0, 262.0]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_status_rows_are_kept_at_the_bottom_and_leave_the_top_alone() {
|
||||
let room = Room::new(427.0, 240.0);
|
||||
assert_eq!(room.bottom(), 240.0);
|
||||
// Hearts and armour from y 191 down.
|
||||
let rows = room.with(Keep::StatusRows, [122.0, 191.0, 182.0, 49.0]);
|
||||
assert_eq!(rows.bottom(), 191.0);
|
||||
assert_eq!(rows.top(), 0.0);
|
||||
assert_eq!(rows.below_top(18.0), 18.0);
|
||||
}
|
||||
}
|
||||
@@ -38,12 +38,6 @@
|
||||
//! ```
|
||||
use crate::hud::{HudAtlas, HudBatch};
|
||||
use crate::hud_kit::{colour, fit};
|
||||
use crate::menu_style::{self, OverlayColours};
|
||||
|
||||
/// The overlays' colours (`menu_style`, given at startup).
|
||||
fn overlay() -> &'static OverlayColours {
|
||||
&menu_style::get().overlay
|
||||
}
|
||||
|
||||
/// A pip under the strip: its size and the step from one to the next, in GUI px.
|
||||
pub const PIP: [f32; 2] = [3.0, 2.0];
|
||||
@@ -51,12 +45,8 @@ pub const PIP_STEP: f32 = 5.0;
|
||||
/// How far, in GUI px, the arrows sit from the name.
|
||||
pub const ARROW_GAP: f32 = 4.0;
|
||||
/// An arrow with a page that way, and one at an end, with none.
|
||||
pub fn arrow_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
pub fn arrow_off_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 77)
|
||||
}
|
||||
pub const ARROW: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
pub const ARROW_OFF: u32 = colour(horizon_theme::BACKDROP_MUTED, 77);
|
||||
/// The pips (the selected one is white).
|
||||
pub const PIP_OFF: u32 = colour(0xFFFFFF, 89);
|
||||
pub const PIP_ON: u32 = colour(0xFFFFFF, 255);
|
||||
@@ -75,15 +65,9 @@ pub const EDGE_FADE: f32 = 12.0;
|
||||
pub const FADE: [f32; 5] = [1.0, 0.7, 0.35, 0.15, 0.1];
|
||||
/// The selected tab's fill and text, and the others'.
|
||||
pub const SELECTED_FILL: u32 = colour(0xFFFFFF, 242);
|
||||
pub fn selected_text() -> u32 {
|
||||
colour(overlay().page, 255)
|
||||
}
|
||||
pub fn tab_fill() -> u32 {
|
||||
colour(overlay().page, 191)
|
||||
}
|
||||
pub fn tab_text() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
pub const SELECTED_TEXT: u32 = colour(horizon_theme::DARK.page, 255);
|
||||
pub const TAB_FILL: u32 = colour(horizon_theme::DARK.page, 191);
|
||||
pub const TAB_TEXT: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
/// The line of text's height in GUI px (vanilla's font, without its shadow).
|
||||
const LINE: f32 = 8.0;
|
||||
|
||||
@@ -160,11 +144,7 @@ pub fn draw(batch: &mut HudBatch, atlas: &HudAtlas, strip: &Strip) {
|
||||
arrow,
|
||||
ax,
|
||||
ay,
|
||||
if on {
|
||||
arrow_colour()
|
||||
} else {
|
||||
arrow_off_colour()
|
||||
},
|
||||
if on { ARROW } else { ARROW_OFF },
|
||||
true,
|
||||
);
|
||||
}
|
||||
@@ -302,9 +282,9 @@ pub fn draw_tabs(batch: &mut HudBatch, atlas: &HudAtlas, strip: &TabStrip, alpha
|
||||
for tab in &row.tabs {
|
||||
let [tx, ty, tw, th] = tab.area;
|
||||
let (fill, text) = if tab.selected {
|
||||
(SELECTED_FILL, selected_text())
|
||||
(SELECTED_FILL, SELECTED_TEXT)
|
||||
} else {
|
||||
(tab_fill(), tab_text())
|
||||
(TAB_FILL, TAB_TEXT)
|
||||
};
|
||||
let tab_start = batch.vertices.len();
|
||||
// Cut where the edges' fades start, so each fade runs over its own piece.
|
||||
@@ -400,16 +380,15 @@ mod tests {
|
||||
let [ax, _] = strip.arrows[i];
|
||||
(batch.vertices.iter())
|
||||
.filter(|v| {
|
||||
(v.pos[0] - ax).abs() < 4.0
|
||||
&& v.color & 0x00FF_FFFF == arrow_colour() & 0x00FF_FFFF
|
||||
(v.pos[0] - ax).abs() < 4.0 && v.color & 0x00FF_FFFF == ARROW & 0x00FF_FFFF
|
||||
})
|
||||
.map(|v| v.color >> 24)
|
||||
.max()
|
||||
.unwrap_or(0)
|
||||
};
|
||||
let first = collapsed(&atlas, &pages, 0, AREA);
|
||||
assert_eq!(alpha(&first, 0), arrow_off_colour() >> 24);
|
||||
assert_eq!(alpha(&first, 1), arrow_colour() >> 24);
|
||||
assert_eq!(alpha(&first, 0), ARROW_OFF >> 24);
|
||||
assert_eq!(alpha(&first, 1), ARROW >> 24);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -131,23 +131,6 @@ pub enum GuiDraw {
|
||||
|
||||
pub const WHITE: u32 = 0xFFFF_FFFF;
|
||||
|
||||
/// The highest top, in GUI px, of the draws that sit on the view (`None` for none): where a row
|
||||
/// of the HUD begins.
|
||||
pub fn draws_top(draws: &[GuiDraw]) -> Option<i32> {
|
||||
draws
|
||||
.iter()
|
||||
.filter_map(|d| match *d {
|
||||
GuiDraw::Sprite { y, .. }
|
||||
| GuiDraw::AtlasSprite { y, .. }
|
||||
| GuiDraw::Blit { y, .. }
|
||||
| GuiDraw::Text { y, .. }
|
||||
| GuiDraw::Item { y, .. } => Some(y),
|
||||
GuiDraw::Fill { y0, .. } => Some(y0),
|
||||
GuiDraw::Push(_) | GuiDraw::Pop => None,
|
||||
})
|
||||
.min()
|
||||
}
|
||||
|
||||
fn sprite(sprite: &'static str, x: i32, y: i32, w: i32, h: i32) -> GuiDraw {
|
||||
GuiDraw::Sprite {
|
||||
sprite: Cow::Borrowed(sprite),
|
||||
|
||||
@@ -583,9 +583,6 @@ pub const BOSS_BAR_STEP: i32 = 10 + 9;
|
||||
pub const BOSS_BAR_HEIGHT: i32 = 5;
|
||||
/// A boss bar's sprite width, in GUI px; it is centred on the view.
|
||||
pub const BOSS_BAR_WIDTH: i32 = 182;
|
||||
/// Half the hotbar's width, in GUI px (`Hud`'s `screenWidth / 2 - 91`): the status rows above it
|
||||
/// span the same.
|
||||
pub const HOTBAR_HALF_WIDTH: i32 = 91;
|
||||
|
||||
/// How many of `n` boss bars `BossHealthOverlay.extractRenderState` draws on a view `h` GUI px
|
||||
/// tall: it stops once the next bar's top reaches a third of the height (integer division,
|
||||
|
||||
@@ -74,7 +74,6 @@ pub mod light;
|
||||
pub mod lod;
|
||||
pub mod logging;
|
||||
pub mod menu_blur;
|
||||
pub mod menu_style;
|
||||
pub mod mesher;
|
||||
pub mod minimap;
|
||||
pub mod mipmap;
|
||||
@@ -110,8 +109,6 @@ pub mod preedit;
|
||||
pub mod providers;
|
||||
pub mod pvp;
|
||||
pub mod pvp_hud;
|
||||
pub mod radial_editor;
|
||||
pub mod radial_overlay;
|
||||
pub mod random_source;
|
||||
pub mod screen_draw;
|
||||
pub mod screen_effects;
|
||||
@@ -172,7 +169,6 @@ pub use horizon_client_input::key_names;
|
||||
pub use horizon_client_input::keybinds;
|
||||
pub use horizon_client_input::keymapping;
|
||||
pub use horizon_client_input::mouse;
|
||||
pub use horizon_client_input::radial;
|
||||
pub use horizon_client_input::window;
|
||||
pub use horizon_command as command;
|
||||
pub use horizon_items::blocks;
|
||||
|
||||
@@ -1,150 +0,0 @@
|
||||
//! The look of the screens vanilla doesn't have that the engine still draws: the settings pages
|
||||
//! (`graphics_style`), the HUD kit's tab strip, and the overlays drawn with `ui_theme` (the
|
||||
//! on-screen keyboard, the boot screen, the missing-resources window). Vanilla's screens never
|
||||
//! read it.
|
||||
//!
|
||||
//! The layer above gives it once at startup ([`install`]), before the first frame; the
|
||||
//! official game gives Horizon's design system (`docs/design-system.md`). With none given, the
|
||||
//! screens draw in [`NEUTRAL`]: vanilla's greys and chat colours, and no text where they would
|
||||
//! use their own fonts. A read is one atomic load, and only those screens make it.
|
||||
use std::sync::OnceLock;
|
||||
|
||||
/// Colours as `0xRRGGBB`, sizes in dp (the launcher's logical pixels).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct MenuStyle {
|
||||
pub settings: SettingsColours,
|
||||
pub overlay: OverlayColours,
|
||||
pub sizes: Sizes,
|
||||
/// The overlays' TrueType faces; none: they draw no text.
|
||||
pub fonts: Option<Fonts>,
|
||||
}
|
||||
|
||||
/// The settings pages: square panels of dark glass over the world, flat controls, one face.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct SettingsColours {
|
||||
/// The plate behind everything, drawn see-through.
|
||||
pub page: u32,
|
||||
/// Text, and the light the panels, rules, hovers and controls are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// Labels, descriptions, what can't be used.
|
||||
pub muted: u32,
|
||||
/// Wells and the dark edge of small marks.
|
||||
pub outline: u32,
|
||||
/// Focus, a checked box, a slider's fill.
|
||||
pub accent: u32,
|
||||
/// The one main button, and while hovered.
|
||||
pub face: u32,
|
||||
pub face_hover: u32,
|
||||
pub success: u32,
|
||||
pub warn: u32,
|
||||
pub danger: u32,
|
||||
}
|
||||
|
||||
/// Overlays drawn over the game (the HUD kit's tab strip, `ui_theme`'s overlays).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct OverlayColours {
|
||||
/// The dark page under text and tabs.
|
||||
pub page: u32,
|
||||
/// Muted text over a veiled backdrop.
|
||||
pub backdrop_muted: u32,
|
||||
/// Text and the light hover and pressed plates are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// One-pixel rules between rows.
|
||||
pub rule: u32,
|
||||
/// The main action, and its text.
|
||||
pub accent: u32,
|
||||
pub on_accent: u32,
|
||||
/// A lit choice and its bright edge (the controller dial's sector).
|
||||
pub lit: u32,
|
||||
pub lit_edge: u32,
|
||||
}
|
||||
|
||||
/// `ui_theme`'s type scale and shapes, in dp.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Sizes {
|
||||
pub caption: f32,
|
||||
pub label: f32,
|
||||
pub ui: f32,
|
||||
pub body: f32,
|
||||
pub title: f32,
|
||||
/// The boot screen's wordmark at its smallest, and its console lines.
|
||||
pub display: f32,
|
||||
pub micro: f32,
|
||||
/// Fields; plates (hover rows, selection); a large control's height.
|
||||
pub radius: f32,
|
||||
pub radius_plate: f32,
|
||||
pub control_large: f32,
|
||||
}
|
||||
|
||||
/// TrueType faces (`ui_theme::Face`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct Fonts {
|
||||
pub regular: &'static [u8],
|
||||
pub medium: &'static [u8],
|
||||
pub semibold: &'static [u8],
|
||||
pub mono: &'static [u8],
|
||||
}
|
||||
|
||||
/// The look with nothing given: vanilla's greys and chat colours.
|
||||
pub const NEUTRAL: MenuStyle = MenuStyle {
|
||||
settings: SettingsColours {
|
||||
page: 0x101010,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
muted: 0xa0a0a0,
|
||||
outline: 0x000000,
|
||||
accent: 0xffffff,
|
||||
face: 0x555555,
|
||||
face_hover: 0x6f6f6f,
|
||||
success: 0x55ff55,
|
||||
warn: 0xffff55,
|
||||
danger: 0xff5555,
|
||||
},
|
||||
overlay: OverlayColours {
|
||||
page: 0x101010,
|
||||
backdrop_muted: 0xa0a0a0,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
rule: 0x303030,
|
||||
accent: 0xffffff,
|
||||
on_accent: 0x000000,
|
||||
lit: 0xffffff,
|
||||
lit_edge: 0xffffff,
|
||||
},
|
||||
sizes: Sizes {
|
||||
caption: 12.0,
|
||||
label: 13.0,
|
||||
ui: 14.0,
|
||||
body: 15.0,
|
||||
title: 28.0,
|
||||
display: 44.0,
|
||||
micro: 11.0,
|
||||
radius: 0.0,
|
||||
radius_plate: 0.0,
|
||||
control_large: 40.0,
|
||||
},
|
||||
fonts: None,
|
||||
};
|
||||
|
||||
static STYLE: OnceLock<MenuStyle> = OnceLock::new();
|
||||
|
||||
/// Give the menus their look: call it once at startup. A second call keeps the first look and
|
||||
/// returns false.
|
||||
pub fn install(style: MenuStyle) -> bool {
|
||||
STYLE.set(style).is_ok()
|
||||
}
|
||||
|
||||
/// The look given to [`install`], or [`NEUTRAL`].
|
||||
#[inline]
|
||||
pub fn get() -> &'static MenuStyle {
|
||||
STYLE.get().unwrap_or(&NEUTRAL)
|
||||
}
|
||||
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding (`0xAABBGGRR`).
|
||||
pub const fn hud_colour(rgb: u32, alpha: u8) -> u32 {
|
||||
(alpha as u32) << 24 | (rgb & 0xff) << 16 | (rgb >> 8 & 0xff) << 8 | (rgb >> 16 & 0xff)
|
||||
}
|
||||
@@ -18,8 +18,6 @@ use crate::{
|
||||
ui,
|
||||
};
|
||||
|
||||
mod shell_pages;
|
||||
|
||||
fn tr(key: &str) -> Text {
|
||||
Text::translate(key, &[])
|
||||
}
|
||||
@@ -324,8 +322,6 @@ impl Opt {
|
||||
Opt::PadNintendoButtons => "horizon.options.nintendo_buttons",
|
||||
Opt::PadKeyboard => "horizon.options.on_screen_keyboard",
|
||||
Opt::PadGameplayGuide => "horizon.options.gameplay_guide",
|
||||
Opt::PadRadialMode => "horizon.options.radial_mode",
|
||||
Opt::PadRadialStick => "horizon.options.radial_stick",
|
||||
Opt::ModelPart(i) => [
|
||||
"options.modelPart.cape",
|
||||
"options.modelPart.jacket",
|
||||
@@ -884,7 +880,6 @@ impl Opt {
|
||||
gamepad::TextKeyboard::Horizon => "horizon.options.keyboard.horizon",
|
||||
gamepad::TextKeyboard::Steam => "horizon.options.keyboard.steam",
|
||||
}),
|
||||
Opt::PadRadialMode | Opt::PadRadialStick => self.radial_text(s),
|
||||
Opt::Page(page, row) => pages::slider_text(page, row),
|
||||
_ => Text::empty(),
|
||||
}
|
||||
@@ -1206,7 +1201,6 @@ impl Opt {
|
||||
.unwrap_or(0) as u8;
|
||||
s.controller.keyboard = all[usize::from(next(i, 3))];
|
||||
}
|
||||
Opt::PadRadialMode | Opt::PadRadialStick => self.radial_step(s, back),
|
||||
_ => {}
|
||||
}
|
||||
if self.affects_preset() {
|
||||
@@ -1358,11 +1352,6 @@ pub enum Page {
|
||||
/// Horizon's controller settings and button binds.
|
||||
Controller,
|
||||
PadBinds,
|
||||
/// The radial menu's pages (`radial_editor`), on the settings shell, and a page's name.
|
||||
ControllerRadial,
|
||||
ControllerRadialName,
|
||||
/// The list of every action for one of its slots.
|
||||
ControllerRadialPick,
|
||||
Extras,
|
||||
/// PvP & HUD (`pvp`): the extras a PvP player sets, on their own page.
|
||||
Pvp,
|
||||
@@ -1694,10 +1683,6 @@ pub struct OptionsUi {
|
||||
controller: shell::Shell<crate::controller_ui::ControllerScreen>,
|
||||
/// Horizon Extras, on the settings shell.
|
||||
extras: shell::Shell<crate::extras_ui::ExtrasScreen>,
|
||||
/// The radial menu's pages, on the settings shell.
|
||||
radial: shell::Shell<crate::radial_editor::RadialScreen>,
|
||||
/// The list of actions for one of the radial menu's slots.
|
||||
radial_pick: shell::Shell<crate::radial_editor::PickScreen>,
|
||||
/// Shaders: the shader packs and the picked one's options, on the settings shell.
|
||||
shader: shell::Shell<crate::shader_ui::ShaderScreen>,
|
||||
/// The Pack Options page, and the packs' Polytone config entries by pack id (the game
|
||||
@@ -1782,8 +1767,6 @@ impl Default for OptionsUi {
|
||||
graphics: Default::default(),
|
||||
controller: Default::default(),
|
||||
extras: Default::default(),
|
||||
radial: Default::default(),
|
||||
radial_pick: Default::default(),
|
||||
shader: Default::default(),
|
||||
pack_options: Default::default(),
|
||||
pack_configs: Default::default(),
|
||||
@@ -2129,7 +2112,6 @@ impl OptionsUi {
|
||||
.pack_screen
|
||||
.as_ref()
|
||||
.is_some_and(|p| p.search_focused()),
|
||||
Page::ControllerRadialName => self.radial_name_typing(),
|
||||
_ => match self.shell() {
|
||||
Some(shell) => shell.typing(),
|
||||
None => self.settings_search_active(),
|
||||
@@ -2262,16 +2244,95 @@ impl OptionsUi {
|
||||
self.studio.refresh();
|
||||
}
|
||||
}
|
||||
/// The open page's screen on the settings shell. This, with `shell_mut`, is all a screen
|
||||
/// needs here: drawing, clicks, the wheel, a stick's scrolling, keys and typing all go
|
||||
/// through them, so no input path can miss one.
|
||||
fn shell(&self) -> Option<&dyn shell::Hosted> {
|
||||
match self.page() {
|
||||
Page::Extras => Some(&self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&self.graphics),
|
||||
page if Self::controller_page(page).is_some() => Some(&self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
fn shell_mut(&mut self) -> Option<&mut dyn shell::Hosted> {
|
||||
self.graphics.screen.output = self.output;
|
||||
match self.page() {
|
||||
Page::Extras => Some(&mut self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&mut self.graphics),
|
||||
page if Self::controller_page(page).is_some() => Some(&mut self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&mut self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// A controller's or the keyboard's focus landed on `rect`: a row of a shell screen's list
|
||||
/// that is partly hidden scrolls all into view. How far it moved down, when it moved.
|
||||
pub fn reveal(&mut self, s: &Settings, size: (f32, f32), rect: [f32; 4]) -> Option<f32> {
|
||||
self.shell_mut()?.reveal(s, size, rect)
|
||||
}
|
||||
/// The window's size, for the graphics and controller screens' rows that step an option
|
||||
/// (`Opt::cycle`, which a fullscreen resolution needs): before each input that can press one.
|
||||
fn shell_framebuffers(&mut self) {
|
||||
self.graphics.screen.framebuffer = self.framebuffer;
|
||||
self.controller.screen.framebuffer = self.framebuffer;
|
||||
}
|
||||
/// Who and what Controller Settings is about: the game sets it before each draw.
|
||||
pub fn set_controller_context(&mut self, context: crate::controller_ui::Context) {
|
||||
self.controller.screen.context = context;
|
||||
}
|
||||
/// The binding the screen waits on: a controller button's, else a key's.
|
||||
fn waiting(&self) -> Option<shell::Capture> {
|
||||
let pad = self.selected_pad_action.map(shell::Capture::Pad);
|
||||
pad.or(self.selected_key.map(shell::Capture::Key))
|
||||
}
|
||||
/// What a shell screen's outputs do to these options.
|
||||
fn shell_events(&mut self, s: &mut Settings, outputs: Vec<shell::Output>) -> Vec<Event> {
|
||||
let mut events = Vec::new();
|
||||
for output in outputs {
|
||||
match output {
|
||||
shell::Output::Event(event) => events.push(event),
|
||||
shell::Output::Bind(shell::Capture::Key(name)) => self.selected_key = Some(name),
|
||||
shell::Output::Bind(shell::Capture::Pad(action)) => {
|
||||
self.selected_pad_action = Some(action)
|
||||
}
|
||||
shell::Output::Push(page) => {
|
||||
if page == Page::HdrCalibration {
|
||||
self.calibration =
|
||||
Some(crate::hdr_calibration::Calibration::new(s, &self.output));
|
||||
}
|
||||
self.push(page);
|
||||
}
|
||||
shell::Output::Done => events.extend(self.back(s)),
|
||||
}
|
||||
}
|
||||
events
|
||||
}
|
||||
/// Where the shader screen opens for `page`, if it is one of its pages.
|
||||
fn shader_page(page: Page) -> Option<crate::shader_ui::Tab> {
|
||||
match page {
|
||||
Page::ShaderPacks => Some(crate::shader_ui::Tab::Packs),
|
||||
Page::ShaderOptions => Some(crate::shader_ui::Tab::Screen(0)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Where the controller screen opens for `page`, if it is one of its pages.
|
||||
fn controller_page(page: Page) -> Option<crate::controller_ui::Page> {
|
||||
match page {
|
||||
Page::Controller => Some(crate::controller_ui::Page::General),
|
||||
Page::PadBinds => Some(crate::controller_ui::Page::Bindings),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Whether a video settings screen is open, Horizon's or vanilla's: the fullscreen mode
|
||||
/// waits for it to close, and Ctrl with the wheel steps the GUI scale.
|
||||
pub fn video_open(&self) -> bool {
|
||||
self.page() == Page::Video || Self::graphics_page(self.page()).is_some()
|
||||
}
|
||||
/// Whether the controller screen is open: a controller button pressed now may bind.
|
||||
pub fn controller_open(&self) -> bool {
|
||||
Self::controller_page(self.page()).is_some()
|
||||
}
|
||||
/// Where the graphics screen opens for `page`, if it is one of its pages.
|
||||
fn graphics_page(page: Page) -> Option<crate::graphics_ui::Page> {
|
||||
match page {
|
||||
@@ -2308,9 +2369,6 @@ impl OptionsUi {
|
||||
"options.videoTitle"
|
||||
}
|
||||
Page::Controller | Page::PadBinds => "horizon.pages.controller",
|
||||
Page::ControllerRadial => "horizon.pages.controller_radial",
|
||||
Page::ControllerRadialName => "horizon.radial.name_title",
|
||||
Page::ControllerRadialPick => "horizon.radial.pick_title",
|
||||
Page::Extras => "horizon.pages.extras",
|
||||
Page::Pvp => "horizon.pages.pvp",
|
||||
Page::Credits => "credits_and_attribution.screen.title",
|
||||
@@ -3544,9 +3602,6 @@ impl OptionsUi {
|
||||
}
|
||||
let waiting = self.waiting();
|
||||
let in_world = self.in_world;
|
||||
if self.draw_radial_name(batch, atlas, cursor, in_world) {
|
||||
return;
|
||||
}
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
shell.draw(s, batch, atlas, cursor, in_world, waiting);
|
||||
// The keys lay the screen out at the size it was drawn at.
|
||||
@@ -3898,9 +3953,6 @@ impl OptionsUi {
|
||||
let outcome = c.click(&atlas.font, (x, y), size, drag);
|
||||
return self.calibration_outcome(s, outcome);
|
||||
}
|
||||
if self.page() == Page::ControllerRadialName {
|
||||
return self.click_radial_name(s, atlas, (x, y), size, drag || right);
|
||||
}
|
||||
if self.shell().is_some() {
|
||||
// Waiting on a controller button: a click cancels the wait.
|
||||
if !drag && self.selected_pad_action.take().is_some() {
|
||||
@@ -4596,8 +4648,6 @@ impl OptionsUi {
|
||||
self.scroll = 0.0;
|
||||
} else if self.page() == Page::SplitProfiles {
|
||||
self.split_profiles.type_text(text);
|
||||
} else if self.page() == Page::ControllerRadialName {
|
||||
self.type_radial_name(text);
|
||||
} else if let Some(shell) = self.shell_mut() {
|
||||
if shell.typing() {
|
||||
shell.type_text(text);
|
||||
@@ -4633,9 +4683,6 @@ impl OptionsUi {
|
||||
if self.page() == Page::SplitProfiles {
|
||||
return self.split_profiles.shortcut(shortcut, clipboard);
|
||||
}
|
||||
if self.page() == Page::ControllerRadialName {
|
||||
return self.radial_name_shortcut(shortcut, clipboard);
|
||||
}
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
return shell.shortcut(shortcut, clipboard);
|
||||
}
|
||||
@@ -4739,9 +4786,6 @@ impl OptionsUi {
|
||||
if self.page() == Page::SplitProfiles && self.split_profiles.key(key, text) {
|
||||
return Vec::new();
|
||||
}
|
||||
if self.page() == Page::ControllerRadialName {
|
||||
return self.radial_name_key(s, key, text);
|
||||
}
|
||||
|
||||
// The size it was drawn at; before the first draw, one its keys can lay out at.
|
||||
let gui = if self.size.0 > 0.0 && self.size.1 > 0.0 {
|
||||
|
||||
@@ -1,302 +0,0 @@
|
||||
//! The pages Options shows on the settings shell (`settings_shell`): which shell each page
|
||||
//! opens, what a shell's outputs do here, and the radial menu's pages (`radial_editor`), whose
|
||||
//! name entry is drawn here in place of a shell, and whose rows of Controller Settings step here.
|
||||
use super::{Event, OptionsUi, Page, tr};
|
||||
use crate::{
|
||||
gamepad,
|
||||
hud::{HudAtlas, HudBatch},
|
||||
radial_editor::Named,
|
||||
settings::{Opt, Settings},
|
||||
settings_shell as shell,
|
||||
text::Text,
|
||||
};
|
||||
|
||||
impl OptionsUi {
|
||||
/// The open page's screen on the settings shell. This, with `shell_mut`, is all a screen
|
||||
/// needs here: drawing, clicks, the wheel, a stick's scrolling, keys and typing all go
|
||||
/// through them, so no input path can miss one.
|
||||
pub(super) fn shell(&self) -> Option<&dyn shell::Hosted> {
|
||||
match self.page() {
|
||||
Page::Extras => Some(&self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&self.graphics),
|
||||
Page::ControllerRadial => Some(&self.radial),
|
||||
Page::ControllerRadialPick => Some(&self.radial_pick),
|
||||
page if Self::controller_page(page).is_some() => Some(&self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
pub(super) fn shell_mut(&mut self) -> Option<&mut dyn shell::Hosted> {
|
||||
self.graphics.screen.output = self.output;
|
||||
match self.page() {
|
||||
Page::Extras => Some(&mut self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&mut self.graphics),
|
||||
Page::ControllerRadial => Some(&mut self.radial),
|
||||
Page::ControllerRadialPick => Some(&mut self.radial_pick),
|
||||
page if Self::controller_page(page).is_some() => Some(&mut self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&mut self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Where the open shell screen asked the focus to open (a radial slot's list, on the slot's
|
||||
/// action), for a controller's focus to land there.
|
||||
pub fn shell_opened_focus(&self) -> Option<[f32; 4]> {
|
||||
self.shell()?.opened_focus()
|
||||
}
|
||||
/// The clicks until it is set back are a controller's Left or Right on a row: a choice of a
|
||||
/// settings shell steps, rather than opens.
|
||||
pub fn pad_clicks_step(&mut self, on: bool) {
|
||||
if on {
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
shell.clicks_step(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// Every shell: the click may have changed the page.
|
||||
let shells: [&mut dyn shell::Hosted; 6] = [
|
||||
&mut self.extras,
|
||||
&mut self.graphics,
|
||||
&mut self.controller,
|
||||
&mut self.radial,
|
||||
&mut self.radial_pick,
|
||||
&mut self.shader,
|
||||
];
|
||||
for shell in shells {
|
||||
shell.clicks_step(false);
|
||||
}
|
||||
}
|
||||
/// The controller's focus landed there.
|
||||
pub fn clear_shell_opened_focus(&mut self) {
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
shell.clear_opened_focus();
|
||||
}
|
||||
}
|
||||
/// The window's size, for the graphics and controller screens' rows that step an option
|
||||
/// (`Opt::cycle`, which a fullscreen resolution needs): before each input that can press one.
|
||||
pub(super) fn shell_framebuffers(&mut self) {
|
||||
self.graphics.screen.framebuffer = self.framebuffer;
|
||||
self.controller.screen.framebuffer = self.framebuffer;
|
||||
}
|
||||
/// Who and what Controller Settings is about: the game sets it before each draw.
|
||||
pub fn set_controller_context(&mut self, context: crate::controller_ui::Context) {
|
||||
self.controller.screen.context = context;
|
||||
}
|
||||
/// The binding the screen waits on: a controller button's, else a key's.
|
||||
pub(super) fn waiting(&self) -> Option<shell::Capture> {
|
||||
let pad = self.selected_pad_action.map(shell::Capture::Pad);
|
||||
pad.or(self.selected_key.map(shell::Capture::Key))
|
||||
}
|
||||
/// What a shell screen's outputs do to these options.
|
||||
pub(super) fn shell_events(
|
||||
&mut self,
|
||||
s: &mut Settings,
|
||||
outputs: Vec<shell::Output>,
|
||||
) -> Vec<Event> {
|
||||
let mut events = Vec::new();
|
||||
for output in outputs {
|
||||
match output {
|
||||
shell::Output::Event(event) => events.push(event),
|
||||
shell::Output::Bind(shell::Capture::Key(name)) => self.selected_key = Some(name),
|
||||
shell::Output::Bind(shell::Capture::Pad(action)) => {
|
||||
self.selected_pad_action = Some(action)
|
||||
}
|
||||
shell::Output::Push(page) => {
|
||||
if page == Page::HdrCalibration {
|
||||
self.calibration =
|
||||
Some(crate::hdr_calibration::Calibration::new(s, &self.output));
|
||||
}
|
||||
self.push(page);
|
||||
// A slot's list, for the slot, opening on what it holds.
