RetroArch/frontend/menu/menu_common.c

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/* RetroArch - A frontend for libretro.
2014-01-01 00:50:59 +00:00
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "menu_common.h"
void menu_update_system_info(void *data, bool *load_no_rom)
{
rgui_handle_t *rgui = (rgui_handle_t*)data;
#ifdef HAVE_DYNAMIC
libretro_free_system_info(&rgui->info);
if (*g_settings.libretro)
{
libretro_get_system_info(g_settings.libretro, &rgui->info, load_no_rom);
#endif
// Keep track of info for the currently selected core.
if (rgui->core_info)
{
if (core_info_list_get_info(rgui->core_info, rgui->core_info_current, g_settings.libretro))
{
const core_info_t *info = (const core_info_t*)rgui->core_info_current;
RARCH_LOG("[Core Info]:\n");
if (info->display_name)
RARCH_LOG(" Display Name: %s\n", info->display_name);
if (info->supported_extensions)
RARCH_LOG(" Supported Extensions: %s\n", info->supported_extensions);
if (info->authors)
RARCH_LOG(" Authors: %s\n", info->authors);
if (info->permissions)
RARCH_LOG(" Permissions: %s\n", info->permissions);
}
}
#ifdef HAVE_DYNAMIC
}
#endif
}
// When selection is presented back, returns 0. If it can make a decision right now, returns -1.
int menu_defer_core(void *info_, const char *dir, const char *path, char *deferred_path, size_t sizeof_deferred_path)
{
core_info_list_t *core_info;
const core_info_t *info;
size_t supported;
core_info = (core_info_list_t*)info_;
info = NULL;
supported = 0;
fill_pathname_join(deferred_path, dir, path, sizeof_deferred_path);
if (core_info)
core_info_list_get_supported_cores(core_info, deferred_path, &info, &supported);
if (supported == 1) // Can make a decision right now.
{
strlcpy(g_extern.fullpath, deferred_path, sizeof(g_extern.fullpath));
strlcpy(g_settings.libretro, info->path, sizeof(g_settings.libretro));
#ifdef HAVE_DYNAMIC
g_extern.lifecycle_state |= (1ULL << MODE_LOAD_GAME);
#else
rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)g_settings.libretro);
rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)g_extern.fullpath);
#endif
return -1;
}
return 0;
}
void menu_rom_history_push(const char *path,
const char *core_path,
const char *core_name)
{
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (rgui && rgui->history)
rom_history_push(rgui->history, path, core_path, core_name);
}
void menu_rom_history_push_current(void)
{
// g_extern.fullpath can be relative here.
// Ensure we're pushing absolute path.
char tmp[PATH_MAX];
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (!rgui)
return;
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strlcpy(tmp, g_extern.fullpath, sizeof(tmp));
if (*tmp)
path_resolve_realpath(tmp, sizeof(tmp));
if (g_extern.system.no_game || *tmp)
menu_rom_history_push(*tmp ? tmp : NULL,
g_settings.libretro,
g_extern.system.info.library_name);
}
void load_menu_game_prepare(void)
{
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (!rgui)
return;
if (*g_extern.fullpath || (rgui && rgui->load_no_rom))
{
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if (*g_extern.fullpath)
{
char tmp[PATH_MAX];
char str[PATH_MAX];
fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp));
snprintf(str, sizeof(str), "INFO - Loading %s ...", tmp);
msg_queue_push(g_extern.msg_queue, str, 1, 1);
}
#ifdef RARCH_CONSOLE
if (g_extern.system.no_game || *g_extern.fullpath)
#endif
menu_rom_history_push(*g_extern.fullpath ? g_extern.fullpath : NULL,
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g_settings.libretro,
rgui->info.library_name ? rgui->info.library_name : "");
}
// redraw RGUI frame
rgui->old_input_state = rgui->trigger_state = 0;
rgui->do_held = false;
rgui->msg_force = true;
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if (driver.menu_ctx && driver.menu_ctx->backend && driver.menu_ctx->backend->iterate)
driver.menu_ctx->backend->iterate(RGUI_ACTION_NOOP);
// Draw frame for loading message
if (driver.video_data && driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
if (driver.video)
rarch_render_cached_frame();
if (driver.video_data && driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_enable(driver.video_data, false,
MENU_TEXTURE_FULLSCREEN);
}
void load_menu_game_history(unsigned game_index)
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{
const char *path = NULL;
const char *core_path = NULL;
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const char *core_name = NULL;
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (!rgui)
return;
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rom_history_get_index(rgui->history,
game_index, &path, &core_path, &core_name);
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// SET_LIBRETRO_PATH is unsafe here.
