JacKc029735
bcbc79f247
d_neogeo: added The Eye of Typhoon Demo! [OzzyOuzo]
2020-12-26 21:43:54 +01:00
Charles32k
2d1115e490
Update d_megadrive.cpp ( #659 )
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hacks added
2020-12-26 12:15:38 -05:00
Igor-Arabe
ebcbf18389
Midway: Updated umk3uc ( #660 )
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umk3uc updated to version 2020-12-26 - 13h25 utc-3 26/12/2020
2020-12-26 12:15:25 -05:00
JacKc029735
f5b7f35b7b
d_megadrive.cpp: more md prototypes dumps frm Hidden Palace
2020-12-26 15:00:52 +01:00
JacKc029735
bcd3d7c9b2
d_megadrive.cpp; added some md prototypes dumps from Hidden Palace
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- Akira (Prototype)
- Star Wars (Prototype, 19930125)
- Street Fighter II' - Champion Edition (Prototype, 19930730)
- Street Fighter II' - Champion Edition (Prototype, 19930325)
2020-12-26 12:38:36 +01:00
Charles32k
a50f81555d
Update d_megadrive.cpp ( #658 )
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new Street Fighter II Hyper Champion Edition (Hack)
2020-12-24 20:06:18 -05:00
dinkc64
2a0f904753
noise freq derp
2020-12-23 23:41:00 -05:00
dinkc64
ee8933e358
Merge branch 'master' of https://github.com/finalburnneo/FBNeo
2020-12-23 23:39:52 -05:00
dinkc64
1ea9b3d803
nec core, VezIdle standardize
2020-12-23 23:39:34 -05:00
BeWorld
9d6ba036c1
SDL2 : somes improvements and fixes ( #656 )
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* SDL2 : add flipped on horizontal game
add rotation 170°
simplfy code
* SDL: gzip.cpp update
Test if szAppRomPaths is empty.
This correction avoids scanning the root directory for nothing
* SDL2 GUI : reworking filters
- add F5 to reset current filters
- add all filters in config file
- change window width to 1024px
- change higth of game list selection
- add "Audio sample rate" to config file
* SDL2: add % to progress bar
* SDL2 GUI : somes fixes
- fix SDL_Init()
- add SDLK_KP_ENTER (padkey) to select game (same as RETURN)
- Enable mouse cursor ?!
* SDL2 GUI : fix progress bar
* SDL2: no need SDL_INIT_AUDIO
2020-12-23 15:06:36 -05:00
Charles32k
355794fc2f
megadrive: ssf2fh clone fix
2020-12-23 16:56:34 +01:00
Charles32k
27ead2cac1
Update d_megadrive.cpp ( #653 )
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New hack ssf2 md
https://www.youtube.com/watch?v=sagYtK0ppfM&t=157s
2020-12-23 09:04:36 -05:00
BeWorld
596ef5a511
d_korokoro.cpp - Big Endian fix ( #651 )
2020-12-23 09:03:09 -05:00
crystalct
d335c94b3d
d_suprnova.cpp - Big Endian fix
2020-12-23 14:07:28 +01:00
Charles32k
0f3b9eda87
add megadrive spanish letter T
2020-12-23 13:23:18 +01:00
dinkc64
a003f194c5
Merge branch 'master' of https://github.com/finalburnneo/FBNeo
2020-12-23 00:37:56 -05:00
dinkc64
02ba1e9a03
clean off some dust
2020-12-23 00:37:44 -05:00
Svipur
71fb5bded5
Spectrum: add WOOT 2020 games, the new Dizzy game. ( #648 )
2020-12-22 20:08:54 -05:00
barbudreadmon
20bda67664
900tbl.c: avoid using reserved _D0
2020-12-22 22:02:33 +01:00
barbudreadmon
ee9eee1b7f
upstreamed big-endian macros
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it'll help MorphOS sdl port
2020-12-22 21:53:18 +01:00
tmaul
9071903595
Merge pull request #640 from BeWorld2018/master
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SDL2: Improvements
2020-12-22 11:14:11 +00:00
dinkc64
788a56c88f
