Commit Graph

1201 Commits

Author SHA1 Message Date
Themaister
66c4f8fd35 Make sure to always clear out swapchain_fence_signalled. 2018-09-08 11:47:58 +02:00
Themaister
9ebac87638 Vulkan: Emulate mailbox on Windows. 2018-09-08 11:47:58 +02:00
Themaister
af534f0fa8 Vulkan maintenance fixes.
- Use VkBuffer instead of linear VkImage for staging uploads.
  Not guaranteed to be supported, and desktop IHVs recommend using
  buffers.

- Fix validation error where swapchain recreation with reuse of the old
  VkSwapchainKHR does not create a fence properly, leading to validation
  error next time that swapchain index is observed.
2018-09-08 11:47:58 +02:00
Stuart Carnie
99f497de85 feat(Metal): Add support for screen shots 2018-09-02 17:55:02 -07:00
Stuart Carnie
9d22aacaa7 refactor: Add vertex buffer struct to ShaderTypes and remove global 2018-09-02 17:53:18 -07:00
Stuart Carnie
eadc3f4a91 fix(Metal): Fix SIGFAULT if any attribute is 0 2018-09-01 16:13:23 -07:00
Stuart Carnie
802697fdec fix(Metal): Use textures for pixel conversion 2018-09-01 11:58:37 -07:00
Stuart Carnie
577d81071e fix(Metal): Cleanup shader logging messages 2018-09-01 11:58:37 -07:00
orbea
260ce526c2 Fix segfaults when starting vulkan without a working vulkan driver.
RetroArch will crash in several places when running vulkan in an
environment that does not have working vulkan drivers.

This should guard against those crashes and allow RetroArch to fail
safely in those cases.
2018-08-24 19:36:03 -07:00
twinaphex
7250181319 Add some __WINRT__ ifdefs 2018-08-17 14:51:27 +02:00
twinaphex
4a54826d9b Remove unused variable 2018-08-16 21:14:56 +02:00
twinaphex
a1d5b0fd03 Update MSVC 2012 solution 2018-08-16 20:49:31 +02:00
twinaphex
921e52e64f Remove old leftover buggy Win32 driver 2018-08-16 00:05:09 +02:00
Wiktor Strzębała
45799ee034 Bring up touch support for wayland subsystem for sailfish os devices
Touch code cleanup
Make variabled static as suggest bparker06
C89 compilation error fix (at least for loops)
More C89 fixes

Signed-off-by: Wiktor Strzębała <wiktorek140@tlen.pl>
2018-08-09 20:49:27 +02:00
Stuart Carnie
0291c41afa fix(Metal): Fix blank screen after full screen toggle; window focus 2018-07-14 11:18:21 -07:00
Dwedit
fa00eda625 Relocation of Win32 Message Loop Fix is now tied to whether threaded video is enabled or not
Menu bar is removed if threaded video is enabled, due to code currently being unsafe when using threaded video.
2018-07-13 22:34:03 -05:00
twinaphex
abc6eb7d8c Revert "Re-revert this - causes issues with toggling fullscreen with threaded"
This reverts commit 52a55695ce.
2018-07-14 00:22:52 +02:00
twinaphex
52a55695ce Re-revert this - causes issues with toggling fullscreen with threaded
video mode and GL driver
2018-07-14 00:10:21 +02:00
twinaphex
38a35e53fd Revert "Move Message loop call to right before video_driver_get_status call"
This reverts commit 838dcc8a5a.
2018-07-14 00:01:25 +02:00
Stuart Carnie
13a9aca88a fix(Metal): Render search box correctly 2018-07-12 23:15:24 -07:00
Stuart Carnie
167ad3b57d fix(Metal): Various Metal fixes
* OSD message background
* clear glui background
* add Metal to configuration
* added optional config to compile Metal build without OpenGL
* fixed fill_pathname_join_delim; if out_path and dir are same, don't
  strlcpy, as the results are undefined.
2018-07-12 21:33:18 -07:00
Brad Parker
ab27b7c85f initial SIXEL video driver 2018-07-12 16:55:08 -04:00
Brandon Wright
c81aab345c Lock sizes of enum fields at 32 bits. 2018-07-11 16:37:37 -05:00
Stuart Carnie
01df2c5e88 fix(Metal): Check for nil drawable 2018-07-06 23:37:15 -07:00
Dwedit
838dcc8a5a Move Message loop call to right before video_driver_get_status call 2018-07-05 20:07:01 -05:00
twinaphex
c3d469dd8e Revert "Moved WIN32 message loop out of win32_check_window, and into just before the call to runloop_iterate"
This reverts commit 7108628369.