// Risks booting different and wrong core if core doesn't exist anymore.
strlcpy(g_settings.libretro, core_path, sizeof(g_settings.libretro));
if (path)
rgui->load_no_rom = false;
else
rgui->load_no_rom = true;
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rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)path);
#if defined(HAVE_DYNAMIC)
menu_update_system_info(rgui, NULL);
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#endif
}
static void menu_init_history(void *data)
{
rgui_handle_t *rgui = (rgui_handle_t*)data;
if (!rgui)
return;
if (rgui->history)
{
rom_history_free(rgui->history);
rgui->history = NULL;
}
if (*g_extern.config_path)
{
char history_path[PATH_MAX];
if (*g_settings.game_history_path)
strlcpy(history_path, g_settings.game_history_path, sizeof(history_path));
else
{
fill_pathname_resolve_relative(history_path, g_extern.config_path,
".retroarch-game-history.txt", sizeof(history_path));
}
RARCH_LOG("[RGUI]: Opening history: %s.\n", history_path);
rgui->history = rom_history_init(history_path, g_settings.game_history_size);
}
}
static void menu_update_libretro_info(void *data)
{
rgui_handle_t *rgui = (rgui_handle_t*)data;
if (!rgui)
return;
#ifndef HAVE_DYNAMIC
retro_get_system_info(&rgui->info);
#endif
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core_info_list_free(rgui->core_info);
rgui->core_info = NULL;
if (*g_settings.libretro_directory)
rgui->core_info = core_info_list_new(g_settings.libretro_directory);
menu_update_system_info(rgui, NULL);
}
void load_menu_game_prepare_dummy(void)
{
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (!rgui)
return;
// Starts dummy core.
*g_extern.fullpath = '\0';
rgui->load_no_rom = false;
g_extern.lifecycle_state |= (1ULL << MODE_LOAD_GAME);
g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
g_extern.system.shutdown = false;
}
bool load_menu_game(void)
{
int ret;
struct rarch_main_wrap args = {0};
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (!rgui)
return false;
args.no_rom = rgui->load_no_rom;
if (g_extern.main_is_init)
rarch_main_deinit();
args.verbose = g_extern.verbose;
args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
args.sram_path = *g_extern.savefile_dir ? g_extern.savefile_dir : NULL;
args.state_path = *g_extern.savestate_dir ? g_extern.savestate_dir : NULL;
args.rom_path = *g_extern.fullpath ? g_extern.fullpath : NULL;
args.libretro_path = *g_settings.libretro ? g_settings.libretro : NULL;
ret = rarch_main_init_wrap(&args);
rgui = (rgui_handle_t*)driver.menu;
if (ret != 0)
{
char name[PATH_MAX], msg[PATH_MAX];
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fill_pathname_base(name, g_extern.fullpath, sizeof(name));
snprintf(msg, sizeof(msg), "Failed to load %s.\n", name);
msg_queue_push(g_extern.msg_queue, msg, 1, 90);
if (rgui)
rgui->msg_force = true;
RARCH_ERR("rarch_main_init_wrap() failed.\n");
return false;
}
RARCH_LOG("rarch_main_init_wrap() succeeded.\n");
if (rgui)
{
// Update menu state which depends on config.