|
||||
if page == Page::ControllerRadialPick
|
||||
&& let Some(at) = self.radial.screen.picking.take()
|
||||
{
|
||||
let row = self.radial_pick.screen.open_on(at, &s.controller.radial);
|
||||
self.radial_pick.focus_soon(row);
|
||||
}
|
||||
}
|
||||
shell::Output::Done => {
|
||||
// Back from a slot's list, the focus is on the slot.
|
||||
let slot = (self.page() == Page::ControllerRadialPick)
|
||||
.then(|| self.radial_pick.screen.at());
|
||||
events.extend(self.back(s));
|
||||
if let Some((page, slot)) = slot {
|
||||
self.radial
|
||||
.focus_soon(crate::radial_editor::RadialRow::Slot(page, slot));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// A pick on a slot's list is a change of the radial page's, which its Undo takes back.
|
||||
if self.radial_pick.screen.take_picked() {
|
||||
self.radial.changed_elsewhere();
|
||||
}
|
||||
// A radial page added or deleted: the one to show now.
|
||||
if let Some(page) = self.radial.screen.take_shown() {
|
||||
self.radial.show(page);
|
||||
}
|
||||
events
|
||||
}
|
||||
/// What a press on a radial page's name does here.
|
||||
pub(super) fn name_events(
|
||||
&mut self,
|
||||
named: crate::radial_editor::Named,
|
||||
s: &mut Settings,
|
||||
) -> Vec<Event> {
|
||||
use crate::radial_editor::Named;
|
||||
let mut events = vec![Event::ButtonClick];
|
||||
match named {
|
||||
Named::Nothing => return Vec::new(),
|
||||
Named::Done => {
|
||||
let entry = self.radial.screen.naming.take();
|
||||
if entry.is_some_and(|entry| entry.apply(&mut s.controller.radial)) {
|
||||
self.radial.changed_elsewhere();
|
||||
}
|
||||
events.push(Event::Changed);
|
||||
events.extend(self.back(s));
|
||||
}
|
||||
Named::Back => events.extend(self.back(s)),
|
||||
}
|
||||
events
|
||||
}
|
||||
/// Where the shader screen opens for `page`, if it is one of its pages.
|
||||
pub(super) fn shader_page(page: Page) -> Option<crate::shader_ui::Tab> {
|
||||
match page {
|
||||
Page::ShaderPacks => Some(crate::shader_ui::Tab::Packs),
|
||||
Page::ShaderOptions => Some(crate::shader_ui::Tab::Screen(0)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Where the controller screen opens for `page`, if it is one of its pages.
|
||||
pub(super) fn controller_page(page: Page) -> Option<crate::controller_ui::Page> {
|
||||
match page {
|
||||
Page::Controller => Some(crate::controller_ui::Page::General),
|
||||
Page::PadBinds => Some(crate::controller_ui::Page::Bindings),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Whether the controller screen is open: a controller button pressed now may bind.
|
||||
pub fn controller_open(&self) -> bool {
|
||||
Self::controller_page(self.page()).is_some()
|
||||
}
|
||||
/// The radial screens' glyphs this frame, and the name of a radial page being typed, drawn
|
||||
/// in place of a shell: whether it was.
|
||||
pub(super) fn draw_radial_name(
|
||||
&mut self,
|
||||
batch: &mut HudBatch,
|
||||
atlas: &HudAtlas,
|
||||
cursor: (f32, f32),
|
||||
in_world: bool,
|
||||
) -> bool {
|
||||
self.radial.screen.glyphs = self.pad_glyphs;
|
||||
if self.page() == Page::ControllerRadialName
|
||||
&& let Some(entry) = &mut self.radial.screen.naming
|
||||
{
|
||||
entry.draw(batch, atlas, cursor, in_world);
|
||||
return true;
|
||||
}
|
||||
false
|
||||
}
|
||||
/// A click on a radial page's name entry (`ignored`: a drag or a right click).
|
||||
pub(super) fn click_radial_name(
|
||||
&mut self,
|
||||
s: &mut Settings,
|
||||
atlas: &HudAtlas,
|
||||
at: (f32, f32),
|
||||
size: (f32, f32),
|
||||
ignored: bool,
|
||||
) -> Vec<Event> {
|
||||
let entry = self.radial.screen.naming.as_mut();
|
||||
let named = match entry.filter(|_| !ignored) {
|
||||
Some(entry) => entry.click(atlas, at, size),
|
||||
None => Named::Nothing,
|
||||
};
|
||||
self.name_events(named, s)
|
||||
}
|
||||
/// Whether a radial page's name is being typed.
|
||||
pub(super) fn radial_name_typing(&self) -> bool {
|
||||
self.radial
|
||||
.screen
|
||||
.naming
|
||||
.as_ref()
|
||||
.is_some_and(|n| n.typing())
|
||||
}
|
||||
/// Text typed into a radial page's name.
|
||||
pub(super) fn type_radial_name(&mut self, text: &str) {
|
||||
if let Some(entry) = &mut self.radial.screen.naming {
|
||||
entry.type_text(text);
|
||||
}
|
||||
}
|
||||
/// An edit shortcut in a radial page's name: whether it did something.
|
||||
pub(super) fn radial_name_shortcut(
|
||||
&mut self,
|
||||
shortcut: crate::clipboard::EditShortcut,
|
||||
clipboard: &mut dyn crate::clipboard::Clipboard,
|
||||
) -> bool {
|
||||
let entry = self.radial.screen.naming.as_mut();
|
||||
entry.is_some_and(|entry| entry.shortcut(shortcut, clipboard))
|
||||
}
|
||||
/// A key on a radial page's name entry.
|
||||
pub(super) fn radial_name_key(
|
||||
&mut self,
|
||||
s: &mut Settings,
|
||||
key: winit::keyboard::KeyCode,
|
||||
text: Option<&str>,
|
||||
) -> Vec<Event> {
|
||||
let named = match &mut self.radial.screen.naming {
|
||||
Some(entry) => entry.key(key, text),
|
||||
// Nothing to name: Escape still leaves.
|
||||
None if key == winit::keyboard::KeyCode::Escape => Named::Back,
|
||||
None => Named::Nothing,
|
||||
};
|
||||
self.name_events(named, s)
|
||||
}
|
||||
}
|
||||
|
||||
impl Opt {
|
||||
/// The radial menu's rows of Controller Settings: their value.
|
||||
pub(super) fn radial_text(self, s: &Settings) -> Text {
|
||||
match self {
|
||||
Opt::PadRadialMode => tr(match s.controller.radial_mode {
|
||||
gamepad::RadialMode::Hold => "options.key.hold",
|
||||
gamepad::RadialMode::Toggle => "options.key.toggle",
|
||||
}),
|
||||
Opt::PadRadialStick => tr(match s.controller.radial_stick {
|
||||
gamepad::RadialStick::Right => "horizon.options.radial_stick.right",
|
||||
gamepad::RadialStick::Left => "horizon.options.radial_stick.left",
|
||||
gamepad::RadialStick::Either => "horizon.options.radial_stick.either",
|
||||
}),
|
||||
_ => Text::empty(),
|
||||
}
|
||||
}
|
||||
/// The radial menu's rows of Controller Settings: a step, back or on.
|
||||
pub(super) fn radial_step(self, s: &mut Settings, back: bool) {
|
||||
let next = |n: u8, count: u8| {
|
||||
if back {
|
||||
(n + count - 1) % count
|
||||
} else {
|
||||
(n + 1) % count
|
||||
}
|
||||
};
|
||||
match self {
|
||||
Opt::PadRadialMode => {
|
||||
let all = gamepad::RadialMode::ALL;
|
||||
let i = all
|
||||
.iter()
|
||||
.position(|m| *m == s.controller.radial_mode)
|
||||
.unwrap_or(0) as u8;
|
||||
s.controller.radial_mode = all[usize::from(next(i, all.len() as u8))];
|
||||
}
|
||||
Opt::PadRadialStick => {
|
||||
let all = gamepad::RadialStick::ALL;
|
||||
let i = all
|
||||
.iter()
|
||||
.position(|k| *k == s.controller.radial_stick)
|
||||
.unwrap_or(0) as u8;
|
||||
// An opener under the thumb that now selects goes unbound.
|
||||
s.controller
|
||||
.set_radial_stick(all[usize::from(next(i, all.len() as u8))]);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -124,15 +124,21 @@ impl OptionsUi {
|
||||
Some(open("horizon.pages.open.studio", Page::Studio)),
|
||||
),
|
||||
// No AI hides the AI Agent page and everything AI.
|
||||
if s.extras.no_ai {
|
||||
Row::Buttons(self.extra_button(s, crate::extras::Item::NoAi), None)
|
||||
} else {
|
||||
Row::Buttons(
|
||||
open("horizon.pages.open.agent", Page::Agent),
|
||||
Some(self.extra_button(s, crate::extras::Item::NoAi)),
|
||||
)
|
||||
},
|
||||
];
|
||||
Row::Buttons(
|
||||
self.extra_button(s, crate::extras::Item::DiscordPresence),
|
||||
Some(if s.extras.no_ai {
|
||||
self.extra_button(s, crate::extras::Item::NoAi)
|
||||
} else {
|
||||
open("horizon.pages.open.agent", Page::Agent)
|
||||
}),
|
||||
),
|
||||
]
|
||||
.into_iter()
|
||||
.chain(
|
||||
(!s.extras.no_ai)
|
||||
.then(|| Row::Buttons(self.extra_button(s, crate::extras::Item::NoAi), None)),
|
||||
)
|
||||
.collect();
|
||||
self.added_entries(&mut rows);
|
||||
rows
|
||||
}
|
||||
@@ -165,7 +171,7 @@ impl OptionsUi {
|
||||
added::Row::Text { text, .. } => {
|
||||
out.extend(wrap(&text, 64).into_iter().map(Row::Note))
|
||||
}
|
||||
added::Row::Space(_) => continue,
|
||||
added::Row::Space(_) | added::Row::Field { .. } => continue,
|
||||
added::Row::Button {
|
||||
label,
|
||||
active,
|
||||
|
||||
@@ -7,14 +7,6 @@ use horizon_polytone::colors::PackColors;
|
||||
use crate::block_entity_render::DYES;
|
||||
use crate::pack_palette::{self, Environment};
|
||||
|
||||
fn fluid(fog: horizon_polytone::colors::FluidFog) -> pack_palette::FluidFog {
|
||||
pack_palette::FluidFog {
|
||||
color: fog.color,
|
||||
radius: fog.radius,
|
||||
fade: fog.fade,
|
||||
}
|
||||
}
|
||||
|
||||
/// The colours of every namespace's file under the pack overlay at `root`.
|
||||
pub fn read(root: &Path) -> pack_palette::PackColors {
|
||||
let colors = PackColors::read(root);
|
||||
@@ -37,10 +29,6 @@ pub fn read(root: &Path) -> pack_palette::PackColors {
|
||||
water_fog_brightening_time: env.water_fog_brightening_time,
|
||||
horizon_height: env.horizon_height,
|
||||
},
|
||||
fluid_fog: pack_palette::FluidFogs {
|
||||
water: colors.fluid_fog.water.map(fluid),
|
||||
lava: colors.fluid_fog.lava.map(fluid),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -59,24 +59,6 @@ pub struct PackColors {
|
||||
pub xp_bar: [Option<u32>; 2],
|
||||
/// The effect fogs' settings: the fog reads them every frame.
|
||||
pub env: Environment,
|
||||
/// The fog the packs' fluid modifiers give water and lava.
|
||||
pub fluid_fog: FluidFogs,
|
||||
}
|
||||
|
||||
/// A fluid modifier's fog: a flat colour (RGB), and the fog's radius and fade multipliers (1 is
|
||||
/// vanilla's).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct FluidFog {
|
||||
pub color: Option<u32>,
|
||||
pub radius: f32,
|
||||
pub fade: f32,
|
||||
}
|
||||
|
||||
/// The fog the packs' fluid modifiers give water and lava.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
pub struct FluidFogs {
|
||||
pub water: Option<FluidFog>,
|
||||
pub lava: Option<FluidFog>,
|
||||
}
|
||||
|
||||
impl Default for PackColors {
|
||||
@@ -90,7 +72,6 @@ impl Default for PackColors {
|
||||
entity_shadows: true,
|
||||
xp_bar: [None; 2],
|
||||
env: Environment::default(),
|
||||
fluid_fog: FluidFogs::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -801,26 +801,6 @@ impl Host for Ctx<'_, '_> {
|
||||
_ => Err(format!("{name} is not available here")),
|
||||
}
|
||||
}
|
||||
|
||||
/// A particle's own fields, as `particle_method` answers them.
|
||||
fn field(&mut self, root: Root, field: horizon_polytone::expr::Field) -> Option<V> {
|
||||
use horizon_polytone::expr::Field as F;
|
||||
let Subject::Particle(p) = &self.subject else {
|
||||
return None;
|
||||
};
|
||||
if root != Root::Object {
|
||||
return None;
|
||||
}
|
||||
Some(V::Num(match field {
|
||||
F::Age => f64::from(p.age),
|
||||
F::Life => f64::from(p.lifetime),
|
||||
F::Custom => *self.custom,
|
||||
F::X => p.position[0],
|
||||
F::Y => p.position[1],
|
||||
F::Z => p.position[2],
|
||||
F::Temperature | F::Downfall => return None,
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
fn eval(program: &Program, ctx: &mut Ctx) -> Option<f64> {
|
||||
|
||||
@@ -7,10 +7,7 @@
|
||||
//! sections are immutable behind `Arc` and edited through `Arc::make_mut`, so
|
||||
//! a weak reference tells an edited or replaced section from the one the list
|
||||
//! was built from (see `random_tick_sections`), without keeping its blocks.
|
||||
use crate::{
|
||||
chunk::{Chunk, Section},
|
||||
fast_hash::FxHashMap,
|
||||
};
|
||||
use crate::{chunk::Section, fast_hash::FxHashMap};
|
||||
use std::sync::{Arc, Mutex, Weak};
|
||||
|
||||
/// A section's POIs: the block index in the section (`y << 8 | z << 4 | x`)
|
||||
@@ -21,16 +18,13 @@ struct Cached<T> {
|
||||
section: Weak<Section>,
|
||||
pois: SectionPois<T>,
|
||||
}
|
||||
/// Cached POI lists by chunk column `(chunk x, chunk z)`, each by section
|
||||
/// index: a search through a column looks it up once.
|
||||
/// Cached POI lists by section, `(chunk x, section index, chunk z)`.
|
||||
pub struct PoiSections<T> {
|
||||
sections: Mutex<Lists<T>>,
|
||||
}
|
||||
struct Lists<T> {
|
||||
by_column: FxHashMap<(i32, i32), Vec<Option<Cached<T>>>>,
|
||||
/// How many section lists are kept, and the count above which the lists
|
||||
/// of sections no longer resident are dropped.
|
||||
len: usize,
|
||||
by_section: FxHashMap<(i32, i32, i32), Cached<T>>,
|
||||
/// Size above which lists of sections no longer resident are dropped.
|
||||
prune_at: usize,
|
||||
}
|
||||
const MIN_PRUNE: usize = 4096;
|
||||
@@ -38,61 +32,27 @@ impl<T> Default for PoiSections<T> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
sections: Mutex::new(Lists {
|
||||
by_column: FxHashMap::default(),
|
||||
len: 0,
|
||||
by_section: FxHashMap::default(),
|
||||
prune_at: MIN_PRUNE,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<T: Copy> Lists<T> {
|
||||
/// The column's lists, for sections up to `last`, after dropping the
|
||||
/// lists of sections no longer resident if there are too many.
|
||||
fn column(
|
||||
&mut self,
|
||||
column: (i32, i32),
|
||||
last: usize,
|
||||
) -> (&mut [Option<Cached<T>>], &mut usize) {
|
||||
if self.len >= self.prune_at {
|
||||
self.prune();
|
||||
impl<T: Copy> PoiSections<T> {
|
||||
/// The POIs of `section`, whose block states `kind` classifies. `kind`
|
||||
/// must give the same answer for a state on every call.
|
||||
pub fn get(
|
||||
&self,
|
||||
key: (i32, i32, i32),
|
||||
section: &Arc<Section>,
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
) -> SectionPois<T> {
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
if let Some(cached) = lists.by_section.get(&key)
|
||||
&& cached.section.as_ptr() == Arc::as_ptr(section)
|
||||
{
|
||||
return cached.pois.clone();
|
||||
}
|
||||
let lists = self.by_column.entry(column).or_default();
|
||||
if lists.len() <= last {
|
||||
lists.resize_with(last + 1, || None);
|
||||
}
|
||||
(lists, &mut self.len)
|
||||
}
|
||||
|
||||
/// Drops the lists of sections no longer resident.
|
||||
fn prune(&mut self) {
|
||||
let mut len = 0;
|
||||
self.by_column.retain(|_, lists| {
|
||||
for c in lists.iter_mut() {
|
||||
if c.as_ref().is_some_and(|c| c.section.strong_count() == 0) {
|
||||
*c = None;
|
||||
}
|
||||
}
|
||||
let kept = lists.iter().filter(|c| c.is_some()).count();
|
||||
len += kept;
|
||||
kept > 0
|
||||
});
|
||||
self.len = len;
|
||||
self.prune_at = (len * 2).max(MIN_PRUNE);
|
||||
}
|
||||
}
|
||||
|
||||
/// The POIs of `section` from `slot`, listed again (and kept there) unless
|
||||
/// `slot` was listed from this very section; `len` counts the slots filled.
|
||||
fn list<'a, T: Copy>(
|
||||
slot: &'a mut Option<Cached<T>>,
|
||||
len: &mut usize,
|
||||
section: &Arc<Section>,
|
||||
kind: &mut impl FnMut(u32) -> Option<T>,
|
||||
) -> &'a SectionPois<T> {
|
||||
let fresh = slot
|
||||
.as_ref()
|
||||
.is_some_and(|c| c.section.as_ptr() == Arc::as_ptr(section));
|
||||
if !fresh {
|
||||
let pois: SectionPois<T> = if section.blocks.maybe_has(|v| kind(v).is_some()) {
|
||||
let mut states = [0u32; 4096];
|
||||
section.unpack(&mut states);
|
||||
@@ -104,56 +64,18 @@ fn list<'a, T: Copy>(
|
||||
} else {
|
||||
Arc::from([])
|
||||
};
|
||||
*len += usize::from(slot.is_none());
|
||||
*slot = Some(Cached {
|
||||
section: Arc::downgrade(section),
|
||||
pois,
|
||||
});
|
||||
}
|
||||
&slot.as_ref().expect("just listed").pois
|
||||
}
|
||||
|
||||
impl<T: Copy> PoiSections<T> {
|
||||
/// The POIs of `section`, the `key.1`-th section of the column
|
||||
/// `(key.0, key.2)`, whose block states `kind` classifies. `kind` must give
|
||||
/// the same answer for a state on every call.
|
||||
pub fn get(
|
||||
&self,
|
||||
key: (i32, i32, i32),
|
||||
section: &Arc<Section>,
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
) -> SectionPois<T> {
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
let s = usize::try_from(key.1).expect("a section index");
|
||||
let (column, len) = lists.column((key.0, key.2), s);
|
||||
list(&mut column[s], len, section, &mut kind).clone()
|
||||
}
|
||||
|
||||
/// The POIs of `chunk` from block Y `y0` to `y1`, its first section at
|
||||
/// `min_y`, as [`Self::get`] gives them: each section that has any, with
|
||||
/// the Y of its lowest blocks, in order, put in `out`. One lookup of the
|
||||
/// column.
|
||||
pub fn column(
|
||||
&self,
|
||||
chunk: &Chunk,
|
||||
min_y: i32,
|
||||
(y0, y1): (i32, i32),
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
out: &mut Vec<(i32, SectionPois<T>)>,
|
||||
) {
|
||||
out.clear();
|
||||
let (first, last) = ((y0 - min_y) >> 4, (y1 - min_y) >> 4);
|
||||
if first > last {
|
||||
return;
|
||||
}
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
let (slots, len) = lists.column((chunk.x, chunk.z), last as usize);
|
||||
for s in first as usize..=last as usize {
|
||||
let pois = list(&mut slots[s], len, &chunk.sections[s], &mut kind);
|
||||
if !pois.is_empty() {
|
||||
out.push((min_y + s as i32 * 16, pois.clone()));
|
||||
}
|
||||
if lists.by_section.len() >= lists.prune_at {
|
||||
lists.by_section.retain(|_, c| c.section.strong_count() > 0);
|
||||
lists.prune_at = (lists.by_section.len() * 2).max(MIN_PRUNE);
|
||||
}
|
||||
lists.by_section.insert(
|
||||
key,
|
||||
Cached {
|
||||
section: Arc::downgrade(section),
|
||||
pois: pois.clone(),
|
||||
},
|
||||
);
|
||||
pois
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,48 +143,6 @@ mod tests {
|
||||
assert!(index.get((0, 0, 0), &chunk.sections[0], kind).is_empty());
|
||||
}
|
||||
|
||||
/// A column gives each section's list as `get` does, the sections
|
||||
/// without any left out, and keeps them until a section changes.
|
||||
#[test]
|
||||
fn a_column_gives_what_each_section_gives() {
|
||||
let index = PoiSections::<u8>::default();
|
||||
let kind = |v: u32| (v == 5).then_some(5);
|
||||
let mut chunk = Arc::new(Chunk::empty(2, -3));
|
||||
for (x, y, z) in [(1, MIN_Y + 2, 3), (4, MIN_Y + 40, 0), (0, MIN_Y + 41, 15)] {
|
||||
Arc::make_mut(&mut chunk).set(x, y, z, 5);
|
||||
}
|
||||
let mut out = Vec::new();
|
||||
index.column(&chunk, MIN_Y, (MIN_Y, MIN_Y + 63), kind, &mut out);
|
||||
let bases: Vec<i32> = out.iter().map(|(base, _)| *base).collect();
|
||||
assert_eq!(bases, [MIN_Y, MIN_Y + 32]);
|
||||
for (base, pois) in &out {
|
||||
let s = (base - MIN_Y) / 16;
|
||||
let one = index.get((2, s, -3), &chunk.sections[s as usize], kind);
|
||||
assert!(Arc::ptr_eq(pois, &one));
|
||||
}
|
||||
// Kept: no rescan.
|
||||
index.column(
|
||||
&chunk,
|
||||
MIN_Y,
|
||||
(MIN_Y, MIN_Y + 63),
|
||||
|_| panic!("rescanned"),
|
||||
&mut out,
|
||||
);
|
||||
assert_eq!(out.len(), 2);
|
||||
// An edit lists that section again.
|
||||
Arc::make_mut(&mut chunk).set(4, MIN_Y + 40, 0, 1);
|
||||
let mut rescans = 0;
|
||||
let counted = |v: u32| {
|
||||
rescans += 1;
|
||||
kind(v)
|
||||
};
|
||||
index.column(&chunk, MIN_Y, (MIN_Y + 20, MIN_Y + 63), counted, &mut out);
|
||||
assert!(rescans > 0);
|
||||
assert_eq!(out.len(), 1);
|
||||
assert_eq!(out[0].0, MIN_Y + 32);
|
||||
assert_eq!(&*out[0].1, &[(9 << 8 | 15 << 4, 5)]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unloaded_sections_are_dropped() {
|
||||
let index = PoiSections::<u8>::default();
|
||||
@@ -273,7 +153,7 @@ mod tests {
|
||||
index.get((1, i, 0), &Arc::new(Section::default()), kind);
|
||||
}
|
||||
let lists = index.sections.lock().unwrap();
|
||||
assert!(lists.len <= 2);
|
||||
assert!(lists.by_column[&(0, 0)][0].is_some());
|
||||
assert!(lists.by_section.len() <= 2);
|
||||
assert!(lists.by_section.contains_key(&(0, 0, 0)));
|
||||
}
|
||||
}
|
||||
@@ -1,844 +0,0 @@
|
||||
//! The radial menu's pages in the controller settings (Horizon's own; `radial.rs` has their
|
||||
//! rules, `radial_overlay.rs` draws them in play), on the settings shell (`settings_shell`): a
|
||||
//! sheet per page with its eight slots, what changes the page, and what changes them all. A
|
||||
//! page's own name is typed on a small page of its own, [`NameEntry`].
|
||||
use crate::{
|
||||
gamepad::{self, GlyphOf, MenuJob},
|
||||
graphics_style::{self as style, BUTTON_H},
|
||||
hud::{HudAtlas, HudBatch},
|
||||
lang,
|
||||
options_ui::{Event, Page},
|
||||
pad_glyph::{Glyph, Glyphs},
|
||||
radial::{self, Pages, RadialAction, SLOTS, Slot},
|
||||
radial_overlay::{page_label, slot_caption},
|
||||
settings::Settings,
|
||||
settings_shell::{
|
||||
self as shell, Binding, Capture, Group, Output, Reset, Row, Screen, Sheet, Shown, Value,
|
||||
},
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
|
||||
const TITLE: &str = "horizon.pages.controller_radial";
|
||||
const SLOTS_GROUP: &str = "horizon.radial.group.slots";
|
||||
const PAGE_GROUP: &str = "horizon.radial.group.page";
|
||||
const ALL_GROUP: &str = "horizon.radial.group.all";
|
||||
/// The opener's row binds the menu's own pad action, in place.
|
||||
const OPENER: &str = gamepad::RADIAL;
|
||||
|
||||
/// A row of a page; `usize`s are the page and the slot.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(crate) enum RadialRow {
|
||||
Slot(usize, usize),
|
||||
Rename(usize),
|
||||
NewPage,
|
||||
Delete(usize),
|
||||
Reset,
|
||||
Opener,
|
||||
}
|
||||
|
||||
/// A slot's action, that it holds none, or that its action is missing.
|
||||
fn slot_label(slot: &Slot) -> String {
|
||||
slot_caption(slot).unwrap_or_else(|| lang::get("horizon.radial.empty"))
|
||||
}
|
||||
|
||||
/// What the slot after `slot` (before, `back`) holds: Empty between the last action and the first.
|
||||
/// A missing action steps as Empty does.
|
||||
fn step(slot: &Slot, back: bool) -> Slot {
|
||||
let order: Vec<_> = std::iter::once(None)
|
||||
.chain(RadialAction::ALL.map(Some))
|
||||
.collect();
|
||||
let at = order
|
||||
.iter()
|
||||
.position(|entry| *entry == slot.action())
|
||||
.unwrap_or(0);
|
||||
let next = if back { at + order.len() - 1 } else { at + 1 };
|
||||
order[next % order.len()].into()
|
||||
}
|
||||
|
||||
fn page_of(page: usize, pages: usize) -> String {
|
||||
lang::tr("horizon.radial.page_of", &[&(page + 1), &pages])
|
||||
}
|
||||
|
||||
/// The opener's row: a binding of the menu's own pad action, in place, on its button's art. Its
|
||||
/// strip says what stands in the way (no button, or one another action shares); while it waits,
|
||||
/// the shell says how to bind it.
|
||||
fn opener_row(s: &Settings, glyphs: Glyphs) -> Row<RadialRow> {
|
||||
let pad = &s.controller;
|
||||
// Through the player's glyphs, so a Nintendo pad going by its letters names its own button.
|
||||
let glyph = Glyph::of(GlyphOf::Bound(OPENER), pad, glyphs);
|
||||
let warning = match pad.binding(OPENER) {
|
||||
None => Some(lang::get("horizon.radial.unbound")),
|
||||
Some(_) => pad
|
||||
.conflicts(OPENER)
|
||||
.then(|| lang::get("horizon.radial.conflict")),
|
||||
};
|
||||
let binding = Binding {
|
||||
capture: Capture::Pad(OPENER),
|
||||
shown: Shown::Pad {
|
||||
glyph,
|
||||
cancel: Glyph::menu(MenuJob::Start, glyphs),
|
||||
},
|
||||
shared: Vec::new(),
|
||||
// The default (D-pad Right) is refused with some sticks: no reset, only a new button.
|
||||
reset: Reset::None,
|
||||
};
|
||||
let name = lang::get("horizon.radial.opener");
|
||||
Row {
|
||||
chosen: warning,
|
||||
..Row::new(RadialRow::Opener, name, Value::Binding(binding))
|
||||
.about(lang::get(opener_about(pad.radial_stick)))
|
||||
}
|
||||
}
|
||||
|
||||
/// What the opener's row says it can be, with the stick that selects: never under that thumb.
|
||||
fn opener_about(stick: gamepad::RadialStick) -> &'static str {
|
||||
match stick {
|
||||
gamepad::RadialStick::Right => "horizon.radial.opener.about",
|
||||
gamepad::RadialStick::Left => "horizon.radial.opener.about.left",
|
||||
gamepad::RadialStick::Either => "horizon.radial.opener.about.either",
|
||||
}
|
||||
}
|
||||
|
||||
/// The page's rows: its slots, then what changes it.
|
||||
fn page_groups(pages: &Pages, page: usize) -> [Group<RadialRow>; 2] {
|
||||
let slots = (0..SLOTS).map(|slot| {
|
||||
let name = lang::get(&format!("horizon.radial.slot.{slot}"));
|
||||
let cell = pages.page(page).slot(slot);
|
||||
let value = Value::Choice(slot_label(cell));
|
||||
let missing = match cell {
|
||||
Slot::Missing(id) => Some(lang::tr("horizon.radial.missing.about", &[id])),
|
||||
_ => None,
|
||||
};
|
||||
Row {
|
||||
chosen: missing,
|
||||
..Row::new(RadialRow::Slot(page, slot), name, value)
|
||||
.about(lang::get("horizon.radial.slot.about"))
|
||||
}
|
||||
});
|
||||
let full = (pages.len() >= radial::MAX_PAGES)
|
||||
.then(|| lang::tr("horizon.radial.new_page.full", &[&radial::MAX_PAGES]));
|
||||
let last = (pages.len() <= 1).then(|| lang::get("horizon.radial.delete_page.last"));
|
||||
let changes = vec![
|
||||
Row::new(
|
||||
RadialRow::Rename(page),
|
||||
lang::get("horizon.radial.rename"),
|
||||
Value::Press,
|
||||
)
|
||||
.about(lang::get("horizon.radial.rename.about")),
|
||||
Row::new(
|
||||
RadialRow::NewPage,
|
||||
lang::get(radial::NEW_PAGE_NAME),
|
||||
Value::Press,
|
||||
)
|
||||
.about(lang::get("horizon.radial.new_page.about"))
|
||||
.blocked(full),
|
||||
Row::new(
|
||||
RadialRow::Delete(page),
|
||||
lang::get("horizon.radial.delete_page"),
|
||||
Value::Press,
|
||||
)
|
||||
.about(lang::get("horizon.radial.delete_page.about"))
|
||||
.blocked(last),
|
||||
];
|
||||
[
|
||||
Group {
|
||||
name: SLOTS_GROUP,
|
||||
rows: slots.collect(),
|
||||
},
|
||||
Group {
|
||||
name: PAGE_GROUP,
|
||||
rows: changes,
|
||||
},
|
||||
]
|
||||
}
|
||||
|
||||
/// The screen's own state; the pages are the player's settings.
