dinkc64
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97dd5ab05d
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d_taitomisc / darius: account for nmi cycles, fixes scratchy msm5205 sounds.
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2018-10-14 13:53:26 +00:00 |
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dinkc64
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ca838c4484
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d_darius2: scan cpu control register, d_taitomisc: use state-able BurnRand instead of rand()
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2018-10-13 13:21:21 +00:00 |
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dinkc64
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fd29618b9f
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d_taitomisc: fix z80 banking w/states. fix other state issues by scanning critical vars. static-ize driver functions, clean
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2018-10-13 04:31:45 +00:00 |
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dinkc64
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816e91e3fc
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fix silly bug in palette viewer on single-page palettes (0x100 or less entries) and previous page going to 0xffffff00 or something like that.
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2018-10-13 03:10:06 +00:00 |
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dinkc64
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132e729b83
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ccastles fin
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2018-10-13 02:34:03 +00:00 |
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dinkc64
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11bce89a8b
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tempest: control fix bug from gamezfan, also put a limit on the velocity to quench erratic movement from super-fast moving mouse
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2018-10-13 01:57:32 +00:00 |
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dinkc64
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8a4d0b26f4
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burn_gun: BurnPaddle - speed up a bit so the default analog value of 0x100 in gamename.ini will work good in games that use it.
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2018-10-12 22:59:17 +00:00 |
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dinkc64
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b6c818abe3
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add driver for ccastles - WIP but almost done
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2018-10-12 13:54:06 +00:00 |
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dinkc64
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78df3b8748
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add device: X2212 4bit x 256 eerom + sram
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2018-10-12 04:04:13 +00:00 |
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dinkc64
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1a2ad4b854
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silly msm5205 stereo volume bug
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2018-10-10 23:35:09 +00:00 |
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dinkc64
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30cb459cb3
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cheat engine: only undo / write back old value if it has the flag to do so in cheat.dat (0x80000)
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2018-10-10 02:36:15 +00:00 |
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dinkc64
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9760bf63c0
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post-playtesting twin16 fixup
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2018-10-09 13:37:40 +00:00 |
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dinkc64
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a8c8bca314
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do a favor for the libretro guys since they help with so much stuff
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2018-10-09 04:34:39 +00:00 |
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dinkc64
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2522e6bfb7
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twin16 end wip
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2018-10-09 04:09:56 +00:00 |
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dinkc64
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22d12caee3
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oops, left behind some debug note..
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2018-10-08 11:42:06 +00:00 |
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dinkc64
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5ffbf11318
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unbreak kungfum sound and video
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2018-10-08 04:42:37 +00:00 |
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dinkc64
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fba50faef9
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d_twin16: more wip
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2018-10-08 03:39:06 +00:00 |
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dinkc64
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2a7e4e5f07
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fix a bunch of warnings from gcc7
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2018-10-07 13:49:20 +00:00 |
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dinkc64
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c7fe283cab
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konami twin16 wip: support sprite:tile modes, shadow, pri, etc. fix missing text/tiles in some games, fix lots of prio issues in gradius2.. WIP!
