From: "Mike Gorchak"
Subject: Batch of the QNX6 fixes for the SDL
1. Updated readme.QNX
2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
3. Fixed double-buffered fullscreen modes, now it works as needed.
4. Fixed Photon detection algorithm.
5. Fixed HWSURFACE update function.
6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
8. Added available video ram amount support.
8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
9. Added hardware filling support.
10. Added hardware blits support (simple and colorkeyed).
And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
--HG--
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From: Max Horn
Subject: Modifier key fix
The internal modifier state can get out of sync with reality. To
trigger this, do for example this:
1) Launch an SDL app
2) Alt-click on the desktop (this will hide the SDL app).
3) Bring the SDL app back to the front
4) SDL will still think alt is pressed (and as such will treat left
clicks like middle clicks). If you press and release alt, it'll be fine
again.
The attached patch cures this by rechecking the modifier state whenever
we process an event.
--HG--
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From: Dmitry Yakimov
Subject: [SDL] [PATCH] SDL bug patch
Let me introduce 2 fixes to SDL.
1. Preventing great slowdown on fast machines while hardware
flipping (it's obviously bug).
2. Setting up 85 Hz of monitor if supported. The reason is that
Win98 by default sets lowest frequency 60 Hz.
And we can't set up maximum frequency because some users can have
wrong monitor drivers.
This is important for shareware and commercial programs.
--HG--
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From: Jens Leuschner
Subject: Small patch for libSDL
In newer XFree86 releases in the German keyboard the "AltGr"-Key no
longer produces the keysym "Mode_switch", instead it produces
"ISO_Level3_Shift".
I have created a small patch against SDL-1.2.6 (which cleanly applies to
the current CVS-SDL too) that makes SDL recognize ISO_Level3_Shift as
AltGR key.
--HG--
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From: Thomas Jarosch
Subject: Re: [SDL] DSPF_RBG15 in src/video/directfb/SDL_DirectFB_video.c
In my local DirectFB 0.1.19 copy, DSPF_RGB15 is an alias for DSPF_ARGB1555.
They seem to have it removed in DirectFB CVS.
As DSPF_RGB15 was only an alias, the attached patch
can safely be applied to SDL and won't brake older DirectFB versions.
--HG--
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From: Max Horn
Subject: Small libtool patch (framework related)
here is a small patch for ltmain.sh. It corrects a problems with the
libSDL.la file, which prevented applications using a version of libtool
w/o framework support (read: all currently released libtool version) to
not being able to link with SDL anymore. I also notified the libtool
maintainers, as the same problem exists in libtool CVS.
--HG--
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From: Stephane Marchesin
Subject: Re: [SDL] 3DNow! detection on a P4 system
Well... I found another bug : 3dnow was detected on P2/P3 cpus. So I
took one more look at the code and found a mistake in
CPU_getCPUIDFeaturesExt :
The condition for having extended cpuinfo is that when we query extended
cpuinfo we get a result >= 0x80000001. So we must exit if eax < 0x80000001.
The attached patch does that.
--HG--
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