|
||||
#[derive(Default)]
|
||||
pub(crate) struct RadialScreen {
|
||||
/// The buttons' names follow the controller in use: the options screen says which.
|
||||
pub(crate) glyphs: Glyphs,
|
||||
/// The page to show next: one just added, or where a deleted one was.
|
||||
show: Option<usize>,
|
||||
/// The page whose name is being typed, on its own page (`Page::ControllerRadialName`).
|
||||
pub(crate) naming: Option<NameEntry>,
|
||||
/// The slot (page, slot) whose list of actions opens next (`Page::ControllerRadialPick`).
|
||||
pub(crate) picking: Option<(usize, usize)>,
|
||||
}
|
||||
|
||||
impl RadialScreen {
|
||||
/// The page the shell should show now, once.
|
||||
pub(crate) fn take_shown(&mut self) -> Option<usize> {
|
||||
self.show.take()
|
||||
}
|
||||
}
|
||||
|
||||
impl Screen for RadialScreen {
|
||||
type Page = usize;
|
||||
type Row = RadialRow;
|
||||
fn title(&self) -> &'static str {
|
||||
TITLE
|
||||
}
|
||||
/// The rows read the pages, the opener's button, the stick that selects and the glyphs it is
|
||||
/// named with.
|
||||
fn stamp(&self, s: &Settings) -> u64 {
|
||||
let pad = &s.controller;
|
||||
let opener = (pad.binding(OPENER), pad.conflicts(OPENER));
|
||||
shell::stamp_of(&(&pad.radial, opener, pad.radial_stick, self.glyphs))
|
||||
}
|
||||
fn sheets(&self, s: &Settings) -> Vec<Sheet<usize, RadialRow>> {
|
||||
let pages = &s.controller.radial;
|
||||
let default = *pages == Pages::default();
|
||||
let all = Group {
|
||||
name: ALL_GROUP,
|
||||
rows: vec![
|
||||
Row::new(
|
||||
RadialRow::Reset,
|
||||
lang::get("horizon.radial.reset"),
|
||||
Value::Press,
|
||||
)
|
||||
.about(lang::get("horizon.radial.reset.about"))
|
||||
.blocked(default.then(|| lang::get("horizon.radial.reset.default"))),
|
||||
opener_row(s, self.glyphs),
|
||||
],
|
||||
};
|
||||
(0..pages.len())
|
||||
.map(|page| {
|
||||
let [slots, changes] = page_groups(pages, page);
|
||||
let all = Group {
|
||||
name: all.name,
|
||||
rows: all.rows.clone(),
|
||||
};
|
||||
Sheet::new(
|
||||
page,
|
||||
page_label(pages.page(page)),
|
||||
page_of(page, pages.len()),
|
||||
vec![slots, changes, all],
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
fn press(&mut self, s: &mut Settings, row: RadialRow, back: bool) -> Vec<Output> {
|
||||
let pages = &mut s.controller.radial;
|
||||
match row {
|
||||
RadialRow::Slot(page, slot) => {
|
||||
let next = step(pages.page(page).slot(slot), back);
|
||||
pages.set_slot(page, slot, next);
|
||||
}
|
||||
RadialRow::Rename(page) => {
|
||||
self.naming = Some(NameEntry::new(page, &page_label(pages.page(page))));
|
||||
return vec![Output::Push(Page::ControllerRadialName)];
|
||||
}
|
||||
RadialRow::NewPage => self.show = pages.add(),
|
||||
RadialRow::Delete(page) => {
|
||||
pages.remove(page);
|
||||
self.show = Some(pages.clamp(page));
|
||||
}
|
||||
RadialRow::Reset => {
|
||||
*pages = Pages::default();
|
||||
self.show = Some(0);
|
||||
}
|
||||
// The shell starts its wait (`gamepad::opener_refused` refused, Start cancels).
|
||||
RadialRow::Opener => return Vec::new(),
|
||||
}
|
||||
vec![Output::Event(Event::Changed)]
|
||||
}
|
||||
/// A press on a slot opens the list of every action for it; Left and Right still step it.
|
||||
fn choose(&mut self, _s: &mut Settings, row: RadialRow) -> Option<Vec<Output>> {
|
||||
let RadialRow::Slot(page, slot) = row else {
|
||||
return None;
|
||||
};
|
||||
self.picking = Some((page, slot));
|
||||
Some(vec![Output::Push(Page::ControllerRadialPick)])
|
||||
}
|
||||
/// The wheel over a slot steps it, as a press does.
|
||||
fn wheel_step(&mut self, s: &mut Settings, row: RadialRow, back: bool) -> Option<Vec<Output>> {
|
||||
matches!(row, RadialRow::Slot(..)).then(|| self.press(s, row, back))
|
||||
}
|
||||
/// Undo is how a delete or a reset is taken back: they act at once.
|
||||
fn undoes(&self) -> bool {
|
||||
true
|
||||
}
|
||||
/// The pages, and the opener's button, which its row binds.
|
||||
fn undo(&mut self, s: &mut Settings, before: &Settings) -> Vec<Output> {
|
||||
s.controller.radial = before.controller.radial.clone();
|
||||
s.controller.bind(OPENER, before.controller.binding(OPENER));
|
||||
Vec::new()
|
||||
}
|
||||
}
|
||||
|
||||
const PICK_TITLE: &str = "horizon.radial.pick_title";
|
||||
const PICK_GROUP: &str = "horizon.radial.group.actions";
|
||||
|
||||
/// A row of a slot's list: the line naming the slot, then Empty and every action.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(crate) enum PickRow {
|
||||
Slot,
|
||||
Pick(Option<RadialAction>),
|
||||
}
|
||||
|
||||
/// One slot's list of every action and Empty, on the settings shell: it names the slot, marks
|
||||
/// what the slot holds and opens on it; a press puts that in the slot and goes back.
|
||||
#[derive(Default)]
|
||||
pub(crate) struct PickScreen {
|
||||
/// The page and the slot.
|
||||
at: (usize, usize),
|
||||
picked: bool,
|
||||
}
|
||||
|
||||
impl PickScreen {
|
||||
/// For `at`; the row the focus opens on, what the slot holds.
|
||||
pub(crate) fn open_on(&mut self, at: (usize, usize), pages: &Pages) -> PickRow {
|
||||
*self = Self { at, picked: false };
|
||||
self.current(pages).unwrap_or(PickRow::Pick(None))
|
||||
}
|
||||
/// The page and the slot it is for.
|
||||
pub(crate) fn at(&self) -> (usize, usize) {
|
||||
self.at
|
||||
}
|
||||
/// A pick changed the pages since the last call, which the editor's Undo takes back.
|
||||
pub(crate) fn take_picked(&mut self) -> bool {
|
||||
std::mem::take(&mut self.picked)
|
||||
}
|
||||
/// The row of what the slot holds; none for an action this game doesn't know.
|
||||
fn current(&self, pages: &Pages) -> Option<PickRow> {
|
||||
match pages.page(self.at.0).slot(self.at.1) {
|
||||
Slot::Empty => Some(PickRow::Pick(None)),
|
||||
Slot::Action(action) => Some(PickRow::Pick(Some(*action))),
|
||||
Slot::Missing(_) => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Screen for PickScreen {
|
||||
type Page = ();
|
||||
type Row = PickRow;
|
||||
fn title(&self) -> &'static str {
|
||||
PICK_TITLE
|
||||
}
|
||||
fn stamp(&self, s: &Settings) -> u64 {
|
||||
let (page, slot) = self.at;
|
||||
shell::stamp_of(&(self.at, s.controller.radial.page(page).slot(slot)))
|
||||
}
|
||||
fn sheets(&self, s: &Settings) -> Vec<Sheet<(), PickRow>> {
|
||||
let pages = &s.controller.radial;
|
||||
let (page, slot) = self.at;
|
||||
let direction = lang::get(&format!("horizon.radial.slot.{slot}"));
|
||||
let named = lang::tr(
|
||||
"horizon.radial.pick.slot",
|
||||
&[&direction, &page_label(pages.page(page))],
|
||||
);
|
||||
let current = self.current(pages);
|
||||
let about = lang::get("horizon.radial.pick.about");
|
||||
let mut rows =
|
||||
vec![Row::new(PickRow::Slot, named.clone(), Value::Note).about(about.clone())];
|
||||
for action in std::iter::once(None).chain(RadialAction::ALL.map(Some)) {
|
||||
let id = PickRow::Pick(action);
|
||||
let value = if current == Some(id) {
|
||||
Value::Choice(lang::get("horizon.radial.pick.current"))
|
||||
} else {
|
||||
Value::Press
|
||||
};
|
||||
let name = slot_label(&action.into());
|
||||
rows.push(Row::new(id, name, value).about(about.clone()));
|
||||
}
|
||||
vec![Sheet::new(
|
||||
(),
|
||||
named,
|
||||
about,
|
||||
vec![Group {
|
||||
name: PICK_GROUP,
|
||||
rows,
|
||||
}],
|
||||
)]
|
||||
}
|
||||
fn press(&mut self, s: &mut Settings, row: PickRow, _back: bool) -> Vec<Output> {
|
||||
let PickRow::Pick(action) = row else {
|
||||
return Vec::new();
|
||||
};
|
||||
let (page, slot) = self.at;
|
||||
s.controller.radial.set_slot(page, slot, action.into());
|
||||
self.picked = true;
|
||||
vec![Output::Event(Event::Changed), Output::Done]
|
||||
}
|
||||
}
|
||||
|
||||
/// The name field and its buttons, centred in the screen but under the title, one row apart.
|
||||
const NAME_W: f32 = 200.0;
|
||||
const NAME_BLOCK_H: f32 = 100.0;
|
||||
const NAME_TOP_MIN: f32 = 30.0;
|
||||
const NAME_STEP: f32 = 25.0;
|
||||
|
||||
/// What a press on the name's page did.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(crate) enum Named {
|
||||
Nothing,
|
||||
/// Done: the page takes the name.
|
||||
Done,
|
||||
/// Cancel, keeping the old name.
|
||||
Back,
|
||||
}
|
||||
|
||||
/// A page's name being typed.
|
||||
pub(crate) struct NameEntry {
|
||||
page: usize,
|
||||
field: ui::EditBox,
|
||||
}
|
||||
|
||||
impl NameEntry {
|
||||
fn new(page: usize, name: &str) -> Self {
|
||||
let mut field = ui::EditBox::new(0.0, 0.0, NAME_W, BUTTON_H);
|
||||
field.max_length = radial::NAME_MAX;
|
||||
field.set_value(name);
|
||||
field.focused = true;
|
||||
Self { page, field }
|
||||
}
|
||||
|
||||
/// Done and Cancel, under the field.
|
||||
fn buttons(w: f32, h: f32) -> [([f32; 4], Named); 2] {
|
||||
let (x, top) = ((w / 2.0).floor() - NAME_W / 2.0, name_top(h));
|
||||
let at = |row: f32| [x, top + row * NAME_STEP, NAME_W, BUTTON_H];
|
||||
[(at(1.0), Named::Done), (at(2.0), Named::Back)]
|
||||
}
|
||||
|
||||
pub(crate) fn draw(
|
||||
&mut self,
|
||||
batch: &mut HudBatch,
|
||||
atlas: &HudAtlas,
|
||||
cursor: (f32, f32),
|
||||
in_world: bool,
|
||||
) {
|
||||
let (w, h) = (batch.width.ceil(), batch.height.ceil());
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, in_world);
|
||||
let title = Text::literal(lang::get("horizon.radial.name_title"));
|
||||
style::title(batch, atlas, &title);
|
||||
let field = &mut self.field;
|
||||
let (x, top) = ((w / 2.0).floor() - NAME_W / 2.0, name_top(h));
|
||||
(field.x, field.y, field.width, field.height) = (x, top, NAME_W, BUTTON_H);
|
||||
field.draw(batch, atlas, None);
|
||||
for ([x, y, bw, bh], named) in Self::buttons(w, h) {
|
||||
let (label, action) = match named {
|
||||
Named::Done => ("gui.done", crate::widgets::Action::Done),
|
||||
_ => ("gui.cancel", crate::widgets::Action::Cancel),
|
||||
};
|
||||
let hover = ui::hovered(cursor, x, y, bw, bh);
|
||||
let text = Text::literal(lang::get(label));
|
||||
ui::action_button(batch, atlas, action, x, y, bw, bh, &text, true, hover);
|
||||
}
|
||||
}
|
||||
|
||||
/// A press at `(x, y)` on a screen `w` x `h`.
|
||||
pub(crate) fn click(
|
||||
&mut self,
|
||||
atlas: &HudAtlas,
|
||||
(x, y): (f32, f32),
|
||||
(w, h): (f32, f32),
|
||||
) -> Named {
|
||||
let hit = Self::buttons(w, h)
|
||||
.into_iter()
|
||||
.find(|([bx, by, bw, bh], _)| ui::hovered((x, y), *bx, *by, *bw, *bh));
|
||||
if let Some((_, named)) = hit {
|
||||
return named;
|
||||
}
|
||||
let field = &mut self.field;
|
||||
field.focused = ui::hovered((x, y), field.x, field.y, field.width, field.height);
|
||||
if field.focused {
|
||||
field.click(atlas, x, false, false);
|
||||
}
|
||||
Named::Nothing
|
||||
}
|
||||
|
||||
/// The name field takes the keys.
|
||||
pub(crate) fn typing(&self) -> bool {
|
||||
self.field.focused
|
||||
}
|
||||
|
||||
pub(crate) fn type_text(&mut self, text: &str) {
|
||||
if self.field.focused {
|
||||
self.field.insert_text(text);
|
||||
}
|
||||
}
|
||||
|
||||
/// A key: Enter is Done, Escape is Cancel, the rest the field's.
|
||||
pub(crate) fn key(&mut self, key: winit::keyboard::KeyCode, text: Option<&str>) -> Named {
|
||||
use winit::keyboard::KeyCode as K;
|
||||
match key {
|
||||
K::Escape => return Named::Back,
|
||||
K::Enter | K::NumpadEnter => return Named::Done,
|
||||
_ if self.field.focused => {
|
||||
if !self.field.key(key, false, false)
|
||||
&& let Some(t) = text
|
||||
{
|
||||
let typed: String = t.chars().filter(|c| !c.is_control()).collect();
|
||||
self.field.insert_text(&typed);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
Named::Nothing
|
||||
}
|
||||
|
||||
/// Ctrl+A/C/V/X in the name field; false when it hasn't the focus.
|
||||
pub(crate) fn shortcut(
|
||||
&mut self,
|
||||
shortcut: crate::clipboard::EditShortcut,
|
||||
clipboard: &mut dyn crate::clipboard::Clipboard,
|
||||
) -> bool {
|
||||
if self.field.focused {
|
||||
self.field.shortcut(shortcut, clipboard);
|
||||
}
|
||||
self.field.focused
|
||||
}
|
||||
|
||||
/// The name into the pages. Left as it was, a default page keeps following the language.
|
||||
pub(crate) fn apply(&self, pages: &mut Pages) -> bool {
|
||||
let changed = self.field.value != page_label(pages.page(self.page));
|
||||
if changed {
|
||||
pages.rename(self.page, &self.field.value);
|
||||
}
|
||||
changed
|
||||
}
|
||||
}
|
||||
|
||||
/// The name field's top.
|
||||
fn name_top(h: f32) -> f32 {
|
||||
((h - NAME_BLOCK_H) / 2.0).floor().max(NAME_TOP_MIN)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::gamepad::Button as PadButton;
|
||||
use crate::radial::PageName;
|
||||
use crate::settings_shell::{Hosted, Shell};
|
||||
use winit::keyboard::KeyCode as K;
|
||||
|
||||
const SIZE: (f32, f32) = (854.0, 480.0);
|
||||
|
||||
fn rows_of(s: &Settings, page: usize) -> Vec<Row<RadialRow>> {
|
||||
let sheets = RadialScreen::default().sheets(s);
|
||||
let groups = sheets.into_iter().nth(page).unwrap().groups;
|
||||
groups.into_iter().flat_map(|group| group.rows).collect()
|
||||
}
|
||||
fn row(s: &Settings, id: RadialRow) -> Row<RadialRow> {
|
||||
let page = match id {
|
||||
RadialRow::Slot(page, _) | RadialRow::Rename(page) | RadialRow::Delete(page) => page,
|
||||
_ => 0,
|
||||
};
|
||||
rows_of(s, page).into_iter().find(|r| r.id == id).unwrap()
|
||||
}
|
||||
/// A click on `id` through the shell, as the mouse or a controller's A gives it.
|
||||
fn click(shell: &mut Shell<RadialScreen>, s: &mut Settings, id: RadialRow) -> Vec<Output> {
|
||||
let at = shell.point_at(s, SIZE, id);
|
||||
shell.click(s, at, SIZE, false, false, false)
|
||||
}
|
||||
|
||||
/// Undo, at the foot over Done.
|
||||
fn undo(shell: &mut Shell<RadialScreen>, s: &mut Settings) {
|
||||
let [x, y, ..] = shell::Columns::of(SIZE.0, SIZE.1).button(1);
|
||||
shell.click(s, (x + 2.0, y + 2.0), SIZE, false, false, false);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_slot_steps_through_empty_and_every_action_both_ways() {
|
||||
let mut seen = vec![Slot::Empty];
|
||||
let mut slot = Slot::Empty;
|
||||
for _ in RadialAction::ALL {
|
||||
slot = step(&slot, false);
|
||||
seen.push(slot.clone());
|
||||
}
|
||||
assert_eq!(step(&slot, false), Slot::Empty, "the last wraps to Empty");
|
||||
let actions: Vec<_> = seen.iter().filter_map(Slot::action).collect();
|
||||
assert_eq!(actions, RadialAction::ALL.to_vec());
|
||||
assert_eq!(
|
||||
step(&Slot::Empty, true).action(),
|
||||
RadialAction::ALL.last().copied()
|
||||
);
|
||||
let chat = Slot::Action(RadialAction::Chat);
|
||||
assert_eq!(step(&step(&chat, true), false), chat);
|
||||
// A missing action steps on as Empty would.
|
||||
let missing = Slot::Missing("mymod:dash".to_owned());
|
||||
assert_eq!(step(&missing, false), step(&Slot::Empty, false));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_press_on_a_slot_opens_its_list_and_left_and_right_still_step_it() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
let before = s.controller.radial.clone();
|
||||
let outputs = click(&mut shell, &mut s, RadialRow::Slot(0, 2));
|
||||
assert!(outputs.contains(&Output::Push(Page::ControllerRadialPick)));
|
||||
assert_eq!(shell.screen.picking, Some((0, 2)));
|
||||
assert_eq!(
|
||||
s.controller.radial, before,
|
||||
"the press itself changes nothing"
|
||||
);
|
||||
// Right on the focused row steps it.
|
||||
shell.set_focus(Some(shell::Target::Row(RadialRow::Slot(0, 2))));
|
||||
shell.key(&mut s, K::ArrowRight, None, false, SIZE);
|
||||
let stepped = step(before.page(0).slot(2), false);
|
||||
assert_eq!(*s.controller.radial.page(0).slot(2), stepped);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_list_names_the_slot_marks_its_action_and_a_pick_fills_it() {
|
||||
let mut s = Settings::default();
|
||||
let mut picker = PickScreen::default();
|
||||
// General's right slot holds Commands.
|
||||
let opens_on = picker.open_on((0, 2), &s.controller.radial);
|
||||
assert_eq!(opens_on, PickRow::Pick(Some(RadialAction::Command)));
|
||||
let rows: Vec<_> = picker
|
||||
.sheets(&s)
|
||||
.into_iter()
|
||||
.flat_map(|sheet| sheet.groups)
|
||||
.flat_map(|group| group.rows)
|
||||
.collect();
|
||||
assert_eq!(rows[0].id, PickRow::Slot);
|
||||
assert_eq!(rows[0].value, Value::Note);
|
||||
// Empty, then every action, each once; only the slot's own marked.
|
||||
let picks: Vec<_> = rows[1..].iter().map(|row| row.id).collect();
|
||||
let every: Vec<_> = std::iter::once(None)
|
||||
.chain(RadialAction::ALL.map(Some))
|
||||
.map(PickRow::Pick)
|
||||
.collect();
|
||||
assert_eq!(picks, every);
|
||||
let marked: Vec<_> = rows
|
||||
.iter()
|
||||
.filter(|row| matches!(row.value, Value::Choice(_)))
|
||||
.map(|row| row.id)
|
||||
.collect();
|
||||
assert_eq!(marked, [opens_on]);
|
||||
let outputs = picker.press(&mut s, PickRow::Pick(Some(RadialAction::Chat)), false);
|
||||
assert_eq!(outputs, [Output::Event(Event::Changed), Output::Done]);
|
||||
assert_eq!(
|
||||
*s.controller.radial.page(0).slot(2),
|
||||
Slot::Action(RadialAction::Chat)
|
||||
);
|
||||
assert!(picker.take_picked() && !picker.take_picked());
|
||||
// Empty empties it.
|
||||
picker.press(&mut s, PickRow::Pick(None), false);
|
||||
assert!(s.controller.radial.page(0).slot(2).is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_missing_action_says_which_it_is() {
|
||||
let mut s = Settings::default();
|
||||
s.controller
|
||||
.radial
|
||||
.set_slot(0, 1, Slot::Missing("mymod:dash".to_owned()));
|
||||
let english = lang::Language::load(&[], "en_us");
|
||||
let (chosen, _) = lang::scoped(english, || row(&s, RadialRow::Slot(0, 1)).chosen);
|
||||
assert!(chosen.is_some_and(|text| text.contains("mymod:dash")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_slot_changes_alone_and_undo_puts_back_what_the_screen_found() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
let before = s.controller.radial.page(0).clone();
|
||||
shell.set_focus(Some(shell::Target::Row(RadialRow::Slot(0, 0))));
|
||||
let outputs = shell.key(&mut s, K::ArrowRight, None, false, SIZE);
|
||||
assert!(outputs.contains(&Output::Event(Event::Changed)));
|
||||
let after = s.controller.radial.page(0);
|
||||
assert_eq!(*after.slot(0), step(before.slot(0), false));
|
||||
assert_eq!(after.slots()[1..], before.slots()[1..]);
|
||||
assert!(shell.changed());
|
||||
undo(&mut shell, &mut s);
|
||||
assert_eq!(s.controller.radial, Pages::default());
|
||||
assert!(!shell.changed());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn delete_and_reset_act_at_once_and_undo_takes_them_back() {
|
||||
let mut s = Settings::default();
|
||||
s.controller.radial.rename(1, "Mine");
|
||||
let found = s.controller.radial.clone();
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
click(&mut shell, &mut s, RadialRow::Delete(0));
|
||||
assert_eq!(s.controller.radial.len(), 1);
|
||||
assert_eq!(page_label(s.controller.radial.page(0)), "Mine");
|
||||
// One page left: it can't go, and the strip says why.
|
||||
let delete = row(&s, RadialRow::Delete(0));
|
||||
assert!(!delete.live && delete.why.is_some());
|
||||
let reset = row(&s, RadialRow::Reset);
|
||||
assert!(reset.live);
|
||||
shell.screen.take_shown();
|
||||
click(&mut shell, &mut s, RadialRow::Reset);
|
||||
assert_eq!(s.controller.radial, Pages::default());
|
||||
assert!(!row(&s, RadialRow::Reset).live, "already the defaults");
|
||||
assert_eq!(shell.screen.take_shown(), Some(0));
|
||||
undo(&mut shell, &mut s);
|
||||
assert_eq!(s.controller.radial, found);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn new_pages_stop_at_the_most_and_the_new_one_shows() {
|
||||
let mut s = Settings::default();
|
||||
let mut screen = RadialScreen::default();
|
||||
while row(&s, RadialRow::NewPage).live {
|
||||
screen.press(&mut s, RadialRow::NewPage, false);
|
||||
assert_eq!(screen.take_shown(), Some(s.controller.radial.len() - 1));
|
||||
}
|
||||
assert_eq!(s.controller.radial.len(), radial::MAX_PAGES);
|
||||
assert!(row(&s, RadialRow::NewPage).why.is_some());
|
||||
// Every page is a sheet, named as the overlay names it.
|
||||
let sheets = screen.sheets(&s);
|
||||
assert_eq!(sheets.len(), radial::MAX_PAGES);
|
||||
assert_eq!(sheets[0].name, page_label(s.controller.radial.page(0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_deleted_last_page_leaves_the_one_before_it_showing() {
|
||||
let mut s = Settings::default();
|
||||
let mut screen = RadialScreen::default();
|
||||
screen.press(&mut s, RadialRow::Delete(1), false);
|
||||
assert_eq!(screen.take_shown(), Some(0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rename_opens_the_name_page_and_only_done_with_a_new_name_renames() {
|
||||
let general = Pages::default().page(0).name.clone();
|
||||
let mut s = Settings::default();
|
||||
let mut screen = RadialScreen::default();
|
||||
let outputs = screen.press(&mut s, RadialRow::Rename(0), false);
|
||||
assert_eq!(outputs, vec![Output::Push(Page::ControllerRadialName)]);
|
||||
let entry = screen.naming.as_mut().unwrap();
|
||||
// Done with the name as it was: a default page keeps following the language.
|
||||
assert_eq!(entry.key(K::Enter, None), Named::Done);
|
||||
assert!(!entry.apply(&mut s.controller.radial));
|
||||
assert_eq!(s.controller.radial.page(0).name, general);
|
||||
entry.type_text("!");
|
||||
assert_eq!(entry.key(K::Escape, None), Named::Back);
|
||||
entry.field.set_value("Mine");
|
||||
entry.type_text("!");
|
||||
assert!(entry.apply(&mut s.controller.radial));
|
||||
assert_eq!(
|
||||
s.controller.radial.page(0).name,
|
||||
PageName::Custom("Mine!".to_owned())
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn undo_puts_back_a_name_given_on_the_name_page() {
|
||||
let mut s = Settings::default();
|
||||
s.controller.radial.rename(1, "Mine");
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
shell.show(1);
|
||||
click(&mut shell, &mut s, RadialRow::Rename(1));
|
||||
let entry = shell.screen.naming.as_mut().unwrap();
|
||||
entry.field.set_value("Building");
|
||||
// As the options screen does on Done: the name page changed what Undo puts back.
|
||||
let entry = shell.screen.naming.take().unwrap();
|
||||
assert!(entry.apply(&mut s.controller.radial));
|
||||
shell.changed_elsewhere();
|
||||
assert_eq!(page_label(s.controller.radial.page(1)), "Building");
|
||||
assert!(shell.changed());
|
||||
undo(&mut shell, &mut s);
|
||||
assert_eq!(page_label(s.controller.radial.page(1)), "Mine");
|
||||
assert!(!shell.changed());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_nintendo_pad_going_by_its_letters_names_its_own_opener() {
|
||||
let mut s = Settings::default();
|
||||
// Selecting with the left stick, the top face button (North) can open it.
|
||||
s.controller.radial_stick = gamepad::RadialStick::Left;
|
||||
s.controller.bind(OPENER, Some(gamepad::Button::North));
|
||||
s.controller.glyphs = gamepad::GlyphStyle::Nintendo;
|
||||
let label = |s: &Settings| {
|
||||
let glyphs = Glyphs::of(&s.controller, gamepad::GlyphStyle::Nintendo);
|
||||
match opener_row(s, glyphs).value {
|
||||
Value::Binding(Binding {
|
||||
shown: Shown::Pad { glyph, .. },
|
||||
..
|
||||
}) => glyph.expect("bound").label().to_owned(),
|
||||
other => panic!("{other:?}"),
|
||||
}
|
||||
};
|
||||
// By places, the top button: printed X on a Nintendo pad.
|
||||
s.controller.nintendo_letters = false;
|
||||
assert_eq!(label(&s), "X");
|
||||
// By letters, the part is played by the button printed Y (on the left).
|
||||
s.controller.nintendo_letters = true;
|
||||
assert_eq!(label(&s), "Y");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_opener_row_names_its_button_and_says_what_gets_in_the_way() {
|
||||
let mut s = Settings::default();
|
||||
let glyphs = Glyphs::of(&s.controller, gamepad::GlyphStyle::Xbox);
|
||||
let shown = |s: &Settings| match opener_row(s, glyphs).value {
|
||||
Value::Binding(Binding {
|
||||
capture,
|
||||
shown: Shown::Pad { glyph, .. },
|
||||
..
|
||||
}) => {
|
||||
assert_eq!(capture, Capture::Pad(OPENER));
|
||||
glyph
|
||||
}
|
||||
other => panic!("{other:?}"),
|
||||
};
|
||||
let bound = s.controller.binding(OPENER).unwrap();
|
||||
// The button on its glyph.
|
||||
let glyph = shown(&s).expect("the opener's glyph");
|
||||
assert_eq!(glyph.part(), bound);
|
||||
assert_eq!(glyph.label(), "→");
|
||||
assert_eq!(opener_row(&s, glyphs).chosen, None);
|
||||
s.controller.bind("key.chat", Some(bound));
|
||||
let shared = opener_row(&s, glyphs).chosen;
|
||||
assert!(shared.is_some(), "a shared button");
|
||||
s.controller.bind(OPENER, None);
|
||||
let unbound = opener_row(&s, glyphs).chosen;
|
||||
assert!(unbound.is_some() && unbound != shared && shown(&s).is_none());
|
||||
// A press waits for a button on the row, and Undo takes a new one back.