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2018-10-07 04:49:20 +00:00 |
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dinkc64
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db193e5277
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decocass, btime, wardner: set to correct hz refereshrate
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2018-10-06 22:46:30 +00:00 |
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dinkc64
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7bc0dc24a7
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megadrive: set 32col default back to center instead of inner zoom
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2018-10-06 22:44:58 +00:00 |
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dinkc64
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015ec4737d
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add driver for Cloud9 / firebeast
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2018-10-06 04:21:20 +00:00 |
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dinkc64
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1e3d893076
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d_argus, use 32bit trans buffer also for the mosaic buffer, make gamezfan compatible
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2018-10-05 13:39:22 +00:00 |
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dinkc64
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00c4ea7ee5
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argusargus happytime
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2018-10-05 04:22:19 +00:00 |
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dinkc64
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02adf73f5d
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moonwar fix revisited
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2018-10-05 01:21:41 +00:00 |
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dinkc64
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28ffc945f8
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d_mappy, clear latches on reset for happy superpac
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2018-10-04 03:13:10 +00:00 |
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dinkc64
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09d550edb1
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mugsmashers update
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2018-10-03 03:12:04 +00:00 |
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iq_132
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98a46c2cd0
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tilemap_generic - add support for drawing to generic bitmaps, fix bug when setting row/col scroll, disable checks if not in debug for speed, add "dirty" tile drawing manager
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2018-10-03 02:04:15 +00:00 |
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dinkc64
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2e156640d6
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d_galaxian[+etc]: make moonwar,moonwara playable
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2018-10-03 01:51:23 +00:00 |
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dinkc64
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283e2916f7
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whatsnew update
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2018-10-02 03:49:37 +00:00 |
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dinkc64
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5dde0701b2
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d_gaplus: silly
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2018-10-02 03:19:37 +00:00 |
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dinkc64
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42ad4deaf5
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d_mappy: cpu sync, dac spiffing for grobda, etc
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2018-10-02 03:11:35 +00:00 |
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dinkc64
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17779790a3
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d_dec8: garyoret(suden): clear opposites or the game crashes when pressing r+l or u+d
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2018-10-02 02:55:18 +00:00 |
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dinkc64
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e3e17af485
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add BurnSoundDCFilter() to burn_sound.cpp/h, initted in burn.cpp.
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2018-10-02 02:51:21 +00:00 |
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dinkc64
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6b68b31331
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pre90s/d_gaplus: fix dips, better cpu sync
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2018-10-02 01:33:05 +00:00 |
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dinkc64
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00bdbdb838
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d_argus: butasan is alive + some general spiffage
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2018-10-01 04:47:58 +00:00 |
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dinkc64
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c28a45a9c0
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dataeast/d_kchamp: improvement to dac-version of kchamp
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2018-10-01 02:22:39 +00:00 |
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dinkc64
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ae95c96f11
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pre90s/d_dacholer: clear opposites to solve nasty issues in itaten
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2018-09-30 23:13:17 +00:00 |
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dinkc64
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10061a5825
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d_jedi: update the pokey routing
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2018-09-30 22:46:27 +00:00 |
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dinkc64
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9ad3e1063b
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snd/pokey: per-chip volume
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2018-09-30 22:45:55 +00:00 |
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dinkc64
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6eb7926b91
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argus vols
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2018-09-30 13:38:26 +00:00 |
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dinkc64
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24d1f414b8
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argus: fix alpha by using a 32bit transbuffer, fix valtrics mosaic by drawing normally
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2018-09-30 02:37:59 +00:00 |
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dinkc64
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95181c1466
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d_invaders.cpp: fix ozma wars flickery main sprite by drawing @ vbl
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2018-09-29 12:32:59 +00:00 |
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dinkc64
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ce74e02ad4
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d_mappy: fix pacnpal, was re-initing cpu 0
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2018-09-29 12:32:38 +00:00 |
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dinkc64
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afc5b2fb0b
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d_jedi superspiffing
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2018-09-29 03:54:14 +00:00 |
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dinkc64
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15d04a17c4
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snd/pokey.[c/h]: add PokeySetRoute(chip, route)
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2018-09-29 02:09:31 +00:00 |
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dinkc64
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01e00aedc1
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cps3, slight tweak
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2018-09-29 01:08:55 +00:00 |
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dinkc64
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adfa91c31b
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cps3/cps3run.cpp: fix missing sprites in jojoba
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2018-09-28 12:32:45 +00:00 |
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iq_132
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88ab8a5c2a
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Add Atari's Return of the Jedi
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2018-09-28 04:42:38 +00:00 |
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dinkc64
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511db55a41
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cps3: support rowscroll for fg (character) layer, fixes player2 hit counter in JoJo games. [Haze]
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2018-09-28 01:30:28 +00:00 |
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