Commit Graph

6338 Commits

Author SHA1 Message Date
dinkc64
97dd5ab05d d_taitomisc / darius: account for nmi cycles, fixes scratchy msm5205 sounds. 2018-10-14 13:53:26 +00:00
dinkc64
ca838c4484 d_darius2: scan cpu control register, d_taitomisc: use state-able BurnRand instead of rand() 2018-10-13 13:21:21 +00:00
dinkc64
fd29618b9f d_taitomisc: fix z80 banking w/states. fix other state issues by scanning critical vars. static-ize driver functions, clean 2018-10-13 04:31:45 +00:00
dinkc64
816e91e3fc fix silly bug in palette viewer on single-page palettes (0x100 or less entries) and previous page going to 0xffffff00 or something like that. 2018-10-13 03:10:06 +00:00
dinkc64
132e729b83 ccastles fin 2018-10-13 02:34:03 +00:00
dinkc64
11bce89a8b tempest: control fix bug from gamezfan, also put a limit on the velocity to quench erratic movement from super-fast moving mouse 2018-10-13 01:57:32 +00:00
dinkc64
8a4d0b26f4 burn_gun: BurnPaddle - speed up a bit so the default analog value of 0x100 in gamename.ini will work good in games that use it. 2018-10-12 22:59:17 +00:00
dinkc64
b6c818abe3 add driver for ccastles - WIP but almost done 2018-10-12 13:54:06 +00:00
dinkc64
78df3b8748 add device: X2212 4bit x 256 eerom + sram 2018-10-12 04:04:13 +00:00
dinkc64
1a2ad4b854 silly msm5205 stereo volume bug 2018-10-10 23:35:09 +00:00
dinkc64
30cb459cb3 cheat engine: only undo / write back old value if it has the flag to do so in cheat.dat (0x80000) 2018-10-10 02:36:15 +00:00
dinkc64
9760bf63c0 post-playtesting twin16 fixup 2018-10-09 13:37:40 +00:00
dinkc64
a8c8bca314 do a favor for the libretro guys since they help with so much stuff 2018-10-09 04:34:39 +00:00
dinkc64
2522e6bfb7 twin16 end wip 2018-10-09 04:09:56 +00:00
dinkc64
22d12caee3 oops, left behind some debug note.. 2018-10-08 11:42:06 +00:00
dinkc64
5ffbf11318 unbreak kungfum sound and video 2018-10-08 04:42:37 +00:00
dinkc64
fba50faef9 d_twin16: more wip 2018-10-08 03:39:06 +00:00
dinkc64
2a7e4e5f07 fix a bunch of warnings from gcc7 2018-10-07 13:49:20 +00:00
dinkc64
c7fe283cab konami twin16 wip: support sprite:tile modes, shadow, pri, etc. fix missing text/tiles in some games, fix lots of prio issues in gradius2.. WIP! 2018-10-07 04:49:20 +00:00
dinkc64
db193e5277 decocass, btime, wardner: set to correct hz refereshrate 2018-10-06 22:46:30 +00:00
dinkc64
7bc0dc24a7 megadrive: set 32col default back to center instead of inner zoom 2018-10-06 22:44:58 +00:00
dinkc64
015ec4737d add driver for Cloud9 / firebeast 2018-10-06 04:21:20 +00:00
dinkc64
1e3d893076 d_argus, use 32bit trans buffer also for the mosaic buffer, make gamezfan compatible 2018-10-05 13:39:22 +00:00
dinkc64
00c4ea7ee5 argusargus happytime 2018-10-05 04:22:19 +00:00
dinkc64
02adf73f5d moonwar fix revisited 2018-10-05 01:21:41 +00:00
dinkc64
28ffc945f8 d_mappy, clear latches on reset for happy superpac 2018-10-04 03:13:10 +00:00
dinkc64
09d550edb1 mugsmashers update 2018-10-03 03:12:04 +00:00
iq_132
98a46c2cd0 tilemap_generic - add support for drawing to generic bitmaps, fix bug when setting row/col scroll, disable checks if not in debug for speed, add "dirty" tile drawing manager 2018-10-03 02:04:15 +00:00
dinkc64
2e156640d6 d_galaxian[+etc]: make moonwar,moonwara playable 2018-10-03 01:51:23 +00:00
dinkc64
283e2916f7 whatsnew update 2018-10-02 03:49:37 +00:00
dinkc64
5dde0701b2 d_gaplus: silly 2018-10-02 03:19:37 +00:00
dinkc64
42ad4deaf5 d_mappy: cpu sync, dac spiffing for grobda, etc 2018-10-02 03:11:35 +00:00
dinkc64
17779790a3 d_dec8: garyoret(suden): clear opposites or the game crashes when pressing r+l or u+d 2018-10-02 02:55:18 +00:00
dinkc64
e3e17af485 add BurnSoundDCFilter() to burn_sound.cpp/h, initted in burn.cpp. 2018-10-02 02:51:21 +00:00
dinkc64
6b68b31331 pre90s/d_gaplus: fix dips, better cpu sync 2018-10-02 01:33:05 +00:00
dinkc64
00bdbdb838 d_argus: butasan is alive + some general spiffage 2018-10-01 04:47:58 +00:00
dinkc64
c28a45a9c0 dataeast/d_kchamp: improvement to dac-version of kchamp 2018-10-01 02:22:39 +00:00
dinkc64
ae95c96f11 pre90s/d_dacholer: clear opposites to solve nasty issues in itaten 2018-09-30 23:13:17 +00:00
dinkc64
10061a5825 d_jedi: update the pokey routing 2018-09-30 22:46:27 +00:00
dinkc64
9ad3e1063b snd/pokey: per-chip volume 2018-09-30 22:45:55 +00:00
dinkc64
6eb7926b91 argus vols 2018-09-30 13:38:26 +00:00
dinkc64
24d1f414b8 argus: fix alpha by using a 32bit transbuffer, fix valtrics mosaic by drawing normally 2018-09-30 02:37:59 +00:00
dinkc64
95181c1466 d_invaders.cpp: fix ozma wars flickery main sprite by drawing @ vbl 2018-09-29 12:32:59 +00:00
dinkc64
ce74e02ad4 d_mappy: fix pacnpal, was re-initing cpu 0 2018-09-29 12:32:38 +00:00
dinkc64
afc5b2fb0b d_jedi superspiffing 2018-09-29 03:54:14 +00:00
dinkc64
15d04a17c4 snd/pokey.[c/h]: add PokeySetRoute(chip, route) 2018-09-29 02:09:31 +00:00
dinkc64
01e00aedc1 cps3, slight tweak 2018-09-29 01:08:55 +00:00
dinkc64
adfa91c31b cps3/cps3run.cpp: fix missing sprites in jojoba 2018-09-28 12:32:45 +00:00
iq_132
88ab8a5c2a Add Atari's Return of the Jedi 2018-09-28 04:42:38 +00:00
dinkc64
511db55a41 cps3: support rowscroll for fg (character) layer, fixes player2 hit counter in JoJo games. [Haze] 2018-09-28 01:30:28 +00:00