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
s.controller.bind(OPENER, Some(bound));
|
||||
let outputs = click(&mut shell, &mut s, RadialRow::Opener);
|
||||
assert!(outputs.contains(&Output::Bind(Capture::Pad(OPENER))));
|
||||
assert!(shell.changed());
|
||||
s.controller.bind(OPENER, Some(PadButton::North));
|
||||
undo(&mut shell, &mut s);
|
||||
assert_eq!(s.controller.binding(OPENER), Some(bound));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn every_string_has_a_horizon_key() {
|
||||
let atlas =
|
||||
HudAtlas::build(std::path::Path::new("/nonexistent/horizon-test-assets")).unwrap();
|
||||
let english = lang::Language::load(&[], "en_us");
|
||||
let ((), missed) = lang::scoped(english, || {
|
||||
let mut s = Settings::default();
|
||||
s.controller.bind("key.chat", Some(PadButton::DPadRight));
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
let draw = |shell: &mut Shell<RadialScreen>, s: &Settings| {
|
||||
let mut batch = HudBatch::new([854, 480]);
|
||||
shell.draw(s, &mut batch, &atlas, (0.0, 0.0), false, None);
|
||||
};
|
||||
// Every page's rows are built, with what the strip says of each.
|
||||
draw(&mut shell, &s);
|
||||
s.controller.bind(OPENER, None);
|
||||
s.controller.radial.remove(1);
|
||||
while s.controller.radial.add().is_some() {}
|
||||
draw(&mut shell, &s);
|
||||
s.controller.radial = Pages::default();
|
||||
s.controller.radial.remove(1);
|
||||
draw(&mut shell, &s);
|
||||
let mut batch = HudBatch::new([854, 480]);
|
||||
let waiting = Some(Capture::Pad(OPENER));
|
||||
shell.draw(&s, &mut batch, &atlas, (0.0, 0.0), false, waiting);
|
||||
let mut entry = NameEntry::new(0, "Mine");
|
||||
let mut batch = HudBatch::new([854, 480]);
|
||||
entry.draw(&mut batch, &atlas, (0.0, 0.0), false);
|
||||
let mut picker = Shell::<PickScreen>::default();
|
||||
picker.screen.open_on((0, 1), &s.controller.radial);
|
||||
let mut batch = HudBatch::new([854, 480]);
|
||||
picker.draw(&s, &mut batch, &atlas, (0.0, 0.0), false, None);
|
||||
});
|
||||
// Vanilla's own (gui.done...) come from the game's resources, not bundled ones.
|
||||
let missed: Vec<_> = missed
|
||||
.iter()
|
||||
.filter(|key| key.starts_with("horizon.") || !key.contains('.'))
|
||||
.collect();
|
||||
assert!(missed.is_empty(), "no text for {missed:?}");
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -337,13 +337,6 @@ impl Settings {
|
||||
.and_then(|mode| self.video_modes.iter().position(|m| *m == mode))
|
||||
.map_or(-1, |i| i as i32)
|
||||
}
|
||||
/// Loads only the crates' settings stores (`horizon_hooks::settings`) from the files next to
|
||||
/// `path`, into the seat whose turn it is (`horizon_hooks::seat`): a splitscreen player whose
|
||||
/// settings were made from P1's rather than loaded.
|
||||
pub fn load_stores(path: &Path) {
|
||||
let dir = path.parent();
|
||||
horizon_hooks::settings::engine::load(&mut |file| fs::read_to_string(dir?.join(file)).ok());
|
||||
}
|
||||
pub fn load(path: &Path) -> Self {
|
||||
let mut horizon = path
|
||||
.parent()
|
||||
@@ -869,10 +862,6 @@ pub enum Opt {
|
||||
PadNintendoButtons,
|
||||
PadKeyboard,
|
||||
PadGameplayGuide,
|
||||
/// The radial menu's opener held or pressed once (`PadSettings::radial_mode`).
|
||||
PadRadialMode,
|
||||
/// The stick the radial menu selects with (`PadSettings::radial_stick`).
|
||||
PadRadialStick,
|
||||
/// `options.modelPart.*`: one skin layer (index into `options_file::MODEL_PARTS`).
|
||||
ModelPart(usize),
|
||||
/// A slider of a page a crate registered (`horizon_hooks::pages`): (page, row).
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,815 +0,0 @@
|
||||
use super::*;
|
||||
use crate::options_ui::Event;
|
||||
use winit::keyboard::KeyCode as K;
|
||||
|
||||
const SIZE: (f32, f32) = (854.0, 480.0);
|
||||
const SHORT: (f32, f32) = (480.0, 240.0);
|
||||
const CHANGED: Output = Output::Event(Event::Changed);
|
||||
|
||||
/// A screen with what Extras doesn't have: two pages, a slider, a value with descriptions of
|
||||
/// its own, and a row a wheel steps.
|
||||
#[derive(Default)]
|
||||
struct Probe {
|
||||
slider: f32,
|
||||
choice: usize,
|
||||
pressed: Vec<(u32, bool)>,
|
||||
/// How many times its rows were built.
|
||||
built: std::cell::Cell<usize>,
|
||||
}
|
||||
const CHOICES: [(&str, &str); 2] = [("Red", "Paints it red."), ("Blue", "Paints it blue.")];
|
||||
const SLIDER: u32 = 0;
|
||||
const CHOICE: u32 = 1;
|
||||
const FIRST_FILLER: u32 = 10;
|
||||
const FILLERS: u32 = 40;
|
||||
const GREY: u32 = 100;
|
||||
const WHY: &str = "Not here.";
|
||||
impl Screen for Probe {
|
||||
type Page = u8;
|
||||
type Row = u32;
|
||||
fn title(&self) -> &'static str {
|
||||
"Probe"
|
||||
}
|
||||
/// Its rows read the field of view, besides its own state.
|
||||
fn stamp(&self, s: &Settings) -> u64 {
|
||||
stamp_of(&s.fov)
|
||||
}
|
||||
fn sheets(&self, s: &Settings) -> Vec<Sheet<u8, u32>> {
|
||||
self.built.set(self.built.get() + 1);
|
||||
let (value, chosen) = CHOICES[self.choice];
|
||||
let mut rows = vec![
|
||||
Row::new(
|
||||
SLIDER,
|
||||
"Level".to_owned(),
|
||||
Value::Slider {
|
||||
position: self.slider,
|
||||
steps: Some(10),
|
||||
text: s.fov.to_string(),
|
||||
},
|
||||
),
|
||||
Row {
|
||||
chosen: Some(chosen.to_owned()),
|
||||
..Row::new(CHOICE, "Paint".to_owned(), Value::Choice(value.to_owned()))
|
||||
.about("Picks a colour.".to_owned())
|
||||
},
|
||||
Row::new(GREY, "Greyed".to_owned(), Value::Press)
|
||||
.about("Does a thing.".to_owned())
|
||||
.blocked(Some(WHY.to_owned())),
|
||||
];
|
||||
rows.extend((0..FILLERS).map(|i| {
|
||||
Row::new(FIRST_FILLER + i, format!("Filler {i}"), Value::Press)
|
||||
.about("Does nothing.".to_owned())
|
||||
}));
|
||||
let elsewhere = vec![Row::new(99, "Elsewhere".to_owned(), Value::Press)];
|
||||
vec![
|
||||
Sheet::new(
|
||||
0,
|
||||
"One".to_owned(),
|
||||
"The first.".to_owned(),
|
||||
vec![Group { name: "G", rows }],
|
||||
),
|
||||
Sheet::new(
|
||||
1,
|
||||
"Two".to_owned(),
|
||||
"The second.".to_owned(),
|
||||
vec![Group {
|
||||
name: "H",
|
||||
rows: elsewhere,
|
||||
}],
|
||||
),
|
||||
]
|
||||
}
|
||||
fn press(&mut self, s: &mut Settings, row: u32, back: bool) -> Vec<Output> {
|
||||
self.pressed.push((row, back));
|
||||
match row {
|
||||
CHOICE => self.choice = (self.choice + 1) % CHOICES.len(),
|
||||
FIRST_FILLER => s.fov += 1.0,
|
||||
_ => {}
|
||||
}
|
||||
vec![CHANGED]
|
||||
}
|
||||
fn undoes(&self) -> bool {
|
||||
true
|
||||
}
|
||||
fn undo(&mut self, s: &mut Settings, before: &Settings) -> Vec<Output> {
|
||||
s.fov = before.fov;
|
||||
Vec::new()
|
||||
}
|
||||
fn slide(&mut self, _: &mut Settings, _: u32, position: f32) {
|
||||
self.slider = position;
|
||||
}
|
||||
fn wheel_step(&mut self, _: &mut Settings, row: u32, _: bool) -> Option<Vec<Output>> {
|
||||
(row == CHOICE).then(|| {
|
||||
self.choice = (self.choice + 1) % CHOICES.len();
|
||||
vec![CHANGED]
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn middle_of(shell: &mut Shell<Probe>, row: u32, size: (f32, f32)) -> (f32, f32) {
|
||||
shell.point_at(&Settings::default(), size, row)
|
||||
}
|
||||
|
||||
fn atlas() -> HudAtlas {
|
||||
HudAtlas::build(std::path::Path::new("/nonexistent/horizon-test-assets")).unwrap()
|
||||
}
|
||||
|
||||
/// What one frame asks of a screen: a draw, then the stick's scroll, an arrow key and the wheel
|
||||
/// away from any row, at the size it was drawn at.
|
||||
fn frame(shell: &mut Shell<Probe>, s: &mut Settings, atlas: &HudAtlas) -> (f32, f32) {
|
||||
let mut batch = HudBatch::new([1708, 960]);
|
||||
shell.draw(s, &mut batch, atlas, (0.0, 0.0), false, None);
|
||||
let size = (batch.width, batch.height);
|
||||
shell.scroll(s, size, -1.0);
|
||||
shell.key(s, K::ArrowDown, None, false, size);
|
||||
shell.wheel(s, size, (0.0, 0.0), 1.0);
|
||||
size
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rows_are_built_once_and_again_only_when_what_they_read_changes() {
|
||||
let atlas = atlas();
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let built = |shell: &Shell<Probe>| shell.screen.built.get();
|
||||
let reads = |shell: &mut Shell<Probe>, s: &Settings, size, end: &str| {
|
||||
let view = shell.view(s, size);
|
||||
let mut labels = view.rows.iter().map(|r| r.label(r.value_text().as_deref()));
|
||||
labels.any(|label| label.ends_with(end))
|
||||
};
|
||||
// Each of the four built them before: now the first frame builds them once, the next none.
|
||||
let size = frame(&mut shell, &mut s, &atlas);
|
||||
assert_eq!(built(&shell), 1);
|
||||
frame(&mut shell, &mut s, &atlas);
|
||||
assert_eq!(built(&shell), 1);
|
||||
// A press changes the screen's own state: its row reads the new value.
|
||||
let at = middle_of(&mut shell, CHOICE, size);
|
||||
shell.click(&mut s, at, size, false, false, false);
|
||||
assert!(reads(&mut shell, &s, size, "Blue"));
|
||||
// A setting changed elsewhere (a key bound, a command) shows on the next frame.
|
||||
s.fov = 90.0;
|
||||
frame(&mut shell, &mut s, &atlas);
|
||||
assert!(reads(&mut shell, &s, size, "90"));
|
||||
let before = built(&shell);
|
||||
frame(&mut shell, &mut s, &atlas);
|
||||
assert_eq!(built(&shell), before);
|
||||
// Searching, and another size, build them again.
|
||||
shell.type_text("filler");
|
||||
shell.view(&s, size);
|
||||
assert_eq!(built(&shell), before + 1);
|
||||
shell.view(&s, SHORT);
|
||||
assert_eq!(built(&shell), before + 2);
|
||||
// So does another language, and coming back from it.
|
||||
lang::scoped(lang::Language::load(&[], "de_de"), || shell.view(&s, SHORT));
|
||||
assert_eq!(built(&shell), before + 3);
|
||||
shell.view(&s, SHORT);
|
||||
assert_eq!(built(&shell), before + 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_row_the_list_hides_part_of_scrolls_into_view_when_focused_and_then_takes_a_press() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let cols = Columns::of(SHORT.0, SHORT.1);
|
||||
// A filler far down, scrolled to just over the bottom: its middle is under the list's edge.
|
||||
let cut = FIRST_FILLER + 20;
|
||||
let view = shell.view(&s, SHORT);
|
||||
let (_, y) = shell.placed(&view).find(|(r, _)| r.id == cut).unwrap();
|
||||
shell.scroll.amount = y - cols.bottom + style::ROW / 2.0 - 1.0;
|
||||
let rect = cols.row(y - shell.scroll.amount);
|
||||
assert!(
|
||||
rect[1] + rect[3] / 2.0 >= cols.bottom,
|
||||
"the row's middle is hidden"
|
||||
);
|
||||
let moved = Hosted::reveal(&mut shell, &s, SHORT, rect).unwrap();
|
||||
let shown = [rect[0], rect[1] + moved, rect[2], rect[3]];
|
||||
assert!(moved < 0.0 && shown[1] + shown[3] <= cols.bottom);
|
||||
// All in view, it stays put.
|
||||
assert_eq!(Hosted::reveal(&mut shell, &s, SHORT, shown), None);
|
||||
let middle = (shown[0] + 4.0, shown[1] + shown[3] / 2.0);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, middle, SHORT, false, false, false),
|
||||
vec![CLICK, CHANGED]
|
||||
);
|
||||
assert_eq!(shell.screen.pressed, [(cut, false)]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn undo_appears_after_a_change_and_puts_back_what_the_screen_opened_with() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let undo = Columns::of(SIZE.0, SIZE.1).button(1);
|
||||
let on_undo = (undo[0] + 2.0, undo[1] + 2.0);
|
||||
// Nothing changed: there is no Undo to press.
|
||||
assert!(
|
||||
shell
|
||||
.click(&mut s, on_undo, SIZE, false, false, false)
|
||||
.is_empty()
|
||||
);
|
||||
let at = middle_of(&mut shell, FIRST_FILLER, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
assert_eq!(s.fov, 71.0);
|
||||
// Another option changed meanwhile isn't the screen's to put back.
|
||||
s.chat_opacity = 0.25;
|
||||
assert_eq!(
|
||||
shell.click(&mut s, on_undo, SIZE, false, false, false),
|
||||
vec![CLICK, CHANGED]
|
||||
);
|
||||
assert_eq!((s.fov, s.chat_opacity), (70.0, 0.25));
|
||||
assert!(
|
||||
shell
|
||||
.click(&mut s, on_undo, SIZE, false, false, false)
|
||||
.is_empty()
|
||||
);
|
||||
// From the keyboard: Tab reaches it, Enter undoes and leaves the focus on Done.
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
let reached = (0..100).any(|_| {
|
||||
shell.key(&mut s, K::Tab, None, false, SIZE);
|
||||
shell.focus == Some(Target::Undo)
|
||||
});
|
||||
assert!(reached);
|
||||
assert_eq!(
|
||||
shell.key(&mut s, K::Enter, None, false, SIZE),
|
||||
vec![CLICK, CHANGED]
|
||||
);
|
||||
assert_eq!(s.fov, 70.0);
|
||||
assert_eq!(shell.focus, Some(Target::Done));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_strip_says_why_a_greyed_row_cant_be_used() {
|
||||
let atlas = atlas();
|
||||
let s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let mut batch = HudBatch::new([1708, 960]);
|
||||
let size = (batch.width, batch.height);
|
||||
let strip = |batch: &mut HudBatch, shell: &mut Shell<Probe>, at| {
|
||||
shell.draw(&s, batch, &atlas, at, false, None);
|
||||
crate::widgets::end_frame(crate::widgets::generation() + 1);
|
||||
let dock = Columns::of(size.0, size.1).dock;
|
||||
let labelled = crate::widgets::last_labelled();
|
||||
let found = labelled.iter().find(|w| [w.x, w.y, w.w, w.h] == dock);
|
||||
found.map(|w| w.label.clone())
|
||||
};
|
||||
let grey = middle_of(&mut shell, GREY, size);
|
||||
assert_eq!(strip(&mut batch, &mut shell, grey).as_deref(), Some(WHY));
|
||||
let choice = middle_of(&mut shell, CHOICE, size);
|
||||
assert_eq!(
|
||||
strip(&mut batch, &mut shell, choice).as_deref(),
|
||||
Some(CHOICES[0].1)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn growing_the_window_keeps_the_scroll_within_the_list() {
|
||||
let s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
shell.scroll(&s, SIZE, -1000.0);
|
||||
assert!(shell.scroll.amount > 0.0);
|
||||
let tall = (SIZE.0, 4000.0);
|
||||
let view = shell.view(&s, tall);
|
||||
assert_eq!(shell.scroll.amount, 0.0);
|
||||
let first = shell.placed(&view).next().map(|(_, y)| y).unwrap();
|
||||
assert!(first >= view.cols.top);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one_scroll_path_moves_the_list_for_wheel_and_stick_alike() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let rate = SCROLL_RATE;
|
||||
// The wheel away from any row, and `scroll`, which a stick and a D-pad use.
|
||||
shell.wheel(&mut s, SIZE, (0.0, 0.0), -1.0);
|
||||
assert_eq!(shell.scroll.amount, rate);
|
||||
shell.scroll(&s, SIZE, -2.0);
|
||||
assert_eq!(shell.scroll.amount, 3.0 * rate);
|
||||
shell.scroll(&s, SIZE, 100.0);
|
||||
assert_eq!(shell.scroll.amount, 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_wheel_steps_a_row_only_with_the_extra_on_and_only_where_the_screen_says() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let over_choice = middle_of(&mut shell, CHOICE, SIZE);
|
||||
shell.wheel(&mut s, SIZE, over_choice, -1.0);
|
||||
assert_eq!(shell.screen.choice, 0);
|
||||
assert_eq!(shell.scroll.amount, SCROLL_RATE);
|
||||
s.extras.wheel_cycles_settings = true;
|
||||
shell.scroll.amount = 0.0;
|
||||
let outputs = shell.wheel(&mut s, SIZE, over_choice, -1.0);
|
||||
assert_eq!(outputs, vec![CHANGED]);
|
||||
assert_eq!(shell.screen.choice, 1);
|
||||
assert_eq!(shell.scroll.amount, 0.0);
|
||||
// A row the screen doesn't step scrolls, the greyed one too.
|
||||
let over_grey = middle_of(&mut shell, GREY, SIZE);
|
||||
assert!(shell.wheel(&mut s, SIZE, over_grey, -1.0).is_empty());
|
||||
assert_eq!(shell.scroll.amount, SCROLL_RATE);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_row_says_what_its_chosen_value_does_and_is_found_by_what_it_does() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let about = |shell: &mut Shell<Probe>, s: &Settings| {
|
||||
let view = shell.view(s, SIZE);
|
||||
let row = view.rows.iter().find(|r| r.id == CHOICE).unwrap();
|
||||
row.described().to_owned()
|
||||
};
|
||||
assert_eq!(about(&mut shell, &s), "Paints it red.");
|
||||
let at = middle_of(&mut shell, CHOICE, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
assert_eq!(about(&mut shell, &s), "Paints it blue.");
|
||||
// The search reads the row's own description, on every page.
|
||||
shell.type_text("colour");
|
||||
let view = shell.view(&s, SIZE);
|
||||
let found: Vec<u32> = view.rows.iter().map(|r| r.id).collect();
|
||||
assert!(found.contains(&CHOICE) && !found.contains(&99));
|
||||
shell.search.set_value("elsewhere");
|
||||
shell.focus = None;
|
||||
let view = shell.view(&s, SIZE);
|
||||
assert_eq!(view.rows.iter().map(|r| r.id).collect::<Vec<_>>(), [99]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_press_on_the_track_slides_and_on_the_name_only_focuses() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let at = middle_of(&mut shell, SLIDER, SIZE);
|
||||
assert!(
|
||||
shell
|
||||
.click(&mut s, at, SIZE, false, false, false)
|
||||
.is_empty()
|
||||
);
|
||||
assert_eq!(shell.screen.slider, 0.0);
|
||||
let (track, width) = Columns::of(SIZE.0, SIZE.1).track();
|
||||
let mid = (track + width / 2.0, at.1);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, mid, SIZE, false, false, false),
|
||||
vec![DRAGGED]
|
||||
);
|
||||
assert_eq!(shell.screen.slider, 0.5);
|
||||
let end = (track + width, at.1);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, end, SIZE, true, false, false),
|
||||
vec![DRAGGED]
|
||||
);
|
||||
assert_eq!(shell.screen.slider, 1.0);
|
||||
assert!(shell.release().is_some());
|
||||
assert!(shell.release().is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_keyboard_walks_the_live_rows_past_the_view_and_presses_them() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let mut key = |shell: &mut Shell<Probe>, k| shell.key(&mut s, k, None, false, SHORT);
|
||||
// Tab: the search, the two pages, then the first row.
|
||||
for _ in 0..4 {
|
||||
key(&mut shell, K::Tab);
|
||||
}
|
||||
assert_eq!(shell.focus, Some(Target::Row(SLIDER)));
|
||||
// A slider Tab reaches changes with the arrows, in its steps.
|
||||
key(&mut shell, K::ArrowRight);
|
||||
assert!((shell.screen.slider - 0.1).abs() < f32::EPSILON);
|
||||
// The arrows go on past the greyed row and rows out of view, which scroll in.
|
||||
key(&mut shell, K::ArrowDown);
|
||||
assert_eq!(shell.focus, Some(Target::Row(CHOICE)));
|
||||
key(&mut shell, K::ArrowDown);
|
||||
assert_eq!(shell.focus, Some(Target::Row(FIRST_FILLER)));
|
||||
for _ in 0..30 {
|
||||
key(&mut shell, K::ArrowDown);
|
||||
}
|
||||
assert_eq!(shell.focus, Some(Target::Row(FIRST_FILLER + 30)));
|
||||
assert!(shell.scroll.amount > 0.0);
|
||||
assert_eq!(key(&mut shell, K::Enter), vec![CLICK, CHANGED]);
|
||||
assert_eq!(shell.screen.pressed, [(FIRST_FILLER + 30, false)]);
|
||||
assert_eq!(key(&mut shell, K::Escape), vec![Output::Done]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn left_and_right_step_a_focused_choice_and_leave_other_rows() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let mut key = |shell: &mut Shell<Probe>, k| shell.key(&mut s, k, None, false, SIZE);
|
||||
shell.set_focus(Some(Target::Row(CHOICE)));
|
||||
// Right is a press, Left a Shift press: the screen's own way back, and the focus stays.
|
||||
assert_eq!(key(&mut shell, K::ArrowRight), vec![CLICK, CHANGED]);
|
||||
assert_eq!(key(&mut shell, K::ArrowLeft), vec![CLICK, CHANGED]);
|
||||
assert_eq!(shell.screen.pressed, [(CHOICE, false), (CHOICE, true)]);
|
||||
assert_eq!(shell.focus, Some(Target::Row(CHOICE)));
|
||||
assert!(shell.changed);
|
||||
// A row that isn't a choice: Left goes to the page list, as before.
|
||||
shell.set_focus(Some(Target::Row(FIRST_FILLER)));
|
||||
assert!(key(&mut shell, K::ArrowLeft).is_empty());
|
||||
assert!(matches!(shell.focus, Some(Target::Page(_))));
|
||||
assert_eq!(shell.screen.pressed.len(), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_drawn_choice_tells_the_pad_its_arrows_step_it() {
|
||||
let atlas = atlas();
|
||||
let s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let mut batch = HudBatch::new([1708, 960]);
|
||||
shell.draw(&s, &mut batch, &atlas, (0.0, 0.0), false, None);
|
||||
crate::widgets::end_frame(u64::MAX);
|
||||
let view = shell.view(&s, (batch.width, batch.height));
|
||||
let rect_of = |id| {
|
||||
let mut placed = shell.placed(&view);
|
||||
view.cols.row(placed.find(|(r, _)| r.id == id).unwrap().1)
|
||||
};
|
||||
assert!(crate::widgets::last_steps_value(rect_of(CHOICE)));
|
||||
assert!(!crate::widgets::last_steps_value(rect_of(SLIDER)));
|
||||
assert!(!crate::widgets::last_steps_value(rect_of(FIRST_FILLER)));
|
||||
}
|
||||
|
||||
/// A controller presses with a click, then moves its own focus: only keys show this one.
|
||||
#[test]
|
||||
fn leaving_the_search_field_gives_the_keys_back() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let view = shell.view(&s, SIZE);
|
||||
let [x, y, w, h] = view.cols.search();
|
||||
shell.click(
|
||||
&mut s,
|
||||
(x + w / 2.0, y + h / 2.0),
|
||||
SIZE,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
assert!(shell.typing());
|
||||
Hosted::blur_search(&mut shell);
|
||||
assert!(!shell.typing());
|
||||
// Another focus isn't dropped.
|
||||
let at = middle_of(&mut shell, FIRST_FILLER, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
Hosted::blur_search(&mut shell);
|
||||
shell.key(&mut s, K::ArrowDown, None, false, SIZE);
|
||||
assert!(shell.shows_focus(Target::Row(FIRST_FILLER + 1)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_key_that_moves_nothing_shows_no_focus() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let at = middle_of(&mut shell, FIRST_FILLER, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
shell.key(&mut s, K::ShiftLeft, None, false, SIZE);
|
||||
assert!(!shell.shows_focus(Target::Row(FIRST_FILLER)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_cut_description_says_so() {
|
||||
assert_eq!(cut_off("off, it never "), "off, it never…");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_click_leaves_no_focus_showing_until_a_key_moves_it() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let at = middle_of(&mut shell, FIRST_FILLER, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
assert!(!shell.shows_focus(Target::Row(FIRST_FILLER)));
|
||||
// The next key goes on from the row clicked, and shows where it went.
|
||||
shell.key(&mut s, K::ArrowDown, None, false, SIZE);
|
||||
assert!(shell.shows_focus(Target::Row(FIRST_FILLER + 1)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_taller_strip_takes_from_the_list_as_far_as_the_list_keeps_its_height() {
|
||||
let (wide, base) = (
|
||||
Columns::of(480.0, 270.0).with_note_lines(4),
|
||||
Columns::of(480.0, 270.0),
|
||||
);
|
||||
assert_eq!(wide.note_lines, 4);
|
||||
assert_eq!(wide.bottom, base.bottom - 2.0 * NOTE_LINE_H);
|
||||
assert_eq!(wide.dock[1] + wide.dock[3], base.dock[1] + base.dock[3]);
|
||||
assert_eq!(wide.button(0), base.button(0));
|
||||
// A 720p window at scale 4 has room for one more line, not two.
|
||||
let short = Columns::of(320.0, 180.0).with_note_lines(4);
|
||||
assert_eq!(short.note_lines, 3);
|
||||
assert!(short.bottom - short.top >= MIN_LIST_H);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shift_presses_a_row_backwards() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let at = middle_of(&mut shell, FIRST_FILLER, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, true);
|
||||
// The right button is not a press.
|
||||
shell.click(&mut s, at, SIZE, false, true, false);
|
||||
assert_eq!(shell.screen.pressed, [(FIRST_FILLER, true)]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_click_on_a_greyed_row_does_nothing_and_done_leaves() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let at = middle_of(&mut shell, GREY, SIZE);
|
||||
assert!(
|
||||
shell
|
||||
.click(&mut s, at, SIZE, false, false, false)
|
||||
.is_empty()
|
||||
);
|
||||
assert!(shell.screen.pressed.is_empty());
|
||||
let [x, y, w, h] = Columns::of(SIZE.0, SIZE.1).button(0);
|
||||
let at = (x + w / 2.0, y + h / 2.0);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, at, SIZE, false, false, false),
|
||||
vec![CLICK, Output::Done]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_page_picked_shows_alone() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let [x, y, w, h] = Columns::of(SIZE.0, SIZE.1).page(1);
|
||||
let at = (x + w / 2.0, y + h / 2.0);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, at, SIZE, false, false, false),
|
||||
vec![CLICK]
|
||||
);
|
||||
let view = shell.view(&s, SIZE);
|
||||
assert_eq!(view.rows.iter().map(|r| r.id).collect::<Vec<_>>(), [99]);
|
||||
}
|
||||
|
||||
/// A screen with more pages than a short view's page list has room for: a page of its own,
|
||||
/// then a section of `PAGES` under a line, one more page out of the list that the section's
|
||||
/// first page links to, and a change that waits for Apply.
|
||||
#[derive(Default)]
|
||||
struct Pages {
|
||||
pending: bool,
|
||||
applied: usize,
|
||||
}
|
||||
const PAGES: u8 = 12;
|
||||
const HOME: u8 = 0;
|
||||
const DEEP: u8 = 100;
|
||||
const LINK: u32 = 1000;
|
||||
const WAITS: u32 = 1001;
|
||||
const SECTION: &str = "Section";
|
||||
impl Screen for Pages {
|
||||
type Page = u8;
|
||||
type Row = u32;
|
||||
fn title(&self) -> &'static str {
|
||||
"Pages"
|
||||
}
|
||||
fn stamp(&self, _: &Settings) -> u64 {
|
||||
stamp_of(&self.pending)
|
||||
}
|
||||
fn sheets(&self, _: &Settings) -> Vec<Sheet<u8, u32>> {
|
||||
let page = |id: u8, name: String, rows| {
|
||||
Sheet::new(id, name, String::new(), vec![Group { name: "G", rows }])
|
||||
};
|
||||
let change = Row::new(WAITS, "Change".to_owned(), Value::Press);
|
||||
let mut sheets = vec![page(HOME, "Home".to_owned(), vec![change])];
|
||||
for i in 1..=PAGES {
|
||||
let mut rows = vec![Row::new(u32::from(i), format!("Row {i}"), Value::Press)];
|
||||
if i == 1 {
|
||||
rows.push(Row::new(LINK, "Deeper...".to_owned(), Value::Press));
|
||||
}
|
||||
let mut sheet = page(i, format!("Page {i}"), rows);
|
||||
sheet.heading = (i == 1).then(|| SECTION.to_owned());
|
||||
sheets.push(sheet);
|
||||
}
|
||||
let deep = Row::new(u32::from(DEEP), "Deep".to_owned(), Value::Press);
|
||||
let mut deeper = page(DEEP, "Deeper".to_owned(), vec![deep]);
|
||||
deeper.listed = false;
|
||||
sheets.push(deeper);
|
||||
sheets
|
||||
}
|
||||
fn press(&mut self, _: &mut Settings, row: u32, _: bool) -> Vec<Output> {
|
||||
self.pending |= row == WAITS;
|
||||
vec![CHANGED]
|
||||
}
|
||||
fn link(&self, row: u32) -> Option<u8> {
|
||||
(row == LINK).then_some(DEEP)
|
||||
}
|
||||
fn undoes(&self) -> bool {
|
||||
true
|
||||
}
|
||||
fn pending(&self, _: &Settings) -> bool {
|
||||
self.pending
|
||||
}
|
||||
fn apply(&mut self, _: &mut Settings) -> Vec<Output> {
|
||||
self.pending = false;
|
||||
self.applied += 1;
|
||||
vec![CHANGED]
|
||||
}
|
||||
}
|
||||
|
||||
/// A window of 854x960 (427x480 GUI px at its automatic scale) and one of 854x480 (427x240:
|
||||
/// the page list has room for six places).
|
||||
const TALL: [u32; 2] = [854, 960];
|
||||
const SHORT_WINDOW: [u32; 2] = [854, 480];
|
||||
|
||||
/// One frame of `shell` in a window of `window`; the GUI size it was drawn at.
|
||||
fn drawn<S: Screen + Default>(shell: &mut Shell<S>, s: &Settings, window: [u32; 2]) -> (f32, f32) {
|
||||
let mut batch = HudBatch::new(window);
|
||||
shell.draw(s, &mut batch, &atlas(), (0.0, 0.0), false, None);
|
||||
crate::widgets::end_frame(crate::widgets::generation() + 1);
|
||||
(batch.width, batch.height)
|
||||
}
|
||||
|
||||
fn middle([x, y, w, h]: [f32; 4]) -> (f32, f32) {
|
||||
(x + w / 2.0, y + h / 2.0)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pages_that_fit_are_listed_and_more_collapse_into_one_row_leaving_none_out() {
|
||||
let s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
// Tall enough: each page under the last, the deeper page left out as it is in no list.
