twinaphex
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d149d590cf
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Fix some Xbox unresolved symbols
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2017-09-14 22:24:04 +02:00 |
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twinaphex
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3ab07fc43f
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Fix some Xbox unresolved symbol errors
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2017-09-14 22:17:05 +02:00 |
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twinaphex
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557c6c1d19
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(D3D) Try to treat HLSL shaders same as Cg shaders for now
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2017-09-13 04:37:29 +02:00 |
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twinaphex
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88b593e4af
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(360) Builds again(360) Builds again(360) Builds again(360) Builds
again(360) Builds again(360) Builds again(360) Builds again(360) Builds
again(360) Builds again
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2017-09-13 04:33:43 +02:00 |
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twinaphex
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170b368044
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(360) Some buildfixes
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2017-09-13 04:21:00 +02:00 |
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twinaphex
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07148293a5
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(Xbox) Some buildfixes
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2017-09-13 03:18:31 +02:00 |
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twinaphex
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dbb6adb453
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C89_BUILD fixes
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2017-09-11 04:17:28 +02:00 |
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twinaphex
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ba77d862a3
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video_shader_parse.c - reduce stack usage
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2017-09-09 22:54:55 +02:00 |
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twinaphex
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06a33aada8
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Cleanups
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2017-09-09 04:22:38 +02:00 |
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twinaphex
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30bff1ffab
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Cleanups
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2017-09-09 04:11:46 +02:00 |
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twinaphex
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0a6c8122d0
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Cleanups
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2017-09-09 02:36:08 +02:00 |
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twinaphex
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2dee343ec7
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Rearrange variables
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2017-09-09 01:35:15 +02:00 |
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twinaphex
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3a92a60a8e
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Cleanups
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2017-09-09 01:30:47 +02:00 |
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twinaphex
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0488415329
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Cleanups
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2017-09-09 01:18:40 +02:00 |
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twinaphex
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36e0ff8268
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Rearrange variables
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2017-09-09 01:10:00 +02:00 |
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twinaphex
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c0207e9b56
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Revert "Reduce size of variables"
This reverts commit 79f1166c6e .
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2017-09-09 00:20:39 +02:00 |
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twinaphex
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330d8dc59e
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Cleanups
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2017-09-09 00:02:38 +02:00 |
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twinaphex
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79f1166c6e
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Reduce size of variables
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2017-09-08 23:44:10 +02:00 |
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twinaphex
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02ac92b91d
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Cleanups
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2017-09-08 16:43:34 +02:00 |
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twinaphex
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c3bb76a05e
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Try to reduce variable sizes
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2017-09-08 05:58:48 +02:00 |
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Twinaphex
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1cc4239e2b
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Merge pull request #5409 from Scheiker/xvideo
Better error handling in *xv_init()
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2017-09-07 20:34:43 +02:00 |
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Brad Parker
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cacef3866a
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vc6: use int instead of INT_PTR for callback to DialogBoxParam
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2017-09-07 13:48:11 -04:00 |
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Charlton Head
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d29e8c18fa
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Better error handling in *xv_init()
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2017-09-07 12:28:16 -05:00 |
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Brad Parker
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07566c51a1
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VC6 buildfixes, add Makefile.griffin target for it
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2017-09-07 11:50:10 -04:00 |
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Brad Parker
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0a1b3fedc0
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VC6 support (targets NT 3.51)
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2017-09-06 23:03:02 -04:00 |
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twinaphex
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33a77bd3a3
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Cleanups
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2017-09-06 00:40:14 +02:00 |
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twinaphex
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5ad8f2aa90
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Update
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2017-09-06 00:38:49 +02:00 |
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twinaphex
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511d563a1c
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(d3d_ctx) Log memory too - get rid of another _XBOX ifdef
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2017-09-06 00:37:49 +02:00 |
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twinaphex
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582b688121
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Silence some warnings for PS3
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2017-09-06 00:21:20 +02:00 |
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twinaphex
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674dbfed19
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Cleanups
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2017-09-05 04:57:34 +02:00 |
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twinaphex
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bde5a6dc19
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Rename renderchain_driver_t to d3d_renderchain_driver_t
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2017-09-05 04:21:40 +02:00 |
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twinaphex
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21d3e890f8
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Cleanup
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2017-09-05 04:16:27 +02:00 |
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twinaphex
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97d7240c47
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Cleanups
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2017-09-05 04:08:44 +02:00 |
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twinaphex
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1c6314f1ff
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Cleanups
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2017-09-05 03:51:20 +02:00 |
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twinaphex
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057444433d
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Cleanups
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2017-09-05 03:42:39 +02:00 |
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twinaphex
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3eecbd7135
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Fix d3d9_cg_renderchain.cpp
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2017-09-05 03:27:00 +02:00 |
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twinaphex
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374b6115e1
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Update HLSL backend
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2017-09-05 03:21:58 +02:00 |
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twinaphex
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83ffb5092a
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Cleanups
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2017-09-05 03:00:51 +02:00 |
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twinaphex
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9880e76d25
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Implement set min/mag/u/v for D3D8
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2017-09-05 01:12:06 +02:00 |
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twinaphex
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2b81f945df
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Update D3D8 codepaths
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2017-09-05 01:03:55 +02:00 |
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twinaphex
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6f26a9b97e
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Take this out
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2017-09-05 01:01:00 +02:00 |
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twinaphex
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c691bbaedc
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Start going through compilation errors
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2017-09-05 00:57:58 +02:00 |
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twinaphex
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fb5744318a
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Start adding D3D8 headers
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2017-09-05 00:37:17 +02:00 |
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twinaphex
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fd14986368
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(d3d_common.cpp) Cleanups
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2017-09-05 00:21:41 +02:00 |
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twinaphex
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e1c139dda6
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Buildfix
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2017-09-05 00:10:24 +02:00 |
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twinaphex
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b46c4b4db5
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Create d3d8_renderchain.cpp and d3d9_hlsl_renderchain.cpp
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2017-09-05 00:00:17 +02:00 |
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twinaphex
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c96b843330
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xdk_renderchain.cpp should become the D3D8 renderchain implementation
(for Xbox OG/PC);
xdk360_renderchain.cpp will become the D3D9 HLSL one (for 360/PC)
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2017-09-04 23:50:13 +02:00 |
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Brad Parker
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47f3a801ba
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gdi: allow compilation without DirectInput8 for NT
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2017-09-04 14:18:50 -04:00 |
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Brad Parker
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747dd2ad12
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support Windows 95/NT4
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2017-09-03 23:39:25 -04:00 |
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Brad Parker
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35c4770c9b
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gdi: manually convert RGB444 to RGB555 to get around BI_BITFIELDS limitation on non-NT platforms
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2017-09-01 20:52:58 -04:00 |
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