Themaister
dcdb405267
Should fix build on GLES1.
2012-09-12 20:28:51 +02:00
Themaister
250fb340c7
Fixup some more ...
2012-09-12 20:26:59 +02:00
Themaister
bb526ad3cd
Fixup win32 build.
2012-09-12 20:24:57 +02:00
Themaister
c29f678935
Don't include SDL headers in shader_glsl.c.
2012-09-12 20:20:22 +02:00
Twinaphex
939b9dd259
(GLSL) Add compatible header inludes for modern GL/GLES -
...
NOTE - we need a proper HAVE_SDL define since we are not going
to be using SDL for Rarch on either Android or PSL1GHT
2012-09-12 16:40:28 +02:00
Twinaphex
50d8520085
(Android) Use GLES v2 - codepath for GLES v1 is broken if
...
GL_CLAMP_TO_BORDER is not available
2012-09-12 15:21:25 +02:00
Themaister
e1fc6d7ab5
Do not use SDL_SYM_WRAP outside sdl_ctx.c.
2012-09-12 09:30:36 +02:00
Themaister
4c99652a60
Rework attribute and MVP passing in GL.
2012-09-11 23:32:00 +02:00
Twinaphex
91cb9dd305
(PSL1GHT/GL) Don't compile in certain code for PSL1GHT
2012-09-11 12:38:54 +02:00
Twinaphex
201f5fd135
(PSL1GHT) More PSL1GHT work
2012-09-11 12:34:07 +02:00
Themaister
f67fe439bf
Fix CXX_BUILD=1.
2012-09-11 12:40:10 +02:00
Themaister
6f28393c11
Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH.
2012-09-11 12:34:20 +02:00
Twinaphex
3d93b6a052
Add additional note
2012-09-11 10:21:22 +02:00
Twinaphex
0b7a022d75
Change HAVE_OPENGLES11 define to HAVE_OPENGLES1
2012-09-11 10:12:08 +02:00
Twinaphex
74ccee0d54
(PS3) Builds again - GL changes
2012-09-11 10:07:38 +02:00
Twinaphex
6206320e45
Stub paths for HAVE_OPENGLES || HAVE_OPENGL_MODERN
2012-09-11 10:01:23 +02:00
Twinaphex
b6d2b0f3bf
(GL) Use HAVE_OPENGL_MODERN ifdef in some places where it's needed
2012-09-11 09:57:53 +02:00
Twinaphex
079585d428
(GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
...
PSL1GHT now uses HAVE_OPENGL_MODERN)
2012-09-11 09:55:03 +02:00
Themaister
ddcc3119a9
Fix Win32 build.
2012-09-10 23:19:02 +02:00
Themaister
756f8fb3db
Cleanup PBO handling. Makes it optional via ./configure.
2012-09-10 23:17:48 +02:00
Themaister
2bf3514316
Properly use GL_UNPACK_ROW_WIDTH for FF GL.
2012-09-10 19:00:41 +02:00
Hans-Kristian Arntzen
afb4474a64
Don't #ifdef for HAVE_OPENGLES in cellos.
2012-09-10 17:55:41 +03:00
Themaister
7b8d412a16
Should fix build on PS3.
2012-09-10 11:19:54 +02:00
Themaister
9871b8d56f
Add preliminary PBO mode for GL. (GLES).
2012-09-10 11:15:48 +02:00
Themaister
cfae6196a6
Cleanups in GL. Use GL_TRIANGLE_STRIP instead of GL_QUADS.
2012-09-10 10:29:50 +02:00
Themaister
3f84fc3263
Fix breakage of screenshots.
2012-09-10 09:52:34 +02:00
Themaister
0cb232a171
Avoid possible warnings in null_ctx.
2012-09-10 09:39:30 +02:00
Twinaphex
fb1853654b
(Android) Add null_fonts, libretroarch links now
2012-09-10 02:02:30 +02:00
Twinaphex
e6303c9615
Add null_ctx.c and use this for Android for now
2012-09-10 02:00:06 +02:00
Twinaphex
61b0811501
(Android/GLES) Add HAVE_OPENGLES defines to gl.c - remaining stuff todo -
...
GL_QUADS not supported on GLES - GL_UNPACK_ROW_LENGTH/GL_PACK_ROW_LENGTH
not supported on GLES without extensions - all client state array
stuff unsupported -
- Query extensions and see if GL_UNPACK_ROW_LENGTH and GL_PACK_ROW_LENGTH
are available (on Tegra SOCs they should)
2012-09-10 00:39:26 +02:00
Themaister
4ff087cc36
Fix CXX_BUILD.
2012-09-09 23:37:12 +02:00
Themaister
29a1e7ac27
Purge some still lingering SSNES-isms.