|
||||
drawn(&mut shell, &s, TALL);
|
||||
let tall = shell.page_places();
|
||||
let pages: Vec<u8> = tall.iter().map(|p| p.0).collect();
|
||||
assert_eq!(pages, (HOME..=PAGES).collect::<Vec<_>>());
|
||||
assert!(tall.iter().all(|p| p.2 == Part::Tab));
|
||||
assert!(tall.windows(2).all(|p| p[1].1[1] > p[0].1[1]));
|
||||
assert_eq!(shell.strip_ends(), None);
|
||||
// Short: the first page, then the section in one row, its first page between nothing and
|
||||
// its next. Every place is inside the column, the row's on one line under the section's.
|
||||
let size = drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
let short = shell.page_places();
|
||||
let parts: Vec<(u8, Part)> = short.iter().map(|p| (p.0, p.2)).collect();
|
||||
assert_eq!(
|
||||
parts,
|
||||
[(HOME, Part::Tab), (1, Part::Shown), (2, Part::Next)]
|
||||
);
|
||||
assert_eq!(shell.strip_ends(), Some((false, true)));
|
||||
let cols = Columns::of(size.0, size.1);
|
||||
for (_, [x, _, w, _], _) in &short {
|
||||
assert!(*x >= cols.side_x && x + w <= cols.side_x + style::CONTROL_W);
|
||||
}
|
||||
assert_eq!(short[1].1[1], short[2].1[1]);
|
||||
assert_eq!(short[1].1[1], cols.page(2)[1]);
|
||||
// The line naming the section stays over it.
|
||||
let labelled = crate::widgets::last_labelled();
|
||||
let line = labelled.iter().find(|w| w.label == SECTION).unwrap();
|
||||
assert!(line.y > cols.page(1)[1] && line.y < cols.page(2)[1]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_collapsed_rows_arrows_walk_every_page_and_its_ends_go_no_further() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
shell.show(1);
|
||||
let mut seen = vec![1];
|
||||
let size = loop {
|
||||
let size = drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
let places = shell.page_places();
|
||||
let Some(&(next, rect, _)) = places.iter().find(|p| p.2 == Part::Next) else {
|
||||
break size;
|
||||
};
|
||||
assert_eq!(
|
||||
shell.click(&mut s, middle(rect), size, false, false, false),
|
||||
[CLICK]
|
||||
);
|
||||
assert_eq!(shell.open_page(), Some(next));
|
||||
seen.push(next);
|
||||
};
|
||||
assert_eq!(seen, (1..=PAGES).collect::<Vec<_>>());
|
||||
assert_eq!(shell.strip_ends(), Some((true, false)));
|
||||
// At the last page, the right of the row picks nothing: its arrow is dimmed.
|
||||
let cols = Columns::of(size.0, size.1);
|
||||
let [x, y, w, h] = cols.page(2);
|
||||
assert!(
|
||||
shell
|
||||
.click(
|
||||
&mut s,
|
||||
(x + w - 2.0, y + h / 2.0),
|
||||
size,
|
||||
false,
|
||||
false,
|
||||
false
|
||||
)
|
||||
.is_empty()
|
||||
);
|
||||
assert_eq!(shell.open_page(), Some(PAGES));
|
||||
// The page before it from the keyboard: Enter on its arrow opens it, and the focus follows
|
||||
// it to the middle of the row.
|
||||
let before = shell
|
||||
.page_places()
|
||||
.iter()
|
||||
.find(|p| p.0 == PAGES - 1)
|
||||
.unwrap()
|
||||
.2;
|
||||
assert_eq!(before, Part::Prev);
|
||||
shell.set_focus(Some(Target::Page(PAGES - 1)));
|
||||
assert_eq!(shell.key(&mut s, K::Enter, None, false, size), [CLICK]);
|
||||
drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
let now = shell
|
||||
.page_places()
|
||||
.iter()
|
||||
.find(|p| p.0 == PAGES - 1)
|
||||
.unwrap()
|
||||
.2;
|
||||
assert_eq!(now, Part::Shown);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn while_searching_the_collapsed_rows_arrows_skip_pages_without_matches() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
// Rows 1, 10, 11 and 12: none before the first. The first page stays, as it has no match.
|
||||
shell.set_search("row 1");
|
||||
let size = drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
let pages = |shell: &Shell<Pages>| shell.page_places().iter().map(|p| p.0).collect::<Vec<_>>();
|
||||
assert_eq!(pages(&shell), [HOME, 1, 10]);
|
||||
assert_eq!(shell.strip_ends(), Some((false, true)));
|
||||
// Its arrow goes to the next match, which has the first one before it and the last after.
|
||||
let next = shell.page_places()[2].1;
|
||||
shell.click(&mut s, middle(next), size, false, false, false);
|
||||
drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
assert_eq!(pages(&shell), [HOME, 1, 10, 11]);
|
||||
assert_eq!(shell.strip_ends(), Some((true, true)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_controllers_bumpers_find_the_collapsed_rows_parts_as_tabs() {
|
||||
let s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
shell.show(5);
|
||||
drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
let tabs: Vec<(f32, bool)> = crate::widgets::last_targets()
|
||||
.into_iter()
|
||||
.filter_map(|t| match t.kind {
|
||||
crate::widgets::Kind::Tab(open) => Some((t.rect[0], open)),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
// The first page, the page before, the open one (lit) and the one after.
|
||||
assert_eq!(tabs.len(), 4, "{tabs:?}");
|
||||
assert_eq!(tabs.iter().filter(|t| t.1).count(), 1);
|
||||
let (before, open, after) = (tabs[1].0, tabs[2], tabs[3].0);
|
||||
assert!(open.1 && before < open.0 && open.0 < after);
|
||||
// The arrows are vanilla's Previous Page and Next Page to the narrator.
|
||||
let labels = crate::widgets::last_labelled();
|
||||
let named = |key| {
|
||||
labels
|
||||
.iter()
|
||||
.any(|w| w.label == lang::get(key) && w.enabled)
|
||||
};
|
||||
assert!(named(PREVIOUS_PAGE) && named(NEXT_PAGE));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_link_opens_a_page_out_of_the_list_and_escape_comes_back_to_the_links_page() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
// Found by the search from another page: back is the page the link is on.
|
||||
shell.show(HOME);
|
||||
shell.set_search("deeper");
|
||||
let at = shell.point_at(&s, SIZE, LINK);
|
||||
assert_eq!(shell.click(&mut s, at, SIZE, false, false, false), [CLICK]);
|
||||
// The page opens alone, the search cleared; the list lights the page the link was on.
|
||||
assert_eq!(shell.open_page(), Some(DEEP));
|
||||
assert_eq!(shell.listed(&s, SIZE), [(DEEP, u32::from(DEEP))]);
|
||||
drawn(&mut shell, &s, TALL);
|
||||
assert_eq!(shell.lit_page(), Some(1));
|
||||
assert!(shell.key(&mut s, K::Escape, None, false, SIZE).is_empty());
|
||||
assert_eq!(shell.open_page(), Some(1));
|
||||
assert_eq!(
|
||||
shell.key(&mut s, K::Escape, None, false, SIZE),
|
||||
[Output::Done]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn apply_shows_beside_undo_while_changes_wait_and_goes_with_them() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
let done = Columns::of(SIZE.0, SIZE.1).button(0);
|
||||
assert_eq!(shell.foot_at(&s, SIZE), [(Target::Done, done)]);
|
||||
let at = shell.point_at(&s, SIZE, WAITS);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
let foot = shell.foot_at(&s, SIZE);
|
||||
let targets: Vec<_> = foot.iter().map(|f| f.0).collect();
|
||||
assert_eq!(targets, [Target::Undo, Target::Apply, Target::Done]);
|
||||
// Side by side over Done, as wide as it together.
|
||||
let ([ux, uy, uw, _], [ax, ay, aw, _]) = (foot[0].1, foot[1].1);
|
||||
assert_eq!((uy, ay), (foot[2].1[1] - FOOT_GAP - style::BUTTON_H, uy));
|
||||
assert!(ux + uw < ax && ax + aw == done[0] + done[2] && ux == done[0]);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, middle(foot[1].1), SIZE, false, false, false),
|
||||
[CLICK, CHANGED]
|
||||
);
|
||||
assert_eq!(shell.screen.applied, 1);
|
||||
let targets: Vec<_> = shell.foot_at(&s, SIZE).iter().map(|f| f.0).collect();
|
||||
assert_eq!(targets, [Target::Undo, Target::Done]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_right_button_steps_no_choice_as_vanillas_cycle_button() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let choice = middle_of(&mut shell, CHOICE, SIZE);
|
||||
assert!(
|
||||
shell
|
||||
.click(&mut s, choice, SIZE, false, true, false)
|
||||
.is_empty()
|
||||
);
|
||||
assert!(shell.screen.pressed.is_empty());
|
||||
}
|
||||
@@ -913,20 +913,6 @@ pub trait Backend {
|
||||
fn unpause(&mut self, channel: ChannelId);
|
||||
/// `Channel.stopped`.
|
||||
fn stopped(&mut self, channel: ChannelId) -> bool;
|
||||
/// Update volume, pitch, and position in a single backend call.
|
||||
fn update_channel(&mut self, channel: ChannelId, volume: f32, pitch: f32, position: [f64; 3]) {
|
||||
self.set_volume(channel, volume);
|
||||
self.set_pitch(channel, pitch);
|
||||
self.set_position(channel, position);
|
||||
}
|
||||
/// Filter which handles have stopped playing in a single pass.
|
||||
fn filter_stopped(&mut self, live: &[(u64, ChannelId)], stopped: &mut Vec<u64>) {
|
||||
for &(h, c) in live {
|
||||
if self.stopped(c) {
|
||||
stopped.push(h);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Whether the channel plays clearly through a mod's muffle (`Audio::muffle`): its sound
|
||||
/// event is one the mod exempted. A backend without a muffle ignores it.
|
||||
fn set_unmuffled(&mut self, _channel: ChannelId, _unmuffled: bool) {}
|
||||
@@ -1508,14 +1494,13 @@ impl SoundEngine {
|
||||
.iter()
|
||||
.filter_map(|(h, handle)| handle.channel.map(|c| (*h, c))),
|
||||
);
|
||||
let mut stopped = std::mem::take(&mut self.mapped_scratch);
|
||||
stopped.clear();
|
||||
backend.filter_stopped(&live, &mut stopped);
|
||||
for h in stopped.drain(..) {
|
||||
self.release_handle(h, backend);
|
||||
for (h, c) in live.drain(..) {
|
||||
if backend.stopped(c) {
|
||||
self.release_handle(h, backend);
|
||||
}
|
||||
}
|
||||
// Released handles nobody maps any more.
|
||||
let mut mapped = stopped;
|
||||
let mut mapped = std::mem::take(&mut self.mapped_scratch);
|
||||
mapped.clear();
|
||||
mapped.extend(self.instance_to_channel.iter().map(|(_, h)| *h));
|
||||
self.handles
|
||||
@@ -1565,7 +1550,9 @@ impl SoundEngine {
|
||||
h.pitch_edited = pitch_edited;
|
||||
}
|
||||
if let Some(c) = self.handles.get(&handle).and_then(handle_channel) {
|
||||
backend.update_channel(c, volume, pitch, position);
|
||||
backend.set_volume(c, volume);
|
||||
backend.set_pitch(c, pitch);
|
||||
backend.set_position(c, position);
|
||||
}
|
||||
let instance = self.instances.get_mut(&id).expect("present");
|
||||
if instance.looping
|
||||
|
||||
@@ -304,19 +304,19 @@ impl StudioUi {
|
||||
|
||||
// Card background & highlight
|
||||
if is_selected {
|
||||
style::fill(batch, atlas, rect, style::open());
|
||||
style::fill(batch, atlas, rect, style::OPEN);
|
||||
} else if is_hovered {
|
||||
style::fill(batch, atlas, rect, style::hover());
|
||||
style::fill(batch, atlas, rect, style::HOVER);
|
||||
} else {
|
||||
style::well(batch, atlas, rect);
|
||||
}
|
||||
|
||||
let border_color = if is_selected {
|
||||
style::accent()
|
||||
style::ACCENT
|
||||
} else if is_hovered {
|
||||
style::WHITE
|
||||
} else {
|
||||
style::row_rule()
|
||||
style::ROW_RULE
|
||||
};
|
||||
style::ring(batch, atlas, rect, border_color);
|
||||
|
||||
|
||||
@@ -1251,9 +1251,6 @@ pub struct EditBox {
|
||||
/// `getMessage`: what the narrator calls the box ("<message> edit box:
|
||||
/// <value>").
|
||||
pub message: String,
|
||||
/// `EditBox.setInvertHighlightedTextColor`: a selection draws its text
|
||||
/// inverted (the default) or in the box's own colour (`AnvilScreen`).
|
||||
pub invert_highlighted_text_color: bool,
|
||||
/// Where a borderless box drawn in a frame of its own focuses: a controller's outline goes
|
||||
/// round the frame, not over the text.
|
||||
pub frame: Option<[f32; 4]>,
|
||||
@@ -1546,7 +1543,6 @@ impl EditBox {
|
||||
text_color_uneditable: rgba(112, 112, 112, 255),
|
||||
editable: true,
|
||||
message: String::new(),
|
||||
invert_highlighted_text_color: true,
|
||||
frame: None,
|
||||
}
|
||||
}
|
||||
@@ -1922,11 +1918,7 @@ impl EditBox {
|
||||
let right = self.x + self.width;
|
||||
let (x0, x1) = (cursor_x.min(right), (hx - 1.0).min(right));
|
||||
let (a, b) = (x0.min(x1), x0.max(x1));
|
||||
batch.text_highlight(
|
||||
atlas,
|
||||
(a, ty - 1.0, b - a, 11.0),
|
||||
self.invert_highlighted_text_color,
|
||||
);
|
||||
batch.text_highlight(atlas, (a, ty - 1.0, b - a, 11.0), true);
|
||||
}
|
||||
if show_cursor {
|
||||
if insert {
|
||||
@@ -2636,20 +2628,6 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
/// `EditBox.setInvertHighlightedTextColor`: a selection inverts its text
|
||||
/// unless the box asks it not to (the anvil's rename box).
|
||||
#[test]
|
||||
fn a_selection_inverts_its_text_unless_the_box_says_not_to() {
|
||||
let mut edit = EditBox::new(0.0, 0.0, 100.0, 20.0);
|
||||
assert!(edit.invert_highlighted_text_color);
|
||||
edit.invert_highlighted_text_color = false;
|
||||
edit.set_value("name");
|
||||
edit.set_cursor(0, false);
|
||||
edit.set_cursor(4, true);
|
||||
assert_eq!(edit.selected_text(), "name");
|
||||
assert!(!edit.invert_highlighted_text_color);
|
||||
}
|
||||
|
||||
/// `EditBox.setEditable(false)`: the box keeps the focus, the caret keys
|
||||
/// and copy, but `charTyped`/paste/Backspace/Delete do nothing, and Cut
|
||||
/// copies without taking the text out. A value and the caret still show,
|
||||
|
||||
@@ -39,8 +39,6 @@ horizon-chat-filter = { path = "../horizon-chat-filter" }
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
# Horizon's own shader packs: the format, the stages and the check (docs/shaders.md).
|
||||
horizon-shader-api = { path = "../horizon-shader-api" }
|
||||
# Play with Friends: invite codes and their tunnel; the `friends` feature.
|
||||
horizon-friends = { path = "../horizon-friends", optional = true }
|
||||
# The narrator (GameNarrator): text-to-speech of chat, system messages and screens.
|
||||
horizon-narrator = { path = "../horizon-narrator" }
|
||||
# Horizon mods: sandboxed WebAssembly components, off unless installed and turned on (docs/mods.md).
|
||||
@@ -119,14 +117,14 @@ audio = ["horizon-client-render/audio", "horizon-client-lib/audio"]
|
||||
controllers = ["horizon-client-lib/controllers", "dep:gilrs", "dep:horizon-dualsense", "horizon-client-input/controllers"]
|
||||
# Horizon's own extras over the vanilla game, for a fork that wants them out (docs/forking.md):
|
||||
# cosmetics and emotes, the "Horizon player" presence, the official server added to
|
||||
# the server list, the Horizon Settings and Mods pages and Play with Friends, and ray tracing on
|
||||
# request (`HORIZON_RAY_TRACING=1`). Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
|
||||
# the server list, the Horizon Settings and Mods pages, Discord and Play with Friends, and ray
|
||||
# tracing on request (`HORIZON_RAY_TRACING=1`). Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
|
||||
# every place it gates. Without it (`--no-default-features --features audio,controllers`) the
|
||||
# client is best effort: CI builds only the default.
|
||||
horizon-extras = ["horizon-client-render/horizon-extras", "friends"]
|
||||
# Play with Friends: sharing a world behind an invite code (game/friends.rs). Joining one is
|
||||
# horizon-friends' `game` side, which horizon-official registers (`horizon_hooks::tunnel`).
|
||||
friends = ["dep:horizon-friends"]
|
||||
horizon-extras = ["horizon-client-lib/horizon-extras", "horizon-client-render/horizon-extras", "discord"]
|
||||
# Online extras a server or a port can leave out; the server build has none of them. "Playing Horizon"
|
||||
# on Discord (game/discord.rs).
|
||||
discord = ["horizon-client-lib/discord"]
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace", "horizon-client-lib/rng-trace"]
|
||||
# Rust's allocations go to the system heap instead of mimalloc, where heap profilers that replace
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Vanlyn profiele behoort aan hierdie geval",
|
||||
"horizon.splitscreen.profiles.move": "Beweeg waar jy speel",
|
||||
"horizon.splitscreen.profiles.move_place": "Beweeg waar jy speel: %s",
|
||||
"horizon.friends.title": "Speel met vriende",
|
||||
"horizon.friends.hint": "Vriende plak die kode na die titelskerm se Vriende-knoppie, in Direkte verbinding, of op die lanseerder se Speel-bladsy.",
|
||||
"horizon.friends.copied": "Gekopieer",
|
||||
"horizon.friends.copy_code": "Kopieer kode",
|
||||
"horizon.friends.stop_sharing": "Hou op deel",
|
||||
"horizon.friends.none_yet": "Nog geen vriende hier nie.",
|
||||
"horizon.friends.here_now": "Hier nou: %s",
|
||||
"horizon.friends.share_intro": "Deel hierdie wêreld agter 'n uitnodigingskode: dit maak oop na LAN, en vriende op die internet sluit aan met die kode. Geen bediener van ons is betrokke nie.",
|
||||
"horizon.friends.start_sharing": "Begin deel",
|
||||
"horizon.friends.troubleshooting": "Foutsporing …",
|
||||
"horizon.friends.stopped": "Het opgehou om die uitnodigingkode te deel.",
|
||||
"horizon.friends.short_code_changed": "Iemand het aanhou om 'n verkeerde kort kode te probeer, so dit het verander.",
|
||||
"horizon.friends.wrong_code": "Iemand het 'n verkeerde kode probeer.",
|
||||
"horizon.friends.relay_stopped": "Te veel verkeerde kort kodes, so die aflos is af totdat jy weer deel. Vriende kan steeds met die volle kode aansluit.",
|
||||
"horizon.friends.code_ready": "Jou uitnodigingskode is gereed: Speletjie-kieslys, Speel met vriende. Kopieer dit en stuur dit aan jou vriende.",
|
||||
"horizon.friends.share_failed": "Kon nie die wêreld deel nie: %s",
|
||||
"horizon.friends.finding_route": "Vind tans hoe vriende jou kan bereik …",
|
||||
"horizon.osk.shift": "Verskuiwing",
|
||||
"horizon.osk.space": "Ruimte",
|
||||
"horizon.osk.delete": "Vee uit",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "تنتمي الملفات الشخصية غير المتصلة بالإنترنت إلى هذه الحالة",
|
||||
"horizon.splitscreen.profiles.move": "تحرك حيث تلعب",
|
||||
"horizon.splitscreen.profiles.move_place": "تحرك حيث تلعب: %s",
|
||||
"horizon.friends.title": "العب مع الأصدقاء",
|
||||
"horizon.friends.hint": "يقوم الأصدقاء بلصق الرمز بعد زر الأصدقاء على شاشة العنوان، أو في الاتصال المباشر، أو على صفحة التشغيل الخاصة بالمشغل.",
|
||||
"horizon.friends.copied": "منقول",
|
||||
"horizon.friends.copy_code": "نسخ الرمز",
|
||||
"horizon.friends.stop_sharing": "توقف عن المشاركة",
|
||||
"horizon.friends.none_yet": "لا يوجد أصدقاء هنا بعد.",
|
||||
"horizon.friends.here_now": "هنا الآن: %s",
|
||||
"horizon.friends.share_intro": "شارك هذا العالم خلف رمز الدعوة: فهو يفتح على شبكة LAN، وينضم الأصدقاء على الإنترنت باستخدام الرمز. لا يوجد خادم خاص بنا متورط.",
|
||||
"horizon.friends.start_sharing": "ابدأ المشاركة",
|
||||
"horizon.friends.troubleshooting": "استكشاف الأخطاء وإصلاحها...",
|
||||
"horizon.friends.stopped": "تم إيقاف مشاركة رمز الدعوة.",
|
||||
"horizon.friends.short_code_changed": "استمر شخص ما في تجربة رمز قصير خاطئ، لذلك تغير.",
|
||||
"horizon.friends.wrong_code": "حاول شخص ما رمزا خاطئا.",
|
||||
"horizon.friends.relay_stopped": "رموز قصيرة خاطئة كثيرة، لذا أُوقف التتابع حتى تشارك مجددًا. يمكن للأصدقاء الانضمام بالرمز الكامل.",
|
||||
"horizon.friends.code_ready": "رمز الدعوة الخاص بك جاهز: قائمة الألعاب، العب مع الأصدقاء. انسخها وأرسلها إلى أصدقائك.",
|
||||
"horizon.friends.share_failed": "لا يمكن مشاركة العالم: %s",
|
||||
"horizon.friends.finding_route": "التعرف على كيفية وصول الأصدقاء إليك...",
|
||||
"horizon.osk.shift": "التحول",
|
||||
"horizon.osk.space": "الفضاء",
|
||||
"horizon.osk.delete": "حذف",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Oflayn profillər bu instansiyaya aiddir",
|
||||
"horizon.splitscreen.profiles.move": "Oynadığınız yerdə hərəkət edin",
|
||||
"horizon.splitscreen.profiles.move_place": "Oynadığınız yerə köçürün: %s",
|
||||
"horizon.friends.title": "Dostlarla oynayın",
|
||||
"horizon.friends.hint": "Dostlar kodu başlıq ekranının Dostlar düyməsindən sonra, Birbaşa Bağlantıda və ya başlatma qurğusunun Play səhifəsində yerləşdirin.",
|
||||
"horizon.friends.copied": "Kopyalandı",
|
||||
"horizon.friends.copy_code": "Kodu kopyalayın",
|
||||
"horizon.friends.stop_sharing": "Paylaşmağı dayandırın",
|
||||
"horizon.friends.none_yet": "Burada hələ dost yoxdur.",
|
||||
"horizon.friends.here_now": "İndi burada: %s",
|
||||
"horizon.friends.share_intro": "Bu dünyanı dəvət kodunun arxasında paylaşın: o, LAN-a açılır və internetdəki dostlar kodla qoşulur. Heç bir serverimiz iştirak etmir.",
|
||||
"horizon.friends.start_sharing": "Paylaşmağa başlayın",
|
||||
"horizon.friends.troubleshooting": "Problem həll olunur...",
|
||||
"horizon.friends.stopped": "Dəvət kodunu paylaşmağı dayandırdı.",
|
||||
"horizon.friends.short_code_changed": "Kimsə səhv qısa kodu sınamağa davam etdi, ona görə də dəyişdi.",
|
||||
"horizon.friends.wrong_code": "Kimsə səhv kodu sınadı.",
|
||||
"horizon.friends.relay_stopped": "Çox sayda yanlış qısa kod daxil edildi, ona görə yenidən paylaşana qədər rele söndürülüb. Dostlar hələ də tam kodla qoşula bilər.",
|
||||
"horizon.friends.code_ready": "Dəvət kodunuz hazırdır: Oyun Menyu, Dostlarla Oyna. Kopyalayın və dostlarınıza göndərin.",
|
||||
"horizon.friends.share_failed": "Dünyanı paylaşmaq mümkün olmadı: %s",
|
||||
"horizon.friends.finding_route": "Dostların sizinlə necə əlaqə saxlaya biləcəyi tapılır...",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Kosmos",
|
||||
"horizon.osk.delete": "Sil",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Офлайн профилдәр был данаға ҡарай",
|
||||
"horizon.splitscreen.profiles.move": "Уйнаған ергә күсерегеҙ .",
|
||||
"horizon.splitscreen.profiles.move_place": "Уйнаған урынға күсегеҙ: %s .",
|
||||
"horizon.friends.title": "Дуҫтар менән уйнау .",
|
||||
"horizon.friends.hint": "Дуҫтар кодты титул экранының «Дуҫтар» төймәһенән һуң, туранан-тура бәйләнештә йәки стартердың «Уйнау» битендә йәбештерә.",
|
||||
"horizon.friends.copied": "Күсерелгән",
|
||||
"horizon.friends.copy_code": "Код күсермәһе",
|
||||
"horizon.friends.stop_sharing": "Бүлешеүҙе туҡтатығыҙ",
|
||||
"horizon.friends.none_yet": "Бында әлегә дуҫтар юҡ.",
|
||||
"horizon.friends.here_now": "Бында хәҙер: %s",
|
||||
"horizon.friends.share_intro": "Был донъя менән бүлешергә артында саҡырыу коды: ул LAN асыла, һәм дуҫтар интернетта код менән ҡушыла. Беҙҙең бер сервер ҙа ҡатнашмай.",
|
||||
"horizon.friends.start_sharing": "Бүлешергә башлағыҙ",
|
||||
"horizon.friends.troubleshooting": "Неисправность...",
|
||||
"horizon.friends.stopped": "Саҡырыу коды менән бүлешеүҙе туҡтатты.",
|
||||
"horizon.friends.short_code_changed": "Кемдер дөрөҫ булмаған ҡыҫҡа кодты һынап ҡараны, шуға күрә ул үҙгәрҙе.",
|
||||
"horizon.friends.wrong_code": "Кемдер дөрөҫ булмаған кодты ҡулланып ҡараған.",
|
||||
"horizon.friends.relay_stopped": "Дөрөҫ булмаған ҡыҫҡа кодтар бик күп булды, шуға күрә ҡабат бүлешкәнгә тиклем реле һүндерелгән. Дуҫтар тулы код менән килеүен дауам итә ала.",
|
||||
"horizon.friends.code_ready": "Һеҙҙең саҡырыу коды әҙер: Уйын Менюһы, Дуҫтар менән уйнау. Күсереп яҙып, дуҫтарығыҙға ебәрегеҙ.",
|
||||
"horizon.friends.share_failed": "Донъяны бүлешә алманым: %s",
|
||||
"horizon.friends.finding_route": "Һеҙгә дуҫтар нисек барып етә алыуын табыу...",
|
||||
"horizon.osk.shift": "Смена",
|
||||
"horizon.osk.space": "Йыһан",
|
||||
"horizon.osk.delete": "Юйырға",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Афлайн-профілі належаць да гэтага асобніка",
|
||||
"horizon.splitscreen.profiles.move": "Рухайцеся туды, дзе гуляеце",
|
||||
"horizon.splitscreen.profiles.move_place": "Рухайцеся туды, дзе вы гуляеце: %s",
|
||||
"horizon.friends.title": "Гуляць з сябрамі",
|
||||
"horizon.friends.hint": "Сябры ўстаўце код пасля кнопкі \"Сябры\" на тытульным экране ў раздзеле \"Прамое злучэнне\" або на старонцы \"Прайграванне\" праграмы запуску.",
|
||||
"horizon.friends.copied": "Скапіравана",
|
||||
"horizon.friends.copy_code": "Скапіруйце код",
|
||||
"horizon.friends.stop_sharing": "Спыніць абагульванне",
|
||||
"horizon.friends.none_yet": "Тут пакуль няма сяброў.",
|
||||
"horizon.friends.here_now": "Вось зараз: %s",
|
||||
"horizon.friends.share_intro": "Падзяліцеся гэтым светам за кодам запрашэння: ён адкрываецца ў лакальнай сеткі, і сябры ў Інтэрнэце далучаюцца з кодам. Наш сервер не задзейнічаны.",
|
||||
"horizon.friends.start_sharing": "Пачніце абагульваць",
|
||||
"horizon.friends.troubleshooting": "Ліквідацыя непаладак...",
|
||||
"horizon.friends.stopped": "Абагульванне кода запрашэння спынена.",
|
||||
"horizon.friends.short_code_changed": "Хтосьці спрабаваў увесці няправільны кароткі код, таму ён змяніўся.",
|
||||
"horizon.friends.wrong_code": "Хтосьці паспрабаваў увесці няправільны код.",
|
||||
"horizon.friends.relay_stopped": "Занадта шмат няправільных кароткіх кодаў, таму рэле выключана, пакуль вы не падзеліцеся зноў. Сябры ўсё яшчэ могуць далучыцца з поўным кодам.",
|
||||
"horizon.friends.code_ready": "Ваш код запрашэння гатовы: меню гульні, гульня з сябрамі. Скапіруйце яго і адпраўце сваім сябрам.",
|
||||
"horizon.friends.share_failed": "Не атрымалася падзяліцца светам: %s",
|
||||
"horizon.friends.finding_route": "Пошук, як сябры могуць звязацца з вамі...",
|
||||
"horizon.osk.shift": "зрух",
|
||||
"horizon.osk.space": "космас",
|
||||
"horizon.osk.delete": "Выдаліць",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Офлайн профилите принадлежат към този екземпляр",
|
||||
"horizon.splitscreen.profiles.move": "Движете се там, където играете",
|
||||
"horizon.splitscreen.profiles.move_place": "Преместете се там, където играете: %s",
|
||||
"horizon.friends.title": "Играйте с приятели",
|
||||
"horizon.friends.hint": "Приятели поставете кода след бутона Приятели на заглавния екран, в Direct Connection или на страницата за възпроизвеждане на стартовия панел.",
|
||||
"horizon.friends.copied": "Копирано",
|
||||
"horizon.friends.copy_code": "Копиране на код",
|
||||