2018-07-05 02:42:16 +02:00
Twinaphex
95500f5631
Merge pull request #6948 from stuartcarnie/sgc-metal
feat(Metal): Add support for overlays
2018-07-04 22:52:29 +02:00
Stuart Carnie
a19ea2ed07 feat(Metal): Add support for overlays 2018-07-04 13:12:40 -07:00
Dwedit
7108628369 Moved WIN32 message loop out of win32_check_window, and into just before the call to runloop_iterate 2018-07-04 14:20:38 -05:00
Twinaphex
63a071b85a
Merge pull request #6945 from Themaister/master
Vulkan: WSI stability fixes
2018-07-04 21:04:08 +02:00
Hans-Kristian Arntzen
52cb0fe375 Vulkan: Fix crash when we get two create_swapchain errors in a row. 2018-07-04 20:25:03 +02:00
Hans-Kristian Arntzen
f1d2dac213 Vulkan: Fix various stability issues with WSI.
Added an ifdef to trigger "hardening" which will return spurious errors
for critical WSI things like acquire next image, queue submit and
surface dimension queries.
2018-07-04 19:45:54 +02:00
Stuart Carnie
048aa16599 feat(Metal): Support vsync enable / disable 2018-07-04 09:50:09 -07:00
Stuart Carnie
844e5e15d0 fix(Metal): fix XRGBA rendering; no nil texture; undefined stuff bad 2018-07-04 08:50:46 -07:00
Stuart Carnie
30d2192338 fix(Metal): Fix release build crash for misaligned read 2018-07-04 00:16:14 -07:00
Stuart Carnie
44ca1062b0 formatting 2018-07-03 22:32:12 -07:00
Stuart Carnie
a0900ec433 feat(Metal): full xmb pipeline support
Menu TODOs:

* understand why ribbon does not look the same as GL
* add clear support to `MenuDisplay` for glui
2018-07-03 22:32:12 -07:00
Stuart Carnie
4a101734a1 More cleanup
* use single render command encoder for display for better performance
* Context handles all rendering and presentation
2018-07-03 22:32:12 -07:00
Stuart Carnie
1c5d94aca1 Improve performance; don't care about previous state ofcolor attachment
Color attachment is being completely overwritten.
2018-07-03 22:32:12 -07:00
Stuart Carnie
5e1f991e32 feat(Metal): initial xmb and glui menu support
TODOs

* menu shader pipeline effects
* refactor / optimize graphics rendering
2018-07-03 22:32:12 -07:00
Themaister
f2cae17021 Vulkan: Try to avoid creating swapchains redundantly.
Win32: Only make resize events when needed.
Do not create swapchain unless necessary.
Deal better with Windows WSI workarounds.
2018-07-01 16:21:09 +02:00
Themaister
c4ba8d26a0 Support multiple displays in VK_KHR_display. 2018-07-01 01:21:51 +02:00
Stuart Carnie
367c15f488 feat(Metal): font rendering
* FPS and other OSD messages render correctly
* add autoreleasepool around entire render loop to avoid memory leaks
2018-06-23 23:54:23 -07:00
Stuart Carnie
eacd52f009 fix(Metal): improve shader stability
* use MTKView, which handles layer and scaling changes automatically
  between displays
2018-06-23 13:33:27 -07:00
Stuart Carnie
ee8d82dcfe add additional project files 2018-06-23 13:33:27 -07:00
Twinaphex
467aa30131 Cleanups 2018-06-21 07:26:05 +02:00
Stuart Carnie
411bcf8bdd feat(apple): Metal support for macOS
* includes rgui
* shader support

This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
Hans-Kristian Arntzen
16c797f057 Vulkan: Fix two validation errors.
- Mipgen was only transitioning the first miplevel to GENERAL.
  Fix the image barrier helper function to transition all levels and
  layers.

- Validation layer was complaining that a VkSwapchainKHR was not
  properly destroyed. After recycling the swapchain, destroy the old
  one.