menu_update_libretro_info(rgui);
menu_init_history(rgui);
if (driver.menu_ctx && driver.menu_ctx->backend && driver.menu_ctx->backend->shader_manager_init)
driver.menu_ctx->backend->shader_manager_init(rgui);
}
return true;
}
void *menu_init(const void *data)
{
rgui_handle_t *rgui;
menu_ctx_driver_t *menu_ctx = (menu_ctx_driver_t*)data;
if (!menu_ctx)
return NULL;
rgui = (rgui_handle_t*)menu_ctx->init();
if (!rgui)
return NULL;
strlcpy(g_settings.menu.driver, menu_ctx->ident, sizeof(g_settings.menu.driver));
rgui->menu_stack = (file_list_t*)calloc(1, sizeof(file_list_t));
rgui->selection_buf = (file_list_t*)calloc(1, sizeof(file_list_t));
rgui->core_info_current = (core_info_t*)calloc(1, sizeof(core_info_t));
file_list_push(rgui->menu_stack, "", RGUI_SETTINGS, 0);
menu_clear_navigation(rgui);
rgui->push_start_screen = g_settings.rgui_show_start_screen;
g_settings.rgui_show_start_screen = false;
if (menu_ctx && menu_ctx->backend && menu_ctx->backend->entries_init)
menu_ctx->backend->entries_init(rgui, RGUI_SETTINGS);
rgui->trigger_state = 0;
rgui->old_input_state = 0;
rgui->do_held = false;
rgui->frame_buf_show = true;
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rgui->current_pad = 0;
menu_update_libretro_info(rgui);
if (menu_ctx && menu_ctx->backend && menu_ctx->backend->shader_manager_init)
menu_ctx->backend->shader_manager_init(rgui);
menu_init_history(rgui);
rgui->last_time = rarch_get_time_usec();
return rgui;
}
void menu_free(void *data)
{
rgui_handle_t *rgui = (rgui_handle_t*)data;
if (!rgui)
return;
if (driver.menu_ctx && driver.menu_ctx->free)
driver.menu_ctx->free(rgui);
#ifdef HAVE_DYNAMIC
libretro_free_system_info(&rgui->info);
#endif
file_list_free(rgui->menu_stack);
file_list_free(rgui->selection_buf);
rom_history_free(rgui->history);
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core_info_list_free(rgui->core_info);
if (rgui->core_info_current)
free(rgui->core_info_current);
free(data);
}
void menu_ticker_line(char *buf, size_t len, unsigned index, const char *str, bool selected)
{
size_t str_len = strlen(str);
if (str_len <= len)
{
strlcpy(buf, str, len + 1);
return;
}
if (!selected)
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{
strlcpy(buf, str, len + 1 - 3);
strlcat(buf, "...", len + 1);
}
else
{
// Wrap long strings in options with some kind of ticker line.
unsigned ticker_period = 2 * (str_len - len) + 4;
unsigned phase = index % ticker_period;
unsigned phase_left_stop = 2;
unsigned phase_left_moving = phase_left_stop + (str_len - len);
unsigned phase_right_stop = phase_left_moving + 2;
unsigned left_offset = phase - phase_left_stop;
unsigned right_offset = (str_len - len) - (phase - phase_right_stop);
// Ticker period: [Wait at left (2 ticks), Progress to right (type_len - w), Wait at right (2 ticks), Progress to left].