"horizon.friends.stop_sharing": "Спиране на споделянето",
|
||||
"horizon.friends.none_yet": "Тук все още няма приятели.",
|
||||
"horizon.friends.here_now": "Тук сега: %s",
|
||||
"horizon.friends.share_intro": "Споделете този свят зад код за покана: той се отваря към LAN и приятели в интернет се присъединяват с кода. Не е включен наш сървър.",
|
||||
"horizon.friends.start_sharing": "Започнете споделяне",
|
||||
"horizon.friends.troubleshooting": "Отстраняване на неизправности...",
|
||||
"horizon.friends.stopped": "Спря споделянето на кода за покана.",
|
||||
"horizon.friends.short_code_changed": "Някой продължаваше да опитва грешен кратък код, така че той се промени.",
|
||||
"horizon.friends.wrong_code": "Някой е опитал грешен код.",
|
||||
"horizon.friends.relay_stopped": "Твърде много грешни кратки кодове, затова релето е изключено, докато не споделите отново. Приятелите все още могат да се присъединят с пълния код.",
|
||||
"horizon.friends.code_ready": "Вашият код за покана е готов: Меню за игри, Играйте с приятели. Копирайте го и го изпратете на приятелите си.",
|
||||
"horizon.friends.share_failed": "Не можах да споделя света: %s",
|
||||
"horizon.friends.finding_route": "Търся как приятелите могат да се свържат с вас...",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "пространство",
|
||||
"horizon.osk.delete": "Изтриване",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Ar profiloù ezlinenn a ya d'ober an ensavadur-mañ",
|
||||
"horizon.splitscreen.profiles.move": "Dilec'hiañ el lec'h ma c'hoarier",
|
||||
"horizon.splitscreen.profiles.move_place": "Dilec'hiañ el lec'h ma c'hoarier : %s",
|
||||
"horizon.friends.title": "C'hoari gant mignoned",
|
||||
"horizon.friends.hint": "Pegañ a ra ar vignoned ar c'hod goude bouton Mignoned ar skramm titl, e Kevreadur war-eeun, pe war bajenn C'hoari al lañser.",
|
||||
"horizon.friends.copied": "Eilet",
|
||||
"horizon.friends.copy_code": "Eilañ ar c'hod",
|
||||
"horizon.friends.stop_sharing": "Paouez da rannañ",
|
||||
"horizon.friends.none_yet": "Mignon ebet amañ c'hoazh.",
|
||||
"horizon.friends.here_now": "Setu bremañ : %s",
|
||||
"horizon.friends.share_intro": "Rannañ ar bed-mañ a-dreñv ur c'hod pediñ : digeriñ a ra d'ar LAN, ha mignoned war internet a gemer perzh gant ar c'hod. N'eus servijer ebet ac'hanomp e-barzh.",
|
||||
"horizon.friends.start_sharing": "Kregiñ da rannañ",
|
||||
"horizon.friends.troubleshooting": "Diskoulmañ kudennoù...",
|
||||
"horizon.friends.stopped": "Paouezet da rannañ ar c'hod pediñ.",
|
||||
"horizon.friends.short_code_changed": "Unan bennak a gendalc'has da glask ur c'hod berr fazius, setu m'eo cheñchet.",
|
||||
"horizon.friends.wrong_code": "Unan bennak en deus klasket ur c'hod fall.",
|
||||
"horizon.friends.relay_stopped": "Re a godoù berr fazius, setu m'eo diweredekaet an treuzkas betek ma rannit en-dro. Ar vignoned a c'hall c'hoazh mont e-barzh gant ar c'hod klok.",
|
||||
"horizon.friends.code_ready": "Prest eo ho kod pediñ : Menü ar c'hoari, C'hoari gant mignoned. Eilañ anezhañ ha kas anezhañ d'ho mignoned.",
|
||||
"horizon.friends.share_failed": "N'hall ket rannañ ar bed : %s",
|
||||
"horizon.friends.finding_route": "Kavout penaos e c'hall mignoned tizhout ac'hanoc'h...",
|
||||
"horizon.osk.shift": "Dilec'hiañ",
|
||||
"horizon.osk.space": "Egor",
|
||||
"horizon.osk.delete": "Dilemel",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline profili pripadaju ovoj instanci",
|
||||
"horizon.splitscreen.profiles.move": "Krećite se tamo gdje igrate",
|
||||
"horizon.splitscreen.profiles.move_place": "Premjestite se gdje igrate: %s",
|
||||
"horizon.friends.title": "Igrajte se s prijateljima",
|
||||
"horizon.friends.hint": "Prijatelji zalijepe kod iza dugmeta Prijatelji na naslovnom ekranu, u Direktnu vezu ili na Play stranicu pokretača.",
|
||||
"horizon.friends.copied": "Kopirano",
|
||||
"horizon.friends.copy_code": "Kopiraj kod",
|
||||
"horizon.friends.stop_sharing": "Prekini dijeljenje",
|
||||
"horizon.friends.none_yet": "Ovdje još nema prijatelja.",
|
||||
"horizon.friends.here_now": "Evo sada: %s",
|
||||
"horizon.friends.share_intro": "Podijelite ovaj svijet iza pozivnog koda: otvara se na LAN, a prijatelji na internetu se pridružuju kodu. Nijedan naš server nije uključen.",
|
||||
"horizon.friends.start_sharing": "Počnite dijeliti",
|
||||
"horizon.friends.troubleshooting": "Rješavanje problema...",
|
||||
"horizon.friends.stopped": "Zaustavljeno je dijeljenje pozivnog koda.",
|
||||
"horizon.friends.short_code_changed": "Neko je nastavio pokušavati s pogrešnim kratkim kodom, pa se to promijenilo.",
|
||||
"horizon.friends.wrong_code": "Neko je probao pogrešan kod.",
|
||||
"horizon.friends.relay_stopped": "Previše pogrešnih kratkih kodova, pa je relej isključen dok ponovo ne podijelite. Prijatelji se još mogu pridružiti s punim kodom.",
|
||||
"horizon.friends.code_ready": "Vaš pozivni kod je spreman: Meni igre, Igrajte se sa prijateljima. Kopirajte ga i pošaljite svojim prijateljima.",
|
||||
"horizon.friends.share_failed": "Ne mogu dijeliti svijet: %s",
|
||||
"horizon.friends.finding_route": "Pronalaženje načina na koji prijatelji mogu doći do vas…",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Razmak",
|
||||
"horizon.osk.delete": "Izbriši",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Els perfils fora de línia pertanyen a aquesta instància",
|
||||
"horizon.splitscreen.profiles.move": "Mou-te on jugues",
|
||||
"horizon.splitscreen.profiles.move_place": "Mou on jugues: %s",
|
||||
"horizon.friends.title": "Juga amb els amics",
|
||||
"horizon.friends.hint": "Els amics enganxen el codi després del botó Amics de la pantalla del títol, a la connexió directa o a la pàgina de reproducció del llançador.",
|
||||
"horizon.friends.copied": "Copiat",
|
||||
"horizon.friends.copy_code": "Copia el codi",
|
||||
"horizon.friends.stop_sharing": "Deixa de compartir",
|
||||
"horizon.friends.none_yet": "Encara no hi ha amics.",
|
||||
"horizon.friends.here_now": "Aquí ara: %s",
|
||||
"horizon.friends.share_intro": "Comparteix aquest món darrere d'un codi d'invitació: s'obre a LAN i els amics d'Internet s'uneixen amb el codi. Cap servidor nostre està implicat.",
|
||||
"horizon.friends.start_sharing": "Comenceu a compartir",
|
||||
"horizon.friends.troubleshooting": "Resolució de problemes...",
|
||||
"horizon.friends.stopped": "S'ha deixat de compartir el codi d'invitació.",
|
||||
"horizon.friends.short_code_changed": "Algú va seguir provant un codi curt equivocat, així que va canviar.",
|
||||
"horizon.friends.wrong_code": "Algú ha provat un codi incorrecte.",
|
||||
"horizon.friends.relay_stopped": "Massa codis curts incorrectes, així que el relé està aturat fins que tornis a compartir. Els amics encara s'hi poden unir amb el codi complet.",
|
||||
"horizon.friends.code_ready": "El teu codi d'invitació està preparat: Menú de joc, Juga amb els amics. Copia'l i envia'l als teus amics.",
|
||||
"horizon.friends.share_failed": "No s'ha pogut compartir el món: %s",
|
||||
"horizon.friends.finding_route": "Trobar com els amics et poden arribar...",
|
||||
"horizon.osk.shift": "Canvi",
|
||||
"horizon.osk.space": "Espai",
|
||||
"horizon.osk.delete": "Suprimeix",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline profily patří k této instanci",
|
||||
"horizon.splitscreen.profiles.move": "Pohybujte se tam, kde hrajete",
|
||||
"horizon.splitscreen.profiles.move_place": "Přesuňte se, kde hrajete: %s",
|
||||
"horizon.friends.title": "Hrajte s přáteli",
|
||||
"horizon.friends.hint": "Přátelé vloží kód za tlačítko Přátelé na titulní obrazovce, do Přímého připojení nebo na stránku Play spouštěče.",
|
||||
"horizon.friends.copied": "Zkopírováno",
|
||||
"horizon.friends.copy_code": "Kopírovat kód",
|
||||
"horizon.friends.stop_sharing": "Přestat sdílet",
|
||||
"horizon.friends.none_yet": "Zatím tu nejsou žádní přátelé.",
|
||||
"horizon.friends.here_now": "Tady teď: %s",
|
||||
"horizon.friends.share_intro": "Sdílejte tento svět pomocí zvacího kódu: otevře se na LAN a přátelé na internetu se připojí pomocí kódu. Není zapojen žádný náš server.",
|
||||
"horizon.friends.start_sharing": "Začněte sdílet",
|
||||
"horizon.friends.troubleshooting": "Odstraňování problémů...",
|
||||
"horizon.friends.stopped": "Sdílení kódu pozvánky bylo zastaveno.",
|
||||
"horizon.friends.short_code_changed": "Někdo neustále zkoušel špatný krátký kód, takže se to změnilo.",
|
||||
"horizon.friends.wrong_code": "Někdo zkusil špatný kód.",
|
||||
"horizon.friends.relay_stopped": "Příliš mnoho špatných krátkých kódů, takže relé je vypnuté, dokud nebudete sdílet znovu. Přátelé se stále mohou připojit s plným kódem.",
|
||||
"horizon.friends.code_ready": "Váš zvací kód je připraven: Herní menu, Hrajte s přáteli. Zkopírujte jej a pošlete svým přátelům.",
|
||||
"horizon.friends.share_failed": "Nepodařilo se sdílet svět: %s",
|
||||
"horizon.friends.finding_route": "Zjištění, jak vás mohou přátelé kontaktovat…",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Prostor",
|
||||
"horizon.osk.delete": "Smazat",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Офлайн профильсем ҫак экземпляра кӗреҫҫӗ",
|
||||
"horizon.splitscreen.profiles.move": "Ӑҫта вылятӑн, ҫавӑнта куҫ",
|
||||
"horizon.splitscreen.profiles.move_place": "Ӑҫта вылятӑн, ҫавӑнта куҫ: %s",
|
||||
"horizon.friends.title": "Юлташсемпе выля",
|
||||
"horizon.friends.hint": "Туссем ҫак кода титул экранӗнчи Туссем кнопки хыҫҫӑн, Тӳрӗ ҫыхӑнура е пуҫлаканӑн Play страницинче ҫыпӑҫтараҫҫӗ.",
|
||||
"horizon.friends.copied": "Копиленӗ",
|
||||
"horizon.friends.copy_code": "Код копийӗ",
|
||||
"horizon.friends.stop_sharing": "Пайлама пӑрахӑр",
|
||||
"horizon.friends.none_yet": "Кунта туссем ҫук-ха.",
|
||||
"horizon.friends.here_now": "Акӑ халӗ: %s",
|
||||
"horizon.friends.share_intro": "Ҫак тӗнчене йыхрав кодӗ хыҫӗнче пайла: вӑл LAN-а уҫӑлать, интернетри туссем вара ҫав кодпа хутшӑнаҫҫӗ. Пирӗн пӗр сервер та ҫак ӗҫе хутшӑнмасть.",
|
||||
"horizon.friends.start_sharing": "Пайлама пуҫлӑр",
|
||||
"horizon.friends.troubleshooting": "Ҫитменлӗхсене пӗтересси...",
|
||||
"horizon.friends.stopped": "Чӗнӳ кодне пайлама пӑрахрӑм.",
|
||||
"horizon.friends.short_code_changed": "Такам кӗске кода йӑнӑш ҫырса пӑхрӗ, ҫавӑнпа вӑл улшӑнчӗ.",
|
||||
"horizon.friends.wrong_code": "Такам йӑнӑш кодпа усӑ курса пӑхнӑ.",
|
||||
"horizon.friends.relay_stopped": "Ытла нумай тӗрӗс мар кӗске код, ҫавӑнпа реле эсир тепӗр хут пайласан ҫеҫ ӗҫлӗ. Тусем тулли кодпа кӗме пултараҫҫӗ.",
|
||||
"horizon.friends.code_ready": "Сирӗн чӗнӳ кодӗ хатӗр: Вӑйӑ меню, Туссемпе выля. Ӑна копилесе юлташсене ярса парӑр.",
|
||||
"horizon.friends.share_failed": "Тӗнчене пайлаймарӑм: %s",
|
||||
"horizon.friends.finding_route": "Юлташсем сирӗн пата мӗнле ҫитме пултарнине тупасси...",
|
||||
"horizon.osk.shift": "Смена",
|
||||
"horizon.osk.space": "Космос",
|
||||
"horizon.osk.delete": "Пӗтер",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Mae proffiliau all-lein yn perthyn i'r achos hwn",
|
||||
"horizon.splitscreen.profiles.move": "Symudwch lle rydych chi'n chwarae",
|
||||
"horizon.splitscreen.profiles.move_place": "Symudwch ble rydych chi'n chwarae: %s",
|
||||
"horizon.friends.title": "Chwarae gyda Ffrindiau",
|
||||
"horizon.friends.hint": "Mae ffrindiau'n gludo'r cod ar ôl botwm Friends y sgrin deitl, yn Direct Connection, neu ar dudalen Chwarae'r lansiwr.",
|
||||
"horizon.friends.copied": "Wedi'i gopïo",
|
||||
"horizon.friends.copy_code": "Copi Cod",
|
||||
"horizon.friends.stop_sharing": "Stopio Rhannu",
|
||||
"horizon.friends.none_yet": "Dim ffrindiau yma eto.",
|
||||
"horizon.friends.here_now": "Yma nawr: %s",
|
||||
"horizon.friends.share_intro": "Rhannwch y byd hwn y tu ôl i god gwahoddiad: mae'n agor i LAN, ac mae ffrindiau ar y rhyngrwyd yn ymuno â'r cod. Nid oes unrhyw weinydd ohonom yn cymryd rhan.",
|
||||
"horizon.friends.start_sharing": "Dechrau Rhannu",
|
||||
"horizon.friends.troubleshooting": "Datrys Problemau...",
|
||||
"horizon.friends.stopped": "Wedi stopio rhannu'r cod gwahoddiad.",
|
||||
"horizon.friends.short_code_changed": "Roedd rhywun yn ceisio cod byr anghywir o hyd, felly fe newidiodd.",
|
||||
"horizon.friends.wrong_code": "Ceisiodd rhywun god anghywir.",
|
||||
"horizon.friends.relay_stopped": "Gormod o godau byr anghywir, felly mae'r cyfnewidydd i ffwrdd nes i chi rannu eto. Gall ffrindiau ymuno o hyd â'r cod llawn.",
|
||||
"horizon.friends.code_ready": "Mae eich cod gwahoddiad yn barod: Dewislen Gêm, Chwarae gyda Ffrindiau. Copïwch ef a'i anfon at eich ffrindiau.",
|
||||
"horizon.friends.share_failed": "Methu rhannu'r byd: %s",
|
||||
"horizon.friends.finding_route": "Darganfod sut y gall ffrindiau eich cyrraedd…",
|
||||
"horizon.osk.shift": "Turn",
|
||||
"horizon.osk.space": "Gofod",
|
||||
"horizon.osk.delete": "Dileu",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Offlineprofiler hører til denne instans",
|
||||
"horizon.splitscreen.profiles.move": "Flyt hvor du spiller",
|
||||
"horizon.splitscreen.profiles.move_place": "Flyt hvor du spiller: %s",
|
||||
"horizon.friends.title": "Spil med venner",
|
||||
"horizon.friends.hint": "Venner indsætter koden efter titelskærmens Venner-knap, i Direct Connection eller på launcherens Play-side.",
|
||||
"horizon.friends.copied": "Kopieret",
|
||||
"horizon.friends.copy_code": "Kopiér kode",
|
||||
"horizon.friends.stop_sharing": "Stop deling",
|
||||
"horizon.friends.none_yet": "Ingen venner her endnu.",
|
||||
"horizon.friends.here_now": "Her nu: %s",
|
||||
"horizon.friends.share_intro": "Del denne verden bag en invitationskode: den åbner til LAN, og venner på internettet deltager med koden. Ingen af vores servere er involveret.",
|
||||
"horizon.friends.start_sharing": "Begynd at dele",
|
||||
"horizon.friends.troubleshooting": "Fejlfinding...",
|
||||
"horizon.friends.stopped": "Stoppet med at dele invitationskoden.",
|
||||
"horizon.friends.short_code_changed": "Nogen blev ved med at prøve en forkert kort kode, så den ændrede sig.",
|
||||
"horizon.friends.wrong_code": "Nogen prøvede en forkert kode.",
|
||||
"horizon.friends.relay_stopped": "For mange forkerte kortkoder, så relæet er slået fra, indtil du deler igen. Venner kan stadig deltage med den fulde kode.",
|
||||
"horizon.friends.code_ready": "Din invitationskode er klar: Spilmenu, Spil med venner. Kopier det og send det til dine venner.",
|
||||
"horizon.friends.share_failed": "Kunne ikke dele verden: %s",
|
||||
"horizon.friends.finding_route": "Finder, hvordan venner kan nå dig...",
|
||||
"horizon.osk.shift": "Skift",
|
||||
"horizon.osk.space": "Plads",
|
||||
"horizon.osk.delete": "Slet",
|
||||
|
||||
@@ -323,7 +323,6 @@
|
||||
"horizon.extras.wheel_cycles_settings": "Mausrad ändert Einstellungen",
|
||||
"horizon.extras.pack_browser": "Ressourcenpaket-Browser",
|
||||
"horizon.extras.music_page.tooltip": "Musik & Geräusche erhält eine Seite „Musik …“: Spiele jeden eingebauten Titel jetzt ab oder schalte einen aus, damit das Spiel ihn nicht mehr wählt. Nichts ändert sich, bis du einen Titel ausschaltest.",
|
||||
"horizon.friends.relay_stopped": "Zu viele falsche Kurzcodes, deshalb ist das Relay aus, bis du erneut teilst. Freunde können weiterhin mit dem vollständigen Code beitreten.",
|
||||
"horizon.extras.pack_browser.tooltip": "Ressourcenpakete auswählen erhält eine Schaltfläche „Hinzufügen“, die Modrinth durchsucht und ein Paket in deinen Paketordner installiert. Aus kontaktiert das Spiel Modrinth nie.",
|
||||
"horizon.splitscreen.setup.monitor": "Monitor %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "ein Monitor",
|
||||
@@ -543,22 +542,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline-Profile gehören zu dieser Instanz",
|
||||
"horizon.splitscreen.profiles.move": "Spielort wechseln",
|
||||
"horizon.splitscreen.profiles.move_place": "Spielort wechseln: %s",
|
||||
"horizon.friends.title": "Mit Freunden spielen",
|
||||
"horizon.friends.hint": "Freunde fügen den Code nach dem Freunde-Knopf des Titelbildschirms ein, bei „Direktverbindung“ oder auf der Spielen-Seite des Launchers.",
|
||||
"horizon.friends.copied": "Kopiert",
|
||||
"horizon.friends.copy_code": "Code kopieren",
|
||||
"horizon.friends.stop_sharing": "Teilen beenden",
|
||||
"horizon.friends.none_yet": "Noch keine Freunde hier.",
|
||||
"horizon.friends.here_now": "Gerade hier: %s",
|
||||
"horizon.friends.share_intro": "Teile diese Welt mit einem Einladungscode: Sie wird im LAN geöffnet, und Freunde im Internet treten mit dem Code bei. Es ist kein Server von uns beteiligt.",
|
||||
"horizon.friends.start_sharing": "Teilen starten",
|
||||
"horizon.friends.troubleshooting": "Fehlerbehebung …",
|
||||
"horizon.friends.stopped": "Das Teilen des Einladungscodes wurde beendet.",
|
||||
"horizon.friends.short_code_changed": "Jemand hat immer wieder einen falschen Kurzcode versucht, deshalb wurde er geändert.",
|
||||
"horizon.friends.wrong_code": "Jemand hat einen falschen Code versucht.",
|
||||
"horizon.friends.code_ready": "Dein Einladungscode ist bereit: Spielmenü, Mit Freunden spielen. Kopiere ihn und schicke ihn an deine Freunde.",
|
||||
"horizon.friends.share_failed": "Die Welt konnte nicht geteilt werden: %s",
|
||||
"horizon.friends.finding_route": "Es wird ermittelt, wie Freunde dich erreichen können …",
|
||||
"horizon.osk.shift": "Umschalt",
|
||||
"horizon.osk.space": "Leertaste",
|
||||
"horizon.osk.delete": "Löschen",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Τα προφίλ εκτός σύνδεσης ανήκουν σε αυτήν την περίπτωση",
|
||||
"horizon.splitscreen.profiles.move": "Μετακινηθείτε όπου παίζετε",
|
||||
"horizon.splitscreen.profiles.move_place": "Μετακινηθείτε όπου παίζετε: %s",
|
||||
"horizon.friends.title": "Παίξτε με φίλους",
|
||||
"horizon.friends.hint": "Οι φίλοι επικολλούν τον κώδικα μετά το κουμπί Φίλοι της οθόνης τίτλου, στην Άμεση σύνδεση ή στη σελίδα Αναπαραγωγή του προγράμματος εκκίνησης.",
|
||||
"horizon.friends.copied": "Αντιγράφηκε",
|
||||
"horizon.friends.copy_code": "Αντιγραφή Κωδικού",
|
||||
"horizon.friends.stop_sharing": "Διακοπή κοινής χρήσης",
|
||||
"horizon.friends.none_yet": "Δεν υπάρχουν φίλοι εδώ ακόμα.",
|
||||
"horizon.friends.here_now": "Εδώ τώρα: %s",
|
||||
"horizon.friends.share_intro": "Μοιραστείτε αυτόν τον κόσμο πίσω από έναν κωδικό πρόσκλησης: ανοίγει σε LAN και οι φίλοι στο Διαδίκτυο συμμετέχουν με τον κωδικό. Κανένας διακομιστής μας δεν εμπλέκεται.",
|
||||
"horizon.friends.start_sharing": "Ξεκινήστε την κοινή χρήση",
|
||||
"horizon.friends.troubleshooting": "Αντιμετώπιση προβλημάτων...",
|
||||
"horizon.friends.stopped": "Σταμάτησε η κοινή χρήση του κωδικού πρόσκλησης.",
|
||||
"horizon.friends.short_code_changed": "Κάποιος συνέχισε να δοκιμάζει έναν λάθος σύντομο κωδικό, οπότε άλλαξε.",
|
||||
"horizon.friends.wrong_code": "Κάποιος δοκίμασε λάθος κωδικό.",
|
||||
"horizon.friends.relay_stopped": "Πολλοί λάθος σύντομοι κωδικοί, οπότε το ρελέ είναι κλειστό μέχρι να μοιραστείτε ξανά. Οι φίλοι μπορούν ακόμη να συνδεθούν με τον πλήρη κωδικό.",
|
||||
"horizon.friends.code_ready": "Ο κωδικός πρόσκλησής σας είναι έτοιμος: Μενού παιχνιδιού, Παίξτε με φίλους. Αντιγράψτε το και στείλτε το στους φίλους σας.",
|
||||
"horizon.friends.share_failed": "Δεν μπορούσα να μοιραστώ τον κόσμο: %s",
|
||||
"horizon.friends.finding_route": "Βρείτε πώς μπορούν να σας φτάσουν οι φίλοι…",
|
||||
"horizon.osk.shift": "Μετατόπιση",
|
||||
"horizon.osk.space": "Διάστημα",
|
||||
"horizon.osk.delete": "Διαγραφή",
|
||||
|
||||
@@ -11,18 +11,6 @@
|
||||
"horizon.options.gameplay_guide.basic": "Basic",
|
||||
"horizon.options.gameplay_guide.full": "Full",
|
||||
"horizon.options.gameplay_guide.off": "Off",
|
||||
"horizon.options.radial_mode": "Radial Menu",
|
||||
"horizon.options.radial_mode.about": "Hold the opener for the radial menu, or press it once to open it and again to close it.",
|
||||
"horizon.options.radial_mode.hold.about": "Hold the opener and let go to run what the stick points at.",
|
||||
"horizon.options.radial_mode.toggle.about": "Press the opener to open it; A or the opener again runs what the stick points at, B closes it.",
|
||||
"horizon.options.radial_stick": "Radial Menu Selects With",
|
||||
"horizon.options.radial_stick.about": "The stick that points at the radial menu's slots.",
|
||||
"horizon.options.radial_stick.right": "Right Stick",
|
||||
"horizon.options.radial_stick.left": "Left Stick",
|
||||
"horizon.options.radial_stick.either": "Either",
|
||||
"horizon.options.radial_stick.right.about": "The right stick points at the slots; the left still walks.",
|
||||
"horizon.options.radial_stick.left.about": "The left stick points and you stand still. D-pad Right is under that thumb: pick an opener on the Radial Menu page.",
|
||||
"horizon.options.radial_stick.either.about": "The last stick pushed points; neither walks nor turns the view. Only a bumper, a trigger or View can open the menu.",
|
||||
"horizon.controller.guide.use": "Use",
|
||||
"horizon.controller.guide.open": "Open",
|
||||
"horizon.controller.guide.ride": "Ride",
|
||||
@@ -141,82 +129,6 @@
|
||||
"horizon.pages.shader_options": "Shader Options",
|
||||
"horizon.pages.controller": "Controller Settings",
|
||||
"horizon.pages.controller_binds": "Controller Binds",
|
||||
"horizon.pages.controller_radial": "Radial Menu",
|
||||
"horizon.radial.page.general": "General",
|
||||
"horizon.radial.page.camera": "Camera",
|
||||
"horizon.radial.release_stick": "Let go of the stick",
|
||||
"horizon.radial.action.key_inventory": "Inventory",
|
||||
"horizon.radial.action.key_chat": "Chat",
|
||||
"horizon.radial.action.key_command": "Commands",
|
||||
"horizon.radial.action.key_advancements": "Advancements",
|
||||
"horizon.radial.action.key_togglePerspective": "Perspective",
|
||||
"horizon.radial.action.key_swapOffhand": "Swap Hands",
|
||||
"horizon.radial.action.key_drop": "Drop",
|
||||
"horizon.radial.action.key_pickItem": "Pick Block",
|
||||
"horizon.radial.action.key_screenshot": "Screenshot",
|
||||
"horizon.radial.action.key_toggleGui": "Hide HUD",
|
||||
"horizon.radial.action.key_smoothCamera": "Cinematic Camera",
|
||||
"horizon.radial.action.key_socialInteractions": "Social",
|
||||
"horizon.radial.action.key_emote": "Emote",
|
||||
"horizon.radial.action.pad_hotbarPrevious": "Previous Slot",
|
||||
"horizon.radial.action.pad_hotbarNext": "Next Slot",
|
||||
"horizon.radial.action.key_fullscreen": "Fullscreen",
|
||||
"horizon.radial.action.key_quickActions": "Quick Actions",
|
||||
"horizon.radial.action.key_debug_overlay": "Debug Screen",
|
||||
"horizon.radial.missing": "Missing",
|
||||
"horizon.radial.why.missing": "Unknown action",
|
||||
"horizon.radial.why.cosmetics": "Needs cosmetics on",
|
||||
"horizon.radial.why.quick_actions": "This server has no Quick Actions",
|
||||
"horizon.radial.why.social": "Only on a server",
|
||||
"horizon.radial.next": "→ %s",
|
||||
"horizon.radial.state.first_person": "First Person",
|
||||
"horizon.radial.state.third_person_back": "Third Person",
|
||||
"horizon.radial.state.third_person_front": "Front View",
|
||||
"horizon.radial.state.shown": "Shown",
|
||||
"horizon.radial.state.hidden": "Hidden",
|
||||
"horizon.radial.state.on": "On",
|
||||
"horizon.radial.state.off": "Off",
|
||||
"horizon.radial.pick_title": "Choose an Action",
|
||||
"horizon.radial.group.actions": "Actions",
|
||||
"horizon.radial.pick.slot": "%s slot of %s",
|
||||
"horizon.radial.pick.about": "Puts this action in the slot and goes back. The slot's own is marked.",
|
||||
"horizon.radial.pick.current": "Current",
|
||||
"horizon.radial.missing.about": "This game doesn't know the action %s: the slot keeps it and runs nothing. Press or Right to put another here.",
|
||||
"horizon.radial.page.new": "New Page",
|
||||
"horizon.pages.open.controller_radial": "Radial Menu...",
|
||||
"horizon.radial.group.slots": "Slots",
|
||||
"horizon.radial.group.page": "Page",
|
||||
"horizon.radial.group.all": "All Pages",
|
||||
"horizon.radial.empty": "Empty",
|
||||
"horizon.radial.page_of": "Page %s of %s. Each slot is a direction of the selecting stick while the opener is held.",
|
||||
"horizon.radial.slot.0": "Up",
|
||||
"horizon.radial.slot.1": "Up-Right",
|
||||
"horizon.radial.slot.2": "Right",
|
||||
"horizon.radial.slot.3": "Down-Right",
|
||||
"horizon.radial.slot.4": "Down",
|
||||
"horizon.radial.slot.5": "Down-Left",
|
||||
"horizon.radial.slot.6": "Left",
|
||||
"horizon.radial.slot.7": "Up-Left",
|
||||
"horizon.radial.slot.about": "The action this direction runs. Press it for the list of actions, Right for the next one, Left or Shift-click for the one before.",
|
||||
"horizon.radial.rename": "Rename Page",
|
||||
"horizon.radial.rename.about": "Give this page a name of your own.",
|
||||
"horizon.radial.name_title": "Name This Page",
|
||||
"horizon.radial.new_page.about": "Adds an empty page after the last one, and shows it.",
|
||||
"horizon.radial.new_page.full": "The menu holds at most %s pages.",
|
||||
"horizon.radial.delete_page": "Delete Page",
|
||||
"horizon.radial.delete_page.about": "Removes this page and its slots at once. Undo brings it back.",
|
||||
"horizon.radial.delete_page.last": "The menu keeps at least one page.",
|
||||
"horizon.radial.reset": "Reset All Pages",
|
||||
"horizon.radial.reset.about": "Puts back the General and Camera pages and removes the rest, at once. Undo brings them back.",
|
||||
"horizon.radial.reset.default": "The pages are the defaults already.",
|
||||
"horizon.radial.opener": "Opener",
|
||||