2018-06-06 23:23:32 +02:00
twinaphex
23b0444afe Update libretro-common 2018-05-28 17:30:56 +02:00
twinaphex
c7c1983c91 Update d3d9_set_pixel_shader 2018-05-18 20:43:12 +02:00
twinaphex
8fadef7082 Update d3d9_set_vertex_shader 2018-05-17 23:23:17 +02:00
twinaphex
6d2b5c8052 Move read_viewport function back to d3d9.c 2018-05-17 17:17:08 +02:00
twinaphex
2d540264e8 Start hooking up set_shader_mvp function 2018-05-15 06:02:10 +02:00
twinaphex
e1368a9209 (Cg D3D9) Buildfix 2018-05-14 21:42:14 +02:00
twinaphex
39f45a17d2 create d3d9_convert_geometry 2018-05-14 21:32:14 +02:00
twinaphex
e9054159ec Remove set_font_rect callback 2018-05-14 16:57:34 +02:00
twinaphex
232d3f4d92 Take out add_state_tracker function callback for D3D9 renderchain 2018-05-14 06:33:51 +02:00
twinaphex
2c5112f3ac Cleanups 2018-05-14 05:07:12 +02:00
twinaphex
c40c08375c (d3d9_common.h) Cleanups 2018-05-14 05:04:45 +02:00
twinaphex
cbe4c78979 (D3D8/D3D9) Cleanups 2018-05-14 04:55:33 +02:00
twinaphex
606d700bf2 No more D3D8/D3D9 header includes in d3d_common.c 2018-05-14 04:36:08 +02:00
twinaphex
8733a41e58 (d3d_common.c) Get rid of these header includes 2018-05-14 04:00:27 +02:00
twinaphex
6a9b39da3f Get rid of d3d.h and xdk_defines.h 2018-05-14 03:57:27 +02:00
twinaphex
d1c1e4e2aa Move D3D9_DECL_FVF_TEXCOORD to d3d9_common.h 2018-05-14 03:17:26 +02:00
twinaphex
2dae506e88 (MSVC2003) Buildfix 2018-05-14 01:11:47 +02:00
twinaphex
aea89bfde3 Cleanups 2018-05-14 00:37:03 +02:00
twinaphex
8a78b69689 Buildfix 2018-05-14 00:31:58 +02:00
Stuart Carnie
0a4ff225be Update Vulkan 2018-05-13 21:35:18 +02:00
twinaphex
85da5360d2 (D3D9) Update 2018-05-13 18:47:24 +02:00
twinaphex
34149e510e (D3D9) Cleanups 2018-05-13 18:36:17 +02:00
twinaphex
33d2c2d422 (D3D9) Cleanups 2018-05-13 18:33:16 +02:00
twinaphex
46f23f9fbd Get rid of d3d_video_viewport 2018-05-13 18:24:19 +02:00
twinaphex
5bde17025a Move min_filter_to_mag to gl_common.h 2018-05-13 14:24:49 +02:00
twinaphex
41295ef7b9 Remove viewport_info callback from D3D9 renderchain interface 2018-05-13 06:29:17 +02:00
twinaphex
27170674a5 (D3D9) Cleanups 2018-05-13 06:22:12 +02:00
twinaphex
dee50349ba Rename d3d_renderchain_driver to d3d9_renderchain_driver 2018-05-13 06:03:26 +02:00
twinaphex
494ddb16d9 Get rid of viewport_info callback function - was the same for both
GL1 and GL2 renderchains
2018-05-13 05:56:44 +02:00
twinaphex
6996e72b49 Move renderchain driver interface to gl_common.h - and replace
some void pointers in function callbacks with gl_t
2018-05-13 05:53:35 +02:00
twinaphex
be502a39fd Cleanups 2018-05-12 19:24:04 +02:00
twinaphex
58ac7c320e (dxgi_common.c) Add more __WINRT__ ifdefs 2018-05-12 19:22:37 +02:00
twinaphex
542294900f (WinRT) More compilation fixes 2018-05-12 19:03:39 +02:00
Dwedit
387d4d87eb Fix core selection appearing unnecessarily
Re-order the dialog items in core selection dialog to make the listbox have focus
Removed the "do wm close" stuff.
2018-05-09 21:04:23 -05:00
Dwedit
f3f0d4f787 Unify File Open and File Drag Drop code
* Code in `win32_drag_query_file` was split off into `win32_load_content_from_gui`
* File Open dialog now uses the same code as drag drop instead of the non-working code that was in there before.