nes: impl. mmc5 8bit dac, add super mario all-stars NES, ultima - exodus remastered
2020-12-21 23:20:45 -05:00
barbudreadmon
6da499cd04
Merge pull request #647 from crystalct/master
2020-12-21 14:51:14 +01:00
BeWorld
00d5bc399e
SDL2 GUI : fix header and add HARDWARE_SEGA_SYSTEM24 in SEGA filter
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- delete BIOS from game list
2020-12-21 13:40:06 +01:00
BeWorld
bf897ad31d
SDL/SDL2: add volume support
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+ / - keyboard in game
2020-12-21 13:35:04 +01:00
crystalct
d3e1c45086
d_supduck.cpp - Big Endian fix
2020-12-21 12:40:56 +01:00
tmaul
de38bfef85
add missing drivers to VS
2020-12-21 10:22:42 +00:00
barbudreadmon
f86c75a401
d_starwars.cpp: set geometry to 640x480
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the arcade cabinet is using an atari 4:3 monitor, apparently the same monitor as pole position cabinets under atari license, so using 640x480 4:3 seems good
2020-12-21 10:24:44 +01:00
barbudreadmon
efec2a5446
Merge pull request #646 from fbn-mac/macos-lsasquad
2020-12-21 09:16:38 +01:00
Akop Karapetyan
9bde057813
Added recommendations
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Enabled Hardened Runtime for Release
2020-12-20 21:35:40 -08:00
Akop Karapetyan
5ed0b86855
Added LSA Squad
2020-12-20 21:27:51 -08:00
Akop Karapetyan
624ef9cb4b
Added arm64 dependencies
2020-12-20 21:03:27 -08:00
barbudreadmon
d794e5db98
d_omegrace.cpp: set geometry to 800x600
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pcb video shows a 4:3 screen, mame is using a 400x300 resolution
2020-12-20 19:00:43 +01:00
barbudreadmon
dc1d35c959
Merge pull request #645 from crystalct/master
2020-12-20 18:40:56 +01:00
crystalct
7d6198c7da
d_shadfrce.cpp - Big Endian fix
2020-12-20 18:28:09 +01:00
crystalct
b9bf146ce5
d_sandscrp.cpp - Big Endian fix
2020-12-20 18:09:09 +01:00
crystalct
eefe0f7729
d_pushman.cpp - Big Endian Fix
2020-12-20 17:32:01 +01:00
dinkc64
d2b9cfc370
add driver for LSA Squad and Daikaiju no Gyakushu (goed-zirra!!!)
2020-12-20 11:01:51 -05:00
dinkc64
d09fb2c86e
nes, some clone fixes in the robot-added section
2020-12-20 09:59:20 -05:00
BeWorld
7434efa6a8
SDL2 : improvement
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- SDL2 GUI : move IMG_ReadXPLFromArray (not use yet)
- SDL2 GUI : fix loading background title
- SDL2 GUI : fix some typo
- SDL2 renderer : fix window size and force scale * 2
2020-12-20 12:00:31 +01:00
Akop Karapetyan
8a71754bd6
Updated drivers; updated cache version ( #644 )
2020-12-19 23:47:49 -05:00
dinkc64
7b0dfff9b3
add driver for Gladiator (Taito/Allumer) [iq_132, dink]
2020-12-19 10:44:38 -05:00
dinkc64
e74df8a8d5
tempest, pxl aspect ratio
2020-12-19 10:33:01 -05:00
dinkc64
d0d61c3c9a
seta2: bonus life dip found [AugiteSoul]
2020-12-19 10:22:36 -05:00
dinkc64
b387c59116
coleco, remove dupe kralizec tetris
2020-12-19 10:20:10 -05:00
barbudreadmon
43ad0e5248
1:1 pixel aspect ratio for vector games ( #643 )
2020-12-19 09:50:57 -05:00
dinkc64
6eb81b40bf
cps1: mtwins, fix lives dip
2020-12-18 23:01:08 -05:00
dinkc64
5a0e0a833f
namcos2: Valkyrie no Densetsu, no is in lowercase
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pce: fix spelling
2020-12-18 20:50:30 -05:00
dinkc64
3e513b1625
cps2, add sfa2uhc
2020-12-18 20:25:30 -05:00
crystalct
980bb1ffb4
d_wrally.cpp - Big Endian fix ( #641 )
2020-12-18 20:01:37 -05:00