"horizon.radial.opener.about": "The button held to open the menu. Press, then press the controller button to use: a bumper or the D-pad, not A, B, X, Y or the right stick, which steer and cancel.",
|
||||
"horizon.radial.opener.about.left": "The button held to open the menu. Press, then press the controller button to use: a bumper, A, X or Y, not the D-pad or the left stick, which steer, nor B, which cancels.",
|
||||
"horizon.radial.opener.about.either": "The button held to open the menu. Press, then press the controller button to use: a bumper, a trigger or View; both thumbs steer, and B cancels.",
|
||||
"horizon.radial.unbound": "No button opens the menu (one under the thumb that selects is let go): press, then press a controller button.",
|
||||
"horizon.radial.conflict": "Shared with another action: in play the menu takes that button. Press to pick another.",
|
||||
"Radial Menu": "Radial Menu",
|
||||
"Named pages of eight actions, held open with a button.": "Named pages of eight actions, held open with a button.",
|
||||
"horizon.pages.extras": "Horizon Extras",
|
||||
"horizon.pages.settings": "Horizon Settings",
|
||||
"horizon.pages.studio": "Replay Studio",
|
||||
@@ -375,7 +287,6 @@
|
||||
"This feature is not yet available in Horizon.": "This feature is not yet available in Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Your display or system doesn't offer HDR output.",
|
||||
"Turn HDR on to use it.": "Turn HDR on to use it.",
|
||||
"The shader pack lights the world itself.": "The shader pack lights the world itself.",
|
||||
"Your GPU or graphics API doesn't support it.": "Your GPU or graphics API doesn't support it.",
|
||||
"Not with software rendering, which runs it on the CPU.": "Not with software rendering, which runs it on the CPU.",
|
||||
"Out of video memory: off until the next start.": "Out of video memory: off until the next start.",
|
||||
@@ -554,23 +465,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline profiles belong to this instance",
|
||||
"horizon.splitscreen.profiles.move": "Move where you play",
|
||||
"horizon.splitscreen.profiles.move_place": "Move where you play: %s",
|
||||
"horizon.friends.title": "Play with Friends",
|
||||
"horizon.friends.hint": "Friends paste the code after the title screen's Friends button, in Direct Connection, or on the launcher's Play page.",
|
||||
"horizon.friends.copied": "Copied",
|
||||
"horizon.friends.copy_code": "Copy Code",
|
||||
"horizon.friends.stop_sharing": "Stop Sharing",
|
||||
"horizon.friends.none_yet": "No friends here yet.",
|
||||
"horizon.friends.here_now": "Here now: %s",
|
||||
"horizon.friends.share_intro": "Share this world behind an invite code: it opens to LAN, and friends on the internet join with the code. No server of ours is involved.",
|
||||
"horizon.friends.start_sharing": "Start Sharing",
|
||||
"horizon.friends.troubleshooting": "Troubleshooting...",
|
||||
"horizon.friends.stopped": "Stopped sharing the invite code.",
|
||||
"horizon.friends.short_code_changed": "Someone kept trying a wrong short code, so it changed.",
|
||||
"horizon.friends.wrong_code": "Someone tried a wrong code.",
|
||||
"horizon.friends.relay_stopped": "Too many wrong short codes, so the relay is off until you share again. Friends can still join with the full code.",
|
||||
"horizon.friends.code_ready": "Your invite code is ready: Game Menu, Play with Friends. Copy it and send it to your friends.",
|
||||
"horizon.friends.share_failed": "Couldn't share the world: %s",
|
||||
"horizon.friends.finding_route": "Finding how friends can reach you…",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Space",
|
||||
"horizon.osk.delete": "Delete",
|
||||
@@ -1108,7 +1002,6 @@
|
||||
"Press the button for this. %s cancels.": "Press the button for this. %s cancels.",
|
||||
"This button also does: %s": "This button also does: %s",
|
||||
"Not bound: press this row, then the button that should do it.": "Not bound: press this row, then the button that should do it.",
|
||||
"horizon.pad.action.radial": "Radial Menu",
|
||||
"horizon.pad.notice.connected.press": "Press to use it",
|
||||
"horizon.recipe_transfer.missing": "Missing Items",
|
||||
"horizon.recipe_transfer.no_room": "Inventory full",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Senretaj profiloj apartenas al ĉi tiu kazo",
|
||||
"horizon.splitscreen.profiles.move": "Movu kien vi ludas",
|
||||
"horizon.splitscreen.profiles.move_place": "Movu kien vi ludas: %s",
|
||||
"horizon.friends.title": "Ludu kun Amikoj",
|
||||
"horizon.friends.hint": "Amikoj algluas la kodon post la butono Amikoj de la titolekrano, en Rekta Konekto aŭ sur la Luda paĝo de la lanĉilo.",
|
||||
"horizon.friends.copied": "Kopiita",
|
||||
"horizon.friends.copy_code": "Kopiu Kodon",
|
||||
"horizon.friends.stop_sharing": "Ĉesu Kundividon",
|
||||
"horizon.friends.none_yet": "Ankoraŭ neniuj amikoj ĉi tie.",
|
||||
"horizon.friends.here_now": "Ĉi tie nun: %s",
|
||||
"horizon.friends.share_intro": "Kunhavigu ĉi tiun mondon malantaŭ invitkodo: ĝi malfermiĝas al LAN, kaj amikoj en la interreto aliĝas kun la kodo. Neniu servilo nia estas implikita.",
|
||||
"horizon.friends.start_sharing": "Komencu Kunhavigi",
|
||||
"horizon.friends.troubleshooting": "Solvado de problemoj...",
|
||||
"horizon.friends.stopped": "Ĉesis kunhavigi la invitkodon.",
|
||||
"horizon.friends.short_code_changed": "Iu daŭre provis malĝustan mallongan kodon, do ĝi ŝanĝiĝis.",
|
||||
"horizon.friends.wrong_code": "Iu provis malĝustan kodon.",
|
||||
"horizon.friends.relay_stopped": "Tro da malĝustaj mallongaj kodoj, do la relajso estas malŝaltita ĝis vi denove kundividos. Amikoj ankoraŭ povas aliĝi per la plena kodo.",
|
||||
"horizon.friends.code_ready": "Via invitkodo estas preta: Luda Menuo, Ludu kun Amikoj. Kopiu ĝin kaj sendu ĝin al viaj amikoj.",
|
||||
"horizon.friends.share_failed": "Ne povis dividi la mondon: %s",
|
||||
"horizon.friends.finding_route": "Trovi kiel amikoj povas atingi vin...",
|
||||
"horizon.osk.shift": "Majusklo",
|
||||
"horizon.osk.space": "Spaco",
|
||||
"horizon.osk.delete": "Forigi",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Los perfiles sin conexión pertenecen a esta instancia",
|
||||
"horizon.splitscreen.profiles.move": "Mover dónde juegas",
|
||||
"horizon.splitscreen.profiles.move_place": "Mover dónde juegas: %s",
|
||||
"horizon.friends.title": "Jugar con amigos",
|
||||
"horizon.friends.hint": "Tus amigos pegan el código tras el botón Amigos de la pantalla de título, en Conexión directa o en la página Jugar del launcher.",
|
||||
"horizon.friends.copied": "Copiado",
|
||||
"horizon.friends.copy_code": "Copiar código",
|
||||
"horizon.friends.stop_sharing": "Dejar de compartir",
|
||||
"horizon.friends.none_yet": "Aún no hay amigos aquí.",
|
||||
"horizon.friends.here_now": "Aquí ahora: %s",
|
||||
"horizon.friends.share_intro": "Comparte este mundo con un código de invitación: se abre a la LAN y tus amigos de internet se unen con el código. No interviene ningún servidor nuestro.",
|
||||
"horizon.friends.start_sharing": "Empezar a compartir",
|
||||
"horizon.friends.troubleshooting": "Solución de problemas...",
|
||||
"horizon.friends.stopped": "Se ha dejado de compartir el código de invitación.",
|
||||
"horizon.friends.short_code_changed": "Alguien intentó varias veces un código corto incorrecto, así que ha cambiado.",
|
||||
"horizon.friends.wrong_code": "Alguien ha probado un código incorrecto.",
|
||||
"horizon.friends.relay_stopped": "Demasiados códigos cortos incorrectos: el relé queda apagado hasta que vuelvas a compartir. Tus amigos aún pueden unirse con el código completo.",
|
||||
"horizon.friends.code_ready": "Tu código de invitación está listo: Menú del juego, Jugar con amigos. Cópialo y envíaselo a tus amigos.",
|
||||
"horizon.friends.share_failed": "No se pudo compartir el mundo: %s",
|
||||
"horizon.friends.finding_route": "Buscando cómo pueden llegar tus amigos hasta ti…",
|
||||
"horizon.osk.shift": "Mayús",
|
||||
"horizon.osk.space": "Espacio",
|
||||
"horizon.osk.delete": "Borrar",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Sellesse eksemplari kuuluvad võrguühenduseta profiilid",
|
||||
"horizon.splitscreen.profiles.move": "Liikuge sinna, kus mängite",
|
||||
"horizon.splitscreen.profiles.move_place": "Liikuge sinna, kus mängite: %s",
|
||||
"horizon.friends.title": "Mängige sõpradega",
|
||||
"horizon.friends.hint": "Sõbrad kleebivad koodi pealkirjaekraani nupu Sõbrad järele, otseühenduses või käivitusprogrammi Play lehel.",
|
||||
"horizon.friends.copied": "Kopeeritud",
|
||||
"horizon.friends.copy_code": "Kopeeri kood",
|
||||
"horizon.friends.stop_sharing": "Lõpeta jagamine",
|
||||
"horizon.friends.none_yet": "Siin pole veel sõpru.",
|
||||
"horizon.friends.here_now": "Siin praegu: %s",
|
||||
"horizon.friends.share_intro": "Jagage seda maailma kutsekoodi taga: see avaneb LAN-i ja Internetis olevad sõbrad liituvad koodiga. Ükski meie server ei ole sellega seotud.",
|
||||
"horizon.friends.start_sharing": "Alusta jagamist",
|
||||
"horizon.friends.troubleshooting": "Veaotsing...",
|
||||
"horizon.friends.stopped": "Kutsekoodi jagamine lõpetati.",
|
||||
"horizon.friends.short_code_changed": "Keegi proovis pidevalt valet lühikoodi, nii et see muutus.",
|
||||
"horizon.friends.wrong_code": "Keegi proovis vale koodi.",
|
||||
"horizon.friends.relay_stopped": "Liiga palju valesid lühikoode, seega relee on väljas, kuni uuesti jagad. Sõbrad saavad siiski täiskoodiga liituda.",
|
||||
"horizon.friends.code_ready": "Teie kutsekood on valmis: Mängumenüü, Mängige sõpradega. Kopeerige see ja saatke see oma sõpradele.",
|
||||
"horizon.friends.share_failed": "Ei saanud maailma jagada: %s",
|
||||
"horizon.friends.finding_route": "Kuidas sõbrad teiega ühendust saavad…",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Kosmos",
|
||||
"horizon.osk.delete": "Kustuta",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Lineaz kanpoko profilak instantzia honetakoak dira",
|
||||
"horizon.splitscreen.profiles.move": "Mugitu jolasten duzun tokira",
|
||||
"horizon.splitscreen.profiles.move_place": "Mugitu jolasten duzun tokira: %s",
|
||||
"horizon.friends.title": "Jolastu Lagunekin",
|
||||
"horizon.friends.hint": "Lagunek itsatsi dute kodea izenburu-pantailaren Lagunak botoian, Zuzeneko konexioan edo abiarazlearen Play orrian.",
|
||||
"horizon.friends.copied": "Kopiatua",
|
||||
"horizon.friends.copy_code": "Kopiatu kodea",
|
||||
"horizon.friends.stop_sharing": "Utzi partekatzeari",
|
||||
"horizon.friends.none_yet": "Hemen oraindik ez dago lagunik.",
|
||||
"horizon.friends.here_now": "Hemen orain: %s",
|
||||
"horizon.friends.share_intro": "Partekatu mundu hau gonbidapen-kode baten atzean: LANera irekitzen da eta Interneteko lagunak bat egiten dute kodearekin. Ez dago gure zerbitzaririk parte hartzen.",
|
||||
"horizon.friends.start_sharing": "Hasi Partekatzen",
|
||||
"horizon.friends.troubleshooting": "Arazoak konpontzen...",
|
||||
"horizon.friends.stopped": "Gonbidapen kodea partekatzeari utzi dio.",
|
||||
"horizon.friends.short_code_changed": "Norbaitek kode labur oker bat probatzen jarraitu zuen, beraz, aldatu egin zen.",
|
||||
"horizon.friends.wrong_code": "Norbaitek kode oker batekin saiatu da.",
|
||||
"horizon.friends.relay_stopped": "Kode labur oker gehiegi, beraz erreleboa itzalita dago berriro partekatu arte. Lagunek kode osoarekin sartzen jarrai dezakete.",
|
||||
"horizon.friends.code_ready": "Zure gonbidapen-kodea prest dago: Jokoen menua, Jolastu lagunekin. Kopiatu eta bidali zure lagunei.",
|
||||
"horizon.friends.share_failed": "Ezin izan da mundua partekatu: %s",
|
||||
"horizon.friends.finding_route": "Lagunak zurekin nola irits daitezkeen aurkitzen...",
|
||||
"horizon.osk.shift": "Txanda",
|
||||
"horizon.osk.space": "Espazioa",
|
||||
"horizon.osk.delete": "Ezabatu",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "پروفایل های آفلاین متعلق به این نمونه است",
|
||||
"horizon.splitscreen.profiles.move": "جایی که بازی می کنید حرکت کنید",
|
||||
"horizon.splitscreen.profiles.move_place": "جایی را که بازی می کنید حرکت دهید: %s",
|
||||
"horizon.friends.title": "با دوستان بازی کنید",
|
||||
"horizon.friends.hint": "دوستان کد را بعد از دکمه Friends صفحه عنوان، در اتصال مستقیم یا در صفحه Play راهانداز قرار میدهند.",
|
||||
"horizon.friends.copied": "کپی شده است",
|
||||
"horizon.friends.copy_code": "کد را کپی کنید",
|
||||
"horizon.friends.stop_sharing": "اشتراک گذاری را متوقف کنید",
|
||||
"horizon.friends.none_yet": "هنوز دوستی اینجا نیست",
|
||||
"horizon.friends.here_now": "اکنون اینجا: %s",
|
||||
"horizon.friends.share_intro": "این دنیا را پشت یک کد دعوت به اشتراک بگذارید: به شبکه LAN باز می شود و دوستانی که در اینترنت هستند با این کد ملحق می شوند. هیچ سروری از ما درگیر نیست.",
|
||||
"horizon.friends.start_sharing": "اشتراک گذاری را شروع کنید",
|
||||
"horizon.friends.troubleshooting": "عیب یابی ...",
|
||||
"horizon.friends.stopped": "اشتراکگذاری کد دعوت متوقف شد.",
|
||||
"horizon.friends.short_code_changed": "کسی مدام یک کد کوتاه اشتباه را امتحان میکرد، بنابراین تغییر کرد.",
|
||||
"horizon.friends.wrong_code": "شخصی کد اشتباهی را امتحان کرده است.",
|
||||
"horizon.friends.relay_stopped": "کدهای کوتاه اشتباه بیش از حد بود، بنابراین رله تا اشتراکگذاری دوباره خاموش است. دوستان هنوز میتوانند با کد کامل بپیوندند.",
|
||||
"horizon.friends.code_ready": "کد دعوت شما آماده است: منوی بازی، بازی با دوستان. کپی کنید و برای دوستانتان ارسال کنید.",
|
||||
"horizon.friends.share_failed": "نمی توان جهان را به اشتراک گذاشت: %s",
|
||||
"horizon.friends.finding_route": "یافتن نحوه ارتباط دوستان با شما…",
|
||||
"horizon.osk.shift": "شیفت",
|
||||
"horizon.osk.space": "فضا",
|
||||
"horizon.osk.delete": "حذف کنید",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline-profiilit kuuluvat tähän esiintymään",
|
||||
"horizon.splitscreen.profiles.move": "Muuta missä pelaat",
|
||||
"horizon.splitscreen.profiles.move_place": "Siirry paikkaan, jossa pelaat: %s",
|
||||
"horizon.friends.title": "Pelaa ystävien kanssa",
|
||||
"horizon.friends.hint": "Ystävät liittävät koodin otsikkonäytön Ystävät-painikkeen perään, Suoraan yhteyteen tai käynnistysohjelman Play-sivulle.",
|
||||
"horizon.friends.copied": "Kopioitu",
|
||||
"horizon.friends.copy_code": "Kopioi koodi",
|
||||
"horizon.friends.stop_sharing": "Lopeta jakaminen",
|
||||
"horizon.friends.none_yet": "Täällä ei ole vielä ystäviä.",
|
||||
"horizon.friends.here_now": "Täällä nyt: %s",
|
||||
"horizon.friends.share_intro": "Jaa tämä maailma kutsukoodin takana: se avautuu lähiverkkoon, ja ystävät Internetissä liittyvät koodin avulla. Yksikään palvelin ei ole mukana.",
|
||||
"horizon.friends.start_sharing": "Aloita jakaminen",
|
||||
"horizon.friends.troubleshooting": "Vianmääritys...",
|
||||
"horizon.friends.stopped": "Kutsukoodin jakaminen lopetettiin.",
|
||||
"horizon.friends.short_code_changed": "Joku yritti jatkuvasti käyttää väärää lyhytkoodia, joten se muuttui.",
|
||||
"horizon.friends.wrong_code": "Joku yritti väärää koodia.",
|
||||
"horizon.friends.relay_stopped": "Liian monta väärää lyhytkoodia, joten rele on pois päältä, kunnes jaat uudelleen. Ystävät voivat yhä liittyä täydellä koodilla.",
|
||||
"horizon.friends.code_ready": "Kutsukoodisi on valmis: Pelivalikko, Pelaa ystävien kanssa. Kopioi se ja lähetä se ystävillesi.",
|
||||
"horizon.friends.share_failed": "Ei voinut jakaa maailmaa: %s",
|
||||
"horizon.friends.finding_route": "Selvitetään, kuinka ystävät voivat tavoittaa sinut…",
|
||||
"horizon.osk.shift": "Vaihto",
|
||||
"horizon.osk.space": "Avaruus",
|
||||
"horizon.osk.delete": "Poista",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Ang mga offline na profile ay kabilang sa pagkakataong ito",
|
||||
"horizon.splitscreen.profiles.move": "Lumipat kung saan ka naglalaro",
|
||||
"horizon.splitscreen.profiles.move_place": "Ilipat kung saan ka naglalaro: %s",
|
||||
"horizon.friends.title": "Makipaglaro sa Kaibigan",
|
||||
"horizon.friends.hint": "I-paste ng mga kaibigan ang code pagkatapos ng button na Friends ng screen ng pamagat, sa Direktang Koneksyon, o sa Play page ng launcher.",
|
||||
"horizon.friends.copied": "Kinopya",
|
||||
"horizon.friends.copy_code": "Kopyahin ang Code",
|
||||
"horizon.friends.stop_sharing": "Itigil ang Pagbabahagi",
|
||||
"horizon.friends.none_yet": "Wala pang kaibigan dito.",
|
||||
"horizon.friends.here_now": "Narito ngayon: %s",
|
||||
"horizon.friends.share_intro": "Ibahagi ang mundong ito sa likod ng code ng imbitasyon: bumubukas ito sa LAN, at sumali ang mga kaibigan sa internet gamit ang code. Walang kasamang server namin.",
|
||||
"horizon.friends.start_sharing": "Simulan ang Pagbabahagi",
|
||||
"horizon.friends.troubleshooting": "Pag-troubleshoot...",
|
||||
"horizon.friends.stopped": "Huminto sa pagbabahagi ng code ng imbitasyon.",
|
||||
"horizon.friends.short_code_changed": "May sumubok ng maling maikling code, kaya nagbago ito.",
|
||||
"horizon.friends.wrong_code": "May sumubok ng maling code.",
|
||||
"horizon.friends.relay_stopped": "Napakaraming maling short code, kaya naka-off ang relay hanggang magbahagi ka muli. Nakakasali pa rin ang mga kaibigan gamit ang buong code.",
|
||||
"horizon.friends.code_ready": "Handa na ang iyong code ng imbitasyon: Game Menu, Play with Friends. Kopyahin ito at ipadala sa iyong mga kaibigan.",
|
||||
"horizon.friends.share_failed": "Hindi maibahagi ang mundo: %s",
|
||||
"horizon.friends.finding_route": "Hinahanap kung paano ka maaabot ng mga kaibigan...",
|
||||
"horizon.osk.shift": "Paglipat",
|
||||
"horizon.osk.space": "kalawakan",
|
||||
"horizon.osk.delete": "Tanggalin",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline profilar hoyra til hesa instans",
|
||||
"horizon.splitscreen.profiles.move": "Flyt har tú spælir",
|
||||
"horizon.splitscreen.profiles.move_place": "Flyt har tú spælir: %s .",
|
||||
"horizon.friends.title": "Spæl við vinum",
|
||||
"horizon.friends.hint": "Vinir líma kotuna eftir Vinir knøttin á tittulskjálvtanum, í Beinleiðis sambandi ella á Spæla síðuni á sjósetaranum.",
|
||||
"horizon.friends.copied": "Avritað",
|
||||
"horizon.friends.copy_code": "Avritskotu",
|
||||
"horizon.friends.stop_sharing": "Steðga við at deila",
|
||||
"horizon.friends.none_yet": "Eingir vinir her enn.",
|
||||
"horizon.friends.here_now": "Her nú: %s",
|
||||
"horizon.friends.share_intro": "Deil hendan heimin aftanfyri eina boðkotu: hon letur upp fyri LAN, og vinir á internetinum melda seg til við koduni. Eingin servari hjá okkum er við.",
|
||||
"horizon.friends.start_sharing": "Byrja at deila",
|
||||
"horizon.friends.troubleshooting": "Trupulleikaloysn...",
|
||||
"horizon.friends.stopped": "Steðgaði við at deila boðkotuna.",
|
||||
"horizon.friends.short_code_changed": "Onkur bleiv við at royna eina skeiva stutta kodu, so hon broyttist.",
|
||||
"horizon.friends.wrong_code": "Onkur royndi eina skeiva kodu.",
|
||||
"horizon.friends.relay_stopped": "Ov nógvar skeivar stuttkour, so stafettin er sløkt, til tú deilir aftur. Vinir kunnu framvegis melda seg til við fullu koduni.",
|
||||
"horizon.friends.code_ready": "Tín boðkoda er klár: Spælvalmynd, Spæl við vinum. Kopiera tað og send tað til tínar vinir.",
|
||||
"horizon.friends.share_failed": "Kundi ikki deila heimin: %s",
|
||||
"horizon.friends.finding_route": "At finna útav, hvussu vinir kunnu røkka tær...",
|
||||
"horizon.osk.shift": "Vakt",
|
||||
"horizon.osk.space": "Rúm",
|
||||
"horizon.osk.delete": "Strika",
|
||||
|
||||
@@ -302,7 +302,6 @@
|
||||
"horizon.extras.zoom_mod_install": "Zoom : à installer depuis Mods",
|
||||
"horizon.extras.pack_browser": "Navigateur de packs de ressources",
|
||||
"horizon.extras.music_page.tooltip": "Musique et sons gagne une page Musique... : lancez n'importe quelle piste intégrée maintenant, ou désactivez-en une pour que le jeu arrête de la choisir. Rien ne change tant que vous ne désactivez pas une piste.",
|
||||
"horizon.friends.relay_stopped": "Trop de codes courts erronés : le relais est désactivé jusqu'à ce que vous partagiez à nouveau. Vos amis peuvent toujours rejoindre avec le code complet.",
|
||||
"horizon.extras.pack_browser.tooltip": "La sélection des packs de ressources gagne un bouton Ajouter qui cherche sur Modrinth et installe un pack dans votre dossier de packs. Désactivé, le jeu ne contacte jamais Modrinth.",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Auto",
|
||||
"Opaque Ice": "Glace opaque",
|
||||
@@ -432,22 +431,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Les profils hors ligne appartiennent à cette instance",
|
||||
"horizon.splitscreen.profiles.move": "Changer d'emplacement de jeu",
|
||||
"horizon.splitscreen.profiles.move_place": "Changer d'emplacement de jeu : %s",
|
||||
"horizon.friends.title": "Jouer avec des amis",
|
||||
"horizon.friends.hint": "Vos amis collent le code après le bouton Amis de l'écran titre, dans « Connexion rapide » ou sur la page Jouer du lanceur.",
|
||||
"horizon.friends.copied": "Copié",
|
||||
"horizon.friends.copy_code": "Copier le code",
|
||||
"horizon.friends.stop_sharing": "Arrêter le partage",
|
||||
"horizon.friends.none_yet": "Aucun ami pour l'instant.",
|
||||
"horizon.friends.here_now": "Présents : %s",
|
||||
"horizon.friends.share_intro": "Partagez ce monde avec un code d'invitation : il s'ouvre au LAN, et vos amis sur internet le rejoignent avec le code. Aucun serveur de notre part n'est impliqué.",
|
||||
"horizon.friends.start_sharing": "Commencer le partage",
|
||||
"horizon.friends.troubleshooting": "Dépannage...",
|
||||
"horizon.friends.stopped": "Le partage du code d'invitation est arrêté.",
|
||||
"horizon.friends.short_code_changed": "Quelqu'un a essayé plusieurs fois un mauvais code court, il a donc été changé.",
|
||||
"horizon.friends.wrong_code": "Quelqu'un a essayé un mauvais code.",
|
||||
"horizon.friends.code_ready": "Votre code d'invitation est prêt : Menu du jeu, Jouer avec des amis. Copiez-le et envoyez-le à vos amis.",
|
||||
"horizon.friends.share_failed": "Impossible de partager le monde : %s",
|
||||
"horizon.friends.finding_route": "Recherche de la manière dont vos amis peuvent vous joindre…",
|
||||
"horizon.osk.shift": "Maj.",
|
||||
"horizon.osk.space": "Espace",
|
||||
"horizon.osk.delete": "Effacer",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "I profîi fûr linie a apartegnin a cheste esemplificazion",
|
||||
"horizon.splitscreen.profiles.move": "Spostâsi dulà che tu zuiis",
|
||||
"horizon.splitscreen.profiles.move_place": "Spostâsi dulà che si zuie: %s",
|
||||
"horizon.friends.title": "Zuegâ cui amîs",
|
||||
"horizon.friends.hint": "I amîs a incolin il codiç dopo dal botôn Amîs de scherme dal titul, in Conession direte, o su la pagjine Play dal lançadôr.",
|
||||
"horizon.friends.copied": "Copiât",
|
||||
"horizon.friends.copy_code": "Codiç di copie",
|
||||
"horizon.friends.stop_sharing": "Fermâ di condividi",
|
||||
"horizon.friends.none_yet": "Ancjemò nissun amì culì.",
|
||||
"horizon.friends.here_now": "Eco cumò: %s",
|
||||
"horizon.friends.share_intro": "Condividi chest mont daûr di un codiç di invit: al si vierç ae LAN, e i amîs su internet a si unissin cul codiç. Nissun nestri servidôr al è coinvolt.",
|
||||
"horizon.friends.start_sharing": "Scomencia a condividi",
|
||||
"horizon.friends.troubleshooting": "Risoluzion dai problemis...",
|
||||
"horizon.friends.stopped": "Fermât di condividi il codiç di invit.",
|
||||
"horizon.friends.short_code_changed": "Cualchidun al continuave a provâ un codiç curt sbalît, cussì al cambià.",
|
||||
"horizon.friends.wrong_code": "Cualchidun al à provât un codiç sbalît.",
|
||||
"horizon.friends.relay_stopped": "Masse codiçs curts sbalâts, cussì il relê al è spent fin che no tu condividis di gnûf. I amîs a puedin ancjemò jentrâ cul codiç complet.",
|
||||
"horizon.friends.code_ready": "Il to codiç di invit al è pront: Menu dal zûc, Zugâ cui amîs. Copielu e mandâlu ai tois amiis.",
|
||||
"horizon.friends.share_failed": "No rivave a condividi il mont: %s",
|
||||
"horizon.friends.finding_route": "Cjatâ cemût che i amîs a puedin rivâ a te...",
|
||||
"horizon.osk.shift": "Cambi",
|
||||
"horizon.osk.space": "Spazi",
|
||||
"horizon.osk.delete": "Elimina",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline profilen hearre ta dit eksimplaar",
|
||||
"horizon.splitscreen.profiles.move": "Ferpleats wêr't jo spylje",
|
||||
"horizon.splitscreen.profiles.move_place": "Ferpleats wêr't jo spylje: %s",
|
||||
"horizon.friends.title": "Boartsje mei freonen",
|
||||
"horizon.friends.hint": "Freonen plakke de koade nei de knop Freonen fan it titelskerm, yn Direkte ferbining, of op 'e Play-side fan 'e launcher.",
|
||||
"horizon.friends.copied": "Kopiearre",
|
||||
"horizon.friends.copy_code": "Kopiearje Code",
|
||||
"horizon.friends.stop_sharing": "Stopje mei dielen",
|
||||
"horizon.friends.none_yet": "Gjin freonen hjir noch.",
|
||||
"horizon.friends.here_now": "Hjir no: %s",
|
||||
"horizon.friends.share_intro": "Diel dizze wrâld efter in útnoegingskoade: it iepenet nei LAN, en freonen op it ynternet dogge mei mei de koade. Gjin tsjinner fan ús is belutsen.",
|
||||
"horizon.friends.start_sharing": "Begjin te dielen",
|
||||
"horizon.friends.troubleshooting": "Problemen oplosse...",
|
||||
"horizon.friends.stopped": "Stoppe mei it dielen fan de útnoegingskoade.",
|
||||
"horizon.friends.short_code_changed": "Immen besocht hieltyd in ferkearde koarte koade, dus it feroare.",
|
||||
"horizon.friends.wrong_code": "Immen besocht in ferkearde koade.",
|
||||