if (phase < phase_left_stop)
strlcpy(buf, str, len + 1);
else if (phase < phase_left_moving)
strlcpy(buf, str + left_offset, len + 1);
else if (phase < phase_right_stop)
strlcpy(buf, str + str_len - len, len + 1);
else
strlcpy(buf, str + right_offset, len + 1);
}
}
uint64_t menu_input(void)
{
unsigned i;
uint64_t input_state;
static const struct retro_keybind *binds[] = { g_settings.input.binds[0] };
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (!rgui)
return 0;
input_state = 0;
input_push_analog_dpad((struct retro_keybind*)binds[0], (g_settings.input.analog_dpad_mode[0] == ANALOG_DPAD_NONE) ? ANALOG_DPAD_LSTICK : g_settings.input.analog_dpad_mode[0]);
for (i = 0; i < MAX_PLAYERS; i++)
input_push_analog_dpad(g_settings.input.autoconf_binds[i], g_settings.input.analog_dpad_mode[i]);
for (i = 0; i < RETRO_DEVICE_ID_JOYPAD_R2; i++)
{
input_state |= input_input_state_func(binds,
0, RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0;
#ifdef HAVE_OVERLAY
input_state |= (driver.overlay_state.buttons & (UINT64_C(1) << i)) ? (1ULL << i) : 0;
#endif
}
input_state |= input_key_pressed_func(RARCH_MENU_TOGGLE) ? (1ULL << RARCH_MENU_TOGGLE) : 0;
input_pop_analog_dpad((struct retro_keybind*)binds[0]);
for (i = 0; i < MAX_PLAYERS; i++)
input_pop_analog_dpad(g_settings.input.autoconf_binds[i]);
rgui->trigger_state = input_state & ~rgui->old_input_state;
rgui->do_held = (input_state & (
(1ULL << RETRO_DEVICE_ID_JOYPAD_UP)
| (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)
| (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)
| (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT)
| (1ULL << RETRO_DEVICE_ID_JOYPAD_L)
| (1ULL << RETRO_DEVICE_ID_JOYPAD_R)
)) && !(input_state & (1ULL << RARCH_MENU_TOGGLE));
return input_state;
}
bool menu_custom_bind_keyboard_cb(void *data, unsigned code)
{
rgui_handle_t *rgui = (rgui_handle_t*)data;
if (!rgui)
return false;
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rgui->binds.target->key = (enum retro_key)code;
rgui->binds.begin++;
rgui->binds.target++;
rgui->binds.timeout_end = rarch_get_time_usec() + RGUI_KEYBOARD_BIND_TIMEOUT_SECONDS * 1000000;
return rgui->binds.begin <= rgui->binds.last;
}
void menu_flush_stack_type(unsigned final_type)
{
unsigned type;
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (!rgui)
return;
type = 0;
rgui->need_refresh = true;
file_list_get_last(rgui->menu_stack, NULL, &type);
while (type != final_type)
{
file_list_pop(rgui->menu_stack, &rgui->selection_ptr);
file_list_get_last(rgui->menu_stack, NULL, &type);
}
}
void load_menu_game_new_core(void)
{
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (!rgui)
return;
#ifdef HAVE_DYNAMIC
menu_update_system_info(rgui, &rgui->load_no_rom);
g_extern.lifecycle_state |= (1ULL << MODE_LOAD_GAME);
#else
rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)g_settings.libretro);
rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)g_extern.fullpath);
#endif
}
bool menu_iterate(void)
{
unsigned action;
static bool initial_held = true;
static bool first_held = false;
uint64_t input_state;
int32_t input_entry_ret, ret;
rgui_handle_t *rgui= (rgui_handle_t*)driver.menu;
input_state = 0;
input_entry_ret = 0;
ret = 0;
if (!rgui)
return false;
if (g_extern.lifecycle_state & (1ULL << MODE_MENU_PREINIT))
{
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rgui->need_refresh = true;
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT);
rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE;
}
rarch_input_poll();
rarch_check_block_hotkey();
#ifdef HAVE_OVERLAY
rarch_check_overlay();
#endif
rarch_check_fullscreen();
if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func())
{
g_extern.lifecycle_state |= (1ULL << MODE_GAME);
return false;
}
input_state = menu_input();
rgui = (rgui_handle_t*)driver.menu;
if (rgui->do_held)
{
if (!first_held)
{
first_held = true;
rgui->delay_timer = initial_held ? 12 : 6;
rgui->delay_count = 0;
}
if (rgui->delay_count >= rgui->delay_timer)
{
first_held = false;
rgui->trigger_state = input_state;
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rgui->scroll_accel = min(rgui->scroll_accel + 1, 64);