2012-09-07 21:56:26 +02:00
Themaister
552cbd69fa
Fix scaler build on 32-bit.
2012-09-07 11:14:07 +02:00
Themaister
41359681c3
Add special point scaler for optimal speed.
2012-09-03 00:48:00 +02:00
Themaister
3f613882a3
Avoid using IS_LINUX. Use plain __linux__.
2012-09-03 00:08:33 +02:00
Themaister
ebd5bc85d5
Optimize -> bgr24 conversion paths.
2012-09-02 23:49:30 +02:00
Themaister
b9630e2a2c
Optimize rgb1555 -> argb8888 conversion in SSE2.
2012-09-02 20:04:35 +02:00
Themaister
86b444cb97
Use bilinear for downscales, point for upscales.
2012-09-02 15:30:15 +02:00
Themaister
dff4e32cf6
Add licensing headers to scaler code.
2012-09-02 14:44:21 +02:00
Themaister
19fa31f17d
Add custom scaling routines.
...
Implemented for point, bilinear, lanczos.
Partly optimized for SSE2.
2012-09-02 14:30:46 +02:00
Themaister
8663c1f009
Do not include SDL_syswm.h on OSX as it breaks.
2012-09-01 15:32:21 +02:00
Toad King
535f83be3e
(GX) implement debug text
2012-08-27 16:09:53 -04:00
freakdave
e525f20b2a
(Xbox 1) Fixed screen residues from temporary messages appearing in certain viewports
...
(Xbox 1) Fixed include typo in xdk_d3d8.cpp
2012-08-26 20:00:53 +02:00
Twinaphex
62aee43228
(RMenu) Refactored bloated menu stack code - should use less
...
memory now
2012-08-22 01:16:46 +02:00
twinaphex
9c1725358b
(Xbox 1/RMenu context) build fix
2012-08-22 00:37:42 +02:00
Twinaphex
9a0d6a0c33
(PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
...
Shaders' is set to 'OFF'
2012-08-22 00:01:59 +02:00
twinaphex
476f5a9fe3
(XDK) Abstracted screenshot code
...
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
Toad King
0c326bba2f
(RARCH_CONSOLE) fix core-provided aspect ratio
2012-08-20 20:10:55 -04:00
Twinaphex
969a92ac17
(RARCH_CONSOLE) Add apply_state_changes to video driver
2012-08-20 12:41:10 +02:00
Toad King
fda2dff40c
(RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core)
2012-08-19 21:08:50 -04:00
twinaphex
9cdb6991ea
(360) Display tweaks
2012-08-19 22:03:24 +02:00
Themaister
8198927260
Fixup build on Win32.
2012-08-16 10:09:44 +02:00
Themaister
447412c6df
Abstract all use of *Pointer() functions to one point.
2012-08-14 23:32:55 +02:00
Themaister
1794aa6dff
Do not call set_nonblock_state for FF buttons if vsync isn't activated.
2012-08-12 09:36:15 +02:00
Themaister
9f452def9c
Actually update rarch_video.h.
2012-08-11 20:36:52 +02:00
Twinaphex
e3e3e1f3bc
(PS3) Create gfx_ctx_get_aspect_ratio
2012-08-10 07:20:49 +02:00
Twinaphex
28eb3604f9
(PS3/Gl) refactored stuff
2012-08-10 06:50:41 +02:00
Twinaphex
fcebaca85e
(PS3) Rewrite resolution context code
2012-08-10 04:48:21 +02:00
Twinaphex
44209a4318
(PS3) Remove hardcoded tex coord matrices
2012-08-10 00:28:43 +02:00
Themaister
f4ecdf2bce
Remove use of cgGLSetStateMatrixParameter.
2012-08-09 23:53:15 +02:00
Themaister
a283a54bee
Use calculated MVP directly in shader params.
2012-08-09 23:21:59 +02:00
Themaister
450b59262b
Avoid redundant FF GL calls.
2012-08-09 22:06:57 +02:00
Themaister
749329f455
Fix build if freetype isn't enabled.
2012-08-09 10:36:51 +02:00
Themaister
db6c0ee85c
Use custom matrix calculation routines.
...
Aims for more compatibility with modern OpenGL.
2012-08-09 08:56:35 +02:00
Themaister
2f9585829e
Implement for JOYPAD explicitly. Defaults to 0.
2012-08-08 08:33:44 +02:00
Themaister
2dfd32d694
Do not return early if id is large (likely so with RETROK_).
2012-08-08 07:52:20 +02:00
Themaister
50980263fb
Correctly use RETRO_DEVICE_KEYBOARD in ext_gfx.
2012-08-08 07:47:10 +02:00
twinaphex
a9de8e41e5
(Xbox 1) Add flicker filter and soft display filter options in
...