"horizon.friends.relay_stopped": "Te folle ferkearde koadekoarten, dus de estafette stiet út oant jo wer diele. Freonen kinne noch altyd mei de folsleine koade meidwaan.",
|
||||
"horizon.friends.code_ready": "Jo útnoegingskoade is klear: Game Menu, Boartsje mei freonen. Kopiearje it en stjoer it nei jo freonen.",
|
||||
"horizon.friends.share_failed": "Koe de wrâld net diele: %s",
|
||||
"horizon.friends.finding_route": "Fyn hoe't freonen jo kinne berikke ...",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Romte",
|
||||
"horizon.osk.delete": "Wiskje",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Baineann próifílí as líne leis an gcás seo",
|
||||
"horizon.splitscreen.profiles.move": "Bog áit a imríonn tú",
|
||||
"horizon.splitscreen.profiles.move_place": "Bog áit a imríonn tú: %s",
|
||||
"horizon.friends.title": "Seinn le Cairde",
|
||||
"horizon.friends.hint": "Greamaigh Cairde an cód tar éis cnaipe Cairde an scáileáin teidil, i Ceangal Díreach, nó ar leathanach Súgartha an Tosaitheora.",
|
||||
"horizon.friends.copied": "Cóipeáladh",
|
||||
"horizon.friends.copy_code": "Cóipeáil Cód",
|
||||
"horizon.friends.stop_sharing": "Stop Roinnt",
|
||||
"horizon.friends.none_yet": "Níl aon chairde anseo fós.",
|
||||
"horizon.friends.here_now": "Anseo anois: %s",
|
||||
"horizon.friends.share_intro": "Roinn an domhan seo taobh thiar de chód cuirí: osclaíonn sé go LAN, agus glacann cairde ar an idirlíon leis an gcód. Níl aon fhreastalaí dár gcuid i gceist.",
|
||||
"horizon.friends.start_sharing": "Tosaigh ag Roinnt",
|
||||
"horizon.friends.troubleshooting": "Fabhtcheartú...",
|
||||
"horizon.friends.stopped": "Stopadh an cód cuirí a roinnt.",
|
||||
"horizon.friends.short_code_changed": "Lean duine éigin ag iarraidh cód gearr mícheart, mar sin d'athraigh sé.",
|
||||
"horizon.friends.wrong_code": "Bhain duine éigin triail as cód mícheart.",
|
||||
"horizon.friends.relay_stopped": "An iomarca cóid ghearra míchearta, mar sin tá an sealaíocht as go dtí go roinnfidh tú arís. Is féidir le cairde teacht isteach fós leis an gcód iomlán.",
|
||||
"horizon.friends.code_ready": "Tá do chód cuireadh réidh: Roghchlár Cluiche, Spraoi le Cairde. Cóipeáil é agus seol chuig do chairde é.",
|
||||
"horizon.friends.share_failed": "Níorbh fhéidir an domhan a roinnt: %s",
|
||||
"horizon.friends.finding_route": "Ag fáil amach conas is féidir le cairde dul i dteagmháil leat…",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Spás",
|
||||
"horizon.osk.delete": "Scrios",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Buinidh pròifilean far-loidhne don t-suidheachadh seo",
|
||||
"horizon.splitscreen.profiles.move": "Gluais far a bheil thu a 'cluich",
|
||||
"horizon.splitscreen.profiles.move_place": "Gluais far a bheil thu a’ cluich: %s",
|
||||
"horizon.friends.title": "Cluich le caraidean",
|
||||
"horizon.friends.hint": "Bidh caraidean a’ cuir a-steach an còd às deidh putan Caraidean an sgrion tiotal, ann an Direct Connection, no air duilleag Cluich an lannsair.",
|
||||
"horizon.friends.copied": "Rinn lethbhreac",
|
||||
"horizon.friends.copy_code": "Dèan lethbhreac den Chòd",
|
||||
"horizon.friends.stop_sharing": "Stad air roinneadh",
|
||||
"horizon.friends.none_yet": "Chan eil caraidean an seo fhathast.",
|
||||
"horizon.friends.here_now": "Seo agaibh a-nis: %s",
|
||||
"horizon.friends.share_intro": "Roinn an saoghal seo air cùl còd cuireadh: bidh e a’ fosgladh gu LAN, agus bidh caraidean air an eadar-lìn a’ tighinn còmhla ris a’ chòd. Chan eil seirbheisiche sam bith againn an sàs.",
|
||||
"horizon.friends.start_sharing": "Tòisich a 'roinneadh",
|
||||
"horizon.friends.troubleshooting": "Fuasgladh thrioblaidean...",
|
||||
"horizon.friends.stopped": "Sguir a bhith a’ roinneadh a’ chòd cuireadh.",
|
||||
"horizon.friends.short_code_changed": "Chùm cuideigin a’ feuchainn còd goirid ceàrr, agus mar sin dh’atharraich e.",
|
||||
"horizon.friends.wrong_code": "Dh’fheuch cuideigin còd ceàrr.",
|
||||
"horizon.friends.relay_stopped": "Cus de chòdan goirid ceàrr, agus mar sin tha an t-sealaidheachd dheth gus an roinn thu a-rithist. Faodaidh caraidean a dhol còmhla leis a' chòd slàn fhathast.",
|
||||
"horizon.friends.code_ready": "Tha an còd cuireadh agad deiseil: Clàr Gèam, Cluich le Caraidean. Dèan lethbhreac dheth agus cuir gu do charaidean e.",
|
||||
"horizon.friends.share_failed": "Cha b’ urrainn dhuinn an saoghal a cho-roinn: %s",
|
||||
"horizon.friends.finding_route": "Faigh a-mach mar as urrainn do charaidean ruighinn ort…",
|
||||
"horizon.osk.shift": "Gluasad",
|
||||
"horizon.osk.space": "Àite",
|
||||
"horizon.osk.delete": "Sguab às",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Os perfís sen conexión pertencen a esta instancia",
|
||||
"horizon.splitscreen.profiles.move": "Móvete onde xogas",
|
||||
"horizon.splitscreen.profiles.move_place": "Move onde xogas: %s",
|
||||
"horizon.friends.title": "Xoga cos amigos",
|
||||
"horizon.friends.hint": "Os amigos pegan o código despois do botón Amigos da pantalla de título, na Conexión directa ou na páxina Play do iniciador.",
|
||||
"horizon.friends.copied": "Copiouse",
|
||||
"horizon.friends.copy_code": "Copiar código",
|
||||
"horizon.friends.stop_sharing": "Deixa de compartir",
|
||||
"horizon.friends.none_yet": "Aínda non hai amigos aquí.",
|
||||
"horizon.friends.here_now": "Aquí agora: %s",
|
||||
"horizon.friends.share_intro": "Comparte este mundo detrás dun código de invitación: ábrese a LAN e os amigos de Internet únense co código. Ningún servidor noso está implicado.",
|
||||
"horizon.friends.start_sharing": "Comeza a compartir",
|
||||
"horizon.friends.troubleshooting": "Solución de problemas...",
|
||||
"horizon.friends.stopped": "Deixou de compartir o código de invitación.",
|
||||
"horizon.friends.short_code_changed": "Alguén seguiu probando un código curto incorrecto, polo que cambiou.",
|
||||
"horizon.friends.wrong_code": "Alguén intentou un código incorrecto.",
|
||||
"horizon.friends.relay_stopped": "Demasiados códigos curtos incorrectos, polo que o relé está desactivado ata que volvas compartir. Os amigos aínda poden unirse co código completo.",
|
||||
"horizon.friends.code_ready": "O teu código de invitación está listo: Menú Xogo, Xoga cos amigos. Cópiao e envíao aos teus amigos.",
|
||||
"horizon.friends.share_failed": "Non se puido compartir o mundo: %s",
|
||||
"horizon.friends.finding_route": "Buscando como os amigos poden contactar contigo...",
|
||||
"horizon.osk.shift": "Cambio",
|
||||
"horizon.osk.space": "Espazo",
|
||||
"horizon.osk.delete": "Eliminar",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "No kēia laʻana nā ʻaoʻao pahemo",
|
||||
"horizon.splitscreen.profiles.move": "E neʻe i kahi āu e pāʻani ai",
|
||||
"horizon.splitscreen.profiles.move_place": "E neʻe i kahi āu e pāʻani ai: %s",
|
||||
"horizon.friends.title": "E pāʻani me nā hoa",
|
||||
"horizon.friends.hint": "Hoʻopili nā hoa i ke code ma hope o ke pihi Hoa o ka pale poʻo inoa, ma Direct Connection, a i ʻole ma ka ʻaoʻao Play o ka mea hoʻolaha.",
|
||||
"horizon.friends.copied": "Kope ʻia",
|
||||
"horizon.friends.copy_code": "Kāhea kope",
|
||||
"horizon.friends.stop_sharing": "Hooki i ka Kaʻana like",
|
||||
"horizon.friends.none_yet": "ʻAʻohe hoa ma ʻaneʻi.",
|
||||
"horizon.friends.here_now": "Eia i kēia manawa: %s",
|
||||
"horizon.friends.share_intro": "E kaʻana like i kēia ao ma hope o kahi code kono: wehe ia i LAN, a hui pū nā hoaaloha ma ka pūnaewele me ke code. ʻAʻohe kikowaena o kā mākou pili.",
|
||||
"horizon.friends.start_sharing": "Hoʻomaka Kaʻana like",
|
||||
"horizon.friends.troubleshooting": "Hoʻoponopono pilikia...",
|
||||
"horizon.friends.stopped": "Ua ho'ōki i ka hāʻawi ʻana i ke code kono.",
|
||||
"horizon.friends.short_code_changed": "Ke hoʻāʻo nei kekahi i kahi code pōkole hewa, no laila ua loli.",
|
||||
"horizon.friends.wrong_code": "Ua hoʻāʻo kekahi i kahi code hewa.",
|
||||
"horizon.friends.relay_stopped": "Nui loa nā code pōkole hewa, no laila ua paʻa ka relay a hiki i kou kaʻana hou ʻana. Hiki nō i nā hoaaloha ke hui me ka code piha.",
|
||||
"horizon.friends.code_ready": "Ua mākaukau kāu code kono: Game Menu, Play with Friends. E kope a hoʻouna aku i kāu mau hoaaloha.",
|
||||
"horizon.friends.share_failed": "ʻAʻole hiki ke kaʻana like i ka honua: %s",
|
||||
"horizon.friends.finding_route": "Ke ʻimi nei pehea e hiki ai i nā hoaaloha ke loaʻa iā ʻoe…",
|
||||
"horizon.osk.shift": "Hoʻololi",
|
||||
"horizon.osk.space": "Pā Hakahaka",
|
||||
"horizon.osk.delete": "Holoi",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "פרופילים לא מקוונים שייכים למופע הזה",
|
||||
"horizon.splitscreen.profiles.move": "זז לאן שאתה משחק",
|
||||
"horizon.splitscreen.profiles.move_place": "זז לאן שאתה משחק: %s",
|
||||
"horizon.friends.title": "שחקו עם חברים",
|
||||
"horizon.friends.hint": "חברים מדביקים את הקוד אחרי כפתור החברים של מסך הכותרת, בחיבור ישיר או בדף ההפעלה של המשגר.",
|
||||
"horizon.friends.copied": "הועתק",
|
||||
"horizon.friends.copy_code": "העתק קוד",
|
||||
"horizon.friends.stop_sharing": "תפסיק לשתף",
|
||||
"horizon.friends.none_yet": "אין כאן חברים עדיין.",
|
||||
"horizon.friends.here_now": "כאן עכשיו: %s",
|
||||
"horizon.friends.share_intro": "שתף את העולם הזה מאחורי קוד הזמנה: הוא נפתח ל-LAN, וחברים באינטרנט מצטרפים עם הקוד. אף שרת שלנו לא מעורב.",
|
||||
"horizon.friends.start_sharing": "התחל לשתף",
|
||||
"horizon.friends.troubleshooting": "פתרון בעיות...",
|
||||
"horizon.friends.stopped": "הפסיק לשתף את קוד ההזמנה.",
|
||||
"horizon.friends.short_code_changed": "מישהו כל הזמן ניסה קוד קצר שגוי, אז זה השתנה.",
|
||||
"horizon.friends.wrong_code": "מישהו ניסה קוד שגוי.",
|
||||
"horizon.friends.relay_stopped": "יותר מדי קודים קצרים שגויים, ולכן הממסר כבוי עד שתשתף שוב. חברים עדיין יכולים להצטרף עם הקוד המלא.",
|
||||
"horizon.friends.code_ready": "קוד ההזמנה שלך מוכן: תפריט משחק, שחק עם חברים. העתק אותו ושלח אותו לחברים שלך.",
|
||||
"horizon.friends.share_failed": "לא יכולתי לשתף את העולם: %s",
|
||||
"horizon.friends.finding_route": "מוצא כיצד חברים יכולים להגיע אליך...",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "חלל",
|
||||
"horizon.osk.delete": "מחק",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "ऑफ़लाइन प्रोफ़ाइल इस इंस्टेंस के हैं",
|
||||
"horizon.splitscreen.profiles.move": "स्थानांतरित करें जहाँ आप खेलते हैं",
|
||||
"horizon.splitscreen.profiles.move_place": "स्थानांतरित करें जहाँ आप खेलते हैं: %s",
|
||||
"horizon.friends.title": "मित्रों के साथ खेलें",
|
||||
"horizon.friends.hint": "मित्र शीर्षक स्क्रीन के फ्रेंड्स बटन के बाद, डायरेक्ट कनेक्शन में, या लॉन्चर के प्ले पेज पर कोड पेस्ट करते हैं।",
|
||||
"horizon.friends.copied": "कॉपी किया गया",
|
||||
"horizon.friends.copy_code": "कोड कॉपी करें",
|
||||
"horizon.friends.stop_sharing": "साझा करना बंद करें",
|
||||
"horizon.friends.none_yet": "यहाँ अभी कोई मित्र नहीं है।",
|
||||
"horizon.friends.here_now": "अभी यहाँ हैं: %s",
|
||||
"horizon.friends.share_intro": "इस दुनिया को आमंत्रण कोड के पीछे साझा करें: यह LAN के लिए खुलता है, और इंटरनेट पर मित्र कोड के साथ जुड़ते हैं। इसमें हमारा कोई सर्वर शामिल नहीं है।",
|
||||
"horizon.friends.start_sharing": "साझा करना शुरू करें",
|
||||
"horizon.friends.troubleshooting": "समस्या निवारण...",
|
||||
"horizon.friends.stopped": "आमंत्रण कोड साझा करना बंद कर दिया।",
|
||||
"horizon.friends.short_code_changed": "किसी ने बार-बार गलत शॉर्ट कोड आजमाया, इसलिए यह बदल गया।",
|
||||
"horizon.friends.wrong_code": "किसी ने गलत कोड आजमाया।",
|
||||
"horizon.friends.relay_stopped": "बहुत अधिक गलत शॉर्ट कोड, इसलिए दोबारा साझा करने तक रिले बंद है। मित्र अभी भी पूर्ण कोड से जुड़ सकते हैं।",
|
||||
"horizon.friends.code_ready": "आपका आमंत्रण कोड तैयार है: गेम मेनू, प्ले विद फ्रेंड्स। इसे कॉपी करें और अपने मित्रों को भेजें।",
|
||||
"horizon.friends.share_failed": "दुनिया साझा नहीं की जा सकी: %s",
|
||||
"horizon.friends.finding_route": "ढूंढ रहे हैं कि मित्र आप तक कैसे पहुँच सकते हैं…",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Space",
|
||||
"horizon.osk.delete": "Delete",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Izvanmrežni profili pripadaju ovoj instanci",
|
||||
"horizon.splitscreen.profiles.move": "Premjesti mjesto igranja",
|
||||
"horizon.splitscreen.profiles.move_place": "Premjesti mjesto igranja: %s",
|
||||
"horizon.friends.title": "Igraj s prijateljima",
|
||||
"horizon.friends.hint": "Prijatelji lijepe kod nakon gumba Prijatelji na naslovnom zaslonu, u izravnom povezivanju ili na stranici za igranje pokretača.",
|
||||
"horizon.friends.copied": "Kopirano",
|
||||
"horizon.friends.copy_code": "Kopiraj kod",
|
||||
"horizon.friends.stop_sharing": "Zaustavi dijeljenje",
|
||||
"horizon.friends.none_yet": "Ovdje još nema prijatelja.",
|
||||
"horizon.friends.here_now": "Ovdje sada: %s",
|
||||
"horizon.friends.share_intro": "Podijelite ovaj svijet iza pozivnog koda: otvara se za LAN, a prijatelji na internetu pridružuju se s kodom. Nijedan naš poslužitelj nije uključen.",
|
||||
"horizon.friends.start_sharing": "Započni dijeljenje",
|
||||
"horizon.friends.troubleshooting": "Rješavanje problema...",
|
||||
"horizon.friends.stopped": "Zaustavljeno dijeljenje pozivnog koda.",
|
||||
"horizon.friends.short_code_changed": "Netko je stalno pokušavao unijeti pogrešan kratki kod, pa se on promijenio.",
|
||||
"horizon.friends.wrong_code": "Netko je pokušao unijeti pogrešan kod.",
|
||||
"horizon.friends.relay_stopped": "Previše pogrešnih kratkih kodova, pa je prijenos isključen dok ponovno ne podijelite. Prijatelji se još mogu pridružiti s punim kodom.",
|
||||
"horizon.friends.code_ready": "Vaš pozivni kod je spreman: Izbornik igre, Igraj s prijateljima. Kopirajte ga i pošaljite svojim prijateljima.",
|
||||
"horizon.friends.share_failed": "Nije moguće dijeliti svijet: %s",
|
||||
"horizon.friends.finding_route": "Pronalaženje načina na koji vas prijatelji mogu dosegnuti…",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Razmaknica",
|
||||
"horizon.osk.delete": "Izbriši",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Az offline profilok ehhez a példányhoz tartoznak",
|
||||
"horizon.splitscreen.profiles.move": "Menj oda, ahol játszol",
|
||||
"horizon.splitscreen.profiles.move_place": "Menjen oda, ahol játszik: %s",
|
||||
"horizon.friends.title": "Játssz a barátokkal",
|
||||
"horizon.friends.hint": "Az ismerősök beillesztik a kódot a címképernyő Barátok gombja mögé, a Közvetlen kapcsolatba vagy az indító Play oldalára.",
|
||||
"horizon.friends.copied": "Másolva",
|
||||
"horizon.friends.copy_code": "Kód másolása",
|
||||
"horizon.friends.stop_sharing": "Megosztás leállítása",
|
||||
"horizon.friends.none_yet": "Még nincsenek itt barátok.",
|
||||
"horizon.friends.here_now": "Itt most: %s",
|
||||
"horizon.friends.share_intro": "Oszd meg ezt a világot egy meghívókód mögött: megnyílik a LAN-hoz, és az interneten lévő ismerősök is csatlakoznak a kódhoz. A mi szerverünk nem érintett.",
|
||||
"horizon.friends.start_sharing": "Indítsa el a Megosztást",
|
||||
"horizon.friends.troubleshooting": "Hibaelhárítás...",
|
||||
"horizon.friends.stopped": "A meghívókód megosztása leállt.",
|
||||
"horizon.friends.short_code_changed": "Valaki folyamatosan rossz rövid kóddal próbálkozott, ezért megváltozott.",
|
||||
"horizon.friends.wrong_code": "Valaki rossz kóddal próbálkozott.",
|
||||
"horizon.friends.relay_stopped": "Túl sok rossz rövid kód érkezett, ezért a relé ki van kapcsolva, amíg újra nem osztja meg. A barátok a teljes kóddal továbbra is csatlakozhatnak.",
|
||||
"horizon.friends.code_ready": "A meghívókód készen áll: Játékmenü, Játssz a barátokkal. Másold ki és küldd el ismerőseidnek.",
|
||||
"horizon.friends.share_failed": "Nem sikerült megosztani a világot: %s",
|
||||
"horizon.friends.finding_route": "Megtudja, hogyan érhetnek el barátaid…",
|
||||
"horizon.osk.shift": "Váltás",
|
||||
"horizon.osk.space": "Tér",
|
||||
"horizon.osk.delete": "Törölje",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Անցանց պրոֆիլները պատկանում են այս օրինակին",
|
||||
"horizon.splitscreen.profiles.move": "Տեղափոխեք այնտեղ, որտեղ խաղում եք",
|
||||
"horizon.splitscreen.profiles.move_place": "Տեղափոխեք այնտեղ, որտեղ խաղում եք՝ %s",
|
||||
"horizon.friends.title": "Խաղացեք ընկերների հետ",
|
||||
"horizon.friends.hint": "Ընկերները տեղադրում են կոդը վերնագրի էկրանի Ընկերներ կոճակից հետո, ուղիղ միացումում կամ գործարկողի Play էջում:",
|
||||
"horizon.friends.copied": "Պատճենվել է",
|
||||
"horizon.friends.copy_code": "Պատճենել կոդը",
|
||||
"horizon.friends.stop_sharing": "Դադարեցնել համօգտագործումը",
|
||||
"horizon.friends.none_yet": "Այստեղ դեռ ընկերներ չկան:",
|
||||
"horizon.friends.here_now": "Ահա հիմա: %s",
|
||||
"horizon.friends.share_intro": "Կիսվեք այս աշխարհով հրավերի կոդով. այն բացվում է LAN-ի համար, և ինտերնետում գտնվող ընկերները միանում են կոդով: Մեր ոչ մի սերվեր ներգրավված չէ:",
|
||||
"horizon.friends.start_sharing": "Սկսեք համօգտագործել",
|
||||
"horizon.friends.troubleshooting": "Անսարքությունների վերացում...",
|
||||
"horizon.friends.stopped": "Դադարեցվել է հրապարակել հրավերի կոդը:",
|
||||
"horizon.friends.short_code_changed": "Ինչ-որ մեկը շարունակում էր սխալ կարճ կոդ փորձել, ուստի այն փոխվեց:",
|
||||
"horizon.friends.wrong_code": "Ինչ-որ մեկը սխալ կոդ է փորձել:",
|
||||
"horizon.friends.relay_stopped": "Չափից շատ սխալ կարճ կոդեր, ուստի ռելեն անջատված է, մինչև նորից կիսվեք։ Ընկերները դեռ կարող են միանալ ամբողջական կոդով։",
|
||||
"horizon.friends.code_ready": "Ձեր հրավերի կոդը պատրաստ է. Խաղի ընտրացանկ, Խաղացեք ընկերների հետ: Պատճենեք այն և ուղարկեք ձեր ընկերներին։",
|
||||
"horizon.friends.share_failed": "Չեմ կարող կիսվել աշխարհով. %s",
|
||||
"horizon.friends.finding_route": "Գտեք, թե ինչպես ընկերները կարող են կապվել ձեզ հետ…",
|
||||
"horizon.osk.shift": "Հերթափոխ",
|
||||
"horizon.osk.space": "Տիեզերք",
|
||||
"horizon.osk.delete": "Ջնջել",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Profil offline milik instans ini",
|
||||
"horizon.splitscreen.profiles.move": "Pindahkan posisi bermain",
|
||||
"horizon.splitscreen.profiles.move_place": "Pindahkan posisi bermain: %s",
|
||||
"horizon.friends.title": "Bermain dengan Teman",
|
||||
"horizon.friends.hint": "Teman menempelkan kode setelah mengeklik tombol Teman di layar judul, melalui Koneksi Langsung (Direct Connection), atau di halaman Main peluncur.",
|
||||
"horizon.friends.copied": "Disalin",
|
||||
"horizon.friends.copy_code": "Salin Kode",
|
||||
"horizon.friends.stop_sharing": "Berhenti Berbagi",
|
||||
"horizon.friends.none_yet": "Belum ada teman di sini.",
|
||||
"horizon.friends.here_now": "Di sini sekarang: %s",
|
||||
"horizon.friends.share_intro": "Bagikan dunia ini di balik kode undangan: dunia akan terbuka untuk LAN, dan teman di internet dapat bergabung menggunakan kode tersebut. Tidak ada server kami yang dilibatkan.",
|
||||
"horizon.friends.start_sharing": "Mulai Berbagi",
|
||||
"horizon.friends.troubleshooting": "Pemecahan Masalah...",
|
||||
"horizon.friends.stopped": "Berhenti berbagi kode undangan.",
|
||||
"horizon.friends.short_code_changed": "Seseorang terus mencoba kode pendek yang salah, sehingga kode telah diubah.",
|
||||
"horizon.friends.wrong_code": "Seseorang mencoba memasukkan kode yang salah.",
|
||||
"horizon.friends.relay_stopped": "Terlalu banyak kode pendek yang salah, sehingga relay nonaktif hingga Anda berbagi lagi. Teman tetap dapat bergabung dengan kode lengkap.",
|
||||
"horizon.friends.code_ready": "Kode undangan Anda sudah siap: Menu Game -> Bermain dengan Teman. Salin dan kirimkan ke teman-teman Anda.",
|
||||
"horizon.friends.share_failed": "Tidak dapat membagikan dunia: %s",
|
||||
"horizon.friends.finding_route": "Mencari cara agar teman dapat menjangkau Anda…",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Spasi",
|
||||
"horizon.osk.delete": "Hapus",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Profaịlụ ndị na-anọghị n'ịntanetị bụ nke ihe atụ a",
|
||||
"horizon.splitscreen.profiles.move": "Bugharịa ebe ị na-egwu",
|
||||
"horizon.splitscreen.profiles.move_place": "Bugharịa ebe ị na-egwu: %s",
|
||||
"horizon.friends.title": "Soro ndị enyi gwuo egwu",
|
||||
"horizon.friends.hint": "Ndị enyi na-amanye koodu ahụ ka bọtịnụ ndị enyi gachara aha ihuenyo ahụ, na njikọ Direct, ma ọ bụ na ibe Play nke onye mbido.",
|
||||
"horizon.friends.copied": "Eṅomiri",
|
||||
"horizon.friends.copy_code": "Detuo koodu",
|
||||
"horizon.friends.stop_sharing": "Kwụsị ikekọrịta",
|
||||
"horizon.friends.none_yet": "Onweghi enyi ebea.",
|
||||
"horizon.friends.here_now": "Ebe a ugbu a: %s",
|
||||
"horizon.friends.share_intro": "Kekọrịta ụwa a n'azụ koodu ịkpọ òkù: ọ ga-emepe na LAN, ndị enyi na ịntanetị sonye na koodu ahụ. Ọ nweghị ihe nkesa nke anyị metụtara.",
|
||||
"horizon.friends.start_sharing": "Malite ikekọrịta",
|
||||
"horizon.friends.troubleshooting": "Nchọpụta nsogbu...",
|
||||
"horizon.friends.stopped": "Kwụsị ikesa koodu ịkpọ òkù.",
|
||||
"horizon.friends.short_code_changed": "Mmadụ nọgidere na-agbalị koodu dị mkpirikpi na-ezighi ezi, ya mere ọ gbanwere.",
|
||||
"horizon.friends.wrong_code": "Mmadụ nwara koodu na-ezighi ezi.",
|
||||
"horizon.friends.relay_stopped": "Koodu mkpụmkpụ na-ezighi ezi karịrị oke, ya mere relay agbanyụrụ ruo mgbe i ga-ekerịta ọzọ. Ndị enyi ka nwere ike iso na koodu zuru oke.",
|
||||
"horizon.friends.code_ready": "Koodu ịkpọ oku gị adịla njikere: NchNhr Egwuregwu, Soro ndị enyi gwuo egwu. Detuo ya ma ziga ya ndị enyi gị.",
|
||||
"horizon.friends.share_failed": "Enweghị ike ịkekọrịta ụwa: %s",
|
||||
"horizon.friends.finding_route": "Ịchọta ka ndị enyi ga-esi nweta gị…",
|
||||
"horizon.osk.shift": "Mgbanwe",
|
||||
"horizon.osk.space": "Oghere",
|
||||
"horizon.osk.delete": "Hichapụ",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "Prófílar án nettengingar tilheyra þessu tilviki",
|
||||
"horizon.splitscreen.profiles.move": "Færðu þig þangað sem þú spilar",
|
||||
"horizon.splitscreen.profiles.move_place": "Færðu þig þar sem þú spilar: %s",
|
||||
"horizon.friends.title": "Spilaðu með vinum",
|
||||
"horizon.friends.hint": "Vinir líma kóðann aftan við Vinahnapp titilskjásins, í beinni tengingu eða á Play síðu ræsiforritsins.",
|
||||
"horizon.friends.copied": "Afritað",
|
||||
"horizon.friends.copy_code": "Afritaðu kóða",
|
||||
"horizon.friends.stop_sharing": "Hættu að deila",
|
||||
"horizon.friends.none_yet": "Engir vinir hér ennþá.",
|
||||
"horizon.friends.here_now": "Hér núna: %s",
|
||||
"horizon.friends.share_intro": "Deildu þessum heimi á bak við boðskóða: hann opnast fyrir staðarnet og vinir á internetinu tengjast með kóðanum. Enginn þjónn okkar kemur við sögu.",
|
||||
"horizon.friends.start_sharing": "Byrjaðu að deila",
|
||||
"horizon.friends.troubleshooting": "Úrræðaleit...",
|
||||
"horizon.friends.stopped": "Hætti að deila boðskóðanum.",
|
||||
"horizon.friends.short_code_changed": "Einhver hélt áfram að reyna rangan stuttkóða, svo hann breyttist.",
|
||||
"horizon.friends.wrong_code": "Einhver reyndi rangan kóða.",
|
||||
"horizon.friends.relay_stopped": "Of margir rangir stuttkóðar, svo gengið er slökkt þar til þú deilir aftur. Vinir geta samt tengst með fullum kóða.",
|
||||
"horizon.friends.code_ready": "Boðskóðinn þinn er tilbúinn: Leikjavalmynd, Spilaðu með vinum. Afritaðu það og sendu það til vina þinna.",
|
||||
"horizon.friends.share_failed": "Gat ekki deilt heiminum: %s",
|
||||
"horizon.friends.finding_route": "Að finna hvernig vinir geta náð í þig...",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Rými",
|
||||
"horizon.osk.delete": "Eyða",
|
||||
|
||||
@@ -462,23 +462,6 @@
|
||||
"horizon.splitscreen.profiles.offline_note": "I profili offline appartengono a questa istanza",
|
||||
"horizon.splitscreen.profiles.move": "Muoviti dove giochi",
|
||||
"horizon.splitscreen.profiles.move_place": "Spostati dove giochi: %s",
|
||||
"horizon.friends.title": "Gioca con gli amici",
|
||||
"horizon.friends.hint": "Gli amici incollano il codice dopo il pulsante Amici della schermata del titolo, in Connessione diretta o nella pagina di riproduzione del launcher.",
|
||||
"horizon.friends.copied": "Copiato",
|
||||
"horizon.friends.copy_code": "Copia codice",
|
||||
"horizon.friends.stop_sharing": "Interrompi la condivisione",
|
||||
"horizon.friends.none_yet": "Nessun amico qui ancora.",
|
||||
"horizon.friends.here_now": "Ecco adesso: %s",
|
||||
"horizon.friends.share_intro": "Condividi questo mondo dietro un codice di invito: si apre alla LAN e gli amici su Internet si uniscono con il codice. Nessun nostro server è coinvolto.",
|
||||
"horizon.friends.start_sharing": "Inizia a condividere",
|
||||
"horizon.friends.troubleshooting": "Risoluzione dei problemi...",
|
||||
"horizon.friends.stopped": "Interrotta la condivisione del codice di invito.",
|
||||
"horizon.friends.short_code_changed": "Qualcuno continuava a provare un codice funzione sbagliato, quindi è cambiato.",
|
||||
"horizon.friends.wrong_code": "Qualcuno ha provato un codice sbagliato.",
|
||||
"horizon.friends.relay_stopped": "Troppi codici brevi errati, quindi il relè è spento finché non condividi di nuovo. Gli amici possono ancora unirsi con il codice completo.",
|
||||
"horizon.friends.code_ready": "Il tuo codice di invito è pronto: Menu di gioco, Gioca con gli amici. Copialo e invialo ai tuoi amici.",
|
||||
"horizon.friends.share_failed": "Impossibile condividere il mondo: %s",
|
||||
"horizon.friends.finding_route": "Scoprire come gli amici possono contattarti...",
|
||||
"horizon.osk.shift": "Cambio",
|
||||
"horizon.osk.space": "Spazio",
|
||||
"horizon.osk.delete": "Elimina",
|
||||
|
||||
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Block a user