* File Dialog and Core Select Dialog show and hide mouse cursor if they were invoked in fullscreen mode
2018-05-09 21:04:23 -05:00
twinaphex
46f7742afc Some early WinRT commits 2018-05-09 16:13:29 +02:00
twinaphex
82ebb9576f Create d3d9_video_t and d3d8_video_t 2018-05-03 22:03:12 +02:00
Dwedit
81457d74d3 Use WINAPI instead of __stdcall, not sure what keywords I can use or not, so I'll just use the macro instead of the keyword 2018-05-02 22:09:20 -05:00
Dwedit
0d2f9b9b11 Fix __stdcall calling convention for Win32 32-bit builds 2018-05-02 21:59:07 -05:00
twinaphex
95278d39f7 Buildfix for MSVC 2003 2018-05-02 01:03:40 +02:00
twinaphex
33c1d55801 GetDisplayConfigBufferSizes and QueryDisplayConfig now go
through function pointers for backwards compatibility
2018-05-01 21:44:10 +02:00
Brad Parker
a1aefc901c Qt WIMP GUI 2018-04-30 14:33:05 -04:00
twinaphex
714f7b7b13 Cleanups 2018-04-27 23:21:44 +02:00
twinaphex
72428a23c5 (shader_vulkan.cpp) Move some functions to vulkan_common.c 2018-04-24 07:07:58 +02:00
twinaphex
77d815a572 Get rid of warning 2018-04-23 17:48:31 +02:00
twinaphex
789ef63dee (360) Don't bake in HAVE_XUI anymore; buildfixes for C++ 2018-04-23 17:35:36 +02:00
twinaphex
fec8d3294c Cleanup 2018-04-23 17:23:14 +02:00
twinaphex
95ecbc0859 Update 2018-04-23 17:22:02 +02:00
twinaphex
830068e5bd Create d3d9x_constant_table_set_float_array 2018-04-23 17:20:08 +02:00
twinaphex
a6fcd9dae0 Create d3d9x_constant_table_set_defaults 2018-04-23 17:09:11 +02:00
twinaphex
0e5ccd7c15 Create d3d9x_constant_table_set_matrix 2018-04-23 17:04:30 +02:00
twinaphex
282b4ba21b (d3d9_common.c) Cleanups 2018-04-23 15:40:43 +02:00
twinaphex
af734939ee More HLSL work 2018-04-23 15:26:35 +02:00
twinaphex
32c92a9a22 Rename d3dxbuffer_release 2018-04-23 15:04:19 +02:00
twinaphex
5dc916f0b3 Take out another header include 2018-04-22 15:45:56 +02:00
twinaphex
04fa4871f0 Create d3d_translate_filter and get rid of duplicate functions 2018-04-22 15:45:11 +02:00
twinaphex
88387ccbde (D3D8) Cleanups 2018-04-22 15:34:08 +02:00
twinaphex
3a93377811 D3D8 buildfix 2018-04-22 14:55:15 +02:00
twinaphex
80fdd6d2a1 Less pointer/variable casting going on 2018-04-22 14:20:59 +02:00
twinaphex
ca8829fe3c (D3D9) Simplifications 2018-04-22 14:00:32 +02:00
twinaphex
a7e40ea3f4 (d3d8_common.c) Define CINTERFACE, get rid of C++ versions 2018-04-22 13:34:05 +02:00
twinaphex
5ee6cdf753 (d3d9_common.c) Cleanups 2018-04-22 13:26:58 +02:00
twinaphex
8de03fe843 (D3D9 common) Define CINTERFACE and get rid of C++ ifdefs 2018-04-22 13:18:56 +02:00
twinaphex
58623d7540 (d3d_common.h) Cleanups 2018-04-22 13:09:03 +02:00
twinaphex
3033dda866 (x11_common.c) Cleanups 2018-04-22 13:05:40 +02:00
twinaphex
248f1242dc Some warning fixes 2018-04-21 18:14:19 +02:00
twinaphex
6929db9fb6 (D3D10/D3D11) Compile shaders with SM 4.0 instead of 5.0 2018-04-21 05:36:59 +02:00
twinaphex
832cc4e945 (MSVC) Silence warnings 2018-04-21 05:20:22 +02:00
aliaspider
b78dcf9f4c update D3D10 driver. 2018-04-21 03:56:19 +01:00
twinaphex
7515c3d7c3 (D3D10) Switch to shader model 4.0 2018-04-21 03:33:08 +02:00
twinaphex
9f2b56a929 Update Direct3D 10 driver 2018-04-21 03:27:41 +02:00
twinaphex
9532a77b4f Buildfix 2018-04-18 07:53:25 +02:00
twinaphex
e17c3d869d Avoid warnings on gx2_common.h 2018-04-18 06:43:21 +02:00
Brandon Wright
6aa33c8710 Add some X11 error checking. 2018-04-16 16:56:36 -05:00
Brandon Wright
95f8205fd1 Add DRM interface for refresh rate. 2018-04-16 15:36:46 -05:00
Brandon Wright
64b2830889 Fix Win32 build. Set Windows header API to Win7. 2018-04-16 14:51:38 -05:00
twinaphex
d46011ae14 Cleanups 2018-04-16 04:20:24 +02:00
Brandon Wright
e049605359 Add refresh rate polling to Win32 >= Windows 7. 2018-04-15 19:33:38 -05:00
Brandon Wright
533f898132 Add get refresh rate context function. Implement for X11 and Wayland. 2018-04-15 17:56:12 -05:00
twinaphex
359de5c84b Create win32_change_display_settings 2018-04-15 17:55:37 +02:00