Settings menu
2012-08-07 18:26:52 +02:00
freakdave
565e7e0a6d
(Xbox 1) Set SDFilter to default value (disabled), leave FFilter at 1 though
2012-08-07 16:36:29 +02:00
twinaphex
1448761e73
(Xbox 1) Refactor surface code to implementation of texture_image
2012-08-05 17:18:19 +02:00
Twinaphex
3c85d9f386
(PS3 / RMenu) Graphic changes
2012-08-05 03:00:38 +02:00
Twinaphex
6826301b75
(PS3) Debug fonts show again + menu label tweaks
2012-08-04 17:30:31 +02:00
twinaphex
529e5d7d18
(Xbox 1) Add D3D8 alpha blending
2012-08-04 05:59:30 +02:00
twinaphex
1cb896d0b6
(Xbox 1) Rmenu build fix
2012-08-04 02:44:02 +02:00
Twinaphex
17780cb5a8
(Rmenu/fonts) no longer use gl_render_msg_post
2012-08-04 02:28:38 +02:00
Twinaphex
ab3b97cb40
(PS3) Clean up RMenu - don't use 'post' font functions
2012-08-04 02:06:46 +02:00
twinaphex
b06da6e259
(Xbox 1) Build fix
2012-08-03 18:10:00 +02:00
Twinaphex
9976b81f18
(PS3/Xbox 1) Menu changes
2012-08-03 17:54:22 +02:00
twinaphex
8a5641a585
(Xbox 1) Add BeginScene to gfx_ctx_clear
2012-08-03 06:24:19 +02:00
twinaphex
dc21864405
(Xbox 1) Create more context functions for XDK
2012-08-03 04:39:37 +02:00
twinaphex
670da875e7
(Xbox 1) Bring Xbox 1 menu code more inline with that of PS3
2012-08-03 03:24:36 +02:00
twinaphex
d28ebe7644
(Xbox 1) Menu changes
2012-08-03 00:23:09 +02:00
Twinaphex
35ad0644a9
(PS3) Font change
2012-08-03 00:02:02 +02:00
twinaphex
43077df35b
(Xbox 1) Use font wrapper functions
2012-07-31 01:23:42 +02:00
Twinaphex
b425531dd9
(Xbox 1) Add Xbox 1 font files
2012-07-31 00:14:23 +02:00
Twinaphex
d963e256d2
(PS3) Wrap cellDbgFont calls for portability
2012-07-30 23:42:29 +02:00
twinaphex
376ca9d087
(360) Build fix
2012-07-28 22:51:33 +02:00
Themaister
488d2c5a63
Move keysyms to libretro.h.
...
Should allow RETRO_KEYBOARD to work on GL/SDL/X11 drivers.
2012-07-28 07:39:05 +02:00
Themaister
8fe47d5c16
Log screensaver disable in xvideo.
2012-07-28 07:39:05 +02:00
Themaister
e3a846ba54
Do not reinvent screensaver wheel in sdl_gfx.c.
2012-07-28 07:39:04 +02:00
Themaister
7346d0f959
Suspend screensaver on SDL/GL as well.
2012-07-28 01:55:00 +02:00
Themaister
e13b2e1cb5
Cleanup screensaver code.
2012-07-27 15:47:56 +02:00
Themaister
ff9820af68
Merge branch 'master' of github.com:Themaister/RetroArch
...
Conflicts:
gfx/gfx_common.c
2012-07-27 15:37:10 +02:00
Saggi Mizrahi
de8c4b9a5f
(Linux) Suspend screen saver when using SDL or XVIDEO
...
This doesn't add support for the opengl backend because I'm too tired to
figure out the context mess.
Signed-off-by: Saggi Mizrahi <ficoos@gmail.com>
2012-07-25 02:04:33 -04:00
Saggi Mizrahi
5a6bec18b6
Remove trailing newlines from some files
...
Signed-off-by: Saggi Mizrahi <ficoos@gmail.com>
2012-07-25 01:22:49 -04:00
Themaister
fa1c92d7cf
Clear up ifdef usage.
2012-07-25 04:50:46 +02:00
Twinaphex
463b43724c
(PS3) Added entries to default_paths
2012-07-24 00:15:33 +02:00
Twinaphex
0e6e563b08
(PS3/360/Xbox 1) Create and use default_paths struct
2012-07-23 18:17:50 +02:00
Twinaphex
5994f6b6df
(PS3/PSL1GHT) Redefine SDK function macros - fix some PSL1GHT
...
incompatibilities
2012-07-16 21:49:51 +02:00
Twinaphex
9695761cfe
(PS3) Fix build on PS3
2012-07-16 06:10:02 +02:00