}
initial_held = false;
}
else
{
first_held = false;
initial_held = true;
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rgui->scroll_accel = 0;
}
rgui->delay_count++;
rgui->old_input_state = input_state;
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if (driver.block_input)
rgui->trigger_state = 0;
action = RGUI_ACTION_NOOP;
// don't run anything first frame, only capture held inputs for old_input_state
if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_UP))
action = RGUI_ACTION_UP;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN))
action = RGUI_ACTION_DOWN;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT))
action = RGUI_ACTION_LEFT;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT))
action = RGUI_ACTION_RIGHT;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L))
action = RGUI_ACTION_SCROLL_UP;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R))
action = RGUI_ACTION_SCROLL_DOWN;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_B))
action = RGUI_ACTION_CANCEL;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_A))
action = RGUI_ACTION_OK;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_START))
action = RGUI_ACTION_START;
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT))
action = RGUI_ACTION_SELECT;
if (driver.menu_ctx && driver.menu_ctx->backend && driver.menu_ctx->backend->iterate)
input_entry_ret = driver.menu_ctx->backend->iterate(action);
rgui = (rgui_handle_t*)driver.menu;
if (driver.video_data && driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
rarch_render_cached_frame();
// Throttle in case VSync is broken (avoid 1000+ FPS RGUI).
rgui->time = rarch_get_time_usec();
rgui->delta = (rgui->time - rgui->last_time) / 1000;
rgui->target_msec = 750 / g_settings.video.refresh_rate; // Try to sleep less, so we can hopefully rely on FPS logger.
rgui->sleep_msec = rgui->target_msec - rgui->delta;
if (rgui->sleep_msec > 0)
rarch_sleep((unsigned int)rgui->sleep_msec);
rgui->last_time = rarch_get_time_usec();
if (driver.video_data && driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_enable(driver.video_data, false,
MENU_TEXTURE_FULLSCREEN);
if (driver.menu_ctx && driver.menu_ctx->input_postprocess)
ret = driver.menu_ctx->input_postprocess(rgui->old_input_state);
if (ret < 0)
{
unsigned type = 0;
file_list_get_last(rgui->menu_stack, NULL, &type);
while (type != RGUI_SETTINGS)
{
file_list_pop(rgui->menu_stack, &rgui->selection_ptr);
file_list_get_last(rgui->menu_stack, NULL, &type);
}
}
if (ret || input_entry_ret)
return false;
return true;
}
// Quite intrusive and error prone.
// Likely to have lots of small bugs.
// Cleanly exit the main loop to ensure that all the tiny details get set properly.
// This should mitigate most of the smaller bugs.
bool menu_replace_config(const char *path)
{
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (!rgui)
return false;
if (strcmp(path, g_extern.config_path) == 0 || !rgui)
return false;
if (g_extern.config_save_on_exit && *g_extern.config_path)
config_save_file(g_extern.config_path);
strlcpy(g_extern.config_path, path, sizeof(g_extern.config_path));
g_extern.block_config_read = false;
// Load dummy core.
*g_extern.fullpath = '\0';
*g_settings.libretro = '\0'; // Load core in new config.
g_extern.lifecycle_state |= (1ULL << MODE_LOAD_GAME);
rgui->load_no_rom = false;
return true;
}
// Save a new config to a file. Filename is based on heuristics to avoid typing.
bool menu_save_new_config(void)
{
char config_dir[PATH_MAX];
*config_dir = '\0';
if (*g_settings.rgui_config_directory)
strlcpy(config_dir, g_settings.rgui_config_directory, sizeof(config_dir));
else if (*g_extern.config_path) // Fallback
fill_pathname_basedir(config_dir, g_extern.config_path, sizeof(config_dir));
else
{
const char *msg = "Config directory not set. Cannot save new config.";
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
RARCH_ERR("%s\n", msg);
return false;
}
bool found_path = false;
char config_name[PATH_MAX];
char config_path[PATH_MAX];
if (*g_settings.libretro && path_file_exists(g_settings.libretro)) // Infer file name based on libretro core.