twinaphex
b6764c43db Buildfix 2018-04-09 19:09:00 +02:00
twinaphex
ff9aebedca Some more Clang warning fixes 2018-04-09 17:48:11 +02:00
twinaphex
8e7b1ede7f Silence Clang warnings 2018-04-09 17:35:27 +02:00
Brandon Wright
9f15e39114 Also use the original fallback designed for older window managers. 2018-04-02 20:21:32 -05:00
Brandon Wright
0a5e65dc06 Add workarounds based on window manager for override-redirect. 2018-04-02 20:01:14 -05:00
Brandon Wright
64686d8106 Set override-redirect on true fullscreen, but after window is mapped. 2018-04-01 17:47:27 -05:00
twinaphex
92b46a8275 Some cleanups 2018-03-30 15:50:27 +02:00
twinaphex
008900e73d (D3D11/D3D12) Fix crashes with completely black or white thumbnail
textures in XMB
2018-03-30 02:30:56 +02:00
Brandon Wright
3bbff3c689 Use _NET_WM_STATE_FULLSCREEN as a first measure, only falling back to override-redirect when not supported. 2018-03-29 17:13:51 -05:00
twinaphex
ef5830b233 Silence some CXX_BUILD warnings 2018-03-29 15:27:30 +02:00
twinaphex
163be3ccfd (vulkan_common.c) Prevent some more collissions in the future 2018-03-28 17:41:04 +02:00
aliaspider
3d96cacd71 add experimental D3D11 hwrender support. 2018-03-25 23:14:14 +01:00
twinaphex
9057ffbde4 use boolean.h instead of stdbool.h 2018-03-24 11:45:50 +01:00
twinaphex
1d1acc8940 Cleanup 2018-03-03 16:33:49 +01:00
twinaphex
542cd6b6bf Uniquely name variables 2018-03-03 15:51:00 +01:00
twinaphex
b4a743fff4 Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
2018-03-03 15:28:58 +01:00
twinaphex
070c09faec Avoid more pointer grabbing for video driver ptr 2018-02-16 20:42:37 +01:00
Twinaphex
34edaaf98b
Merge pull request #6291 from aliaspider/master
(D3D12) silence warning.
2018-02-12 01:32:16 +01:00
aliaspider
8a93e8d503 (D3D12) silence warning. 2018-02-12 01:29:44 +01:00
Twinaphex
e428cec428
Merge pull request #6290 from aliaspider/master
(D3D11/12) add overlays.
2018-02-12 01:25:19 +01:00
aliaspider
98682197c9 (D3D11/12) add overlays. 2018-02-12 01:19:43 +01:00
Twinaphex
327e2237d6
Merge pull request #6289 from aliaspider/master
(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 23:03:04 +01:00
aliaspider
19aed2af36 (D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
Twinaphex
4d1090dc53
Merge pull request #6281 from bparker06/decorations
add menu setting to toggle window decorations
2018-02-11 05:56:15 +01:00
Brad Parker
43aa977a91 add menu setting to toggle window decorations 2018-02-10 23:46:09 -05:00
aliaspider
37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
aliaspider
6fe379d978 (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
aliaspider
97813b9722 (D3D11/12) fix dialogbox / gradient. 2018-02-08 17:11:24 +01:00
aliaspider
0d88799e6d (D3D12) add menu display driver. 2018-02-08 00:18:05 +01:00
aliaspider
92afd7387d (D3D12) add a font driver. 2018-02-08 00:18:04 +01:00
aliaspider
e42015e026 (D3D12) allow for dynamic allocation of descriptors. 2018-02-08 00:18:04 +01:00
aliaspider
757a9c08de (D3D) refactors. 2018-02-08 00:18:04 +01:00
aliaspider
4ccb844ad6 (D3D12) add font and menu pipelines. 2018-02-08 00:18:04 +01:00
aliaspider
b030588669 (D3D12) refactor d3d12_init_samplers, add support for wrap modes. 2018-02-08 00:18:04 +01:00
aliaspider
6d90aae5d6 (D3D12) refactor init_pipeline. 2018-02-08 00:18:04 +01:00
aliaspider
5549b136c2 (msvc) CXX_BUILD + griffin fixes. 2018-02-05 00:25:03 +01:00
twinaphex
6982dd838f (MSVC 2017) Fix VS 2017 solution 2018-02-05 00:04:41 +01:00
twinaphex
f364d2d3ec (C89) Don't build D3D9/10/11/12 2018-02-04 23:25:12 +01:00
twinaphex
534e5bbf34 Make code compatible when compiled as C++ 2018-02-04 21:50:05 +01:00
twinaphex
028fc18294 Fix more warnings 2018-02-04 21:12:42 +01:00
twinaphex
2b4890220a (D3D) Silence CXX_BUILD warnings 2018-02-04 20:40:28 +01:00
Twinaphex
5483f5fc39
Merge pull request #6234 from aliaspider/master
various fixes for CXX_BUILD.
