6887 Commits

Author SHA1 Message Date
tmaul
04113d13df missed a bit 2019-05-17 19:46:08 +01:00
Kev
302fa23227 Fix galaga building in VC++ 2019-05-17 19:39:29 +01:00
Kev
388cc91c3d First pass at name change 2019-05-17 18:27:11 +01:00
dinkc64
dafe1cf94f add Xevious to Galaga driver [CupcakeFan] 2019-05-16 23:45:08 -04:00
dinkc64
614d5897ee fix lethal enforcers, dip issues, service mode button 2019-05-16 19:46:27 -04:00
dinkc64
c10165c6ee whatsnew.html update 2019-05-16 09:18:37 -04:00
dinkc64
b15592bf6a better like this? 2019-05-16 00:00:28 -04:00
dinkc64
df5846c85a metlclsh etc 2019-05-15 23:44:54 -04:00
dinkc64
0e82cd95e9
Merge pull request #18 from tmaul/master
All I wanted to do was clean up the todo against hcastle...
2019-05-15 21:44:23 -04:00
Kev
bf0370393c Remove comment 2019-05-15 21:37:04 +01:00
Kev
19eb62badc All I wanted to do was clean up the todo against hcastle...
I had a look to see why hcastle was crashing when using the correct refresh rate. It turns out that nBurnSoundLen is not calculated correctly until after DrvInit if a game is not using 60hz. This probably affects a lot of games and possibly might need further verifcation on others to make sure that the sound is working correctly now it's calculated correctly. Some sound cores didn't care about nBurnSoundLen when creating their internal buffers but that ones that do would always have a buffer underrun.

I also think I have found a fix for starwars crashing randonmly on my machine but if someone could verify that the games still work on other machines that would be good ;)

Some notes:
Wingforc - someone should check that the changes I made are correct :)
hcastle - seems ok with the refresh rate now
yiear - might be ok as is now I have renabled the refrest rate. Might not be. Could someone check.
namcos1 - Seems the games that are above 60hz now work with the correct refresh but someone should double check

Remaining refrest problems I know of:
metlclsh - Had a note that it locks up with refrest rate, seems to still crash so I have left it uncommented
M62 - Wasn't sure if the refrest rate was commented out due to sound so have left this
2019-05-15 21:18:21 +01:00
dinkc64
796f5357bc
Merge pull request #17 from tmaul/master
Not updating all the references to FB Alpha until the new name is dec…
2019-05-15 10:30:46 -04:00
Kev
f9252c1587 Not updating all the references to FB Alpha until the new name is decided on, but at least change the program name and a few comments in generated files to indicate that this is FB Alpha FB... 2019-05-15 10:07:21 +01:00
dinkc64
059f650494 galaxian driver, only scan ppi8255 device if game uses it 2019-05-14 22:08:48 -04:00
dinkc64
496723649b fix build for older compilers 2019-05-14 22:06:13 -04:00
dinkc64
aeb789b846
Merge pull request #16 from superctr/190514-qsound2
Qsound: minor cleanups
2019-05-14 19:00:16 -04:00
Ian Karlsson
502ed97f87 Qsound: minor cleanups
Remove unused variables
Remove remnants of the Mars Matrix stereo hack.
Fix noise during the 4-tap interpolation
2019-05-14 19:18:19 +02:00
dinkc64
98c9716220
Merge pull request #15 from superctr/190514-qsound
Accurate QSound emulation
2019-05-14 11:41:47 -04:00
Ian Karlsson
ecc9076f61 Accurate QSound emulation
Replaced the old sound emulation with the accurate one from VGMPlay/MAME
2019-05-14 14:31:20 +02:00
dinkc64
a4632d31d5
Merge pull request #14 from superctr/190514-makefile
Fix 64-bit mingw build
2019-05-14 07:20:55 -04:00
Ian Karlsson
681f45b1a4 Fix 64-bit mingw build 2019-05-14 11:04:34 +02:00
dinkc64
774442a5d0 less debugging for buffered chips 2019-05-13 09:20:43 -04:00
dinkc64
7978653bee oops :) 2019-05-13 08:44:56 -04:00
dinkc64
d9728bd5b2 No changes, just cleaning burner/* 2019-05-13 08:41:23 -04:00
dinkc64
80c3566c46 Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB 2019-05-13 08:22:21 -04:00
dinkc64
20cb463776 burner/win32/sel.cpp: fix longtime scrollbar offset issue in game and filter list. add DonPachi and Mahou to the game family filter list 2019-05-13 08:21:41 -04:00
dinkc64
70e072e0d0
Merge pull request #13 from tmaul/master
Remove links to the bad place
2019-05-12 21:47:25 -04:00
dinkc64
7f9c101ed4
Merge pull request #12 from tmaul/patch-1
Delete hey.txt
2019-05-12 18:43:45 -04:00
tmaul
f20b7fce40 might be better 2019-05-12 22:05:28 +01:00
tmaul
5ba9153ec0 might be better 2019-05-12 22:05:17 +01:00
Kev
c31e6d6655 Grabbed a copy of the translations just so we can work out a better way of hosting them 2019-05-12 21:56:23 +01:00
Kev
214efec25e Remove links to the bad place 2019-05-12 21:55:29 +01:00
tmaul
e2476d1eb7
Delete hey.txt
I'm still watching :)
2019-05-12 20:41:53 +01:00
dinkc64
055e57251a Kev, please get in touch. we love you buddy\! :) 2019-05-12 09:29:33 -04:00
dinkc64
1a6f9aa541 game selector: save and restore state of the filter nodes 2019-05-11 23:39:51 -04:00
dinkc64
8e867a58f0 remove broken skp's 2019-05-11 19:18:10 -04:00
dinkc64
db05b09c45 sel stuff 2019-05-11 09:38:18 -04:00
dinkc64
78b698ef76
Merge pull request #11 from Ryvius86/master
Load Game menu update
2019-05-11 08:44:10 -04:00
Ryvius86
b67a2e2cb7 updated bk3 project & added bk3/sor3 project versions 0.3 2019-05-11 06:34:37 +01:00
Ryvius86
d5965e87fb load game menu - ui, filters & text revision 2019-05-11 06:29:31 +01:00
dinkc64
c273fe8325 derp 2019-05-10 23:17:50 -04:00
dinkc64
a581e52f29 wip 2019-05-10 23:00:51 -04:00
dinkc64
4963b339bb wip 2019-05-10 22:56:24 -04:00
dinkc64
fef32c8395 cpu wip 2019-05-10 20:16:55 -04:00
dinkc64
ddd14379a7 small render_stars speedup for vbt 2019-05-10 19:37:15 -04:00
dinkc64
c533c1162e huge changes to cpus and stuff(over the next few days), update at your own risk 2019-05-10 09:14:15 -04:00
dinkc64
1bfa876c36 endrun fix: z180, tlcs90, upd7810 2019-05-09 23:50:36 -04:00
dinkc64
d23f358ea5 Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB 2019-05-09 23:03:58 -04:00
dinkc64
e70c09bcce more updates 2019-05-09 23:03:52 -04:00
iq_132
05f5a0c46e Add cpu idle & irq to cpu_core_config 2019-05-09 22:48:27 -04:00