{
unsigned i;
// In case of collision, find an alternative name.
for (i = 0; i < 16; i++)
{
fill_pathname_base(config_name, g_settings.libretro, sizeof(config_name));
path_remove_extension(config_name);
fill_pathname_join(config_path, config_dir, config_name, sizeof(config_path));
char tmp[64];
*tmp = '\0';
if (i)
snprintf(tmp, sizeof(tmp), "-%u.cfg", i);
else
strlcpy(tmp, ".cfg", sizeof(tmp));
strlcat(config_path, tmp, sizeof(config_path));
if (!path_file_exists(config_path))
{
found_path = true;
break;
}
}
}
// Fallback to system time ...
if (!found_path)
{
RARCH_WARN("Cannot infer new config path. Use current time.\n");
fill_dated_filename(config_name, "cfg", sizeof(config_name));
fill_pathname_join(config_path, config_dir, config_name, sizeof(config_path));
}
char msg[512];
bool ret;
if (config_save_file(config_path))
{
strlcpy(g_extern.config_path, config_path, sizeof(g_extern.config_path));
snprintf(msg, sizeof(msg), "Saved new config to \"%s\".", config_path);
RARCH_LOG("%s\n", msg);
ret = true;
}
else
{
snprintf(msg, sizeof(msg), "Failed saving config to \"%s\".", config_path);
RARCH_ERR("%s\n", msg);
ret = false;
}
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
return ret;
}
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void menu_poll_bind_state(struct rgui_bind_state *state)
{
unsigned i, b, a, h;
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memset(state->state, 0, sizeof(state->state));
state->skip = input_input_state_func(NULL, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RETURN);
const rarch_joypad_driver_t *joypad = NULL;
if (driver.input && driver.input_data && driver.input->get_joypad_driver)
joypad = driver.input->get_joypad_driver(driver.input_data);
if (!joypad)
{
RARCH_ERR("Cannot poll raw joypad state.");
return;
}
input_joypad_poll(joypad);
for (i = 0; i < MAX_PLAYERS; i++)
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{
for (b = 0; b < RGUI_MAX_BUTTONS; b++)
state->state[i].buttons[b] = input_joypad_button_raw(joypad, i, b);
for (a = 0; a < RGUI_MAX_AXES; a++)
state->state[i].axes[a] = input_joypad_axis_raw(joypad, i, a);
for (h = 0; h < RGUI_MAX_HATS; h++)
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{
state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_UP_MASK, h) ? HAT_UP_MASK : 0;
state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_DOWN_MASK, h) ? HAT_DOWN_MASK : 0;
state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_LEFT_MASK, h) ? HAT_LEFT_MASK : 0;
state->state[i].hats[h] |= input_joypad_hat_raw(joypad, i, HAT_RIGHT_MASK, h) ? HAT_RIGHT_MASK : 0;
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}
}
}
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void menu_poll_bind_get_rested_axes(struct rgui_bind_state *state)
{
unsigned i, a;
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const rarch_joypad_driver_t *joypad = NULL;
if (driver.input && driver.input_data && driver.input->get_joypad_driver)
joypad = driver.input->get_joypad_driver(driver.input_data);
if (!joypad)
{
RARCH_ERR("Cannot poll raw joypad state.");
return;
}
for (i = 0; i < MAX_PLAYERS; i++)
for (a = 0; a < RGUI_MAX_AXES; a++)
state->axis_state[i].rested_axes[a] = input_joypad_axis_raw(joypad, i, a);
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}
static bool menu_poll_find_trigger_pad(struct rgui_bind_state *state, struct rgui_bind_state *new_state, unsigned p)
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{
unsigned a, b, h;
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const struct rgui_bind_state_port *n = &new_state->state[p];
const struct rgui_bind_state_port *o = &state->state[p];
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for (b = 0; b < RGUI_MAX_BUTTONS; b++)
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{
if (n->buttons[b] && !o->buttons[b])
{
state->target->joykey = b;
state->target->joyaxis = AXIS_NONE;
return true;
}
}
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// Axes are a bit tricky ...