2018-02-04 20:08:43 +01:00
aliaspider
700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00
Twinaphex
39406c3357
Merge pull request #6233 from fr500/fixes
Fixes
2018-02-04 18:17:37 +01:00
twinaphex
ac22a9ce20 (D3D10) Start making D3D10 ready for CXX_BUILD 2018-02-04 17:11:00 +01:00
radius
c4bb588f3b fix small logging issue 2018-02-04 10:59:02 -05:00
aliaspider
e225e96025 (D3D11) multi-pass shaders: add support for history frames. 2018-02-03 13:29:00 +01:00
aliaspider
e30c7edd8d (D3D11) multi-pass shaders: add support for feed-back textures. 2018-02-02 19:57:45 +01:00
aliaspider
6fe3a31617 (D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
2018-02-02 17:18:41 +01:00
Twinaphex
f096e667d8
Merge pull request #6204 from aliaspider/master
(D3D11) Implement slang shader specification using Spirv-Cross.
2018-02-01 16:33:58 +01:00
aliaspider
3865856aa2 (D3D11) add support for #pragma format in slang shaders. 2018-02-01 15:07:12 +01:00
aliaspider
91298255ad (D3D11) resize fbos when the viewport size changes. 2018-02-01 12:45:35 +01:00
aliaspider
5d46e8bca4 (D3D11) plug leak. 2018-02-01 11:29:28 +01:00
aliaspider
e6c455d2c6 (D3D11) move format support checks to d3d11_init_texture(); 2018-02-01 11:21:51 +01:00
twinaphex
de1efd7878 This hack is no longer needed with latest nvidia windows
drivers (390.77)
2018-01-31 18:10:53 +01:00
aliaspider
0ccfa3804b (D3D11) frame count is an unsigned int. 2018-01-31 17:21:18 +01:00
aliaspider
d8924d6fbb (D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
f907f2ea7d (D3D11) save spirv-cross's hlsl output when shader compilation fails. 2018-01-31 15:55:59 +01:00
aliaspider
5e09af9c77 (D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
aliaspider
b228775b0d (D3D10/11/12) allow building without HAVE_D3D9 2018-01-30 21:33:25 +01:00
aliaspider
4a3e4fc7de (mingw) include all of the sal.h defines in dxgi_common.h 2018-01-30 20:02:40 +01:00
aliaspider
13f18afcd9 (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
twinaphex
27a133c4fd Update 2018-01-30 17:20:34 +01:00
twinaphex
80bdcd89a6 (D3D10/11/12) Cleanup non-HAVE_DYNAMIC codepaths 2018-01-30 17:06:57 +01:00
twinaphex
a5f232793b Silence warnings 2018-01-30 16:44:42 +01:00
twinaphex
aeab2e5bd1 enable d3d10/11/12 again for mingw build 2018-01-30 16:04:45 +01:00
twinaphex
05e35bd4b1 Compiles with MSVC 2013 2018-01-29 21:31:03 +01:00
twinaphex
a6f8013c24 More MSVC2013 buildfixes 2018-01-29 17:19:36 +01:00
twinaphex
2906744a0d (D3D10) Add non_HAVE_DYNAMIC codepaths 2018-01-29 15:33:30 +01:00
twinaphex
03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
twinaphex
ee813ab76b Create new functions for d3d_common.c 2018-01-29 11:44:55 +01:00