for (a = 0; a < RGUI_MAX_AXES; a++)
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{
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int locked_distance = abs(n->axes[a] - new_state->axis_state[p].locked_axes[a]);
int rested_distance = abs(n->axes[a] - new_state->axis_state[p].rested_axes[a]);
if (abs(n->axes[a]) >= 20000 &&
locked_distance >= 20000 &&
rested_distance >= 20000) // Take care of case where axis rests on +/- 0x7fff (e.g. 360 controller on Linux)
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{
state->target->joyaxis = n->axes[a] > 0 ? AXIS_POS(a) : AXIS_NEG(a);
state->target->joykey = NO_BTN;
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// Lock the current axis.
new_state->axis_state[p].locked_axes[a] = n->axes[a] > 0 ? 0x7fff : -0x7fff;
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return true;
}
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if (locked_distance >= 20000) // Unlock the axis.
new_state->axis_state[p].locked_axes[a] = 0;
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}
for (h = 0; h < RGUI_MAX_HATS; h++)
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{
uint16_t trigged = n->hats[h] & (~o->hats[h]);
uint16_t sane_trigger = 0;
if (trigged & HAT_UP_MASK)
sane_trigger = HAT_UP_MASK;
else if (trigged & HAT_DOWN_MASK)
sane_trigger = HAT_DOWN_MASK;
else if (trigged & HAT_LEFT_MASK)
sane_trigger = HAT_LEFT_MASK;
else if (trigged & HAT_RIGHT_MASK)
sane_trigger = HAT_RIGHT_MASK;
if (sane_trigger)
{
state->target->joykey = HAT_MAP(h, sane_trigger);
state->target->joyaxis = AXIS_NONE;
return true;
}
}
return false;
}
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bool menu_poll_find_trigger(struct rgui_bind_state *state, struct rgui_bind_state *new_state)
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{
unsigned i;
for (i = 0; i < MAX_PLAYERS; i++)
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{
if (menu_poll_find_trigger_pad(state, new_state, i))
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{
g_settings.input.joypad_map[state->player] = i; // Update the joypad mapping automatically. More friendly that way.
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return true;
}
}
return false;
}
static inline int menu_list_get_first_char(file_list_t *buf, unsigned offset)
{
const char *path = NULL;
file_list_get_alt_at_offset(buf, offset, &path);
int ret = tolower(*path);
// "Normalize" non-alphabetical entries so they are lumped together for purposes of jumping.
if (ret < 'a')
ret = 'a' - 1;
else if (ret > 'z')
ret = 'z' + 1;
return ret;
}
static inline bool menu_list_elem_is_dir(file_list_t *buf, unsigned offset)
{
const char *path = NULL;
unsigned type = 0;
file_list_get_at_offset(buf, offset, &path, &type);
return type != RGUI_FILE_PLAIN;
}
void menu_build_scroll_indices(file_list_t *buf)
{
size_t i;
int current;
bool current_is_dir;
rgui_handle_t *rgui = (rgui_handle_t*)driver.menu;
if (!rgui)
return;
rgui->scroll_indices_size = 0;
if (!buf->size)
return;
rgui->scroll_indices[rgui->scroll_indices_size++] = 0;
current = menu_list_get_first_char(buf, 0);
current_is_dir = menu_list_elem_is_dir(buf, 0);
for (i = 1; i < buf->size; i++)
{
int first;
bool is_dir;
first = menu_list_get_first_char(buf, i);
is_dir = menu_list_elem_is_dir(buf, i);
if ((current_is_dir && !is_dir) || (first > current))
rgui->scroll_indices[rgui->scroll_indices_size++] = i;
current = first;
current_is_dir = is_dir;
}
rgui->scroll_indices[rgui->scroll_indices_size++] = buf->size - 1;
}